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Indy Ploy

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The favorite plan (or rather, lack thereof) of almost every Action Hero and Idiot Hero in existence: make it up as you go.
The Indy Ploy is when someone improvises a plan in the middle of the action or comes up with one immediately before the action starts. Either way, the initial plan has failed, and now the character is forced to come up with a new plan on the fly with no time to prepare or think about the consequences. Maybe The Team has lost The Smart Guy. Maybe The Leader has the attention span of a distracted goldfish on caffeine. Maybe The Plan our heroes were relying on was trashed beyond all hope of being salvaged. Maybe The Strategist was off planning something else. No matter the reason, they are now executing an Indy Ploy.
Not all characters involved are necessarily aware of the leader's lack of forethought. When he finally utters those dreaded words, "I'm making it up as I go", hilarity is sure to ensue. If things don't go smoothly, expect exclamations of "What Were You Thinking?!"
An Indy Ploy is also a surefire way to invoke an Unspoken Plan Guarantee. Since the hero's course of action is unknown even to the hero himself, and therefore unknown to the audience, the hero is more likely to succeed than if he had spent time planning on-screen.
Named after Indiana Jones, who has had to make more unplanned heroics than most of us have had hot dinners.
A Sub-Trope of Improvisational Ingenuity.
Contrast Strategy, Schmategy (where the character just acts at random without even improvising a plan on the fly), Xanatos Gambit (a plan where all reasonable outcomes are beneficial) and Batman Gambit (where the gambitter uses his knowledge of what all involved will do in order to use them as pieces on the board). Between them and this trope lies Xanatos Speed Chess, where the plan, generally more complicated than "survive and don't get caught", is continually adapted to circumstances. This can lead to a Spanner in the Works where they cannot be predicted because they don't know what they are going to do next. The Indy Ploy can (and often has to) try to fill in the blanks of the Missing Steps Plan.
See also How Did You Know? I Didn't and I Have No Idea What I'm Doing. May involve Holding the Floor. Unrelated, despite the name, to the Indy Escape, which does involve a plan: RUN. Those who weaponize this may employ Confusion Fu. Writing by the Seat of Your Pants is when the author does this.
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Narbonic's Helen Narbon is an avowed fan of this approach: "It's times like these I almost question my usual strategy of doing whatever dumb thing pops into my head."
Subverted later on when she implies that pretty much everything that's happened for a little over half the comic all part of her plan. (Asked by Dave whether she is a mistress of Gambit Roulette or just does whatever the voices in her head say, she questions whether these are even different things.)
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Megamind: Ironically one of the only plans of Megamind's that works is basically one of these:
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Unlike many practitioners of the Indy Ploy, Skitter, protagonist of Worm, prefers to go into battle with a solid plan. When that's not possible, or when unexpected circumstances derail the plan, she has a gift for inventing effective tactics on the fly using anything and everything she can get her hands (or insects) on.
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Nikolai Dante: Nikolai Dante is shown to pull this off all the time. Flintlock reckons that his tactics involve hurling himself in front of increasing numbers of enemy guns.
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Bioshock Infinite. This is Booker DeWitt's standard procedure throughout the entire game. He's constantly jumping out of the frying pan into the fire, having to improvise in order to find Elizabeth, catch up to her again when she runs off and rescue her when she's captured. Justified because he has false memories of his past and a severe lack of useful information from his employers who do know what's going on — the Luteces. Lampshaded right after he kills Comstock: when Elizabeth asks him how they're going to destroy the Tower and the Siphon he says "I don't know, but I'll think of something on the way."
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From Starcraft, we have Commander Jim Raynor. Despite the fact that he's well respected by Terran and Protoss alike for his sound tactical mind, he never really plans anything in advance: he just makes it up as he goes along.
Mengsk also used to do that during his rebel days, especially in the novels. At one point, his ship, the Hyperion, is confronted by Duke's Norad II with the usual "prepare to be boarded" speech. Mengsk sets up a siege tank in a hangar bay and opens the doors. He then heads full speed at the Norad, changing course at the last second in order to graze the Confederate's shields (yes, they're equipped with shields). As the Hyperion is passing the Norad, Mengsk orders the tank to fire. Duke is confused about how a battlecruiser can fire a broadside, as all their weapons are forward-mounted (a stupid design, really). When he finds out it was a tank, he just stands for a few minutes with his mouth open, letting Mengsk get away. To note, Mengsk is a student of history, especially the Age Of Sail.
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SnarfQuest: Larry Elmore plotted out the next step and place for the characters to be, then threw it out and literally made up the craziest possible way to get there from the last stopping place. Best Example: "You Shot My Tower!!" Snarf DID.
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Use of the Indy Ploy is the totality of the Saotome School of Martial Art in Ranma ½ — with one exception. When Ryouga learns the breaking point technique, Ranma employs the secret Saotome technique of... running away from the fight to think of a plan.
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Misfile: Rumisiel. Even when his schemes work there is still an element of What Were You Thinking?.
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Bleach:
As a leader, this is both Ichigo's strength and his weakness. On one hand, he can be so aggressive, and attempt such suicidal things with such limited preparation, that it astonishes and repeatedly catches more cautious foes off-guard. On the other hand, when the villains DO know what to expect from him, his impetuosity and lack of foresight makes him a real Unwitting Pawn.
Renji has shown shades of this on occasion with varying degrees of success. For instance, he has mediocre skills with Kidou; so how does he make sure his attack will not miss? By wrapping himself and his target with Zabimaru before blasting them point-blank in the face.
In his fight with Shukuro Tsukishima, Byakuya of all people is forced to do this due to his opponent's power to "insert" himself into someone's past, which he uses to become the person who trained Byakuya how to fight, meaning that he knows all of Byakuya's abilities and tactics and can counter them easily because he's now the one who originally taught them to him. Byakuya realizes that the only way to win is to improvise something unexpected. Later, he admits that he enjoyed doing so.
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Yuamu from Yu-Gi-Oh! GO RUSH!! when she mixed random booster packs into her deck to throw a data collector and managed to win with it just fine.
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Subverted in that when Spike first shows up on Angel, he really does have a plan, and only pretends to get bored halfway through.
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Chuck Bartowski doesn't have training as a spy so he really does just make it up literally from minute to minute. And sometimes..it works.
In "Chuck vs the Ring Part II", this is played straight and verbalized when Morgan and Awesome arrive to rescue Chuck, Sarah, and Casey from Shaw.
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Dr. House. As brilliant a doctor as he is, makes it up 98% of the time.
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Psych: The concept of the entire series.
"The Old and the Restless"
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Disney's Aladdin:
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In the Honor Harrington series, Victor Cachat is really good at this. He is good at planning too, but no plan survives an encounter with the enemy, so he's often forced to make things up as they go. And does he make them...
Honor herself fits this description exactly. Up to The Chessmaster and The Determinator parts, though she usually has more resources to pad for contingencies better.
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Shinji And Warhammer 40 K: How God-Emperor Shinji Ikari handles combat with the Angels. On at least two occasions he successfully stabs them with their own ripped-out teeth.
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Nathan Drake, of the Uncharted series. Being made of the same cloth as Indiana Jones, no-one is surprised when Nate's idea of a plan is making things up as he goes along.
And even when he does plan ahead, he does it poorly:
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When Batgirl's (Cassandra Cain) body language reading skills were foiled by The Joker's randomness, Cassandra triumphed after Oracle explained that the Joker's body language was "gibberish".
Which makes sense in that the only consistency in the last five or six iterations of the DC universe is that Joker literally makes up his personality as he goes along.
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Danny's specialisation in Hustle, as opposed to Mickey's careful planning.
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The entire Tekkadan crews from Mobile Suit Gundam: Iron-Blooded Orphans are experts of solving problems via improvisation, from wiring a meteor to reposition the ship, to landing mobile workers onto enemy ship via ramming on it.
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Kim, the main protagonist if the Slingshot series is arguably this, though part of it is the reader not being privy to all of her thoughts. It is strongly implied that a lot of her actions are in-the-moment, and any planning that happens is done in her subconscious. By contrast, her friend Toshi tends to plan things in high detail — or at least he likes to have the maximum amount of data about a situation before going into action.
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Nearly every victory in Tengen Toppa Gurren Lagann is like this. The one time the protagonists plan before a fight, they win, but Kamina dies in the ensuing victory. It's not like any plan they make will have more than 1% chance of success, either. As they can pull off even something with 0% chance of success, it doesn't really matter...
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Naruto:
Deidara prides himself with these, as it correlates with his belief that true art is a momentary concept.
Naruto himself has twice been described to mooks who had never seen him before as "the one who will attack you without thinking first". While he can often make up plans (even very good ones), he initially is only capable of thinking them up immediately before he has to do them. Of course, this is somewhat implied to be why he's a capable fighter; he makes up for his lack of raw intelligence with body instinct. It actually works in his favor; considering that literally everyone he's fought has pulled new and unheard-of secret techniques out of their ass when he fights them, trying to plan ahead would be a pointless exercise. What little strategy he had (at least until recent chapters) has been "spam them with Shadow Clones until they break out the big guns, and then figure it out from there." The kid plans for Indy Ploys.
During Team 7's fight with Zabuza, who trapped Kakashi in a water prison, Naruto is able to improvise a way to break him out on the spot and wordlessly shares it with Sasuke, who coordinates with him to perfectly pull it off. Namely, to transform himself into a Fuuma Shuriken and hide in the shadow of a second, real shuriken to catch Zabuza offguard after he catches the real one and dodges the fake one, leaving Naruto in the perfect spot to attack Zabuza in a way that forces him to release Kakashi in order to dodge. Kakashi admits that it was a brilliant plan, and compliments Naruto and Sasuke for their teamwork.
When a giant snake swallows Naruto during the Chunin Exam, after desperately struggling to get out before the snake's stomach acid digests him, he eventually manages to escape by creating enough Shadow Clones that the snake explodes. He uses the same tactic much later when he is accidentally swallowed by the Four Tails: he creates so many Shadow Clones that it is forced to vomit Naruto out of his mouth.
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Callen's plan in the Season 3 premiere of NCIS: Los Angeles consists of "Save Hetty." That's it.
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Gentleman Bastard series: Locke Lamora tends to have his plans explode due to unforeseen complications, but he's very good at improvising. At one point he has lost access to his wardrobe and all of his disguises and needs to pass himself off as a wealthy merchant to his mark. Through a quick, complicated scam, he ends up walking into a bank and coming out half an hour later wearing the clothing of the man who runs it. And he only tried the ridiculous scheme after the first two, simpler ones failed miserably due to the security procedures of the bank manager... which he then turns around and uses on his successful attempt.
In fact, he had to have his inclination to conjure audacious, ridiculous schemes from nowhere trained out of him by his master; before that his default plan was "Uhhhh...", which, as his master points out, is not consistently workable in the long run.
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Star Trek: Discovery: In the episode "If Memory Serves" after a fight in the mess hall between Ash Tyler and Dr. Culber Saru points out to Captain Pike that Starfleet manuals have no guidance on how to handle interactions between artifical hybrids and resurrected doctors. Saru confirms that they have to make it up as they go sometimes. Pike accepts that but tells Saru further violence between the crew would not be tolerated.
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Community has Jeff attempting this, only for the rest of the group to get mad when they realize he's making up the plan to grift a grifter as he goes along and in fact has no idea what his actions are even supposed to achieve. He defends himself by pointing out that he's been with them constantly since he agreed to help; when did think he had the chance to work out a plan then conceal it from the rest of them?
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10 Things I Hate About You: To get Patrick Verona [Heath Ledger] out of detention after his big romantic gesture by way of apology for an earlier thing, Kat Stratford [Julia Stiles] improvises a distraction for the soccer coach running the class. The plan? Draw his eye by talking about a Bait-and-Switch ploy... and when all else fails, flash him.
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1776 portrays the founding of the United States as one gigantic, out-of-control, earth-changing Indy Ploy. With singing and dancing.
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From The Hunchback of Notre Dame, during Quasimodo's helping Esmeralda escape the cathedral via rooftop;
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Goku from Dragon Ball, especially during his assault on the main Red Ribbon Army base. His plan could be best described as "keep hitting anyone who attacks until you run out of targets". Meanwhile the rest of the cast were busily trying to put together a rescue team and trying to plan out how they'd save him.
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Most of Harry Potter's plans fit into this trope, mostly due to a lack of time and/or information to plan ahead. Indeed, one could argue that this is arguably his defining trait. Despite Hermione being more clever and Ron knowing more about the Wizarding World, neither are as good at thinking on their toes the way Harry is. Contrast this with Voldemort, who meticulously plans everything and is a big fan of playing the long game to get what he wants. The twist though is that Voldemort has Complexity Addiction and is so egotistical it causes him to dismiss small or simple things as unimportant, giving Harry and company weaknesses to exploit. A notable example is his raid on the Ministry in Book 5, which basically boils down to "Grab Sirius and run," then changes to "run away from Death Eaters."
This is also brought up in Deathly Hallows:
When they do make a meticulous plan for how they're going to break into the Ministry of Magic, it goes wrong from the start, and they have to wing the whole thing. Ditto the Gringotts break-in. They were not anticipating flying away on a dragon.
In book seven, there's a lengthy time where Ron and Hermione assume Harry's got a plan, and are pissed (Ron) and worried (Hermione) when they discover he hasn't got one.
Deathly Hallows Part 2 Harry himself Lampshades it by saying there's no need for a plan: "We make a plan, we go in, all hell breaks loose!"
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Blades in the Dark plays this straight for the players, but not their characters. When you start a Score, everyone at the table only knows the general nature of your plan and a crucial detail for starting it (i.e. infiltration plan and the point of entry), while an Engagement roll determines how difficult the first obstacle will be when you start playing. Very little prep is done outside of this. However, your characters have access to both an inventory that is only defined when you need it to be and Flashbacks that let the player say "My character was prepared for that" whenever you meet a complication that you as a player weren't prepared for.
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Judau Ashta from Mobile Suit Gundam ZZ and Uso Ewin from Mobile Suit Victory Gundam are masters of this. They make up new plans as they go along, using strategies more experienced or more crazy pilots never think of. Before them, Kou Uraki of Mobile Suit Gundam 0083: Stardust Memory turns out to be incredible at this, with his moment being the rather insane plan that he enacts to take out the Gundam GP-02A.
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Takato from the Tamers Forever Series is exceptionally good at this, to the point where it crosses the line into Xanatos Speed Chess territory.
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Rick of Rick and Morty frequently improvises plans on the spot, with most of them succeeding thanks to his genius.
Nowhere is this more apparent that the Season 3 premiere. Rick had turned himself in to the Federation in order to take it down from the prison he was in, and uses the machine being used to interrogate him to transfer his mind into the body of a Federation agent. His original plan was just to get Level 9 access, but other Ricks come in to kill him. So, for his new plan, he transfers his mind to one of the other Ricks, goes back to the Citadel of Ricks, then transfers it to a higher-ranked Rick, goes to a room, and teleports the entire citadel back to the prison he was originally in, thus telefragging both facilities at once and breaking into the level he wanted to get into in the first place.
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In Freefall, this is Sam Starfall's stock in trade. After all, "Improvise is one of the few battle plans that survives contact with the enemy."
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The Dresden Files: Harry Dresden will often start out with a general plan, but seeing as how the entire universe appears to hate him violently, this usually goes to hell fast. Thus we get a lot of plans that amount to "arrange for some backup, confront the villains, and wing it from there," and in one case even "get everyone in the same place and see what happens." It gets to where it's a real surprise when, in Changes, his elaborate scheme to break into a building and steal information goes off without a hitch. Some examples of his make-it-up-as-I-go-plans:
Oh, crap, giant scorpion-golem is attacking me and I can't use fire on it! Okay, drop a freaking elevator on it using a tunnel of wind!
Trapped in a vampire's mansion, stripped of my gear, girlfriend is being held hostage, facing dozens of vampires, the leader of whom can wield magic, and I'm wearing undies with yellow duckies on them. Shit, what do I do? Pour magic into the shades of the vampires' hundreds of victims, giving them enough strength to mob the vampires and rip them to pieces, that's what.
Surrounded by Faerie assassins in a Walmart with mind-numbing fog cutting off all help save Karrin Murphy, and the bad guys are immune to my magic. Gasoline, a Super-Soaker, and chainsaws are the solution.
Facing off against a terrorist empowered by a Fallen Angel on top of a train, by myself. Nothing I throw at this guy works, thanks to the magical noose around his neck that instantly heals all damage. Well, let's give that noose a grab....
Three powerful necromancers who outpower me and are backed up by armies of unstoppable undead minions. I'm hurt, tired, and in no shape to face them head on, but the ritual they're planning will kill thousands if I don't stop them. Well, good thing I'm in the Field Museum. Let's raise that T. rex skeleton and get to whupping some undead ass.
In fact, Harry's tendency to wing it instead of creating a cunning plan saves him at least twice, by making potential adversaries who are accusing him of being an Evil Mastermind think about his standard M.O. Rashid the Gatekeeper's response is to practically double over with laughter; Fix the Summer Knight's response is more "Oh, Crap!"...
Or when he's the target of a Summer Fae that doesn't "really" want to get in his way but has to because of direct orders. And he uses his previously given boon to ask said Fae to get him a donut just to get him out of his way long enough. Not really a "plan", but he sure as hell didn't think that one through.
In fact, it's a mark of his Character Development that he slowly shifts from the Indy Ploy to Xanatos Speed Chess and starts preparing things ahead of time. The examples mostly take place over the first few books, while notable examples of his planning ahead include Death Masks, Small Favor, Turn Coat, and Skin Game. As he lampshades, wizards in general are much physically weaker than many of their enemies, and so the supernatural baddies will generally try to ambush him to get him out of the way. But once he has time to plan...
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Dr. Kondraki of the SCP Foundation loves this. Some of the steps of his plan to terminate SCP-083 were "Wing It," "Make Something Up," "Cross That Bridge When I Come To It," and "Put My Head Between My Knees And Kiss My Ass Goodbye". The linked tale even name drops the trope name in an interview with Dr. Rights:
The brief online SCP-themed roleplay channel, the rules of which were crafted by both Kondraki and the even more infamous Fishmonger. The game system they devised was actually designed to be imbalanced on purpose, and players were encouraged to make characters with absolutely ludicrous stats. Indy ploys were a normal function of gameplay; arguably there was no point where the resultant campaign was actually on the rails.
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Fairly common in Supernatural, as half the time the monster they're dealing with turns out to be a different creature than they expected, or operating in a different way than they expected. You can also bet that if they find and torch the bones of a ghost twenty minutes into the show, then that's not how to stop that particular ghost.
Employed hilariously in Season 5:
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Cowboy Bebop: Spike "I try not to think" Spiegel is a contrast to Jet, especially lampshaded over a game of Shōgi in Cowboy Bebop: Knockin' on Heaven's Door. When he does make plans, they're simple and disposable; he expects them to fail, leaving him no choice but to improvise. To quote the manga: "Plan A is 'Take it as it comes,' Plan B is 'First come, first served,' and Plan C is 'Wing it.'"
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In the Whateley Universe, most of the fights that Team Kimba get into fall into this trope, since so far they haven't planned out any of the major confrontations that have dropped onto them. Chaka lives by this trope when she's not actually thinking things through enough to be The Chessmaster.
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Quant from Tower of God found himself in a very sticky situation: Hoh was holding Rachel hostage and tried to kill her before, Paracule and Mauchi were trying to profit from this and pierce him with their lances and Bam was blackmailed into fighting him. What to do? Hit the little genius with a paralyzing technique and tell him to copy it and use it on Hoh, so that he'd have the courage to jump in to save Rachel, while Quant takes care of the others, of course. He never expected it to work, but who cares?
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A more heroic, for lack of a better term, Indy Ploy is the MO of Moist von Lipwig in the Discworld novel Going Postal. Near the end, he makes a bet with the Magnificent Bastard Big Bad Reacher Gilt, and he has no idea how he'll win at first ... In his second appearance in Making Money, he outlines a grand if somewhat vague vision of the future of currency, and wonders if he should write it down so he can work out what he's talking about later. In both books the confidence with which he enters such things leads everyone else to conclude he had it all planned out.
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Minecraft: Story Mode: While they always have a general idea of what they're trying to do, the unpredictable behavior of both Ivor and the Wither Storm keeps forcing Jesse and the rest of the team to improvise during emergencies. Lukas isn't too pleased about this.
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Presumed Innocent had an "Indy plot" (Harrison Ford even starred!) where the whole plot goes random and every character has to make shit up off the top of his/her head at the moment. All the best-laid plans turn the plotters into Unwitting Pawns. The wife was the murderer, and she just wanted to get her husband's attention, who would cover it up. When he got on trial, she wanted to confess, but there was no evidence against him. He's struggling the whole movie to get the evidence, only for it to be right under his nose, in the desk of a cop friend of his. And the whammer? The judge was at the end of a Paranoia Fuel not-at-all-subtle attempt at blackmail by the defense attorney, who despite all odds stoically refused to succumb to it. The accused only escaped not because he was innocent, but because he seemed innocent because there was no evidence. Oh yeah, and there was no conspiracy to frame him, as stated above, on the contrary.
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Inuyasha: This pretty much exemplifies Inuyasha's entire approach to fighting. He even learns Bakuryuuha totally without meaning to by reacting instinctively. His unconventional fighting style is commented on by other characters on more than one occasion.
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In The Con is On, Harry and Peter seem to be making up most of The Con they are pulling on Jackie on the fly (such as Harry spontaneously pretending to be the dog whisperer). This is largely because any time they do plan something, it immediately falls apart (such as Harry Slipping a Mickey to Jackie, only for her go hyper instead of passing out).
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The Keys Stand Alone: The Soft World has a bunch of these as well. For example, John uses a literally last-second ploy to get himself and Ringo out of the clutches of a roomful of telepaths and empaths busily trying to bend them to their will.
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Kung Fu Panda 2, when Po rescues the Furious Five from Lord Shen:
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In Homestuck, this is Dave's approach to handling his Time Master powers:
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In Sonic the Hedgehog 2 (2022), Sonic shows he's prone to last minute improvisations that he only pulls through for having Super-Speed (like dismantling an armored car without brakes so it falls apart instead of running over pedestrians). Once the Power Trio with Tails and Knuckles gets together to go against the Giant Eggman Robot, Sonic makes sure to point out he's going in without a plan:
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Star Trek (2009):
Earlier than that, after Kirk becomes the captain of the Enterprise:
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In Vampire Academy, this is Rose Hathaway's usual tactic for getting out of situations. She is fast-thinking but acts without a long-term plan. Like, for example, forming an immediate escape plan in Portland, once her and Lissa's cover is blown, one involving borrowing a car and running off to Los Angeles to get lost in the crowd. It works most of the time, but she also has remarkable luck.
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In The Prince of Thorns this is how basically all of Jorg's plans go. In the second book this is enforced; mind readers are spying on him, so whenever he has a good idea or sets something up he puts the knowledge of it into a magical box that removes it from his memory. The echo of the idea remains so that when it's time to put it into effect he knows to retrieve it from the box.
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In Most Wanted, Keenan Ivory Wayans says, "I'm a Marine. We don't plan — we improvise!" Which is a shout-out to Heartbreak Ridge, and also total BS, as Marine operations are planned in detail beforehand. Of course, one tenet of Murphy's Law reads, "No plan survives the first contact intact."
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In Irresponsible Captain Tylor, the titular character lives his life by this philosophy... or he's a super-genius who plans everything far in advance. It's hard to tell. In one episode, this is discussed when Tylor has a debate with Yamamoto about what happens if all plans against the enemy fails. Tylor's point is that sometimes, all plans can fail, and you must think fast at that point to win. Yamamoto dismisses Tylor as being an idiot, only to look in shock later in the episode, as Tylor's attempt to escape the Raalgon fleet pursuing them (after all other plans fail) results in the whole Raalgon fleet getting wiped out by their own actions, leaving the crew wondering if Tylor was just lucky or if he used an Indy Ploy against the Raalgon Fleet.
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In Lost Horizon, the main protagonist likes to operate this way, responding to the suggestion that he hasn't thought things through by saying "It's a lot more fun if you just worry about these things later." Given that the game takes a fair amount of inspiration from Indiana Jones, this may be a deliberate nod.
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Green Lantern: Sinestro cites this as the key reason he can never beat Hal Jordan (as much as he hates to admit it):
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In Mazinger Z, Kouji is able to think strategically and plot strategies beforehand. However, given his rash, hotheaded nature, he is VERY prone to impulsively rush/leap/dive headfirst into a dangerous situation and figure out along the way how he will walk out of it alive. These two pages of the Mazinger Z: Relic of Terror one-shot are a good example.
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Used several times in all three of the Max Payne games. Max often finds himself wandering into a fortified complex full of gun-toting goons armed only with his trusty beretta and a handful of painkillers and no plan beyond 'kill the bad guys'. Somewhat subverted in that Max doesn't really care if he gets gunned down in a blaze of glory or not, since he's a notorious Death Seeker.
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Guardians of the Galaxy (2014):
The heroes end up doing this quite a bit; an early prison break is made with an outline of a plan, but circumstances force them to quickly improvise its implementation on short notice. And by "circumstances," we mean "Groot getting the bit that activates every alarm in the prison first instead of last.
Star Lord has "12 percent of a plan" to stop the Big Bad. Rocket (sincerely!) laughs at this idea and Gamora agrees, saying that it's "barely a concept".
At the end, Peter Quill successfully delays the Big Bad's imminent destruction of a planet by suddenly challenging him to a dance-off.
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The Order of the Stick's reliance on this is lampshaded in this strip:
Roy highlights this in an earlier strip:
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Consider what happened within the first seven pages of Star Wars: Allegiance. Han and Luke in the Falcon lift off a planet, are attacked by pirates, do some tricky shooting and maneuvering, and a Star Destroyer glides into the system to take care of the rebel cell being smuggled out by the Falcon. Han powers down the Falcon's weapons and sends out a general emergency call, nominally to the planetary defenses below. The Star Destroyer tells him to state his intention and emergency, Han says that they're a medical mercy team sent out in response to a groundquake on the planet and were attacked by pirates. The Star Destroyer quickly and systematically destroys all of the pirates and tells Han that the planet is now under Imperial interdiction. Go home until the block has lifted. Han makes a show of reluctantly agreeing, and as they fly away he remarks to Luke that it's nice to obey Imperial orders now and again.
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In Schlock Mercenary, when amnesiac mini-Schlock disposes of Pranger's materiel, Kevyn grabs the initiative and takes out an enemy tank. His plans run out at that point, not to mention it makes a proper mess of his allies' own plans.
This is not unusual, and in fact it's unusual for a plan to not devolve into one sooner or later (often within minutes). Mercenary work and careful planning don't mesh well past the first shots fired, and the Toughs' tendency to barge into others' plans without even knowing it makes sure everyone gets to try and improvise their way out of the newest clusterfuck.
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The Dark Knight: Joker claims to be doing this, but it's really really unlikely most of the time, considering the fact that he knew exactly how everyone in the city would react right up until the grand finale, with Batman himself being the only wild card, and a minor one at that. Considering how well everything worked out, it's more likely he's falling back on the character's long standing similarity to Batman, doing what he can to plan ahead and making up what he can't. It's also possible that he's playing it up to inspire fear. After all, the only thing more frightening than a psycho with a plan is a psycho without a plan who manages to succeed anyway.
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Adorjan's Excellency in Exalted specifically can't enhance anything that's planned out in advance, meaning that anyone using said Excellency has to use these on a regular basis.
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Resident Evil 6: In his third chapter, Jake decides he's Tired of Running and decides to take down the attack helicopter that's hounding him and Chris's team, but then admits to Sherry that he's making it up as he goes and has no idea how he's going to pull it off. Fortunately, Sherry just happens to have some explosive rounds with her to even the odds.
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Adell from Disgaea 2 (with a little help from his family) opens the game with the truly brilliant plan of summoning Overlord Zenon, god of all overlords, into his family's backyard so he, being the mighty level 1 character that he is, can beat him up. After the summoning screws up and summons Rozalin, Zenon's daughter instead, Adell is forced into improvising plan after plan for the next six or so chapters as he cluelessly tries to track down Zenon on his own.
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In "The First Move Wins Computer Operation!" of the original 1971 Lupin III: Part 1 TV series, the Tokyo police department gets a supercomputer that is programmed to predict Lupin's every move. It does so extremely successfully, until Lupin realizes the way to beat it, is to throw out all his plans and act completely on whim.
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Pokémon Adventures makes thorough use of the Indy Ploy.
Gold in particular worships at its altar. His are so blatant that mental objections fill the panel when he acts like he planned it all along.
It's hard to judge, given the nature of her intellect, whether some of Sapphire's cleverer victories (Roxanne, Brawly, Matt at Mt. Chimney) qualify as this or something between this and Xanatos Speed Chess.
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Not Quite As Planned: Ichigo has this to say after him and the gang escape from Gin and two Espada:
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As with Guybrush, so too with George Stobbart of Broken Sword. Who else can discover an ancient artifact and escape an assassin with half a roll of hand-towels, a sturdy branch, a hand buzzer and a working knowledge of Latin?
Lampshaded in the second game; when Nicole asks him what the hell he's doing, George tells he likes to try random stuff in a crisis and see what sticks.
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Sarah seems to pick up this trait from her old mentor, given this exchange from the first episode of The Sarah Jane Adventures:
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Zombie Land Saga:
After the girls' make-up is washed off by accident, revealing their zombiefied forms, the girls make a mad dash towards a nearby mud puddle to completely cover themselves up.
Lily seems to excel at these, able to work quickly when things look like they're about to go wrong.
She helps save "Green Face"'s first performance by getting the audience to clap along to Sakura and Saki's (also improv) rap battle, adding her own cheers and hollers as well.
In Revenge, she creates a new costume, song rearrangement, and singing-and-dancing routine mere minutes before performing for a live audience.
She uses the same song from her talent show performance to cheer up a group of young children after being relocated amidst a devastating storm.
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In Door Monster's The Guards Themselves, Noam and the crew show up to free their comrades from jail, but have no plan for actually getting them out. Lampshaded by Emma.
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Marvel Cinematic Universe:
Inverted with Thor in that it isn't the hero, but the villain. Loki allowed a few Frost Giants in Asgard for "a bit of fun" while also "protecting Asgard" from Thor's rule; talks his brother into doing something stupid but the consequences were a lot bigger than he had hoped for; then he realizes he's adopted and decides that it's better for Thor to stay on Earth while he tries to earn their father's love by killing an entire race.
Guardians of the Galaxy (2014):
The heroes end up doing this quite a bit; an early prison break is made with an outline of a plan, but circumstances force them to quickly improvise its implementation on short notice. And by "circumstances," we mean "Groot getting the bit that activates every alarm in the prison first instead of last.
Star Lord has "12 percent of a plan" to stop the Big Bad. Rocket (sincerely!) laughs at this idea and Gamora agrees, saying that it's "barely a concept".
At the end, Peter Quill successfully delays the Big Bad's imminent destruction of a planet by suddenly challenging him to a dance-off.
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In Dungeons & Dragons it is generally agreed that sooner or later any adventure will involve some degree of this. A good Game Master knows how to both throw in some Spanner in the Works so the best laid plans of wizards and rogues will go slightly awry, but also let the players' improvised solutions work enough that it's fun for everybody. Of course, the fact that the players can functionally pause the action and bounce ideas mean that their ploys might be a bit more thought out.
"Divine Contention" questline expects the players to do this. The player party has to defend the small town of Leilon from multiple threats at once: on one side, there's Ularan Mortus and his ghoulish army who serve the god of death Myrkul, along with the Chaotic Evil black dragon Chardansearavitriol. On the other side, there's Fheralai Stormsworn and the cult of the storm god Talos, along with the Lawful Evil green dragon Claugiyliamatar. The party has to deal with both of these forces attacking the city at the same time. Depending on what the players do, the situation adapts in multiple different ways, as seen on this handy flowchart◊. The DM is even advised in the quest's notes to give the players a boost if they show cleverness with their Indy Ploys by tilting the odds in their favor.
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Bob and George: the author freely admits that a large portion of the comic is done on a day-to-day basis, so the creation of the comic is more or less a Real Life Indy Ploy.
Not entirely uncommon among serial authors. Often, one will have the big events plotted out (character deaths, villain appearances), but will come up with the intervening comics as he or she makes them.
Disgruntled Ferret of MS Paint Masterpieces (whose comic is posted on the Bob and George website) had a story all planned out but lost some sprite sheets he prepared. He was forced to improvise and change the whole ending to his version of events for the second Megaman game. It worked out surprisingly well.
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Fisk's rescue of Michael in the first book of the Knight and Rogue Series goes like this: Pull off a scam to get brought in, convince the evil baroness to let him stay the night, search for Michael once everyone has gone to bed, then find some way to get the hell out of there with both of them alive and whole.
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Die Hard: John McClane is prone to this. Bungee-jumping with a fire hose, killing someone with an icicle, jumping on a subway train from a sidewalk hole, throwing cars into helicopters ("I was out of bullets")...
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Farscape: John Crichton lives for the Indy Ploy, which is fortunate, because the Uncharted Territories throw monkey wrenches into plans every damn time. Near the end of the series, D'Argo wonders why things never go smoothly, to which John replies, "Murphy's Law."
And this exchange from Season 2:
Or this one, when trying to attract the villain's attention:
In a hysterical long gag, Scorpius would often be seen talking of how brilliant a tactician and strategic genius Crichton was to his underlings. Thus, when forced to work with the cew, Scorpius' reaction to finding out how Crichton operates was priceless. You can see him in several scenes clearly thinking "how the frell do we keep losing to this guy?!"
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Joseph Joestar, the second titular hero of JoJo's Bizarre Adventure, is very good at coming up with plans on the fly, both as a young Hamon user and as an Older and kinda-sorta Wiser mentor to his grandson Jotaro. For example, his plan to defeat Santana relies on the fact that the sun was shining directly above a well, and during his first encounter with Wamuu, he uses a minecart (and attempts to use a stick of dynamite) to distract the Pillar Man and keep his friends safe, all while analyzing his personality to figure out a way to talk him into letting him go. By the time of the finale, Kars is actually convinced that Joseph was able to formulate a plan that involves his hand getting cut off then launched into the stratosphere by a volcanic eruption. Fittingly, his characterization in Stardust Crusaders draws heavily from the Trope Namer, right down to the hat.
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In the Jackie Chan Adventures fic Queen of All Oni, when Jade has to capture Tohru for Ikazuki, he stays under the shop's wards during the attack, preventing her or her forces from getting close enough to grab him, she has one of her ninjas attack Uncle, KNOWING Tohru will charge to his sensei's rescue and captures him. And keep in mind, she comes up with that plan ON THE SPOT!
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This is basically how Maxwell from Scribblenauts does things. Come across a problem? Well, use the magic notebook to summon whatever Noodle Implements you want and solve it with them.
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A villainous example in Command & Conquer: Tiberium Wars. At first, it appears as if the Scrin are conducting a very well-organized, meticulously planned attack when they show up. But then when you play the third campaign of the game, it turns out that they didn't have a plan due to the fact that Kane tricked them into arriving almost a century too early, and their force was not equipped for an all-out war. Everything they do is simply a desperate attempt at a Delaying Action, turning a lot of their non-combat equipment into Improvised Weapons, and generally really hoping their enemies don't catch on to the fact that they're actually a lot less powerful than they seem.
The last third of the Nod campaign is also this, as Kane's entire plot was derailed by his subordinates sabotaging his own operation, due to thinking that LEGION was actually a threat to the Brotherhood instead of integral to Kane's plan. As a result he spends the last third of the campaign slapping together a plan to achieve his original goal from the remains of his own broken army, all the while fighting traitorous Nod forces, GDI, and the Scrin.
A larger example, as revealed in Command & Conquer 4: Tiberian Twilight, is Kane's ultimate goal of the series. It turned out that all he was trying to do was find some way to get off of Earth, and that every Tiberium War he started was more or less an Indy Ploy. Fans did not take this well at all.
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The characters in Stargate SG-1 and Stargate Atlantis live by these. Sometimes even they're shocked their plans work...
Especially O'Neill. Then again, that could just be the actor noting how small the distance really is from his previous role in MacGyver.
McKay is asked at least once per episode to find a way to fix the problems cause by someone's failed plan, oftentimes Sheppard's or his own.
In Stargate Universe, this is O'Neill's expectation of Young, who is stuck with his people on a barely-functioning ship galaxies away from home. Guess it must be a requirement of all SGC personnel, given what they have to deal with.
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Just Cause 4: Lampshaded by Rico, early on.
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Prince Zuko from Avatar: The Last Airbender never seems to think things through and frequently suffers for it. Iroh calls him out on it because his success rate is much worse than that of Indiana Jones.
"The Boiling Rock" actually has something of a running conversation between Zuko and Sokka throughout the episode on when to think things out, and when to just go with this. They decide to plan what they can and improvise when they need to.
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Scar's Samsara has Scar smooth-talk an army of hyenas which are about to eat him into attacking Pride Rock, thinking that he'll have thought of a plan to make use of the distraction by the time they arrive.
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The X-Wing Series has Wraith Squadron. A dozen people, give or take, constantly find themselves in situations that plans could not have predicted and rapidly put together schemes, often rather complex ones, to get the desired results. For about a thousand pages worth of novels. No wonder the Big Bad is afraid of them. And their allies, too, for that matter.
In their first live battle, Wraiths Five and Six, plus two A-Wings, manage to trick an Imp Star Deuce into following them, by pretending to be the Millennium Falcon. How they do so involves precision flying, wavery shields, an obsolete battle encryption that the enemy doesn't know that they know that the enemy can crack, and a bad imitation of Leia saying that Han is up to his elbows in the remains of the hyperdrive and can't talk right now. Just to top it off, they later end up in the command of the inimitable then-General Han Solo himself. The loonies are running the asylum, and damn if it ain't fine.
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In Jacob Marley's Christmas Carol most of what Marley tries to win Scrooge over is improvised on the spot.
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The Hexer: When Geralt and Dandelion are escaping from the Nilfgaardians planning their execution at dawn, they mostly just act, and then react to whatever happens next. Including setting on fire the building they are locked in, without first securing an actual escape route. For their defense, they are both drunk during their escape.
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Lonely Wolf Treat: Moxie's hotel business in the third game is founded entirely on a series of spur-of-the-moment ideas. When Moxie runs into money troubles, she spots a couple of travelers being denied access to the nearby rabbit village and lures them over to her home, which she claims to be a hotel. When the guests are reluctant to trust Moxie, she promises to put on a murder mystery play to entertain the guests. Once the guests get settled in, Moxie panics when she realizes she has to actually organize a murdery mystery now, but she and her friends nevertheless make it work despite only having two hours to set everything up.
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Most of Commander Shepard's adventures, due to the fact that s/he has no access to trustworthy intelligence on what is happening and is constantly thrown into situations with no idea what is going on or what s/he is going to do about it. The final mission of Mass Effect 2 is inherently unplannable, as nobody has ever seen what is on the other side of the Omega-4 Relay and returned to tell the tale. Notably, Shepard is trained to do this, as a graduate of an elite special operations program that is designed to prepare the trainees to be able to adapt to any situation.
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 Mass Effect 2 (Video Game)
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Indy Ploy
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And then there is this line taken from Mass Effect 3:
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 Mass Effect 3 (Video Game)
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District 9. Wikus gets them into MNU headquarters, but hasn't bothered to work out how to get out again, mainly because he thinks it's a Suicide Mission. Christopher has to think up a plan on the spot to save both their butts.
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 District 9
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Indy Ploy
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Will Turner's "plan" in Pirates of the Caribbean: Dead Man's Chest is basically to go over to the wreck and see what he can find. His strategy if anything happens: improvise. (Which, naturally, he does.)
 Indy Ploy / int_78146d21
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 Pirates of the Caribbean: Dead Man's Chest
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Indy Ploy
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Mass Effect:
Most of Commander Shepard's adventures, due to the fact that s/he has no access to trustworthy intelligence on what is happening and is constantly thrown into situations with no idea what is going on or what s/he is going to do about it. The final mission of Mass Effect 2 is inherently unplannable, as nobody has ever seen what is on the other side of the Omega-4 Relay and returned to tell the tale. Notably, Shepard is trained to do this, as a graduate of an elite special operations program that is designed to prepare the trainees to be able to adapt to any situation.
And then there is this line taken from Mass Effect 3:
Unfortunately for everyone, Aria may be a hell of a badass, but she's a terrible strategist, meaning that the entirety of the Omega DLC for the third game is an Indy Ploy on the part of her and Shepard, after everything falls to pieces.
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 Mass Effect (Franchise)
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Indy Ploy
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Batman:
Despite his reputation for intense planning, Batman actually owes most of his victories to noticing every detail of his situation and then making a plan to take advantage of it on the spot.
When Batgirl's (Cassandra Cain) body language reading skills were foiled by The Joker's randomness, Cassandra triumphed after Oracle explained that the Joker's body language was "gibberish".
Which makes sense in that the only consistency in the last five or six iterations of the DC universe is that Joker literally makes up his personality as he goes along.
The miniseries Dream War, a Crisis Crossover between the WildStorm Comics and DC Comics universes: In a conflict with DC villains, Midnighter of the Authority usually had an advantage, due to his ability to play out every variation of a fight in his head before the first blow lands. Until he ran into the Joker and could do nothing but stand completely still because he couldn't figure out what the Joker would do.
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 Batman (Comic Book)
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Our Miss Brooks: In the episode April Fool's Day, Miss Brooks attends an "Everybody Must Do Something Party". She stalls for time to avoid Miss Enright embarrassing her with an April Fool's Day joke. Miss Brooks plays the ukulele, sings, recites poetry, finally resorting to reading the phonebook aloud.
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 Our Miss Brooks (Radio)
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Indy Ploy
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In The Flash (2014), this is Captain Cold's approach to a heist.
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 The Flash (2014)
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Indy Ploy
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Con Air provides some villainous examples, as Cyrus has planned ahead, but still has to improvise, as he couldn't have predicted every variable. Lampshaded in this exchange:
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 Con Air
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Indy Ploy
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Before heading into the final shootout in The Way of the Gun, Parker and Longbaugh agree that "a plan is just a list of things that don't happen."
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 The Way of the Gun
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Indy Ploy
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This is the Oxventurers Guild's primary MO in their Dungeons and Dragons campaign. Luke's character Dob at one point straight up stops pre-planning half a sentence into an idea.
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 Oxventure (Web Video)
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As well as the entire The Lord of the Rings. J. R. R. Tolkien had a vague idea of the ending, but he had no idea how to get there until he got there. Every big event, from beginning to end, was designed while it was being written. The only scene he even tried to write ahead of time was the climactic scene inside Mt. Doom, and the final one was still written only when the story got to it.
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Star Trek:
In the Star Trek: The Next Generation episode "Attached", Picard and Crusher are psychically linked and on the run from the aliens du jour, and so she's able to call him on pretending to know where they're going; he claims that it's important for The Good Captain to sometimes project the image of understanding and confidence in dangerous situations.
One of the reasons is so popular is because even the smart characters have no qualm with junking the manual and making it up as they go. Both Kirk and Picard were masters of making stuff up and making it look good. Closely followed by Spock and Riker. Even McCoy got in on it during "Amok Time" — within ten minutes of the revelation that Kirk and Spock were supposed to fight each other to the death, he's come up with a plan to thwart it.
This tendency is elaborated in hilarious detail by Voltaire's filk "U.S.S. Make Shit Up".
Deconstructed in "Homeward". Failing to convince Picard to help, Nikolai intends to transport the group of Boraalans to a new planet. He covertly beams them aboard, but without even being sure he can get the crew to help. Additionally, the malfunctions to the systems threaten unraveling the entire ruse, with Vorin wandering off and ultimately dying. Worf condemns Nikolai for never fully thinking things through and expecting others to clean up the messes.
Star Trek: Voyager. In "Basics", Voyager has been seized by the Kazon and Tom Paris (who was away in a shuttle at the time) is trying to convince some aliens to help take it back. They're reluctant, so Tom gives a Badass Boast that he knows Voyager inside-and-out, and has a cunning plan to boot. The aliens promise to rendezvous with Tom in an hour. After they've broken the connection, Tom says, "Well that gives me an hour to think of a plan!"
And he does. And it works.note Though partly due to luck; the Doctor, a key piece of the plan, was taken offline, but the Kazon had missed one of the Voyager crew who was able to carry out the inside part of the plan.
Star Trek: Discovery: In the episode "If Memory Serves" after a fight in the mess hall between Ash Tyler and Dr. Culber Saru points out to Captain Pike that Starfleet manuals have no guidance on how to handle interactions between artifical hybrids and resurrected doctors. Saru confirms that they have to make it up as they go sometimes. Pike accepts that but tells Saru further violence between the crew would not be tolerated.
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Schindler's List: Oskar Schindler's munitions factory is a model of non-production during the war, all while Schindler keeps coming up with excuses to give to the Germans. Throughout the entire film (including the introductory sequence which highlights what a huckster Oskar really is), he's relying solely on his natural charisma, bribes, and pure guesswork. Roger Ebert's own review of the film said it best:
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 Schindler's List
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During the first level of Ratchet & Clank Future: Tools of Destruction, the city is under attack, and every attempt Ratchet makes to get where he's going is inevitably blocked by destruction or a large and dangerous robot.
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 Ratchet & Clank Future: Tools of Destruction (Video Game)
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Indy Ploy
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In The Thrawn Trilogy, Luke Skywalker has an impressively long run of "This isn't working, I'll try something else" when he's pulled out of hyperspace by an Imperial Interdictor. Condensed, here's about half of it: "Whoa, it's practically on top of me! I'm in tractor range, I can't go to lightspeed in this gravity well, and they're hailing me. There's a freighter with it, there are no living things on board. Where's the nearest edge of the gravity well — gun for it. The freighter is between me and them, I'll send a timed proton torp to blow up the freighter, debris should shield us, okay done — damn, they're moving to keep me in the gravity well, I'll go laterally — tractored! They'll pull us in, if I can change speed I can get it to let go, I'll swing to get as close to the edge of the gravity well, then reverse-trigger the inertial compensator at full power — there, dead stop, the tractor's not on me for just a moment, I'll fire proton torpedoes to be caught by the tractor and pulled in. Done, fly! They're finally firing on me, we're far enough away, jump to lightspeed! ...We're out of range, but we've fallen out of lightspeed and now we're stranded in lightyears of empty space. Hyperdrive is dead, subspace radio is broken, we can't leave, aren't likely to be found, and can't call for help. Okay R2, let's try..."
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 The Thrawn Trilogy
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Indy Ploy
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In Runescape, the only way to kill a Vyrewatch is to use a weapon designed for extreme unpredictability — therefore gaining in the sheer power of incompetently planned attacks against a monster who can see coming every competent attack there is. The weapon? A flail made out of a composite of silver and mithril, with a silver sickle on the tip. Wow.
In a later quest where you get a much more reliable set of weapons to fit each combat type. One of the Vyrelords helping you even comments the previous weapon is a complete joke and could be snapped with no effort. So not only it's subverted but possibly averted, too.
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 RuneScape (Video Game)
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Indy Ploy
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Similar to the concept of "No battle plan survives contact with the enemy", many a Game Master/Dungeon Master/Storyteller/Keeper of Arcane Lore have found that plans and worldbuilding details very often don't survive contact with the players either. Well-prepared plotlines and locations go unused because players decided to go elsewhere, planned Big Bads become allies (or get seduced), etc. A lot of running a game goes into concurrent Indy Ploys, also known as "making things up on the spot" and Sure, Let's Go with That.
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 Game Master
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Indy Ploy
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Since Magnus of The Adventure Zone: Balance is prone to rushing in, he's prone to making up combat plans on the fly.
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 The Adventure Zone: Balance (Podcast)
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Indy Ploy
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In Commander Kitty, the newly-confident Mittens is happy to get the "I'm sure it'll work out" part of his plan out of the way early on.
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 Commander Kitty / Web Comic
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Indy Ploy
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Mr. Benn: Every story would have a conundrum for Mr. Benn to solve. It's only thanks to his timely genius that they get solved at all, often with little time to think. One wonders if he and MacGyver are sharing notes.
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 Mr. Benn
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Indy Ploy
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TV Tropes Roll To Dodge: From a few tropers doing simple actions for kicks, it has become people trying to save the world (or conquer it, or just mess with Sweden..) and various wacky hijinks.
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 TV Tropes Roll To Dodge (Roleplay)
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Indy Ploy
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Indiana Jones, as played by Harrison Ford, is the Trope Namer. On his myriad of adventures, Dr. Jones has rarely, if ever, planned things out in advance, but always manages to either escape death or come out on top. He's called the "Patron Saint of Player Characters" for a reason. Examples include:
Raiders of the Lost Ark, when the Nazis are loading the Ark onto a truck convoy. Indy tells Sallah and Marion to get back to Cairo and book passage back to England somehow.
Indiana Jones and the Temple of Doom: In the climax, Indy is in the middle of a rope bridge, surrounded on both sides by Thugees. Mola Ram forces Willie and Short Round to go out onto the bridge with him. Indy quickly wraps his leg around a rope railing and yells something in Chinese to Shorty, who quickly wraps his arm likewise and tells Willie:
Indiana Jones and the Kingdom of the Crystal Skull:
At one point, it doesn't work, as Indy tries to jump onto a truck and misses. Mac, who knows Indy, immediately assumes playing chicken with vehicles is a really bad idea, because Indy's going to pull something unexpected — in this case, it turns out, pulling himself up and out of the car at the last moment and letting the crash happen.
Lampshaded later in the film:
And then he pokes his head between them with a RPG-7!!!
In-universe, Indy seems to have picked up the "making this up as I go" line almost word for word from a group of older gentlemen while on a special mission during WWI (The Adventures of Young Indiana Jones, Phantom Train of Doom).
He even does this as a teenager — in Indiana Jones and the Last Crusade, when fellow scout Herman asks how he's going to get the Cross of Coronado away from Fedora and his men, he admits that he doesn't know, but he'll think of something.
In Indiana Jones and the Dial of Destiny, Indy manages to escape from Voller's goons and the CIA simultaneously when they have to lead him through the moon landing parade. He momentarily distracts them by joining an anti-Vietnam War chant from some protestors before wriggling out of the guy holding him's grip and thwacking him with a protestor's sign. He first tries to get a mounted policeman's attention, but when Klaber shoots him Indy instead steals the cop's horse and dashes through the parade. Klaber and Hawke aren't far behind on a commandeered motorcycle and parade car respectively when Indy rides the horse into the subway. He thinks that he's safe by darting out onto the track until a subway train starts rocketing up behind him, and he just barely escapes and makes it onto the next platform. Even after all of that, Mason has almost caught up with him before he slips into the now just-arrived subway train he was running from a moment earlier.
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Nowhere is this more apparent that the Season 3 premiere. Rick had turned himself in to the Federation in order to take it down from the prison he was in, and uses the machine being used to interrogate him to transfer his mind into the body of a Federation agent. His original plan was just to get Level 9 access, but other Ricks come in to kill him. So, for his new plan, he transfers his mind to one of the other Ricks, goes back to the Citadel of Ricks, then transfers it to a higher-ranked Rick, goes to a room, and teleports the entire citadel back to the prison he was originally in, thus telefragging both facilities at once and breaking into the level he wanted to get into in the first place.
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 Tele-Frag
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Indy Ploy
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Gundam:
Judau Ashta from Mobile Suit Gundam ZZ and Uso Ewin from Mobile Suit Victory Gundam are masters of this. They make up new plans as they go along, using strategies more experienced or more crazy pilots never think of. Before them, Kou Uraki of Mobile Suit Gundam 0083: Stardust Memory turns out to be incredible at this, with his moment being the rather insane plan that he enacts to take out the Gundam GP-02A.
The entire Tekkadan crews from Mobile Suit Gundam: Iron-Blooded Orphans are experts of solving problems via improvisation, from wiring a meteor to reposition the ship, to landing mobile workers onto enemy ship via ramming on it.
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Indy Ploy
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Before there was Phoenix, Roger Wilco of Space Quest was this trope on two legs and a mop. Using a jockstrap and a Rubik's cube to distract a monster? Ducking into the orat cave to dodge a Sarien probe droid and watching them blow each other up? He's not the sharpest knife in the drawer by anyone's stretch, but when it comes to improvising a way to save the day (and his ass), he's a freaking grandmaster.
And yet he's still a janitor, despite saving his home planet and the galaxy several times over. You blow up one garbage scow...
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Indy Ploy
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Lackadaisy:
Are you sure this is, uh—
Are you questioning his logic?
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 Lackadaisy (Webcomic)
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Indy Ploy
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¡Three Amigos!!. The title characters do this because they aren't very bright.
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 Â¡Three Amigos!
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In the NPR Radio Drama of A New Hope, Luke is actually commended by a Rebel leader when he admits that rescuing Leia from the Death Star was improvised, because "the ability to think on one's feet isn't common."
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 A New Hope
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Outside Xbox:
Often, the main Oxbox team will take on a level of Hitman (2016) or Hitman 2 in a video style known as "Three Ways to Play". Within these videos, while Andy tries to be a Consummate Professional and has on multiple occasions ended with a Silent Assassin rating, both Jane and Mike tend to rely on improvisation: Jane gets close to the target and then just does whatever she thinks will work, and Mike tends to kill NPC's at random and actively looks for the most spectacular way to kill his targets, meaning that they have had to do a lot of frantically revising strategies, ducking through the first available door, hiding in a box for ages or fleeing in a hail of gunfire.
This is the Oxventurers Guild's primary MO in their Dungeons and Dragons campaign. Luke's character Dob at one point straight up stops pre-planning half a sentence into an idea.
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Casper of Darken is good with these. Highlighted even further in his solo chapter with the Yuan-Ti Jade, which reads like a swords-and-sorcery fantasy Indy comic — complete with doomsday device!
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Indy Ploy
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Marty McFly and Doc Brown have to make up things on the spot frequently in the Back to the Future series, especially when unexpected things come up to nearly screw Doc's elaborate plans.
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 Back to the Future (Franchise)
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Indy Ploy
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Kim Possible: Ron's usual MO, especially when faced with the controls of a Doomsday Device:
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 Kim Possible
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Indy Ploy
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A common theme in early episodes of Reboot was that Bob never thought more than 6 nanoseconds ahead, and Dot never did anything without careful forethought. Naturally, this led to friction as the two competed to prove which approach was best, while events provided a subtle Aesop that a balance between the two was really the best approach.
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 ReBoot
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Done many, many times in Animorphs. A notable example is #37 The Weakness, where Rachel, the group's Ax-Crazy member, takes over the Leader's role. Her 'plan' to get into the enemy's stronghold involves stealing a private jet and crashing it into a building.
For most of the run, Animorphs might as well just be called Indy Ploy: The Series. To be fair they do frequently try to plan everything out, but when things inevitably go downhill they just start making crap up as they go, with a result of all of them becoming really proficient. Another notable example is in #29, when everyone except Cassie gets knocked out with alien flu, forcing her to Indy Ploy her way into the Yeerk pool to rescue a yeerk who knows too much before escaping to perform on the fly brain surgery.
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The Wheel of Time. Mat due to the way his luck-tweaking ability works. He does poorly at games with planning, but good with ones of chance. For this reason, most of his better plans by default fall under this category.
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Fire Emblem: Three Houses: Fifth Path: Much like the author, Byleth confessed to Sothis that she has absolutely zero plan on how to fix the future and is making it up as she goes.
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This trope is what causes the climax of Crash Bandicoot 4: It's About Time. Cortex suddenly realizes that he can use the Quantum Masks' power to go back in time and warn Cortex that his attempt to use the Cortex Vortex on Crash will fail; that way, Crash will never acquire his heroic personality, effectively making him Ret-Gone. When Cortex doesn't believe him, he opts to just hold him captive and prevent him from going through with the Vortex experiment.
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This becomes Allison's signature style in Kill Six Billion Demons, thanks in large part to being Trapped in Another World, the unwilling owner of a Cosmic Keystone, and possibly the heiress to the Throne of the Multiverse. Best demonstrated when she offhandedly decides to make a pact with a devil to infiltrate a God-Emperor Reality Warper's flying palace to find her boyfriend and deals with the fallout as it comes.
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Raiders of the Lost Ark, when the Nazis are loading the Ark onto a truck convoy. Indy tells Sallah and Marion to get back to Cairo and book passage back to England somehow.
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Dungeons & Dragons: Despite being the group's Fighter, this is basically Adric's primary skill for the series. The rest of the group is fully aware that he effectively makes his plans up as he goes, but they're actually all okay with that.
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In early Ben 10, the titular character expressed "Who needs a plan when you've got the watch!" thought process, often selecting the alien forms that possessed the most brute strength or coolest powers. In "Hunted", a fake bounty hunter calls Ben out on this primitive strategy, and since then, he has been more creative with the Omnitrix. Depending on the Writer, of course.
Also of note is that although Ben had access to numerous transformations with vast strategic value, such as a resilliant pyrokinetic with pseudo-flight capabilities and a laser-equipped, technopathic, nanobot construct with blob-esque attributes, Ben's most-used form in the series by far is the four-armed Mighty Glacier whose selling point is Super-Strength (despite half of his other forms having superhuman strength to begin with).
The Omnitrix often disagreed with Ben's choices in the first series, necessitating Ben having to think up a plan other than 'hit it till it stops moving' on the fly. Especially if the Omnitrix decided to turn him into Grey Matter.
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Disney is quite fond of these, appearing again in Mulan.
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Prince of Persia: The Sands of Time, late in the game. It's appropriate considering the gamer usually doesn't know what they're doing either, latching onto any nearby poles or running across walls that might lead to the next area.
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This plot is revisited in the Lupin III: Part II series, in which an armchair detective (criminologist) programs a computer to do the same thing. This time, Lupin's Indy Ploy is to rely on Zenigata's whim.
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In Stripes John has gotten them into the Soviet camp in Czechoslovakia. When asked what now, he says "Working on it."
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Judai from Yu-Gi-Oh! GX builds his reputation so much on this that Kaiser Ryou becomes disappointed when the former tries dueling more strategically against him in the latter's graduation duel. He brings himself back from the brink by going to his old (non-)strategy and ends the duel in the draw.
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In The Elder Scrolls, this is a common trait for heroes of the Khajiit race, to the point that they even have a god for this concept, Baan Dar. He is commonly attributed with "the genius which lends itself to the creation of last-minute plans to foil the machinations of the Khajiit's foes."
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Luffy of One Piece does this once or twice. At one point, the main characters make a minutely detailed plan to invade a government-owned island. Luffy, being the Idiot Hero that he is, charges in at the soonest possible moment, leaving his allies to beat a hasty path in after him. Not that it really matters — they use the same plan to get the rest of the Straw Hats in and it works. Luffy just gets in early and defeats the first CP9 member.
His fight with Enel may also qualify. With his "Mantra", Eneru is able to predict and counter all of Luffy's moves, so he just starts making up moves on the spot in an effort to get around it.
Two particularly interesting tactics of his; first, to allow himself to go into a daze and let instinct keep him from getting hit (didn't work because he couldn't attack without breaking the trance) and throwing his fists against the wall (they're made of rubber) to let them ricochet unpredictably.
When Luffy does have a plan, it usually amounts to "let's beat up the bad guy!" Anything else, he makes up as he goes (or has to be planned by a subordinate, usually Robin or Nami, or occasionally Usopp).
While in Skypiea, Zoro faces off against a Shandian who dual wields guns. He responds by spontaneously learning how to use flying slashes.
Trafalgar Law eventually catches on to Luffy's Leeroy Jenkins tendencies and incorporates them into the plan to attack Onigashima by letting him and Eustass Kid charge into the place first, leaving the Beast Pirates too distracted to notice the rest of the alliance sneaking into the island.
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Zigzagged in Yu-Gi-Oh! The Thousand Year Door, where Kyle does indeed have a plan to get him and Drake out of the Morton's Fork situation they're in note They are opponents in the final round of the semi-finals of a tournament which is clearly Not Just a Tournament; the losers life will be in danger, while the winner will end up an Unwitting Pawn of the Big Bad during the quarterfinals. but...
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In Gaunt's Ghosts Ghostmaker, trooper Caffran, being miffed at being recalled from an assault at an enemy stronghold, manages to get an entire squad of Tanith following him into that aforementioned stronghold, almost single-handedly destroying an entire city's worth of insane Chaos-worshipping berserker fanatics by setting off a large enough explosion inside the stronghold that the cultists believe the Imperial Guard have completely entered the city, and proceed to engage in a mass suicide in the name of Khorne, the Blood God. End result, the entire Chaos army ends up dead while the Guard troopers still haven't even gotten inside the city.
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Schooled in Magic: Emily combines this with being Crazy-Prepared. She has a lot of broadly-powerful tricks at her disposal and is constantly developing more, but in the end she tends to use them in balls-out insane ways when it all hits the fan. For example, her response to The Coup involves opening her Bag of Holding and releasing a cockatrice into the royal palace.
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Hi-Fi RUSH: Most of the plans from Peppermint, Macaron etc. end up failing through either enemy action or Chai's Idiot Hero antics and force him to wing it from there. The attempt to get Korsika's password is particularly notable; in that one, even they can't figure out a plan beyond "Chai convinces her to help us somehow", and even that pretty much only works out because Kale is a Jerkass.
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Parodied in the original Shanghai Noon, where Owen Wilson's character — at this point a train robber — comes up with an elaborate and well-timed plan to stop the train and get the money seamlessly. His men — who aren't the brightest of the bunch — stare blankly and Owen reluctantly agrees to "wing it."
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A particularly memorable conversation on Buzz Lightyear of Star Command, when Mira is hitching a ride inside Buzz's head:
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Kung Fu Panda: Legends of Awesomeness. Po's tendency to do this is spoofed in "Chain Reaction".
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Darths & Droids
Jim (playing as both Qui-Gon Jinn and Han Solo) ostensibly has plans worked out in advance, but they make no sense in the first place and he goes Leeroy Jenkins on his own plans, so really it's all improvising.
Corey/Luke in has no idea what use a harpoon and tow cable will be in a battle against giant walking machines. (Note that Han Solo approves.)
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Jonah Hex: Jonah Hex is a master of coming up with plans on the fly. Given he frequently doesn't know where his enemies are, or their numbers, or sometimes even who they are, this is kind of a necessity. His philosophy is perhaps best summed up by a pair of quotes from Hex #12:
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And as a villainous Final Fantasy example we have Kefka Palazzo of Final Fantasy VI. His long-term goal: Amass power and abuse it. Stuff he did simply because the opportunity presented itself: Almost everything else... This could be attributed to him being so Ax-Crazy that his mind cannot formulate detailed plans. Whichever the case, it all worked out pretty friggin' well for him. To the great misfortune of the ones whose lives were ruined, lost, or both.
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Most of the time, The Fairly OddParents! plays this trope straight, with Timmy having to think on the fly to fix whatever he's just screwed up.
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Yu-Gi-Oh!:
Most other duelists in Yu-Gi-Oh! have decks revolving around some overpowered combination that wins them every duel. Yugi, on the other hand, has a reactive deck with a variety of spells for every situation. What makes the series fun is seeing all the unique clever ways he uses these spells to counter his opponent's combinations. Usually even drawing the right card right before the duel is over.
Judai from Yu-Gi-Oh! GX builds his reputation so much on this that Kaiser Ryou becomes disappointed when the former tries dueling more strategically against him in the latter's graduation duel. He brings himself back from the brink by going to his old (non-)strategy and ends the duel in the draw.
Yuamu from Yu-Gi-Oh! GO RUSH!! when she mixed random booster packs into her deck to throw a data collector and managed to win with it just fine.
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Disgruntled Ferret of MS Paint Masterpieces (whose comic is posted on the Bob and George website) had a story all planned out but lost some sprite sheets he prepared. He was forced to improvise and change the whole ending to his version of events for the second Megaman game. It worked out surprisingly well.
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The Legend of Heroes: Trails of Cold Steel has Rean who comes up with plans on the fly. One of his greatest feats is in Cold Steel IV where despite the fact that he's the hostage and he's the one Class VII needs to rescue, he's the one who comes up with a plan for everyone to escape the Black Workshop which is to have Gaius, Emma, and Celine create a portal for both the Bobcat II and the Merkabah Eight to show up with Vita, Aurelia, Agate, and Randy in tow.
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Wonder Woman: In "Light-Fingered Lady", Diana must steal some plans to earn the trust of and infiltrate a gang. She uses her powers as Wonder Woman to complete this theft, but is caught doing so by one of the criminals, who was following her to verify her crime. Thinking fast, Wonder Woman tells him she is on the trail of her criminal alter-ego, and when he won't tell her where she is, she locks him in a closet. Then she goes back to her street clothes and frees him, and the fact that she completed her mission even while Wonder Woman was supposedly after her convinces most of the group she's legitimate.
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The Exile's Violin: Jacquie knows she should have a plan before taking action but she's no good at planning so she wings it instead. This gets her in trouble during a infiltration and on another occasion she regrets her habit of having goals instead of plans.
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Ender's Game: The Dragon Army, anyone?
Flying unshielded ships at a planet after losing every engagement?
This is in contrast to Ender's brother Peter, who is very fond of the Xanatos Gambit and Batman Gambit, and has the ability to pull them off.
The commanders of Battle School note that this is most probably what their near-AI level "Fantasy Game" computer is doing when Ender wins an unwinnable minigame. The game is creating brand-new areas and scenarios based off of what it has learned of Ender's mind. While it was programmed to tailor scenarios to individual players, it doing something of this scale was wholly unprecedented, leading to cries of "How in the hell did the computer do that!?"
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Han gets back into it in The Force Awakens, coming up with ad-libbed plans, usually reliant on doing things with a hyperdrive nobody has yet been stupid enough to try. Some of them even work.
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Horatio Hornblower is guilty of both this and Xanatos Speed Chess. Although, being a Napoleonic Wars-era Naval officer, and the timing of military operations being dependent upon friction — wind, rain, sea conditions, road conditions, partisan attacks, the idiot who got drunk last night, et cetera — he has no way of predicting for certain the movements of his enemies, even if he knew what they intended to do. And he's generally brilliant at it, so really no reason to complain.
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Game of Thrones: Tyrion, in particular, is a master of these. Half his gambits simply seem to come completely off the top of his head, and he gets away through a combination of quick wits, a razor tongue, extensive knowledge of everyone's weaknesses, and sheer balls. The other half are meticulously planned out deceptions.
His escape from the Eyrie is one.
Of note is when he blackmails Lancel into becoming his mole. There's no indication that he even planned it. Lancel shows up at his door, and in the middle of the subsequent conversation, Tyrion just seems to decide; "I need a mole. You fit." (blackmail ensues).
He pulls of a masterful one when he convinces Cersei that she indeed has his mistress captive even though she has captured Ros instead of Shae in "The Prince of Winterfell". When she brings Ros out so Tyrion can see that she is really alive, Tyrion plays along and pretends she really is the one he loves, keeping Cersei ignorant about Shae. You can actually see the wheels turning in his head as he figures out how to play this.
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In X-Men: The Last Stand, to take down Juggernaut, Shadowcat goads him into charging at her and Leech. Leech's power nullifies the Juggernaut's, and when he slams into the wall he gets knocked out.
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Inverted or averted in Push where the only way to conceal a plan from an enemy with mind-reading powers is for the hero of the group to make a plan, write it down in the form of about a dozen instruction envelopes, and have his mind wiped. They are effectively flying as blind as if they were making it up as they go, but they end up following the plan and succeeding. Even as the characters read their instructional envelopes, the audience is kept in the dark.
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Indy Ploy / int_b36f3d94
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Indy Ploy
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Inverted with Thor in that it isn't the hero, but the villain. Loki allowed a few Frost Giants in Asgard for "a bit of fun" while also "protecting Asgard" from Thor's rule; talks his brother into doing something stupid but the consequences were a lot bigger than he had hoped for; then he realizes he's adopted and decides that it's better for Thor to stay on Earth while he tries to earn their father's love by killing an entire race.
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Indy Ploy
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Sam probably gets this from his father, Kevin, who did it all the time in TRON. Trapped in a lightcycle arena? Well, let's make a run for that glitch on the wall and hope it doesn't kill you. Lacking transport? Hot-wire a freaking Recognizer (and crash it in the middle of downtown). Running around in a huge city with only a vague idea on where your new best friend is heading? Mug a Mook and change your Tron Lines to blend in. Then there's re-routing a massive amount of power using his own body as a conduit and having no plan whatsoever at the endgame other than "kiss your pal's girlfriend and jump into the monster."
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 TRON
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The Heroes of Olympus:
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Indy Ploy
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The Brotherhood of the Poofy Pants in Obleeq, from NatOne Productions rely heavily on making it up as they go along. As their Spiritual Advisor Grabpot Thundergust would say, "Murradin will provide."
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Indy Ploy
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Spider-Man: Spider-Man does this every now and again, often against enemies that outclass him in terms of power. One notable instance in Peter Parker, the Spectacular Spider-Man #55 involved him defeating Nitro by luring him into a chemical warehouse full of tear gas and webbing a tank of it to Nitro's body. When Nitro exploded, he vaporized the tear gas, which then mixed with his gaseous form and left him too sick to stand up, much less explode again, when he reformed. It's even Lampshaded by Spider-Man when he realized he had all of five seconds to stop Nitro before the villain exploded again.
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Indy Ploy
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Leverage is fond of using these after the original plan goes awry. Prime examples include "The Beantown Bailout Job" and "The Ho Ho Ho Job".
Ford isn't known as a mastermind for nothing. In fact, a lot of times this "improvisation" is just another part of The Plan of the episode.
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Having a strong preference for the Indy Ploy seems to be a requirement to be a member of Fairy Tail. Even many of the more sane characters tend to throw themselves into fights with little forethought (Erza fits this description well), notable exceptions may be Lucy, Levy, and Fried.
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Indy Ploy
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In Indiana Jones and the Dial of Destiny, Indy manages to escape from Voller's goons and the CIA simultaneously when they have to lead him through the moon landing parade. He momentarily distracts them by joining an anti-Vietnam War chant from some protestors before wriggling out of the guy holding him's grip and thwacking him with a protestor's sign. He first tries to get a mounted policeman's attention, but when Klaber shoots him Indy instead steals the cop's horse and dashes through the parade. Klaber and Hawke aren't far behind on a commandeered motorcycle and parade car respectively when Indy rides the horse into the subway. He thinks that he's safe by darting out onto the track until a subway train starts rocketing up behind him, and he just barely escapes and makes it onto the next platform. Even after all of that, Mason has almost caught up with him before he slips into the now just-arrived subway train he was running from a moment earlier.
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The main character of Fate/stay night, Shirou Emiya, relies on this quite often, which tends to cause discomfort among his True Companions. During several "strategy meetings", his allies reprimand him for his usual response of "let's just go and do it".
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In Assassin's Creed: Brotherhood, after Ezio arrives in Rome and Machiavelli explains the situation to him, he starts walking towards a Borgia captain.
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Done by Gabe Logan in Syphon Filter 2 in the first level, nearly word for word.
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The Incredibles:
Though not an Idiot Hero, Helen is able to do this very well. It helps that besides being the mother that needs to balance, control, and maintain her family, she can adjust herself in various ways to accommodate her own plans.
Bob is a straighter example of this. His own experiences as a hero aside, working with and being married to Helen probably contributed a lot to his ability to think fast and adapt to situations quickly.
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Timeless: The team goes back in time to keep criminals from altering history. After it becomes clear history has already been altered, they decide to wing it. At the end after the disaster happens anyway, just in a different manner, Lucy says maybe they can't just make it up as they go along. This is basically every episode in a nutshell. And it's awesome.
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Metal Gear Solid 3: Snake Eater is full of double and triple agents (and a quadruple agent!), who are constantly deceiving each other and furthering their own Batman Gambits. Of noticeable exception is EVA who pulls off one of the greatest deceptions in the entire game. While being on an undercover mission for the Chinese in Russia, she meets an American in the forest who ask her if she is ADAM. Thinking quick she just says that ADAM couldn't make it. The American tells her his name is Snake, so she gambles and claims her name to be EVA. And he completely buys it, even though she didn't know the password.
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Indy Ploy
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Hawk and Dove: Hawk reportedly has unpredictability as a superpower. Despite some rather basic tactics (find the toughest guy in a group and attack him head-on), all mystical and mundane attempts to predict his actions automatically fail.
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Indy Ploy
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The Young Justice team learn this as their first lesson from Batman: when the plan goes south, good heroes make do.
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Pirates of the Caribbean
It is hard to determine whether Jack Sparrow plans it all out beforehand, or just makes it up as he goes along (it was lampshaded at one point in the third movie). That's a part of what makes him the Lovable Rogue he is.
Subverted in Pirates of the Caribbean: On Stranger Tides, Jack drops a napkin minutes before using it as his exit strategy, making one wonder just how Indy Ploy he really is.
Will Turner's "plan" in Pirates of the Caribbean: Dead Man's Chest is basically to go over to the wreck and see what he can find. His strategy if anything happens: improvise. (Which, naturally, he does.)
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Indy Ploy
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SpongeBob SquarePants: Although Plankton is usually shown to have elaborate schemes, he does hang a Lampshade on this concept on at least one occasion.
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Indy Ploy
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Common strategy in Warhammer 40,000, most notably from the Orks and the Space Wolves. The Space Wolves, at least, are quite bright under their mostly feigned barbarian attitudes, meaning that they can have plans, they're just also really good at ad-libbing when it all goes to hell. The Orks, on the other hand:
A Boss with any chance of significant success has to be Kunnin' enough to put decent strategies together, but beyond those broad strokes, he and all his nobz and boyz will be implementing Indy Ployz that consist mainly of krumpin' everything in sight.
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Indy Ploy
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Clockpunk of "Clockpunk and the Vitalizer" is basically forced to do it once she's been captured. To her credit, though, she manages to injure The Vitalizer and escape his clutches because of her quick thinking.
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Indy Ploy / int_bd531f0d
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Indy Ploy
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Down Periscope. Almost everything Lt. Cmdr. Dodge does amounts to winging it. Given the conditions of the exercise, an old diesel sub versus much of the US Navy's east coast fleet, it's also the only way to succeed.
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Indy Ploy
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Subverted in Pirates of the Caribbean: On Stranger Tides, Jack drops a napkin minutes before using it as his exit strategy, making one wonder just how Indy Ploy he really is.
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Indy Ploy
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Often, the main Oxbox team will take on a level of Hitman (2016) or Hitman 2 in a video style known as "Three Ways to Play". Within these videos, while Andy tries to be a Consummate Professional and has on multiple occasions ended with a Silent Assassin rating, both Jane and Mike tend to rely on improvisation: Jane gets close to the target and then just does whatever she thinks will work, and Mike tends to kill NPC's at random and actively looks for the most spectacular way to kill his targets, meaning that they have had to do a lot of frantically revising strategies, ducking through the first available door, hiding in a box for ages or fleeing in a hail of gunfire.
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Indy Ploy
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A common feature of every tabletop wargame, be it Warhammer, Iron Kingdoms or anything else. Sometimes you just lose a lynchpin of your strategy on turn one or two — your mech takes an unlucky hit and is crippled, your wizard decides to explore a new career as a frog or a smoking crater containing Smoldering Shoes, your reserves are delayed, your tanks are stuck in an unfortunate terrain feature — and you have to wing it from there.
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Indy Ploy
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In Stargate Universe, this is O'Neill's expectation of Young, who is stuck with his people on a barely-functioning ship galaxies away from home. Guess it must be a requirement of all SGC personnel, given what they have to deal with.
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Indy Ploy
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The Team Fortress 2 video "Meet the Medic" provides a rather spectacular one: The RED Medic invents the Ubercharge system by sticking a strange device onto a baboon heart and implanting it into Heavy (whose original heart exploded when it had said device attached to it). The two then rush off into battle, and just as Medic is about to pop his very first charge...
This phenomenon happens quite a bit in-game as well, since people are rather unpredictable, you finish just about every round discovering new ways to play. Unless you win the exact same way you did the last time.
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Indy Ploy
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In God of War (PS4), after Baldur kidnaps Atreus and prepares to open a bridge to Asgard, a desperate Kratos decides to take his chances and uses his own Bifrost to open the bridge early, which flings everyone present into the depths of Helheim. Kratos manages to wrest Atreus from Baldur while they are flying, but the duo then have to find a way to escape Helheim before its illusions drive them mad.
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Indy Ploy
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Tidus from Final Fantasy X lives by this, and gets the entire party to go along with it near the end.
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 Final Fantasy X (Video Game)
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Indy Ploy
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The Jenkinsverse: It's mentioned that this is humanity's greatest advantage. Growing up on a Death World has given them massive strength, speed, and endurance compared to most species, but those can all be accounted for with technology. The real thing that makes them a nightmare to fight is their ability to adapt to changing situations very quickly. In several stories, a human is trapped, and they manage to escape by doing something unexpected (like going through the wall), and the aliens have no idea how to handle it.
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Indy Ploy
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In Voyages of the Wild Sea Horse Buggy, imprisoned in Loguetown after his fight with Luffy, assures his crew he has an escape plan. His "plan" is to wait for an opportunity to present itself and exploit it, as that's what Buggy does best. When a gang of Luffy fans attack the Marine escort, Buggy uses the chaos to break him and his crew free while claiming it was his plan all along.
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Indy Ploy
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Daring Do does this in My Little Pony: Friendship Is Magic. Rainbow Dash does it lots more.
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Indy Ploy
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Doctor Who: The Doctor has a tendency to play things by ear — lampshaded several times in the series, in moments where they've been just as surprised as everyone else that a plan of theirs has actually worked, or worked for the wrong reason. Being able to intuitively perceive all the possibilities of time and space probably gives them a particular advantage at this game.
The Third Doctor certainly says something along those lines in "The Five Doctors":
The Fourth Doctor hangs a lampshade on his improvisational skills in one episode:
The exception here being the Seventh Doctor, who was always executing a plan of some kind, in true Chessmaster fashion. Of course, his life being what it was, those plans usually required some "on site adjustments".
The Eighth Doctor concurs in the EDA book Coldheart.
And in The Deadstone Memorial, his companion Fitz knows how this works:
And not to mention this famous exchange...
Ten in "The Age of Steel":
The Eleventh Doctor isn't any better:
From the exact same episode:
"Amy's Choice":
"The Pandorica Opens":
Later in that episode, the Eleventh Doctor threatens all of his enemies by saying that he has no weapons, nothing to lose and no plan whatsoever... so they should really do the smart thing and let someone else go up against him first.
The Eleventh Doctor lampshades this trope again in "The Doctor, the Widow and the Wardrobe".
In the commentary for the Series 5 opener, "The Eleventh Hour", Steven Moffat describes the Doctor as the sort of person who would jump off a building and work out what to do about it on the way down. Moffat would much later write "Heaven Sent" — part of the Series 9 finale — which featured the Twelfth Doctor doing almost exactly that. That episode reveals that the Doctor enters a mental place inside his head where Time Stands Still, giving him time to think his way out of any problem.
In "The Return of Doctor Mysterio", the Twelfth Doctor's "plan" at one point consists of literally randomly mashing buttons on a spaceship control panel.
In "The Woman Who Fell to Earth", the Thirteenth Doctor's plan to save a hapless crane operator who's been randomly targeted by a ritual hunt is to come up with a plan once she gets to the top of the crane she's climbing. In a later episode she admits:
Also inverted with the Daleks and the Movellans. They were both so good at The Plan that when they came up against each other they found themselves locked in a stalemate of Xanatos Speed Chess, neither able to ever gain an advantage over the other. The Daleks realize that they need Davros to find them a way past this block, and the Movellans realize that the Dalek task force sent to the desolate Skaro must be there for some ancient, hidden thing of great importance to the current situation and set out to stop them. Upon learning what the Daleks' plan is, the Movellans want the Doctor to give them the ability to carry out an Indy Ploy just like the Daleks want Davros to do for them. Fortunately, the Doctor and the humans the Daleks brought as slave labor manage to not only destroy both of them, but capture Davros for trial.
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Asterix: In "Asterix and the Cauldron", after Obelix doesn't understand a detailed plan, Asterix replaces it with "we fight, get the gold and go away" (to which Obelix replies "This one I understand!").
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And, by extension, Cain's literary predecessor, Harry Paget Flashman, who lies, flatters, and flees his way through adventure after adventure, escaping by dint of sheer luck and the skin of his teeth.
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 Flashman
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Indy Ploy
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Person of Interest: Reese occasionally falls back to this when the situation is too dire or Finch is somehow unable to help him for whatever reason. He's very good at it.
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i won't let you: A good majority of the Despair Capture Movement's plans are these, although to their credit, they do try to plan things out. Everything normally just ends up going Off the Rails.
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Indy Ploy
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This seems to be the modus operandi of Harmon Rabb from JAG, no matter whether it is in a fistfight, in the cockpit, or in a courtroom.
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Indy Ploy
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Most other duelists in Yu-Gi-Oh! have decks revolving around some overpowered combination that wins them every duel. Yugi, on the other hand, has a reactive deck with a variety of spells for every situation. What makes the series fun is seeing all the unique clever ways he uses these spells to counter his opponent's combinations. Usually even drawing the right card right before the duel is over.
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Monkey Island: Guybrush Threepwood has to do this constantly. He spends much effort in the first game obtaining a way to kill a ghost. Then LeChuck knocks him clear across the island, landing him near a root grog vending machine. Guybrush just uses a can of grog instead. Previously, he comes up with a plan to stop LeChuck from marrying Elaine. He gets to the church only to find out that she has already escaped. Tales of Monkey Island is kicked off by Guybrush improvising, which goes horribly wrong.
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This is the beating heart of Cutthroat Kitchen. The general idea is that it's a competitive cooking show where Alton Brown periodically auctions off "sabotages" that severely complicate someone's planned recipe, forcing the chef(s) on the receiving end to come up with a workaround to produce something vaguely similar to the required dish — with a thirty minute time limit on cooking to ratchet up the tension (which is already pretty high, especially when one of the chefs has never actually made the required dish before). Then, once the dust has settled, they need to justify the result to the judge without at any stage admitting to having been sabotaged. If it wasn't for hastily improvised substitutions to cover for a key ingredient being stolen or the replacement of the usual heating tools with a burning bathroom sponge or something, nothing would ever get done.
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Sam Flynn in TRON: Legacy gives us this exchange:
Sam probably gets this from his father, Kevin, who did it all the time in TRON. Trapped in a lightcycle arena? Well, let's make a run for that glitch on the wall and hope it doesn't kill you. Lacking transport? Hot-wire a freaking Recognizer (and crash it in the middle of downtown). Running around in a huge city with only a vague idea on where your new best friend is heading? Mug a Mook and change your Tron Lines to blend in. Then there's re-routing a massive amount of power using his own body as a conduit and having no plan whatsoever at the endgame other than "kiss your pal's girlfriend and jump into the monster."
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Punisher: War Zone
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The Eighth Doctor concurs in the EDA book Coldheart.
And in The Deadstone Memorial, his companion Fitz knows how this works:
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LEEEEROY JENKINS!!! is an example of the 'What Were You Thinking?' variety. While the video was staged, along with Leeroy's blinding incompetence, the creators said it was based on a real (although presumably less over-the-top) event.
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The Avengers: This is generally the M.O. of just about every comic book superhero since supervillains have a tendency to attack without warning at any time. But while most of them do at least fight according to plans thought out in training or, on the rare occasion, when they're the ones tracking a bad guy instead of the other way around, the Avengers change their line-up so frequently that they can't even plan for their own team, let alone whatever they're up against. Winging it is what they do best.
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In Ghostbusters (1984), this ploy fails spectacularly the first time the not-yet-heroes attempt it.
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League of Legends:
In a meta sense, no battle plan survives contact with the enemy - especially in solo queue, and double especially at low levels, where "the plan" is generally "do your job effectively until either the teamfights start, or someone yells to go for dragon/Herald/Baron and you respond". This goes double if you were slightly too late to call your preferred position and end up forced into a role or lane you don't have a lot of experience with because people called all the other ones.
Part of Rakan and Xayah's dynamic is that Xayah is The Strategist, Rakan forgets the plans she comes up with. He also seems to be under the impression that "go on instinct" is strategic genius.
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In The Dreamside Road, Orson often plans, but expects to use an Indy Ploy as Plan B. His wide arsenal of weapons, and his decade of survival have made him a speedy and successful improviser.
Orson’s Indy Ploy at the Wintertide Festival buys enough time for the local authorities to overwhelm the Liberty Corps and outmaneuvers Tucker's assortment of practiced Shaper techniques.
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In The Witch of the Everfree, while she eventually grows out of it, Sunset Shimmer starts out thinking this way, although she isn't nearly as effective at it as she thinks she is and eventually starts making actual plans.
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This happens all the time on Teen Wolf. Scott and Stiles especially tend to end up just winging it.
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Parson from Erfworld is a grand master of the Indy Ploy. He was summoned to be the perfect warlord and save an army outnumbered a zillion to one and losing badly. What he had accomplished up to that point had been impressive but he had not proven infallible. When his officers start to question him, he directly explains the concept of the Indy Ploy to his troops◊. As this speech happened two "volumes" ago in-comic, it isn't much of a spoiler that he finds a way.
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The protagonist of Tsukihime, Tohno Shiki, despite constantly facing incredibly powerful vampires, never has a plan. Justified in that he really has no idea what he's going up against before he actually faces it. His main means of winning is a combination of inborn talent, inhuman instinct and calmly thinking out the situation DURING the situation. In the end, he's pretty much just making everything up as he goes along. Sometimes his partner at the time (Arcueid, Ciel or Sion usually) try to plan things out ahead of time, but those plans rarely go well. In fact, it's occasionally implied that his VERY EXISTENCE throws a metaphorical wrench in any plans anyone could come up with. This is partially attributed to the fact that no one really knows what Shiki is capable of, including himself. Thus, everyone is constantly surprised by anything he pulls off, and frequently does things in each subsequent game that would have been impossible in a prior one. In other words, in Shiki's case, it's practically impossible to plan ahead.
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This is Bartleby's specialty in Accepted. When his plan to set up a fake university ends up Gone Horribly Right, he gets up on stage and, rather than tell the truth, starts winging it, gives a Rousing Speech, and welcomes everyone to orientation. He walks into a frat party by first pretending to be a brother and taking a freshman's blazer so he can pretend to be a pledge. During the Big Damn Trial at the end, he looks expectantly at the "dean" he hired to begin the defense, only for the "dean" to look back at him and say "lead with your star witness". The only time it doesn't work is when everyone's parents show up for "Parents' Weekend" the morning after a huge party, at the same time as his archrival douchebag and the dean from the real college, and at the same time as the police.
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A larger example, as revealed in Command & Conquer 4: Tiberian Twilight, is Kane's ultimate goal of the series. It turned out that all he was trying to do was find some way to get off of Earth, and that every Tiberium War he started was more or less an Indy Ploy. Fans did not take this well at all.
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In The Inexplicable Adventures of Bob!, Bob's gift for doing this is not only why he's still alive, but why the world hasn't ended horribly and repeatedly.
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Doctor Strange: Stephen Strange frequently goes to cases without much preparation, expecting that he'll be quick-witted enough (or have the right amulet, or know the right spell) to deal with the situation as it develops. Then again, the nature of the foes he goes up against means situations develope too fast for plans to be laid, and he has decades of intense sorcery training to pull strategies from.
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Diabolik: Usually Diabolik relies on careful planning and being so Crazy-Prepared and Properly Paranoid to make Batman seem unprepared. Yet, once in a while even he gets caught with his pants down, and has to improvise. But if you're in his way you're better pray he did plan for whatever you have, because his Indy Ploys tend to involve more murder than usual-and this is a guy whose escape plan once involved luring the police in an area that automatically filled with Deadly Gas.
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Ace Attorney:
The titular Phoenix Wright is essentially the video game world's avatar of this trope. Both he and his successor Apollo Justice, along with Miles Edgeworth in his two spinoff games, rely almost exclusively upon plans built upon the Indy Ploy; they'll walk in with nothing but evidence and a commitment to uncovering the truth, and are forced to constantly think on the fly to deal with whatever the witnesses, prosecutors, and suspects throw at them. The decision to request that the new information you've just pressed out of a witness be added to their testimony most often involves both him and the player thinking something to the effect of, "Great — now if only I knew where I was going with this."
Although this is completely averted in the last case of the first game, when Phoenix tricks the Big Bad by not only making them incriminate themselves, but also provide a legal reason as to why the evidence Phoenix collected in an unauthorized investigation can be presented in court all without said big bad knowing it. Phoenix very clearly states on multiple occasions during the final part of the case that he had planned it all out. In fact this plan will actually fool not only the Big Bad, but players themselves, resulting in a large percentage of people getting a game over on their first run-through, due to being tricked by Phoenix (Part of the plan was to refuse to do something that 99% of players would naturally assume they had to do, thus resulting in them picking the wrong opinion). It turns out he CAN plan things out after all.
However, in the fourth game where the aforementioned Mr. Justice is the main character, Phoenix seems to have taken up a new way of doing things.
Apollo Justice also happens to be the game where this trope is actually deconstructed, since the Big Bad's plot to get Phoenix disbarred actually depended on the fact that Phoenix would be flying by the seat of his pants. The rest of the game, while playing it straight, showed exactly how in the dark Apollo is, since he's being played by both Phoenix and the Big Bad.
It should be noted that this is what makes the games so compelling because the player feels exactly this way as well (and it's the player who calls the shots!)
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Star Wars Legends:
Brian Daley's very early Legends trilogy The Han Solo Adventures portrays Han as a master of this. At one point, when asked what he actually plans to do (after they've infilitrated the Corporate Sector Authority base in Han Solo at Stars' End) he replies "Me? I'll think of something. Inspiration's my specialty!" The line "Inspiration's my specialty" is repeated in the next book in the trilogy, Han Solo's Revenge.
In The Thrawn Trilogy, Luke Skywalker has an impressively long run of "This isn't working, I'll try something else" when he's pulled out of hyperspace by an Imperial Interdictor. Condensed, here's about half of it: "Whoa, it's practically on top of me! I'm in tractor range, I can't go to lightspeed in this gravity well, and they're hailing me. There's a freighter with it, there are no living things on board. Where's the nearest edge of the gravity well — gun for it. The freighter is between me and them, I'll send a timed proton torp to blow up the freighter, debris should shield us, okay done — damn, they're moving to keep me in the gravity well, I'll go laterally — tractored! They'll pull us in, if I can change speed I can get it to let go, I'll swing to get as close to the edge of the gravity well, then reverse-trigger the inertial compensator at full power — there, dead stop, the tractor's not on me for just a moment, I'll fire proton torpedoes to be caught by the tractor and pulled in. Done, fly! They're finally firing on me, we're far enough away, jump to lightspeed! ...We're out of range, but we've fallen out of lightspeed and now we're stranded in lightyears of empty space. Hyperdrive is dead, subspace radio is broken, we can't leave, aren't likely to be found, and can't call for help. Okay R2, let's try..."
The X-Wing Series has Wraith Squadron. A dozen people, give or take, constantly find themselves in situations that plans could not have predicted and rapidly put together schemes, often rather complex ones, to get the desired results. For about a thousand pages worth of novels. No wonder the Big Bad is afraid of them. And their allies, too, for that matter.
In their first live battle, Wraiths Five and Six, plus two A-Wings, manage to trick an Imp Star Deuce into following them, by pretending to be the Millennium Falcon. How they do so involves precision flying, wavery shields, an obsolete battle encryption that the enemy doesn't know that they know that the enemy can crack, and a bad imitation of Leia saying that Han is up to his elbows in the remains of the hyperdrive and can't talk right now. Just to top it off, they later end up in the command of the inimitable then-General Han Solo himself. The loonies are running the asylum, and damn if it ain't fine.
Consider what happened within the first seven pages of Star Wars: Allegiance. Han and Luke in the Falcon lift off a planet, are attacked by pirates, do some tricky shooting and maneuvering, and a Star Destroyer glides into the system to take care of the rebel cell being smuggled out by the Falcon. Han powers down the Falcon's weapons and sends out a general emergency call, nominally to the planetary defenses below. The Star Destroyer tells him to state his intention and emergency, Han says that they're a medical mercy team sent out in response to a groundquake on the planet and were attacked by pirates. The Star Destroyer quickly and systematically destroys all of the pirates and tells Han that the planet is now under Imperial interdiction. Go home until the block has lifted. Han makes a show of reluctantly agreeing, and as they fly away he remarks to Luke that it's nice to obey Imperial orders now and again.
Timothy Zahn in general likes having his protagonists get pinned down and forced to improvise repeatedly to escape. The Cobra trilogy especially is packed with this.
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Commissar Ciaphas Cain, HERO OF THE IMPERIUM! in Warhammer 40,000, often finds himself running headlong into situations he certainly shouldn't be running into in a universe as casually lethal as Warhammer 40K. He usually fights and flees his way out of these situations by simply making things up as he goes along, improvising weapons and tactics from his surroundings and from simple ingenuity. In one case, he halts a mob of bloodthirsty, rioting Imperial Guardsmen by jumping on a table, pointing at someone, and ordering them to get a mop, as the mess they had left was simply deplorable.
And, by extension, Cain's literary predecessor, Harry Paget Flashman, who lies, flatters, and flees his way through adventure after adventure, escaping by dint of sheer luck and the skin of his teeth.
Jurgen, his assistant, is no different sometimes. He usually just carries every item of possible use he can and always just so happens that they need some of those items. While that requires some planning, his action of ramming a gun-emplacement with a truck certainly was not planned. Cain tries to find a reason to criticize him and fails.
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Mal Reynolds from Firefly also has to do this a lot, as his simple plans go wrong with such regularity that you could set your watch to his cries of:
Similarly Lampshaded in this exchange:
Also:
As Shepherd Book points out, Mal has a way, which is better than a plan.
When something has gone terribly awry, and he is forced to come up with another plan:
Mind you, when he finally comes up with a plan in Serenity, it's so utterly horrifying you start to understand why he doesn't do it more often.
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The Hollows: Rachel Morgan tends to rely on these, while Ivy is the polar opposite.
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The characters in The Walking Dead (Telltale) video game series by Telltale generally come up with things on the fly. Most of the time, they'll have a plan, but it always gets thwarted, either by walkers overwhelming them or somebody deciding to act at just the wrong moment. Season 1 has the group plan to get a boat and head out to sea, but beyond that, they wing it. Season 2 deconstructs it when Kenny suggests that they'll improvise their plan on how to escape from Carver's camp, only to be admonished by Mike, who says, "You can't plan to improvise."
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Mad Max: Beyond Thunderdome
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Selphie Tilmitt in Final Fantasy VIII pulls a mean Indy Ploy, as she proves when she leads the mission to the Galbadian missile base. She has nothing but a stolen military vehicle and some spare uniforms she happened to find in it, and no plan at all beyond "go in, break everything we can, and blow the sucker sky-high" — and she does.
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Snow Villiers in Final Fantasy XIII wholly embraces the make-it-up-as-you-go, When All You Have Is a Hammer… style of heroism. It works sometimes; sometimes not so much.
The rest of the group seem to start embracing this mentality (that, or Idiot Hero), most notably when they take an action that will destroy the world with no idea how to stop that from happening beyond the vague notion that "if we have the power to destroy [it], we must have the power to save it". A concept that doesn't really hold true in a lot of situations.
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Used in the M.A.S.K. racing episode Battle of the Giants for no particular reason.
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In the manga of Battle Royale, Shuuya has an admirable tendency to jump into a conflict to help the underdog. The problem is that he never thinks about what he'll do after he becomes part of it. He usually reveals his Indy Ploy after the conflict is already resolved and the other person asks what he was thinking. A lot of the time, it turns out that his plan was no more elaborate than 'jump in and hope for the best.'
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In Mission: Yozakura Family, While Kengo does research for his missions in advance, more often than not, he improvises as he goes. For instance, when pitted against Kyoichiro:
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He even does this as a teenager — in Indiana Jones and the Last Crusade, when fellow scout Herman asks how he's going to get the Cross of Coronado away from Fedora and his men, he admits that he doesn't know, but he'll think of something.
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The Transformers (Marvel): An Informed Ability of Jazz, intended as a contrast to Prowl as the Autobot's Straw Vulcan. Where Prowl is obsessed with planning and order, Jazz is creative and improvisational. In fairness, when they do get to show off these tendencies, they work about as often as not.
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Star Trek: Voyager. In "Basics", Voyager has been seized by the Kazon and Tom Paris (who was away in a shuttle at the time) is trying to convince some aliens to help take it back. They're reluctant, so Tom gives a Badass Boast that he knows Voyager inside-and-out, and has a cunning plan to boot. The aliens promise to rendezvous with Tom in an hour. After they've broken the connection, Tom says, "Well that gives me an hour to think of a plan!"
And he does. And it works.note Though partly due to luck; the Doctor, a key piece of the plan, was taken offline, but the Kazon had missed one of the Voyager crew who was able to carry out the inside part of the plan.
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Fantastic Four: Reed Richards can afford to use this as his modus operandi, since he's smart enough to pull a master plan that would take anyone else days to draw up out of his ass at random, or cobble together an interdimensional continuity de-snarler out of a handful of kitchen utensils.
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In the Mission Impossible films, whenever something goes awry with a plan, the improvisation is usually high in Shocking Moments. Mission: Impossible – Fallout downright has "I'll figure it out"/"I'm working on it" as Ethan Hunt's catchphrase.
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The Memory Wars sees its hero, Nathan Shepherd, spend a lot of his time doing this.
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Danny Quinn in Primeval likes to do this a lot, especially when he's disobeying orders. His best one was getting into a helicopter and making a huge Giganotosaurus chase him through the time portal.
Then he returns without the helicopter.
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Breaking Bad: In the episode "Sunset", Walt and Jesse are trapped in the RV, with Hank waiting outside for a warrant that will allow him to enter the vehicle. With no way to leave and time dwindling, Walt is able to divert Hank's attention by calling his lawyer Saul to fake a call from the hospital to Hank saying that his wife is in the hospital after getting in a car crash. Hank immediately races to the hospital hearing this, giving the pair the time they need to destroy the RV and make their escape. Of course, Jesse later ends up paying the price when Hank discovers the call was a ruse, drives to Jesse's house, and beats him to a bloody pulp in a blind rage.
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Especially O'Neill. Then again, that could just be the actor noting how small the distance really is from his previous role in MacGyver.
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Indiana Jones and the Kingdom of the Crystal Skull:
At one point, it doesn't work, as Indy tries to jump onto a truck and misses. Mac, who knows Indy, immediately assumes playing chicken with vehicles is a really bad idea, because Indy's going to pull something unexpected — in this case, it turns out, pulling himself up and out of the car at the last moment and letting the crash happen.
Lampshaded later in the film:
And then he pokes his head between them with a RPG-7!!!
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Indy Ploy
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In the The Camp Half-Blood Series/Fate/Grand Order crossover Imaginary Seas, Pan-Human Chiron asks Percy to make a distraction so he can ambush Lostbelt Chiron from behind. He leaves the rest of the details up to Percy, who more or less shrugs and rolls with it.
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Indy Ploy
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Burn Notice knows how to play this one, too. Westen usually has multiple plans, yet they frequently resort to throwing them all away and improvising on the spot. For instance:
In one particular episode, Michael's plan to capture a bad guy relied on getting close to him and using that position to maneuver him into a position in which he could capture him with little difficulty. When that failed due to Michael being exposed as a fake, he decided that they didn't have enough time to come up with a new plan (which probably wouldn't work anyway since the bad guy had seen everyone in Team Westen), broke into the bad guy's hotel room, clubbed him over the head and dumped him into a truck for delivery to the authorities.
That said, when his plans work well, they're a sight to behold. When his plans are improvised, almost without exception, they're even better.
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Indy Ploy
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When he originally came up with the idea for Mission: Impossible, creator Bruce Geller imagined EVERY episode's plan to go wrong at some point, leaving the IMF team to work from scratch. In the actual series, only a few Indy Ploy moments come up, mostly in the "Personal story" episodes.
In "The Legend", Season 1, the team is set to assassinate Martin Bohrmann, who's been living in South America. Briggs infiltrates Bohrmann's bedroom — and discovers it isn't that simple. They have to change the plan on a dime.
In the 1988 relaunch of the series, the pilot episode featured John DeLancie as an assassin who intentionally used Indy Ploys: he never chose how he'd kill his target until the very last moment, improvising his plans as he went along, specifically to not be predictable.
This was a redo of an episode from the original series in which the assassin was played by Robert Conrad.
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In Eyeshield 21, this will happen quite often with the Devil Bats, especially near the end of the series. It is particularly prevalent on the last kick returns and when the Japanese team uses the Dragonfly and Golden Dragonfly.
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In 1635: The Cannon Law, Ruy Sanchez makes his disdain for plans quite clear while on a mission to evacuate someone from a besieged fortress:
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Frasier's many convoluted Farce-structured episodes often involved extremely fast-paced Disaster Dominoes, Simple Plans, or Fawlty Towers Plots that required the characters to frantically come up with new ideas as they were swept along with the action to keep their plans from descending into havoc. Naturally, because it was a comedy where no one gets killed, this only made the hijinks and misunderstandings infinitely worse, as Too Many Cooks Spoil the Soup, and they had to inform everyone else about all their new schemes and lies in addition to the list of volatile situations they were juggling. One would expect they wished twitter existed in the '90s, but on the other hand, they could often be downright ingenious at improv...
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Lupin III uses Unspoken Plan Guarantee so often that we, the audience, can't tell if Lupin's success is due to planning or luck.
In "The First Move Wins Computer Operation!" of the original 1971 Lupin III: Part 1 TV series, the Tokyo police department gets a supercomputer that is programmed to predict Lupin's every move. It does so extremely successfully, until Lupin realizes the way to beat it, is to throw out all his plans and act completely on whim.
This plot is revisited in the Lupin III: Part II series, in which an armchair detective (criminologist) programs a computer to do the same thing. This time, Lupin's Indy Ploy is to rely on Zenigata's whim.
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Indy Ploy
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Yusuke Urameshi in YuYu Hakusho uses random tactics in an effort to win, most notably during his fight with Hiei which, afterwards, Botan notes he "risked their lives on a maybe" as well as Yusuke's first fight against Sensui where he attempts to counter Sensui's ability to predict moves by doing things that are entirely random (such as going for a swim mid-battle).
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Indy Ploy
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The Transformers: More than Meets the Eye: Rodimus doesn't generally have the patience to come up with much of a strategy for the things he does.
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Indy Ploy
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Deadpool: Crazy comic book Anti-Hero Deadpool has twice bested Taskmaster, a character capable of beating some of the very best superheroes (the low-to-mid-level ones, anyway — little chance of him taking down Thor or Ms. Marvel, for example, except by planning) by being able to perfectly mimic and therefore predict their fighting styles. The reason he was defeated by Deadpool, it is revealed, is that Deadpool, being almost as crazy as The Joker, literally makes up everything he does as he goes along, making him completely unpredictable.
The instance where he took Taskmaster off guard by suddenly stopping in the middle of their fight and going into a breakdancing routine is a sterling example of Deadpool's M.O.
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Pretty much all of Inception involves this, with Cobb's team forced to improvise as they go. Cobb himself even says that once they enter Fisher's mind, they'll have no idea what to expect, so they have to improvise as they go deeper into his subconscious. In fact, the entire "Mister Charles" gambit is one of these that the team cooks up when they realize they're going to be mobbed by armies of Fisher's personal security guards.
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Indy Ploy
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The titular Phoenix Wright is essentially the video game world's avatar of this trope. Both he and his successor Apollo Justice, along with Miles Edgeworth in his two spinoff games, rely almost exclusively upon plans built upon the Indy Ploy; they'll walk in with nothing but evidence and a commitment to uncovering the truth, and are forced to constantly think on the fly to deal with whatever the witnesses, prosecutors, and suspects throw at them. The decision to request that the new information you've just pressed out of a witness be added to their testimony most often involves both him and the player thinking something to the effect of, "Great — now if only I knew where I was going with this."
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Indy Ploy
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Xeus from The Beast Legion makes such a move when he takes on a plant mongrel in this page.
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Indy Ploy
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In The Hobbit, the Dwarves seem to mostly operate this way, dealing with every obstacle as it happens. The whole plan for recovering their treasure is "get to the mountain, use the secret door to have a look at Smaug, then figure out a way to get rid of him." When they get to the mountain and Bilbo has a look at Smaug through the secret door they have no idea what to do next.
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Indy Ploy
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Phantom Solitaire in Dead Mount Death Play generally goes into situations with only a vague idea of what he's after and then just improvises on the fly to try and obtain it. He primarily relies on the shock factor of his magic tricks and boldness to make people far more powerful than him slip up and reveal a clue.
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Captain America: In comparison to Steve Rogers' Crazy-Prepared-ness, Bucky Barnes, after assuming the mantle of Captain America showed off his tactical sensibilities through his extensive reliance on plans made on the fly.
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In The Fugitive. A character even notes this: that Richard Kimble is too smart for even the US Marshals to catch him, even though he's never been a criminal on the run before. Fittingly, he's played by Harrison Ford.
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Indy Ploy
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While the title character in Eden Green prefers to have a detailed plan ready for everything, the alien needle monsters invading her city often force her to come up with ideas on the fly just to stay alive.
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Indy Ploy
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In-universe, Indy seems to have picked up the "making this up as I go" line almost word for word from a group of older gentlemen while on a special mission during WWI (The Adventures of Young Indiana Jones, Phantom Train of Doom).
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In the Star Trek: The Next Generation episode "Attached", Picard and Crusher are psychically linked and on the run from the aliens du jour, and so she's able to call him on pretending to know where they're going; he claims that it's important for The Good Captain to sometimes project the image of understanding and confidence in dangerous situations.
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Indiana Jones and the Temple of Doom: In the climax, Indy is in the middle of a rope bridge, surrounded on both sides by Thugees. Mola Ram forces Willie and Short Round to go out onto the bridge with him. Indy quickly wraps his leg around a rope railing and yells something in Chinese to Shorty, who quickly wraps his arm likewise and tells Willie:
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The following is a list of statements referring to the current page from other pages.

 Indy Ploy
processingCategory2
Action/Adventure Tropes
 Indy Ploy
processingCategory2
Gambit Index
 Indy Ploy
processingCategory2
Improvised Index
 Indy Ploy
processingCategory2
Index of Solutions
 Indy Ploy
processingCategory2
Plots
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
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Indy Ploy
 Fates Collide (Fanfic) / int_e35ab565
type
Indy Ploy
 Forged Destiny (Fanfic) / int_e35ab565
type
Indy Ploy
 Forward (Peptuck) (Fanfic) / int_e35ab565
type
Indy Ploy
 Harbinger (Fanfic) / int_e35ab565
type
Indy Ploy
 Harbinger (Peptuck) (Fanfic) / int_e35ab565
type
Indy Ploy
 Hope Comes to Brockton Bay (Fanfic) / int_e35ab565
type
Indy Ploy
 Hysterical (Fanfic) / int_e35ab565
type
Indy Ploy
 i won't let you (Fanfic) / int_e35ab565
type
Indy Ploy
 Imaginary Seas (Fanfic) / int_e35ab565
type
Indy Ploy
 In the Grim Darkness of the 41st Millennium, Nobody Beats G.I. Joe! (Fanfic) / int_e35ab565
type
Indy Ploy
 Lelouch of the Wings of Rebellion (Fanfic) / int_e35ab565
type
Indy Ploy
 Lulu's Bizarre Rebellion (Fanfic) / int_e35ab565
type
Indy Ploy
 Man off the Moon (Fanfic) / int_e35ab565
type
Indy Ploy
 March of the Inevitable (Fanfic) / int_e35ab565
type
Indy Ploy
 Most Unlikely of Friends (Fanfic) / int_e35ab565
type
Indy Ploy
 My Little Denarians (Fanfic) / int_e35ab565
type
Indy Ploy
 Natural Selection (Fanfic) / int_e35ab565
type
Indy Ploy
 Not Quite As Planned (Fanfic) / int_e35ab565
type
Indy Ploy
 Of Gold and Iron (Fanfic) / int_e35ab565
type
Indy Ploy
 Persona: The Sougawa Files (Fanfic) / int_e35ab565
type
Indy Ploy
 PokemonCoal
seeAlso
Indy Ploy
 Prehistoric Park Reimagined (Fanfic) / int_e35ab565
type
Indy Ploy
 Promises of a Wandering Hero (Fanfic) / int_e35ab565
type
Indy Ploy
 Shelluva Boss (Fanfic) / int_e35ab565
type
Indy Ploy
 Skyreach (Fanfic) / int_e35ab565
type
Indy Ploy
 Starlight Over Detrot (Fanfic) / int_e35ab565
type
Indy Ploy
 Thank You (Fanfic) / int_e35ab565
type
Indy Ploy
 The Collector (PixieGirl13 / MutantLover09) (Fanfic) / int_e35ab565
type
Indy Ploy
 The Parselmouth of Gryffindor (Fanfic) / int_e35ab565
type
Indy Ploy
 The Petriculture Cycle (Fanfic) / int_e35ab565
type
Indy Ploy
 The Pirate Pegasus (Fanfic) / int_e35ab565
type
Indy Ploy
 The Rise Of Golus (Fanfic) / int_e35ab565
type
Indy Ploy
 The Scrambled Sorting Saga (Fanfic) / int_e35ab565
type
Indy Ploy
 The Sweetie Chronicles: Fragments (Fanfic) / int_e35ab565
type
Indy Ploy
 The Witch of the Everfree (Fanfic) / int_e35ab565
type
Indy Ploy
 Ultimate Spider-Woman (Fanfic) / int_e35ab565
type
Indy Ploy
 Volpimania (Fanfic) / int_e35ab565
type
Indy Ploy
 Voyages of the Wild Sea Horse (Fanfic) / int_e35ab565
type
Indy Ploy
 Yet again, with a little extra help (Fanfic) / int_e35ab565
type
Indy Ploy
 A Few Good Men / int_e35ab565
type
Indy Ploy
 A Good Day to Die Hard / int_e35ab565
type
Indy Ploy
 A New Hope / int_e35ab565
type
Indy Ploy
 A Simple Plan / int_e35ab565
type
Indy Ploy
 A View to a Kill / int_e35ab565
type
Indy Ploy
 Accepted / int_e35ab565
type
Indy Ploy
 Aladdin (2019) / int_e35ab565
type
Indy Ploy
 Angels Revenge / int_e35ab565
type
Indy Ploy
 Ant-Man / int_e35ab565
type
Indy Ploy
 Ant-Man / int_e35ab565
type
Indy Ploy
 Black Widow (2021) / int_e35ab565
type
Indy Ploy
 Burn Notice: The Fall of Sam Axe / int_e35ab565
type
Indy Ploy
 Captain America: Civil War / int_e35ab565
type
Indy Ploy
 Death Note (2017) / int_e35ab565
type
Indy Ploy
 Deep Impact / int_e35ab565
type
Indy Ploy
 Die Hard / int_e35ab565
type
Indy Ploy
 Die Hard with a Vengeance / int_e35ab565
type
Indy Ploy
 Disenchanted (2022) / int_e35ab565
type
Indy Ploy
 District 9 / int_e35ab565
type
Indy Ploy
 Down Periscope / int_e35ab565
type
Indy Ploy
 Dragonslayer / int_e35ab565
type
Indy Ploy
 Dungeons & Dragons: Honor Among Thieves / int_e35ab565
type
Indy Ploy
 Edge of Tomorrow / int_e35ab565
type
Indy Ploy
 Ender's Game / int_e35ab565
type
Indy Ploy
 Ex Machina / int_e35ab565
type
Indy Ploy
 Face/Off / int_e35ab565
type
Indy Ploy
 Fast & Furious 6 / int_e35ab565
type
Indy Ploy
 Good Time / int_e35ab565
type
Indy Ploy
 Gravity / int_e35ab565
type
Indy Ploy
 Hairspray (2007) / int_e35ab565
type
Indy Ploy
 Indiana Jones and the Dial of Destiny / int_e35ab565
type
Indy Ploy
 Indiana Jones and the Kingdom of the Crystal Skull / int_e35ab565
type
Indy Ploy
 Indiana Jones and the Last Crusade / int_e35ab565
type
Indy Ploy
 It's Always Fair Weather / int_e35ab565
type
Indy Ploy
 Kick-Ass / int_e35ab565
type
Indy Ploy
 MacGruber / int_e35ab565
type
Indy Ploy
 Mad Max: Beyond Thunderdome / int_e35ab565
type
Indy Ploy
 Midnight Run / int_e35ab565
type
Indy Ploy
 Mission: Impossible – Fallout / int_e35ab565
type
Indy Ploy
 Mission: Impossible Film Series / int_e35ab565
type
Indy Ploy
 Mission: Impossible – Ghost Protocol / int_e35ab565
type
Indy Ploy
 Mission: Impossible III / int_e35ab565
type
Indy Ploy
 Most Wanted / int_e35ab565
type
Indy Ploy
 Mr. & Mrs. Smith (2005) / int_e35ab565
type
Indy Ploy
 My Fellow Americans / int_e35ab565
type
Indy Ploy
 National Treasure / int_e35ab565
type
Indy Ploy
 1941 (1979) / int_e35ab565
type
Indy Ploy
 North by Northwest / int_e35ab565
type
Indy Ploy
 Operation Petticoat / int_e35ab565
type
Indy Ploy
 Parasite (2019) / int_e35ab565
type
Indy Ploy
 Payback / int_e35ab565
type
Indy Ploy
 Plan B: Scheiß auf Plan A / int_e35ab565
type
Indy Ploy
 Prospect / int_e35ab565
type
Indy Ploy
 Quick Change / int_e35ab565
type
Indy Ploy
 RRR (2022) / int_e35ab565
type
Indy Ploy
 Raiders of the Lost Ark / int_e35ab565
type
Indy Ploy
 Serenity / int_e35ab565
type
Indy Ploy
 Serenity (2005) / int_e35ab565
type
Indy Ploy
 Shanghai Noon / int_e35ab565
type
Indy Ploy
 Shaun of the Dead / int_e35ab565
type
Indy Ploy
 Sherlock Holmes: A Game of Shadows / int_e35ab565
type
Indy Ploy
 Shorts / int_e35ab565
type
Indy Ploy
 Sonic the Hedgehog 2 (2022) / int_e35ab565
type
Indy Ploy
 Sorcerer / int_e35ab565
type
Indy Ploy
 Speedy / int_e35ab565
type
Indy Ploy
 Spy / int_e35ab565
type
Indy Ploy
 Star Trek II: The Wrath of Khan / int_e35ab565
type
Indy Ploy
 Stripes / int_e35ab565
type
Indy Ploy
 The Adjustment Bureau / int_e35ab565
type
Indy Ploy
 The American Astronaut / int_e35ab565
type
Indy Ploy
 The Assignment (1997) / int_e35ab565
type
Indy Ploy
 The Big Sleep / int_e35ab565
type
Indy Ploy
 The Bourne Series / int_e35ab565
type
Indy Ploy
 The Con is On / int_e35ab565
type
Indy Ploy
 The Dark Knight / int_e35ab565
type
Indy Ploy
 The Force Awakens / int_e35ab565
type
Indy Ploy
 The Green Hornet / int_e35ab565
type
Indy Ploy
 The Hobbit: The Desolation of Smaug / int_e35ab565
type
Indy Ploy
 The Hole in the Ground / int_e35ab565
type
Indy Ploy
 The Invisible Man (2020) / int_e35ab565
type
Indy Ploy
 The Last Jedi / int_e35ab565
type
Indy Ploy
 The Martian / int_e35ab565
type
Indy Ploy
 The Radioland Murders / int_e35ab565
type
Indy Ploy
 The Replacements (2000) / int_e35ab565
type
Indy Ploy
 The Scarlet and the Black / int_e35ab565
type
Indy Ploy
 The Terminator / int_e35ab565
type
Indy Ploy
 The Usual Suspects / int_e35ab565
type
Indy Ploy
 The Way of the Gun / int_e35ab565
type
Indy Ploy
 30 Minutes or Less / int_e35ab565
type
Indy Ploy
 Â¡Three Amigos! / int_e35ab565
type
Indy Ploy
 Tremors / int_e35ab565
type
Indy Ploy
 Tremors 2: Aftershocks / int_e35ab565
type
Indy Ploy
 TRON / int_e35ab565
type
Indy Ploy
 TRON: Legacy / int_e35ab565
type
Indy Ploy
 Unstoppable / int_e35ab565
type
Indy Ploy
 Wag the Dog / int_e35ab565
type
Indy Ploy
 Waterworld / int_e35ab565
type
Indy Ploy
 We're the Millers / int_e35ab565
type
Indy Ploy
 Willow / int_e35ab565
type
Indy Ploy
 Windtalkers / int_e35ab565
type
Indy Ploy
 Witness / int_e35ab565
type
Indy Ploy
 Working Girl / int_e35ab565
type
Indy Ploy
 X-Men: The Last Stand / int_e35ab565
type
Indy Ploy
 Ace Attorney (Franchise) / int_e35ab565
type
Indy Ploy
 Die Hard (Franchise) / int_e35ab565
type
Indy Ploy
 Indiana Jones (Franchise) / int_e35ab565
type
Indy Ploy
 Pirates of the Caribbean (Franchise) / int_e35ab565
type
Indy Ploy
 Baka and Test: Summon the Beasts / int_e35ab565
type
Indy Ploy
 Heavy Object / int_e35ab565
type
Indy Ploy
 Rebuild World / int_e35ab565
type
Indy Ploy
 After the Revolution / int_e35ab565
type
Indy Ploy
 Asshole Yakuza Boyfriend / int_e35ab565
type
Indy Ploy
 Baka and Test: Summon the Beasts / int_e35ab565
type
Indy Ploy
 Belisarius Series / int_e35ab565
type
Indy Ploy
 Blue Labyrinth / int_e35ab565
type
Indy Ploy
 Carl's Doomsday Scenario / int_e35ab565
type
Indy Ploy
 Chanur Novels / int_e35ab565
type
Indy Ploy
 Choices of One / int_e35ab565
type
Indy Ploy
 Ciaphas Cain / int_e35ab565
type
Indy Ploy
 Clockpunk and the Vitalizer / int_e35ab565
type
Indy Ploy
 Danganronpa: Trigger Happy Havoc IF / int_e35ab565
type
Indy Ploy
 Dhalgren / int_e35ab565
type
Indy Ploy
 Diamonds Are Forever / int_e35ab565
type
Indy Ploy
 Doctor Sleep / int_e35ab565
type
Indy Ploy
 Eden Green / int_e35ab565
type
Indy Ploy
 Eighth Doctor Adventures / int_e35ab565
type
Indy Ploy
 Ex-Heroes / int_e35ab565
type
Indy Ploy
 ExilesViolin
seeAlso
Indy Ploy
 Gentleman Bastard / int_e35ab565
type
Indy Ploy
 Going Postal / int_e35ab565
type
Indy Ploy
 Hand of Thrawn / int_e35ab565
type
Indy Ploy
 Harry Potter and the Deathly Hallows / int_e35ab565
type
Indy Ploy
 Heavy Object / int_e35ab565
type
Indy Ploy
 Horatio Hornblower / int_e35ab565
type
Indy Ploy
 I Became the Villain the Hero Is Obsessed With / int_e35ab565
type
Indy Ploy
 In the Blood
seeAlso
Indy Ploy
 Janitors of the Post-Apocalypse / int_e35ab565
type
Indy Ploy
 John Dies at the End / int_e35ab565
type
Indy Ploy
 Journey to the West / int_e35ab565
type
Indy Ploy
 Kaze no Stigma / int_e35ab565
type
Indy Ploy
 King Solomon's Mines / int_e35ab565
type
Indy Ploy
 Lout of Count's Family / int_e35ab565
type
Indy Ploy
 Mass Effect: Deception / int_e35ab565
type
Indy Ploy
 Mediochre Q Seth Series / int_e35ab565
type
Indy Ploy
 Mortal Engines / int_e35ab565
type
Indy Ploy
 NoFairytale
seeAlso
Indy Ploy
 Odd Thomas / int_e35ab565
type
Indy Ploy
 Of Blood and Honor / int_e35ab565
type
Indy Ploy
 Of Cinder and Bone / int_e35ab565
type
Indy Ploy
 On the Run / int_e35ab565
type
Indy Ploy
 RCN / int_e35ab565
type
Indy Ploy
 REAMDE / int_e35ab565
type
Indy Ploy
 Rebuild World / int_e35ab565
type
Indy Ploy
 Schooled in Magic / int_e35ab565
type
Indy Ploy
 Seas of Blood / int_e35ab565
type
Indy Ploy
 Small Medium Big Trouble / int_e35ab565
type
Indy Ploy
 So I'm a Spider, So What? / int_e35ab565
type
Indy Ploy
 Something Wicked This Way Comes / int_e35ab565
type
Indy Ploy
 Star Wars: Allegiance / int_e35ab565
type
Indy Ploy
 Star Wars: The Princess and the Scoundrel / int_e35ab565
type
Indy Ploy
 Tales of Dunk and Egg / int_e35ab565
type
Indy Ploy
 The Acts of Caine / int_e35ab565
type
Indy Ploy
 The Baroque Cycle / int_e35ab565
type
Indy Ploy
 The Broken Empire Trilogy / int_e35ab565
type
Indy Ploy
 The Deer and the Cauldron / int_e35ab565
type
Indy Ploy
 The Eighth Arrow / int_e35ab565
type
Indy Ploy
 The Elenium / int_e35ab565
type
Indy Ploy
 TheExilesViolin
seeAlso
Indy Ploy
 The Gruffalo / int_e35ab565
type
Indy Ploy
 The Hand of Thrawn / int_e35ab565
type
Indy Ploy
 The Hellequin Chronicles / int_e35ab565
type
Indy Ploy
 The Heroes of Olympus / int_e35ab565
type
Indy Ploy
 The Icarus Hunt / int_e35ab565
type
Indy Ploy
 The Licanius Trilogy / int_e35ab565
type
Indy Ploy
 The Magic For Idiots / int_e35ab565
type
Indy Ploy
 The Merchant Princes / int_e35ab565
type
Indy Ploy
 The Murder of Roger Ackroyd / int_e35ab565
type
Indy Ploy
 The Naked Sun / int_e35ab565
type
Indy Ploy
 The Paper Magician / int_e35ab565
type
Indy Ploy
 The Sinister Mystery of the Mesmerizing Girl / int_e35ab565
type
Indy Ploy
 The Terrible Two / int_e35ab565
type
Indy Ploy
 The Tripods / int_e35ab565
type
Indy Ploy
 The Twelve Chairs / int_e35ab565
type
Indy Ploy
 Threadbare: The Right to Arm Bears / int_e35ab565
type
Indy Ploy
 Trash of the Count's Family / int_e35ab565
type
Indy Ploy
 Without Remorse / int_e35ab565
type
Indy Ploy
 World Of Warcraft Illidan / int_e35ab565
type
Indy Ploy
 Red vs. Blue: The Project Freelancer Saga (Machinima) / int_e35ab565
type
Indy Ploy
 AdditionalEvilOverlordListCellblockC
seeAlso
Indy Ploy
 Axioanarchist
seeAlso
Indy Ploy
 BadIsland
seeAlso
Indy Ploy
 Doomlewa
seeAlso
Indy Ploy
 Kriegsmesser
seeAlso
Indy Ploy
 Ptitlekzrxgx4f
seeAlso
Indy Ploy
 Ptitleoredu8eg
seeAlso
Indy Ploy
 Ptitlesgukvqlk
seeAlso
Indy Ploy
 ResonatingSpirits
seeAlso
Indy Ploy
 TheAppleFreak
seeAlso
Indy Ploy
 The Inquisitor General / int_e35ab565
type
Indy Ploy
 Air Gear (Manga) / int_e35ab565
type
Indy Ploy
 Double Arts (Manga) / int_e35ab565
type
Indy Ploy
 Food Wars! (Manga) / int_e35ab565
type
Indy Ploy
 JoJo's Bizarre Adventure: Battle Tendency (Manga) / int_e35ab565
type
Indy Ploy
 Locodol (Manga) / int_e35ab565
type
Indy Ploy
 Mobile Suit Crossbone Gundam (Manga) / int_e35ab565
type
Indy Ploy
 Ouran High School Host Club (Manga) / int_e35ab565
type
Indy Ploy
 Outlaw Star (Manga) / int_e35ab565
type
Indy Ploy
 Pokémon Adventures (Manga) / int_e35ab565
type
Indy Ploy
 Resident Evil: Heavenly Island (Manga) / int_e35ab565
type
Indy Ploy
 Shinigami-sama to 4-nin no Kanojo (Manga) / int_e35ab565
type
Indy Ploy
 Vinland Saga (Manga) / int_e35ab565
type
Indy Ploy
 World Trigger (Manga) / int_e35ab565
type
Indy Ploy
 YuYu Hakusho (Manga) / int_e35ab565
type
Indy Ploy
 Critical Hit (Podcast) / int_e35ab565
type
Indy Ploy
 Rollplay (Podcast) / int_e35ab565
type
Indy Ploy
 Unprepared Casters (Podcast) / int_e35ab565
type
Indy Ploy
 Earthsearch (Radio) / int_e35ab565
type
Indy Ploy
 BZPRPG (Roleplay) / int_e35ab565
type
Indy Ploy
 Darwin's Soldiers (Roleplay) / int_e35ab565
type
Indy Ploy
 Koragasa Renewal (Roleplay) / int_e35ab565
type
Indy Ploy
 Lynching ITP (Roleplay) / int_e35ab565
type
Indy Ploy
 Pathfinder Interesting Times (Roleplay) / int_e35ab565
type
Indy Ploy
 Ride Alone Complex (Roleplay) / int_e35ab565
type
Indy Ploy
 ALF / int_e35ab565
type
Indy Ploy
 Allegiance (2015) / int_e35ab565
type
Indy Ploy
 Battlestar Galactica (2003) / int_e35ab565
type
Indy Ploy
 Chuck / int_e35ab565
type
Indy Ploy
 Counting Cars / int_e35ab565
type
Indy Ploy
 Danger 5 / int_e35ab565
type
Indy Ploy
 Death in Paradise / int_e35ab565
type
Indy Ploy
 Dexter / int_e35ab565
type
Indy Ploy
 Glee / int_e35ab565
type
Indy Ploy
 Graceland / int_e35ab565
type
Indy Ploy
 Hogan's Heroes / int_e35ab565
type
Indy Ploy
 Human Target / int_e35ab565
type
Indy Ploy
 Kaizoku Sentai Gokaiger / int_e35ab565
type
Indy Ploy
 Lockwood & Co. (2023) / int_e35ab565
type
Indy Ploy
 Lost in Space (2018) / int_e35ab565
type
Indy Ploy
 MacGyver (2016) / int_e35ab565
type
Indy Ploy
 Mad Men / int_e35ab565
type
Indy Ploy
 Mahou Sentai Magiranger / int_e35ab565
type
Indy Ploy
 Mission: Impossible / int_e35ab565
type
Indy Ploy
 Ozark / int_e35ab565
type
Indy Ploy
 Pan Am / int_e35ab565
type
Indy Ploy
 Parks and Recreation / int_e35ab565
type
Indy Ploy
 Perry Mason (2020) / int_e35ab565
type
Indy Ploy
 Primeval / int_e35ab565
type
Indy Ploy
 Star Trek: The Original Series / int_e35ab565
type
Indy Ploy
 Storage Wars / int_e35ab565
type
Indy Ploy
 Survivor / int_e35ab565
type
Indy Ploy
 Terrahawks / int_e35ab565
type
Indy Ploy
 The Aquabats! Super Show! / int_e35ab565
type
Indy Ploy
 The Brothers Sun / int_e35ab565
type
Indy Ploy
 The Chicago Code / int_e35ab565
type
Indy Ploy
 The Hexer / int_e35ab565
type
Indy Ploy
 The Joe Schmo Show / int_e35ab565
type
Indy Ploy
 The Marvelous Mrs. Maisel / int_e35ab565
type
Indy Ploy
 The Ministry of Time / int_e35ab565
type
Indy Ploy
 The Morning Show / int_e35ab565
type
Indy Ploy
 The Night Manager / int_e35ab565
type
Indy Ploy
 The Order / int_e35ab565
type
Indy Ploy
 The Rat Patrol / int_e35ab565
type
Indy Ploy
 The Resident / int_e35ab565
type
Indy Ploy
 The Young Indiana Jones Chronicles / int_e35ab565
type
Indy Ploy
 Timeless / int_e35ab565
type
Indy Ploy
 Travelers / int_e35ab565
type
Indy Ploy
 True Detective / int_e35ab565
type
Indy Ploy
 Ultraman Mebius Gaiden / int_e35ab565
type
Indy Ploy
 White Collar / int_e35ab565
type
Indy Ploy
 Wonder Woman (1975) / int_e35ab565
type
Indy Ploy
 Glengarry Glen Ross (Theatre) / int_e35ab565
type
Indy Ploy
 Hamlet (Theatre) / int_e35ab565
type
Indy Ploy
 King Lear (Theatre) / int_e35ab565
type
Indy Ploy
 1776 (Theatre) / int_e35ab565
type
Indy Ploy
 ARMA (Video Game) / int_e35ab565
type
Indy Ploy
 Ace Attorney Truth And Consequences (Video Game) / int_e35ab565
type
Indy Ploy
 Alan Wake (Video Game) / int_e35ab565
type
Indy Ploy
 Battlefield: Bad Company (Video Game) / int_e35ab565
type
Indy Ploy
 Beyond Good & Evil 2 (Video Game) / int_e35ab565
type
Indy Ploy
 Deponia (Video Game) / int_e35ab565
type
Indy Ploy
 Final Fantasy XIII (Video Game) / int_e35ab565
type
Indy Ploy
 Fire & Maneuver (Video Game) / int_e35ab565
type
Indy Ploy
 Gabriel Knight (Video Game) / int_e35ab565
type
Indy Ploy
 God of War (PS4) (Video Game) / int_e35ab565
type
Indy Ploy
 Half-Life: Alyx (Video Game) / int_e35ab565
type
Indy Ploy
 Jurassic Park: The Game (Video Game) / int_e35ab565
type
Indy Ploy
 LEGO Marvel Super Heroes (Video Game) / int_e35ab565
type
Indy Ploy
 Lonely Wolf Treat (Video Game) / int_e35ab565
type
Indy Ploy
 Lost Horizon (Video Game) / int_e35ab565
type
Indy Ploy
 Mercenaries (Video Game) / int_e35ab565
type
Indy Ploy
 Minecraft: Story Mode (Video Game) / int_e35ab565
type
Indy Ploy
 Ratchet & Clank Future: Tools of Destruction (Video Game) / int_e35ab565
type
Indy Ploy
 Resident Evil 6 (Video Game) / int_e35ab565
type
Indy Ploy
 Saints Row (2022) (Video Game) / int_e35ab565
type
Indy Ploy
 Saints Row IV (Video Game) / int_e35ab565
type
Indy Ploy
 Secret Files (Video Game) / int_e35ab565
type
Indy Ploy
 Sly Cooper: Thieves in Time (Video Game) / int_e35ab565
type
Indy Ploy
 Space Quest (Video Game) / int_e35ab565
type
Indy Ploy
 Star Wars Battlefront II (2017) (Video Game) / int_e35ab565
type
Indy Ploy
 Syphon Filter (Video Game) / int_e35ab565
type
Indy Ploy
 Tales of Berseria (Video Game) / int_e35ab565
type
Indy Ploy
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_e35ab565
type
Indy Ploy
 Tomb Raider III (Video Game) / int_e35ab565
type
Indy Ploy
 Tomb Raider: The Last Revelation (Video Game) / int_e35ab565
type
Indy Ploy
 Touhou Soccer (Video Game) / int_e35ab565
type
Indy Ploy
 Uncharted (Video Game) / int_e35ab565
type
Indy Ploy
 Uncharted 2: Among Thieves (Video Game) / int_e35ab565
type
Indy Ploy
 Uncharted: The Lost Legacy (Video Game) / int_e35ab565
type
Indy Ploy
 Dangan Ronpa (Visual Novel) / int_e35ab565
type
Indy Ploy
 Ikemen Sengoku (Visual Novel) / int_e35ab565
type
Indy Ploy
 The Heist: Monaco (Visual Novel) / int_e35ab565
type
Indy Ploy
 Red vs. Blue: The Chorus Trilogy (Web Animation) / int_e35ab565
type
Indy Ploy
 Red vs. Blue: The Project Freelancer Saga (Web Animation) / int_e35ab565
type
Indy Ploy
 The Rhino and the Redbill (Web Animation) / int_e35ab565
type
Indy Ploy
 Agents of Cracked (Web Video) / int_e35ab565
type
Indy Ploy
 Cinema Therapy (Web Video) / int_e35ab565
type
Indy Ploy
 Dartigan (Web Video) / int_e35ab565
type
Indy Ploy
 Jet Lag: The Game (Web Video) / int_e35ab565
type
Indy Ploy
 Nat One Productions (Web Video) / int_e35ab565
type
Indy Ploy
 One Piece D&D (Web Video) / int_e35ab565
type
Indy Ploy
 Outside Xbox (Web Video) / int_e35ab565
type
Indy Ploy
 Oxventure (Web Video) / int_e35ab565
type
Indy Ploy
 Scootertrix the Abridged (Web Video) / int_e35ab565
type
Indy Ploy
 Star Wars Downunder (Web Video) / int_e35ab565
type
Indy Ploy
 The Indiana Jones Interrogations (Web Video) / int_e35ab565
type
Indy Ploy
 Ansem Retort (Webcomic) / int_e35ab565
type
Indy Ploy
 Antihero for Hire (Webcomic) / int_e35ab565
type
Indy Ploy
 Bar'd (Webcomic) / int_e35ab565
type
Indy Ploy
 Beyond the Western Deep (Webcomic) / int_e35ab565
type
Indy Ploy
 Bob and George (Webcomic) / int_e35ab565
type
Indy Ploy
 Cindersong (Webcomic) / int_e35ab565
type
Indy Ploy
 Daily Grind (Webcomic) / int_e35ab565
type
Indy Ploy
 Darths & Droids (Webcomic) / int_e35ab565
type
Indy Ploy
 Dumbing of Age (Webcomic) / int_e35ab565
type
Indy Ploy
 Exterminatus Now (Webcomic) / int_e35ab565
type
Indy Ploy
 Lackadaisy (Webcomic) / int_e35ab565
type
Indy Ploy
 Lalin's Curse (Webcomic) / int_e35ab565
type
Indy Ploy
 MS Paint Masterpieces (Webcomic) / int_e35ab565
type
Indy Ploy
 Narbonic (Webcomic) / int_e35ab565
type
Indy Ploy
 933 Dollars (Webcomic) / int_e35ab565
type
Indy Ploy
 Princess Pi (Webcomic) / int_e35ab565
type
Indy Ploy
 The Beast Legion (Webcomic) / int_e35ab565
type
Indy Ploy
 Tower of God (Webcomic) / int_e35ab565
type
Indy Ploy
 Vexxarr (Webcomic) / int_e35ab565
type
Indy Ploy
 A Monster in Paris / int_e35ab565
type
Indy Ploy
 Alfred J. Kwak / int_e35ab565
type
Indy Ploy
 Batman: The Brave and the Bold / int_e35ab565
type
Indy Ploy
 Big Hero 6 / int_e35ab565
type
Indy Ploy
 Britannica's Tales Around the World / int_e35ab565
type
Indy Ploy
 Chicken Run / int_e35ab565
type
Indy Ploy
 Dragons II: The Metal Ages / int_e35ab565
type
Indy Ploy
 Ducking the Devil / int_e35ab565
type
Indy Ploy
 Godzilla: The Series / int_e35ab565
type
Indy Ploy
 Hair-Raising Hare / int_e35ab565
type
Indy Ploy
 How to Train Your Dragon (2010) / int_e35ab565
type
Indy Ploy
 Justice League Action / int_e35ab565
type
Indy Ploy
 Kung Fu Panda: Legends of Awesomeness / int_e35ab565
type
Indy Ploy
 Meet the Robinsons / int_e35ab565
type
Indy Ploy
 Megas XLR / int_e35ab565
type
Indy Ploy
 Rupert / int_e35ab565
type
Indy Ploy
 Sinbad: Legend of the Seven Seas / int_e35ab565
type
Indy Ploy
 Spider-Man: Across the Spider-Verse / int_e35ab565
type
Indy Ploy
 Starchaser: The Legend of Orin / int_e35ab565
type
Indy Ploy
 Super Robot Monkey Team Hyperforce Go! / int_e35ab565
type
Indy Ploy
 The Incredibles / int_e35ab565
type
Indy Ploy
 The Incredibles / int_e35ab565
type
Indy Ploy
 The Jungle Book (1967) / int_e35ab565
type
Indy Ploy
 The Mansions of the Gods / int_e35ab565
type
Indy Ploy
 Transformers: Rescue Bots / int_e35ab565
type
Indy Ploy
 Ultimate Spider-Man / int_e35ab565
type
Indy Ploy
 Ultimate Spider-Man (2012) / int_e35ab565
type
Indy Ploy
 X-Men: Evolution / int_e35ab565
type
Indy Ploy
 Young Justice - Original Series / int_e35ab565
type
Indy Ploy
 Blackest Night (Comic Book) / int_e35ab565
type
Indy Ploy
 A Growing Affection / Fan Fic / int_e35ab565
type
Indy Ploy
 Housestuck Hurrcain Crconikals / Fan Fic / int_e35ab565
type
Indy Ploy
 Project Arashi / Fan Fic / int_e35ab565
type
Indy Ploy
 Lupin III (Franchise) / int_e35ab565
type
Indy Ploy
 The Red Tape War / int_e35ab565
type
Indy Ploy
 Red vs. Blue: The Chorus Trilogy (Machinima) / int_e35ab565
type
Indy Ploy
 Kenichi: The Mightiest Disciple (Manga) / int_e35ab565
type
Indy Ploy
 Sports Night / int_e35ab565
type
Indy Ploy