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Idiosyncratic Difficulty Levels

 Idiosyncratic Difficulty Levels
type
FeatureClass
 Idiosyncratic Difficulty Levels
label
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels
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IdiosyncraticDifficultyLevels
 Idiosyncratic Difficulty Levels
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Many video games have adjustable Difficulty Levels so as to provide more of a challenge to good players while allowing poor players the satisfaction of finishing and finding out how the story ends. Traditionally, they would just be called Easy, Medium, and Hard (or synonyms like Beginner, Intermediate and Expert). However, a recurring clever idea is to name them in a way reflecting of your game's style or plot. Another widespread trend is to make one of the difficulty settings a Title Drop, typically the hardest one. One frequent convention is naming the difficulty levels after increasingly badass figures, and (optionally) naming the lower difficulty levels after something insulting.
Of course, if you use more than one word, everyone will call them "Easy", "Medium" and "Hard", but it does help establish continuity and mise en scène.
Often overlaps with Easier Than Easy and Harder Than Hard (which are not about the name, but about the kind of challenge offered).
Only unusual examples should be added to this article.
See also Easy-Mode Mockery, where the idiosyncracy extends to your treatment in the gameplay. For comments on your gameplay, see Idiosyncratic Combo Levels.
 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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Dropped link to EasierThanEasy: Not an Item - FEATURE
 Idiosyncratic Difficulty Levels
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Dropped link to EasterEgg: Not an Item - FEATURE
 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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Dropped link to HarderThanHard: Not an Item - FEATURE
 Idiosyncratic Difficulty Levels
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Dropped link to HitPoints: Not an Item - FEATURE
 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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 Idiosyncratic Difficulty Levels
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AfroSamurai
 Idiosyncratic Difficulty Levels
processingUnknown
PO'ed (Video Game)
 Idiosyncratic Difficulty Levels
processingUnknown
Princess Remedy (Video Game)
 Idiosyncratic Difficulty Levels
processingUnknown
SoldierBoyz
 Idiosyncratic Difficulty Levels
processingUnknown
Crysis2
 Idiosyncratic Difficulty Levels
isPartOf
DBTropes
 Idiosyncratic Difficulty Levels / int_1081aa34
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1081aa34
comment
WipEout normally has speed classes stand in for difficulty levels:
Vector
Venom
Flash
Rapier
Phantom (hidden difficulty in earlier games)
Wipeout HD has AI difficulty levels in addition to speed classes:
Novice
Skilled
Elite
Wipeout 2048 has completely different speed classes due to being a prequel to the rest of the series:
D Class
C Class
B Class
A Class
A+ Class
 Idiosyncratic Difficulty Levels / int_1081aa34
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_1081aa34
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1.0
 Wipeout (Video Game)
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Idiosyncratic Difficulty Levels / int_1081aa34
 Idiosyncratic Difficulty Levels / int_10d303a2
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_10d303a2
comment
Shin Megami Tensei IV
Fellow
Prentice
Master
 Idiosyncratic Difficulty Levels / int_10d303a2
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_10d303a2
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1.0
 Shin Megami Tensei IV (Video Game)
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Idiosyncratic Difficulty Levels / int_10d303a2
 Idiosyncratic Difficulty Levels / int_114bbb1f
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_114bbb1f
comment
Ōkamiden: This particular select is also a Scrappy Mechanic due to it looking like it's simply asking you if you want to see the tutorial, and the fact Old Hand means your ink will not regenerate.
"Greenhorn"
"Old Hand"
 Idiosyncratic Difficulty Levels / int_114bbb1f
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1.0
 Idiosyncratic Difficulty Levels / int_114bbb1f
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1.0
 Ōkamiden (Video Game)
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Idiosyncratic Difficulty Levels / int_114bbb1f
 Idiosyncratic Difficulty Levels / int_1271d30d
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1271d30d
comment
Nosferatu: The Wrath of Malachi:
"Easy"
"Medium"
"Nightmare"
 Idiosyncratic Difficulty Levels / int_1271d30d
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1.0
 Idiosyncratic Difficulty Levels / int_1271d30d
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 Nosferatu: The Wrath of Malachi (Video Game)
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Idiosyncratic Difficulty Levels / int_1271d30d
 Idiosyncratic Difficulty Levels / int_129cc93d
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_129cc93d
comment
Distorted Travesty:
Beginner
Veteran
Hardcore
Distorted
Night Terror (3rd game only)
 Idiosyncratic Difficulty Levels / int_129cc93d
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1.0
 Idiosyncratic Difficulty Levels / int_129cc93d
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 Distorted Travesty (Video Game)
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Idiosyncratic Difficulty Levels / int_129cc93d
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_13694716
comment
Vigilante 8:
"Unleaded"
"Super Unleaded"
"High Octane"
 Idiosyncratic Difficulty Levels / int_13694716
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_13694716
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 Vigilante 8 (Video Game)
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Idiosyncratic Difficulty Levels / int_13694716
 Idiosyncratic Difficulty Levels / int_1469522d
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1469522d
comment
Sunless Skies lets you set the speed at which enemy shots travel. The settings are "Normal," "Measured," and "Stately."
 Idiosyncratic Difficulty Levels / int_1469522d
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1.0
 Idiosyncratic Difficulty Levels / int_1469522d
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 Sunless Skies (Video Game)
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Idiosyncratic Difficulty Levels / int_1469522d
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_153c07f2
comment
DJMax Technika: Technika 2 switches out to slightly more traditional naming conventions.
"Lite Pattern (LP)" / "Star"
"Popular Pattern (PP)" / "Normal"
"Technical Pattern (TP)" / "Hard"
"Special Pattern (SP)" / "Maximum"
"Extra" (Technika 3 only)
 Idiosyncratic Difficulty Levels / int_153c07f2
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1.0
 Idiosyncratic Difficulty Levels / int_153c07f2
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 DJMAXTechnika
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Idiosyncratic Difficulty Levels / int_153c07f2
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1641fd92
comment
Sunrider Academy:
Waifu Mode
Helper Mode
Normal Mode
Hard Mode
Space Whale Mode
 Idiosyncratic Difficulty Levels / int_1641fd92
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1.0
 Idiosyncratic Difficulty Levels / int_1641fd92
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 Sunrider (Visual Novel)
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Idiosyncratic Difficulty Levels / int_1641fd92
 Idiosyncratic Difficulty Levels / int_16e2419a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_16e2419a
comment
All of the games in the Gundemonium Series have this in one form or another. The first two games adjust the limits of the Dynamic Difficulty.
Gundemonium (Recollection)
Novice
Revised
Unlimited
Demonic
GundeadliGne
Novice
Standard
Advanced
Demonic
Hitogata Happa
Euridice
Nobilimente
Allemande
Doomsday
 Idiosyncratic Difficulty Levels / int_16e2419a
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1.0
 Idiosyncratic Difficulty Levels / int_16e2419a
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 Gundemonium Series (Video Game)
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Idiosyncratic Difficulty Levels / int_16e2419a
 Idiosyncratic Difficulty Levels / int_17415b19
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_17415b19
comment
Star Ocean From 2 onwards:
"Earth"
"Galaxy"
"Universe"
"4D"(Till The End Of Time) / "Chaos" (The Last Hope onwards)
 Idiosyncratic Difficulty Levels / int_17415b19
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1.0
 Idiosyncratic Difficulty Levels / int_17415b19
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 Star Ocean (Video Game)
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Idiosyncratic Difficulty Levels / int_17415b19
 Idiosyncratic Difficulty Levels / int_175789fb
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_175789fb
comment
MassMouth 2:
You fail it
I have my dignity
This is a knife
Don't mess with me
I'll eat your brain
 Idiosyncratic Difficulty Levels / int_175789fb
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1.0
 Idiosyncratic Difficulty Levels / int_175789fb
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 The Adventures Of Massmouth (Video Game)
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Idiosyncratic Difficulty Levels / int_175789fb
 Idiosyncratic Difficulty Levels / int_187d5708
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_187d5708
comment
"Easy Automatic/Human" - Easy. Devil May Cry 2 is notable for not having this difficulty level.
 Idiosyncratic Difficulty Levels / int_187d5708
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1.0
 Idiosyncratic Difficulty Levels / int_187d5708
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 Devil May Cry 2 (Video Game)
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Idiosyncratic Difficulty Levels / int_187d5708
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_187d570a
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"Legendary Dark Knight" - Available only to the Special Editions of Devil May Cry 4 and Devil May Cry 5 (and the original PC port of DMC4). It takes the "Son of Sparda" mode but fills the areas with loads of extra enemies.
 Idiosyncratic Difficulty Levels / int_187d570a
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1.0
 Idiosyncratic Difficulty Levels / int_187d570a
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 Devil May Cry 4 (Video Game)
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Idiosyncratic Difficulty Levels / int_187d570a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_18ce7450
comment
Hellsinker has three axes of difficulty.
Level (Stella range, stage select only):
Unplugged
Limited (Lv.1 minimum, Lv.6 maximum)
Compressed (Lv.4 minimum, Lv.A maximum)
Distorted (Lv.7 minimum, Lv.A maximum)
Way of Life (Maximum number of lives);
Drastic (5 lives)
Moderately (6 lives)
Prudently (7 lives)
Bootleg Ghost (Auto-bomb behavior):
Aspirant
Solidstate
Adept
 Idiosyncratic Difficulty Levels / int_18ce7450
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1.0
 Idiosyncratic Difficulty Levels / int_18ce7450
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 Hellsinker (Video Game)
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Idiosyncratic Difficulty Levels / int_18ce7450
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_19350db9
comment
Master of Orion II provides pictures of hand gestures on the game setup screen to give the player an idea of what to expect:
"Tutor" - a baby's hand reaching for an adult's
"Easy" - An "OK" gesture
"Average" - A thumbs-up
"Hard" - A clenched fist
"Impossible" - Hands clasped in prayer
 Idiosyncratic Difficulty Levels / int_19350db9
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1.0
 Idiosyncratic Difficulty Levels / int_19350db9
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 Master of Orion (Video Game)
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Idiosyncratic Difficulty Levels / int_19350db9
 Idiosyncratic Difficulty Levels / int_19a9d818
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_19a9d818
comment
In the original Playstation game, your character is the difficulty select; Jill is “Easy� and Chris is “Hard,� although they are only directly labeled as such in the Japanese version. It’s the only game in the series to do this - later games with a character select, including the first game’s remake, have some differences between characters that can give a slight edge to one or the other but mostly keep them on the same footing. This has the unfortunate effect of people who played the remake before the Playstation game thinking the latter is either too easy or too hard because they don’t know how dramatically different the characters are in difficulty - made worse because subsequent releases had an entirely separate but more conventional difficulty select layered on top of that (which is, for the record, “Advanced,� “Standard,� and “Training� with a secret fourth difficulty activated by highlighting Advanced and holding right on the d-pad).
 Idiosyncratic Difficulty Levels / int_19a9d818
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1.0
 Idiosyncratic Difficulty Levels / int_19a9d818
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 Resident Evil (Remake) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_19a9d818
 Idiosyncratic Difficulty Levels / int_1aacbbc9
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1aacbbc9
comment
The Dragon Age games:
Casual
Normal
Hard
Nightmare
Dragon Age: Inquisition has different names for its multiplayer difficulties:
Routine
Threatening
Perilous
Nightmare
Heartbreaker
 Idiosyncratic Difficulty Levels / int_1aacbbc9
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1.0
 Idiosyncratic Difficulty Levels / int_1aacbbc9
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 Dragon Age (Franchise)
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Idiosyncratic Difficulty Levels / int_1aacbbc9
 Idiosyncratic Difficulty Levels / int_1adee40d
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Idiosyncratic Difficulty Levels
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comment
The World Ends with You only has a different name for its hardest difficulty, but each setting has a little one-liner to go along with it.
"Easy: Face the Noise"
"Normal: Erase the Noise"
"Hard: Hush the Noise"
"Ultimate: Crush the Noise"
 Idiosyncratic Difficulty Levels / int_1adee40d
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1.0
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 The World Ends with You (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Smash Hit:
Training
Classic
Mayhem
 Idiosyncratic Difficulty Levels / int_1af0952a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_1af0952a
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 Smash Hit (Video Game)
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Idiosyncratic Difficulty Levels / int_1af0952a
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Idiosyncratic Difficulty Levels
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comment
Bullet Heaven 2:
Normal
Hard
Heavenly
 Idiosyncratic Difficulty Levels / int_1ba990e2
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_1ba990e2
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 Bullet Heaven 2 (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Sword of the Samurai names its difficulty levels after Japanese swords of increasing length.
Tanto — "for beginning players"
Wakizashi — "for intermediate players"
Katana — "for experienced players"
No-Dachi — 'for master players"
 Idiosyncratic Difficulty Levels / int_1bc17a54
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1.0
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 Sword of the Samurai (Video Game)
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Idiosyncratic Difficulty Levels / int_1bc17a54
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Idiosyncratic Difficulty Levels
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comment
REFLEC BEAT averts this for the most part, using the more traditional-sounding Basic, Medium, and Hard. However, some songs have a fourth chart, which are labeled as Special difficulty. Reflec Beat: The Reflesia of Eternity replaces Special with White Hard.
 Idiosyncratic Difficulty Levels / int_1c195540
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1.0
 Idiosyncratic Difficulty Levels / int_1c195540
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 Reflec Beat (Video Game)
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Idiosyncratic Difficulty Levels / int_1c195540
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1cc11947
comment
Descent is pseudo-military:
"Trainee" (Easier Than Easy)
"Rookie"
"Hotshot"
"Ace"
"Insane" (Harder Than Hard)
 Idiosyncratic Difficulty Levels / int_1cc11947
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1.0
 Idiosyncratic Difficulty Levels / int_1cc11947
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1.0
 Descent (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1cc7e93d
comment
Turbo Overkill has a bunch:
Virgin Blood
Regular Joe
Street Cleaner
Serve Me Pain
Murder Machine
 Idiosyncratic Difficulty Levels / int_1cc7e93d
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_1cc7e93d
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Idiosyncratic Difficulty Levels / int_1cc7e93d
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Idiosyncratic Difficulty Levels
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comment
Monsters University: Before the final scaring exam, which involves scaring a mechanical dummy, Professor Knight mentions that its sensitivity level will gradually be raised from "Bedwetter" to "Heavy Sleeper".
 Idiosyncratic Difficulty Levels / int_1d417633
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1.0
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1.0
 Monsters University
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Idiosyncratic Difficulty Levels / int_1d417633
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1d7e8257
comment
ULTRAKILL has six difficulties split across three categories:
Accessible:
Harmless
Lenient
Hard:
Standard
Violent
Very Hard:
Brutal
ULTRAKILL Must Die
 Idiosyncratic Difficulty Levels / int_1d7e8257
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1.0
 Idiosyncratic Difficulty Levels / int_1d7e8257
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 ULTRAKILL (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1decf51c
comment
Gensou Shoujo Taisen, a Super Robot Wars-styled Touhou fangame has difficulties named after actual Super Robot Wars games;
Easy: Alpha
Normal: Alpha Gaiden
Hard: F Final
Lunatic: EX
 Idiosyncratic Difficulty Levels / int_1decf51c
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1.0
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 Gensou Shoujo Taisen (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_1ebbf613
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In Minecraft Dungeons, there are 3 main difficulty levels and an "add-on" difficulty. Players start out on the first and easiest difficulty, but can unlock the proceeding difficulties by beating the Final Boss on each difficulty.
Default
Adventure
Apocalypse
Apocalypse Plus
 Idiosyncratic Difficulty Levels / int_1ebbf613
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1.0
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 Minecraft Dungeons (Video Game)
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Idiosyncratic Difficulty Levels
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The Rock Band series has a three-dimensional matrix of difficulties. Two of those dimensions are simply named: modes available (guitar, bass, drums and mic; 3 adds keys, Basicnote the usual fret button format and Pronote emulating real-life song tabs, requires Pro instruments closer to the real thing modes for the instruments, and Vocal Harmoniesnote for 2 or 3 singers for the mic), chart difficulties available are Easy, Normal, Hard, and Expert, but the third dimension, the difficulty for a given song on a given instrument, follows this scale:
Warmup
Apprentice
Solid
Moderate
Skilled (first game only)
Challenging
Blistering (first game only)
Nightmare
Impossible
 Idiosyncratic Difficulty Levels / int_1fc3ec4d
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1.0
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Idiosyncratic Difficulty Levels
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comment
Death Smiles Mega Black Label:
Level 1
Level 2
Level 3
Level 999
 Idiosyncratic Difficulty Levels / int_2207dc0c
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1.0
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Idiosyncratic Difficulty Levels
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"Master Mode" is available through the Master Trials DLC in Breath of the Wild.note All enemies powered up by one level, are more perceptive, appear in more places, and can recover health.
 Idiosyncratic Difficulty Levels / int_223c2a48
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1.0
 Idiosyncratic Difficulty Levels / int_223c2a48
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1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
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Idiosyncratic Difficulty Levels / int_223c2a48
 Idiosyncratic Difficulty Levels / int_237eae2f
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Idiosyncratic Difficulty Levels
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comment
Cthulhu Saves the World:
Easy
Medium
Hard
Insane (Not that uncommon in other games, but remember who the protagonist is...)
 Idiosyncratic Difficulty Levels / int_237eae2f
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_237eae2f
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1.0
 Cthulhu Saves the World (Video Game)
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Idiosyncratic Difficulty Levels / int_237eae2f
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Idiosyncratic Difficulty Levels
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Woah Dave!:
"Easy"
"Bonkers"
 Idiosyncratic Difficulty Levels / int_2396be9e
featureApplicability
1.0
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 Woah Dave! (Video Game)
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Idiosyncratic Difficulty Levels / int_2396be9e
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Idiosyncratic Difficulty Levels
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Hearts Like Clockwork
Clockwork Lullaby
Ambitious
Meltdown
Abstract Nonsense
 Idiosyncratic Difficulty Levels / int_2469af68
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_2469af68
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1.0
 Hearts Like Clockwork (Video Game)
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Idiosyncratic Difficulty Levels / int_2469af68
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Idiosyncratic Difficulty Levels
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Legend of Mana gives you the Forbidden Tome after beating the Mana Goddess for the first time, which lets you increase the game's difficulty.
"Normal" (first playthrough)
"Nightmare" (enemies are 20 levels higher than normal)
"No Future" (all enemies are level 99)
 Idiosyncratic Difficulty Levels / int_255e22be
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1.0
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 Legend of Mana (Video Game)
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Idiosyncratic Difficulty Levels / int_255e22be
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Idiosyncratic Difficulty Levels
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Ghost Recon: Advanced Warfighter 2:
"Low Risk"
"Guarded Risk"
"Elevated Risk"
Ghost Recon: Shadow Wars/Future Soldier:
"Rookie" (SW)/"Recruit" (FS)
"Veteran"
"Elite"
 Idiosyncratic Difficulty Levels / int_2594b808
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_2594b808
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 Ghost Recon: Advanced Warfighter 2 (Video Game)
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Idiosyncratic Difficulty Levels / int_2594b808
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_25ae4780
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Unreal Tournament 3 uses a different set, with longer descriptions for them.
Casual: Don't feel bad playing on casual. At least you might live long enough to make a difference.
Normal: So, you feel average today. That's fine. Get some practice, then try something more difficult.
Hard: That's more like it. Now get in there and do some damage!
Insane: ARE YOU INSANE? GIVE UP NOW!
 Idiosyncratic Difficulty Levels / int_25ae4780
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1.0
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 UnrealTournament3
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Idiosyncratic Difficulty Levels / int_25ae4780
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Idiosyncratic Difficulty Levels
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comment
Steven Universe:
Attack the Light
Normal
Diamond
Unleash the Light:
Normal
Hard
Diamond
 Idiosyncratic Difficulty Levels / int_25c6b6a3
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_25c6b6a3
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1.0
 Steven Universe (Franchise)
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Idiosyncratic Difficulty Levels / int_25c6b6a3
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Idiosyncratic Difficulty Levels
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Wolfenstein II: The New Colossus, for the most part, retains the difficulties and descriptions from The Old Blood, with updated mugshots of B.J.:
"Can I play, Daddy?": Very easy difficulty setting for the spineless gamer. - B.J. is still wearing a baby bonnet and pacifier.
"Don't hurt me.": Easy difficulty setting for the novice gamer. - B.J. has a This Is Gonna Suck look on his face.
"Bring 'em on!": Normal difficulty setting for the average gamer. - B.J. has a neutral expression.
"Do or die!": Hard difficulty setting for the experienced gamer. - B.J. has a cocky smirk.
"Call me Terror-Billy!": Very hard difficulty setting for the heroic gamer. - B.J. is grinning and covered in blood splatter.
"I am death incarnate!": Ultra hard difficulty setting for the fearless gamer. - B.J. is sporting a menacing Slasher Smile, a Kubrick Stare, and is covered in blood splatter.
"Mein leben": One life only - game over if you die. (unlocked once beaten on "I am death incarnate!) - B.J. is reduced to a blood-splattered skeleton.
 Idiosyncratic Difficulty Levels / int_26baf6f7
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1.0
 Idiosyncratic Difficulty Levels / int_26baf6f7
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 Wolfenstein II: The New Colossus (Video Game)
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Idiosyncratic Difficulty Levels / int_26baf6f7
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Idiosyncratic Difficulty Levels
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Kirby's Avalanche has difficulty levels named after degrees of food spiciness. note This is similar to, but not exactly, the naming scheme for gameplay difficulty of Puyo Puyo (see below), which, to this day, uses spiciness (specifically, of curry).
"Mild"
"Medium"
"Spicy"
"Hot"
"Cajun"
 Idiosyncratic Difficulty Levels / int_285d42f8
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1.0
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 Kirby's Avalanche (Video Game)
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Idiosyncratic Difficulty Levels / int_285d42f8
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Idiosyncratic Difficulty Levels
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Bloons Tower Defense:
Easy
Medium
Hard
Impoppable
CHIMPS (It actually uses the tower prices from Hard Difficulty and not Impoppable, but it also starts on Round 6 and ends on Round 100, does not allow any leaks, and it disables continues, incomes, monkey knowledges, powers and selling, making it live up to its description of "The true test of a BTD master")
 Idiosyncratic Difficulty Levels / int_289484d9
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1.0
 Idiosyncratic Difficulty Levels / int_289484d9
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1.0
 Bloons Tower Defense (Video Game)
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Idiosyncratic Difficulty Levels / int_289484d9
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_2920ae53
comment
The Battle Cats:
Easy
Normal
Hard
Veteran
Expert
Insane
Deadly
Merciless
 Idiosyncratic Difficulty Levels / int_2920ae53
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1.0
 Idiosyncratic Difficulty Levels / int_2920ae53
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1.0
 The Battle Cats (Video Game)
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Idiosyncratic Difficulty Levels / int_2920ae53
 Idiosyncratic Difficulty Levels / int_2ae406c1
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Idiosyncratic Difficulty Levels
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Sid Meier's Alpha Centauri:
"Citizen"
"Specialist"
"Talent"
"Librarian"
"Thinker"
"Transcend"
 Idiosyncratic Difficulty Levels / int_2ae406c1
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1.0
 Idiosyncratic Difficulty Levels / int_2ae406c1
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Idiosyncratic Difficulty Levels / int_2ae406c1
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_2c354efd
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Goblin: You've played this game before.
 Idiosyncratic Difficulty Levels / int_2c354efd
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1.0
 Idiosyncratic Difficulty Levels / int_2c354efd
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1.0
 Iron Lung (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_2c354efd
 Idiosyncratic Difficulty Levels / int_2cdd0e84
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_2cdd0e84
comment
Vectorman
Lame
Wicked (1)/Cool (2)
Insane (1)/Wicked (2)
 Idiosyncratic Difficulty Levels / int_2cdd0e84
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_2cdd0e84
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1.0
 Vectorman (Video Game)
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Idiosyncratic Difficulty Levels / int_2cdd0e84
 Idiosyncratic Difficulty Levels / int_2cfd81ad
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_2cfd81ad
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Ken's Labyrinth has just two difficulty modes, "Don't touch me" (easy) and "OUCH!" (hard). The difference between the two modes, and what makes the names make sense, is that on easy mode, enemies generally don't use melee attacks (you can still run into them and take Collision Damage), while on hard mode, they will actively ram into you.
 Idiosyncratic Difficulty Levels / int_2cfd81ad
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1.0
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 Ken's Labyrinth (Video Game)
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Idiosyncratic Difficulty Levels
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Tales of Phantasia, Destiny 2, Symphonia, Rebirth and Abyss:
"Simple"
"Second"
"Mania"
"Unknown"
 Idiosyncratic Difficulty Levels / int_2d644371
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1.0
 Idiosyncratic Difficulty Levels / int_2d644371
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 Tales Series (Video Game)
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Idiosyncratic Difficulty Levels
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Many charts for Lunatic Rave 2, a beatmania IIDX clone, often have custom difficulty names set by their creators rather than the standard "Normal", "Hyper", and "Another" difficulties. Perhaps the best-known example is "FREEDOM DiVE↓", which has chards labeled "EARTH", "GALAXY", "UNIVERSE", and, most infamously, "FOUR DIMENSIONS".
 Idiosyncratic Difficulty Levels / int_2d940749
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1.0
 Idiosyncratic Difficulty Levels / int_2d940749
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 beatmania (Video Game)
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Idiosyncratic Difficulty Levels / int_2d940749
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Idiosyncratic Difficulty Levels
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Transformers: Devastation: In addition, the higher the difficulty, the better weapons you obtain.
Scout
Warrior
Commander
Magnus
Prime
 Idiosyncratic Difficulty Levels / int_2e9dac7b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_2e9dac7b
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1.0
 Transformers: Devastation (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_2e9dac7b
 Idiosyncratic Difficulty Levels / int_2f203125
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Idiosyncratic Difficulty Levels
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Shin Megami Tensei:
Shin Megami Tensei IV
Fellow
Prentice
Master
Shin Megami Tensei IV: Apocalypse
Paradise (DLC)
Skirmish
Conflict
War
Apocalypse (DLC)
Devil Survivor 2 Record Breaker
"Blessed"
"Apocalypse"
 Idiosyncratic Difficulty Levels / int_2f203125
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_2f203125
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_2f203125
 Idiosyncratic Difficulty Levels / int_2ffcbd43
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_2ffcbd43
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Fire Emblem:
Easy (from The Sacred Stones to Radiant Dawn)
Normal (from Genealogy of the Holy War onward)
Clever (Genealogy of the Holy War only)
Hard/Difficult (from The Binding Blade onward)
Maniac (Japanese Path of Radiance, Radiant Dawn, and New Mystery of the Emblem only)
Lunatic (from New Mystery of the Emblem to Heroes)
Maddening (Three Houses and Engage)
Lunatic Reverse (New Mystery of the Emblem only)
Lunatic+ (Awakening only)
Infernal (Heroes only)
Abyssal (Heroes only)
 Idiosyncratic Difficulty Levels / int_2ffcbd43
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1.0
 Idiosyncratic Difficulty Levels / int_2ffcbd43
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1.0
 FireEmblem
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Idiosyncratic Difficulty Levels / int_2ffcbd43
 Idiosyncratic Difficulty Levels / int_30065ab
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_30065ab
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Cuphead: Simple fills in for Easy, shortening the battles but not yielding access to the last two bosses. Regular is the normal difficulty, granting access to all the levels and the ending. Expert Mode unlocks after completing the game, which serves as an equivalent to Turbo Mode from Devil May Cry, while also giving bosses a little more health and in some cases altering their attacks slightly.
 Idiosyncratic Difficulty Levels / int_30065ab
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1.0
 Idiosyncratic Difficulty Levels / int_30065ab
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1.0
 Cuphead (Video Game)
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Idiosyncratic Difficulty Levels / int_30065ab
 Idiosyncratic Difficulty Levels / int_3063264a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3063264a
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Facing Hell/Seek & Destroy ("You have four life tokens. Pray for iron will.")
 Idiosyncratic Difficulty Levels / int_3063264a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3063264a
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1.0
 Ozzy Osbourne (Music)
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Idiosyncratic Difficulty Levels / int_3063264a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_30b05b0
comment
The Long Dark:
Pilgrim (Easy) - Wolves will avoid you rather than attack you, plentiful resources and a hardier player character ensure a relaxed experience with minimal danger, more focused on exploration than survival.
Voyager (Medium) - wolves will chase and hunt the player and resources are slightly harder to come by.
Stalker (Hard) - wolves and bears are more numerous and determined and resources are scarce, a more challenging survival experience.
Interloper (Very Hard) - extremely aggressive bears and wolves will chase you relentlessly, less starting resources, no rifles or knives/hatchets spawn on the map and very few resources, this is hardcore street.
 Idiosyncratic Difficulty Levels / int_30b05b0
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_30b05b0
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1.0
 The Long Dark (Video Game)
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Idiosyncratic Difficulty Levels / int_30b05b0
 Idiosyncratic Difficulty Levels / int_31313512
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_31313512
comment
ANNO: Mutationem:
Easy
Normal
Hell
 Idiosyncratic Difficulty Levels / int_31313512
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_31313512
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1.0
 ANNO: Mutationem (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_31313512
 Idiosyncratic Difficulty Levels / int_31568ea3
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_31568ea3
comment
Hostile Waters
Ensign
Commander
Admiral
 Idiosyncratic Difficulty Levels / int_31568ea3
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_31568ea3
featureConfidence
1.0
 Hostile Waters (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_31568ea3
 Idiosyncratic Difficulty Levels / int_331e009
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_331e009
comment
Borderlands 2 and Borderlands: The Pre-Sequel!:
Normal Mode
True Vault Hunter Mode (New Game Plus)
Ultimate Vault Hunter Mode (New Game Plus +)
 Idiosyncratic Difficulty Levels / int_331e009
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_331e009
featureConfidence
1.0
 Borderlands 2 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_331e009
 Idiosyncratic Difficulty Levels / int_334c4b70
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_334c4b70
comment
An Untitled Story
Simple
Regular
Difficult
Masterful
Insanity (same as Masterful but everything kills you in one hit)
 Idiosyncratic Difficulty Levels / int_334c4b70
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_334c4b70
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_334c4b70
 Idiosyncratic Difficulty Levels / int_34ecce5c
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_34ecce5c
comment
Epic Battle Fantasy 2 adds some flavour text for each difficulty:
Zero Difficulty: "Play this if you want to rush through the game super fast." (Epic Battle Fantasy Collection exclusive)
Easy Difficulty: "Play this if you're a noob or don't have much time."
Medium Difficulty: "Play this if playing for the first time, probably."
Hard Difficulty: "Play this if you are too cool for the easier modes."
Epic Difficulty: "Play this if you have no life."
The Epic Battle Fantasy Collection also features three difficulties higher than Epic - these are labelled "Masochist Options", with flavour text warning "There are no medals for beating these. Only pain."
 Idiosyncratic Difficulty Levels / int_34ecce5c
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_34ecce5c
featureConfidence
1.0
 Epic Battle Fantasy 2 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_34ecce5c
 Idiosyncratic Difficulty Levels / int_34ecce5d
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_34ecce5d
comment
Epic Battle Fantasy 3 does the same:
Easy: "For people who want a stress-free experience."
Normal: "For people familiar with turn-based JRPGs."
Hard: "For people who want a challenge."
Epic: "For people who have mastered EBF3."
 Idiosyncratic Difficulty Levels / int_34ecce5d
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_34ecce5d
featureConfidence
1.0
 Epic Battle Fantasy 3 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_34ecce5d
 Idiosyncratic Difficulty Levels / int_34ecce5e
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_34ecce5e
comment
Epic Battle Fantasy 4 and 5 also have Challenge options to increase the difficulty even further on top of the normal hardships of Epic mode, allowing for the fanmade ACE (All Challenges Epic) difficulty. Unlocking a boss achievement on Epic with all challenges turned on will also add a star icon to the achievement picture.
 Idiosyncratic Difficulty Levels / int_34ecce5e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_34ecce5e
featureConfidence
1.0
 Epic Battle Fantasy 4 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_34ecce5e
 Idiosyncratic Difficulty Levels / int_3504b58e
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3504b58e
comment
The Klassic Towers in Mortal Kombat 11 return to being classified by their lengths (except for Endless and Survivor), with difficulty being chosen separately:
Novice (5 stages)
Warrior (8 stages)
Champion (12 stages)
 Idiosyncratic Difficulty Levels / int_3504b58e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3504b58e
featureConfidence
1.0
 Mortal Kombat 11 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3504b58e
 Idiosyncratic Difficulty Levels / int_353699d6
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_353699d6
comment
Unique to DmC: Devil May Cry:
"Nephilim" - Hard. Enemies have more health and deal more damage. Because this mode is only present in DmC, this game's version of the "Son of Sparda" mode is equivalent to a Very Hard difficulty instead.
"Gods Must Die" - Exclusive to the Definitive Edition. Similar to the "Must Die" difficulty, except enemies are always in Devil Trigger state. Items are also unusable.
"Must Style" - Exclusive to the Definitive Edition. Dante/Vergil don't deal any damage to enemies unless the Stylish Rank is S or higher.
 Idiosyncratic Difficulty Levels / int_353699d6
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_353699d6
featureConfidence
1.0
 DmC: Devil May Cry (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_353699d6
 Idiosyncratic Difficulty Levels / int_35f0d56a
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_35f0d56a
comment
Sid Meier's Pirates!:
"Apprentice"
"Journeyman"
"Adventurer"
"Rogue"
"Swashbuckler"
 Idiosyncratic Difficulty Levels / int_35f0d56a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_35f0d56a
featureConfidence
1.0
 Sid Meier's Pirates! (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_35f0d56a
 Idiosyncratic Difficulty Levels / int_35fd500b
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_35fd500b
comment
Ion Fury: Each level comes with a progressively bloodier picture of Shelly's face and a description.
First Blood (Easy difficulty. Great for new players or those who just want to have fun.)
Wanton Carnage (Normal difficulty. The intended experience for the average player.)
Ultra Viscera (Hard difficulty. A highly challenging mode for veterans.)
Maximum Fury (Hardcore mode. You die a lot and then uninstall the game. Not for first timers...)
 Idiosyncratic Difficulty Levels / int_35fd500b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_35fd500b
featureConfidence
1.0
 Ion Fury (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_35fd500b
 Idiosyncratic Difficulty Levels / int_36395288
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_36395288
comment
Kirby:
Kirby Star Allies has a system in place with The Ultimate Choice, much like with Kirby's Avalanche, where each difficulty level is represented by a level of spiciness. Kirby's expression changes from happy to determined, to shocked, to demonic, to soulless as he drenches his curry in Blazing Inferno Hellfire Sauce:
Sweet Breeze
Mild Stroll
Zesty Expedition
Spicy Adventure
Sizzling Threat
Fiery Showdown
Infernal Crisis
Soul Melter
Soul Melter EX
Kirby and the Forgotten Land:
Spring Breeze Mode
Wild Mode
 Idiosyncratic Difficulty Levels / int_36395288
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_36395288
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1.0
 Kirby (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_36395288
 Idiosyncratic Difficulty Levels / int_366a284d
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_366a284d
comment
Inhuman (You are already dead)
 Idiosyncratic Difficulty Levels / int_366a284d
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_366a284d
featureConfidence
1.0
 Fist of the North Star (Manga)
hasFeature
Idiosyncratic Difficulty Levels / int_366a284d
 Idiosyncratic Difficulty Levels / int_36a1922a
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_36a1922a
comment
Shaw's Nightmare
This Dream Is Easy
Not So Scary
Dews of God
Ultra-Frightening
SUPER NIGHTMARE!
 Idiosyncratic Difficulty Levels / int_36a1922a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_36a1922a
featureConfidence
1.0
 Shaw's Nightmare (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_36a1922a
 Idiosyncratic Difficulty Levels / int_3715ac77
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3715ac77
comment
Kingdoms Reborn has seven difficulty levels, and each increases how many goods citizens consume. It starts off with the standard easy, normal, and hard, then goes into brutal, emperor, immortal, and deity.
 Idiosyncratic Difficulty Levels / int_3715ac77
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3715ac77
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1.0
 Kingdoms Reborn (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3715ac77
 Idiosyncratic Difficulty Levels / int_396309a7
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_396309a7
comment
Rabi-Ribi :
Casual
Novice
Normal
Hard
Hell
Bunny Extinction
Unknown (DLC only)
Impossible (DLC only)
 Idiosyncratic Difficulty Levels / int_396309a7
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_396309a7
featureConfidence
1.0
 Rabi-Ribi (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_396309a7
 Idiosyncratic Difficulty Levels / int_3972e6b
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3972e6b
comment
Touhou Eiyashou ~ Imperishable Night, whose plot centers around a stolen full moon are named after specific phases of the moon:
Easy: "Shingetsu", New Moon
Normal: "Mikazuki", Third Day Moon (waxing crescent)
Hard: "Uetsu Yumihari", Upper Bowstring Moon (waxing half-moon)
Lunatic: "Matsuyoi", Waiting Evening (waxing gibbous, specifically the day just before a full moon)
Extra: "Mangetsu", Full Moon note Fitting, as it takes place in the wee hours of the morning after you restore the true full moon to Gensokyo
 Idiosyncratic Difficulty Levels / int_3972e6b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3972e6b
featureConfidence
1.0
 Touhou Eiyashou ~ Imperishable Night (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3972e6b
 Idiosyncratic Difficulty Levels / int_39fe00f1
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_39fe00f1
comment
Dragon Age: Inquisition has different names for its multiplayer difficulties:
 Idiosyncratic Difficulty Levels / int_39fe00f1
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_39fe00f1
featureConfidence
1.0
 DragonAgeInquisition
hasFeature
Idiosyncratic Difficulty Levels / int_39fe00f1
 Idiosyncratic Difficulty Levels / int_3a50fde0
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3a50fde0
comment
Raptor: Call of the Shadows:
Rookie — "This is the equivalent of easy."
Veteran — "This is medium difficulty."
Elite — "This is the hard level."
 Idiosyncratic Difficulty Levels / int_3a50fde0
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3a50fde0
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3a50fde0
 Idiosyncratic Difficulty Levels / int_3aad8fa
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3aad8fa
comment
In Luck be a Landlord, apartment floors serve as levels. Each floor adds another layer of challenge over the floors below it, which can be higher rents, fewer tokens, or more Dud symbols that clutter up the reels without directly offering anything in return.
 Idiosyncratic Difficulty Levels / int_3aad8fa
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3aad8fa
featureConfidence
1.0
 Luck be a Landlord (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3aad8fa
 Idiosyncratic Difficulty Levels / int_3af1288c
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3af1288c
comment
SiN (1998):
"Rookie"
"Officer"
"HardCorps" (described in the manual as "not for the slow of mouse, weak of heart, or anyone else afraid of dying")
 Idiosyncratic Difficulty Levels / int_3af1288c
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3af1288c
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3af1288c
 Idiosyncratic Difficulty Levels / int_3d0179b8
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3d0179b8
comment
Super Hexagon:
Hexagon — Hard
Hexagoner — Harder
Hexagonest — Hardest
Hyper Hexagon — Hardester
Hyper Hexagoner — Hardestest
Hyper Hexagonest — Hardestestest
 Idiosyncratic Difficulty Levels / int_3d0179b8
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3d0179b8
featureConfidence
1.0
 Super Hexagon (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3d0179b8
 Idiosyncratic Difficulty Levels / int_3de84fce
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3de84fce
comment
World of Warcraft has difficulty levels for scenarios, dungeons, and raids (Note: this is in order with respect to the location only. Does not include time twisted difficulty)
Raid Finder (raids only)
Normal
Heroic
Mythic (dungeons and raids)
Challenge mode (dungeons only)
 Idiosyncratic Difficulty Levels / int_3de84fce
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3de84fce
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3de84fce
 Idiosyncratic Difficulty Levels / int_3ed9bbbc
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3ed9bbbc
comment
Zigzagged in Commandos 2: Men of Courage, where the difficulty levels are Normal, Difficult and Realist (for Very Hard).
 Idiosyncratic Difficulty Levels / int_3ed9bbbc
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3ed9bbbc
featureConfidence
1.0
 Commandos (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3ed9bbbc
 Idiosyncratic Difficulty Levels / int_3ee11cff
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3ee11cff
comment
Crescent Pale Mist:
"Pumpkin Knight (Easy)"
"Magic Knight (Normal)"
"Sacred Knight (Hard)"
"Terror Knight (Fear)"
"Knight of Nightmare (Planeriel)"
 Idiosyncratic Difficulty Levels / int_3ee11cff
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3ee11cff
featureConfidence
1.0
 Crescent Pale Mist (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3ee11cff
 Idiosyncratic Difficulty Levels / int_3f2718c2
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3f2718c2
comment
Brothers in Arms: Hell's Highway:
"Casual"
"Veteran"
"Authentic"
 Idiosyncratic Difficulty Levels / int_3f2718c2
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3f2718c2
featureConfidence
1.0
 Brothers in Arms (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3f2718c2
 Idiosyncratic Difficulty Levels / int_3f287309
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3f287309
comment
Fear & Hunger: Termina has three of these.
Easy(er) Mode halves the amount of damage enemies cause, improves loot drops, removes environmental traps, allows the player to utilize the God of Fear and Hunger's saving power three times per statue, and removes several more challenging enemies from the game.
Fear & Hunger Mode is the game's "normal" mode. Environmental traps and more challenging enemies are present, and the God of Fear and Hunger's saving power can only be used once per statue.
Masochism Mode doubles the amount of damage enemies cause and halves the amount of damage the player can deal. In addition, the mode automatically starts on Night 3, meaning the player cannot save the game by sleeping at a bed, and it is impossible to recruit other playable characters, who are all either moonscorched or dead. Several challenging unique enemies are present in this difficulty, as well as new environmental challenges.
 Idiosyncratic Difficulty Levels / int_3f287309
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3f287309
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1.0
 Fear & Hunger: Termina (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3f287309
 Idiosyncratic Difficulty Levels / int_3f9cf122
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3f9cf122
comment
Global Agenda ranked its Player Versus Environment missions as Low, Medium, High, or Maximum security. Later patches first added a new level above maximum then removed the Low setting, leaving Artifact Difficulty Levels which are even more idiosyncratic. The current settings are:
Medium Security
High Security
Maximum Security
Ultra-Max Security
 Idiosyncratic Difficulty Levels / int_3f9cf122
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3f9cf122
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1.0
 Global Agenda (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3f9cf122
 Idiosyncratic Difficulty Levels / int_3fc54526
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_3fc54526
comment
Bloodstained: Curse of the Moon:
Casual
Veteran
Legend (2 only)
 Idiosyncratic Difficulty Levels / int_3fc54526
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_3fc54526
featureConfidence
1.0
 Bloodstained: Curse of the Moon (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3fc54526
 Idiosyncratic Difficulty Levels / int_411acd6e
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_411acd6e
comment
The Wonderful 101 has descriptions along with accompanying pictures of Wonder-Red holding a controller and (presumably) playing the game.
Very Easy: For those looking for an easy way out, that just want to get this over with already! - Will Wedgewood is lying down against a pillow, holding a slice of pizza in one hand with a grin.
Easy: For those looking to take their time and have some fun. - Wonder-Red is lounging in his chair, holding a donut in one hand with a smile.
Normal: For those who stick to the book and like it that way. (original) / For those expecting the Platinum standard. (Remastered) - Wonder-Red is sitting in his chair normally, with a neutral expression.
Hard: For those looking to add a little spice to their life. - Wonder-Red is leaning forward in his chair with a scowl.
101% Hard: For those looking to see if they have what it takes to truly become a hero! - Wonder-Red is standing in front of his toppled chair in Unlimited Form.
 Idiosyncratic Difficulty Levels / int_411acd6e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_411acd6e
featureConfidence
1.0
 The Wonderful 101 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_411acd6e
 Idiosyncratic Difficulty Levels / int_426dd1bd
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_426dd1bd
comment
Guilty Party has:
Rookie (Easy)
Detective (Medium)
Super Sleuth (Hard)
 Idiosyncratic Difficulty Levels / int_426dd1bd
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_426dd1bd
featureConfidence
1.0
 Guilty Party (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_426dd1bd
 Idiosyncratic Difficulty Levels / int_43b939a3
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_43b939a3
comment
Chop Goblins:
Sightseeing: Explore the levels with no enemies or UI.
Imp: You're new to PC shooters or just want a chill experience.
Fiend: The intended balance for a first playthrough.
Goblin: You've played this game before.
 Idiosyncratic Difficulty Levels / int_43b939a3
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_43b939a3
featureConfidence
1.0
 Chop Goblins (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_43b939a3
 Idiosyncratic Difficulty Levels / int_43ed5293
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_43ed5293
comment
Incision, another retro-style shooter, gives us this gem:
Barely Scratched
Fearless in the Face of Death
Overkill Through Overconfidence
Asking For It
 Idiosyncratic Difficulty Levels / int_43ed5293
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_43ed5293
featureConfidence
1.0
 Incision (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_43ed5293
 Idiosyncratic Difficulty Levels / int_4665a2e8
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_4665a2e8
comment
Atomic Heart
Peaceful Atom - "We are pleased to welcome you on an easy sightseeing tour of Facility 3826, comrade! Spectacular and dynamic battles with robots won't take too much effort or distract you from the narrative. Of course, you'll still have to fight, but only the plot will keep you on your toes." Demonstrated with an animation of a young boy watching TV, using a robot as a footstool.
Local Malfunction - "Do you like to overcome difficulties? That's admirable! We'll leave you to it. This is no walk in the park. Some combat situations may seem difficult, and objectives will require know-how. But you can always be inspired by a sense of your own superiority after completing each stage. Just try to stay more alive than dead!" Demonstrated with an animation of the boy walking along a path as robots frolic to the sides.
Armageddon - "Do you have a vivid imagination and dark thoughts? What can you do? That's just how it is. Buckle up: a real nightmare is in store, where you'll need experience, reaction speed, and the skills to properly manage your resources to survive. Save your bullets and always keep one in reserve... for yourself." Demonstrated by an animation of the young boy wrestling with a robot.
 Idiosyncratic Difficulty Levels / int_4665a2e8
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_4665a2e8
featureConfidence
1.0
 Atomic Heart (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_4665a2e8
 Idiosyncratic Difficulty Levels / int_4696fb15
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_4696fb15
comment
Half-Life: Echoes states "Select criteria for evaluation" when pesenting the difficulty selections, owing to its Framing Device as one of the G-Man's candidate evaluations:
Relaxed (Easy)
Standard (Normal)
Stringent (Hard)
 Idiosyncratic Difficulty Levels / int_4696fb15
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_4696fb15
featureConfidence
1.0
 Half-Life: Echoes (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_4696fb15
 Idiosyncratic Difficulty Levels / int_476bc61d
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_476bc61d
comment
Kid Icarus: Uprising uses a difficulty slider from 0.0 to 9.0, with the difficulty fine-tunable to 0.1 increments. This scale would later be reused in Classic Mode of the fourth Super Smash Bros. (except starting from 1.0). In addition, each 1.0 increment has its own name:
0.0-0.9: Effortless
1.0-1.9: Easy
2.0-2.9: Standard
3.0-3.9: Tougher
4.0-4.9: Challenging
5.0-5.9: Heatin' Up
6.0-6.9: Extra Spicy
7.0-7.9: Infernal
8.0-8.9: White Hot
9.0: Nothing Harder!
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Call of Duty: Infinite Warfare has two more:
Specialist - "Manage your health and inventory in order to survive. Only Elite Specialists accept this challenge."
#YOLO - "No checkpoints, no room for error, no mercy."
 Idiosyncratic Difficulty Levels / int_48664104
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 Call of Duty: Infinite Warfare (Video Game)
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RollerCoaster Tycoon 3 didn't have selectable difficulties but each scenario had three different objective sets of increasing difficulty:
Apprentice
Entrepreneur
Tycoon
 Idiosyncratic Difficulty Levels / int_4957ba36
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1.0
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 RollerCoaster Tycoon (Video Game)
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Invincible (60-90)
 Idiosyncratic Difficulty Levels / int_49a84be6
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1.0
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 Final Fantasy III (Video Game)
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Final Fantasy XIV may start out with Normal and Hard, but the difficulties after that get even more intimidating to describe their difficulty in spite of being classified under different encounters.
Extreme (Harder version of Trial bosses)
Savage (Harder version of Raids)
Ultimate (A themed Boss Rush with no checkpoints)
 Idiosyncratic Difficulty Levels / int_49a88442
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 Final Fantasy XIV (Video Game)
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Final Fantasy XVI:
Story Focused
Action Focused
Final Fantasy Mode
 Idiosyncratic Difficulty Levels / int_49a885c8
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1.0
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 Final Fantasy XVI (Video Game)
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Ace Combat, from 04 on up, featured unlockable difficulty modes after beating it on Hard.
Casual -Easy- (7 only)
Expert
Ace
 Idiosyncratic Difficulty Levels / int_49aa2aa4
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Damage Incorporated names its difficulties for military conflicts the US participated in during the 20th century, with higher difficulties corresponding to longer conflicts:
Grenada
Desert Storm
Korea
World War II
Vietnam
 Idiosyncratic Difficulty Levels / int_49c009e6
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The pilot selection screen in Freelance mode in Brigador works as a disguised difficulty setting. There's a large number of pilots with various differences in starting difficulty, increase per sector (if any), and payout. Lore-wise the differences are explained as being part of pilot reputation - the enemy won't send a lot of forces to fight new pilots who may very well faceplant their mech three steps in, while hardened veterans or nobodies who over the course of a mission might prove that they're dangerous will face increasingly stronger opposition. The pilot bios do a good job of explaining what to expect, while also functioning as a source of worldbuilding and lore snippets.
 Idiosyncratic Difficulty Levels / int_4a76a8c7
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Quake III: Arena
I Can Win
Bring It On
Hurt Me Plenty
Hardcore
Nightmarenote Each level colors part of logo to red with first having none colored, and 5th having special "logo". 5th also plays SFX.
 Idiosyncratic Difficulty Levels / int_4bc11202
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 Quake III: Arena (Video Game)
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Idiosyncratic Difficulty Levels
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MADNESS: Project Nexus 2:
Tourist
Normal
Tough
Madness
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1.0
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 MADNESS: Project Nexus 2 (Video Game)
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Bungie's post-Marathon, pre-Halo RTSes Myth: The Fallen Lords and Myth II: Soulblighter: The game had flavour text describing the difficulty levels.
"Timid" ("You will grow tired blunting your weapons on a poorly-led horde of mindless corpse-men; and once you have reduced them to so much sausage filler, the sweet taste of success will turn to ashes in your mouth")
"Simple" ("You will defy an army conscripted from the tombs of a thousand years; and when you are victorious, your very presence on the battlefield will cause the enemy to question the wisdom of opposing you.")
"Normal" ("You will face an army led by creatures too horrifying to comprehend; but when you ultimately drive the Darkness back from whence it came, the bards will sing of your exploits for generations to come.")
"Heroic" ("You will oppose an apparently infinite host of the undead that seems to grow stronger with each passing day; but if you win, lesser beings will tremble with fear at the mere mention of your name!")
"Legendary" ("You will brave the army of a Commander who has never known defeat, and the piled dead will reach the heavens; but should you succeed, in an age not yet dawned you will be spoken of as a god!")
 Idiosyncratic Difficulty Levels / int_4ce969a9
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 Marathon (Video Game)
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Idiosyncratic Difficulty Levels
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Samurai Jack: Battle Through Time:
Jack
Samurai
Master Samurai
Master of Masters
 Idiosyncratic Difficulty Levels / int_4ee1bd4a
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1.0
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 Samurai Jack: Battle Through Time (Video Game)
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Idiosyncratic Difficulty Levels
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Spider-Man (PS4) uses The Adjectival Superhero:
Friendly Neighborhood
Amazing
Spectacular
Ultimate
 Idiosyncratic Difficulty Levels / int_4f6709cf
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1.0
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 Spider-Man (PS4) (Video Game)
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Idiosyncratic Difficulty Levels
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Rhythm Heaven Megamix does this with its Gatekeeper challenges, with each gatekeeper representing a particular difficulty level.
Saffron (yellow, easiest)
Saltwater (blue, moderate)
Paprika (red, hardest)
 Idiosyncratic Difficulty Levels / int_503cf9e4
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Idiosyncratic Difficulty Levels
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Phone version of Prince of Persia has:
Spoiled Prince
Mighty Warrior
Legendary Hero
 Idiosyncratic Difficulty Levels / int_50621681
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1.0
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In Monkey Island 2: LeChuck's Revenge you could choose between "Monkey Island 2" ("I want it all! All the puzzles! All the work!") and "Monkey 2 Lite" ("I've never played an adventure game before. I'm scared."). This is also described as being the "optional easy mode for children and magazine reviewers" on the back cover of the game.
 Idiosyncratic Difficulty Levels / int_5144055f
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 Monkey Island 2: LeChuck's Revenge (Video Game)
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Wolfenstein 3-D: With accompanying mugshots of the hero B.J. Blazkowicz.
"Can I play, Daddy?" - B.J. is wearing a baby bonnet and pacifier.
"Don't hurt me." - B.J. has a This Is Gonna Suck look on his face.
"Bring 'em on!" - B.J. has a neutral expression.
"I am Death incarnate!" - B.J. is sporting a menacing Slasher Smile, a Kubrick Stare, and glowing red eyes.
 Idiosyncratic Difficulty Levels / int_51b6ba6c
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1.0
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 Wolfenstein 3-D (Video Game)
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Grim Dawn
Normal
Veteran
Elite
Ultimate
 Idiosyncratic Difficulty Levels / int_5223dd16
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1.0
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 Grim Dawn (Video Game)
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Idiosyncratic Difficulty Levels
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Freedom Fighters (2003) has two different lists of difficulty levels, one on the main menu when you start a new game and a second one giving a description of it that is also listed when you go to load a saved game.
"Demonstrator": A walk in the park
"Rebel": Have a blast
"Freedom Fighter": You got what it takes?
"Revolutionary": Against all odds
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1.0
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 Freedom Fighters (2003) (Video Game)
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Idiosyncratic Difficulty Levels
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Kero Blaster:
Zangyou Mode note "Zangyou" is Japanese for "Overtime work" (Hard Mode)
Omake Mode (New Game Plus)
 Idiosyncratic Difficulty Levels / int_5546299b
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1.0
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 Kero Blaster (Video Game)
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Idiosyncratic Difficulty Levels
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Max Payne:
"Fugitive" (1) / "Detective" (2)
"Hard Boiled"
"Dead on Arrival" (very hard, limited saves per level)
"Old School" (3: Last Stand is disabled, so you must use Pain Killers manually as with 1 and 2.)
"New York Minute" (time attack)
"Dead Man Walking" (insane one-room enemy-spawning survival mode)
 Idiosyncratic Difficulty Levels / int_562e8a6e
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1.0
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Idiosyncratic Difficulty Levels
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Killer Instinct (2013):
Noob
Easy
Medium
Hard
Killer
Ultimate (Kyle)
 Idiosyncratic Difficulty Levels / int_563d9c1a
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1.0
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 Killer Instinct (Video Game)
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Idiosyncratic Difficulty Levels
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Sid Meier's Civilization
Original series:
"Settler" (IV and V)
"Chieftain" (I to V, Revolution)
"Warlord" (I to V, Revolution)
"Noble" (IV)
"Prince" (I, II and V) / Regent (III and IV)
"King" (I, II, V and Revolution) / Monarch (III and IV)
"Emperor" (I to V, Revolution)
"Demigod" (III: Play the World, Conquests mode)
"Immortal" (IV and V)
"Deity" (II to V, Revolution)
"Sid" (III: Play the World, Conquests mode)
Sid Meier's Civilization: Beyond Earth
"Sputnik"
"Mercury"
"Gemini"
"Vostok"
"Soyuz"
"Apollo"
 Idiosyncratic Difficulty Levels / int_56fa0ea4
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1.0
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Resident Evil:
Resident Evil:
In the original Playstation game, your character is the difficulty select; Jill is “Easy� and Chris is “Hard,� although they are only directly labeled as such in the Japanese version. It’s the only game in the series to do this - later games with a character select, including the first game’s remake, have some differences between characters that can give a slight edge to one or the other but mostly keep them on the same footing. This has the unfortunate effect of people who played the remake before the Playstation game thinking the latter is either too easy or too hard because they don’t know how dramatically different the characters are in difficulty - made worse because subsequent releases had an entirely separate but more conventional difficulty select layered on top of that (which is, for the record, “Advanced,� “Standard,� and “Training� with a secret fourth difficulty activated by highlighting Advanced and holding right on the d-pad).
In the Remake, difficulty is instead officially based on if you like "Hiking" or "Mountain Climbing,� with the Updated Re Release also including “Walking.� This only applies when you start a new save - “It’s “Easy,� “Normal,� and “Very Easy� on subsequent playthroughs, with the unlockable “Hard� mode not getting an outdoorsy analogy.
Resident Evil 3: Nemesis: Picking a character for Mercenaries mode affects your difficulty.
"Mikhail" (easy; has shotgun, magnum and rocket launcher)
"Carlos" (normal; a customizable handgun and an assault rifle)
"Nicholai" (standard handgun and knife)
Resident Evil 4: The game also features a gun called Mathilda. For extra pun, the main character of The Professional is named Léon.
"Easy"
"Normal"
"Professional"
Resident Evil 2 (Remake):
Assisted: Active aim assist, weaker zombies, higher ammo yields from crafting with gunpowder, and limited health regeneration (from Danger to Caution).
Standard: The normal difficulty level. Zombies are of moderate strength, ammo yields are smaller, and no health regeneration or aim assist.
Hardcore: Autosave is disabled after the introductory sequence. Saving at typewriters requires ink ribbons (just like in the older games). Zombies are more durable and stronger. Inventory expansion items are cut by half.
 Idiosyncratic Difficulty Levels / int_57ad0c07
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Hyper Princess Pitch
"Trainee"
"Combat Lady"
"Battle Princess"
"War Queen"
"Goddess of Explosions"
"Reallyjoel's Mom"
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 Hyper Princess Pitch (Video Game)
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PAYDAY 2note The original release had only four difficulty modes—Normal, Hard, Very Hard, and Overkill
Normal
Hard
Very Hard
Overkill
Mayhem
Death Wish
Death Sentence (Formerly known as One Down before One Down became a modifier and the top difficulty was changed to allow players to go down more than once)
 Idiosyncratic Difficulty Levels / int_58a0656b
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 PAYDAY 2 (Video Game)
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PAYDAY 3:
Normal
Hard
Very Hard
Overkill
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1.0
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 PAYDAY 3 (Video Game)
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Idiosyncratic Difficulty Levels
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The Elder Scrolls V: Skyrim:
Novice
Apprentice
Adept
Expert
Master
Legendary
 Idiosyncratic Difficulty Levels / int_5908ee91
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1.0
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1.0
 The Elder Scrolls V: Skyrim (Video Game)
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"Big Boss Hard"
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1.0
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1.0
 Metal Gear (Video Game)
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Idiosyncratic Difficulty Levels
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Risk of Rain and its sequel have this for both static and scaling difficulty levels. The static difficulty modifiers are named after weather phenomena (Drizzle, Rainstorm, and Monsoon for easy, normal, and hard respectively), while the scaling difficulty meter starts at "Very Easy" and goes from there:
Very Easy
Easy
Medium
Hard
Very Hard
Insane
Impossible
I SEE YOU
I'M COMING FOR YOU
HAHAHAHA
 Idiosyncratic Difficulty Levels / int_595afe0d
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Sid Meier's Civilization: Beyond Earth
"Sputnik"
"Mercury"
"Gemini"
"Vostok"
"Soyuz"
"Apollo"
 Idiosyncratic Difficulty Levels / int_5a160237
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1.0
 Idiosyncratic Difficulty Levels / int_5a160237
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1.0
 Civilization: Beyond Earth (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_5ab256b9
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Touhou Tenkuushou ~ Hidden Star in Four Seasons uses seasonal weathers:
Easy: Spring Sprinkle
Normal: Summer Shower
Hard: Autumn Typhoon
Lunatic: Winter Hibernation
Extra: The Fifth Season
 Idiosyncratic Difficulty Levels / int_5ab256b9
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_5ab256b9
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1.0
 Touhou Tenkuushou ~ Hidden Star in Four Seasons (Video Game)
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While they do have a few differences in special moves, the teams in Sonic Heroes are basically difficulty levels, with Team Rose being easy, Team Sonic being normal, Team Dark being hard, and Team Chaotix usually having some sort of odd mission.
 Idiosyncratic Difficulty Levels / int_5b686581
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1.0
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Shin Megami Tensei IV: Apocalypse
Paradise (DLC)
Skirmish
Conflict
War
Apocalypse (DLC)
 Idiosyncratic Difficulty Levels / int_5bd6bb99
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_5bd6bb99
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1.0
 Shin Megami Tensei IV: Apocalypse (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Touhou Chireiden ~ Subterranean Animism also has its own naming scheme, based off of various mythological creatures that various characters are based off of:
Easy: Fairy Class
Normal: Kappa Class
Hard: Tengu Class
Lunatic: Oni God Class
Extra: Idol Class
 Idiosyncratic Difficulty Levels / int_5c54ab0a
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1.0
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 Touhou Chireiden ~ Subterranean Animism (Video Game)
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The Epic Battle Fantasy series names its Harder Than Hard difficulty Epic, and its Easier Than Easy difficulty Zero, for each main series game.
Epic Battle Fantasy 2 adds some flavour text for each difficulty:
Zero Difficulty: "Play this if you want to rush through the game super fast." (Epic Battle Fantasy Collection exclusive)
Easy Difficulty: "Play this if you're a noob or don't have much time."
Medium Difficulty: "Play this if playing for the first time, probably."
Hard Difficulty: "Play this if you are too cool for the easier modes."
Epic Difficulty: "Play this if you have no life."
The Epic Battle Fantasy Collection also features three difficulties higher than Epic - these are labelled "Masochist Options", with flavour text warning "There are no medals for beating these. Only pain."
Epic Battle Fantasy 3 does the same:
Easy: "For people who want a stress-free experience."
Normal: "For people familiar with turn-based JRPGs."
Hard: "For people who want a challenge."
Epic: "For people who have mastered EBF3."
Epic Battle Fantasy 4 and 5 also have Challenge options to increase the difficulty even further on top of the normal hardships of Epic mode, allowing for the fanmade ACE (All Challenges Epic) difficulty. Unlocking a boss achievement on Epic with all challenges turned on will also add a star icon to the achievement picture.
 Idiosyncratic Difficulty Levels / int_5c8bc496
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1.0
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 Epic Battle Fantasy (Video Game)
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Deadhunt
Tourist
Recruit
Marine
Hero
 Idiosyncratic Difficulty Levels / int_5cba630a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_5cba630a
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1.0
 Deadhunt (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Deadpool:
Genetically Superior (easy)
Veteran (normal)
Ultra-Violence (hard)
 Idiosyncratic Difficulty Levels / int_5cbdef93
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_5cbdef93
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 Deadpool
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Idiosyncratic Difficulty Levels
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Hearts of Iron
Normal, no changes.
Complicate the game a bit.
Difficult.
Let the AI cheat as much as possible.
 Idiosyncratic Difficulty Levels / int_5d1b7e1f
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_5d1b7e1f
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 Hearts of Iron (Video Game)
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Idiosyncratic Difficulty Levels
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Mario Kart : All games in the series use engine powers to donate difficulty level, with each affecting kart speed and AI aggressiveness, with lower engine powers resulting in lower speed, but easier handling.
50cc
100cc
150cc (There's also Mirror Mode, which is at this engine power, but with the courses flipped.)
200cc (Mario Kart 8 and Mario Kart 8 Deluxe Only)
 Idiosyncratic Difficulty Levels / int_5d96b889
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1.0
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 Mario Kart (Video Game)
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Idiosyncratic Difficulty Levels
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Resident Evil 2 (Remake):
Assisted: Active aim assist, weaker zombies, higher ammo yields from crafting with gunpowder, and limited health regeneration (from Danger to Caution).
Standard: The normal difficulty level. Zombies are of moderate strength, ammo yields are smaller, and no health regeneration or aim assist.
Hardcore: Autosave is disabled after the introductory sequence. Saving at typewriters requires ink ribbons (just like in the older games). Zombies are more durable and stronger. Inventory expansion items are cut by half.
 Idiosyncratic Difficulty Levels / int_5df242fc
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1.0
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1.0
 Resident Evil 2 (Remake) (Video Game)
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Resident Evil:
In the original Playstation game, your character is the difficulty select; Jill is “Easy� and Chris is “Hard,� although they are only directly labeled as such in the Japanese version. It’s the only game in the series to do this - later games with a character select, including the first game’s remake, have some differences between characters that can give a slight edge to one or the other but mostly keep them on the same footing. This has the unfortunate effect of people who played the remake before the Playstation game thinking the latter is either too easy or too hard because they don’t know how dramatically different the characters are in difficulty - made worse because subsequent releases had an entirely separate but more conventional difficulty select layered on top of that (which is, for the record, “Advanced,� “Standard,� and “Training� with a secret fourth difficulty activated by highlighting Advanced and holding right on the d-pad).
In the Remake, difficulty is instead officially based on if you like "Hiking" or "Mountain Climbing,� with the Updated Re Release also including “Walking.� This only applies when you start a new save - “It’s “Easy,� “Normal,� and “Very Easy� on subsequent playthroughs, with the unlockable “Hard� mode not getting an outdoorsy analogy.
 Idiosyncratic Difficulty Levels / int_5e91c7a
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Resident Evil 4: The game also features a gun called Mathilda. For extra pun, the main character of The Professional is named Léon.
"Easy"
"Normal"
"Professional"
 Idiosyncratic Difficulty Levels / int_5e91c7d
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1.0
 Idiosyncratic Difficulty Levels / int_5e91c7d
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 Resident Evil 4 (Video Game)
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Dissidia Final Fantasy NT's player rankings also determine the difficulty of single-player (mainly Gauntlet) mode battles:
Bronze
Silver
Gold
Platinum
Mythril
Adamant
Diamond
Crystal
Nightmare
Chaos
 Idiosyncratic Difficulty Levels / int_60039f7d
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 Dissidia Final Fantasy (2015) (Video Game)
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Wolfenstein: The New Order/Wolfenstein: The Old Blood: Updated version of the classic formula, this time with added descriptions.
"Can I play, Daddy?": Very easy difficulty setting for the spineless gamer. - B.J. is wearing a baby bonnet and pacifier.
"Don't hurt me.": Easy difficulty setting for the casual gamer. - B.J. has a This Is Gonna Suck look on his face.
"Bring 'em on!": Normal difficulty setting for the average gamer. - B.J. has a neutral expression.
"I am Death incarnate!": Hard difficulty setting for the experienced gamer. - B.J. has a Death Glare/Kubrick Stare.
"Ãœber": Very hard difficulty setting for the heroic gamer. - B.J. is sporting a menacing Slasher Smile, and is covered in blood splatter.
"Mein Leben!": Only one life - game over if you die. (The Old Blood only) - B.J. is reduced to a blood-splattered skeleton.
 Idiosyncratic Difficulty Levels / int_6155364
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 Wolfenstein: The New Order (Video Game)
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Conker's Bad Fur Day: The CPU opponents in multiplayer modes could be set to one of the following:
"Inbred"
"Crap"
"Normal"
"Bastard"
"Einstein"
 Idiosyncratic Difficulty Levels / int_61d4e874
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1.0
 Idiosyncratic Difficulty Levels / int_61d4e874
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1.0
 Conker's Bad Fur Day (Video Game)
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Idiosyncratic Difficulty Levels
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Touhou Kouryuudou ~ Unconnected Marketeers names its difficulty settings after social classes, based on how easy life is for them:
Easy: Nobility Level
Normal: Commoner Level
Hard: Vagrant Level
Lunatic: Nihilist Monk Level
Extra: Free Markets & Open Guilds Level
 Idiosyncratic Difficulty Levels / int_61faf154
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1.0
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 Touhou Kouryuudou ~ Unconnected Marketeers (Video Game)
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Idiosyncratic Difficulty Levels
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BLUE REVOLVER:
Normal
Hyper
Parallel
 Idiosyncratic Difficulty Levels / int_62124bf0
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1.0
 Idiosyncratic Difficulty Levels / int_62124bf0
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 Blue Revolver (Video Game)
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Idiosyncratic Difficulty Levels
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Serious Sam:
"Tourist"
"Easy"
"Medium"
"Hard"
"Serious"
"Mental"
 Idiosyncratic Difficulty Levels / int_62624eee
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_62624eee
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1.0
 Serious Sam (Video Game)
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Idiosyncratic Difficulty Levels
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Metal Gear Solid 4: Guns of the Patriots names its difficulty levels after the series characters.
"Liquid Easy"
"Naked Normal"
"Solid Normal"
"Big Boss Hard"
"The Boss Extreme"
 Idiosyncratic Difficulty Levels / int_631805af
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1.0
 Idiosyncratic Difficulty Levels / int_631805af
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1.0
 Metal Gear Solid 4: Guns of the Patriots (Video Game)
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Idiosyncratic Difficulty Levels
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Labyrinth of Refrain: Coven of Dusk:
Gentle World
Ordinary World
Nightmare World
 Idiosyncratic Difficulty Levels / int_6350bfef
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6350bfef
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1.0
 Labyrinth of Refrain: Coven of Dusk (Video Game)
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Idiosyncratic Difficulty Levels
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Hard/Difficult (from The Binding Blade onward)
 Idiosyncratic Difficulty Levels / int_640d9be1
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1.0
 Idiosyncratic Difficulty Levels / int_640d9be1
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1.0
 Fire Emblem: The Binding Blade (Video Game)
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Idiosyncratic Difficulty Levels / int_640d9be1
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Idiosyncratic Difficulty Levels
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Death Rally:
Speed Makes me Dizzy
I Live to Ride
I Got Petrol in my Veins
 Idiosyncratic Difficulty Levels / int_641e4ca9
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_641e4ca9
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1.0
 Death Rally (Video Game)
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Popn Music:
5-Button (phased out beginning in Sunny Park)
Enjoy (renamed "Easy" in fantasia, removed in Sunny Park)
Easy (replaces 5-Button beginning in Sunny Park; this is somewhat distinct from fantasia's Easy mode)
Normal
Hyper
EX
 Idiosyncratic Difficulty Levels / int_65a47935
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1.0
 Idiosyncratic Difficulty Levels / int_65a47935
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1.0
 pop'n music (Video Game)
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Idiosyncratic Difficulty Levels
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Sin and Punishment: Star Successor's difficulty descriptions:
Easy - "You will be sheltered."
Normal - "You will be tested."
Hard - "You will be punished."
 Idiosyncratic Difficulty Levels / int_66bebdef
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1.0
 Idiosyncratic Difficulty Levels / int_66bebdef
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1.0
 Sin and Punishment: Star Successor (Video Game)
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Idiosyncratic Difficulty Levels
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"Ultra-Violence": "So you think you're tough? Prove it!" Monsters are at their most numerous, including some monsters being replaced by higher-tier ones.
 Idiosyncratic Difficulty Levels / int_68781099
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1.0
 Idiosyncratic Difficulty Levels / int_68781099
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1.0
 A Clockwork Orange
hasFeature
Idiosyncratic Difficulty Levels / int_68781099
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Idiosyncratic Difficulty Levels
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Kane & Lynch: Dead Men:
"Aspirin"
"Codeine"
"Morphine"
 Idiosyncratic Difficulty Levels / int_6900c94f
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1.0
 Idiosyncratic Difficulty Levels / int_6900c94f
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1.0
 Kane & Lynch (Video Game)
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Adventure Story:
Zero (Epic Battle Fantasy Collection exclusive)
Easy
Medium
Hard
Epic
Extreme (Epic Battle Fantasy Collection exclusive)
 Idiosyncratic Difficulty Levels / int_696ece98
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_696ece98
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1.0
 Adventure Story (Video Game)
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Idiosyncratic Difficulty Levels
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Devil Survivor 2 Record Breaker
"Blessed"
"Apocalypse"
 Idiosyncratic Difficulty Levels / int_69f21bb7
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1.0
 Idiosyncratic Difficulty Levels / int_69f21bb7
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1.0
 Devil Survivor 2 (Video Game)
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Ratchet: Deadlocked has difficulty names based around its "gladiator battle television show" theme. Each difficulty also has an amusing description.
Couch Potato note So you want to be on DreadZone? Can you wield a blaster as well as you can handle your remote? Don't worry, we'll give you plenty of ammo and health. And we'll tell those big mean DreadZone exterminators to go easy on you. Have fun!
Contestant note Welcome to DreadZone, contestant. We'll make sure your weapons are hitting hard and have plenty of ammo. But don't expect any favours. Our Exterminators play for keeps.
Gladiator note You're one of DreadZone's finest gladiators. You don't know the meaning of the word "capitulation". Well, DreadZone is going to make you wish you stayed in school. The warriors you'll be facing would turn an average contestant into Blargian fungus-toast. You'll need cunning strategy and lightning reflexes to survive.
Hero note Bad guys shake at the sound of your name and kids wallpaper their rooms with your face. Welcome to the big time! You'll be up against the meanest, deadliest, DreadZone combatants we've got and they'll all have Carbonox armour. You're not afraid, are you hero?
Exterminator note DreadZone fans want to see carnage, and we're gonna give it to them by the truckload. You have no chance for survival, no hope of mercy and no dental plan. This difficulty level is flat out impossible. Turn back now. We're serious. You don't need this kind of pain.
 Idiosyncratic Difficulty Levels / int_6ae4f714
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1.0
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 Ratchet: Deadlocked (Video Game)
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Teenage Mutant Ninja Turtles: Shredder's Revenge:
"Chill" (Easy)
"Okay" (Normal)
"Gnarly" (Hard)
 Idiosyncratic Difficulty Levels / int_6ae6e126
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6ae6e126
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1.0
 Teenage Mutant Ninja Turtles: Shredder's Revenge (Video Game)
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Mortal Kombat:
The PC port of Mortal Kombat 3 changed the two extremes of the scale (which was a straight difficulty selector in all other ports): Very Easy becomes "Wuss" and Very Hard is named "Yeah, Right!". There is also the system of towers, which only basically changes the number of fights required to clear the game. Vanilla MK3 has Novice (6 stages + bosses), Warrior (8 stages + bosses) and Master (10 stages + bosses).
Ultimate MK3 adds a second Master tower, and changes the formula a bit by adding endurance matches before the bosses, like in the first game:
Novice (5 stages + 1 endurance match + bosses)
Warrior (6 stages + 1 endurance match + bosses)
Master 1 (7 stages + 1 endurance match + bosses)
Master 2 (7 stages + 2 endurance matches + bosses)
Mortal Kombat Trilogy:
Novice (5 stages + 1 endurance match + bosses)
Warrior (6 stages + 1 endurance match + bosses)
Master (7 stages + 1 endurance match + bosses)
Champion (7 stages + 1 endurance match + Goro or Kintaro + another endurance match + Shao Kahn)
Mortal Kombat 4 adds a fifth tower, Beginner, but goes back to naming both its final towers "Master" (with the second one even being called "Master II" in Gold). In addition, the Warrior and both Master towers all have the same length (7 stages before Shinnok, with Goro added in before him on the home ports); Novice has 5 regular stages and Beginner, 6.
The Klassic Towers in Mortal Kombat 11 return to being classified by their lengths (except for Endless and Survivor), with difficulty being chosen separately:
Novice (5 stages)
Warrior (8 stages)
Champion (12 stages)
 Idiosyncratic Difficulty Levels / int_6b85085e
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1.0
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 Mortal Kombat (Franchise)
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Theatrhythm Final Fantasy:
Beginner Score (All-star Carnival only)
Basic Score
Expert Score
Ultimate Score
Transcendence Score (All-star Carnival only)
 Idiosyncratic Difficulty Levels / int_6bbe9a77
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1.0
 Idiosyncratic Difficulty Levels / int_6bbe9a77
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1.0
 Theatrhythm Final Fantasy (Video Game)
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Idiosyncratic Difficulty Levels
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FAST Racing League:
Neutron
Proton
Ion
 Idiosyncratic Difficulty Levels / int_6be0a38c
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6be0a38c
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1.0
 FAST Racing League (Video Game)
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Idiosyncratic Difficulty Levels
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Losing is Fun (impossible): The Storyteller personally hates you, and will throw disaster after disaster at you until your colony is wiped out.
 Idiosyncratic Difficulty Levels / int_6c1234ed
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1.0
 Idiosyncratic Difficulty Levels / int_6c1234ed
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1.0
 Dwarf Fortress (Video Game)
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Idiosyncratic Difficulty Levels
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Dynasty Warriors
"Novice"
"Easy"
"Normal"
"Hard"
"Chaos"
 Idiosyncratic Difficulty Levels / int_6c47db4e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6c47db4e
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1.0
 Dynasty Warriors (Video Game)
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Idiosyncratic Difficulty Levels
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Carmageddon: The original created some controversy with its lowest difficulty setting, while Carmageddon II: Carpocalypse Now took things even further. Carmageddon TDR 2000 made them less violent, then Reincarnation and Max Damage ramps it up again.
"As easy as killing bunnies with axes" / "As easy as stamping on kittens" / "Sunday Driver" / "Pulping puppies with hammers"
"Normal everyday carnage" / "Normal day-to-day depravity" / "Boy Racer" / "Normal rampant insanity"
"As hard as French-kissing a cobra" / "As hard as fisting a Velociraptor" / "Speed Demon" / "Harder than rimming a rhino"
 Idiosyncratic Difficulty Levels / int_6cc2b8b2
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6cc2b8b2
featureConfidence
1.0
 Carmageddon (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_6cc2b8b2
 Idiosyncratic Difficulty Levels / int_6d10ab05
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_6d10ab05
comment
The PC port of Mortal Kombat 3 changed the two extremes of the scale (which was a straight difficulty selector in all other ports): Very Easy becomes "Wuss" and Very Hard is named "Yeah, Right!". There is also the system of towers, which only basically changes the number of fights required to clear the game. Vanilla MK3 has Novice (6 stages + bosses), Warrior (8 stages + bosses) and Master (10 stages + bosses).
 Idiosyncratic Difficulty Levels / int_6d10ab05
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6d10ab05
featureConfidence
1.0
 Mortal Kombat 3 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_6d10ab05
 Idiosyncratic Difficulty Levels / int_6d10ab06
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_6d10ab06
comment
Mortal Kombat 4 adds a fifth tower, Beginner, but goes back to naming both its final towers "Master" (with the second one even being called "Master II" in Gold). In addition, the Warrior and both Master towers all have the same length (7 stages before Shinnok, with Goro added in before him on the home ports); Novice has 5 regular stages and Beginner, 6.
 Idiosyncratic Difficulty Levels / int_6d10ab06
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6d10ab06
featureConfidence
1.0
 Mortal Kombat 4 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_6d10ab06
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_6d9ef838
comment
Parasite Eve 2 has a few and each one gives bigger bonus multipliers at higher difficulties.
"Replay Mode"note The "Easy" mode and New Game Plus rolled into one. Enemies are weaker and all unlockables from previous playthroughs are found here. Points earned are cut in half.
"Bounty Mode"note  The "Hard" mode of the game where Golems are encountered at the start of the game and some groups of enemies are replaced with stronger variants. Points earned are doubled.
"Scavenger Mode"note  An alternate take of "Hard" mode where enemy types aren't changed from the original difficulty, but better items are much more scarce and items in shops are too expensive to buy. Aya's base MP is 10 instead of 30. Points earned are multiplied by five.
"Nightmare Mode"note  The hardest difficulty which combines Bounty and Scavenge mode together. Instead of Aya's MP being reduced, her base HP is cut in half and she is also much weaker in attack and defense. Points earned are multiplied by ten.
 Idiosyncratic Difficulty Levels / int_6d9ef838
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6d9ef838
featureConfidence
1.0
 Parasite Eve 2 (Video Game)
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Idiosyncratic Difficulty Levels / int_6d9ef838
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_6e34b51b
comment
Soldier of Fortune II
Amateur: easy
Gun for Hire: medium
Consultant: hard
Soldier of Fortune: nearly impossible
 Idiosyncratic Difficulty Levels / int_6e34b51b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6e34b51b
featureConfidence
1.0
 Soldier of Fortune (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_6e34b51b
 Idiosyncratic Difficulty Levels / int_6ef57be4
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_6ef57be4
comment
"Kigaru" (Light-hearted Cheer, which in Elite Beat Agents was converted to "Breezin'")
 Idiosyncratic Difficulty Levels / int_6ef57be4
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6ef57be4
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1.0
 Elite Beat Agents (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_6ef57be4
 Idiosyncratic Difficulty Levels / int_6fa2c383
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_6fa2c383
comment
"Fugitive" (1) / "Detective" (2)
 Idiosyncratic Difficulty Levels / int_6fa2c383
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6fa2c383
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_6fa2c383
 Idiosyncratic Difficulty Levels / int_6fa2c385
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_6fa2c385
comment
"Old School" (3: Last Stand is disabled, so you must use Pain Killers manually as with 1 and 2.)
 Idiosyncratic Difficulty Levels / int_6fa2c385
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6fa2c385
featureConfidence
1.0
 Max Payne 3 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_6fa2c385
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_6fe277bc
comment
Divinity: Original Sin and Original Sin II:
Explorer Mode
Classic Mode
Tactician Mode
Honor Mode
 Idiosyncratic Difficulty Levels / int_6fe277bc
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_6fe277bc
featureConfidence
1.0
 Divinity: Original Sin (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_6fe277bc
 Idiosyncratic Difficulty Levels / int_70087b8a
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_70087b8a
comment
Clubhouse Games: 51 Worldwide Classics:
Normal
Hard
Amazing
Impossible
 Idiosyncratic Difficulty Levels / int_70087b8a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_70087b8a
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1.0
 Clubhouse Games (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_70087b8a
 Idiosyncratic Difficulty Levels / int_7237840b
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7237840b
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Darkest of Days: After the standard Easy and Normal is a difficulty labeled "With Chest Hair".
 Idiosyncratic Difficulty Levels / int_7237840b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7237840b
featureConfidence
1.0
 Darkest of Days (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7237840b
 Idiosyncratic Difficulty Levels / int_7318210e
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7318210e
comment
Dragalia Lost:
The regular missions
Beginner/Prelude
Standard
Expert
Master
Nightmare
Omega 1-3
Notte's Slumber Shot
Sweet
Sassy
Molassey
 Idiosyncratic Difficulty Levels / int_7318210e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7318210e
featureConfidence
1.0
 Dragalia Lost (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7318210e
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_73cc073b
comment
Leather Goddesses of Phobos: Didn't affect game difficulty, just the text descriptions of the action.
"Tame"
"Suggestive"
"Lewd"
 Idiosyncratic Difficulty Levels / int_73cc073b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_73cc073b
featureConfidence
1.0
 Leather Goddesses of Phobos (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_73cc073b
 Idiosyncratic Difficulty Levels / int_745b2bfa
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_745b2bfa
comment
FIFA has traditionally had the levels Amateur (Easy), Professional (Medium) and World Class (hard), with other difficulty levels being added or removed throughout the series' history. As of FIFA 21, there are seven levels:
Beginner
Amateur
Semi-Pro
Professional
World Class
Legendary
Ultimate (only available on Ultimate Team)
 Idiosyncratic Difficulty Levels / int_745b2bfa
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_745b2bfa
featureConfidence
1.0
 FIFA Soccer (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_745b2bfa
 Idiosyncratic Difficulty Levels / int_747a18bc
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_747a18bc
comment
Battle for Wesnoth has difficulty settings named marked by units of different levels and mostly named after them, customized per campaign:
"Horseman (Beginner), Knight (Challenging)", "Fighter (Easy), Commander (Normal), Lord (Challenging)", "Spearman (Easy), Swordsman (Normal), Royal Guard (Challenging)" or "Peasant (Easy), Outlaw (Normal), Fugitive (Difficult)" - Human; also "Civilian (Beginner), Recruit (Easy), Soldier (Normal)"
"Fighter (Beginner), Hero (Normal), Champion (Challenging)", "Fighter (Beginner), Lord (Normal), High Lord (Challenging)" "Soldier (Easy), Lord (Normal), High Lord (Hard)" - Elvish.
"Fighter (Easy), Steelclad (Normal), Lord (Challenging)" - Dwarvish.
"Grunt (Challenging), Warrior (Difficult), Warlord (Nightmare)" - Orcish.
 Idiosyncratic Difficulty Levels / int_747a18bc
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_747a18bc
featureConfidence
1.0
 Battle for Wesnoth (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_747a18bc
 Idiosyncratic Difficulty Levels / int_74a4c704
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_74a4c704
comment
Beginner (first appeared in I Final Mix, where it was called "Final Mix: Beginner")
 Idiosyncratic Difficulty Levels / int_74a4c704
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_74a4c704
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1.0
 Kingdom Hearts (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_74a4c704
 Idiosyncratic Difficulty Levels / int_74f7210c
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_74f7210c
comment
The Legend of Zelda:
"Hero Mode" appears in The Wind Waker HD, Twilight Princess HD, Skyward Sword, A Link Between Worlds, and the remake of Link's Awakening.note Generally, in Hero Mode enemies deal double damage and hearts do not appear Notably, in Skyward Sword and A Link Between Worlds it's only available after completing one normal playthrough.
"Master Mode" is available through the Master Trials DLC in Breath of the Wild.note All enemies powered up by one level, are more perceptive, appear in more places, and can recover health.
 Idiosyncratic Difficulty Levels / int_74f7210c
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_74f7210c
 Idiosyncratic Difficulty Levels / int_755997ac
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_755997ac
comment
Doom:
Doom, Doom II and Final Doom: Early alpha builds of Doom called the easiest skill level "I Just Want to Kill" and the menu graphic filename M_JKILL was retained for skill 1 in the final version. The manual also had brief descriptions of what to expect.
"I'm Too Young To Die": "An easy romp through the playground. Not many monsters here. This is good when you're learning the controls." The player takes halved damage and gets doubled ammo from every pickup, and monster spawns are at the lowest.
"Hey, Not Too Rough": "This is good when you know how it works, but you still panic too much. Panic is a bad thing when you're surrounded by evil." Same spawns as ITYTD, but damage and ammo pickups are normalized.
"Hurt Me Plenty": "The demons are out in force and they'll take great pleasure in hurting you as much as you let them." More monsters are placed in the maps.
"Ultra-Violence": "So you think you're tough? Prove it!" Monsters are at their most numerous, including some monsters being replaced by higher-tier ones.
The 2019 Unity ports added "Ultra-Violence+". Enemies move and attack faster, and extra enemies and pickups which normally only spawn when playing in co-op show up.
v1.2 added "Nightmare!": "This is for those times where killing a guy once just isn't enough. If you're lucky, you'll wake up..." In addition to the highest concentration of monsters from UV, they move and attack faster and respawn after a random period; in return, though, you get doubled ammo with every pickup like in ITYTD. Picking it brings up a second prompt asking "Are you sure? This skill level isn't even remotely fair."
Doom (2016) and Doom Eternal have these same difficulty levels, with the exception of "Hey, Not Too Rough". This is replaced with Ultra-Nightmare, which is Nightmare but turned into a Final Death Mode.
Doom³
Recruit ("Easy—Try not to shoot yourself in the foot")
Marine ("Normal—You can hit a moving target...usually")
Veteran ("Hard—Shoot first, ask questions later")
Nightmare ("Nightmare—An unstoppable death machine")
Doom 64
"Be Gentle!" Like in the other classic Doom games, the player receives doubled ammo from pickups on this difficulty.
"Bring it on!"
"I Own Doom!"
"Watch Me Die!"
Chex Quest had their Doom versions renamed to fit the game.
"Easy Does It"
"Not So Sticky"
"Gobs Of Goo"
"Extreme Ooze"
"Super Slimey!"
The Samsara mod, which allows you to play as characters from other first-person shooters, gives each character their original game's difficulty levels, such as "Can I Play, Daddy?" or "Kindergarten".
The Demonsteele mod has some extremely metal (literally) difficulty level names, one set each for its two player characters (respectively Jung Hae Lin and Sun Shihong):
Return to Serenity/Resurrection ("You have ten life tokens. Pray for long life.")
Never Say Die/Come and Get It ("You have eight life tokens. Pray for good health.")
Take No Prisoners/Into the Battle ("You have six life tokens. Pray for vast courage.")
Facing Hell/Seek & Destroy ("You have four life tokens. Pray for iron will.")
Killing Machine/All Guns Blazing ("You have two life tokens. Pray for a quick death.")
Angel of Death/Armageddon Machine ("Your prayers are in vain.")
A blank space ("Abandon all hope, ye who enter here.")
Grezzo 2: This blasphemous Game Mod of Doom has, as idiosyncratic difficulty levels, random insults in Italian:
"Se'n tonto" ("You're dumb")
"Se'n toro" ("You're bull")
"Manga la merda" ("Eat shit")
"Maglial' che casino" ("What a piggy-fucking mess")
"Tu se'l più tonto" ("You're the dumbest")
MassMouth 2:
You fail it
I have my dignity
This is a knife
Don't mess with me
I'll eat your brain
VSB-doom, a Game Mod for Doom which allows you to play as the cat-like alien Coeurl. Note the inversion from the usual fare—rather than go "from wuss to badass", the levels go "from strong to weak".
Cougar
Tomcat
Pussycat
Kitten
Mouse
The Blessed Engine, a Game Mod for Doom that turns it Nintendo Hard.
Ultra-Violence
Nightmare!
Certain Death.
No Chance
!
Zombies TC, a Game Mod for Doom, based on Night of the Living Dead (1968):
Reporter
Cop
Coroner
Undead
Nightmare!
 Idiosyncratic Difficulty Levels / int_755997ac
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_755997ac
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1.0
 Doom (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_755997ac
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_755b343f
comment
Halo: The descriptions are different across a few games, though The Master Chief Collection settled on reusing those from Combat Evolved and Halo 2, which Call-Back to those from the Myth series:
"Easy" - Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.
"Normal" - Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail.
"Heroic" - Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed.
"Legendary" - You face opponents who have never known defeat, who laugh in alien tongues at your efforts to survive. This is suicide.
"Mythic" or "LASO" ("Legendary All Skulls On") is a fan-made difficulty which requires turning on all of the various skulls that increase the difficulty of the game in addition to the normal hardships of Legendary difficulty:
Level restarts on player death
Player shields only regenerate upon hitting enemies with melee
Enemies evade and throw grenades more often
No motion tracker
Reduced ammo
Enemy resistances increased
Double enemy health
Every enemy is a King Mook
Player cannot see what weapon they are holding
Player has no reticle
 Idiosyncratic Difficulty Levels / int_755b343f
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_755b343f
 Idiosyncratic Difficulty Levels / int_7565a23b
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7565a23b
comment
Killing Floor:
Beginner (KF1 only)
Normal
Hard
Suicidal
Hell on Earth
 Idiosyncratic Difficulty Levels / int_7565a23b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7565a23b
featureConfidence
1.0
 Killing Floor (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7565a23b
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_76686539
comment
In Mass Effect and Mass Effect 2:
Casual
Normal
Veteran
Hardcore
Insanity
 Idiosyncratic Difficulty Levels / int_76686539
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_76686539
featureConfidence
1.0
 Mass Effect (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_76686539
 Idiosyncratic Difficulty Levels / int_7668653b
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7668653b
comment
Mass Effect 3 removes Veteran and adds Narrative below Casual. The multiplayer mode offers its own difficulty scale:
Bronze
Silver
Gold
Platinum
 Idiosyncratic Difficulty Levels / int_7668653b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7668653b
featureConfidence
1.0
 Mass Effect 3 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7668653b
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7681848b
comment
Ratchet & Clank: Rift Apart:
Rookie Explorer
Rookie Recruit
Rebel Agent
Resistance Leader
Renegade Legend
 Idiosyncratic Difficulty Levels / int_7681848b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7681848b
featureConfidence
1.0
 Ratchet & Clank: Rift Apart (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7681848b
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_76bb4695
comment
Shadow Warrior (1997)
"Tiny Grasshopper"
"I Have No Fear"
"Who Wants Wang"
"No Pain No Gain"
 Idiosyncratic Difficulty Levels / int_76bb4695
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_76bb4695
featureConfidence
1.0
 Shadow Warrior (1997) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_76bb4695
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_77309986
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Shrek the Third: The Charming and Grimm difficulties have to be bought in the gift shop before they can be used, and have unique descriptions, names and pictures:
Charming - "This bonus setting is Prince Charming's preferred difficulty - everyone is defeated with ease." Represented with a picture of Prince Charming wearing a goofy propeller hat and costs 15,000 coins.
Easy
Normal
Hard
Grimm - "The hardest difficulty ever seen in the kingdom! Expert players are in for a grueling experience but receive double the coin rewards!" Represented with a picture of Shrek dressed as a Grim Reaper and costs 1,500 coins.
 Idiosyncratic Difficulty Levels / int_77309986
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_77309986
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1.0
 Shrek the Third (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_77309986
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_775cd181
comment
Streets of Rage:
Very Easy (2nd game only)
Easy
Normal
Hard
Hardest/Very Hard (Not in the Western version of 3)
Mania (2nd and 4th game only)
 Idiosyncratic Difficulty Levels / int_775cd181
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_775cd181
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1.0
 Streets of Rage (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_775cd181
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7785278d
comment
BioShock
Easy
Medium
Hard
Survivor/1999
 Idiosyncratic Difficulty Levels / int_7785278d
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7785278d
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7785278d
 Idiosyncratic Difficulty Levels / int_77aa72de
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_77aa72de
comment
I Have No Desire to Be The Guy
 Idiosyncratic Difficulty Levels / int_77aa72de
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_77aa72de
featureConfidence
1.0
 I Wanna Be the Guy (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_77aa72de
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_780bfe03
comment
Halo Infinite: Multiplayer adds the ability to play against bots. These bots have difficulty levels which reference the hierarchy of UNSC forces:
Recruit
Marine
ODST
Spartan
 Idiosyncratic Difficulty Levels / int_780bfe03
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_780bfe03
featureConfidence
1.0
 Halo Infinite (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_780bfe03
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_78223ffe
comment
You fail it
 Idiosyncratic Difficulty Levels / int_78223ffe
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_78223ffe
featureConfidence
1.0
 Blazing Star (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_78223ffe
 Idiosyncratic Difficulty Levels / int_78b044ac
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_78b044ac
comment
Killer is Dead:
Easy
Normal
Hard
Very Hard
Nightmare (PC Version only) - Enemies can only be hurt or killed using dodge bursts and instant executions.
 Idiosyncratic Difficulty Levels / int_78b044ac
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_78b044ac
featureConfidence
1.0
 Killer is Dead (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_78b044ac
 Idiosyncratic Difficulty Levels / int_7988cb68
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7988cb68
comment
Mass Effect:
In Mass Effect and Mass Effect 2:
Casual
Normal
Veteran
Hardcore
Insanity
Mass Effect 3 removes Veteran and adds Narrative below Casual. The multiplayer mode offers its own difficulty scale:
Bronze
Silver
Gold
Platinum
The Combat Simulator in the Citadel DLC has its own difficulty settings. While some additional modifiers can be turned on and off freely, the difficulty of the enemies goes as follows (except for the Mirror Match):
Foot Soldiers
Elites
Super Elites
 Idiosyncratic Difficulty Levels / int_7988cb68
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_7988cb68
 Idiosyncratic Difficulty Levels / int_79dcb1ab
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_79dcb1ab
comment
The original San Francisco Rush has audio Idiosyncratic Difficulties based on which car you picked. Each car handling class is accompanied by a car alarm which gets gradually more intense the more a class traded handling for speed, topping off with Extreme's "It's dangerous!" followed by screaming. The N64 port added a few special cars that has difficulty levels of "Ooooh, yeah!"
 Idiosyncratic Difficulty Levels / int_79dcb1ab
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1.0
 Idiosyncratic Difficulty Levels / int_79dcb1ab
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 San Francisco Rush (Video Game)
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Idiosyncratic Difficulty Levels / int_79dcb1ab
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Idiosyncratic Difficulty Levels
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Azure Striker Gunvolt Series doesn't have traditional difficulty levels, but instead gives you a setting for keeping Kudos - special points that are converted into Score at checkpoints.
Gutless - Kudos are not lost when you take a hit
Cautious - Kudos are lost after you take three hits
Fearless - Kudos are lost after one hit
 Idiosyncratic Difficulty Levels / int_79ffa674
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1.0
 Idiosyncratic Difficulty Levels / int_79ffa674
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1.0
 Azure Striker Gunvolt Series (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_79ffa674
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7a8bcd69
comment
Weird and Unfortunate Things Are Happening: Dream-related titling, as seen here◊, from easiest to hardest:
Daydream: "I just want to relax and enjoy the weird and unfortunate events."
Lucid Dream: "I like how things have been so far. Don't want it super hard."
Bad Dream: "I'd like a bit more challenge, please. That'd be cool."
Nightmare: "Basically, I'm not happy unless I'm at a constant risk of death."
 Idiosyncratic Difficulty Levels / int_7a8bcd69
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1.0
 Idiosyncratic Difficulty Levels / int_7a8bcd69
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1.0
 Weird and Unfortunate Things Are Happening (Video Game)
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Idiosyncratic Difficulty Levels / int_7a8bcd69
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7b2ca7a2
comment
Bayonetta:
Very Easy
Easy
Normal
Hard
Non-Stop Infinite Climax
 Idiosyncratic Difficulty Levels / int_7b2ca7a2
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7b2ca7a2
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1.0
 Bayonetta (Video Game)
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Idiosyncratic Difficulty Levels / int_7b2ca7a2
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7c063ba4
comment
The Oregon Trail: The 1978 version has five different difficulty levels for the shooting minigamenote where you need to quickly type "BANG" or a similar word on the keyboard—the time limit is different depending on the level:
Shaky Knees
Need More Practice
Fair to Middlin'
Good Shot
Ace Marksman
 Idiosyncratic Difficulty Levels / int_7c063ba4
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7c063ba4
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1.0
 The Oregon Trail (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7c063ba4
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7d25ee05
comment
In New Horizons, there is 4 difficulty levels. From easiest to hardest: Landlubber, Mariner, Sea Dog, Swashbuckler. They mostly affect health and damage of enemies.
 Idiosyncratic Difficulty Levels / int_7d25ee05
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7d25ee05
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1.0
 New Horizons (Video Game)
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Idiosyncratic Difficulty Levels / int_7d25ee05
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7d89f75
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Heat Signature only has Easy, Normal and Hard at first, but liberating stations opens up three more difficulties, with descriptions upon unlocking them:
Audacious DescriptionAudacious missions are the kind everyone assumes can't be done. They need specialized equipment, meticulous planning, and the capacity to come up with a different meticulous plan when your meticulous plan goes catastrophically wrong. They pay very well.
Mistake DescriptionThese missions are so wildly difficult that you need to be brilliant, superbly equipped, and a little bit stupid to take them on. They pay the kind of money you have to pay a professional for something that will probably kill them.
Glory I-V DescriptionThe hardest missions in the galaxy are the ones you do just to prove you can. No-one pays you for Glory missions, the real reward is the top spot in the Living Legends list.
 Idiosyncratic Difficulty Levels / int_7d89f75
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7d89f75
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1.0
 Heat Signature (Video Game)
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Idiosyncratic Difficulty Levels / int_7d89f75
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7dc73376
comment
The Force Unleashed
Apprentice
Sith Warrior
Sith Lord
Sith Master
 Idiosyncratic Difficulty Levels / int_7dc73376
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7dc73376
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1.0
 The Force Unleashed (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7dc73376
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7dee037
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The NES version of Double Dragon II: The Revenge have fancily-named difficulty levels that, in the English version, affected not only the strength of the enemies and the movement of traps, but also the length of the overall game.
Practice (which lasts only three stages)
Warrior (which has all the stages except the final one)
Supreme Master (the only difficulty where the final stage, and the ending, can be seen)
 Idiosyncratic Difficulty Levels / int_7dee037
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7dee037
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1.0
 Double Dragon II (Video Game)
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Idiosyncratic Difficulty Levels / int_7dee037
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7e05b89f
comment
Aerobiz Supersonic featured:
Glider
Prop
Jet
Jumbo Jet
Supersonic''
 Idiosyncratic Difficulty Levels / int_7e05b89f
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7e05b89f
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1.0
 Aerobiz (Video Game)
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Idiosyncratic Difficulty Levels / int_7e05b89f
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7e279432
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Tone Sphere:
Easy
Normal
Hard
Expert
Spherical
 Idiosyncratic Difficulty Levels / int_7e279432
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7e279432
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1.0
 Tone Sphere (Video Game)
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Idiosyncratic Difficulty Levels / int_7e279432
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7ea4fd21
comment
Wasteland 3:
Rookie
Wastelander
Ranger
Supreme Jerk
 Idiosyncratic Difficulty Levels / int_7ea4fd21
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7ea4fd21
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1.0
 Wasteland 3 (Video Game)
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Idiosyncratic Difficulty Levels / int_7ea4fd21
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7f40104e
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Alien Soldier has only two difficulty levels.
"Supereasy"
"Superhard"
 Idiosyncratic Difficulty Levels / int_7f40104e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7f40104e
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1.0
 Alien Soldier (Video Game)
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Idiosyncratic Difficulty Levels / int_7f40104e
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7f9dbbcb
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Far Cry tells you what to expect for each difficulty level:
Easy: A peaceful tropical island stroll. Enjoy your vacation.
Medium: You will be challenged, but adventure requires a little danger, right?
Challenging: Your enemies are smarter, more accurate, and really pissed off. Good luck. You'll need it.
Veteran: Serious jungle madness. We hope you have a high tolerance for pain.
Realistic: You must be amazingly skilled or incredibly foolish. Forget paradise - this is hell.
 Idiosyncratic Difficulty Levels / int_7f9dbbcb
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1.0
 Idiosyncratic Difficulty Levels / int_7f9dbbcb
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1.0
 Far Cry (Video Game)
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Idiosyncratic Difficulty Levels / int_7f9dbbcb
 Idiosyncratic Difficulty Levels / int_7f9dbbcc
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7f9dbbcc
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Far Cry 2, after the standard Easy and Normal difficulties:
Hardcore
Infamous
 Idiosyncratic Difficulty Levels / int_7f9dbbcc
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7f9dbbcc
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1.0
 Far Cry 2 (Video Game)
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Idiosyncratic Difficulty Levels / int_7f9dbbcc
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7f9dbbcd
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Far Cry 3 once again tells you what to expect with its difficulties:
Adventurer: An easier experience for those who are new to first person shooters.
Survivor: A first person shooter experience for seasoned gamers.
Warrior: A challenge that will require you to master all of your abilities.
Master: Worse than malaria.
 Idiosyncratic Difficulty Levels / int_7f9dbbcd
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7f9dbbcd
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1.0
 Far Cry 3 (Video Game)
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Idiosyncratic Difficulty Levels / int_7f9dbbcd
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7f9dbbce
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Far Cry 4 and 5 go for standard difficulty level names, though an update for 5 featured the return of 2's Harder Than Hard "Infamous" difficulty.
 Idiosyncratic Difficulty Levels / int_7f9dbbce
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_7f9dbbce
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1.0
 Far Cry 4 (Video Game)
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Idiosyncratic Difficulty Levels / int_7f9dbbce
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_7f9dbbd0
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Far Cry 6 only has two, listed in the opposite order from usual:
Action Mode: This is the classic Far Cry experience, recommended for most players. Enemies hit harder and health takes longer to recover. You will need strategy and creativity to survive.
Story Mode: This is the Far Cry experience for players who focus on story and exploration. Engaging for any skill level. Take less damage and recover faster, so you can enjoy the action with less risk of death.
 Idiosyncratic Difficulty Levels / int_7f9dbbd0
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1.0
 Idiosyncratic Difficulty Levels / int_7f9dbbd0
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1.0
 Far Cry 6 (Video Game)
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Idiosyncratic Difficulty Levels / int_7f9dbbd0
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_802ca7b
comment
GoldenEye (1997) and GoldenEye (2010)
"Agent" (1997) / "Operative" (2010) (Easy)
"Secret Agent" (1997) / Agent" (2010) (Normal)
"00 Agent" (1997) / "007" (2010) (Hard)
"007" (customizable difficulty level) (1997)
"007 Classic" (no Regenerating Health and body armor pickups added to mimic the original gameplay) (2010)
 Idiosyncratic Difficulty Levels / int_802ca7b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_802ca7b
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1.0
 GoldenEye (1997) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_802ca7b
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_804132fe
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Touhou Shinreibyou ~ Ten Desires has prayers for stuff that supposedly ranges from easy to impossible to achieve:
Easy: Pray for health and long life
Normal: Pray for traffic safety
Hard: Pray for business prosperity
Lunatic: Pray for IT data security
Extra: Pray for protection from danmaku
 Idiosyncratic Difficulty Levels / int_804132fe
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_804132fe
featureConfidence
1.0
 Touhou Shinreibyou ~ Ten Desires (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_804132fe
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_815a9dd3
comment
Paperboy was one of the earliest video games to use this trope - your delivery routes are:
Easy Street
Middle Road
Hard Way
 Idiosyncratic Difficulty Levels / int_815a9dd3
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_815a9dd3
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1.0
 Paperboy (Video Game)
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Idiosyncratic Difficulty Levels / int_815a9dd3
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_81765d93
comment
Final Fantasy Type-0:
Cadet (exclusive to the HD rerelease)
Officer
Agito
Finis (unlocked after clearing the main story once)
 Idiosyncratic Difficulty Levels / int_81765d93
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_81765d93
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1.0
 Final Fantasy Type-0 (Video Game)
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Idiosyncratic Difficulty Levels / int_81765d93
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_81c929fa
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Star Wars Jedi: Fallen Order:
Story Mode
Jedi Knight
Jedi Master
Jedi Grand Master
 Idiosyncratic Difficulty Levels / int_81c929fa
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_81c929fa
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1.0
 Star Wars Jedi: Fallen Order (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_81c929fa
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_823860b2
comment
The Demonsteele mod has some extremely metal (literally) difficulty level names, one set each for its two player characters (respectively Jung Hae Lin and Sun Shihong):
Return to Serenity/Resurrection ("You have ten life tokens. Pray for long life.")
Never Say Die/Come and Get It ("You have eight life tokens. Pray for good health.")
Take No Prisoners/Into the Battle ("You have six life tokens. Pray for vast courage.")
Facing Hell/Seek & Destroy ("You have four life tokens. Pray for iron will.")
Killing Machine/All Guns Blazing ("You have two life tokens. Pray for a quick death.")
Angel of Death/Armageddon Machine ("Your prayers are in vain.")
A blank space ("Abandon all hope, ye who enter here.")
 Idiosyncratic Difficulty Levels / int_823860b2
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_823860b2
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1.0
 Demonsteele (Video Game)
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Idiosyncratic Difficulty Levels / int_823860b2
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_8258e260
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I Get Mistaken for A Certain Plumber
 Idiosyncratic Difficulty Levels / int_8258e260
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_8258e260
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_829e3770
comment
CROSS×BEATS uses them for its chart difficulties and Life Meter difficulties:
Charts:
Easy (crossbeats REV. only)
Standard
Hard
Master
Unlimited (crossbeats REV. only)
Gauge:
Normal
Survival (crossbeats REV. only)
Ultimate
 Idiosyncratic Difficulty Levels / int_829e3770
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_829e3770
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1.0
 CROSS×BEATS (Video Game)
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Idiosyncratic Difficulty Levels / int_829e3770
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_82ca6aa3
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DonPachi:
DoDonPachi Dai Fukkatsu Black Label:
Bomb Style - More bombs.
Power Style - More firepower.
Strong Style - Same bomb capacity as Bomb Style, most firepower, but hardest enemy patterns.
DoDonPachi Saidai Oujou:
Shot - Strong shot, weak laser.
Laser - Weak shot, strong laser.
Expert - Strong shot, strong laser, and most importantly, enemy patterns dramatically increase in difficulty.
 Idiosyncratic Difficulty Levels / int_82ca6aa3
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_82ca6aa3
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1.0
 DonPachi (Video Game)
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Idiosyncratic Difficulty Levels / int_82ca6aa3
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_82d313b7
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One Must Fall 2097:
Standard CPU difficulties are:
Punching Bag
Rookie
Veteran
World Class
Champion (first of the secret difficulty levels)
Deadly
Ultimate
The tournament mode has:
Aluminum - The perfect difficulty setting for new players
Iron - Think you're ready to fight with the big boys?
Steel - To survive, you need ball bearings of steel.
Heavy Metal - Prepare to be rocked!
 Idiosyncratic Difficulty Levels / int_82d313b7
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_82d313b7
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1.0
 One Must Fall (Video Game)
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Idiosyncratic Difficulty Levels / int_82d313b7
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_82d5c455
comment
Apocryph
Comfort Zone
Handful of Pain
Heaps of Corpses
Only Death Can Slow Me Down
Immortal and Eternal Reaper
 Idiosyncratic Difficulty Levels / int_82d5c455
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_82d5c455
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1.0
 Apocryph (Video Game)
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Idiosyncratic Difficulty Levels / int_82d5c455
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_83445665
comment
"Oni" (Japanese games prior to SuperNOVA) / "Challenge" (American games, SuperNOVA to present)
 Idiosyncratic Difficulty Levels / int_83445665
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_83445665
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1.0
 Oni
hasFeature
Idiosyncratic Difficulty Levels / int_83445665
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_84cfc0a9
comment
Air Zonk:
Sweet Mode (5 lives)
Spicy Mode (3 lives)
Bitter Mode (1 life)
 Idiosyncratic Difficulty Levels / int_84cfc0a9
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_84cfc0a9
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1.0
 Air Zonk (Video Game)
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Idiosyncratic Difficulty Levels / int_84cfc0a9
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_84dfb5d5
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Galactic Civilizations: The individual races can be set to any of Fool, Dunce, Beginner, Sub-Normal, Normal, Bright, Intelligent, Gifted, Genius, Incredible, Godlike or Ultimate; Intelligent is the only one that's fair, with the earlier ones cheating in your favour and the later ones simply cheating. The game as a whole has the following difficulties:
Cakewalk
Easy
Simple
Beginner
Normal
Challenging
Tough
Painful
Crippling
Masochistic
Obscene
Suicidal
 Idiosyncratic Difficulty Levels / int_84dfb5d5
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1.0
 Idiosyncratic Difficulty Levels / int_84dfb5d5
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1.0
 Galactic Civilizations (Video Game)
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Idiosyncratic Difficulty Levels / int_84dfb5d5
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_8601c91f
comment
Doom (2016) and Doom Eternal have these same difficulty levels, with the exception of "Hey, Not Too Rough". This is replaced with Ultra-Nightmare, which is Nightmare but turned into a Final Death Mode.
 Idiosyncratic Difficulty Levels / int_8601c91f
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_8601c91f
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1.0
 Doom (2016) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_8601c91f
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_86356b96
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Deathless Hyperion, as a retraux to old sci-fi FPS games:
Intruder (Easier than easy)
Scout (Decent and reasonable, just a scouting mission)
Explorer (Hard, plenty of objectives to complete)
Scavenger (Very Hard, you'll need to salvage 20000 credits to complete the game)
Bounty Hunter (Just make it out alive!)
 Idiosyncratic Difficulty Levels / int_86356b96
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_86356b96
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1.0
 Deathless Hyperion (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_86356b96
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_86814cd0
comment
Lunar Whale (90-120)
 Idiosyncratic Difficulty Levels / int_86814cd0
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_86814cd0
featureConfidence
1.0
 Final Fantasy IV (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_86814cd0
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_86814e56
comment
Blackjack (100-150)
 Idiosyncratic Difficulty Levels / int_86814e56
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_86814e56
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_86814e56
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_87684a93
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Danganronpa Another Episode: Ultra Despair Girls:
Genocide Mode: Super Ultra Pumper Genocide Jack Mode. For those who just want to enjoy the story. (Battery gauge quickly builds while playing as Komaru, thus the player can use the invincible Genocide Jack almost constantly.)
Komaru Mode: Working Hard for a Normal Girl Mode (The "normal" difficulty that gives you a good supply of ammo pickups.)
Despair Mode: Ultra Despair Mode (Offers none of the perks of the other difficulties.)
 Idiosyncratic Difficulty Levels / int_87684a93
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_87684a93
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1.0
 Danganronpa Another Episode: Ultra Despair Girls (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_87684a93
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Berenstain Bears' Camping Adventure:
Bear Cub (Easy)
Brown Bear (Medium, the default)
Grizzly Bear (Hard)
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Viscerafest has a few lists of names for its five difficulties that are picked each time a new game menu is accessed. The set below happens to be themed after relationship statuses.
Just Friends: Medium: For the mediocre individual who does not enjoy dying.
Highschool Cruish: Hard: For those familiar with singleplayer arena shooters.
Dating Hard: Brutal: For the shooter veterans who want a challenge.
Getting Engaged: Extreme: For the FPS elite and those who can not swallow their pride and pick something easier.
Just Married: Nighmare: For those who indulge in masochism.
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Starcraft II:
"Casual" is Easier Than Easy effectively. Opponents are largely passive, and it doesn't take much effort to defeat them.
"Normal" has the opponent start on equal footing with you in terms of upgrades. The enemy attacks you with only a modest army. However, some achievements are not available on this mode.
"Hard" gives your opponents more difficult compositions, starting with one category of upgrades researched in advanced, and using more advanced units in their armies. Almost all achievements are available to earn on this mode.
"Brutal" gives your opponents the greatest advantages, starting them even further ahead of you on upgrades. They also have higher-tier units available before you can unlock the same units and some enemy units are replaced with mercenary equivalents. In addition, the AI has more advanced counter-play, priortizing your medics and repair units above your combat units and more effectively picking off key units.
 Idiosyncratic Difficulty Levels / int_87b652bb
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Far Cry:
Far Cry tells you what to expect for each difficulty level:
Easy: A peaceful tropical island stroll. Enjoy your vacation.
Medium: You will be challenged, but adventure requires a little danger, right?
Challenging: Your enemies are smarter, more accurate, and really pissed off. Good luck. You'll need it.
Veteran: Serious jungle madness. We hope you have a high tolerance for pain.
Realistic: You must be amazingly skilled or incredibly foolish. Forget paradise - this is hell.
Far Cry 2, after the standard Easy and Normal difficulties:
Hardcore
Infamous
Far Cry 3 once again tells you what to expect with its difficulties:
Adventurer: An easier experience for those who are new to first person shooters.
Survivor: A first person shooter experience for seasoned gamers.
Warrior: A challenge that will require you to master all of your abilities.
Master: Worse than malaria.
Far Cry 4 and 5 go for standard difficulty level names, though an update for 5 featured the return of 2's Harder Than Hard "Infamous" difficulty.
Far Cry 6 only has two, listed in the opposite order from usual:
Action Mode: This is the classic Far Cry experience, recommended for most players. Enemies hit harder and health takes longer to recover. You will need strategy and creativity to survive.
Story Mode: This is the Far Cry experience for players who focus on story and exploration. Engaging for any skill level. Take less damage and recover faster, so you can enjoy the action with less risk of death.
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Card Shark has three difficulty modes:
The Dilletante: "Enjoy the story without losing a drop of perspiration."
The Gambler: "Looking for a challenge, are we?"
The Con Artist: "Join a high-stakes world where only the elite will thrive. [Death is permanent in this mode]"
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Power Gig: Rise of the SixString:
Recruit
Disciple
Master
Virtuoso
Legend
 Idiosyncratic Difficulty Levels / int_89051fb5
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1.0
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 Power Gig: Rise of the SixString (Video Game)
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Sniper Elite
Rookie
Cadet
Marksman
Sniper Elite
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1.0
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The House of the Dead: OVERKILL - Extended Cut
Bitch
Agent
Motherf***er
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1.0
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 The House of the Dead: OVERKILL (Video Game)
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Double Dragon Neon has:
Normal
Dragon
Double Dragon
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1.0
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 Double Dragon Neon (Video Game)
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?NSP?KBL? - "Insane. Welcome to die."
 Idiosyncratic Difficulty Levels / int_8c02bb92
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1.0
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 X-Men (1992) (Video Game)
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DuckTales: The Quest for Gold uses money puns:
Easy Money
Standard Wages
Hard Earned Cash
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1.0
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 DuckTales: The Quest for Gold (Video Game)
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Brave Hero Yuusha: The "Hard" difficulty is called "Brave" in this game.
 Idiosyncratic Difficulty Levels / int_8cf75fa
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1.0
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Star Wars Jedi: Survivor keeps the difficulties of Fallen Order, but adds "Jedi Padawan" as its new Easy Mode while bumping up the other three. "Knight" is now Normal Mode, "Master" is Hard Mode, and Grand Master is Harder Than Hard.
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 Star Wars Jedi: Survivor (Video Game)
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Blood II: The Chosen
Genocide
Homicide
Suicide
 Idiosyncratic Difficulty Levels / int_8d43b5dc
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1.0
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 Blood II: The Chosen (Video Game)
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Painkiller:
"Daydream"
"Insomnia"
"Nightmare"
"Trauma"
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1.0
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Remember Me:
Script Kiddie (This is a derisive term for a hacker who has no real skill and uses scripts or programs devised by others for their activities)
Errorist Agent
Memory Hunter
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Danganronpa: Both these difficulty settings can be set for Logic and Action. Danganronpa V3: Killing Harmony changes the labels to "Kind/Normal/Mean" but the differences remain the same.
Gentle: Logic — Reduces number of Truth Bullets and possible Weak Points to pick through. Action — Simplifies minigames by removing certain mechanics.
Kind: Baseline difficulty.
Mean: Logic — Increases the number of Truth Bullets and possible Weak Points to pick through. Action — Increases obstacles and game speed and makes mistakes more punishing.
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Cruelty Squad:
Power in Misery
Flesh Automaton
Divine Light
Hope Eradicated
 Idiosyncratic Difficulty Levels / int_9112629b
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1.0
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 Cruelty Squad (Video Game)
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Osu! Tatakae! Ouendan's difficulty levels are commonly known to English-speakers as Easy, Normal, Hard, and Very Hard/Insane. They are actually called:
"Kigaru" (Light-hearted Cheer, which in Elite Beat Agents was converted to "Breezin'")
"Kakan" (Boldly Cheer, "Cruisin'" in EBA)
"Gekiretsu" (Fervently Cheer, which became "Sweatin'")
"Karei" (Gracefully Cheer, a.k.a. "Hard Rock!")
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Colonization:
"Discoverer"
"Explorer"
"Conquistador"
"Governor"
"Viceroy"
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 Colonization (Video Game)
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"New Recruit", which unlocks "Octopussy"
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 Octopussy
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Master Detective Archives: Rain Code: When starting the game, Shinigami gives you the following difficulty options.
"Lenient"
"Mean"
"Troublesome"
"Adorable"
After picking, she reveals that the choice was for how difficult she will be for you, and then admits the choice doesn't really matter since she embodies all 4 qualities at all times anyway.
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Them's Fightin' Herds can get pretty tongue-and-cheek:
AI difficulty:
Sleeptrot - "Easy. Be nice... it's my first time!"
Greenhorn - "Medium. Or do you prefer medium rare? Either way let's turn up the heat!"
Contendor - "Hard. That's Gotta Hurt!"
Champion - "Very Hard. You're entering a world of pain."
?NSP?KBL? - "Insane. Welcome to die."
Salt Mines Levels:
Level 1: Feelin' Fine
Level 2: Almost Anxious
Level 3: Slightly Spookified
Level 4: Getting Ghostly
Level 5: Halfway Haunted
Level 6: Quite Quiversome
Level 7: Tremendously Terrifying
Level 8: Notably Nightmarish
Level 9: OHGODMAKEITSTOP
Level 10: AAAAAAAAAAAAAA
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Killer7:
"Normal": "Helpful hints and other features make the game proceed relatively smoothly."
"Deadly": "In addition to limitations on hints, expect some extreme combat."
"Bloodbath" (Killer8 mode): "A new personality will awaken." Enemies have greater health and deal much greater damage, making all but two of the Smiths a One-Hit-Point Wonder, and regular enemies' weak points can't be seen so blood for upgrades will be in short supply. Fortunately, you get a new persona with a Tommy gun and a ton of health.
"Face the Swarm" (Hopper7 mode): "A horrific Heaven Smile has awakened." Regular enemies are replaced with "HopperMen", guys wearing grasshopper costumes who die in one shot no matter where you shoot them. Only the first level can be played.
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Berserk and the Band of the Hawk
Easy
Normal
Hard
Berserk
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Normal: Alpha Gaiden
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ORION: Prelude:
Noob
Easy
Medium
Hard
Insane
Redikulous
Prehistoric - a highly customizable mode, where you can set your enemies' health and attack, change how many enemies you get, and change how many credits you are given or get over time.
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Angel of Death/Armageddon Machine ("Your prayers are in vain.")
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1.0
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Fashion Police Squad: The harder difficulty descriptions will also include Desmond looking more badass and well-dressed.
I'm too young to dye - Desmond wears a shabby coat, and a fearful look.
Fashion is my passion
You reap what you sew
Make sure it's haute couture
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One Way Heroics:
Walk in the Park
Afternoon Stroll
Grueling Campaign
Inhumane Odyssey
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Pathfinder: Kingmaker:
Story mode
Easy mode
Normal mode
Challenging mode
Hard mode
Unfair mode
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 Pathfinder: Kingmaker (Video Game)
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Spider-Man 3
Sidekick
Hero
Superhero
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Devil May Cry
Main Continuity:
"Easy Automatic/Human" - Easy. Devil May Cry 2 is notable for not having this difficulty level.
"Devil Hunter" - Normal.
"Son of Sparda" - Hard.
"Very Hard" - Unique to the Special Edition of Devil May Cry 3: Dante's Awakening, added by Capcom in order to make the difficulty modes consistent across regions. note The initial Western release took the Japanese version's Hard mode and labeled it as the Western version's Normal mode, thus all difficulty modes in the latter were downplayed in-name-only by one rank.
"Must Die" - Prefixed by the playable character's name (though later games have this labeled only as "Dante Must Die"), this difficulty is notable for giving enemies their own Devil Trigger state.
"Heaven or Hell" - Everyone, including you, dies in one hit.
"Hell and Hell" - Only you die in one hit.
"Legendary Dark Knight" - Available only to the Special Editions of Devil May Cry 4 and Devil May Cry 5 (and the original PC port of DMC4). It takes the "Son of Sparda" mode but fills the areas with loads of extra enemies.
Unique to DmC: Devil May Cry:
"Nephilim" - Hard. Enemies have more health and deal more damage. Because this mode is only present in DmC, this game's version of the "Son of Sparda" mode is equivalent to a Very Hard difficulty instead.
"Gods Must Die" - Exclusive to the Definitive Edition. Similar to the "Must Die" difficulty, except enemies are always in Devil Trigger state. Items are also unusable.
"Must Style" - Exclusive to the Definitive Edition. Dante/Vergil don't deal any damage to enemies unless the Stylish Rank is S or higher.
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Pump It Up: Normal, Hard, Crazy (for single-pad charts); Freestyle, Nightmare (for double-pad charts)
Beginning on Fiesta however, it is completely averted, as rgw difficulty levels are no longer given names, and are instead referred to in-game by their level number.
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Ratchet & Clank
Ratchet: Deadlocked has difficulty names based around its "gladiator battle television show" theme. Each difficulty also has an amusing description.
Couch Potato note So you want to be on DreadZone? Can you wield a blaster as well as you can handle your remote? Don't worry, we'll give you plenty of ammo and health. And we'll tell those big mean DreadZone exterminators to go easy on you. Have fun!
Contestant note Welcome to DreadZone, contestant. We'll make sure your weapons are hitting hard and have plenty of ammo. But don't expect any favours. Our Exterminators play for keeps.
Gladiator note You're one of DreadZone's finest gladiators. You don't know the meaning of the word "capitulation". Well, DreadZone is going to make you wish you stayed in school. The warriors you'll be facing would turn an average contestant into Blargian fungus-toast. You'll need cunning strategy and lightning reflexes to survive.
Hero note Bad guys shake at the sound of your name and kids wallpaper their rooms with your face. Welcome to the big time! You'll be up against the meanest, deadliest, DreadZone combatants we've got and they'll all have Carbonox armour. You're not afraid, are you hero?
Exterminator note DreadZone fans want to see carnage, and we're gonna give it to them by the truckload. You have no chance for survival, no hope of mercy and no dental plan. This difficulty level is flat out impossible. Turn back now. We're serious. You don't need this kind of pain.
Ratchet & Clank: Rift Apart:
Rookie Explorer
Rookie Recruit
Rebel Agent
Resistance Leader
Renegade Legend
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Ghostbusters: The Video Game:
For the Realistic versions:
Casual
Experienced
Professional
For the Stylized versions:
Rookie (Slimer)
Buster (Librarian Ghost)
Gozerian (Stay-Puft Marshmallow Man)
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Dungeons of Dredmor:
Elves Just Want to Have Fun (Easy)
Dwarvish Moderation - a practical approach to dungeoneering (Normal)
Going Rogue - because losing is fun! (Hard)
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Onechanbara:
Casual
Medium
Hard
Violent
Berserk - You are constantly in an Enraged State/Dare Drive/Xtatic and will gradually lose health, and take double the damage.
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Severed Steel:
Cold Steel
Tempered Steel
Severed Steel
Sharpened Steel
Molten Steel
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"Hero Mode" appears in The Wind Waker HD, Twilight Princess HD, Skyward Sword, A Link Between Worlds, and the remake of Link's Awakening.note Generally, in Hero Mode enemies deal double damage and hearts do not appear Notably, in Skyward Sword and A Link Between Worlds it's only available after completing one normal playthrough.
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Iji
Normal
Hard
Extreme
Ultimortalnote as in, ultimately deadly
reallyjoel's dad
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osu!! allows players to use the standard difficulty names from its derivative games, but beatmap creators can come up with their own chart names, like the Lunatic Rave 2 example above.
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WET:
Cake Walk (easy)
Hired Gun (normal)
Fixer (hard)
Femme Fatale (very hard)
Golden Bullets (one-hit kills for everyone)
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Mario + Rabbids Sparks of Hope:
Relaxed
Average
Demanding
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F-Zero Climax, in Survival mode:
Tour
Challenge
Battle
Violence
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Command & Conquer: Renegade
"Recruit"
"Soldier"
"Commando"
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DanceDanceRevolution, which is particularly notorious for changing its difficulty names. Currently there are typically five tiers of difficulty levels, three of which have changed names many times:
"Easy" (1st to 2nd) / "Soft" (3rd) / "Beginner" (DDR Extreme to present)
"Basic" (1st to 5th Mix, SuperNOVA to present) / "Light" (DDRMAX to DDR Extreme) / "Standard" (DDR USA)
"Another" (1st to 3rd Mix) / "Trick" (4th to 5th Mix) / "Standard" (DDRMAX to DDR Extreme) / "Difficult" (DDR USA, SuperNOVA to present)
"Maniac" (1st to 2nd and 4th to 5th Mix) / "Step Step Revolution" (3rd Mix) / "Heavy" (DDRMAX to DDR Extreme) / "Expert" (DDR USA, SuperNOVA to present)
"Oni" (Japanese games prior to SuperNOVA) / "Challenge" (American games, SuperNOVA to present)
Prior to Dance Dance Revolution 4th Mix, each difficulty rating had its own name. In the very first game, it's Simple (1), Average (2), Novice (3), Expert (4), Professional (5), Genuine (6), and Hero (7). From the Internet Ranking version onward, the labels were changed to Simple (1), Moderate (2), Ordinary (3), Superior (4), Marvelous (5), Genuine (6), and Paramount (7), with two more added: Exorbitant (8) and Catastrophic (9). Since the labels were removed before 10-footers were introduced, they have never been officially given a name (though Universe sort-of did by reusing the labels for courses, with the 10-footer being named "Apocalyptic"). The remake of 2nd Mix in Dance Dance Revolution X3 vs. 2nd Mix features two boss songs with the Expert charts rated "9" and "10" (in reality, they are both ten-footers, and the former is far harder than any nine-footers in the pre-DDRMAX era), but with the labels "Evolutionary" and "Revolutionary".
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Normal (from Genealogy of the Holy War onward)
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 Fire Emblem: Genealogy of the Holy War (Video Game)
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Astral Chain:
Casual
Standard
Ultimate
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"Liquid Easy"
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 Metal Gear Solid (Video Game)
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Mega Man 11:
Newcomer
Casual
Normal
Superhero
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Final Fantasy
Final Fantasy XVI:
Story Focused
Action Focused
Final Fantasy Mode
The difficulty levels of the Duel Colosseum in Dissidia Final Fantasy take their names from the airships in the series:
Airship (with enemies at levels 1-30)
Falcon (30-60)
Invincible (60-90)
Lunar Whale (90-120)
Blackjack (100-150)
The Japanese rerelease features a Harder Than Hard level by adding on the Dreadnought.
Final Fantasy Type-0:
Cadet (exclusive to the HD rerelease)
Officer
Agito
Finis (unlocked after clearing the main story once)
Theatrhythm Final Fantasy:
Beginner Score (All-star Carnival only)
Basic Score
Expert Score
Ultimate Score
Transcendence Score (All-star Carnival only)
Dissidia Final Fantasy NT's player rankings also determine the difficulty of single-player (mainly Gauntlet) mode battles:
Bronze
Silver
Gold
Platinum
Mythril
Adamant
Diamond
Crystal
Nightmare
Chaos
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Postal 2 took this to a ridiculous level. The officially-recognized "A Week in Paradise" mod takes this even further by adding the bottom two.
"Liebermode" (guns are replaced with shovels)
"Hestonworld" (everyone has guns, including civilians)
"Insane-o" (everyone has random weapons)
"They Hate Me" (everyone with a weapon attacks the player)
"Nightmare" (everyone has guns and attacks the player)
"Really Fucking Hard" (same as Nightmare but with extra weapons from Insane-o—includes even more grenade types and high explosives, up to miniature nukes)
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God of War: The hardest difficulty levels in each God of War game refer to Kratos' allegiance in each respective game.
"Mortal" (I and II) / "Spartan" (III)
"Hero" (I) / "Spartan" (II) / "God" (III)
"Spartan" (I) / "God" (II) / "Titan" (III)
"God" (I) / "Titan" (II) / "Chaos" (III)
God of War (PS4) uses a different naming convention for its difficulty levels:
"Give Me a Story"
"Give Me a Balanced Experience"
"Give Me a Challenge"
"Give Me God of War"
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Symphony, a music player vertical Shoot 'Em Up, uses sheet music loudness notation for its difficulty levels:
Pianissimo
Piano
Mezzo-piano
Mezzo-forte
Forte
Fortissimo
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Medal of Honor: Vanguard:
"Recruit"
"Veteran"
"Elite"
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Alley Cat: Even though you can choose your difficulty at the start, you advance to the next every time you clear a level:
Kitten (Easy)
House Cat (Normal)
Tomcat (Hard)
Alley Cat (Very Hard)
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Darkest Dungeon:
Radiant
Darkest
Stygiannote replaced by Bloodmoon if the Crimson Court DLC is enabled
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Supreme Master
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Plague Inc. has four difficulties for both standard mode and cure mode, each with descriptions that describe how people would react to a plague:
Casual
Normal
Brutal
Mega Brutal
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The Last of Us Part II provides a few more options than its predecessor, along with including a Permadeath mode:
Very Light
Light
Moderate
Hard
Survivor
Grounded
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The Matrix: Path of Neo
"Novice" - "Easy"
"Beginner" - "Medium"
"Master" - "Hard"
"The One Mode" - "Harder Than Hard"
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A Valley Without Wind has two sets of difficulty levels, one for platforming, and another for combat.
Combat:
Featherweight
Apprentice
Adept
Skilled
Hero
Master Hero
The Chosen One
Platforming:
I Have No Desire to Be The Guy
I'm Afraid Of Heights
I Can Jump, Thank You
I Get Mistaken for A Certain Plumber
I Am Not The Guy, but I Am Close
I Am Already The Guy
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No More Heroes III:
Berry Sweet
Bitter
Spicy
Carolina Reaper
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UNLOVED:
Sliver of Mercy: "For the weak and inexperienced." Enemies spawn at a low rate and have low health and damage, while the player gets 50% more from any armor, ammo and health pickups they collect, though Karma and Q are also lessened and the player can only acquire Rank 1 trinkets.
No Hope: "If you can't fight them all, better bring someone along." Enemies' health and damage moderately increases, as do spawn rates, including for higher-tier enemies like the Faceless. Armor, ammo and health still grant 50% more, while Karma and Q is granted at a slightly higher rate, and you can find Rank 2 trinkets at a rare rate.
Kill Em All: "You feel a constant, sharp pain and you want to inflict it on others." Enemies' health and damage increase noticeably further, and along with higher spawn rates you now have a chance of facing stronger "Rotten" versions of all enemies. Ammo, armor and health pickups are worth their normal amount now, but in return there's a moderate boost to Karma and Q earnings, as well as the rate at which you can find Rank 2 trinkets.
Time To Die: "Let go of the fear of death." The health and damage of enemies, as well as their spawn rates and the chance of seeing Rotten versions, all gain a very large increase, but in return so do your earnings of Karma, Q, and Rank 2 trinkets.
Beast Mode: "Pure insanity." An "endgame" difficulty, which boosts all of the above even further, including the possibility of finding Rotten enemies among hordes of other normal ones, but along with the player now having a chance of finding Demon Chests, whether pre-placed on the map or from collecting all three Card Pieces in one map, that will always grant a Rank 3 trinket or a ring.
Unearthly: "You are already dead." Even further boosts, to the point enemies may start spawning in faster than an unprepared player can kill them, especially now that all enemies can use the Witch's summoning ability to bring in even more enemies. In return, Karma and Q earnings get a similar boost, and there is now a chance to find up to two randomly-placed Demon Chests on every map.
Abyss: "The Abyss stares into you." The greatest challenge the game can offer - the game won't even let you pick this one until you're at or above level 150 - further increasing enemy health, damage and spawn rates, including the introduction of Abyss Wanderers that will give even further boosts to health and other new abilities to nearby enemies. Karma and Q rewards are even higher, and now, if you manage to actually kill all three Abyss Wanderers in a map, the last one will drop an Abyss Chest that contains a Rank 4 trinket.
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Metal: Hellsinger:
"Lamb"
"Goat"
"Beast"
"Archdevil"
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 Metal: Hellsinger (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_af552e7e
comment
The Metroid Prime series has:
Casual Modenote Only in Metroid Prime Remastered, equivalent to Normal Mode on all Wii releases (Corruption, Trilogy and the Japan-exclusive standalone versions of Prime 1 and Echoes).
Normal Modenote On the various Wii releases, this actually serves as an Easy Mode.
Veteran Modenote Only found on the Wii releases, this is equivalent to Normal Mode in the original GameCube releases of Prime 1 and Echoes as well as Prime Remastered.
Hard Modenote GameCube and standalone Wii releases of the first two games, as well as Prime Remastered/Hypermodenote Corruption and all of Trilogy
 Idiosyncratic Difficulty Levels / int_af552e7e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_af552e7e
 Idiosyncratic Difficulty Levels / int_af5967ff
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_af5967ff
comment
The first Unreal had four difficulties, which had a short tooltip describing them:
Easy: Tourist Mode.
Normal: Ready for some action!
Hard: Not for the faint of heart.
Unreal: Death Wish.
 Idiosyncratic Difficulty Levels / int_af5967ff
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_af5967ff
featureConfidence
1.0
 Unreal (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_af5967ff
 Idiosyncratic Difficulty Levels / int_afbade24
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_afbade24
comment
Survivor/1999
 Idiosyncratic Difficulty Levels / int_afbade24
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_afbade24
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_afbade24
 Idiosyncratic Difficulty Levels / int_b02ce0f8
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b02ce0f8
comment
Princess Remedy In a World of Hurt:
Normal
Hard
Master
reallyjoel's dad
 Idiosyncratic Difficulty Levels / int_b02ce0f8
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b02ce0f8
featureConfidence
1.0
 Princess Remedy In a World of Hurt (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b02ce0f8
 Idiosyncratic Difficulty Levels / int_b0544c27
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b0544c27
comment
Hard: F Final
 Idiosyncratic Difficulty Levels / int_b0544c27
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b0544c27
featureConfidence
1.0
 Super Robot Wars 4 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b0544c27
 Idiosyncratic Difficulty Levels / int_b0b4e8ff
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b0b4e8ff
comment
Jade Empire:
"Student"
"Master"
"Great Master"
"Jade Master"
 Idiosyncratic Difficulty Levels / int_b0b4e8ff
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b0b4e8ff
featureConfidence
1.0
 Jade Empire (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b0b4e8ff
 Idiosyncratic Difficulty Levels / int_b0bd1e3d
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b0bd1e3d
comment
Lemmings series:
The original game:
Fun
Tricky
Taxing
Mayhem
Oh No! More Lemmings:
Tame
Crazy
Wild
Wicked
Havoc
 Idiosyncratic Difficulty Levels / int_b0bd1e3d
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b0bd1e3d
featureConfidence
1.0
 Lemmings (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b0bd1e3d
 Idiosyncratic Difficulty Levels / int_b0d3f139
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b0d3f139
comment
Drum Mania, Guitar Freaks, and jubeat all currently use the names Basic, Advanced, Extreme.
The former two games used to call them Normal, Real, and Expert Real in early installments.
During the XG arc of Gitadora, the difficulty names were changed to Novice, Regular, and Expert, and add Master. Master was kept in future games, but the lower three levels were renamed back to Basic, Advanced, and Extreme.
 Idiosyncratic Difficulty Levels / int_b0d3f139
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b0d3f139
featureConfidence
1.0
 Drum Mania (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b0d3f139
 Idiosyncratic Difficulty Levels / int_b2397a21
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b2397a21
comment
Love Nikki - Dress Up Queen:
Maiden
Princess
 Idiosyncratic Difficulty Levels / int_b2397a21
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b2397a21
featureConfidence
1.0
 Love Nikki - Dress Up Queen (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b2397a21
 Idiosyncratic Difficulty Levels / int_b26caa8e
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b26caa8e
comment
Fitting the Spaghetti Western theme, Outlaws goes "Good", "Bad" and "Ugly."
 Idiosyncratic Difficulty Levels / int_b26caa8e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b26caa8e
featureConfidence
1.0
 Spaghetti Western
hasFeature
Idiosyncratic Difficulty Levels / int_b26caa8e
 Idiosyncratic Difficulty Levels / int_b29ee516
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b29ee516
comment
River City Ransom EX:
Wussy
Easy
Normal
Hard
Crazy
 Idiosyncratic Difficulty Levels / int_b29ee516
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b29ee516
featureConfidence
1.0
 River City Ransom (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b29ee516
 Idiosyncratic Difficulty Levels / int_b3309b69
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b3309b69
comment
Puyo Puyo has two sets of levels, one for Versus play (curry spiciness, an allusion to curry being Arle and Carbuncle's Trademark Favorite Food), and one for Story mode in the Fever games (Japanese onomatopoieas).
Versus:
Sweet
Mild
Medium
Spicy
Very Spicy/Hot
Story:
RunRun (Easy/Tutorial)
WakuWaku (Normal)
HaraHara (Hard)
 Idiosyncratic Difficulty Levels / int_b3309b69
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b3309b69
featureConfidence
1.0
 Puyo Puyo (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b3309b69
 Idiosyncratic Difficulty Levels / int_b3f687d1
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b3f687d1
comment
In the comic strip FoxTrot, Roger Fox tries playing online poker with the usual disastrous results. The early warning signs were when the site he went to asked him to describe his level of gameplay between the three options:
Expert
Semi-Expert
Fool who THINKS he's an expert, but is about to learn a cruel lesson
 Idiosyncratic Difficulty Levels / int_b3f687d1
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b3f687d1
featureConfidence
1.0
 FoxTrot (Comic Strip)
hasFeature
Idiosyncratic Difficulty Levels / int_b3f687d1
 Idiosyncratic Difficulty Levels / int_b55b8015
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b55b8015
comment
Ninja Gaiden:
"Ninja Dog" (I) / Acolyte (II)
"Normal" (I) / "Warrior" (II)
"Hard" (I) / "Mentor" (II)
"Very Hard" (I only)
"Master Ninja" (I and II)
 Idiosyncratic Difficulty Levels / int_b55b8015
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b55b8015
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b55b8015
 Idiosyncratic Difficulty Levels / int_b5ab36eb
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b5ab36eb
comment
"Agent", which unlocks "You Only Live Twice"
 Idiosyncratic Difficulty Levels / int_b5ab36eb
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b5ab36eb
featureConfidence
1.0
 You Only Live Twice
hasFeature
Idiosyncratic Difficulty Levels / int_b5ab36eb
 Idiosyncratic Difficulty Levels / int_b63a2f41
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b63a2f41
comment
CHUNITHM:
Basic
Advanced
Expert
Master
World's End
 Idiosyncratic Difficulty Levels / int_b63a2f41
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b63a2f41
featureConfidence
1.0
 Chunithm (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b63a2f41
 Idiosyncratic Difficulty Levels / int_b70c3626
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b70c3626
comment
Space Megaforce: The bottom two difficulties, which cause enemies to fire back when destroyed, are selected by pressing left (as if selecting an easier difficulty).
"Normal"
"Hard"
"Hyper"
"Tricky"
"Wild"
 Idiosyncratic Difficulty Levels / int_b70c3626
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b70c3626
featureConfidence
1.0
 Space Megaforce (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b70c3626
 Idiosyncratic Difficulty Levels / int_b91e48ac
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b91e48ac
comment
Alien Trilogy:
Acid Reign
Raging Terror
Xenomania
 Idiosyncratic Difficulty Levels / int_b91e48ac
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b91e48ac
featureConfidence
1.0
 Alien Trilogy (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b91e48ac
 Idiosyncratic Difficulty Levels / int_b9419bd1
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b9419bd1
comment
Deus Ex: Human Revolution and Deus Ex: Mankind Divided
Tell Me A Story/Give Me A Story
Give Me A Challenge
Give Me Deus Ex
I Never Asked For This (MD only)
 Idiosyncratic Difficulty Levels / int_b9419bd1
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b9419bd1
featureConfidence
1.0
 Deus Ex: Human Revolution (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b9419bd1
 Idiosyncratic Difficulty Levels / int_b9587d34
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_b9587d34
comment
Jets'n'Guns:
"Too Fat To Die"
"Normal"
"Hard"
"Nightmare"
"Total Mayhem"
"Inhuman"
"Mission: Impossible"
 Idiosyncratic Difficulty Levels / int_b9587d34
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_b9587d34
featureConfidence
1.0
 Jets'n'Guns (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_b9587d34
 Idiosyncratic Difficulty Levels / int_ba1083f7
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ba1083f7
comment
The original Guitar Hero games, made by Harmonix before Activision took the license from themnote Activision divides them up by the stage they appear in instead, and eschew that completely from World Tour onwards since song orders change in Career mode depending on the instrument, had idiosyncratic song difficulty levels in addition to the Easy/Medium/Hard/Expert chart difficulty:
Opening Licks
Axe Grinders (first game only) / Amp Warmers (II and Rocks the 80s)
String Snappers (II and Rocks the 80s)
Thrash and Burn (I and II)
Return of the Shred
Fret Burners (first game only) / Relentless Riffs (II and Rocks the 80s)
Furious Fretwork (II and Rocks the 80s)
Face Melters (I and II)
 Idiosyncratic Difficulty Levels / int_ba1083f7
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ba1083f7
featureConfidence
1.0
 Guitar Hero (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_ba1083f7
 Idiosyncratic Difficulty Levels / int_ba666650
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ba666650
comment
"The Boss Extreme"
 Idiosyncratic Difficulty Levels / int_ba666650
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ba666650
featureConfidence
1.0
 Metal Gear Solid 3: Snake Eater (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_ba666650
 Idiosyncratic Difficulty Levels / int_ba9677d4
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ba9677d4
comment
Princess Remedy In A Heap Of Trouble:
Normal
Hard
DEATH
REALLYDAD
 Idiosyncratic Difficulty Levels / int_ba9677d4
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ba9677d4
featureConfidence
1.0
 Princess Remedy In A Heap Of Trouble (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_ba9677d4
 Idiosyncratic Difficulty Levels / int_bb2e76b0
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_bb2e76b0
comment
Genetos:
Beginner
Standard User
Programmer
Hacker
Creator
 Idiosyncratic Difficulty Levels / int_bb2e76b0
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_bb2e76b0
featureConfidence
1.0
 Genetos (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_bb2e76b0
 Idiosyncratic Difficulty Levels / int_bbf68d3a
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_bbf68d3a
comment
A Touhou fangame, Riverbed Soul Saver, has difficulty names based off of periods of the Ice Age:
Easy: Würm Level
Normal: Riss Level
Hard: Mindel Level
Lunatic: Günz Level
Extra: Letty Level
Phantasm: Snowball Earth Level
Overdrive: Sturtian Level
 Idiosyncratic Difficulty Levels / int_bbf68d3a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_bbf68d3a
featureConfidence
1.0
 Riverbed Soul Saver (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_bbf68d3a
 Idiosyncratic Difficulty Levels / int_bc907c69
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_bc907c69
comment
Tetris: The Grand Master ACE:
Normal
Hi-Speed
Hi-Speed 2
Another
Another 2
 Idiosyncratic Difficulty Levels / int_bc907c69
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_bc907c69
featureConfidence
1.0
 Tetris: The Grand Master (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_bc907c69
 Idiosyncratic Difficulty Levels / int_bd4b114b
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_bd4b114b
comment
South Park: The Fractured but Whole does this twice: The skin tone slider for the character creator screen goes from Easy to Very Difficult, with your skin color getting darker as you slide it towards the latter. Cartman helpfully notes that this doesn't affect combat, just "every aspect of your life" (IE, how much money you make in-game as well as NPC reactions). The actual combat difficulty is ranked as:
Casual
Heroic
Mastermind
Diabolic (added later in a patch)
 Idiosyncratic Difficulty Levels / int_bd4b114b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_bd4b114b
featureConfidence
1.0
 South Park: The Fractured but Whole (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_bd4b114b
 Idiosyncratic Difficulty Levels / int_bea3f08a
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_bea3f08a
comment
Touhou Kanjuden ~ Legacy of Lunatic Kingdom, like Imperishable Night, also names its difficulties after moon phases, but with the description describing mochi firmness instead:
Easy: New Moon - easy to chew
Normal: Crescent Moon - nice amount of firmness
Hard: Half Moon - so firm it makes your jaw tired
Lunatic: Full Moon - do not eat
Extra: Dark Moon - some people like this
 Idiosyncratic Difficulty Levels / int_bea3f08a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_bea3f08a
featureConfidence
1.0
 Touhou Kanjuden ~ Legacy of Lunatic Kingdom (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_bea3f08a
 Idiosyncratic Difficulty Levels / int_bef11602
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_bef11602
comment
Wolfenstein (2009) had a double instance, using the old difficulty levels but with a "normal" name for them in parenthesis:
Can I Play, Daddy? (Easy)
Don't Hurt Me (Normal)
Bring 'Em On (Hard)
I Am Death Incarnate! (Ãœber)
 Idiosyncratic Difficulty Levels / int_bef11602
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_bef11602
featureConfidence
1.0
 Wolfenstein (2009) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_bef11602
 Idiosyncratic Difficulty Levels / int_bf7a4f64
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_bf7a4f64
comment
Weaponlord:
Adventurer
Warrior
Barbarian
Warlord
 Idiosyncratic Difficulty Levels / int_bf7a4f64
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_bf7a4f64
featureConfidence
1.0
 Weaponlord (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_bf7a4f64
 Idiosyncratic Difficulty Levels / int_c0589b98
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c0589b98
comment
Call of Duty: Black Ops III has Realistic - "Brutally difficult and entirely unforgiving."
 Idiosyncratic Difficulty Levels / int_c0589b98
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c0589b98
featureConfidence
1.0
 Call of Duty: Black Ops III (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c0589b98
 Idiosyncratic Difficulty Levels / int_c08f5913
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c08f5913
comment
Kirby and the Forgotten Land:
Spring Breeze Mode
Wild Mode
 Idiosyncratic Difficulty Levels / int_c08f5913
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c08f5913
featureConfidence
1.0
 Kirby and the Forgotten Land (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c08f5913
 Idiosyncratic Difficulty Levels / int_c0be6a01
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c0be6a01
comment
Darksiders II
"Easy"
"Normal"
"Apocalyptic"
 Idiosyncratic Difficulty Levels / int_c0be6a01
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c0be6a01
featureConfidence
1.0
 Darksiders II (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c0be6a01
 Idiosyncratic Difficulty Levels / int_c0d295c4
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c0d295c4
comment
Team Fortress 2 has the following difficulties for Mann vs. Machine missions:
"Normal": As long as your team has some idea of what they're doing, they'll be fine. The robots are manageable and special varieties aren't bad.
"Intermediate": A little trickier. Your strategy and teamwork will need to be better to deal with some of the tougher varieties.
"Advanced": Good teamwork and communication are even more important. Robots become even nastier, and giant robots become much more common. You'll need to know what and when to upgrade.
"Expert": You'll need the best teamwork, communication, items, strategy, and money management to stand a chance. Robots come in especially nasty varieties and often have permanent critical hits. Just about every wave has giant robots.
"Nightmare" (only for Calignous Caper): Pain. Endless pain.
 Idiosyncratic Difficulty Levels / int_c0d295c4
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c0d295c4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c0d295c4
 Idiosyncratic Difficulty Levels / int_c137ae09
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c137ae09
comment
God of War (PS4) uses a different naming convention for its difficulty levels:
"Give Me a Story"
"Give Me a Balanced Experience"
"Give Me a Challenge"
"Give Me God of War"
 Idiosyncratic Difficulty Levels / int_c137ae09
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c137ae09
featureConfidence
1.0
 God of War (PS4) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c137ae09
 Idiosyncratic Difficulty Levels / int_c19c6efa
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c19c6efa
comment
Minecraft: When it's in pirate speak, LOLCats, or Shakespearean English.
"Smooth Sailin'/Cake (Peaceful)"
"Deckswabber/Meh (Easy)"
"RegulARRRR/Cheezburger/Usual (Normal)"
"True Pirate/Double Cheezburger (Hard)"
"Aimless Sailing/HAX/Omnipotent (Creative)"
"Swashbuckler/SIRVIVL/Mortal/Extra Hard (Survival)"
"Captain/1 LIEF INSTED OF 9 (Hardcore)"
 Idiosyncratic Difficulty Levels / int_c19c6efa
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c19c6efa
 Idiosyncratic Difficulty Levels / int_c1a42a72
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c1a42a72
comment
Corridor 7: Alien Invasion:
Corporal
Lieutenant
Captain
Major
 Idiosyncratic Difficulty Levels / int_c1a42a72
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c1a42a72
featureConfidence
1.0
 Corridor 7: Alien Invasion (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c1a42a72
 Idiosyncratic Difficulty Levels / int_c1c11f70
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c1c11f70
comment
Crash Fever
Easy
Normal
Hard
Expert
Legend
Wizard
Ultimate
Spectre
Omega
 Idiosyncratic Difficulty Levels / int_c1c11f70
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c1c11f70
featureConfidence
1.0
 Crash Fever (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c1c11f70
 Idiosyncratic Difficulty Levels / int_c28bb3c3
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c28bb3c3
comment
Crimson Alliance:
Easy
Normal
Hard
Immortal
Ridonkulous!
 Idiosyncratic Difficulty Levels / int_c28bb3c3
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 Crimson Alliance (Video Game)
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Idiosyncratic Difficulty Levels
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Arcaea:
Past
Present
Future
Beyond
 Idiosyncratic Difficulty Levels / int_c2b05afe
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1.0
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 Arcaea (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c2b149a1
comment
Kill Em All: "You feel a constant, sharp pain and you want to inflict it on others." Enemies' health and damage increase noticeably further, and along with higher spawn rates you now have a chance of facing stronger "Rotten" versions of all enemies. Ammo, armor and health pickups are worth their normal amount now, but in return there's a moderate boost to Karma and Q earnings, as well as the rate at which you can find Rank 2 trinkets.
 Idiosyncratic Difficulty Levels / int_c2b149a1
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1.0
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 American Psycho
hasFeature
Idiosyncratic Difficulty Levels / int_c2b149a1
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type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c3ac8060
comment
Attack the Light
Normal
Diamond
 Idiosyncratic Difficulty Levels / int_c3ac8060
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c3ac8060
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1.0
 Attack the Light (Video Game)
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Idiosyncratic Difficulty Levels
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BEMANI games tend to do this a lot.
DanceDanceRevolution, which is particularly notorious for changing its difficulty names. Currently there are typically five tiers of difficulty levels, three of which have changed names many times:
"Easy" (1st to 2nd) / "Soft" (3rd) / "Beginner" (DDR Extreme to present)
"Basic" (1st to 5th Mix, SuperNOVA to present) / "Light" (DDRMAX to DDR Extreme) / "Standard" (DDR USA)
"Another" (1st to 3rd Mix) / "Trick" (4th to 5th Mix) / "Standard" (DDRMAX to DDR Extreme) / "Difficult" (DDR USA, SuperNOVA to present)
"Maniac" (1st to 2nd and 4th to 5th Mix) / "Step Step Revolution" (3rd Mix) / "Heavy" (DDRMAX to DDR Extreme) / "Expert" (DDR USA, SuperNOVA to present)
"Oni" (Japanese games prior to SuperNOVA) / "Challenge" (American games, SuperNOVA to present)
Prior to Dance Dance Revolution 4th Mix, each difficulty rating had its own name. In the very first game, it's Simple (1), Average (2), Novice (3), Expert (4), Professional (5), Genuine (6), and Hero (7). From the Internet Ranking version onward, the labels were changed to Simple (1), Moderate (2), Ordinary (3), Superior (4), Marvelous (5), Genuine (6), and Paramount (7), with two more added: Exorbitant (8) and Catastrophic (9). Since the labels were removed before 10-footers were introduced, they have never been officially given a name (though Universe sort-of did by reusing the labels for courses, with the 10-footer being named "Apocalyptic"). The remake of 2nd Mix in Dance Dance Revolution X3 vs. 2nd Mix features two boss songs with the Expert charts rated "9" and "10" (in reality, they are both ten-footers, and the former is far harder than any nine-footers in the pre-DDRMAX era), but with the labels "Evolutionary" and "Revolutionary".
beatmania IIDX
"BEGINNER"
"LIGHT7" (up to IIDX 11) / "NORMAL" (IIDX 12 onwards)
"7KEYS" (up to IIDX 11) / "HYPER" (IIDX 12 onwards)
"ANOTHER"
In beatmania IIDX 15 DJ TROOPERS (PS2), they introduced "KURO (BLACK) ANOTHER", which make the original ANOTHER charts look like LIGHT7s by comparison. Some songs that are revived in later games have these charts added as ANOTHER charts (usually with a new set of charts for the previous difficulties of the revival), or as "LEGGENDARIA" charts, see below.
beatmania IIDX 21 SPADA introduces the "†LEGGENDARIA" difficulty, similar to "KURO ANOTHER". New "harder than ANOTHER" charts from beatmania IIDX 22 PENDUAL onwards are labeled as '†' (note the lack of "LEGGENDARIA") difficulty.
Popn Music:
5-Button (phased out beginning in Sunny Park)
Enjoy (renamed "Easy" in fantasia, removed in Sunny Park)
Easy (replaces 5-Button beginning in Sunny Park; this is somewhat distinct from fantasia's Easy mode)
Normal
Hyper
EX
Drum Mania, Guitar Freaks, and jubeat all currently use the names Basic, Advanced, Extreme.
The former two games used to call them Normal, Real, and Expert Real in early installments.
During the XG arc of Gitadora, the difficulty names were changed to Novice, Regular, and Expert, and add Master. Master was kept in future games, but the lower three levels were renamed back to Basic, Advanced, and Extreme.
Keyboardmania had Light, Normal, and Real. Normal was renamed Light+ in 2nd Mix.
Dance Mania X has Mild and Wild.
REFLEC BEAT averts this for the most part, using the more traditional-sounding Basic, Medium, and Hard. However, some songs have a fourth chart, which are labeled as Special difficulty. Reflec Beat: The Reflesia of Eternity replaces Special with White Hard.
Sound Voltex uses Novice, Advanced, Exhaust, Maximum, and Infinitenote for harder-than-Exhaust charts introduced in Sound Voltex II -infinite infection- / Gravitynote for such charts introduced in Sound Voltex III: Gravity Wars / Heavenlynote for such charts introduced in Sound Voltex IV: Heavenly Heaven.
BeatStream has Light, Medium, Beast (''Beatstream... get it?), and Nightmare.
MÚSECA uses Green, Orange, and Red.
 Idiosyncratic Difficulty Levels / int_c3b28ee5
featureApplicability
1.0
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Idiosyncratic Difficulty Levels
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Perfect Dark: Bots in multiplayer mode also have various difficulty levels, ranging from Meatsims that almost always miss to Darksims that almost always hit, spawn near weapon spawn points, and can teleport when the player isn't looking. Zero adds "Dark Agent", and also gives each difficulty a short description:.
"Agent" - For novices and new recruits.
"Special Agent" (original) / "Secret Agent" (Zero) - Standard setting for moderately experienced agents.
"Perfect Agent" - Expert setting for highly qualified agents.
"Perfect Dark" (customizable like GoldenEye's 007 mode, original only) / "Dark Agent" (no Regenerating Health, no checkpoints (except for the tutorial level) and no body armor pickups, Zero only) - You're on your own now.
 Idiosyncratic Difficulty Levels / int_c3e7ab30
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1.0
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Idiosyncratic Difficulty Levels
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Corruption of Laetitia:
Playground
Garden of Eden
Hellish Yard
 Idiosyncratic Difficulty Levels / int_c449ef2c
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c449ef2c
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1.0
 Corruption of Laetitia (Video Game)
hasFeature
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c47c8fc0
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Old-school Ravensoft TPS Take No Prisoners has four settings:
Recruit
Mercenary
Commando
Legionnaire
 Idiosyncratic Difficulty Levels / int_c47c8fc0
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c47c8fc0
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1.0
 Take No Prisoners (Video Game)
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Idiosyncratic Difficulty Levels
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The Call of Duty series most often has four settings in every game, with a few including an extra:
Recruit*"Greenhorn" in the first game and United Offensive, "Easy" in Call of Duty 2 and 3 - "You will crush the enemy without effort." / "For players new to first person action games."
Regular - "Your abilities in combat will be tested."
Hardened - "Your skills will be strained."
Veteran - "You will not survive."
Call of Duty: Black Ops III has Realistic - "Brutally difficult and entirely unforgiving."
Call of Duty: Infinite Warfare has two more:
Specialist - "Manage your health and inventory in order to survive. Only Elite Specialists accept this challenge."
#YOLO - "No checkpoints, no room for error, no mercy."
 Idiosyncratic Difficulty Levels / int_c4a1d59e
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1.0
 Idiosyncratic Difficulty Levels / int_c4a1d59e
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 Call of Duty (Video Game)
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Idiosyncratic Difficulty Levels
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Crysis has "Delta Force" difficulty, with an Easter Egg file name of Bauer for its most realistic, Harder Than Hard setting.
Crysis 2 featured "Private", "Seargant", "Delta" and "Posthuman Warrior".
 Idiosyncratic Difficulty Levels / int_c6245086
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1.0
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 Crysis (Video Game)
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Idiosyncratic Difficulty Levels
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Gloomwood:
"Crescent"
"Half Moon"
"Full Moon"
"Blood Moon"
 Idiosyncratic Difficulty Levels / int_c62b7382
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c62b7382
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1.0
 Gloomwood (Video Game)
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Idiosyncratic Difficulty Levels
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Easy (from The Sacred Stones to Radiant Dawn)
 Idiosyncratic Difficulty Levels / int_c686bb8
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c686bb8
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1.0
 Fire Emblem: The Sacred Stones (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c686bb8
 Idiosyncratic Difficulty Levels / int_c6e31a96
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c6e31a96
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The Angry Video Game Nerd Adventures/The Angry Video Game Nerd II: ASSimilation:
Easy
Normal
Old School
Hard As Balls
Fucking Impossible
YOLO (Adventures only)
 Idiosyncratic Difficulty Levels / int_c6e31a96
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1.0
 Idiosyncratic Difficulty Levels / int_c6e31a96
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 The Angry Video Game Nerd Adventures (Video Game)
hasFeature
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c6e646e5
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Dariusburst Another Chronicle and its Updated Re-release Another Chronicle EX have difficulty designators for each of their starting stages, with the latter three only available in ACEX:
Easy (Zone A)
Normal (Zone B)
Hard (Zone C)
Expert (Zone O)
Extreme (Zone P)
Exceed (Zone Q)
 Idiosyncratic Difficulty Levels / int_c6e646e5
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1.0
 Idiosyncratic Difficulty Levels / int_c6e646e5
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 Darius (Video Game)
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Idiosyncratic Difficulty Levels / int_c6e646e5
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c72c81d5
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Dance Central does name the difficulty levels for songs, but not the difficulty level you choose to play, meaning that even the "easy" routine for an "Off the Hook" song is not going to be easy.
Warmup
Simple
Moderate
Tough
Legit
Hardcore
Off The Hook
 Idiosyncratic Difficulty Levels / int_c72c81d5
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1.0
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 Dance Central (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Diablo:
"Normal"
"Nightmare"
"Hell"
"Inferno" (III pre-2.0 only)
 Idiosyncratic Difficulty Levels / int_c74f2d3c
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c74f2d3c
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 Diablo (Video Game)
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Idiosyncratic Difficulty Levels / int_c74f2d3c
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c77b15f0
comment
Crusader: No Remorse:
"Mama's Boy"
"Weekend Warrior"
"Loose Cannon"
"No Remorse" (original) / "No Regret" (sequel)
 Idiosyncratic Difficulty Levels / int_c77b15f0
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1.0
 Idiosyncratic Difficulty Levels / int_c77b15f0
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1.0
 Crusader (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_c7821732
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Ryse: Son of Rome:
Recruit
Soldier
Centurion
Legendary
 Idiosyncratic Difficulty Levels / int_c7821732
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c7821732
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1.0
 Ryse: Son of Rome (Video Game)
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Idiosyncratic Difficulty Levels
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Doom 64
"Be Gentle!" Like in the other classic Doom games, the player receives doubled ammo from pickups on this difficulty.
"Bring it on!"
"I Own Doom!"
"Watch Me Die!"
 Idiosyncratic Difficulty Levels / int_c7aa39fa
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1.0
 Idiosyncratic Difficulty Levels / int_c7aa39fa
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 Doom 64 (Video Game)
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Idiosyncratic Difficulty Levels
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Keio Flying Squadron:
Monkey
Human
Super Human
 Idiosyncratic Difficulty Levels / int_c7e7c879
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c7e7c879
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1.0
 Keio Flying Squadron (Video Game)
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Idiosyncratic Difficulty Levels
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No More Heroes & No More Heroes 2: Desperate Struggle:
Sweet: Perfect for beginners.
Mild: Many strong men await you.
Bitter: Extremely difficult.
 Idiosyncratic Difficulty Levels / int_c9633211
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1.0
 Idiosyncratic Difficulty Levels / int_c9633211
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 No More Heroes (Video Game)
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Idiosyncratic Difficulty Levels
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Duke Nukem: Land of the Babes has two:
"Come Get Some"
"Death Wish"
 Idiosyncratic Difficulty Levels / int_c9e9858e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_c9e9858e
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 Duke Nukem (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ca777bd7
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This is a knife
 Idiosyncratic Difficulty Levels / int_ca777bd7
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ca777bd7
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1.0
 "Crocodile" Dundee
hasFeature
Idiosyncratic Difficulty Levels / int_ca777bd7
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_cabd586b
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LIT (2009) has two difficulties: "Light" and "Dark". The difference is that "Dark" is essentially a Timed Mission where your light resources slowly dim over time.
 Idiosyncratic Difficulty Levels / int_cabd586b
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1.0
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 LIT (2009) (Video Game)
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Idiosyncratic Difficulty Levels
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Supercharged Robot Vulkaiser:
Bullet Sponge
Glory Hunter
Legendary Hero
Savior of the Universe
 Idiosyncratic Difficulty Levels / int_cac51838
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_cac51838
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1.0
 Supercharged Robot Vulkaiser (Video Game)
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Idiosyncratic Difficulty Levels
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Never Say Die/Come and Get It ("You have eight life tokens. Pray for good health.")
 Idiosyncratic Difficulty Levels / int_cc32f7c3
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_cc32f7c3
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 Black Sabbath (Music)
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Idiosyncratic Difficulty Levels / int_cc32f7c3
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Idiosyncratic Difficulty Levels
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Titan Quest:
Normal
Epic
Legendary
 Idiosyncratic Difficulty Levels / int_cc9f0389
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1.0
 Idiosyncratic Difficulty Levels / int_cc9f0389
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1.0
 Titan Quest (Video Game)
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Idiosyncratic Difficulty Levels
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Arcania - Gothic 4:
Normal
Easy
Hard
Gothic
 Idiosyncratic Difficulty Levels / int_cccafd49
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1.0
 Idiosyncratic Difficulty Levels / int_cccafd49
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 Gothic (Video Game)
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Idiosyncratic Difficulty Levels
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The Curse of Monkey Island has Normal and Mega Monkey. The former is the simpler version of the game, while the latter has all of the puzzles and is described on the back cover of the game as having "more puzzley goodness".
In Monkey Island 2: LeChuck's Revenge you could choose between "Monkey Island 2" ("I want it all! All the puzzles! All the work!") and "Monkey 2 Lite" ("I've never played an adventure game before. I'm scared."). This is also described as being the "optional easy mode for children and magazine reviewers" on the back cover of the game.
 Idiosyncratic Difficulty Levels / int_ce2c3c13
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1.0
 Idiosyncratic Difficulty Levels / int_ce2c3c13
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 The Curse of Monkey Island (Video Game)
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Idiosyncratic Difficulty Levels
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Unleash the Light:
Normal
Hard
Diamond
 Idiosyncratic Difficulty Levels / int_ce8ae236
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ce8ae236
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1.0
 Unleash the Light (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_cf98de53
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Recruit*"Greenhorn" in the first game and United Offensive, "Easy" in Call of Duty 2 and 3 - "You will crush the enemy without effort." / "For players new to first person action games."
 Idiosyncratic Difficulty Levels / int_cf98de53
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_cf98de53
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1.0
 Call of Duty (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_cf98de53
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_cfa2762f
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Scott Pilgrim vs. The World: The Game:
Average Joe
Rough & Tough
Supreme Master
 Idiosyncratic Difficulty Levels / int_cfa2762f
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_cfa2762f
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1.0
 Scott Pilgrim vs. The World: The Game (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_cfa9f56a
comment
Ghost Recon: Advanced Warfighter
"Realistic"
"Ultra-Realistic"
 Idiosyncratic Difficulty Levels / int_cfa9f56a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_cfa9f56a
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1.0
 Ghost Recon: Advanced Warfighter (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_cfa9f56a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_d0e8454a
comment
Grezzo 2: This blasphemous Game Mod of Doom has, as idiosyncratic difficulty levels, random insults in Italian:
"Se'n tonto" ("You're dumb")
"Se'n toro" ("You're bull")
"Manga la merda" ("Eat shit")
"Maglial' che casino" ("What a piggy-fucking mess")
"Tu se'l più tonto" ("You're the dumbest")
 Idiosyncratic Difficulty Levels / int_d0e8454a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_d0e8454a
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1.0
 Grezzo 2 (Video Game)
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Idiosyncratic Difficulty Levels / int_d0e8454a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_d10b3d30
comment
Microprose's adaptation of Magic: The Gathering used wizard ones:
Apprentice - start with 10 life, one color, enemies have X life
Magician - start with 8 life, two colors, enemies have X+Y life
Sorceror - start with 6 life, three colors, enemies have X+2Y life
Wizard - start with 4 life, four colors, enemies have X+3Y life
You could further adjust difficulty by choosing your color; red, green, and white were easier than black and blue, just because of the low life totals.
 Idiosyncratic Difficulty Levels / int_d10b3d30
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 Magic: The Gathering (Video Game)
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Idiosyncratic Difficulty Levels
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Blue Wish Resurrection:
Heaven
Original
Hell
Accel, in which bullets accelerate as they move further. Changed into a setting in the options menu in Blue Wish Resurrection Plus
 Idiosyncratic Difficulty Levels / int_d13de11b
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1.0
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 Blue Wish Resurrection (Video Game)
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Idiosyncratic Difficulty Levels
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Master: Worse than malaria.
 Idiosyncratic Difficulty Levels / int_d14bb14a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_d14bb14a
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 Call-Back
hasFeature
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_d212a05e
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Resonance of Fate has 10 difficulty levels with each more idiosyncratic than the one before.
Normal
Advance
Hard
Professional
Hurt Me Plenty
Ultimate
Supremacy
Legendary
Mythology
Zenith
 Idiosyncratic Difficulty Levels / int_d212a05e
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1.0
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 Resonance of Fate (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_d266b137
comment
Chex Quest had their Doom versions renamed to fit the game.
"Easy Does It"
"Not So Sticky"
"Gobs Of Goo"
"Extreme Ooze"
"Super Slimey!"
 Idiosyncratic Difficulty Levels / int_d266b137
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1.0
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 Chex Quest (Video Game)
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Idiosyncratic Difficulty Levels
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The Adventures of Square:
"Totally Square"
"Let's Rocktangle"
"Ready to Rhombus"
"Quadrilateral Damage"
"CUBULAR!"
 Idiosyncratic Difficulty Levels / int_d2be1e75
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1.0
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 The Adventures of Square (Video Game)
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Idiosyncratic Difficulty Levels
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Kenshi does not have difficulty ranks per se, but has different starting situations that make your early game easier or harder and have a subjective difficulty ranking. More starting scenarios are also available as Game Mods. You are also offered a series of sliders to fine tune the game's actual difficulty, such as how fast you become hungry (faster makes the game harder on account of having to acquire more food), how quickly your body parts lose HP due to a wound (faster makes death more likely), and how much predator nests and bandit camps spawn around the world (more makes the world more dangerous).
Nobodies (Easy): You start with a crew of 5 people, which makes your early game easier on account of simply not being alone and being able to do 5 times more work.
Wandering Trader (Easy): You start with a backpack and a pack animal. Pack animals also double as very strong guard animals capable of inflicting much more damage than yourself in early game.
Wanderer (Normal): You start out alone, in a lone town amid the wilderness, with a basic weapon, some clothes and some money to last you a day or two. This is the "officially standard" starting scenario.
Son of a Captain (Normal): You start out as the descendant of an United Cities captain, which makes you an enemy of the Holy Nation but also a respected member of the United Cities. You have no money, but you do have a decent katana.
Empire Citizen (Normal): You were an average joe until an United Cities nobleman felt like taking away your job and your house. You have no option but to leave and find another place where you can sustain yourself.
Holy Nation Citizen (Normal): You're an average citizen of the Holy Nation, which will leave you alone as long as you don't miss Prayer Day and show obedience to the nation's priests and paladins. However, just living under the Holy Nation is holding you back from being successful, so you decide to venture out into the world.
Guy with a Dog (Normal): You're a hungry drifter and suddenly found an abandoned puppy. Dogs eventually grow into fierce attackers capable of dealing great damage, but starting out hungry also makes the early game harder.
Cannibal Hunter (Dodgy): You start in cannibal territory and must fend off a cannibal attack right after clicking "Begin".
Hive Exile (Hard): You start as a Hive race character in the harsh wetlands, with no food or equipment, far away from Hiver-friendly civilizations, surrounded by the ridiculously aggressive and vicious Beaked Things that can kill even an entire crew of badasses.
Slave (Hard): You start out enslaved by the Holy Nation, toiling hard to build a massive statue. To progress, you have to somehow liberate yourself and escape towards another foreign nation or meet the rebels up north from your starting point... but slavery is a respected institution in this game and the world is lurking with Slave Traders who will be more than happy to return you for a beating.
Holy Sword (Hard): You start with a very powerful sword. But at the same time, you're a very wanted criminal with a multi-myriad bounty on your head and every single nation-state in the game world hates you.
Rock Bottom (Very Hard): You start in the middle of a desert lurking with strong, ferocious predators, naked, hungry, with an arm missing.
Freedom Seekers (Variable): You start out with a band of 6 people and a bunch of construction materials, ready to get out of the oppressive United Cities and settle into the freedom of the wilderness. The difficulty here depends on where you choose to settle, and how good you are at managing your extra personnel.
 Idiosyncratic Difficulty Levels / int_d30ee3b3
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 Kenshi (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Scorched Earth has AI skill and tactics levels, although there was no clear hierarchy of easiest to hardest beyond that Morons played like, well, morons, and the Cyborg had better aiming skills and virtually always hit whatever he aimed at.
"Moron" (Shoots at random; randomly changes its aim following a miss.)
"Tosser" (Shoots at random; adjusts aim following a miss, but not very well)
"Lobber" (Tends to high, lobbing shots)
"Chooser" (Picks a target, stays on it, corrects aim fairly effectively)
"Shooter" (Picks a target, corrects aim very well)
"Poolshark" (Tends to make bank, bounce and wrap shots)
"Spoiler" (Takes out damaged opponents, steals kills, ruins your shot)
"Cyborg" (Very good aiming, virtually always hits what it aimed at, always corrects effectively in the rare case of a miss)
"Unknown" (One of the first eight types was chosen at random and clicking on the tank did not reveal which one it was.)
 Idiosyncratic Difficulty Levels / int_d3fb16e0
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1.0
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Idiosyncratic Difficulty Levels
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comment
DJMAX:
Easy
Normal
Hard
Maximum
Super Crazy
 Idiosyncratic Difficulty Levels / int_d4d31eeb
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1.0
 Idiosyncratic Difficulty Levels / int_d4d31eeb
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 DJMAX (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Craz'd!
Beginner Mode
Awesome Mode
 Idiosyncratic Difficulty Levels / int_d4d78849
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_d4d78849
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 Craz'd! (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_d4e47577
comment
Doom³
Recruit ("Easy—Try not to shoot yourself in the foot")
Marine ("Normal—You can hit a moving target...usually")
Veteran ("Hard—Shoot first, ask questions later")
Nightmare ("Nightmare—An unstoppable death machine")
 Idiosyncratic Difficulty Levels / int_d4e47577
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1.0
 Idiosyncratic Difficulty Levels / int_d4e47577
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 Doom³ (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Elona:
"Overdose" (Skill grinding progresses 20 times as fast)
"Advancing" (No bonuses, no restrictions)
"Natural" (Save Scumming is forbidden and players who do it incur a penalty)
"No Future" (Natural, plus enemies getting stronger and more aggressive from the beginning)
"Inferno" (Permanent Death mode)
 Idiosyncratic Difficulty Levels / int_d4f13028
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_d4f13028
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1.0
 Elona (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_d500b17d
comment
Forza, starting from Motorsport 5, has these difficulty settings:
Tourist (introduced in Horizon 5)
New Racer
Average
Above Average
Highly Skilled
Expert
Pro
Unbeatable
 Idiosyncratic Difficulty Levels / int_d500b17d
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1.0
 Idiosyncratic Difficulty Levels / int_d500b17d
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 Forza (Video Game)
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Idiosyncratic Difficulty Levels
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Rise of the Triad has three lists of names for its four difficulties (with a picture to go with each name).
First set:
"I am a Chew Toy."
"Will of Iron, Knees of Jell-O (TM)."note "Jell-O (TM)" is replaced with "Gelatin" in the Ludicrous Edition
"I'm in my Element: Lead."
"Two Words: Reaper Man."
Second set:
"The Enemy Will Devour Me."
"Which Part is the Trigger?"
"I Have Pet Names For My Grenades."
"No One Shall Live."
Third set:
"Dig My Grave. Now."
"I Think I Left the Stove On."
"I'm a Freight Train O' Death."
"They Call Me 'The Cleaner.'"
Regardless of which list shows up, they're alternatively called "Easy", "Medium", "Hard", and "Crezzy Man" by the game.
 Idiosyncratic Difficulty Levels / int_d5089a90
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1.0
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 Rise of the Triad (Video Game)
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Idiosyncratic Difficulty Levels
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The sequels to Heretic, Hexen and Hexen 2, had difficulties named after the player's chosen class, depending upon whether the player was a Fighter, Cleric or Mage.
Fighter: "Squire", "Knight", "Warrior", "Berserker", "Titan".
Cleric: "Altar Boy", "Acolyte", "Priest", "Cardinal", "Pope".note Novice, Missionary, Acolyte, Initiate, Mystic in the N64 version.
Mage: "Apprentice", "Enchanter", "Sorcerer", "Warlock", "Archmage".
 Idiosyncratic Difficulty Levels / int_d51868d1
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1.0
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 Hexen (Video Game)
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Idiosyncratic Difficulty Levels / int_d51868d1
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Idiosyncratic Difficulty Levels
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comment
Loaded
Players Are Fairies
Players Are Boring
Players Are Confident
Players Are Brutal
Players Are Loaded
 Idiosyncratic Difficulty Levels / int_d54a85d8
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_d54a85d8
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 Loaded (Video Game)
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Idiosyncratic Difficulty Levels
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R-Type Final:
"Baby"
"Kid"
"Human"
"Bydo"
"R-Typer"
 Idiosyncratic Difficulty Levels / int_d59d9e99
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1.0
 Idiosyncratic Difficulty Levels / int_d59d9e99
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1.0
 R-Type (Video Game)
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 Idiosyncratic Difficulty Levels / int_d59e2ca4
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_d59e2ca4
comment
Quake:
Quake had more standard names than Doom, but differentiated them by having a Hub Level where you picked a path to physically select a difficulty. Also like with Doom, the manual gave short descriptions for them.
Easy (leftmost path): "This is meant for little kids and grandmas."
Medium (middle path): "Most people should start Quake at Medium skill."
Hard (rightmost path): "Here at id, we play Hard skill, and we think you should too, once you're ready."
Nightmare (take any portal, head for the Episode 4 start point, drop on the wooden beams and follow them to find a hidden lava portal): "This is so bad that the entry is hidden, so people won't wander in by accident. If you find it, don't say we didn't warn you."
Quake III: Arena
I Can Win
Bring It On
Hurt Me Plenty
Hardcore
Nightmarenote Each level colors part of logo to red with first having none colored, and 5th having special "logo". 5th also plays SFX.
Quake IV was built on the engine powering Doom³ and uses a similar 4-tier difficulty menu, only it uses military ranks.
"Private" - Try not to shoot yourself in the foot
"Corporal" - You can hit a moving target...usually
"Lieutenant" - Shoot first, ask questions later
"General" - An unstoppable death machine
 Idiosyncratic Difficulty Levels / int_d59e2ca4
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1.0
 Idiosyncratic Difficulty Levels / int_d59e2ca4
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 Quake (Video Game)
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Idiosyncratic Difficulty Levels
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TAGAP:
Casual (1) / Easy (2) / Hard (3) / Game Journalist (4)
Normal (named "Harder" in 3)
Hardcore! (named "Hard" in 4)
INSANE! (appears only in 1)
Necrophilissimo!
Challenge Overdose (appears from 3 onwards)
 Idiosyncratic Difficulty Levels / int_d5b06916
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1.0
 Idiosyncratic Difficulty Levels / int_d5b06916
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 TAGAP (Video Game)
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Idiosyncratic Difficulty Levels
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XCOM 2
Recruit
Veteran
Commander
Legend
 Idiosyncratic Difficulty Levels / int_d5e9cf36
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_d5e9cf36
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 XCOM 2 (Video Game)
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Idiosyncratic Difficulty Levels
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comment
maimai:
Easy
Basic
Advanced
Expert
Master
Re:Master
 Idiosyncratic Difficulty Levels / int_d63dd9b3
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_d63dd9b3
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1.0
 maimai (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_d6e2146d
comment
Diablo III from 2.0 onwards:
"Normal"
"Hard"
"Expert"
"Master"
"Torment" followed by a Roman numeral from I to XIII
 Idiosyncratic Difficulty Levels / int_d6e2146d
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1.0
 Idiosyncratic Difficulty Levels / int_d6e2146d
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 Diablo III (Video Game)
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Idiosyncratic Difficulty Levels
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Sid Meier's Covert Action:
Local Disturbance
National Threat
Regional Conflict
Global Crisis
 Idiosyncratic Difficulty Levels / int_d7480fc6
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1.0
 Idiosyncratic Difficulty Levels / int_d7480fc6
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1.0
 Covert Action (Video Game)
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Spin Doctor:
Pre-Med
Intern
Resident
Specialist
 Idiosyncratic Difficulty Levels / int_d92bf054
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1.0
 Idiosyncratic Difficulty Levels / int_d92bf054
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 Spin Doctor (Video Game)
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Idiosyncratic Difficulty Levels
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Mega Man 9:
"Normal"
"Hero"
"Super Hero"
 Idiosyncratic Difficulty Levels / int_dab32c4
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1.0
 Idiosyncratic Difficulty Levels / int_dab32c4
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 Mega Man 9 (Video Game)
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Idiosyncratic Difficulty Levels
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Desperados 2: Cooper's Revenge has Vaquero (Cow Boy) for Normal and Pistolero (Gunslinger) for Hard.
 Idiosyncratic Difficulty Levels / int_dafecfe5
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_dafecfe5
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 Desperados (Video Game)
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Jamestown: Legend of the Lost Colony:
Normal
Difficult
Legendary
Divine
Judgement
 Idiosyncratic Difficulty Levels / int_dbf034c8
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_dbf034c8
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 Jamestown: Legend of the Lost Colony (Video Game)
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Idiosyncratic Difficulty Levels
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comment
Eat Lead: The Return of Matt Hazard and Matt Hazard: Blood Bath And Beyond:
"Minimum Hazard" / "Wussy"
"Major Hazard" / "Damn This is Hard"
"Maximum Hazard" / "Fuck This Shit"
 Idiosyncratic Difficulty Levels / int_dc74343d
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1.0
 Idiosyncratic Difficulty Levels / int_dc74343d
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 Eat Lead: The Return of Matt Hazard (Video Game)
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Idiosyncratic Difficulty Levels
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Stellavanity:
Easy
Normal
Arcade (previously Normal-Ex)
Hard
Nightmare
Pandemonium
 Idiosyncratic Difficulty Levels / int_dcce6bb
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_dcce6bb
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 Stellavanity (Video Game)
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Idiosyncratic Difficulty Levels
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Kirby Star Allies has a system in place with The Ultimate Choice, much like with Kirby's Avalanche, where each difficulty level is represented by a level of spiciness. Kirby's expression changes from happy to determined, to shocked, to demonic, to soulless as he drenches his curry in Blazing Inferno Hellfire Sauce:
Sweet Breeze
Mild Stroll
Zesty Expedition
Spicy Adventure
Sizzling Threat
Fiery Showdown
Infernal Crisis
Soul Melter
Soul Melter EX
 Idiosyncratic Difficulty Levels / int_dddc4aa0
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_dddc4aa0
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1.0
 Kirby Star Allies (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ddfbedb9
comment
Pendragon:
Anecdotal
Theatrical
Melodramatic
Dramatic
Heroic
Mythical
Devastating
 Idiosyncratic Difficulty Levels / int_ddfbedb9
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ddfbedb9
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1.0
 Pendragon (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_de276825
comment
Quake had more standard names than Doom, but differentiated them by having a Hub Level where you picked a path to physically select a difficulty. Also like with Doom, the manual gave short descriptions for them.
Easy (leftmost path): "This is meant for little kids and grandmas."
Medium (middle path): "Most people should start Quake at Medium skill."
Hard (rightmost path): "Here at id, we play Hard skill, and we think you should too, once you're ready."
Nightmare (take any portal, head for the Episode 4 start point, drop on the wooden beams and follow them to find a hidden lava portal): "This is so bad that the entry is hidden, so people won't wander in by accident. If you find it, don't say we didn't warn you."
 Idiosyncratic Difficulty Levels / int_de276825
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_de276825
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1.0
 Quake (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_deae6de5
comment
Ghosts 'n Goblins Resurrection
Page
Squire
Knight
Legend
 Idiosyncratic Difficulty Levels / int_deae6de5
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_deae6de5
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1.0
 Ghosts 'n Goblins (Video Game)
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Idiosyncratic Difficulty Levels / int_deae6de5
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Raiden:
Raiden Project:
Captain (Easy)
Major (Medium)
Colonel (Hard)
General (Harder Than Hard)
Raiden IV:
Practice (Easier Than Easy, the only bad thing is no Bullet Hell for you)
Very Easy
Easy
Medium
Original (arcade)
Hard
Very Hard
Ultimate (Harder than Harder Than Hard)
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Hellbound, a Doom homage that proudly advertises itself as "the ultimate 90s FPS released in 2022", inevitably have these:
Noob
Normal
Old School
HELLMARE! note exclamation mark is in the title screen
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Re-Volt : Affects how the cars handle, as well as how accurate the game's collision detection is.
Junior RC
Console
Arcade
Simulation
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Muramasa: The Demon Blade:
Muso - easy
Shura - crushing even to the average gamer who's beaten Muso
Shigurui - Shura, except One-Hit-Point Wonder
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Blood (1997):
Still Kicking
Pink on the Inside
Lightly Broiled
Well Done
Extra Crispy
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The Saboteur:
Easy
Medium
Hard
Fecking Hard
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Nerves of Steel:
Green Recruit
Trained Soldier
Seasoned Veteran
Killing Machine
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Tetris:
Tetris: The Grand Master 2 PLUS:
Normal
Master
T.A. Death
Tetris: The Grand Master 3:
Easy
Master
Shirase
Tetris: The Grand Master 4:
Konoha
Master
Rounds
Tetris: The Grand Master ACE:
Normal
Hi-Speed
Hi-Speed 2
Another
Another 2
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The Touhou games, of which there are many, have the standard Easy, Normal, Hard, and Lunatic, and above that is the unlockable Extra Stage. In addition, in all games the difficulty level comes with a subtitle, with Easy usually being toted as "for Sunday gamers" and Lunatic/Extra generally being titled "for weird people" or "not suited for anyone". In the second Windows game, Perfect Cherry Blossom, an exclusive Phantasm stage served as the Harder Than Hard counterpart to the Extra Stage.
Touhou Eiyashou ~ Imperishable Night, whose plot centers around a stolen full moon are named after specific phases of the moon:
Easy: "Shingetsu", New Moon
Normal: "Mikazuki", Third Day Moon (waxing crescent)
Hard: "Uetsu Yumihari", Upper Bowstring Moon (waxing half-moon)
Lunatic: "Matsuyoi", Waiting Evening (waxing gibbous, specifically the day just before a full moon)
Extra: "Mangetsu", Full Moon note Fitting, as it takes place in the wee hours of the morning after you restore the true full moon to Gensokyo
Touhou Kaeidzuka ~ Phantasmagoria of Flower View has difficulties named for different types of plants/flowers:
Easy: Daruma Grass (Loropetalum chinese var. rubrum)
Normal: Pheasant's-eye Narcissus (Narcissus poeticus)
Hard: "Sazanka" Camellia (Camellia sasanqua)
Lunatic: Red Spider Lily (Lycoris radiata), but it also known as the higanbana, where higan is the border of the afterlife in Japanese myth.
Extra: Saigyou Ayakashi, the Eldritch Abomination tree sealed in the Netherworld.
Touhou Chireiden ~ Subterranean Animism also has its own naming scheme, based off of various mythological creatures that various characters are based off of:
Easy: Fairy Class
Normal: Kappa Class
Hard: Tengu Class
Lunatic: Oni God Class
Extra: Idol Class
Touhou Shinreibyou ~ Ten Desires has prayers for stuff that supposedly ranges from easy to impossible to achieve:
Easy: Pray for health and long life
Normal: Pray for traffic safety
Hard: Pray for business prosperity
Lunatic: Pray for IT data security
Extra: Pray for protection from danmaku
Touhou Kishinjou ~ Double Dealing Character has the difficulties named after gemstones:
Easy: Emerald Level
Normal: Aquamarine Level
Hard: Ruby Level
Lunatic: Hope Diamond Level
Extra: Magnesium Level
Touhou Kanjuden ~ Legacy of Lunatic Kingdom, like Imperishable Night, also names its difficulties after moon phases, but with the description describing mochi firmness instead:
Easy: New Moon - easy to chew
Normal: Crescent Moon - nice amount of firmness
Hard: Half Moon - so firm it makes your jaw tired
Lunatic: Full Moon - do not eat
Extra: Dark Moon - some people like this
Touhou Tenkuushou ~ Hidden Star in Four Seasons uses seasonal weathers:
Easy: Spring Sprinkle
Normal: Summer Shower
Hard: Autumn Typhoon
Lunatic: Winter Hibernation
Extra: The Fifth Season
Touhou Kikeijuu ~ Wily Beast and Weakest Creature patterns the difficult levels after animals:
Easy: Lamb Level
Normal: Shiba Level
Hard: Saber-Toothed Tiger Level
Lunatic: Dinosaur Level
Extra: Cryptid Level
Touhou Kouryuudou ~ Unconnected Marketeers names its difficulty settings after social classes, based on how easy life is for them:
Easy: Nobility Level
Normal: Commoner Level
Hard: Vagrant Level
Lunatic: Nihilist Monk Level
Extra: Free Markets & Open Guilds Level
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Touhou Kaeidzuka ~ Phantasmagoria of Flower View has difficulties named for different types of plants/flowers:
Easy: Daruma Grass (Loropetalum chinese var. rubrum)
Normal: Pheasant's-eye Narcissus (Narcissus poeticus)
Hard: "Sazanka" Camellia (Camellia sasanqua)
Lunatic: Red Spider Lily (Lycoris radiata), but it also known as the higanbana, where higan is the border of the afterlife in Japanese myth.
Extra: Saigyou Ayakashi, the Eldritch Abomination tree sealed in the Netherworld.
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Unreal:
The first Unreal had four difficulties, which had a short tooltip describing them:
Easy: Tourist Mode.
Normal: Ready for some action!
Hard: Not for the faint of heart.
Unreal: Death Wish.
Unreal Tournament had bot skill levels with idiosyncratic names (which were reused for UT2003, UT2004, Championship and Championship 2) and snarky descriptions of what each difficulty entails.
Novice (They won't hurt you... much)
Average (They know how to kill)
Experienced (Don't get cocky)
Skilled (You think you're tough?)
Adept (You'd better be good)
Masterful (I hope you like to respawn)
Inhuman (You are already dead)
Godlike (I am the Alpha and the Omega)
The PlayStation 2 port cut this down to four difficulty levels with an image of a competitor to demonstrate them.
Novice: The competitor is a whimpering child.
Skilled: The competitor is an adult, but still clearly out of his element.
Master: The competitor now sports a Lantern Jaw of Justice and a smug smirk.
Inhuman: The competitor's face is heavily scarred, gritting his teeth as lightning erupts from his glowing eyes.
Unreal Tournament 3 uses a different set, with longer descriptions for them.
Casual: Don't feel bad playing on casual. At least you might live long enough to make a difference.
Normal: So, you feel average today. That's fine. Get some practice, then try something more difficult.
Hard: That's more like it. Now get in there and do some damage!
Insane: ARE YOU INSANE? GIVE UP NOW!
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Nitemare 3D:
"Be gentle!"
"I'm tough!"
"Let's party!"
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Doom, Doom II and Final Doom: Early alpha builds of Doom called the easiest skill level "I Just Want to Kill" and the menu graphic filename M_JKILL was retained for skill 1 in the final version. The manual also had brief descriptions of what to expect.
"I'm Too Young To Die": "An easy romp through the playground. Not many monsters here. This is good when you're learning the controls." The player takes halved damage and gets doubled ammo from every pickup, and monster spawns are at the lowest.
"Hey, Not Too Rough": "This is good when you know how it works, but you still panic too much. Panic is a bad thing when you're surrounded by evil." Same spawns as ITYTD, but damage and ammo pickups are normalized.
"Hurt Me Plenty": "The demons are out in force and they'll take great pleasure in hurting you as much as you let them." More monsters are placed in the maps.
"Ultra-Violence": "So you think you're tough? Prove it!" Monsters are at their most numerous, including some monsters being replaced by higher-tier ones.
The 2019 Unity ports added "Ultra-Violence+". Enemies move and attack faster, and extra enemies and pickups which normally only spawn when playing in co-op show up.
v1.2 added "Nightmare!": "This is for those times where killing a guy once just isn't enough. If you're lucky, you'll wake up..." In addition to the highest concentration of monsters from UV, they move and attack faster and respawn after a random period; in return, though, you get doubled ammo with every pickup like in ITYTD. Picking it brings up a second prompt asking "Are you sure? This skill level isn't even remotely fair."
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DUSK note as of the latest version, you can also choose whether or not to play every level from a sickles-only start, called "Intruder Mode"; also, there is a question mark beside each difficulty level you can click on to see what to expect):
Accessible?Intended for players of any skill level.
Go Easy?Easy difficulty. Slow enemies and projectiles with minimal damage.
I Can Make It?Medium difficulty. Recommended for a first playthrough.
Cero Miedo?Hard difficulty. Enemies are fast and deadly and armor is less effective. Recommended for twitch shooter veterans. (Spanish for "zero fear")
Duskmare?For masochists only. Enemies are ruthless and their attacks kill in one hit. (Makes you a One-Hit-Point Wonder)
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Fate:
Page
Adventurer
Hero
Legend
Hardcore
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1.0
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Muri: Four difficulty levels, with the hardest being called "Muri", which in a Bilingual Bonus, roughly means "impossible" in Japanese.
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XCOM
Enemy Unknown and Terror from The Deep
Beginner
Experienced
Veteran
Genius
Superhuman
Enemy Unknown 2012
Easy
Normal
Classic
Impossible
XCOM 2
Recruit
Veteran
Commander
Legend
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Quantum of Solace: Difficulty level also carries over to achievements for completing the game.
"New Recruit", which unlocks "Octopussy"
"Field Operative", which unlocks "Tomorrow Never Dies"
"Agent", which unlocks "You Only Live Twice"
"007", which unlocks "The Name Is Bond, James Bond"
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Quake IV was built on the engine powering Doom³ and uses a similar 4-tier difficulty menu, only it uses military ranks.
"Private" - Try not to shoot yourself in the foot
"Corporal" - You can hit a moving target...usually
"Lieutenant" - Shoot first, ask questions later
"General" - An unstoppable death machine
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The Idolmaster Shiny Festa, Platinum Stars and Starlight Stage all share a common set of difficulty levels:
Debut
Regular
Pro
Master
Master+ (only in Starlight Stage for event songs)
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Five Nights at Fuckboy's (the original only):
Night X
Night XX
Night XXX
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Celeste mods use this difficulty system, popularized by The 2020 Celeste Spring Community Collab. Within these categories are "green", "yellow", and "red" to denote the relative difficulty (e.g. a "red Beginner" is considered hard by Beginner map standards, while a "green Intermediate" is harder than a "red Beginner" but easy compared to other Intermediate maps).
Beginner
Intermediate
Advanced
Expert
Grandmaster
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The difficulty levels of the Duel Colosseum in Dissidia Final Fantasy take their names from the airships in the series:
Airship (with enemies at levels 1-30)
Falcon (30-60)
Invincible (60-90)
Lunar Whale (90-120)
Blackjack (100-150)
The Japanese rerelease features a Harder Than Hard level by adding on the Dreadnought.
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Spec Ops: The Line:
Walk on the Beach
Combat Op
Suicide Mission
FUBARnote for those unfamiliar, it means "Fucked Up Beyond All Repair"
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Viewtiful Joe:
Sweet (Updated Re-release and PS2 version only)
"Kids" (Easy)
"Adults" (Normal)
"V-rated" (Hard)
"Ultra-V-rated" (nigh impossible)
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"Professional"
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Dead Nation
Braindead
Normal
Grim
Morbid
Undead
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Bayonetta 2note The first three only apply to the original Wii U version, not the Switch port:
1st Climax — Easy
2nd Climax — Normal
3rd Climax — Hard
∞ Climax — Harder Than Hard
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Shining Force II
Normal
Hard
Super
Ouch!
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Touhou Kishinjou ~ Double Dealing Character has the difficulties named after gemstones:
Easy: Emerald Level
Normal: Aquamarine Level
Hard: Ruby Level
Lunatic: Hope Diamond Level
Extra: Magnesium Level
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Blazing Lazers has a difficulty selector that is only available via a secret code at the opening of the game.
"Normal Dog"
"Hard Human"
"Super Mania"
"God of the Game"
 Idiosyncratic Difficulty Levels / int_eb9fc84d
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1.0
 Idiosyncratic Difficulty Levels / int_eb9fc84d
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 Blazing Lazers (Video Game)
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Idiosyncratic Difficulty Levels / int_eb9fc84d
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ebaa5450
comment
Crimzon Clover:
Simple — Simplified scoring system and no Break Mode.
The arcade port swaps out Simple for Boost mode, which is a new mode altogether.
Original
Unlimited
 Idiosyncratic Difficulty Levels / int_ebaa5450
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ebaa5450
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 Crimzon Clover (Video Game)
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ec02633a
comment
The Witcher 3: Wild Hunt:
Just The Story! (easiest)
Story and Sword! (normal)
Blood and Broken Bones (hard)
Death March (hardest)
 Idiosyncratic Difficulty Levels / int_ec02633a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ec02633a
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1.0
 The Witcher 3: Wild Hunt (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_ec02633a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ec6c7ecf
comment
Slayers X: Terminal Aftermath: Vengance of the Slayer:
Not a real gamer
Normal gamer
I'm awesome
Inzane
 Idiosyncratic Difficulty Levels / int_ec6c7ecf
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ec6c7ecf
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1.0
 Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game)
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Idiosyncratic Difficulty Levels / int_ec6c7ecf
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ed02aa08
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Mary Skelter: Nightmares:
Dream
Normal
Horror (renamed "Fear" in the remake and sequel)
 Idiosyncratic Difficulty Levels / int_ed02aa08
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ed02aa08
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1.0
 MarySkelterNightmares
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Idiosyncratic Difficulty Levels / int_ed02aa08
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_edca42d4
comment
Expeditions: Rome are, fittingly for a game centering around The Roman Empire, named after the most well-known Roman emperors
Augustus (Easy)
Caesar (Normal)
Pompeius (Hard)
Crassus (Insane)
 Idiosyncratic Difficulty Levels / int_edca42d4
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_edca42d4
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1.0
 Expeditions: Rome (Video Game)
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Idiosyncratic Difficulty Levels
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Vanquish:
Casual Auto
Casual
Normal
Hard
God Hard
 Idiosyncratic Difficulty Levels / int_ede28baa
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ede28baa
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 Vanquish (Video Game)
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Idiosyncratic Difficulty Levels / int_ede28baa
 Idiosyncratic Difficulty Levels / int_ee666734
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ee666734
comment
Mushihime Sama and its sequel:
Original
Maniac
Ultra (in Mushihime-sama Futari Black Label, this is replaced by God)
 Idiosyncratic Difficulty Levels / int_ee666734
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ee666734
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1.0
 Mushihime-sama (Video Game)
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Idiosyncratic Difficulty Levels / int_ee666734
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ef215943
comment
PAYDAY: The Heist
Easy
Normal
Hard
Overkill
Overkill 145+ (reserved for players whose rep level is 145 or higher)
 Idiosyncratic Difficulty Levels / int_ef215943
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ef215943
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1.0
 PAYDAY: The Heist (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_ef215943
 Idiosyncratic Difficulty Levels / int_ef8bd4a5
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ef8bd4a5
comment
Mega Man:
Mega Man 9:
"Normal"
"Hero"
"Super Hero"
Mega Man 11:
Newcomer
Casual
Normal
Superhero
 Idiosyncratic Difficulty Levels / int_ef8bd4a5
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ef8bd4a5
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1.0
 Mega Man (Franchise)
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Idiosyncratic Difficulty Levels / int_ef8bd4a5
 Idiosyncratic Difficulty Levels / int_f04d0f2b
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f04d0f2b
comment
Heretic had Ye Olde Butcherede Englishe titles that are references to the Wolfenstein 3-D and Doom level names:
"Thou needeth a wet-nurse"
"Yellow-bellies R us"
"Bringeth them oneth"
"Thou Art A Smite-Meister"
"The black plague possess thee"
The sequels to Heretic, Hexen and Hexen 2, had difficulties named after the player's chosen class, depending upon whether the player was a Fighter, Cleric or Mage.
Fighter: "Squire", "Knight", "Warrior", "Berserker", "Titan".
Cleric: "Altar Boy", "Acolyte", "Priest", "Cardinal", "Pope".note Novice, Missionary, Acolyte, Initiate, Mystic in the N64 version.
Mage: "Apprentice", "Enchanter", "Sorcerer", "Warlock", "Archmage".
Hexen 2 had four character types: Paladin, Crusader, Necromancer, and Assassin, with the Portal of Praevus expansion adding the Demoness as the fifth type.
Paladin: "Apprentice", "Squire", "Adept", "Lord".
Crusader: "Gallant", "Holy Avenger", "Divine Hero", "Legend".
Necromancer: "Sorcerer", "Dark Servant", "Warlock", "Lich King".
Assassin: "Rogue", "Cutthroat", "Executioner", "Widow Maker".
Demoness: "Larva", "Spawn", "Fiend", "She Bitch".
 Idiosyncratic Difficulty Levels / int_f04d0f2b
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1.0
 Idiosyncratic Difficulty Levels / int_f04d0f2b
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 Heretic (Video Game)
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Idiosyncratic Difficulty Levels / int_f04d0f2b
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f162c084
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Before the Echo has the standard "Easy", "Medium", and "Hard", but above Hard is "Spasmodic". Additionally, each difficulty has a label:
 Idiosyncratic Difficulty Levels / int_f162c084
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f162c084
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 Before the Echo (Video Game)
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Idiosyncratic Difficulty Levels / int_f162c084
 Idiosyncratic Difficulty Levels / int_f1c1d87a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f1c1d87a
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Manhunt:
In the first game, "Fetish" and "Hardcore".
In the second game, "Sane" and "Insane".
 Idiosyncratic Difficulty Levels / int_f1c1d87a
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f1c1d87a
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1.0
 Manhunt (Video Game)
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Idiosyncratic Difficulty Levels / int_f1c1d87a
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f27404a0
comment
The Conduit, in keeping with its conspiracy/terror theme, uses the five levels of the Homeland Security Advisory System:
Low
Guarded
Elevated
High
Severe
 Idiosyncratic Difficulty Levels / int_f27404a0
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f27404a0
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 The Conduit (Video Game)
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Idiosyncratic Difficulty Levels / int_f27404a0
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f33b4609
comment
Taz: Wanted:
Standard
Advanced
Expert
 Idiosyncratic Difficulty Levels / int_f33b4609
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f33b4609
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 Taz: Wanted (Video Game)
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Idiosyncratic Difficulty Levels / int_f33b4609
 Idiosyncratic Difficulty Levels / int_f3c400c7
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f3c400c7
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The Lord of the Rings: Aragorn's Quest:
Hobbit
Ranger
King
 Idiosyncratic Difficulty Levels / int_f3c400c7
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f3c400c7
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1.0
 The Lord of the Rings: Aragorn's Quest (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_f3c400c7
 Idiosyncratic Difficulty Levels / int_f42ccd4f
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f42ccd4f
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Rimworld applies difficulty levels to its "storytellers", which create the random events that shape your colony and your civilization's history. The default difficulty levels, from easiest to hardest, are:
Peaceful (easiest): No external threats, and your colonists get extra buffs; wildlife doesn't attack humans, weather is always fair, colonists are extra happy, and gathering resources has a bonus yield.
Community Builder (easy): Minor threats to make the game slightly tense and more interesting. Most threats are enabled except human-eating predators and extreme weather, and you still have personal happiness and resource gathering buffs.
Adventure Story (normal): Threats have slightly diminished scale, all threat kinds are enabled, and your colonists have minor buffs.
Strive to Survive (hard): Standard difficulty setting with all difficulty sliders in neutral position and no advantages or disadvantages. That's Rimworld-ese for "hard", because Rimworld is Nintendo Hard.
Blood and Dust (very hard): Now your colonists have de-buffs to happiness, harvesting yield, and disasters are 55% stronger.
Losing is Fun (impossible): The Storyteller personally hates you, and will throw disaster after disaster at you until your colony is wiped out.
Custom: For tinkering with the game's individual difficulty sliders, which control aspects such as threat scale, colonist mood buffs, or chances of suffering illness.
 Idiosyncratic Difficulty Levels / int_f42ccd4f
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f42ccd4f
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1.0
 RimWorld (Video Game)
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Idiosyncratic Difficulty Levels / int_f42ccd4f
 Idiosyncratic Difficulty Levels / int_f4a04cd2
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f4a04cd2
comment
Resident Evil 3: Nemesis: Picking a character for Mercenaries mode affects your difficulty.
"Mikhail" (easy; has shotgun, magnum and rocket launcher)
"Carlos" (normal; a customizable handgun and an assault rifle)
"Nicholai" (standard handgun and knife)
 Idiosyncratic Difficulty Levels / int_f4a04cd2
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1.0
 Idiosyncratic Difficulty Levels / int_f4a04cd2
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1.0
 Resident Evil 3: Nemesis (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_f4a04cd2
 Idiosyncratic Difficulty Levels / int_f53fe2fa
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f53fe2fa
comment
"Mission: Impossible"
 Idiosyncratic Difficulty Levels / int_f53fe2fa
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1.0
 Idiosyncratic Difficulty Levels / int_f53fe2fa
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1.0
 Mission: Impossible
hasFeature
Idiosyncratic Difficulty Levels / int_f53fe2fa
 Idiosyncratic Difficulty Levels / int_f59e607f
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f59e607f
comment
Duke Nukem 3D and Duke Nukem Forever:
"Piece of Cake"
"Let's Rock"
"Come Get Some"
"Damn, I'm Good" (Same as Come Get Some, but enemies respawn on this level unless their bodies/corpses are destroyed completely.)
 Idiosyncratic Difficulty Levels / int_f59e607f
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f59e607f
featureConfidence
1.0
 Duke Nukem 3D (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_f59e607f
 Idiosyncratic Difficulty Levels / int_f5e24221
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f5e24221
comment
The Wheel of Time has standard difficulty names, but each have a tooltip comparing said difficulty to a specific character.
Easy: Wit Congar
Normal: al'Lan Mandragoran
Hard: Lews Therin Telamon
 Idiosyncratic Difficulty Levels / int_f5e24221
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f5e24221
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1.0
 The Wheel of Time (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_f5e24221
 Idiosyncratic Difficulty Levels / int_f6a54e75
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f6a54e75
comment
Critical (sound familiar?)
 Idiosyncratic Difficulty Levels / int_f6a54e75
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f6a54e75
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_f6a54e75
 Idiosyncratic Difficulty Levels / int_f75146c8
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f75146c8
comment
The Flash version of Organ Trail frames its difficulty levels as being the career the Player Character had before the Zombie Apocalypse happened. (The Director's Cut just uses normal Easy/Normal/Hard/Suicide labels.)
Cop
Clerk
Lawyer
 Idiosyncratic Difficulty Levels / int_f75146c8
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f75146c8
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1.0
 Organ Trail (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_f75146c8
 Idiosyncratic Difficulty Levels / int_f891a20d
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f891a20d
comment
Terraria has two different types of difficulty settings: player difficulty and world difficulty, each with their own labelling system.
Player difficulty:
Journey (Journey characters start with extra equipment. Can only be played on Journey worlds.)
Classic / Softcore (Classic characters drop money on death.)
Mediumcore (Mediumcore characters drop items on death.)
Hardcore (Hardcore characters die for good.)
World difficulty:
Journey (Unearth your creativity)
Classic / Normal (The Standard Terraria Experience)
Expert (Far Greater Difficulty & Loot)
Master (Brutally hard, for the truly brave)
Legendarynote A secret difficulty achieved by combining Master mode and either the 'for the worthy' or 'get fixed boi' seed.
 Idiosyncratic Difficulty Levels / int_f891a20d
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1.0
 Idiosyncratic Difficulty Levels / int_f891a20d
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1.0
 Terraria (Video Game)
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Idiosyncratic Difficulty Levels / int_f891a20d
 Idiosyncratic Difficulty Levels / int_f8bc534b
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f8bc534b
comment
Vivisector: Beast Within:
Inspection
Therapy
Surgery
Vivisection
 Idiosyncratic Difficulty Levels / int_f8bc534b
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f8bc534b
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1.0
 Vivisector: Beast Within (Video Game)
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Idiosyncratic Difficulty Levels / int_f8bc534b
 Idiosyncratic Difficulty Levels / int_f8e081e5
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f8e081e5
comment
Messiah:
Disciple
Prophet
Messiah
 Idiosyncratic Difficulty Levels / int_f8e081e5
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f8e081e5
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1.0
 Messiah (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_f8e081e5
 Idiosyncratic Difficulty Levels / int_f8f51b13
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_f8f51b13
comment
Unreal Tournament had bot skill levels with idiosyncratic names (which were reused for UT2003, UT2004, Championship and Championship 2) and snarky descriptions of what each difficulty entails.
Novice (They won't hurt you... much)
Average (They know how to kill)
Experienced (Don't get cocky)
Skilled (You think you're tough?)
Adept (You'd better be good)
Masterful (I hope you like to respawn)
Inhuman (You are already dead)
Godlike (I am the Alpha and the Omega)
 Idiosyncratic Difficulty Levels / int_f8f51b13
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_f8f51b13
featureConfidence
1.0
 Unreal Tournament (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_f8f51b13
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fa3976bb
comment
Wolfenstein:
Wolfenstein 3-D: With accompanying mugshots of the hero B.J. Blazkowicz.
"Can I play, Daddy?" - B.J. is wearing a baby bonnet and pacifier.
"Don't hurt me." - B.J. has a This Is Gonna Suck look on his face.
"Bring 'em on!" - B.J. has a neutral expression.
"I am Death incarnate!" - B.J. is sporting a menacing Slasher Smile, a Kubrick Stare, and glowing red eyes.
Wolfenstein (2009) had a double instance, using the old difficulty levels but with a "normal" name for them in parenthesis:
Can I Play, Daddy? (Easy)
Don't Hurt Me (Normal)
Bring 'Em On (Hard)
I Am Death Incarnate! (Ãœber)
Wolfenstein: The New Order/Wolfenstein: The Old Blood: Updated version of the classic formula, this time with added descriptions.
"Can I play, Daddy?": Very easy difficulty setting for the spineless gamer. - B.J. is wearing a baby bonnet and pacifier.
"Don't hurt me.": Easy difficulty setting for the casual gamer. - B.J. has a This Is Gonna Suck look on his face.
"Bring 'em on!": Normal difficulty setting for the average gamer. - B.J. has a neutral expression.
"I am Death incarnate!": Hard difficulty setting for the experienced gamer. - B.J. has a Death Glare/Kubrick Stare.
"Ãœber": Very hard difficulty setting for the heroic gamer. - B.J. is sporting a menacing Slasher Smile, and is covered in blood splatter.
"Mein Leben!": Only one life - game over if you die. (The Old Blood only) - B.J. is reduced to a blood-splattered skeleton.
Wolfenstein II: The New Colossus, for the most part, retains the difficulties and descriptions from The Old Blood, with updated mugshots of B.J.:
"Can I play, Daddy?": Very easy difficulty setting for the spineless gamer. - B.J. is still wearing a baby bonnet and pacifier.
"Don't hurt me.": Easy difficulty setting for the novice gamer. - B.J. has a This Is Gonna Suck look on his face.
"Bring 'em on!": Normal difficulty setting for the average gamer. - B.J. has a neutral expression.
"Do or die!": Hard difficulty setting for the experienced gamer. - B.J. has a cocky smirk.
"Call me Terror-Billy!": Very hard difficulty setting for the heroic gamer. - B.J. is grinning and covered in blood splatter.
"I am death incarnate!": Ultra hard difficulty setting for the fearless gamer. - B.J. is sporting a menacing Slasher Smile, a Kubrick Stare, and is covered in blood splatter.
"Mein leben": One life only - game over if you die. (unlocked once beaten on "I am death incarnate!) - B.J. is reduced to a blood-splattered skeleton.
 Idiosyncratic Difficulty Levels / int_fa3976bb
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1.0
 Idiosyncratic Difficulty Levels / int_fa3976bb
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1.0
 Wolfenstein (Video Game)
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Idiosyncratic Difficulty Levels / int_fa3976bb
 Idiosyncratic Difficulty Levels / int_fa5e90fd
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fa5e90fd
comment
City of Heroes and City of Villains used to take this a step further. You can change your difficulty at special NPCs who, for a fee, will spread word about you, affecting your Reputation (heroes) / Notoriety (villains). This affects the missions you will receive.
Heroic/Villainous (standard)
Tenacious/Malicious (more enemies)
Rugged/Vicious (harder enemies)
Unyielding/Ruthless (both)
Invincible/Relentless (standard sized spawns of even harder enemies).
The difficulty system was altered for Going Rogue. Now you can separately set what level the foes should be compared to you (from -1 to +4), how many foes should spawn in missions (from x1 to x8), whether you want to fight Bosses as Lieutenants, and whether you want to fight Archvillains as Elite Bosses.
 Idiosyncratic Difficulty Levels / int_fa5e90fd
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1.0
 Idiosyncratic Difficulty Levels / int_fa5e90fd
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1.0
 City of Heroes (Video Game)
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Idiosyncratic Difficulty Levels / int_fa5e90fd
 Idiosyncratic Difficulty Levels / int_fae04580
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fae04580
comment
Stargunner. Good luck beating the game even on the easiest difficulty.
Ensign
Captain
Admiral
 Idiosyncratic Difficulty Levels / int_fae04580
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_fae04580
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1.0
 Stargunner (Video Game)
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Idiosyncratic Difficulty Levels / int_fae04580
 Idiosyncratic Difficulty Levels / int_faea2e0
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_faea2e0
comment
"Field Operative", which unlocks "Tomorrow Never Dies"
 Idiosyncratic Difficulty Levels / int_faea2e0
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_faea2e0
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1.0
 Tomorrow Never Dies
hasFeature
Idiosyncratic Difficulty Levels / int_faea2e0
 Idiosyncratic Difficulty Levels / int_fb0b20f2
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fb0b20f2
comment
Supreme Commander: The bottom three describe the AI's behaviour.
"Easy"
"Normal"
"Hard"
"Swarm"
"Tech"
"Cheater"
 Idiosyncratic Difficulty Levels / int_fb0b20f2
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_fb0b20f2
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1.0
 Supreme Commander (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fb0b20f2
 Idiosyncratic Difficulty Levels / int_fb2c9e72
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Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fb2c9e72
comment
Trash Panic:
Sweets Course
Maindish Course
Hell Course
 Idiosyncratic Difficulty Levels / int_fb2c9e72
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_fb2c9e72
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1.0
 Trash Panic (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fb2c9e72
 Idiosyncratic Difficulty Levels / int_fb96b3ea
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fb96b3ea
comment
Wildermyth's "Combat difficulty" options are named after authors and scale based on how Grimdark their stories' worlds are. From easiest to hardest:
C. S. Lewis
J. K. Rowling
George R. R. Martin
H. P. Lovecraft
 Idiosyncratic Difficulty Levels / int_fb96b3ea
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_fb96b3ea
featureConfidence
1.0
 Wildermyth (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fb96b3ea
 Idiosyncratic Difficulty Levels / int_fbe56f6
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fbe56f6
comment
Touhou Kikeijuu ~ Wily Beast and Weakest Creature patterns the difficult levels after animals:
Easy: Lamb Level
Normal: Shiba Level
Hard: Saber-Toothed Tiger Level
Lunatic: Dinosaur Level
Extra: Cryptid Level
 Idiosyncratic Difficulty Levels / int_fbe56f6
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_fbe56f6
featureConfidence
1.0
 Touhou Kikeijuu ~ Wily Beast and Weakest Creature (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fbe56f6
 Idiosyncratic Difficulty Levels / int_fc01ad14
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fc01ad14
comment
Cyborg Justice:
Relaxed (stops after Level 3-3)
Easy (stops after Level 4-3)
Normal
Hard
Brutal (no continues)
 Idiosyncratic Difficulty Levels / int_fc01ad14
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_fc01ad14
featureConfidence
1.0
 Cyborg Justice (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fc01ad14
 Idiosyncratic Difficulty Levels / int_fd8ef85e
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fd8ef85e
comment
Left 4 Dead and Left 4 Dead 2:
Easy note Zombies have low health and deal less damage, friendly fire damage from bullets are disabled
Normal
Advanced note Stronger enemies, more aggressive zombie AI, stronger friendly fire damage
Expert note Enemies deal massive damage, friendly fire deals full damage, Tank punches instantly incapacitates you, Witches kill you instantly, enemy AI is extremely aggressive, and the AI director will spawn hordes frequently
 Idiosyncratic Difficulty Levels / int_fd8ef85e
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fd8ef85e
 Idiosyncratic Difficulty Levels / int_fe85bfc8
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_fe85bfc8
comment
Super Smash Bros. has the following for such modes as Classic (up until the fourth installment, which uses an Intensity difficulty slider, seen in the Kid Icarus: Uprising entry), Adventure, and Master Orders. Master Orders uses the Brawl difficulties.
"Very Easy" (Melee) / "Easy" (Brawl)
"Easy" (Melee) / "Normal" (Brawl)
"Normal" (Melee) / "Hard" (Brawl)
"Hard" (Melee) / "Very Hard" (Brawl)
"Very Hard" (Melee) / "Intense" (Brawl)
 Idiosyncratic Difficulty Levels / int_fe85bfc8
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fe85bfc8
 Idiosyncratic Difficulty Levels / int_ff395105
type
Idiosyncratic Difficulty Levels
 Idiosyncratic Difficulty Levels / int_ff395105
comment
Helldivers, from easiest to hardest:
Dive in the Park
Very Easy
Easy
Medium
Challenging
Very Challenging
Hard
Very Hard
Hard as Hell
Suicide Mission
Impossible
Helldive
An Exercise in Futility
The Definition of Insanity
The Inner Circle of Hell
 Idiosyncratic Difficulty Levels / int_ff395105
featureApplicability
1.0
 Idiosyncratic Difficulty Levels / int_ff395105
featureConfidence
1.0
 Helldivers (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_ff395105

The following is a list of statements referring to the current page from other pages.

 Idiosyncratic Difficulty Levels
processingCategory2
Video Game Difficulty Tropes
 Afro Samurai / int_9a117348
type
Idiosyncratic Difficulty Levels
 Diary of a Hero (Comic Book) / int_9a117348
type
Idiosyncratic Difficulty Levels
 JToH's Joke Towers (Fanfic) / int_9a117348
type
Idiosyncratic Difficulty Levels
 LIT
seeAlso
Idiosyncratic Difficulty Levels
 Perplexus (Tabletop Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Witcher: Game of Imagination (Tabletop Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 ANNO: Mutationem (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ace Combat (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Aerobiz (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Akiba's Trip: Undead and Undressed (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Alien Hominid (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Alien Soldier (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Aliens versus Predator (1999) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Alley Cat (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Another Princess Is In Our Castle (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Apocryph (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Apotheon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Arcaea (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ashes 2063 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Astral Chain (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Atelier Shallie: Alchemists of the Dusk Sea (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Attack the Light (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Audiosurf (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Azure Striker Gunvolt 3 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Back 4 Blood (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Banzai Pecan (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Bayonetta (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Bayonetta 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 BeatStream (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 beatmania (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 BEMANI (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Berenstain Bears' Camping Adventure (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Blood (1997) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Blood II: The Chosen (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Brave Hero Yuusha (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Broforce (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Brutal Doom (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Brutal Wolfenstein 3D (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Buzz Lightyear of Star Command (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Call of Duty (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Carmageddon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Cars (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Centurion: Defender of Rome (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Chippy (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Chop Goblins (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Civilization (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Civilization: Beyond Earth (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Command & Conquer: Renegade (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Commandos (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Complex Doom (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Conan Exiles (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Cosmic Star Heroine (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Covert Action (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Crash Fever (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Crimzon Clover (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Cruelty Squad (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Crysis (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Cthulhu Saves the World (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Curious Expedition (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DJMAX (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Daikatana (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dance Central (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DanceDanceRevolution (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Danganronpa Another Episode: Ultra Despair Girls (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dark Deity (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Darkest Dungeon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Darksiders II (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Darkstone (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dawn of the Dragons (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dead Cells (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Deadhunt (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Death Rally (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Deathless Hyperion (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Descent (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Deus Ex: Human Revolution (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Devil Engine (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Devil May Cry 4 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Devil May Cry 5 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DiRT (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Diablo (1997) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Diablo II (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dissidia Final Fantasy (2015) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Distorted Travesty (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Divinity: Original Sin II (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Doom (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Doom (2016) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Doom³ (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Doom 64 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Doom Eternal (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Door Kickers (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dota 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Double Dragon II (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Double Dragon Neon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 007 Legends (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dread X Collection (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DuckTales: The Quest for Gold (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Duke Nukem 3D (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Duke Nukem Forever (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dungeon of the Endless (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DUSK (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dwarf Fortress (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DynaMarisa 3D (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 EZ2DJ (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Earth Defense Force (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Eat Lead: The Return of Matt Hazard (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Elite Beat Agents (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Entropy : Zero (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Entropy : Zero 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Eternal Champions (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Expeditions: Rome (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 FAST (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Far Cry (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Far Cry 3 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Fate/Samurai Remnant (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Fear & Hunger: Termina (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Final Fantasy Brave Exvius (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Final Fight (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Final Legacy (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 First Cut Samurai Duel (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Five Nights at Fuckboy's (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Forbidden Arms (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Freedom Fighters (2003) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Friday Night Funkin' (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Full Spectrum Warrior (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Furi (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Genetos (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Gensou Shoujo Taisen (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ghost Recon: Future Soldier (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ghost Recon: Shadow Wars (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ghostbusters: The Video Game (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Gloomwood (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 God Hand (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 GoldenEye (1997) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 GoldenEye (2010) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 GoldenEye Wii (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Golden Light (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Grand Summoners (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Grezzo 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Grim Dawn (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Grounded (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Gundemonium Series (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Gunfire Reborn (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Half-Quake (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Halo Infinite (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Heatseeker (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hellbound (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hellsinker (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hexen (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 High on Life (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hitman 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hitman 3 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hollow Knight (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hostile Waters (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 In the Groove (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Incision (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Infinite Blade Pavilion (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Interstate '76 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ion Fury (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Iron Storm (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Jamestown: Legend of the Lost Colony (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Jazz Jackrabbit (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Jedi Knight: Dark Forces II (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Jedi Knight II: Jedi Outcast (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Jedi Knight: Jedi Academy (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Jets'n'Guns (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 JumpStart 2nd Grade (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Justice League: Cosmic Chaos (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Kane & Lynch (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Kero Blaster (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Kid Icarus: Uprising (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Killer7 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Kingdom Hearts (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Kingdoms Reborn (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Kirby and the Forgotten Land (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Kirby Star Allies (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Lanota (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Legend of Mana (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Lemmings (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Link's Quest for the Hookshot 2: Quest (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Logical Journey of the Zoombinis (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Looney Tunes Cartoon Conductor (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Love Nikki - Dress Up Queen (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Magic: The Gathering (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Magical Chase (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 maimai (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mana Series (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Manhunt (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Marathon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mario Superstar Baseball (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Marvel Heroes (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Master Detective Archives: Rain Code (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Max Payne (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mazogs (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Median XL (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mega Man 9 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mega Man: The Power Battle (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mega Man X: Corrupted (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mega Man Zero (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Messiah (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Metal Gear Rising: Revengeance (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Metal: Hellsinger (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Minecraft Dungeons (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Modern Warfare (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Monster Madness (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mortal Kombat 11 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mungyodance (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Muramasa: The Demon Blade (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 MÚSECA (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mushihime-sama (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mutant Rampage: Bodyslam (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Mutant Year Zero: Road to Eden (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Myth (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Naferia's Reign: Invasion of the Dark Mistress (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Need for Speed Unbound (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 NeoQuest (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Nerves of Steel (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 New Horizons (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 New Super Mario Bros. 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Nickelodeon All-Star Brawl (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Nicktoons MLB (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ninja Gaiden II (2008) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Nintendo Wars (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Nioh 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 No More Heroes (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 No More Heroes 2: Desperate Struggle (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Nosferatu: The Wrath of Malachi (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Not for Broadcast (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ōkamiden (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 One Must Fall (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 One Way Heroics (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Orcs Must Die! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Organ Trail (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Original War (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 osu! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Overload (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 PAYDAY: The Heist (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pac-Attack (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pac-Man (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pac-Man Party (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Painkiller (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pandemic (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Paperboy (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Path of Exile (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pathfinder (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pathfinder: Kingmaker (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pathfinder (Video Game) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pathfinder: Wrath of the Righteous (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pendragon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Perception (2017) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Persona Q2: New Cinema Labyrinth (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Phalanx (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Phantastical Boundaries (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 pop'n music (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pray for Death (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pride And Fall (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Prinny: Can I Really Be the Hero? (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Przygody Reksia (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Pump It Up (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Puyo Puyo (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Puyo Puyo Fever (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Puyo Puyo Fever 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Puzzle & Dragons (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 R-Type (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Rabi-Ribi (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Railroad Tycoon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Rally Trophy (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Ratchet: Deadlocked (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 ReRave (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Rebuild (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Red Steel 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Redneck Rampage (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Reflec Beat (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Resident Evil (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Resident Evil 2 (Remake) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Resident Evil 3: Nemesis (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Resident Evil 5 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Resident Evil (Remake) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Return to Castle Wolfenstein (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Revolution 60 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Rise of the Triad (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Risk of Rain (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Risk of Rain 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 River City Ransom (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 RoboCop: Rogue City (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Rock Band (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Rock n' Roll Racing (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Rocket Knight Adventures (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Run Elephant Run (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 SOCOM: U.S. Navy SEALs (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 SPISPOPD (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Saints Row 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Saints Row (2022) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Samurai Jack: Battle Through Time (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Sang-Froid: Tales of Werewolves (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Science Girls! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Second Wind (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Severed Steel (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Shadow Complex (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Shin Megami Tensei IV (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Shin Megami Tensei IV: Apocalypse (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Shining Force II (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Shrek the Third (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Sid Meier's Alpha Centauri (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Sid Meier's Pirates! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Sifu (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 60 Seconds! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Skylanders (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Slalom (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Slay the Spire (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Solasta: Crown of the Magister (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Solomon's Keep (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Soma Spirits (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Sonic.Exe: Spirits of Hell (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 South Park: The Fractured but Whole (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Spark the Electric Jester 3 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Spectacular Sparky (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Spider-Man (Insomniac) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Spider-Man (PS4) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Spin Doctor (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Splatoon 3 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Star Ocean: The Last Hope (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Star Ocean: The Second Story (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Star Ocean: Till the End of Time (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Star of Providence (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Star Trek Text Game (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Star Wars Chess (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Star Wars Jedi: Fallen Order (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Starcraft Mass Recall (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Stargunner (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Steam World Quest (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Streets of Rage (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Super Hexagon (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Super Mario Bros. Wonder (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Super Mario Kart (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Sword of the Samurai (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Take No Prisoners (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Taz: Wanted (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Teenage Mutant Ninja Turtles Arcade Attack (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Teenage Mutant Ninja Turtles: Shredder's Revenge (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Tetris Effect (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Adventures of Square (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Angry Video Game Nerd Adventures (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Angry Video Game Nerd II: ASSimilation (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Battle Cats (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Citadel (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Conduit (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Evil Within (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Force Unleashed (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Fourth Age: Total War (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Last Comer (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Last Remnant (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Long Dark (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Matrix: Path of Neo (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Oregon Trail (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Outbound Ghost (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Wheel of Time (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Them's Fightin' Herds (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Tiny Toon Adventures: Buster Busts Loose! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Titan Quest (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Tony Hawk's Pro Skater (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Chireiden ~ Subterranean Animism (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Eiyashou ~ Imperishable Night (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Juuouen ~ Unfinished Dream of All Living Ghost (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Kaeidzuka ~ Phantasmagoria of Flower View (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Kanjuden ~ Legacy of Lunatic Kingdom (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Kikeijuu ~ Wily Beast and Weakest Creature (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Kishinjou ~ Double Dealing Character (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Kouryuudou ~ Unconnected Marketeers (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Shinreibyou ~ Ten Desires (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Touhou Tenkuushou ~ Hidden Star in Four Seasons (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Trauma Center (Atlus) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Tribal Hunter (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Trouble Witches (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Turbo Overkill (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 20XX (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Tyrian (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Umbral Cloud (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Unicorn Overlord (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Uniracers (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Unleash the Light (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Unreal Tournament (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Vanquish (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Vectorman (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Venus Blood -Hollow- (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Viewtiful Joe (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Viscerafest (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Vs Hex Mod (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 WET (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Warhammer 40,000: Darktide (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Wasteland 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Weird and Unfortunate Things Are Happening (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 White Hell (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 White Names Spoiled Past (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Wings of Ge.ne.sis (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Woah Dave! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 WolfQuest (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Wolfenstein (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Wolfenstein (2009) (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Wolfenstein 3-D (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Wolfenstein II: The New Colossus (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Wolfenstein: The New Order (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 World of Assassination Trilogy (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 World of Horror (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Wreckfest (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 XCOM: Enemy Unknown (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 X-COM (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Yandere Simulator (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Zeus: Master of Olympus (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Battle Arena Toshinden (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DRL (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Demonsteele (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Five Nights at Fuckboy's / Videogame
seeAlso
Idiosyncratic Difficulty Levels
 Osu! Tatakae! Ouendan (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 ULTRAKILL (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Animator vs. Animation (Web Animation) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Hermitcraft (Web Video) / int_9a117348
type
Idiosyncratic Difficulty Levels
 One-Punch Man (Webcomic) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Castlevania: Lords of Shadow (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Castlevania: Lords of Shadow 2 (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Seven Kingdoms: The Princess Problem (Visual Novel) / int_9a117348
type
Idiosyncratic Difficulty Levels