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Hit Stop

 Hit Stop
type
FeatureClass
 Hit Stop
label
Hit Stop
 Hit Stop
page
HitStop
 Hit Stop
comment
Freezing or slowing time right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown Overcrank. Some video games will also use it to make combo input easier. The trope name comes from the term used for this in the Guilty Gear fighting game series.
Compare Bullet Time. May be combined with Hit Spark.
 Hit Stop
fetched
2024-03-19T21:47:10Z
 Hit Stop
parsed
2024-03-19T21:47:10Z
 Hit Stop
processingComment
Dropped link to CounterAttack: Not an Item - FEATURE
 Hit Stop
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Dropped link to FlavorText: Not an Item - FEATURE
 Hit Stop
processingComment
Dropped link to OhCrap: Not an Item - FEATURE
 Hit Stop
processingComment
Dropped link to RapidFireFisticuffs: Not an Item - FEATURE
 Hit Stop
isPartOf
DBTropes
 Hit Stop / int_113d7fa
type
Hit Stop
 Hit Stop / int_113d7fa
comment
Rengoku: In the second game, depleting a boss's health pauses the game and the camera shows the player then the boss before continuing.
 Hit Stop / int_113d7fa
featureApplicability
1.0
 Hit Stop / int_113d7fa
featureConfidence
1.0
 Rengoku (Video Game)
hasFeature
Hit Stop / int_113d7fa
 Hit Stop / int_15d17004
type
Hit Stop
 Hit Stop / int_15d17004
comment
Used a few times in Sherlock Holmes, while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked. Its sequel would re-use the trope as well.
 Hit Stop / int_15d17004
featureApplicability
1.0
 Hit Stop / int_15d17004
featureConfidence
1.0
 Sherlock Holmes (2009)
hasFeature
Hit Stop / int_15d17004
 Hit Stop / int_187d570b
type
Hit Stop
 Hit Stop / int_187d570b
comment
Devil May Cry 5:
Employed in the trailers. While mostly done to emphasize specific moves, this is done excessively in trailers with Dante, where the trailer constantly slows down after almost every shot to the point that it almost becomes meaningless. Noticeably, this isn't that case when demonstrating the other characters, meaning this was likely in order to keep with the slower, droning pace of his theme ("Subhuman"), which lacks the high energy of every other theme in the series such as "Devil Trigger", "Taste the Blood", "Lock and Load", and "Devils Never Cry".
Hit Stop is also utilized ingame during each step of Balrog's "Real Impact" move, freezing both Dante and the enemy being hit very briefly for every time the uppercut lands.
 Hit Stop / int_187d570b
featureApplicability
1.0
 Hit Stop / int_187d570b
featureConfidence
1.0
 Devil May Cry 5 (Video Game)
hasFeature
Hit Stop / int_187d570b
 Hit Stop / int_1cc09117
type
Hit Stop
 Hit Stop / int_1cc09117
comment
Occurs in Bleach episode #144 when Chad punches the arrancar Demora in the face and crushes half of his mask.
 Hit Stop / int_1cc09117
featureApplicability
1.0
 Hit Stop / int_1cc09117
featureConfidence
1.0
 Bleach (Manga)
hasFeature
Hit Stop / int_1cc09117
 Hit Stop / int_1d6f193a
type
Hit Stop
 Hit Stop / int_1d6f193a
comment
Tales of Berseria features this, which makes multi-hit combos feel satisfying but is also a bane to speedrunning: when the game was featured at Games Done Quick, the runner would save some frames by swapping away from protagonist Velvet whenever she was using the particularly-hit-intensive "Discord" Finishing Move. (This sounds nitpicky until you realize that the run's strategy involves spamming this move.)
 Hit Stop / int_1d6f193a
featureApplicability
1.0
 Hit Stop / int_1d6f193a
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1.0
 Tales of Berseria (Video Game)
hasFeature
Hit Stop / int_1d6f193a
 Hit Stop / int_1ea5db18
type
Hit Stop
 Hit Stop / int_1ea5db18
comment
Rivals of Aether applies hitstop and a faint shockwave effect to particularly powerful attacks or on fighters with high damage.
 Hit Stop / int_1ea5db18
featureApplicability
1.0
 Hit Stop / int_1ea5db18
featureConfidence
1.0
 Rivals of Aether (Video Game)
hasFeature
Hit Stop / int_1ea5db18
 Hit Stop / int_26a78cbc
type
Hit Stop
 Hit Stop / int_26a78cbc
comment
Done in the beginning of Barakamon when Handa punches the Director in the face.
 Hit Stop / int_26a78cbc
featureApplicability
1.0
 Hit Stop / int_26a78cbc
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 Barakamon (Manga)
hasFeature
Hit Stop / int_26a78cbc
 Hit Stop / int_27b0262b
type
Hit Stop
 Hit Stop / int_27b0262b
comment
One of the most hilarious moments in MythBusters was when Jamie slapped Adam across the face while testing cures for drunkenness and seeing how viable having sense slapped into you was, which was repeated in slow-motion for them to watch. Even Adam thought it was hilarious, though he was drunk at the time.
 Hit Stop / int_27b0262b
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1.0
 Hit Stop / int_27b0262b
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1.0
 MythBusters
hasFeature
Hit Stop / int_27b0262b
 Hit Stop / int_289f3039
type
Hit Stop
 Hit Stop / int_289f3039
comment
Super Smash Bros. Ultimate adds this effect to any particularly powerful attack in 1v1 matches, such as the Falcon Punch.
 Hit Stop / int_289f3039
featureApplicability
1.0
 Hit Stop / int_289f3039
featureConfidence
1.0
 Super Smash Bros. Ultimate (Video Game)
hasFeature
Hit Stop / int_289f3039
 Hit Stop / int_33acebd8
type
Hit Stop
 Hit Stop / int_33acebd8
comment
The Guilty Gear series is the Trope Namer. The Xrd installments introduced a feature known as Danger Time, randomly activated by any clash between attacks, wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience immense slowdown — all while attack damage is boosted by 20%.
 Hit Stop / int_33acebd8
featureApplicability
1.0
 Hit Stop / int_33acebd8
featureConfidence
1.0
 Guilty Gear (Video Game)
hasFeature
Hit Stop / int_33acebd8
 Hit Stop / int_34768535
type
Hit Stop
 Hit Stop / int_34768535
comment
MadWorld uses this when you're finishing off victims of your brutality with special moves. Special shoutout goes to the Final Boss the Black Baron where the camera focuses on their teeth being punched out of their face.
 Hit Stop / int_34768535
featureApplicability
1.0
 Hit Stop / int_34768535
featureConfidence
1.0
 MadWorld (Video Game)
hasFeature
Hit Stop / int_34768535
 Hit Stop / int_395bcc38
type
Hit Stop
 Hit Stop / int_395bcc38
comment
In Under Defeat, the game momentarily freezes when the player is killed.
 Hit Stop / int_395bcc38
featureApplicability
1.0
 Hit Stop / int_395bcc38
featureConfidence
1.0
 Under Defeat (Video Game)
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Hit Stop / int_395bcc38
 Hit Stop / int_3aeb1c75
type
Hit Stop
 Hit Stop / int_3aeb1c75
comment
Dragon Ball:
Dragon Ball Z uses this effect often when someone gets hit with a penetrating attack, such as when Goku and Raditz are run through on Piccolo's Special Beam Cannon, when Vegeta gets shot through the heart by Frieza, and when Cell blasts a hole through Trunks.
In Dragon Ball Super, Jiren gets this treatment from Goku after he tries to kill his friends. It's named the "Silver Dragon Flash" in Dragon Ball Heroes.
 Hit Stop / int_3aeb1c75
featureApplicability
1.0
 Hit Stop / int_3aeb1c75
featureConfidence
1.0
 Dragon Ball (Franchise)
hasFeature
Hit Stop / int_3aeb1c75
 Hit Stop / int_43a9c333
type
Hit Stop
 Hit Stop / int_43a9c333
comment
In the final episode of Cowboy Bebop when Julia is shot.
 Hit Stop / int_43a9c333
featureApplicability
1.0
 Hit Stop / int_43a9c333
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1.0
 Cowboy Bebop
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Hit Stop / int_43a9c333
 Hit Stop / int_4707b4d0
type
Hit Stop
 Hit Stop / int_4707b4d0
comment
Hobbs & Shaw has several at the hands of Brixton Cole mostly to show off his Super-Strength.
 Hit Stop / int_4707b4d0
featureApplicability
1.0
 Hit Stop / int_4707b4d0
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1.0
 Hobbs & Shaw
hasFeature
Hit Stop / int_4707b4d0
 Hit Stop / int_476bc61d
type
Hit Stop
 Hit Stop / int_476bc61d
comment
Kid Icarus: Uprising uses this trope on the finishing blow of every boss. Mid-chapter bosses get only brief pauses, while chapter-end bosses (including chapter-end bosses that get reappearances) get dramatic camera angles, an extended slow-down, a Bond One-Liner from Pit, and a reaction from either Palutena or the boss itself.
 Hit Stop / int_476bc61d
featureApplicability
1.0
 Hit Stop / int_476bc61d
featureConfidence
1.0
 Kid Icarus: Uprising (Video Game)
hasFeature
Hit Stop / int_476bc61d
 Hit Stop / int_4be1bdd0
type
Hit Stop
 Hit Stop / int_4be1bdd0
comment
Used in Golden Sun whenever a Critical Hit strikes.
 Hit Stop / int_4be1bdd0
featureApplicability
1.0
 Hit Stop / int_4be1bdd0
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1.0
 Golden Sun (Video Game)
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Hit Stop / int_4be1bdd0
 Hit Stop / int_4f9064f5
type
Hit Stop
 Hit Stop / int_4f9064f5
comment
Used a lot for the comic effect in Kung Fu Panda, especially during Tai Lung's escape, and later when Po lands on Tai Lung butt-first as they fight their way down the long, long, long, long stairway from the Jade Palace.
 Hit Stop / int_4f9064f5
featureApplicability
1.0
 Hit Stop / int_4f9064f5
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1.0
 Kung Fu Panda
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Hit Stop / int_4f9064f5
 Hit Stop / int_503cf9e4
type
Hit Stop
 Hit Stop / int_503cf9e4
comment
The Rhythm Heaven minigame "Sneaky Spirits", featured in the original GBA game and the 3DS Megamix, briefly slows down the gameplay and the music when you successfully shoot a ghost.
 Hit Stop / int_503cf9e4
featureApplicability
1.0
 Hit Stop / int_503cf9e4
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1.0
 Rhythm Heaven (Video Game)
hasFeature
Hit Stop / int_503cf9e4
 Hit Stop / int_506e266b
type
Hit Stop
 Hit Stop / int_506e266b
comment
A part of the character select in Injustice 2; the characters exchange blows, with P1's blow to P2 resulting in a hit stop. Unless P1 is The Flash; while it's still nominally slowed down to ultra-slow motion, the Flash just moves so fast he looks like he's moving at normal speed during the hit stop.
 Hit Stop / int_506e266b
featureApplicability
1.0
 Hit Stop / int_506e266b
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1.0
 Injustice 2 (Video Game)
hasFeature
Hit Stop / int_506e266b
 Hit Stop / int_554058cf
type
Hit Stop
 Hit Stop / int_554058cf
comment
By using the slow-motion feature during replays in Mario Kart 8, you can create the effect of making an impact from items look devastating.
 Hit Stop / int_554058cf
featureApplicability
1.0
 Hit Stop / int_554058cf
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1.0
 Mario Kart 8 (Video Game)
hasFeature
Hit Stop / int_554058cf
 Hit Stop / int_5908ee91
type
Hit Stop
 Hit Stop / int_5908ee91
comment
Time slows during some third-person finishing blows in The Elder Scrolls V: Skyrim.
 Hit Stop / int_5908ee91
featureApplicability
1.0
 Hit Stop / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Hit Stop / int_5908ee91
 Hit Stop / int_59a835fb
type
Hit Stop
 Hit Stop / int_59a835fb
comment
Happens in Sonic Adventure 2 when Sonic defeats the Egg Golem, but only when seen from the Dark Story perspective.
 Hit Stop / int_59a835fb
featureApplicability
1.0
 Hit Stop / int_59a835fb
featureConfidence
1.0
 Sonic Adventure 2 (Video Game)
hasFeature
Hit Stop / int_59a835fb
 Hit Stop / int_5b6175ca
type
Hit Stop
 Hit Stop / int_5b6175ca
comment
In Fortnite's Battle Royale mode, when a kill causes the match to end (due to there being only one player or team remaining), the game will momentarily slow down to acknowledge it.
 Hit Stop / int_5b6175ca
featureApplicability
1.0
 Hit Stop / int_5b6175ca
featureConfidence
1.0
 Fortnite (Video Game)
hasFeature
Hit Stop / int_5b6175ca
 Hit Stop / int_62bf541
type
Hit Stop
 Hit Stop / int_62bf541
comment
As far back as Super Mario Bros. — taking a hit and losing your power-up freezes the game briefly while Mario reverts to his original, tiny form.
 Hit Stop / int_62bf541
featureApplicability
1.0
 Hit Stop / int_62bf541
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Hit Stop / int_62bf541
 Hit Stop / int_6300d32a
type
Hit Stop
 Hit Stop / int_6300d32a
comment
300 made extensive use of it during fight scenes.
 Hit Stop / int_6300d32a
featureApplicability
1.0
 Hit Stop / int_6300d32a
featureConfidence
1.0
 300
hasFeature
Hit Stop / int_6300d32a
 Hit Stop / int_631805af
type
Hit Stop
 Hit Stop / int_631805af
comment
During the final fight of Metal Gear Solid 4: Guns of the Patriots, some of Snake and Ocelot's blows are slowed down in this way, showing the sheer force behind them and showing them both pushing through anyways. Even a Cross Counter gets this treatment.
 Hit Stop / int_631805af
featureApplicability
1.0
 Hit Stop / int_631805af
featureConfidence
1.0
 Metal Gear Solid 4: Guns of the Patriots (Video Game)
hasFeature
Hit Stop / int_631805af
 Hit Stop / int_6ab7b40a
type
Hit Stop
 Hit Stop / int_6ab7b40a
comment
The final hit of a round in Tekken 7 will slow down the action and zoom in the camera. If two players are closing in at the same moment and at least one of their attacks could potentially end the round, it becomes an Impending Clash Shot instead.
 Hit Stop / int_6ab7b40a
featureApplicability
1.0
 Hit Stop / int_6ab7b40a
featureConfidence
1.0
 Tekken 7 (Video Game)
hasFeature
Hit Stop / int_6ab7b40a
 Hit Stop / int_6c6852c4
type
Hit Stop
 Hit Stop / int_6c6852c4
comment
A particularly glorious one occurs in Yakuza 0, where Kiryu unloads a rather crunchy Megaton Punch on Lieutenant Kuze after finding Tachibana tortured to death.
 Hit Stop / int_6c6852c4
featureApplicability
1.0
 Hit Stop / int_6c6852c4
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1.0
 Yakuza 0 (Video Game)
hasFeature
Hit Stop / int_6c6852c4
 Hit Stop / int_6d10ab0b
type
Hit Stop
 Hit Stop / int_6d10ab0b
comment
Mortal Kombat 9: The X-Ray attacks cause this effect on the hit that actually does internal damage. Mortal Kombat X also has X-Ray attacks but the slowdown effect is not as prominent here.
 Hit Stop / int_6d10ab0b
featureApplicability
1.0
 Hit Stop / int_6d10ab0b
featureConfidence
1.0
 Mortal Kombat 9 (Video Game)
hasFeature
Hit Stop / int_6d10ab0b
 Hit Stop / int_6d567bd6
type
Hit Stop
 Hit Stop / int_6d567bd6
comment
Critical Counters in The King of Fighters XII have a lot of this.
 Hit Stop / int_6d567bd6
featureApplicability
1.0
 Hit Stop / int_6d567bd6
featureConfidence
1.0
 The King of Fighters XII (Video Game)
hasFeature
Hit Stop / int_6d567bd6
 Hit Stop / int_6f96cb3d
type
Hit Stop
 Hit Stop / int_6f96cb3d
comment
Sucker Punch uses this extensively during the single-take fight scene on the train in the third fantasy sequence.
 Hit Stop / int_6f96cb3d
featureApplicability
1.0
 Hit Stop / int_6f96cb3d
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1.0
 Sucker Punch
hasFeature
Hit Stop / int_6f96cb3d
 Hit Stop / int_727259ac
type
Hit Stop
 Hit Stop / int_727259ac
comment
On The Ren & Stimpy Show in the episode "Man's Best Friend," we see this trope in effect as Ren hits his owner George Liquor in the face with a oar.
 Hit Stop / int_727259ac
featureApplicability
1.0
 Hit Stop / int_727259ac
featureConfidence
1.0
 The Ren & Stimpy Show
hasFeature
Hit Stop / int_727259ac
 Hit Stop / int_791e7b7f
type
Hit Stop
 Hit Stop / int_791e7b7f
comment
Zootopia: During Judy's training at the Police Academy, the scene where she dropkicks a rhino's fist into his own face is shown in slow-motion, with drool and teeth protector comically flying.
 Hit Stop / int_791e7b7f
featureApplicability
1.0
 Hit Stop / int_791e7b7f
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1.0
 Zootopia
hasFeature
Hit Stop / int_791e7b7f
 Hit Stop / int_7a63f7
type
Hit Stop
 Hit Stop / int_7a63f7
comment
In Raging Bull, Jake LaMotta slo-mo punches an opponent for a KO.
 Hit Stop / int_7a63f7
featureApplicability
1.0
 Hit Stop / int_7a63f7
featureConfidence
1.0
 Raging Bull
hasFeature
Hit Stop / int_7a63f7
 Hit Stop / int_7ac63d22
type
Hit Stop
 Hit Stop / int_7ac63d22
comment
In Dusk Diver 2, doing a Break Strike will cause the speed to slow down for a few seconds to give the move more impact. Simply beating the last enemy in the area will also do this.
 Hit Stop / int_7ac63d22
featureApplicability
1.0
 Hit Stop / int_7ac63d22
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1.0
 Dusk Diver (Video Game)
hasFeature
Hit Stop / int_7ac63d22
 Hit Stop / int_7e793c21
type
Hit Stop
 Hit Stop / int_7e793c21
comment
Watchmen had a ton of this, starting with Nite Owl I in the Minutemen sequences of the opening credits.
 Hit Stop / int_7e793c21
featureApplicability
1.0
 Hit Stop / int_7e793c21
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1.0
 Watchmen
hasFeature
Hit Stop / int_7e793c21
 Hit Stop / int_7f34e3b4
type
Hit Stop
 Hit Stop / int_7f34e3b4
comment
Pizza Tower: When dashing at high enough speeds, ramming through an enemy will freeze time for a frame or two as they're defeated. Mostly noticeable when many enemies are strung together. A more prominent example with a dramatic zoom occurs whenever a boss's health bar is depleted and they transition to the next phase.
 Hit Stop / int_7f34e3b4
featureApplicability
1.0
 Hit Stop / int_7f34e3b4
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1.0
 Pizza Tower (Video Game)
hasFeature
Hit Stop / int_7f34e3b4
 Hit Stop / int_85a5a3b9
type
Hit Stop
 Hit Stop / int_85a5a3b9
comment
Transformers: Prime absolutely loved this. Loved it. In one instance, Arcee managed to land a normal-speed hit on Starscream during a hit-induced slow-motion shot.
 Hit Stop / int_85a5a3b9
featureApplicability
1.0
 Hit Stop / int_85a5a3b9
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1.0
 Transformers: Prime
hasFeature
Hit Stop / int_85a5a3b9
 Hit Stop / int_985ad25d
type
Hit Stop
 Hit Stop / int_985ad25d
comment
In Dragon Ball Super, Jiren gets this treatment from Goku after he tries to kill his friends. It's named the "Silver Dragon Flash" in Dragon Ball Heroes.
 Hit Stop / int_985ad25d
featureApplicability
1.0
 Hit Stop / int_985ad25d
featureConfidence
1.0
 Dragon Ball Super
hasFeature
Hit Stop / int_985ad25d
 Hit Stop / int_994a18ad
type
Hit Stop
 Hit Stop / int_994a18ad
comment
Snatch. uses two during the film's final boxing match: the first, an uppercut that sends Mickey flying; and the second, when Mickey recovers from said uppercut, and lays out his opponent with one punch.
 Hit Stop / int_994a18ad
featureApplicability
1.0
 Hit Stop / int_994a18ad
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1.0
 Snatch.
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Hit Stop / int_994a18ad
 Hit Stop / int_9ce851a3
type
Hit Stop
 Hit Stop / int_9ce851a3
comment
Parodied in one episode of Malcolm in the Middle where a bully attempts to punch Malcolm in the face while everyone else in the schoolyard watches. The action goes into slow motion and Malcolm ducks to the side to avoid being hit. The bully's momentum keeps going and, while still in slow motion, makes an Oh, Crap! expression as he sees his fist is now going towards Stevie, who is in a wheelchair, and is unable to stop himself. The impact of the punch is just a light tap on the cheek, but once the speed returns to normal, Stevie suddenly falls over in his wheelchair.
 Hit Stop / int_9ce851a3
featureApplicability
1.0
 Hit Stop / int_9ce851a3
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1.0
 Malcolm in the Middle
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Hit Stop / int_9ce851a3
 Hit Stop / int_a0112f3d
type
Hit Stop
 Hit Stop / int_a0112f3d
comment
Kazuya from Tekken, in his Guest Fighter appearance in Super Smash Bros. Ultimate, was given no hitstop on his attacks to preserve the "feel" of his home game.
 Hit Stop / int_a0112f3d
featureApplicability
1.0
 Hit Stop / int_a0112f3d
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1.0
 Tekken (Franchise)
hasFeature
Hit Stop / int_a0112f3d
 Hit Stop / int_a183d57f
type
Hit Stop
 Hit Stop / int_a183d57f
comment
Used in the Futurama episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout-out to Raging Bull.
 Hit Stop / int_a183d57f
featureApplicability
1.0
 Hit Stop / int_a183d57f
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1.0
 Futurama
hasFeature
Hit Stop / int_a183d57f
 Hit Stop / int_a5854e7a
type
Hit Stop
 Hit Stop / int_a5854e7a
comment
Lethal League even displays a hitstop meter. The hitstop time increases the faster the ball is going.
 Hit Stop / int_a5854e7a
featureApplicability
1.0
 Hit Stop / int_a5854e7a
featureConfidence
1.0
 Lethal League (Video Game)
hasFeature
Hit Stop / int_a5854e7a
 Hit Stop / int_ad04e73b
type
Hit Stop
 Hit Stop / int_ad04e73b
comment
Jackass 3D had a few skits involving this, usually featuring a cast member being hit with a heavy object in high speed slow-mo. The funniest example is definitely a dildo being shot out of a cannon, flying past some model scenes, and shattering a glass of milk, before slamming into Rick Kosick's face.
 Hit Stop / int_ad04e73b
featureApplicability
1.0
 Hit Stop / int_ad04e73b
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1.0
 Jackass
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Hit Stop / int_ad04e73b
 Hit Stop / int_af42a07f
type
Hit Stop
 Hit Stop / int_af42a07f
comment
Serenity: When River Tam kicks some Reaver ass, she punches one in the face in slo mo.
 Hit Stop / int_af42a07f
featureApplicability
1.0
 Hit Stop / int_af42a07f
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1.0
 Serenity
hasFeature
Hit Stop / int_af42a07f
 Hit Stop / int_af878412
type
Hit Stop
 Hit Stop / int_af878412
comment
Ant-Man and the Wasp: Quantumania: When Cassie gets bigger to fight M.O.D.O.K., the shot of her giant fist crashing into Darren's large face is shown in extreme slo-mo.
 Hit Stop / int_af878412
featureApplicability
1.0
 Hit Stop / int_af878412
featureConfidence
1.0
 Ant-Man and the Wasp: Quantumania
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Hit Stop / int_af878412
 Hit Stop / int_afb338e7
type
Hit Stop
 Hit Stop / int_afb338e7
comment
In The Campaign, Cam Brady slo-mo punches a baby. He was aiming for his political rival as they were fighting over the baby to kiss him, but his opponent ducked.
 Hit Stop / int_afb338e7
featureApplicability
1.0
 Hit Stop / int_afb338e7
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1.0
 The Campaign
hasFeature
Hit Stop / int_afb338e7
 Hit Stop / int_b0028436
type
Hit Stop
 Hit Stop / int_b0028436
comment
JoJo's Bizarre Adventure:
Giorno Giovanna's Gold Experience is absolutely brutal. It may look like a simple punch at first, but with the Stand's ability to manipulate life energy, it becomes even worse. When a person is infused with life energy per punch, it causes their five senses to go into overdrive, essentially hyper-enhancing their perception of time to the point that the pain of getting your nose broken or your jaw dislocated remains for minutes, even a few hours according to you. And when that first punch is the herald to Rapid-Fire Fisticuffs, as both Cioccolatta and Diavolo can attest, your rough ride is about to get unbearable.
Dio's punch on Jonathan during their boxing match in Part 1. He tries again when they grow up, but it's no longer effective. Note, both incidents were before Dio became a Vampire and when his strength was not yet superhuman, but still correct for the average adult man in great health.
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Snow Steam Iron has a variant with a baton and plenty of Teeth Flying.
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Hit Stop
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Seen in Loki, where one of the TVA's hunters smacks Loki in the face with her baton after the latter resists arrest. The punch causes Loki's movements to slow down to 1/16th of normal, while his perception of time and pain remains steady.
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Romeo Must Die, complete with x-ray flashes of the underlying damage.
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Used all the time in Spartacus: Blood and Sand, as the show had a similar overall style to Zack Snyder's 300.
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Dungeons & Dragons: Honor Among Thieves: We watch in all its glorious slo-motion... Forge getting hit in the face by a potato. Mind you, Holga threw it hard enough for the potato to shatter on impact.
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The Matrix Revolutions, when Neo punches Agent Smith in the face in slow motion during their Battle in the Rain.
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Afterimage:
There's a slow-motion effect every time the playable character is damaged.
The blade weapon Deathmatch is mechanically built around parrying attacks. Its Flavor Text and lore aren't the only ones supplementing this, the weapon also changes Renee's basic attack into the "Clashing Blades" weapon skill - a slash that produces a dramatic slow-motion effect whenever it successfully connects with an enemy's attack. As of the Trio in the Sea update, playable Karsa has "Mighty Blow" as the name of his own equivalent of the "Clashing Blades" skill.
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Also used in King Arthur: Legend of the Sword, once Arthur gets his hands on Excalibur.
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Used in Usavich when the giant robot smacks Kirenenko and he collides with Putin and their robot.
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In Undefeatable, early on in their final confrontation, Stingray gives Nick two of these, and Nick gives one back.
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Death Stranding will briefly slow down time whenever you land the incapacitating blow on a human enemy or boss. The one-on-one fight against Higgs uses this to even greater effect in the final phase, zooming in on his face whenever Sam lands a particularly strong haymaker.
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In the final chapter of Poison Berry in My Brain, this is used when Saotome smashes the fish sculpture he made.
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South Park: During Wendy's beating of Cartman in "Breast Cancer Show Ever," there is a seconds-long pause when she delivers the final blow, cutting from the punch to the crowd's reactions.
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Used in the Mega Man X and Zero series whenever Zero cuts something with his Z-Saber.
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One of the most famous examples in web animation occurs at the end of the third episode of the Xiao Xiao series.
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Hit Stop
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ALLTYNEX Second has this as a toggleable feature. When enabled, the game pauses for a few frames when you kill an enemy with the blade.
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Hit Stop
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Slap City makes it a plot point in the game's story mode. The diorama at the center of the arena is actually the city's founders, who hit each other so hard they're still in hitstop.
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Hit Stop
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Jak X: Combat Racing would do this when the player pulled off certain kill moves, along with a close up zoom of the wrecked car and one of several randomized messages appearing on the screen. The player's car also got this treatment when they were killed. Both of these could be toggled off in the menu, even in mid-race.
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Metroid: Samus Returns uses an effect like this to indicate when you have successfully used the Melee Counter against an enemy.
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The staggering blow to an enemy in Final Fantasy XIII will typically do this.
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Dragon Ball Z uses this effect often when someone gets hit with a penetrating attack, such as when Goku and Raditz are run through on Piccolo's Special Beam Cannon, when Vegeta gets shot through the heart by Frieza, and when Cell blasts a hole through Trunks.
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This trope is used twice in Gaming All-Stars Remastered. The first instance occurs when Banjo lands a hit on Nightmare; the viewer witnesses time slowing down and both of their voices deepening for emphasis. This happens again later when Giga Mac wallops Mewtwo, just before the impact of the punch sends it flying.
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Hit Stop
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ULTRAKILL is a rare FPS example that uses hit stops. These are most notable when performing actions that grant green style bonuses (such as parrying), but multiple tiny hit stops happen when hitting multiple enemies with a piercing shot.
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Justice League has Flash dodging a punch from an angry resurrected Superman that lands on the monument to the Battle of Metropolis, which gets appropriately shattered. Averted when Superman dodges a punch to the face from Steppenwolf thanks to his Super-Reflexes (still in slow motion) in the final fight.
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In Dragon Ball Xenoverse, Goku's Super God Fist has this effect on anyone he hits with it, slowing down and zooming in to show the impact of the punch.
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Rammstein's music video for Deutchland includes a couple of guys engaging in an underground fight ring. There's a hit stop each time one of them lands a punch.
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Super Smash Bros.:
It notably applies hitstop to the person(s) taking damagenote or the person(s) blocking the attack and the person dealing the damage, but everything else continues moving. This includes the background, nearby items and hazards, particle effects (including particle effects of the attacker's attack), and nearby players who didn't take any damage.
Super Smash Bros. Ultimate adds this effect to any particularly powerful attack in 1v1 matches, such as the Falcon Punch.
Kazuya from Tekken, in his Guest Fighter appearance in Super Smash Bros. Ultimate, was given no hitstop on his attacks to preserve the "feel" of his home game.
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The following is a list of statements referring to the current page from other pages.

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 hitstop
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