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Head Bob

 Head Bob
type
FeatureClass
 Head Bob
label
Head Bob
 Head Bob
page
HeadBob
 Head Bob
comment
In any work where the character's mouth will never move, such as with Puppet Shows, masked characters, mouthless animation and Machinima, in order to simulate speech, the "puppeteer" will aim up and down in time with the dialogue. This produces a bobbing motion for the character's head. If a mid-1990s 3D Video Game went to a Cut Scene, quite often it was stuck with this too (Metal Gear Solid was regarded as a technical breakthrough, but its characters didn't have eyes, let alone movable lips).
Probably the Trope Makers from Ancient times with an influence spreading to modern works are the old puppet shows. From Older Than Feudalism shadow puppets to post-Industrial Punch and Judy, the clearest and probably only way to denote who was speaking was by bobbing the head as they spoke in a different voice.
This is not just an Animation Trope. In some live-action TV, especially Sentai shows, the helmeted characters will exaggerate their head movements to suggest that they are actually speaking.
Compare Action Figure Speech, where the whole body moves; and Talking Lightbulb, which uses blinking lights instead of movement.
 Head Bob
fetched
2024-01-23T23:32:36Z
 Head Bob
parsed
2024-01-23T23:32:36Z
 Head Bob
processingComment
Dropped link to Cloudcuckoolander: Not an Item - FEATURE
 Head Bob
processingComment
Dropped link to FPS: Not an Item - UNKNOWN
 Head Bob
processingComment
Dropped link to FiveEpisodePilot: Not an Item - FEATURE
 Head Bob
processingComment
Dropped link to Narm: Not an Item - FEATURE
 Head Bob
processingComment
Dropped link to PeopleInRubberSuits: Not an Item - FEATURE
 Head Bob
processingComment
Dropped link to StarWars: Not an Item - CAT
 Head Bob
processingComment
Dropped link to TheUnintelligible: Not an Item - FEATURE
 Head Bob
processingUnknown
FPS
 Head Bob
isPartOf
DBTropes
 Head Bob / int_158b0cbb
type
Head Bob
 Head Bob / int_158b0cbb
comment
In Mister Rogers' Neighborhood, the puppet characters performed by Fred Rogers did not have moveable mouths, so head movements and body language indicated which one was speaking. (However, some of the puppets worked by other performers moved their mouths more naturally.)
 Head Bob / int_158b0cbb
featureApplicability
1.0
 Head Bob / int_158b0cbb
featureConfidence
1.0
 Mister Rogers' Neighborhood
hasFeature
Head Bob / int_158b0cbb
 Head Bob / int_2a04866b
type
Head Bob
 Head Bob / int_2a04866b
comment
Since the leader of a given party in Guild Wars can be of any class and either gender, wearing any of the available armor sets, this is how in-game cutscenes were handled. Then they advanced to random lip flapping in later games.
 Head Bob / int_2a04866b
featureApplicability
1.0
 Head Bob / int_2a04866b
featureConfidence
1.0
 Guild Wars (Video Game)
hasFeature
Head Bob / int_2a04866b
 Head Bob / int_32066b8e
type
Head Bob
 Head Bob / int_32066b8e
comment
Averted in V for Vendetta. V gestures and moves around a lot while speaking, but he doesn't bob his head or do anything beyond the realms of the normal. Makes sense, since he's never in the same scene with anyone else in a mask.
 Head Bob / int_32066b8e
featureApplicability
-1.0
 Head Bob / int_32066b8e
featureConfidence
1.0
 V for Vendetta
hasFeature
Head Bob / int_32066b8e
 Head Bob / int_33dd1d8f
type
Head Bob
 Head Bob / int_33dd1d8f
comment
The first Half-Life was one of the first games to avert this by having at least semi-realistic Mouth Flaps. Then in Half-Life 2, the aversion became even more spectacular as the technology used is actually capable of moving elements of the character's faces for realistic lip-syncing and expressions.
 Head Bob / int_33dd1d8f
featureApplicability
-1.0
 Head Bob / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Head Bob / int_33dd1d8f
 Head Bob / int_44127c7c
type
Head Bob
 Head Bob / int_44127c7c
comment
Suited Power Rangers use the Head Bob and exaggerated gesturing. In early seasons, it was sometimes accompanied by the air-whipping sounds typically reserved for fight scenes. By the time of Power Rangers Time Force they were apparently designing the helmets to do this on their own when someone speaks (by using their chin to push the helmet forward slightly).
 Head Bob / int_44127c7c
featureApplicability
1.0
 Head Bob / int_44127c7c
featureConfidence
1.0
 Power Rangers (Franchise)
hasFeature
Head Bob / int_44127c7c
 Head Bob / int_4be3aedd
type
Head Bob
 Head Bob / int_4be3aedd
comment
Though not to the titanic degree of Mighty Morphin' Power Rangers, Toku in general (including Super Sentai, Kamen Rider, Metal Heroes, Ultra Series, etc.) does this.
 Head Bob / int_4be3aedd
featureApplicability
1.0
 Head Bob / int_4be3aedd
featureConfidence
1.0
 Mighty Morphin' Power Rangers
hasFeature
Head Bob / int_4be3aedd
 Head Bob / int_66a1dcea
type
Head Bob
 Head Bob / int_66a1dcea
comment
The first three Tomb Raider games always used gratuitous head bobbing to signify characters' speech. In FMVs, the characters did not do this, but in some cases did not move their lips either, despite the fact that it was possible in this graphic engine.
 Head Bob / int_66a1dcea
featureApplicability
1.0
 Head Bob / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Head Bob / int_66a1dcea
 Head Bob / int_7988cb68
type
Head Bob
 Head Bob / int_7988cb68
comment
Invoked in spirit by the quarians in Mass Effect, who would logically have the same issue In-Universe, as they all wear masks all the time. In order to show who's speaking, their speakers have a small light on the helmet that blinks in time with their voice.
 Head Bob / int_7988cb68
featureApplicability
1.0
 Head Bob / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Head Bob / int_7988cb68
 Head Bob / int_8125b468
type
Head Bob
 Head Bob / int_8125b468
comment
This is how Batman introduces himself to Mr. Freeze in the much-despised Batman & Robin. No, seriously — he greets himself to Freeze with a head-bob and says "Hi, Freeze, I'm Batman". Some even argue this is George Clooney's signature.
 Head Bob / int_8125b468
featureApplicability
1.0
 Head Bob / int_8125b468
featureConfidence
1.0
 Batman (Franchise)
hasFeature
Head Bob / int_8125b468
 Head Bob / int_9e5f0104
type
Head Bob
 Head Bob / int_9e5f0104
comment
France Five, being a parody of Sentai shows, naturally has the head bobbing and exaggerated gestures while in armor.
 Head Bob / int_9e5f0104
featureApplicability
1.0
 Head Bob / int_9e5f0104
featureConfidence
1.0
 France Five (Web Video)
hasFeature
Head Bob / int_9e5f0104
 Head Bob / int_a694767c
type
Head Bob
 Head Bob / int_a694767c
comment
Very much in play in WWF No Mercy and WWF Wrestlemania 2000 during cutscenes where wrestlers are cutting promos with speech bubbles, as there are no facial animations.
 Head Bob / int_a694767c
featureApplicability
1.0
 Head Bob / int_a694767c
featureConfidence
1.0
 WWF No Mercy (Video Game)
hasFeature
Head Bob / int_a694767c
 Head Bob / int_a796bde8
type
Head Bob
 Head Bob / int_a796bde8
comment
The original Metal Gear Solid on the first PlayStation didn't provide for mouths, so this is how characters were shown to be talking.
 Head Bob / int_a796bde8
featureApplicability
1.0
 Head Bob / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Head Bob / int_a796bde8
 Head Bob / int_ae3803ab
type
Head Bob
 Head Bob / int_ae3803ab
comment
In The Sooty Show, with Hand Puppets that have no mouths, the main character Sooty is completely mute to the audience. He only communicates by "whispering" into others' ears and this whispering is designated by him bobbing his head up and down. His best friend, Sweep, who is similarly The Unintelligible and speaks only in high pitched squeeking noises, also bobs his head to stress the rise and fall of his speech. When he gets very excited or frightened the head bobbing get turned into rapid shaking to silly effect.
 Head Bob / int_ae3803ab
featureApplicability
1.0
 Head Bob / int_ae3803ab
featureConfidence
1.0
 The Sooty Show
hasFeature
Head Bob / int_ae3803ab
 Head Bob / int_b0666b59
type
Head Bob
 Head Bob / int_b0666b59
comment
Similar head-bobbing occurs during dialog in Neverwinter Nights. It's doubly strange because all parties will be bobbing at once (and only spoken dialog for key NPCs).
 Head Bob / int_b0666b59
featureApplicability
1.0
 Head Bob / int_b0666b59
featureConfidence
1.0
 Neverwinter Nights (Video Game)
hasFeature
Head Bob / int_b0666b59
 Head Bob / int_c43df4d8
type
Head Bob
 Head Bob / int_c43df4d8
comment
Not uncommon in Doctor Who before advances in makeup and SFX meant humanoid monsters could regularly be shown with moving mouths when they talked.
The Menoptera in "The Web Planet" do have visible mouths, but do this anyway along with exaggerated arm movements. This serial draws a lot from avant-garde theatre (Pictures from the Insects' Life) and had an experimental choreographer playing one of the main characters.
Cybermen had held open mouths and creepy mouth-shutters to indicate speech in previous stories, but did this to unintentionally hilarious levels in "The Wheel in Space".
A very clear example is the Silurians in "Doctor Who and the Silurians", who nod up and down animatedly as they talk - "Warriors of the Deep" changed it to a flashing light (another fairly common Doctor Who solution) and the Silurians in the revival series have very beautiful and flexible makeup that display all of the actors' facial movements.
Alpha Centauri in "The Curse of Peladon", played by an actor in a body-covering papier mache suit and with no moving facial parts, bobs up and down gently and waves his forearms about when speaking.
 Head Bob / int_c43df4d8
featureApplicability
1.0
 Head Bob / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Head Bob / int_c43df4d8
 Head Bob / int_cccafd49
type
Head Bob
 Head Bob / int_cccafd49
comment
Gothic allows one to make your character actually move their mouth and do gestures while doing it, but it's quite complicated (typically requiring you to spawn an invisible NPC and have the character talk to them), so the lazy machinima authors just bob heads.
 Head Bob / int_cccafd49
featureApplicability
1.0
 Head Bob / int_cccafd49
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1.0
 Gothic (Video Game)
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Head Bob / int_cccafd49
 Head Bob / int_d57d722e
type
Head Bob
 Head Bob / int_d57d722e
comment
In Ōkami, character's heads will stretch like putty every time any character talks, since people don't have mouths in the game's calligraphic art style. This is especially odd as there's no voice acting, just Banjo-Kazooie-style grunting.
 Head Bob / int_d57d722e
featureApplicability
1.0
 Head Bob / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Head Bob / int_d57d722e
 Head Bob / int_d9c602eb
type
Head Bob
 Head Bob / int_d9c602eb
comment
South Park: Canadians move the entire top of their heads to show that they're talking.
 Head Bob / int_d9c602eb
featureApplicability
1.0
 Head Bob / int_d9c602eb
featureConfidence
1.0
 South Park
hasFeature
Head Bob / int_d9c602eb
 Head Bob / int_db96ded4
type
Head Bob
 Head Bob / int_db96ded4
comment
Averted in The Legend of Korra. Amon wears a mask to conceal his face and is quite theatrical, but does not move his head beyond what is normal.
 Head Bob / int_db96ded4
featureApplicability
-1.0
 Head Bob / int_db96ded4
featureConfidence
1.0
 The Legend of Korra
hasFeature
Head Bob / int_db96ded4
 Head Bob / int_e25322af
type
Head Bob
 Head Bob / int_e25322af
comment
Homestar Runner
Strong Bad bobs and waggles his head all over the place when reading e-mails, but in the earliest e-mails in which the viewer can actually see his lip flap (mask flap?), his head movement was much more subdued. The creators have admitted that they did this to save time, but now the effect takes about as much time as (or more than) just animating his mouth. In one main page, as seen from behind the Main Page set, we see that Strong Bad bobs his head when not facing the viewer even when he thinks he's facing the viewer, and doesn't bob his head (much) when he is facing the viewer but thinks he isn't.
Coach Z also moves his head around when he speaks, because he lacks a mouth. Pom-Pom and the Cheat shake their entire bodies a bit when they... um, "speak".
And let's not forget Homestar's odd tendency to jerk his head backwards while talking. Of course, it does fit with his character...
 Head Bob / int_e25322af
featureApplicability
1.0
 Head Bob / int_e25322af
featureConfidence
1.0
 Homestar Runner (Web Animation)
hasFeature
Head Bob / int_e25322af
 Head Bob / int_e57f3e12
type
Head Bob
 Head Bob / int_e57f3e12
comment
As mentioned, Punch and Judy and their supporting cast traditionally don't have movable mouths, so a waggle of the head indicates which one is talking.
 Head Bob / int_e57f3e12
featureApplicability
1.0
 Head Bob / int_e57f3e12
featureConfidence
1.0
 Punch and Judy (Theatre)
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Head Bob / int_e57f3e12
 Head Bob / int_e9c7b01b
type
Head Bob
 Head Bob / int_e9c7b01b
comment
Dissidia Final Fantasy, character animations involve the character moving their head around a lot when talking, then suddenly going still when they stop. The prequel Dissidia 012 made it a little better, but not much.
 Head Bob / int_e9c7b01b
featureApplicability
1.0
 Head Bob / int_e9c7b01b
featureConfidence
1.0
 Dissidia Final Fantasy (Video Game)
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Head Bob / int_e9c7b01b

The following is a list of statements referring to the current page from other pages.

 Head Bob
processingCategory2
Dialogue
 Head Bob
processingCategory2
Tokusatsu Tropes
 The Fantastic Four / int_80cf1e30
type
Head Bob
 Power Rangers (Franchise) / int_80cf1e30
type
Head Bob
 Tomb Raider (Franchise) / int_80cf1e30
type
Head Bob
 Martin (1992) / int_80cf1e30
type
Head Bob
 Mister Rogers' Neighborhood / int_80cf1e30
type
Head Bob
 Power Rangers RPM / int_80cf1e30
type
Head Bob
 Power Rangers Time Force / int_80cf1e30
type
Head Bob
 Tattooed Teenage Alien Fighters from Beverly Hills / int_80cf1e30
type
Head Bob
 The Sooty Show / int_80cf1e30
type
Head Bob
 Punch and Judy (Theatre) / int_80cf1e30
type
Head Bob
 Daikatana (Video Game) / int_80cf1e30
type
Head Bob
 Half-Life (Video Game) / int_80cf1e30
type
Head Bob
 Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) / int_80cf1e30
type
Head Bob
 Civil Protection (Web Animation) / int_80cf1e30
type
Head Bob
 Red vs. Blue (Web Animation) / int_80cf1e30
type
Head Bob
 Bronies React (Web Video) / int_80cf1e30
type
Head Bob
 France Five (Web Video) / int_80cf1e30
type
Head Bob
 BPM (Webcomic) / int_80cf1e30
type
Head Bob
 International Comic Continuity (Webcomic) / int_80cf1e30
type
Head Bob