Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Infinity +1 Element

 Infinity +1 Element
type
FeatureClass
 Infinity +1 Element
label
Infinity +1 Element
 Infinity +1 Element
page
InfinityPlusOneElement
 Infinity +1 Element
comment
Elemental Rock-Paper-Scissors is an extremely common tactic for video games, and even outside of the RPG genre where it originated, it's one of the more common RPG Elements. Whether it makes use of Fire, Ice, Lightning or The Four Elements, or even some unique proprietary system, it's fairly common for games to make use of some "circle" of elements. Depending on the number of elements in the system, one element is weak to and strong against one other element specifically, or there are several distinct weaknesses and strengths for every set.
Sometimes.
However, Bosses (especially Superbosses) and Olympus Mons don't always play by these rules. So frequently in RPGs or games with RPG Elements, you'll encounter a rare Mon, spell, or other doohicky that doesn't play by the rule of Elemental Rock-Paper-Scissors. It frequently has its own unique "element," shared by no (or very few other) monsters, spells, weapons, or whatever. It belongs to an Infinity Plus One Element. Said element generally has the following traits:
In Elemental Rock-Paper-Scissors, is resistant to (or is at least not weak to) every other element.
Sometimes, its only weakness will be itself.
In the same system, is frequently strong against every other element.
Belongs to a very small subset of the population of spells, Mons, or weapons; usually 5 or fewer.
Is hard as sin to get, and usually unavailable until near the end of the game. If it is available at all.
Has a "special" symbol or color which breaks the theme of the other elements.
Naturally, the ability to be strong against every single element makes these types of things more or less an intentional Game-Breaker, so they're generally hidden at the end of Superbosses or That One Sidequest. Sometimes overlaps with Non-Elemental, though Non-Elemental monsters tend more toward being Jacks of All Stats —Infinity Plus One Elementals tend to be better at everything. Sometimes takes the form of an 11th-Hour Superpower. Compare Element No. 5, which may overlap, and Elemental Tiers, where it's due to a balance mistake rather than a deliberate design.
 Infinity +1 Element
fetched
2024-04-07T06:00:45Z
 Infinity +1 Element
parsed
2024-04-07T06:00:45Z
 Infinity +1 Element
processingComment
Dropped link to BlowYouAway: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to BoringButPractical: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Infinity +1 Element
processingComment
Dropped link to CherryTapping: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to ElementalPowers: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to ElementalRockPaperScissors: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to FixedDamageAttack: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to GameBreaker: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to GuestFighter: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to Hellfire: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to Inverted: Not an Item - UNKNOWN
 Infinity +1 Element
processingComment
Dropped link to NighInvulnerable: Not an Item - UNKNOWN
 Infinity +1 Element
processingComment
Dropped link to OneManArmy: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to OptionalBoss: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to OptionalPartyMember: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to PowerAtAPrice: Not an Item - CAT
 Infinity +1 Element
processingComment
Dropped link to ScratchDamage: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to StatusEffects: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to TacticalRockPaperScissors: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to TooDumbToLive: Not an Item - FEATURE
 Infinity +1 Element
processingComment
Dropped link to WarcraftIII: Not an Item - UNKNOWN
 Infinity +1 Element
processingUnknown
Inverted
 Infinity +1 Element
processingUnknown
NighInvulnerable
 Infinity +1 Element
processingUnknown
WarcraftIII
 Infinity +1 Element
isPartOf
DBTropes
 Infinity +1 Element / int_14afa9d
type
Infinity +1 Element
 Infinity +1 Element / int_14afa9d
comment
Sleepless Domain: Several magical girls possess some form of Elemental Powers, usually based on classical elements — water, earth, fire, and air — or similar pseudo-elements like electricity. All of these abilities have their own strengths and weaknesses, and most of them are relatively balanced in terms of utility. Tessa Quinn, however, uses "aether," a unique element that lets her vaporize monsters in a single powerful blast, and has no obvious drawbacks. It can even be repurposed to heal someone at the brink of death, though this strains even Tessa's limits.
 Infinity +1 Element / int_14afa9d
featureApplicability
1.0
 Infinity +1 Element / int_14afa9d
featureConfidence
1.0
 Sleepless Domain (Webcomic)
hasFeature
Infinity +1 Element / int_14afa9d
 Infinity +1 Element / int_1a4b3ea2
type
Infinity +1 Element
 Infinity +1 Element / int_1a4b3ea2
comment
Most continuities of Digimon utilize a simple triangle—Vaccine beats Virus, Virus beats Data, and Data has higher average stats than the other two (effectively beating Vaccine by default.) However, Digimon Tamers introduces as its final villain the D-Reaper, a being that doesn't fit any of the three types because it's not a Digimon at all, and is strong against them all. The protagonists wind up having to change the type designation of their own Digimon in order to fight it properly.
Digimon Frontier has heroes and villains that correspond to the Ten Legendary Warriors, a group of Digimon that are based on Elemental Powers. The season finale has the Warriors' combined form, Susanoomon, which incorporates a stylized Kanji for "heaven" or "sky" the same way that several of the Warriors incorporate the Kanji for their respective elements.
As the series went on, several Digimon (mostly stronger ones) became of the Free attribute. It is extremely rare, and completely bypasses the rock-paper-scissors mechanic of the other three. Naturally, stronger antagonists and/or digital lifeforms that are not Digimon (such as Eaters), tend to also be Free.
 Infinity +1 Element / int_1a4b3ea2
featureApplicability
1.0
 Infinity +1 Element / int_1a4b3ea2
featureConfidence
1.0
 Digimon (Franchise)
hasFeature
Infinity +1 Element / int_1a4b3ea2
 Infinity +1 Element / int_1af341a1
type
Infinity +1 Element
 Infinity +1 Element / int_1af341a1
comment
Disgaea: The series generally has three elements — Fire, Ice and Wind — with every enemy having varied weaknesses and resistances to each. And then there's the "Star" Element, which nobody resists or are weak to. It's not quite the same as being a "neutral" type, though, since there are enemies that will resist non-type damage (and quite well, at that), but not Star. Disgaea 5 changed Star to be its own element, with its own resistance values.
 Infinity +1 Element / int_1af341a1
featureApplicability
1.0
 Infinity +1 Element / int_1af341a1
featureConfidence
1.0
 Disgaea (Franchise)
hasFeature
Infinity +1 Element / int_1af341a1
 Infinity +1 Element / int_1c1ceec7
type
Infinity +1 Element
 Infinity +1 Element / int_1c1ceec7
comment
Monster Hunter:
Before Monster Hunter 3 Ultimate, the elements were water, fire, ice, thunder and dragon. MH3U introduced Brachydios as its flagship monster and along with it, the new Slime element. It does well against all elements, it explodes and it's overall considered to be overpowered, although you don't encounter Brachydios until high rank missions. Monster Hunter 4 renamed it the more intuitive "Blastblight" and reined its power in a bit. It's still useful for breaking off monster parts, but it's not "never use any other element ever again" levels of broken anymore. Most weapons that have a status ailment will usually inflict it once, maybe twice on a monster during a fight, plus some monsters may be resistant or even immune to the standard status ailments. Blast, however, has almost no monsters who are resistant to it.
Dragon element is an example of this trope being used without being overpowered. Dragonblight sets a hunter's Critical Hit chance and elemental damage to zero, which can cripple a hunter's effectiveness; on the other hand, Dragon-element weapons tend to be rare and hard to forge, but very few monsters resist Dragon, and the more powerful they are, the more vulnerable they tend to be.
 Infinity +1 Element / int_1c1ceec7
featureApplicability
1.0
 Infinity +1 Element / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Infinity +1 Element / int_1c1ceec7
 Infinity +1 Element / int_1cc09117
type
Infinity +1 Element
 Infinity +1 Element / int_1cc09117
comment
Bleach 3rd Phantom has bosses using an "All" element, which behaves like this.
 Infinity +1 Element / int_1cc09117
featureApplicability
1.0
 Infinity +1 Element / int_1cc09117
featureConfidence
1.0
 Bleach (Manga)
hasFeature
Infinity +1 Element / int_1cc09117
 Infinity +1 Element / int_2192aeb3
type
Infinity +1 Element
 Infinity +1 Element / int_2192aeb3
comment
In Fire Emblem, while dark magic always factors into Elemental Rock-Paper-Scissors, it is the most damaging form of magic and almost all dark spells have bonus effects (fixed damage, ignoring defenses, healing the user etc). It's also the rarest form of magic, few playable units can use it. In Radiant Dawn, the only 2 characters that can use it are available only from the second playthrough onward, and even then only during the last part of the game. Some games even go so far as to make it enemy-exclusive, and Path of Radiance completely left it out.
Fire Emblem: Genealogy of the Holy War has Fire, Wind, and Thunder as the three rock-paper-scissor elements that make up the magic triangle. However, it also has the rare Light and Dark elements, which beat all 3 common elements and are neutral to each other. Only 4 Light tomes exist in the game, one of which can only be used by one character for the very last boss. Dark tomes are enemy-exclusive.
Dark magic may be back on top with Fire Emblem: Awakening. There is no rock-paper-scissors for magic, and light magic is almost entirely absent. Each element simply has its own attributes. Wind is accurate but weak, has a spell that hits twice, and one that boosts Speed. Fire is balanced, has a spell that boosts Magic. Thunder is inaccurate, but the most powerful, and has a critical chance. Its top spells boost Skill and have high critical rates. Dark magic is powerful but inaccurate, like Thunder, but some tomes also have powerful side effects. You can steal enemy HP, attack twice, have a huge chance at a critical, attack from 3-10 spaces away, or just bring the power. To use it, you have to be a Dark Mage or Sorcerer (which also means you're locked into only using tomes), or have a rare skill called Shadowgift, which lets other magic users wield it, too. note The only units who have Shadowgift are Aversa, Morgan if Aversa is her mother, and the DLC versions of Micaiah and Katarina. The Book of Naga is the only light magic tome. It's extremely rare and incredibly powerful, so it could be considered the Infinity +1 Element too.
 Infinity +1 Element / int_2192aeb3
featureApplicability
1.0
 Infinity +1 Element / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Infinity +1 Element / int_2192aeb3
 Infinity +1 Element / int_291dc90e
type
Infinity +1 Element
 Infinity +1 Element / int_291dc90e
comment
Octopath Traveler II at first seems to follow the same paradigm as the first game, with magic split between Fire, Ice, Lightning, Wind, Light and Dark. Until the game introduces "Gratton's Hypothesis": based on the story of the legendary mage D'Arquest blowing a gigantic crater into a continent with magic alone, a scholar named Gratton concluded that the six elements were too limited by their status as physical manifestations to achieve that level of power, and theorized the existence of "The One True Magic", that trumps all others. Osvald, the playable Scholar, and his archnemesis Harvey have had a longstanding rivalry over their race to properly discover the One True Magic. In the end, Osvald reaches it through The Power of Love, while Harvey settled on trying to harness the power of the local God of Darkness (which it turns out was also how D'Arquest did it) until it blew up in his face. As a playable ability, the One True Magic bypasses the attribute weakness system and just punches through shield levels no matter the target.
 Infinity +1 Element / int_291dc90e
featureApplicability
1.0
 Infinity +1 Element / int_291dc90e
featureConfidence
1.0
 Octopath Traveler II (Video Game)
hasFeature
Infinity +1 Element / int_291dc90e
 Infinity +1 Element / int_2920ae53
type
Infinity +1 Element
 Infinity +1 Element / int_2920ae53
comment
The Battle Cats parodies this. In addition to the other types, represented by flat colours, the Cat God has his own unique type not shared by anything else in the game, Cool Dude, which, functionally, is just the Traitless enemy type under a different name.
 Infinity +1 Element / int_2920ae53
featureApplicability
1.0
 Infinity +1 Element / int_2920ae53
featureConfidence
1.0
 The Battle Cats (Video Game)
hasFeature
Infinity +1 Element / int_2920ae53
 Infinity +1 Element / int_2f203125
type
Infinity +1 Element
 Infinity +1 Element / int_2f203125
comment
The Shin Megami Tensei series has the Almighty element. Partial resistance is extremely rare on enemies and available to the player only in one spinoff title, while full immunity is relegated to bosses with Story-Driven Invulnerability or That One Attack. To offset the overall lack of targets that can resist Almighty, most Almighty attacks will carry a high MP/SP cost. Ironically, in Shin Megami Tensei IV: Apocalypse, Almighty is the worst element for the main character to use since he gets a unique passive skill late in the game that grants all of his attacks Pierce properties and Pierce now breaks through Repel-level defenses.
 Infinity +1 Element / int_2f203125
featureApplicability
1.0
 Infinity +1 Element / int_2f203125
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Infinity +1 Element / int_2f203125
 Infinity +1 Element / int_2fd96163
type
Infinity +1 Element
 Infinity +1 Element / int_2fd96163
comment
Pokémon XD: Gale of Darkness only - Shadow power is explicitly this on an offensive level. Shadow moves aren't very effective on Shadow Pokémon (the only Pokémon that can use Shadow moves), but super-effective against everything else! Due to Shadow Pokémon being exclusive to Cipher and its affiliates, not a soul outside of Orre is aware of this. Maybe it's better that way.
 Infinity +1 Element / int_2fd96163
featureApplicability
1.0
 Infinity +1 Element / int_2fd96163
featureConfidence
1.0
 Pokémon XD: Gale of Darkness (Video Game)
hasFeature
Infinity +1 Element / int_2fd96163
 Infinity +1 Element / int_3038d75c
type
Infinity +1 Element
 Infinity +1 Element / int_3038d75c
comment
Diablo II has the odd "burn" element that is not accessible to players, but mods and hacks can give players burn attacks. It creates a glitchy flame sprite on the target, deals immense amounts of damage and is impossible to resist or mitigate in any way. The Median XL mod repurposes it as a kind of negative energy attack for bosses.
 Infinity +1 Element / int_3038d75c
featureApplicability
1.0
 Infinity +1 Element / int_3038d75c
featureConfidence
1.0
 Diablo II (Video Game)
hasFeature
Infinity +1 Element / int_3038d75c
 Infinity +1 Element / int_316250a7
type
Infinity +1 Element
 Infinity +1 Element / int_316250a7
comment
Glory of Heracles (DS) has the standard four elements, Fire, Earth, Lightning, and Water, which have a cycle of resistances/weaknesses, but then there is the Dark element, which is strong versus all of them! And on top of that, there's the Light element, which is strong versus Dark.
 Infinity +1 Element / int_316250a7
featureApplicability
1.0
 Infinity +1 Element / int_316250a7
featureConfidence
1.0
 Glory of Heracles (DS) (Video Game)
hasFeature
Infinity +1 Element / int_316250a7
 Infinity +1 Element / int_318fe3d2
type
Infinity +1 Element
 Infinity +1 Element / int_318fe3d2
comment
In Etrian Odyssey a select few powerful attacks and Limit Breaks deal "untyped" damage, which cannot be resisted by any means. In a Shout-Out to its fellow Atlus franchise, this is sometimes referred to as Almighty.
 Infinity +1 Element / int_318fe3d2
featureApplicability
1.0
 Infinity +1 Element / int_318fe3d2
featureConfidence
1.0
 Etrian Odyssey (Video Game)
hasFeature
Infinity +1 Element / int_318fe3d2
 Infinity +1 Element / int_34ecce5d
type
Infinity +1 Element
 Infinity +1 Element / int_34ecce5d
comment
Bomb is this in the third game. There are huge stretches of the game where almost every enemy is weak to it, and almost nothing actually resists it except a few fire enemies; most importantly it is the weakness of every clay and golem enemy, who otherwise rarely match in the elements they aren't immune to, and all three monoliths, which each are immune to all but two or three types. Lance gets two bomb weapons and two bomb specials regardless of weapon, and they'd all be solid choices even without the element. In the hands of enemies it's nothing special, except that only four items resist it and it can be hard to recognize.
 Infinity +1 Element / int_34ecce5d
featureApplicability
1.0
 Infinity +1 Element / int_34ecce5d
featureConfidence
1.0
 Epic Battle Fantasy 3 (Video Game)
hasFeature
Infinity +1 Element / int_34ecce5d
 Infinity +1 Element / int_34ecce5f
type
Infinity +1 Element
 Infinity +1 Element / int_34ecce5f
comment
Poison in the the fifth installment. This is mainly because few enemies are immune to it or absorb it and it introduces new status effect, Virus. This is essentially poison on steroids, as it multiplies by itself and spreads to enemies and allies that interact with the infected subject, meaning you can set it up and forget about it. Of course, this means you will most likely get infected with it as well, but you can either make yourself immune to the status or outright absorb poison damage, meaning you can get free healing on top of everything else. Also Virus and actual Poison status stack, so they'll make short work of anything not outright immune to them. Some bonus bosses practically require poison damage to defeat them.
 Infinity +1 Element / int_34ecce5f
featureApplicability
1.0
 Infinity +1 Element / int_34ecce5f
featureConfidence
1.0
 Epic Battle Fantasy 5 (Video Game)
hasFeature
Infinity +1 Element / int_34ecce5f
 Infinity +1 Element / int_3583b777
type
Infinity +1 Element
 Infinity +1 Element / int_3583b777
comment
Eternal Darkness. Mantorok-aligned spells. The other three ancients had a clearly defined Elemental Rock-Paper-Scissors deal going on. Mantorok's rune was hidden in a secret area halfway through the game, and casting your spells with it had some very game-breaking effects such as turning your character completely invisible or, even better, giving you a constant regeneration effect for ALL of your vital stats at once via the Magick Pool spell. According to the plot, the as-of-yet-unrevealed yellow ancient can counter all four of the others.
 Infinity +1 Element / int_3583b777
featureApplicability
1.0
 Infinity +1 Element / int_3583b777
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Infinity +1 Element / int_3583b777
 Infinity +1 Element / int_3e6efd69
type
Infinity +1 Element
 Infinity +1 Element / int_3e6efd69
comment
Its prequel Alternate Continuity DragonFable has a few of these, all of which focus more on a lack of weaknesses/resistances than being strong against anything: There's Void, Harm, Good, and Bacon. Yes, Bacon is an element.
 Infinity +1 Element / int_3e6efd69
featureApplicability
1.0
 Infinity +1 Element / int_3e6efd69
featureConfidence
1.0
 Prequel
hasFeature
Infinity +1 Element / int_3e6efd69
 Infinity +1 Element / int_3e888453
type
Infinity +1 Element
 Infinity +1 Element / int_3e888453
comment
Spellforce III has a basic set of five physical and four elemental damage types, each with its corresponding resistance attached. And then there's "pure damage", an unaligned element that appears to ignore any and all resistances. Only a few high-level abilities, some rare and powerful monsters, and two top-tier defence towers use it, all of which have very powerful attacks by default, so being hit by any of them hurts. A lot.
 Infinity +1 Element / int_3e888453
featureApplicability
1.0
 Infinity +1 Element / int_3e888453
featureConfidence
1.0
 Spellforce III (Video Game)
hasFeature
Infinity +1 Element / int_3e888453
 Infinity +1 Element / int_40b2e213
type
Infinity +1 Element
 Infinity +1 Element / int_40b2e213
comment
The Traveler's Gate: In a world with only eleven elements, the system still manages to have three Gamebreakers.
Of the original nine Territories, Ragnarus held unquestioned supremacy. It consists of nothing but a vast vault filled with weapons and other useful devices, many of which directly counter other Territories. The downside is that using each weapon requires paying a price (the price varies for each weapon), but it's usually worth it, and really skilled Ragnarus Travelers can even force others to pay the price for them. Ragnarus ruled supreme for centuries.
At some point, the Territory of Elysia was created. Because it is artificial, it was created to directly reflect each of the nine Territories, intended to be a beacon and an ideal for them to follow. Because of that, Elysia has powers that are very similar to what each Territory is capable of, and therefore can fill every spot on the Tactical Rock–Paper–Scissors chart by themselves. Elysia conquered the other Territories and sealed away Ragnarus for centuries until they went into decline and Ragnarus returned.
Finally, Valinhall was created a mere sixty years before the start of the series. It was not created with a specific purpose besides glorifying challenge and battle, but Valin filled it with the various artifacts he collected over his life, many of them won from other Territories. A Valinhall Traveler just has to pass the trial and they will win a power that can be used at any time. The broad array of powers means that they can counter nearly anything another Territory can do, and since they summon them into their own bodies rather than summoning monsters means that most anti-Traveler tactics don't work on them. Each Valinhall Traveler is a One-Man Army with a side order of assassin, easily able to kill any other Traveler of any power level. The only Territories that really give them trouble are Ragnarus and Elysia, and Valinhall still tends to come out on top.
 Infinity +1 Element / int_40b2e213
featureApplicability
1.0
 Infinity +1 Element / int_40b2e213
featureConfidence
1.0
 The Traveler's Gate
hasFeature
Infinity +1 Element / int_40b2e213
 Infinity +1 Element / int_442ce200
type
Infinity +1 Element
 Infinity +1 Element / int_442ce200
comment
Alter A.I.L.A. has a somewhat different Elemental Rock-Paper-Scissors with its normal/fire/electric weapons. Nominally, everything should be slightly weak to the fourth element "Psi," though it doesn't work out that way in practice. Each character's secret final weapon appears to be a fifth element ("laser," perhaps) that nothing resists.
 Infinity +1 Element / int_442ce200
featureApplicability
1.0
 Infinity +1 Element / int_442ce200
featureConfidence
1.0
 Alter A.I.L.A. (Video Game)
hasFeature
Infinity +1 Element / int_442ce200
 Infinity +1 Element / int_49a88435
type
Infinity +1 Element
 Infinity +1 Element / int_49a88435
comment
Technically, Final Fantasy XII doesn't have this since all its elements are in mutually opposing pairs. In practice, Holy is the Infinity +1 Element. It's available to the player later than other elements, and it's effective against undead (common in late-game and bonus dungeons) as well as some bonus bosses, while few enemies resist it.
 Infinity +1 Element / int_49a88435
featureApplicability
1.0
 Infinity +1 Element / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Infinity +1 Element / int_49a88435
 Infinity +1 Element / int_49a88442
type
Infinity +1 Element
 Infinity +1 Element / int_49a88442
comment
Final Fantasy XIV used to have this, but it's been removed apart from certain boss mechanics and The Forbidden Land: Eureka. There are six elements, the classic four plus Ice and Lightning, and two meta "aspects," Dark (chaos/activity) and Light (order/stasis). Non-elemental magic attacks deal "unaspected" damage. The 1.0 release intended elemental resistances to matter, but the ARR re-release made them mostly irrelevant, and patch 4.2 removed player-side elemental resistances entirely. Player-used magic attacks may still have elemental aspects, but purely as flavor. While some bosses, and the Eureka elemental wheel, still consider elemental resistance, non-elemental damage isn't relevant to either.
 Infinity +1 Element / int_49a88442
featureApplicability
1.0
 Infinity +1 Element / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Infinity +1 Element / int_49a88442
 Infinity +1 Element / int_49ad83ee
type
Infinity +1 Element
 Infinity +1 Element / int_49ad83ee
comment
World of Warcraft has its magic attacks split to schools by damage type. There's fire, frost, nature, arcane and shadow. While no enemy is really weak against a particular school (barring some special cases, like one boss in one of the very first raids that needed to be hit by frost damage to freeze it), many have resistance or immunity to their own type (so fire is ineffective against black dragons or fire elementals etc.), and there are items and spells that boost resistance to a school. Holy damage has no resistance score. To compensate for this, holy spells mostly deal less damage. It is very important for paladin tanks, who rely on being able to damage everything to keep opponents focused on them.
 Infinity +1 Element / int_49ad83ee
featureApplicability
1.0
 Infinity +1 Element / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Infinity +1 Element / int_49ad83ee
 Infinity +1 Element / int_505bdb62
type
Infinity +1 Element
 Infinity +1 Element / int_505bdb62
comment
Universal spells/creatures/relics in Magi-Nation. All Magi can use them without extra cost, all Magi can use Universal relics, and they tend to be pretty powerful, too. As you can imagine, actual Universal Magi (who can use everything) are really, really rare—and all promotional, to boot.
Let's put it this way: the single most famous hero in the setting, Rajye, is Universal.
 Infinity +1 Element / int_505bdb62
featureApplicability
1.0
 Infinity +1 Element / int_505bdb62
featureConfidence
1.0
 Magi-Nation (Tabletop Game)
hasFeature
Infinity +1 Element / int_505bdb62
 Infinity +1 Element / int_556e9c56
type
Infinity +1 Element
 Infinity +1 Element / int_556e9c56
comment
The Light element in Child of Light, which is not resisted by any enemy and there's quite a few weak to it. Light-elemental spells (which are pretty strong) can only be used by the main character. It can also be added to anyone's physical attacks.
 Infinity +1 Element / int_556e9c56
featureApplicability
1.0
 Infinity +1 Element / int_556e9c56
featureConfidence
1.0
 Child of Light / Videogame
hasFeature
Infinity +1 Element / int_556e9c56
 Infinity +1 Element / int_5908ee91
type
Infinity +1 Element
 Infinity +1 Element / int_5908ee91
comment
In The Elder Scrolls V: Skyrim:
The Marked for Death shout unintentionally became this due to a data error. Instead of temporarily debuffing the target's armor rating by a small amount, it instead damages armor rating by that amount each second, as if armor rating was a stat like health or stamina. This results in an unresistable, permanent and extremely high loss of armor rating that leaves the opponent vulnerable to one hit kills from the smallest amount of damage.
There is "bleed" damage from weapons which is also unresistable, unaffected by armor, goes through shield block and even bypasses damage immunity. Luckily this effect is only found with meaninglessly low magnitudes.
 Infinity +1 Element / int_5908ee91
featureApplicability
1.0
 Infinity +1 Element / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Infinity +1 Element / int_5908ee91
 Infinity +1 Element / int_5bfa9c98
type
Infinity +1 Element
 Infinity +1 Element / int_5bfa9c98
comment
Warframe features True Damage, which suffers no drawbacks against any health type and outright ignores armor. Fittingly, it's the rarest damage type in the game; it can't be added to weapons with mods, and it only comes from finisher attacks, Slash procs, and a handful of Warframe powers.
 Infinity +1 Element / int_5bfa9c98
featureApplicability
1.0
 Infinity +1 Element / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Infinity +1 Element / int_5bfa9c98
 Infinity +1 Element / int_5c8bc496
type
Infinity +1 Element
 Infinity +1 Element / int_5c8bc496
comment
Epic Battle Fantasy:
Bomb is this in the third game. There are huge stretches of the game where almost every enemy is weak to it, and almost nothing actually resists it except a few fire enemies; most importantly it is the weakness of every clay and golem enemy, who otherwise rarely match in the elements they aren't immune to, and all three monoliths, which each are immune to all but two or three types. Lance gets two bomb weapons and two bomb specials regardless of weapon, and they'd all be solid choices even without the element. In the hands of enemies it's nothing special, except that only four items resist it and it can be hard to recognize.
Poison in the the fifth installment. This is mainly because few enemies are immune to it or absorb it and it introduces new status effect, Virus. This is essentially poison on steroids, as it multiplies by itself and spreads to enemies and allies that interact with the infected subject, meaning you can set it up and forget about it. Of course, this means you will most likely get infected with it as well, but you can either make yourself immune to the status or outright absorb poison damage, meaning you can get free healing on top of everything else. Also Virus and actual Poison status stack, so they'll make short work of anything not outright immune to them. Some bonus bosses practically require poison damage to defeat them.
 Infinity +1 Element / int_5c8bc496
featureApplicability
1.0
 Infinity +1 Element / int_5c8bc496
featureConfidence
1.0
 Epic Battle Fantasy (Video Game)
hasFeature
Infinity +1 Element / int_5c8bc496
 Infinity +1 Element / int_5e26057
type
Infinity +1 Element
 Infinity +1 Element / int_5e26057
comment
Luminous Arc 2 has the silver element, which universally resists everything.
 Infinity +1 Element / int_5e26057
featureApplicability
1.0
 Infinity +1 Element / int_5e26057
featureConfidence
1.0
 Luminous Arc 2 (Video Game)
hasFeature
Infinity +1 Element / int_5e26057
 Infinity +1 Element / int_5e45d63b
type
Infinity +1 Element
 Infinity +1 Element / int_5e45d63b
comment
Dinosaur King has the Secret element. Unlike the other elemental types, they don't tend towards any specific dinosaur group, and have diverse powers (Eoraptor, for example, can use every move card). Eoraptor is the reward for obtaining the 72 main dinosaurs, the others are not available outside of hacking or special events.
 Infinity +1 Element / int_5e45d63b
featureApplicability
1.0
 Infinity +1 Element / int_5e45d63b
featureConfidence
1.0
 Dinosaur King (Video Game)
hasFeature
Infinity +1 Element / int_5e45d63b
 Infinity +1 Element / int_64776522
type
Infinity +1 Element
 Infinity +1 Element / int_64776522
comment
Yggdra Union has this in spades. So, swords beat axes, which beats spears, which beat swords. All three of these weapons beat bows, bows beat magic, and magic beats these three weapons. ...and the Big Bad has SCYTHES, which are strong against the three main weapons and weak against NOTHING. Before you ask, yes, only he can use them.
Except in the PSP remake, where you can recruit a sweet little housewife with a gardening scythe. SHE IS JUST AS STRONG AS DRAGON RIDERS.
Don't forget Durant and his pet dragon! He can upgrade to Gulcasa's class, too, with it. So guess what happens to other enemy units in the game?
 Infinity +1 Element / int_64776522
featureApplicability
1.0
 Infinity +1 Element / int_64776522
featureConfidence
1.0
 Yggdra Union (Video Game)
hasFeature
Infinity +1 Element / int_64776522
 Infinity +1 Element / int_68c8e9ad
type
Infinity +1 Element
 Infinity +1 Element / int_68c8e9ad
comment
Super Robot Wars generally classifies attacks as Physical Blade/Energy Blade/Beam/Bullet/Missile/Remote, with some units having abilities which can block attacks of a certain type (such as jamming or reflective armour). However, it sometimes gives Dancougar's attacks the unique "Beast" type which bypasses all such abilities.
 Infinity +1 Element / int_68c8e9ad
featureApplicability
1.0
 Infinity +1 Element / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Infinity +1 Element / int_68c8e9ad
 Infinity +1 Element / int_6952ee85
type
Infinity +1 Element
 Infinity +1 Element / int_6952ee85
comment
AdventureQuest has the Void element, made from the raw energy of uncreation. While reliable sources of Void damage are exceedingly hard to come by, it is generally well worth the cost as the vast majority of monsters take 200% base damage from Void-element attacks by default.note For comparison, most monsters take 130% base damage from their primary elemental weakness, making Void damage more than 1.5 times as effective as elemental weaknesses on average.
Its prequel Alternate Continuity DragonFable has a few of these, all of which focus more on a lack of weaknesses/resistances than being strong against anything: There's Void, Harm, Good, and Bacon. Yes, Bacon is an element.
 Infinity +1 Element / int_6952ee85
featureApplicability
1.0
 Infinity +1 Element / int_6952ee85
featureConfidence
1.0
 AdventureQuest (Video Game)
hasFeature
Infinity +1 Element / int_6952ee85
 Infinity +1 Element / int_6ac55ec7
type
Infinity +1 Element
 Infinity +1 Element / int_6ac55ec7
comment
Dungeons & Dragons tends to do this with certain spells.
There are very few enemies who can resist sonic damage, and many are vulnerable. Wizard/Sorcerer sonic spells deal less damage than fire/cold/lightning counterparts.
Sonic and acid damage in Edition 3.5 were so useful as a means of bypassing damage resistance that the Archmage class' ability to swap elemental types about was considered very powerful even when it cost them one of their most powerful spells.
Force. Magic Missile is a Boring, but Practical staple spell that deals force damage. Forcecage and Wall of Force are basically unbreakable barriers unless you carry a specific counterspell. Even better, Force spells deal with those pesky incorporeal creatures.
Damage from "divine power" is explicitly not resistable by anything. Unfortunately there is almost no means of dealing it except feats that convert only half of a spell's damage to divine. As this results in a net gain of zero damage unless the target's energy resistance would have soaked over 50% of the spell's base damage, or the caster is using a spell the creature is 50% resistant or immune to, it's mostly Schmuck Bait.
Some abilities exist to convert a particular element into an Infinity Plus One Element which cannot be resisted, the most common of which convert your Fire spells into Hellfire.
A handful of other spells such as Bebilith's Claw forget to actually specify what type of damage they deal, which should imply they have no type and as such are not resistible by anything. Force's ability to negate incorporeality is potentially still more useful, though.
 Infinity +1 Element / int_6ac55ec7
featureApplicability
1.0
 Infinity +1 Element / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Infinity +1 Element / int_6ac55ec7
 Infinity +1 Element / int_6c1d09b4
type
Infinity +1 Element
 Infinity +1 Element / int_6c1d09b4
comment
The Bleed Damage under Elder Scrolls also features almost identically in Fallout 4 - armor offers no protection, no enemy or creature has any resistance to it, and multiple hits stack their effects. A couple of weapon mods apply a bleeding effect to their carrier weapon, but the most common occurrence tends to be the aptly named "Bleeding" legendary prefix that adds 25 points of bleed damage to every bullet fired or every hit struck. Should you get lucky and find it on a fast-firing weapon (like a Minigun or, even better, a Ripper), you've got a veritable Game-Breaker on your hand that can shred through even the toughest bosses in no time. What's even better: No enemy in the entire game inflicts bleed damage by default. The only times you might find yourself exposed to it are the rare instances of some legendary baddy turning the legendary Bleeding weapon they're carrying on the player character.
Though it does come with the cost of not granting the bonus immunities that the base elements did.
 Infinity +1 Element / int_6c1d09b4
featureApplicability
1.0
 Infinity +1 Element / int_6c1d09b4
featureConfidence
1.0
 Fallout 4 (Video Game)
hasFeature
Infinity +1 Element / int_6c1d09b4
 Infinity +1 Element / int_72262aee
type
Infinity +1 Element
 Infinity +1 Element / int_72262aee
comment
Avatar: The Last Airbender:
The Elemental Powers of Water, Earth, Fire, and Air are the only things that a person can bend; other bending arts were simply adaptations of one of the four (plant- and bloodbending were just bending the water that are contained in those, metalbending uses the minerals contained in the imperfections of the metal...). However, the last episode introduced energybending, which Aang came up with as a way of not killing the Big Bad after having a conversation with a lion-turtle the size of an island. The Legend of Korra expands on it further—the Avatar can bend the energy within themself in the form of an Astral Projection, and can also channel and manipulate spirit energy in the same way they would other elements. Another advantage that it has over the four classical elements is that the Avatar doesn't need their physical form to bend energy.
Airbending itself counts, as the limited number of airbenders means no one is prepared for enemies that can fly and turn the very atmosphere against you and as the Earth Queen found out, remove the air from your lungs. Perhaps best demonstrated in Book Three of The Legend of Korra, when the nonbender Zaheer suddenly gets airbender powers (admittedly, no one would have seen that coming) to easily escape his Tailor-Made Prison.
 Infinity +1 Element / int_72262aee
featureApplicability
1.0
 Infinity +1 Element / int_72262aee
featureConfidence
1.0
 Avatar: The Last Airbender
hasFeature
Infinity +1 Element / int_72262aee
 Infinity +1 Element / int_7aef764c
type
Infinity +1 Element
 Infinity +1 Element / int_7aef764c
comment
"Shadow" element in Azure Dreams. Belongs only to the legendary monster that becomes available in the epilogue. It is denoted by a picture of a triad containing the three conventional elements that apply to every other monster in the game. Technically, it is neither strong nor weak against anything, but its only spells are ridiculously overpowered, rendering you invulnerable or allowing you to autokill enemies of any strength.
 Infinity +1 Element / int_7aef764c
featureApplicability
1.0
 Infinity +1 Element / int_7aef764c
featureConfidence
1.0
 Azure Dreams (Video Game)
hasFeature
Infinity +1 Element / int_7aef764c
 Infinity +1 Element / int_7ba704de
type
Infinity +1 Element
 Infinity +1 Element / int_7ba704de
comment
Star Wars: Galaxies had the "lightsaber" damage typing (which nothing resisted) and a runner up in stun damage for PvP (which could be resisted, but at far lower rates than the more common damage typings like Energy or Kinetic).
 Infinity +1 Element / int_7ba704de
featureApplicability
1.0
 Infinity +1 Element / int_7ba704de
featureConfidence
1.0
 Star Wars: Galaxies (Video Game)
hasFeature
Infinity +1 Element / int_7ba704de
 Infinity +1 Element / int_84986bf9
type
Infinity +1 Element
 Infinity +1 Element / int_84986bf9
comment
RuneScape includes a combat triangle that states melee is strong to range, range to magic, and magic to melee. This transfers over to style armours in the form of rather large resistances to the opposing style while a glaring weakness exists for the others; certain high-end boss monsters have been given essentially an "all" damage type which ignores the armour bonuses making the triangle fairly moot.
Thankfully, this is averted in the Old School variant. A select few bosses were given "untyped" damage of the combat triangle, which in practice just means you can't use Protection From X prayers to negate damage, but are still just as vulnerable to being stopped by armour as the "typed" variants. The kraken, which is the first thing to be given untyped damage, is notably stopped dead by typical high-leveled range armour due to using untyped magic.
 Infinity +1 Element / int_84986bf9
featureApplicability
-1.0
 Infinity +1 Element / int_84986bf9
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
Infinity +1 Element / int_84986bf9
 Infinity +1 Element / int_86814e94
type
Infinity +1 Element
 Infinity +1 Element / int_86814e94
comment
In Final Fantasy XI:
All elements follow Elemental Rock-Paper-Scissors, but the distribution of elemental spells and abilities is highly skewed. Light and Darkness-elemental abilities that actually deal damage are rare among players, as per typical Final Fantasy thoroughfare.
Perhaps the best example of this trope would come in the form of skillchain properties. As skillchains increase in level, they take on more elements and become more devastating. The ultimate skillchain, Cosmic Elucidation, represents all 8 elements simultaneously, hits for a substantial amount of damage, and is only wielded by one boss in the entire game. It currently cannot be executed by players. It also has an additional effect of ejecting your party from the fight, resulting in an automatic loss.
 Infinity +1 Element / int_86814e94
featureApplicability
1.0
 Infinity +1 Element / int_86814e94
featureConfidence
1.0
 Final Fantasy XI (Video Game)
hasFeature
Infinity +1 Element / int_86814e94
 Infinity +1 Element / int_8cc0679c
type
Infinity +1 Element
 Infinity +1 Element / int_8cc0679c
comment
Angband has quite a few powerful elemental types, such as Time, Gravity, Nexus, Chaos, and Nether. However the crowning example would be Mana, which unlike the others cannot be resisted.
 Infinity +1 Element / int_8cc0679c
featureApplicability
1.0
 Infinity +1 Element / int_8cc0679c
featureConfidence
1.0
 Angband (Video Game)
hasFeature
Infinity +1 Element / int_8cc0679c
 Infinity +1 Element / int_8d455d2c
type
Infinity +1 Element
 Infinity +1 Element / int_8d455d2c
comment
The light weapon type that Vandalier Ash uses in Vandal Hearts seems to be this. Combine that with Vandalier infinite item spamming, crazy block chance and ridiculous stats and you got a Game-Breaker.
 Infinity +1 Element / int_8d455d2c
featureApplicability
1.0
 Infinity +1 Element / int_8d455d2c
featureConfidence
1.0
 Vandal Hearts (Video Game)
hasFeature
Infinity +1 Element / int_8d455d2c
 Infinity +1 Element / int_8df559d
type
Infinity +1 Element
 Infinity +1 Element / int_8df559d
comment
Infinity Blade II's Holy element (separate from its Light element, funnily enough) does not have a separate resistance associated with it. The only resistance offered against Holy is provided by Prism Defense.
 Infinity +1 Element / int_8df559d
featureApplicability
1.0
 Infinity +1 Element / int_8df559d
featureConfidence
1.0
 Infinity Blade (Video Game)
hasFeature
Infinity +1 Element / int_8df559d
 Infinity +1 Element / int_8ec33a87
type
Infinity +1 Element
 Infinity +1 Element / int_8ec33a87
comment
This is one reason why, in Xenoblade Chronicles 2, Mythra and KOS-MOS are considered the best Blades in the game. Very few enemies resist Light, and you can always use a Dark attack to give them a weakness to Light. The only way to balance this is that Mythra is locked to Rex (Meaning that to build up any light elemental chains without using other elements you have to fill Rex's affinity gauge fast) and KOS-MOS is the rarest Blade in the game.
 Infinity +1 Element / int_8ec33a87
featureApplicability
1.0
 Infinity +1 Element / int_8ec33a87
featureConfidence
1.0
 Xenoblade Chronicles 2 (Video Game)
hasFeature
Infinity +1 Element / int_8ec33a87
 Infinity +1 Element / int_8f4731fb
type
Infinity +1 Element
 Infinity +1 Element / int_8f4731fb
comment
In the Pokémon Mystery Dungeon sub-series, Ghost-type is god. The ability to literally walk through walls is supremely powerful, and it's quite telling that under normal circumstances you aren't allowed to recruit them until you beat the main story.
 Infinity +1 Element / int_8f4731fb
featureApplicability
1.0
 Infinity +1 Element / int_8f4731fb
featureConfidence
1.0
 Pokémon Mystery Dungeon (Video Game)
hasFeature
Infinity +1 Element / int_8f4731fb
 Infinity +1 Element / int_909dcc6b
type
Infinity +1 Element
 Infinity +1 Element / int_909dcc6b
comment
The Disciples line of games has the standard elements (Fire, Earth, Water, Air, Physical, Mind), and various creatures have resistances to each of these. There are 2 more elements however. Death is an Infinity-Plus-Or-Minus-One element. It's only available to 1 of the factions, which is almost entirely Undead, and thus immune to Death attacks, the Minus-One comes in when you have Undead vs. Undead fights where it's worthless. There is NOTHING immune to the last element Life, and only the capital guardians and the odd campaign boss use it.
 Infinity +1 Element / int_909dcc6b
featureApplicability
1.0
 Infinity +1 Element / int_909dcc6b
featureConfidence
1.0
 Disciples (Video Game)
hasFeature
Infinity +1 Element / int_909dcc6b
 Infinity +1 Element / int_941fbc80
type
Infinity +1 Element
 Infinity +1 Element / int_941fbc80
comment
Path of Exile's chaos damage. Its only direct benefit is that it ignores energy shield (which most enemies don't have anyway) and deals damage directly to an enemy's health, and it doesn't apply status effects like elemental damage. However, it has the immense endgame advantage that there aren't any effects that reflect chaos damage, which given a players comparative health and damage output can often result in near-instant death if a reflecting enemy is encountered unexpectedly. To counteract this chaos damage has far fewer ways to penetrate the resistance of the few enemies that do resist it, gems good for supporting chaos spells often have an attached drawback, and most chaos spells are awkward to use. There are also a couple of way to get supplemental chaos damage, namely chaos damage conversion and poison, which deals chaos damage over time based on base physical and chaos damage.
 Infinity +1 Element / int_941fbc80
featureApplicability
1.0
 Infinity +1 Element / int_941fbc80
featureConfidence
1.0
 Path of Exile (Video Game)
hasFeature
Infinity +1 Element / int_941fbc80
 Infinity +1 Element / int_9465f632
type
Infinity +1 Element
 Infinity +1 Element / int_9465f632
comment
Pokémon Wack: The Void and Wack types. Void is immune to every type in the game, and Wack resists every type and is super effective against every type. These types are reserved for a few special bosses.
 Infinity +1 Element / int_9465f632
featureApplicability
1.0
 Infinity +1 Element / int_9465f632
featureConfidence
1.0
 Pokémon Wack (Video Game)
hasFeature
Infinity +1 Element / int_9465f632
 Infinity +1 Element / int_99949d04
type
Infinity +1 Element
 Infinity +1 Element / int_99949d04
comment
The "Stasis" element used to be this to a T for the Wakfu MMORPG, because no enemy had resistances to it (except bosses, to prevent Game Breaker status). "Stasis" is the essence of destruction and the opposite of Wakfu (the essence of life and growth), so it was only used by the Foggernaut, steam-powered robots who could shoot lasers of Stasis. Only six of the Foggernaut's attacks could cause Stasis damage, and the Foggernaut had no way to gain elemental mastery for Stasis like other elements, so the spells themselves were beefed up to compensate. As of writing, the Foggernaut's Stasis abilities have been revised, and now automatically target the enemies' weakest defense, and the Foggernaut gains mastery equal to the average mastery of his/her other elements. Considering enemies still have no specific resistance to it and all of the attacks add negative Stasis resistance to their targets, even the revision fits this trope.
 Infinity +1 Element / int_99949d04
featureApplicability
1.0
 Infinity +1 Element / int_99949d04
featureConfidence
1.0
 Wakfu
hasFeature
Infinity +1 Element / int_99949d04
 Infinity +1 Element / int_9df3213f
type
Infinity +1 Element
 Infinity +1 Element / int_9df3213f
comment
Pikmin 2: The Bulbmin are resistant to all overworld hazards, instead of just the standard one the rest of the colored Pikmin are. The game balances them, however, by making them the rarest Pikmin type by far. They are only found in three of the hardest dungeons in the game, you can't take them out of the dungeon you find them in, and at absolute most you can only have up to forty of them at once. The only cave that gives you forty of them is also the one that is on a time limit before an invincible boss chases you.
 Infinity +1 Element / int_9df3213f
featureApplicability
1.0
 Infinity +1 Element / int_9df3213f
featureConfidence
1.0
 Pikmin 2 (Video Game)
hasFeature
Infinity +1 Element / int_9df3213f
 Infinity +1 Element / int_9f89a5f0
type
Infinity +1 Element
 Infinity +1 Element / int_9f89a5f0
comment
Pokémon has had several throughout its existence:
Dragon types were supposed to be this for Generation I as it resists Fire, Grass, Water, and Electric, so no matter which starter you picked you were at a disadvantage. Add to it, there was only one dragon type family and only the Champion and final Rival battle used them. This didn't quite work in practice, as while the type's defensive strengths functioned fine, its offensive capabilities were rendered meaningless by the fact that the type had one (1) damaging move, a Fixed Damage Attack that was exempt from Elemental Rock-Paper-Scissors entirely.
In later generations, more Dragon-type Pokémon and moves were introduced (if it turned out not to be a Game-Breaker, why not treat it like the other types?) but it still retained some of this flavor - Dragon-types usually aren't encountered until late in the game, and a great number of Legendary and pseudo-legendary powerhouses are part-Dragon. By Gen V, dragons started edging into Game-Breaker territory anyway, not because it was inherently a better type*although the fact that nothing except Steel resisted Dragon was a huge factor - most types were restrained from setting up and sweeping whole teams because there were a handful of Pokémon types they'd do poorly against, but with only one resistance, Dragons were able to rampage through teams if Steel types were removed first. In fact, the popular "DragMag" strategy in Gen V was based entirely on using Magnezone to do this., but because dragons are just strong in general. It retains the highest average base stat total of all types, with the average BST of fully-evolved Dragon-types being over 600 (600 being the common BST for Legendaries). Pokémon X and Y had to introduce a new type (Fairy) to ease off the growing power of the Dragon type.
While Dragons were intended as this, the real Game-Breaker type of Generation 1 was Psychic. Psychic types in Gen I had functionally no weaknesses as the only types (Bug and Ghost) that did double damage to them were laughably weak, and Ghost was actually ineffective against Psychic due to an error. Furthermore, nothing resisted psychic attacks except other Psychic types. Combine with the Special stat counting for both Special Attack and Special Defense and Psychic types were nigh unstoppable. Gen II introduced two new types Steel and Dark to counter it, the former resisting Psychic attacks and the latter being outright immune; combined with the split of Special Attack and Special Defense and Psychic went from Game-Breaker to "Pretty good".
In competitive play, Normal types ruled Gen I along with the Psychics. Since Fighting moves were basically nonexistent in competitive matches, Normal types had no weaknesses to worry about, got a massive variety of attacks, and could abuse the strongest attack in the game (at the time): Hyper Beam, which in Gen I didn't need a recharge turn if you knocked out an enemy with it.
Steel, a type added in Gen II, got an average number of weaknesses (Fire, Ground, and Fighting) but resisted an absurd eleven types, not counting its immunity to Poison. A pure-Steel Pokémon would be resistant or immune to 70% of attacking move types—more than twice as many as the second-best defensive type (Fire)—and the Poison immunity protects any part-Steel-types from the related status effect, including the "toxic" variant. The trade-off is that Steel is a comparatively weak attacking type, with poor coverage and few good moves, but most Steels have a second, better offensive type to use for STAB. This was nerfed slightly in Gen VI, where it lost its resistances to Dark and Ghost, but Steel remains a disproportionately tough type to take down.
Pokémon XD: Gale of Darkness only - Shadow power is explicitly this on an offensive level. Shadow moves aren't very effective on Shadow Pokémon (the only Pokémon that can use Shadow moves), but super-effective against everything else! Due to Shadow Pokémon being exclusive to Cipher and its affiliates, not a soul outside of Orre is aware of this. Maybe it's better that way.
In the Pokémon Mystery Dungeon sub-series, Ghost-type is god. The ability to literally walk through walls is supremely powerful, and it's quite telling that under normal circumstances you aren't allowed to recruit them until you beat the main story.
The DLC for Pokémon Scarlet and Violet introduces the Stellar Type, a Tera Type that can harness the power of every type. This grants a boost to moves of any type, but only once per type each battle. In addition, the two moves that can be Stellar-type themselves (Tera Blast and Tera Starstorm) are guaranteed to hit any Pokémon for at least neutral damage (except Terastal Form Terapagos while Tera Shell is active), and can hit any Terastalized Pokémon for supereffective damage. This is exceptionally good on Pokémon with the ability Contrary; ordinarily, using a Stellar Tera Blast lowers the user's Attack and Special Attack, but Contrary causes it to boost them instead.
 Infinity +1 Element / int_9f89a5f0
featureApplicability
1.0
 Infinity +1 Element / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Infinity +1 Element / int_9f89a5f0
 Infinity +1 Element / int_a04210b3
type
Infinity +1 Element
 Infinity +1 Element / int_a04210b3
comment
As the series went on, several Digimon (mostly stronger ones) became of the Free attribute. It is extremely rare, and completely bypasses the rock-paper-scissors mechanic of the other three. Naturally, stronger antagonists and/or digital lifeforms that are not Digimon (such as Eaters), tend to also be Free.
 Infinity +1 Element / int_a04210b3
featureApplicability
1.0
 Infinity +1 Element / int_a04210b3
featureConfidence
1.0
 Digimon Story: Cyber Sleuth (Video Game)
hasFeature
Infinity +1 Element / int_a04210b3
 Infinity +1 Element / int_a68c19b8
type
Infinity +1 Element
 Infinity +1 Element / int_a68c19b8
comment
Fire Emblem: Genealogy of the Holy War has Fire, Wind, and Thunder as the three rock-paper-scissor elements that make up the magic triangle. However, it also has the rare Light and Dark elements, which beat all 3 common elements and are neutral to each other. Only 4 Light tomes exist in the game, one of which can only be used by one character for the very last boss. Dark tomes are enemy-exclusive.
 Infinity +1 Element / int_a68c19b8
featureApplicability
1.0
 Infinity +1 Element / int_a68c19b8
featureConfidence
1.0
 Fire Emblem: Genealogy of the Holy War (Video Game)
hasFeature
Infinity +1 Element / int_a68c19b8
 Infinity +1 Element / int_a68ef522
type
Infinity +1 Element
 Infinity +1 Element / int_a68ef522
comment
Magical Vacation: Dark magic does double damage to just about every other element in the game and is only weak against Holy magic which itself is the rarest element in the game. The catch? One must have 100 amigos to learn the magic, which is an all but impossible task.
 Infinity +1 Element / int_a68ef522
featureApplicability
1.0
 Infinity +1 Element / int_a68ef522
featureConfidence
1.0
 Magical Vacation (Video Game)
hasFeature
Infinity +1 Element / int_a68ef522
 Infinity +1 Element / int_a81325d3
type
Infinity +1 Element
 Infinity +1 Element / int_a81325d3
comment
Final Fantasy:
An Optional Boss of Final Fantasy VII has a special "untyped" elemental attack. Of course, you can protect yourself against it with the right materia configuration.
Final Fantasy Crystal Chronicles: The last element your Crystal Chalice can get is Memory, and can be used to bypass miasma streams of any element.
In Final Fantasy Tactics, every unit has a zodiac symbol; each unit will take less or more damage from other units at various places along the zodiac. And then there's the Optional Boss Elidibus, who is the only unit with the Serpentarius zodiac symbol (an actual pseudo-zodiac constellation more commonly known as Ophiuchus) which has no affinity with any other. In addition, he has a special summon called Zodiark, which is Non-Elemental.
In Final Fantasy XI:
All elements follow Elemental Rock-Paper-Scissors, but the distribution of elemental spells and abilities is highly skewed. Light and Darkness-elemental abilities that actually deal damage are rare among players, as per typical Final Fantasy thoroughfare.
Perhaps the best example of this trope would come in the form of skillchain properties. As skillchains increase in level, they take on more elements and become more devastating. The ultimate skillchain, Cosmic Elucidation, represents all 8 elements simultaneously, hits for a substantial amount of damage, and is only wielded by one boss in the entire game. It currently cannot be executed by players. It also has an additional effect of ejecting your party from the fight, resulting in an automatic loss.
Technically, Final Fantasy XII doesn't have this since all its elements are in mutually opposing pairs. In practice, Holy is the Infinity +1 Element. It's available to the player later than other elements, and it's effective against undead (common in late-game and bonus dungeons) as well as some bonus bosses, while few enemies resist it.
Final Fantasy XIV used to have this, but it's been removed apart from certain boss mechanics and The Forbidden Land: Eureka. There are six elements, the classic four plus Ice and Lightning, and two meta "aspects," Dark (chaos/activity) and Light (order/stasis). Non-elemental magic attacks deal "unaspected" damage. The 1.0 release intended elemental resistances to matter, but the ARR re-release made them mostly irrelevant, and patch 4.2 removed player-side elemental resistances entirely. Player-used magic attacks may still have elemental aspects, but purely as flavor. While some bosses, and the Eureka elemental wheel, still consider elemental resistance, non-elemental damage isn't relevant to either.
 Infinity +1 Element / int_a81325d3
featureApplicability
1.0
 Infinity +1 Element / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Infinity +1 Element / int_a81325d3
 Infinity +1 Element / int_a96a7ada
type
Infinity +1 Element
 Infinity +1 Element / int_a96a7ada
comment
Some of the earlier Yu-Gi-Oh! video games made Elemental Rock-Paper-Scissors out of monster cards' Attributes such that a monster with Paper attribute automatically defeats a monster with Rock attribute in battle, regardless of attack and defense points—however, Ritual monsters and a few other rare ones (and in games that include them, the Egyptian God Cards) had the "Divine" attribute that put them outside of the cycle, preventing them from being arbitrarily destroyed.
 Infinity +1 Element / int_a96a7ada
featureApplicability
1.0
 Infinity +1 Element / int_a96a7ada
featureConfidence
1.0
 Yu-Gi-Oh! (Franchise)
hasFeature
Infinity +1 Element / int_a96a7ada
 Infinity +1 Element / int_a993be1f
type
Infinity +1 Element
 Infinity +1 Element / int_a993be1f
comment
Knights of the Old Republic II: The Sith Lords has unstoppable damage which absolutely can not be resisted. They generally come from disruptor blasters and a few rare lightsabers crystals.
 Infinity +1 Element / int_a993be1f
featureApplicability
1.0
 Infinity +1 Element / int_a993be1f
featureConfidence
1.0
 Knights of the Old Republic II: The Sith Lords (Video Game)
hasFeature
Infinity +1 Element / int_a993be1f
 Infinity +1 Element / int_ad11427a
type
Infinity +1 Element
 Infinity +1 Element / int_ad11427a
comment
Might and Magic series has an Energy element in some of its games. Usually nothing in them has any resistance to it whatsoever, and no magic school can cast spells that do energy damage. To you, if it is available at all, it is exclusively through Blasters, an endgame weapons (in VI the penultimate quest being to retrieve them because Final Boss is vulnerable to nothing but energy), and only the baddest monsters such as Gold or Crystal Dragons and Drones deal energy damage.
 Infinity +1 Element / int_ad11427a
featureApplicability
1.0
 Infinity +1 Element / int_ad11427a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Infinity +1 Element / int_ad11427a
 Infinity +1 Element / int_b2d7b634
type
Infinity +1 Element
 Infinity +1 Element / int_b2d7b634
comment
In Shadow and Bone, Darkness and Light are both extremely rare elements for Grisha; only one known Dark bloodline exists, and Light was purely hypothetical before Alina manifested her power. Not only are they both extremely powerful, but they have the surprising side effect of immortality. Alina deduces, based on some things Mal says about how she's changed, that the more they use their powers the longer they will live.
 Infinity +1 Element / int_b2d7b634
featureApplicability
1.0
 Infinity +1 Element / int_b2d7b634
featureConfidence
1.0
 Shadow and Bone
hasFeature
Infinity +1 Element / int_b2d7b634
 Infinity +1 Element / int_b38f03d6
type
Infinity +1 Element
 Infinity +1 Element / int_b38f03d6
comment
Light-type was this in the first Denpa Men game. Very few enemies resisted it, and many were outright weak to it. Light-type Denpas also had no weaknesses; only a resistance to the enemy-exclusive Dark type. In the following games, however, Light was nerfed to being weak to itself, many more enemies became Light-resistant, and Dark was no longer enemy-exclusive.
 Infinity +1 Element / int_b38f03d6
featureApplicability
1.0
 Infinity +1 Element / int_b38f03d6
featureConfidence
1.0
 The Denpa Men (Video Game)
hasFeature
Infinity +1 Element / int_b38f03d6
 Infinity +1 Element / int_b704a08a
type
Infinity +1 Element
 Infinity +1 Element / int_b704a08a
comment
The Sky Flame from Reborn! (2004). Of the original seven Dying Will Flames, the fewest people can produce Sky Flames, and those that do usually go on to become leaders and Bosses. It can also open any Box Weapon, and can use its Harmonization property to fuse with other Flames, which is the principle behind Xanxus's Flame of Wrath*Sky + Storm and the Oath Flame*Sky + Earth.
 Infinity +1 Element / int_b704a08a
featureApplicability
1.0
 Infinity +1 Element / int_b704a08a
featureConfidence
1.0
 Reborn! (2004) (Manga)
hasFeature
Infinity +1 Element / int_b704a08a
 Infinity +1 Element / int_ba6cc3a1
type
Infinity +1 Element
 Infinity +1 Element / int_ba6cc3a1
comment
Granblue Fantasy would rather call it the Infinity+1 Race. Some of the game's skills and items only benefit a specific race, most notably the Bahamut Weapons. However, characters of Unknown race (who don't fit in the main four races, such as demons, vampires, or Primal Beasts in human form) get bonuses from any and all of these. This includes the player character, allowing him/her to fit into any party setup.
 Infinity +1 Element / int_ba6cc3a1
featureApplicability
1.0
 Infinity +1 Element / int_ba6cc3a1
featureConfidence
1.0
 Granblue Fantasy (Video Game)
hasFeature
Infinity +1 Element / int_ba6cc3a1
 Infinity +1 Element / int_c00614a7
type
Infinity +1 Element
 Infinity +1 Element / int_c00614a7
comment
Final Fantasy Crystal Chronicles: The last element your Crystal Chalice can get is Memory, and can be used to bypass miasma streams of any element.
 Infinity +1 Element / int_c00614a7
featureApplicability
1.0
 Infinity +1 Element / int_c00614a7
featureConfidence
1.0
 Final Fantasy Crystal Chronicles (Video Game)
hasFeature
Infinity +1 Element / int_c00614a7
 Infinity +1 Element / int_c4eb086f
type
Infinity +1 Element
 Infinity +1 Element / int_c4eb086f
comment
Dragon element is an example of this trope being used without being overpowered. Dragonblight sets a hunter's Critical Hit chance and elemental damage to zero, which can cripple a hunter's effectiveness; on the other hand, Dragon-element weapons tend to be rare and hard to forge, but very few monsters resist Dragon, and the more powerful they are, the more vulnerable they tend to be.
 Infinity +1 Element / int_c4eb086f
featureApplicability
1.0
 Infinity +1 Element / int_c4eb086f
featureConfidence
1.0
 Critical Hit
hasFeature
Infinity +1 Element / int_c4eb086f
 Infinity +1 Element / int_c67a1218
type
Infinity +1 Element
 Infinity +1 Element / int_c67a1218
comment
The Legend of Dragoon has two of these. One is literally Non-Elemental, which is neutral to everything and exists mainly in item form, except for one battle. The other is Thunder, which is also neutral to everything, but has a Dragoon associated with it by the end of Disc One.
 Infinity +1 Element / int_c67a1218
featureApplicability
1.0
 Infinity +1 Element / int_c67a1218
featureConfidence
1.0
 The Legend of Dragoon (Video Game)
hasFeature
Infinity +1 Element / int_c67a1218
 Infinity +1 Element / int_c74f2d3c
type
Infinity +1 Element
 Infinity +1 Element / int_c74f2d3c
comment
In Diablo, the "magic" element (as distinct from fire and lightning spells) is this in the lore, but not in the game - enemies can resist or be immune to magic and still vulnerable to the elements, and this is a very common scenario due to the existence of a magic damage spell that deals percentage damage, which had to be kept in check by making everything that is remotely hard to kill magic immune. Played straight with the Apocalypse spell, which looks like a fire spell but ignores all resistances and always hits.
Diablo II has the odd "burn" element that is not accessible to players, but mods and hacks can give players burn attacks. It creates a glitchy flame sprite on the target, deals immense amounts of damage and is impossible to resist or mitigate in any way. The Median XL mod repurposes it as a kind of negative energy attack for bosses.
 Infinity +1 Element / int_c74f2d3c
featureApplicability
1.0
 Infinity +1 Element / int_c74f2d3c
featureConfidence
1.0
 Diablo (Video Game)
hasFeature
Infinity +1 Element / int_c74f2d3c
 Infinity +1 Element / int_c9158a62
type
Infinity +1 Element
 Infinity +1 Element / int_c9158a62
comment
The Legend of Spyro: Dawn of the Dragon: Entering Fury mode allows both Spyro and Cynder to use a special "Fury Flame" Breath Weapon. It has no particular element, and does a lot of damage to the Elite Enemies specifically.
 Infinity +1 Element / int_c9158a62
featureApplicability
1.0
 Infinity +1 Element / int_c9158a62
featureConfidence
1.0
 The Legend of Spyro: Dawn of the Dragon (Video Game)
hasFeature
Infinity +1 Element / int_c9158a62
 Infinity +1 Element / int_cb45dbdc
type
Infinity +1 Element
 Infinity +1 Element / int_cb45dbdc
comment
The DLC for Pokémon Scarlet and Violet introduces the Stellar Type, a Tera Type that can harness the power of every type. This grants a boost to moves of any type, but only once per type each battle. In addition, the two moves that can be Stellar-type themselves (Tera Blast and Tera Starstorm) are guaranteed to hit any Pokémon for at least neutral damage (except Terastal Form Terapagos while Tera Shell is active), and can hit any Terastalized Pokémon for supereffective damage. This is exceptionally good on Pokémon with the ability Contrary; ordinarily, using a Stellar Tera Blast lowers the user's Attack and Special Attack, but Contrary causes it to boost them instead.
 Infinity +1 Element / int_cb45dbdc
featureApplicability
1.0
 Infinity +1 Element / int_cb45dbdc
featureConfidence
1.0
 Pokémon Scarlet and Violet (Video Game)
hasFeature
Infinity +1 Element / int_cb45dbdc
 Infinity +1 Element / int_cb6abea3
type
Infinity +1 Element
 Infinity +1 Element / int_cb6abea3
comment
In Yu-Gi-Oh!, the Egyptian God Cards (and in the 5D's anime, the Aesir) are DIVINE-Attribute and Divine Beast-Type, which reflects on their status as Physical Gods and confers some gameplay benefits such as immunity to monster effects, resistance to all spells, and inability to trigger traps. However, even though the Egyptian God Cards now have official tournament-legal counterparts, they're not very playable because of their unique Attribute and Type, which means they have no support whatsoever.
 Infinity +1 Element / int_cb6abea3
featureApplicability
1.0
 Infinity +1 Element / int_cb6abea3
featureConfidence
1.0
 Yu-Gi-Oh!
hasFeature
Infinity +1 Element / int_cb6abea3
 Infinity +1 Element / int_cc9a429e
type
Infinity +1 Element
 Infinity +1 Element / int_cc9a429e
comment
In Lil' Monster, the "Star" element is one of these—it breaks the card suit theme of the other "elements." Only one Mon, the Final Boss, is Star-type naturally, but it drops a gem that will turn your monster Star-typed, making it strong against all suits.
 Infinity +1 Element / int_cc9a429e
featureApplicability
1.0
 Infinity +1 Element / int_cc9a429e
featureConfidence
1.0
 Li'l Monster (Video Game)
hasFeature
Infinity +1 Element / int_cc9a429e
 Infinity +1 Element / int_ce615615
type
Infinity +1 Element
 Infinity +1 Element / int_ce615615
comment
In Fossil Fighters, Olympus Mons Frigisaur and Ignosaur and Guhnash, the final boss have a special black "Legendary" element no other types have. They're resistant to most attack types. The sequel, Fossil Fighters Champions, introduces five new Legendary mons in the form of the Zombiesaurs, which includes the final boss, Zongazonga.
 Infinity +1 Element / int_ce615615
featureApplicability
1.0
 Infinity +1 Element / int_ce615615
featureConfidence
1.0
 Fossil Fighters (Video Game)
hasFeature
Infinity +1 Element / int_ce615615
 Infinity +1 Element / int_d0da5095
type
Infinity +1 Element
 Infinity +1 Element / int_d0da5095
comment
The Boss-types in Dragon Quest Monsters games—they're hard to breed, and resistant to most magic types. They also have fast-growing stats. But be warned! Getting even the first one (the basic Dragonlord) is a timesink and a half.
 Infinity +1 Element / int_d0da5095
featureApplicability
1.0
 Infinity +1 Element / int_d0da5095
featureConfidence
1.0
 Dragon Quest Monsters (Video Game)
hasFeature
Infinity +1 Element / int_d0da5095
 Infinity +1 Element / int_d302abbf
type
Infinity +1 Element
 Infinity +1 Element / int_d302abbf
comment
Before Monster Hunter 3 Ultimate, the elements were water, fire, ice, thunder and dragon. MH3U introduced Brachydios as its flagship monster and along with it, the new Slime element. It does well against all elements, it explodes and it's overall considered to be overpowered, although you don't encounter Brachydios until high rank missions. Monster Hunter 4 renamed it the more intuitive "Blastblight" and reined its power in a bit. It's still useful for breaking off monster parts, but it's not "never use any other element ever again" levels of broken anymore. Most weapons that have a status ailment will usually inflict it once, maybe twice on a monster during a fight, plus some monsters may be resistant or even immune to the standard status ailments. Blast, however, has almost no monsters who are resistant to it.
 Infinity +1 Element / int_d302abbf
featureApplicability
1.0
 Infinity +1 Element / int_d302abbf
featureConfidence
1.0
 Monster Hunter 3 (Tri) (Video Game)
hasFeature
Infinity +1 Element / int_d302abbf
 Infinity +1 Element / int_d3b17858
type
Infinity +1 Element
 Infinity +1 Element / int_d3b17858
comment
In Final Fantasy Tactics, every unit has a zodiac symbol; each unit will take less or more damage from other units at various places along the zodiac. And then there's the Optional Boss Elidibus, who is the only unit with the Serpentarius zodiac symbol (an actual pseudo-zodiac constellation more commonly known as Ophiuchus) which has no affinity with any other. In addition, he has a special summon called Zodiark, which is Non-Elemental.
 Infinity +1 Element / int_d3b17858
featureApplicability
1.0
 Infinity +1 Element / int_d3b17858
featureConfidence
1.0
 Final Fantasy Tactics (Video Game)
hasFeature
Infinity +1 Element / int_d3b17858
 Infinity +1 Element / int_db96ded4
type
Infinity +1 Element
 Infinity +1 Element / int_db96ded4
comment
Airbending itself counts, as the limited number of airbenders means no one is prepared for enemies that can fly and turn the very atmosphere against you and as the Earth Queen found out, remove the air from your lungs. Perhaps best demonstrated in Book Three of The Legend of Korra, when the nonbender Zaheer suddenly gets airbender powers (admittedly, no one would have seen that coming) to easily escape his Tailor-Made Prison.
 Infinity +1 Element / int_db96ded4
featureApplicability
1.0
 Infinity +1 Element / int_db96ded4
featureConfidence
1.0
 The Legend of Korra
hasFeature
Infinity +1 Element / int_db96ded4
 Infinity +1 Element / int_e3876b26
type
Infinity +1 Element
 Infinity +1 Element / int_e3876b26
comment
Digimon Frontier has heroes and villains that correspond to the Ten Legendary Warriors, a group of Digimon that are based on Elemental Powers. The season finale has the Warriors' combined form, Susanoomon, which incorporates a stylized Kanji for "heaven" or "sky" the same way that several of the Warriors incorporate the Kanji for their respective elements.
 Infinity +1 Element / int_e3876b26
featureApplicability
1.0
 Infinity +1 Element / int_e3876b26
featureConfidence
1.0
 Digimon Frontier
hasFeature
Infinity +1 Element / int_e3876b26
 Infinity +1 Element / int_e9e265b6
type
Infinity +1 Element
 Infinity +1 Element / int_e9e265b6
comment
Dark magic may be back on top with Fire Emblem: Awakening. There is no rock-paper-scissors for magic, and light magic is almost entirely absent. Each element simply has its own attributes. Wind is accurate but weak, has a spell that hits twice, and one that boosts Speed. Fire is balanced, has a spell that boosts Magic. Thunder is inaccurate, but the most powerful, and has a critical chance. Its top spells boost Skill and have high critical rates. Dark magic is powerful but inaccurate, like Thunder, but some tomes also have powerful side effects. You can steal enemy HP, attack twice, have a huge chance at a critical, attack from 3-10 spaces away, or just bring the power. To use it, you have to be a Dark Mage or Sorcerer (which also means you're locked into only using tomes), or have a rare skill called Shadowgift, which lets other magic users wield it, too. note The only units who have Shadowgift are Aversa, Morgan if Aversa is her mother, and the DLC versions of Micaiah and Katarina. The Book of Naga is the only light magic tome. It's extremely rare and incredibly powerful, so it could be considered the Infinity +1 Element too.
 Infinity +1 Element / int_e9e265b6
featureApplicability
1.0
 Infinity +1 Element / int_e9e265b6
featureConfidence
1.0
 Fire Emblem Awakening (Video Game)
hasFeature
Infinity +1 Element / int_e9e265b6
 Infinity +1 Element / int_f120845f
type
Infinity +1 Element
 Infinity +1 Element / int_f120845f
comment
Kingdom of Loathing has three: Slime in the Clan Bonus Dungeon The Slime Tube, and has a bunch of items in the Tube that affect slime. There's also Shadow, used by your shadow, which is damage immune but takes damage when you heal yourself. Then there is finally Bad Spelling, which take damage when you read the dictionary to them.
 Infinity +1 Element / int_f120845f
featureApplicability
1.0
 Infinity +1 Element / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Infinity +1 Element / int_f120845f
 Infinity +1 Element / int_f8956ef3
type
Infinity +1 Element
 Infinity +1 Element / int_f8956ef3
comment
YuYu Hakusho: Sei Kou ki, or Sacred Energy, is considered the ultimate type of power, far superior to both Youki (Demon Energy) and Reiki (Spirit Energy). It normally takes 40 years of intense meditation and training to master, but Sensui cheated by having each of his seven personalities do the training at the same time, so he achieved it in less than 6 years. Even Koenma's trump card, the Mafuuken, a spirit-energy based spell built up over centuries that was designed to seal the most powerful demons in the absolute worst-case scenario, failed to contain Sensui due to the fact that it was designed to work against demons, and it just wasn't that effective against Sacred energy. However, while his Sacred energy may have been stronger pound-for-pound than any other type of spiritual power, it could still be overwhelmed by enough brute force, which was just what happened when Yusuke was temporarily possessed by his ancestor Raizen, because he was simply that much more powerful than Sensui.
 Infinity +1 Element / int_f8956ef3
featureApplicability
1.0
 Infinity +1 Element / int_f8956ef3
featureConfidence
1.0
 YuYu Hakusho (Manga)
hasFeature
Infinity +1 Element / int_f8956ef3
 Infinity +1 Element / int_fa5e90fd
type
Infinity +1 Element
 Infinity +1 Element / int_fa5e90fd
comment
City of Heroes has "electrolytic" damage that is only dealt by one particular end-boss.
Psionic damage used to be this. Very few armors or defenses protected against it, Invincibility toons were weak to it, and it carries all sorts of Status Effects to disable Defenders. New armors and defenses protect against Psionic attacks, and Defenders have powers to resist status effects in general.
Toxic damage used to be an enemy-only damage type (and pretty rare, to boot), but there was nothing in the game that provided any protection from it, much like electrolytic damage. This changed fairly early in the game's run, when Toxic damage was added to the Spines power set's attacks, and Toxic Resistance was added to a large number of defensive and support powers. And even with that change, there was still no power that grants Defense (CoH's dodge chance) against Toxic damage (at least not specifically). (This was due to a coding problem, not by design.)
The Void Hunters used to deal special "Nictus" damage, which (in addition to being super effective against Kheldians) was also impossible to resist. It was eventually replaced with the already established Negative Energy damage, allowing non-kheldians to resist it normally.
 Infinity +1 Element / int_fa5e90fd
featureApplicability
1.0
 Infinity +1 Element / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Infinity +1 Element / int_fa5e90fd

The following is a list of statements referring to the current page from other pages.

 Digimon Frontier / int_b6a3535d
type
Infinity +1 Element
 MegaMan NT Warrior (2002) / int_b6a3535d
type
Infinity +1 Element
 Disgaea (Franchise) / int_b6a3535d
type
Infinity +1 Element
 Devil Venerable Also Wants To Know / int_b6a3535d
type
Infinity +1 Element
 Destroy the Godmodder (Roleplay) / int_b6a3535d
type
Infinity +1 Element
 Pokémon and Digimon RP (Roleplay) / int_b6a3535d
type
Infinity +1 Element
 Shadow and Bone / int_b6a3535d
type
Infinity +1 Element
 Geist: The Sin-Eaters (Tabletop Game) / int_b6a3535d
type
Infinity +1 Element
 Magi-Nation (Tabletop Game) / int_b6a3535d
type
Infinity +1 Element
 Pokémon (Tabletop Game) / int_b6a3535d
type
Infinity +1 Element
 Pokémon Trading Card Game (Tabletop Game) / int_b6a3535d
type
Infinity +1 Element
 Chronicles of the Second War (Video Game) / int_b6a3535d
type
Infinity +1 Element
 ClaDun (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Devil Survivor 2 (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Digimon World (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Doodle World (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Dragonvale (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Dungeons & Dragons Online (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Elona (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Epic Battle Fantasy (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Epic Battle Fantasy 3 (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Epic Battle Fantasy 5 (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Eternal Darkness (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Etrian Odyssey (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Final Fantasy Crystal Chronicles 1 (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Fossil Fighters (Video Game) / int_b6a3535d
type
Infinity +1 Element
 God Eater (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Grounded (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Kingdom Hearts: Chain of Memories (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Legacy of Kain (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Metal Walker (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Might and Magic (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Monster Hunter 3 (Tri) (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Monster Racers (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Monster Tale (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Napple Tale: Arsia in Daydream (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Neopets: The Darkest Faerie (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Pikmin (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Pikmin 2 (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Pokémon Red and Blue (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Pokémon XD: Gale of Darkness (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Shin Megami Tensei Liberation: Dx2 (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Skylanders (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Star Wars: Galaxies (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Summoners War: Sky Arena (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Super Cane Magic ZERO (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Super Robot Wars (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Sword of Mana (Video Game) / int_b6a3535d
type
Infinity +1 Element
 The Denpa Men (Video Game) / int_b6a3535d
type
Infinity +1 Element
 The Legend of Dragoon (Video Game) / int_b6a3535d
type
Infinity +1 Element
 The Legend of Spyro: Dawn of the Dragon (Video Game) / int_b6a3535d
type
Infinity +1 Element
 The Perfect Tower II (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Warcraft (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Xenoblade Chronicles 2 (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Yu-Gi-Oh! Dark Duel Stories (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Yu-Gi-Oh! Forbidden Memories (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Yu-Gi-Oh! The Duelists of the Roses (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Yu-Gi-Oh! The Sacred Cards (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Ancient Domains of Mystery / Videogame / int_b6a3535d
type
Infinity +1 Element