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In-Vehicle Invulnerability
- 37 statements
- 6 feature instances
- 33 referencing feature instances
In-Vehicle Invulnerability | type |
FeatureClass | |
In-Vehicle Invulnerability | label |
In-Vehicle Invulnerability | |
In-Vehicle Invulnerability | page |
InVehicleInvulnerability | |
In-Vehicle Invulnerability | comment |
In video games, particularly in driving games, it doesn't matter how fast you crash into a wall or an obstacle. As long as the vehicle doesn't explode, the driver not only survives, but is completely uninjured. It's even stranger that the vehicles in video games don't seem to have airbags or, if they do, they just don't activate. This, in most cases, is one of the Acceptable Breaks from Reality. It comes in two types: Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); }) Crash-proof: Where vehicle collision does nothing to the driver, as long as the vehicle remains intact. Attack-proof: Where the vehicle absorbs all damage done by weapons, environmental hazards and so on, and no damage is done to the driver as long as it remains intact. Conversely, some video games have the player and vehicle share the same health bar, so the vehicle will be fine until the player is out of health (at which point it usually blows up). Whereas in most racing games, the player effectively is the car, with no separate character to get hurt. Some older games didn't even draw the now-standard dummy in the driver's seat, for performance reasons. It arrived with the very first racing games, making it Older Than the NES. This is a design goal for manufacturers in real life - modern vehicles are designed so that in the event of a collision, the vehicle absorbs as much of the impact as possible while protecting the passengers from serious injury or death. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Contrast Sniping the Cockpit. Can be seen as the inverse of Armored Coffins, but it's possible for both to be in effect at once. |
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In-Vehicle Invulnerability | fetched |
2021-06-04T21:53:59Z | |
In-Vehicle Invulnerability | parsed |
2021-06-04T21:53:59Z | |
In-Vehicle Invulnerability | isPartOf |
DBTropes | |
In-Vehicle Invulnerability / int_31aec894 | type |
In-Vehicle Invulnerability | |
In-Vehicle Invulnerability / int_31aec894 | comment |
Pole Position | |
In-Vehicle Invulnerability / int_31aec894 | featureApplicability |
1.0 | |
In-Vehicle Invulnerability / int_31aec894 | featureConfidence |
1.0 | |
Pole Position (Video Game) | hasFeature |
In-Vehicle Invulnerability / int_31aec894 | |
In-Vehicle Invulnerability / int_6cc2b8b2 | type |
In-Vehicle Invulnerability | |
In-Vehicle Invulnerability / int_6cc2b8b2 | comment |
Carmageddon | |
In-Vehicle Invulnerability / int_6cc2b8b2 | featureApplicability |
1.0 | |
In-Vehicle Invulnerability / int_6cc2b8b2 | featureConfidence |
1.0 | |
Carmageddon (Video Game) | hasFeature |
In-Vehicle Invulnerability / int_6cc2b8b2 | |
In-Vehicle Invulnerability / int_7b429ebd | type |
In-Vehicle Invulnerability | |
In-Vehicle Invulnerability / int_7b429ebd | comment |
In Saints Row 2, the best way to fight a gang with assault rifles is by acquiring a tough SUV, upgrading its armor and driving it into the gang hideout and shooting your guns out of the window. The enemies will take an eternity to whittle down your vehicle and only shoot you through the open window by accident (when they aim for the car and miss). This is why outdoors missions have many more enemies than indoors ones, but there is nothing to prevent you from using your car for indoors missions as well, provided it is small enough to fit through the door. There exists a mod for the game that among other things has a new car garage on the top floor of the city's tallest skyscraper, at a height where even a helicopter struggles. You can take the elevator on foot, summon a car up there, but the only way out with your car is through the window. Assuming your car is properly armored, it will have only cosmetic damage and you will have nothing. |
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In-Vehicle Invulnerability / int_7b429ebd | featureApplicability |
1.0 | |
In-Vehicle Invulnerability / int_7b429ebd | featureConfidence |
1.0 | |
Saints Row 2 (Video Game) | hasFeature |
In-Vehicle Invulnerability / int_7b429ebd | |
In-Vehicle Invulnerability / int_83036f58 | type |
In-Vehicle Invulnerability | |
In-Vehicle Invulnerability / int_83036f58 | comment |
Crash 'N Score: The game makes crashing noises when the cars collide with barriers or each other, but they can’t be destroyed. | |
In-Vehicle Invulnerability / int_83036f58 | featureApplicability |
1.0 | |
In-Vehicle Invulnerability / int_83036f58 | featureConfidence |
1.0 | |
Crash 'N Score (Video Game) | hasFeature |
In-Vehicle Invulnerability / int_83036f58 | |
In-Vehicle Invulnerability / int_f1785a72 | type |
In-Vehicle Invulnerability | |
In-Vehicle Invulnerability / int_f1785a72 | comment |
Gran Turismo | |
In-Vehicle Invulnerability / int_f1785a72 | featureApplicability |
1.0 | |
In-Vehicle Invulnerability / int_f1785a72 | featureConfidence |
1.0 | |
Gran Turismo (Video Game) | hasFeature |
In-Vehicle Invulnerability / int_f1785a72 | |
In-Vehicle Invulnerability / int_fd5d7b47 | type |
In-Vehicle Invulnerability | |
In-Vehicle Invulnerability / int_fd5d7b47 | comment |
Need for Speed | |
In-Vehicle Invulnerability / int_fd5d7b47 | featureApplicability |
1.0 | |
In-Vehicle Invulnerability / int_fd5d7b47 | featureConfidence |
1.0 | |
Need for Speed (Video Game) | hasFeature |
In-Vehicle Invulnerability / int_fd5d7b47 |
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