Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

In Working Order

 In Working Order
type
FeatureClass
 In Working Order
label
In Working Order
 In Working Order
page
InWorkingOrder
 In Working Order
comment
If the alien's flux transmogrifier has been captured — and was not destroyed in a huge explosion — you will almost certainly want to turn it on the enemy. This could, in principle, be difficult. Alien technologies are, well, alien, and it might be hard to figure out how they work, or do basic maintenance and troubleshooting, let alone repair major damage. After all, Americans have trouble figuring out how to operate a rice cooker with Japanese instructions, let alone an alien spaceship or weapon.
Luckily, a corollary of Ragnarök Proofing comes to the rescue. Captured alien technologies always work, and are usually very intuitive for humans to use. This is true even in emergencies, even after the working parts have been seriously damaged, even when it comes from Starfish Aliens that shouldn't have human compatible interfaces, and they boot up and power on even after thousands or millions of years. Pretty handy, huh?
See also Black Box, Possession Implies Mastery, Plug 'n' Play Technology and Unusual User Interface.
 In Working Order
fetched
2023-10-09T20:16:14Z
 In Working Order
parsed
2023-10-09T20:16:14Z
 In Working Order
processingComment
Dropped link to Averted: Not an Item - UNKNOWN
 In Working Order
processingComment
Dropped link to BattlefieldEarth: Not an Item - IGNORE
 In Working Order
processingComment
Dropped link to ETGaveUsWiFi: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to GrandTheftPrototype: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to LostTechnology: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to NegativeSpaceWedgie: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to RagnarokProofing: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to Revival: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to SelfDestructMechanism: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to Subverted: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to TabletopRPG: Not an Item - CAT
 In Working Order
processingComment
Dropped link to ThrowAwayGuns: Not an Item - FEATURE
 In Working Order
processingComment
Dropped link to UFOAftermath: Not an Item - UNKNOWN
 In Working Order
processingComment
Dropped link to UFOAftershock: Not an Item - UNKNOWN
 In Working Order
processingComment
Dropped link to lampshadehanging: Not an Item - FEATURE
 In Working Order
processingUnknown
Averted
 In Working Order
processingUnknown
UFOAftermath
 In Working Order
processingUnknown
UFOAftershock
 In Working Order
isPartOf
DBTropes
 In Working Order / int_12ffd3e9
type
In Working Order
 In Working Order / int_12ffd3e9
comment
Averted and then played straight (for laughs) on the pilot of Megas XLR. The Earth's last defense forces capture the Glorft's new superweapon prototype, the Avatar, and take some time to rebuild it into the MEGAS, which they can use. In the ensuing conflict, Megas is beheaded and then teleported back in time to the 1930s where it sits buried in a scrapyard for about 70 years. Coop has to rebuild the control panel from scratch, but he has no trouble at all interacting with partially alien technology from hundreds of years in the future, or adapting it to video game controllers or the dashboard of a Plymouth Barracuda. He even adds new weapons of his own design. Somewhat justified in that Coop is a Genius Ditz, and subverted in that, after all he's done to it, Coop is the only one who can pilot it now.
 In Working Order / int_12ffd3e9
featureApplicability
-0.3
 In Working Order / int_12ffd3e9
featureConfidence
1.0
 Megas XLR
hasFeature
In Working Order / int_12ffd3e9
 In Working Order / int_36ee2abe
type
In Working Order
 In Working Order / int_36ee2abe
comment
The Paranoia module "Clones in Space" similarly avoids this trope, with alien guns designed for three arms; the Troubleshooters can use them, but only at significant risk of explosive malfunction.
 In Working Order / int_36ee2abe
featureApplicability
1.0
 In Working Order / int_36ee2abe
featureConfidence
1.0
 Paranoia (Tabletop Game)
hasFeature
In Working Order / int_36ee2abe
 In Working Order / int_3c7dd9d3
type
In Working Order
 In Working Order / int_3c7dd9d3
comment
The Mothership Zeta mission in Fallout 3. Your character can use the guns the aliens dropped, and their shock sticks, and even explode their various engines, dismantle their Death Ray and even fight another alien warship. And then in the end you get to keep the spaceship! You don't get to fly it anywhere else though (leave the DC Wasteland? Never!)
Like most weapons, alien weapons will degrade with use. Fortunately, they're just as easy to repair with spare parts (taken from spare weapons) as human-made weapons.
 In Working Order / int_3c7dd9d3
featureApplicability
1.0
 In Working Order / int_3c7dd9d3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
In Working Order / int_3c7dd9d3
 In Working Order / int_3f3abe9
type
In Working Order
 In Working Order / int_3f3abe9
comment
Zig-zagged in an episode of Rick and Morty. Summer and Morty find a crashed alien spacecraft, and, not only does it still work, but they discover that certain parts of the ship resemble Morty's game controller (allowing Morty to intuitively pilot the ship) and Summer's bong (allowing Summer to inhale the collective knowledge of the alien astronauts). Except none of this turns out to be true, as the arrangement of the buttons on the bridge is a coincidence and the cables coming from the "bong" are the ship's brake lines. They do not learn this until after takeoff.
 In Working Order / int_3f3abe9
featureApplicability
1.0
 In Working Order / int_3f3abe9
featureConfidence
1.0
 Rick and Morty
hasFeature
In Working Order / int_3f3abe9
 In Working Order / int_3fe6b4fb
type
In Working Order
 In Working Order / int_3fe6b4fb
comment
Played with in the New Jedi Order. The Yuuzhan Vong use Organic Technology that, while fairly frequently captured by the good guys, is very difficult to use properly without Vong biology and/or specialized training (though they were able to get some of it to work). The Vong, for their part, are fully capable of using "infidel" mechanical technology, though most won't except in dire need, as they find it both blasphemous and viscerally disgusting. However, half-Vong Action Girl Tahiri is fully capable of using most Vong-tech (much to the consternation of Lord Nyax, who whines about how she breaks the rules when she uses both a lightsaber and Vong weapons against him and it's just not fair), and Jacen is able to use his status as a Friend to All Living Things to make much of the Vonglife respond to him as if he was its master.
 In Working Order / int_3fe6b4fb
featureApplicability
1.0
 In Working Order / int_3fe6b4fb
featureConfidence
1.0
 New Jedi Order
hasFeature
In Working Order / int_3fe6b4fb
 In Working Order / int_41d55d7a
type
In Working Order
 In Working Order / int_41d55d7a
comment
In the original Total Recall, the switch that vaporizes the frozen atmosphere of Mars fits nicely into a human palm, has no interlocks, and works immediately after half a million years. (Apparently the aliens were not concerned that a pebble would fall on the switch...) Handwaved in the novelization by having the system specifically set up by the aliens for the humans to use once they've reached Mars as part of an uplift program.
 In Working Order / int_41d55d7a
featureApplicability
1.0
 In Working Order / int_41d55d7a
featureConfidence
1.0
 Total Recall (1990)
hasFeature
In Working Order / int_41d55d7a
 In Working Order / int_605dd875
type
In Working Order
 In Working Order / int_605dd875
comment
Stargate-verse:
Once reverse-engineered somehow, any tech can be used as-is, even the titular piece of Lost Technology from Stargate: The Ark of Truth, which was buried for about 50 million years.
The reverse engineering does at least take a while, sometimes several years, and a lot of alien tech turns out to have a psychic component. Sam did get a bunch of knowledge from the Tok'ra (and once you know how to use a keyboard, computers are much easier to use).
And then there's the fact that the Ancients had exactly the same body type as humans (to the point where your husband/wife could theoretically be an unascended/descended/whatever Ancient and you wouldn't even know), so it's perfectly logical that anything designed for them to use themselves could be operated by any human (unless it's genetically keyed, in which case it can "only" be used by any human with the ATA gene). Good thing they're friendly (read: don't give a ____ about anything that's not ascended), right?
Played in crossover fic XSGCOM. Humans are specially designed to be able to use Ancient technology because they are Ancient bio weapons, designed to fight Wraith and Ori.
 In Working Order / int_605dd875
featureApplicability
1.0
 In Working Order / int_605dd875
featureConfidence
1.0
 Stargate-verse (Franchise)
hasFeature
In Working Order / int_605dd875
 In Working Order / int_68237790
type
In Working Order
 In Working Order / int_68237790
comment
In Pathfinder, the alien technology in Numeria still functions centuries after the ship crashed, though skill checks are usually required to use any of it until a character has more experience with it.
 In Working Order / int_68237790
featureApplicability
1.0
 In Working Order / int_68237790
featureConfidence
1.0
 Pathfinder (Tabletop Game)
hasFeature
In Working Order / int_68237790
 In Working Order / int_6ac55ec7
type
In Working Order
 In Working Order / int_6ac55ec7
comment
Played with slightly in 3E Dungeons & Dragons, which requires a Use Magic Device check to operate any magical item that's found (it's assumed that the characters are experimenting with different activation words and handgrips), but even the strangest and most alien artifacts will yield with a high enough roll (unless the GM vetoes it for plot reasons).
 In Working Order / int_6ac55ec7
featureApplicability
1.0
 In Working Order / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
In Working Order / int_6ac55ec7
 In Working Order / int_6f48e446
type
In Working Order
 In Working Order / int_6f48e446
comment
Averted (and explained) in Command & Conquer: Tiberium Wars. One of the intelligence reports for GDI details how one of the Scrin tripods was captured: after a commando had blown up one of its legs with a plastic charge, an engineer moved in and established control over it, using a computer program originally used to decode the Tacitus back during the Firestorm crisis. It works just as easily for the Brotherhood.
 In Working Order / int_6f48e446
featureApplicability
-1.0
 In Working Order / int_6f48e446
featureConfidence
1.0
 Command & Conquer 3: Tiberium Wars (Video Game)
hasFeature
In Working Order / int_6f48e446
 In Working Order / int_755b343f
type
In Working Order
 In Working Order / int_755b343f
comment
The existence of this trope is a plot point in the Halo series, with a lot of Forerunner technology that apparently can only be used by humans, helped by the fact that some of them have a mysterious, instinctive understanding of how to work that technology even if it's their first time seeing it.
Played with by Covenant technology: While humans can use their weapons (in part because Covenant technology is mostly reverse-engineered from Forerunner relics), they never quite figure out how to reload the battery-powered ones, making them Throw-Away Guns. Additionally, it's indicated that the reason why humans can use Covenant weapons by the time of the first game is because they've had almost three decades to study them by that point. The Covenant in turn have no trouble using human weapons, but Elites, at least before their Heel–Face Turn in Halo 3, would prefer not to even if it's the only option available because such a weapon is "unclean".
 In Working Order / int_755b343f
featureApplicability
1.0
 In Working Order / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
In Working Order / int_755b343f
 In Working Order / int_774aac31
type
In Working Order
 In Working Order / int_774aac31
comment
Played with, but decidedly subverted in District 9. The Prawns are shaped very similarly to humans. So it makes sense that in District 9 all the Prawn-made guns were very similar to human guns. Despite picking them up, aiming them at a target and pulling the trigger being relatively intuitive for humans, firing them was impossible. Play around with it all you want, but nothing but Prawn DNA running through your blood will get a Prawn gun to actually fire.
 In Working Order / int_774aac31
featureApplicability
-0.3
 In Working Order / int_774aac31
featureConfidence
1.0
 District 9
hasFeature
In Working Order / int_774aac31
 In Working Order / int_7988cb68
type
In Working Order
 In Working Order / int_7988cb68
comment
The mass relays and the Citadel itself in Mass Effect. Oddly, despite having colonized the Citadel and turned it into a sprawling center of interstellar commerce, not to mention the galactic seat of power, none of the major races in the game seem to have it figured for what it really is - ostensibly a doomsday device. Justified, as the Reapers have set up an alien race to maintain the the Citadel so that the aliens who find it don't have to learn more about the Citadel and realize what it actually is.
Another example of this is the lost planet Ilos. Even after thousands of years with nobody there, everything from elevators to VI computers are still working. Of course, the VI is very degraded, and it supposedly shut down nonessential systems and life support to keep things going, but did you see how much moss was on its interface panel?
Andromeda has the Remnant tech. Left lying about for four hundred years, battered by a Negative Space Wedgie or the elements, but they'll still work like a charm once Ryder gets them running again.
 In Working Order / int_7988cb68
featureApplicability
1.0
 In Working Order / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
In Working Order / int_7988cb68
 In Working Order / int_7f87dafc
type
In Working Order
 In Working Order / int_7f87dafc
comment
In Mobile Suit Gundam SEED, weapons designed for mobile suits of one side have energy and data interface plugs that can only work with Humongous Mecha of that side. Some mobile suits are built later during the series that have a "Universal plug" that can allow weapons of all sides to work with that suit. A third, initially neutral side uses weapons that are compatible with one of the major combatants because they acquired that side's mobile suit technology via espionage. And in the manga side story Gundam SEED Astray, one of the title "Astray" Gundams can use all sides' weapons prior to the invention of universal plugs via a cruder method: both types of plugs are mounted side by side on each hand.
 In Working Order / int_7f87dafc
featureApplicability
1.0
 In Working Order / int_7f87dafc
featureConfidence
1.0
 Mobile Suit Gundam SEED
hasFeature
In Working Order / int_7f87dafc
 In Working Order / int_7fd403f8
type
In Working Order
 In Working Order / int_7fd403f8
comment
Somewhat inverted in Galaxy Quest: The aliens designed their technology after what they saw in a low-budget TV show because they thought it was real, then track down the actors to help them use the technology when they get into some trouble with another alien race. Their pilot learns to drive the ship by... watching clips of himself, as a kid actor, pretending to drive their ship. The friendly aliens built the controls intuitively matching what they thought he was doing, and didn't bother making a manual. Luckily he actually did have a control scheme worked out in his head when he filmed it and just had to be reminded of the full details. (These are also the aliens who built a fully functional black box Deus ex Machina without having the slightest idea what it did, or even what it was supposed to do.)note However, the mere existence of fan theories regarding the device means that there is at least some discussion about it.
 In Working Order / int_7fd403f8
featureApplicability
1.0
 In Working Order / int_7fd403f8
featureConfidence
1.0
 Galaxy Quest
hasFeature
In Working Order / int_7fd403f8
 In Working Order / int_81b77705
type
In Working Order
 In Working Order / int_81b77705
comment
In the Fantastic Four's battle with Galactus, the Human Torch retrieves a weapon called the Ultimate Nullifier, from another dimension and before the dawn of time, etc. It fits nicely in a human hand and is operated by a single trigger.
As seen later in Quasar, he was lucky the darned thing didn't eat him. It operates mostly mentally.
 In Working Order / int_81b77705
featureApplicability
1.0
 In Working Order / int_81b77705
featureConfidence
1.0
 Fantastic Four / Comicbook
hasFeature
In Working Order / int_81b77705
 In Working Order / int_8ac4e993
type
In Working Order
 In Working Order / int_8ac4e993
comment
Gundam:
In Mobile Suit Gundam SEED, weapons designed for mobile suits of one side have energy and data interface plugs that can only work with Humongous Mecha of that side. Some mobile suits are built later during the series that have a "Universal plug" that can allow weapons of all sides to work with that suit. A third, initially neutral side uses weapons that are compatible with one of the major combatants because they acquired that side's mobile suit technology via espionage. And in the manga side story Gundam SEED Astray, one of the title "Astray" Gundams can use all sides' weapons prior to the invention of universal plugs via a cruder method: both types of plugs are mounted side by side on each hand.
Lampshaded in Mobile Suit Gundam Unicorn. Both sides can equip their mobile suits with enemy weapons because they are made by the same company.
 In Working Order / int_8ac4e993
featureApplicability
1.0
 In Working Order / int_8ac4e993
featureConfidence
1.0
 Gundam (Franchise)
hasFeature
In Working Order / int_8ac4e993
 In Working Order / int_8fda7950
type
In Working Order
 In Working Order / int_8fda7950
comment
Niven's Known Space stories also use this pretty heavily, but with a good justification: The Thrintun and Tnuctpin artifacts are all held within Slaver stasis fields, which prevents them from aging.
In one case ("The Soft Weapon") a piece of alien technology has an artificial intelligence sophisticated enough to realize that the beings trying to operate it are not its authorized users. Cue Self-Destruct Mechanism....
 In Working Order / int_8fda7950
featureApplicability
1.0
 In Working Order / int_8fda7950
featureConfidence
1.0
 Known Space
hasFeature
In Working Order / int_8fda7950
 In Working Order / int_92ac8bc0
type
In Working Order
 In Working Order / int_92ac8bc0
comment
In Xenonauts, while alien technology generally can't be used straight away without Doing Research on it, a soldier can simply pick up an alien plasma rifle and use it in the same battle with no problem at all. It is only after the battle ends when alien weaponry becomes non-functional.
 In Working Order / int_92ac8bc0
featureApplicability
1.0
 In Working Order / int_92ac8bc0
featureConfidence
1.0
 Xenonauts (Video Game)
hasFeature
In Working Order / int_92ac8bc0
 In Working Order / int_946c725e
type
In Working Order
 In Working Order / int_946c725e
comment
The 2012 reboot, XCOM: Enemy Unknown, averts this; when an alien dies its equipment self-destructs and the researchers are reverse-engineering the fragments. You still need to figure out how to capture one intact in order to use their plasma weaponry. The game also takes pains to point out that, in most cases, alien weaponry is designed for alien physiology, which is a little different from human physiology, and even then, humans can adapt alien technology to new applications, such as sniper rifles and plasma light machine guns.
 In Working Order / int_946c725e
featureApplicability
1.0
 In Working Order / int_946c725e
featureConfidence
1.0
 XCOM: Enemy Unknown (Video Game)
hasFeature
In Working Order / int_946c725e
 In Working Order / int_9472b00d
type
In Working Order
 In Working Order / int_9472b00d
comment
Lampshaded in Mobile Suit Gundam Unicorn. Both sides can equip their mobile suits with enemy weapons because they are made by the same company.
 In Working Order / int_9472b00d
featureApplicability
1.0
 In Working Order / int_9472b00d
featureConfidence
1.0
 Mobile Suit Gundam Unicorn
hasFeature
In Working Order / int_9472b00d
 In Working Order / int_a1b9a8bb
type
In Working Order
 In Working Order / int_a1b9a8bb
comment
Adrian Toomes is able to make a living off of stealing, reworking, and selling Chitauri technology in Spider-Man: Homecoming.
 In Working Order / int_a1b9a8bb
featureApplicability
1.0
 In Working Order / int_a1b9a8bb
featureConfidence
1.0
 Spider-Man: Homecoming
hasFeature
In Working Order / int_a1b9a8bb
 In Working Order / int_a40b1126
type
In Working Order
 In Working Order / int_a40b1126
comment
Independence Day. Here it has been studied for the past 40 years — but not by the person who piloted it. And the ones who did study it got the directions reversed. Note that the craft has a convenient joystick when the aliens could control a human brain by touch.
A deleted scene justified the compatibility issue by claiming that most of humanity's computer technology was based on tech reverse engineered from the crashed ship.
We're also told that while they'd been studying it for decades, it had only been powered since the mothership came into range a few days before. Which is why the guy who'd been in a dogfight with one was the only one with any real idea of its flight capabilities.
 In Working Order / int_a40b1126
featureApplicability
1.0
 In Working Order / int_a40b1126
featureConfidence
1.0
 Independence Day
hasFeature
In Working Order / int_a40b1126
 In Working Order / int_a4c36b62
type
In Working Order
 In Working Order / int_a4c36b62
comment
PlanetSide has the Ancient Vanu Caverns. All the technology in them still functions perfectly fine, despite the Vanu being gone for god knows how long. After The Bending, many of the caverns were relocated from under the surface of Auraxis to truly odd locations - such as being inside an asteroid in the depths of interstellar space. This has had no effect on the cavern systems, courtesy of their self-repairing nanites
 In Working Order / int_a4c36b62
featureApplicability
1.0
 In Working Order / int_a4c36b62
featureConfidence
1.0
 PlanetSide (Video Game)
hasFeature
In Working Order / int_a4c36b62
 In Working Order / int_ad1242a6
type
In Working Order
 In Working Order / int_ad1242a6
comment
Played in crossover fic XSGCOM. Humans are specially designed to be able to use Ancient technology because they are Ancient bio weapons, designed to fight Wraith and Ori.
 In Working Order / int_ad1242a6
featureApplicability
1.0
 In Working Order / int_ad1242a6
featureConfidence
1.0
 XSGCOM (Fanfic)
hasFeature
In Working Order / int_ad1242a6
 In Working Order / int_b3419386
type
In Working Order
 In Working Order / int_b3419386
comment
In the show Aquila two school kids find a small alien ship, with a dead Roman Centurion in it, it's perfectly tuned for humans but the downside is that its controls are in Latin, later they figure out that you can change the language to English thus making it a lot easier to control. So it's an alien vessel, tuned for humans, been underground for at least 2,000 years plus however long it was before the Centurion found it and it can be configured for modern languages, neat.
 In Working Order / int_b3419386
featureApplicability
1.0
 In Working Order / int_b3419386
featureConfidence
1.0
 Aquila
hasFeature
In Working Order / int_b3419386
 In Working Order / int_b4fe32c9
type
In Working Order
 In Working Order / int_b4fe32c9
comment
Lampshaded in at least one episode of Invader Zim. Dib was hacking into an Irken ship and said "I sure hope the Irkens happen to have the same Operating System as I do."
 In Working Order / int_b4fe32c9
featureApplicability
1.0
 In Working Order / int_b4fe32c9
featureConfidence
1.0
 Invader Zim
hasFeature
In Working Order / int_b4fe32c9
 In Working Order / int_bcadd7cb
type
In Working Order
 In Working Order / int_bcadd7cb
comment
Warhammer 40,000: Da Orkz are the master of this trope. They can pretty much use anything made by other species. An example of this would be the Looted Leman Russ Tank, originally belonging to the Imperial Guard. Subverted, though: it's not that da orkz understand how to operate it, they work because da orkz simply believe that they work. Which also means nobody else can use anything made by da orkz, because they shouldn't work at all. This isn't perfect either; a looted vehicle has a 1 in 6 chance every turn of going completely out of control.
Averted with the Tau: one commando raid ended in failure after the Imperials tried to pull a Grand Theft Prototype on their battlesuits, and getting fried when the suit didn't recognize their DNA.
Just about anything made from an STC (a set of building instructions from the bygone era of highly advanced technology) will continue to work properly after thousands of years (unless they're corrupted or shot full of holes), which is why they're of such value to the Imperium. Unfortunately, because the designs are thousands of years old they're also utterly irreplaceable.
 In Working Order / int_bcadd7cb
featureApplicability
-0.3
 In Working Order / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
In Working Order / int_bcadd7cb
 In Working Order / int_be212840
type
In Working Order
 In Working Order / int_be212840
comment
In the Planet Hulk storyline, basically the whole planet of Sakaar is built on this. Every piece of technology the natives have is salvaged from crashes and wreckage that's fallen through a wormhole. Subverted, though, in that quite a bit of it is beyond their ability to reproduce.
 In Working Order / int_be212840
featureApplicability
-0.3
 In Working Order / int_be212840
featureConfidence
1.0
 Planet Hulk (Comic Book)
hasFeature
In Working Order / int_be212840
 In Working Order / int_c43df4d8
type
In Working Order
 In Working Order / int_c43df4d8
comment
Averted and yet played straight in the first season of the new Doctor Who. From a stash of alien weapons gathered by a collector of such items, all but one are hopelessly broken, and the Doctor identifies one as a hairdryer. The last one is in perfect working condition, though, and doesn't even need fiddling with the sonic screwdriver to work.
Also averted in the two part story, Army of Ghosts and Doomsday. The Daleks had got hold of a device called the Genesis Ark, which could only be activated by touch, a sense that the Daleks who live inside miniature tanks couldn't use. This was intentional as it was a prison for Daleks built by the Time Lords, so they had a vested interest in making sure Daleks couldn't open it.
Then played straight with Sontaran technology, such as their doors, which tends to be operated by a handprint scanner shaped for Sontaran hands, although it means any species with three or more fingers on their hand could also use them as Donna found out.
 In Working Order / int_c43df4d8
featureApplicability
-1.0
 In Working Order / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
In Working Order / int_c43df4d8
 In Working Order / int_d461f757
type
In Working Order
 In Working Order / int_d461f757
comment
In Battlestar Galactica, the reboot. Starbuck flies a craft that, not only was "alien", but designed to operate without a pilot at all. Especially ridiculous as she was able to out fly another, albeit slightly less hotshot, pilot comprehensively and yet no one else could even figure out how to get the thing moving without her.
 In Working Order / int_d461f757
featureApplicability
1.0
 In Working Order / int_d461f757
featureConfidence
1.0
 Battlestar Galactica (2003)
hasFeature
In Working Order / int_d461f757
 In Working Order / int_daa3496d
type
In Working Order
 In Working Order / int_daa3496d
comment
Subverted in Cowboys & Aliens. Zeke finds what appears to be an alien sidearm, and uses it to destroy a random alien object as a test. Turns out the sidearm is actually a welding tool, and the random object is an alien grenade. Its alternate modes of fire are also amusing.
 In Working Order / int_daa3496d
featureApplicability
-0.3
 In Working Order / int_daa3496d
featureConfidence
1.0
 CowboysAndAliens
hasFeature
In Working Order / int_daa3496d
 In Working Order / int_e5de447c
type
In Working Order
 In Working Order / int_e5de447c
comment
In the X-COM series, it is in your best interest to quickly research alien items, and then this is in full effect. You can manufacture them after that, but why should you if you can just take them from the hands of dead aliens? Even so, some items like armor can only be used to research human-usable equivalents, and it's taken a tad far in some cases. For example, every alien enemy fought in-game that can carry weapons and grenades is at least vaguely humanoid, and certainly has an opposable thumb fairly similar to ours (and it works pretty well, so why should we be the only ones to evolve it?). The fluff is even explicit about the fact that most of them are genetically engineered and/or selectively bred to be more obedient than smart, so their weapons having AK-like simplicity to operate would be a necessity. Your troops still can't pick one up from a dead alien grunt and use it until they've been researched.
UFO Aftermath takes this one step further: research descriptions suggest that the scientists have added a stock, a grip and a trigger to the plasma gun so that it can be used by humans. Also, alien armor won't work for humans due to their environmental systems (Reticulans need lower gravity and more oxygen) so they had to build that from scratch.
Similarly, the Wargot weapons in Aftershock require a little additional modification for human or cyborg use, as the Wargot inexplicably possess an additional 'finger' on their elbow-equivalents, in order to operate an additional trigger system. It's never really explained why, but it could well be an attempt to avoid this trope.
The 2012 reboot, XCOM: Enemy Unknown, averts this; when an alien dies its equipment self-destructs and the researchers are reverse-engineering the fragments. You still need to figure out how to capture one intact in order to use their plasma weaponry. The game also takes pains to point out that, in most cases, alien weaponry is designed for alien physiology, which is a little different from human physiology, and even then, humans can adapt alien technology to new applications, such as sniper rifles and plasma light machine guns.
In addition, it's pointed out in the research briefings that scientists aren't bothering to figure out all the ins and outs of the various alien technologies; there isn't time for that. All they're doing is figure out just enough to use them, and no more. The most straight-forward example is UFO Flight Computers, which have an internal programming language that scientists don't even bother trying to decode beyond a cursory attempt: the hardware is far more useful than the software, and while they're still looking into it when they have time, they're ready to move on to other projects.
In Xenonauts, while alien technology generally can't be used straight away without Doing Research on it, a soldier can simply pick up an alien plasma rifle and use it in the same battle with no problem at all. It is only after the battle ends when alien weaponry becomes non-functional.
 In Working Order / int_e5de447c
featureApplicability
1.0
 In Working Order / int_e5de447c
featureConfidence
1.0
 X-COM (Video Game)
hasFeature
In Working Order / int_e5de447c
 In Working Order / int_e694aadb
type
In Working Order
 In Working Order / int_e694aadb
comment
Just about anything made from an STC (a set of building instructions from the bygone era of highly advanced technology) will continue to work properly after thousands of years (unless they're corrupted or shot full of holes), which is why they're of such value to the Imperium. Unfortunately, because the designs are thousands of years old they're also utterly irreplaceable.
 In Working Order / int_e694aadb
featureApplicability
1.0
 In Working Order / int_e694aadb
featureConfidence
1.0
 Ciaphas Cain
hasFeature
In Working Order / int_e694aadb
 In Working Order / int_e9e37e8
type
In Working Order
 In Working Order / int_e9e37e8
comment
Deconstructed in the Heechee Saga novel Gateway. Humanity finds a hollowed out asteroid orbiting within the inner Solar System. Exploring, they discover it contains almost a thousand ancient and abandoned faster-than-light alien starships of varying size, some working, many not. They find out how to make the ships go, but they have absolutely no idea how to direct them and can only select the preprogrammed destinations. They also have no idea how the ships work, how to fix them, what they run on or how much of what they run on is left. The 'prospectors' who take their chances on these ships for wealth and glory occasionally come back rich, more likely come back empty handed, often come back dead, or in most cases never come back at all. The corporation that runs the operations only makes this lethal lottery more dangerous with their futile attempts at 'reverse engineering.' Much of the novel concerns the underlying terror of not knowing where you're going, on a starship whose technology you can't understand.
 In Working Order / int_e9e37e8
featureApplicability
1.0
 In Working Order / int_e9e37e8
featureConfidence
1.0
 Heechee Saga
hasFeature
In Working Order / int_e9e37e8
 In Working Order / int_f38b71c4
type
In Working Order
 In Working Order / int_f38b71c4
comment
Dead Space 3: Justified. The Tau Voltanis aliens anticipated that whoever came along after them to use their anti-Necromorph superweapon would be different from themselves, and therefore designed the device to be as intuitive and easy-to-use as possible. One character notes that the vocalizations used in some parts of it are clearly not the aliens' actual language, but a simple code meant to be easily understood by outsiders.
 In Working Order / int_f38b71c4
featureApplicability
1.0
 In Working Order / int_f38b71c4
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
In Working Order / int_f38b71c4
 In Working Order / int_f8ee3c81
type
In Working Order
 In Working Order / int_f8ee3c81
comment
In the Metroid series, Samus has a habit of assimilating technology from other races into her suit. To date her suit has integrated and utilized technology from at least five different racesnote  and up to fourteen depending on how you view certain upgrades , some of it centuries old or torn out of the ruined remains of her foes, and yet it always works perfectly.
 In Working Order / int_f8ee3c81
featureApplicability
1.0
 In Working Order / int_f8ee3c81
featureConfidence
1.0
 Metroid
hasFeature
In Working Order / int_f8ee3c81
 In Working Order / int_fd314ec1
type
In Working Order
 In Working Order / int_fd314ec1
comment
In the Kamen Rider Decade/Kamen Rider Double Crossover movie, Double takes control of a Super Shocker mammoth mecha simply by docking his modular motorcycle's front half into the mecha's forehead (and for extra points, that spot was previously occupied by a laser cannon).
 In Working Order / int_fd314ec1
featureApplicability
1.0
 In Working Order / int_fd314ec1
featureConfidence
1.0
 Kamen Rider Decade
hasFeature
In Working Order / int_fd314ec1

The following is a list of statements referring to the current page from other pages.

 In Working Order
processingCategory2
Alien Tropes
 In Working Order
processingCategory2
Combat Tropes
 XSGCOM (Fanfic) / int_c642b187
type
In Working Order
 Blue Beetle (2023) / int_c642b187
type
In Working Order
 Independence Day / int_c642b187
type
In Working Order
 Total Recall (1990) / int_c642b187
type
In Working Order
 Aquila / int_c642b187
type
In Working Order
 GameChainsaw
seeAlso
In Working Order
 BZPRPG (Roleplay) / int_c642b187
type
In Working Order
 The Tomorrow People (1973) / int_c642b187
type
In Working Order
 Lords of the Fallen (Video Game) / int_c642b187
type
In Working Order
 Marathon (Video Game) / int_c642b187
type
In Working Order
 PlanetSide (Video Game) / int_c642b187
type
In Working Order
 Risen (Video Game) / int_c642b187
type
In Working Order
 Sonic.Exe: Spirits of Hell (Video Game) / int_c642b187
type
In Working Order
 StarCraft II: Nova Covert Ops (Video Game) / int_c642b187
type
In Working Order
 StarCraft II: Wings of Liberty (Video Game) / int_c642b187
type
In Working Order
 Axe Cop (Webcomic) / int_c642b187
type
In Working Order