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Hold the Line

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Love isn't always on time!
Hold the Line is a type of Timed Mission, where instead of trying to complete an objective before time runs out, you have to prevent the enemy from completing their objective until time runs out. Usually their objective is "seize control of the area", so you are defending your base (or a certain character) until reinforcements arrive, the foe gives up, or vital repairs are carried out. Your Defense Need Not Protect You Forever. Sometimes the enemy is an overwhelming force, so actually defeating them, or even surviving much beyond the time limit, would be impossible. Fortunately for you, victory will usually occur instantly and automatically as soon as the time runs out, even if you were moments away from defeat.
This is commonly used in Real-Time Strategy games, where success requires a balance between creating defensive structures and units to protect one's objective, and scouting out and eliminating enemy bases to reduce their number. It also crops up in First-Person Shooter games, where you often get to use mounted turrets sporting limitless ammo but poor heat management.
Sometimes it might be linked to an Escort Mission, where the player has to escort someone to a location, and then protect them while they, for example, hack into the enemy's computer system. The midway between the Hold The Line and Escort Mission is Protection Mission.
This mode of gameplay is popular for multiplayer games, usually with the teams switching after the attackers win or the timer runs out. In many cases, there are several lines, and the criteria for winning (if neither team manages to break through them all) are which team got further or which team got to the same line first. Strategy games of all kinds love this trope — there are very few that do not have an example of a Hold The Line mission.
Fictionally, it is often a form of You Shall Not Pass! or Last Stand, but the goals differ. In the first, the objective is to save your friends. In the second, the goal is to defeat as many of the enemy as possible before being killed. In this trope, the objective is to stall for time.
Tower Defense has this trope as its central gameplay element. It sometimes leads to a Victory by Endurance. Compare The Siege and Multi-Mook Melee. It is similar to and yet quite different from Holding the Floor; talking for a long period of time without pause. Not to be confused with waiting for someone else on the phone.
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DBTropes
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In Predator Billy Sole decides he’s tired of being hunted and makes a stand, machete in hand, giving his comrades times to escape to the chopper.
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Velvet Assassin: The last mission of Velvet Assassin is this where, after killing all the Mooks that are torching, shooting, or watching the town's church burn, three waves of Mooks with machine guns and flamethrowers come and try to finish the job. Sadly they're not needed to finish the job.
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Gunstar Heroes has a variation of this where you must fight a ship called "Timeron". The timer counts up instead of down and you are encouraged to try and dodge its bullets for as long as possible. Timeron can be easily destroyed but the longer you wait before doing so, the more points you get.
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At least three such fights have been described in Worm:
In Arc 8 (Extermination), after Clockblocker freezes Leviathan, Armsmaster explains that Plan A (winning the fight on their own) is no longer feasible, and all they can do now is hang back and try to minimize the damage until Scion arrives.
In Plague 12.7, Skitter's plan to tie up Mannequin with spider silk relies on doing this.
In Crushed 24.5, Exalt orders the surviving capes to make a stand at the temple to gain enough time to evacuate the wounded.
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Sly Cooper: Each game has Hold The Line missions. The first game has Sly defending Murray from enemies as he runs to gather the key. In the second game, Sly and Murray protect Bentley as he hacks various terminals. During the third game, The Panda King takes on opponents as Murray brings the van back to the safe house.
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Every single Five Nights at Freddy's has the protagonist have to survive against increasingly aggressive homicidal robots out to get them from 12 AM to 6 AM for at least five days. They are never able to fight back, and are only given a few varying measures to temporarily keep them at bay like doors that can be closed for short periods, a flashlight that can be shone to confuse them, or a mask to fool them.
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Several times in Star Ocean: The Second Story you will come across bosses that are immune to everything you throw at them, have defense so high that your attacks do almost no damage, and said bosses' attacks are nearly One-Hit Kill . You may think of it as a Hopeless Boss Fight, but then you're staring at the Game Over screen. Turns out, you have to last X amount of time (usually 60 seconds) and the battle ends, and the story progresses.
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The final "boss battle" Bioshock Infinite requires you to defend the power core on Comstock's flagship while using the Booker-controlled Songbird to destroy the entire Vox Populi armada.
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The final mission of the original Homeworld has you defend the Mothership against multiple waves of Imperial ships until the Taiidan rebels don't arrive to reinforce you and start an attack on the Imperial mothership.
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At the climax of Tears of the Sun, a Navy SEAL team make a last stand against a far larger enemy force in a desperate attempt to buy time for a group of refugees to reach safety, the team leader Lt. A.K. Waters even invoking the trope by name.
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Samurai Jack's Series Finale has Jack's closest allies help him get at Aku. One of the Spartan 300 yells the trope by name, trying to hold back the Aku-infested minions.
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Men of War: Most of its missions have at least one objective that involves holding the line.
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Hellsinker has several bosses that must be defeated by time-out:
In Segment 5, if you unlock Perpetual Calendar's true form, it will only be destroyed once time runs out. You can, however, "kill" it repeatedly for Terra boosts, unless you've already run out of Terra.
Rex Cavalier in Segment 7 plays this trope straight at first, and then inverts it when the first timer runs out.
Lost Property 771, the True Final Boss, can only be defeated via time-out.
The Unnamed 771, the boss of the "The Way of All Flesh" extra stage, also cannot be defeated prematurely, as the entire stage is set to the music.
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The Egg Cauldron in Sonic Unleashed's Tornado Defense Act 1 will fall out of the sky once the onscreen timer reaches 0, though it does have an HP gauge and can thus be defeated the normal way. The Egg Cauldron in Tornado Defense Act 2 is a Timed Mission, however, and will One-Hit Kill Sonic and Tails if the timer reaches 0.
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AI War: Fleet Command: Going for the Spire Transceiver victory condition in this game and the sequel. Once you begin, a transmission to let the scattered Spire fleets regroup into a coherent fighting force in your area of the galaxy is initiated... one the AI is perfectly aware of. And it reacts appropriately by sending an utterly cataclysmic fleet pouring out of every nearby Warp Gate in order to crush you as fast as possible before they can arrive. Thus, before you begin, you must fortify every route, and the whole path to your homeworld, so that you can hold these tens and hundreds of thousands of ships at bay (with some giant Extragalactic War ships thrown in for flavor). This is naturally not easy; even at low Response Intensity the attack is bigger than anything you usually face in normal gameplay, and at high Intensity you can easily get 50+ thousand Strength pouring out into individual planets, with more trailing behind. You will lose multiple planets to this onslaught, and will very likely need to fend them off at the gates of your Homeworld. But if you hold out, the Imperial Spire will arrive with an even bigger fleet full of some of the strongest vessels in the game, and start stomping on everything the AI has at last.
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Some of the scenarios in Wolf (DOS) require you to keep your mate or cubs alive for a certain number of days.
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ZeroRanger: The last segment of the True Final Boss is one of these, where its weak point remains out of the player's reach for a solid minute.
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Monster Hunter:
The series goes in this direction when you fight certain gigantic monsters, namely the huge crab Shen Gaoren in Monster Hunter 2 (dos) and the even bigger dragon Lao-Shan Lung in the original Monster Hunter (and by extension the Ashen subspecies of the latter monster). Instead of hunting them like you do with other monsters, the creature shows up at one end of a linear area, and past multiple obstacles is a fort on the other end of the map. You have to prevent it from destroying the fort, by either killing it before the timer runs out, or repelling it by dealing enough damage that when the timer hits 0, it flees. If you run out of time before damaging the monster enough, get knocked out three times, or let the fort get destroyed, you lose.
Monster Hunter 3 (Tri): The Jhen Mohran fight is a two-parter. The first involves chasing and causing whatever damage you can to it on your Dragonship, and the second is this trope. Again, if you clock out before hitting the "repel" damage threshold, you expire your faint tally, or the Dragonship is destroyed, you fail. It's possible, however unlikely, that the Dragonship will be wrecked on the first phase; hope your team isn't that sloppy. The fight against the Hallowed subspecies in 3 Ultimate and against Dah'ren Mohran in Monster Hunter 4 both operate this same way.
Monster Hunter: Rise has Rampage Quests, in which you are tasked with protecting the gate to Kamura Village from an entire horde of monsters using a variety of weapon installations such as ballistae and cannons, with backup from the people of the village. As long as the gate doesn't fall, the monsters will turn tail when the wave's timer runs out, if you don't wipe them out first.
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Destiny has several of these as part of the story missions and strikes usually culminating in a named elite enemy.
Some of the public events are like this such as defending a crashed Warsat or preventing Vex from sacrificing themselves to a conflux (the difference being the objective of the first is to hold out and not die while the second is to kill the enemies before they reach their target)
The Vault Of Glass raid has the initial defence of 3 control points from waves of enemies just to open the front door then several confluxes to defend further into the vault.
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Team Fortress Classic has a mode where one team try to defend all their control points in the map while the other team try to capture all of them, with a flag being required to capture it. Most maps gave you the chance to recapture the control points after losing the first time.
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In The Empire Strikes Back, this is the whole point of the Battle Of Hoth from the Rebel's perspective: they know it is a battle they have no hope of winning, and are just trying to keep the Empire busy long enough to get as many transports away as possible.
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Brave Fencer Musashi has the Chapel Battle, where Gingerelle surrounds you with invincible Vambees that kill you instantly if they grab you. All you can do is hold them off until morning (They're vulnerable to sunlight), which is about 6 minutes in-game time.
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LEGO Legends of Chima Online: Reactivating portals requires defending them from waves of enemies until they finish powering up, indicated by a blue ring that lights up to serve as a progress bar.
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Unreal II: The Awakening has several missions where the objective is to hold off enemy incursions with the help of forcefields, turrets, and in some cases, AI fighters:
In "Swamp", your objective is to help a team of marines fend off the Skaarj and their Izarian slaves until the TCA Atlantis comes to your aid.
In "Kalydon", your ship is undergoing repairs, and Liandri has targeted it. You need to hold off five waves of Liandri assassins. The player is provided turrets and forcefields for the first time in the game.
The second level on Sulferon involves you and four marines protecting a technician from Izanagi Ghost Warriors.
The last level set on Janus requires you and four Marines to protect a (very annoying) scientist from (again) Liandri assassins. This instance is a combination of Kalydon and Sulferon in that you have both Marines and deployable equipment.
In the "Avalon" level set once you collect all the Artifact pieces, you're required to protect a TCA engineer from Skaarj assassins while he restores the power station, the consequence for letting him die being a Non-Standard Game Over. You're given a Widowmaker Sniper Rifle to help him from a distance. Later in the level, you and a squad of marines defend your position from waves of attacking Skaarj.
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Kingdom Hearts II: The fight against Shan Yu requires that he be beaten before front door to the Land of Dragons' palace is destroyed.
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The boss in Carnival Night Act 1 in Sonic 3 & Knuckles can destroy itself after a set amount of time (again, with no countdown timer). A floating bladed spinning top floats around the battlefield. The boss will open up if hit by the top and then take damage once hit by it again. However, unlike most other cases of holding the line, Sonic can speed up the battle by opening it up himself, though he will still need to make it attack itself.
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Fire Emblem:
Fire Emblem: Thracia 776 introduces the Defend objective, and uses it in Chapters 14 and 20.
The Blazing Blade:
The fourth mission has you protecting an injured woman from bandits in a crumbling building.
In "Talons Alight", Eubans's mercenaries are attacking Castle Laus after you took it and you have to defend the throne for 7 turns.
In "Pirate Ship", the Black Fang is attacking your boat and you have to survive until the captain shows up and mops the floor with the enemy. It's possible to end the mission early by killing the boss.
In "Kinship's Bond", you have to prevent Eubans's mercenaries from killing Nils for 11 turns, or until you kill the enemy commander.
In "Unfulfilled Heart", you need to survive the onslaught from Vaida's squad for 11 turns.
In "Battle Before Dawn", you need to prevent the Black Fang from killing Prince Zephiel for 15 turns.
In "Sands of Time", you have to protect the throne of Castle Ostia from the morphs until reinforcements arrive. 11 turns.
Fire Emblem: The Sacred Stones:
The goal of Chapter 13 of Eirika's route is to survive long enough for Rausten's reinforcements to arrive. Alternatively, you can kill the enemy commander to end the mission prematurely (the game rewards you for doing so with an item, but if you're too quick defeating him you can miss out on a recruitable character).
Chapter 19 consists of defending a castle during Fog of War, much like a similar mission in the seventh game. You can end the mission early by killing the boss, but then you might not have enough time to loot all the treasure from the chests scattered around the map.
Fire Emblem: Radiant Dawn has a literal hold the line chapter, in which there is a thin blue line that your Lord cannot cross (your Lord receives a long-range magic spell to make up for this) and no enemies can be allowed to cross - this becomes rather annoying when enemies that can fly appear - since you never have enough people to cover every block of the line, you often fail the chapter when one of the hawks decides to attack one of the people holding the line, causing a Game Over instantly, when the hawk in question has 1HP left.
Fire Emblem Fates: Conquest has a hold the line chapter where the player must prevent Hoshidan forces from passing through a line of spaces that are highlighted green for 11 turns.
In Fire Emblem: Three Houses, Lorenz, Ashe/Catherine, and Anna/Jeritza's paralogues all require you to survive for several turns.
This type of mission is added in an update in Fire Emblem Heroes. To prevent the mission from ending early, one unit possesses a seal that nullifies damage inflicted on them, and reinforcements appear. The mode is seen proper in the release of Chapter 10, during the formal introduction of Tellian heroes.
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Breath of the Wild allows the player to come across the Akkala Citadel, where the last of Hyrule's knights and soldiers gathered for a last stand against the Guardians after the deaths of the King and the Champions. Sadly, they were quickly overrun and slaughtered. 100 years later, the area is overrun with Blight and has flying Guardians patrolling the base of the tower.
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The climax of Top Gun: Maverick has Maverick, after having succeeded in destroying a 5th generation fighter in a dogfight, being confronted by yet another one, only to be out of bullets, and is forced to dodge its attacks. When they are unable to outrun the fighter, Rooster attempts to use the Ejection Seat, only for that to not work... until Hangman arrives and shoots down the fighter, saving Maverick and Rooster.
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One boss in Metal Gear Solid 2: Sons of Liberty cannot be hit at all; all you can do is dodge attacks until you get an important codec call.
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Town and castle sieges in Mount & Blade, if defending. You and your company join the garrison (about 150-250 men) on the walls as the attacking army (usually at least seven hundred-strong with at least six lords leading it) spawn outside in several waves and attempt to kill everyone inside. With a combination of careful positioning and shooting the attackers while they're climbing the ladders, you can kill all six attack waves. If you do, you win, and then you have to deal with the problem of being in command of a severely depleted garrison that is now impossible to escape from.
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A good part of the WarioWare microgames involve preventing something from happening, as opposed to accomplishing a task yourself. For instance, one microgame simply requires you to prevent pinballs from falling into the drain.
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A portion of a level in Blood Stone has 007 waiting for Tanner to hack into the refinery database as armed guards swarm the room.
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Guild Wars loves this trope both in missions and challenges. Two that immediately spring to mind are the Factions mission "Arborstone" where the player must defend a character who is casting a spell to open a door, and the Prophecies mission "Sanctum Cay", where players must hold off waves of bad guys on a beach as a mage stands on a pier summoning a magical ship so that the party can escape.
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Missile Command: You can never actually destroy any of the unseen enemies launching the enemy missiles at you.
 Hold the Line / int_2c615218
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Justice League: In "Hereafter", Batman uses his martial-arts skill to hold his own against the much stronger and tougher Kalibak. When Kalibak sneeringly asks if he thinks he can beat him, Batman replies that he's just trying to stall him. Kalibak asks what he's stalling for... just as Superman lands right behind him.
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In Command & Conquer: Generals the Chinese had to defend a nuclear plant from the GLA until reinforcements, in the form of one bulldozer, can arrive.
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The entire ending of the Korean war film, 71: Into the Fire, where from the original team of 71 student soldiers, upon reaching the checkpoint at Nakdong River, what remains of the 71 must band together and hold back a North Korean platoon of several hundred soldiers.
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In Supergirl story The Supergirl from Krypton (2004), the Amazon army tries hold Darkseid's army back as long as possible.
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ANNO: Mutationem: In the final area, Ann must defend Sigrid from C's attack forces as she channels enough power into her ability to weaken C and expel his other self from his body with a physical form so that it can be destroyed.
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Mabinogi holds two Shadow Missions (Missions taking place in the dark and foreboding Shadow Realm, a copy of the real world) that invoke this trope. The first is a mission where the party must assist other NPCs in battling Shadow Monsters while a scout is rescued off camera. If any NPCs die, the mission fails (but players can heal them, and taking out the Archers that can deal permanent HP damage first increases your chances of success tenfold). The second is called Tailltean Defensive Battle, and requires a party of 3-6 players to split up and defend the city's three gates from wave after wave of monsters for about 16 real world minutes. If too many monsters spawn, or they break the gate controls at any one gate, mission failed.
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The Battle for Middle-earth:
The series is filled with missions of this type. Two classic examples are Helm's Deep and the Battle of Pelennor Fields. Somewhat subverted in that trying to hold your ground on the walls at Helm's Deep like they did in the movies is actually the worst possible strategy you can use. Sallie parties of cavalry can easily wipe out the enemy attack waves before they even make it to the walls and your relatively pathetic infantry.
The Battle for Middle-Earth 2 and its Expansion Pack, The Rise of the Witch-king, have missions like this also. The vanilla BFME 2 has missions of this type in Rivendell, Mithlond (the Grey Havens), and Erebor. In the Rivendell mission, you help Elrond repel a goblin attack force (since this is the first mission of the campaign, this is easier than it sounds). In Mithlond, you begin by pushing the Corsairs out of the area, only for the enemy reinforcements to arrive once you have done so, and they attack in three waves, each more powerful than the last. Finally, the Erebor mission involves Dain II Ironfoot leading the dwarves of Erebor and the men of Dale against three waves of troops: a horde of orcs, an army of Easterlings and Haradrim, and a final army of trolls.
ROTWK has only one mission of this type: at Carn Dum. The elves of Rivendell, Mithlond, and Lorien amass an army and launch an all-out attack on the Witch-king's capital. Rogash and Morgomir are coming with reinforcements, but you must survive long enough for them to bring help.
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Sieges work like this in Death Road to Canada. You're stuck in a building or complex and must fight off massive hordes of zombies until an arbitrary amount of time passes, after which you are permitted to flee.
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Borderlands 2:
One mission involves the player(s) holding off waves of bandits from destroying an electric generator while Tiny Tina hosts a "tea party" for Flesh-Stick.
The "Bright Lights, Flying City" mission in ends with the player(s) having to defend a beacon in order to establish a fast-travel link to Sanctuary. You're doing this while Handsome Jack does everything he can to stop you, throwing endless Hyperion robots your way. It's one of the hardest missions in the game whether you're playing solo or in a group; the enemies are as relentless as they are numerous.
One mission has you defending a Hyperion supply drop that landed in Slab bandit territory, with the help of some Slabs. In this case, there's a set number of enemies that Hyperion throws at you, but unlike in the above example (where you can repair the beacon if it's damaged and continue the mission), this mission is over if the supply drop takes just a few hits, and the last, most powerful enemies spawn just a few steps away from being able to hit it.
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The final boss of An Untitled Story, after defeating his fourth form, becomes invincible, and the only option is to avoid his attacks until the timer runs out.
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Half-Life 2:
The game does this from time to time, with the player needing to protect Alyx (who is thankfully rather durable) as she completed some task or other. In Half-Life 2: Episode One, the developer's commentary at one point says that they specifically didn't include this sort of situation, because it just looked "robotic" to have her either just sit there and take the abuse from the Combine or zombies, or stop what she was doing to fight back and then start all over again.
Any HL2 player's hatred for the pesky turret guns that fall over if you look at them wrong will be raised to the power of itself after the level in Nova Prospekt, where they are hacked to be on your side and need to be used to keep the baddies at bay. The hacking does not improve their stability.
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The Night Unfurls:
During the battle of Nellos Watch Tower, an Offscreen Moment of Awesome that happened between Chapter 3 and 4 of the original, twenty Red Shirts had to defend their outpost an orc war band led by the Black Dogs, with fifty in numbers. These Red Shirts successfully held them off until reinforcements arrive, said reinforcements include Kyril, Claudia, and company.
A villainous example occurs in Chapter 26, where the rebels under Grishom's command hold off the Eostian forces to defend him and his cathedral. From Grishom's narration, he's expecting Mandeville to support him any time soon, but in reality, this scenario would not even be an Instant-Win Condition, if one considers that they are fighting against Sir Kyril the Bloody. To add insult to injury, Kyril and his company deployed a tactic of setting the cathedral aflame to smoke the rebels out, only for them to be trapped within the cordon of Eostian forces. It goes without saying that the rebels are screwed in the end, with no reinforcements to save them.
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Dawn of War: In Winter Assault, the Imperial Guard must prevent the ork Waaagh! from overrunning their base and the Eldar they're protecting until reinforcements arrive. Said reinforcements consists of a Baneblade, eliminating the orks very quickly.
Stronghold missions in Dark Crusade and Soulstorm are essentially the player pulling this trope against the computer.
Inverted in Soulstorm: the Tau stronghold has a reinforcement fleet coming in, guided by three beacons, with each beacon destroyed delaying their arrival further. Unlike most examples, letting the countdown reach zero doesn't make it that much harder.
This is the Imperial Guard's main strength:
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Rabi-Ribi has this with any boss with the Endurance buff, which renders the boss immune to all damage, but their health slowly drains away, turning the boss into an endurance match where you dodge wave after wave of Bullet Hell patterns until the boss' health runs out. Two bosses have it: Seana during her rematch (which is basically surviving until the end of her performance) and Irisu during her final phase, where she heals herself to full and then goes all out out of desperation until she passes out.
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The original Shinobi had this in the pseudo-3D bonus stages.
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In A More Personal Union, the French do this at Orleans during the Great War, knowing that if they fail to stop the Spanish advance, Paris will fall soon after. They last long enough for English reinforcements to arrive.
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Halo Wars
The dreaded "Arcadia City" mission, where the player is tasked with defending two civilian evacuation transports (three at first, but one is inevitably destroyed) from the Covenant for twenty minutes.
In the following mission, "Arcadia Outskirts", the player has to hold their position in a crater until SPARTAN Team Omega arrives.
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The Earthwar Saga: When the Khunds land on Earth, the Legion of Substitute Heroes are the last heroes left, and they bravely try to stop the invaders for as long as possible.
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Used several times during the course of the MechWarrior series of games. One Mechwarrior 2 Mercenaries mission had an incredibly short briefing that invoked this trope by name.
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Geezer in I Wanna Kill the Kamilia 2 starts a countdown after you reach his second phase, forcing you to dodge increasingly harder attacks while he constantly tells you to die.
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Attack on Titan: Happens often, usually to give the civilians time to evacuate.
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In The Death of Superman, after chasing Doomsday cross-country, a heavily wounded Superman realizes that if he doesn't stop the beast soon, he'll devastate even more of the world and digs his heels in in Metropolis.
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Brothers in Arms has quite a number of these.
Road to Hill 30 has holding positions just outside of Carentan until American Sherman tanks from the 2nd Armored Division can arrive.
Much of Hell's Highway revolves around holding vital towns and areas of the titular highway against counterattacking German forces. It culminates in having to recapture and hold a vital train station from the 2nd SS Panzer Corps late in the game.
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John Basilone's stand outside of Henderson Field on Guadacanal features in The Pacific. For about 3 days, wielding a machine gun at the hip Basilone held off the advancing Japanese troops. This actually happened in real life and earned him a Medal of Honor.
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All battles in Pokémon Conquest require the attacking side to complete the objective within a set turn limit, otherwise they lose. For the ones being attacked, playing defensively to wait out the timer can be an effective strategy.
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The Dresden Files: Changes: Susan Rodriguez takes this position when she defends her daughter on a sacrifical alter from the Red King of the Red Court of Vampires and his entourage from going through with the sacrifice. It must occur at a confluence of moments this night for the curse to go into effect, and if Susan, invisible from Fae magic, can stop them long enough, then her daughter will be safe. If she can kill the King and others, even better.
Shows up three times in quick succession in Proven Guilty, during the raid on Arctis Tor: Lily and Fix hold the portal back home long enough for Harry's team to complete their mission; Murphy and Thomas hold the door of Mab's tower against the fetches long enough for Harry and Charity to get upstairs and find Molly; and Harry and Thomas fight off ogres and eventually scare them back long enough for Murphy and Charity to get Molly back through the portal (though Thomas has to be carried out by Fix).
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Hold the Line
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This is Halo 3: ODST's Firefight mode in a nutshell. 5 waves of enemies in a round, 3 rounds in a set, infinite sets in a game. Of course, they also activate skulls as you complete rounds and sets. Getting one of the seven Vidmaster achievements (you need all seven to unlock the Recon armor for multiplayer matches in Halo 3) requires a four player team to finish the fourth set on Heroic difficulty (which is easier than the first version, which required getting though the seventh set on Legendary. Good thing it was changed before release). A Firefight game ends in one of two ways: Everybody leaves, or everybody dies (or someone without a 360 hard drive, which is needed to play co-op, joins the game and causes it to abort). Later games' Firefight modes are similar, except you actually can win.
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Republic at War:
While playing as the Republic in the "Core Assault" map, the player must stop the Confederacy from conquering Coruscant for 45 galactic days to win.
Confederacy players in the "Triad of Evil" map must defend Mygeeto, Felucia, and Saleucami from the Republic for 60 galactic days to win.
 Hold the Line / int_43909786
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Halo Wars 2
The mission "From The Deep" has you defending an objective from large numbers of Banished troops.
The mission "Hold The Line" has you doing exactly that for more than 30 minutes, as increasingly strong groups of Banished units attack you. You are once again defending an objective.
The final mission of the main campaign, "Last Stand", has you defending the control room from everything the Banished have, up to and including Scarabs. All of your units are fully upgraded for this mission.
The second mission in Awakening The Nightmare has you holding several lines, before falling back to a fourth and final line, which you hold until the end of the mission which involves escaping.
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The Crown Game in Tower of God consists of getting on the throne, wearing the crown, and then defending it from all the other trios. It is set in five rounds of ten minutes with new contestants being able to enter each new round and the crown holder being the only ones who entered who are allowed to proceed to the next round, where they had to defend the crown. This lead to such moments as Khun's glorious trolling, Hwaryun's Curb-Stomp Battle against everyone, the (re)introduction of several characters and a glimpse of the main character's potential.
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Hold the Line / int_45599333
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Final Fantasy VII had a minigame where you were supposed to send soldiers out to protect the phoenix egg... But it's much easier to just let them invade and fight them yourself.
 Hold the Line / int_49a87cb3
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Final Fantasy XIV
At the end of the post-A Realm Reborn storyline, a massive dragon is marching down the bridge to Ishgard, known as the Steps of Faith, with numerous smaller dragons supporting it. The player's goal is to stop the dragon from breaking through the lines of defense. Though currently a solo instanced battle, it was formerly an 8-man Trial, and was unique trial in that it's one of the few (if not the only) ones a fallen character can respawn in without having to be raised by another player, and its one of the few (again, if not the only) ones where you can outright fail the Trial if the dragon breaks through the last line of defense.
At the end of the post-Stormblood storyline, you enter a "Roleplaying" solo instance where you control Hien, facing off with Elidibus in the body of Zenos yae Galvus. Hien and his allies all know that either of these individuals alone has proven impossible for anyone but the Warrior of Light to defeat, and so his job is to make sure that the enemy is still here for you to fight.
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Much like its RTS predecessor, World of Warcraft also features this type of encounter. The time-travel dungeon Black Morass and the magic prison known as the Violet Hold both are Hold The Line missions, while other dungeons have segments that work this way. Not to forget the latest PvP additions, Strand of the Ancients and Lake Wintergrasp. In both cases, one side defends a keep against the other, but the previous one is played in two rounds, swapping the roles much like in the FPS mode it's rather obviously inspired by. In a very straight example of the escort mission followed by protecting your charge while he hacks into a computer variant, the Halls of Stone instance has you escort Brann Bronzebeard to the Titan mainframe and defend him from waves of mobs that attack as part of the security system while he tries to break through it.
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One More Trigger: Glory Girl can't actually beat Shatterbird, she can only "Hold on... Hold on..." — long enough for the other members of New Wave to lethally ambush Shatterbird from behind. Vicky passes out from blood loss afterward, but the job is done and her family catches her before she can hit the ground.
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In Star Fox Adventures, a mother Thorntail tasks you with keeping any of her eggs from being carried to any of the creatures' entrances/exits within a period of time. You fail if any of them reach an exit, but if the time runs out, all stolen eggs are dropped, the creatures leave, and you get a necessary power. Dropped eggs slide to the center, and are invulnerable to your flailings with the stick.
 Hold the Line / int_4a2b34ad
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XCOM: Enemy Unknown has two variants of this mission type in the Enemy Within expansion. The first is a standard covert operative extraction where you have to protect transmitter and encoder from the EXALT organization. You basically end up fighting a running battle as EXALT troops swarm the objective area and try to hack the encoder and destroy the transmitter. The second mission is a one-off Base Defense mission where an XCOM squad, supplemented by Base Defense troops, must fight off half a dozen waves of increasingly angrier and more powerful aliens as they try to overwhelm XCOM's headquarters.
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Xonotic features a version of UT2004's Invasion as one of its gamemodes.
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Mario Party Advance: The Bowser minigame Mush Rush has the player use a mallet to repel all incoming Koopa Kids, who attempt to steal the mushrooms located behind. The total number of Koopa Kids to be defeated is selected randomly beforehand. Green Koopa Kids merely try to walk towards the mushrooms, Blue Koopa Kids require being hit twice to be defeated (the first hit simply bounces them back a bit, but get up for another try), and Red Koopa Kids tend to prepare a fast ram into the mushrooms. As Koopa Kids are defeated, the incoming ones will move faster, tend to switch sides to try to confuse the player, and will generally come in larger numbers to make their repel more difficult. After all of them are driven away, the player receives a Gaddget from Bowser.
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There are a lot of these; the fandom likes to call them Survival Cards. EX-bosses and final bosses tend to have them the most often, although Stage 4 bosses Aya (Mountain of Faith) and Murasa (Undefined Fantastic Object) have one each to compensate for the fact that they have a fixed spell lineup rather than a variable one, which was customary until then.
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In the Batman: The Brave and the Bold episode "Battle of the Superheroes!", Batman and Krypto confront Superman, who has gone evil thanks to Red Kryptonite. They're basically trying to run out the clock on the Red Kryptonite's influence, but with Superman no longer holding back, it's easier said than done. Even with Powered Armor, Batman's completely out of his league with Supes and he's saved from having his head crushed by the influence finally running out.
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Divekick: This is how time overs are settled due to it's one hit kill battle system. Whoever is closer to the center of the stage when time is called wins the round.
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Land of War - The Beginning is a game set during the German invasion of Poland, with the players as the Polish side. The entire first half revolves around the Polish forces' efforts to defend Mokra from the invading Germans to prevent the capture of Warsaw, and should you make it through the first half and gets promoted, the game then sends you to Warsaw for a later assignment only for the Germans to capture Mokra off-screen anyways. So much for your defense...
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Mario Party:
Mario Party Advance: The Bowser minigame Mush Rush has the player use a mallet to repel all incoming Koopa Kids, who attempt to steal the mushrooms located behind. The total number of Koopa Kids to be defeated is selected randomly beforehand. Green Koopa Kids merely try to walk towards the mushrooms, Blue Koopa Kids require being hit twice to be defeated (the first hit simply bounces them back a bit, but get up for another try), and Red Koopa Kids tend to prepare a fast ram into the mushrooms. As Koopa Kids are defeated, the incoming ones will move faster, tend to switch sides to try to confuse the player, and will generally come in larger numbers to make their repel more difficult. After all of them are driven away, the player receives a Gaddget from Bowser.
Mario Party 8: In the minigame Saucer Swarm, each player (a total of 4 in Battle mode, and only 2 in Duel mode), has to shoot as many incoming UFO-like aliens as possible to both prevent any of them from reaching the player's position (if that happened, the alien would electrocute the player and leave them stunned, wasting time), and shooting at more than the rival(s). Whoever scores the highest after 30 seconds wins (while abduction from a larger UFO awaits for the loser(s)), but it's possible to have more than one winner if two or more players share the highest score. However, if that happens in Duel mode, both players are abducted by the aliens and the minigame ends in a zero-reward tie.
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The first Viet Cong has two of these: The first one takes the player and his squad to a radio outpost on a hill, with VC swarming the hill from all sides, and the player has to hold the hill until evacuation arrives. The second one places the player himself within some ruins, and he has to stay alive for a few minutes until evacuation arrives again. Cue a large horde of VC closing in on you...
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Guardians of the Galaxy: As the Dark Aster enters Xandar's atmosphere, the Nova Corps interlock their sky flyers to create a flying energy net to try and slow it down while the Guardians infiltrate the ship to engage Ronan and his forces. It works until Ronan blasts a hole in the net with his Infinity Stone-infused hammer, and the net quickly falls apart after that.
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The fifth mission of GrimGrimoire requires you to stay alive for 20 minutes against Imps and Skullmages while the others escape. Succeeding in this, however, triggers the "Groundhog Day" Loop portion of the storyline, and you're back to Day One. Also later in the game, you must stay alive for 30 minutes (on two occasions) while summoning the devil, Grimlet.
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The Order of the Stick: The side story "How the Paladin Got His Scar" starts with O-Chul holding a bridge alone against dozens of hobgoblins, all his soldiers dead or dying. The surviving hobgoblins end up fleeing because they just can't break him. After, when he gives his report, O-Chul doesn't consider this any more important than any other fact of the battle.
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Resident Evil:
Resident Evil 4:
Two sequences early in the game (the village and the cabin by the bridge) involves holding a house against zombie-like Ganados coming in every entrance. The former also includes Dr. Salvador in the mix.
During the fight against Verdugo, the player can either fight and kill Verdugo or survive for four minutes until the elevator arrives.
Resident Evil 5:
The first chapter does this. You're stuck in an area being swarmed by Majini and chased by an executioner wielding a gigantic axe. You don't actually have to shoot a single enemy or the boss, but each kill shortens how long you have to hold out, and the boss drops a special treasure if killed.
The penultimate chapter's boss is against Wesker and Jill. The only way to get through is to survive for 7 minutes, or shoot Wesker enough that he decides to leave. On the other hand, shooting Jill too much results in a Nonstandard Game Over.
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Another Avalon Hill game, Advanced Squad Leader, has Victory Conditions that look like this in most missions: Player A needs to take X buildings or get Y squads across the board or something like that in Z game turns, player B wins by stalling.
 Hold the Line / int_58d70efc
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The Elder Scrolls V: Skyrim: If you side with the Imperials, the Battle for Whiterun has you holding the line against countless Stormcloaks. You can fall back through the city, but ultimately your goal is to protect the Jarl. And winning it treats you to Jarl Balgruuf giving you one of the coolest victory speeches in the entire game. If you're more sympathetic to the Imperial cause, that is.
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Metal Gear:
One boss in Metal Gear Solid 2: Sons of Liberty cannot be hit at all; all you can do is dodge attacks until you get an important codec call.
Metal Gear Solid 4: Guns of the Patriots has a few of these. One of them involved distracting a Gekko (a small mecha) until the MkII opens a door. The second one involves stopping a mass of suicide Gekkos from exploding until Raiden defeats Vamp.
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Fallout: New Vegas
There is a part of Boone's companion quest where you defend Bitter Springs from about three or four waves of Legionaries and their attack dogs.
Lonesome Road has this with the Marked Men in Ulysses' Temple at the end of the quest.
The extremely popular "Someguy Series" of mods have this more or less as their Signature Style; the author himself has said that he's incapable of writing a mod without at least one. Given how ludicrously awesome they tend to be, no-one's complaining.
The cancelled mod The Siege of Firebase Zulu, by the same author, was intended to be a gigantic one of these, but sadly, work on it was cancelled in late 2013.
 Hold the Line / int_59da62aa
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Mario Party 8: In the minigame Saucer Swarm, each player (a total of 4 in Battle mode, and only 2 in Duel mode), has to shoot as many incoming UFO-like aliens as possible to both prevent any of them from reaching the player's position (if that happened, the alien would electrocute the player and leave them stunned, wasting time), and shooting at more than the rival(s). Whoever scores the highest after 30 seconds wins (while abduction from a larger UFO awaits for the loser(s)), but it's possible to have more than one winner if two or more players share the highest score. However, if that happens in Duel mode, both players are abducted by the aliens and the minigame ends in a zero-reward tie.
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Warcraft III has four five of these missions during the "Reign Of Chaos" campaign missions.
The first time against an upset sea witch in the extended version of the tutorial. The Orcs had to hold the line against a horde of Murlocks while their ships were being fixed.
The 5th Alliance mission has defending a town for 30 minutes against the Undead until your allies arrive.
The last Undead mission has you defending Kel'Thuzad for 30 minutes as he completes a ritual to summon Archimonde and the Burning Legion.
The final Night Elf mission pits you and your allies against the Burning Legion for 45 minutes to let Malfurion complete his Deus ex Machina.
Some fan maps are centered about this trope, often with two teams of players trying to hold out as long as possible while trying to sabotage the other teams efforts (and in some cases, summoning the enemies). One lesser known map of this type goes by the exact name of this trope.
The secret mission in The Frozen Throne involves a Tower Defense mini-game where you hold off up to forty-five waves of increasingly dangerous enemies with increasingly powerful towers; if you succeed, you get a special bonus hero in the next mission.
The first Scourge mission in The Frozen Throne uses an inversion of the trope. You are keeping your opponents from escaping while you hunt down and destroy their bases of operation. If twenty or more humans escape, you lose.
Another inversion is in the second-to-last Night Elf mission in The Frozen Throne, where the Naga try to hold the line for 30 minutes until Illidan's spell is completed, and your task is to break the line and thwart them.
And it's even apparent in cutscenes. In the Frozen Throne Night Elf Escort Mission, Tyrande attempted to hold the bridge against the Undead forces using her Ultimate, only to have the said bridge collapse (Which was actually intentional).
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Warframe has those, in the form of Defense alerts/Infestation invasions, Survival alerts/Infestation invasions, Excavation Alerts, Excavation, Defense, Mobile Defense and Survival. Each of these missions have a twist.
Defense alerts make you protect a defenseless artifact for a certain number of waves (between 10 and 20). A wave is defeated when all the enemies in it are dead. Infestation invasions are similar, except that the enemy are a Zerg Expy.
Survival Alerts have you kill enemies to loot Life Support modules from them to extend the time you can survive, each enemy killed having a chance to drop life support, and each life support module giving you roughly 7 seconds of time. You start with 150 seconds, and can never go above that. Regularly, big life support capsules are delivered by your Mission Control, giving you 45 seconds of survival once activated. You must last 10, 15, or 20 minutes. The twist is, reaching the benchmark is not the Instant-Win Condition like in most games: you must reach extraction for it to count as a win (if playing in a group, at least 1 person must reach extraction alive to give completion rewards to all the group).
Excavation alerts have you go to locations where extractors are extracting a resource called Cryotic. They start with 50 seconds worth of power, and need 100 seconds to finish their jobs. Each second they stay active (up until 100) gives you 1 cryotic. You can give them power cells (looted from enemies) give them 20 extra seconds. When you have extracted 500 cryotics... You don't get an Instant-Win Condition, you have to reach the extraction point. The enemies will attack the extractors though, so you have to defend them.
Regular Defense have you protecting a defenseless artifact. There are 3 pools of rewards (A, B and C). killing 5 waves gives you a random reward from pool A, and you have a choice as whether to extract (and keep the rewards) or keep fighting (risking the rewards you already had for more). After wave 10, you gain another reward from pool A, and you get to choose wether to extract or stay. 15 waves, one reward from pool B and another choice of staying vs extracting. 20 waves, a reward from pool C, and another choice between extraction and battle. Then the cycle repeats: 25 waves, and a third A reward.
Mobile Defense mission have you carry a datamass to hack terminals. Hacking each terminal takes anywhere between 1 and 3 minutes, but the enemy would rather destroy the terminals than let you get away with the data, so you have to protect them.
Regular excavation follow an AABC cycle of rewards similar to defense, only you have to protect extractors for 100 seconds of activation to get rewards, and they still start at 50 seconds and thus need at least 3 power cells to get you rewards.
And lastly, regular Survival have you survive as long as you can like survival alerts, only they have an AABC cycle of rewards for every 5 minutes you manage to survive.
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Captain America: Civil War: When it becomes clear that Team Iron Man is too powerful to take down, Falcon, Hawkeye, Scarlet Witch and Giant-Man choose to stay behind and hold them off long enough for Cap and Bucky to escape in the Quinjet.
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In Scenario 4 of Langrisser, the hero and his guardians are ambushed in the night by a pack of slimes, who are extremely strong against conventional attacks from your soldiers. His goal is to survive long enough for the slimes to get bored and retreat. On the fifth turn, reinforcements arrive bearing weapons that can kill most of the slimes easily.
 Hold the Line / int_5e733985
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Resident Evil 4:
Two sequences early in the game (the village and the cabin by the bridge) involves holding a house against zombie-like Ganados coming in every entrance. The former also includes Dr. Salvador in the mix.
During the fight against Verdugo, the player can either fight and kill Verdugo or survive for four minutes until the elevator arrives.
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Resident Evil 5:
The first chapter does this. You're stuck in an area being swarmed by Majini and chased by an executioner wielding a gigantic axe. You don't actually have to shoot a single enemy or the boss, but each kill shortens how long you have to hold out, and the boss drops a special treasure if killed.
The penultimate chapter's boss is against Wesker and Jill. The only way to get through is to survive for 7 minutes, or shoot Wesker enough that he decides to leave. On the other hand, shooting Jill too much results in a Nonstandard Game Over.
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In the final stage of the game Touhou Youyoumu ~ Perfect Cherry Blossom, you have to survive the true spirit of Yuyuko, who is indestructible. This is repeated when you fight Kaguya and Eirin, or just Kaguya, in Touhou Eiyashou ~ Imperishable Night. If you faced Kaguya, then once you reach this stage, you've already won. Many extra stage bosses have similar attacks as either their penultimate or finishing spell cards.
 Hold the Line / int_60a2cbcc
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 Touhou Youyoumu ~ Perfect Cherry Blossom (Video Game)
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Avengers: Infinity War: Before going into battle against the Children of Thanos and their army, T'Challa, Okoye, M'Baku and the Wakandan Army shout out a Battle Chant of "Yibambe!", which is a real word in Xhosa that roughly translates to "hold fast."
 Hold the Line / int_61a39969
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 Avengers: Infinity War
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Invoked and defied in Star Trek: First Contact. Picard, clearly into his Moby Schtick, refuses to destroy the Enterprise-E and Lily clearly sees that Picard is Ahab chasing his white whale. She even realizes that, despite claiming he doesn't desire revenge, he clearly wants to ravage the Borg for what they did to him. It takes realizing that he smashed his display case and broke a model of the Enterprise-D in the process to realize what he's doing is truly wrong and goes to fix things.
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The short-story prequel to Jack Campbell/John G. Hemry's The Lost Fleet has the main character John "Black Jack" Geary in a situation of this nature as he has his ship and two others defending a merchant convoy. It actually manages to have three separate hold the line moments in one battle. First the military ships hold the line so the civilians can escape, then Geary's ship holds the line so the other military ships can escape, finally Geary starts controlling his ship single-handedly so the rest of the crew can evacuate.
The worst part is that, after waking up from cryosleep a century later, Geary learns that his actions have been warped and twisted by Alliance propaganda into a glorious charge at the enemy forces in a "damn the torpedoes" manner. This was to get the officers to accept the new battle style of charging at the enemy guns blazing without any adequate fleets tactics in play.
In the Genesis Fleet prequel trilogy, Geary's ancestor Robert has to do pretty much the same at least once per book, since he's almost always outnumbered and/or outgunned. He maneuvers all over the system to keep the enemy from getting to the planet while staying out of their line of fire and keeping them busy. In the second book, Melee Darcy does the same with her Space Marines aboard an orbital station while a ship is being repaired.
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Metal Gear Solid 4: Guns of the Patriots has a few of these. One of them involved distracting a Gekko (a small mecha) until the MkII opens a door. The second one involves stopping a mass of suicide Gekkos from exploding until Raiden defeats Vamp.
 Hold the Line / int_631805af
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 Metal Gear Solid 4: Guns of the Patriots (Video Game)
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Hold the Line / int_631805af
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In Thousand Shinji, when the army was invading NERV, Shinji ordered his Rubric Marines to hold the tunnels while he rescued Misato.
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A number of stages in the Point Blank (1994) series have you keeping enemies away from Dr. Dan and Dr. Don until time runs out; failure results in the stage ending with one life lost.
 Hold the Line / int_67c8c9ba
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Fire Emblem Fates: Conquest has a hold the line chapter where the player must prevent Hoshidan forces from passing through a line of spaces that are highlighted green for 11 turns.
 Hold the Line / int_67ce5a04
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The end of the Island Estate mission in Rainbow Six 3 (console versions only). Given that you die very quickly(it's Rainbow Six no less) and there's very little cover, there's bound to be much frustration.
 Hold the Line / int_6819fb9f
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 Rainbow Six (Video Game)
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Particularly true for X-COM: UFO Defense, most of which is a Hold The Line mission. Every alien ship and base the player destroys only serves to hinder the aliens' progress until the player has the knowledge and technology to attack the alien home base. No matter how many weapons the player builds and no matter how many aliens they successfully destroy, the Earth will slowly but surely fall into alien hands unless the final mission is carried out.
 Hold the Line / int_68b8bdfe
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Super Robot Wars titles occasionally have missions where the player must prevent enemies from crossing a line or entering a base. Said base may or may not have its own completely useless garrison. One example is a Super Robot Wars Judgment mission with the player defending a city while it's being evacuated.
 Hold the Line / int_68c8e9ad
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Both Pyramid Head battles in Silent Hill 2. Either shoot him/them until he leaves/commits suicide, or dodge him and wait it out.
 Hold the Line / int_68ff28c9
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Marvel Cinematic Universe
Guardians of the Galaxy: As the Dark Aster enters Xandar's atmosphere, the Nova Corps interlock their sky flyers to create a flying energy net to try and slow it down while the Guardians infiltrate the ship to engage Ronan and his forces. It works until Ronan blasts a hole in the net with his Infinity Stone-infused hammer, and the net quickly falls apart after that.
Captain America: Civil War: When it becomes clear that Team Iron Man is too powerful to take down, Falcon, Hawkeye, Scarlet Witch and Giant-Man choose to stay behind and hold them off long enough for Cap and Bucky to escape in the Quinjet.
Avengers: Infinity War: Before going into battle against the Children of Thanos and their army, T'Challa, Okoye, M'Baku and the Wakandan Army shout out a Battle Chant of "Yibambe!", which is a real word in Xhosa that roughly translates to "hold fast."
 Hold the Line / int_69d15cc0
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 Marvel Cinematic Universe (Franchise)
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The game Call of Duty 4: Modern Warfare includes a mission called "One Shot, One Kill." You and a wounded partner attempt to defend a landing zone next to the famous Ferris wheel near Chernobyl. Another example immediately follows in the same game as the player's squad running a small retreat action to hold a landing zone for extraction, hitting the seemingly infinite enemy forces as they fall back. After taking out four tanks (not bad for a special ops squad of six), they are then told that the LZ has been moved... to the area they've just let the enemy overrun, forcing the squad to go from Hold The Line to Attack The Line, breaking through the enemy's heavy defenses to make it to the LZ. Gaz was pissed. Widely considered the Scrappy Level, more so than "One Shot".
 Hold the Line / int_69f5f841
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One-Punch Man:
Saitama gives a quote that just nails what being a hero is all about. "If the heroes run, then who will stay and fight?"
This comes up in the Sea King arc. After Genos goes down, the only Hero left is the powerless C-Class Mumen Rider. Against a creature that's beaten A-Class heroes easily, Rider knows he's totally outclassed. Nonetheless, he stands between the Sea King and the civilians because there's nobody else to. He still manages to last long enough for Saitama to arrive.
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Hold the Line / int_6a4c8f1b
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The Konami-Slasher OZ Over Zenith (known in Europe as Sword of Etheria) has you defending your pillars as the corners of a (fictive) square, which means you have some running around to do. At least one pillar has to be left standing, which is a lot harder than it sounds, since monsters are about everywhere.
 Hold the Line / int_6a68d368
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Overwatch:
This is the object for the defending team in Assault, Escort, and Hybrid maps. In all three map types, the attacking team has to complete an objective in a time limit (securing two control points on Assault maps, delivering the mission payload to its destination on Escort maps, and securing and then delivering the payload on Hybrid maps), and the defending team has to prevent the attacking team from completing its objective until the clock hits zero (plus Overtime).
The special holiday Player Versus Environment events, such as Junkenstein's Revenge, Uprising, and Retribution, generally require the players to withstand an onslaught of computer-controlled characters against their base until the clock runs out.
 Hold the Line / int_6bbde1c8
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Hold the Line / int_6bbde1c8
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Fallout 3: Mothership Zeta has one in the Hangar when you attempt to deactivate a force field and set off an alarm, and another on the Bridge at the end of the quest line. The main game also has you hold the line against Super Mutant attacks during Stealing Independence and after Big Trouble in Big Town. Point Lookout has the defense of the Calvert Mansion from the Tribals, who not only attack in large numbers, but are Made of Iron and bypass damage resistance with their weapons. The same DLC has a sidequest that consists entirely of fighting off countless hordes of Feral Ghouls in a cave arena.
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Fallout 4 has you doing this with the Minutemen a lot! Two instances are awesome — one has you holding your castle against waves of synths teleporting in, the other has you holding against a Vertibird air assault by troops wearing Power Armor, a mere minute after you downed their airship headquarters with an artillery bombardment. The other Hold The Line missions are repeating radiant quests in which you must personally defend a random settlement from attack. Even if you have set up strong defenses for that settlement, these missions will fail, with loss of life and expensive property damage unless you are physically present while the last attacker goes down. Also, during the climactic Institute quest, "Airship Down", you have to fend of the Brotherhood of Steel's Elite Mooks and commanding officers, including Elder Maxson and possibly Paladin Danse, while the synths reprogram Liberty Prime to turn against the Brotherhood and destroy the Prydwen, sending it crashing down on their ground base.
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 Fallout 4 (Video Game)
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JLA/Avengers: The entire final battle is just to get Supes (armed with Cap's shield and Thor's hammer) to Krona — everyone else's job is to clear the way, leading to many such moments, including Wonder Woman, who gets some help from Hippolyta and She-Hulk (see the Heartwarming page for details).
 Hold the Line / int_6ddd5120
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At the end of Soldier of Fortune's fifth mission, you have to hold the line while Hawk disarms the Lightfoot nuke. A Luck-Based Mission on the Challenging and Unfair difficulties, about as nasty as the Control mission in GoldenEye (1997). Sometimes the enemies stop spawning prematurely(you have to kill a set number for the mission to end), making the level unwinnable.
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Battlefleet Gothic: Armada 2 has one of these in the tutorial. In the last mission a squadron of three Imperial ships are deployed on a scouting mission during the Battle of Cadia and after multiple easy battles a massive Chaos fleet including a Blackstone Fortress warps in, forcing the Imperials to hold out for two minutes until reinforcements arrive. Said reinforcements turn out to be the even bigger Phalanx, which is more than capable of wiping the floor with the Chaos fleet even if the original three Imperial ships are destroyed after it arrives (and likely will be).
 Hold the Line / int_6eaf4277
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And in Command & Conquer: Tiberium Wars, a GDI campaign mission had you holding off Nod forces until reinforcements (in the form of an MCV) arrived. The catch was that thanks to low power, only a few of your defense buildings could be working at one time.
 Hold the Line / int_6f48e446
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The Rebuild series has the survivors do this every night (roughly) against the hordes of zombies surrounding them. Several of the endings have massive hordes show up every night until the objective is completed.
 Hold the Line / int_7104a8
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Several of the games on Minute to Win It require the player to keep up an activity for the full 60 seconds, rather than finishing the stunt within the time.
 Hold the Line / int_719b8df1
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 Minute to Win It
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Caroline has to protect Mrs Lockwood from the tomb vampire ghosts until Bonnie can send all the ghosts back in The Vampire Diaries
 Hold the Line / int_71a2d83d
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A less celebrated but even more notable example was on the Union right, where Union troops held on to Culp's Hillnote This is the hill Trimble is venting about to Lee in Gettysburg with their fingernails against one after another attempt by the Confederates to dislodge them. For three days. With the most significant action finding a heavily outnumbered brigade of the Union XII Corps facing three brigades of Allegheny Johnson's division of Ewell's corps during the night of the second day.
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 Gettysburg
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Happens in some levels of Soulcalibur Legends, where your allies hold the line to give you time to kill a dragon, liberate a castle, or just get to their position to help.
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There are some missions in Unreal Tournament III (namely, those taking place on Torlan_Leviathan) where you're required to fend off waves of Skaarj/Liandri bots who get two Darkwalkers while you get a Leviathan. The problem is that the AI is quite dumb and has a tendency to get stuck in your base with the Leviathan while the enemy keeps attacking. That makes even more difficult an already difficult mission.
 Hold the Line / int_733ac336
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 Unreal Tournament III (Video Game)
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Hellsister Trilogy: In "The Apokolips Agenda" arc, an army of villains hold back an army of heroes while Darkseid learns and speaks the Anti-Life Equation which will allow him to enslave the universe.
 Hold the Line / int_7393c0ce
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Battle for Wesnoth:
In the final scenario of the elves branch in The South Guard, the heroes must hold of limitless amount of enraged elves until time runs out, in-universe explained as holding the line until the more reasonable elvish leader Ithelden arrives.
Heir to the Throne:
In "Blackwater Port", Konrad's side must help Sir Kaylan defend the port from the orcs until the turn limit runs out, when a literal cavalry arrive and make the orcs retreat. You can defeat the orcs yourself and gets a bonus though.
"The Valley of Death" has the heroes surrounded by powerful groups of undead and they need to hold off the undeads for two days.
Delfador's Memoirs: In "A Night in the Swamp", Delfador and Lionel's troops must defend themselves from skeletons magically appearing in a swamp until sunrise. Or destroy the generators using magical units to finish the scenario early.
In "Human Alliance" from Legend of Wemere, Kalenz's elves help the humans of Wesnoth defend Tath from the orcs until turns run out. Once turns run out, King Haldric II arrives with reinforcement and makes the orcs retreat.
Son of the Black Eye:
In "Clash of Armies", Kapou'e must defend Prestim from an alliance of humans, elves, and dwarves for four days until The Great Horde arrive and makes the enemy retreat.
In "The Human Attack", Earl Lanbec'h wants to take back Dorest from Kapou'e, so Kapou'e and his army have to hold off the humans. When time runs out, Howgarth III of Northern Aliiance suddenly arrives and calls for both sides to parlay.
In "A Stirring in the Night" from Under the Burning Suns, two groups of undead magically appear at night to fight each other, putting the elves camp in danger. The elves must defend themselves from the undeads (and a sudden orc raid) until dawn.
Northern Rebirth: In "An Old Friend", Tallin's side faces a massive orc army which will only grow bigger if you try to be aggresive. You only need to survive until the turn limit runs out and Tallin will decide to retreat.
A popular online maptype in the multiplayer mode is the "Survival" game, in which players cooperate against waves of themed enemies. Such scenarios that are mainline are "A New Land" (where you are declared winners once turn 25), "Isle of Mists" and "Dark Forecast" (where you win once all waves are defeated).
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[PROTOTYPE]:
This shows up in a mission where you have to protect a doctor locked in a reinforced room from mindless hunter drones for four minutes. This mission is particularly annoying because you are stripped of roughly 75% of your combat options and are forced to use guns to fight effectively, some of which damage the structure the doctor is holed up in due to splash damage.
In a mission you have to defend a stationary vehicle while it pumps anti-virus gas underground to flush out the Big Bad.
Blackwatch's whole "We are Blackwatch, we are the last line of defense. We will burn our own to hold the Red Line, it is the last line to ever hold" deal.
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 [PROTOTYPE] / Videogame
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In Advance Wars: Black Hole Rising, one of the Blue Moon missions pits Colin against an invading Lash, and he has to protect his HQ for two weeks. At the end Grit arrives with reinforcements and Lash surrenders.
 Hold the Line / int_74c5b2f3
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 Nintendo Wars (Video Game)
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The Legend of Zelda:
Majora's Mask has an optional mission that requires you to protect a barn against a bunch of otherworldly creatures until the sun rises. You cannot use your sword to defeat them, so you have to be skilled with your bow to succeed (and also keep an eye on your ammunition of arrows). A mission that occurs after that requires you to protect milk jars from a pair of muggers while riding on a covered wagon so it can be delivered to Milk Bar in Clock Town. If you manage to complete both missions, you are rewarded with Romani's Mask.
Skyward Sword has a villanous example, as Ghirahim sends a horde of Bokoblins to try to hold the line against you, as he finishes casting a spell to suck Zelda's spirit out of her body and give it to his master. When you tear through the lot of them anyway, Ghirahim decides to deal with you himself.
Breath of the Wild allows the player to come across the Akkala Citadel, where the last of Hyrule's knights and soldiers gathered for a last stand against the Guardians after the deaths of the King and the Champions. Sadly, they were quickly overrun and slaughtered. 100 years later, the area is overrun with Blight and has flying Guardians patrolling the base of the tower.
Tears of the Kingdom: During the questline involving the ongoing main problem in Gerudo Desert, Link must repel the incoming Gibdos, which attempt to overrun Gerudo Town. This requires a prior preparation with Link indicating the placement of the Gerudo soldiers as well as the artillery in the entrance gates to the town. During the raid, Link must destroy the roots that are sending the Gibdos and then get rid of whichever mooks remain. If Riju is seized at any point by any of them, the mission ends with a Non-Standard Game Over.
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Halo:
The multiplayer has a bunch of these for their objective games, notably Capture the Flag, which is what you think it is; Assault, which involves one team trying to bomb the other; Land Grab/Territories, which fits this trope to a tee as it involves holding parts of the map to stop the other team from capturing it; and Warzone Assault, where one team has to defend its bases from taken by the other one.
The single player campaigns have several examples of this too; for example, parts of the second and third missions of Halo: Combat Evolved, the last part of "Sacred Icon" in Halo 2, defending the Outpost in "Winter Contingency" in Halo: Reach, waiting for the elevator in "Exodus" in Reach, and defending the Package in the eponymous mission from (again) Reach.
This is Halo 3: ODST's Firefight mode in a nutshell. 5 waves of enemies in a round, 3 rounds in a set, infinite sets in a game. Of course, they also activate skulls as you complete rounds and sets. Getting one of the seven Vidmaster achievements (you need all seven to unlock the Recon armor for multiplayer matches in Halo 3) requires a four player team to finish the fourth set on Heroic difficulty (which is easier than the first version, which required getting though the seventh set on Legendary. Good thing it was changed before release). A Firefight game ends in one of two ways: Everybody leaves, or everybody dies (or someone without a 360 hard drive, which is needed to play co-op, joins the game and causes it to abort). Later games' Firefight modes are similar, except you actually can win.
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Mass Effect:
Despite being the current page quote for this trope, the mission that that speech occurs during is a quasi-aversion: it's an ordinary "fight your way through the enemy base" mission for you, but your NPC allies are Holding the Line offscreen.
There is a DLC mission in Pinnacle Station where you take on a virtual simulation of a mission one of your commanders once did, which involves you waiting for 5 minutes fighting off wave after wave of enemies.
In the War Hero background, Shepard does this and single-handedly fends off the entire Skyllian Blitz.
There's also a mission on the planet Nepmos where your squad has to hold off several waves of Brainwashed and Crazy rachni in conjunction with a fireteam of Alliance Marines. You can do it either on foot or in your Awesome Personnel Carrier.
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Mass Effect 2:
The Archangel recruitment mission has you and your squad fend off an army of mercenaries trying to kill the local Vigilante Man.
While trying to save the town on Horizon, you must Hold the Communications Tower while yout friendly AI repairs the automated defenses.
In Grunt's sidequest, his Rite of Passage to join a clan consists of Holding the Holy Site against several waves of enemies. The final foe is a thresher maw that you must merely survive against for a certain time, but if you manage to kill it, it nets you and Grunt much prestige.
The Downloadable Content Arrival has this as a sort of Optional Boss: Holding the line against five large waves of exceptionally intelligent attackers and one Mini-Boss. If you 'die', you get taken hostage and the story continues. But if you succeed, you'll get an achievement, plus the attacker's fearful cries of how unstoppable you are. (And then you get knocked out by an energy blast and taken hostage anyways.)
Mordin (who used to work with Kirrahe) uses this as an infrequent catchphrase. If you let him get killed, it's even his last words. When you first mention Kirrahe to Mordin, the good doctor mentions how he did find the speeches somewhat stirring ... if excessive. It's mentioned that "hold the line" is one of Kirrahe's favorite things to spout out.
Parodied in the Lair of the Shadow Broker DLC, which includes dossiers on all the crew. Mordin's has a mission summary where he works with Kirrahe. Kirrahe repeatedly "reiterates the importance of holding the line," despite the fact that there is no line, and if there was it wouldn't need to be held.
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Mass Effect 3:
The prologue on Earth pits you against a mob of cyborg zombies while you wait for your ship to pick you up. Somewhat subverted in that the Normandy will arrive the moment you run out of ammunition instead of having to hold out for a set time. Double subverted by the fact that you can abuse a particular build (Soldier class, no weapons, spam concussive shot) to hold out nearly indefinitely. The Normandy still comes to pick you up anyway.
The second time occurs on the salarian homeworld Sur'Kesh. Your goal here is to guard the female krogan against enemy Cerberus soldiers.
The final battle of the trilogy is a particuarly difficult Hold The Line mission pitting you against a horde of Brutes, Banshees, assorted other forces and a Reaper destroyer with a one-hit-kill Thannix cannon, while your friendly AI upgrades a missile battery's automated targetting to hit the Reaper's weak point. (Sound familiar?) Fortunately, if you're clever, you can manipulate the Reaper into firing on its own troops, annihilating them and sparing you some grief.
All multiplayer missions end with one of these as you wait for extraction from the area. It's easy to get overwhelmed though, so the best strategy is to play most of the wave normally and then run for the extraction zone at the last possible moment.
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In Ratchet & Clank: Rift Apart, on Planet Savali, Ratchet protects Kit from Nefarious' attack squad while she is deactivating the force field that has the monks trapped.
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The BioShock franchise is all about this
BioShock 2 requires the player to defend a Little Sister against waves of Splicers until she's done harvesting.
There was at least one mission in the original BioShock where you had to defend a location without moving. One example is the lab defense sequence in Arcadia, where you have to fend off a Splicer assault while the Lazarus Vector is prepared for dispersal. Another is defending Little Sisters while they harvest Adam in the penultimate level of the game.
The final "boss battle" Bioshock Infinite requires you to defend the power core on Comstock's flagship while using the Booker-controlled Songbird to destroy the entire Vox Populi armada.
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In Sol Cresta's Dramatic Mode, during the final battle against Mandler, you have to let the dialogue finish and survive for a few seconds so the Yamato can reach its 11th-Hour Superpower and transform into a robot.
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This is done 4 times consecutively in the third Mega Man Star Force game, in which you have to defend valuable equipment from several waves of Omega-Xis clones. A slight Unexpected Gameplay Change ensues, since you fight them off on the field (read: in real-time) as opposed to the traditional Starforce method of turn-based battling things to death. You can fight each one individually using the traditional method if you have far too much time on your hands, since killing each one individually takes much longer than wiping them out on the field, and eventually becomes both overwhelming and generally a waste of time.
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The Blazing Blade:
The fourth mission has you protecting an injured woman from bandits in a crumbling building.
In "Talons Alight", Eubans's mercenaries are attacking Castle Laus after you took it and you have to defend the throne for 7 turns.
In "Pirate Ship", the Black Fang is attacking your boat and you have to survive until the captain shows up and mops the floor with the enemy. It's possible to end the mission early by killing the boss.
In "Kinship's Bond", you have to prevent Eubans's mercenaries from killing Nils for 11 turns, or until you kill the enemy commander.
In "Unfulfilled Heart", you need to survive the onslaught from Vaida's squad for 11 turns.
In "Battle Before Dawn", you need to prevent the Black Fang from killing Prince Zephiel for 15 turns.
In "Sands of Time", you have to protect the throne of Castle Ostia from the morphs until reinforcements arrive. 11 turns.
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There was at least one mission in the original BioShock where you had to defend a location without moving. One example is the lab defense sequence in Arcadia, where you have to fend off a Splicer assault while the Lazarus Vector is prepared for dispersal. Another is defending Little Sisters while they harvest Adam in the penultimate level of the game.
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BioShock 2 requires the player to defend a Little Sister against waves of Splicers until she's done harvesting.
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Mass Effect:
Mass Effect:
Despite being the current page quote for this trope, the mission that that speech occurs during is a quasi-aversion: it's an ordinary "fight your way through the enemy base" mission for you, but your NPC allies are Holding the Line offscreen.
There is a DLC mission in Pinnacle Station where you take on a virtual simulation of a mission one of your commanders once did, which involves you waiting for 5 minutes fighting off wave after wave of enemies.
In the War Hero background, Shepard does this and single-handedly fends off the entire Skyllian Blitz.
There's also a mission on the planet Nepmos where your squad has to hold off several waves of Brainwashed and Crazy rachni in conjunction with a fireteam of Alliance Marines. You can do it either on foot or in your Awesome Personnel Carrier.
Mass Effect 2:
The Archangel recruitment mission has you and your squad fend off an army of mercenaries trying to kill the local Vigilante Man.
While trying to save the town on Horizon, you must Hold the Communications Tower while yout friendly AI repairs the automated defenses.
In Grunt's sidequest, his Rite of Passage to join a clan consists of Holding the Holy Site against several waves of enemies. The final foe is a thresher maw that you must merely survive against for a certain time, but if you manage to kill it, it nets you and Grunt much prestige.
The Downloadable Content Arrival has this as a sort of Optional Boss: Holding the line against five large waves of exceptionally intelligent attackers and one Mini-Boss. If you 'die', you get taken hostage and the story continues. But if you succeed, you'll get an achievement, plus the attacker's fearful cries of how unstoppable you are. (And then you get knocked out by an energy blast and taken hostage anyways.)
Mordin (who used to work with Kirrahe) uses this as an infrequent catchphrase. If you let him get killed, it's even his last words. When you first mention Kirrahe to Mordin, the good doctor mentions how he did find the speeches somewhat stirring ... if excessive. It's mentioned that "hold the line" is one of Kirrahe's favorite things to spout out.
Parodied in the Lair of the Shadow Broker DLC, which includes dossiers on all the crew. Mordin's has a mission summary where he works with Kirrahe. Kirrahe repeatedly "reiterates the importance of holding the line," despite the fact that there is no line, and if there was it wouldn't need to be held.
Mass Effect 3:
The prologue on Earth pits you against a mob of cyborg zombies while you wait for your ship to pick you up. Somewhat subverted in that the Normandy will arrive the moment you run out of ammunition instead of having to hold out for a set time. Double subverted by the fact that you can abuse a particular build (Soldier class, no weapons, spam concussive shot) to hold out nearly indefinitely. The Normandy still comes to pick you up anyway.
The second time occurs on the salarian homeworld Sur'Kesh. Your goal here is to guard the female krogan against enemy Cerberus soldiers.
The final battle of the trilogy is a particuarly difficult Hold The Line mission pitting you against a horde of Brutes, Banshees, assorted other forces and a Reaper destroyer with a one-hit-kill Thannix cannon, while your friendly AI upgrades a missile battery's automated targetting to hit the Reaper's weak point. (Sound familiar?) Fortunately, if you're clever, you can manipulate the Reaper into firing on its own troops, annihilating them and sparing you some grief.
All multiplayer missions end with one of these as you wait for extraction from the area. It's easy to get overwhelmed though, so the best strategy is to play most of the wave normally and then run for the extraction zone at the last possible moment.
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Several battles so far in The Solstice War. Ayvarta is on the defensive, and the communist soldiers are repeatedly shown to be, on the whole, too poorly trained to carry out an offensive, forcing the whole country to stall until better trained and equipped armies can be raised. Delaying until evacuation is a common goal.
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Saints Row 2:
The fourth Ronin mission has you defending yourself against the Ronin while you wait for a Saints lieutenant to transport you and Johnny Gat to the hospital after the latter takes a nasty stab wound... at which point it becomes an Escort Mission where you need to defend the car from them as well.
Revelation has you and Julius fending off Ultor's waves of private security. Like with the above example, once you've killed enough enemies, you then ride shotgun as he drives across town to try and lose your pursuers and have to fend them off until you arrive at your destination.
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The single player campaigns have several examples of this too; for example, parts of the second and third missions of Halo: Combat Evolved, the last part of "Sacred Icon" in Halo 2, defending the Outpost in "Winter Contingency" in Halo: Reach, waiting for the elevator in "Exodus" in Reach, and defending the Package in the eponymous mission from (again) Reach.
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FreeSpace has a few difficult missions where you were defending a ship or convoy, while wave after wave of Shivan fighters slammed into them, sometimes literally. You often wondered just how vast some of those fighters' missile bays are, and how many of the "rare and elite" forces are actually in reserve.
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In XCOM Terror From The Deep this unsurprisingly is the same as in the original. In Apocalypse, you actually take the fight to the enemy after a while (however, mostly you'll be holding the line at home while you carry out covops-style missions in the alien dimension. And the only way to actually win is to destroy the one last buildings the aliens have — and you can't skip buildings). In X-COM: Interceptor you are delaying the construction of a planet destroyer weapon designed to eliminate Earth (which is out of reach for the player). In UFO Extraterrestrials, you are holding the line to prevent the alien mothership which is parked near Earth (the game itself is set on a far away colony of Esperanza) from refuelling after being attacked by Earths La Résistance. Again, in the end you go and kick their ass. Most of the time though, you are fighting against better equipped and numerous aliens which are out of your reach.
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Sleep Tight (2021): The objective of each night is to keep the endless onslaught of creatures from reaching you in the bed, using a flashlight to kill them before they get too close. New enemies are added each night to make surviving harder and harder.
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Fable II has you defending Hannah a.k.a. Hammer from zombies as she fills a jug.
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Sabaton's album The Last Stand is all about this and last stands (obviously), with songs about the Spartans at Thermopylae, the Lost Battalion, the Swiss Guard in 1527, Rorke's Drift and the Samurai at Shiroyama.
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Fallout:
Fallout 3: Mothership Zeta has one in the Hangar when you attempt to deactivate a force field and set off an alarm, and another on the Bridge at the end of the quest line. The main game also has you hold the line against Super Mutant attacks during Stealing Independence and after Big Trouble in Big Town. Point Lookout has the defense of the Calvert Mansion from the Tribals, who not only attack in large numbers, but are Made of Iron and bypass damage resistance with their weapons. The same DLC has a sidequest that consists entirely of fighting off countless hordes of Feral Ghouls in a cave arena.
Fallout: New Vegas
There is a part of Boone's companion quest where you defend Bitter Springs from about three or four waves of Legionaries and their attack dogs.
Lonesome Road has this with the Marked Men in Ulysses' Temple at the end of the quest.
The extremely popular "Someguy Series" of mods have this more or less as their Signature Style; the author himself has said that he's incapable of writing a mod without at least one. Given how ludicrously awesome they tend to be, no-one's complaining.
The cancelled mod The Siege of Firebase Zulu, by the same author, was intended to be a gigantic one of these, but sadly, work on it was cancelled in late 2013.
Fallout 4 has you doing this with the Minutemen a lot! Two instances are awesome — one has you holding your castle against waves of synths teleporting in, the other has you holding against a Vertibird air assault by troops wearing Power Armor, a mere minute after you downed their airship headquarters with an artillery bombardment. The other Hold The Line missions are repeating radiant quests in which you must personally defend a random settlement from attack. Even if you have set up strong defenses for that settlement, these missions will fail, with loss of life and expensive property damage unless you are physically present while the last attacker goes down. Also, during the climactic Institute quest, "Airship Down", you have to fend of the Brotherhood of Steel's Elite Mooks and commanding officers, including Elder Maxson and possibly Paladin Danse, while the synths reprogram Liberty Prime to turn against the Brotherhood and destroy the Prydwen, sending it crashing down on their ground base.
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Unreal Championship 2: The Liandri Conflict features the Nali Slaughter gametype, which pits you against hordes of Nali (several of which can hurt you) in different waves.
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Defending Natalya as she hacks the Control Room computers in GoldenEye (1997). On higher difficulties, this can be more challenging than the Final Boss.
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Several multi-screen battles in Time Crisis 4 has you holding off the enemy for 30 seconds until Captain Rush comes to your aid or gets you out of trouble.
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Chapter 3 of Poppy Playtime has the Player fending off CatNap while charging up a generator to supercharge the green hand. At three separate points, you have to replace a battery while blowing steam at where CatNap could be, close the vent hatch that it tries to get through, all while hoping to God you've blocked off CatNap and didn't fall for a decoy.
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Green Lantern: Rebirth: In the final issue, six Green Lanterns desperately struggle to hold Parallax back as sending the abomination back to the Central Power Battery.
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The King of Fighters: A commonly used tactic against Rugal is to take advantage of his largely reactive AI, getting in a few hits early on, then hanging back and dodging his fireballs until time runs out and you win via having more health.
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In '71 the soldiers have to hold back an angry mob while the police search houses for guns.
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 '71
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A Hollow in Equestria: During the battle with Nightmare Moon, Celestia is out of commission, Ulquiorra is absent, and Luna is down for the count. It's implied Twilight and the others know they stand no chance of actually beating Nightmare Moon on their own, they're simply trying to invoke this trope to buy Luna enough time to recharge her magic, and for Ulquiorra to return to the battle.
 Hold the Line / int_8a10bde9
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1.0
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 A Hollow in Equestria / Fan Fic
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Hold the Line / int_8a10bde9
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Hold the Line
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The Raven's Plan:
In the old timeline, before the ritual was enacted, Jorah apparently died defending Moat Cailin from the Night King's forces so that everyone else could evacuate south of the Neck.
The story actually opens with this, as the Last Stand being made by the survivors on the Isle of Faces isn't expected to defeat the Others, but to keep them busy long enough for Bran and Melisandre to send them all back in time.
 Hold the Line / int_8a8ce1ac
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 The Raven's Plan / Fan Fic
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Hold the Line / int_8a8ce1ac
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Hold the Line
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Skyward Sword has a villanous example, as Ghirahim sends a horde of Bokoblins to try to hold the line against you, as he finishes casting a spell to suck Zelda's spirit out of her body and give it to his master. When you tear through the lot of them anyway, Ghirahim decides to deal with you himself.
 Hold the Line / int_8c87469c
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1.0
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 The Legend of Zelda: Skyward Sword (Video Game)
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Hold the Line / int_8c87469c
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Hold the Line
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Xenoblade Chronicles X: During Chapter 8, your team has to protect the entrance to New Los Angeles from the incoming Ganglion army, which tries to invade and destroy the last bastion of humanity. For the first wave, you have to defeat any incoming enemy during three minutes, and for the second wave you have to do the same during five minutes. There's an Affinity Mission involving Fog and Frye with this gimmick (the duration of the line holding will depend on which character you choose to join during the mission (three minutes with Fog, six with Frye). Finally, there's a normal mission during the Playable Epilogue where you have to protect the city's entrance from an assortment of indigenous creatures, who were in their migration period and were inadvertedly approaching the city.
 Hold the Line / int_8ec33aad
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1.0
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 Xenoblade Chronicles X (Video Game)
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Hold the Line / int_8ec33aad
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Hold the Line
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Starting from Battlefield: Bad Company, the gamemode Rush involved one side protecting crates full of gold (later on they became M-COMS) while the attackers must take the objectives for themselves, pushing back defenders. With attackers the only ones given a limited amount of respawns, this makes "Hold the Line" the only goal for the defenders.
 Hold the Line / int_8f04d767
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1.0
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 Battlefield: Bad Company (Video Game)
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Hold the Line / int_8f04d767
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Hold the Line
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Shows up three times in quick succession in Proven Guilty, during the raid on Arctis Tor: Lily and Fix hold the portal back home long enough for Harry's team to complete their mission; Murphy and Thomas hold the door of Mab's tower against the fetches long enough for Harry and Charity to get upstairs and find Molly; and Harry and Thomas fight off ogres and eventually scare them back long enough for Murphy and Charity to get Molly back through the portal (though Thomas has to be carried out by Fix).
 Hold the Line / int_916bafd5
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1.0
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 Proven Guilty
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Hold the Line / int_916bafd5
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Hold the Line
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The final bosses of Radiant Silvergun and its Spiritual Successor Ikaruga disable your weapons and force you to survive their attacks for 60 seconds.
 Hold the Line / int_916f87f3
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1.0
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 Radiant Silvergun (Video Game)
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Hold the Line / int_916f87f3
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Hold the Line
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Command & Conquer: Red Alert featured a mission to protect the Chronosphere for what seemed an ungodly length of time given the siege you were under. If you got lucky or were good at micromanagement, it was actually possible to push the enemy back and even destroy their base. However... because Developer's Foresight, this was not an instant win, and instead caused the game to spawn two dozen Mammoth Tanks at the edges of the map, presumably as punishment for your insolence. This grim spectre descending on your base would have been devastating... were it not for the fact that they are so [dang] slow that the timer ran out before they could get there.
 Hold the Line / int_92dd35df
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1.0
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 Command & Conquer: Red Alert (Video Game)
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Hold the Line / int_92dd35df
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Hold the Line
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Super Smash Bros. Brawl: Some of the Event matches have conditions in this style (for instance, Olimar having to keep his Pikmin alive until they blossom).
 Hold the Line / int_935a39be
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1.0
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 Super Smash Bros. Brawl (Video Game)
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Hold the Line / int_935a39be
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Hold the Line
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The final battles of every Paper Mario game start the boss off as being nigh invulnerable, and you simply have to hit it enough times and/or survive for enough turns before the game tosses you your 11th-Hour Superpower. Super Paper Mario actually does this twice.
 Hold the Line / int_93fc1d2b
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 Paper Mario (Video Game)
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Hold the Line / int_93fc1d2b
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Hold the Line
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Fire Emblem: Thracia 776 introduces the Defend objective, and uses it in Chapters 14 and 20.
 Hold the Line / int_951c41c1
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1.0
 Hold the Line / int_951c41c1
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 Fire Emblem: Thracia 776 (Video Game)
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Hold the Line / int_951c41c1
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Hold the Line
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Mill decks work in this way, as their objective is not to inflict damage or win individual battles, but to cause the opponent's deck to run out of cards, after which, in most collectible card games, they immediately lose. The Durant Mill and Rhyperior Mill decks in Pokémon Trading Card Game are an examples: one of the win conditions is to take all of your Prize Cards, which you earn by knocking out your opponent's Pokémon. These mill decks do pitiful, inconsequential attack damage, so the intended focus is to not let your opponent take all their Prize Cards, as you will win once their deck runs out, no matter how large the Prize Card deficit may be.
 Hold the Line / int_952797ee
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1.0
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 Pokémon (Tabletop Game)
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Hold the Line / int_952797ee
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Hold the Line
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This type of mission is added in an update in Fire Emblem Heroes. To prevent the mission from ending early, one unit possesses a seal that nullifies damage inflicted on them, and reinforcements appear. The mode is seen proper in the release of Chapter 10, during the formal introduction of Tellian heroes.
 Hold the Line / int_959e314b
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1.0
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 Fire Emblem Heroes (Video Game)
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Hold the Line / int_959e314b
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Hold the Line
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An amazing moment from My Hero Academia has Kirishima pulling this stunt during the Internship Arc, using Red Riot Unbreakable to give Fatgum a chance to gather the power needed to blow the villains away.
 Hold the Line / int_960062b7
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1.0
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 My Hero Academia (Manga)
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Hold the Line / int_960062b7
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Hold the Line
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Power Rangers (2017). Despite their constant attacks, Goldar proves too much for the Rangers as they try to hold it off from reaching the Zeo Crystal. When all options are exhausted, Jason drops this trope word for word as their zords line up and unleash everything they have to keep Goldar and Rita back.
 Hold the Line / int_99007357
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1.0
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 Power Rangers (2017)
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Hold the Line / int_99007357
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Hold the Line
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W.I.T.C.H.: The last three episodes of Season Two have a lot of this. Of particular note: "X is for Xanadu" features Caleb, Vathek, and Matt trying to hold a mountain pass against Prince Phobos and his army. They're waiting for Drake's reinforcements. The reinforcements don't make it before an avalanche occurs in a totally natural manner.
 Hold the Line / int_9989595b
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1.0
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 WITCH
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Hold the Line / int_9989595b
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Hold the Line
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Craig of the Creek has an example. Having challenged the King to a game of Capture The Flag with the loser having to vacate their side of the creek, Craig and his friends discover that Maya is already on her way back to the overpass with their team's flag. It's Kelsey who decides to Hold the Line and keep Maya from crossing despite being outmatched.
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1.0
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Hold the Line / int_9b6a0d26
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Hold the Line
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One Piece:
Battles involving King Elizabello are usually this on Elizabello's side. He has a Charged Attack, the King Punch, that requires a very long amount of time, ranging from hours to entire days depending on his intended output, and he cannot be interrupted during then. Once unleashed, it can destroy a castle at minimum or level an entire city at its strongest. As a result, his allies work to prevent enemies from reaching Elizabello until he can execute his King Punch, especially if a battle requires more than one.
The climax of the Dressrosa arc boils down to the country's citizens, the Marines, the Corrida Colosseum gladiators, the Tontatta Tribe and the Straw Hat Pirates holding off Doflamingo's Birdcage through whatever means available, with every ounce of strength they can muster, until Luffy can finish him off, or else the entire country will be painted red.
The end of the Whole Cake Island Arc involves Germa 66 (who owe the Straw Hats a debt) and the Sun Pirates holding back the Big Mom Pirates' massive fleet long enough for the Straw Hats to escape Big Mom's territory. Jinbe stays behind to assist his former subordinates in fighting back the nigh endless waves of enemy ships, but later regroups with the Straw Hats in Wano once he's ensured their safety.
 Hold the Line / int_9e2f90f4
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1.0
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 One Piece (Manga)
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Hold the Line / int_9e2f90f4
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Hold the Line
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Iron Marines has a good number of them, several of which are Protection Missions:
The end of Mission 1, "First Contact" has you hold a resource point from aliens. It's extremely simple and serves more of a tutorial mission.
The end of Mission 2, "Distress Call" has you hold a resource point from a neverending stream of aliens until the timer runs up. Thankfully, you have a Drop Turret to help you whittle down the enemies.
Once you capture the three main bases and generators in Mission 4, "Unto the Breach", you will need to defend all three from alien attack for 2 minutes so that they can power up a cannon and destroy the lot.
The Special Ops Mission "Uninvited Guests" requires that you prevent the aliens from reaching the teleporter in the center. You need to defend for three waves, and the mission is failed if more than six aliens touch the teleporter in the center.
The Special Ops Mission "Emergency Frequency" requires that you prevent a massive incoming stream of aliens from destroying your main base at the other side of the map.
The Special Ops Mission "Darkest Hour" requires that you defend the soldiers in three different areas from alien attack, until each group is able to teleport away. Made more difficult as the only unit you have deployed is your Hero Unit, but easier by the fact that your drop turret's recharge time is greatly increased.
The Special Ops Mission "In Brightest Day" requires that you defend two power cores near the center of the map from enemies attacking from multiple directions. Fortunately, you have some defenses set up as well as troops deployed to assist you.
Mission 9, "Eye Contact" has you capture and hack an enemy defense system, before having to defend it from unending streams of incoming Mecha-Mooks for 7 minutes.
Mission 12, "Overclocking" requires that you defend your main base at one end of the zone from Mecha-Mooks arriving from other areas of the zone for 10 minutes. You'll need to defend the consoles around the area too, because if the robots reach them, they'll open up bridges that grant them easier access to your main base. For the first 5 minutes, things are relatively simple, but the next 5 minutes makes things more dicey when the enemies start spawning from an area that's very close to your main base.
 Hold the Line / int_a2933316
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1.0
 Hold the Line / int_a2933316
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 Iron Marines (Video Game)
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Hold the Line / int_a2933316
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Hold the Line
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Splatoon 2: In Salmon Run mode, the Salmonids will all stop attacking and retreat back into the water once time runs out. It doesn't matter if they've defeated everyone on the team but one and the last remaining player is cornered and helpless; the Salmonids are done fighting. Combined with Timed Mission in that if the players have taken enough Golden Eggs from them to meet the quota, the players all pass, and if there are more Salmonid groups to fight, any defeated players are revived good as new.
 Hold the Line / int_a2add1d3
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1.0
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 Splatoon 2 (Video Game)
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Hold the Line / int_a2add1d3
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Hold the Line
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The Coming of Atlas: When Atlas has beaten the whole Super Family down, Krypto stops his rampage and holds him back for as long as Superman needs to come up with a workable strategy.
 Hold the Line / int_a2ee8c1e
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1.0
 Hold the Line / int_a2ee8c1e
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 The Coming of Atlas (Comic Book)
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Hold the Line / int_a2ee8c1e
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Hold the Line
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Total Annihilation loved these missions. Including two naval missions that were literal hold the line missions. As well as the ever popular 'Surrounded and Pounded', near the end of the CORE missions and both final missions.
 Hold the Line / int_a3402a3
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1.0
 Hold the Line / int_a3402a3
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 Total Annihilation (Video Game)
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Hold the Line / int_a3402a3
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Hold the Line
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In Frontlines: Fuel of War, the game ends on one of these. You just seized control of the Russian Ministries of Information and Defense, and now you're in what must be Red Square. You, along with a handful of fellow Western Coalition soldiers, must hold out against a massive Red Star counter attack.
 Hold the Line / int_a4ea0cb2
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1.0
 Hold the Line / int_a4ea0cb2
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 Frontlines: Fuel of War (Video Game)
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Hold the Line / int_a4ea0cb2
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A Brief History of Equestria: Star Burst's force does this at the Battle of the Corridor to allow civilians time to escape Talonhoof's horde. It works, providing a much needed morale boost.
 Hold the Line / int_a5745acc
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1.0
 Hold the Line / int_a5745acc
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 A Brief History of Equestria / Fan Fic
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Hold the Line / int_a5745acc
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Hold the Line
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Touhou Project:
In the final stage of the game Touhou Youyoumu ~ Perfect Cherry Blossom, you have to survive the true spirit of Yuyuko, who is indestructible. This is repeated when you fight Kaguya and Eirin, or just Kaguya, in Touhou Eiyashou ~ Imperishable Night. If you faced Kaguya, then once you reach this stage, you've already won. Many extra stage bosses have similar attacks as either their penultimate or finishing spell cards.
There are a lot of these; the fandom likes to call them Survival Cards. EX-bosses and final bosses tend to have them the most often, although Stage 4 bosses Aya (Mountain of Faith) and Murasa (Undefined Fantastic Object) have one each to compensate for the fact that they have a fixed spell lineup rather than a variable one, which was customary until then.
 Hold the Line / int_a6543322
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1.0
 Hold the Line / int_a6543322
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 Touhou Project (Franchise)
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Hold the Line / int_a6543322
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Hold the Line
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Primal Carnage:
The Get to the Chopper mode involves the human team having to capture a sequence of checkpoint stations in order to escape the Isle of Giant Horrors; every point captured moves their spawn closer and adds a few minutes to the time limit. The job of the dinosaur team is to prevent them from capturing the points and making it to the helicopter within the time limit.
The Capture the Egg mode more or less functions as an asymmetric game of Capture the Flag; the dinosaurs defend nests of eggs from the humans that are trying to steal them.
 Hold the Line / int_a6d883e1
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1.0
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 Primal Carnage (Video Game)
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Hold the Line / int_a6d883e1
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Hold the Line
 Hold the Line / int_a788c5a1
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Subverted in April 9th. The Danish bicycle platoon trying to hold back the advancing Germans are unaware that their country has already surrendered.
 Hold the Line / int_a788c5a1
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 April 9th
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Hold the Line / int_a788c5a1
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Hold the Line
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The Legend of the Five Rings set Seige: Heart of Darkness is based around this mechanic, as up to three players with normal decks try to defend a city from the Purposely Overpowered Dark Naga "Challenge Deck." After twelve turns, the Dark Naga player automatically loses. While it is technically possible to defeat the Dark Naga deck by attacking it, the best the opposing players can usually do is to hold it off and take actions that reduce the turn limit.
 Hold the Line / int_a7c9f8e9
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1.0
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 Legend of the Five Rings (Tabletop Game)
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Hold the Line / int_a7c9f8e9
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Hold the Line
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A Magic: The Gathering card goes by this very name. It gives blocking creatures +7/+7 (to their ATK/DEF) until end of turn. To put it in perspective, a similar card called "Righteousness" is the same rarity but only works on one creature. Hold The Line works for two or two dozen creatures.
 Hold the Line / int_a825da3e
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 Magic: The Gathering (Tabletop Game)
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Hold the Line / int_a825da3e
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Hold the Line
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The Killer Angels depicts the Battle of Gettysburg. Union General Buford seizes the opportunity when he views Gettysburg and realizes that is the ground that the invading Confederate army will want to fight them on, taking the nearest high ground (Seminary Ridge) and holding it until Union reinforcements arrive. The Union is eventually pushed back on to a second ridge (Cemetary Ridge) and spend the next two days repelling Confederates until Lee finally shatters his own army through the disastrous Pickett's Charge and is forced to withdraw.
 Hold the Line / int_a89f2a61
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1.0
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 The Killer Angels
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Hold the Line / int_a89f2a61
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Hold the Line
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Yu-Gi-Oh! players who use cards such as Exodia and Final Countdown need to stay alive long enough to complete its requirements. Exodia requires the player to collect all 5 Exodia cards, and Final Countdown requires the player to last at least 20 turns to win the duel. Players who use them would usually wall themselves with monsters with high ATK or DEF till they can complete all the requirements.
 Hold the Line / int_a96a7ada
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 Yu-Gi-Oh! (Franchise)
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Hold the Line / int_a96a7ada
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Hold the Line
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Happens several times in Medal of Honor: Vanguard, most notably the last section of 'Off Target', the bridge section in 'Requiem', the farmhouse section in 'Endgame' and the Final Battle in 'The Crucible'.
 Hold the Line / int_aa1cb7f1
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1.0
 Hold the Line / int_aa1cb7f1
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 Medal of Honor: Vanguard (Video Game)
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Hold the Line / int_aa1cb7f1
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Hold the Line
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The primary objective in the original Japanese version of Run For Money: Tousouchuu is to simply avoid getting tagged by a Hunter until time runs out. The second the clock hits 00:00, everybody left standing wins the jackpot.
 Hold the Line / int_ac10283f
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1.0
 Hold the Line / int_ac10283f
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 Run For Money: Tousouchuu
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Hold the Line / int_ac10283f
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Hold the Line
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Final Fantasy Tactics A2 has a few missions where the enemy needs to be kept away from a certain area. Which is easier than it sounds because the AI doesn't seem to know that and will simply fight as usual. Just make sure the AI doesn't walk in there because of facing advantages... Not all of them are timed, mind you. Some of them require you to both defend a specific area AND defeat all the enemies.
 Hold the Line / int_ad34ca69
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1.0
 Hold the Line / int_ad34ca69
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1.0
 Final Fantasy Tactics A2 (Video Game)
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Hold the Line / int_ad34ca69
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Several missions throughout the Wing Commander series are escort missions of your home carrier, buying time for it to make it to the next jump point.
 Hold the Line / int_aedc983a
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1.0
 Hold the Line / int_aedc983a
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 Wing Commander (Video Game)
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Hold the Line / int_aedc983a
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Phoenix Wright: Ace Attorney – Justice For All: In Case 4, Maya Fey is kidnapped by an assassin to force Phoenix to defend Matt Engarde, the guy who hired him. On the second day of the trial, you must delay a guilty verdict as long as possible to give the police enough time to find Maya. In an odd turn of events, you can defend the line too well by throwing enough doubt on Adrian Andrews that the judge decides Matt couldn't have done it.
 Hold the Line / int_af583f46
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1.0
 Hold the Line / int_af583f46
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 Phoenix Wright: Ace Attorney – Justice For All (Visual Novel)
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Hold the Line / int_af583f46
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The final chapter of Gustave's storyline in SaGa Frontier 2 is a hold-the-line tactical battle, in contrast to the previous tactical battles. It could be won outright (in fact, the game has defeating the enemies as one victory condition), but this required a great deal of luck and would make holding the line impossible if unsuccessful.
 Hold the Line / int_afaf11aa
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1.0
 Hold the Line / int_afaf11aa
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 SaGa Frontier 2 (Video Game)
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Hold the Line / int_afaf11aa
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Hold the Line
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Neverwinter Nights: Hordes of the Underdark features two Hold the Line scenes played back to back as the invading army attacks on multiple fronts (though not at the same time), requiring you to move about the battlefield.
 Hold the Line / int_b0666b59
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1.0
 Hold the Line / int_b0666b59
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 Neverwinter Nights (Video Game)
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A battle late in Jade Empire has you defending inventor Kang the Mad from enemies while he rigs a bridge with explosives.
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Game of Thrones: Stannis's defence of Storm's End during the Rebellion despite dire straits and no support kept Robert's Rebellion alive and tangled the powerful Tyrells for almost a year. Had Storm's End fallen it would have been a critical blow to Robert's legitimacy, similar to Robb Stark losing Winterfell, and depending of the timing, could have finished his campaign to defeat the Mad King.
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 Game of Thrones
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In X-Men: The Last Stand, Wolverine says this trope almost word-for-word as he commands the X-Men to stand their ground and protect Leech, the source of the cure at Alcatraz.
 Hold the Line / int_b3690647
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 X-Men: The Last Stand
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The Rogue Squadron series has many, such as defending a crashed Rebel ship from TIE bombers and ground forces.
 Hold the Line / int_b3ebd61e
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 Rogue Squadron (Video Game)
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Sonic the Hedgehog:
The Quartz Quadrant boss in Sonic CD will automatically defeat itself once enough time has passed from when Sonic enters its chamber (which is about 2 minutes). There's no onscreen countdown timer, however. Rather, the conveyor belt Sonic runs on slowly grinds down the floor beneath Dr. Eggman, and once the floor becomes too thin, Eggman flees and stops the conveyor belt, allowing Sonic to proceed.
The boss in Carnival Night Act 1 in Sonic 3 & Knuckles can destroy itself after a set amount of time (again, with no countdown timer). A floating bladed spinning top floats around the battlefield. The boss will open up if hit by the top and then take damage once hit by it again. However, unlike most other cases of holding the line, Sonic can speed up the battle by opening it up himself, though he will still need to make it attack itself.
The Egg Cauldron in Sonic Unleashed's Tornado Defense Act 1 will fall out of the sky once the onscreen timer reaches 0, though it does have an HP gauge and can thus be defeated the normal way. The Egg Cauldron in Tornado Defense Act 2 is a Timed Mission, however, and will One-Hit Kill Sonic and Tails if the timer reaches 0.
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In Saving Private Ryan, the final battle sequence has Cpt. Miller's Ranger squad join forces with Pvt. Ryan's depleted paratrooper detachment to defend a vital river crossing from a coming German advance. Cue 40 minutes of non-stop action where a dozen American soldiers hold their ground against more than 50 Wehrmacht troops and four tanks using nothing but small arms and improvised munitions, and they successfully defend the bridge until reinforcements arrive, though nearly all of them gallantly sell their lives in doing so. It's an awe-inspiring sequence that also refrains entirely from sugarcoating the horror of all-out war.
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BlazBlue: Chronophantasma: During his briefing, Jin's orders to Noel are to use her power as the Eye of the Azure to observe the Zero-Type Izayoi so Tsubaki can evoke it herself, after being driven to exhaustion by Makoto prior. Noel is under explicit orders not to fight at this time. This fight is special in that you have to win by time-out; Tsubaki's health is low enough that any attack from Noel will down her instantly for a game over.
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 BlazBlue: Chrono Phantasma (Video Game)
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One physical challenge in Double Dare was an inversion of the common "fill this container past the red line" challenges, where the liquid started above the line, and when the challenge started, began draining out of three containers through spouts shaped like noses. The contestants had to stuff rags up the noses to stem the flow of the liquid. The containers had to stay filled above the line for 30 seconds; at least two playings of this challenge exist, one requiring two containers to survive the duration, and the other requiring all three.
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 Double Dare (1986)
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The second Yemen level in Syphon Filter: The Omega Strain combines this trope with a Sniping Escort Mission. In the later half, Elite Mooks that can kill you in one hit start spawning.
 Hold the Line / int_ba366aa8
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 Syphon Filter (Video Game)
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In Legion of Super-Heroes storyline The Great Darkness Saga, Darkseid brainwashes three billion of Daxamites into becoming his conquering army. The Legion of Substitute Heroes, the Heroes of Lallor and several more heroes regroup in the Weber's World, at the edge of the United Planets, to try to hold the Daxamites back for as long as possible while the Legion figure out a way to stop them.
 Hold the Line / int_bb55a676
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In Tetris: The Grand Master 2, fulfilling a series of obscure and very, VERY difficult conditions results in the "M-roll," in which you continue playing the game during the credits, but pieces become invisible on locking down. This lasts for one minute, and failure to survive results in the "M" grade, while surviving it awards you the "Grand Master" grade.
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Warhammer 40,000:
The Crimson Fists Chapter Master Pedro Kantor had note Prior to 8th Edition's rules changes the "Chapter Tactics" special rule. This means that, in addition to his forces exchanging the "And They Shall Know No Fear" special rule for the "Stubborn" special rule, all Sternguard Veterans (Elites) gain the "Hold The Line" special rule, allowing them to hold objectives like other Troops.
This is drawn from the Battle of Rynn's World, the Crimson Fists' homeworld; while under siege from an ork WAAAGH!!!, a catastrophic failure by an anti-ship missile caused their fortress and most of the Chapter to get nuked into oblivion. Kantor rallied the survivors (exact numbers aren't stated, but it was anywhere from two hundred to sixteen Space Marines, out of a thousand-strong Chapter) and managed to hold for eighteen months against millions of orks before Imperial reinforcements arrived to drive off the Greenskins.
It's also the calling card and rallying cry of the Imperial Guard, particularly Cadian regiments. Paired with the army receiving the Overshadowed By Adeptus Astartes treatment in fluff, this has led to the sardonic fan joke: "The Imperial Guard. It's a thankless job, but if you're willing to stand your ground and give it your all... you just might be able to buy enough time for the Space Marines to take all the credit."
In the deep lore of 40k there was Ollanius Pius. A regular old human Imperial Guardsman who was accidentally teleported onto the Chaos flagship at the end of the Horus Heresy, who not only managed to avoid being killed immediately, but then stood up to the superhuman, power armour clad, chaos warped Primarch Horus, after Horus had knocked The Emperor to the floor in combat. Pius held the line as the Emperor tried to regain his sense, and was soul flayed with a glance. He did no damage to Horus, but it allowed the Emperor to realise there was truly no hope left for Horus to regain his humanity, and The Emperor rose again and defeated the heretical traitor. As is usual for Games Workshop, they couldn't help but ruin something and destroy it's meaning, as they continued to muck around with this piece of lore, making them a Space Marine Terminator, a member of the elite Custodes, and also turning Pius into a special immortal being.
The Tau, who are usually against this tactic. A world in the Farsight Enclaves is being nommed by the Tyranids, but a hidden base on the world is full of Earth Caste scientists working on a way to beat the hive. Farsight starts the evacuation but the swarm discover the lab. What results is a truly epic Last Stand where eight fully decked-out battlesuits (six Crisis, one Broadside and one Riptide) containing Farsight and his bodyguards holding off an entire swarm of Tyranids on their own to buy time for the scientists to escape with the secret weapon, which soon reveals itself: it's a biotoxin which causes the entire hive to rot and drop dead.
The Siege of Terra was this from the perspective of the defenders: they simply couldn't defeat the attacking traitor forces themselves, but they knew that the Ultramarines Legion were on their way to break the siege. They even had propaganda leaflets for their conscript forces to the tune that "Lord Guilliman is coming".
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StarCraft had you defend a Terran base against a Zerg rush as the third mission. Being the third mission, your opponent isn't as well defended as expected, and a good player can wipe them off the map before the time runs out, instead of defending. Some lines removed from the final version suggested that was the intention.
The Expanded Universe novel Speed of Darkness justifies the apparent lack of enemies. A group of Confederate Marines fought a Last Stand in another area of Mar Sara at the same time that you were fighting the third mission, diverting mass quantities of Zerg away from you.
The fourth Zerg mission in the original campaign has you repel Terran forces for 15 minutes until the chrysalis opens. Once Kerrigan comes out, it reverts to a regular mission.
Like in the Frozen Throne example, the third-to-last Zerg mission plays with this. The two Protoss bases are trying to have Dark Templar try to escape through clearly-marked beacons (If one escapes, you lose), and you have to destroy said bases. However, the beacons have to remain guarded, so you need to hold the line against particular units while launching attacks.
The second-to-last original Zerg mission fits this trope, holding off a Protoss attack as you harvest from the Khaydarin Crystal Formation. The crystal formation is in the middle of three different Protoss tribes, each fully equipped with Carriers, Reavers and High Templars. You have to hold your base at the formation for ten minutes. That is, unless you only send a drone to the crystals AFTER you destroy the Protoss bases, in which it's just waiting until the timer runs out.
The final mission in Brood War's Protoss campaign is a version of this: you have to get your two hero units to a structure, then they go inside it, then you have to defend that structure until the task is complete. Like the Zerg mission above, this is rather easy to bypass by taking out the Zerg bases one at a time before starting the countdown. Doing so however, is a challenge.
 Hold the Line / int_bd41836e
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Age of Mythology has quite a few.
In the first mission of the main campaign, you need to defend the Atlantean docks from raiding pirates until the main Atlantian army arrives. At that point, you use the army to kill the last of the attackers.
In the first half of the sixth mission, you need to protect your base until your villagers build the Trojan Horse.
In the eleventh mission, you need to protect your base until your villagers excavate the sword of the Guardian.
In the final part of the twenty-third mission, you must protect the Dwarven Forge against the giant attacks until time runs out.
In the thirtieth mission, you need to protect your base against the attacks of Gargarensis until Odysseus arrives with his enormous army. You need to actually go on the offensive and kill "Gargarensis" in order to complete the mission, but with such a huge army at your disposal, it's just a formality..
In the ninth mission of the expansion, you must delay the Norse Titan until the timer runs out, at which point the Nidhogg arrives and can be used to kill him.
In the twelfth and final mission of the expansion, you must protect at least one of Gaia's summoning trees until the summoning can be complete.
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Fire Emblem Awakening: Invisible Ties: In Chapter 24, Gregor offers to stay behind on the Valmese ships to Hold the Line against the reinforcements, so the rest of the Shepherds can escape and the fleet can burn. Robin flat-out rejects the idea, but unfortunately, Gregor doesn't give him a choice.
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Majora's Mask has an optional mission that requires you to protect a barn against a bunch of otherworldly creatures until the sun rises. You cannot use your sword to defeat them, so you have to be skilled with your bow to succeed (and also keep an eye on your ammunition of arrows). A mission that occurs after that requires you to protect milk jars from a pair of muggers while riding on a covered wagon so it can be delivered to Milk Bar in Clock Town. If you manage to complete both missions, you are rewarded with Romani's Mask.
 Hold the Line / int_beac6ffb
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 The Legend of Zelda: Majora's Mask (Video Game)
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Team Fortress 2 on Payload and Attack/Defend style Control Point maps, this is the RED team's only job—in fact, you can earn achievements for accomplishing total shutouts in Gravel and Dustbowl. BLU, on the other hand...
This is the goal in the gameplay mode "Mann VS Machine" - beating back progressively larger waves of computer-controlled robotic enemies, along with the occasional boss enemy; and a tank that, while having no direct attacks, can absorb a ton of damage and will dish out an instant loss if it can deploy its bomb before you destroy it.
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The End Times: Vermintide and Vermintide II both have levels with points where the heroes have to hold off waves of attackers within a confined space, such as "Engines of War" in the first game, where the goal is to survive until a getaway ship arrives, and "Convocation of Decay" in the second, where they stomp through a Ritual Magic site until they cause a Magic Misfire.
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 The End Times: Vermintide (Video Game)
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This Bites!: During the attack on Enies Lobby, the Franky Family and Galley-La workers keep Baskerville busy so that the Straw Hats can advance further into the courthouse. Shortly after, the TDWS also stay behind to hold back the Jurymen so the rest of the crew can keep moving unmolested.
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 This Bites! (Fanfic)
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In Chicory: A Colorful Tale, Pizza can't damage Chicory in her boss fight. All Pizza can do is dodge Chicory's attacks and try to get through to her so Chicory calms down.
 Hold the Line / int_c488a57d
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 Chicory: A Colorful Tale (Video Game)
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Call of Duty:
The game Call of Duty 4: Modern Warfare includes a mission called "One Shot, One Kill." You and a wounded partner attempt to defend a landing zone next to the famous Ferris wheel near Chernobyl. Another example immediately follows in the same game as the player's squad running a small retreat action to hold a landing zone for extraction, hitting the seemingly infinite enemy forces as they fall back. After taking out four tanks (not bad for a special ops squad of six), they are then told that the LZ has been moved... to the area they've just let the enemy overrun, forcing the squad to go from Hold The Line to Attack The Line, breaking through the enemy's heavy defenses to make it to the LZ. Gaz was pissed. Widely considered the Scrappy Level, more so than "One Shot".
Call of Duty 2, in addition to a level actually called "Hold The Line", includes "Comrade Sniper", the second half of "The Silo", and "The Battle For Hill 400" (the crowning level of awesome). There's also Dawnville, where you repel the Nazis from the village, only for them to retake the area a minute later, forcing you to "break through the line", complete with additional Tiger tanks.
Call of Duty 1, has two: The first is Pegasus Day, holding the bridge you'd taken the night before, using a fixed gun emplacement to rout enemy tanks. The second is the difficult Pavlov's House mission.
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Fire Emblem: The Sacred Stones:
The goal of Chapter 13 of Eirika's route is to survive long enough for Rausten's reinforcements to arrive. Alternatively, you can kill the enemy commander to end the mission prematurely (the game rewards you for doing so with an item, but if you're too quick defeating him you can miss out on a recruitable character).
Chapter 19 consists of defending a castle during Fog of War, much like a similar mission in the seventh game. You can end the mission early by killing the boss, but then you might not have enough time to loot all the treasure from the chests scattered around the map.
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In Void Domain, the climax of book three ends up with two separate Hold The Line events at the same time, perpetrated by two separate organizations, splitting the protagonists' attentions between the locations.
 Hold the Line / int_c6fd45
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A mission of Dune 2000 for House Ordos has you protecting a starport for 30 minutes. It doesn't matter if your base is destroyed in the process (and it will be unless you save scum enough to build appropriate defenses), because once the countdown ends, you will receive a continuous stream of reinforcements that arrive at the starport every few minutes in relatively large batches. From that point on, the mission is a walk in the park.
 Hold the Line / int_c7fe36fb
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 Dune II (Video Game)
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Red Hand of Doom: During the Battle of Brindol, one of the scenarios, "Streets of Blood", involves this. The players will have to fight off multiple waves of goblins, hobgoblins, manticores, Blood Ghost berserkers and even summoned demons in order to stop them from reaching the town center. If you did not complete certain parts of the campaign, this scenario is longer as you face more waves including the Ghostlord's undead!
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Fever Cabin has the Player Character spending nights fighting off zombies and surviving until dawn. The next night adds new challenges to keep players on their toes.
 Hold the Line / int_c8e95418
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In Star Wars: Battlefront II, there are missions where defense of a post is necessary: one mission in particular is on Kashyyyk, where the Republic clone army must defend an oil refinery from the Confederate droid army while waiting on Jedi Master Yoda to come with backup.
 Hold the Line / int_c9c09a21
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Sacrifice:
Pyro's seventh and ninth missions. In his seventh, you're being attacked by two wizards who both have way bigger armies than you; after five minutes, one of them disappears, and after a further ten (or if you manage to get near her altar) the other one snuffs it in mysterious circumstances. In the ninth, you have to fight off three wizards, one of whom was supposed to be on your side; after ten or so minutes, Acheron explodes because his God dies, making it (at least technically) possible to deal with the other two.
Charnel's fifth mission has you desperately trying to defend a scythe that's having a demon summoned into it from a pair of righteous wizards. When the ritual is done, you get to use it against your tormentors.
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Uprooted:
At one point, Kasia is forced to bar a narrow mountainside trail armed with a single sword against a column of mounted soldiers led by Prince Marek and manipulated by the malevolent Wood. She is not in a great deal of danger herself as it is unlikely anything the soldiers have on hand can damage her; but despite her Super-Strength she does not actually weigh all that muchnote (hardwood statue of a peasant girl rather than a peasant girl, but not enough mass for a roadblock), frankly does not know what she is doing, and is fully aware that if she is knocked off the cliff to one side or even forced back to a wider bit of the road where she can be bypassed before Agnieszka works out how to conjure herself and the children they are rescuing to safety then they (and in the long run much of the kingdom) are doomed.
The epilogue of the story involves Agnieszka freeing the grown sons of a village headman who remained behind alongside him to fight against the approaching Wood to let the villagers have time to escape (the headman himself, who was implied to be dying in any case, elected to remain part of a now purified heart tree).
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Superman:
In The Death of Superman, after chasing Doomsday cross-country, a heavily wounded Superman realizes that if he doesn't stop the beast soon, he'll devastate even more of the world and digs his heels in in Metropolis.
In Legion of Super-Heroes storyline The Great Darkness Saga, Darkseid brainwashes three billion of Daxamites into becoming his conquering army. The Legion of Substitute Heroes, the Heroes of Lallor and several more heroes regroup in the Weber's World, at the edge of the United Planets, to try to hold the Daxamites back for as long as possible while the Legion figure out a way to stop them.
In Supergirl story The Supergirl from Krypton (2004), the Amazon army tries hold Darkseid's army back as long as possible.
The Coming of Atlas: When Atlas has beaten the whole Super Family down, Krypto stops his rampage and holds him back for as long as Superman needs to come up with a workable strategy.
The Earthwar Saga: When the Khunds land on Earth, the Legion of Substitute Heroes are the last heroes left, and they bravely try to stop the invaders for as long as possible.
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Gradius:
Many games have penultimate bosses that are huge, walk around slowly, and in most cases fall under this; they cannot be harmed by your weapons, only waited out until they self-destruct. This is highly averted in some home releases such as V where you must shoot them.
The infamous Cube Rush in Gradius III Arcade's Crystal stage. The first game also did this with waves of a certain type of Mook before each fight with the Big Core.
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The third mission in Wings of Liberty, "Ground Zero", is a Call-Back to the first game's third Terran mission, up to the point the battle happens in the same place. The Zerg bases are similarly lightly defended, and wiping them out nets you an achievement. Unlike the original mission, the Zerg get reinforced, so even if you destroy their base you'll still need to hold out against a final assault.
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Magical Battle Arena: There are many such missions in the Lyrical Pack. The first one, which unlocks Hayate, isn't too bad, since you can take out your enemies. The later ones, however, have you trying to survive against multiple, invincible copies of a character that are permanently in Super Mode and firing Limit Breaks like there's no tomorrow.
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The series goes in this direction when you fight certain gigantic monsters, namely the huge crab Shen Gaoren in Monster Hunter 2 (dos) and the even bigger dragon Lao-Shan Lung in the original Monster Hunter (and by extension the Ashen subspecies of the latter monster). Instead of hunting them like you do with other monsters, the creature shows up at one end of a linear area, and past multiple obstacles is a fort on the other end of the map. You have to prevent it from destroying the fort, by either killing it before the timer runs out, or repelling it by dealing enough damage that when the timer hits 0, it flees. If you run out of time before damaging the monster enough, get knocked out three times, or let the fort get destroyed, you lose.
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Monster Hunter 3 (Tri): The Jhen Mohran fight is a two-parter. The first involves chasing and causing whatever damage you can to it on your Dragonship, and the second is this trope. Again, if you clock out before hitting the "repel" damage threshold, you expire your faint tally, or the Dragonship is destroyed, you fail. It's possible, however unlikely, that the Dragonship will be wrecked on the first phase; hope your team isn't that sloppy. The fight against the Hallowed subspecies in 3 Ultimate and against Dah'ren Mohran in Monster Hunter 4 both operate this same way.
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Monster Hunter: Rise has Rampage Quests, in which you are tasked with protecting the gate to Kamura Village from an entire horde of monsters using a variety of weapon installations such as ballistae and cannons, with backup from the people of the village. As long as the gate doesn't fall, the monsters will turn tail when the wave's timer runs out, if you don't wipe them out first.
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The Hunger Games: Foxface's strategy. The young girl from District 5 is not the strongest fighter, but she is one of the smartest. She knows she has no chance against any of the other Tributes in a direct confrontation, so she hopes to survive by hiding and evading all the others until she can be the last one left.
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Doom³ often does this with swarms of spiders (Trites and Ticks), such as when waiting for a ladder to drop down.
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Fable: The Lost Chapters has a side-quest wherein the player must protect an NPC while she recites a complicated spell.
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R-Type:
The final boss of Delta is immune to your weapons; the only way to beat it is survive until your Dose (effectively a Smart Bomb) meter slowly fills to max. The resulting blast is the only way to kill the boss.
FINAL has a tangentially-related gimmick for one of the final bosses; the only thing that can kill it is a fully-charged Wave-Motion Gun shot, but it's broken and requires about 45 seconds of dodging the boss' Desperation Attack to sufficiently charge.
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Tex Willer:
In the "Navajo Blood" storyline Tex, due to a couple of corrupt hicks firing unprovoked against some Navajo boys, the authorities refusing to punish them, and the nearest US Army fort being commanded by the idiotic colonel Elbert, finds himself in an Indian war, with his strategy boiling down to hold the line at the Monument Valley without killing any soldiers (but taking prisoner about two regiments worth and burning down Fort Defiance) long enough for a friendly journalist to be able to write down his defense and send the story to the newspapers on the East Coast, with the resulting press campaign causing the intervention of the Department of War and the Congress ordering to suspend all operations against the Navajos and to arrest Elbert and the corrupt hicks until things are properly investigated. In the end Elbert is cashiered and the hicks only avoid arrest and trial because they end up killing each other while trying to escape arrest (the Navajos declare this being divine justice), and Tex and the Navajos smooth things over with the US Army for Fort Defiance by paying for it to be rebuilt.
In the "Rangers of Patagonia" special, once the Argentinian Army has fully mobilized and is about to overrun Patagonia, Tex and a group of Patagonian Indians decide to stand behind at a mountain pass to hold off the Argentinians for a week, so the rest of the Indians (and Kit) will have the time to cross the frontier into Chile and get away. Not only do they succeed, but at the end of the week, Mendoza, commander of the Argentinian expeditionary force, upon learning of what Tex and the others had stood behind for, allows almost every survivor to just leave, keeping behind only the Indian chief Sayelque because he needs someone to sign the formal surrender.
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XCOM 2 has two variants of this mission type, both of which are similar to the aforementioned Enemy Within missions. The first is a standard "Protect Device" mission, where the player must keep a device from being destroyed by aliens within a set amount of turns. The other is "Avenger Defense", which can result from a Dark Event that sees a UFO ground XCOM's flying fortress. In this mission, players must destroy the device preventing the Avenger's escape, then get back to the ship, all the while keeping enemies from entering the ship. Unlike the other examples, there is no time limit. However, failing this mission results in an immediate Nonstandard Game Over.
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The Riftbreaker is a survival real-time strategy game inspired by They Are Billions. The game periodically spawns increasingly large and powerful waves of attacking alien hordes that you need to fend off lest they overrun your bases. It also has a survival mode is all about holding firm against waves of enemies for 90 minutes. Higher difficulty settings reduce the time between waves and increase their strength.
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Several randomly-selected missions for conquering unoccupied territories in the Rise of Nations map campaign, as well as the first mission of the Napoleon campaign in the expansion, require defending a base (or several) against the barbarians/Royalist insurgents.
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The Evil Within 2 has Sebastian fighting alongside Esmeralda Torres to fend off a similar onslaught in an abandoned house in the woods.
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The NES game of Back to the Future has a sequence in Lou's Cafe where you have to fend off bullies by throwing milkshakes at them.
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Mega Man Zero 2 has one of these. Zero must keep enemies off Ciel for 90 seconds so she can defuse a bomb.
 Hold the Line / int_d8cdb75
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Manafinder: Mount Olov is a mountain-sized golem, which means the party has no chance of directly damaging it. The only way to win is to use Azain's Rockpoison item on it and survive for 10 turns so that the poison will kill it. However, it has such powerful party-wide attacks that just surviving against it is considered a feat in and of itself.
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This is part of Team Taiyou's strategy in Yu-Gi-Oh! 5Ds; to protect one of their weakest monsters from their opponent for a whole twenty turns, in order to fulfill the ridiculous summoning conditions for their god-like ace card. And they succeed in doing so, by using an All Your Powers Combined monster effect to form a Stone Wall.
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In Fire Emblem: Three Houses, Lorenz, Ashe/Catherine, and Anna/Jeritza's paralogues all require you to survive for several turns.
 Hold the Line / int_e04f934e
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Bazil Broketail: Eads main goal when the great Padmasan invasion is underway is to avoid contact with a numerically superior hostile army and retreat deeper into Argonath in order to rejoin the main forces. However, he does his best to slow down the advance, using ambushes and whatever choke points he meets on his way. Eventually, he makes his last stand at Sprian's Ridge, holding back Padmasan forces until Argonathi reinforcements arrive on the battlefield. He succeeds, at the cost of the lives of many soldiers, as well as his own.
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From the Unreal series:
Unreal II: The Awakening has several missions where the objective is to hold off enemy incursions with the help of forcefields, turrets, and in some cases, AI fighters:
In "Swamp", your objective is to help a team of marines fend off the Skaarj and their Izarian slaves until the TCA Atlantis comes to your aid.
In "Kalydon", your ship is undergoing repairs, and Liandri has targeted it. You need to hold off five waves of Liandri assassins. The player is provided turrets and forcefields for the first time in the game.
The second level on Sulferon involves you and four marines protecting a technician from Izanagi Ghost Warriors.
The last level set on Janus requires you and four Marines to protect a (very annoying) scientist from (again) Liandri assassins. This instance is a combination of Kalydon and Sulferon in that you have both Marines and deployable equipment.
In the "Avalon" level set once you collect all the Artifact pieces, you're required to protect a TCA engineer from Skaarj assassins while he restores the power station, the consequence for letting him die being a Non-Standard Game Over. You're given a Widowmaker Sniper Rifle to help him from a distance. Later in the level, you and a squad of marines defend your position from waves of attacking Skaarj.
The Assault gametype in both Unreal Tournament and Unreal Tournament 2004 reenact 'historic' battles while each team trades off attacking and defending sides. The first attacking team can get a serious advantage if performing well in their round, since as defenders they only have to hold the line for the amount of time their victory took.
2004 (and Unreal Tournament 2003's Epic Bonus Pack) feature the Invasion gametype, which pits you and the rest of the players, grouped as a team, against several monsters from Unreal. You have to survive up to 16 waves if you want to win, though that's easier said than done.
Unreal Championship 2: The Liandri Conflict features the Nali Slaughter gametype, which pits you against hordes of Nali (several of which can hurt you) in different waves.
There are some missions in Unreal Tournament III (namely, those taking place on Torlan_Leviathan) where you're required to fend off waves of Skaarj/Liandri bots who get two Darkwalkers while you get a Leviathan. The problem is that the AI is quite dumb and has a tendency to get stuck in your base with the Leviathan while the enemy keeps attacking. That makes even more difficult an already difficult mission.
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They Are Billions has a survival campaign were you have to build and defend a Steampunk colony; ensuring its survival for a certain number of days, with 100 being the default setting, against waves of undead hordes.
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Verdun is all about this. Justified, since you're fighting in trenches and the setting is World War I.
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One of the few mission types in Tom Clancy's H.A.W.X, so expect to see it several times. Can either take the form of keeping waves of enemy air, ground or naval forces away from an important stationary object, or an Escort Mission where you babysit a big plane (a bomber, an AWACS, or Air Force One).
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Klax has Survival Waves where the goal is to survive through (catch) a set number of tiles.
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Myth has defense maps. In one, the player has to protect a MacGuffin from Brainwashed former allies. In the second, they simply have to hold a hill to keep the enemy from crossing the river and disrupting the hero's plans.
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This is the gameplay mechanic of Saitama in One Punch Man: A Hero Nobody Knows. He is horrendously powerful, capable of One-Hit Kill anything except another Saitama. The catch? He won't be present when the match starts; instead, he'll arrive much later - and if the rest of your team is knocked out before he arrives, you lose the match by default. In short: your strategy shifts from "beat the enemy team" to "try to survive with a crippled team until Saitama arrives".
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The Battle City series by Namco is also an early example where player(s) have to defend the base in addition to keeping themselves alive. The destruction of the base results in an instant game over.
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The God Squad:
It is revealed that this is how Discord was defeated. Tydal, Celestia and Luna's adopted father, holds Discord off long enough for the two to get the elements and turn him to stone, at the cost of his own life (he got better).
History repeats itself in the Tydal vs. Tirek arc. Discord, as his magic is stole, sending a psychic plea to his family and only Tydal answers. Even though he knows that Tirek is too strong for him Tydal tells Twilight and her friends to make for the Tree of Harmony, telling them he'll hold the line. The act costs him his life but saves Equestria once more.
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Phantasy Star Online 2 has a series of "Base Defense" emergency missions which task players with protecting a series of towers from increasingly powerful and aggressive Darker hoards. To better protect the base, players can collect Photon crystals to repair damage to the towers, erect barriers that can freeze nearby Darkers in place for a few moments, or summon a BFG-toting Mini-Mecha.
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StarCraft II has several of these missions spanning across its three games. In general, this kind of mission has been polished to the point that, in most cases, the enemy bases are either out of bounds (ensuring you will have to stay on the defensive no matter how well you do) or destroying them is gives you an Instant-Win Condition or an achievement.
The third mission in Wings of Liberty, "Ground Zero", is a Call-Back to the first game's third Terran mission, up to the point the battle happens in the same place. The Zerg bases are similarly lightly defended, and wiping them out nets you an achievement. Unlike the original mission, the Zerg get reinforced, so even if you destroy their base you'll still need to hold out against a final assault.
One of the artifact missions in Wings of Liberty is "The Dig". You have to defend the Drakken Laser Drill until it destroys the gates of a Xel'Naga temple. The drill can actually help you destroy the strongest Protoss units if you desire... but doing so will make the mission last longer. After all, if the drill is destroying enemy units it isn't breaching the temple gates. You can also go on the offensive and completely destroy the Protoss force (using the drill helps) which actually automatically wins the mission. Presumably, the in-universe explanation is that with the threat over, the Raiders could use the drill to open the temple at their leisure. Waiting for the mission to end with nothing to do however would be very boring, so the missions then just ends.
The final mission in the Protoss mini-campaign, "In Utter Darkness", subverts this trope. The objective in this mission is killing as many Zerg and Hybrid units as possible, and defending an archive during the first 15 minutes (Then it becomes invulnerable and grants research points). The subversion comes from the fact the mission always ends with your forces being wiped out, but it's a success if you killed as many units as the main objective said.
Wings of Liberty's campaign mode closes with "All In". You have to defend an artifact for 30 minutes against endless Zerg forces (And Kerrigan that comes up from time to time). The artifact actually helps in that once in some minutes it can wipe out almost all Zerg units near you, but an achievement needs you to not use it more than once. Attacking the enemy bases is impractical at best (you're better off keeping your forces for defense), and even if you wipe the bases out, you get neither an achievement nor instant win. In fact, the bases are rebuilt almost as soon as you leave, so there really is no practical reason to attack.
Heart of the Swarm only has one mission that fits this trope, with it being "The Crucible", in which you have to hold out primal zerg forces for 30 minutes until Kerrigan hatches from her chrysalis. In this mission and all subsequent hold the line missions, the enemy has no base to destroy meaning defense really is your only option.
The first mission in Legacy of the Void's prologue campaign plays with this trope. Your Protoss forces have to destroy stasis chambers in which other Protoss are held in by the Moebius Corps, who are holding the line... but Kerrigan's Swarm arrives at full power to raze the entire facility, so your objective is to destroy the stasis chambers before the Moebius Corps cannot hold the line any longer.
The first mission in Legacy of the Void in this trope style is "Last Stand" - protecting the Xel'Naga temple on Shakuras until you destroy three pillars and the Zerg counter reaches 1 billion. Unlike other examples, after the counter reaches said mark, the mission does not end, and it only does so when you decide to overload the temple - a bonus objective requires you to hold out until 1.5 billionnote Technically, you hold out until your forces can extract the solarite beneath the temple, this is simply marked as 1.5 billion for convenience's sake and three achievements ask you to reach 1.8, 2.2 and 2.3 billion respectively, which are easier said than done.
The final mission in Legacy of the Void's main campaign, "Salvation", is very similar in concept to "All In" and map style to "In Utter Darkness" from Wings of Liberty. You (and your allies with their weak defenses) have to defend the Keystone until it's fully charged against Zerg and Protoss forces. Vorazun and Karax even mention the trope in some of their lines.
The epilogue campaign has its Terran mission, "Essence of Eternity", as one. You have to protect Kerrigan until she ascends to a Xel'naga in a similar way to "The Dig" (that is if you use her attack she stops ascending), except with much stronger attacks, and just like in "Salvation", you have allies that simply cannot set up an effective defense.
 Hold the Line / int_eaeeea9b
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Jeanne d'Arc has several of these missions, such as defending the gates of Orleans or keeping alive with no room for error.
 Hold the Line / int_ebac92a0
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 Hold the Line / int_ec28245c
type
Hold the Line
 Hold the Line / int_ec28245c
comment
At several points in Dragon Ball Z the Z-fighters' strategy was basically "Hold out until Goku gets back." After meeting the Saiyans, everyone else realizes they have little chance of actually damaging the threats and basically decides to simply keep them occupied away from civilians while trying not to die themselves as long as possible.
 Hold the Line / int_ec28245c
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1.0
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 Dragon Ball Z
hasFeature
Hold the Line / int_ec28245c
 Hold the Line / int_ee344d3d
type
Hold the Line
 Hold the Line / int_ee344d3d
comment
The Evil Within has Sebastian protecting Joseph from an onslaught of incoming haunted as the latter figures out the complex electronic lock on the exit door.
The Evil Within 2 has Sebastian fighting alongside Esmeralda Torres to fend off a similar onslaught in an abandoned house in the woods.
 Hold the Line / int_ee344d3d
featureApplicability
1.0
 Hold the Line / int_ee344d3d
featureConfidence
1.0
 The Evil Within (Video Game)
hasFeature
Hold the Line / int_ee344d3d
 Hold the Line / int_f15f6450
type
Hold the Line
 Hold the Line / int_f15f6450
comment
In Chapter 4 of Magicka you need to defend some TNT while the (extra long) fuse is going down so it will blow open some castle doors... or you can just cast a fire spell on the TNT instead.
 Hold the Line / int_f15f6450
featureApplicability
1.0
 Hold the Line / int_f15f6450
featureConfidence
1.0
 Magicka (Video Game)
hasFeature
Hold the Line / int_f15f6450
 Hold the Line / int_f186f924
type
Hold the Line
 Hold the Line / int_f186f924
comment
"Operation: Enduring Victory" was this in the backstory of Horizon Zero Dawn. Literally everyone who could hold a gun was armed and sent to fight the Faro Plague so that Project Zero Dawn could be completed. The machines breached the final defensive lines mere hours after Zero Dawn had been completed.
 Hold the Line / int_f186f924
featureApplicability
1.0
 Hold the Line / int_f186f924
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1.0
 Horizon Zero Dawn (Video Game)
hasFeature
Hold the Line / int_f186f924
 Hold the Line / int_f26c58d6
type
Hold the Line
 Hold the Line / int_f26c58d6
comment
World in Conflict does this many, many times. About just as often as assaulting enemy positions, in fact. In some cases, it's not on a timer per se, but a secondary objective that remains active until the next primary objective is completed. Multiplayer also has several maps with that type of gameplay.
 Hold the Line / int_f26c58d6
featureApplicability
1.0
 Hold the Line / int_f26c58d6
featureConfidence
1.0
 World in Conflict (Video Game)
hasFeature
Hold the Line / int_f26c58d6
 Hold the Line / int_f3cbb86a
type
Hold the Line
 Hold the Line / int_f3cbb86a
comment
In BoxxyQuest: The Gathering Storm, the final boss plays out like this. Catie and her friends quickly realize they have no hope of actually fighting STORM, a nigh-invulnerable Mechanical Abomination with weapons that can literally erase reality. All they can do is survive and keep it busy while their mysterious ally, the Pale Wraith, tries to hack into its systems from the sidelines and make it shut down. The battle turns into a combination of Hold The Line and "Get Back Here!" Boss, since STORM keeps trying to fly out of hacking range, forcing you to pursue it and regain its attention.
 Hold the Line / int_f3cbb86a
featureApplicability
1.0
 Hold the Line / int_f3cbb86a
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1.0
 BoxxyQuest: The Gathering Storm (Video Game)
hasFeature
Hold the Line / int_f3cbb86a
 Hold the Line / int_f412ce54
type
Hold the Line
 Hold the Line / int_f412ce54
comment
2004 (and Unreal Tournament 2003's Epic Bonus Pack) feature the Invasion gametype, which pits you and the rest of the players, grouped as a team, against several monsters from Unreal. You have to survive up to 16 waves if you want to win, though that's easier said than done.
 Hold the Line / int_f412ce54
featureApplicability
1.0
 Hold the Line / int_f412ce54
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Hold the Line / int_f412ce54
 Hold the Line / int_f5855286
type
Hold the Line
 Hold the Line / int_f5855286
comment
Tears of the Kingdom: During the questline involving the ongoing main problem in Gerudo Desert, Link must repel the incoming Gibdos, which attempt to overrun Gerudo Town. This requires a prior preparation with Link indicating the placement of the Gerudo soldiers as well as the artillery in the entrance gates to the town. During the raid, Link must destroy the roots that are sending the Gibdos and then get rid of whichever mooks remain. If Riju is seized at any point by any of them, the mission ends with a Non-Standard Game Over.
 Hold the Line / int_f5855286
featureApplicability
1.0
 Hold the Line / int_f5855286
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1.0
 The Legend of Zelda: Tears of the Kingdom (Video Game)
hasFeature
Hold the Line / int_f5855286
 Hold the Line / int_f74b5f80
type
Hold the Line
 Hold the Line / int_f74b5f80
comment
In Babylon 5, the final battle of the Earth-Minbari war is The Battle of the Line, a massing of Humanity's remaining ships in an attempt to hold off the Minbari for as long as possible to evacuate as much of Earth's population as can be. At the end of the battle the Minbari surrendered to the badly beaten Earth forces. Only the Grey Council (and a very few others) ever knew why, until The Reveal early in Season 2. It turned out there was more to the story, but no one, not even the Grey Council, knew about that part until midway through Season 3.
 Hold the Line / int_f74b5f80
featureApplicability
1.0
 Hold the Line / int_f74b5f80
featureConfidence
1.0
 Babylon 5
hasFeature
Hold the Line / int_f74b5f80
 Hold the Line / int_f7570366
type
Hold the Line
 Hold the Line / int_f7570366
comment
Guns of Icarus: Each mission has a distance countdown marking how much farther you have to travel to reach your destination; you have to survive and protect your cargo until the Icarus makes it to the finish line. There is a twist—enemies will attack your engines, which makes the counter slow down and, if they reach critical condition, stop completely, so you've got to keep them repaired. The final stage, "Into the Breach", averts it by counting up instead of down for a survival mode.
 Hold the Line / int_f7570366
featureApplicability
1.0
 Hold the Line / int_f7570366
featureConfidence
1.0
 Guns of Icarus (Video Game)
hasFeature
Hold the Line / int_f7570366
 Hold the Line / int_f8f51b13
type
Hold the Line
 Hold the Line / int_f8f51b13
comment
The Assault gametype in both Unreal Tournament and Unreal Tournament 2004 reenact 'historic' battles while each team trades off attacking and defending sides. The first attacking team can get a serious advantage if performing well in their round, since as defenders they only have to hold the line for the amount of time their victory took.
 Hold the Line / int_f8f51b13
featureApplicability
1.0
 Hold the Line / int_f8f51b13
featureConfidence
1.0
 Unreal Tournament (Video Game)
hasFeature
Hold the Line / int_f8f51b13
 Hold the Line / int_f975a0c0
type
Hold the Line
 Hold the Line / int_f975a0c0
comment
Prismata draws inspiration from Real time strategy, so it's fitting that one of the early missions requires you to build walls and defend against swarms of attackers.
 Hold the Line / int_f975a0c0
featureApplicability
1.0
 Hold the Line / int_f975a0c0
featureConfidence
1.0
 Prismata (Video Game)
hasFeature
Hold the Line / int_f975a0c0
 Hold the Line / int_f97683ef
type
Hold the Line
 Hold the Line / int_f97683ef
comment
Hollow Knight: This is, by all appearances, the purpose of the Mantis Village. At one point, they made a bargain with the Pale King - autonomy in exchange for holding the line at the largest entrance to Deepnest. Once you earn the right to enter Deepnest (by defeating the Mantis Lords), you pass a massive number of corpses at the Deepnest entrance, showing the Mantises have upheld their end of the bargain and then some.
 Hold the Line / int_f97683ef
featureApplicability
1.0
 Hold the Line / int_f97683ef
featureConfidence
1.0
 Hollow Knight (Video Game)
hasFeature
Hold the Line / int_f97683ef
 Hold the Line / int_f9b9dfe4
type
Hold the Line
 Hold the Line / int_f9b9dfe4
comment
Fire Emblem: Radiant Dawn has a literal hold the line chapter, in which there is a thin blue line that your Lord cannot cross (your Lord receives a long-range magic spell to make up for this) and no enemies can be allowed to cross - this becomes rather annoying when enemies that can fly appear - since you never have enough people to cover every block of the line, you often fail the chapter when one of the hawks decides to attack one of the people holding the line, causing a Game Over instantly, when the hawk in question has 1HP left.
 Hold the Line / int_f9b9dfe4
featureApplicability
1.0
 Hold the Line / int_f9b9dfe4
featureConfidence
1.0
 Fire Emblem: Radiant Dawn (Video Game)
hasFeature
Hold the Line / int_f9b9dfe4
 Hold the Line / int_faf84cd
type
Hold the Line
 Hold the Line / int_faf84cd
comment
Vampire: The Masquerade - Bloodlines:
A sidequest pits you against a whole cemetery of zombies, whom you had to keep away from the gates for five minutes, until the real caretaker returns. The problem was that there are two gates on the opposite sides of the graveyard, an you have to defend them both against exponentially growing hordes of zombies...
One of the final missions pits you against a Werewolf. Since a Werewolf is effectively invulnerable and kills you with two or three blows, your only hope is to evade it for full four minutes until the tram that brought you there returns. Unless, of course, you figured out the way to kill it by crushing it with observatory doors.
 Hold the Line / int_faf84cd
featureApplicability
1.0
 Hold the Line / int_faf84cd
featureConfidence
1.0
 Vampire: The Masquerade - Bloodlines (Video Game)
hasFeature
Hold the Line / int_faf84cd
 Hold the Line / int_fb0b20f2
type
Hold the Line
 Hold the Line / int_fb0b20f2
comment
Supreme Commander:
The Spiritual Successor to Total Annihilation, the last mission of the UEF campaign is an epic one of these, as you have to hold out against IMMENSE incoming hordes long enough to get the superweapon Black Sun up and running. Possibly the most over-the-top part comes when the map expands to the north and a huge Cybran army including no less that four Monkeylord spiderbots comes stampeding down towards you.
The Forged Alliance expansion's 4th campaign mission, where Dostya is killed by a betrayer in the Cybran ranks and you have to hold off an EVEN MORE IMMENSE Seraphim attack in all directions until you can be recalled. Said Seraphim army contains dozens of experimental bombers. Cybran Razors is on loop for the entire mission.
 Hold the Line / int_fb0b20f2
featureApplicability
1.0
 Hold the Line / int_fb0b20f2
featureConfidence
1.0
 Supreme Commander (Video Game)
hasFeature
Hold the Line / int_fb0b20f2
 Hold the Line / int_fb8e866f
type
Hold the Line
 Hold the Line / int_fb8e866f
comment
Into the Breach doesn't strictly require that you kill any enemies. All you have to do is make sure at least one unit stays alive and that your power grid doesn't get wiped completely until the turn counter runs out.
 Hold the Line / int_fb8e866f
featureApplicability
1.0
 Hold the Line / int_fb8e866f
featureConfidence
1.0
 Into the Breach (Video Game)
hasFeature
Hold the Line / int_fb8e866f
 Hold the Line / int_fb96b3ea
type
Hold the Line
 Hold the Line / int_fb96b3ea
comment
Wildermyth features periodic incursions by enemy forces. The win condition of an incursion battle is always to survive a set number of turns; though it's possible to win sooner by defeating all enemy units, it's not required. The player has the opportunity to add defensive features to an area in advance of an incursion, such as barricades and traps, to make holding the line for the required number of turns that much easier.
 Hold the Line / int_fb96b3ea
featureApplicability
1.0
 Hold the Line / int_fb96b3ea
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Hold the Line / int_fb96b3ea
 Hold the Line / int_fd8ef85e
type
Hold the Line
 Hold the Line / int_fd8ef85e
comment
Each of the finales from the Campaign mode of Left 4 Dead involves one of these situations, wherein the Survivors must fend of literally hundreds of Horde and dozens of Special Zombies until some form of evac arrives.
Specifically, it's two Hordes and two Tanks, alternately.
And then Valve added Survival Mode, where the rescue vehicle never comes. Oh, and the Tanks and Horde don't wait for each other. The Tanks also start showing up in teams. It's the longest (final) ten minutes of your life.
 Hold the Line / int_fd8ef85e
featureApplicability
1.0
 Hold the Line / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Hold the Line / int_fd8ef85e
 Hold the Line / int_ff3289cd
type
Hold the Line
 Hold the Line / int_ff3289cd
comment
Age of Empires III has at least one mission about this per Act in the campaign.
 Hold the Line / int_ff3289cd
featureApplicability
1.0
 Hold the Line / int_ff3289cd
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Hold the Line / int_ff3289cd
 Hold the Line / int_ff9ca30
type
Hold the Line
 Hold the Line / int_ff9ca30
comment
In Metroid Prime 3: Corruption, there is a section where Samus must protect a portion of Skytown from Space Pirates until it's able to drop a bomb on a Leviathan Shield. Interesting in that while Samus is protecting the bomb, the Space Pirates are trying to protect something from Samus.
 Hold the Line / int_ff9ca30
featureApplicability
1.0
 Hold the Line / int_ff9ca30
featureConfidence
1.0
 Metroid Prime 3: Corruption (Video Game)
hasFeature
Hold the Line / int_ff9ca30
 Hold the Line / int_ffb43795
type
Hold the Line
 Hold the Line / int_ffb43795
comment
In the season 5 finale of Cobra Kai, during the dojo fight, Miyagi-Fang just has to hold off Cobra Kai long enough for a video to finish uploading on a tablet (being held by Anthony La Russo), which will show Terry Silver bribed the referee at the All Valley tournament in season 4, so Cobra Kai (and Tory) would win.
 Hold the Line / int_ffb43795
featureApplicability
1.0
 Hold the Line / int_ffb43795
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 Cobra Kai
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Hold the Line / int_ffb43795

The following is a list of statements referring to the current page from other pages.

 Hold the Line
processingCategory2
Military and Warfare Tropes
 Hold the Line
processingCategory2
Video Game Difficulty Tropes
 Den-noh Coil / int_c1105f41
type
Hold the Line
 Digimon Ghost Game / int_c1105f41
type
Hold the Line
 Doraemon: Nobita and the Steel Troops / int_c1105f41
type
Hold the Line
 Doraemon: Nobita's Great Adventure into the Underworld / int_c1105f41
type
Hold the Line
 Doraemon: Nobita's Treasure Island / int_c1105f41
type
Hold the Line
 Gargantia on the Verdurous Planet / int_c1105f41
type
Hold the Line
 Girls' Frontline / int_c1105f41
type
Hold the Line
 Inazuma Eleven GO Vs. LBX: Little Battlers eXperience W / int_c1105f41
type
Hold the Line
 Senki Zesshou Symphogear / int_c1105f41
type
Hold the Line
 Symphogear / int_c1105f41
type
Hold the Line
 Yuki Yuna is a Hero / int_c1105f41
type
Hold the Line
 Carnage Reigns (Comic Book) / int_c1105f41
type
Hold the Line
 DC Future State (Comic Book) / int_c1105f41
type
Hold the Line
 DCeased (Comic Book) / int_c1105f41
type
Hold the Line
 De Cape et de Crocs (Comic Book) / int_c1105f41
type
Hold the Line
 Green Lantern: Rebirth (Comic Book) / int_c1105f41
type
Hold the Line
 I Am Batman (Comic Book) / int_c1105f41
type
Hold the Line
 JLA/Avengers (Comic Book) / int_c1105f41
type
Hold the Line
 Punisher: The Platoon (Comic Book) / int_c1105f41
type
Hold the Line
 Shadow War (Comic Book) / int_c1105f41
type
Hold the Line
 The Great Darkness Saga (Comic Book) / int_c1105f41
type
Hold the Line
 The Sandman (1989) (Comic Book) / int_c1105f41
type
Hold the Line
 The Supergirl from Krypton (2004) (Comic Book) / int_c1105f41
type
Hold the Line
 The Transformers: Robots in Disguise (Comic Book) / int_c1105f41
type
Hold the Line
 The Transformers: Unicron (Comic Book) / int_c1105f41
type
Hold the Line
 X-Men Red (2022) (Comic Book) / int_c1105f41
type
Hold the Line
 X of Swords (Comic Book) / int_c1105f41
type
Hold the Line
 A Brief History of Equestria / Fan Fic
seeAlso
Hold the Line
 Aeon Natum Engel / Fan Fic / int_c1105f41
type
Hold the Line
 Fall of Liberty / Fan Fic / int_c1105f41
type
Hold the Line
 Heroes And Allies / Fan Fic
seeAlso
Hold the Line
 The Fight we Chose (Fanfic) / int_c1105f41
type
Hold the Line
 TheLastStar
seeAlso
Hold the Line
 Thousand Shinji / Fan Fic / int_c1105f41
type
Hold the Line
 Tiberium Wars / Fan Fic / int_c1105f41
type
Hold the Line
 XCOM: RWBY Within / Fan Fic / int_c1105f41
type
Hold the Line
 Zero Requiem / Fan Fic / int_c1105f41
type
Hold the Line
 Arcanum (Fanfic) / int_c1105f41
type
Hold the Line
 Ash and Serena's Atomic Odyssey (Fanfic) / int_c1105f41
type
Hold the Line
 Avalon Code: A Guide to Wasting Awesome Ideas (Fanfic) / int_c1105f41
type
Hold the Line
 Avengers of the Multi-verse (Fanfic) / int_c1105f41
type
Hold the Line
 Common Sense (Fanfic) / int_c1105f41
type
Hold the Line
 Coreline Operation Endgame (Fanfic) / int_c1105f41
type
Hold the Line
 DC Alterverse: Maxima (Fanfic) / int_c1105f41
type
Hold the Line
 Earth's Alien History (Fanfic) / int_c1105f41
type
Hold the Line
 Equestria Girls: Friendship Souls (Fanfic) / int_c1105f41
type
Hold the Line
 Freedom's Ring (Fanfic) / int_c1105f41
type
Hold the Line
 Gray Whirlpool Series (Fanfic) / int_c1105f41
type
Hold the Line
 Green Tea Rescue (Fanfic) / int_c1105f41
type
Hold the Line
 Hellsister Trilogy (Fanfic) / int_c1105f41
type
Hold the Line
 Here Comes The New Boss (Fanfic) / int_c1105f41
type
Hold the Line
 Horse of the Dead (Fanfic) / int_c1105f41
type
Hold the Line
 In the Grim Darkness of the 41st Millennium, Nobody Beats G.I. Joe! (Fanfic) / int_c1105f41
type
Hold the Line
 My Driver Academia (Fanfic) / int_c1105f41
type
Hold the Line
 Naruto: The Game of Life (Fanfic) / int_c1105f41
type
Hold the Line
 One More Trigger (Fanfic) / int_c1105f41
type
Hold the Line
 Peace's Apprentice (Fanfic) / int_c1105f41
type
Hold the Line
 Ponies and Dragons (Fanfic) / int_c1105f41
type
Hold the Line
 Shadows Over Hell (Fanfic) / int_c1105f41
type
Hold the Line
 Stories and Tales from Dimension 63 (Fanfic) / int_c1105f41
type
Hold the Line
 Strange New World (Fanfic) / int_c1105f41
type
Hold the Line
 Taylor Hebert, Medhall Intern (Fanfic) / int_c1105f41
type
Hold the Line
 The Blade of the Void (Fanfic) / int_c1105f41
type
Hold the Line
 The Devil You Dont (Fanfic) / int_c1105f41
type
Hold the Line
 The Great Alicorn Hunt (Fanfic) / int_c1105f41
type
Hold the Line
 The Institute Saga (Fanfic) / int_c1105f41
type
Hold the Line
 Theogony (Fanfic) / int_c1105f41
type
Hold the Line
 Vanishing Act (Fanfic) / int_c1105f41
type
Hold the Line
 What the Cat Dragged In (Fanfic) / int_c1105f41
type
Hold the Line
 When One Domino Falls (Fanfic) / int_c1105f41
type
Hold the Line
 A Chinese Ghost Story / int_c1105f41
type
Hold the Line
 April 9th / int_c1105f41
type
Hold the Line
 Ashes of Time / int_c1105f41
type
Hold the Line
 Babylon 5: In the Beginning / int_c1105f41
type
Hold the Line
 Bataan / int_c1105f41
type
Hold the Line
 Black Hawk Down / int_c1105f41
type
Hold the Line
 Border (1997) / int_c1105f41
type
Hold the Line
 Captain America: Civil War / int_c1105f41
type
Hold the Line
 Dune (2021) / int_c1105f41
type
Hold the Line
 Gettysburg / int_c1105f41
type
Hold the Line
 Gods of Egypt / int_c1105f41
type
Hold the Line
 Goyo: Ang Batang Heneral / int_c1105f41
type
Hold the Line
 Kingdom of Heaven / int_c1105f41
type
Hold the Line
 Marco Polo / int_c1105f41
type
Hold the Line
 Midway (2019) / int_c1105f41
type
Hold the Line
 Power Rangers (2017) / int_c1105f41
type
Hold the Line
 Predator / int_c1105f41
type
Hold the Line
 Rogue One / int_c1105f41
type
Hold the Line
 Sahara (1943) / int_c1105f41
type
Hold the Line
 Serenity / int_c1105f41
type
Hold the Line
 Serenity (2005) / int_c1105f41
type
Hold the Line
 '71 / int_c1105f41
type
Hold the Line
 71: Into the Fire / int_c1105f41
type
Hold the Line
 Sky High (2005) / int_c1105f41
type
Hold the Line
 Star Trek: First Contact / int_c1105f41
type
Hold the Line
 Sword of the Assassin / int_c1105f41
type
Hold the Line
 Take Down / int_c1105f41
type
Hold the Line
 Tears of the Sun / int_c1105f41
type
Hold the Line
 The Blacksheep Affair / int_c1105f41
type
Hold the Line
 The Empire Strikes Back / int_c1105f41
type
Hold the Line
 The Town / int_c1105f41
type
Hold the Line
 Transformers: Age of Extinction / int_c1105f41
type
Hold the Line
 Ultraman Geed The Movie: Connect The Wishes! / int_c1105f41
type
Hold the Line
 We Were Soldiers / int_c1105f41
type
Hold the Line
 Windtalkers / int_c1105f41
type
Hold the Line
 X-Men: The Last Stand / int_c1105f41
type
Hold the Line
 Splatoon (Franchise) / int_c1105f41
type
Hold the Line
 Touhou Project (Franchise) / int_c1105f41
type
Hold the Line
 A Scotsman in Egypt (Lets Play) / int_c1105f41
type
Hold the Line
 Baka and Test: Summon the Beasts / int_c1105f41
type
Hold the Line
 Black Bullet / int_c1105f41
type
Hold the Line
 Death March to the Parallel World Rhapsody / int_c1105f41
type
Hold the Line
 How a Realist Hero Rebuilt the Kingdom / int_c1105f41
type
Hold the Line
 Baka and Test: Summon the Beasts / int_c1105f41
type
Hold the Line
 Black Bullet / int_c1105f41
type
Hold the Line
 Book of the Dead (2021) / int_c1105f41
type
Hold the Line
 Drenai / int_c1105f41
type
Hold the Line
 Freeway Warrior / int_c1105f41
type
Hold the Line
 Gaunt's Ghosts / int_c1105f41
type
Hold the Line
 How a Realist Hero Rebuilt the Kingdom / int_c1105f41
type
Hold the Line
 Kaze no Stigma / int_c1105f41
type
Hold the Line
 Muv-Luv Alternative: Total Eclipse / int_c1105f41
type
Hold the Line
 Overlord (2012) / int_c1105f41
type
Hold the Line
 Percy Jackson and the Olympians / int_c1105f41
type
Hold the Line
 Poor Man's Fight / int_5dd7c761
type
Hold the Line
 Reds!: A Revolutionary Timeline / int_c1105f41
type
Hold the Line
 Rise of the Outlaw Tamer and His S-Rank Cat Girl / int_c1105f41
type
Hold the Line
 Saintess Summons Skeletons / int_c1105f41
type
Hold the Line
 Space Marine Battles / int_c1105f41
type
Hold the Line
 The Beginning After the End / int_c1105f41
type
Hold the Line
 The Defence of Duffer's Drift / int_c1105f41
type
Hold the Line
 The Eminence in Shadow / int_c1105f41
type
Hold the Line
 The Hero is Overpowered but Overly Cautious / int_c1105f41
type
Hold the Line
 The Killer Angels / int_c1105f41
type
Hold the Line
 The Lost Fleet / int_c1105f41
type
Hold the Line
 The Rider of the White Horse / int_c1105f41
type
Hold the Line
 The Saga of Tanya the Evil / int_c1105f41
type
Hold the Line
 The Solstice War / int_c1105f41
type
Hold the Line
 The Troy Saga / int_c1105f41
type
Hold the Line
 The Zombie Survival Guide / int_c1105f41
type
Hold the Line
 Uprooted / int_c1105f41
type
Hold the Line
 World of Warcraft: Chronicle / int_c1105f41
type
Hold the Line
 Worm / int_c1105f41
type
Hold the Line
 Army of the Dead
seeAlso
Hold the Line
 HoldtheLine
sameAs
Hold the Line
 LegoBattles
seeAlso
Hold the Line
 NationRed
seeAlso
Hold the Line
 Paladog
seeAlso
Hold the Line
 Ptitlen1kw4ajr
seeAlso
Hold the Line
 ToTheBitterEnd
seeAlso
Hold the Line
 WarOfTheRing
seeAlso
Hold the Line
 Warzone2100
seeAlso
Hold the Line
 WhatMeasureIsAnObjective
seeAlso
Hold the Line
 Blattodea (Manga) / int_c1105f41
type
Hold the Line
 Hyde and Closer (Manga) / int_c1105f41
type
Hold the Line
 My Balls (Manga) / int_c1105f41
type
Hold the Line
 Osu! Karate Club (Manga) / int_c1105f41
type
Hold the Line
 Rise Of The Outlaw Tamer (Manga) / int_c1105f41
type
Hold the Line
 Violence Jack (Manga) / int_c1105f41
type
Hold the Line
 Welcome to Demon School! Iruma-kun (Manga) / int_c1105f41
type
Hold the Line
 Zatch Bell! 2 (Manga) / int_c1105f41
type
Hold the Line
 Amon Amarth (Music) / int_c1105f41
type
Hold the Line
 Sabaton (Music) / int_c1105f41
type
Hold the Line
 Lions Led By Donkeys (Podcast) / int_c1105f41
type
Hold the Line
 Destroy the Godmodder (Roleplay) / int_c1105f41
type
Hold the Line
 Midlands RP (Roleplay) / int_c1105f41
type
Hold the Line
 Orkinet (Roleplay) / int_c1105f41
type
Hold the Line
 The Ballad of Edgardo (Roleplay) / int_c1105f41
type
Hold the Line
 Barbarians Rising / int_c1105f41
type
Hold the Line
 Double Dare (1986) / int_c1105f41
type
Hold the Line
 El gran juego de la oca / int_c1105f41
type
Hold the Line
 Minute to Win It / int_c1105f41
type
Hold the Line
 9-1-1 / int_c1105f41
type
Hold the Line
 Run For Money: Tousouchuu / int_c1105f41
type
Hold the Line
 The Big Valley / int_c1105f41
type
Hold the Line
 The Chase (Game Show) / int_c1105f41
type
Hold the Line
 The Mandalorian / int_c1105f41
type
Hold the Line
 The Vampire Diaries / int_c1105f41
type
Hold the Line
 30 Seconds to Fame / int_c1105f41
type
Hold the Line
 Advanced Squad Leader (Tabletop Game) / int_c1105f41
type
Hold the Line
 Arkham Horror: The Card Game (Tabletop Game) / int_c1105f41
type
Hold the Line
 Dead of Winter (Tabletop Game) / int_c1105f41
type
Hold the Line
 Gloomhaven (Tabletop Game) / int_c1105f41
type
Hold the Line
 Grim Hollow (Tabletop Game) / int_c1105f41
type
Hold the Line
 Risk (Tabletop Game) / int_c1105f41
type
Hold the Line
 Space Hulk (Tabletop Game) / int_c1105f41
type
Hold the Line
 Starfire (Tabletop Game) / int_c1105f41
type
Hold the Line
 A Bite at Freddy's (Video Game) / int_c1105f41
type
Hold the Line
 ANNO: Mutationem (Video Game) / int_c1105f41
type
Hold the Line
 Ace Combat 5: The Unsung War (Video Game) / int_c1105f41
type
Hold the Line
 Ace of Spades (Video Game) / int_c1105f41
type
Hold the Line
 Age of Empires III (Video Game) / int_c1105f41
type
Hold the Line
 Alan Wake II (Video Game) / int_c1105f41
type
Hold the Line
 Aliens: Dark Descent (Video Game) / int_c1105f41
type
Hold the Line
 America's Army (Video Game) / int_c1105f41
type
Hold the Line
 Arc the Lad (Video Game) / int_c1105f41
type
Hold the Line
 Arizona Sunshine (Video Game) / int_c1105f41
type
Hold the Line
 Arknights (Video Game) / int_c1105f41
type
Hold the Line
 Armored Core VI: Fires of Rubicon (Video Game) / int_c1105f41
type
Hold the Line
 Battle City (Video Game) / int_c1105f41
type
Hold the Line
 BattleTanx (Video Game) / int_c1105f41
type
Hold the Line
 Berwick Saga (Video Game) / int_c1105f41
type
Hold the Line
 Binary Domain (Video Game) / int_c1105f41
type
Hold the Line
 Blade & Soul (Video Game) / int_c1105f41
type
Hold the Line
 Bleach: The 3rd Phantom (Video Game) / int_c1105f41
type
Hold the Line
 Bloons Adventure Time TD (Video Game) / int_c1105f41
type
Hold the Line
 Blue Reflection (Video Game) / int_c1105f41
type
Hold the Line
 BoxxyQuest: The Gathering Storm (Video Game) / int_c1105f41
type
Hold the Line
 Brave Fencer Musashi (Video Game) / int_c1105f41
type
Hold the Line
 Brütal Legend (Video Game) / int_c1105f41
type
Hold the Line
 Call of Duty (Video Game) / int_c1105f41
type
Hold the Line
 Call of Duty (Video Game) / int_c1105f41
type
Hold the Line
 Call of Duty: Black Ops (Video Game) / int_c1105f41
type
Hold the Line
 Call of Duty: Black Ops II (Video Game) / int_c1105f41
type
Hold the Line
 Call of Duty: Modern Warfare 2 (Video Game) / int_c1105f41
type
Hold the Line
 Chaos Faction (Video Game) / int_c1105f41
type
Hold the Line
 Chivalry 2 (Video Game) / int_c1105f41
type
Hold the Line
 Code Name: S.T.E.A.M. (Video Game) / int_c1105f41
type
Hold the Line
 Cognitive Dissonance (Video Game) / int_c1105f41
type
Hold the Line
 Commandos (Video Game) / int_c1105f41
type
Hold the Line
 Company of Heroes (Video Game) / int_c1105f41
type
Hold the Line
 Conflict: Desert Storm (Video Game) / int_c1105f41
type
Hold the Line
 Corruption Expanded (Video Game) / int_c1105f41
type
Hold the Line
 Counter-Strike (Video Game) / int_c1105f41
type
Hold the Line
 Creeper World (Video Game) / int_c1105f41
type
Hold the Line
 CULTIC (Video Game) / int_c1105f41
type
Hold the Line
 Danganronpa Another Episode: Ultra Despair Girls (Video Game) / int_c1105f41
type
Hold the Line
 Darius (Video Game) / int_c1105f41
type
Hold the Line
 Darkest Dungeon (Video Game) / int_c1105f41
type
Hold the Line
 Dawn of the Tiberium Age (Video Game) / int_c1105f41
type
Hold the Line
 Dawn of War (Video Game) / int_c1105f41
type
Hold the Line
 Dead Island: Riptide (Video Game) / int_c1105f41
type
Hold the Line
 Deadly 30 (Video Game) / int_c1105f41
type
Hold the Line
 Decaying Winter (Video Game) / int_c1105f41
type
Hold the Line
 Deep Rock Galactic (Video Game) / int_c1105f41
type
Hold the Line
 Destiny (Video Game) / int_c1105f41
type
Hold the Line
 Dome Keeper (Video Game) / int_c1105f41
type
Hold the Line
 Doom³ (Video Game) / int_c1105f41
type
Hold the Line
 Dragon Quest Heroes: The World Tree's Woe and The Blight Below (Video Game) / int_c1105f41
type
Hold the Line
 Dread X Collection (Video Game) / int_c1105f41
type
Hold the Line
 Dynamite Headdy (Video Game) / int_c1105f41
type
Hold the Line
 Elona (Video Game) / int_c1105f41
type
Hold the Line
 End of Nations (Video Game) / int_c1105f41
type
Hold the Line
 Entropy : Zero 2 (Video Game) / int_c1105f41
type
Hold the Line
 Evil Genius (Video Game) / int_c1105f41
type
Hold the Line
 Expanded Galaxy Mod (Video Game) / int_c1105f41
type
Hold the Line
 FTL: Faster Than Light (Video Game) / int_c1105f41
type
Hold the Line
 FTL: Faster Than Light Multiverse (Video Game) / int_c1105f41
type
Hold the Line
 Fallout UIF (Video Game) / int_c1105f41
type
Hold the Line
 Far Cry 5 (Video Game) / int_c1105f41
type
Hold the Line
 Final Fantasy Tactics A2 (Video Game) / int_c1105f41
type
Hold the Line
 Final Fantasy Type-0 (Video Game) / int_c1105f41
type
Hold the Line
 Final Fantasy VI (Video Game) / int_c1105f41
type
Hold the Line
 Fire Emblem: Path of Radiance (Video Game) / int_c1105f41
type
Hold the Line
 Five Nights at Freddy's (Video Game) / int_c1105f41
type
Hold the Line
 Five Nights at Freddy's 2 (Video Game) / int_c1105f41
type
Hold the Line
 Flashpoint Campaigns (Video Game) / int_c1105f41
type
Hold the Line
 Fortnite (Video Game) / int_c1105f41
type
Hold the Line
 GHOST Squad (Video Game) / int_c1105f41
type
Hold the Line
 Game Dot BPS (Video Game) / int_c1105f41
type
Hold the Line
 Ghost Recon: Future Soldier (Video Game) / int_c1105f41
type
Hold the Line
 Ghost Squad (2004) (Video Game) / int_c1105f41
type
Hold the Line
 Girls' Frontline (Video Game) / int_c1105f41
type
Hold the Line
 GoldenEye (1997) (Video Game) / int_c1105f41
type
Hold the Line
 GrimGrimoire (Video Game) / int_c1105f41
type
Hold the Line
 Guns of Icarus (Video Game) / int_c1105f41
type
Hold the Line
 Guts & Blackpowder (Video Game) / int_c1105f41
type
Hold the Line
 Half-Life (Video Game) / int_c1105f41
type
Hold the Line
 Half-Life 2 (Video Game) / int_c1105f41
type
Hold the Line
 Half-Minute Hero (Video Game)
seeAlso
Hold the Line
 Half-Minute Hero (Video Game) / int_c1105f41
type
Hold the Line
 Halo 2 (Video Game) / int_c1105f41
type
Hold the Line
 Halo Wars (Video Game) / int_c1105f41
type
Hold the Line
 Halo Wars 2 (Video Game) / int_c1105f41
type
Hold the Line
 Harry Potter and the Prisoner of Azkaban (Video Game) / int_c1105f41
type
Hold the Line
 Hearts of Iron (Video Game) / int_c1105f41
type
Hold the Line
 Hell Let Loose (Video Game) / int_c1105f41
type
Hold the Line
 Helldivers (Video Game) / int_c1105f41
type
Hold the Line
 Hellsinker (Video Game) / int_c1105f41
type
Hold the Line
 Hunt Down the Freeman (Video Game) / int_c1105f41
type
Hold the Line
 Hypercharge Unboxed (Video Game) / int_c1105f41
type
Hold the Line
 I Wanna Kill the Kamilia (Video Game) / int_c1105f41
type
Hold the Line
 Ikaruga (Video Game) / int_c1105f41
type
Hold the Line
 Ingress (Video Game) / int_c1105f41
type
Hold the Line
 Into the Breach (Video Game) / int_c1105f41
type
Hold the Line
 Invisible, Inc. (Video Game) / int_c1105f41
type
Hold the Line
 Iron Brigade (Video Game) / int_c1105f41
type
Hold the Line
 item asylum (Video Game) / int_c1105f41
type
Hold the Line
 Jetpack Joyride 2 (Video Game) / int_c1105f41
type
Hold the Line
 Killing Floor (Video Game) / int_c1105f41
type
Hold the Line
 Kirby and the Forgotten Land (Video Game) / int_c1105f41
type
Hold the Line
 LEGO Legends of Chima Online (Video Game) / int_c1105f41
type
Hold the Line
 Land of War - The Beginning (Video Game) / int_c1105f41
type
Hold the Line
 Last Train Home (Video Game) / int_c1105f41
type
Hold the Line
 Left 4 Dead (Video Game) / int_c1105f41
type
Hold the Line
 Left 4 Dead 2 (Video Game) / int_c1105f41
type
Hold the Line
 Lilitales (Video Game) / int_c1105f41
type
Hold the Line
 Looney Tunes: World of Mayhem (Video Game) / int_c1105f41
type
Hold the Line
 Lost Saga (Video Game) / int_c1105f41
type
Hold the Line
 MINERVA: Metastasis (Video Game) / int_c1105f41
type
Hold the Line
 M.U.G.E.N (Video Game) / int_c1105f41
type
Hold the Line
 Magia Record: Puella Magi Madoka Magica Side Story (Video Game) / int_c1105f41
type
Hold the Line
 Magical Battle Arena (Video Game) / int_c1105f41
type
Hold the Line
 Make a Good Mega Man Level Contest (Video Game) / int_c1105f41
type
Hold the Line
 MapleStory (Video Game) / int_c1105f41
type
Hold the Line
 Mario Party 8 (Video Game) / int_c1105f41
type
Hold the Line
 Mario Party Advance (Video Game) / int_c1105f41
type
Hold the Line
 Mario + Rabbids Sparks of Hope (Video Game) / int_c1105f41
type
Hold the Line
 Marvel: Avengers Alliance (Video Game) / int_c1105f41
type
Hold the Line
 Marvel Heroes (Video Game) / int_c1105f41
type
Hold the Line
 Marvel's Spider-Man 2 (Video Game) / int_c1105f41
type
Hold the Line
 Mass Effect (Video Game) / int_c1105f41
type
Hold the Line
 MechAssault (Video Game) / int_c1105f41
type
Hold the Line
 MechWarrior (Video Game) / int_c1105f41
type
Hold the Line
 Mecha Knights Nightmare (Video Game) / int_c1105f41
type
Hold the Line
 Mech Commander (Video Game) / int_c1105f41
type
Hold the Line
 Mega Man Zero (Video Game) / int_c1105f41
type
Hold the Line
 Mental Omega (Video Game) / int_c1105f41
type
Hold the Line
 Metal Gear Solid: Peace Walker (Video Game) / int_c1105f41
type
Hold the Line
 Metal Gear Solid V: The Phantom Pain (Video Game) / int_c1105f41
type
Hold the Line
 Metro: Last Light (Video Game) / int_c1105f41
type
Hold the Line
 Metroid Prime 3: Corruption (Video Game) / int_c1105f41
type
Hold the Line
 Middle-earth: Shadow of War (Video Game) / int_c1105f41
type
Hold the Line
 Modern Warfare (Video Game) / int_c1105f41
type
Hold the Line
 Monday Night Combat (Video Game) / int_c1105f41
type
Hold the Line
 Monster Hunter: Rise (Video Game) / int_c1105f41
type
Hold the Line
 Need for Speed: The Run (Video Game) / int_c1105f41
type
Hold the Line
 NieR (Video Game) / int_c1105f41
type
Hold the Line
 Nintendo Wars (Video Game) / int_c1105f41
type
Hold the Line
 No More Room In Hell (Video Game) / int_c1105f41
type
Hold the Line
 One Punch Man: A Hero Nobody Knows (Video Game) / int_c1105f41
type
Hold the Line
 Operation Na Pali (Video Game) / int_c1105f41
type
Hold the Line
 Orcs Must Die! (Video Game) / int_c1105f41
type
Hold the Line
 Overwatch (Video Game) / int_c1105f41
type
Hold the Line
 PAYDAY: The Heist (Video Game) / int_c1105f41
type
Hold the Line
 Paladog (Video Game) / int_c1105f41
type
Hold the Line
 ParaWorld (Video Game) / int_c1105f41
type
Hold the Line
 PatchCon (Video Game) / int_c1105f41
type
Hold the Line
 Pathfinder: Wrath of the Righteous (Video Game) / int_c1105f41
type
Hold the Line
 Pause Ahead (Video Game) / int_c1105f41
type
Hold the Line
 Phantasy Star Online 2: New Genesis (Video Game) / int_c1105f41
type
Hold the Line
 Pharaoh (Video Game) / int_c1105f41
type
Hold the Line
 Plants vs. Zombies (Video Game) / int_c1105f41
type
Hold the Line
 Plants vs. Zombies 2: It's About Time (Video Game) / int_c1105f41
type
Hold the Line
 Point Blank (1994) (Video Game) / int_c1105f41
type
Hold the Line
 Pokémon Scarlet and Violet (Video Game) / int_c1105f41
type
Hold the Line
 Pokémon Sun and Moon (Video Game) / int_c1105f41
type
Hold the Line
 Prey (2006) (Video Game) / int_c1105f41
type
Hold the Line
 Primal Carnage (Video Game) / int_c1105f41
type
Hold the Line
 Quake (Video Game) / int_c1105f41
type
Hold the Line
 R-Type (Video Game) / int_c1105f41
type
Hold the Line
 Rabi-Ribi (Video Game) / int_c1105f41
type
Hold the Line
 Radiant Silvergun (Video Game) / int_c1105f41
type
Hold the Line
 Rebuild (Video Game) / int_c1105f41
type
Hold the Line
 Republic at War (Video Game) / int_c1105f41
type
Hold the Line
 Resident Evil 2 (Remake) (Video Game) / int_c1105f41
type
Hold the Line
 Resident Evil 3 (Remake) (Video Game) / int_c1105f41
type
Hold the Line
 Resident Evil 4 (Video Game) / int_c1105f41
type
Hold the Line
 Resident Evil 5 (Video Game) / int_c1105f41
type
Hold the Line
 Resident Evil: Outbreak (Video Game) / int_c1105f41
type
Hold the Line
 RimWorld (Video Game) / int_c1105f41
type
Hold the Line
 Rise of Nations (Video Game) / int_c1105f41
type
Hold the Line
 Rise of the Blood Elves (Video Game) / int_c1105f41
type
Hold the Line
 Risk of Rain 2 (Video Game) / int_c1105f41
type
Hold the Line
 Rogue Company (Video Game) / int_c1105f41
type
Hold the Line
 SAS Zombie Assault (Video Game) / int_c1105f41
type
Hold the Line
 SDI: Strategic Defense Initiative (Video Game) / int_c1105f41
type
Hold the Line
 SYNTHETIK (Video Game) / int_c1105f41
type
Hold the Line
 Sacrifice (Video Game) / int_c1105f41
type
Hold the Line
 Sakura Wars: So Long, My Love (Video Game) / int_c1105f41
type
Hold the Line
 7554: Glorious Memories Revived (Video Game) / int_c1105f41
type
Hold the Line
 Shmups Skill Test (Video Game) / int_c1105f41
type
Hold the Line
 Shogun: Total War (Video Game) / int_c1105f41
type
Hold the Line
 Shrek 2 (Video Game) / int_c1105f41
type
Hold the Line
 Shrek SuperSlam (Video Game) / int_c1105f41
type
Hold the Line
 Sins of a Solar Empire (Video Game) / int_c1105f41
type
Hold the Line
 Sleep Tight (2021) (Video Game) / int_c1105f41
type
Hold the Line
 Sol Cresta (Video Game) / int_c1105f41
type
Hold the Line
 Solasta: Crown of the Magister (Video Game) / int_c1105f41
type
Hold the Line
 Sonic 3 & Knuckles (Video Game) / int_c1105f41
type
Hold the Line
 Space Hulk Tactics (Video Game) / int_c1105f41
type
Hold the Line
 Space Invaders (Video Game) / int_c1105f41
type
Hold the Line
 Splatoon 2 (Video Game) / int_c1105f41
type
Hold the Line
 StarCraft II: Nova Covert Ops (Video Game) / int_c1105f41
type
Hold the Line
 Star Fox Adventures (Video Game) / int_c1105f41
type
Hold the Line
 Star Ocean: The Second Story (Video Game) / int_c1105f41
type
Hold the Line
 Star Trek: Elite Force (Video Game) / int_c1105f41
type
Hold the Line
 StarCraft (Video Game) / int_c1105f41
type
Hold the Line
 StarCraft II: Co-op Mode (Video Game) / int_c1105f41
type
Hold the Line
 StarCraft II: Wings of Liberty (Video Game) / int_c1105f41
type
Hold the Line
 Starlink: Battle for Atlas (Video Game) / int_c1105f41
type
Hold the Line
 Starship Troopers (Video Game) / int_c1105f41
type
Hold the Line
 Starship Troopers Extermination (Video Game) / int_c1105f41
type
Hold the Line
 Starship Troopers: Terran Command (Video Game) / int_c1105f41
type
Hold the Line
 Steel Panthers (Video Game) / int_c1105f41
type
Hold the Line
 Stick War (Video Game) / int_c1105f41
type
Hold the Line
 Super Mario World: Piranha Island (Video Game) / int_c1105f41
type
Hold the Line
 Super Robot Wars (Video Game) / int_c1105f41
type
Hold the Line
 Super Smash Bros. Brawl (Video Game) / int_c1105f41
type
Hold the Line
 Supplice (Video Game) / int_c1105f41
type
Hold the Line
 Surviving the Aftermath (Video Game) / int_c1105f41
type
Hold the Line
 Symphony Of War (Video Game) / int_c1105f41
type
Hold the Line
 Tales of Vesperia (Video Game) / int_c1105f41
type
Hold the Line
 Terminator Dark Fate - Defiance (Video Game) / int_c1105f41
type
Hold the Line
 The 3rd Birthday (Video Game) / int_c1105f41
type
Hold the Line
 The Eternal Cylinder (Video Game) / int_c1105f41
type
Hold the Line
 The Incredible Hulk: Ultimate Destruction (Video Game) / int_c1105f41
type
Hold the Line
 The Last Spell (Video Game) / int_c1105f41
type
Hold the Line
 The Legend of Zelda: Majora's Mask (Video Game) / int_c1105f41
type
Hold the Line
 The Lord of the Rings: The Third Age (Video Game) / int_c1105f41
type
Hold the Line
 The Riftbreaker (Video Game) / int_c1105f41
type
Hold the Line
 The Warriors (Video Game) / int_c1105f41
type
Hold the Line
 The X-Files: Resist or Serve (Video Game) / int_c1105f41
type
Hold the Line
 They Are Billions (Video Game) / int_c1105f41
type
Hold the Line
 13 Sentinels: Aegis Rim (Video Game) / int_c1105f41
type
Hold the Line
 Time Crisis (Video Game) / int_c1105f41
type
Hold the Line
 Tokyo Xtreme Racer (Video Game) / int_c1105f41
type
Hold the Line
 Total Annihilation (Video Game) / int_c1105f41
type
Hold the Line
 Total War: Attila (Video Game) / int_c1105f41
type
Hold the Line
 Touhou Kaeidzuka ~ Phantasmagoria of Flower View (Video Game) / int_c1105f41
type
Hold the Line
 Touhou Soccer (Video Game) / int_c1105f41
type
Hold the Line
 Toukiden (Video Game) / int_c1105f41
type
Hold the Line
 Transformers: Dark of the Moon (Video Game) / int_c1105f41
type
Hold the Line
 Trepang2 (Video Game) / int_c1105f41
type
Hold the Line
 Turbo Overkill (Video Game) / int_c1105f41
type
Hold the Line
 Turning Point: Fall of Liberty (Video Game) / int_c1105f41
type
Hold the Line
 Unreal II: The Awakening (Video Game) / int_c1105f41
type
Hold the Line
 Unreal Tournament (Video Game) / int_c1105f41
type
Hold the Line
 Unreal Tournament 2003 (Video Game) / int_c1105f41
type
Hold the Line
 Unreal Tournament 2004 (Video Game) / int_c1105f41
type
Hold the Line
 Unreal Tournament III (Video Game) / int_c1105f41
type
Hold the Line
 Valkyria Chronicles 4 (Video Game) / int_c1105f41
type
Hold the Line
 Valkyria Chronicles II (Video Game) / int_c1105f41
type
Hold the Line
 Valkyria Chronicles III (Video Game) / int_c1105f41
type
Hold the Line
 Vampire Survivors (Video Game) / int_c1105f41
type
Hold the Line
 Vermintide II (Video Game) / int_c1105f41
type
Hold the Line
 Victoria: An Empire Under The Sun (Video Game) / int_c1105f41
type
Hold the Line
 Warcraft (Video Game) / int_c1105f41
type
Hold the Line
 Warhammer 40,000: Gladius (Video Game) / int_c1105f41
type
Hold the Line
 Warzone 2100 (Video Game) / int_c1105f41
type
Hold the Line
 What Did I Do to Deserve This, My Lord? (Video Game) / int_c1105f41
type
Hold the Line
 Wick (Video Game) / int_c1105f41
type
Hold the Line
 WildStar (Video Game) / int_c1105f41
type
Hold the Line
 Wing Commander (Video Game) / int_c1105f41
type
Hold the Line
 Wolfenstein (2009) (Video Game) / int_c1105f41
type
Hold the Line
 World in Conflict (Video Game) / int_c1105f41
type
Hold the Line
 World War II Online (Video Game) / int_c1105f41
type
Hold the Line
 World War Z (2019) (Video Game) / int_c1105f41
type
Hold the Line
 World's End (Video Game) / int_c1105f41
type
Hold the Line
 Wrack (Video Game) / int_c1105f41
type
Hold the Line
 XCOM 2 (Video Game) / int_c1105f41
type
Hold the Line
 XCOM: Enemy Unknown (Video Game) / int_c1105f41
type
Hold the Line
 X-COM: UFO Defense (Video Game) / int_c1105f41
type
Hold the Line
 X-COM (Video Game) / int_c1105f41
type
Hold the Line
 Xenoblade Chronicles X (Video Game) / int_c1105f41
type
Hold the Line
 Xonotic (Video Game) / int_c1105f41
type
Hold the Line
 Yakuza 4 (Video Game) / int_c1105f41
type
Hold the Line
 Zombidle (Video Game) / int_c1105f41
type
Hold the Line
 Zombie Stories (Roblox) (Video Game) / int_c1105f41
type
Hold the Line
 Battleborn (Video Game) / int_c1105f41
type
Hold the Line
 Immortal Defense (Video Game) / int_c1105f41
type
Hold the Line
 Shadowrun Returns / Videogame / int_c1105f41
type
Hold the Line
 Splatoon (Video Game) / int_c1105f41
type
Hold the Line
 Vietcong (Video Game) / int_c1105f41
type
Hold the Line
 Baldr Sky (Visual Novel) / int_c1105f41
type
Hold the Line
 Phoenix Wright: Ace Attorney – Justice For All (Visual Novel) / int_c1105f41
type
Hold the Line
 Plastic Apocalypse (Web Animation) / int_c1105f41
type
Hold the Line
 Pokémon Gold (Fanmade) (Web Animation) / int_c1105f41
type
Hold the Line
 Dream (Web Video) / int_c1105f41
type
Hold the Line
 Hellsing Ultimate Abridged (Web Video) / int_c1105f41
type
Hold the Line
 The Unexpectables (Web Video) / int_c1105f41
type
Hold the Line
 UA:LA (Web Video) / int_c1105f41
type
Hold the Line
 Aisopos (Webcomic) / int_c1105f41
type
Hold the Line
 Daughter of the Lilies (Webcomic) / int_c1105f41
type
Hold the Line
 Digger (Webcomic) / int_c1105f41
type
Hold the Line
 Just a Goblin (Webcomic) / int_c1105f41
type
Hold the Line
 Sweet Home (Webcomic) / int_c1105f41
type
Hold the Line
 Sweet Home (2017) (Webcomic) / int_c1105f41
type
Hold the Line
 Tower of God (Webcomic) / int_c1105f41
type
Hold the Line
 Badass of the Week (Website) / int_c1105f41
type
Hold the Line
 Batman: The Brave and the Bold / int_c1105f41
type
Hold the Line
 Gargoyles / int_c1105f41
type
Hold the Line
 Master Raindrop / int_c1105f41
type
Hold the Line
 Rise of the Teenage Mutant Ninja Turtles: The Movie / int_c1105f41
type
Hold the Line
 Dennou Coil / int_c1105f41
type
Hold the Line
 Noob: La Quête Légendaire / int_c1105f41
type
Hold the Line
 H.A.W.X. (Video Game) / int_c1105f41
type
Hold the Line