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Indo-European Alien Language

 Indo-European Alien Language
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 Indo-European Alien Language
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Indo-European Alien Language
 Indo-European Alien Language
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IndoEuropeanAlienLanguage
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Most alien (or non-human of any kind) languages in media are simplistic and based on the language of the creators of the media. Provided the languages have some form of grammar established, be it languages from fantasy creatures or aliens, they will always look more like English than even Welsh looks like English. It seems that even when aliens aren't speaking English, they're speaking something like it. In the conlang community, these alien languages would be described as a "relexification" of English, or relex for short — many of these may count as fictionaries.
Some conlangs, however, go beyond that, and the author actually shows their work to some extent and creates a language with grammar that is different from that of English. Unfortunately, the result often still shows the typical features of Indo-European languages — similar inflection or conjugation patterns, similar use of copulae and auxiliary verbs, and so on.
As most writers are not linguists, this trope crops up unsurprisingly often across fiction. Of course, you would have to be extremely dedicated to create an entire language not based on your own at all — and even if you did, only the particularly dedicated would try to learn it. Thus, it follows that most fictional languages look like English, particularly from the perspective of native speakers of Basque, Turkish or Hebrew, for instance. Not that that's necessarily a bad thing though.
Another issue is writing systems. On our own planet there are many forms of writing systems. Some are logographic (Chinese being the most famous), while others are essentially phonetic; of the phonetic ones, some are syllabaries (i.e. each symbol represents a syllable), others are abjads (each symbol represents a consonant, e.g. Arabic and Hebrew), others are abugidas (a cross between abjad and syllabary, e.g. Hindi and the Ethiopic scripts), and some are "true" alphabets (each symbol represents a phoneme, whether consonant or vowel, e.g. Greek and Latin). Some are even a combination of logographic and phonetic (Japanese,note A combination logography + syllabary ancient Egyptiannote A combination logography + abjad). And there's more: some are made up of separate letters (Latin, Greek, Cyrillic, Armenian,... ), some have connected letters (Hindi), a mix of the two (Arabic), or even fuse symbols together into composite glyphs representing entire words or phrases (Mayan, certain Hanzi-family characters). Some are left to right, some are right to left (Phoenician, Arabic, Hebrew, Aramaic, etc.), some alternate between left to right and right to left (some varieties of archaic Greek), some are top to bottom (the traditional orientation of both the Chinese and Mongol scriptsnote Chinese being a logography with characters running top-to-bottom and columns running right-to-left, while Mongol is a mostly-connected alphabet written in top-to-bottom columns arrayed left-to-right), bottom to top (ancient Berber), or even in pairs of columns read in a zig-zag (Maya, at least for monumental inscriptions). So when it comes to writing systems outside of our own planet, God knows what we should expect. However many aliens in fictional works use writing systems that correlate exactly to the 26 letters of the English alphabet except for the shape of the letters (some even have upper case and lower case).
What really counts is how an author uses their conlang in story. A story with a conlang that shares few similarities with an Indo-European language will still fail if it's a bad story. And remember that as much as authors can try to avert this trope, similarities to other languages is not a bad thing.note and depending on how this conlang fits into your world, can be a very good thing And unless that particular conlang is going for The Unpronounceable, then all languages will share some very basic similarities.
If the author invents a language designed to avoid similarities to any real language, that falls under Starfish Language. Relex or relexification is something that happens when the invented language has what amounts to a one-to-one correspondence with the language the work is written in, and a Conveniently Precise Translation is the result.
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Indo-European Alien Language
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The Tevinter language from Dragon Age is very similar to Latin, since Tevinter is based on the Roman Empire.
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V: The Series novel "East Coast Crisis" by Howard Weinstein and A.C. Crispin includes this description of Visitor writing : "To a human familiar with ancient Hebrew or Sanskrit the characters might have appeared faintly recognizable, but to anyone else they would have been totally indecipherable." A brief discussion of this with a comparison of Hebrew and Sanskrit characters can be found here : http://v.popapostle.com/html/episodes/V80/East-Coast-Crisis.htm
Leaving to one side that there's no such writing system as "Sanskrit", which was primarily a spoken language (everyone in India writes Sanskrit in their own writing systemnote The thing Westerners often call "Sanskrit" is actually Devanagari, the script used most notably by Hindi among other languages.), it probably means that Visitor only really writes the consonants, with the vowels rendered as diacritics.note Indic scripts, called "abugidas", have a default vowel, usually "A", and change or delete it with diacritics. Semitic scripts (aside from Ethiopian, which is an abugida) are "abjads", and write all their vowels, if at all (they're often omitted if they're clear from context), either by diacritics or by repurposing a consonant—W often stands in for long U in Arabic, for instance. Of course, just because an alien script works like a script you know doesn't mean you'd recognize anything about it. (Glagolitic, for example, works just like our alphabet, and it actually is related to it—but how much of it do you recognize?)
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 V (1983)
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Averted and lampshaded in Heterogenia Linguistico. Most of the monster languages aren't even spoken as we would understand, and rely on body language, colors, vibrations in the ground, or smells. In Chapter 26, Hakaba muses on how modern Werewolf (as opposed to old Werewolf) is similar in structure to human languages, and wonders why.
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Hardly comes into play, but K'Da language in Dragonback by Timothy Zahn is such. Because it is derived from proto-Indo-European.
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The Gard language from Winters In Lavelle is actually English written with redesigned characters (the same as Artemis Fowl's fairy language above), though this may be a sort of Translation Convention to simplify the decoding process.
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In the Numberphile video 58 and Other Confusing Numbers, Tom Scott discusses a closely related trend. He points out that ConLangs, even those that otherwise try to avert this trope, disproportionately use decimal numbers and have number naming conventions more similar to English than even other European languages have.
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The Twilight Zone (1959): The episode "To Serve Man" runs into this a bit, first because the Kanamit alphabet has uppercase and lowercase letters (other languages have multiple variants—e.g. Japanese hiragana and katakana—but use them differently; hiragana is for normal writing and katakana is basically italics, used for writing foreign words), and second because most languages don't have an idiom where "serve" means "prepare as a dish".
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 The Twilight Zone (1959)
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Indo-European Alien Language
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In the Stargate-verse, the Ancient language is literally this trope. It's a close ancestor of Latin. Since the Ancients are humanity's Neglectful Precursors, it makes sense that one of their languages would be similar to what in Real Life is known as Proto-Indo-European, though that doesn't explain its lack of similarity to Afro-Asiatic languages, Amerindian languages, Asian languages...
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While Klingon was initially created in the same way in The Motion Picture, it was given a deliberate and elaborate non-English-like makeover when it was brought back in Star Trek III: The Search for Spock. Mark Okrand designed Klingon with features very uncommon in natural languages (though he admits to unconsciously using some attributes found in many Native American and Southeast Asian languages). This, combined with the high number of harsh-sounding consonants, makes it challenging to learn.
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Forgotten Realms: The Ilithyrii or better known as Drow language is just basic English grammar (plurals end with -n instead of -s, female titles still end in -ess, etc) with new words based on a lot of hissing sounds (sibilants) like /s/ to simulate their underdark home that's prone to echo "harder" consonants a lot.
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Played straight with the Vulcan language in Star Trek: The Motion Picture, where, during the Kohlinahr ritual, the actors spoke English on set and were later overdubbed with "Vulcan" words that more or less matched their lip movement.
While Klingon was initially created in the same way in The Motion Picture, it was given a deliberate and elaborate non-English-like makeover when it was brought back in Star Trek III: The Search for Spock. Mark Okrand designed Klingon with features very uncommon in natural languages (though he admits to unconsciously using some attributes found in many Native American and Southeast Asian languages). This, combined with the high number of harsh-sounding consonants, makes it challenging to learn.
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Avatar: Averted by Na'vi, which has a tripartite alignment system (not very common at all!), five verb tenses, inclusive versus exclusive first person plural pronouns, ejective consonants, et multa cetera. Helps that the language was designed by a professional linguist who went to great lengths to make the language not resemble any one human language, while still being usable by human beings.
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Klingonese as developed by Marc Okrand was a deliberate aversion: it uses very alien grammar (agglutinative word construction and object-verb-subject word order) and was designed so that no Earth language used all the same sounds. Unfortunately many Star Trek writers couldn't be bothered to follow the rules.
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Played with in World Tree (RPG). The world's languages are based on a divinely created Common language with simplistic grammar, and all known languages are based on Common. So every language in that setting is like this trope towards every other, and described as being only about as different as English and Italian (ie. not very). We're also told that the standard pronoun "genders" are based on species, so that "the male Cani greeted the female Rassimel" would be written as something like "Ce greeted rir" instead of "He greeted her". The in-character journal by one of the game's authors has the hero dealing with other grammatical oddities like social-class markings, and even making fun of cheap in-universe novels that don't think through their "alien" language.
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The Elder Scrolls
"Dovahzuul", the language of the Dragons, is basically a relexification of English—except without tenses, since the dragons who speak it are timeless beings; what look like tense-constructions are usually either aspect or voice. Its script was invented from scratch — it's cuneiform-esque, based on scratches made with dragon-claws.
The Daedric language is simply English spelled with a unique script.
The languages of the series' Beast Races tend to sound quite alien and may have some unusual rules, but are actually not all that far off from an Indo-European language. To note:
Jel, the language of the Argonians. Unlike the other languages of Men and Mer, it does not descend from Ehlnofex (the language of the Ehlnofey), but rather comes from the Hist. It is unique in that it has no past tense or future tense verbs, only present tense. As such, Argonians tend to live "in the now", easily forgetting and forgiving past offenses while paying little mind to the future. (The possibly Omniscient Hist seem to do that for them, as seen with them foretelling and preparing the Argonians for the Oblivion Crisis and turmoils of the 4th Era.)
Ta'agra, the language of the Khajiit. It obviously makes heavy use of the Punctuation Shaker and it famously has no word for "rules," with the closest word, "Thjizzrini", meaning "foolish concepts". This helps to explain the race's difficulty in understanding what constitutes "personal property" and this, unsurprisingly, extends to their methods in battle. They have no qualms with deception, trickery, and even outright fleeing battle if things don't go their way. They are more than willing to abandon their allies (after all, a smart ally would do the same!) or flee a fight if it means that they can turn around and come back later to stab their enemies in the back.
The language of the Sload "Slug Men" of Thras. The in-game book "N'Gasta! Kvata! Kvakis!" is a treatise on Necromancy written in the language of the Sload by the legendary Sload necromancer, N'Gasta. It looks downright alien, but is actually a cypher for Esperanto of all things. There is not currently a known in-universe translation, but its real-life translation can be found here.
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The First Tongue from Werewolf: The Forsaken, the language of the spirit world. Given its name, however, it may be justified. The developers even admitted they've come up with terms for it by going down the Indo-European language tree and taking a few turns.
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Metroid Dread introduces the language of the Chozo, the Precursors of the Metroid series, which follows the same overall sentence structure as English, and which is written in an alphabet-style script (albeit with the quirk that every other letter is flipped upside down). However, some grammar points show influence from the native languages of developers Nintendo (Japanese) and MercurySteam (Spanish), such as an apparent lack of distinction between present and future tenses.
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Warhammer:
Reikspiel is based on the German language which makes sense since the Empire of Man is meant to be the Warhammer equivalent of the Holy Roman Empire.
Kislevarin derives much of its alphabet and script from several Euro-Asian languages especially Russian considering that the Tzardom of Kislev is a Composite Empire based on Tsarist Russia, the Polish-Lithuanian Commonwealth and the Kievan Rus'.
Bretonnian is a mixture of English and French. The Common dialect is inspired by Old English while the High dialect is Norman French since it is the language of the nobility much like how the aristocracy of Norman and Plantagenet England spoke French while the common folk used English until 1399.
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Al Bhed in Final Fantasy X, which uses a simple substitution cipher but is apart from that identical to English.
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Heaven's Vault has Ancient, with a hieroglyph-based alphabet that happens to have the same grammar as English. The main differences are the lack of spaces and articles. As an important part of the gameplay is trying to learn the language, it is an Acceptable Break from Reality, as otherwise deciphering the language would be much more difficult.
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The Moiety and Cho in Riven speak in Tok Pisin, a dialect from Papua New Guinea. The latter briefly switches to bad D'ni when trying to speak to you.
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In Artemis Fowl, the fairy language, including its writing system, amounts to a direct cipher of English, despite the stated fact that the (very different from English) language of ancient Egypt was derived from it.
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Inverted in Prometheus; according to it, our ancestors actually picked up Proto-Indo-European from the Engineers.
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In Assassin's Creed, the Isu civilization speak their own language which is modeled after Proto-Indo-European languages such as Indo-Iranian and Italic. In fact, an Assassin linguist specializing in the translation of the Isu alphabet in Valhalla theorized that the Indo-European languages and its ancestors were derived from it, or otherwise took heavy influence. Though the linguist makes the case that it's likely that the Isu were far more diverse than they'd realized, as not all Isu scripts are the same, implying that the language may not be the only Isu dialect.
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Despite being described as a very difficult to learn language, the High D'Haran from The Sword of Truth series seems to be that from the samples given.
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The following is a list of statements referring to the current page from other pages.

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Alien Tropes
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Language Tropes
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Indo-European Alien Language
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