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Healing Checkpoint
- 373 statements
- 72 feature instances
- 96 referencing feature instances
Healing Checkpoint | type |
FeatureClass | |
Healing Checkpoint | label |
Healing Checkpoint | |
Healing Checkpoint | page |
HealingCheckpoint | |
Healing Checkpoint | comment |
Reaching a Checkpoint or Save Point refills your Life Meter, Mana Meter, ammo, whatever. Once you get to the checkpoint, you'll be fully replenished and ready for the next level. Sometimes this is just a part of the same mechanic that's saving your progress—this is common when saving at a Trauma Inn, for example. Other times, the save point or checkpoint won't heal you directly, but it will be surrounded by strategically-placed Healing Potions and Mana Potions or a convenient Healing Spring. In games with infinite or Meaningless Lives, these kinds of checkpoints just make sense, as the player could choose to get themselves killed for a free refill anyway. Aversion of this may lead to the game becoming Unwinnable as a result of saving at an unfortunate time. This is a Subtrope of Anti-Frustration Features. Sister Tropes include Level-Up Fill-Up, for when you heal up after levelling-up a Character Level, and After Boss Recovery, for when you heal up after a Boss Battle. Frequently overlaps with Suspicious Video-Game Generosity in those cases where you conveniently get a save point and a full heal right before a boss fight. |
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Healing Checkpoint | fetched |
2023-11-19T01:30:18Z | |
Healing Checkpoint | parsed |
2023-11-19T01:30:18Z | |
Healing Checkpoint | processingComment |
Dropped link to Castlevania: Not an Item - CAT | |
Healing Checkpoint | processingComment |
Dropped link to SavePoint: Not an Item - FEATURE | |
Healing Checkpoint | processingComment |
Dropped link to SilentHill4TheRoom: Not an Item - UNKNOWN | |
Healing Checkpoint | processingComment |
Dropped link to TraumaInn: Not an Item - FEATURE | |
Healing Checkpoint | processingComment |
Dropped link to WhiteMage: Not an Item - FEATURE | |
Healing Checkpoint | processingUnknown |
SilentHill4TheRoom | |
Healing Checkpoint | isPartOf |
DBTropes | |
Healing Checkpoint / int_11fd7982 | type |
Healing Checkpoint | |
Healing Checkpoint / int_11fd7982 | comment |
In the Metroid Prime Trilogy most save points restore health only, but Samus's gunship also restores ammo, and there are a few separate ammo replenishing stations. Metroid: Other M has save stations that double as replenishing stations. | |
Healing Checkpoint / int_11fd7982 | featureApplicability |
1.0 | |
Healing Checkpoint / int_11fd7982 | featureConfidence |
1.0 | |
Metroid Prime Trilogy (Video Game) | hasFeature |
Healing Checkpoint / int_11fd7982 | |
Healing Checkpoint / int_15c2686e | type |
Healing Checkpoint | |
Healing Checkpoint / int_15c2686e | comment |
Pokémon Colosseum did this so subtly that it seems like it might have been an accident. PCs are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health. Somewhat of a moot point for the most part, as virtually all PCs are either in a Pokémon Center or have a healing machine nearby. | |
Healing Checkpoint / int_15c2686e | featureApplicability |
1.0 | |
Healing Checkpoint / int_15c2686e | featureConfidence |
1.0 | |
Pokémon Colosseum (Video Game) | hasFeature |
Healing Checkpoint / int_15c2686e | |
Healing Checkpoint / int_1882ec3c | type |
Healing Checkpoint | |
Healing Checkpoint / int_1882ec3c | comment |
Soaring Machinariae: Checkpoints heal Iris's EN. They also heal HP on Easy and Normal modes, but not on higher difficulties. | |
Healing Checkpoint / int_1882ec3c | featureApplicability |
1.0 | |
Healing Checkpoint / int_1882ec3c | featureConfidence |
1.0 | |
Soaring Machinariae (Video Game) | hasFeature |
Healing Checkpoint / int_1882ec3c | |
Healing Checkpoint / int_237eae2f | type |
Healing Checkpoint | |
Healing Checkpoint / int_237eae2f | comment |
In Cthulhu Saves the World, save points replenish all of your mana. (Health is automatically refilled after battles.) | |
Healing Checkpoint / int_237eae2f | featureApplicability |
1.0 | |
Healing Checkpoint / int_237eae2f | featureConfidence |
1.0 | |
Cthulhu Saves the World (Video Game) | hasFeature |
Healing Checkpoint / int_237eae2f | |
Healing Checkpoint / int_291e9857 | type |
Healing Checkpoint | |
Healing Checkpoint / int_291e9857 | comment |
The bonfires in Dark Souls fully heal the player, replenish their spells and healing potions, but fully revive enemies. | |
Healing Checkpoint / int_291e9857 | featureApplicability |
1.0 | |
Healing Checkpoint / int_291e9857 | featureConfidence |
1.0 | |
Dark Souls (Video Game) | hasFeature |
Healing Checkpoint / int_291e9857 | |
Healing Checkpoint / int_2d644371 | type |
Healing Checkpoint | |
Healing Checkpoint / int_2d644371 | comment |
Tales Series: In Tales of the Abyss, green save points completely restore your party's HP and TP in addition to letting you save. One showing up is a sign to be prepared for an upcoming boss fight. Every save point in Tales of Innocence heals you. Tales of Symphonia: Some Save Points are near a healing point, like on the Sylvarant Base, where there's a Save Point, a chest, and a bed to rest and therefore heal, in a row of cells. Raine (the game's best White Mage) can use which drops the Mana Meter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this. Most savepoints right before major boss fights in Tales of Vesperia are green instead of the usual yellow, indicating they restore all HP and TP when you walk into them. But after you beat the said boss, they usually either disappear completely or turn yellow, which doesn't restore HP and TP. |
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Healing Checkpoint / int_2d644371 | featureApplicability |
1.0 | |
Healing Checkpoint / int_2d644371 | featureConfidence |
1.0 | |
Tales Series (Video Game) | hasFeature |
Healing Checkpoint / int_2d644371 | |
Healing Checkpoint / int_2e97466d | type |
Healing Checkpoint | |
Healing Checkpoint / int_2e97466d | comment |
The save points in the Ys series heal you on approaching them. Some of the games also have trauma inns. | |
Healing Checkpoint / int_2e97466d | featureApplicability |
1.0 | |
Healing Checkpoint / int_2e97466d | featureConfidence |
1.0 | |
Ys (Video Game) | hasFeature |
Healing Checkpoint / int_2e97466d | |
Healing Checkpoint / int_2f203125 | type |
Healing Checkpoint | |
Healing Checkpoint / int_2f203125 | comment |
Shin Megami Tensei: In some games in the series, save points can heal, but they charge you money proportional to the amount of mana and health restored. Most of these are known as Terminals. Digital Devil Saga: Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.) In Persona 3 Portable, the Save Point in Tartarus' first floor will do this, for a fee, which depends on your level. |
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Healing Checkpoint / int_2f203125 | featureApplicability |
1.0 | |
Healing Checkpoint / int_2f203125 | featureConfidence |
1.0 | |
Shin Megami Tensei (Franchise) | hasFeature |
Healing Checkpoint / int_2f203125 | |
Healing Checkpoint / int_31313512 | type |
Healing Checkpoint | |
Healing Checkpoint / int_31313512 | comment |
ANNO: Mutationem: The teleport springs not only restore Ann's Life Meter, but also lets her use Tech Points to upgrade her equipment and transport to other areas. | |
Healing Checkpoint / int_31313512 | featureApplicability |
1.0 | |
Healing Checkpoint / int_31313512 | featureConfidence |
1.0 | |
ANNO: Mutationem (Video Game) | hasFeature |
Healing Checkpoint / int_31313512 | |
Healing Checkpoint / int_334c4b70 | type |
Healing Checkpoint | |
Healing Checkpoint / int_334c4b70 | comment |
Save statues in An Untitled Story completely refill player character's health aside from saving, which is nice since aside from beating bosses or collecting hearts (which are limited), there's no other way to recover health. | |
Healing Checkpoint / int_334c4b70 | featureApplicability |
1.0 | |
Healing Checkpoint / int_334c4b70 | featureConfidence |
1.0 | |
An Untitled Story (Video Game) | hasFeature |
Healing Checkpoint / int_334c4b70 | |
Healing Checkpoint / int_372350a0 | type |
Healing Checkpoint | |
Healing Checkpoint / int_372350a0 | comment |
Most save logs in Dubloon are located close to either trauma inns or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon. | |
Healing Checkpoint / int_372350a0 | featureApplicability |
1.0 | |
Healing Checkpoint / int_372350a0 | featureConfidence |
1.0 | |
Dubloon (Video Game) | hasFeature |
Healing Checkpoint / int_372350a0 | |
Healing Checkpoint / int_396309a7 | type |
Healing Checkpoint | |
Healing Checkpoint / int_396309a7 | comment |
In Rabi-Ribi, standing on a save point rapidly refills Erina's HP and Amulet charges. | |
Healing Checkpoint / int_396309a7 | featureApplicability |
1.0 | |
Healing Checkpoint / int_396309a7 | featureConfidence |
1.0 | |
Rabi-Ribi (Video Game) | hasFeature |
Healing Checkpoint / int_396309a7 | |
Healing Checkpoint / int_39fe00f1 | type |
Healing Checkpoint | |
Healing Checkpoint / int_39fe00f1 | comment |
Dragon Age: Inquisition, unlike its predecessors, has no Regenerating Health. However, Inquisition camps, in addition to functioning as Warp Whistle waypoints, heal the party to full and restock healing potions when first set up after unlocking a camp spot. On later visits, they provide a Trauma Inn in the form of a tent and a desk to restock potions. | |
Healing Checkpoint / int_39fe00f1 | featureApplicability |
1.0 | |
Healing Checkpoint / int_39fe00f1 | featureConfidence |
1.0 | |
DragonAgeInquisition | hasFeature |
Healing Checkpoint / int_39fe00f1 | |
Healing Checkpoint / int_3a64aba3 | type |
Healing Checkpoint | |
Healing Checkpoint / int_3a64aba3 | comment |
Shantae: Shantae: Risky's Revenge: The save rooms in Squid Baron's place have Rewarding Vandalism pots to break for Hearts Are Health restoration. Shantae and the Seven Sirens: Most save rooms have some form of healing nearby, like pots to break for the chance of hearts, or in towns, where there's a Healing Spring bathhouse. |
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Healing Checkpoint / int_3a64aba3 | featureApplicability |
1.0 | |
Healing Checkpoint / int_3a64aba3 | featureConfidence |
1.0 | |
Shantae (Video Game) | hasFeature |
Healing Checkpoint / int_3a64aba3 | |
Healing Checkpoint / int_3c084586 | type |
Healing Checkpoint | |
Healing Checkpoint / int_3c084586 | comment |
Super Mario World 2: Yoshi's Island: If Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well. | |
Healing Checkpoint / int_3c084586 | featureApplicability |
1.0 | |
Healing Checkpoint / int_3c084586 | featureConfidence |
1.0 | |
Super Mario World 2: Yoshi's Island (Video Game) | hasFeature |
Healing Checkpoint / int_3c084586 | |
Healing Checkpoint / int_3c912cc2 | type |
Healing Checkpoint | |
Healing Checkpoint / int_3c912cc2 | comment |
Most savepoints right before major boss fights in Tales of Vesperia are green instead of the usual yellow, indicating they restore all HP and TP when you walk into them. But after you beat the said boss, they usually either disappear completely or turn yellow, which doesn't restore HP and TP. | |
Healing Checkpoint / int_3c912cc2 | featureApplicability |
1.0 | |
Healing Checkpoint / int_3c912cc2 | featureConfidence |
1.0 | |
Tales of Vesperia (Video Game) | hasFeature |
Healing Checkpoint / int_3c912cc2 | |
Healing Checkpoint / int_4110f1d0 | type |
Healing Checkpoint | |
Healing Checkpoint / int_4110f1d0 | comment |
Baten Kaitos had two varieties of this, in the original game. Red flowers which only saved your progress, and blue flowers which brought you to a church and you could level up as well. | |
Healing Checkpoint / int_4110f1d0 | featureApplicability |
1.0 | |
Healing Checkpoint / int_4110f1d0 | featureConfidence |
1.0 | |
Baten Kaitos (Video Game) | hasFeature |
Healing Checkpoint / int_4110f1d0 | |
Healing Checkpoint / int_45501b8c | type |
Healing Checkpoint | |
Healing Checkpoint / int_45501b8c | comment |
Save points in Super Metroid and Metroid Fusion only save; however in the latter game, they're often located right next to a room that fully heals you. | |
Healing Checkpoint / int_45501b8c | featureApplicability |
1.0 | |
Healing Checkpoint / int_45501b8c | featureConfidence |
1.0 | |
Super Metroid (Video Game) | hasFeature |
Healing Checkpoint / int_45501b8c | |
Healing Checkpoint / int_55a08328 | type |
Healing Checkpoint | |
Healing Checkpoint / int_55a08328 | comment |
Märchen Forest: Mylne and the Forest Gift: In the dungeoneering section, returning to the first room, where there's a Save Point, also heals Mylne. | |
Healing Checkpoint / int_55a08328 | featureApplicability |
1.0 | |
Healing Checkpoint / int_55a08328 | featureConfidence |
1.0 | |
Märchen Forest: Mylne and the Forest Gift (Video Game) | hasFeature |
Healing Checkpoint / int_55a08328 | |
Healing Checkpoint / int_5921531a | type |
Healing Checkpoint | |
Healing Checkpoint / int_5921531a | comment |
In Persona 3 Portable, the Save Point in Tartarus' first floor will do this, for a fee, which depends on your level. | |
Healing Checkpoint / int_5921531a | featureApplicability |
1.0 | |
Healing Checkpoint / int_5921531a | featureConfidence |
1.0 | |
Persona 3 (Video Game) | hasFeature |
Healing Checkpoint / int_5921531a | |
Healing Checkpoint / int_5afbc0cb | type |
Healing Checkpoint | |
Healing Checkpoint / int_5afbc0cb | comment |
Save Points in Undertale fill you with both determination and HP. | |
Healing Checkpoint / int_5afbc0cb | featureApplicability |
1.0 | |
Healing Checkpoint / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Healing Checkpoint / int_5afbc0cb | |
Healing Checkpoint / int_5e3832b5 | type |
Healing Checkpoint | |
Healing Checkpoint / int_5e3832b5 | comment |
In Cave Story, most save points are next to heal points or beds. | |
Healing Checkpoint / int_5e3832b5 | featureApplicability |
1.0 | |
Healing Checkpoint / int_5e3832b5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Healing Checkpoint / int_5e3832b5 | |
Healing Checkpoint / int_64fc528d | type |
Healing Checkpoint | |
Healing Checkpoint / int_64fc528d | comment |
Travis Strikes Again: No More Heroes: Toilets, which function as traditional save points, also fully restore health. | |
Healing Checkpoint / int_64fc528d | featureApplicability |
1.0 | |
Healing Checkpoint / int_64fc528d | featureConfidence |
1.0 | |
Travis Strikes Again: No More Heroes (Video Game) | hasFeature |
Healing Checkpoint / int_64fc528d | |
Healing Checkpoint / int_6aaf56f7 | type |
Healing Checkpoint | |
Healing Checkpoint / int_6aaf56f7 | comment |
Every save point in Tales of Innocence heals you. | |
Healing Checkpoint / int_6aaf56f7 | featureApplicability |
1.0 | |
Healing Checkpoint / int_6aaf56f7 | featureConfidence |
1.0 | |
Tales of Innocence (Video Game) | hasFeature |
Healing Checkpoint / int_6aaf56f7 | |
Healing Checkpoint / int_6e2bbc71 | type |
Healing Checkpoint | |
Healing Checkpoint / int_6e2bbc71 | comment |
Hard Reset's checkpoints are almost always accompanied by jumbo-sized health and ammo pickups. | |
Healing Checkpoint / int_6e2bbc71 | featureApplicability |
1.0 | |
Healing Checkpoint / int_6e2bbc71 | featureConfidence |
1.0 | |
Hard Reset (Video Game) | hasFeature |
Healing Checkpoint / int_6e2bbc71 | |
Healing Checkpoint / int_70643a1e | type |
Healing Checkpoint | |
Healing Checkpoint / int_70643a1e | comment |
A shiny square near each checkpoint in Thumper restores your health if you were hit, and if you don't miss it. | |
Healing Checkpoint / int_70643a1e | featureApplicability |
1.0 | |
Healing Checkpoint / int_70643a1e | featureConfidence |
1.0 | |
Thumper (Video Game) | hasFeature |
Healing Checkpoint / int_70643a1e | |
Healing Checkpoint / int_70a0d5e7 | type |
Healing Checkpoint | |
Healing Checkpoint / int_70a0d5e7 | comment |
Hardcore Mecha: In each stage, there's a repair station that fully heals Tarethur's mech. | |
Healing Checkpoint / int_70a0d5e7 | featureApplicability |
1.0 | |
Healing Checkpoint / int_70a0d5e7 | featureConfidence |
1.0 | |
Hardcore Mecha (Video Game) | hasFeature |
Healing Checkpoint / int_70a0d5e7 | |
Healing Checkpoint / int_7192a897 | type |
Healing Checkpoint | |
Healing Checkpoint / int_7192a897 | comment |
Samurai Jack: The Amulet of Time: Jack can record his progress on books scattered across the world. They also recover his HP and MP. | |
Healing Checkpoint / int_7192a897 | featureApplicability |
1.0 | |
Healing Checkpoint / int_7192a897 | featureConfidence |
1.0 | |
Samurai Jack: The Amulet of Time (Video Game) | hasFeature |
Healing Checkpoint / int_7192a897 | |
Healing Checkpoint / int_7529056 | type |
Healing Checkpoint | |
Healing Checkpoint / int_7529056 | comment |
In Super Mario World, all New Super Mario Bros. games except the first, Super Mario 3D Land, and the first Super Mario Maker, if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario. In Super Mario Maker 2, the flag will only trigger this effect if a powerup is embedded within by the level's creator, as by default they avert this trope. | |
Healing Checkpoint / int_7529056 | featureApplicability |
1.0 | |
Healing Checkpoint / int_7529056 | featureConfidence |
1.0 | |
Super Mario World (Video Game) | hasFeature |
Healing Checkpoint / int_7529056 | |
Healing Checkpoint / int_75390511 | type |
Healing Checkpoint | |
Healing Checkpoint / int_75390511 | comment |
In Crisis Core: Final Fantasy VII's remake, Reunion, all Save Points have been upgraded to this, making certain stretches of the game much less gruelling. This also occurs when returning from completed side-quest Missions (which dump you back at the Save Point), meaning the player doesn't have to down all of their Potions and Ethers after completing a particularly tough one. | |
Healing Checkpoint / int_75390511 | featureApplicability |
1.0 | |
Healing Checkpoint / int_75390511 | featureConfidence |
1.0 | |
CrisisCoreFinalFantasyVII | hasFeature |
Healing Checkpoint / int_75390511 | |
Healing Checkpoint / int_76e4f654 | type |
Healing Checkpoint | |
Healing Checkpoint / int_76e4f654 | comment |
Fresh Minty Adventure: These are also Save Points and are marked by pedestals holding orbs that light up when used. | |
Healing Checkpoint / int_76e4f654 | featureApplicability |
1.0 | |
Healing Checkpoint / int_76e4f654 | featureConfidence |
1.0 | |
Fresh Minty Adventure (Video Game) | hasFeature |
Healing Checkpoint / int_76e4f654 | |
Healing Checkpoint / int_792239e5 | type |
Healing Checkpoint | |
Healing Checkpoint / int_792239e5 | comment |
Tales of Symphonia: Some Save Points are near a healing point, like on the Sylvarant Base, where there's a Save Point, a chest, and a bed to rest and therefore heal, in a row of cells. Raine (the game's best White Mage) can use which drops the Mana Meter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this. |
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Healing Checkpoint / int_792239e5 | featureApplicability |
1.0 | |
Healing Checkpoint / int_792239e5 | featureConfidence |
1.0 | |
Tales of Symphonia (Video Game) | hasFeature |
Healing Checkpoint / int_792239e5 | |
Healing Checkpoint / int_7db0e818 | type |
Healing Checkpoint | |
Healing Checkpoint / int_7db0e818 | comment |
The Treasure Hunter Man series of the first and second games. Save Points, which are books, also heal the protagonists when activated. | |
Healing Checkpoint / int_7db0e818 | featureApplicability |
1.0 | |
Healing Checkpoint / int_7db0e818 | featureConfidence |
1.0 | |
Treasure Hunter Man (Video Game) | hasFeature |
Healing Checkpoint / int_7db0e818 | |
Healing Checkpoint / int_80f0f61b | type |
Healing Checkpoint | |
Healing Checkpoint / int_80f0f61b | comment |
The pubs in Armed and Dangerous serve double duty as save points and health/ammo restore points. | |
Healing Checkpoint / int_80f0f61b | featureApplicability |
1.0 | |
Healing Checkpoint / int_80f0f61b | featureConfidence |
1.0 | |
Armed and Dangerous (Video Game) | hasFeature |
Healing Checkpoint / int_80f0f61b | |
Healing Checkpoint / int_8258e260 | type |
Healing Checkpoint | |
Healing Checkpoint / int_8258e260 | comment |
Super Mario Bros.: In Super Mario World, all New Super Mario Bros. games except the first, Super Mario 3D Land, and the first Super Mario Maker, if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario. In Super Mario Maker 2, the flag will only trigger this effect if a powerup is embedded within by the level's creator, as by default they avert this trope. Super Mario Odyssey refills Mario's health at checkpoint flags, but only if he hasn't visited that specific flag before. Super Mario World 2: Yoshi's Island: If Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well. |
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Healing Checkpoint / int_8258e260 | featureApplicability |
1.0 | |
Healing Checkpoint / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Healing Checkpoint / int_8258e260 | |
Healing Checkpoint / int_854aece7 | type |
Healing Checkpoint | |
Healing Checkpoint / int_854aece7 | comment |
In Ratchet & Clank Future: Tools of Destruction, the vendors will refill your health, and are almost always placed at checkpoints. This means the player can backtrack to the last vendor to fill up all of their health, and on the later levels this is pretty much required. | |
Healing Checkpoint / int_854aece7 | featureApplicability |
1.0 | |
Healing Checkpoint / int_854aece7 | featureConfidence |
1.0 | |
Ratchet & Clank Future: Tools of Destruction (Video Game) | hasFeature |
Healing Checkpoint / int_854aece7 | |
Healing Checkpoint / int_8e01bfe1 | type |
Healing Checkpoint | |
Healing Checkpoint / int_8e01bfe1 | comment |
ENDER LILIES: Quietus of the Knights: Rest stops act as save points, refilling Lily's HP and restoration charges when she sleeps on a nearby bench or bed. | |
Healing Checkpoint / int_8e01bfe1 | featureApplicability |
1.0 | |
Healing Checkpoint / int_8e01bfe1 | featureConfidence |
1.0 | |
ENDER LILIES: Quietus of the Knights (Video Game) | hasFeature |
Healing Checkpoint / int_8e01bfe1 | |
Healing Checkpoint / int_8eb018a3 | type |
Healing Checkpoint | |
Healing Checkpoint / int_8eb018a3 | comment |
Mainly averted in Shovel Knight, but in the Specter of Torment New Game Plus, reaching a checkpoint will restore your Will/Darkness. After all, they've been combined into a single trickling-down bar that would otherwise run out far before the even the best player could finish the level. | |
Healing Checkpoint / int_8eb018a3 | featureApplicability |
-1.0 | |
Healing Checkpoint / int_8eb018a3 | featureConfidence |
1.0 | |
Shovel Knight (Video Game) | hasFeature |
Healing Checkpoint / int_8eb018a3 | |
Healing Checkpoint / int_935a39be | type |
Healing Checkpoint | |
Healing Checkpoint / int_935a39be | comment |
The last level in the Subspace Emissary story mode of Super Smash Bros. Brawl includes save points that heal you and revive fallen party members, this is because the gane changed from straightforward action levels to a huge sprawling metroidvania stage (with reused assets). | |
Healing Checkpoint / int_935a39be | featureApplicability |
1.0 | |
Healing Checkpoint / int_935a39be | featureConfidence |
1.0 | |
Super Smash Bros. Brawl (Video Game) | hasFeature |
Healing Checkpoint / int_935a39be | |
Healing Checkpoint / int_9f900207 | type |
Healing Checkpoint | |
Healing Checkpoint / int_9f900207 | comment |
Some inter-level checkpoints in Medal of Honor: Allied Assault do this, but most don't. | |
Healing Checkpoint / int_9f900207 | featureApplicability |
1.0 | |
Healing Checkpoint / int_9f900207 | featureConfidence |
1.0 | |
Medal of Honor: Allied Assault (Video Game) | hasFeature |
Healing Checkpoint / int_9f900207 | |
Healing Checkpoint / int_a289a6cd | type |
Healing Checkpoint | |
Healing Checkpoint / int_a289a6cd | comment |
Sunset Overdrive: Using the Zip Mode to get to a potty restores ammo to right before the ammo counter starts flashing red, and recovers all health. | |
Healing Checkpoint / int_a289a6cd | featureApplicability |
1.0 | |
Healing Checkpoint / int_a289a6cd | featureConfidence |
1.0 | |
Sunset Overdrive (Video Game) | hasFeature |
Healing Checkpoint / int_a289a6cd | |
Healing Checkpoint / int_a81325d3 | type |
Healing Checkpoint | |
Healing Checkpoint / int_a81325d3 | comment |
Final Fantasy: In the older Final Fantasy games, save points can be used to deploy a Tent indoors (a Tent is an item that works like a portable Trauma Inn and normally can only be used on the world map). In Final Fantasy X and Final Fantasy XII, Save Points heal you and remove negative status ailments, rendering the Trauma Inns and Healing Springs favored by previous titles obsolete. Strangely, X still has Trauma Inns, while also having a save point near every such inn. The same applies to Final Fantasy X-2, where you can heal by sleeping in your bed in the Celsius despite it also containing a Healing Checkpoint. In Crisis Core: Final Fantasy VII's remake, Reunion, all Save Points have been upgraded to this, making certain stretches of the game much less gruelling. This also occurs when returning from completed side-quest Missions (which dump you back at the Save Point), meaning the player doesn't have to down all of their Potions and Ethers after completing a particularly tough one. |
|
Healing Checkpoint / int_a81325d3 | featureApplicability |
1.0 | |
Healing Checkpoint / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Healing Checkpoint / int_a81325d3 | |
Healing Checkpoint / int_ac8a8d1e | type |
Healing Checkpoint | |
Healing Checkpoint / int_ac8a8d1e | comment |
Shantae: Risky's Revenge: The save rooms in Squid Baron's place have Rewarding Vandalism pots to break for Hearts Are Health restoration. | |
Healing Checkpoint / int_ac8a8d1e | featureApplicability |
1.0 | |
Healing Checkpoint / int_ac8a8d1e | featureConfidence |
1.0 | |
Shantae: Risky's Revenge (Video Game) | hasFeature |
Healing Checkpoint / int_ac8a8d1e | |
Healing Checkpoint / int_afbc40fb | type |
Healing Checkpoint | |
Healing Checkpoint / int_afbc40fb | comment |
Prayer of the Faithless: Some Save Points, like in Asala, Honneleth, and Mia's camp, are near places to heal, like inns or Mia's tent, respectively. This mainly applies to the beginning of the game, since facilities like inns aren't available in later parts of the game. However, Chaos Quest Settings can make it so that save points heal the party, but disappear upon use. | |
Healing Checkpoint / int_afbc40fb | featureApplicability |
1.0 | |
Healing Checkpoint / int_afbc40fb | featureConfidence |
1.0 | |
Prayer of the Faithless (Video Game) | hasFeature |
Healing Checkpoint / int_afbc40fb | |
Healing Checkpoint / int_b41004a1 | type |
Healing Checkpoint | |
Healing Checkpoint / int_b41004a1 | comment |
In Lost Odyssey, the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Many — but not all — save points are nevertheless paired up with a healing orb, even though this ends up doing nothing but sparing you a quick reload. | |
Healing Checkpoint / int_b41004a1 | featureApplicability |
1.0 | |
Healing Checkpoint / int_b41004a1 | featureConfidence |
1.0 | |
Lost Odyssey (Video Game) | hasFeature |
Healing Checkpoint / int_b41004a1 | |
Healing Checkpoint / int_b4967d43 | type |
Healing Checkpoint | |
Healing Checkpoint / int_b4967d43 | comment |
Some Sonic the Hedgehog games have the checkpoints reward you with rings, extra lives, or any other items, like shields, speed shoes, boost refills, etc. In games prior to Sonic Rush, you were required to have a certain amount of rings when crossing the checkpoints in order for them to give said bonuses. | |
Healing Checkpoint / int_b4967d43 | featureApplicability |
1.0 | |
Healing Checkpoint / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Healing Checkpoint / int_b4967d43 | |
Healing Checkpoint / int_b70c0e83 | type |
Healing Checkpoint | |
Healing Checkpoint / int_b70c0e83 | comment |
Metroid: Zero Mission, save points in the second half of the game fully heal Samus and replenish her ammo. Save points encountered prior only save. | |
Healing Checkpoint / int_b70c0e83 | featureApplicability |
1.0 | |
Healing Checkpoint / int_b70c0e83 | featureConfidence |
1.0 | |
Metroid: Zero Mission (Video Game) | hasFeature |
Healing Checkpoint / int_b70c0e83 | |
Healing Checkpoint / int_bbcd4e9b | type |
Healing Checkpoint | |
Healing Checkpoint / int_bbcd4e9b | comment |
Digital Devil Saga: Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.) | |
Healing Checkpoint / int_bbcd4e9b | featureApplicability |
1.0 | |
Healing Checkpoint / int_bbcd4e9b | featureConfidence |
1.0 | |
Digital Devil Saga (Video Game) | hasFeature |
Healing Checkpoint / int_bbcd4e9b | |
Healing Checkpoint / int_bfb483af | type |
Healing Checkpoint | |
Healing Checkpoint / int_bfb483af | comment |
In Splatoon, touching a checkpoint in a single-player level restores one of the player's lives if they lost any. | |
Healing Checkpoint / int_bfb483af | featureApplicability |
1.0 | |
Healing Checkpoint / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Healing Checkpoint / int_bfb483af | |
Healing Checkpoint / int_c2463c55 | type |
Healing Checkpoint | |
Healing Checkpoint / int_c2463c55 | comment |
In Final Fantasy X and Final Fantasy XII, Save Points heal you and remove negative status ailments, rendering the Trauma Inns and Healing Springs favored by previous titles obsolete. Strangely, X still has Trauma Inns, while also having a save point near every such inn. The same applies to Final Fantasy X-2, where you can heal by sleeping in your bed in the Celsius despite it also containing a Healing Checkpoint. |
|
Healing Checkpoint / int_c2463c55 | featureApplicability |
1.0 | |
Healing Checkpoint / int_c2463c55 | featureConfidence |
1.0 | |
Final Fantasy X (Video Game) | hasFeature |
Healing Checkpoint / int_c2463c55 | |
Healing Checkpoint / int_c35ec21c | type |
Healing Checkpoint | |
Healing Checkpoint / int_c35ec21c | comment |
Super Mario Odyssey refills Mario's health at checkpoint flags, but only if he hasn't visited that specific flag before. | |
Healing Checkpoint / int_c35ec21c | featureApplicability |
1.0 | |
Healing Checkpoint / int_c35ec21c | featureConfidence |
1.0 | |
Super Mario Odyssey (Video Game) | hasFeature |
Healing Checkpoint / int_c35ec21c | |
Healing Checkpoint / int_c7a2f584 | type |
Healing Checkpoint | |
Healing Checkpoint / int_c7a2f584 | comment |
Axiom Verge: Save points refill Trace's health. Crossed with Justified Save Point when he realizes the save points are cloning chambers that double as medical stations. | |
Healing Checkpoint / int_c7a2f584 | featureApplicability |
1.0 | |
Healing Checkpoint / int_c7a2f584 | featureConfidence |
1.0 | |
Axiom Verge (Video Game) | hasFeature |
Healing Checkpoint / int_c7a2f584 | |
Healing Checkpoint / int_cab3141e | type |
Healing Checkpoint | |
Healing Checkpoint / int_cab3141e | comment |
Shantae and the Seven Sirens: Most save rooms have some form of healing nearby, like pots to break for the chance of hearts, or in towns, where there's a Healing Spring bathhouse. | |
Healing Checkpoint / int_cab3141e | featureApplicability |
1.0 | |
Healing Checkpoint / int_cab3141e | featureConfidence |
1.0 | |
Shantae and the Seven Sirens (Video Game) | hasFeature |
Healing Checkpoint / int_cab3141e | |
Healing Checkpoint / int_cc027b45 | type |
Healing Checkpoint | |
Healing Checkpoint / int_cc027b45 | comment |
In Gamer 2, if Hailey loses her deflector plate she can get a new by touching a Checkpoint. | |
Healing Checkpoint / int_cc027b45 | featureApplicability |
1.0 | |
Healing Checkpoint / int_cc027b45 | featureConfidence |
1.0 | |
Gamer 2 (Video Game) | hasFeature |
Healing Checkpoint / int_cc027b45 | |
Healing Checkpoint / int_d0aa1fb1 | type |
Healing Checkpoint | |
Healing Checkpoint / int_d0aa1fb1 | comment |
Most games in the Grandia series have save points that heal the party. | |
Healing Checkpoint / int_d0aa1fb1 | featureApplicability |
1.0 | |
Healing Checkpoint / int_d0aa1fb1 | featureConfidence |
1.0 | |
Grandia (Video Game) | hasFeature |
Healing Checkpoint / int_d0aa1fb1 | |
Healing Checkpoint / int_d1a51262 | type |
Healing Checkpoint | |
Healing Checkpoint / int_d1a51262 | comment |
The Legendary Starfy: The Mermaid's shell found in various locations in stages will let you save your game, as well as healing you when you use it. | |
Healing Checkpoint / int_d1a51262 | featureApplicability |
1.0 | |
Healing Checkpoint / int_d1a51262 | featureConfidence |
1.0 | |
The Legendary Starfy (Video Game) | hasFeature |
Healing Checkpoint / int_d1a51262 | |
Healing Checkpoint / int_d3c4a6ce | type |
Healing Checkpoint | |
Healing Checkpoint / int_d3c4a6ce | comment |
Trials of Mana: Only fully intact golden Goddess statues (or equivalent) heal; the final dungeon feature headless statues who only have a save function. | |
Healing Checkpoint / int_d3c4a6ce | featureApplicability |
1.0 | |
Healing Checkpoint / int_d3c4a6ce | featureConfidence |
1.0 | |
Trials of Mana (Video Game) | hasFeature |
Healing Checkpoint / int_d3c4a6ce | |
Healing Checkpoint / int_d4d78849 | type |
Healing Checkpoint | |
Healing Checkpoint / int_d4d78849 | comment |
Craz'd!: Simply standing next to a Save Statue will rapidly drain Loon's insanity back down to 0%. | |
Healing Checkpoint / int_d4d78849 | featureApplicability |
1.0 | |
Healing Checkpoint / int_d4d78849 | featureConfidence |
1.0 | |
Craz'd! (Video Game) | hasFeature |
Healing Checkpoint / int_d4d78849 | |
Healing Checkpoint / int_d57d722e | type |
Healing Checkpoint | |
Healing Checkpoint / int_d57d722e | comment |
Stepping on an Origin Mirror in Ōkami refills your Solar Energy and Ink. | |
Healing Checkpoint / int_d57d722e | featureApplicability |
1.0 | |
Healing Checkpoint / int_d57d722e | featureConfidence |
1.0 | |
Ōkami (Video Game) | hasFeature |
Healing Checkpoint / int_d57d722e | |
Healing Checkpoint / int_d5ca280e | type |
Healing Checkpoint | |
Healing Checkpoint / int_d5ca280e | comment |
Eastern Exorcist has shrines for you to save your progress via meditation, and restores your health in the progress. | |
Healing Checkpoint / int_d5ca280e | featureApplicability |
1.0 | |
Healing Checkpoint / int_d5ca280e | featureConfidence |
1.0 | |
Eastern Exorcist (Video Game) | hasFeature |
Healing Checkpoint / int_d5ca280e | |
Healing Checkpoint / int_df238852 | type |
Healing Checkpoint | |
Healing Checkpoint / int_df238852 | comment |
In Muramasa: The Demon Blade, Save points will restore your life and swords' soul meters in addition to their usual function. | |
Healing Checkpoint / int_df238852 | featureApplicability |
1.0 | |
Healing Checkpoint / int_df238852 | featureConfidence |
1.0 | |
Muramasa: The Demon Blade (Video Game) | hasFeature |
Healing Checkpoint / int_df238852 | |
Healing Checkpoint / int_e10d4a8f | type |
Healing Checkpoint | |
Healing Checkpoint / int_e10d4a8f | comment |
Skully uses clay pools as checkpoints, where you can absorb the clay and restore your golem's health. You can even swap golem forms while at checkpoints. | |
Healing Checkpoint / int_e10d4a8f | featureApplicability |
1.0 | |
Healing Checkpoint / int_e10d4a8f | featureConfidence |
1.0 | |
Skully (Video Game) | hasFeature |
Healing Checkpoint / int_e10d4a8f | |
Healing Checkpoint / int_e22c949c | type |
Healing Checkpoint | |
Healing Checkpoint / int_e22c949c | comment |
Dragon Quest Save Points are the priests inside churches in towns. While these do not heal HP and MP, they do resurrect party members and remove status effects like poison and curse—although they do charge you money proportional to your level. In most of the games, this is the only real way to remove the curse status effect and remove any Cursed Equipment, as well as the only reliable way to resurrect party members until late in the game (the Trauma Inn won't do it, and the early resurrection spell "Zing" only works 25-50% of the time depending on the game). | |
Healing Checkpoint / int_e22c949c | featureApplicability |
1.0 | |
Healing Checkpoint / int_e22c949c | featureConfidence |
1.0 | |
DragonQuest | hasFeature |
Healing Checkpoint / int_e22c949c | |
Healing Checkpoint / int_e4776ef3 | type |
Healing Checkpoint | |
Healing Checkpoint / int_e4776ef3 | comment |
The save points in Dust: An Elysian Tail heal up to a certain amount, depending on your difficulty. On Normal mode, they'll heal up to half of your maximum health if it's anything below that. | |
Healing Checkpoint / int_e4776ef3 | featureApplicability |
1.0 | |
Healing Checkpoint / int_e4776ef3 | featureConfidence |
1.0 | |
Dust: An Elysian Tail (Video Game) | hasFeature |
Healing Checkpoint / int_e4776ef3 | |
Healing Checkpoint / int_e5dc2763 | type |
Healing Checkpoint | |
Healing Checkpoint / int_e5dc2763 | comment |
Glowing Structure Gel nodes in SOMA heal Simon Jarrett if he takes damage. | |
Healing Checkpoint / int_e5dc2763 | featureApplicability |
1.0 | |
Healing Checkpoint / int_e5dc2763 | featureConfidence |
1.0 | |
SOMA (Video Game) | hasFeature |
Healing Checkpoint / int_e5dc2763 | |
Healing Checkpoint / int_eaeeea9b | type |
Healing Checkpoint | |
Healing Checkpoint / int_eaeeea9b | comment |
In several singleplayer StarCraft II missions, the hero gets fully healed and regains full energy at each checkpoint, which also acts as a save point. | |
Healing Checkpoint / int_eaeeea9b | featureApplicability |
1.0 | |
Healing Checkpoint / int_eaeeea9b | featureConfidence |
1.0 | |
StarCraft II (Video Game) | hasFeature |
Healing Checkpoint / int_eaeeea9b | |
Healing Checkpoint / int_f04b4111 | type |
Healing Checkpoint | |
Healing Checkpoint / int_f04b4111 | comment |
Metroid: Metroid: Zero Mission, save points in the second half of the game fully heal Samus and replenish her ammo. Save points encountered prior only save. Save points in Super Metroid and Metroid Fusion only save; however in the latter game, they're often located right next to a room that fully heals you. In the Metroid Prime Trilogy most save points restore health only, but Samus's gunship also restores ammo, and there are a few separate ammo replenishing stations. Metroid: Other M has save stations that double as replenishing stations. |
|
Healing Checkpoint / int_f04b4111 | featureApplicability |
1.0 | |
Healing Checkpoint / int_f04b4111 | featureConfidence |
1.0 | |
Metroid (Franchise) | hasFeature |
Healing Checkpoint / int_f04b4111 | |
Healing Checkpoint / int_f10619d8 | type |
Healing Checkpoint | |
Healing Checkpoint / int_f10619d8 | comment |
In Tales of the Abyss, green save points completely restore your party's HP and TP in addition to letting you save. One showing up is a sign to be prepared for an upcoming boss fight. | |
Healing Checkpoint / int_f10619d8 | featureApplicability |
1.0 | |
Healing Checkpoint / int_f10619d8 | featureConfidence |
1.0 | |
Tales of the Abyss (Video Game) | hasFeature |
Healing Checkpoint / int_f10619d8 | |
Healing Checkpoint / int_f255951b | type |
Healing Checkpoint | |
Healing Checkpoint / int_f255951b | comment |
Safe Havens in Alan Wake's American Nightmare heal you. In the original game you had Regenerating Health, but Safe Havens made you regenerate more quickly. | |
Healing Checkpoint / int_f255951b | featureApplicability |
1.0 | |
Healing Checkpoint / int_f255951b | featureConfidence |
1.0 | |
Alan Wakes American Nightmare (Video Game) | hasFeature |
Healing Checkpoint / int_f255951b | |
Healing Checkpoint / int_f5531aba | type |
Healing Checkpoint | |
Healing Checkpoint / int_f5531aba | comment |
Monster Boy and the Cursed Kingdom has small save points that don't heal, and big ones that do. Those "save points" however are more akin to respawn points, as the actual saving is done more often (like whenever a chest is opened). | |
Healing Checkpoint / int_f5531aba | featureApplicability |
1.0 | |
Healing Checkpoint / int_f5531aba | featureConfidence |
1.0 | |
Monster Boy and the Cursed Kingdom (Video Game) | hasFeature |
Healing Checkpoint / int_f5531aba | |
Healing Checkpoint / int_f8f1a875 | type |
Healing Checkpoint | |
Healing Checkpoint / int_f8f1a875 | comment |
Unusually for a game in this genre, save stations and health refill stations in Environmental Station Alpha are the only way to recover health. | |
Healing Checkpoint / int_f8f1a875 | featureApplicability |
1.0 | |
Healing Checkpoint / int_f8f1a875 | featureConfidence |
1.0 | |
Environmental Station Alpha (Video Game) | hasFeature |
Healing Checkpoint / int_f8f1a875 | |
Healing Checkpoint / int_f97683ef | type |
Healing Checkpoint | |
Healing Checkpoint / int_f97683ef | comment |
Hollow Knight, similar to Dark Souls, restores the player's masks when they sit down at a bench but respawns all slain enemies. Benches are also the only way to fill out the in-game maps if the player has the quill item and that area's map. There are a few benches which you have to pay Geo to unlock, and one that is initially occupied by a boss. Stag Stations tend to have benches located conveniently nearby, but a few of these are broken and unusable. | |
Healing Checkpoint / int_f97683ef | featureApplicability |
1.0 | |
Healing Checkpoint / int_f97683ef | featureConfidence |
1.0 | |
Hollow Knight (Video Game) | hasFeature |
Healing Checkpoint / int_f97683ef |
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