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Head Bob
- 125 statements
- 22 feature instances
- 21 referencing feature instances
Head Bob | type |
FeatureClass | |
Head Bob | label |
Head Bob | |
Head Bob | page |
HeadBob | |
Head Bob | comment |
In any work where the character's mouth will never move, such as with Puppet Shows, masked characters, mouthless animation and Machinima, in order to simulate speech, the "puppeteer" will aim up and down in time with the dialogue. This produces a bobbing motion for the character's head. If a mid-1990s 3D Video Game went to a Cut Scene, quite often it was stuck with this too (Metal Gear Solid was regarded as a technical breakthrough, but its characters didn't have eyes, let alone movable lips). Probably the Trope Makers from Ancient times with an influence spreading to modern works are the old puppet shows. From Older Than Feudalism shadow puppets to post-Industrial Punch and Judy, the clearest and probably only way to denote who was speaking was by bobbing the head as they spoke in a different voice. This is not just an Animation Trope. In some live-action TV, especially Sentai shows, the helmeted characters will exaggerate their head movements to suggest that they are actually speaking. Compare Action Figure Speech, where the whole body moves; and Talking Lightbulb, which uses blinking lights instead of movement. |
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Head Bob | fetched |
2024-01-23T23:32:36Z | |
Head Bob | parsed |
2024-01-23T23:32:36Z | |
Head Bob | processingComment |
Dropped link to Cloudcuckoolander: Not an Item - FEATURE | |
Head Bob | processingComment |
Dropped link to FPS: Not an Item - UNKNOWN | |
Head Bob | processingComment |
Dropped link to FiveEpisodePilot: Not an Item - FEATURE | |
Head Bob | processingComment |
Dropped link to Narm: Not an Item - FEATURE | |
Head Bob | processingComment |
Dropped link to PeopleInRubberSuits: Not an Item - FEATURE | |
Head Bob | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
Head Bob | processingComment |
Dropped link to TheUnintelligible: Not an Item - FEATURE | |
Head Bob | processingUnknown |
FPS | |
Head Bob | isPartOf |
DBTropes | |
Head Bob / int_158b0cbb | type |
Head Bob | |
Head Bob / int_158b0cbb | comment |
In Mister Rogers' Neighborhood, the puppet characters performed by Fred Rogers did not have moveable mouths, so head movements and body language indicated which one was speaking. (However, some of the puppets worked by other performers moved their mouths more naturally.) | |
Head Bob / int_158b0cbb | featureApplicability |
1.0 | |
Head Bob / int_158b0cbb | featureConfidence |
1.0 | |
Mister Rogers' Neighborhood | hasFeature |
Head Bob / int_158b0cbb | |
Head Bob / int_2a04866b | type |
Head Bob | |
Head Bob / int_2a04866b | comment |
Since the leader of a given party in Guild Wars can be of any class and either gender, wearing any of the available armor sets, this is how in-game cutscenes were handled. Then they advanced to random lip flapping in later games. | |
Head Bob / int_2a04866b | featureApplicability |
1.0 | |
Head Bob / int_2a04866b | featureConfidence |
1.0 | |
Guild Wars (Video Game) | hasFeature |
Head Bob / int_2a04866b | |
Head Bob / int_32066b8e | type |
Head Bob | |
Head Bob / int_32066b8e | comment |
Averted in V for Vendetta. V gestures and moves around a lot while speaking, but he doesn't bob his head or do anything beyond the realms of the normal. Makes sense, since he's never in the same scene with anyone else in a mask. | |
Head Bob / int_32066b8e | featureApplicability |
-1.0 | |
Head Bob / int_32066b8e | featureConfidence |
1.0 | |
V for Vendetta | hasFeature |
Head Bob / int_32066b8e | |
Head Bob / int_33dd1d8f | type |
Head Bob | |
Head Bob / int_33dd1d8f | comment |
The first Half-Life was one of the first games to avert this by having at least semi-realistic Mouth Flaps. Then in Half-Life 2, the aversion became even more spectacular as the technology used is actually capable of moving elements of the character's faces for realistic lip-syncing and expressions. | |
Head Bob / int_33dd1d8f | featureApplicability |
-1.0 | |
Head Bob / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Head Bob / int_33dd1d8f | |
Head Bob / int_44127c7c | type |
Head Bob | |
Head Bob / int_44127c7c | comment |
Suited Power Rangers use the Head Bob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of Power Rangers Time Force they were apparently designing the helmets to do this on their own when someone speaks (by using their chin to push the helmet forward slightly). | |
Head Bob / int_44127c7c | featureApplicability |
1.0 | |
Head Bob / int_44127c7c | featureConfidence |
1.0 | |
Power Rangers (Franchise) | hasFeature |
Head Bob / int_44127c7c | |
Head Bob / int_4be3aedd | type |
Head Bob | |
Head Bob / int_4be3aedd | comment |
Though not to the titanic degree of Mighty Morphin' Power Rangers, Toku in general (including Super Sentai, Kamen Rider, Metal Heroes, Ultra Series, etc.) does this. | |
Head Bob / int_4be3aedd | featureApplicability |
1.0 | |
Head Bob / int_4be3aedd | featureConfidence |
1.0 | |
Mighty Morphin' Power Rangers | hasFeature |
Head Bob / int_4be3aedd | |
Head Bob / int_66a1dcea | type |
Head Bob | |
Head Bob / int_66a1dcea | comment |
The first three Tomb Raider games always used gratuitous head bobbing to signify characters' speech. In FMVs, the characters did not do this, but in some cases did not move their lips either, despite the fact that it was possible in this graphic engine. | |
Head Bob / int_66a1dcea | featureApplicability |
1.0 | |
Head Bob / int_66a1dcea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Head Bob / int_66a1dcea | |
Head Bob / int_7988cb68 | type |
Head Bob | |
Head Bob / int_7988cb68 | comment |
Invoked in spirit by the quarians in Mass Effect, who would logically have the same issue In-Universe, as they all wear masks all the time. In order to show who's speaking, their speakers have a small light on the helmet that blinks in time with their voice. | |
Head Bob / int_7988cb68 | featureApplicability |
1.0 | |
Head Bob / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Head Bob / int_7988cb68 | |
Head Bob / int_8125b468 | type |
Head Bob | |
Head Bob / int_8125b468 | comment |
This is how Batman introduces himself to Mr. Freeze in the much-despised Batman & Robin. No, seriously — he greets himself to Freeze with a head-bob and says "Hi, Freeze, I'm Batman". Some even argue this is George Clooney's signature. | |
Head Bob / int_8125b468 | featureApplicability |
1.0 | |
Head Bob / int_8125b468 | featureConfidence |
1.0 | |
Batman (Franchise) | hasFeature |
Head Bob / int_8125b468 | |
Head Bob / int_9e5f0104 | type |
Head Bob | |
Head Bob / int_9e5f0104 | comment |
France Five, being a parody of Sentai shows, naturally has the head bobbing and exaggerated gestures while in armor. | |
Head Bob / int_9e5f0104 | featureApplicability |
1.0 | |
Head Bob / int_9e5f0104 | featureConfidence |
1.0 | |
France Five (Web Video) | hasFeature |
Head Bob / int_9e5f0104 | |
Head Bob / int_a694767c | type |
Head Bob | |
Head Bob / int_a694767c | comment |
Very much in play in WWF No Mercy and WWF Wrestlemania 2000 during cutscenes where wrestlers are cutting promos with speech bubbles, as there are no facial animations. | |
Head Bob / int_a694767c | featureApplicability |
1.0 | |
Head Bob / int_a694767c | featureConfidence |
1.0 | |
WWF No Mercy (Video Game) | hasFeature |
Head Bob / int_a694767c | |
Head Bob / int_a796bde8 | type |
Head Bob | |
Head Bob / int_a796bde8 | comment |
The original Metal Gear Solid on the first PlayStation didn't provide for mouths, so this is how characters were shown to be talking. | |
Head Bob / int_a796bde8 | featureApplicability |
1.0 | |
Head Bob / int_a796bde8 | featureConfidence |
1.0 | |
Metal Gear Solid (Video Game) | hasFeature |
Head Bob / int_a796bde8 | |
Head Bob / int_ae3803ab | type |
Head Bob | |
Head Bob / int_ae3803ab | comment |
In The Sooty Show, with Hand Puppets that have no mouths, the main character Sooty is completely mute to the audience. He only communicates by "whispering" into others' ears and this whispering is designated by him bobbing his head up and down. His best friend, Sweep, who is similarly The Unintelligible and speaks only in high pitched squeeking noises, also bobs his head to stress the rise and fall of his speech. When he gets very excited or frightened the head bobbing get turned into rapid shaking to silly effect. | |
Head Bob / int_ae3803ab | featureApplicability |
1.0 | |
Head Bob / int_ae3803ab | featureConfidence |
1.0 | |
The Sooty Show | hasFeature |
Head Bob / int_ae3803ab | |
Head Bob / int_b0666b59 | type |
Head Bob | |
Head Bob / int_b0666b59 | comment |
Similar head-bobbing occurs during dialog in Neverwinter Nights. It's doubly strange because all parties will be bobbing at once (and only spoken dialog for key NPCs). | |
Head Bob / int_b0666b59 | featureApplicability |
1.0 | |
Head Bob / int_b0666b59 | featureConfidence |
1.0 | |
Neverwinter Nights (Video Game) | hasFeature |
Head Bob / int_b0666b59 | |
Head Bob / int_c43df4d8 | type |
Head Bob | |
Head Bob / int_c43df4d8 | comment |
Not uncommon in Doctor Who before advances in makeup and SFX meant humanoid monsters could regularly be shown with moving mouths when they talked. The Menoptera in "The Web Planet" do have visible mouths, but do this anyway along with exaggerated arm movements. This serial draws a lot from avant-garde theatre (Pictures from the Insects' Life) and had an experimental choreographer playing one of the main characters. Cybermen had held open mouths and creepy mouth-shutters to indicate speech in previous stories, but did this to unintentionally hilarious levels in "The Wheel in Space". A very clear example is the Silurians in "Doctor Who and the Silurians", who nod up and down animatedly as they talk - "Warriors of the Deep" changed it to a flashing light (another fairly common Doctor Who solution) and the Silurians in the revival series have very beautiful and flexible makeup that display all of the actors' facial movements. Alpha Centauri in "The Curse of Peladon", played by an actor in a body-covering papier mache suit and with no moving facial parts, bobs up and down gently and waves his forearms about when speaking. |
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Head Bob / int_c43df4d8 | featureApplicability |
1.0 | |
Head Bob / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Head Bob / int_c43df4d8 | |
Head Bob / int_cccafd49 | type |
Head Bob | |
Head Bob / int_cccafd49 | comment |
Gothic allows one to make your character actually move their mouth and do gestures while doing it, but it's quite complicated (typically requiring you to spawn an invisible NPC and have the character talk to them), so the lazy machinima authors just bob heads. | |
Head Bob / int_cccafd49 | featureApplicability |
1.0 | |
Head Bob / int_cccafd49 | featureConfidence |
1.0 | |
Gothic (Video Game) | hasFeature |
Head Bob / int_cccafd49 | |
Head Bob / int_d57d722e | type |
Head Bob | |
Head Bob / int_d57d722e | comment |
In Ōkami, character's heads will stretch like putty every time any character talks, since people don't have mouths in the game's calligraphic art style. This is especially odd as there's no voice acting, just Banjo-Kazooie-style grunting. | |
Head Bob / int_d57d722e | featureApplicability |
1.0 | |
Head Bob / int_d57d722e | featureConfidence |
1.0 | |
Ōkami (Video Game) | hasFeature |
Head Bob / int_d57d722e | |
Head Bob / int_d9c602eb | type |
Head Bob | |
Head Bob / int_d9c602eb | comment |
South Park: Canadians move the entire top of their heads to show that they're talking. | |
Head Bob / int_d9c602eb | featureApplicability |
1.0 | |
Head Bob / int_d9c602eb | featureConfidence |
1.0 | |
South Park | hasFeature |
Head Bob / int_d9c602eb | |
Head Bob / int_db96ded4 | type |
Head Bob | |
Head Bob / int_db96ded4 | comment |
Averted in The Legend of Korra. Amon wears a mask to conceal his face and is quite theatrical, but does not move his head beyond what is normal. | |
Head Bob / int_db96ded4 | featureApplicability |
-1.0 | |
Head Bob / int_db96ded4 | featureConfidence |
1.0 | |
The Legend of Korra | hasFeature |
Head Bob / int_db96ded4 | |
Head Bob / int_e25322af | type |
Head Bob | |
Head Bob / int_e25322af | comment |
Homestar Runner Strong Bad bobs and waggles his head all over the place when reading e-mails, but in the earliest e-mails in which the viewer can actually see his lip flap (mask flap?), his head movement was much more subdued. The creators have admitted that they did this to save time, but now the effect takes about as much time as (or more than) just animating his mouth. In one main page, as seen from behind the Main Page set, we see that Strong Bad bobs his head when not facing the viewer even when he thinks he's facing the viewer, and doesn't bob his head (much) when he is facing the viewer but thinks he isn't. Coach Z also moves his head around when he speaks, because he lacks a mouth. Pom-Pom and the Cheat shake their entire bodies a bit when they... um, "speak". And let's not forget Homestar's odd tendency to jerk his head backwards while talking. Of course, it does fit with his character... |
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Head Bob / int_e25322af | featureApplicability |
1.0 | |
Head Bob / int_e25322af | featureConfidence |
1.0 | |
Homestar Runner (Web Animation) | hasFeature |
Head Bob / int_e25322af | |
Head Bob / int_e57f3e12 | type |
Head Bob | |
Head Bob / int_e57f3e12 | comment |
As mentioned, Punch and Judy and their supporting cast traditionally don't have movable mouths, so a waggle of the head indicates which one is talking. | |
Head Bob / int_e57f3e12 | featureApplicability |
1.0 | |
Head Bob / int_e57f3e12 | featureConfidence |
1.0 | |
Punch and Judy (Theatre) | hasFeature |
Head Bob / int_e57f3e12 | |
Head Bob / int_e9c7b01b | type |
Head Bob | |
Head Bob / int_e9c7b01b | comment |
Dissidia Final Fantasy, character animations involve the character moving their head around a lot when talking, then suddenly going still when they stop. The prequel Dissidia 012 made it a little better, but not much. | |
Head Bob / int_e9c7b01b | featureApplicability |
1.0 | |
Head Bob / int_e9c7b01b | featureConfidence |
1.0 | |
Dissidia Final Fantasy (Video Game) | hasFeature |
Head Bob / int_e9c7b01b |
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