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Industrialized Evil

 Industrialized Evil
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 Industrialized Evil
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When the bad guys aren't satisfied with killing one or two people at a time, and couldn't care less about appearances, they may hit upon the "creative" solution of applying industrial efficiency to their vile practices. Rather than spend time crafting personalized tortures for their victims, they will automate their evildoing to an efficient and loveless routine that is all the more creepy for its impersonal detachment.
Why should vampires spend hours hunting a juicy bloodbag when they can just breed and slowly exsanguinate people in People Farms? Or for that matter, the repressive police state may just build an all purpose Agony Beam rather than bother with psych evaluations to put political prisoners in tailor made torture chambers. A werewolf may decide that rather than wait for college students to wander into his forest to hunt, he could just kidnap people off the street and release them for sport. Predatory Big Pharma is one common culprit (whether supernatural or "realistic").
As with Real Life automation, one of the "benefits" of this approach is a potentially vast scale of application. While even the single murder of an undeveloped Innocent Bystander can be tragic thanks to the Rule of Empathy, mechanizing/serializing it and putting it on a national or even global level gives a sense of extra dehumanization and elevates the horror to near incomprehensible levels. And it's precisely because A Million Is a Statistic that using this trope can be risky; the flippant treatment of human life and lack of "anchoring" individuals can fail to get audiences to care. It's not even a case of Show, Don't Tell, unless the threat or horror is represented as tangibly real it can't be conveyed even by dialog.
Add Horror Hunger, Powered by a Forsaken Child, Human Resources, or And I Must Scream with this trope for extra (evil) fuel economy. Since the execution of this idea requires order and discipline, the perpetrators will usually be Lawful Evil unless they are an uncharacteristically well organized Neutral or Chaotic Evil, or they represent Blue-and-Orange Morality. Less vile examples may be Obliviously Evil or an example of Humans Are Cthulhu. Often involves the construction of a Nightmarish Factory. Compare Ludd Was Right, where technology and science are considered bad in and of themselves. May be a part of a Final Solution scenario. Compare to Ecocidal Antagonist for when the industry is also actively harming the environment.
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 Industrialized Evil
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 Industrialized Evil / int_1331990c
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Puella Magi Madoka Magica: While it may seem like Kyuubey takes a personal approach to their corruption, mutation, and human sacrifice of little girls, we learn late in the franchise that there's a whole clone species of them, and that they've been doing this since at least WWII, what with them corrupting Anne Frank. The point of all this is that human suffering somehow reverses entropy, and could theoretically preserve the universe forever. The Kyuubeys haven't figured out how any of this is possible, but since it works, they're going to break little girls (and all the victims of those little girls) before they break the system. In short, the whole world is one big orchestrated suffering farm, and the worst part is that its evil sustains the health of the entire universe.
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In Eric, the new lord of hell tried this approach — since souls don't actually feel pain, he established a lot of rules that changed hell into a tedious, bureaucratic horror. Even the demons were horrified (but somewhat proud of humans for having devised such tortures) and quickly arranged to have him Kicked Upstairs. Hell gets considerably better after that, because both souls and demons now know things could be a lot worse.
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In the setting of Pact, magical power is gained primarily by making deals with various supernatural creatures, or Others. The type of currency varies with the Other, but a lot of the more unpleasant ones enjoy human suffering of some stripe. Johannes Lillegard, a lone practitioner already possessed of impressive power, took this rule and applied some basic economic theory to it by creating a vestige, a copy of a large section of a mid-sized town, where the population could be tormented until death and then restored, and then marketing it to Others as a sort of amusement park, where they can hurt people all the time without concern for the Masquerade.
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In Tokyo Ghoul, ghouls who are captured by the CCG are sent to Cochlea for their imprisonment and eventual execution. Those not kept alive as Informants are either selected for experimentation or marked for termination. And how does one execute a large number of super-human beings that cannot be injured by conventional weapons? Simple! A large number of prisoners are simply loaded into a massive industrial press, and then crushed like trash and flushed into the sewers. The whole matter is handled in a very banal manner, with the Warden stamping papers to mark which prisoners will be part of the next mass disposal. The audience learns all this after Hinami is selected for Disposal, and several groups unite in a desperate bid to rescue her from the prison. As a final triumphant "screw you" to the CCG, Eto creates a Kaiju-sized armor to smash the machine to pieces.
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In one of the discarded editions of The Silmarillion, orcs use tanks during the siege of Gondolin.
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In The Time Machine, by the year 802,701, the machinery and industry operators have become Morlocks, beast-like creatures who live in darkness underground and surface only at night to feed on the helpless Eloi. This is evoked as social commentary on the brutalization of the Victorian working-class.
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In one Itchy & Scratchy short in The Simpsons, Scratchy has died of illness. Itchy, sad that he'll never see his frenemy again, is inspired by a news story about scientists cloning a sheep, and builds a machine to clone Scratchy... so he can keep killing the clone again and again. However, the clones come out so fast that killing them all gets tiring, so Itchy sets up a killing machine right next to the cloning machine to automatically kill the Scratchies as they emerge.
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Timeline-191: Jake Featherston, Adolf Hitler analogue and President of the Confederate States of America takes an industrialized approach to his population reduction of the CSA's African-American residents, experimenting first with mass shootings, then trucks that asphyxiate the prisoners during transport, and finally, with Auschwitz-style gas showers. One of his henchmen, Jefferson Pinkard, tests each of these methods in turn, doing his best to bring logic and efficiency to the process of mass murder and genocide.
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The Machines in The Matrix famously turn humans into batteries. Keep in mind that this is the machines being merciful to the humans who had treated them like crap.
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In Meet the Robinsons, Doris the hat has turned the future into one giant Matrix-esque factory creating bowler hats, with everyone enslaved by bowler hats like it.
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I Care a Lot: Marla tortures Jennifer but does so through legal means, like putting her on minimal meals and reducing her time outside to almost zero.
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In Paradise Lost, the fallen angels attempt to recreate God's thunder by creating war-machines and cannons from the Primordial Chaos that precedes the Earth. Satan and Belial immediately brag that these machines make their victory eternally certain, just before the loyal angels figure out that giant hills (i.e. symbols of nature) make better projectiles than cannonballs.
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Attack on Titan has a lower-tech example of this after the Time Skip: the airships used by the nation of Marley hang Eldian prisoners from equipment racks, then launch them out of the back of the hangar. These prisoners are transformed into Titans mid-air, raining down on enemy forces from above. Other nations use regular munitions to attack from the air, while Marley uses people as disposable military equipment.
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In The 100, Mount Weather "harvests" people for their blood and bone marrow with routine, clinical efficiency. When one of their human dialysis machines gives out, they dump the body down a trash chute and rig another person up in their place.
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In the Supernatural episode "The Man Who Would Be King", when Crowley becomes the new King of Hell, he gets rid of all the usual torture in favor of a giant line in a shabby corridor where all the damned queue up only to go back to the beginning once they reach the end ("That's efficiency"). As Crowley explains, conventional torture tends to attract masochists. No one likes waiting in line.
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Discworld:
In Eric, the new lord of hell tried this approach — since souls don't actually feel pain, he established a lot of rules that changed hell into a tedious, bureaucratic horror. Even the demons were horrified (but somewhat proud of humans for having devised such tortures) and quickly arranged to have him Kicked Upstairs. Hell gets considerably better after that, because both souls and demons now know things could be a lot worse.
Similarly, the Magpyr family in Carpe Jugulum. They turned their predation upon the local townsfolk into a mechanical process in which everyone, including children, were drained slightly, transforming the fear of them from an occasional thrill to a daily banality of horror. When given the chance, the people turned against them very quickly.
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In Cloud Atlas, the Archivist uses this trope's very words to refer to Sonmi-451's description of fabricants being slaughtered and recycled.
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World of Warcraft:
The expansion Warlords of Draenor features the Iron Horde, an Alternate Timeline version of the original, antagonistic Horde from Warcraft and Warcraft II. However, instead of utilising Black Magic like its prime universe counterpart, the Iron Horde instead uses the technology taken from the main Warcraft universe by its founder, Garrosh Hellscream — and takes it to a new level, turning its homeworld into a wasteland through industry just as surely as the original Horde did through demonic magic. For example: whereas the Warcraft II orcs used ogre magi, dumb brutish creatures given magical ability and intelligence through corrupting elven runestones, the Warlords of Draenor orcs use ogre ''gods'' with battleship-sized cannons mounted to their backs and supported by tanks.
The Burning Legion itself is no slouch at this. Its brand of evil industry, unlike the more conventional technology of the Iron Horde that only devastates the environment, is Magitek, and it runs on souls. Throughout the Legion expansion, you will encounter engines where mortals are gathered and killed so that their souls could be recycled for fuel.
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In Daybreakers, a Vampire Apocalypse has forced humans to near extinction, and the remaining people are plugged in as living plasma batteries in farms◊.
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This is an oft-repeated trope in Tolkien's Legendarium, as J. R. R. Tolkien had an intense dislike of industrialization.
In The Lord of the Rings, Mordor and especially the post-Face–Heel Turn Isengard are depicted in an early industrialization stage.
In one of the discarded editions of The Silmarillion, orcs use tanks during the siege of Gondolin.
This is specifically Sauron's MO. This makes sense, since Sauron before his Face–Heel Turn was employed by Aulë the smith of the Valar.
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In The Order of the Stick, the vampire and Sinister Minister Malack drops his Affably Evil act when he reveals to Durkon that once he inherits the rule of the Empire, he intends to sacrifice a thousand sentients every day to his God of Death. He's thinking of developing some sort of special chamber for maximum efficiency so that he can harvest the blood for his vampire ruling class. Word of God has denied that the apparent Nazi parallel was intentional, and that it wasn't explicitly based on any Real Life thing in particular but seemed most reasonably comparable to the meat industry; the author is a vegetarian.note Though he has acknowledged that, while not his intention, the Nazi parallel is clearly there, as evidenced by how many people are seeing it.
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Exalted: The Guild engages in a variation of this, transporting thousands of slaves to the homes of The Fair Folk at the edge of the world (where their souls are consumed) for profit. They even get to take the Empty Shells off their hands and put them to simple hard labour.
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The Promised Neverland is what happens when brain-eating demons adopt factory farming. Children are raised in a giant pen and given a strong education for the sole purpose of having that knowledge absorbed by their consumers. Some demons help the protagonists because the farms are outright sacrilegious, but hope to restore the traditions of hunting down humans for food. Eventually, the series concludes that even demons would ultimately reject people farming; not because of any ethical concerns, but because the only people psychopathic enough to oversee these cruelly profitable systems would ultimately gain undeserved power through product and rule poorly.
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One Pathfinder adversary, Alling Third, is a cyborg lich whose ritual to enter that state involved feeding an entire barbarian tribe, one by one, to a machine designed to torture them to death.
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The infamous "merperson farming" in Dwarf Fortress. It involved making a pool filled with merfolk, then draining it, leaving them (including the children) to suffocate so you could collect their valuable bones. Even the game designer and fandom, both normally huge fans of Video Game Cruelty Potential, found the practice sickening, with the developer greatly lowering the value of merfolk bones in the next update.
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The Line, from The Half-Made World, isn't simply evil industrialized, but industry made evil — the valuation of profit and production over everything else, including human life. Imagine a MegaCorp if it existed during the late 1800s: all smokestacks, oil drills, churning gears and pistons, concrete and barbed wire, and harsh electric lights. Its name comes from the railway line that links its ever-expanding list of Stations together, factory-cities where people are as standard-issue and disposable as the machines they handle. Its leaders are the trains that travel the line, having become sentient Mechanical Abominations under the influence of the Weird West.
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The Reapers in the Mass Effect franchise. Ambiguously Robotic Mechanical Lifeforms operating on Blue-and-Orange Morality, every fifty thousand years they awaken from their slumber in the dark space between galactic spiral arms to "harvest" all star-faring civilizations. Their process is extremely methodical, with their own Mass Relay technology left behind as Lost Technology for ascendant civilizations to find as part of a Batman Gambit to nudge those civilizations into developing along predictable lines. This helps ensure that galactic leadership becomes centralized at the Citadel space station, which is the first thing they take control of in a surprise attack, simultaneously decapitating galactic leadership and giving them access to the records of how those civilizations have been spreading. The Reapers will then sweep away all space-born resistance and prioritize targets based on what can offer the biggest military challenge. Following this, a combination of Mass Hypnosis and military dominance allows them to round up survivors and render them down into organic liquid that will then be "archived" into new Reaper hulls. When all is harvested, they retreat to dark space, go back to sleep, and wait for the cycle to begin again, like clockwork.
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In The Lord of the Rings, Mordor and especially the post-Face–Heel Turn Isengard are depicted in an early industrialization stage.
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Amnesia: A Machine for Pigs is (unsurprisingly) focused on traversing the titular machine — a giant, sprawling monster of pipes, gears and pistons, buried beneath the streets of London that was designed to automate mass Human Sacrifice. Furthering the trope, the protagonist first designed the machine as his own answer to the approaching horrors of the twentieth century (that he had seen in a vision), such as the great World Wars. He viewed that as an even more terrifying industrialization of inhumanity and became so disgusted with mankind that he set out to "make pigs of them all".
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RuneScape:
This is how human-born vampires are made. During the quest River of Blood, the player discovers a factory where humans are placed into cages on an assembly line which are lowered into a pool of vampyre blood and then carried over a mound of a magical mineral, turning them into vampyres.
The way Vampyres extract blood from their victims also qualifies as this trope; pure humans living in the regions of Morytania controlled by the Vampyres are required to pay regular 'blood tithes' to their Vampyre overlords. Fortunately(?), of the six settlements in Morytania, only one, Meiyerditch, is simultaneously inhabited by living humans and controlled by the Vampyres.note Canifis is inhabited by werewolves, who the Vampyres hate but can't drink, Port Phasmatys has been cursed to become ghosts, Darkmeyer is the vampyres' own city, Mort'ton has been overtaken by a foul mist that reduced its inhabitants to the zombie-like (and unappetizing) Afflicted, and Burgh de Rott is inhabited by ordinary, living humans, but they're hidden from the Vampyres in a section of the ruins of Mort'ton. The people of Meiyerditch, however, are forced to live in filth and squalor under the ever-present threat of Vampyre tithers stopping by to collect their blood with the cold efficiency of a tax man. Many of the 'tithers' are themselves, for that matter, mortal humans who were promised a better life for themselves and their families if they went to work for the Vampyres.
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Similarly, the Magpyr family in Carpe Jugulum. They turned their predation upon the local townsfolk into a mechanical process in which everyone, including children, were drained slightly, transforming the fear of them from an occasional thrill to a daily banality of horror. When given the chance, the people turned against them very quickly.
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In FernGully: The Last Rainforest, the forest is threatened by a gigantic, automated logging machine capable of converting acres of pristine wilderness into barren wasteland and piles of wood. The human operators are Obliviously Evil, but the Big Bad turns out to be a Card-Carrying Villain.
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In The Black Hole, the humanoid robots are actually the mass-lobotomized crew of the Cygnus. Dr. McCrae finds herself on an assembly line where she is about to be turned into one.
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In the Star Trek: The Original Series episode "A Taste of Armageddon", the Enterprise discovers two planets are involved in a bizarre war in which computers simulate the conflict, and civilians deemed "killed" in the simulation are required to report to Disintegration Chambers. The people willingly go to their deaths, believing that in doing so, they are preventing an actual war from breaking out. Kirk and crew's revulsion at this is that there is an actual war where people still die from it, and this "simulation" setup removes the War Is Hell aspect that makes war something to be avoided (that and they decided that the Enterprise and crew became a casualty in their "simulated" war and had to report to the disintegration chambers).
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In Jupiter Ascending, galactic society's most lucrative commodity is a Longevity Treatment produced by harvesting the human populations of entire planets for Human Resources. As one aristocrat explains, when money truly can buy more time, it's the most precious thing there is.
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The whole Oddworld series is built on this:
The first opens in Rupture Farms No. 1029, an enormous slaughterhouse that is consuming the region's fauna to extinction. Spying on a boardroom meeting, Abe the Janitor learns that the company is so villainous, they're going to turn the Mudokon cleaning staff (Abe included) into meat products for higher profits.
The second pits Abe against a trio of companies that, in order to produce the unbelievably delicious taste of "SoulStorm Brew", they enslave Mudokons, sew their eyes shut to permanently blind them, and set them to work mining; the reason being they need someone to mine the bones of the Mudokon dead.
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The Lord of the Rings: The Rings of Power: The show runners revealed in interviews that they had the eruption of Orodruin mechanized vs magical to draw on Tolkien’s disdain for industrialization. They took a natural process (geothermal activity) and twisted it into an unnatural state which very much fits in with themes of urbanization, and a utilitarian view of natural resources.
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Played for laughs (somewhat) with Lord Business' "Think Tank" in The LEGO Movie. It's a giant structure where the LEGO world's Master Builders are plugged into a Hive Mind matrix to think up new instructions.
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Metropolis is probably the Ur-Example of this trope. The lower-class workers are enslaved maintaining the highly dangerous machines that allow the upper classes to live in luxury. At one point, the hero imagines one of the machines as a shrine to the Biblical Moloch, consuming the workers killed in its upkeep like human sacrifices.
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The Pie-Making Machine in Chicken Run, from the chickens' point of view. Given that the farm is already a pretty clear allusion to a concentration camp, the implications get even more horrifying.
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Mega Man Battle Network 4: Red Sun and Blue Moon introduces Dark Chips, powerful but highly corruptive battle chips that are powered by hatred and evil. Come the next game, the villains' headquarters is a factory dedicated to mass-producing the things.
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The focus of the Cube film series is on a network of giant, mechanical, cubical mazes built up of thousands of smaller cubes, some of which are boobytrapped. It's inferred that they're some way of testing human behavior under stressful conditions, punishing dissidents of the regime and/or testing chemicals and other weapons, with one captive deciding that they have no purpose but were simply the product of a senseless, secretive bureaucracy gone mad.
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Deus Ex: Human Revolution: In the final boss' chamber, the Hyron supercomputer, used by the Illuminati to predict how to control humanity, is revealed to be built out of a hive mind of enslaved brain-augmented women, all of whom beg to be put out of their misery. It's implied that the realization that this cybernetic version of human sacrifice was likely going to be used on most of humankind was the final straw that caused Darrow to snap and commit genocide in a desperate attempt to wipe all traces of this technology and permanently ban anything that could lead to it.
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In Hell Inc, the business of damnation is run according to the standards of a modern corporation. Sure, there's still fire and brimstone, but there's also an orderly check-in procedure, forms to fill out, an accounting department, an IT department and an entire class of white-collar demons who keep Hell running from their computer desks without ever getting their hands dirty.
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Given the scale of Warhammer 40,000, this crops up a lot.
Most notable are a number of Chaos factions: the Word Bearers enthusiastically work entire planetary populations to death building monuments to the Chaos gods; the Iron Warriors herd captives into sacrificial trucks just to establish the maximum range of the guns of fortresses they're besieging — and that's the easy way out compared to what their slaves get; the Emperor's Children render down entire cities for combat drugs.
Of course, the "good" guys aren't much better — to be a citizen of the Imperium is to be just a tiny, replaceable cog in a galaxy-spanning war machine, and citizens are worked to death, slowly poisoned with industrial toxins, or sacrificed for a minor tactical advantage on an hourly basis, to the point where more than one world has been left to its own devices in the face of an Ork invasion because the mines didn't have enough material left in them to justify committing troops to defend it.
In fact, there is even a Daemonic Demigod of Industrialized Evil, Vashtorr the Arkifane, who is somewhere between being a Daemon Prince and full-blown god of Chaos on the scale of the Great Four, and has been described as having come into existence in the Warp as a result of mortals' obsessive pursuit of technological innovation at all costs, especially inventions that resulted in unexpected and terrible consequences. His realm, the Forge of Souls, is said to have fire fueled by the souls of the damned, and he fuses Daemons with machines to create Soul Grinders. Every chaotic machine and act of tech-heresy committed by mortals empowers and fuels Vashtorr, and when he takes corporeal form, he appears as a hideous amalgamation of flesh and machine.
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Warhammer has two:
The Skaven are a race full of Mad Scientists who consider safety guidelines a funny joke more than anything (they're perfectly okay making unstable war machines, as long as they personally aren't in the blast radius when they inevitably malfunction).
The Chaos Dwarfs are more pragmatic and careful than the Skaven, but embraces the aesthetic even more, not having "cities" as much as "giant factory complexes" through their lands. Part of the reasons the Darklands are so hellish to live in is because the Chaos Dwarfs have spent the last millennia polluting them.
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Subverted in Simoun; the pastoral Simulacrum is at first presented as morally superior to the early industrial Argentum but eventually proven to be similar behind the facade.
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Minecraft of course with "mob farms" or "xp farms", which are all centered around the idea of breeding, trapping, and ultimately killing massive waves of living mobs with little effort on the player's part so the player can gain experience and cool loot.
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In The Chronicles of Riddick (2004), the evil Necromongers have a highly automated process to convert the inhabitants of conquered planets.
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In XCOM 2, the aliens, purely out of benevolence for their new human charges, have set up clinics where people can benefit from the aliens' advanced genetic technology to cure diseases and infirmities and generally improve their quality of life... or that's what they want you to think. In truth, the clinics are a front for genetically profiling people, and the ones who are a match for furthering the aliens' end goal tend to disappear and wind up as Human Resources in hidden black sites. Then XCOM starts having some success in fighting back, and the aliens decide to accelerate their timetable and "process" all of humanity.
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The Buffy the Vampire Slayer episode "The Wish" shows how The Master might have adapted to modern times by "evolving" vampire practices, replacing hunting humans with a literal abattoir.
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Conspiracy (2001) is a dramatisation of the Wannsee Conference where The Holocaust was planned. It's largely a discussion of logistics, money and technology, with the only objections based around largely practical concerns, and the use of euphemisms such as "storage problem". Most notable when Eichmann reads out an account of a mass killing by gas chamber as if he's describing the test of a new piece of factory machinery, right down to a projected estimate of Jews killed per year with the new system. One of the participants explicitly compares it to a production line.
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In DUSK the portal to the Nameless City is powered by offerings of flesh and bone on concrete altars. To facilitate this, the cultists of the town of Dusk have erected a gigantic human sacrifice machine known as The Thresher. You have to go inside.
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Rifts:
The Vampire Kingdom of Muluc generates blood for its vampire population through a "blood pool." Humanoids are drained of most of their blood each day, and then they're magically healed to restore their blood supply, to be drained again the next day. Horrifyingly, an inmate at the blood pool can live on for several years before finally giving up the ghost.
The Vampire Kingdom of Mexico is a subversion. Every humanoid is required to donate a pint of blood every three weeks, but the process is routine and painless, Mexico's leader is practically a poster child for Pragmatic Villainy, and Mexico is one of the safest places to be a human in Rifts Earth.
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In Quake IV, the Strogg takes captured humans and puts them through an industry line that saws off body parts and attaches cyborg limbs. The player even goes through this, in first person.
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Squid Game: The organization behind the games runs a very tight ship. Every aspect, from the players to the workers' schedules are carefully regimented and ordered. The killings are brutal but efficient, and the corpses from every game are immediately disposed in industrial ovens in a very clear allusion to the Nazis.
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In Doom Eternal, Hell essence, which fuels demons and is refined into Argent energy, is derived from tormented souls of the damned. As the natural process for creating it is slow, the Maykr erected massive slaughterhouses throughout Hell. The damned are delivered in massive crates and assessed, with the unworthy discarded into slurry pits and the worthy processed on. The souls are tormented until ready and then are extracted as Hell essence while the soulless bodies are discarded to become demons. In order to ensure the flow of essence never ends, the Maykr have guided demonic invasions to populated worlds while ensuring enough of a population survives to allow for future harvests. Of course, she claims she has some way to turn Argent back into individual, sapient souls, but Doomslayer ain't buying it (and we never see the machinery for doing so).
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In Prey (2006), the Sphere pretty much runs on this, by abducting organic lifeforms and using them either to make cyborg enforcers or to render them down into biofuel.
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At one point in The Legends of Treasure Island, Long John Silver is killed and sent to Hell. He's given the tour of place and shown the demons "torturing" (in the way you'd expect from a kids' show) the damned. Silver scoffs at this and claims he can implement a much eviller system in exchange for being released from Hell. He is allowed to do so, and when he is finished, we see that he has basically turned Hell into a huge machine where the damned are placed in conveyor belts. The machine itself doesn't even seem to do that much torture, which the head demon comments upon. Silver replies that that's the whole point: the damned are simply shuffled around from place to place by an indifferent machine with no rhyme or reason and fully aware of the pointlessness of it all. The head demon calls it brilliant, and Silver is returned to Earth.
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In Infernum, a major change in infernal society came with the shift from artisanal torture of damned souls to heavily-automated torture palaces.
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The Cabin in the Woods: The organization needs to ensure that, every year, a group of at least five young people accidentally induce their own destruction as part of a ritual Human Sacrifice. Bad things will happen if the sacrifice is not made. Solution? Stick five teens in the woods and hope for the best? No. A cabin rigged with pheromone sprays, intelligence-reducing drugs and other special effects to enforce Genre Blindness when the basement full of artifacts of doom is finally discovered? Still not enough. Instead, the organization has dozens of horror projects across the world, killing multiple victims every year (including children in some cases), for possibly thousands of years to ensure they get the sacrifices they need. If in doubt, repeat, repeat, repeat.
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The following is a list of statements referring to the current page from other pages.

 Industrialized Evil
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Cyberpunk Tropes
 Industrialized Evil
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Evil Tropes
 Interstella 5555 / int_c1fffb62
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Industrialized Evil
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Industrialized Evil
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Industrialized Evil
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Industrialized Evil
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type
Industrialized Evil
 Big Business (1988) / int_c1fffb62
type
Industrialized Evil
 Blade (1998) / int_c1fffb62
type
Industrialized Evil
 Blade: Trinity / int_c1fffb62
type
Industrialized Evil
 Conspiracy / int_c1fffb62
type
Industrialized Evil
 Conspiracy (2001) / int_c1fffb62
type
Industrialized Evil
 Cube / int_c1fffb62
type
Industrialized Evil
 Daybreakers / int_c1fffb62
type
Industrialized Evil
 I Care a Lot / int_c1fffb62
type
Industrialized Evil
 Metropolis / int_c1fffb62
type
Industrialized Evil
 The Black Hole / int_c1fffb62
type
Industrialized Evil
 The Cabin in the Woods / int_c1fffb62
type
Industrialized Evil
 The Chronicles of Riddick (2004) / int_c1fffb62
type
Industrialized Evil
 The Grey Zone / int_c1fffb62
type
Industrialized Evil
 The Lobster / int_c1fffb62
type
Industrialized Evil
 The Man with the Iron Heart / int_c1fffb62
type
Industrialized Evil
 The Mask of Zorro / int_c1fffb62
type
Industrialized Evil
 The Time Machine (1960) / int_c1fffb62
type
Industrialized Evil
 The Zone of Interest / int_c1fffb62
type
Industrialized Evil
 White Tiger / int_c1fffb62
type
Industrialized Evil
 Carpe Jugulum / int_c1fffb62
type
Industrialized Evil
 City Infernal / int_c1fffb62
type
Industrialized Evil
 Elemental Masters / int_c1fffb62
type
Industrialized Evil
 Hitherby Dragons / int_c1fffb62
type
Industrialized Evil
 Jam / int_c1fffb62
type
Industrialized Evil
 Lucifer's Lottery / int_c1fffb62
type
Industrialized Evil
 Nineteen Eighty-Four / int_c1fffb62
type
Industrialized Evil
 Paradise Lost / int_c1fffb62
type
Industrialized Evil
 Robopocalypse / int_c1fffb62
type
Industrialized Evil
 Shuna's Journey / int_c1fffb62
type
Industrialized Evil
 The Arts of Dark and Light / int_c1fffb62
type
Industrialized Evil
 The Time Machine / int_c1fffb62
type
Industrialized Evil
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type
Industrialized Evil
 The Zone of Interest / int_c1fffb62
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Industrialized Evil
 Timeline-191 / int_c1fffb62
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Industrialized Evil
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type
Industrialized Evil
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type
Industrialized Evil
 Rifts (Tabletop Game) / int_c1fffb62
type
Industrialized Evil
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Industrialized Evil
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Industrialized Evil
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type
Industrialized Evil
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type
Industrialized Evil
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type
Industrialized Evil
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type
Industrialized Evil
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type
Industrialized Evil
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type
Industrialized Evil
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type
Industrialized Evil
 Doom Eternal (Video Game) / int_c1fffb62
type
Industrialized Evil
 Dungeon Munchies (Video Game) / int_c1fffb62
type
Industrialized Evil
 DUSK (Video Game) / int_c1fffb62
type
Industrialized Evil
 Dwarf Fortress (Video Game) / int_c1fffb62
type
Industrialized Evil
 Little Nightmares (Video Game) / int_c1fffb62
type
Industrialized Evil
 Lost in Random (Video Game) / int_c1fffb62
type
Industrialized Evil
 Mega Man Battle Network 5: Team Colonel and Team ProtoMan (Video Game) / int_c1fffb62
type
Industrialized Evil
 Oddworld (Video Game) / int_c1fffb62
type
Industrialized Evil
 Pigsaw (Video Game) / int_c1fffb62
type
Industrialized Evil
 Prey (2006) (Video Game) / int_c1fffb62
type
Industrialized Evil
 Quake IV (Video Game) / int_c1fffb62
type
Industrialized Evil
 Resident Evil 3 (Remake) (Video Game) / int_c1fffb62
type
Industrialized Evil
 Soulframe (Video Game) / int_c1fffb62
type
Industrialized Evil
 Warhammer 40,000: Rogue Trader (Video Game) / int_c1fffb62
type
Industrialized Evil
 Wolfenstein: The New Order (Video Game) / int_c1fffb62
type
Industrialized Evil
 Dungeons / Videogame / int_c1fffb62
type
Industrialized Evil
 Policenauts (Visual Novel) / int_c1fffb62
type
Industrialized Evil
 Pretty Blood (Web Animation) / int_c1fffb62
type
Industrialized Evil
 Puffin Forest (Web Animation) / int_c1fffb62
type
Industrialized Evil
 Legendy Polskie (Web Video) / int_c1fffb62
type
Industrialized Evil
 Mad God (Web Video) / int_c1fffb62
type
Industrialized Evil
 Mad God (Phil Tippett) (Web Video) / int_c1fffb62
type
Industrialized Evil
 Dragon Mango (Webcomic) / int_c1fffb62
type
Industrialized Evil
 Chicken Run / int_c1fffb62
type
Industrialized Evil
 Sonic SatAM / int_c1fffb62
type
Industrialized Evil
 Sonic the Hedgehog (SatAM) / int_c1fffb62
type
Industrialized Evil
 The LEGO Movie / int_c1fffb62
type
Industrialized Evil
 The Legends of Treasure Island / int_c1fffb62
type
Industrialized Evil
 industrializedevil
sameAs
Industrialized Evil
 Being Human (UK) / int_c1fffb62
type
Industrialized Evil