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I Fell for Hours

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Help I'm falling down...
Namely, it's when Not the Fall That Kills You… meets Overly Long Gag; a character takes a fall (perhaps from an Absurd Altitude), and falls for a really, really long time, long enough for either the character or the audience to start wondering when the fall will end. Generally unrealistic (unless someone is sky diving), especially since the character will almost always survive the fall. It's rather hard for it not to be Played for Laughs. It might involve a Bottomless Pit, or at least a near-bottomless one. The character may become bored and start to look for things to do to pass the time, though it can be equally hilarious to just have them scream their lungs out the entire time (perhaps even stopping to take a breath mid-scream, which is a sure indicator that this trope is in effect). If other objects are falling with the character, expect the character to interact with the objects, examples including a falling character sitting on a falling chair, grabbing and eating falling food, reading a falling book and more.
Just a little bit of trivia: it would, theoretically, actually take you 42 minutes (so less than an hour) to fall through a frictionless hole drilled through the Earth and accelerating only due to gravity. Considering that the earth is about 12,740km thick, there's little chance you'll fall for more than a few minutes from any part of the atmosphere with breathable air. Unless you purposefully slow your descent.
Compare Not the Fall That Kills You…, the common result of falling for hours, and Gravity Is a Harsh Mistress.
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Adventure Time: In "Orb", Finn, Jake, and BMO fall for an inordinately long time near the end of their shared nightmare. Jake ends up hanging a lampshade on it.
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The Abyss from His Dark Materials takes this to a ridiculous extreme — it's mentioned that someone who fell in would die of starvation long before they reached halfway, then they'd keep falling as a ghost for all eternity.
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In "The Bottomless Hole" by The Handsome Family, the narrator discovers "deep, dark hole" behind his barn. After him and his family have used the hole to dispose of garbage and scrap metal for years, he realizes that he has never heard anything hit the bottom of the pit, so he starts to wonder if it is truly bottomless. Deciding to explore further, he gathers all his rope and wires himself down into the hole as far as he cannot possibly go, only to find that even then he still cannot see the bottom. In anger and frustration, he decides to cut the rope holding him up, causing him to fall. By the end of the song, he is still falling down the hole, and is implied to have been falling for a very, very long time at that point (he admits at the start of the song that he cannot remember his own name any more).
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In Return to Oz, the characters make a long fall to the ground when their living flying machine falls apart. Soon after this, Dorothy falls deep into the Earth, and the fall is long enough for her to have a conversation with the Nome King.
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In Bill & Ted's Bogus Journey, the two title characters find themselves in this situation when they are exorcised by Missy and her New-Age friends. After several minutes of screaming, Bill remarks, "Dude. This is a totally deep hole." and Ted replies "Yeah... now what?" and they start screaming again because there is nothing else they can do. The drop last so long and B&T are so bored that they end up playing "Twenty Questions" before FINALLY hitting the bottom (Hell).
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In Retarded Animal Babies, Bunny takes a break from screaming during a leap to his death to look at the time.
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This also happens near the beginning of Ice Cap Zone in Sonic 3 & Knuckles. How do you make it stop? Land on that ice block that's the only flat surface around, and it'll break off and crash through an otherwise-unbreakable wall.
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Used in some Choose Your Own Adventure books. One has the main protagonist fall into a bottomless pit (one is a dragon, and the current speed prevents the dragon from opening the wings), and another has the lead characters fall down a bright, cold, icy slide.
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The trap-door pit in Ilpalazzo's headquarters in Excel♡Saga is subject to this gag at one point. There's plenty of amusing background scenery during the fall. Usually it's a fairly short fall, ending in a splash. However, the first time, Excel spends a good two minutes lamenting her fate, and later we see Il Palazzo hired Puchus to expand it. He eventually uses it to drop Excel from Japan to America.
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The Simpsons:
Ozzie Smith falls into a seemingly-bottomless pit tourist attraction in the softball episode. It doesn't stop him from snapping pictures on the way down.
Also happens when Bart and Sideshow Bob fall off the Springfield Dam in "Brother from Another Series". The fall takes long enough for them to scream, take a long inhale, then keep screaming.
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At the end of Superhero Movie, the hero and his girlfriend are falling from a building, long enough to have a heart-to-heart conversation, until the Dragonfly finally gains the power of flight. Lampshaded:
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Looney Tunes:
The early cartoon "Heckling Hare" has both Bugs and the canine antagonist accidentally plummet off a cliff, screaming hysterically and clutching each other as they fall for a ridiculously long time by the standards of a seven-minute short. Director Tex Avery wanted to have them fall off yet another cliff after they survived the fall from the first one, but Leon Schlessinger cut Avery's ending, which prompted Avery to leave Warner for MGM. The cut part also alluded to a very risqué joke:
A similar gag was done in "Falling Hare", with Bugs Bunny trapped in a plane which plummets down for a long time, with some hilarious takes of Bugs panicking and becoming sick to his stomach. It only stops just before hitting the ground because it runs out of gas.
The plot of "Falling Hare" was recycled some years later as Hare Lift, in which Bugs and then fleeing bank robber Yosemite Sam board a huge plane; Sam, mistaking the rabbit for a pilot, orders him at gunpoint to take off. To avoid crashing into a skyscraper, Bugs pulls back on the plane controls so far that he takes the plane into space, and then, to avoid crashing on the moon, he pulls the controls down again, sending the plane into an endless dive back toward Earth. Bugs tries to read the pilot manual to learn how to fly, and Sam demands that he read faster. Bugs, offended by Sam's behavior, refuses to comply unless he apologizes first. Sam refuses. Only when they are finally about to hit the ground does Sam apologize, and Bugs pulls the plane out of the dive in the nick of time. In the end, Sam tires of Bugs' shenanigans and orders him to give him control of the plane. Bugs complies — by ripping the control-stick free and tossing it Sam's way. He misses, however, and the controls go out the window. The plane, out of control, starts another endless freefall. Sam activates a robot pilot.. which takes one look at the situation, grabs one of two parachutes on board and bails out. Sam of course grabs his loot and the second parachute and does the same, only to land right in a conveniently-positioned open-topped police car. Meanwhile, back on the plane, Bugs pulls hard on a lever, and, as in Falling Hare, the plane screeches to a halt just inches from hitting the ground.
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In the fourth Oz book, Dorothy and the Wizard in Oz, Dorothy, visiting San Francisco, falls for an absurdly long time after riding in a buggy with her cousin and having the ground swallow them up during an earthquake. They descend slowly after emerging into a city Beneath the Earth.
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8-Bit Theater features a strip where a giant is used as a "superweapon" against the Warriors of Light (by essentially being orbital-dropped on top of them). The giant quips that this wouldn't be so bad... if the fall weren't long enough for him to consider the implications of being used as a WMD.
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Spy Kids 2: Island of Lost Dreams: Juni and Carmen fall for so long, they eventually got bored to tears. Though it was actually an illusion; they were being held up by a fan.
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Mario Party: Island Tour: In the minigame Diamond A Dozen, the players stand in front of five holes that all lead to an ancient chamber built way below, likely hundreds of meters. Each hole, however, has a specific amount of diamonds, and before the minigame starts we can see the holes' tall track and the diamonds found in them. Each character has to choose the hole, hoping it's the one with the most diamonds, and then fall onto it to gather them. Once they reach the chamber at the bottom, the game counts how many diamonds each one has, and the one with the most wins.
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By Paradise Lost's calculations, it took nine days for the rebellious angels to fall from Heaven, through Chaos, and into Hell.
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In Champions of Far'aus, when Daryl falls into Leilusa’s avatar, the next time we see him, he’s peeking through his fingers and wondering when he stopped falling. This is Justified as the inside of a deity is a Bigger on the Inside Pocket Dimension with no gravity, and nothing to land on, or at the very least smack into, which would have slowed him down.
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In House of Leaves, Navidson is stuck at the bottom of the Grand Staircase after it suddenly gets a lot longer, and hears a coin drop. He realizes it must have been dropped by Tom right after the Staircase stopped expanding, over fifty minutes ago. The book explicitly notes that this makes the shaft of the Staircase longer than the diameter of the Earth. Considering how fucked-up the geometry of the house is, it makes perfect sense.
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One of the multi-strip story arcs in Calvin and Hobbes had Calvin holding onto a balloon only to have it float away with him, high into the sky. When it pops, he falls for an incredibly long time. At one point he looks down and expects to wake up from a dream at any moment, but it doesn't happen. Luckily, he finds his transmogrification gun and "safes" himself (that is, turned himself into a safe).
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In the Rocko's Modern Life episode "Wallaby on Wheels", Heffer falls down the O-Town Bottomless Pit at the end, taking a breath mid-scream before the Iris Out.
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In the 1st season finale of The Mr. Peabody & Sherman Show, the titular duo fall off of the roof of a skyscraper and the credits roll as they continue falling and falling. In the resolution, the duo continue falling for so long that they run out of parting words before finally crashing into a flying car with no indication they were anywhere near the ground yet.
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Ghost in the Shell (old PS1 tie-in to the anime) have it's Final Boss being a Free-Fall Fight which lasts for 30 seconds as you trade bullets with it while dropping from a skyscraper. Note that you're piloting a humungous Spider Tank, and that the boss is a robot larger than you - the skyscraper is just that tall.
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Garfield in this strip.
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Consider Phlebas. During a shoot-out someone falls into a launch tube for a deep underground missile system, and when the protagonist peeks over the edge he can see the flare of their energy weapon getting smaller and smaller as the soldier is still falling. Later when he has to carry a prisoner down the same shaft (using an anti-gravity harness) she asks him to shoot her first if he's forced to drop her for any reason.
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An episode of Thunder Cats features the Four-Day Drop, a meteoric crater allegedly so deep it takes four days to hit bottom if you fall in.
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Minecraft: Story Mode: During the leap off the bridge at the beginning of the game, Jesse and Petra fall for a long time, even accounting for the fall being done in slow-mo. Eventually, you start wondering just when they're going to land. The fact that their fall doesn't injure them in the slightest doesn't help.
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There are a number of ways to end up in this in World of Warcraft, but the easiest to achieve is to go to Teldrassil, the World Tree, and jump off the edge with one of the many Slow Fall effects. Teldrassil is so tall that it takes three minutes to reach the water from the top of the tree. The fall is survivable, as long as you don't hit any of the many branches on the way down. You can also go to any map edge in Outlands and jump off the edge. The game will judge you dead immediately, but your corpse will keep falling for a long, long time.
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In Journey to the Center of the Earth (2008), the characters fall due to the floor breaking after riding the minecarts, scream, stop screaming, realize via Trevor screaming that "WE'RE STILL FALLING!", and scream some more, then talk about what might be at the bottom of the tunnel, and scream again. In the end, they land in water.
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The plot of "Falling Hare" was recycled some years later as Hare Lift, in which Bugs and then fleeing bank robber Yosemite Sam board a huge plane; Sam, mistaking the rabbit for a pilot, orders him at gunpoint to take off. To avoid crashing into a skyscraper, Bugs pulls back on the plane controls so far that he takes the plane into space, and then, to avoid crashing on the moon, he pulls the controls down again, sending the plane into an endless dive back toward Earth. Bugs tries to read the pilot manual to learn how to fly, and Sam demands that he read faster. Bugs, offended by Sam's behavior, refuses to comply unless he apologizes first. Sam refuses. Only when they are finally about to hit the ground does Sam apologize, and Bugs pulls the plane out of the dive in the nick of time. In the end, Sam tires of Bugs' shenanigans and orders him to give him control of the plane. Bugs complies — by ripping the control-stick free and tossing it Sam's way. He misses, however, and the controls go out the window. The plane, out of control, starts another endless freefall. Sam activates a robot pilot.. which takes one look at the situation, grabs one of two parachutes on board and bails out. Sam of course grabs his loot and the second parachute and does the same, only to land right in a conveniently-positioned open-topped police car. Meanwhile, back on the plane, Bugs pulls hard on a lever, and, as in Falling Hare, the plane screeches to a halt just inches from hitting the ground.
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In the Freakazoid! episode "Virtual Freak", this happens to Freakazoid and the Lobe when a digital pterodactyl drops them from the ceiling of a shopping mall.
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In Who Framed Roger Rabbit, Eddie Valiant falls off a Toontown skyscraper long enough to have a conversation with Bugs Bunny and Mickey Mouse.
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Land of Oz:
In the fourth Oz book, Dorothy and the Wizard in Oz, Dorothy, visiting San Francisco, falls for an absurdly long time after riding in a buggy with her cousin and having the ground swallow them up during an earthquake. They descend slowly after emerging into a city Beneath the Earth.
In Tik-Tok of Oz, the party falls down the Hollow Tube all the way to the other side of the world. The trip down takes over an hour; the return trip takes longer, but they are riding a dragon (who is in no hurry).
In The Royal Book of Oz, Scarecrow, in search of his family history, examines the pole in the cornfield that Dorothy found him on in the first book. The ground below him caves in and he falls through the Earth for over an hour, stopping to encounter some bizarre mud people on the way down, before continuing his fall and arriving at the Silver Islands on the other side of the world (a now-politically incorrect parody of China).
It happens yet again in Grampa in Oz, when the main characters climb into a hollow tree trunk to escape some enemies and end up falling for “a mile and twenty minutes�. Thompson’s narration notes that after falling for so long one finally gets used to the feel of it. They land harmlessly in the wizard Gorba’s subterranean garden, where they meet a beautiful fairy named Urtha.
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Irregular Webcomic!'' has a long fall (with commentary).
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Doable in most Grand Theft Auto games, provided that you use the invincibility cheatcode and have access to aircraft. And depending on where you land (e.g. the sea), sometimes doable without the aforementioned cheatcode.
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In the original Castlevania on the NES, the entrance to level 4 starts by Simon falling down a chasm into the level. It's not even close to endless, but some fans hypothesized that the fall causes severe wounds to Simon, explaining why he takes four units of damage from everything after that point.
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In the American Dad! episode "Old Stan in the Mountain," Stan manages to climb to the top of Mount Kilimanjaro, but ends up losing his balance and bouncing all the way back down the mountain. The tumbling takes so long that Stan lampshades it by saying "Still? Really? Still falling." as he bounces down.
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Super Mario Bros. 2: The very first part of the game has you falling from a door in the sky onto a hill in Subcon. Later, in World 3-1, you can access a secret cave by falling several screens onto the bottom of the very tall waterfall (this cave has several vegetables which can be collected as coins in Subspace, plus a Warp Zone to World 5). Lastly, in World 5-2, you eventually climb up a rocky area only to fall from the other side (and due to the spikes present, quick reflexes are required to avoid taking damage).
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Super Mario Bros. 3: This is one of the two possible ways to proceed in World 5-2 (the bottom is a watery cavern); the other is avoiding the fall by quickly catching one of the musical blocks.
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The Mansion of E has a couple of characters launched into the air, it's only after quite a long conversation that they realise that they have been kept in the air.
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In the first game, Labyrinth Zone Act 3 starts with a water slide that is a vertical Wrap Around, serving as one of these until the player attempts to break out of it and finds the switch allowing passage to the rest of the act.
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Sonic the Hedgehog 2 has another endless vertical area during the Metropolis Zone.
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Pathfinder
In the Adventure Path "Hell's Rebels" predictably takes the party (back) to Hell for its climax. Particularly, a series of spires over a seemingly-endless abyss that leads all the way to the city of Nessus in the lowest pits of Hell. Any player (without the ability to fly) who happens to fall into said abyss gets a few chances to save themselves before being considered effectively dead, either through starvation, dehydration, or simply old age. And although the game does have ways of beating all of those, they're still out, as it's going to be several centuries before they reach the bottom.
Lapsudaemons are embodiments of death by falling and constantly fall while shrieking in primal terror. Due to their ability to teleport and "fall" in any direction they choose, they never hit the ground. They have no control over this, and if forcibly prevented from falling their bodies will begin to tear apart from the strain. Amusingly, when even much more powerful daemons want to talk to them they often need to teleport up very high so they have time for a telepathic conversation while both plummet towards the ground.
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In Tik-Tok of Oz, the party falls down the Hollow Tube all the way to the other side of the world. The trip down takes over an hour; the return trip takes longer, but they are riding a dragon (who is in no hurry).
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At one point in the Tales of Suspense story "The New Iron Man Meets The Angel", Iron Man's jets fail during an aerial battle with a Brainwashed and Crazy Angel. While Iron Man exclaims at least twice that he will hit the ground in "seconds," his fall lasts for more than one page of the magazine. During that time, Iron Man reflects on at least two regrets (not coming up with a suitable Final Speech and never saying goodbye to Pepper Potts and Happy Hogan) and the Angel pulls a Heel–Face Turn, before the Angel finally saves Shellhead about 16 panels after letting him fall.
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Early in Thor: Ragnarok, Doctor Strange opens a portal beneath Loki's feet dropping him inside. When he's let out later he crashes on to the floor.
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In the Japanese Adventure game Shounen Kininden Tsumuji has a scene in which Tsumuji tries several ways to stop falling, but he eventually gives up and waits until he reaches the bottom.
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Mortal Kombat
Many stage fatalities in the series feature this, but the one most in effect of this trope is the Sky Temple in Deception (which returns in Armageddon), from which the fall is outrageously long.
Noob Saibot's Babality has baby Noob accidentally create a portal loop, which he falls through until the screen goes black.
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Super Mario Maker: Falling into Bottomless Pits will sometimes trigger an Overly Long Gag, one of which consists of Mario falling for a really long time. Super Mario Maker 2 makes this trope possible in the levels proper thanks to the addition of vertical sub-areas.
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Banjo-Tooie features an elevator to move between the five floors of Grunty Industries, only there's no elevator and you have to climb a rope to get to the top. Without any elevator to get in your way, however, you can jump off from the top and fall for such a long time that Banjo's falling yell ends before you're even halfway to the bottom. The fall is so long that you will die even with full health (unless you have the fallproof cheat active).
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Silent Hill: Shattered Memories has one really long fall at one point, in its Dark World.
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Commander Keen:
A fortress level in Episode 3 (Keen Must Die!), where Keen falls into the deepest basement of what seems to be the storage room for an unlaunched rocket.
The secret level in Episode 5 (The Armaggedon Machine), where Keen can only access the two main bodies of Korath III Base from the bottom (and since both parts have to be explored, he has to fall there twice).
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In one of the Teen Girl Squad cartoons, So-and-So falls into the school football team's "bottomless spirit pit". This prompts the observation that, "When you fall in a bottomless pit, you die of starvation." An Easter Egg at the end of the cartoon shows that So-and-So eventually gets bored of falling and turns to conversation with her imaginary boyfriend.
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Love of the S*n: After letting go of the walkway to escape Michael and Sean, Charger Block and Crown fall for 51 minutes before hitting the bottom of the S*n.
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The Legend of Zelda:
The Legend of Zelda: Majora's Mask: In Snowhead Temple, there's one area where you must fall for several in-game hours (if you aren't using the Inverted Song of Time, that is) as Deku Link — just to get the last Stray Fairy of the area. Of course, it's worth it to get the Double Magic Meter. All the while, Link's just making strange spasms while holding onto the flowers.
The Legend of Zelda: Tears of the Kingdom: On certain occasions, Link has to fall downward several hundreds of meters from the high skies to the ground (though making sure to use the Paraglider to land safely, unless he's diving into water which is harmless). On other occasions, Link has to fall downward several hundreds of meters from a chasm in the ground to the Depths. But then there's the big, epic dive that begins atop a sky Lomei Labyrinth right after completing its trial, then goes through its ground equivalent in the surface of Hyrule right before entering through a newly-opened hole in its center, and finally ends in the underworld equivalent of the Labyrinth in the Depths. This is one of the few instances in the game when the Skydiving music can be heard in full without needing to drag the fall with the Paraglider, averting Long Song, Short Scene.
Any 3D Zelda game, when using a cheating device and a levitation code, can result in this.
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Super Mario World: The Sunken Ghost Ship ends this way. After venturing through a derelict sunken ship overrun by Boos, you enter a pipe that takes you to a very deep abyss, and as you fall so do other things (including a Starman powerup). At the bottom lies an object that clears the level upon contact, and also reveals the entrance to the last regular world (Valley of Bowser).
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Halo loves this, and on several occasions has the protagonist (mainly the Chief) jumping/falling from spaceships to either land on another ship several kilometers below, or go all the way down to the planet's surface.
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Explored and rejected in the What If? entry "Free Fall". Jumping off the tallest sheer cliff on Earth would result in only 26 seconds of falling time.
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Kevin Matchstick is suspended over a bottomless pit while being interrogated by the Umbra Sprite in The Hero Discovered. In a horrific variant of this trope, the Umbra Sprite describes a cat he tossed down the pit whose cries he could hear echoing back up for weeks.
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In the Steven Universe episode "Steven Floats", Steven discovers the power of super-jumping and levitation like his mother, Rose Quartz. Unfortunately, he has trouble controlling his rate of descent and spends most of the night slowly floating to the ground.
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In Judas, Jezebel's fate in Hell is to fall forever with no bottom in sight.
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Bayonetta has a few of these. The playable introductory sequence has you tumbling down a cliff while fighting angels for four minutes, and the penultimate boss battle has you falling continuously from a skyscraper for however long it takes you to defeat him. The final boss really takes it up to eleven though, when you punch the spirit of Jubileus out of her body and send it falling into the heart of the sun from beyond the orbit of Pluto.
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In part 2 of the Phineas and Ferb episode "Phineas and Ferb's Hawaiian Vacation", Candace goes over a waterfall and falls for about ten seconds straight, screaming all the way.
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In Skully, the confrontation against Brent goes south leads to Skully and Terry falling from the heavens.
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Super Mario Bros.: Many games in the series feature levels in which Mario or any other playable character falls a long distance, and is able to steer himself through the air to grab rows of coins on his way down.
Super Mario Bros. 2: The very first part of the game has you falling from a door in the sky onto a hill in Subcon. Later, in World 3-1, you can access a secret cave by falling several screens onto the bottom of the very tall waterfall (this cave has several vegetables which can be collected as coins in Subspace, plus a Warp Zone to World 5). Lastly, in World 5-2, you eventually climb up a rocky area only to fall from the other side (and due to the spikes present, quick reflexes are required to avoid taking damage).
Super Mario Bros. 3: This is one of the two possible ways to proceed in World 5-2 (the bottom is a watery cavern); the other is avoiding the fall by quickly catching one of the musical blocks.
Super Mario World: The Sunken Ghost Ship ends this way. After venturing through a derelict sunken ship overrun by Boos, you enter a pipe that takes you to a very deep abyss, and as you fall so do other things (including a Starman powerup). At the bottom lies an object that clears the level upon contact, and also reveals the entrance to the last regular world (Valley of Bowser).
Super Mario Sunshine has a glitch involving Mario, Yoshi, and a flower that forcefully moves sand on the beach to send Mario flying past the sun. The resulting fall can take anywhere from a few seconds to over an hour.
Super Mario Maker: Falling into Bottomless Pits will sometimes trigger an Overly Long Gag, one of which consists of Mario falling for a really long time. Super Mario Maker 2 makes this trope possible in the levels proper thanks to the addition of vertical sub-areas.
Super Mario Odyssey: Some areas are really tall, even into account that most of the stages seem like islands suspended in the sky like in Super Mario 64. Since Mario doesn't take fall damage in Odyssey, one can take a plunge from such places (such as the top floor of New Donk City Hall or the Moon Kingdom Wedding Hall) and wait a good few seconds before hitting the ground.
Mario Party: Island Tour: In the minigame Diamond A Dozen, the players stand in front of five holes that all lead to an ancient chamber built way below, likely hundreds of meters. Each hole, however, has a specific amount of diamonds, and before the minigame starts we can see the holes' tall track and the diamonds found in them. Each character has to choose the hole, hoping it's the one with the most diamonds, and then fall onto it to gather them. Once they reach the chamber at the bottom, the game counts how many diamonds each one has, and the one with the most wins.
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Twice in Final Fantasy VI:
First, when Sabin and Cyan reach Baren Falls (and Shadow leaves) they jump over the edge to continue their trip. They fall alongside the cascade and fight carnivorous fish, including a miniboss, all the way down, taking a few minutes to do so.
Later, when trying to reach the Floating Continent via airship, they fight the Imperial Air Force boss in mid-fall. This is quite a lengthy encounter, with clouds scrolling up at high speeds the whole time, but when the party reaches solid ground they're no worse for wear.
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In Tom and Jerry: Blast Off to Mars, the Martian king tumbles down a flight of stairs, and takes so long to reach the bottom, that a pair of side characters have time to fall in love, get married, and have children, all before he reaches the bottom.
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The rabbit hole Alice tumbles down in Alice's Adventures in Wonderland is the likely Trope Codifier. This fall is so long that it gives her plenty of time to wonder about the ways of the world and talk to herself. One of the few examples which doesn't double as an Overly Long Gag.
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The ending to Double Dragon Neon has Skullmageddon singing the end credits song as he falls into a near-endless void. At the end of the song, he lands on Marian's raised fist, killing him.
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The very opening of The Red Strings Club has Brandeis falling down the side of a skyscraper, musing that he never expected to have such a dramatic death. When we return to the scene at the end of the game, he expects to bleed out from his gunshot wounds before he so much as hits the pavement, and he's even to have a final conversation with Donovan over the phone before that. The Supercontinental tower is tall.
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In The World and Thorinn, at one point Thorinn is knocked down a very long shaft, long enough that he has time to panic, eat, drink, relieve himself, and sleep before he reaches the bottom. Thorinn has to deal with, among other things, how uncomfortable it is to have the air rushing by him at high speed during the fall. It's later revealed that he's falling toward the center of the Earth and that the mass of material of the shaft surrounding him was slowing his fall due to its gravity.
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In the first book of The Underland Chronicles, Gregor feels like he and Boots fall for hours down the laundry shaft. This is actually a good thing, since it means the air currents slowed their descent enough that they didn't have a crash landing. In later books they skip the air currents and just ride bats.
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In The Wheel of Time while Skimming, one of the Aiel being transported falls off the platform everyone's on. The area in question is essentially an endless nothingness where one will fall forever without chance of rescue. Gulp. This is how they eventually deal with the Gholam. It's lured into leaping through a portal with no platform on the other side.
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During Tales From The Blue Sea, Tobi throws the regenerator, Hidan, from the top of Sky Island, ten kilometers above sea-level, with only vague directions about what to do when he hits the ground.
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A relatively mild example in Moana: when Maui leaps into the entrance to the Realm of Monsters, it only takes him about eight seconds to hit the water (so a "mere" 300 meters or so). Still enough time to lampshade the trope at the six-second mark:
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Rockman 4 Minus Infinity
There is a section of Toad Man's level and it is based on the same thing from Sonic the Hedgehog's Labyrinth Zone.
After beating Mothraya, Mega Man falls because the explosion knocks Rush away. In fact, the screen fades to black during said fall.
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Concerned features this in the concluding chapter.
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A chapter of Flipside has two characters going down on a seemingly endless staircase only to discover that the whole thing is just three floors and a pair of portals. A non canon intermission has one of them fall off. You can guess the rest.
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In the last episode of France Five, the fight between Red Fromage and Zakaral leads to them both falling from a building, and exchanging some Evil Gloating vs. Heroic Banter for a good while before hitting the ground. (In Paris, where tall buildings are quite rare.)
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Spiritual Assassin Taromaru have a level where you fall off a tower and just... keep on falling. While fighting various flying enemies, including a boss, while in mid-air. The ground doesn't appear until the boss is destroyed, at which point you magically lands safely on the ground.
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In The Iliad, Homer mentions Zeus hurling him from Olympus after siding with his favored mother Hera, with the same result.
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Even in the book, Gandalf later on claims to have been falling forever, but in the movie version of The Lord of the Rings: The Two Towers we actually see Gandalf and the Balrog falling down the pit under the Bridge of Khazad-Dûm, taking seventy seconds to reach the bottom, and fighting each other all the way down. For reference, if a Balrog has no terminal velocity, that would mean they fell roughly 24 km and hit the water at Mach 2. OTOH, assuming the terminal velocity of a human-sized wizard, up to 70 m/s, the 70 seconds bring us to 4900 m, just under 5 km (~3 miles), which is not an unreasonable depth for a secret otherworldly dungeon under the deepest mine.
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One of the bonus levels in Aero the Acro-Bat is a long, long dive into a pool. The Big Bad also spends the entire credits falling to his doom.
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In the Tunnels series, if you fall into the Pore, you fall for days. What eventually stops you is not any sort of bottom, but the gradual loss of gravity. (The Tunnels series has a rather strained relationship with inertia... don't think about it too hard).
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The beginning of Chapter 6 in Portal 2, aptly titled "The Fall" and containing a nice bit of Lampshade Hanging from GLaDOS.
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In The Flight of Dragons, when the wizard Carolinus brings Peter Dickinson back with him to the world of magic, causing them both to plummet together through time and space, Peter shouts that it feels like they've been falling for hours, only for Carolinus to correct him with "Actually, it's been more like ten centuries!"
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In Knights of the Old Republic II: The Sith Lords, when first landing on Nar Shaddaa, Atton warns you not to fall off the edge of a platform, or else you could "fall for hours." Of course, even if the cityscape covering the moon were dozens of kilometers thick, you'd still only fall for a few minutes.
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Crash Bandicoot: The Wrath of Cortex: The loading screens only show Crash falling, and never hitting any ground.
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In the 2nd ASDF Movie, a llama drives off a cliff. Three videos later, it lands on someone.
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The old The Legend of Zelda (1989) cartoon has an episode where Ganon is thrown down a Bottomless Pit by his rebelling minion, after he was trapped in an invulnerable sphere that can only be broken by the Triforce. He falls for quite a while, until the story eventually comes back to him when he realizes that his magic still works inside the sphere, and he conjures up a balloon to slowly float his way back out. Actual times or distances are never mentioned, though they are implied to be fairly ridiculous.
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 The Legend of Zelda (1989)
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Yamara: Unaware that she has been granted three wishes, Yamara offhandedly wishes that her annoying friend Blag would fall off a cliff. An extradimensional cliff promptly appears under him, and he remains in free fall for days until Yamara brings him back by wishing that he would show up and pay back the money he owes her.
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The Heroes of Olympus: It takes Percy and Annabeth an entire day to fall all the way down to Tartarus. Granted, it is the deepest part of the Underworld.
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Sonic the Hedgehog:
In the first game, Labyrinth Zone Act 3 starts with a water slide that is a vertical Wrap Around, serving as one of these until the player attempts to break out of it and finds the switch allowing passage to the rest of the act.
Sonic the Hedgehog 2 has another endless vertical area during the Metropolis Zone.
This also happens near the beginning of Ice Cap Zone in Sonic 3 & Knuckles. How do you make it stop? Land on that ice block that's the only flat surface around, and it'll break off and crash through an otherwise-unbreakable wall.
Shadow the Hedgehog had Cosmic Fall. You spend the entire level jumping from falling platforms.
Parodied in Sonic Lost World and Sonic Forces where Sonic crosses his legs and leans back in a bored pose if he's left idle for long enough during a long fall.
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At the end of Harry Potter and the Portrait of What Looked Like a Large Pile of Ash, Harry falls down a spiral staircase for "the rest of the summer", all the while going on about how the dark arts better be worried.
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One of the stories in The Magnus Archives involves a skydiver who finds himself "swallowed by the sky". From his point of view, the earth is gone and there's nothing but blue sky in every direction, even down. He falls for what feels like days before returning to the real world.
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Super Mario Sunshine has a glitch involving Mario, Yoshi, and a flower that forcefully moves sand on the beach to send Mario flying past the sun. The resulting fall can take anywhere from a few seconds to over an hour.
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A variation on this was done in Undercover Brother, where the title hero was first being led to the BROTHERHOOD headquarters, the entrance was through a barbershop. Then the seats drop, and we see Undercover Brother and Sistah Girl falling for quite a while, with UB screaming all the time. Then it turns out they only dropped a single story with the fans and some clever lighting providing the falling effect.
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Astronauts in orbit are actually in a state of freefall for the entire duration of their mission — it's just that the smart guys at NASA have figured out a way to throw yourself at the Earth and miss for days at a time.
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On Tiny Toon Adventures, in the episode "Journey to the Center of Acme Acres", Plucky and Hampton fall down a crack in the ground when a huge earthquake hits Acme Acres. After a while, they start getting bored and hope they eventually hit something just to break the monotony. They eventually end up at the center of the Earth where they float because their gravity reaches an equilibrium.
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SpongeBob SquarePants:
The episode "Shanghaied" has the Flying Dutchman throw Squidward in the Fly Of Despair because of his endless ranting. Squidward doesn't reach his house until near the end of the episode.
In another episode, Plankton uses a device to switch lives with Mr. Krabs, and he begins falling through a type of portal on his way there. While he is only shown falling for a few seconds before a flash, he actually stops mid-fall/scream, takes a drink of a soda he pulled from nowhere, and then continues to scream and fall.
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Warhammer 40,000: When one of Khorne's Bloodthirsters was pushed to attack him by Tzeentch, Khorne ripped the poor bastard's wings off and threw him out of his fortress. He fell for eight days and eight nights before finally crashing to the ground.
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The Legend of Zelda: Majora's Mask: In Snowhead Temple, there's one area where you must fall for several in-game hours (if you aren't using the Inverted Song of Time, that is) as Deku Link — just to get the last Stray Fairy of the area. Of course, it's worth it to get the Double Magic Meter. All the while, Link's just making strange spasms while holding onto the flowers.
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In slowbeef and Diabetus' Let's Play of Metroid Prime 3: Corruption, Omega Ridley, when he appears on the Pirate Homeworld, says, "I finally finished fallin'!", having been falling for the entire game up to that point, and somehow arriving on the Pirate Homeworld at the bottom of a shaft that started on Norion, a completely different planet. Though the duo had an explanation for that, too, as an earlier joke they told had their version of Ridley explain that he could "fall between planets".
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Team Fortress 2: the Scout and Spy have this reaction when falling into the bottomless pit in Ghost Fort (thankfully, this being a fast-paced action game, the players only see about ten seconds of the falling, then the game flags them "dead" so they can respawn).
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God of War III has the sequence right before Cerberus, the game's That One Boss. Kratos Literally jumps off the Daedelus' Labyrinth and falls forever until he gets to the bottom of the chain. What's really strange, is how the impact from hitting things during the fall causes damage, yet the impact from reaching the ground does nothing.
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Torin falls down one in the adventure game Torin's Passage, and he falls so long that he has to stop to catch his breath mid-scream.
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Super Mario Odyssey: Some areas are really tall, even into account that most of the stages seem like islands suspended in the sky like in Super Mario 64. Since Mario doesn't take fall damage in Odyssey, one can take a plunge from such places (such as the top floor of New Donk City Hall or the Moon Kingdom Wedding Hall) and wait a good few seconds before hitting the ground.
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Mystery Skulls Animated: Arthur, Vivi and Mystery fall for about 15 seconds past floating furniture and books after a trap door opens underneath them, how Vivi and Mystery land is not shown though they somehow slow down during their decent, and Arthur lands in the basement and looks quizzically up as though wondering about the physics ignoring fall he just had and where his friends might have landed.
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The Lemon Demon song "I've Got Some Falling to Do" deals with a man who falls off an airplane and finds himself with enough time to get a phone call from Death, get bored, think of an interesting way for himself to die and ponder the nature of perpetual motion. In the end, he's caught and rescued by a giant squid... even though he would have rather just kept on falling.
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In The SpongeBob SquarePants Movie, SpongeBob and Patrick, under the belief that they've become men with mustaches and invincibility, jump into a monster-infested trench. They fall for about 30 seconds before hitting a coral branch that slows their descent so they have a safe landing.
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In Gamer 2, ACE's death causes the video game world to disintegrate around Hailey. She spends a whole level falling through an endless sky dodging random objects, and by the end is openly wondering when the fall would end.
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Cosmo's Cosmic Adventure: The first episodic game ends as Cosmo falls through a tall, spiky hollow until he approaches the maw of a hungry monster. It ends with a cliffhanger, with the game wondering if Cosmo will avoid being eaten, then teasing the next episodic game. Episode 2 starts with this very level, and shows that Cosmo is indeed eaten... which means level 2 is a Womb Level, so the game progresses normally from there.
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I Fell for Hours
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Glider PRO: This is easily doable given a sufficient expanse of open sky.
 I Fell for Hours / int_cc9ba740
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I Fell for Hours
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In the My Life as a Teenage Robot episode "The Boy Who Cried Robot", a mountain climber slips and falls after having climbed the largest mountain in all of Asia. The fall takes him so long that he coughs in mid-scream and begins screaming again and eventually takes out his watch. Jenny conveniently catches him right before he has a chance to hit the ground.
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In Wizard, second novel in the Gaea Trilogy, a character falls from the hub of the gargantuan living space station all the way to the outer torus. Between the low gravity inside of Gaea and the sheer distance, it takes the better part of a hour, allowing sufficient time for a winged humanoid to notice her, and offer to slow her fall to a survivable speed in exchange for sexual favors.
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Dead Fantasy starts with Yuna, Rikku and later Tifa fighting Ayane, Kasumi and Hitomi atop a very tall building. Said building eventually gets demolished and the girls continue fighting as they free-fall for a few minutes.
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The Curse of Monkey Island had a scene where Guybrush is falling and falling and falling until you remember that you picked up an umbrella at some point earlier. You have plenty of time to open your inventory and select it, allowing him to drift gently to the entrance of the cliff lair of some smugglers.
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I Fell for Hours
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comment
Zig & Sharko's episode The Fall uses this trope for its entire runtime.
 I Fell for Hours / int_d576b195
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1.0
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I Fell for Hours
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Parodied in Sonic Lost World and Sonic Forces where Sonic crosses his legs and leans back in a bored pose if he's left idle for long enough during a long fall.
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I Fell for Hours
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Downplayed, but still Nightmare Fuel, in Halo 4: Forward Unto Dawn when the Space Elevator is blown up, and screaming passengers start hitting the ground almost a full minute after this happens.
 I Fell for Hours / int_d78202cf
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 Halo 4: Forward Unto Dawn
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I Fell for Hours
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In the finale of Sailor Moon SuperS, Chibi-Moon is thrown from an asteroid that is rising up to the moon and falls down to earth, down to Tokyo, with Sailor Moon after her, in a sequence that takes about four minutes within the show.
 I Fell for Hours / int_d7aab7c1
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I Fell for Hours
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In Mega Man 8, one mid-boss battle takes place on a waterfall. When the enemy in question appears, it destroys the bridge that Mega Man is standing on, thus forcing him to jump on logs to fight it while constantly falling down the waterfall, behind which the enemy lurks. The entire fight therefore is in a state of near-continuous freefall. Only after he defeats this mid-boss, however long it takes, does Mega Man reach the bottom of the waterfall.
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I Fell for Hours
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In Portal, you can set up a portal loop such that your character falls indefinitely through the ceiling and into the floor. There's an achievement for doing this, called "Terminal Velocity" — you have to set up a portal loop and let yourself fall for about 15 minutes to get it.
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Home Alone 3: Jernigan enters through a second story window in search of Alex and falls through holes in the floors to the basement. While that should be three stories, he appears to go down seven floors.
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The First SPY Fox game puts this at the very beginning after being ejected out of a plane. Naturally, you use a spy gadget to break your fall.
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Homestar Runner:
One of the main pages shows Homestar falling through the air for an endless amount of time. By rolling over certain buttons, the viewer could also make Homestar stop in midair, fall even faster, or fall in the upward direction.
In one of the Teen Girl Squad cartoons, So-and-So falls into the school football team's "bottomless spirit pit". This prompts the observation that, "When you fall in a bottomless pit, you die of starvation." An Easter Egg at the end of the cartoon shows that So-and-So eventually gets bored of falling and turns to conversation with her imaginary boyfriend.
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Looney Tunes: Back in Action redoes the Falling Hare (see below) example but with a falling car: the vehicle once again stops a few inches just before hitting the ground, Bugs Bunny says "Heh, out of gas," and the screen fades out, only for The Comically Serious Kate to protest "What?! It doesn't work like that!", prompting the car to crash into the ground anyway, though the momentarily arrested momentum meant that death from crashing was at least averted.
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Batman: Arkham Origins: In 3D games like this, this trope can unintentionally occur due to a Game-Breaking Bug that causes characters to fall through the ground or through walls and plummet into some endless void that may or may not be a Bottomless Pit. In this game, the Caped Crusader can find himself falling in a seemingly endless void.
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In "World of Miracles", Svetlana Tarabarova sings the entire video while falling down a hole like Alice in Wonderland.
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In Twice Upon a Time, Flora falls for so long after stepping out of Rod Rescueman's flying bachelor pad, Rod has enough time to wash and iron one of his dirty capes before flying to her rescue... sorta.
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I Fell for Hours
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Shadow the Hedgehog had Cosmic Fall. You spend the entire level jumping from falling platforms.
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I Fell for Hours
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Illusion of Gaia: At the end of the Floating Continent dungeon, the protagonist Will jumps off the side and starts falling. His cousin Neil tries to pilot a biplane under him but drops a contact lens, resulting in Will continuing to fall for a while while Neil argues with his passengers and brings the plane around again.
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At the beginning of C.S. Lewis's The Silver Chair, the protagonists fall from the place where they meet Aslan for long enough to take a nap. It's probably an analogy for something. Later in the book, they also make a very long fall down through the earth to the Underworld.
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Zork: Grand Inquisitor if you fall into a Bottomless Pit: You fall forever, of course, and even start a family with another luckless person falling down the pit.
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The Legend of Zelda: Tears of the Kingdom: On certain occasions, Link has to fall downward several hundreds of meters from the high skies to the ground (though making sure to use the Paraglider to land safely, unless he's diving into water which is harmless). On other occasions, Link has to fall downward several hundreds of meters from a chasm in the ground to the Depths. But then there's the big, epic dive that begins atop a sky Lomei Labyrinth right after completing its trial, then goes through its ground equivalent in the surface of Hyrule right before entering through a newly-opened hole in its center, and finally ends in the underworld equivalent of the Labyrinth in the Depths. This is one of the few instances in the game when the Skydiving music can be heard in full without needing to drag the fall with the Paraglider, averting Long Song, Short Scene.
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I Fell for Hours
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Subverted in James and the Giant Peach. The giant peach grows from a tree at the top of a very high hill. When the centipede bites through the stem, the peach, with the protagonists inside, makes an epic journey rolling down the hill, described over several pages, crushing everything in its path, eventually arriving at some tall cliffs, from which it makes a very long descent, landing in the sea. As for the characters inside, not only are they falling with the peach, but they are also spinning round, like the contents of a rattle being rattled by a mad giant who refuses to stop. When they wonder where they are at the end, the Earthworm ponders that they are probably at the bottom of a coal mine, having gone down a long way at the last moment. The peach makes a second epic fall out of the sky near the end of the book, when an aeroplane slices through all the strings holding it up.
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In an episode of Dexter's Laboratory Dexter and Mandark fall down a hole and partway through take the time to scowl at each other.
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Kite, otherwise a rather serious OVA, has one of these that doubles as an Overly Long Gag. Sawa fights a man in a bathroom; the two end up falling out of a large hole in the wall. Sawa grabs onto a sign which snaps off the hinges. Sawa and the man spend about two minutes falling, during which they see a random couple having sex in an office. They hit a tunnel and go through the roof; they hit a car and go through the floor of the tunnel. Another two minutes of falling. The car, the mook and Sawa hit the ground and go through to the subway system, upon which they hit a subway train. The sign then falls the rest of the way and blasts Sawa into a nearby building.
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Metroid Prime 3: Corruption has, in what has to be a Homage to The Lord of the Rings, Samus fighting Ridley in freefall early in the game. The shaft they're falling down is explicitly shown to be several kilometers deep. Samus survives because Rundas catches her before she hits bottom. Ridley survives because he's Ridley.
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The following is a list of statements referring to the current page from other pages.

 I Fell for Hours
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Comedy Tropes
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Dangerous Heights
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I Fell for Hours
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I Fell for Hours
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I Fell for Hours
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I Fell for Hours
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type
I Fell for Hours
 Saints Row: The Third (Video Game) / int_6c1864a9
type
I Fell for Hours
 Say No! More (Video Game) / int_6c1864a9
type
I Fell for Hours
 Shadow the Hedgehog (Video Game) / int_6c1864a9
type
I Fell for Hours
 Shounen Kininden Tsumuji (Video Game) / int_6c1864a9
type
I Fell for Hours
 Skully (Video Game) / int_6c1864a9
type
I Fell for Hours
 Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) / int_6c1864a9
type
I Fell for Hours
 Stinkoman 20X6 (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario Bros. 2 (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario Bros. 3 (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario Maker (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario RPG (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario Sunshine (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario World (Video Game) / int_6c1864a9
type
I Fell for Hours
 The Red Strings Club (Video Game) / int_6c1864a9
type
I Fell for Hours
 Tomodachi Life (Video Game) / int_6c1864a9
type
I Fell for Hours
 Versus Umbra (Video Game) / int_6c1864a9
type
I Fell for Hours
 Walt Disney's Alice In Wonderland (Video Game) / int_6c1864a9
type
I Fell for Hours
 Wardner (Video Game) / int_6c1864a9
type
I Fell for Hours
 Omori (Video Game) / int_6c1864a9
type
I Fell for Hours
 asdfmovie (Web Animation) / int_6c1864a9
type
I Fell for Hours
 Awesome Series (Web Animation) / int_6c1864a9
type
I Fell for Hours
 Dead Fantasy (Web Animation) / int_6c1864a9
type
I Fell for Hours
 Love of the S*n (Web Animation) / int_6c1864a9
type
I Fell for Hours
 Mystery Skulls Animated (Web Animation) / int_6c1864a9
type
I Fell for Hours
 Teen Girl Squad (Web Animation) / int_6c1864a9
type
I Fell for Hours
 The Blue Shell Incident (Web Animation) / int_6c1864a9
type
I Fell for Hours
 France Five (Web Video) / int_6c1864a9
type
I Fell for Hours
 The Unexpectables (Web Video) / int_6c1864a9
type
I Fell for Hours
 Champions of Far'aus (Webcomic) / int_6c1864a9
type
I Fell for Hours
 Problem Sleuth (Webcomic) / int_6c1864a9
type
I Fell for Hours
 Sweet Bro and Hella Jeff (Webcomic) / int_6c1864a9
type
I Fell for Hours
 A Town Called Panic / int_6c1864a9
type
I Fell for Hours
 Bugs Bunny / int_6c1864a9
type
I Fell for Hours
 Freakazoid! / int_6c1864a9
type
I Fell for Hours
 Hare Lift / int_6c1864a9
type
I Fell for Hours
 Inside Out / int_6c1864a9
type
I Fell for Hours
 Moana / int_6c1864a9
type
I Fell for Hours
 Super Mario World (1991) / int_6c1864a9
type
I Fell for Hours
 The Flight of Dragons / int_6c1864a9
type
I Fell for Hours
 The Heckling Hare / int_6c1864a9
type
I Fell for Hours
 The LEGO Movie / int_6c1864a9
type
I Fell for Hours
 The Mr. Peabody & Sherman Show / int_6c1864a9
type
I Fell for Hours
 Tiny Toon Adventures / int_6c1864a9
type
I Fell for Hours
 Tom and Jerry: Shiver Me Whiskers / int_6c1864a9
type
I Fell for Hours
 Twice Upon a Time / int_6c1864a9
type
I Fell for Hours