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Harmony Versus Discipline

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A very basic theme when constructing the conflict between characters in a setting, or against the setting itself, is to set up two sides with opposing beliefs in how to deal with themselves and the world. The conflict will center around whether characters should seek to discipline themselves, gaining a measure of control over themselves and in so doing the world around them (let's call this side Discipline), or whether they should accept themselves and the world as it is, seeking not to control either but to coexist harmoniously with the forces in their environment (we'll call this side Harmony).
This conflict can play out in any scale and genre. From Jedi versus Sith in their view of the Force and The Dark Side (Do you let it flow through you and enact its will upon the galaxy? Or chafe at the "chains" so imposed and bend it to your will?), to a doctor choosing whether to go on punishing themselves for every patient lost, insisting that they just need to work themselves harder to make themselves be able to save every patient, or admitting that no, they can not save everyone.
Expanding on the above, Harmony will believe that untamed nature, be it physical, natural or mental, is preferable and that mankind should not try to dominate or change the environment in which it finds itself. It believes that doing so is Prideful and unnatural, leading only to heartache and calamity. It believes that it is nature (be it Mother Nature, merely nature itself, Sentient Cosmic Force, The Lifestream, magic, or even human impulses) that binds us all together into a greater whole which knows how best we should all coexist. Because of this outlook, Harmony tends to be reactive, correcting problems rather than seeking to prevent them. All well and good, but the less advertised side of Harmony is that nature tends to have a wild, uncontrollable and potentially destructive side. It's (usually) completely without malice, but that's cold comfort when a tornado or magically augmented mastodon tears through your house.
Opposing Harmony is Discipline, the belief that mankind can and should master themselves and their environment for the betterment of all. Be it through mastery of the self through rigorous mental and/or physical training, study, exploration or with laws and civilization, this rigorous pursuit usually advocates science, progress, Magic in its intellectual aspect, religion in its intellectual and organized aspects, innovation, urbanization and curiosity. Discipline believes that Harmony is too focused on preserving and accepting, and is in fact defeatist by not trying to improve things, this is why Discipline tends to be active. On the flip side, Discipline can end up tampering with things best left untouched, can give its practitioners a God complex, and can lose sight of the now in favor of tomorrow. From a less religious and conservative point of view, extreme Discipline can lead to a reckless, aggressive attitude where one destroys or subjugates everything in their way.
So. Which is right? Harmony? Discipline? Both, or perhaps neither? Sometimes one and sometimes the other? This is a question of values that has Real Life counterparts and is thus entirely up to the author to decide, assuming they want to take sides in this sometimes thorny debate. Usually, a little of both is needed. Sometimes, you can get Harmony and Discipline to agree temporarily, especially in a setting where evil is neither harmonious nor disciplined. Works that come down firmly on one side or the other have been getting less and less frequent as more and more of the audience of any given work have become more educated and thus more apt to recognize the inherent hypocrisy of an author living in Real Life (where no one would be alive if we didn't have a lot of both going on, especially regarding nature itself) demonizing one or the other.
As a metaphor, this can play out in lots of variations using any of the following tropes, or in entirely new ways by mix and matching "Discipline" and "Harmony" factions from this list.

All Work vs. All Play — All work is discipline, where all play is harmony.
Athens and Sparta — Generally speaking, Athens is harmony, while Sparta is discipline.
Balance Between Good and Evil — Generally, Good is harmony and evil is discipline, though inversions are commonplace.
Brains Versus Brawn — Discipline is achieved through brute force imposition of one's will onto the environment. Harmony, through the collection of knowledge about one's relationship to one's environment and knowing how both impact each other. Or conversely, discipline is associated with science and intellectualism, as knowledge is necessary to know how to exert control over the environment, whereas harmony requires the physical strength to endure the harshness of the natural world.
Elves vs. Dwarves — Elves live in harmony with nature; dwarves seek to tame and utilize its resources.
Or elves can be disciplined soldiers and workers while the dwarves work as a unified, harmonious force through friendship and strong bonds.
Emotions vs. Stoicism — Emotions are harmony, and Stoicism is discipline.
Enlightenment Superpowers — Usually the result of using great discipline to achieve harmony.
Flesh Versus Steel — Harmony's raw strength versus Discipline's keen edge, expressed in physical terms.
Four-Temperament Ensemble — Phlegmatic is Harmony and Choleric is Discipline. The other two are another story.
If the four are on the side of order, Sanguine and Phlegmatic both represent the Harmony side while Choleric and Melancholic are on the side of Discipline. However, Sanguine and Choleric will try to spread their respective vision while Melancholic and Phlegmatic will make people internalize it.
Fur Against Fang — Werewolves represent the raw, untamed beast in Harmony with nature; vampires represent the unliving, unnatural beings that use Discipline to manipulate and corrupt their prey.
Gentle Touch vs. Firm Hand — When applying guidance to others, the Gentle Touch is Harmony while the Firm Hand is Discipline.
Heaven Versus Hell — Heaven is Harmony, and Hell is Discipline; which is which depends on the author's feelings on the topic.
Mother Nature, Father Science — Harmony is feminine, Discipline is masculine.
Magic Versus Science — Magic is Harmony, Science is Discipline.
Order Versus Chaos — It's usually assumed Chaos is Harmony, and that Order is Discipline.
Red Oni, Blue Oni — The Blue Oni tends to be Harmony, and the Red Discipline.
Romanticism Versus Enlightenment — In general, Romanticism is Harmony and Enlightenment is Discipline.
Science Is Bad, Nature Is Good — Science is unharmonious, and thus bad.
Slobs Versus Snobs — Slobs are Harmony and Snobs are Discipline.
Talent vs. Training — One contestant is good because he worked at it (Discipline), another because it seems to come naturally to him (Harmony).
Technician Versus Performer — One person approaches an art through accuracy and sticking to established rules and strategy (Discipline). The other approaches it through innovation and originality (Harmony). Should they join forces, they become a Technician/Performer Team-Up, complementing each other's strengths and covering each other's weaknesses.
Unequal Rites — Magic should either be controlled, treated as art, or treated as religion.

See also: Magic from Technology, Magitek.
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In Civilization: Beyond Earth, Harmony affinity is very much Exactly What It Says on the Tin - using extensive gene-splicing and biotechnology to integrate humanity into the alien ecosystem, with the intention to never allow the tragedy of the Great Mistake to ever happen again. Supremacy is strongly Discipline, as they modify their environment and even their own bodies with cybernetics and robotics to suit all their needs. Purity at first seems strongly Discipline as well as their entire philosophy can be summed as "no, universe, you change for us", with technology focusing on surviving and eventually terraforming the hostile alien ecosystem. However, their refusal to modify their bodies and their cultural reverence for Old Earth have distinct harmonious flavour.
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In I Was a Teenage Exocolonist, the sides are represented by two acrimonious siblings. Tangent (Discipline) is a scientist whose belief in human supremacy may lead her to exterminate the xenofauna of Vertumna. Dys (Harmony), her brother, is an explorer who resents humanity and everything artificial, including the surgery that Tangent needs to feel comfortable in her body. The narrative takes the view that Both Sides Have a Point, and defines its Golden Ending as "a way to save both [the] colony and the planet".
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In The Sound of Music Maria is Harmony married to Captain von Trapp's Discipline. She is a merry Manic Pixie Dream Girl who loves singing and dancing, while Captain von Trapp is a Stoic Officer and a Gentleman whose Death Glare is a weapon of mass destruction.
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In The Wheel of Time, the two halves of the One Power, saidar and saidin, are wielded through harmony and discipline, respectively. Saidar is described as a powerful but gentle river which one must surrender to in order to master it, whereas saidin is described as an all-consuming, violent maelstrom of fire which must be dominated and controlled. Either one can produce amazing results, but the greatest magical feats of all require both forces acting together.
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In Chariots of Fire, Eric is more Harmony, though he as a good streak of discipline as well. Harold is the extreme of discipline.
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In Watership Down, Cowslip's warren is a Utopia of the extreme of harmony with no Chief Rabbit, no need to forage, and no struggle to survive— and an unavoidable dark secret. Efrafa is a Utopia of discipline where rabbits follow The Spartan Way. Neither are regarded as pleasant places. Interestingly, though, the Efrafan way gets an ambiguous kind of respect.
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In The Vow, the Shēnghuó Province's Shan Palace and Gongmen City's Tower of the Sacred Flame are both described to be breathtaking structures, albeit in opposite ways, with the former being the Harmony to the latter's Discipline.
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In Magic: The Gathering's color wheel, this is the core conflict between Green and Blue. Green is Harmony: it believes in staying in tune with nature and allowing progress to occur at its natural, gradual pace. Blue is Discipline: it believes in the pursuit of knowledge and technology, and in working actively to improve oneself. The conflict is manifested in the gameplay: Blue looks for tactical advantages with card drawing and various forms of disruption. Green discards the complex strategies and simply fights, summoning the biggest monsters and using them to smash things, the way nature intended. Flesh Versus Steel shows up too, with Blue having the most cards that interact with artifacts while Green excels at destroying them. There are also tinges of this in the two colors' relationships with the other three. Green abhors Black's exploitation and ambition, while Blue respects its pragmatism and drive for self-improvement; Green admires Red's sheer passion where Blue dismisses it as Chaotic Stupid. White is the middle ground between Green and Blue, believing that discipline is an integral part of harmony.
The best summation of a Blue-Green accord isn't the Simic Guild (which is mostly Blue people acting on Green things), it is the card Vedalken Heretic:
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In Teen Titans, Raven was Discipline (her powers required focus and would quickly get out of control if she was emotional) and Starfire was Harmony (her powers required her to feel). This was explored in an episode where they changed bodies.
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In the Ultima series, two of the six Ophidian Virtues are known as Ethicality (adhere to the rules of conduct) and Tolerance (accept that the world is what it is and that you're part of it). They are considered opposing Virtues by the forces of Law and Chaos, but in actuality it is necessary to balance both against each other, resulting in the Virtue of Harmony (be at peace with yourself and the world).
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On Firefly Simon is an example of Discipline. Though it is possible to kill him, nothing and nobody can break him- River only melts him. Kaylee is an example of Harmony, with her love of everybody and her love of Serenity (an odd example of "harmony" being represented by a machine and its mechanic). River too, represents Harmony the way she loves to dance, and mistakes a gun for a leafy twig. Mal, of course, is the epitome of Discipline, as his resolve is made of iron.
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The following is a list of statements referring to the current page from other pages.

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Knight in Shining Tropes
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