Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

In-Game Novel

 In-Game Novel
type
FeatureClass
 In-Game Novel
label
In-Game Novel
 In-Game Novel
page
InGameNovel
 In-Game Novel
comment
Many video games have backstories, often told via tidbits of information that the player can only read a little of at a time. This is the Pamphlet Shelf.
Rarely, however, some games go so far as to actually have a full, readable story, from beginning to end, within the game itself. Some of these stories are almost long enough to be real published novels! This is the In-Game Novel. Naturally, because writing an actual full-length novel is time consuming and possibly costly depending on how much the author is paid, these tend to be shorter than the average published novel, but still very long by video game standards.
Compare In-Game TV. Contrast Pamphlet Shelf.
 In-Game Novel
fetched
2024-03-02T12:16:20Z
 In-Game Novel
parsed
2024-03-02T12:16:20Z
 In-Game Novel
processingComment
Dropped link to Drakengard: Not an Item - IGNORE
 In-Game Novel
isPartOf
DBTropes
 In-Game Novel / int_14d341dc
type
In-Game Novel
 In-Game Novel / int_14d341dc
comment
Star Trek Online has The Path to 2409, a 29-volume text which tells the major historical events between the end of Star Trek: Nemesis in 2379 and the game's start in 2409.
 In-Game Novel / int_14d341dc
featureApplicability
1.0
 In-Game Novel / int_14d341dc
featureConfidence
1.0
 Star Trek Online (Video Game)
hasFeature
In-Game Novel / int_14d341dc
 In-Game Novel / int_19df8aa2
type
In-Game Novel
 In-Game Novel / int_19df8aa2
comment
Kingdoms of Amalur: Reckoning has plenty. They tend not to stretch for more than 5 pages at most, and include a variety of descriptive texts about the world, in-game fiction, and personal diaries. These last probably tell you more about the characters in Amalur than anything else you might do, but can largely only be acquired through theft.
 In-Game Novel / int_19df8aa2
featureApplicability
1.0
 In-Game Novel / int_19df8aa2
featureConfidence
1.0
 Kingdoms of Amalur: Reckoning (Video Game)
hasFeature
In-Game Novel / int_19df8aa2
 In-Game Novel / int_1e6653ca
type
In-Game Novel
 In-Game Novel / int_1e6653ca
comment
The Neverhood has The Hall of Records, a 30-something-screen-long hall along the length of which almost the game's entire backstory is written. Yes, seriously. And there's a Plot Coupon with more backstory that requires traversing the entire hall to pick up. Most of it is irrelevant worldbuilding.
 In-Game Novel / int_1e6653ca
featureApplicability
1.0
 In-Game Novel / int_1e6653ca
featureConfidence
1.0
 The Neverhood (Video Game)
hasFeature
In-Game Novel / int_1e6653ca
 In-Game Novel / int_1ed9811f
type
In-Game Novel
 In-Game Novel / int_1ed9811f
comment
Wild ARMs 3 and Alter Code F have chapters of a book that you can collect and read. The first being a Wild ARMs 2 Fan Fic with Marivel and Anastasia, the second being some other story entirely.
 In-Game Novel / int_1ed9811f
featureApplicability
1.0
 In-Game Novel / int_1ed9811f
featureConfidence
1.0
 Wild ARMs 3 (Video Game)
hasFeature
In-Game Novel / int_1ed9811f
 In-Game Novel / int_2594ce60
type
In-Game Novel
 In-Game Novel / int_2594ce60
comment
The Sequel Deus Ex: Invisible War included several chapters of "Jacob's War", which was apparently a sequel to "Jacob's Shadow".
 In-Game Novel / int_2594ce60
featureApplicability
1.0
 In-Game Novel / int_2594ce60
featureConfidence
1.0
 Deus Ex: Invisible War (Video Game)
hasFeature
In-Game Novel / int_2594ce60
 In-Game Novel / int_26674ed5
type
In-Game Novel
 In-Game Novel / int_26674ed5
comment
Metal Gear Solid 2: Sons of Liberty includes a humorous short story tying into the events of the first game, a book review on a novel written by one of the support characters in the first game on its events from her POV and the book itself as extras.
 In-Game Novel / int_26674ed5
featureApplicability
1.0
 In-Game Novel / int_26674ed5
featureConfidence
1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
hasFeature
In-Game Novel / int_26674ed5
 In-Game Novel / int_2f9563e6
type
In-Game Novel
 In-Game Novel / int_2f9563e6
comment
Ultima Online not only had books that were readable (though none as long as a full novel), you could also buy blank books and write your own story, for the public to read. Some of these could be quite epic in length.
 In-Game Novel / int_2f9563e6
featureApplicability
1.0
 In-Game Novel / int_2f9563e6
featureConfidence
1.0
 Ultima Online (Video Game)
hasFeature
In-Game Novel / int_2f9563e6
 In-Game Novel / int_3209fad1
type
In-Game Novel
 In-Game Novel / int_3209fad1
comment
Mabinogi has literally dozens of readable books, ranging from a few pages to over 20. A handful concern game mechanics; but the majority are purely flavour text, and unnecessary to actual gameplay. Most of those are concerned with the main storyline for the game; but some are just standalone stories of adventurers, or musings by NPCs. Many are required for skill advancement, but only possession is necessary, reading them isn't.
 In-Game Novel / int_3209fad1
featureApplicability
1.0
 In-Game Novel / int_3209fad1
featureConfidence
1.0
 Mabinogi (Video Game)
hasFeature
In-Game Novel / int_3209fad1
 In-Game Novel / int_39fe00f1
type
In-Game Novel
 In-Game Novel / int_39fe00f1
comment
Dragon Age: Inquisition includes a series of codex entries which, when taken together, allow the player to read Hard in Hightown, the most famous novel by in-universe popular author Varric Tethras. This particular example is so popular with the fandom that it actually crossed into Defictionalization - in 2018, Bioware published an expanded and illustrated version of the book, meaning that Varric is now a popular author out-of-universe too.
 In-Game Novel / int_39fe00f1
featureApplicability
1.0
 In-Game Novel / int_39fe00f1
featureConfidence
1.0
 DragonAgeInquisition
hasFeature
In-Game Novel / int_39fe00f1
 In-Game Novel / int_42e35a17
type
In-Game Novel
 In-Game Novel / int_42e35a17
comment
Completing a mission in Outpost 2 unlocks another chapter of the game's pair of novellas, uncovering a tale of survival for your chosen colony of Plymouth or Eden. The novels tell much the same story, but from the perspectives of two Elders (the original colonists from Earth); one of whom stayed with Eden, and the other left to found Plymouth. The only difference, in the end, is who comes out on top. Also, three quarters of the structures have short stories associated with them, too, such as a father showing his son the newly built light towers - and receiving a complaint about not being able to see the stars now, to combat stories around manually piloting the robotic vehicles. More than a few of them tie directly into the novellas, and all take place in the same continuity. In all cases, the quality of the writing is remarkably high, for being written to go with a relatively old RTS game.
 In-Game Novel / int_42e35a17
featureApplicability
1.0
 In-Game Novel / int_42e35a17
featureConfidence
1.0
 Outpost 2 (Video Game)
hasFeature
In-Game Novel / int_42e35a17
 In-Game Novel / int_4407fa9a
type
In-Game Novel
 In-Game Novel / int_4407fa9a
comment
Golden Sun: Dark Dawn has five books, dubbed as the Sun Saga series, that retells the events of the last two Golden Sun games. You have to find said books and some of them are Permanently Missable if you go beyond one of many Points Of No Return.
 In-Game Novel / int_4407fa9a
featureApplicability
1.0
 In-Game Novel / int_4407fa9a
featureConfidence
1.0
 Golden Sun: Dark Dawn (Video Game)
hasFeature
In-Game Novel / int_4407fa9a
 In-Game Novel / int_49ad83ee
type
In-Game Novel
 In-Game Novel / int_49ad83ee
comment
World of Warcraft has books scattered all over the game world containing pieces of the lore of the game. The first expansion dropped this habit for the most part, though they began making a comeback in later expansions.
 In-Game Novel / int_49ad83ee
featureApplicability
1.0
 In-Game Novel / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
In-Game Novel / int_49ad83ee
 In-Game Novel / int_68ff28ca
type
In-Game Novel
 In-Game Novel / int_68ff28ca
comment
Silent Hill 3 has a "crappy fairy tale", as Heather put it, that can be read. It's divided into a beginning, middle and end that can be read out of order, yielding different thoughts from Heather based on what order you read it in. You're only required to read the ending to leave the office building.
 In-Game Novel / int_68ff28ca
featureApplicability
1.0
 In-Game Novel / int_68ff28ca
featureConfidence
1.0
 Silent Hill 3 (Video Game)
hasFeature
In-Game Novel / int_68ff28ca
 In-Game Novel / int_6963387f
type
In-Game Novel
 In-Game Novel / int_6963387f
comment
One sidequest in Lenna's Inception involves collecting library books for Paige. Some of them give information on the game's backstory, while others are just for humour.
 In-Game Novel / int_6963387f
featureApplicability
1.0
 In-Game Novel / int_6963387f
featureConfidence
1.0
 Lenna's Inception (Video Game)
hasFeature
In-Game Novel / int_6963387f
 In-Game Novel / int_783392b
type
In-Game Novel
 In-Game Novel / int_783392b
comment
Dante's Inferno packed in the entirety of its source material in an autoscrolling extras menu.
 In-Game Novel / int_783392b
featureApplicability
1.0
 In-Game Novel / int_783392b
featureConfidence
1.0
 Dante's Inferno (Video Game)
hasFeature
In-Game Novel / int_783392b
 In-Game Novel / int_865b5c19
type
In-Game Novel
 In-Game Novel / int_865b5c19
comment
Runescape has a large amount of books that can be found during quests or by defeating bosses. A full list can be found here.
 In-Game Novel / int_865b5c19
featureApplicability
1.0
 In-Game Novel / int_865b5c19
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
In-Game Novel / int_865b5c19
 In-Game Novel / int_9d239f0a
type
In-Game Novel
 In-Game Novel / int_9d239f0a
comment
Last Window provides an novelization of the game that expands as you complete more chapters, providing more insight and information about the characters. If you can beat the game without using the novel's enclosed hints, it unlocks an expanded epilogue that ties up the last few ends of the story that we don't see in the game.
 In-Game Novel / int_9d239f0a
featureApplicability
1.0
 In-Game Novel / int_9d239f0a
featureConfidence
1.0
 Last Window (Visual Novel)
hasFeature
In-Game Novel / int_9d239f0a
 In-Game Novel / int_9d34190a
type
In-Game Novel
 In-Game Novel / int_9d34190a
comment
The Elder Scrolls series is known for having a robust background in books and scrolls. These books tend to range wildly in size from 2 pages to over 30 pages, and range from personal journals to ballads to historical texts to short stories, to outright novels. Some of the longest are The Real Barenziah, King Edward, 2920: The Last Year of the First Era, and The 36 Lessons of Vivec. The books are so extensive as to have their own work page.
 In-Game Novel / int_9d34190a
featureApplicability
1.0
 In-Game Novel / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
In-Game Novel / int_9d34190a
 In-Game Novel / int_9de23dc6
type
In-Game Novel
 In-Game Novel / int_9de23dc6
comment
The original JumpStart 1st Grade contained a modest bookshelf of in-game stories to teach young children reading. The books typically contained short stories that the game would read aloud with limited animated illustrations. Combined, there were 52 unique stories on the shelf, subjects of those stories ranging from counting, telling time, animals, caricatures of world cultures, silly poems, and entertaining short fiction, and at the end of each story the game would give a simple comprehension question at the end before proceeding to the next. Each story was an average of 3-4 pages each, the shortest stories were the Mother Goose rhymes at one page each, and the longest story was a whopping 10 in-game pages, seven at a close second. This meant the game featured a cumulative number of over 200 pages of fiction. For an educational game for first graders made in 1995, that does seem rather impressive.
Its successor, JumpStart 2nd Grade, only featured six stories at two pages each. The focus wasn't so much on reading the stories as filling in the blanks with parts of speech specific to the book chosen and customizing the story. This game focused slightly more on mathematics than reading, likely because the first grade game already covered that department quite well.
 In-Game Novel / int_9de23dc6
featureApplicability
1.0
 In-Game Novel / int_9de23dc6
featureConfidence
1.0
 JumpStart 1st Grade (Video Game)
hasFeature
In-Game Novel / int_9de23dc6
 In-Game Novel / int_a2c37f38
type
In-Game Novel
 In-Game Novel / int_a2c37f38
comment
Planescape: Torment has the Circle of Zerthimon, a history of the Gith people; reading through it and discovering what the lessons are leads to some awesome stat upgrades and spells for both the Nameless One and Dak'kon.
 In-Game Novel / int_a2c37f38
featureApplicability
1.0
 In-Game Novel / int_a2c37f38
featureConfidence
1.0
 Planescape: Torment (Video Game)
hasFeature
In-Game Novel / int_a2c37f38
 In-Game Novel / int_a5549ed0
type
In-Game Novel
 In-Game Novel / int_a5549ed0
comment
in the third part of the Dracula trilogy Dracula 3: The Path of the Dragon you can read differenct documents you collect while playing the game. Beside others the complete bible (in Latin, but translated when read) and the original novel Dracula.
 In-Game Novel / int_a5549ed0
featureApplicability
1.0
 In-Game Novel / int_a5549ed0
featureConfidence
1.0
 The Bible
hasFeature
In-Game Novel / int_a5549ed0
 In-Game Novel / int_b41004a1
type
In-Game Novel
 In-Game Novel / int_b41004a1
comment
Lost Odyssey has the "Thousand Years of Dreams", readable excerpts from the lives of the Immortals (mostly Kaim), unlocked after certain things trigger them in the game.
 In-Game Novel / int_b41004a1
featureApplicability
1.0
 In-Game Novel / int_b41004a1
featureConfidence
1.0
 Lost Odyssey (Video Game)
hasFeature
In-Game Novel / int_b41004a1
 In-Game Novel / int_bb2b811a
type
In-Game Novel
 In-Game Novel / int_bb2b811a
comment
Divine Divinity is chock full of those, there is at least one long series about the adventures of an ork pirate, others are about summoning demons and spells, yet others are either short stories or about the in-game world, teaching about plants, animals and monsters, or history.
 In-Game Novel / int_bb2b811a
featureApplicability
1.0
 In-Game Novel / int_bb2b811a
featureConfidence
1.0
 Divine Divinity (Video Game)
hasFeature
In-Game Novel / int_bb2b811a
 In-Game Novel / int_c19c6efa
type
In-Game Novel
 In-Game Novel / int_c19c6efa
comment
Minecraft: Players can write their own novels in books in-game, as they can be as long as 50 pages full of text; in the Java edition, it's even more pronounced, as the max number of pages is doubled to 100. And if third-party editors are used, those limits go out the window — the hard cap is actually more than two billion pages.
 In-Game Novel / int_c19c6efa
featureApplicability
1.0
 In-Game Novel / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
In-Game Novel / int_c19c6efa
 In-Game Novel / int_c6e9c6cc
type
In-Game Novel
 In-Game Novel / int_c6e9c6cc
comment
Super Mario Galaxy contains a full illustrated children's book in the game. The book is substantial by video game standards, contains painted illustrations on each page, and could easily pass for an actual children's book. It details the backstory behind Rosalina.
 In-Game Novel / int_c6e9c6cc
featureApplicability
1.0
 In-Game Novel / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
In-Game Novel / int_c6e9c6cc
 In-Game Novel / int_c72021c5
type
In-Game Novel
 In-Game Novel / int_c72021c5
comment
Deus Ex contains a handful of chapters of a book that you can read. The protagonist discovers them as he goes along, and the book happens to uncannily mirror his current situation. One, The Man Who Was Thursday, is a real novel; the other, "Jacob's Shadow", is not. There's also the four history books at the cathedral in Paris from which the player can read extracts briefly summing up the history of the Knights Templars.
The Sequel Deus Ex: Invisible War included several chapters of "Jacob's War", which was apparently a sequel to "Jacob's Shadow".
 In-Game Novel / int_c72021c5
featureApplicability
1.0
 In-Game Novel / int_c72021c5
featureConfidence
1.0
 Deus Ex (Video Game)
hasFeature
In-Game Novel / int_c72021c5
 In-Game Novel / int_c8cabfa8
type
In-Game Novel
 In-Game Novel / int_c8cabfa8
comment
Airplane Mode simulates being a passenger on an airplane. A passenger who brought a few books! You can read them, and they're quite long. There's also a readable magazine with long articles.
 In-Game Novel / int_c8cabfa8
featureApplicability
1.0
 In-Game Novel / int_c8cabfa8
featureConfidence
1.0
 Airplane Mode (Video Game)
hasFeature
In-Game Novel / int_c8cabfa8
 In-Game Novel / int_cfc9f1d8
type
In-Game Novel
 In-Game Novel / int_cfc9f1d8
comment
In World Neverland: Daily Life in Elnea Kingdom, the library contains a substantial number of books detailing the entire history of the game's world, and fleshing out not only the land it takes place in, but many of the countries outside of it. Since Elnea is the only game in the series released in English, this adds a lot of context for English-language fans.
 In-Game Novel / int_cfc9f1d8
featureApplicability
1.0
 In-Game Novel / int_cfc9f1d8
featureConfidence
1.0
 World Neverland (Video Game)
hasFeature
In-Game Novel / int_cfc9f1d8
 In-Game Novel / int_d3b17858
type
In-Game Novel
 In-Game Novel / int_d3b17858
comment
In Final Fantasy Tactics, you can read a book full of backstory. It's pretty long for an in-game book, and even then, Ramza admits that he can't even read most of the text due to it being written in an ancient language; he's just reading a different character's notes and translations written in the margin.
 In-Game Novel / int_d3b17858
featureApplicability
1.0
 In-Game Novel / int_d3b17858
featureConfidence
1.0
 Final Fantasy Tactics (Video Game)
hasFeature
In-Game Novel / int_d3b17858
 In-Game Novel / int_da02c1ef
type
In-Game Novel
 In-Game Novel / int_da02c1ef
comment
Paper Mario: The Thousand-Year Door had the Super Luigi books, which formed quite a long story by video game standards when you put them all together.
Made even more funny by the fact that Luigi tells you the same story... but it is noticeably different from the book version. You get to decide for yourself whether the book story was altered when published or if Luigi's just trying to make the tale more interesting on his own.
 In-Game Novel / int_da02c1ef
featureApplicability
1.0
 In-Game Novel / int_da02c1ef
featureConfidence
1.0
 Paper Mario: The Thousand-Year Door (Video Game)
hasFeature
In-Game Novel / int_da02c1ef
 In-Game Novel / int_da72cf97
type
In-Game Novel
 In-Game Novel / int_da72cf97
comment
Every game in the Trails Series has at least one. Most also have an unofficial sidequest where if you find every volume (which are generally collected by talking to people at the right time - who are often in places that there is no logical reason to go to during the narrow time window when they will give you the book) of one of them, you get either an Infinity +1 Sword or the raw materials needed to make one. Several of the books are serial-numbers filed off stories about real in-universe people who turn up later in the series, while others range from in-universe newspapers to books talking about the wildlife and culture of the country the current game takes place in.
 In-Game Novel / int_da72cf97
featureApplicability
1.0
 In-Game Novel / int_da72cf97
featureConfidence
1.0
 Trails Series (Video Game)
hasFeature
In-Game Novel / int_da72cf97
 In-Game Novel / int_da7daec7
type
In-Game Novel
 In-Game Novel / int_da7daec7
comment
Opoona has the Catalogue d'Arts, which is, essentially, a small art history textbook on the various art movements that have arisen on the planet of Landroll. You have to find the art pieces in the overworld to add them to the book, but the book gives each piece substantial backstory, and even expounds on the history of the artists who made it (such as Caval).
 In-Game Novel / int_da7daec7
featureApplicability
1.0
 In-Game Novel / int_da7daec7
featureConfidence
1.0
 Opoona (Video Game)
hasFeature
In-Game Novel / int_da7daec7
 In-Game Novel / int_e1f6b870
type
In-Game Novel
 In-Game Novel / int_e1f6b870
comment
Its successor, JumpStart 2nd Grade, only featured six stories at two pages each. The focus wasn't so much on reading the stories as filling in the blanks with parts of speech specific to the book chosen and customizing the story. This game focused slightly more on mathematics than reading, likely because the first grade game already covered that department quite well.
 In-Game Novel / int_e1f6b870
featureApplicability
1.0
 In-Game Novel / int_e1f6b870
featureConfidence
1.0
 JumpStart 2nd Grade (Video Game)
hasFeature
In-Game Novel / int_e1f6b870
 In-Game Novel / int_e5da0fa0
type
In-Game Novel
 In-Game Novel / int_e5da0fa0
comment
As books are a major theme of the Myst series, naturally there are several readable books in the games. Most of them give you backstory to the various worlds and characters, also occasionally giving puzzle clues.
 In-Game Novel / int_e5da0fa0
featureApplicability
1.0
 In-Game Novel / int_e5da0fa0
featureConfidence
1.0
 Myst (Video Game)
hasFeature
In-Game Novel / int_e5da0fa0
 In-Game Novel / int_e989cd9f
type
In-Game Novel
 In-Game Novel / int_e989cd9f
comment
Armikrog has one of these, befitting how it is a Spiritual Successor to The Neverhood, which also had one of these. It details the names of P's adoptive parents, how the heart of the mountain works, the in-universe origin of the word "Armikrog" and how the titular fortress came to be.
 In-Game Novel / int_e989cd9f
featureApplicability
1.0
 In-Game Novel / int_e989cd9f
featureConfidence
1.0
 Armikrog (Video Game)
hasFeature
In-Game Novel / int_e989cd9f
 In-Game Novel / int_ecd2d797
type
In-Game Novel
 In-Game Novel / int_ecd2d797
comment
Baldur's Gate has around 70 different books. All are of a reasonable length alone and provide mostly non-game related information about the setting. Some are linked series, including fairly substantive histories of Shadowdale and Waterdeep.
 In-Game Novel / int_ecd2d797
featureApplicability
1.0
 In-Game Novel / int_ecd2d797
featureConfidence
1.0
 Baldur's Gate (Video Game)
hasFeature
In-Game Novel / int_ecd2d797
 In-Game Novel / int_ef6cb6ef
type
In-Game Novel
 In-Game Novel / int_ef6cb6ef
comment
There was a Disney game for PC and PS1 called My Disney Kitchen, it could be thought of as a cooking simulator game like Cooking Mama but with more freedom and it was targeted at small children. However the game contained in a small box in the game a full cookbook of around thirty real life recipes for the kids who played the game to make with their parents.
 In-Game Novel / int_ef6cb6ef
featureApplicability
1.0
 In-Game Novel / int_ef6cb6ef
featureConfidence
1.0
 Cooking Mama (Video Game)
hasFeature
In-Game Novel / int_ef6cb6ef
 In-Game Novel / int_f3cbb86a
type
In-Game Novel
 In-Game Novel / int_f3cbb86a
comment
In BoxxyQuest: The Gathering Storm, one town has a bookshop where you can buy and read several of these, which are fairly long by video game standards. There’s a tourist handbook filled with information about the game world, a book of myths and fairy tales, and a five-part adaptation of the first game’s plot, retold in the most hilariously awful way possible.
 In-Game Novel / int_f3cbb86a
featureApplicability
1.0
 In-Game Novel / int_f3cbb86a
featureConfidence
1.0
 BoxxyQuest: The Gathering Storm (Video Game)
hasFeature
In-Game Novel / int_f3cbb86a

The following is a list of statements referring to the current page from other pages.

 IngameNovel
sameAs
In-Game Novel
 Destroy the Godmodder (Roleplay) / int_e04d4ac0
type
In-Game Novel
 Atom RPG (Video Game) / int_e04d4ac0
type
In-Game Novel
 Barony (Video Game) / int_e04d4ac0
type
In-Game Novel
 BoxxyQuest: The Gathering Storm (Video Game) / int_e04d4ac0
type
In-Game Novel
 Bravely Default (Video Game) / int_e04d4ac0
type
In-Game Novel
 Cragne Manor (Video Game) / int_e04d4ac0
type
In-Game Novel
 Elona (Video Game) / int_e04d4ac0
type
In-Game Novel
 Icewind Dale (Video Game) / int_e04d4ac0
type
In-Game Novel
 JumpStart 1st Grade (Video Game) / int_e04d4ac0
type
In-Game Novel
 JumpStart 2nd Grade (Video Game) / int_e04d4ac0
type
In-Game Novel
 Killzone (Video Game) / int_e04d4ac0
type
In-Game Novel
 Kingdoms of Amalur: Reckoning (Video Game) / int_e04d4ac0
type
In-Game Novel
 Lenna's Inception (Video Game) / int_e04d4ac0
type
In-Game Novel
 Mabinogi (Video Game) / int_e04d4ac0
type
In-Game Novel
 Ni no Kuni (Video Game) / int_e04d4ac0
type
In-Game Novel
 Paper Mario: The Thousand-Year Door (Video Game) / int_e04d4ac0
type
In-Game Novel
 Planescape: Torment (Video Game) / int_e04d4ac0
type
In-Game Novel
 Super Hostile (Video Game) / int_e04d4ac0
type
In-Game Novel
 The Elder Scrolls IV: Oblivion (Video Game) / int_e04d4ac0
type
In-Game Novel
 The Neverhood (Video Game) / int_e04d4ac0
type
In-Game Novel
 Trails Series (Video Game) / int_e04d4ac0
type
In-Game Novel
 Uru: Ages Beyond Myst (Video Game) / int_e04d4ac0
type
In-Game Novel
 Wild ARMs (Video Game) / int_e04d4ac0
type
In-Game Novel
 Wild ARMs 3 (Video Game) / int_e04d4ac0
type
In-Game Novel
 Dark Tales / Videogame / int_e04d4ac0
type
In-Game Novel
 Last Window (Visual Novel) / int_e04d4ac0
type
In-Game Novel
 Unraveled (Web Video) / int_e04d4ac0
type
In-Game Novel