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Helping Hands

 Helping Hands
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 Helping Hands
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Helping Hands
 Helping Hands
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Did you just chop apart the evil zombie or robot you were fighting? Keep an eye on all the parts, because it's only a matter of time before that severed hand starts to spider-crawl after you, or scuttle off for some nefarious purpose.
With zombies and similar creatures, the ability for the hand to function independently is often a result of some sort of supernatural energy. With robots, it's usually a result of Easily Detachable Robot Parts.
See Evil Hand for when this happens before it gets lopped off. When its deliberately done during a fight, it's an example of Detachment Combat.
For other lopped off yet functional body parts see: Losing Your Head, Organ Autonomy, Brain in a Jar and Animate Body Parts.
Not to be confused with Handy Helper.
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DBTropes
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The Legend of Zelda: Twilight Princess has Zant's hands in the Palace of Twilight. Each hand holds one of the Sols that Link has to steal. When the Sol is removed from one of them it will come to life and try to take it back.
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Asylum: In "Frozen Fear", Ruth's severed arm strangles her murderous husband Walter, and later attempts to strangle Walter's mistress Bonnie.
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In Munchkin, the Crawling Hand is an Undead monster; it can be fought normally, or, if you give it an item, it becomes your pet crawling hand and gives you a combat bonus.
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Thing from The Addams Family is the Trope Codifier.
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Necromancers who stay alive way too long in Nightrunner turn into Dyrmagnos, beings with withered corpse bodies. If you cut them up without separating the body parts, they will rejoin. The wizards' museum has a pair of hands from an infamous Dyrmagnos which still move after hundreds of years.
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Doraemon have a gadget called the Spray-on Hands (most likely made of nanobots), that when applied on its user's hands, manifests as a pair of disembodied, floating hands that carries out whatever given tasks. Nobita uses this gadget to slack off as his floating hands does his homework for him, only for the gadget to (what else?) backfire hilariously - forgetting Doraemon's advice to re-apply the spray once the task is complete, Nobita, waking up from a nap, finds out his floating hands have scribbled a hole in his maths book.
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The Angel episode "I Fall to Pieces" has a surgeon who can detach parts of himself to aid in stalking/molesting his victims.
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In Coraline, the Other Mother's disembodied hand, which is a spindly abomination made of sewing needles, pursues Coraline all the way to the real world.
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Null the biker zombie from Braindead; after getting chopped to pieces his body parts and organs continue to attack Lionel.
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In Atop the Fourth Wall, Mechakara's hand has to contain a stupendous amount of technology for Lord Vyse's escape plan to work — technology that does not seem to serve much purpose being installed in a hand. Of course, as it turns out, this is exactly what he needs, so...
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Ash's severed hand comes back to cause him trouble in Evil Dead 2.
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SAR: Search and Rescue have disembodied, hovering giant robot hands as recurring enemies, who travels via jet boosters on the wrists and attacks by trying to grab at you. Strangely, you fight nearly fifty robotic hands the entire game, but at no point do you see the other body parts.
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In the Aqua Teen Hunger Force episode "Hands on a Hamburger", Master Shake detaches his hand/glove so he can go to the bathroom while still technically touching the giant hamburger. This startles Frylock, who apparently didn't know Shake could do that.
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In Scooby-Doo and the Ghoul School, the eponymous school has a butler who is a floating white hand.
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The Syfy original movie, Mammoth, have a scene where a frozen, severed hand (ending from the wrist) gets brought to life by static electricity and then starts running around on fingers.
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In Corpse Bride, the title character Emily has a skeletal right arm. After she first appears rising from the ground, said arm starts crawling after a fleeing Victor until she picks it back up. Much later in the movie, when the two are performing a piano duet, her hand comes off on its own and proceeds to crawl onto Victor's shoulder.
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One Calvin and Hobbes comic has Calvin's dad about to read him a bedtime story about "the Disembodied Hand That Strangled People". He ends up frightening Calvin and making him faint when he sticks his own hand through his sweater and pretends the hand has caught him.
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In Baten Kaitos: Eternal Wings And The Lost Ocean you have the Devilish Hands and their family of monsters. Unusual in that they're two hands, fused together at the bottom of the palm, and they crawl along akin to a Giant Spider.
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Big Tits Zombie: When Darna is transformed into a zombie, her hand is severed from her body. The hand then continues to try to pick up the money she had been attempting to gather.
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Twice-Told Tales: In "The House of Seven Gables", Gerald is strangled by the skeletal hand of Matthew Moll which launches itself out of the safe and clamps itself around his throat.
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The Other Mother in the Coraline story loses her right hand as the titular Coraline escapes from the Mirror Universe. Then the right hand starts following Coraline around, trying to get the key to let the Other Mother through.
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 Coraline
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One of these is available as a non-combat pet in World of Warcraft.
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Iron Man 3 has an impressive scene where Jarvis detaches a modular armor's forearm to help Tony without any prompting as he was too busy drowning at the time.
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Optimus Prime is disassembled, and he controls his limbs to re-unite, via robot telepathy, in an episode of The Transformers.
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A severed zombie hand crawls across a lawn at the end of Waxwork. In the sequel it murders someone, and the characters who destroy it then must hunt through several worlds to bring back proof it wasn't the Love Interest who committed the crime. Their proof is yet another zombie hand.
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Ayakashi Triangle: Suzu can summon and control free-floating parts of her omokage, which unlike the whole thing seems to be Invisible to Normals. She first uses them to feel up Matsuri in class.
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Mazinger Z:
Several Mechanical Monsters — such like Deimos F3 and Briver A3 — could detach their hands from themselves and attacking with them, or simply picking or holding their enemies.
The titular Humongous Mecha is an heroic example: During his first battle in the manga Doublas M2 coils one of its necks around one of its forearms and rips it off... and then the wrenched arm flies on its own and punches through Doublas M2. This scene is replied in the first opening. Kouji often also uses Mazinger's fists to pick things or people.
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The Hong Kong horror film HEX have the ghost of Lady Chan creating an illusion where she reanimates her hand to attack a priest trying to exorcise her.
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The severed hand of an executed sorcerer seeks vengeance on the man who betrayed him in the Solomon Kane short story "The Right Hand of Doom".
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Wizards of Waverly Place. The episode that plays with this trope is even called "Helping Hand"! Although it isn't very helpful after Alex uses it to clean up the shop, then doesn't give it a break or reward it in any way.
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Mystic Defender have gigantic draconic hands ending at the stump as an enemy late into the game, as large as your player hero. They attack either by clawing at you or materializing a round, exploding projectile from their palms, which they then drop from above.
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Red Dwarf:
After suffering critical damage, Kryten uses one of his hands, an eye, and assorted other parts to build a miniature robot for the express purpose of getting help. And then the miniature robot starts running around in Lister's "joy department".
In another episode where the main characters are back on the Dwarf and imprisoned, another part of Kryten's "fully simulated anatomy" detaches itself and starts to scurry about the cell.
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Family Skeleton Mysteries: After learning how to control his other bones from a distance (Sid's consciousness is based out of his skull), Sid uses one hand to write notes to Georgia, leading her to where his skull is.
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In A Christmas Carol: The Musical (2004), one of Marley's ghost companions carries a Thing-style hand in a box as his ironic punishment for "never lending a hand".
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The Owl House: Eda gets off her staff and one of her hands detaches and is left clutching it. The hand cracks its knuckles, freaking out Luz.
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Monster Beach: In one episode, Widget's hand leaves her arm and starts to make trouble to her friends.
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In Trick 'r Treat, Sam's hand continues to try to kill Mr. Kreeg after Kreeg has severed it from Sam's body.
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Sirene in Devilman can detach her arms and control them independently of the rest of her body with psychic abilities. The 1990 OVA takes this up a notch by having the detached arm capable of rotating at such high speed that it can become a Deadly Disc while in flight.
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Dungeons & Dragons:
Trolls can attack with any severed parts.
In 3.5, Warlocks have an invocation that severs their own hand, which animates and crawls around like a spider, to be used as a sort of scout. They can also do this with an eye. Don't worry, the limbs come back.
Lebendtod of Ravenloft can remove their hands, heads, or whole limbs in a similar manner.
"Bigby's Many Hands" line of spells, which summon the disembodied hands of, presumably, the Wizard Bigby, which do various "things" depending on the spell. Similar spells are mage's hand, which is for non-combat purposes, the spectral hand, and others, including one even called helping hand.
The Book of Vile Darkness has the grim revenge spell, used by undead caster, to sever (painfully) the hand of a living victim, and then animate it as an undead monstrosity bent on draining the lifeforce of its previous owner.
Also from Book of Vile Darkness, the spell Graz'zt's long grasp detaches the hand of the caster and sends it flying around. It can flank or grapple, though its main interest is to transmit touch spells, making it a superior (but riskier) version of spectral hand.
Forgotten Realms adds a lot of variations, such as Alcimer's flying fist or Daltim's flaming fist (the signature spell of a Halruaan mercenary pyromancer: the same general idea, but on fire) and a few grasping and/or attacking claw variants, such as Caligarde's claw and Manshoon's xorn talons. There are also more tricky and obscure spells like Halaster's grappling hand (door-sized force hand selectively intercepting magical attacks and creatures with magic items, but passing through non-magical matter) or Duhlark's long reach (large arm remotely formed from any present material that can grab, smash or pull and conducts spells like Spectral Hand).
Crawling claws, a mindless, weak, but usually swarming monster originally from Forgotten Realms — an animated severed hand in any shape from fresh to skeletal. It doesn't count as a proper undead, just a construct, thus is not turnable and even good wizards sometimes make one or two dozens. Mostly used as a guardian, but there's a more useful flying variety which can grasp and move at once, so those who can make them get hovering test-tube holders and suchlike. The vampiric variant, though, is much nastier.
In CD&D, a powerful form of undead known as the druj exists, which takes the form of animated body parts: either eyes, skulls, or this trope.
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Various mummies in (wait for it...) The Mummy Trilogy pull this move. Rick actually manages to turn it to his advantage. A sword is lying just out or reach, but once a severed mummy hand grabs it he then just grabs the hand and pulls the sword to him.
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Bob and George You have fun with Chadling's hand.
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In Post-2014 Dwarf Fortress, severing body parts from the undead renders them inanimate, but necromancers and mummies can easily reanimate the body parts so long as they have a part capable of grasping (i.e. hands, mouths, pincers). They can even do this to body parts severed from living beings, so adventures can find themselves in the unlucky circumstance of having to fight their own severed arm.
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The old Infocom text adventure The Lurking Horror had one, in the form of an amputated human hand you could reanimate. It's actually very helpful to you, and is key for surviving some of the late game challenges, including helping you defeat the Final Boss.
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The Legend of Zelda:
The Floormaster and Wallmaster enemy types in games resemble gigantic disembodied monster hands.
The Legend of Zelda: Twilight Princess has Zant's hands in the Palace of Twilight. Each hand holds one of the Sols that Link has to steal. When the Sol is removed from one of them it will come to life and try to take it back.
Several games have an undead hand that lives in a toilet and asks Link for paper for unexplained reasons. The one that appears in The Legend of Zelda: Skyward Sword is revealed to be named Phoeni in a guide, but it is unclear if the ones who appeared in previous (though chronologically later) games are the same character or not.
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Forgotten Realms adds a lot of variations, such as Alcimer's flying fist or Daltim's flaming fist (the signature spell of a Halruaan mercenary pyromancer: the same general idea, but on fire) and a few grasping and/or attacking claw variants, such as Caligarde's claw and Manshoon's xorn talons. There are also more tricky and obscure spells like Halaster's grappling hand (door-sized force hand selectively intercepting magical attacks and creatures with magic items, but passing through non-magical matter) or Duhlark's long reach (large arm remotely formed from any present material that can grab, smash or pull and conducts spells like Spectral Hand).
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Paranatural: Lefty, the ghost of a left hand. He's one of the most effective combatants in the series.
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Struggling: After curing Amadeus' heart cancer, he gifts Troy with the ability to separate and move his arms independently of their body.
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A stage in Flash of the Blade have you on a boat when deformed hands starts rising out of the water's surface to claw at you, which you need to fend off. Bonus points for those hands being covered in eyes.
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A both robotic and zombie version occurs in the Transformers: Prime episode "Shadowzone". After shooting off Zombie Skyquake's arm (using Starscream's disembodied arm, no less), Jack, Raf, and Miko are then promptly pursued by it.
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In Commander Kitty, Nin Wah's prosthetic arm seems to have enough of a mind of its own that it can grab MOUSE as it floats past, crawl through the air vents, and terrify Mittens.
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Piano Lessons Can Be Murder have the kid protagonist, Jerry, finding out his school to be haunted by ghostly, severed hands of the past students (as shown on the book's cover). But in The Reveal late into the story, those hands turns out to be robotic, belonging to the school's best students in the past who ends up being murdered by the janitor - a Serial Killer obsessed with music - who then collects and convert their hands into piano-playing automatons because "music sounds better without human error". Yikes!
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Several games have an undead hand that lives in a toilet and asks Link for paper for unexplained reasons. The one that appears in The Legend of Zelda: Skyward Sword is revealed to be named Phoeni in a guide, but it is unclear if the ones who appeared in previous (though chronologically later) games are the same character or not.
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In the MST3K movie Attack of the Eye Creatures, one of the creatures' severed hand takes refuge in someone's car.
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The wights in A Song of Ice and Fire have limbs that continue to move about and attack even after dismemberment.
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Governor Swann gets to deal with a undead hand in Pirates of the Caribbean: The Curse of the Black Pearl.
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In the first book, The Warlock of Firetop Mountain, you will come across a room full of tiles in the shape of hands, or stars. If you stepped on a hand tile, you'll be attacked by dozens and dozens of ghostly hands materializing out of those tiles, which you must destroy in order to reach the other end. The star-tiles on the other hand are harmless.
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Bender from Futurama does this frequently, often for the purpose of stealing things while everyone's distracted by some other part of him. The very first episode has Bender putting both of his detached arms back on, with Fry wondering how he did it.
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Buzz Lightyear of Star Command: XR has to do this as part of his Chew Toy job on occasion.
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Lebendtod of Ravenloft can remove their hands, heads, or whole limbs in a similar manner.
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Cyborg from Teen Titans apparently built spy-drone capability into his modular hands on purpose (though, presumably, the hands weren't both modified at the same time).
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In a weird variant of this trope, Megatron can turn into a giant, disembodied hand in Robots in Disguise.
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Good Eats lampshades Thing from The Addams Family. The Thing in Good Eats is canonically the grandson of the one from The Addams Family.
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The zombie-witch thing in House. No, not the one with Hugh Laurie.
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In The Hand, cartoonist Jon Lansdale's severed hand acquires a life of its own and starts murdering those who anger him.
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In the SpongeBob SquarePants episode "Frankendoodle", SpongeBob finds a magic pencil that brings drawings to life, so he uses it to draw a picture of himself. Unfortunately, "DoodleBob" runs amok, and SpongeBob has to erase him. But he missed one arm, which then crawls its way to SpongeBob's home and uses the pencil to regenerate DoodleBob, who then plans to Kill and Replace our hero.
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In some scenarios of Mansions of Madness dead bodies spawn 2 autonomous hands under GM's control. These buggers are more annoying than all the zombies and demons combined.
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Beneath Nightmare Castle have a really horrifying example, where the player, after defeating a bunch of soldiers, can choose to open a chest they're carrying or simply abandon it. Choose the former and it turns out the chest is filled with severed limbs, who then comes to life crawling out to attack, and must be hacked to pieces. Choose the latter option and the book actually rewards the player by increasing his Sanity Meter, saying he felt "an overwhelming sense of relief, for some reason, after leaving the mysterious chest".
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Mystery Skulls Animated: Arthur's left arm is seen moving about on its own and gaining a sinister eye in its palm after it was torn off of him when he was possessed by something through it.
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Doctor Who:
The infamous "Hand of Sutekh" from the episode "Pyramids of Mars". While this is only really a stagehand's hand holding down Sutekh's cushion when he first stands up, it has become an in-joke among Doctor Who fans.
Played straight for a spell in the classic story "The Hand of Fear".
A living plastic mannequin's arm in the first episode of the new series, "Rose", tries to strangle the Ninth Doctor.
"The Haunting of Villa Diodati": Lord Byron has, for very Byronic reasons, brought a 15th-century sailor's skeleton to the party in a chest. Its hands, and only its hands, are reanimated and escape. One of them tries to throttle Ryan, conveniently putting the idea of a duel out of Polidori's mind.
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In the stoner comedy Idle Hands, the main character severs his own demonically possessed right hand and microwaves it to stop the killing. It only makes matters worse.
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Helping Hands
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Dead Space has this as a major issue with one of its enemies.
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You Don't Mess with the Zohan: In a flashback, Zohan's hand is cut off by a terrorist. Said hand proceeds to strangle the terrorist and give Zohan a bottle of soda, and he later gets it reattached.
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C.H. (short for Crawling Hand) works as a masseur and bathhouse towel-boy in the fourth Dan Shamble, Zombie P.I. novel.
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Patchwork, a.k.a. Modular Woman, from the Wild Cards novels, can tear off her body parts and use them remotely. She had people plant her eyes and ear (she needed the other ear to communicate with others) where they could spy on her boss's enemies.
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The Choking Hands from the Blood series. They're the only "clingy" enemy in the whole game, and the "use" key has to be mashed to toss them offnote in the release build, a Game-Breaking Bug made it so they couldn't be shaken off, putting them square into "Demonic Spiders with "Instant Death" Radius" territory. They're extremely weak to compensate for their irritating attack strategy and speed easily capable of keeping up with Caleb. They return in Blood II: The Chosen, and when they see the player, they'll stand on the wrist stump and give them the ol' one-finger salute before going after them.
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Tenaya 7 in Power Rangers RPM often detaches her hand to have it get into places she can't.
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Tibia has Hands of Cursed Fate, which are human-sized purple hands. They're one of the strongest enemies from the unnamed Demon dimension and, by extension, in the entire game.
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The Handlingers from Perdido Street Station and its sequels are simply creatures that look like disconnected hands. They also happen to be Puppeteer Parasites.
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All parts of The Iron Giant can move on their own, for self-repair purposes. This was also in the original book.
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Buffy the Vampire Slayer: Buffy herself once had to sell a detached mummy hand to a picky customer. It didn't go so well.
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The first supernatural entity encountered in Grandmaster of Demonic Cultivation: Mo Dao Zu Shi is a severed left arm reanimated by resentful energy, killing several people and replacing their left arms with itself in its quest to find its original body. When finally subdued, it demonstrates the ability to point to the locations of its other body parts like a compass, kickstarting the overarching scavenger hunt/murder mystery of the novel.
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In the anime Vampire Hunter D, we have the title vampire hunter's left hand, which has somehow gotten a Demon embedded in it. Said demon is shown by having a face in the palm of the hand, including eyes, nose, and mouth. After being severed in a rather gory scene that includes D being staked through the heart, the hand crawls back to D's body, reattaches itself to D's arm, pulls out the stake, then attempts to revive D by a) eating earth for energy (with accompanying belch afterward), b) sucking wind to give him breath, then pounding on his chest to restart his heart. All this while a monster approaches that would be the Final Death for D. Naturally, he wakes up in time to kill the monster and progress through the story. Of course, all this is helped by the titular D being a dhampir, a half-human half-vampire hybrid.note  Dhampyrs, from Balkan folklore, are the children of male vampires and female humans, with all the powers of vampires and none of the weaknesses. (The word was transliterated into Japanese as "danpiru", which was then transliterated back into English as "dunpeal" or "dhampiel", leading to all kinds of interesting confusion.)
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The advantage Independent Body Parts from GURPS: Powers.
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In So Long, and Thanks for All the Fish, the Old Pink Dog Bar is home to the disembodied hand of its former owner, who bequeathed it to medical science on his deathbed; medical science didn't like the look of it and bequeathed it back to the bar. It is characterised by a fierce loyalty to the bar and an eagerness to employ extreme violence against anyone who breaks the rules, such as asking for credit. The current barman doesn't believe in the supernatural, but he knows a useful ally when he sees one.
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The Murderbot Diaries. In Network Effect the title character, a cyborg, finds itself suspended upside-down over a pit with its arms taunt so it can't break free. Murderbot detaches a hand which involves individually disconnecting circuits and tearing loose some flesh and nerves (fortunately it can dial down its pain sensors), then walking the hand by the fingers up onto the arm, which is then torn free of its cuff whereupon the hand is reattached. Murderbot is then easily able to break the other cuffs. The main risk involved dropping its hand during all this, which would have left Murderbot screwed.
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Scarecrow Slayer: Just before Caleb's father is killed in The Teaser, the Scarecrow's arm can be seen skittering along the ground in front of the tractor.
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Dingo Doodles: The evil mad scientist witch-doctor Quinn-Ora is assisted in battle by nine floating severed hands from various creatures that have whips tied to each finger.
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The Zeong mobile suit from, well, Mobile Suit Gundam can disconnect its arms at the elbow (they're connected by wires, but very long ones) in order to attack with its beam cannon fingers from any angle. For example, it could disconnect an arm and circle around a GM in order to shoot it in the back, bypassing its shield, but this isn't very necessary given its incredible power. This ability was built into the suit in order to let pilot Char Aznable make use of his telepathy to guide the arms and attack from unpredictable angles. There are several mobile suits in Gundam that use this ability, such as the Hamma Hamma and Turn X.
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Lone Wolf:
From the book Castle Death, the Rahkos is a floating, undead hand fond of eating brains. Unfortunately for Lone Wolf, he's confronted to it in a No-Gear Level, and it's rather hard to put down for good without a magic weapon.
The novelization of Fire on the Water also describes the severed limbs of the zombies from Vonotar's ghost fleet still moving on their own until hacked to pieces.
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In Splinter, a severed hand infected by the spike-virus skitters across a floor after the protagonists. More dangerous than most, as even slight contact with a victim's skin could potentially pass the virus along via the quills it's sprouted.
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In Hard Being Pure, parts that are separated from Noa's body retain a certain amount of consciousness and can act independently, as shown by her disjointed arm when she got bullied by the sophomores, or when her hand crawled back to her after Noa cut it off.
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The Phantasm series does this a couple of times, first with severed fingers, later with whole hands.
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In the "Disembodied Hand" segment in Dr. Terror's House of Horrors, Franklyn Marsh runs over artist Eric Landor and causes his hand to be amputated. Landor's amputated hand comes after Marsh seeking vengeance.
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The detached hand of B-4 grabs at Worf's ankle in Star Trek: Nemesis.
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The 1949 horror film The Beast with Five Fingers revolves around a murderous hand that has detached itself from the corpse of a dead pianist and which attempts to kill the heirs to his will. Except the ending has some of the survivors suggest it was actually a plot by a greedy heir to kill off the others, only for that heir to end up killing himself after he went mad and began believing his own lie.
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Transformers:
Optimus Prime is disassembled, and he controls his limbs to re-unite, via robot telepathy, in an episode of The Transformers.
In a weird variant of this trope, Megatron can turn into a giant, disembodied hand in Robots in Disguise.
A both robotic and zombie version occurs in the Transformers: Prime episode "Shadowzone". After shooting off Zombie Skyquake's arm (using Starscream's disembodied arm, no less), Jack, Raf, and Miko are then promptly pursued by it.
Shockwave of Transformers: Cyberverse still has his left hand which serves as a lab assistant.
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The Nightmare Before Christmas gives us Sally, a sentient doll made from leaves and cloth bags. She detaches her hands to untie Santa's binding while one of her legs attracts Oogie-Boogie, the Boogey man.
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The Cabin in the Woods. A zombie gets hacked up by one of the protagonists, but its limbs are still twitching. When a guard bursts in with the intention of shooting them, a zombie hand grabs his ankle, distracting him. The protagonists knock the guard out and the last thing we see as the doors close is the hand crawling up to the unconscious man's face...
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Fighting Fantasy
In the first book, The Warlock of Firetop Mountain, you will come across a room full of tiles in the shape of hands, or stars. If you stepped on a hand tile, you'll be attacked by dozens and dozens of ghostly hands materializing out of those tiles, which you must destroy in order to reach the other end. The star-tiles on the other hand are harmless.
Beneath Nightmare Castle have a really horrifying example, where the player, after defeating a bunch of soldiers, can choose to open a chest they're carrying or simply abandon it. Choose the former and it turns out the chest is filled with severed limbs, who then comes to life crawling out to attack, and must be hacked to pieces. Choose the latter option and the book actually rewards the player by increasing his Sanity Meter, saying he felt "an overwhelming sense of relief, for some reason, after leaving the mysterious chest".
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In the Gravity Falls episode "Little Gift Shop of Horror", one segment involves Grunkle Stan's hands getting stolen by a "Handwitch", who has a veritable army of disembodied hands at her beck and call.
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Master Hand and Crazy Hand from Super Smash Bros. are giant, disembodied, floating, gloved hands.
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The following is a list of statements referring to the current page from other pages.

 Helping Hands
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Autonomous and Artificial Appendage Index
 Helping Hands
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Hand Tropes
 Helping Hands
processingCategory2
Speculative Fiction Tropes
 Helping Hands
processingCategory2
This Index Has a Mind of Its Own
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