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Infernal Paradise

 Infernal Paradise
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 Infernal Paradise
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Infernal Paradise
 Infernal Paradise
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 Infernal Paradise
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A vision of paradise that is anything but that — to the average observer, anyway. However, some people in fiction have built their religion around an idea of paradise that might seem a little... off to outsiders (to say nothing about some people in reality).
Not all shady cults and religious nuts belong in this category. If someone believes the god they are trying to summon is going to bring on a new era of hugs and puppies, only to discover to their horror that all it does is unleash mayhem and rain of fire upon the world, it's not this trope. However, if the person knows from the start that their god is going to bring mayhem and rain of fire in its wake, but sincerely sees this as the epitome of ultimate bliss, then you have an Infernal Paradise.
If a character ends up in one of these, they may have been Rerouted from Heaven. Or, if they deliberately sought it out, a Hell Seeker.
Most instances of Warrior Heaven are this for non-warrior cultures (who may mistake it for Hell Is War). Contrast A Hell of a Time and Hell of a Heaven. Subtrope of Esoteric Happy Ending. Not to be confused with This Isn't Heaven, which is when something that seems Heavenly turns out to be a twisted form of Hell.

Examples
 Infernal Paradise
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 Infernal Paradise
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 Infernal Paradise
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 Infernal Paradise
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DBTropes
 Infernal Paradise / int_14f9297e
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Infernal Paradise
 Infernal Paradise / int_14f9297e
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The Far Side likewise postulated that Dog Heaven is Mailman Hell.
 Infernal Paradise / int_14f9297e
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 The Far Side (Comic Strip)
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Infernal Paradise / int_14f9297e
 Infernal Paradise / int_16fc4335
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Infernal Paradise
 Infernal Paradise / int_16fc4335
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A mild example from the Heralds of Valdemar series. The Karsite description of Heaven is open, grassy plains with lots of sunshine, where the followers of Vkandis can sing his praises continuously. The Tayledras mage Firesong points out that this sounds spectacularly boring, to which Karal, the priest telling him about this, points out that the original prophets and followers of Vkandis were shepherds eking out a living on gloomy, rainy and rocky mountainsides, to which the Karsite heaven would be considered a vast improvement.
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 Heralds of Valdemar
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Infernal Paradise
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The Salvation War: Heaven is portrayed as an okay place...if you're an angel living in one of those homes made of jewels. If you're a human who has been totally and blindly faithful, you get the ideal standard of living in the Middle Ages: becoming a serf to an angel, where no bandit will steal your crops, but you will be forced into working for a demon Then there's the concentration camp that Michael establishes.
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 The Salvation War
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 Infernal Paradise / int_186be976
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Infernal Paradise
 Infernal Paradise / int_186be976
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In Secret Six, Catman's parents are both dead, and he meets them both on a visit to hell—his abusive father chained up, and his mother a lioness who continuously eats and shits out the father ad infinitum. When he questions Etrigan about why his mother isn't in heaven, Etrigan states that one chooses their heaven, and his mother's heaven is being his father's tormentor in hell.
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 Secret Six (Comic Book)
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Infernal Paradise
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The demons from Disgaea would have you believe that their worlds are like this. Given that the cinemas describe seas of sulfur, hordes of terrible monsters and Home-Ec classrooms that you may never return from, they might have a point.
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In B.P.R.D., Johann has to deal with the ghosts of some frog monsters who don't know how to pass on. He eventually gives them a séance and manages to send them on to an afterlife that appears to be filled with Eldritch Abominations. The frog monsters seem overjoyed, while Johann is horrified.
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 B.P.R.D. (Comic Book)
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Warhammer: Age of Sigmar: Nagash, the god of death, ultimately plans to bring all the Mortal Realms into an empire of undeath: static, unchanging, and entirely under his tyrannical control. While the vast majority of his servants don't really have the free-will to decide if they like this or not, he does have worshippers, living and undead alike, who approve of the concept. In the novel "The Last Volari" one his vampiric worshippers explains how being immortal means watching the world around you constantly changing and slipping through your fingers, never staying the same. To her, the world Nagash seeks to create would erase that burden, because it would be a world eternally locked in a single state of still death.
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Crossed: Beauregard Salt, a Serial Killer so monstrous that the virus that transformed mankind into rage-fueled predatory psychopaths couldn't make him any worse than he already was — the man didn't even notice that he got infected — sees the Crossed-ravaged world as paradise. Not only did Salt become a Dark Messiah to the infected, he also enacted a century-spanning plan for them to follow in order to make this paradise last forever.
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 Crossed (Comic Book)
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 Infernal Paradise / int_2f203125
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Shin Megami Tensei:
No matter which utopia you get humans do NOT have it easy. On the one hand you have Chaos, which has as its ideal world one where the strong do whatever they want no matter how horrible with no laws or organizations to stop them and the weak are constantly preyed upon. The alternative of a Law utopia? Well, the strong in society wouldn't be allowed to do anything like that to the weak. Because God is going to be the strongest, morally ambiguous at the best of times and usually doesn't tolerate any dissent or strife...
The Third Option in the original game is to screw both sides and create a more balanced, humane society in which people have freedom, but with restrictions to protect the weak and rein in the strong, and in which different philosophies and both humans and demons are allowed to coexist... but canonically, both the Chaos and Law sides exploit the freedom, fairness, and permissiveness of this society to undermine it and enact their own "utopia," with Law ultimately winning out and creating the society we see in Shin Megami Tensei II.
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Johannes Cabal: The titular Immortality Seeker claims that God is so obsessed with order that He inflicts Death of Personality on all souls in Heaven. A believer is greatly put out to hear it, but doesn't have a response.
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 Johannes Cabal
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In Call of the Sea, the island off the coast of Tahiti where the cult of Dagon originated slowly drives Harry and his group insane. They find the atmosphere oppressive, ominous, and even corruptive, with numerous people ending up dying, fleeing, or trying to kill their teammates. However, to Norah, it's a beautiful place where she experiences serenity like she never has before, because she's a descendant of Obed Marsh and therefore, a fish person.
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Supernatural : Heaven is basically The Nothing After Death combined with the Lotus-Eater Machine and The Matrix. With a bunch of crazy angels on the sidelines.
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 Supernatural
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The Mythic Dawn's afterlife in The Elder Scrolls IV: Oblivion is called "Paradise" but is actually quite hellish for the formerly human residents. A few of them do seem to like it there; most don't.
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 The Elder Scrolls IV: Oblivion (Video Game)
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Inverted in The Chronicles of Wormwood, where one man gets sent to Heaven as he wanted, where he has to take care of 72 screaming babies for all eternity. Hey, a suicide bomber gets 72 virgins! For everyone else, heaven truly is heaven regardless of faith of lifestyle: as long as they didn't do much intentional harm, they're good.
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 The Chronicles of Wormwood (Comic Book)
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 Infernal Paradise / int_4d9653ef
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Planescape's Beastlands could definitely fit this bill, despite being considered Neutral Good. The dead are reincarnated as animals and "nature red in tooth and claw" is exaggerated for Black Comedy. The reborn animals retain their sapience. Anyone want to sign up for the life of a sapient rabbit or other prey animal just waiting for some other intelligent being to hunt you down for dinner?
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 Planescape (Tabletop Game)
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In Castlevania: Order of Ecclesia, the titular order's true agenda is to bring about "mankind's greatest wish": the reign on earth of Count Dracula. Ecclesia's leader, Barlowe, 'reasons' that since Dracula draws his power from the evil of men's hearts, and he continues to resurrect time and again, humanity clearly desires his presence.
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 Castlevania: Order of Ecclesia (Video Game)
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An example in With Strings Attached is the continent of Baravada, which used to be swarming with monsters and the conquering reptilian Tayhil. However, the skahs warriors wiped them out 25 years ago. Unfortunately, the skahs were, and still are, so addicted to adventure and combat that their now essentially utopian, danger-free world is a dystopia for them. Brox is working to return monsters to the continent to restore their combat utopia. The Actual Pacifist four, who much prefer things as they are, are not pleased when they inadvertently provide Brox with the means to do this, though they manage to spoil these plans in the end.
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 With Strings Attached / Fan Fic
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A point of conflict among certain werewolves in Skyrim is that, because of their wolf-spirit, they are destined for Hircine's hunting grounds when they die instead of the Valhalla-esque Nord afterlife of Sovngarde. A few are looking for a cure to fix this, while others count it as a benefit and go willingly as Werebeasts are Hircine's favorite creation, and serve directly at his side as his bloodhounds instead of being prey, so it's not an unpleasant eternity if one already enjoys the thrill of being a Werewolf while alive.
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 The Elder Scrolls V: Skyrim (Video Game)
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Exalted:
The whole hierarchy of death (the Neverborn, their Deathlord servants, and the Abyssal Exalted) is directed to follow the idea that the complete Cessation of Existence that would come about by feeding all of Creation into Oblivion would bring about eternal peace and bliss. This is mainly because the Neverborn themselves have been dealing with flesh-eating bacteria of the soul for millennia on end, and can't pass on as long as Creation exists to fetter them to it. And even then, many of their Deathlord servants are in it for their own ends, with only three really preaching the blessed peace of Oblivion.
This is also a strong theme of Cecelyne, the Endless Desert, one of the Yozis, and thus passes on to her Infernal charges via her Charm set. As she wants those who follow her to be priests of a gospel of the strong over the weak, many of her Charms rely around the creation of holy lands (by inflicting desolation on an area) and the production of manna from heaven (in the form of delicious locusts that will turn anyone who eats enough of them into a creature of darkness).
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 Exalted (Tabletop Game)
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Crazy cultist Claudia in Silent Hill 3 is convinced that the deformed monsters, bleeding walls, rusting landscape and all the other lovely things the Dark World has to offer are a beautiful example of God's love and the wonderful paradise she's building. Vincent responds with the above quote. Word of God has said that everyone's vision of Otherworld is different, and the player only ever sees it through the main character's eyes. It's likely that Claudia, at least up until that point, really was seeing paradise. Which, if you think about it, is actually kind of sad. An Alternative Character Interpretation is that she was seeing exactly what Vincent was seeing. It's just a matter of conditioning; since Claudia was brought up as part of the Cult, her worldview is so alien that she genuinely does see the resultant Dark World as paradise despite its hideousness, because that's what she's been conditioned to believe.
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 Silent Hill 3 (Video Game)
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Dungeons & Dragons:
Some of the Outer Planes (where souls go after death) can be like this, since there is at least one for every Character Alignment (and they are accessible by mortals through Plane Shift and similar spells). The Heroic Domain of Ysgard probably isn't everyone's cup of tea, being basically a giant battlefield where everyone fights endlessly, only to come back to life every day. The Norse would have loved it. Olidammara's realm is an eternal party filled with wine, women, and song, but probably wouldn't appeal to a straitlaced paladin very much. Elysium is so pleasant that it's impossible not to feel good while you are there...but you will eventually lose your memories, and many would rather avoid that.
Even some of the bad afterlives are acceptable to their inhabitants. Kobolds are the Butt Monkeys of the universe, and their afterlife (assuming they worship the evil Kurtulmak) would seem to reflect this; they are packed in like sardines in a giant hot cave, with little room to move, which would be an And I Must Scream eternal fate for most. The kobolds like it fine, however; they are safe and never hungry, which is better treatment than most of them got while alive.
Planescape's Beastlands could definitely fit this bill, despite being considered Neutral Good. The dead are reincarnated as animals and "nature red in tooth and claw" is exaggerated for Black Comedy. The reborn animals retain their sapience. Anyone want to sign up for the life of a sapient rabbit or other prey animal just waiting for some other intelligent being to hunt you down for dinner?
A common theological question raised amongst D&D fans is "why would anyone in this setting be evil when the Outer Planes where evil souls go are so uniformly unpleasant?" The inevitable answer to this question is one part this trope, and one part pointing out that most consciously evil individuals are so arrogant that they expect that they'll get special treatment upon death, rather than ending up at the bottom of the infernal Food Chain of Evil, while others either don't see themselves as evil in the first place or are simply too short sighted to worry about the afterlife in the first place. Of course, many evil doers simply try to cheat death by becoming immortal or attaining godhood, while others actively worship dark gods and fiends in return for favourable treatment in this life and the next.
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Signature character of Vampire: The Masquerade, Sascha Vykos has a similar goal to this, wanting to create a 'vampiric utopia' out of the flesh and bones of thousands of people. Hilariously, they got the idea from their batshit insane teacher, Michael. Fortunately for, well, everyone, Sascha really is no closer to achieving this goal.
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Call of Cthulhu. Cthulhu Mythos cultists know that if the Mythos deities are let loose in the world it will lead to Hell on Earth, but they try to bring it about anyway because they're totally insane so hell on earth sounds wonderful to them.
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In Supreme, Daxia is a pocket dimension where all the various iterations of Darius Dax, the most evil human being in the universe, go after their reality is "revised". It's a Wretched Hive of endless night, crime, violence and death. It's so terrible, that an actual Nazi is just one more face in the crowd. And they love every second of it. When the latest Dax arrives, he actually weeps with joy.
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As mentioned above, the Black Spiral Dancers. They believe that the Wyrm was driven mad by being trapped in the warp and weft of reality by the Weaver (technically correct), and thus the best way to serve the Wyrm is to spread enough corruption and decay that the bonds loose and their (now completely batshit) lord and master can get loose. Whereas Gaian werewolves have sacred places that are effectively glades and oases, Black Spiral Dancers like to commune in toxic waste pits.
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 Werewolf: The Apocalypse (Tabletop Game)
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In The Wheel of Time, most of the Darkfriends, Black Ajah and even the Forsaken are following the Dark One because of the "promised rewards" they think they'll get once the Dark One takes over (you know, power, getting to rule the world, etc.). Ishamael seems to be the only one who serves the Dark One knowing that once the Dark One gets out of his prison and takes over the world, he will destroy the world and everyone in it.
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The Elder Scrolls:
The Mythic Dawn's afterlife in The Elder Scrolls IV: Oblivion is called "Paradise" but is actually quite hellish for the formerly human residents. A few of them do seem to like it there; most don't.
A point of conflict among certain werewolves in Skyrim is that, because of their wolf-spirit, they are destined for Hircine's hunting grounds when they die instead of the Valhalla-esque Nord afterlife of Sovngarde. A few are looking for a cure to fix this, while others count it as a benefit and go willingly as Werebeasts are Hircine's favorite creation, and serve directly at his side as his bloodhounds instead of being prey, so it's not an unpleasant eternity if one already enjoys the thrill of being a Werewolf while alive.
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In Magic: The Gathering one of the major factions of the white mana New Phyrexians believe in the "Flesh Singularity"; when all life has been sutured and woven and riveted into a single amalgamation of flesh and metal. Only in this way can they achieve perfect unity.
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The Sithrak cult from Oglaf are eager to tell you that Sithrak will torture your soul for all eternity, but why not worship him anyway? Subverted — it turns out Sithrak is actually a pretty nice guy who was just an angsty teen when he wrote down the poetry they're taking as holy texts. The cult assumes he's toying with them and even more sadistic and cunning than they imagined.
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Mage: The Ascension. The Nephandi have a thing of willingly wanting to bring destruction to the world, and in the case of Malfeans, want to help the Wyrm turn it into an eternal, rotting hell, similarly to their Black Spiral Dancer counterparts
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Warhammer 40,000:
There is a tale of a full battalion of soldiers who wandered into the Eye of Terror and landed on a planet ruled by Khorne. Now they are cursed to fight the planet's daemons to the death, only to be revived every day. Those guys happen to be Orks, so they consider it Warrior Heaven.
The Fall of the Eldar was caused by the Eldar being so depraved on a societal level that it birthed an entire new Chaos God. Slaanesh, prince(ss) of excess, who now delights in consuming the souls of the Eldar, and whose followers inflict physical and mental sensation on each other and their enemies (pleasure and pain, but mostly pain). It turns out some of the Eldar were actually working towards this happening, as they were hoping to create a never-ending source of physical sensation. They got their wish.
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Geist. The main antagonist describes his plans involve blotting out the Sun, boiling the sea, and setting fire to the landscapes, turning it into a "paradise".
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South Park:
Elder Garth from the synagogue of Anti-Semites, who wants to defeat Moses and bring forth the age of Haman.
This is how the Goth Kids saw their worship of Cthulhu. They grow disillusioned when things more or less go on like normal, despite the Dark God teaming up with Cartman to destroy hippies and synagogues around the world.
In a related matter, Satan wound up getting his boyfriend, Saddam Hussein, sent to Heaven, which was otherwise populated only by Mormons who cheerfully spend eternity putting on plays. He clearly considers this a far worse punishment than Hell, with its odd mixture of torture and luaus.
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The Mana cult in Siren 1 has an unique take on the whole ever-lasting life thing. Not everybody involved knows just how sinister their religion actually is, but the various religious objects you can collect in the game still paint a rather creepy image of the paradise these people yearn for.
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Buffy the Vampire Slayer and Angel:
Several vampire / demon cults, such as the Order of Aurelius, desire to bring about Hell on Earth by releasing the Old Ones. This seems particularly nonsensical for vampires, who require mortals to feed on to survive. It's probable they think they'll be rewarded in the new order, which given the capacity for gratitude the Old One seen in the series demonstrated towards its summoner (i.e. not making any attempt to save him when he was killed, nor caring that he was) seems unlikely. It doesn't even appear to be a trait of the transformation, because when Angelus met The Master and learned that he considered the purpose of vampires to be worshipping the Old Ones, ceasing only to feed, he promptly decided Screw This, I'm Outta Here.
Lampshaded and Subverted when Spike decided to help the good guys save the world, because:
Funnily enough, he was saving the world from Angelus, who had the conversation below shortly after he was turned. Either the centuries brought him around, or he took the whole soul incident pretty hard.
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Turgor's Void is a bleak, purgatory-like realm on the brink of destruction. The Brothers call it their heaven, and not unjustly so, given that they come from the Nightmare, an even more hellish world. On a grander scale, every Limit is heaven to the ones below it and hell to the ones above it; were there any Limits below the Nightmare save Absolute Death, the Nightmare would seem like heaven to them.
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Played around with in Demon: The Descent. All demons are looking to achieve their Infernal Paradise, their personal Hell, as part of their end-goal, but what that actually is varies between demons, and some are particularly surprising. For example, there are demons who seek a Suburban Hell, which is literally nothing more than settling down to a nice, quiet, normal human life with family and friends somewhere. Perhaps the closest examples of this are the Colonial Power and Hellscape paths for Hell-seekers presented in the Demon Storyteller's Guide. Colonists want to escape the God-Machine by seeking refuge elsewhere, to the point of trying to found colonies in defunct timelines, alien worlds and the setting's various Dark Worlds. The Devils, on the other hand, want something similar to the Colonists, but deliberately stylized to resemble more classic depictions of hell — as in, stocked with not only loyal servitor-monsters, but also damned enemies suffering in endless torment for the Devil's amusement and pleasure. Other demons almost invariably turn on Devils once they realize what the Devil's Hell actually entails.
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The following is a list of statements referring to the current page from other pages.

 Infernal Paradise
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Afterlife Tropes
 Infernal Paradise
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Infernal Tropes
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Infernal Paradise
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 AgentNomnomJayden
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Infernal Paradise
 PandoraHearts (Manga) / int_81e10087
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