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Improperly Placed Firearms

 Improperly Placed Firearms
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 Improperly Placed Firearms
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The practice of giving inappropriate firearms to characters or factions in a TV show or movie. They're generally inappropriate because they are either outdated (like modern American soldiers with Tommy guns), too modern for the setting (like a cop in 1965 having a Glock), or because the group in question wouldn't have access to them (like Soviet soldiers wielding Uzis).
Needless to say, it isn't restricted to guns, but they are always the first and most notable victim. Which is strange, as it's generally a lot easier to get a few MP-40s than to arrange for a Tiger tank to show up in your production.
One reason this can happen (especially for things more expensive than guns) is that the "right" weapon may not be available, and an incorrect version easier to come by than it would be to make a replica. For example, Chinese AK clones commonly stand in for the real thing in American movies made during the Cold War. An extreme case would be armoured vehicles; there is only one World War II-vintage Tiger tank that still runs in the entire world and leasing a running mock-up from a private collection would be far more expensive than simply using some other tank and hoping the audience doesn't figure it out. This goes even more for ships; before modern CGI, movies were often forced to either use contemporary warships (even with a stratospheric budget, Pearl Harbor's Japanese carrier set was built on the deck of a modern carrier, made obvious by the visible steam catapult runs) or unconvincing models.
Anime and video games have no similar excuse, since they can by definition include anything the artists can draw or render, no matter how hard it might be to acquire a real example. One of the major reasons (aside from Rule of Cool and a desire to include the creator's favorite guns no matter how little sense it makes) is that the designers often are not "gun people" and just copy what they saw in movies, or - in an effort to make sure what they do include is modeled as accurately as possible - are limited by what props they can get their hands on to use as a reference, often having to go off of more common stand-ins or airsoft guns.
While guns are a fairly mature technology with most new designs being more ergonomic than mechanically different (which seems to boil down to more plastic, short stroke gas piston, and different ergonomics than any actual innovations), some shows will push this and it gets unrealistic when a gun is still in use in an entirely different universe, 1,000,000,000 years from now, or 100 years before it was designed.
See also A.K.A.-47, Improbable Weapon Usage, Selective Historical Armoury, Just Plane Wrong, Tanks, but No Tanks and Artistic License – Ships.
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In Hidden & Dangerous 2 and its expansion pack, you face Italian soldiers that wield German firearms and tanks. The Japanese feature about the same amount, but in their case the developers took the time to model appropriate weapons. There are also some Italian-model aircraft on the field, yet the pilots seen wear Luftwaffe uniforms.
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Odd example in GoldenEye, this is one of the movies where real AK-74s are shown alongside fake ones (both modified AKMs or Type 56s as well as rubber props). Bond himself did get a hold of a real AKS-74U. Oddly, Xenia and Trevelyan are seen with fake ones in some scenes. Likely they didn't have enough of real AK-74s as the movie demanded.
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Justified in Lifepod (the sci-fi remake of Alfred Hitchcock's Lifeboat) where one character is carrying a 20th century revolver because it will get through spaceport detectors that are looking for contemporary energy weapons.
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The Battlefield series has been subject to this trope ever since its first installment. Examples:
The American and Russian Sniper and Engineer classes used British Lee-Enfield No. 3 rifles instead of Springfield M1903s or Mosin-Nagant rifles. A later patch replaced the USMC Engineer's No. 3 with the M1 Garand, but the US Army Engineer as well as the Sniper for both factions still use the Lee-Enfield.
The Russian and British Assault class originally used the Browning Automatic Rifle. A later patch replaced the Russian BAR with the DP-28, and the SAS Assault in the Secret Weapons of WWII expansion got the Bren.
The Assault classes in general, save for the Germans and their StG 44, all use machine guns which are treated as generic assault rifles - not only usable but even viable for operation by a single person, issued far more extensively than in reality, and pathetically weak compared to much smaller and logically weaker weapons. The bolt-action and semi-auto rifles that were actual standard-issue are only used by the aforementioned Sniper and Engineer classes.
The Russian Medic uses an MP-18, as opposed to the PPSH-41. This might be for balance reasons, as the PPSH's 71-round drum would have likely made the weapon a Game-Breaker (and the devs presumably overlooked that it could also use 35-round mags).
Most of the Japanese classes in general all use German weapons, while the Engineer uses the experimental and never issued Type 5 Rifle. The Assault class originally used the StG 44, though like the above, a patch eventually replaced it with the Type 99.
The Russian army in Battlefield: Bad Company 2 uses two Russian assault rifles and a handgun alongside Chinese machine guns and sniper rifles and a Swedish RPG. What's even weirder is that the game features a wide assortment of much more sensible modern Russian firearmsnote though still preferring rare guns over actual standard-issue hardware - the standard AK-74 or AK-74M is completely ignored in favor of the prototype AEK-971, the special forces-only AN-94, and the less-issued but far more well-known AKS-74U carbine, but the majority of them are only usable in multiplayer.
In general, starting with Battlefield 3, players can choose from a wide assortment of weapons... such as weapons that were never used by the playable factions (such as the F2000, the KH2002, the FAMAS Surbaissé, and the USAS-12), weapons that were only designed for civilian use (like the Cobray Street Sweeper, the Barrett Model 98B, and a .44 Magnum revolver), and even weapons that never left the prototype stage (the MP-412 REX, Magpul PDR, and Pancor Jackhammer).
Hardline is even worse with its experimental, military grade hardware in the hands of domestic law enforcement and gangbangers from the poorest areas of Los Angeles and Miami.
Battlefield 1 took a lot of criticism in this fashion due to the prevalence of automatic, prototype and non-mass produced firearms instead of the common bolt-action rifles, pistols, shotguns and melee weapons the various nations used in World War I. This is averted in the game mode "Back to Basics" in which the all classes are equipped with only the unscoped bolt-action rifles used by their respective nations (e.g. the British can only use the SMLE and the Germans can only use the Gewehr 98).
Battlefield 1 also has plenty of weapons in the game that were either exceedingly rare but did see limited frontline service (such as the M1918 Browning Automatic Rifle and Selbstlader 1916), mass produced but never saw combat (such as the Huot Automatic Rifle) and weapons that never got past the prototype stage and never saw mass production (such as the Selbstlader 1906, Hellriegel 1915 and Mars Automatic Pistol).
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The Good, the Bad and the Ugly has a handful of guns that don't quite fit its Civil War timeframe. Blondie uses a Winchester 1866 "Yellow Boy" rifle (slightly modified to make it resemble a Henry rifle) and Tuco finds both an 1868 Garland revolver and an 1889 Bodeo when he's robbing the gun store. It's a common misconception that Blondie's revolver, an 1851 Colt Navy converted to fire cartridges, is an anachronism, but such conversions were available as early as 1858.
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In the sci-fi movie Enemy Mine the human pilot is armed with a stainless steel Walther PPK. That somehow shoots Slow Lasers.
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In the Honor Harrington novels, Honor notoriously carries one and puts it to great use in the 40th century, when more contemporary weapons could easily tear apart a real-word tank. It turns out she's in the SCA, which by that time practice with gunpowder firearms the same way their modern counterparts practice archery. There are also noted to be several advantages to using a contemporary firearm, such as the fact that the sound of firing one is much more intimidating in a universe where people are used to the comparatively quiet "pew pew" of a pulser, and that it's easy to sneak into places because modern weapon scanners only search for a power source which a "chemical burner" like the M1911 simply doesn't have.
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No Country for Old Men is set in 1980, but features several weapons that weren't available at that point in time. At three different point antagonist Anton Chigurh uses a TEC-9 (produced in 1985), a Remington 11-87 (produced in 1987), and a Glock 19 (produced in 1988). Llewelyn also acquires a Heckler & Koch SP89 at one point, which didn't enter production until 1989, although this is standing in for the proper MP5k (which entered production in '76) that was used in the novel.
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Metal Gear Solid 2: Sons of Liberty has the enemies (Russian mercenaries) carry AN-94 assault rifles as their main weapon. While chronologically correct (the game is set in 2009, the rifle came out in 1993), the AN-94 is almost never used in real-life due to a very high cost, low reliability and ergonomics issues; the only users of the rifle are selected counter-terrorism Russian units. Made even weirder by the fact that some enemies use the still uncommon but way easier to obtain AKS-74U, but for some reason they're the ones in more specific, smaller roles (defense of the cores of the Big Shell). Less impossible but no less strange, if you alert the guards and then hide, the clearing teams they send to find you are armed with the SPAS-12, a weapon of which only 37,000 were made and can only possibly be justified by the assumption that nobody had heard of the Saiga shotgun in 2001.
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Battlefield 1 took a lot of criticism in this fashion due to the prevalence of automatic, prototype and non-mass produced firearms instead of the common bolt-action rifles, pistols, shotguns and melee weapons the various nations used in World War I. This is averted in the game mode "Back to Basics" in which the all classes are equipped with only the unscoped bolt-action rifles used by their respective nations (e.g. the British can only use the SMLE and the Germans can only use the Gewehr 98).
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In general, starting with Battlefield 3, players can choose from a wide assortment of weapons... such as weapons that were never used by the playable factions (such as the F2000, the KH2002, the FAMAS Surbaissé, and the USAS-12), weapons that were only designed for civilian use (like the Cobray Street Sweeper, the Barrett Model 98B, and a .44 Magnum revolver), and even weapons that never left the prototype stage (the MP-412 REX, Magpul PDR, and Pancor Jackhammer).
Hardline is even worse with its experimental, military grade hardware in the hands of domestic law enforcement and gangbangers from the poorest areas of Los Angeles and Miami.
Battlefield 1 took a lot of criticism in this fashion due to the prevalence of automatic, prototype and non-mass produced firearms instead of the common bolt-action rifles, pistols, shotguns and melee weapons the various nations used in World War I. This is averted in the game mode "Back to Basics" in which the all classes are equipped with only the unscoped bolt-action rifles used by their respective nations (e.g. the British can only use the SMLE and the Germans can only use the Gewehr 98).
Battlefield 1 also has plenty of weapons in the game that were either exceedingly rare but did see limited frontline service (such as the M1918 Browning Automatic Rifle and Selbstlader 1916), mass produced but never saw combat (such as the Huot Automatic Rifle) and weapons that never got past the prototype stage and never saw mass production (such as the Selbstlader 1906, Hellriegel 1915 and Mars Automatic Pistol).
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An in-universe example in an episode of Jake 2.0, where one of the clues that the guys holding him are not German Secret Service is that one of the guys has a Walther PPK. Being as versed in movies as he is, he instantly recognizes James Bond's favorite gun. He's also an experienced NSA agent, so he knows that nobody uses these anymore. The other clues are constantly-dropped movie quotes ("Can you outsmart a bullet?") and a watch too expensive for a government agent. Turns out they were just hackers (American hackers) playing a prank on him (or rather, on the person they think is their leader).
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The Life and Times of Judge Roy Bean, another Western-set film, has a lawman using a Thompson submachine gun in the final shootout.
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In most episodes of The Rat Patrol, doctored up M3 Halftracks and M7 Priests (likely the same ones used on Hogan's Heroes) stood in for their Afrikakorps counterparts.
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A very common one is use of the wrong AK variant. Sometimes you see Soviet/ex-Soviet soldiers in a reasonably modern setting wielding the original AK or the AKM. In reality, they'd been mostly replaced in Soviet service by the AK-74 (which can be identified by a smaller, less-curved, usually-orange-coloured magazine, as well as a large muzzle brake on the end of the barrel). Lord of War is an example. Recently, however, 7.62mm AKs, either former mainstays of the AKM line, or more modern AK-10x series, made a resurgence, after combat experience in Afghanistan and Chechnya demonstrated that the lighter bullet of the AK-74 tends to ricochet at the slightest prodding, and is thus unsuitable in forested areas. Thus there can be some unexpected aversion, when a bumbling producer who can't be bothered to do the research gets things right on accident.
In reality, the AK-74 was just starting to make its way to the export market before the Cold War ended. The vast majority of AK variants in the world are of the AKM variety or the Chinese Type 56 clone, both firing the original 7.62x39mm cartridge.
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In Rambo movies, you will notice many. Since part of Rambo III was filmed in Israel, the production had access to genuine Soviet hardware captured during the wars with the Soviet-backed neighbours while it was there.
Russian helicopters fitted with western weapons (such as the FN MAG machine guns) and even western helicopters with attachments to make them look like Russian choppers (and made them extremely difficult to fly).
ZSU-23 Shilka replica made using an M113 chassis in Rambo 3.
AKMs, AKMSUs, or Chinese AK replicas modified (such as adding the muzzle brake) to look like AK-74s and AKS-74s since Hollywood did not have access to those weapons at those times. Sgt. Kourov in the third film uses one of these dressed-up AKMs mounted with a US-made M203 grenade launcher, instead of a Russian made grenade launcher for the same reasons above. Because the two weapons weren't made for each other, the actors were forced to sort-of grip the magazine in an incredibly awkward fashion◊ to fire the launcher.
A fake SVD made from a Valmet with an SVD-style stock in the second movie. The SVD is quite rare in the United States even now, and at the time its look-alike, the Romanian PSL, hadn't been imported either.
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In Escape from New York the United States Police are armed with M16s with the handguards removed (which would burn the hands of the people using them).
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In the various version of Cutey Honey, Panther Claw goons wield Luger P.08 and Nambu Type 14 pistols. While the Luger may be justifiable, as while the main production run ended in 1942 a few smaller production runs were made until 1986 (and total production was a few million) and the ammo abounds, the Nambu ended production in 1945 (and was always scarcer than the Luger, at less than half a million produced) and the ammunition is extremely difficult to find.
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In Gankutsuou, which takes place in the 50th century, Danglars uses a gold-plated PPK/S, and Morcerf a gold-plated P08.
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Cowboy Bebop is set in a future with space gates, large spaceships and advanced almost-sentient computers, yet every personal weapon seen is either very similar or exactly identical to present-day ones. Spike himself uses a Jericho 941 (entered production in 1990), Jet a Walther P99 (1997) and Faye a Glock 30 (also 1997). The anime tries to convey the idea that it's set in a somewhat realistic and retro future, so it makes sense that there are no blasters and that energy weapons are few and far between and too large for anything other than ship-based mountings (though it's never explained why Spike has a plasma cannon on his Swordfish II, when even police fighters are restricted to machine guns). You'd think personal firearms would have evolved at least a little. Plenty of the weapons shown in the series were out of date even when it first started in 1998. But then again, everything in Cowboy Bebop is retro, and the setting is semi-post-apocalyptic, so it may be supposed that the development of firearms stalled while humanity expanded into space. It's worth noting that Spike's dated Jericho can fire in the vacuum of space. The pistol might be mundane, but the bullets are better than what you can buy today.note Bullet propellants usually contain all that's needed for combustion, meaning that normal guns should be able to fire in the airless environment of space. However, there's also nothing to convect the heat away from the gun. So, while the gun can probably get off a few shots it would quickly overheat, causing the barrel and other parts of the gun to expand, rendering the moving parts unable to move. Also, exposure to hard vacuum can cause many types of non-specialized lubrication to flash-evaporate, meaning the gun might not even fire in the first place. Space is not a good place to use most regular firearms.
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Fallout Tactics has the Chauchat machine gun from World War I as a joke weapon, even though it was manufactured in France and only during the war, which by the time the game takes place was almost 300 years in the past. It was also notoriously unreliable - it will not fire in the game.
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 Fallout Tactics: Brotherhood of Steel (Video Game)
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Splinter Cell:
Enemies early in Splinter Cell: Chaos Theory are armed with the AICW, a prototype weapon system that was essentially to the Australian version of the AUG as the XM29 OICW was to the American M16. Unlike most other occurrences of this trope, however, this is actually a plot point, as after Sam overhears a guard test-firing his weapon (noting that he thinks Kalashnikov when he thinks of guerrillas, and has had enough of those fired at him over his life to know that what he heard was not one) he is given optional objectives for this and the second mission to find and tag weapon crates to find out where exactly small-time Peruvian guerrillas are getting such advanced hardware from.
No such excuse, however, is given for the sixth generation version of Splinter Cell: Double Agent, which gives Jamie Washington and Carson Moss Type 89-F assault rifles in the New York level, despite the fact that the Type 89 is an indigenous Japanese assault rifle that was never exported, and are only even here because they're reused from Chaos Theory (which correctly only gave them out to JGSDF soldiers in the Kokubo Sosho level).
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 Splinter Cell (Video Game)
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The armored vehicle variant shows up in Command & Conquer: Tiberian Dawn, with its 20 Minutes in the Future setting. Many contemporaneous US military vehicles such as the M2 Bradley (here called a "light tank", which it isn't), the M110 Howitzer, and AH-64 Apache are featured, the only problem being that many of them (including the above three) were Nod units. Sure, the United States hasn't been above supplying... let's call them "partisans", in the past, but it doesn't usually ship them current-model military vehicles at the same time as it funds the UN force opposing them. This gets even worse in Command & Conquer: Renegade, where Nod now has the RAH-66 Comanche stealth helicopter, a design that was hyped for a number of years (and also ended up semi-properly showing up in Generals as a US-only helicopter) but ultimately was not adopted and only had two prototypes. On the other hand, intentionally or not it could be a demonstration of how technology ended up going in different ways from reality thanks to the economic repercussions of Tiberium's arrival - cutscenes, for instance, indicate that the YF-23, another aircraft that only had two prototypes in reality, is GDI's standard jet fighter, while the YF-22, the winning competitor in the Advanced Tactical Fighter program that was developed into the F-22 Raptor, is used by Nod in those cutscenes, or that Nod uses the AH-64 because GDI has upgraded to the completely fictional Orca VTOL. This is actually explained in the manual, which implies Nod got its equipment directly from the source with reference to a scandal involving US defense contractors.
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Call of Duty: WWII features German soldiers in France and western Germany using Soviet-made PPSh-41s and SVT-40s. Actually not that ridiculous an example, as the Germans in the real life war◊ were rather fond of these Soviet weapons and often kept them as war trophies, even having PPShs rechambered to fire the German 9mm round and designated MP-41(r), while the SVT-40s saw widespread use as the Germans lacked a worthwhile self-loading rifle until Walther used the captured weapon as inspiration for the G43. Of course, Germans using captured Soviet weapons in such numbers outside of the Eastern Front stretches belief.
The mistakes are not only limited to the Axis forces either. M3 Grease Guns were seen in widespread use by both the US forces during Normandy landings as well as British SOE operatives & French resistance fighters in "S.O.E", despite Thompson and Sten would be more appropriate for the timeframe of the two occasions (the former is available in the base game while the latter was only added later as multiplayer DLC).
Call of Duty: Vanguard from the same developer continues the trend. Examples including but not limited to the Becker Revolving Shotgun - an obscure prototype that in real life only had around 100 units produced - being a standard-issue shotgun for Axis forces in both Europe and Pacific, late-war German weapons such as the StG 44 and the Volkssturmgewehr seen in the hands of Wehrmacht forces in Stalingrad and El-Alamein, Charlton Automatic Rifle - a rare New Zealand automatic conversion of Lee-Enfield rifle - as a standard issue automatic rifle for British/Australian forces in El-Alamein, Japanese forces in Bougainville using MG 42s and the aforementioned StG 44s and a French resistance fighter with an AS-44 - a prototype Russian assault rifle - as her weapon of choice.
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The box art for Wolfenstein 3-D depicts Nazis using M16s, that fire while falling through air, no less. The SNES port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be an IMI Uzi and a Beretta 92 (alongside his clothing overall having more of a Vietnam-era look than a World War II one). Meanwhile, the Atari Jaguar port tries to "upscale" the look of the basic in-game pistol by taking the Beretta 92-esque sprite from Doom and chopping several columns of pixels off the sides of the barrel to make it look like a WWII German pistol, and the box art for the original version's Spear of Destiny expansion features the hero smashing open the glass case of said spear with a post-war Kalashnikov.
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Freedom Fighters (2003) primarily sees weapons in the hands of Soviet forces that you would expect to see: the AK-103, the SVD, the PKM, and the rarer Bizon submachine gun. But the SPAS-12 is carried by all Soviet officers, who probably wouldn't carry a shotgun of any kind, let alone such a rare and western model (it's also seen in NYPD cars and armories, where it also wouldn't be) and the only sidearm used by the Soviets is the Beretta 92, which is even identified by its in-game description as a "standard Soviet handgun". In an inversion, the streets of New York City seem completely empty of any other weapons that would normally be widely found in America, except for the occasional Colt Python revolver.
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Call of Duty: Modern Warfare 2:
During the introductory assault course, the range master has two Desert Eagles, him brandishing the chrome-plated model taken from CoD4 before giving the player character a two-tone one (with misaligned sights, at that). Keep in mind these are US Army Rangers in Afghanistan: Desert Eagles are definitely not standard issue (nor do the Rangers use chrome-plated anything), and getting caught using an unapproved firearm can land you into serious trouble. Then again, the weapon boxes he opens before you run the Pit also contain a number of weapons that aren't standard-issue - including SPAS-12s, Mini-Uzis and even the same modded AK the Russians use later in the game - and, unless you pick up something without a suppressor in a stealth-based mission, nobody ever so much as bats an eye if you drop one of your starting guns for one that someone had just been trying to kill you with. It seems that Task Force 141, like many other special forces organizations, doesn't mind too much about the use of unorthodox equipment (Soap at one point directly encourages it, asking if you "see anything you like" in the Gulag's armory then telling you to take a riot shield - or taking one himself if you don't - when you get ambushed before you can leave), though why the player as an Army Ranger can also take guns from enemies without consequence is purely for Rule of Fun.
What's funny to note about Modern Warfare 2 is that only two of the weapons the Russians use makes sense. This are the PP-2000 machine pistol (being one of the mainstay submachine gun of Russian military and police forces) and Dragunov SVD sniper rifle - and even then, the latter is still in its original, older wooden-furniture version, rather than the synthetic SVD-M that modern Russian forces actually use. The RPG-7 makes some sense, but even that is not the favored rocket launcher anymore, nor has it been for quite a while. Most of the other guns used by the game's Russian forces aren't even Russian — for example, the Israeli TAR-21, the French FAMAS, or the Austrian Steyr AUG among their frontline troops, while security forces at Zakhaev International Airport use the Italian Beretta 92 and Swiss MP9.note Russia does use the MP9 in reality, but only among special forces in the FSB, not regular airport security — when the FSB do show up in that mission, they've got MP5s and FN F2000s instead. The other ones that are Russian, such as the RPD and AK-47, have long since been replaced in military use. Still others, like the AA-12 and KRISS Vector, had not even been put into production at the time of release (and still aren't Russian, either — both of those are American).
You might be excused for thinking Fabrique Nationale is a subsidiary of the Russian arms industry thanks to these games: the FN P90TR and F2000 are used exclusively by the Russians and Makarov's Inner Circle, while the FAL appears exclusively in the hands of other enemies, despite FN being a NATO supplier in reality. The P90 is a beloved PDW for NATO forces, and the F2000 is in service with Pakistan and India... neither of whom are belligerents in MW2; as for the FAL, it was the primary firearm of the British Commonwealth during the Cold War, and is roughly analogous to the American M14, at one time meant to be the standard NATO rifle — so finding it in the hands of Russian soldiers is somewhat bizarre. But Infinity Ward apparently thought they looked cool, so here they are. Then again, all these new weapons are possibly justifiable — by this point, Russia has a new government, so it's possible they decided to revamp their military arsenal. And since evidence in-game points to them having been looking for an excuse to attack America before Makarov gave them one, switching over to an arsenal using the same ammo as theirs makes some sense.
There's also the "G18", which is a modified Glock 17 standing in for the full-auto Glock 18. As mentioned at the top of the page, this is a common occurrence in films, and the most likely reason why the same thing happens in this game, where they can model whatever guns they want (such as dual sawed-down Model 1887 shotguns being flip-cocked after every shot) is that they modeled it after such a movie gun without bothering to change it at all. This sort of thing has been a recurring problem in the series, airsoft guns in particular making frequent appearances such as the CoD4 "AK-74u" (based on JG's "AK Beta-F") or MW2's M4 model (JG M4 S-System). Additionally, the Beretta 93R machine pistol is actually a 92SB (the same gun standing in for the M9 here and in CoD4) with the skeleton stock and forward grip of a 93R added on - and even for the remastered campaign released in 2020, they were able to get a proper 92FS model for the M9, but still based the 93R model on it.
A plane-based example comes with the F-15s bombing the Gulag in its eponymous mission. The F-15s are used in a Wild Weasel role at the start of the mission, launching missiles at hostile AA guns to let the Little Birds holding the player and other soldiers into the gulag - specifically, they're the AGM-88 HARM, an anti-radiation missile that no F-15 variant is compatible with, and which are called with a "Fox" brevity code (used only for air-to-air munitions; the proper code for a HARM would be "Magnum"). Not to mention as well that the US Navy is apparently the force involved in the attack on the Gulag, and they don't use the F-15 (nor would they ever use an Air Force plane if they can help it).
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Call of Duty: Modern Warfare 3 adds a Russian machine gun that's actually in use by modern Russian forces (the PKP Pecheneg - ignoring, of course, that it's meant primarily for mounted usage), but otherwise goes all-out with this trope: the new Russian military sidearm is the never-produced (and, though at least designed in Russia, intended for sales to American civilians) MP412 REX while FSO agents use the US Government model of the FN Five-seveN, African militia favor the (conceptual) Peruvian FAD assault rifle, a flashback to Zakhaev's assassination attempt set in the 90s now includes a few Remington RSASS rifles which weren't there the first time around, and multiplayer allows the use of both the Chinese QBZ-97 assault rifle, South Korean USAS-12 automatic shotgun as well as Japanese PM-9 machine pistol, despite neither the PLA, ROKA nor the JSDF being present anywhere nor East Asia being the setting at any point in the game. For added hilarity, the aforementioned QBZ-97 (misidentified as the earlier -95), as a bullpup assault rifle that fires in bursts, serves as a Suspiciously Similar Substitute for the second game's FAMAS - despite that the GIGN are playable in multiplayer and appear in one campaign level, thus meaning it would make perfect sense for the FAMAS to return.
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Metal Gear
The Genome soldiers from Metal Gear Solid are issued with FAMAS assault rifles despite no US Special Forces ever adopting it. This and the presence of the SOCOM pistol are because, due to their blocky designs, they were much easier than most other guns to recognizably render on an engine developed for the 3DO Interactive Multiplayer and later moved to the PlayStation. Even with Twin Snakes (a GameCube remake of the first Solid title), the Genome soldiers' use of FAMAS is still retained.
Metal Gear Solid 2: Sons of Liberty has the enemies (Russian mercenaries) carry AN-94 assault rifles as their main weapon. While chronologically correct (the game is set in 2009, the rifle came out in 1993), the AN-94 is almost never used in real-life due to a very high cost, low reliability and ergonomics issues; the only users of the rifle are selected counter-terrorism Russian units. Made even weirder by the fact that some enemies use the still uncommon but way easier to obtain AKS-74U, but for some reason they're the ones in more specific, smaller roles (defense of the cores of the Big Shell). Less impossible but no less strange, if you alert the guards and then hide, the clearing teams they send to find you are armed with the SPAS-12, a weapon of which only 37,000 were made and can only possibly be justified by the assumption that nobody had heard of the Saiga shotgun in 2001.
Metal Gear: Ghost Babel zig-zags this, and partly justifies it by the Gindra Liberation Front securing several high-tech, state-of-the-art weapons thanks to making a lot of money from trafficking drugs and rare metals. The basic handgun is a Five-seveN, an odd pistol to use in central Africa given that its high cost prevented mass-adoption, and the ammo is relatively rare as well since wide adoption of the PDW concept by NATO was stalled. The assault rifle, however, is a Vektor R5, a derivative of the IMI Galil SAR that is manufactured in South Africa and actually is used by several African nations.
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Fallout: New Vegas adds a lot of old western lever-action weapons to the mix, but they justify adding the Colt M1911 (though never mentioned by name) with the Honest Hearts DLC, by including it as the weapon of choice of the New Caananites.note New Caanan is explicitly stated to be built on the ruins of Ogden, Utah. John Moses Browning, designer of the M1911, was a Mormon from Ogden. On the other hand Honest Hearts also adds the Tommy Gun as from 2, with the option of the 50-round drum mag, for no apparent reason other than they apparently wanted more than one non-unique gun firing the DLC's new .45 Auto ammo. Other DLC also introduces three more man-portable miniguns, which for some reason fire pistol rounds (in .357 and .44 caliber in Old World Blues, plus a 10mm one in Lonesome Road). From the same game, the generic "Anti-materiel rifle" is the Hécate II, a rifle designed and built only in France.
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 Fallout: New Vegas (Video Game)
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James Bond:
Octopussy had a scene with Soviet border guards armed with Steyr AUGs.
Odd example in GoldenEye, this is one of the movies where real AK-74s are shown alongside fake ones (both modified AKMs or Type 56s as well as rubber props). Bond himself did get a hold of a real AKS-74U. Oddly, Xenia and Trevelyan are seen with fake ones in some scenes. Likely they didn't have enough of real AK-74s as the movie demanded.
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 James Bond
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Downplayed in Medal of Honor: Pacific Assault, where US Marines on Guadalcanal are using M1 Garands, M1 Carbines, and M1919 Browning Machine guns. While these were already in widespread use at the time, these weapons were given mostly to US Army units, with the Marines having to rely on older weapons like Springfields or M1917 Browning machine guns. Though, it's implied the Marines here received surplus stocks from the Army, or simply stole the weapons from them, as was common during the Guadalcanal campaign.
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 Medal of Honor: Pacific Assault (Video Game)
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In Grand Theft Auto III, FBI agents at the 5th wanted level strangely carry AK-47s, an odd weapon for American law enforcement to carry. In the other GTA3-era games, they carry the MP5, a more plausible weapon and one which acts in the game as a more logical "mid-power" weapon between the Uzi carried by the level-four SWAT teams and the M16s carried by the army at six stars, while the AK is only carried by criminals after GTA3. However, in Grand Theft Auto V the same sort of issue crops up: the soldiers in and around Fort Zancudo carry the AK-looking Assault Rifle instead of the more appropriate AR-15 looking Carbine Rifle, possibly because they're just happen to be equipped with a surplus Opfor training equipment.
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 Grand Theft Auto III (Video Game)
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The Steyr AUG seems to be the standard rifle aboard Red Dwarf. Given that most of the ship's crew members are American and British, it is rather odd seeing them using a type of bullpup rifle which their nations had so far never adopted en masse. Presumably this is because of their futuristic look and because they'd be unfamiliar to British and American audiences.
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 Red Dwarf
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Substitution of a common firearm variant for a rare one. Machine pistols such as the Beretta 93R or the Glock 18 generally aren't sold outside of government agencies even if the armsmaster has a Class III permit; the usual solution is to drop a full-auto sear into the semiauto variant. In fairness it's not particularly hard to dress a Beretta up as a 93R, and the only obvious difference between semi and full auto Glocks is the ported barrel which you can only see from above (which not every real Glock 18 even has) and the small fire selector near the back of the slide, so most people aren't going to lose much sleep over doing this. The Joker's Glock in The Dark Knight is one notable example.
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 The Dark Knight
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Most of the guns in the Ghost in the Shell franchise are based on real-world weapons, some of which are outdated today (even though the series takes place circa 2030 A.D.) and are frequently rare. The FN P90 seems to be particularly popular with the creators, as half the guns in the franchise are at least partially based on it.
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Although Serious Sam, with a 22nd century protagonist, has a fully-automatic rocket launcher (still a dream) and a quad-barreled laser weapon (ditto), it also features archaic weaponry, including unlimited-reload Schofield revolvers, a manual-loading snap-open double-barreled shotgun, an unashamedly labeled Tommy Gun (albeit one sized up to take 5.56mm rounds) and a man-portable cannon (of the cannonball variety). All of which is hilariously out-of-place in places such as ancient Egypt and Babylon... But for very good reasons.
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Captain America: The First Avenger has the British agent Peggy Carter, whose weapon is a Walther PPK handgun. The movie is set during World War II, when the most famous users of this gun were the German police and the Nazi Party officials. This can be somewhat justified by two facts:
The Walther PP (Polizei Pistole) was introduced in 1929, the PPK (Polizei Pistole Kriminal, i.e. "Detective's Pistol") followed it in 1931. Both were available commercially before the war, in both the UK and USA.
When the war started, one of the first things the British SOE and American OSS did was acquire as many German and European-made handguns, rifles, etc., as they could lay their hands on, with special emphasis on anything that was military- or police-issue in occupied territory. The reason being that arming their agents with the other guy's weapons made it easier for their agents to acquire ammunition, etc., and harder for the enemy to trace back to their agents if the gun needed to be used and then disposed of.
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Call of Duty: Black Ops Cold War continues the tradition. The SPAS-12 (which is infamous for being uncomfortable in real-life and famous in fiction due to its menacing and imposing look) seems to be one of the most common and widely-used shotguns in the world, second to the Ithaca 37, and both are frequently found in the hands and armories of Soviet, East German, Cuban, and Vietnamese troops. The Western 1911 is depicted as the standard-issue sidearm for every armed forces on Earth. For rifles, the Soviets should primarily be using the AK-74, with perhaps some AKM's mixed in, and the East Germans should be using their own AK variants, but instead, one of the most commonly-found weapons for both seems to be the Ak 5, a Swedish weapon that did not exist in 1981. Also seen in Soviet and East German hands are various configurations of West German MP5s. The latter might be believable, if unlikely, in East Berlin but is completely out of place carried by a Soviet sentry in a secret military base in the middle of Ukrainian SSR. While infiltrating said base, CIA operative Bell also carries a Chinese-made Norinco Type 63. This could be hand-waved to them trying to enforce plausible deniability by not carrying western weapons, but their partner, Woods, primarily uses an MP5 and a Remington 700 on the same mission.
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In Fallout, the standard caliber seems to be 10mm for pistols and submachine guns. Also, Desert Eagles are plentiful as well. Something that all Fallout games feature are man-portable miniguns.
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 Fallout (Video Game)
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Fallout 2 introduces Tommy Guns (using 50-round drum magazines) and Grease Guns as the only .45 caliber weapons; 9mm is present, but so rare that the primary method of obtaining it is a glitchnote the version of the P90 in-game was meant to use 9mm ammo, and as such comes with some whenever you find one, but the glitch means that it will also load 10mm ammo just fine. It also has town guards carrying as standard issue the rare G11 caseless weapons and the never-produced Pancor Jackhammer and H&K CAWS shotguns.
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 Fallout 2 (Video Game)
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Fallout 3 introduces the "Chinese Assault Rifle", which is an AK-47 clone chambered for 5.56mm. This may be justified as Chinese infiltrators invading the continental United States during the war (it's confirmed that they were pushing into Alaska, and the L.O.B. Enterprises building where you find a unique version of the "Chinese Pistol" has terminals confirming they were working for the Chinese military).
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One persistent oddity between the games is that the Black Isle/Obsidian-developed games (1, 2 and New Vegas) have the extremely common and popular 9mm, while the Bethesda-developed ones (3, 4 and 76) eschew it in favor of rarer and less popular pistol bullets like .32 and .38 (the latter of which is at least a 9mm bullet, but nowhere near the popularity of the 9x19 Para most people think of when they think of 9mm). It gives the idea that separate parts of the country have simply come to favor different bullets for certain purposes or based on what they could scavenge After the End, since the settings for the games are on entire opposite sides of the United States (the Black Isle/Obsidian games are all in California and Nevada while the Bethesda games are in DC, Boston and West Virginia).
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The Peacekeeper Pulse Rifle from the show Farscape bears a remarkable similarity to the Steyr ACR, sans magazine and wrapped in tin foil.
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Soldier of Fortune II:
The Grease Gun serves as the main weapon... of the Soviet military stationed in Prague. In 1989.
In the same game, literally everyone uses the .45 ACP Colt 1911 as sidearm. Forget Beretta, Makarov, Norinco, or any other brand or caliber that would be more plausible for non-American folks to carry; heck, the only 9mm weapons in the entire game are the Micro-Uzi and the MP5SD.
To a very slightly less absurd extent, all AK-74 assault rifles you find have been modified to chamber 5.56mm NATO. While it makes some sense for the Shop's armory to have theirs modded as such for logistics' sake, it's not nearly as plausible for terrorist cells to do the same considering how much easier the -74's original 5.45mm ammo is to come by in the areas of the world the game takes place in. Even in the case of the Shop, getting their hands on AKs for clandestine operations in areas where it and its original ammo are common, and then modifying it to take Western ammo anyway, would defeat most of the purpose of bothering with them.
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Stargate SG-1 both commits and averts this trope, often even in the same scene. From season 4 onwards, the team's MP5 submachine guns (which ARE issued in the U.S. military) were replaced by the Belgian FN P90 personal defense weapon. The only American users of the P90 are the Secret Service and some U.S. law enforcement agencies. However, actual U.S. military weapons also appear in the show quite often: the Beretta M9 pistol, the M4A1 carbine, the M16 assault rifle, and the M249 SAW to name a few. Another straight play of the trope occurs much later in the series: when Cameron Mitchell joins the team, the SGC starts using the H&K G36 and MP7 PDW.
Word of God is the 9mm round fired by the MP5 was simply not powerful enough to reliably penetrate Jaffa armor, resulting in a lot of ammunition expended for little purpose. SGC switched to the P90, along with assault rifles, specifically because the 5.7mm round has extremely good penetration against a variety of materials, making it more effective against Jaffa than the MP5. The real life reason for the switch was for safety. When an episode required the cast to stand side by side and firing weapons, the crew realized the hot spent casings from the MP5's would be flying into actors' faces. Since the P90 ejects spent casings downward, the switch was made to maintain the safety of the actors.
During the opening phases of the second Gulf War, it was necessary for the Stargate production crew to cut down on their use of the P90, with it only being carried by O'Neill, whilst Carter carried the 'Carter Special'. This was due to the fact that factories that would otherwise have produced the 5.7mm blanks were busy producing live rounds.
This trope is played glaringly straight almost any time the SGC runs into an offworld civilization that's using firearms. There is one episode where the other civilization was clearly using M1 Garands and AKs.
The use of (for example) the P90 by Stargate Command has some real-world plausibility, even though it's not standard U.S. military equipment. In real life, Special Operations Command can make use of RFI (Rapid Fielding Initiative) to bypass the usual slow-moving procurement system and buy whatever they need directly. SGC would be in a somewhat analogous position to SOCOM (i.e., a relatively small but well-financed and highly important element of the military), quite possibly with even more RFI freedom.
It's worth noting that although the Stargate program started out as a secret operation by the US military, throughout the series it became much more international in character. Russia was heavily involved from quite early on, a few other countries (the UK, China and France most prominently) had at least some involvement, and by the time of Stargate Atlantis (concurrent with seasons 8-10 of SG-1) it had become much more open. The main cast of Atlantis included a Canadian and a Scottish character, with only two out of six main characters actually being American (the other two being Human Aliens). So non-standard and non-American weapons may not be as out of place as they might seem.
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Call of Duty: Black Ops II doesn't have nearly as many examples, partly since there are only four missions set during the Cold War like in the previous game, but it's still around mostly by way of reusing weapons from the first game for its flashback arsenal, most of which were outdated and replaced by the mid- to late-80s setting. So, for instance, Woods uses an original-model M16 (misidentified as the improved A1) for Operation Just Cause, at a point in time where the military had switched to the M16A2 and a combat scenario where the "Commando" - a CAR-15 - would have made more sense. A particular screamer, however, is from the second flashback level, set during the Soviet Invasion of Afghanistan. It would have actually made sense for the game to give some of those mid-80's Soviet troops the RPK-74 used in the first game - instead, they're given the old belt-fed RPD machine guns the RPK-74 replaced in the real world. Worse, that RPD model is lifted directly from Modern Warfare 2, complete with a Picatinny rail over the feed tray that shouldn't exist for another nine years at that point (and which Russian military guns in general didn't start using until another decade or so after that). The player also has the option of invoking this with the singleplayer version of Create-a-Class; nothing is preventing them from taking an '80s gun they like into the 2025 levels, for instance using that old M16 when the standard JSOC rifles seem to be the HK416 and a slightly dressed-up XM8... or, after completing the game, doing the opposite and, say, fighting a battle in the Angolan Civil War with the KRISS KARD pistol (still not in production almost a decade after the game came out) and a completely fictional weapon like the cover-penetrating, x-ray-scoped "Storm PSR".
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Halo, set in the mid-26th century, still fluffs most of the UNSC's weapons as using cartridges originating from the 20th century. Though canon has occasionally implied that these aren't quite the same as the 20th century originals, the only apparent advancement in ammunition we see in the original trilogy is a caseless weapon (the SMG from Halo 2 and on) that's actually viable in sustained combat. The series also tends to favor larger calibers than real-world militaries would use for the same purposes no matter how overpowered such a round would be, which already reaches the apex of silliness in the first game - the pistol is firing what is essentially .50 Action Express, yet while the Super Soldier Master Chief properly uses both hands to fire it, none of your allies seen using it (and none of whom are augmented in any way, mind) have any issues one-handing the thing without the gun smacking into their faces after every shot. There's also the sniper rifle, which at first glance appears to be a barely-modified Denel NTW-14.5.
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Due to their unique appearance, especially their helical feed magazine which can take up to 100 rounds, Calico firearms have appeared in several sci-fi shows including I Come in Peace (aka Dark Angel), the parody Spaceballs and the Star Trek: Voyager episode "Time and Again".
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Metro 2033's unspecified type of a .44 Magnum revolver, to the point of becoming almost a Running Gag on the series' wiki. Not only is the type of bullet it uses only widespread in America, but revolvers nowadays aren't that widespread outside of the US. There hasn't been a .44 round manufactured in Russia for decades, and Metro 2033 is set in the ravaged remains of Moscow in an alternate near future. The flavor text for it in Metro Exodus explains that regular pistol calibers were no match for the mutants that started appearing after the bombs fell, so the survivors were forced to upscale their sidearms; the .44 caliber just so happened to deliver the proper stopping power in the most compact package possible.
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In the film Aliens:
Hicks carries as a backup an Ithaca "Stakeout" shotgun, and the Marines' sidearm, the VP 70, is a real, unaltered weapon with a "futuristic" look. The Sulaco's weapon racks are also filled with unaltered modern weapons; M16s, Colt Commando rifles, and Enfield L85s. Vasquez also uses a Smith & Wesson Model 39 pistol at one point. Alan Dean Foster hangs a lampshade on the first of these in his novelization, when one of the Marines asks Hicks if he got his shotgun from a museum. Supplemental material for the movie says that Hicks's shotgun is a family heirloom passed down from his great-great-great-great-great grandfather, who carried it in Vietnam.
Bear in mind that the gun props in Aliens look suitably futuristic enough that they actually avert this trope for anyone who's not a firearms expert. The M41A has become iconic in its own right, used as the basis for numerous other sci-fi future guns despite the actual firing parts made up of a Thompson SMG (retired in 1971) and a Remington 870 (first entering production in 1951), with the most modern part being the shell of a SPAS-12 (first produced 1982) around the 870. The various other rifles on the weapon racks are not really intended to be paid attention to — they're just to show that the Sulaco has a lot of guns on board.
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In the film A Bridge Too Far, most of the American paratroopers (including their Colonel, played by Elliot Gould) are seen carrying the M1 carbine, rather than the modified M1A1 carbine (a smaller, easier to carry weapon with a folding wire-stock) that was specifically designed for and issued to American paratroopers. Many of the M1 carbines are also seen with the post-war modifications of a bayonet lug and/or adjustable ramp rear sight, because the number of real M1 Carbines that escaped having these modifications made to them after the war were few and far between. The sergeant played by James Caan carries a carbine with both of these anachronistic modifications.
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Enemies early in Splinter Cell: Chaos Theory are armed with the AICW, a prototype weapon system that was essentially to the Australian version of the AUG as the XM29 OICW was to the American M16. Unlike most other occurrences of this trope, however, this is actually a plot point, as after Sam overhears a guard test-firing his weapon (noting that he thinks Kalashnikov when he thinks of guerrillas, and has had enough of those fired at him over his life to know that what he heard was not one) he is given optional objectives for this and the second mission to find and tag weapon crates to find out where exactly small-time Peruvian guerrillas are getting such advanced hardware from.
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Invoked and exaggerated in Mega Man X: Command Mission. One of the weapons that Axl, a robot in the year 22XX, can equip is a flintlock pistol. Referred to as an "Ancient Gun", it's also his strongest single-hit weapon in the game and always scores a Critical Hit on bosses. It's also guarded by the strongest Superboss in the game.
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Some Fallout series examples:
In Fallout, the standard caliber seems to be 10mm for pistols and submachine guns. Also, Desert Eagles are plentiful as well. Something that all Fallout games feature are man-portable miniguns.
Fallout 2 introduces Tommy Guns (using 50-round drum magazines) and Grease Guns as the only .45 caliber weapons; 9mm is present, but so rare that the primary method of obtaining it is a glitchnote the version of the P90 in-game was meant to use 9mm ammo, and as such comes with some whenever you find one, but the glitch means that it will also load 10mm ammo just fine. It also has town guards carrying as standard issue the rare G11 caseless weapons and the never-produced Pancor Jackhammer and H&K CAWS shotguns.
Fallout Tactics has the Chauchat machine gun from World War I as a joke weapon, even though it was manufactured in France and only during the war, which by the time the game takes place was almost 300 years in the past. It was also notoriously unreliable - it will not fire in the game.
Fallout 3 introduces the "Chinese Assault Rifle", which is an AK-47 clone chambered for 5.56mm. This may be justified as Chinese infiltrators invading the continental United States during the war (it's confirmed that they were pushing into Alaska, and the L.O.B. Enterprises building where you find a unique version of the "Chinese Pistol" has terminals confirming they were working for the Chinese military).
Fallout: New Vegas adds a lot of old western lever-action weapons to the mix, but they justify adding the Colt M1911 (though never mentioned by name) with the Honest Hearts DLC, by including it as the weapon of choice of the New Caananites.note New Caanan is explicitly stated to be built on the ruins of Ogden, Utah. John Moses Browning, designer of the M1911, was a Mormon from Ogden. On the other hand Honest Hearts also adds the Tommy Gun as from 2, with the option of the 50-round drum mag, for no apparent reason other than they apparently wanted more than one non-unique gun firing the DLC's new .45 Auto ammo. Other DLC also introduces three more man-portable miniguns, which for some reason fire pistol rounds (in .357 and .44 caliber in Old World Blues, plus a 10mm one in Lonesome Road). From the same game, the generic "Anti-materiel rifle" is the Hécate II, a rifle designed and built only in France.
One persistent oddity between the games is that the Black Isle/Obsidian-developed games (1, 2 and New Vegas) have the extremely common and popular 9mm, while the Bethesda-developed ones (3, 4 and 76) eschew it in favor of rarer and less popular pistol bullets like .32 and .38 (the latter of which is at least a 9mm bullet, but nowhere near the popularity of the 9x19 Para most people think of when they think of 9mm). It gives the idea that separate parts of the country have simply come to favor different bullets for certain purposes or based on what they could scavenge After the End, since the settings for the games are on entire opposite sides of the United States (the Black Isle/Obsidian games are all in California and Nevada while the Bethesda games are in DC, Boston and West Virginia).
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Hogan's Heroes:
There was an episode where an American M7 Priest (a self-propelled artillery piece from WWII), painted grey and given iron cross decals, stood in for a German AFV. They even use the Priest's gun to set off some dynamite they've wired to a bridge at one point.
Throughout the series, Sgt. Schultz is armed with a Krag-Jørgensen rifle. While mostly obsolete and hardly standard issue, Norway was still making them when the Germans invaded and the Germans often handed older weapons out to guards in Germany where a soldier might need a gun, but wasn't expected to use it much. The real reason is simpler: Schultz and most of the rest of the "German" guards were European Jews, and while quite willing to mock the Nazis, refused to use German firearms.
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Gundam is somewhat prone to this in part because foot soldiers are rarely the focus:
In side-stories set around the original series' One-Year War, like The 08th MS Team, Federation troops are often shown using rifles that are very nearly carbon copies of the Enfield SA80 renamed the "Colt M72A1", while Zeon troops are shown using things like boxy, compact MP5s named in some sources as simply the "Submachine Gun 1" and described as also using old AK-47s. This in spite of the fact that all three of these weapons, the last in particular, are at least a century or two out of date by the time of the Universal Century time, much less three-quarters of another century into that. MS IGLOO, meanwhile, takes Zeon's Putting on the Reich tendencies to the extreme by straight-up arming their foot soldiers with Lugers and MG 34s, and the anime version of The Origin also has a few modified versions of the MP 40.
Even the mobile suits' non-beam-firing weapons aren't immune to this. In Gundam 0083, for instance, the updated Zaku machine gun is essentially the barrel, scope, side-folding grip and magazine from the original machine gun bolted onto the receiver of an upscaled AR-15; a technical drawing of it even shows the charging handle repurposed as a magazine release. CG cutscenes in the PlayStation 2 game Zeonic Front, meanwhile, show GM Snipers with beam sniper rifles that are straight-up modeled after the PSG1◊ rather than the more blocky rifles◊ they have in The 08th MS Team.
The ECOAS spec ops troops in Mobile Suit Gundam Unicorn use FN P90s, which are slightly less out-of-date than SA80s, but not a whole lot.
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Even the mobile suits' non-beam-firing weapons aren't immune to this. In Gundam 0083, for instance, the updated Zaku machine gun is essentially the barrel, scope, side-folding grip and magazine from the original machine gun bolted onto the receiver of an upscaled AR-15; a technical drawing of it even shows the charging handle repurposed as a magazine release. CG cutscenes in the PlayStation 2 game Zeonic Front, meanwhile, show GM Snipers with beam sniper rifles that are straight-up modeled after the PSG1◊ rather than the more blocky rifles◊ they have in The 08th MS Team.
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The Russian army in Battlefield: Bad Company 2 uses two Russian assault rifles and a handgun alongside Chinese machine guns and sniper rifles and a Swedish RPG. What's even weirder is that the game features a wide assortment of much more sensible modern Russian firearmsnote though still preferring rare guns over actual standard-issue hardware - the standard AK-74 or AK-74M is completely ignored in favor of the prototype AEK-971, the special forces-only AN-94, and the less-issued but far more well-known AKS-74U carbine, but the majority of them are only usable in multiplayer.
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Octopussy had a scene with Soviet border guards armed with Steyr AUGs.
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The ECOAS spec ops troops in Mobile Suit Gundam Unicorn use FN P90s, which are slightly less out-of-date than SA80s, but not a whole lot.
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Raiders of the Lost Ark
The main weapon of the German soldiers is the MP 40, despite the movie taking place in 1936. The MP 40 was the MP 38 slightly redesigned to be cheaper to manufacture and a little safer to carry, and the two are visually nearly identical, but still falls 2 years too short (there was a little-known prototype version of the MP 38, the MP 36, which bore a superficial resemblance to the later weapon but it had a wooden body, a slightly tilted magazine housing and was produced in very small numbers). Of course, as the Germans were collecting paranormal technology, they obviously must have acquired a short duration time-machine.
Some German officers are armed with Walther P38 pistols, which would not be produced until 1938; only hammerless prototypes of the gun existed in '36, which probably wouldn't be in the hands of regular soldiers.
Something more jarring: Near the finale, Indiana Jones threatens the bad guys by aiming at them with a rocket launcher. Ignoring the fact that such weapons didn't even exist at the time (they only came about during the war as a more powerful upgrade from the anti-tank rifles used at the time), said weapon is actually a post-war RPG-2 with several cosmetic addons.
Another, smaller goof is that Indy is at one point seen with an Inglis Hi-Power, a Canadian variation of Browning's design that didn't begin production until 1944. Even having the original FN Hi-Power, like he does in the bar shootout,note Indy was originally envisioned as having the Colt 1911 for at least this scene, but as above, since 9mm blanks were more reliable they went with the Hi-Power instead would have been a stretch, since it would have only been in production for a year at best at the time of the film. Moreover, the initial sales were almost all for military contracts and FN had an agreement with Colt at the time to not sell its guns in the United States. So Indy would've needed to meet up with an FN sales agent in Europe and special-order the pistol.
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The Professionals:
In one episode, the Bulgarian secret service mooks at a prisoner exchange are holding StG-44s. This weapon was used in a few Warsaw Pact countries, but only as an interim substitute for the AK-47 and they were long gone by the 1970s.
The episode "Fall Girl" had the odd incidence of British Special Branch agents armed with Soviet TT-33 pistols.
The MacGuffin of "Hunter/Hunted" is an American 180. Because a blank-firing version of this highly restricted automatic weapon would not have been available in Britain at the time, an AR-10 rifle is given a top-mounted Thompson drum magazine and a mock laser sight. For plot-related reasons it's also stated to be a long-range rifle instead of a submachine gun.
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 The Professionals
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Deadliest Warrior, in the IRA vs Taliban episode, the British soldiers shown fighting the IRA are clearly equipped with American M16s. Only the Special Air Service (SAS) ever used those (or variants of them). Regular British soldiers would have used L1A1 SLR rifles (FN FALs, effectively) in earlier decades, or L85 (SA80) bullpup assault rifles in more recent decades.
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Metal Gear: Ghost Babel zig-zags this, and partly justifies it by the Gindra Liberation Front securing several high-tech, state-of-the-art weapons thanks to making a lot of money from trafficking drugs and rare metals. The basic handgun is a Five-seveN, an odd pistol to use in central Africa given that its high cost prevented mass-adoption, and the ammo is relatively rare as well since wide adoption of the PDW concept by NATO was stalled. The assault rifle, however, is a Vektor R5, a derivative of the IMI Galil SAR that is manufactured in South Africa and actually is used by several African nations.
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The Hurt Locker has several scenes with U.S. soldiers wielding original-model Beretta 92 pistols, the precursor to the 92F and FS which was used by the U.S. military under the "M9" designation. The DVD commentary reveals that the blank-adapted 92FS prop they intended to use was delayed in customs, and the writer Mark Boal had to go hunting for a replacement locally. He eventually found a Jordanian General who gave the production team an old 92 to use until their own prop could clear customs. Fortunately the two pistols were similar enough to fool most moviegoers.
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Code Geass is rather strange in this regard. Taking place in an alternate timeline supposedly equivalent to the real 1960's, most of the firearms seen are fictional, but the few identifiable ones seem like very odd choices in the context of the series. The standard Britannian pistol appears to be a slightly modified Heckler & Koch USP45 or Mark 23 pistol, while the service rifle looks like some kind of cross between a FAMAS and an FN P90. Considering that, in-universe, the EU and Britannia are mortal enemies, it makes very little sense for Britannian troops to be using German, French, and Belgian arms.
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The Genome soldiers from Metal Gear Solid are issued with FAMAS assault rifles despite no US Special Forces ever adopting it. This and the presence of the SOCOM pistol are because, due to their blocky designs, they were much easier than most other guns to recognizably render on an engine developed for the 3DO Interactive Multiplayer and later moved to the PlayStation. Even with Twin Snakes (a GameCube remake of the first Solid title), the Genome soldiers' use of FAMAS is still retained.
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The first levels of both Medal of Honor: Vanguard and Airborne, respectively "Off Target" and "Infinite Mischief", start off with the player fighting Italian blackshirts, who are equipped with Karabiner 98Ks and MP40s instead of the more historically accurate Carcano rifles and Beretta Model 38 submachine guns. Airborne also has an odd inversion, as while the holster for the folding-stock M1A1 paratrooper carbine is present on the models for the men of the 82nd Airborne, the weapon itself is not actually available in the game at all, and the 82nd are instead forced to settle for the ill-suited-for-paratroopers Garand and BAR as their primary long arms.
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Return to Castle Wolfenstein has the female Nazi Elite Mooks all wielding British Sten guns. Whether this is acceptable is up for debate, since the Germans did make their own copies of the Sten near the end of the war, but the majority of them were visibly different from the original and meant for the Volkssturm, a militia force that was about as far from "elite" as possible, made up of people who hadn't already been in the regular army hastily equipped as a desperate attempt to hold off the Soviets in the final days of the European theatre of the war.
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The film Zulu had a few examples:
While the production crew acquired plenty of period accurate Martini-Henry rifles, the production used up all of the available blank cartridges for its obsolete caliber. Thus, some extras wound up with anachronistic Lee-Enfield Mk I bolt-action rifles with the telltale magazine removed instead.
Also, officers used Webley Mk VI revolvers in lieu of period-accurate (but difficult to procure) Beaumont-Adams revolvers.
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The movie version of The League of Extraordinary Gentlemen used several anachronistic guns with cosmetic changes. Dorian Gray used a gilded Luger P08, Captain Nemo used a Tokarev TT-33 pistol with ornate external decorations, his men have equally ornately-decorated Sten Mk II submachine guns, and the antagonist's mooks used Uzis, Thompsons, and AK-47s essentially encased in rectangular metal boxes. Given that Nemo by virtue of the source material has anachronistically advanced technology in the form of his submarine, and the Big Bad is Professor Moriarty, one is left to presume that in-universe they invented these weapons themselves.
They also used Mark V tanks, which were developed at the very end of World War I — in 1899!
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The movie Pitch Black featured a shortened Armscor M30R6 12ga. shotgun dressed up a little to look futuristic. It either shot slugs or was treated as an energy weapon.
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Call of Duty: Vanguard from the same developer continues the trend. Examples including but not limited to the Becker Revolving Shotgun - an obscure prototype that in real life only had around 100 units produced - being a standard-issue shotgun for Axis forces in both Europe and Pacific, late-war German weapons such as the StG 44 and the Volkssturmgewehr seen in the hands of Wehrmacht forces in Stalingrad and El-Alamein, Charlton Automatic Rifle - a rare New Zealand automatic conversion of Lee-Enfield rifle - as a standard issue automatic rifle for British/Australian forces in El-Alamein, Japanese forces in Bougainville using MG 42s and the aforementioned StG 44s and a French resistance fighter with an AS-44 - a prototype Russian assault rifle - as her weapon of choice.
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Remo Williams: The Adventure Begins had the hero being tracked as he ran through the woods by what was actually the High Power Illuminator Radar. It is the distinctive 'Mickey Mouse ears' system. This is a radar meant to 'spotlight' a target for the MIM-23 Hawk surface-to-air missile.
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Call of Duty: Black Ops III deliberately invokes this in the "Demon Within" level, most of which takes place in a weird sort-of flashback to the Battle of the Bulge from World War II - period-accurate soldiers, wearing period-accurate uniforms, getting support from period-accurate armor, but other than the rare appearance of a mounted MG42, all using the same array of fictional futuristic weapons the player gets, all of which are from a hundred and twenty years in the future from when the actual battle took place.
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Gunslinger Girl is a heavy offender, with Marco's Steyr GB pistol, Henrietta's Walther WA 2000 sniper rifle and Triela's Winchester Model 1897 trench gun being quite improper for an assassination team sponsored by the Italian government. Henrietta's WA 2000 is the only one of those that's appropriate at all for an assassin, except that no assassin is likely to have access to them because there's less than 200 of them and they're all in private collections, while Triela's shotgun gets a pass on being a somewhat diffuse war residuate and a personal choice of hers (they have tried to make her switch to something else, but she refuses).
Averted by Petra's SITES Spectre submachine gun: while also a rare gun, it's exactly the appropriate weapon, being actual Italian special forces hardware used to bring instant firepower at close range.
In another episode one of the girls' minders appeared to be carrying a Filipino Floro SMG, which is an odd choice given that it is only locally used in Real Life since attempts at foreign sales all failed.
There's also the fact that some of the bad guys use a Welrod of all things; while an effective silenced pistol has its usesnote Despite being made during World War II, there are rumors that Welrods are still being produced and built today for British Special Forces it isn't exactly the best idea to get into a live gunfight with a bolt-action pistol.
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Doctor Who:
UNIT, an elite military formation, is armed with bolt-action Lee-Enfield rifles which had been declared obsolete in British service nearly twenty years beforehand; they also had WWII-era Vickers and Bren machine-guns.note Brens are still in service, just about. But the Vickers dates back to before WWI
A well-known old school example is the prominent use of MAC-10s by future (or alien, it isn't clear) Private Military Contractors in "The Caves of Androzani", as well as the people on the Beacon in "Revenge of the Cybermen".
"The Impossible Planet" features the people on the base wielding P90s, a gun which would be several thousand years old at that point.note All in all, P90s shows up in all sorts of strange places in Doctor Who. The BBC must have ordered a surplus.
"Utopia" then takes it to a completely ridiculous extent. Guards are shown using Dragunov sniper rifles (a gun designed in the late '50s) in the year 100 trillion. For reference, the universe right now (in the real world) is around 13.8 billion years old. This episode takes place over seven thousand times the age of the universe into the future (95.9 trillion), and they're still using a gun that is almost obsolete now. On the other hand, "Utopia" does have a Just Before the End setting where it's implied that there's no longer the resources or population to keep high technology working.
"Planet of the Ood" has guards with M4s and a guy with a PPK in the 42nd century.
"The Doctor's Daughter" features a Webley revolver in a futuristic clone-war. Yes, the favoured weapon of the original Brigadier. It also featured P90 gas-jet mock-ups, oddly enough. Couldn't they have just reused the G36s they had on hand?
The soldiers in "The Time of Angels"/"Flesh and Stone" also use P90s, although these have phony suppressors dummied on to increase their length. Interestingly, the suppressors resemble Dalek extermination beam projectors.
"Cold War" has a 1980s Soviet submarine's crew using Browning Hi-Power pistols, which are most definitely not Russian and look nothing like the actual Soviet service pistol of the time, the Makarov PM.
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Crysis has the "SCAR" as the default US assault rifle, except the game was produced before the SCAR trials were finished and the rifle shown in-game has elements of both Heckler & Koch's XM8 and Fabrique Nationale's proto-SCAR from the time.
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Call of Duty: Black Ops features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular — commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations, including every NATO member state except the US and West Germany — is only used, of all people, by Vietcong and Cuban soldiers in single player. To the developers' credit, the second example is slightly justified, since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why every other Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers attached to them); technically, the FAL was also in service as the semi-auto L1A1 Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument could be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in Modern Warfare 2 first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun – a firearm model from Italy which was introduced in 1982. The turret in the beginning of the Vorkuta level has a mounted American M249 SAW, which was made in 1984, and the player also acquires a hand-held version of the M134 Minigun, which didn't enter service until 1963 (and is also not man-portable, but we can forgive that part) and finally escapes the prison on the back of a motorcycle while flip-cocking a Winchester 1887. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands — even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use — it was a riot gun meant for keeping the peace in prisons. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of a single American China Lake grenade launcher (next to a crate full of Soviet SVDs) in a downed Soviet cargo plane is briefly and weakly handwaved as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.
Though come to think of it, the plot's Framing Device does provide a possible justification. It especially works considering that the missions where you play as Hudson - who is not the person giving the exposition - have even more crazy scenarios and technology than the missions where you play as Mason (they're the only levels in which the player is allowed to go Guns Akimbo, for instance).
Call of Duty: Black Ops II doesn't have nearly as many examples, partly since there are only four missions set during the Cold War like in the previous game, but it's still around mostly by way of reusing weapons from the first game for its flashback arsenal, most of which were outdated and replaced by the mid- to late-80s setting. So, for instance, Woods uses an original-model M16 (misidentified as the improved A1) for Operation Just Cause, at a point in time where the military had switched to the M16A2 and a combat scenario where the "Commando" - a CAR-15 - would have made more sense. A particular screamer, however, is from the second flashback level, set during the Soviet Invasion of Afghanistan. It would have actually made sense for the game to give some of those mid-80's Soviet troops the RPK-74 used in the first game - instead, they're given the old belt-fed RPD machine guns the RPK-74 replaced in the real world. Worse, that RPD model is lifted directly from Modern Warfare 2, complete with a Picatinny rail over the feed tray that shouldn't exist for another nine years at that point (and which Russian military guns in general didn't start using until another decade or so after that). The player also has the option of invoking this with the singleplayer version of Create-a-Class; nothing is preventing them from taking an '80s gun they like into the 2025 levels, for instance using that old M16 when the standard JSOC rifles seem to be the HK416 and a slightly dressed-up XM8... or, after completing the game, doing the opposite and, say, fighting a battle in the Angolan Civil War with the KRISS KARD pistol (still not in production almost a decade after the game came out) and a completely fictional weapon like the cover-penetrating, x-ray-scoped "Storm PSR".
Call of Duty: Black Ops III deliberately invokes this in the "Demon Within" level, most of which takes place in a weird sort-of flashback to the Battle of the Bulge from World War II - period-accurate soldiers, wearing period-accurate uniforms, getting support from period-accurate armor, but other than the rare appearance of a mounted MG42, all using the same array of fictional futuristic weapons the player gets, all of which are from a hundred and twenty years in the future from when the actual battle took place.
Call of Duty: Black Ops Cold War continues the tradition. The SPAS-12 (which is infamous for being uncomfortable in real-life and famous in fiction due to its menacing and imposing look) seems to be one of the most common and widely-used shotguns in the world, second to the Ithaca 37, and both are frequently found in the hands and armories of Soviet, East German, Cuban, and Vietnamese troops. The Western 1911 is depicted as the standard-issue sidearm for every armed forces on Earth. For rifles, the Soviets should primarily be using the AK-74, with perhaps some AKM's mixed in, and the East Germans should be using their own AK variants, but instead, one of the most commonly-found weapons for both seems to be the Ak 5, a Swedish weapon that did not exist in 1981. Also seen in Soviet and East German hands are various configurations of West German MP5s. The latter might be believable, if unlikely, in East Berlin but is completely out of place carried by a Soviet sentry in a secret military base in the middle of Ukrainian SSR. While infiltrating said base, CIA operative Bell also carries a Chinese-made Norinco Type 63. This could be hand-waved to them trying to enforce plausible deniability by not carrying western weapons, but their partner, Woods, primarily uses an MP5 and a Remington 700 on the same mission.
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Call of Duty features an M1A1 Carbine with an anachronistic adjustable rear sight. This can likely be explained in that they had to model it after a real-live example, and M1 Carbines that both saw service in the war and escaped the upgrades afterwards are extremely rare. Call of Duty 2 featured the original M1 with period-accurate sights, but now it's far rarer than it probably should be in an odd form of game balance (the devs saw that everybody used it all the time and cut it down to a very small handful of appearances to curb this, apparently never noticing that everybody used it all the time because they gave it to the player all the time).
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In El Alamein: The Line of Fire, Italian soldiers are seen using the original Carcano Modello 91 (already phased out before World War II) and German weapons, such as the Karabiner 98k rifle and the Granatwerfer 34 mortar. Justified by the horrible logistic situation of the Italians in North Africa: a few of the old 91s are alongside the standard issue 91/38 because simply there weren't enough of the latter (notably, Serra first arrives from Italy with the original model but is later seen with the 91/38) and they used the same ammunition, while the latter were simply "liberated" from their German allies, if not directly supplied by them (it helped that the mortar used the same ammunition as the Italian one).
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Tex Willer, who operates in the Far West, once used a Mauser Gewehr 71/84 rifle to snipe rogue Indians from beyond the range of their Winchesters. There's actually a good explanation for this: Tex was defending a mail wagon that was carrying a Mauser salesman who had come to America to try and get commissions from non-army customers, and brought the rifle, the scope and ammunition for demonstrative purposes.
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Airwolf:
The episode "Mad over Miami" features a bad guy holding something he claims is a new American heat-seeking missile launcher, which he uses (unsuccessfully) on Airwolf. It's very clearly an RPG - a Soviet rocket launcher with no heat-seeking capability.
In the pilot movie, a HAWK missile is seen launching, to be identified by the heroes as a 'heat seeking missile' (the HAWK is a semi-active radar guided missile).
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The 1960s-era series Combat! (set in World War II) sometimes used what appeared to be M3 submachine guns (which were actually issued to US troops at the time) with some modifications in external appearance in place of Nazi MP 38s or MP 40s.
Similarly disguised Reising submachine guns were also used in some episodes. Like the M3, the Reising was also distributed to US troops in WWII, though in more limited numbers, primarily among the Marines in the Pacific until they could get their hands on sufficient numbers of Thompsons and M3s.
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It's worth noting that although the Stargate program started out as a secret operation by the US military, throughout the series it became much more international in character. Russia was heavily involved from quite early on, a few other countries (the UK, China and France most prominently) had at least some involvement, and by the time of Stargate Atlantis (concurrent with seasons 8-10 of SG-1) it had become much more open. The main cast of Atlantis included a Canadian and a Scottish character, with only two out of six main characters actually being American (the other two being Human Aliens). So non-standard and non-American weapons may not be as out of place as they might seem.
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Mal's signature pistol in Firefly is based off a US Civil War-era Volcanic repeater for the Western feel. From its on-screen performance it's much more accurate and powerful and its use is accompanied by a hissing/whirring noise showing there's evidently something more high tech in there. The prop itself is a shell built over a contemporary Taurus Model 85. Jayne's handgun is a modified replica American Civil War-era LeMat, an American-designed, French-built revolver that included a shotgun barrel.
Jayne's beloved Vera is a similarly old weapon, a heavily modified Saiga-12 shotgun originally built for the film Showtime. Despite this it's ostensibly a rifle in the show, and like the Cowboy Bebop notation above it needs oxygen to fire.
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Played straight in Angel Beats!, with a group of high schoolers using realistic guns in detailed fashion. Justified by the setting being a sort of Purgatory where those who know about these weapons can re-create them. Which is hilariously subverted in episode 2 when they pull out a gigantic cannon to use against Angel, and the entire thing blows up in their face since none of them know the mechanics of an artillery gun. Note though that, mechanically, that cannon is actually much simpler than many of the rare guns that appear in the hands of characters.
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In side-stories set around the original series' One-Year War, like The 08th MS Team, Federation troops are often shown using rifles that are very nearly carbon copies of the Enfield SA80 renamed the "Colt M72A1", while Zeon troops are shown using things like boxy, compact MP5s named in some sources as simply the "Submachine Gun 1" and described as also using old AK-47s. This in spite of the fact that all three of these weapons, the last in particular, are at least a century or two out of date by the time of the Universal Century time, much less three-quarters of another century into that. MS IGLOO, meanwhile, takes Zeon's Putting on the Reich tendencies to the extreme by straight-up arming their foot soldiers with Lugers and MG 34s, and the anime version of The Origin also has a few modified versions of the MP 40.
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Sherlock Holmes: A Game of Shadows features the Germans manufacturing or using several firearm models that are anachronistic for the film's early 1890s setting. Chief among them is the classic Mauser C96 pistol, which (while not referred to by name on-screen) wouldn't have been manufactured for at least a few years later (production stared in 1896). It is also incorrectly referred to as capable of fully automatic fire, while the real thing was only semi-automatic (in fact, one of the very first semi-automatic pistols). It would only receive full-auto variants during the interwar period (1927 at the earliest). Also, several of the artillery pieces seen in the film (especially the German mortar) would only come into existence a few years prior to World War I, at least more than a decade after the events of the film. However, the uniforms and Gewehr 88 rifles used by the German guards and soldiers are period accurate. A non-weapon goof that fits this trope is that the "German" steam locomotives in the film are actually of British manufacture and wouldn't have been around for another few decades.
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Another WWII example: many games with setting in the Pacific Theater, even the ones that delve more into realism and historical accuracy such as Call of Duty: World at War and Rising Storm, often implausibly depict the Nambu Type 100 submachine gun as a standard-issue weapon used by Japanese soldiers, essentially acting as a Japanese counterpart to the already overrepresented MP 40. This is disregarding the fact that in real life, there were at most 27,000 units produced - for comparison, around 1 million MP 40s were produced during the war.
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In A Few Good Men, Kaffee notes that Lt. Colonel Markinson committed suicide with a .45, yet the scene depicting his death clearly shows him shooting himself with a Beretta; likely a combination of the props department doing their research and getting the proper M9 the USMC used as their sidearm at the time, only for the writers to not update relevant dialogue from the original stage production, which was written when the USMC as a whole still used the M1911.
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Star Trek: Voyager
In "Time and Again", the terrorists use Calico pistols and the Detonics Pocket 9. At least the producers went to the trouble of selecting weapons that looked different from regular firearms and are obscure enough that people who aren't gun enthusiasts wouldn't recognize them.
In "Nemesis", the Vori Defenders use bullpup assault rifles including the British SA80, while Kradin soldiers use a Kalashnikov model that's been modified with plastic coverings. This is meant to invoke the gung-ho action movies of The '90s, as propaganda is a major theme of the episode.
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Funny enough, Mafia II, whose prologue starts in Sicily, and quite possibly is a Shout-Out to Airborne, also has Italian Blackshirts armed with German weapons.
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Averted in Buffalo Soldiers in a nicely self-referential way. The plot revolves around how relatively easy it was to sell off large amounts of weapons stolen from US army bases in Germany. After the Cold War ended and US troops returned home, vast amounts of materiel were left behind. One member of the film crew owned 100 of the appropriate guns to lend the production. Where one character is given a particularly heavy gun to carry on exercises as a punishment, there was some difficulty in sourcing this gun.
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Hardline is even worse with its experimental, military grade hardware in the hands of domestic law enforcement and gangbangers from the poorest areas of Los Angeles and Miami.
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While all the other guns in the original Unreal Tournament (set around 2293) are futuristic enough, the game's sniper rifle is merely a long-barreled, early model M16 with a scope attached to the carry handle, a rather out-of-place Shout-Out to Golgo 13. Lampshaded in the old official site's timeline of the series, where the in-universe explanation for replacing it with the Lightning Gun in Unreal Tournament 2003 was that it was "a relic of centuries past".
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Colt in Justified carries a 1911, which he claims was his service weapon that he "smuggled all the way back from Kuwait". The 1911 was discontinued as the Army's standard-issue sidearm in 1985. While Colt may have been serving during that time, whatever deployment to Kuwait he's referring to (he's stated to have been deployed both during Desert Storm and the Iraq War) would have been well after the Army discontinued the 1911. Special Operations Forces continued using the weapon for some time after 1985, but Colt is expressly identified as having been military police.
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Noir gives Mirielle a modern Walther P99, which averts this. This trope is played straight with Kirika's Beretta Md. 1934. Instead of giving her the more widely available Walther PPK (which uses the same cartridge and is almost exactly the same size), the production staff deliberately gave her an out-of-production World War 2 vintage pistol because they didn't want to give her "the James Bond gun".
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Medal of Honor
The first levels of both Medal of Honor: Vanguard and Airborne, respectively "Off Target" and "Infinite Mischief", start off with the player fighting Italian blackshirts, who are equipped with Karabiner 98Ks and MP40s instead of the more historically accurate Carcano rifles and Beretta Model 38 submachine guns. Airborne also has an odd inversion, as while the holster for the folding-stock M1A1 paratrooper carbine is present on the models for the men of the 82nd Airborne, the weapon itself is not actually available in the game at all, and the 82nd are instead forced to settle for the ill-suited-for-paratroopers Garand and BAR as their primary long arms.
Downplayed in Medal of Honor: Pacific Assault, where US Marines on Guadalcanal are using M1 Garands, M1 Carbines, and M1919 Browning Machine guns. While these were already in widespread use at the time, these weapons were given mostly to US Army units, with the Marines having to rely on older weapons like Springfields or M1917 Browning machine guns. Though, it's implied the Marines here received surplus stocks from the Army, or simply stole the weapons from them, as was common during the Guadalcanal campaign.
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The Grand Duel takes place during the Wild West sometime after 1870. However it features a German MG42 machine gun. The MG42 was put into service by the German army in 1942 during WWII.
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The following is a list of statements referring to the current page from other pages.

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Speculative Fiction Tropes
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