Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Hands-Free Handlamp

 Hands-Free Handlamp
type
FeatureClass
 Hands-Free Handlamp
label
Hands-Free Handlamp
 Hands-Free Handlamp
page
HandsFreeHandlamp
 Hands-Free Handlamp
comment
Commonly, in video games, especially first-person ones, the lighting item doesn't have to be held in the Player Character's hand, even if it's a big Maglite-style flashlight, a candle (especially if it's the nuclear type), or a photographer's floodlight set. And despite not being worn head-mounted, expect the beam to be perfectly centered on the screen.
In a variation, the light source might not even appear on the character model, though the light beam does.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Depending on the developer's view on how the lighting is supposed to affect gameplay, can be an example of Acceptable Breaks from Reality. Compare Hollywood Darkness, where the lighting is simplified for similar reasons.
Examples:
 Hands-Free Handlamp
fetched
2021-11-12T12:52:59Z
 Hands-Free Handlamp
parsed
2021-11-12T12:52:59Z
 Hands-Free Handlamp
processingComment
Dropped link to FantasticLightSource: Not an Item - FEATURE
 Hands-Free Handlamp
processingComment
Dropped link to MistSurvival: Not an Item - UNKNOWN
 Hands-Free Handlamp
processingComment
Dropped link to ResidentEvil7: Not an Item - UNKNOWN
 Hands-Free Handlamp
processingUnknown
Mist Survival (Video Game)
 Hands-Free Handlamp
processingUnknown
ResidentEvil7
 Hands-Free Handlamp
isPartOf
DBTropes
 Hands-Free Handlamp / int_10ddd3d5
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess: The lantern illuminates the area around Link, but he can clip it his belt if he needs to use another item (thankfully, using the sword automatically does this). However, he can only light things on fire if he's holding it.
 Hands-Free Handlamp / int_10ddd3d5
featureApplicability
1.0
 Hands-Free Handlamp / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Hands-Free Handlamp / int_10ddd3d5
 Hands-Free Handlamp / int_1da7c58
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_1da7c58
comment
Subverted in Avatar: The Last Airbender – The Rift when Katara and Sokka are underground but find luminescent crystals to light their way. Katara holds hers in her hand and is mocked for it by Sokka, who's strapped his crystal to his forehead with his belt. Katara pointing out that he's still one hand short because he's holding up his pants with it doesn't discourage him.
 Hands-Free Handlamp / int_1da7c58
featureApplicability
-0.3
 Hands-Free Handlamp / int_1da7c58
featureConfidence
1.0
 Avatar: The Last Airbender – The Rift (Comic Book)
hasFeature
Hands-Free Handlamp / int_1da7c58
 Hands-Free Handlamp / int_27b84429
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_27b84429
comment
Zig-zagged in The Last of Us. Allies keep their flashlights in their hands, while Joel keeps his taped to his backpack's straps. Later when you get to play Ellie, she also tapes her flashlight to her backpack, despite holding it in her hands as an NPC. In all cases, it points at the center of the screen no matter the angle its physical model is at.
 Hands-Free Handlamp / int_27b84429
featureApplicability
1.0
 Hands-Free Handlamp / int_27b84429
featureConfidence
1.0
 The Last of Us (Video Game)
hasFeature
Hands-Free Handlamp / int_27b84429
 Hands-Free Handlamp / int_2efce5b0
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_2efce5b0
comment
Deadly Premonition: York has a regular tactical light, as can be seen in the morgue when he's examining Anna Graham's corpse. During gameplay, however, the beam just projects out of his front with no source.
 Hands-Free Handlamp / int_2efce5b0
featureApplicability
1.0
 Hands-Free Handlamp / int_2efce5b0
featureConfidence
1.0
 Deadly Premonition / Videogame
hasFeature
Hands-Free Handlamp / int_2efce5b0
 Hands-Free Handlamp / int_32788d4a
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_32788d4a
comment
Death Road to Canada: If a character has a flashlight on one of their three slots but not actively wielding it, it still produces a circle of lantern-like light around them. This is handy, as while flashlights have infinite power, the regular ones are breakable and ineffective in melee, and the unique unbreakable Tacticop Lite™ is a rare find.
 Hands-Free Handlamp / int_32788d4a
featureApplicability
1.0
 Hands-Free Handlamp / int_32788d4a
featureConfidence
1.0
 Death Road to Canada (Video Game)
hasFeature
Hands-Free Handlamp / int_32788d4a
 Hands-Free Handlamp / int_33dd1d8f
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_33dd1d8f
comment
Played straight with Barney in Half-Life: Blue Shift. He's shown from Gordon's perspective at the start of the core game clearly holding a flashlight, but when you play as him his light is exactly the same as Gordon's suit-mounted lamp, including the hands-free operation.
 Hands-Free Handlamp / int_33dd1d8f
featureApplicability
1.0
 Hands-Free Handlamp / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Hands-Free Handlamp / int_33dd1d8f
 Hands-Free Handlamp / int_6053d9f9
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_6053d9f9
comment
Silent Hill: Heather plays it straight in Silent Hill 3 when she's using an alternate costume. Normally her light is an angle-head that goes in her breast pocket, as usual in the series, but when she's wearing anything else, her chest projects a beam with no material source.
 Hands-Free Handlamp / int_6053d9f9
featureApplicability
1.0
 Hands-Free Handlamp / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Hands-Free Handlamp / int_6053d9f9
 Hands-Free Handlamp / int_62624eee
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_62624eee
comment
In Serious Sam 3: BFE, Sam has a flashlight, installed in his belt buckle, that he turns on (regardless of player input) in basements and crypts where the sunlight doesn't reach. In an odd twist, the assault rifle has a mounted flashlight that Sam never uses.
 Hands-Free Handlamp / int_62624eee
featureApplicability
1.0
 Hands-Free Handlamp / int_62624eee
featureConfidence
1.0
 Serious Sam (Video Game)
hasFeature
Hands-Free Handlamp / int_62624eee
 Hands-Free Handlamp / int_632b7e54
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_632b7e54
comment
Nightmare House plays this straight. The flashlight you find at the start is a handheld tubular model, but the player character uses it unburdened.
 Hands-Free Handlamp / int_632b7e54
featureApplicability
1.0
 Hands-Free Handlamp / int_632b7e54
featureConfidence
1.0
 Nightmare House (Video Game)
hasFeature
Hands-Free Handlamp / int_632b7e54
 Hands-Free Handlamp / int_6820a744
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_6820a744
comment
Stranded Deep used to play it straight with the floodlight, but later alphas changed it to an item that has to be acively held to work.
 Hands-Free Handlamp / int_6820a744
featureApplicability
1.0
 Hands-Free Handlamp / int_6820a744
featureConfidence
1.0
 Stranded Deep (Video Game)
hasFeature
Hands-Free Handlamp / int_6820a744
 Hands-Free Handlamp / int_74f7210c
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_74f7210c
comment
The Legend of Zelda
The Legend of Zelda: A Link to the Past: After Link finds the Lantern, he'll always have a cone of light in front of him no matter what item he has in the item slot. Using the Lantern in said slot creates a puff of flame that can light up sconces at a small magic cost, but the Lantern's light itself doesn't depend on any finite resource.
The Legend of Zelda: Twilight Princess: The lantern illuminates the area around Link, but he can clip it his belt if he needs to use another item (thankfully, using the sword automatically does this). However, he can only light things on fire if he's holding it.
 Hands-Free Handlamp / int_74f7210c
featureApplicability
1.0
 Hands-Free Handlamp / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Hands-Free Handlamp / int_74f7210c
 Hands-Free Handlamp / int_7b572e02
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_7b572e02
comment
In Phasmophobia, you can clip a non-UV flashlight to your shoulder so you can hold and use other items while still having a light, and it points where you're looking exactly like a headlamp. That said, it still counts as one of 3 items in your inventory.
 Hands-Free Handlamp / int_7b572e02
featureApplicability
1.0
 Hands-Free Handlamp / int_7b572e02
featureConfidence
1.0
 Phasmophobia (Video Game)
hasFeature
Hands-Free Handlamp / int_7b572e02
 Hands-Free Handlamp / int_7f5bc680
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_7f5bc680
comment
in the Fallout games, the usual portable light source is the screen of the Pip-Boy amped up to max brightness. The actual point the light radiates from is not the screen itself, though, as it always radiates light without inconvenient shadows no matter the screen's position.
 Hands-Free Handlamp / int_7f5bc680
featureApplicability
1.0
 Hands-Free Handlamp / int_7f5bc680
featureConfidence
1.0
 Fallout
hasFeature
Hands-Free Handlamp / int_7f5bc680
 Hands-Free Handlamp / int_7f9dbbcb
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_7f9dbbcb
comment
In Far Cry, the beam of the angle-head flashlight you can find is always on the center of the screen like it's being worn as a headlamp or on a chest strap. It's never shown in Jack's character model when it can be seen in cutscenes either.
 Hands-Free Handlamp / int_7f9dbbcb
featureApplicability
1.0
 Hands-Free Handlamp / int_7f9dbbcb
featureConfidence
1.0
 Far Cry (Video Game)
hasFeature
Hands-Free Handlamp / int_7f9dbbcb
 Hands-Free Handlamp / int_9f89a5f0
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_9f89a5f0
comment
In Pokémon, using Flash in a dark location only requires the move to be used once, and the Pokémon using it doesn't have to stay out of its ball, or even be the first in the party in the case of Walking Pokémon. The lighting effect will only be undone if you move to another room.
 Hands-Free Handlamp / int_9f89a5f0
featureApplicability
1.0
 Hands-Free Handlamp / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Hands-Free Handlamp / int_9f89a5f0
 Hands-Free Handlamp / int_af5967ff
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_af5967ff
comment
Played straight in Unreal. Both the tubular flashlight and the cumbersome-looking searchlight don't have to be fiddled with by hand, and the flares aren't tossed manually, they simply spawn and fly off in front of the player when activated.
 Hands-Free Handlamp / int_af5967ff
featureApplicability
1.0
 Hands-Free Handlamp / int_af5967ff
featureConfidence
1.0
 Unreal (Video Game)
hasFeature
Hands-Free Handlamp / int_af5967ff
 Hands-Free Handlamp / int_be4aef7e
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_be4aef7e
comment
Cry of Fear zig-zags it. When Simon holds the phone in his hand, it works with a typical flashlight beam; on the other hand, he can store it in his bag and light will shine around him like a dim lantern, though it's considerably brighter than one might expect from a phone's LED shining through the canvas of a dark-colored backpack.
 Hands-Free Handlamp / int_be4aef7e
featureApplicability
1.0
 Hands-Free Handlamp / int_be4aef7e
featureConfidence
1.0
 Cry of Fear (Video Game)
hasFeature
Hands-Free Handlamp / int_be4aef7e
 Hands-Free Handlamp / int_c4282b71
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_c4282b71
comment
The metafictional My Little Pony: Friendship Is Magic fic Daring Do and the Secret of the Fourth Wall mixes this trope with deliberate Plot Holes. In a few scenes, Rainbow Dash finds herself carrying a torch – even though there's no logical way she could have been carrying it for the last few minutes, and she can't remember picking it up. As the scene goes, Dash relights the torch after it was extinguished, then tries to pick it up in her mouth and tastes how disgusting it is. This gets her wondering how she held the torch before: it definitely wasn't in her mouth, or she would have tasted it, and both of her forelegs were occupied with a floor tile that she was examining... with the torch's light. So there's no way she could have been holding the torch, but it was just there somehow. It's one of several clues that she's somehow gotten stuck inside a fictional story.
 Hands-Free Handlamp / int_c4282b71
featureApplicability
1.0
 Hands-Free Handlamp / int_c4282b71
featureConfidence
1.0
 MyLittlePonyFriendshipIsMagic
hasFeature
Hands-Free Handlamp / int_c4282b71
 Hands-Free Handlamp / int_c96cfe29
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_c96cfe29
comment
The Legend of Zelda: A Link to the Past: After Link finds the Lantern, he'll always have a cone of light in front of him no matter what item he has in the item slot. Using the Lantern in said slot creates a puff of flame that can light up sconces at a small magic cost, but the Lantern's light itself doesn't depend on any finite resource.
 Hands-Free Handlamp / int_c96cfe29
featureApplicability
1.0
 Hands-Free Handlamp / int_c96cfe29
featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
Hands-Free Handlamp / int_c96cfe29
 Hands-Free Handlamp / int_d8555a95
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_d8555a95
comment
Played straight in The Evil Within 2: the flashlight clipped to Sebastian's body always points to wherever the camera's looking. Then again, the game does take place within the mental realm created by the STEM system.
 Hands-Free Handlamp / int_d8555a95
featureApplicability
1.0
 Hands-Free Handlamp / int_d8555a95
featureConfidence
1.0
 The Evil Within 2 (Video Game)
hasFeature
Hands-Free Handlamp / int_d8555a95
 Hands-Free Handlamp / int_e5d5e93c
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_e5d5e93c
comment
Played straight in DUSK. Dusk Dude is completely unimpeded by the flashlight he carries, which is shown to be a regular handheld model whenever he has to hunt for a spare after his own breaks in a long fall.
 Hands-Free Handlamp / int_e5d5e93c
featureApplicability
1.0
 Hands-Free Handlamp / int_e5d5e93c
featureConfidence
1.0
 DUSK (Video Game)
hasFeature
Hands-Free Handlamp / int_e5d5e93c
 Hands-Free Handlamp / int_f2db390d
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_f2db390d
comment
Prey (2006): How exactly Tommy holds his Zippo without burning himself if he can keep it lit while holding a two-handed weapon is unknown. It doesn't show up even when he's using one-handed hardware like the wrench.
 Hands-Free Handlamp / int_f2db390d
featureApplicability
1.0
 Hands-Free Handlamp / int_f2db390d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Hands-Free Handlamp / int_f2db390d
 Hands-Free Handlamp / int_fd8ef85e
type
Hands-Free Handlamp
 Hands-Free Handlamp / int_fd8ef85e
comment
In both Left 4 Dead games, the only flashlights that the survivors possess are on the guns. That doesn't stop you from still having a light perfectly centered on the screen when wielding non-gun items like medkits and grenades. There are flashlights and floodlights in certain maps for Mood Lighting or indicating something important, usually around corpses, but they're impossible to pick up even if they do work.
 Hands-Free Handlamp / int_fd8ef85e
featureApplicability
1.0
 Hands-Free Handlamp / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Hands-Free Handlamp / int_fd8ef85e

The following is a list of statements referring to the current page from other pages.

 Hands-Free Handlamp
processingCategory2
Acceptable Breaks from Reality
 Hands-Free Handlamp
processingCategory2
Lighting Tropes
 Contagion (Monochrome) (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Death Road to Canada (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Devil May Cry (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Far Cry (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Left 4 Dead (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Nightmare House (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Prey (2006) (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Resident Evil 7: Biohazard (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Serious Sam 3: BFE (Video Game) / int_699f5212
type
Hands-Free Handlamp
 The Legend of Zelda: A Link to the Past (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Unreal (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Deadly Premonition / Videogame / int_699f5212
type
Hands-Free Handlamp