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Incomprehensible Entrance Exam

 Incomprehensible Entrance Exam
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Incomprehensible Entrance Exam
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Whether you're applying for enrollment, seeking employment, or hoping for membership, entrance exams are generally straightforward affairs: the main issue is having the knowledge, qualifications and character traits the organization's looking for in a successful candidate. Sometimes, however, it's not as simple as that.
Sometimes, the examiners aren't interested in meeting their students halfway: the tests are difficult beyond acceptable levels, the subject matter is irrelevant, the selection criteria make no sense, or the exam takes place under bewildering conditions, and in some cases, a character may actually end up being tested for something else entirely without their knowledge or consent. Sometimes, the examinees don't even know what this entrance exam is for at all, having been summoned to the test with no prior notification and no idea of what they'll gain by passing. In extreme cases, they don't even know that there is a test until it's already over.
To those inside the organization, the test may make perfect sense: there may be a legitimate purpose at the heart of it, and as strange as it is, it may even be a stepping stone to bigger and better things for those who manage to succeed against all odds. To outsiders, though, it's nothing short of incomprehensible — weird at best and maddening at worst.
Alternatively, it might just be a sign of the organization being unhealthily dysfunctional, if not completely insane.
A hallmark of only the most extreme schools, employers and organizations, this trope may involve Training from Hell — though it's just as likely to involve a nastily-complicated written examination, a series of bewildering errands, or just a Terrible Interviewees Montage. Possibly used by the Stealth Mentor — or the Pointy-Haired Boss.
Compare Initiation Ceremony, which can be just as bewildering but is generally more ritualistic in nature and less based on determining individual merit. Contrast Ultimate Final Exam.
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Perhaps halfway through Bioshock Infinite, Booker is abruptly roped into a job interview with Jeremiah Fink, who treats him as if he's applied for the job of security chief and came to Finkton for that very reason; turns out Fink was evaluating Booker for the role ever since the incident at the raffle, testing him without his knowledge. The final stage of this exam really takes the cake, however: rather than testing the "applicant" on his ability to manage men, deal with labor disputes or assess threats to the company, Fink just has Booker participate in a fight to the death against three other applicants and their henchmen — wasting god only knows how many valuable resources in the process. In this case, there's no valuable hidden purpose to the whole thing — Fink is just a gibbering lunatic.
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Sunless Skies: The exam to join the Royal Horological Office subverts this: It presents itself as an overlong nightmare with 250 questions that look highly complicated, but quickly become much easier to answer once you figure out the one and only principle you need to know to be a Horological Office member: No matter how many Hours are spent, no matter how differently time flows between locations, no matter how much the very fabric of chronology and reality falls the hell apart on the very spot, London, Albion time is the only time. This is so marked that the officer overseeing your test may watch you answer the first two questions and decide to either pass or fail you right then and there before you've even touched the third.
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Bungo Stray Dogs: Each of the Armed Detective Agency's entrance exams is a customized Secret Test of Character. Atsushi, the main character, receives his test when he shows up for his interview and finds the office being menaced by a suicide bomber. He ultimately passes by jumping on top of the bomb just before it goes off - at which point it is revealed that the entire thing was staged. The employee who was playing the role of the bomber later confesses that his own exam was so traumatic that he had to erase it from his memory.
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Naruto: The Chunin Exam starts with a written test that asks a series of bizarre, overly complicated questions that no one short of a genius could possibly figure out. Naturally, being a test for Ninjas, the applicants are expected to spy on other students to get the right answers (there are a few plants in the class to get the ball rolling). Unique to Naruto's class is the secret Final Question, where failing will bar them from retaking the exam. The test proctor lets people quit and leave before giving it. Afterwards he reveals it was a Secret Test of Character meant to test their courage, and anyone who stayed would pass.
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To join the League of Shadows in Batman Begins, Bruce Wayne is told to retrieve a mysterious blue flower from a remote mountain and then deliver it to a secluded monastery with no indication of what the flower might be for or even what's expected of him there. For good measure, once he actually arrives there, he's made to participate in a fist-fight with his mentor, despite being exhausted to the point of collapse. The flower is actually a hallucinogen used in the League's Ultimate Final Exam; by collecting it, Bruce has been unwittingly setting the stage for his graduation.
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In Paranoia, upon being promoted into the Troubleshooters, characters are put through the Mandatory Bonus Duty test to see which role each one should have on the team. The few comprehensible questions are less about the ability to do each job and more about how much the character fits that role's most aggravating stereotypes. This doesn't take into account the questions that don't match the provided answers, the answers that are tantamount to confessions of treason, completely innocuous answers that are still considered confessions of treason... or the instructions to the Game Master to "lose" one of the players' test papers.
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The Discworld novel Interesting Times has an exaggerated version of the Imperial Examination system for nearly everyone in the Agatean Empire, not just bureaucrats — making it very much a version of the dysfunctional kind. Rincewind observes that one examinee's test for the post of night soil operative (a fancy title for "shit shoveler") has zero questions on whether he knows how to use a shovel, and Lord Hong himself briefly considers that their cannons might not explode so often if they started rating metalworkers on their handiwork instead of their poetry. Ironically, one of the applicants for the night-soil job anticipates the useless nature of the questions, and shows up with a suitable poem about the mists rising over water written on his arm so he can cheat.
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In The Mysterious Benedict Society, the second test the kids take to join the titular society is full of dense, long-winded questions about subjects like the Nagorno-Karabakh War. Reynie passes the test when he realizes it's really about reading comprehension and following instructions — the answer to each question is found somewhere in a different question. Meanwhile, George "Sticky" Washington doesn't figure out the puzzle, but passes by stunning the examiners and getting nearly every question right on his own knowledge, only missing the last few because of panicking due to the allotted time running out.
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Admission to the drug trials in Maniac requires test subjects to participate in a strange and somewhat surreal test of their suitability for the experiments; it actually ends with the examiner asking the participants to look directly at her while she asks the final question - only to stare at them in complete silence for the next few seconds.
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In Exalted, possible recruits for the All-Seeing Eye (an espionage group) have a piece of paper bearing the Eye's logo slipped into their belongings. If the recruit tells anyone about it, they are assassinated a few days later. If they keep their mouths shut, they're offered a job in the organization.
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In Hustle Cat, when Avery applies to work at the cat cafe, Graves interviews them by giving a series of ridiculous questions such as 'If you were a genre of music, what would you be?' Avery is understandably nonplussed, but answers as seriously as they're able to, and ultimately is allowed to join.
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Fallout 3 kicks off adult life for inhabitants of Vault 101 by presenting them with the G.O.A.T. test, an exam that should decide the entrant's place in the society of the Vault. In practice, the questions are quite bizarre, often end up with examinees in jobs that seem quite contrary to the specialties they've selected, and the final "question" is a flat-out statement of devotion to the Vault's Overseer. Still, it establishes your skills for the game, so it's not completely worthless.
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The sequel, Fallout 4 features a settlement by the name of Covenant, that has a test identical to the G.O.A.T. called the SAFE Test for entry. The purpose is to filter out Synths created by the Institute. A side quest reveals that Covenant isn't as it seems, with the whole place being designed to identify and capture synths for interrogation in a near by compound. The one who is responsible admits that the SAFE test isn't perfect as the only way to know for sure that a person is or isn't a synth is the presence of an implant in their brain, meaning that many innocent wastelanders may have met their unfortunate end here.
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Some clans in Vampire: The Masquerade prefer to test their potential members before Embracing them, and given the need to uphold the Masquerade, few candidates ever realize that they're being tested at all until they become vampires — and even if they do become aware of being part of a test, it's not uncommon for them to be tricked into believing that they failed. Two such clans, the Lasombra and the Followers of Set, often go out of their way to deliberately ruin a potential member's life in any way they can — sabotaging their careers, undermining their relationships, crushing their hopes, even leading them into addiction - but for different reasons: the Lasombra are determined to Embrace only the strongest, and the tests are designed to weed out any who cannot withstand hardship; by contrast, the Setites want to completely break their "students" and show them the true nature of the universe.
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Fallout:
Fallout 3 kicks off adult life for inhabitants of Vault 101 by presenting them with the G.O.A.T. test, an exam that should decide the entrant's place in the society of the Vault. In practice, the questions are quite bizarre, often end up with examinees in jobs that seem quite contrary to the specialties they've selected, and the final "question" is a flat-out statement of devotion to the Vault's Overseer. Still, it establishes your skills for the game, so it's not completely worthless.
The sequel, Fallout 4 features a settlement by the name of Covenant, that has a test identical to the G.O.A.T. called the SAFE Test for entry. The purpose is to filter out Synths created by the Institute. A side quest reveals that Covenant isn't as it seems, with the whole place being designed to identify and capture synths for interrogation in a near by compound. The one who is responsible admits that the SAFE test isn't perfect as the only way to know for sure that a person is or isn't a synth is the presence of an implant in their brain, meaning that many innocent wastelanders may have met their unfortunate end here.
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Victorious: At Hollywood Arts, in order to audition for plays, students must perform "The Bird Scene". Tori performs this scene, asking her teacher if she's passed each time, to which he tells her no. Eventually she gets frustrated and says that she feels she did a good job. Her teacher then tells her she passed. He tells her that the purpose of the test is to see if the student trusts their artistic instincts and all one has to do to pass is to be confident in their performance.
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Parodied in the Postal film adaptation: the interview process for one Incompetence, Inc. involves ever more surreal and nonsensical questions, asked by a hostile stenographer who doesn't even bother to wait for answers, until the Postal Dude snaps entirely. His outburst gets him to the top of the list.
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Joining one of the Big Three requires varying degrees of this in The Secret World. Sometimes there's something akin to a test involved, but mostly there's just a series of hoops to jump through. The incomprehensible aspect appears partly due to the outwardly nonsensical nature of the whole thing but mostly because none of the faction representatives explain what's expected of you up until it's too late to leave.
Once you've been given the invitation from the Templars, you're required to trespass on a cordoned-off district of London and told to witness one of the Fallen King's sermons; after that, everything's relatively straightforward — you head to Temple Hall, present yourself to Richard Sonnac, and that's it. Essentially, the test here is "follow your orders and don't be an idiot."
The Illuminati actually want you to make some intellectual effort in joining up, so after you're given the job offer with a veiled threat, you head to Brooklyn... and then you actually have to find their headquarters. Doing so means interviewing a conspiracy theorist, then following a series of graffiti signs across town, then navigating the maze of sewer tunnels until you finally stumble upon the Illuminati Labyrinth — whereupon you're immediately tasered and hauled off to be implanted with a tracking chip.
The Dragon take the cake: you're knocked out and wake up in Seoul with no passport, no money and no way of getting home. From there, you have to follow a flight of butterflies through the pouring rain, then accept a lecture from a history professor, before being dragged into a room at the local hotel and having sex with a mystery woman — the experience sending your mind into the Tokyo incident. It's not until you're out of the hotel that you actually receive the employment pitch, and by then, it's too late to back out. Needless to say, the Dragon are big fans of chaos and confusion.
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In Game of Thrones, Arya attempts to join the Faceless Men with the Braavosi coin she was way given back in Season 2, only to be turned away from the House of Black and White. She spends the rest of the day waiting on the steps, before giving up and throwing the coin into the canal. However, she is inexplicably rescued from a mugging by the same priest who turned her away, who then invites her inside. No explanation for why she was refused, why she was accepted or even what the Faceless Men hoped to achieve by making her wait is ever given. note In the books, they just let her in when she first arrives.
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Exam is about eight job applicants vying for an amazing (but vague) position in a mysterious but powerful company. They are given a speech about the rules of the exam and that they are to answer a single question. They are left to their own devices for eighty minutes with no apparent question to answer. The main conflict comes from the applicants trying to understand what the question is, tricking or forcing each other into disqualifying themselves, and eventually using more extreme and violent methods to do either. "There is no law in this room but our law, and the only rules in here are our rules. There is one question before you, and one answer is required. If you try to communicate with myself or the guard, you will be disqualified. If you spoil your paper, intentionally or accidentally, you will be disqualified. If you choose to leave this room for any reason, you will be disqualified. Any questions?" The answer: Turning in an unspoiled paper and answering "no" as there are no questions.
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In The Magicians, potential students at Brakebills College are given a borderline-Daliesque entrance exam to prove if they have what it takes to wield magic. Among other things, examinees can be transported to Brakebills without warning and without even knowing that magic exists; they can be challenged to guess what's on the other side of a playing card, to draw a rabbit that moves as they try to finish drawing it, to describe how they would stop the exam paper from escaping, and even to invent a new language, detail its history, and translate a passage from The Tempest into the language and back. Following the written portion, they are given a number of seemingly nonsensical tasks, including map-drawing, conjuring tricks, blitz chess and knot-unraveling, before entrants are finally provoked into unveiling their magical powers. Though this seems eccentric, it's actually very good at identifying students with the intelligence, obsession and aptitudes necessary for spellcasting. However, Brakebills accepts only the best, and anyone who fails the exam for any reason will have their memories of the college erased... and out of a huge class of potential students, only two are accepted.
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The eponymous Men in Black draws in applicants from the very best in the military and police for a series of exams — without ever telling them what exactly the test will be like. It starts with an incredibly awkward written exam in inconvenient egg-shaped chairs with no desks. After that, the applicants are pitted against a variety of menacing-looking aliens in a shooting range. The entire class flunks out and has their memory of the incident erased — except for NYPD officer James Edwards, the future J. It's implied that the purpose of the tests was to find someone who uses common sense and initiative; the egg-shaped chairs are in a large room with a single table in the middle, and J was the only one who thought to drag it over to his chair to overcome the deskless egg-shaped chair problem, even though doing so caused a huge racket. He passes a test of perception and discretion in the alien shooting gallery, as the one little girl target he ended up shooting was holding an advanced physics book and the said aliens were actually in middle of harmless activities, such as exercising or about to sneeze. They were looking for someone who can independently deduce and can take the initiative, not someone who follows orders blindly. He gets bonus points for being the only applicant to think it's peculiar (and to him amusing) that none of the applicants know what exactly is going on. J had already caught Agent K's eye by having the tenacity to run down a superhuman alien on foot.
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The Silly Job Interview sketch of Monty Python's Flying Circus, which features the unfortunate applicant being put through a baffling series of instructions and queries with no rhyme or reason, in keeping with the show's absurdist sense of humor. The sketch ends with the employer telling the applicant that the job was already taken and that he was just Trolling him.
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Kamen Rider Gotchard: For Houtarou to enter the Alchemist Academy, he must somehow make the weights of two Chemies be equal through alchemy. But since Houtarou doesn't know alchemy, he decides to simply ask the two Chemies to change their diets. The instructor that assigned him the exam gets a laugh out of it and gives him a pass, despite also pointing out that his solution defeats the point of the exam.
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In Ultima VII, the Avatar has the option to join the Fellowship, "going undercover" to learn more about the organization. The entrance test to join the Fellowship is cruelly rigged to make anyone who takes it come off as a miserable wretch who desperately needs the Fellowship's guidance. This is a deliberate parody of the similar test that opens later Ultima games, but while the normal test has no wrong answers and reflects the Avatar's philosophy perfectly, the Fellowship's test has no right answers and has nothing to do with the Fellowship's teachings.
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Aquarium contains a description of the protagonist's exhausting six-day entrance exam for the Soviet intelligence agency, GRU. The exam consists of thousands of questions, asked very rapidly (about one per minute), for 17 hours every day, with almost no breaks allowed. They include questions about random military topics ("What is the pressure exerted per centimeter of ground by the M-60 tank?", "Describe how would you modernize the B-58 bomber"), personality tests ("What is your favorite kind of woman?"), memory tests ("Here's 200 photographs, pick the people you've seen in this room exactly once"), or simple mental math ("What is 262 times 16?" — with a (false) answer scribbled on the table in an attempt to trick the candidate). The main purpose isn't to actually test the candidate's knowledge — in fact, people who score over 90% on the exam are rejected as "too smart" — but rather their ability to perform mentally under extreme pressure.
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The Pilo Family Circus subjects Jamie to this very early in the novel. Having accidentally managed to amuse the Circus clown division while they were vandalizing his home, he's told he has three days to pass his audition: he has to make them laugh - no matter who gets hurt or killed as a result. Other than that, there's no explanations, no opportunity to back out, and no way of knowing if the clowns are being serious or just fucking with him again. For good measure, the clown division spends the next few days stalking Jamie, leaving menacing letters, torturing his friends, threatening to blow up his workplace and even making it look like they murdered one of his flatmates. The goal is to scare Jamie into a Freak Out so as to see how funny he can be when he stops caring about social conventions. In the end, he passes the audition by creating a fake bomb scare with the aid of fireworks, then sprinting naked through a shopping center with a pillowcase over his head and a swastika painted on his chest.
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In Control, Jesse Faden has no idea she's even being considered for employment when she arrives at the Federal Bureau of Control in the hopes of uncovering its secrets, much less that she's being evaluated for the post of director. It's not until she finds the previous director dead in his office and is ordered to pick up the murder weapon that she's finally notified of her application... but not before she's unceremoniously flung into the Astral Plane for the test. For good measure, she's belatedly warned that failing the test will result in the "murder weapon" fatally shooting her in the head. It's later revealed that she's been considered for the role for many years, having been kept monitored by Bureau agents ever since the Ordinary incident; however, her brother took priority, having been kidnapped and unwillingly groomed for the role before her.
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In Inception, Cobb interviews Ariadne for the role of team architect entirely without warning and without actually telling her what the job is, reasoning that he has to know she can actually do it before he can give her the details. Over the course of the impromptu test, he challenges her to draw a maze in two minutes that he can't solve in one minute. She gets it right on the third try.
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Star Trek: The Next Generation:
Wesley Crusher's first attempt to enter Starfleet Academy required a bizarre exam of trick questions and a Secret Test of Character. He doesn't get in.
After several seasons being a Commander due to her position as ship's counselor, Troi decides to take the bridge officer's test to qualify for an actual command rank. Much like Starfleet Academy's infamous Kobayashi Maru exam, this was also a psychological test; in this case, they were testing Troi's willingness to send a colleague to their death to save the rest of the ship.
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The following is a list of statements referring to the current page from other pages.

 Incomprehensible Entrance Exam
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Absurdity Ascendant
 Incomprehensible Entrance Exam
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School Tropes
 Batman Begins / int_baedeab5
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 Inception / int_baedeab5
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 Men in Black / int_baedeab5
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 Interesting Times / int_baedeab5
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 The Magicians / int_baedeab5
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Incomprehensible Entrance Exam
 The Mysterious Benedict Society / int_baedeab5
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 The Pilo Family Circus / int_baedeab5
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 Victorious / int_baedeab5
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 Vampire: The Masquerade (Tabletop Game) / int_baedeab5
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 Control (Video Game) / int_baedeab5
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Incomprehensible Entrance Exam
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 Space Rangers (Video Game) / int_baedeab5
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 Sunless Skies (Video Game) / int_baedeab5
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 The Secret World (Video Game) / int_baedeab5
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 When Heaven Spits You Out (Webcomic) / int_baedeab5
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Incomprehensible Entrance Exam