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Hit Points

 Hit Points
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In most video games centered around combat, Hit Points are a measure of how close to death or incapacitation a character is.
Rather than bothering to simulate realistic injuries, players get a number or Life Meter attributed to their character to indicate their current condition. It's like a time-irrelevant take on Exact Time to Failure in that only losing the last one causes any real harm. Some games (especially Tabletop RPGs) may Hand Wave it as an abstraction of non videogame tropes such as Plot Armor and Heroic Resolve, or actual health vs. injury: As a character's HP drops, it's ostensibly their talent/luck at dodging, deflecting and absorbing the worst blows dropping as they get more tired and desperate, until they actually get hurt badly enough to be out of combat.
This trope can be directly traced from the original Dungeons & Dragons, right down to the name. Since then, it's been used in genres as diverse as First-Person Shooter, Role-Playing Game, and Real-Time Strategy, and is nigh-universal for each, due to its usefulness for programmers (the alternative is One-Hit-Point Wonder where any damage is immediately fatal). On some occasions, the number itself is hidden and only a Life Meter is shown to represent damage. Survival Horror games favor foregoing even that, and simply displaying one of three to four colors in the status screen to indicate the player's well-being.
In First Person Shooters, this number is often exactly 100, and is taken to be a percentage of the player's normal uninjured health, with "mega health"-type items that cause your health to go above 100 often resulting in your health slowly ticking back down to 100. Ever since GoldenEye (1997), players and enemies often take multiples of damage based on where they are hit, but in the end, a bullet in the head is exactly the same as twelve in the foot, or what have you. This also means that eleven hits to the foot will not only not kill you, but often not even impair your movement - after all, it's Only a Flesh Wound. It's a good thing there are so many water fountains and Healing Potions spread about.
In many Role Playing Games, you usually get a higher maximum number of Hit Points with each Character Level.
They're not always called "Hit Points," sometimes they are called "Health Points," or are collectively referred to as "Health Power." For spaceships and other vessels, they are often "Hull Points". If they have an on-screen abbreviation, it's almost always HP. If individual body parts have hitpoints, that's Sub System Damage. Sometimes entities have Multiple Life Bars, layered in combinations like Regenerating Shield, Static Health or for different types of attacks.
One common Role-Playing Game variation is to have two separate hit point values, one tracking fatigue and exhaustion while the other tracks wounds and injury. If the fatigue value goes to zero, the character may fall unconscious and/or start passing damage on to the wound total.
They're often displayed in a Life Meter, which is a subtrope. There's also Vague Hit Points for when a game has these, but the player doesn't know how many they, or the enemy, has.
Occasionally you'll see something similar in non-game media, like when the Cool Ship in the Space Opera measures its integrity as a single number which represents the status of its Deflector Shields or something.
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 Hit Points / int_1023f8fd
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Unraveled featured an entire episode dedicated to quantifying the HP of the viewer's real life pet. Brian also briefly lampshades the origin of the term in battleship warfare simulators, and using the original definition of the term (how many missiles you can take before sinking), points out that the usual number of HP for a person or pet is One.
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The One Ring: "Endurance Points" are a slight variant in that they represent the character's overall will and ability to carry on. Endurance loss in combat represents general strain and demoralization rather than outright wounds, and a character starts to flag when their Endurance score falls below their Fatigue score. However, a character at zero Endurance is only unconscious, not dying, and can quickly recover.
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Trick & Treat: They are shown in the party section of the main menu, and Amelia loses some if she gets hit by some of the traps. They're different for each playable character:
Amelia starts with 300HP, boosted up to 350 if the question at the start of the game is answered correctly.
Charlotte has 390HP at all times.
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In the Crash Bandicoot games, Aku Aku Masks are the players' hit points. Collecting one mask grants one extra hit point. Getting a second mask upgrades Aku Aku into a golden form, granting two extra hits, and getting three masks results in brief invincibility. Otherwise, Get hit without a mask and Crash (or Coco) is done for.
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In No One Lives Forever, there are separate meters for health and armour. Armour can be repaired during a mission, but health can not.
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The original Donkey Kong Country trilogy has a pretty unique way of going about this. You control two characters at once, but both of them are a One-Hit-Point Wonder. Getting hit doesn't cost you a life, however. You just lose whomever you are controlling and take control of your partner, making your partner essentially your extra hit point, and you can get your lost character back by finding DK Barrels, "returning" your hit points from one back to two. Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze play this more straight, where you are given a simple life meter with two hit points.
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In McDonald's Treasure Land Adventure, Ronald's health is measured by the red magical jewels he's carrying and loses one or more depending on the enemy or the difficulty level. He can carry up to seven, and loses a life if he loses them all. The games' handheld spinoff Ronald in the Magical World gives Ronald a simple heart meter instead.
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Mega Man (Classic) plays it pretty basic. You have a standard energy meter that stays the same.
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Wario Land is all over the place with this in the series. The first two games follow Super Mario Bros. elements, with Wario shrinking when he gets hit and reliance on power ups. Wario Land II and Wario Land 3 however make Wario completely invincible, with finally Wario Land 4 and Wario Land: Shake It! giving him a heart meter.
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The next game overhauled the system substantially. Ratchet now gains supplementary nanotech by gaining experience up to a certain maximum, but last 8 of them must be obtained through the upgrades hidden in levels, some of which are fiendishly hard to get. Also, the damage this time scales up and can be reduced by armor. The next games kept this system but ditched the collectible upgrades.
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 Ratchet & Clank: Going Commando (Video Game)
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In Mabinogi there were wounds represented by un-recoverable health, when wounded. Players could only recover health up to where a faded red bar is (either by using healing spells, health potions, or gradually recovering it). First aid can be performed by many classes. But only heals wounds, not health. And only if the player is carrying bandages with them.
The game does a good job at combining the "hit points aren't health" concept with the idea that even in-universe you're an extraplanar creature using a nigh-immortal avatar (NPC communities depend on doctors and herbalists for healing rather than priests and healing magic). HP recovery is very plentiful (and healing potions, while mildly toxic, have no cooldown or usage limits), but recovering from actual injury tends to require more preparation, rather more so if you can't combine it with extensive rest. And no amount of damage can actually drop you until you fail a willpower check - though it still accumulates past the 0-HP stage. The game's designed so that a player who's enough of a Determinator can push through threats way out of their character's weight class at the expense of increasingly ugly long-term costs.
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In TRON Deadly Discs, the player is given a single life, but can take a few hits before he is derezzed. In the Atari 2600 version, the player character changes colors whenever he gains or loses a hit point.
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Tails Adventure is one of the first games in the franchise to use Rings as a health bar. Tails carries a limited amount of rings on him, and dies when he loses all of his rings. Chaos Emeralds function as a Heart Container, increasing the max amount of rings Tails can have.
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The 3D Mario platforming games like Super Mario 64 and Super Mario Sunshine have a traditional Life Meter that allow Mario to take a certain amount of hits before losing a life and health lost depends on the enemy or hazard. Super Mario Galaxy uses a more simple life meter where Mario can only take 3 hits before losing a life or 6 hits if he finds a health extending mushroom. Super Mario Odyssey also has a three-hit meter, but doubles it to six if Assist Mode is turned on (and Assist Mode lets the HP regenerate too). There's a Life-Up Heart that adds three more points to the meter and is automatically added when Mario controls Bowser.
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Vainqueur The Dragon: In a RPG Mechanics 'Verse, this is the meaning of the HP abbreviation.
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An extremely creative version in EarthBound (1994). Instead of getting instantly decreasing, the HP meter is an "odometer" that runs down to the new value gradually. Allowing fatally wounded characters to get off one more hit or survive if they get healed before the meter hits zero and they die. This run-down gets slower the higher the character's "Guts" statnote which also controls the chance of a Smaaaaash!, and even survival of a fatal blow! is. This makes players react quickly instead of anticipating death.
This is referenced in Undertale, where on the genocide route, a similar mechanic is applied during the final boss fight.
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Jak II: Renegade: Jak and Daxter have 8 HP, though most attacks do 2HP damage except some weaklings, and he is also invulnerable when in vehicle, which have their own HP (not visible for hovercars, but their state can be guessed by how much its engines are burning).
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Dragon Quest uses the two-track system, with Fatigue tracking exhaustion and Endurance tracking wounds. A roll under 15% of an attacker's target attack roll is an 'endurance hit' that goes straight through to endurance; in addition, when a character runs out of fatigue, they take a penalty to all actions and further hits to directly to endurance.
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Early Resident Evil games had an EKG meter that could only be checked on in the pause menu that gave only a vague impression of how much health the player has left. The players' condition ranged from "Fine"(Green) to "Caution"(Orange) to "Caution"(Yellow) and finally "Danger"(Red). Resident Evil 4 and onward switched to a traditional Life Meter that replaced the EKG. Resident Evil 2 (Remake) and Resident Evil 3 (Remake) use the EKG again, much like their original versions.
In Resident Evil 2 the player character moves more slowly and clumsily as he/she gets more and more injured, until they're barely hobbling along even while ostensibly "running." It really puts the horror in Survival Horror when the player character can barely stay ahead of the slow, shambling zombies.
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In the first game Ratchet had 4 nanotech points, and could find a vendor machine allowing him to buy 1 and 3 more points, up to 8 of total. Any wound in the game costs exactly one HP, minus things that instantly kill Ratchet.
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Eternal Senia: Meter is in the upper left.
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Sonic Adventure 2. Tails' and Eggman's Mechs use both a Life Meter and Rings at the same time. You lose both health and rings when hit, but you can gather the dropped rings back to recover some lost life. Rings do not prevent death however, you lose a life when the life meter runs out regardless of your ring count.
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This is referenced in Undertale, where on the genocide route, a similar mechanic is applied during the final boss fight.
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In Sonic Generations, if Sonic has more than a certain number of rings in his possession, he will lose a considerable percentage of them. Less than that, and he will lose all of them.
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In Resident Evil 2 the player character moves more slowly and clumsily as he/she gets more and more injured, until they're barely hobbling along even while ostensibly "running." It really puts the horror in Survival Horror when the player character can barely stay ahead of the slow, shambling zombies.
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Super Mario Bros. 2 had a Life Meter where the characters could only take 2 hits, but finding mushrooms extended the life meter by one point, up to a maximum of 4 units of health (the GBA port extends the limit to 5 hits).
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World of Horror has two separate Hit Point meters representing Stamina, your physical health, and Reason, your mental health. Run out of Stamina, and you die. Run out of Reason, and you go insane and end up institutionalized. Either way, it's Game Over.
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Mutants & Masterminds throws out Hit Points and replaces them with a Toughness save. Success means the character shrugged off the attack/rolled with the punch/whatever fits the situation, while failure could result in anything from a bruise to a one-hit KO, depending on the margin.
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The ludicrously detailed (and getting more so every day) Roguelike Dwarf Fortress instead has individual hit-point counts for each and every one of every single character's limbs and organs, even down to little things like fingers and toes. And separate tracks for 'blood loss', 'pain', and 'exhaustion'. The newest version can track each layer of tissue. ASCII graphics gives you a lot of extra space to play with.
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Transistor: Enemies have their life totals listed as Current / Max.
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Jak and Daxter: The Precursor Legacy: Jak has 3 hitpoints that are refilled by green eco, though you can technically have four if you have full HP and are maxed on green eco as well, which has separate counter. This HP is also shared with vehicles.
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Killing Floor does much the same, though instead of an "incapacitated" status, players instantly drop dead when their health reaches zero. It should also be noted that attempting to heal causes HP to roll upwards, while Specimen attacks will instantly deduct HP and can interrupt healing attempts.
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The Banjo-Kazooie games has "Honeycomb energy" to represent the player's health, that can be restored by grabbing Hexagon-shaped Honeycombs, usually by whacking enemies or breaking beehives.
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Fresh Minty Adventure: Using Heart Symbol-type Hearts Are Health, and each of the hearts are one hit point.
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Tales of Symphonia: Seen in battle as the current value, and in the party menu, as a [Current] / [Max].
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Authority points serve as this in Star Realms. Makes sense, as the players are trying to set up a new interstellar empire, and need support and influence to stay in power.
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Helen's Mysterious Castle: Helen's health is represented at the bottom of the battle screen as a fraction of current / maximum.
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Mario in the various Super Mario Bros. games have a simple hit point system. If Mario is in his super (big) form or has a power up like a fire flower, he can take a hit and shrink in size. Get hit while small and it counts as a lost life, so Mario essentially has 2 hit points. Some games has Mario go from powered up to super form when hit before going to small form, giving him 3 hit points.
Super Mario Bros. 2 had a Life Meter where the characters could only take 2 hits, but finding mushrooms extended the life meter by one point, up to a maximum of 4 units of health (the GBA port extends the limit to 5 hits).
The 3D Mario platforming games like Super Mario 64 and Super Mario Sunshine have a traditional Life Meter that allow Mario to take a certain amount of hits before losing a life and health lost depends on the enemy or hazard. Super Mario Galaxy uses a more simple life meter where Mario can only take 3 hits before losing a life or 6 hits if he finds a health extending mushroom. Super Mario Odyssey also has a three-hit meter, but doubles it to six if Assist Mode is turned on (and Assist Mode lets the HP regenerate too). There's a Life-Up Heart that adds three more points to the meter and is automatically added when Mario controls Bowser.
The Mario RPG games (Super Mario RPG, Paper Mario series, and Mario & Luigi series) refer to all player characters' health as Heart Points, which are represented by little stylistic hearts.
 Hit Points / int_8258e260
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1.0
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 Super Mario Bros. (Franchise)
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Hit Points / int_8258e260
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Hit Points
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The Bushido Blade fighting series used aversion of this trope as a selling point. Unlike most fighting games that use HP bars, Bushido Blade lets you fight just until you receive a lethal injury. A solid hit to the head or body ends the match right there. Hitting an arm or leg would disable that limb—if both your legs are crippled, you can't even stand up.
 Hit Points / int_843f6f3f
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-1.0
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Hit Points / int_843f6f3f
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Hit Points
 Hit Points / int_88f7f63d
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Parameters: Displayed in the Life Meter in a fractional method: [Current Life] / [Maximum Possible Life]
 Hit Points / int_88f7f63d
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1.0
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 Parameters (Video Game)
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Hit Points / int_88f7f63d
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type
Hit Points
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Several of Koei's Romance of the Three Kingdoms games give you "hit points" in the form of units: The modifier equals thousands of able-bodied soldiers fighting for your general.
 Hit Points / int_8921440
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1.0
 Hit Points / int_8921440
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 Romance of the Three Kingdoms (Koei) (Video Game)
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Hit Points / int_8921440
 Hit Points / int_8d1f3bc8
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Hit Points
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Similarly, in Star Fox 2, the entire planet of Corneria has a percent-based hit point count.
 Hit Points / int_8d1f3bc8
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1.0
 Hit Points / int_8d1f3bc8
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 Star Fox 2 (Video Game)
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Hit Points / int_8d1f3bc8
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type
Hit Points
 Hit Points / int_8d318bad
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The Mario RPG games (Super Mario RPG, Paper Mario series, and Mario & Luigi series) refer to all player characters' health as Heart Points, which are represented by little stylistic hearts.
 Hit Points / int_8d318bad
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1.0
 Hit Points / int_8d318bad
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1.0
 Super Mario RPG (Video Game)
hasFeature
Hit Points / int_8d318bad
 Hit Points / int_8e632adb
type
Hit Points
 Hit Points / int_8e632adb
comment
Tiny Toon Adventures: Buster's Hidden Treasure has a heart meter that can be extended with bells. Dying resets your hearts back to three.
 Hit Points / int_8e632adb
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1.0
 Hit Points / int_8e632adb
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 Tiny Toon Adventures: Buster's Hidden Treasure (Video Game)
hasFeature
Hit Points / int_8e632adb
 Hit Points / int_90e2f673
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Hit Points
 Hit Points / int_90e2f673
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The BattleTech board game and most of the Mechwarrior computer games based on it, use section-specific hit points (split between armor and structure points) to track damage to individual hit locations of both BattleMechs and combat vehicles in addition to allowing for damage to specific internal components once an attack reaches the internal structure proper or a lucky hit manages to slip past still-extant armor protection. There are also fairly specific rules for each particular case of component damage; for example, lost leg actuators reduce speed and make it more difficult to keep one's footing, gyro damage makes keeping the 'Mech's balance much harder or even impossible, limbs can be blown off entirely by a bad enough hit even if there is still internal structure left, and a hit to anything suitably explosive (like most but not all ammunition and some weapons) will obviously cause it to blow up, potentially taking the 'Mech with it.
 Hit Points / int_90e2f673
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1.0
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 BattleTech (Tabletop Game)
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Hit Points / int_90e2f673
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Hit Points
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Ape Escape: The players' health is measured by shortbread cookies, that can be replenished by gathering cookies. 2 and 3 alter this so that the cookies break a little at minor damage instead of losing it completely when getting hit.
 Hit Points / int_93b6f384
featureApplicability
1.0
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1.0
 Ape Escape (Video Game)
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Hit Points / int_93b6f384
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Hit Points
 Hit Points / int_9739c16c
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Oracle of Askigaga: In the main menu, party members' hit points and Stamina a.k.a Mana Points, are shown as both numbers, and orange and blue bars, respectively.
Hiroji Askigaga starts the game with 550 max HP.
Oharu Ishihara starts the game with 850 max HP.
 Hit Points / int_9739c16c
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1.0
 Hit Points / int_9739c16c
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1.0
 Oracle Of Askigaga (Video Game)
hasFeature
Hit Points / int_9739c16c
 Hit Points / int_9d8badd6
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Hit Points
 Hit Points / int_9d8badd6
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Eternal Senia: Hydrangea After The Rain: Meter is in the bottom left.
 Hit Points / int_9d8badd6
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1.0
 Hit Points / int_9d8badd6
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1.0
 Eternal Senia: Hydrangea After The Rain (Video Game)
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Hit Points / int_9d8badd6
 Hit Points / int_9ef055f4
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Hit Points
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Ratchet & Clank has Nanotech as HP, explained as a nanobot charges that heal wounds that Ratchet receives. How precisely this works varies from game to game:
In the first game Ratchet had 4 nanotech points, and could find a vendor machine allowing him to buy 1 and 3 more points, up to 8 of total. Any wound in the game costs exactly one HP, minus things that instantly kill Ratchet.
The next game overhauled the system substantially. Ratchet now gains supplementary nanotech by gaining experience up to a certain maximum, but last 8 of them must be obtained through the upgrades hidden in levels, some of which are fiendishly hard to get. Also, the damage this time scales up and can be reduced by armor. The next games kept this system but ditched the collectible upgrades.
Most games have also vehicles who each have their Armor/HP bar (not implied to be nanotech) and if they come with shield like Ratchet's Star Explorer, those have their own HP too (though not shown).
When playing as Clank, his health is almost always set at 4HP and does not upgrade, ever.
 Hit Points / int_9ef055f4
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1.0
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1.0
 Ratchet & Clank (Franchise)
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Hit Points / int_9ef055f4
 Hit Points / int_9fb68910
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Hit Points
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In the NES game, everything kills the player in one hit, unless they a carrying a heart on them.
 Hit Points / int_9fb68910
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1.0
 Hit Points / int_9fb68910
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1.0
 Tiny Toon Adventures (Video Game)
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Hit Points / int_9fb68910
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Hit Points
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In the computer game dnd, your hit points are determined randomly by your class and your "Hits" stat that is randomly generated at the beginning of the game. Your hit points increase only with certain magical treasures you find in the dungeon or when you level up outside the dungeon.
 Hit Points / int_a4513827
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1.0
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 dnd (Video Game)
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Hit Points / int_a4513827
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Hit Points
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Oversaturated World: Group Precipitation: "Finger on the Button, by FoME": Button Mash is presumably playing Pokémon, since keeping an enemy at low health and asleep is only relevant for catching, and the author note references the anime's opening song. Hit Points are referenced when it's spelt out as HP, a.k.a "aitch-pee".
 Hit Points / int_a4c2cee2
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1.0
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1.0
 Oversaturated World (Fanfic)
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Hit Points / int_a4c2cee2
 Hit Points / int_a599305d
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Hit Points
 Hit Points / int_a599305d
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Mega Man Zero: Similar to X, Zero has a very small life meter that can extended with Cyber-Elves.
 Hit Points / int_a599305d
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1.0
 Hit Points / int_a599305d
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1.0
 Mega Man Zero (Video Game)
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Hit Points / int_a599305d
 Hit Points / int_a86d8142
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Hit Points
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Arena.Xlsm: Fractional representation and called "Health".
 Hit Points / int_a86d8142
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1.0
 Hit Points / int_a86d8142
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1.0
 Arena.Xlsm (Video Game)
hasFeature
Hit Points / int_a86d8142
 Hit Points / int_afb5ab93
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Hit Points
 Hit Points / int_afb5ab93
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PsyCard: In the Friend's Quest Role-Playing Game-type Mini-Game, it's called HP, and they are refilled after every battle, even on a loss.
 Hit Points / int_afb5ab93
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1.0
 Hit Points / int_afb5ab93
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1.0
 PsyCard (Video Game)
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Hit Points / int_afb5ab93
 Hit Points / int_afbc40fb
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Hit Points
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Prayer of the Faithless: Called "Health Points" in the Guide's Stat Breakdown.
 Hit Points / int_afbc40fb
featureApplicability
1.0
 Hit Points / int_afbc40fb
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1.0
 Prayer of the Faithless (Video Game)
hasFeature
Hit Points / int_afbc40fb
 Hit Points / int_b1b22184
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Hit Points
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The Heart Pumps Clay: It's called HP and is displayed both numerically and with a Life Meter in the combat screen◊.
 Hit Points / int_b1b22184
featureApplicability
1.0
 Hit Points / int_b1b22184
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1.0
 The Heart Pumps Clay (Video Game)
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Hit Points / int_b1b22184
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Hit Points
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Sonic the Hedgehog is something that manages to fall into the gap between the two health systems: a One-Hit-Point Wonder without rings, invulnerable to most things with them. Rings are usually plentiful, and you even get a chance to grab some back if you get hit. The Shield power up stacks with the rings, giving the player an extra hit point on top of their rings.
SegaSonic the Hedgehog is the first and so far only game in the series to use a true Life Meter for the characters. Rings restore the meter.
Tails Adventure is one of the first games in the franchise to use Rings as a health bar. Tails carries a limited amount of rings on him, and dies when he loses all of his rings. Chaos Emeralds function as a Heart Container, increasing the max amount of rings Tails can have.
Sonic Adventure 2. Tails' and Eggman's Mechs use both a Life Meter and Rings at the same time. You lose both health and rings when hit, but you can gather the dropped rings back to recover some lost life. Rings do not prevent death however, you lose a life when the life meter runs out regardless of your ring count.
In Shadow the Hedgehog, the ring counter functions more like a typical life bar: You lose 10 rings instead of all of them when struck.
In Sonic Generations, if Sonic has more than a certain number of rings in his possession, he will lose a considerable percentage of them. Less than that, and he will lose all of them.
 Hit Points / int_b4967d43
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1.0
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Hit Points / int_b4967d43
 Hit Points / int_bae41663
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Hit Points
 Hit Points / int_bae41663
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In the UFO: After Blank series, the soldiers in your squad have hit point bars, but the mechanism behind getting shot/stabbed/exploded is more complex than just a substraction. Soldiers start with a completely green health bar. If they take damage, part of this damage is temporary damage, indicated by making part of the green bar red. This damage can be healed (red part of the bar turned to green) during the mission. But part of the damage is semi-permanent and can only be healed outside of the mission, indicated by a shortening of the health bar. When the complete bar is red, the character is knocked out.
 Hit Points / int_bae41663
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1.0
 Hit Points / int_bae41663
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1.0
 UFO: After Blank (Video Game)
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Hit Points / int_bae41663
 Hit Points / int_bc32035c
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Hit Points
 Hit Points / int_bc32035c
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Jak and Daxter:
Jak and Daxter: The Precursor Legacy: Jak has 3 hitpoints that are refilled by green eco, though you can technically have four if you have full HP and are maxed on green eco as well, which has separate counter. This HP is also shared with vehicles.
Jak II: Renegade: Jak and Daxter have 8 HP, though most attacks do 2HP damage except some weaklings, and he is also invulnerable when in vehicle, which have their own HP (not visible for hovercars, but their state can be guessed by how much its engines are burning).
In next game Jak can upgrade his HP from 8 to 16 by collecting pieces of Precursor Armor, but some endgame monsters deal 4 HP. Buggies show their actual HP, as do most Escort Mission vehicles.
 Hit Points / int_bc32035c
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1.0
 Hit Points / int_bc32035c
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1.0
 Jak and Daxter (Video Game)
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Hit Points / int_bc32035c
 Hit Points / int_bc758ea9
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Hit Points
 Hit Points / int_bc758ea9
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Tiny Toon Adventures games:
In the NES game, everything kills the player in one hit, unless they a carrying a heart on them.
Tiny Toon Adventures: Buster's Hidden Treasure has a heart meter that can be extended with bells. Dying resets your hearts back to three.
 Hit Points / int_bc758ea9
featureApplicability
1.0
 Hit Points / int_bc758ea9
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1.0
 Tiny Toon Adventures
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Hit Points / int_bc758ea9
 Hit Points / int_bcb32dc6
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Hit Points
 Hit Points / int_bcb32dc6
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Shadowrun, likewise, has two separate meters for keeping track of damage. The physical damage track keeps track of actual damage from swords, guns, etc. while the stun track keeps track of mental fatigue from spellcasting, being punched in the face, and tranquilizers (among other things). If you take enough stun damage, then you fall unconscious, and excess stun damage carries over into and is cumulative with physical damage. This does mean that a powerful Sleep spell that should theoretically just knock someone unconscious, when used on someone who has missed a few nights of sleep and was suffering a minor wound, could kill the person outright.
 Hit Points / int_bcb32dc6
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1.0
 Hit Points / int_bcb32dc6
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 Shadowrun (Tabletop Game)
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Hit Points / int_bcb32dc6
 Hit Points / int_bd296f8e
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Hit Points
 Hit Points / int_bd296f8e
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So uh, a spaceship crashed in my yard.: Both characters in the party get them listed, even though there's no combat in this game.
Mark starts with 562 HP.
ARIA has 450 HP.
 Hit Points / int_bd296f8e
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1.0
 Hit Points / int_bd296f8e
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 So uh, a spaceship crashed in my yard. (Video Game)
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Hit Points / int_bd296f8e
 Hit Points / int_bff01809
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Hit Points
 Hit Points / int_bff01809
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Warhammer uses a characteristic called "wounds" (W) for this purpose. The vast majority of models in the game have only a single wound, and are removed as casualties when they suffer a wound. Hero-level characters tend to have two wounds, meaning they can take twice as much damage as the rank and file, while Lords tend to have three (with some supernaturally tough exceptions, such as Mummy Tomb Kings). Monstrous Infantry, such as Ogres and Trolls, also tend to have three wounds, as do most war engines like cannons and catapults, while huge monsters like Giants, Dragons etc. often have as many as six.
 Hit Points / int_bff01809
featureApplicability
1.0
 Hit Points / int_bff01809
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1.0
 Warhammer (Tabletop Game)
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Hit Points / int_bff01809
 Hit Points / int_c0d295c4
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Hit Points
 Hit Points / int_c0d295c4
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Befitting its class-based model, Team Fortress 2, much like Team Fortress Classic, gives the classes differing levels of health. Lightweight support classes like the Sniper, the Spy, and the Engineer can expect to go in with only 125 points of health. Combat classes like the Soldier and the Heavy are graced with 200 and 300 HP, respectively. The most unusual feature about health, though, is that it is possible to gain more than your class' maximum value courtesy of the overhealing function from Medics, but also actively change the base total through input on the part of the player's choice in weapons. This idea of changing the base health value of a player is atypical in first person shooters. The most dramatic case of this is the Eyelander, a massive two-handed sword for the Demoman, which initially decreases the Demoman's health down to 150 HP (from 175 points), but with every kill made by the sword, he will take heads and gain a boost to speed and maximum health.
 Hit Points / int_c0d295c4
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1.0
 Hit Points / int_c0d295c4
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1.0
 Team Fortress 2 (Video Game)
hasFeature
Hit Points / int_c0d295c4
 Hit Points / int_c834792e
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Hit Points
 Hit Points / int_c834792e
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Spyro the Dragon: Spyro's dragonfly buddy Sparx serves as the players' life meter, turning different colors as he gets weaker before disappearing, at which point any further damage to the player is fatal.
 Hit Points / int_c834792e
featureApplicability
1.0
 Hit Points / int_c834792e
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1.0
 Spyro the Dragon (Franchise)
hasFeature
Hit Points / int_c834792e
 Hit Points / int_ca4660c0
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Hit Points
 Hit Points / int_ca4660c0
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In next game Jak can upgrade his HP from 8 to 16 by collecting pieces of Precursor Armor, but some endgame monsters deal 4 HP. Buggies show their actual HP, as do most Escort Mission vehicles.
 Hit Points / int_ca4660c0
featureApplicability
1.0
 Hit Points / int_ca4660c0
featureConfidence
1.0
 Jak3Wastelander
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Hit Points / int_ca4660c0
 Hit Points / int_ca4925a9
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Hit Points
 Hit Points / int_ca4925a9
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Born Under the Rain: As shown in this official screenshot of a battle, hit points are represented numerically where the current number of them is at the right of a green Life Meter.
 Hit Points / int_ca4925a9
featureApplicability
1.0
 Hit Points / int_ca4925a9
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1.0
 Born Under the Rain (Video Game)
hasFeature
Hit Points / int_ca4925a9
 Hit Points / int_cac5591f
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Hit Points
 Hit Points / int_cac5591f
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SegaSonic the Hedgehog is the first and so far only game in the series to use a true Life Meter for the characters. Rings restore the meter.
 Hit Points / int_cac5591f
featureApplicability
1.0
 Hit Points / int_cac5591f
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1.0
 SegaSonic the Hedgehog (Video Game)
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Hit Points / int_cac5591f
 Hit Points / int_ce1f7b52
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Hit Points
 Hit Points / int_ce1f7b52
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The Dresden Files, using the Fate system, distinguishes between "stress" and "consequences". Any given successful attack that deals damage can potentially take a character out of a fight or other conflict if that damage is not fully absorbed, which can be done by (a) marking off one stress box of sufficient capacity or higher, (b) accepting one or more consequences, or (c) both; stress is basically ablative plot armor that resets between fights but is limited both in overall capacity and by that prohibition against marking off multiple boxes at once, while consequence slots can actually absorb more harm but must then be filled with fully-featured negative aspects that with increasing severity can last from at least through the next scene to several entire game sessions (making the respective slot unavailable against future attacks until cleared again) and can like any aspect be used against the character while they're there.
 Hit Points / int_ce1f7b52
featureApplicability
1.0
 Hit Points / int_ce1f7b52
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1.0
 The Dresden Files (Tabletop Game)
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Hit Points / int_ce1f7b52
 Hit Points / int_cf924ec1
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Hit Points
 Hit Points / int_cf924ec1
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Home Improvement: Power Tool Pursuit! has a similar life system to Sonic: Tim doesn't have a life meter, instead he loses his collected nuts and bolts he's carrying when he gets hit.
 Hit Points / int_cf924ec1
featureApplicability
1.0
 Hit Points / int_cf924ec1
featureConfidence
1.0
 Home Improvement: Power Tool Pursuit! (Video Game)
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Hit Points / int_cf924ec1
 Hit Points / int_d4cad0e2
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Hit Points
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The first Bubsy game averts this by making you a One-Hit-Point Wonder. The sequels, however, give you a health meter. Bubsy II gives you 3 hit points (represented by Bubsy’s expression by the lives counter, ranging from cool and cocky at full health, to slightly nervous on his first hit, to an Oh, Crap! expression when another hit will take him out). Bubsy 3D gives you a numerical counter which starts each life with 3 “Paw Points,� which can be boosted up to 99 by accruing enough Scoring Points (every 40,000 was good for another “Paw Point,� while every 100,000 carried an extra life).
 Hit Points / int_d4cad0e2
featureApplicability
1.0
 Hit Points / int_d4cad0e2
featureConfidence
1.0
 Bubsy (Video Game)
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Hit Points / int_d4cad0e2
 Hit Points / int_d5903f66
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Hit Points
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Pulse does not have a traditional HP system. Rather, the main character, Eva, can be injured (she doubles over in pain and cannot move for several seconds) and soft red borders (like those in some FPS games) appear. If Eva is hit again, she dies immediately. But after the borders disappear, Eva can be injured but not killed again, then wait until the borders disappear. If the game doesn't decide to kill her in one hit (this sometimes happens), the cycle of injury and waiting can continue indefinitely.
 Hit Points / int_d5903f66
featureApplicability
1.0
 Hit Points / int_d5903f66
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1.0
 Pulse (Video Game)
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Hit Points / int_d5903f66
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Hit Points
 Hit Points / int_d62bbf7a
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Assassin's Creed II: Represented by Life Meters, filled with what are called "health squares". Ezio, his enemies, and the people he escort / follows have theirs marked in the Heads-Up Display.
 Hit Points / int_d62bbf7a
featureApplicability
1.0
 Hit Points / int_d62bbf7a
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1.0
 Assassin's Creed II (Video Game)
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Hit Points / int_d62bbf7a
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Hit Points
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Eternal Senia: Current value is always near the Life Meter:
Eternal Senia: Meter is in the upper left.
Eternal Senia: Hydrangea After The Rain: Meter is in the bottom left.
 Hit Points / int_d9990a0a
featureApplicability
1.0
 Hit Points / int_d9990a0a
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1.0
 Eternal Senia (Video Game)
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Hit Points / int_d9990a0a
 Hit Points / int_d99d1004
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Hit Points
 Hit Points / int_d99d1004
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Yooka-Laylee uses heart-shaped butterflies as the players' health.
 Hit Points / int_d99d1004
featureApplicability
1.0
 Hit Points / int_d99d1004
featureConfidence
1.0
 Yooka-Laylee (Video Game)
hasFeature
Hit Points / int_d99d1004
 Hit Points / int_dab32e3
type
Hit Points
 Hit Points / int_dab32e3
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Mega Man X: X/Zero starts out the game with a painfully small health meter, that can be extended with Heart Tanks.
 Hit Points / int_dab32e3
featureApplicability
1.0
 Hit Points / int_dab32e3
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1.0
 Mega Man X (Video Game)
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Hit Points / int_dab32e3
 Hit Points / int_dc72c82f
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Hit Points
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The Wounds quality in Fallen London acts as sort of a reverse hit points meter; when it gets up to 8, your character dies... but death is notably not permanent in the Neath, so dying isn't really any more inconvenient than raising any of the other Menace stats to 8. (In fact, dying actually has far fewer negative consequences than going insane.)
 Hit Points / int_dc72c82f
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1.0
 Hit Points / int_dc72c82f
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1.0
 Fallen London (Video Game)
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Hit Points / int_dc72c82f
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Hit Points
 Hit Points / int_dea37b6c
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Ironclaw had a hit point system in its first edition, which rendered one unconscious and rolling to avoid dying at half their total HP. The 2nd edition instead has attacks inflict status effects based on the damage points they deal, which can be reduced by saving throws and armor. So if a character took two damage from one attack they would be "Hurt" and "Afraid", but if they then took one damage from the next attack they wouldn't be any worse off because they already had the statuses.
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In Ghosts 'n Goblins and its sequels, the player character Arthur's body armor is the players' only means of protection. Taking damage results in losing his armor and being stripped down to his undies, where another hit kills him. Later games, like Resurrection and the international version of Ultimate alter this so that Arthur can take more hits before being stripped to his undies. (the former only loses pieces of his armor when he gets hit instead of losing the armor completely depending on difficulty, while the latter plays this trope more straight where the armor can take more hits before breaking).
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Hit Points
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flOw: Attacking is by literally attacking the round representations of these in enemies' Life Meters, a.k.a literally parts of their body.
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Hit Points
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Muri: It's called Energy and displayed in a Life Meter at the right of the screen.
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Hit Points
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Palladium, including Rifts and PFRPG, also keep separate track of lethal and non-lethal wounds. Hit Points represent actual injury, while S.D.C. (Structural Damage Capacity) represents the wind that can be knocked out of a football player without causing permanent damage. Most attacks go through your S.D.C. and only get to your Hit Points once those are depleted, and armor adds another layer on top of that. To make things even more confusing, very tough creatures and objects (especially in Rifts) have M.D.C. (Mega Damage Capacity); despite the name, this represents the same physical integrity as Hit Points (not S.D.C.), but orders of magnitude higher.
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Hit Points / int_e66a25a9
 Hit Points / int_e689212b
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Hit Points
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Prose Descriptive Qualities games have your skills and abilities as your hit points. Your abilities (called Qualities or Fortes, depending on the game) are ranked, and points of damage translate into penalties on those ranks - one point of damage means decreasing one Quality by one rank. It's up to the player which Qualities get penalized at the time, so in a fight you can decide your combat Qualities are the last to go - or the first, if you really want to throw the fight. Later games in the system added Story Hooks - whichever Quality took the first point of damage in a fight is also used to suggest plot elements of the next adventure (and allows players to vote for the kinds of adventures they want to see). This has lead to at least one description of Truth & Justice (the superhero PDQ game) as "a game where you can punch Spider-Man in the Girlfriend" and that's why Mary Jane is always in trouble.
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Hit Points
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In Shadow the Hedgehog, the ring counter functions more like a typical life bar: You lose 10 rings instead of all of them when struck.
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1.0
 Hit Points / int_ecc36299
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Hit Points / int_ecc36299
 Hit Points / int_ef661e97
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Hit Points
 Hit Points / int_ef661e97
comment
How fighting games adjust hit point values across the cast can also vary: the most simple approach is to make the number the same for every character. However, games like Street Fighter can give each character unique health values and others offer a more in-depth system: characters in Guilty Gear for example nominally share the same total HP number but can combine unique base defense modifiers and Guts ratings (a value which determines the magnitude of an additional defense buff which grows as the character's lifebar lowers) which effectively make them more or less durable both from round start and situationally (eg. a Glass Cannon like Chipp Zanuff can have a higher Guts rating than the more broadly durable Mighty Glacier Potemkin to give him a fighting chance at low health).
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 Hit Points / int_ef8bd4a5
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Hit Points
 Hit Points / int_ef8bd4a5
comment
Mega Man: Most of the 2D platformers give the playable characters a long life bar (consisting of 28 units) that is not a set number (You don't have 28 actual hits). The meter is depleted by a certain number of units depending on the enemy or attack and can be restored with random life drops from killing enemies, and the Energy Tanks give you a free full-heal. In almost all situations, spikes are an instant-kill. This changes depending on the game/subseries.
Mega Man (Classic) plays it pretty basic. You have a standard energy meter that stays the same.
Mega Man X: X/Zero starts out the game with a painfully small health meter, that can be extended with Heart Tanks.
Mega Man Legends: Volnutt has a regenerating Single-Use Shield to cover his Life meter that goes away when he gets hit, at which point the meter turns red. Any further damage eats away at his health.
Mega Man Zero: Similar to X, Zero has a very small life meter that can extended with Cyber-Elves.
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Destroy the Godmodder uses these MOST of the time, but some entities instead have an integrity meter (especially when the Virus got involved), others you simply had to find pieces or complete a certain artifact to kill, and still others were completely invincible and you had to defeat the event they were timed with to kill.
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Hit Points
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Clarence's Big Chance: You can restore them by eating literal hearts. Lampshaded;
 Hit Points / int_f2012c59
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Hit Points
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In the Otakon LARP, Characters (and items) have hit points assigned on a case-by-case basis, and can be restored by an hour-long trip to the Hospital (Out of game waiting period), or at Noon and Midnight.
 Hit Points / int_f2256af5
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1.0
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type
Hit Points
 Hit Points / int_f88df431
comment
Mega Man Legends: Volnutt has a regenerating Single-Use Shield to cover his Life meter that goes away when he gets hit, at which point the meter turns red. Any further damage eats away at his health.
 Hit Points / int_f88df431
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Hit Points
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comment
Quantum Protocol:
The operator's max health equal to the number of cards in their deck. If an enemy attacks an undefended column, the operator will take damage, making it important to defend columns.
All cards have their own health stat, even cards that one would normally think as as effect-only cards. This means it's possible to have effect-only cards act as meatshields after their effect is used up.
 Hit Points / int_f96e0260
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 Hit Points / int_fd8ef85e
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Hit Points
 Hit Points / int_fd8ef85e
comment
Left 4 Dead has the survivors with the standard 100 hit points. However, once they hit 40 hit points and below, they start to show the signs of their injuries, moving slower and slower, until they hobble along painfully at 1 hit point.
Pain pills will give survivors a temporary health boost and it wears down over time. When someone is down, their health for being down starts at 300 points and drains by 3 points per second and more if attacked. Survivors die if the incap health reaches zero.
Special infected have their own amounts of health as well but they can only be actually seen when playing as them in VS mode.
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Hit Points
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In normal gameplay of the Super Smash Bros. series, each fighter's damage is tracked in percentages rather than Hit Points, ranging from any decimal number between 0% to 999% (the display only shows damage as integers). Reaching 100% damage is somewhat arbitrary, as players with damage above that number can still survive and continue fighting. However, the various Bosses (Master Hand, Crazy Hand, and the Subspace Emissary bosses) utilize Hit Points, and the fighters themselves also utilize Hit Points in Stamina Mode/Special Brawl "Stamina" from Melee onward. In Classic Mode, the Hit Points of Master (and Crazy) Hand are visible in numerical values. However, the Hit Points' numerical values of Brawl's Subspace Emissary (Adventure) and Boss Battles modes are hidden from the player's view, instead being displayed by a red numberless Life Meter.
Additionally, it's thought that the "Hit Points" of the games are actually measured as negative percentage damage.
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The following is a list of statements referring to the current page from other pages.

 Hit Points
processingCategory2
Gaming Stat Tropes
 Hit Points
processingCategory2
Older Than the NES
 Hit Points
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Role-Playing Game
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Hit Points
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Hit Points
 ViVid Strike! / int_f6722211
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Hit Points
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Hit Points
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type
Hit Points
 Code: Total Drama Reality (Fanfic) / int_f6722211
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Hit Points
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Hit Points
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Hit Points
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type
Hit Points
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type
Hit Points
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type
Hit Points
 StarCraft (Franchise) / int_f6722211
type
Hit Points
 Bolo
seeAlso
Hit Points
 Sir Ron Lionheart (Lets Play) / int_f6722211
type
Hit Points
 Freeway Warrior / int_f6722211
type
Hit Points
 GrailQuest / int_f6722211
type
Hit Points
 Lone Wolf / int_f6722211
type
Hit Points
 Ren of Atikala / int_f6722211
type
Hit Points
 AboutRoleplayingGames
seeAlso
Hit Points
 CastleQuest2
seeAlso
Hit Points
 CoDZilla
seeAlso
Hit Points
 ContrastSoul
seeAlso
Hit Points
 Critical Hit / int_f6722211
type
Hit Points
 DawnOfHeroes
seeAlso
Hit Points
 DiverDown
seeAlso
Hit Points
 FernGameSeries
seeAlso
Hit Points
 HItPoints
sameAs
Hit Points
 HeroesOfArdania
seeAlso
Hit Points
 Hitpoints
sameAs
Hit Points
 JumpStartAdventures4thGradeHauntedIsland
seeAlso
Hit Points
 PokemonTropesSToZ
seeAlso
Hit Points
 Ptitlegt572gjxnjtp
seeAlso
Hit Points
 RolePlayingGameTerms
seeAlso
Hit Points
 Runequest
seeAlso
Hit Points
 Stat-O-Vision
seeAlso
Hit Points
 StatusEffect
seeAlso
Hit Points
 That One Disadvantage / int_f6722211
type
Hit Points
 TheCallTwinksYou
seeAlso
Hit Points
 TheLongingRibbon
seeAlso
Hit Points
 Magical Girl Lyrical Nanoha ViVid (Manga) / int_f6722211
type
Hit Points
 Magical Taruruto-kun (Manga) / int_f6722211
type
Hit Points
 Shina Dark (Manga) / int_f6722211
type
Hit Points
 Yu-Gi-Oh! (Manga) / int_f6722211
type
Hit Points
 Critical Hit (Podcast) / int_f6722211
type
Hit Points
 Tropes G to M / Real Life / int_f6722211
type
Hit Points
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type
Hit Points
 WarLARP
seeAlso
Hit Points
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type
Hit Points
 Advanced Dungeons & Dragons 1st Edition (Tabletop Game) / int_f6722211
type
Hit Points
 Advanced Dungeons & Dragons 1st Edition (Tabletop Game) / int_f6722211
type
Hit Points
 Alien: The Roleplaying Game (Tabletop Game) / int_f6722211
type
Hit Points
 Authority (Tabletop Game) / int_f6722211
type
Hit Points
 Bang! (Tabletop Game) / int_f6722211
type
Hit Points
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type
Hit Points
 Call of Cthulhu (Tabletop Game) / int_f6722211
type
Hit Points
 Cartoon Action Hour (Tabletop Game) / int_f6722211
type
Hit Points
 Castlevania: Nocturne of the Tabletop (Tabletop Game) / int_f6722211
type
Hit Points
 Champions (Tabletop Game) / int_f6722211
type
Hit Points
 Dark Heresy (Tabletop Game) / int_f6722211
type
Hit Points
 Darklight: Memento Mori (Tabletop Game) / int_f6722211
type
Hit Points
 Dragon Age (Tabletop Game) / int_f6722211
type
Hit Points
 Dungeons & Dragons 4th Edition (Tabletop Game) / int_f6722211
type
Hit Points
 Epic (Card Game) (Tabletop Game) / int_f6722211
type
Hit Points
 Flying Circus (Tabletop Game) / int_f6722211
type
Hit Points
 Gamma World (Tabletop Game) / int_f6722211
type
Hit Points
 Genesys (Tabletop Game) / int_f6722211
type
Hit Points
 Hero Realms (Tabletop Game) / int_f6722211
type
Hit Points
 Ironsworn (Tabletop Game) / int_f6722211
type
Hit Points
 Ironsworn: Starforged (Tabletop Game) / int_f6722211
type
Hit Points
 Marvel Super Heroes (Tabletop Game) / int_f6722211
type
Hit Points
 Middle-Earth Role Playing (Tabletop Game) / int_f6722211
type
Hit Points
 Monsterhearts (Tabletop Game) / int_f6722211
type
Hit Points
 Mutants & Masterminds (Tabletop Game) / int_f6722211
type
Hit Points
 1%er (Tabletop Game) / int_f6722211
type
Hit Points
 Pathfinder (Tabletop Game) / int_f6722211
type
Hit Points
 Planet Mercenary (Tabletop Game) / int_f6722211
type
Hit Points
 Prose Descriptive Qualities (Tabletop Game) / int_f6722211
type
Hit Points
 RuneQuest (Tabletop Game) / int_f6722211
type
Hit Points
 Shadows over Camelot (Tabletop Game) / int_f6722211
type
Hit Points
 Star Fleet Battles (Tabletop Game) / int_f6722211
type
Hit Points
 Star Realms (Tabletop Game) / int_f6722211
type
Hit Points
 Teenagers from Outer Space (Tabletop Game) / int_f6722211
type
Hit Points
 The One Ring (Tabletop Game) / int_f6722211
type
Hit Points
 The Witcher (Tabletop Game)
seeAlso
Hit Points
 13th Age (Tabletop Game) / int_f6722211
type
Hit Points
 Villains & Vigilantes (Tabletop Game) / int_f6722211
type
Hit Points
 WitchCraft (Tabletop Game) / int_f6722211
type
Hit Points
 World Tree (RPG) (Tabletop Game) / int_f6722211
type
Hit Points
 Xenos Rampant (Tabletop Game) / int_f6722211
type
Hit Points
 ARK: Survival Evolved (Video Game) / int_f6722211
type
Hit Points
 Age of Wonders 4 (Video Game) / int_f6722211
type
Hit Points
 Alien Soldier (Video Game) / int_f6722211
type
Hit Points
 Aliens Go Home Run! (Video Game) / int_f6722211
type
Hit Points
 Angband (Video Game) / int_f6722211
type
Hit Points
 Ape Escape (Video Game) / int_f6722211
type
Hit Points
 Asheron's Call (Video Game) / int_f6722211
type
Hit Points
 Assassin's Creed (Video Game) / int_f6722211
type
Hit Points
 Assassin's Creed II (Video Game) / int_f6722211
type
Hit Points
 Astro Boy: Omega Factor (Video Game) / int_f6722211
type
Hit Points
 Atelier Sophie: The Alchemist of the Mysterious Book (Video Game) / int_f6722211
type
Hit Points
 Awesomenauts (Video Game) / int_f6722211
type
Hit Points
 Barony (Video Game) / int_f6722211
type
Hit Points
 Battle Fantasia (Video Game) / int_f6722211
type
Hit Points
 Battle for Wesnoth (Video Game) / int_f6722211
type
Hit Points
 Battle Kid: Fortress of Peril (Video Game) / int_f6722211
type
Hit Points
 Beacon (2018) (Video Game) / int_f6722211
type
Hit Points
 Bio Menace (Video Game) / int_f6722211
type
Hit Points
 Bionic Commando (Video Game) / int_f6722211
type
Hit Points
 Bolo
seeAlso
Hit Points
 Boxbrawl Delivery (Video Game) / int_f6722211
type
Hit Points
 Brave Hero Yuusha (Video Game) / int_f6722211
type
Hit Points
 Bug! (1995) (Video Game) / int_f6722211
type
Hit Points
 Card City Nights (Video Game) / int_f6722211
type
Hit Points
 Cataclysm (Video Game)
seeAlso
Hit Points
 Chantelise (Video Game) / int_f6722211
type
Hit Points
 ChaoIslandTranquilCorruptGenocide
seeAlso
Hit Points
 Chippy (Video Game) / int_f6722211
type
Hit Points
 Civilization (Video Game) / int_f6722211
type
Hit Points
 Company of Heroes (Video Game) / int_2d0d35f1
type
Hit Points
 ContrastSoul
seeAlso
Hit Points
 Copy Kitty (Video Game) / int_f6722211
type
Hit Points
 Cute Knight (Video Game) / int_f6722211
type
Hit Points
 Dave.EXE (Video Game) / int_f6722211
type
Hit Points
 Deep Duck Trouble (Video Game) / int_f6722211
type
Hit Points
 Disco Elysium (Video Game) / int_f6722211
type
Hit Points
 Discworld MUD (Video Game) / int_f6722211
type
Hit Points
 Disney's Beauty and the Beast: Belle's Quest (Video Game) / int_f6722211
type
Hit Points
 Divinity: Original Sin II (Video Game) / int_f6722211
type
Hit Points
 dnd (Video Game) / int_f6722211
type
Hit Points
 Don't Starve (Video Game) / int_f6722211
type
Hit Points
 Dragonstomper (Video Game) / int_f6722211
type
Hit Points
 Dungeons & Dragons Online (Video Game) / int_f6722211
type
Hit Points
 E.V.O.: Search for Eden (Video Game) / int_f6722211
type
Hit Points
 Elements (Video Game) / int_f6722211
type
Hit Points
 Epic Battle Fantasy (Video Game) / int_f6722211
type
Hit Points
 FTL: Faster Than Light (Video Game) / int_f6722211
type
Hit Points
 F-Zero (Video Game) / int_f6722211
type
Hit Points
 Fallen London (Video Game) / int_f6722211
type
Hit Points
 Fallout 3 (Video Game) / int_f6722211
type
Hit Points
 Fallout Shelter (Video Game) / int_f6722211
type
Hit Points
 Fear & Hunger: Termina (Video Game) / int_f6722211
type
Hit Points
 Final Fantasy Chronicles Of Eno (Video Game) / int_f6722211
type
Hit Points
 Final Fantasy Mystic Quest (Video Game) / int_f6722211
type
Hit Points
 Final Fantasy VIII (Video Game) / int_f6722211
type
Hit Points
 Final Fantasy XV (Video Game) / int_f6722211
type
Hit Points
 First Encounter Assault Recon (Video Game) / int_f6722211
type
Hit Points
 Fullmetal Alchemist 2: Curse Of The Crimson Elixir (Video Game) / int_f6722211
type
Hit Points
 Game & Watch (Video Game) / int_f6722211
type
Hit Points
 Ganbare Goemon 3 Shishijurokube No Karakuri Manji Gatame (Video Game) / int_f6722211
type
Hit Points
 Garry's Mod (Video Game) / int_f6722211
type
Hit Points
 Gears of War (Video Game) / int_f6722211
type
Hit Points
 Hades (Video Game) / int_f6722211
type
Hit Points
 Halo Zero (Video Game)
seeAlso
Hit Points
 Head Sports (Video Game) / int_f6722211
type
Hit Points
 Hexen (Video Game) / int_f6722211
type
Hit Points
 Home Improvement: Power Tool Pursuit! (Video Game) / int_f6722211
type
Hit Points
 ICO (Video Game) / int_f6722211
type
Hit Points
 Insaniquarium (Video Game) / int_f6722211
type
Hit Points
 Island Saga (Video Game) / int_f6722211
type
Hit Points
 Izzy's Quest For The Olympic Rings (Video Game) / int_f6722211
type
Hit Points
 Jak 3 (Video Game) / int_f6722211
type
Hit Points
 Jak and Daxter (Video Game) / int_f6722211
type
Hit Points
 Jak II: Renegade (Video Game) / int_f6722211
type
Hit Points
 Just Shapes & Beats (Video Game) / int_f6722211
type
Hit Points
 Kengo (Video Game) / int_f6722211
type
Hit Points
 Kid Icarus (1986) (Video Game) / int_f6722211
type
Hit Points
 Kirby's Halloween Adventure (Video Game) / int_f6722211
type
Hit Points
 Knights of Pen and Paper (Video Game) / int_f6722211
type
Hit Points
 Konjiki no Gash Bell!! Makai no Bookmark (Video Game) / int_f6722211
type
Hit Points
 KoopaTV (Video Game) / int_f6722211
type
Hit Points
 Left 4 Dead (Video Game) / int_f6722211
type
Hit Points
 Link! Like! Love Live! (Video Game) / int_f6722211
type
Hit Points
 Little Big Adventure (Video Game) / int_f6722211
type
Hit Points
 Lost Ruins (Video Game) / int_f6722211
type
Hit Points
 Luigi's Mansion (Video Game) / int_f6722211
type
Hit Points
 M.U.G.E.N (Video Game) / int_f6722211
type
Hit Points
 Mario vs. Donkey Kong (Video Game) / int_f6722211
type
Hit Points
 MasterGame (Video Game) / int_f6722211
type
Hit Points
 McDonald's Treasure Land Adventure (Video Game) / int_f6722211
type
Hit Points
 MechQuest (Video Game) / int_f6722211
type
Hit Points
 Mega Man Battle Chip Challenge (Video Game) / int_f6722211
type
Hit Points
 Mega Man (Classic) (Video Game) / int_f6722211
type
Hit Points
 Milon's Secret Castle (Video Game) / int_f6722211
type
Hit Points
 Mitadake High (Video Game) / int_f6722211
type
Hit Points
 Mortal Kombat 11 (Video Game) / int_f6722211
type
Hit Points
 Mount & Blade (Video Game) / int_f6722211
type
Hit Points
 Naferia's Reign: Invasion of the Dark Mistress (Video Game) / int_f6722211
type
Hit Points
 Neo Scavenger (Video Game) / int_f6722211
type
Hit Points
 NetHack (Video Game) / int_f6722211
type
Hit Points
 Not Tonight (Video Game) / int_f6722211
type
Hit Points
 1bit Heart (Video Game) / int_f6722211
type
Hit Points
 One Finger Death Punch (Video Game) / int_f6722211
type
Hit Points
 Overgrowth (Video Game) / int_f6722211
type
Hit Points
 PLATO Moria (Video Game)
seeAlso
Hit Points
 Pizza Tower (Video Game) / int_f6722211
type
Hit Points
 Pokémon Mystery Dungeon (Video Game) / int_f6722211
type
Hit Points
 Poptropica (Video Game) / int_f6722211
type
Hit Points
 Project Arrhythmia (Video Game) / int_f6722211
type
Hit Points
 PsyCard (Video Game) / int_f6722211
type
Hit Points
 Quantum Protocol (Video Game) / int_f6722211
type
Hit Points
 Ragnarok (Roguelike) (Video Game) / int_f6722211
type
Hit Points
 Ratchet & Clank: Going Commando (Video Game) / int_f6722211
type
Hit Points
 Rayman (Video Game) / int_f6722211
type
Hit Points
 Reventure (Video Game) / int_f6722211
type
Hit Points
 SaGa (RPG) (Video Game) / int_f6722211
type
Hit Points
 SegaSonic the Hedgehog (Video Game) / int_f6722211
type
Hit Points
 Slime Forest Adventure (Video Game)
seeAlso
Hit Points
 Soma Spirits (Video Game) / int_f6722211
type
Hit Points
 Sonic Reclassified (Video Game) / int_f6722211
type
Hit Points
 Soundodger (Video Game) / int_f6722211
type
Hit Points
 StarCraft (Video Game) / int_f6722211
type
Hit Points
 StarCraft II: Wings of Liberty (Video Game) / int_f6722211
type
Hit Points
 Starsector (Video Game) / int_2d0d35f1
type
Hit Points
 Super Mario Bros. Funk Mix (Video Game) / int_f6722211
type
Hit Points
 Super Mario RPG (Video Game) / int_f6722211
type
Hit Points
 Super Robot Wars (Video Game) / int_f6722211
type
Hit Points
 Team Fortress Classic (Video Game) / int_f6722211
type
Hit Points
 The Adventures of Batman and Robin (Video Game) / int_f6722211
type
Hit Points
 The Elder Scrolls Online (Video Game) / int_f6722211
type
Hit Points
 The Emperor's New Groove (Video Game) / int_f6722211
type
Hit Points
 The Executive (Video Game) / int_f6722211
type
Hit Points
 The Flintstones (Ocean) (Video Game) / int_f6722211
type
Hit Points
 The Legend of Valkyrie (Video Game) / int_f6722211
type
Hit Points
 The Long Dark (Video Game) / int_f6722211
type
Hit Points
 The Lord of the Rings: The Third Age (Video Game) / int_f6722211
type
Hit Points
 The Lucky Dime Caper (Video Game) / int_f6722211
type
Hit Points
 The Other: Airi's Adventure (Video Game) / int_f6722211
type
Hit Points
 The Simpsons: Bart Simpson's Escape from Camp Deadly (Video Game) / int_f6722211
type
Hit Points
 The Tower of Druaga (Video Game) / int_f6722211
type
Hit Points
 The Way (RPG Maker) (Video Game) / int_f6722211
type
Hit Points
 Them's Fightin' Herds (Video Game) / int_f6722211
type
Hit Points
 Tiger Knight: Empire War (Video Game) / int_f6722211
type
Hit Points
 Tiny Rogues (Video Game) / int_f6722211
type
Hit Points
 Treasure Hunter Man 2 (Video Game) / int_f6722211
type
Hit Points
 Trikumax (Video Game) / int_f6722211
type
Hit Points
 TRON Deadly Discs (Video Game) / int_f6722211
type
Hit Points
 Turok (Video Game) / int_f6722211
type
Hit Points
 Ultima I (Video Game) / int_f6722211
type
Hit Points
 Urban Dead (Video Game) / int_f6722211
type
Hit Points
 VGA Miner (Video Game) / int_f6722211
type
Hit Points
 Vampire: The Masquerade – Redemption (Video Game) / int_f6722211
type
Hit Points
 Vibrant Venture (Video Game) / int_f6722211
type
Hit Points
 Virtual Hydlide (Video Game) / int_f6722211
type
Hit Points
 Walt Disney's Alice In Wonderland (Video Game) / int_f6722211
type
Hit Points
 Wario Land: Super Mario Land 3 (Video Game) / int_f6722211
type
Hit Points
 Wayne's World (Gray Matter) (Video Game) / int_f6722211
type
Hit Points
 Weird and Unfortunate Things Are Happening (Video Game) / int_f6722211
type
Hit Points
 Wizards & Warriors (Video Game) / int_f6722211
type
Hit Points
 World of Horror (Video Game) / int_f6722211
type
Hit Points
 XIII (Video Game) / int_f6722211
type
Hit Points
 Xenoblade Chronicles X (Video Game) / int_f6722211
type
Hit Points
 Yooka-Laylee and the Impossible Lair (Video Game) / int_f6722211
type
Hit Points
 Yume Nikki (Video Game) / int_f6722211
type
Hit Points
 Zorbus (Video Game) / int_f6722211
type
Hit Points
 Demonsteele (Video Game) / int_f6722211
type
Hit Points
 Power Pete (Video Game) / int_f6722211
type
Hit Points
 Sil (Video Game) / int_f6722211
type
Hit Points
 Silent Storm (Video Game) / int_f6722211
type
Hit Points
 A Light In The Dark (Visual Novel) / int_f6722211
type
Hit Points
 Adventurers! (Webcomic) / int_f6722211
type
Hit Points
 Elven (Webcomic) / int_f6722211
type
Hit Points
 Goblins (Webcomic) / int_f6722211
type
Hit Points
 The Descended (Webcomic) / int_f6722211
type
Hit Points
 Universal Wrestling Federation (Wrestling) / int_f6722211
type
Hit Points
 Sword of the Stars (Video Game) / int_f6722211
type
Hit Points