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Injured Player Character Stage

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 Injured Player Character Stage
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Injured Player Character Stage
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You're playing a video game when things go bad. The car you're in is blown up. You take a nasty fall. Your powers are painfully drained away from you. You get impaled. Whatever happened, the point is your character is down for the count.
Except they're not. They get up and stagger on, proving that they are a Determinator, and nothing will stop them from achieving their goal.
And then...a level?
Injured Player Character Stage is a video game trope and a subtrope of Gameplay and Story Integration. An injury taken by the Player Character in a cutscene or scripted event has an impact on their abilities in the next level. Movement is usually reduced to a slow limp, often staggering or collapsing periodically. Most of your abilities are usually locked, especially the ability to run or jump. Pressing one of these buttons might do nothing, or even cause your character to collapse. Sometimes the player isn't injured as such, but their negative physical state is enough to affect the gameplay, such as exhaustion.
While it can happen at any time in a game, it generally occurs near the end, after the Climax Boss, although there may still be an Anti-Climax Boss. If it happens earlier in the game, the goal is usually to get medical treatment.
This can have a powerful effect on the player because, as the controller, they're intimately familiar with the character's abilities by this point, which makes the character's sudden limitations all the more real. Yet, the game isn't over, so as weak as they are, you have to proceed.
This, however, also has the potential to result in quite a bit of Fridge Logic, especially if the Player Character frequently suffers such injuries in normal gameplay without suffering any other impairments than a tick down in their health meter, and even more so if they are able to quickly get over said injuries either by Regenerating Health or the use of medkit pickups. The former raises the question of why the character can't just walk off this particular injury like all the others and the latter will necessitate absence of health pickups, which can come across as rather jarring when they were previously found, if not in abundance, then at least with some frequency.
A sister trope of (and often overlapping with) Expository Gameplay Limitation. See also Controllable Helplessness, Intoxication Mechanic and No-Gear Level. Compare/contrast Plotline Death, where a playable character is injured so badly by the story, they are no longer playable at all (and dead). A possible manifestation of You Can Barely Stand.
As this trope is most often used near the end of a game, beware of spoilers.
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After completing the water temple in The Legend of Zelda: Twilight Princess Link and Midna are attacked by Zant, who mortally wounds Midna and curses Link. Trapping Link in his wolf form and preventing Midna from using any of her abilities in the following sequence, as they desperately seek Zelda's aid.
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 The Legend of Zelda: Twilight Princess (Video Game)
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You get infected by Exocels in Cold Fear at a couple of set moments in the game, causing you to limp weakly and suffer blurred vision until you get the thing out of you.
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Life Is Strange 2:
At the opening scene of Episode 4, Sean, after losing one of his eyes, has to do the eyesight tests in the hospital to check his depth perception. The player has to do this in first person.
Later in the same episode, after the rednecks beat up Sean, he has to limp on in the hot desert during the next scene. He moves very slowly. You can try to run, which makes him move a bit faster, but after a time, he drops in exhaustion.
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At the start of Metal Gear Solid V: The Phantom Pain, Venom Snake, having woken from a nine year coma, must escape the hospital because the XOF Unit is trying to kill him. At this point, he is initially unable to stand under his own power until the Digoxin given to him by Ishmael kicks in and even then, he's missing a hand and has to make do with a Hook Hand (though this doesn't impair his ability to reload a gun).
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 Metal Gear Solid V: The Phantom Pain (Video Game)
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Towards the end of Metal Gear Solid 2: Sons of Liberty, Raiden is captured and has his clothes and items taken from him. He is forced to sneak through the next section naked and unable to defend himself, and contracts a cold due to the low temperatures which causes him to sneeze periodically, which can alert nearby guards.
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 Metal Gear Solid 2: Sons of Liberty (Video Game)
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A significant portion of Wolfenstein II: The New Colossus is like this, since protagonist B.J. Blazkowitz just barely survived being right up next to an exploding grenade at the end of the last game and still hasn't fully recovered. For a long time his maximum health is capped at 50 rather than 100note Due to how the game's Regenerating Health works, this means that anything over 50 is temporary "overcharge" health that will slowly go away over time, and in the first level of the game he's confined to a wheelchair until he gets the Da'at Yichud Powered Armor at the end of the level. Even then, B.J. doesn't get back to 100% until near the end of the game, where he's decapitated by Frau Engel and his allies hastily attach his head to the body of a Nazi Super-Soldier.
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 Wolfenstein II: The New Colossus (Video Game)
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This happens in The Last of Us when Joel is Impaled with Extreme Prejudice. It happens right after a quick time event too, so first time players will probably erroneously think that it's just a Non-Standard Game Over. This isn't just a one-off injury either, it has long lasting repercussions on the plot.
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Ada's scenario in Resident Evil: The Umbrella Chronicles deals with her escape after the events of Resident Evil 2. The heavily wounded Ada begins the level in critical condition.
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 Resident Evil: The Umbrella Chronicles (Video Game)
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Uncharted features several examples:
Probably the most well-known is the train aftermath in the Himalayas that opens the second game, Among Thieves. Nate is naturally slow due to being gut shot and low on energy, and his normally energetic leaps now require a lot of effort. When you return to this sequence again in the How We Got Here Chapter, Nate's adrenaline has run out, which combined with a snowstorm means he's practically limping in his walk. The Chapter after that has remnants too: Nate can only walk, and attempting to punch will cause him to wince and grab and his side.
The third game, Drake's Deception, has a non-injury example in the Rub Al' Khali Chapter, a playable montage of Nate navigating the titular desert. What pushes it into this trope is that Nate is very obviously afflicted by the journey: he no longer walks entirely straight, has a terrible gait, and at certain points is reduced to crawling on his knees. In almost all of these scenes Nate will stumble to a stop if the player lets go of the left stick, and takes a moment to pick himself up when he gets moving again. The worst of these will result in Nate outright collapsing to the ground.
A Thief's End has a brief one when Nate makes it to the Libertalia island after surviving a boat crash. Like in Uncharted 3, he isn't explicitly injured, but is clearly incredibly low on energy; climbing is now a huge strain on him, and certain jumps will wind him upon landing and have him literally fall flat on his face. It culminates in a bad fall that knocks him so hard he fades out until morning (after which he'll be moving just fine).
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During one stage of Cataegis: The White Wind, a robot suddenly crashes into the heroine and she's sent into a trap-filled dungeon with a single health point. Thankfully, it doesn't take too long until a healing item comes up.
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Brothers: A Tale of Two Sons uses this trope in an unusual way. When the older brother dies, you continue as the younger brother. you are technically in full health, but now must accomplish feats that took both brothers by yourself.
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Lego Adaptation Games:
In LEGO Indiana Jones, at the beginning of the first level of the Temple Of Doom Indy is poisoned, can't jump and can only walk slowly. The player has to bribe some mooks so they will give him an antidote.
LEGO The Lord of the Rings has two examples:
During the boss battle with Lurtz, Boromir is shot every time Lurtz loses a life, reducing his health bar's maximum length. During the final phase of the battle, he can barely move and dies in one hit.
In the game's final level, until the boss battle with Gollum Frodo, weakened by The One Ring, can barely move and can't jump.
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The Inquisitor gets one in Dragon Age: Inquisition after the battle at Haven. The rest of your people have evacuated, and the town has been buried under an avalanche; you only survive by being knocked into an underground cellar. Most of the rest of the level consists of you slowly hobbling forward through the blinding dark and snow, trying to catch up with the army before you freeze to death.
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The second act of Modern Warfare 3 ends in a flashback sequence where you, as Yuri, have just taken a Desert Eagle bullet to the chest at the hands of Makarov, and have to get the fuck up and stop him. Stop him from what, you might ask? The airport massacre in "No Russian", from the previous game. However, because you're bleeding and severely injured, you stagger about and cannot aim properly, and your intervention is unsuccessful as a result.
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The Order: 1886 uses In Medias Res to start this way, with Sir Galahad having been tortured for several weeks.
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 The Order: 1886 (Video Game)
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In Halo: Reach, On two campaign missions, the player starts out with less health than usual because of crash-landings in the previous cutscene. On the final campaign mission, "Lone Wolf", you simply fight Covenant forces for as long as possible. As you take damage, your visor starts cracking, impacting your view and wiping away your HUD display (ammo count, shield and health indicators) early on.
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Asura's Wrath has several segments wherein the titular character ends up breaking all of his arms. These instances don't deter him (and the player) from trying to kick and/or headbutt everything that pisses him off, even if it's less convenient.
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Crisis Core has the final battle of the game: it's Zack's final stand, where he fights as long as he can against inexhaustible numbers of Shinra soldiers. As the battle goes on and Zack inevitably loses his HP, he gets visibly tired and injured until it's to the point that he can barely stand, the DMW system is slowly breaking down and showing the player flashbacks of his friends, until he's lying on the ground bleeding to death and the DMW gets stuck on... Aerith . And the entire sequence is technically gameplay, albeit slightly altered for story purposes.
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Assassin's Creed IV: Black Flag: Edward slashes his arm on a tree while sliding down a slope, leaving him limping towards his crew on a beach before he collapses of blood loss.
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 Assassin's Creed IV: Black Flag (Video Game)
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Resident Evil: Revelations has a variation where the PC is fine, but you're helping an injured NPC limp around, so you're effectively reduced to moving around very slowly and only using your pistol. There are also brief sequences where you're knocked down and have to fight something off before you can get up.
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 Resident Evil: Revelations (Video Game)
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Valkyria Chronicles: In the Trapped Behind Enemy Lines mission that follows the successful defense of desert Valkyrur ruins, Alicia's leg is injured, her movement animation is that of limping, and her maximum movement per turn is penalized greatly. The map has several spots with wild herbs, which can be used for injury treatment, effectively reducing the penalty.
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Downplayed in one mission of Kingdom Hearts: 358/2 Days; Roxas's stats are halved because he's "having an off day". It's only later that we find out this was caused by Xion draining his power.
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 Kingdom Hearts: 358/2 Days (Video Game)
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Metal Gear:
In Metal Gear Solid it's possible for Snake to contract a cold if you submit to Ocelot's torture, which causes him to periodically sneeze which can alert guards. Cold medicine can be found for it in B1 of the Nuclear Warhead Storage Building or Snake can tough it out and get over it naturally in time.
Towards the end of Metal Gear Solid 2: Sons of Liberty, Raiden is captured and has his clothes and items taken from him. He is forced to sneak through the next section naked and unable to defend himself, and contracts a cold due to the low temperatures which causes him to sneeze periodically, which can alert nearby guards.
In Metal Gear Solid 3: Snake Eater, Snake gets captured and shot in the eye, permanently blinding him. Thereafter for the rest of the game, if the player enters first-person view mode, the extreme right-hand side of the screen will be darkened and the depth perception will be inaccurate compared to beforehand. This is taken even further in the remake of the game for the 3DS: the 3D effect is disabled when entering first-person view mode after Snake gets shot in the eye.
Just before the fight with the Fear, Snake is shot in the leg with a crossbow bolt coated in poison. This leads to an interesting glitch if you cure the poison but don't remove the bolt: Snake will go through the rest of the game with the bolt in his leg, unable to remove or even select it in the CURE menu.
At the start of Metal Gear Solid V: The Phantom Pain, Venom Snake, having woken from a nine year coma, must escape the hospital because the XOF Unit is trying to kill him. At this point, he is initially unable to stand under his own power until the Digoxin given to him by Ishmael kicks in and even then, he's missing a hand and has to make do with a Hook Hand (though this doesn't impair his ability to reload a gun).
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Subverted in the final chapter of The Walking Dead when Lee gets bitten by a walker and can opt to saw off his own arm to slow the infection. The only thing on his mind is rescuing Clementine and he already knows he's a dead man, so it turns him into an unstoppable Implacable Man who's not slowed down one bit and ultimately walks down a crowded street of walkers armed with nothing but a butcher's knife. And makes it.
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The short segment where you play as Elro in Iconoclasts is after Black rips his arm off so he is slowly limping around and barely leaves the ground when jumping. Despite this he manages to have an awesome boss fight at the end of the section.
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The final boss battle of Resident Evil 5 takes place after a plane crash. Although they're not slowed down in any way, Chris and Sheva clutch their bodies in pain and use the "injured" walking animation even at full health.
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Another World: Near the end of the game, Lester is badly injured and can only crawl slowly for the remainder of the scene. It is left ambiguous if he ever gets better.
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A relatively minor case in inFAMOUS: First Light. Fetch gets blown up near the end. While her movement is slowed, and she starts the sequence with no Neon stored up, she can still jump and use all her powers.
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In Assassin's Creed: Revelations, Ezio falls off a speeding carriage down a cliff. Until he finds a Healing Potion towards the end of the mission, his injuries prevent him from performing most of his fancy acrobatics, so he has to rely on basic moves and environmental shortcuts.
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LEGO The Lord of the Rings has two examples:
During the boss battle with Lurtz, Boromir is shot every time Lurtz loses a life, reducing his health bar's maximum length. During the final phase of the battle, he can barely move and dies in one hit.
In the game's final level, until the boss battle with Gollum Frodo, weakened by The One Ring, can barely move and can't jump.
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Parasite Eve 2 has Aya suffering a gunshot wound after a lengthy cutscene near the end of the game. Aya's HP is reduced by a small amount to reflect her gunshot wound, though you can easily heal it with an item or healing ability.
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1.0
 Parasite Eve 2 (Video Game)
hasFeature
Injured Player Character Stage / int_6d9ef838
 Injured Player Character Stage / int_6fa2c385
type
Injured Player Character Stage
 Injured Player Character Stage / int_6fa2c385
comment
Max Payne 3:
At the start of the third chapter, during a ransom exchange at the local stadium, Max takes a sniper bullet to the shoulder. He's reduced to hobbling forward, but he's also accompanied by his partner Passos, who's able to deal with all the enemies ahead of them until they reach an infirmary and he's able to provide first aid to Max.
Max gets badly wounded in a bombing that destroys the Fabricas Branco headquarters during the sixth chapter, and spends the remainder of the chapter similarly impaired movement-wise and with his shooting accuracy reduced.
 Injured Player Character Stage / int_6fa2c385
featureApplicability
1.0
 Injured Player Character Stage / int_6fa2c385
featureConfidence
1.0
 Max Payne 3 (Video Game)
hasFeature
Injured Player Character Stage / int_6fa2c385
 Injured Player Character Stage / int_7291539d
type
Injured Player Character Stage
 Injured Player Character Stage / int_7291539d
comment
Essentially the entire flipping game of Batman: Arkham City. Batman is poisoned early on by The Joker, but due to being The Determinator he pushes through everything the city throws at him. At one point the poisoning starts really getting to him, including a reduction to the health bar and Interface Screw effects like blurred vision and tilting camera; he comes back from it by conning some Lazarus Pit water out of Ra's al Ghul and Talia, but even that's just an extension to the deadline rather than a full cure.
 Injured Player Character Stage / int_7291539d
featureApplicability
1.0
 Injured Player Character Stage / int_7291539d
featureConfidence
1.0
 Batman: Arkham City (Video Game)
hasFeature
Injured Player Character Stage / int_7291539d
 Injured Player Character Stage / int_72a1ac51
type
Injured Player Character Stage
 Injured Player Character Stage / int_72a1ac51
comment
Grand Theft Auto: San Andreas has a mission where you are fighting enemies from a helicopter until one of them shoots your chopper down with a rocket. CJ is forced to bail and lands in the sea, which injures him a bit (reduced health) and loses all of his weapons except for a knife.
 Injured Player Character Stage / int_72a1ac51
featureApplicability
1.0
 Injured Player Character Stage / int_72a1ac51
featureConfidence
1.0
 Grand Theft Auto: San Andreas (Video Game)
hasFeature
Injured Player Character Stage / int_72a1ac51
 Injured Player Character Stage / int_755b343f
type
Injured Player Character Stage
 Injured Player Character Stage / int_755b343f
comment
Halo:
In Halo: Reach, On two campaign missions, the player starts out with less health than usual because of crash-landings in the previous cutscene. On the final campaign mission, "Lone Wolf", you simply fight Covenant forces for as long as possible. As you take damage, your visor starts cracking, impacting your view and wiping away your HUD display (ammo count, shield and health indicators) early on.
Halo 4 has a part at the very end where the Chief is too injured to stand and must crawl toward the objective. Halo 5: Guardians does something similar in its own ending.
 Injured Player Character Stage / int_755b343f
featureApplicability
1.0
 Injured Player Character Stage / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Injured Player Character Stage / int_755b343f
 Injured Player Character Stage / int_7668653a
type
Injured Player Character Stage
 Injured Player Character Stage / int_7668653a
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A borderline case happens in Mass Effect 2, when you control Joker in a similar style to the example below. He hasn't been injured, but his natural delicate state due to his disability makes it so he can only move slowly, dies the moment he enters combat, and is incapacitated if he falls down.
 Injured Player Character Stage / int_7668653a
featureApplicability
1.0
 Injured Player Character Stage / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Injured Player Character Stage / int_7668653a
 Injured Player Character Stage / int_7668653b
type
Injured Player Character Stage
 Injured Player Character Stage / int_7668653b
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At the end of Mass Effect 3, Shepard's armor is broken, and most of their skin is badly burned. You must then limp to your destination, shooting a few enemies on the way with only your pistol. After this Shepard then has to drag themselves to the final two sequences of the game, which take an appropriately agonizing amount of time to do.
 Injured Player Character Stage / int_7668653b
featureApplicability
1.0
 Injured Player Character Stage / int_7668653b
featureConfidence
1.0
 Mass Effect 3 (Video Game)
hasFeature
Injured Player Character Stage / int_7668653b
 Injured Player Character Stage / int_775cd181
type
Injured Player Character Stage
 Injured Player Character Stage / int_775cd181
comment
At the start of the final level in Streets of Rage 4, the heroes are caught in a plane crash. They have no limitations on what they can do, but 75% of their health bar is greened out, as though they had repeatedly used special attacks.
 Injured Player Character Stage / int_775cd181
featureApplicability
1.0
 Injured Player Character Stage / int_775cd181
featureConfidence
1.0
 Streets of Rage (Video Game)
hasFeature
Injured Player Character Stage / int_775cd181
 Injured Player Character Stage / int_794817ad
type
Injured Player Character Stage
 Injured Player Character Stage / int_794817ad
comment
At a key point in Bioshock, Jack is under the effects of a Trigger Phrase designed to kill him via heart failure. Every few minutes, he lurches and the screen goes blue as his heart briefly stops, reducing his health bar until he finds a treatment.
 Injured Player Character Stage / int_794817ad
featureApplicability
1.0
 Injured Player Character Stage / int_794817ad
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Injured Player Character Stage / int_794817ad
 Injured Player Character Stage / int_7988cb68
type
Injured Player Character Stage
 Injured Player Character Stage / int_7988cb68
comment
Mass Effect:
A borderline case happens in Mass Effect 2, when you control Joker in a similar style to the example below. He hasn't been injured, but his natural delicate state due to his disability makes it so he can only move slowly, dies the moment he enters combat, and is incapacitated if he falls down.
At the end of Mass Effect 3, Shepard's armor is broken, and most of their skin is badly burned. You must then limp to your destination, shooting a few enemies on the way with only your pistol. After this Shepard then has to drag themselves to the final two sequences of the game, which take an appropriately agonizing amount of time to do.
 Injured Player Character Stage / int_7988cb68
featureApplicability
1.0
 Injured Player Character Stage / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Injured Player Character Stage / int_7988cb68
 Injured Player Character Stage / int_7a7102f5
type
Injured Player Character Stage
 Injured Player Character Stage / int_7a7102f5
comment
Grand Theft Auto: Vice City has a mission where you have to take Phil Cassidy to the doctor because a batch of Boomshine just blew off his arm. Thing is, you got a whiff of the potent stuff earlier and it's left you so drunk both the car you're driving and your view are all wobbly. Doesn't help that, due to Cassidy bleeding out, it's a Timed Mission.
 Injured Player Character Stage / int_7a7102f5
featureApplicability
1.0
 Injured Player Character Stage / int_7a7102f5
featureConfidence
1.0
 Grand Theft Auto: Vice City (Video Game)
hasFeature
Injured Player Character Stage / int_7a7102f5
 Injured Player Character Stage / int_7aefccf3
type
Injured Player Character Stage
 Injured Player Character Stage / int_7aefccf3
comment
Hotline Miami: In the "Trauma" stage, Jacket tries to escape a hospital after suffering a near-fatal head wound. On top of having no weapons and having to rely on stealth, Jacket's injury causes the screen to wobble, and he'll freeze up from a dizzy spell if you move too fast.
 Injured Player Character Stage / int_7aefccf3
featureApplicability
1.0
 Injured Player Character Stage / int_7aefccf3
featureConfidence
1.0
 Hotline Miami (Video Game)
hasFeature
Injured Player Character Stage / int_7aefccf3
 Injured Player Character Stage / int_7e054f71
type
Injured Player Character Stage
 Injured Player Character Stage / int_7e054f71
comment
At the end of Outlast, the already-injured Miles gets invaded by the host-less Walrider after shutting down Billy Hope's life support machinery – going by how his main vocalizations are crying, it's something that hurts, and hurts a ton. When he becomes controllable, he's reduced to a very tender limp, and he's forced to lean on railings and countertops to remain standing; when there are neither around, he'll fall down, squirm in pain, then get back up painstakingly slowly.
 Injured Player Character Stage / int_7e054f71
featureApplicability
1.0
 Injured Player Character Stage / int_7e054f71
featureConfidence
1.0
 Outlast / Videogame
hasFeature
Injured Player Character Stage / int_7e054f71
 Injured Player Character Stage / int_7f9dbbcc
type
Injured Player Character Stage
 Injured Player Character Stage / int_7f9dbbcc
comment
At the start of Far Cry 2, the Player Character contracts Malaria, leaving him suffering badly from its effects when The Jackal arrives in his hotel room. The effects of the disease can be eased when the player gets hold of medication, but it comes back with a vengeance late into the game. The disease can randomly mess up the player's vision until the player takes the necessary drugs to counteract it.
 Injured Player Character Stage / int_7f9dbbcc
featureApplicability
1.0
 Injured Player Character Stage / int_7f9dbbcc
featureConfidence
1.0
 Far Cry 2 (Video Game)
hasFeature
Injured Player Character Stage / int_7f9dbbcc
 Injured Player Character Stage / int_86814cd2
type
Injured Player Character Stage
 Injured Player Character Stage / int_86814cd2
comment
In Final Fantasy IX, Garnet is injured psychologically after her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen. For a while after this, she will occasionally fail to cast spells or or otherwise act in battle, and she also does not speak in-game at all during this section. The point in the game at which she recovers from this is marked with an Important Haircut.
 Injured Player Character Stage / int_86814cd2
featureApplicability
1.0
 Injured Player Character Stage / int_86814cd2
featureConfidence
1.0
 Final Fantasy IX (Video Game)
hasFeature
Injured Player Character Stage / int_86814cd2
 Injured Player Character Stage / int_86814ea1
type
Injured Player Character Stage
 Injured Player Character Stage / int_86814ea1
comment
In Final Fantasy XV Ignis is left blind during the confrontation with Leviathan in Altissia. The next dungeon afterwards requires the player to walk slowly to allow him to keep up; failing to do so results in being told off by Gladiolus.
 Injured Player Character Stage / int_86814ea1
featureApplicability
1.0
 Injured Player Character Stage / int_86814ea1
featureConfidence
1.0
 Final Fantasy XV (Video Game)
hasFeature
Injured Player Character Stage / int_86814ea1
 Injured Player Character Stage / int_8b5820ed
type
Injured Player Character Stage
 Injured Player Character Stage / int_8b5820ed
comment
Red Dead Redemption has main character John Marston shot right at the beginning of the game. He's seen to by a doctor, but walks around with bandages showing during a bit of gameplay. He still does work in the game despite the injury. He also will hold an arm over the injury while walking or standing, but gets back to normal fairly quickly.
 Injured Player Character Stage / int_8b5820ed
featureApplicability
1.0
 Injured Player Character Stage / int_8b5820ed
featureConfidence
1.0
 Red Dead Redemption (Video Game)
hasFeature
Injured Player Character Stage / int_8b5820ed
 Injured Player Character Stage / int_8f4731fb
type
Injured Player Character Stage
 Injured Player Character Stage / int_8f4731fb
comment
In Pokémon Mystery Dungeon Explorers of Sky, during the special episode that focuses on Sunflora, she is on fire and has the Burn status during one of the boss battles.
 Injured Player Character Stage / int_8f4731fb
featureApplicability
1.0
 Injured Player Character Stage / int_8f4731fb
featureConfidence
1.0
 Pokémon Mystery Dungeon (Video Game)
hasFeature
Injured Player Character Stage / int_8f4731fb
 Injured Player Character Stage / int_9ae0c2a8
type
Injured Player Character Stage
 Injured Player Character Stage / int_9ae0c2a8
comment
In God of War II, Kratos has just defeated the Colossus of Rhodes, when one of the Colossus's hands falls on him. Critically injured, all Kratos can do is limp to the Blade of Olympus, which is holding all of his godly power. When Zeus shows up, all Kratos can do is flail about with his blades, very slowly, until Zeus inevitably pins Kratos to the ground and impales him through the stomach with the Blade of Olympus.
 Injured Player Character Stage / int_9ae0c2a8
featureApplicability
1.0
 Injured Player Character Stage / int_9ae0c2a8
featureConfidence
1.0
 God of War II (Video Game)
hasFeature
Injured Player Character Stage / int_9ae0c2a8
 Injured Player Character Stage / int_9cc9639
type
Injured Player Character Stage
 Injured Player Character Stage / int_9cc9639
comment
Partway through Chapter 5 of Disgaea: Hour of Darkness, Demon Prince Laharl is ambushed by monsters who start saying hopeful things like "Kindness!" and "Love!" Such words are anathema to him, as the bad guy of the chapter found out and exploits against Laharl, greatly weaknening him for the next couple of battles — indeed, the player will notice that his base stats for these battles are cut in half until he finds a solution just before the Boss Battle at the end of the chapter: just putting in a pair of earplugs.
 Injured Player Character Stage / int_9cc9639
featureApplicability
1.0
 Injured Player Character Stage / int_9cc9639
featureConfidence
1.0
 Disgaea: Hour of Darkness (Video Game)
hasFeature
Injured Player Character Stage / int_9cc9639
 Injured Player Character Stage / int_a796bde8
type
Injured Player Character Stage
 Injured Player Character Stage / int_a796bde8
comment
In Metal Gear Solid it's possible for Snake to contract a cold if you submit to Ocelot's torture, which causes him to periodically sneeze which can alert guards. Cold medicine can be found for it in B1 of the Nuclear Warhead Storage Building or Snake can tough it out and get over it naturally in time.
 Injured Player Character Stage / int_a796bde8
featureApplicability
1.0
 Injured Player Character Stage / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Injured Player Character Stage / int_a796bde8
 Injured Player Character Stage / int_a7a0b48b
type
Injured Player Character Stage
 Injured Player Character Stage / int_a7a0b48b
comment
Route C of NieR: Automata starts off this way: after crash-landing back on Earth, 2B realises she has been infected by the machine lifeforms. As well as increasingly severe Interface Screw, 2B will periodically start limping and become unable to run or attack, forcing you to avoid enemies where possible. As you proceed, her condition becomes worse and worse until she eventually asks A2 to Mercy Kill her.
 Injured Player Character Stage / int_a7a0b48b
featureApplicability
1.0
 Injured Player Character Stage / int_a7a0b48b
featureConfidence
1.0
 NieR: Automata / Videogame
hasFeature
Injured Player Character Stage / int_a7a0b48b
 Injured Player Character Stage / int_a993be1f
type
Injured Player Character Stage
 Injured Player Character Stage / int_a993be1f
comment
Played with in Knights of the Old Republic II: The Sith Lords. Although it's not the player character (the Exile) affected by the injury, two of the Player Party members (in the grand Star Wars tradition) have missing limbs, which prevents them from using certain abilities and weapons. Specifically, Kreia loses a hand to Darth Sion in the prologue, rendering her unable to dual-wield lightsabers (or any weapons) or use double-bladed ones, even if she has the perks necessary for it. Bao-Dur, meanwhile, had lost his arm long ago and has since replaced it with a prosthetic, which, however, severely limits which types of armor he can wear—basically, anything with sleeves is right out. In a way, the entire game is an Injured Stage for the two of them.
 Injured Player Character Stage / int_a993be1f
featureApplicability
1.0
 Injured Player Character Stage / int_a993be1f
featureConfidence
1.0
 Knights of the Old Republic II: The Sith Lords (Video Game)
hasFeature
Injured Player Character Stage / int_a993be1f
 Injured Player Character Stage / int_ab515a31
type
Injured Player Character Stage
 Injured Player Character Stage / int_ab515a31
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Subverted in The House of the Dead 4: James, one of the two player characters, gets injured at the end of Chapter 5 by a last-ditch attack by The Star, and he has to be physically assisted by his partner Kate in the next chapter. However, this has no bearing gameplay-wise, and he doesn't even lose a life from the cutscene attack.
 Injured Player Character Stage / int_ab515a31
featureApplicability
-0.3
 Injured Player Character Stage / int_ab515a31
featureConfidence
1.0
 House of the Dead (Video Game)
hasFeature
Injured Player Character Stage / int_ab515a31
 Injured Player Character Stage / int_b2300401
type
Injured Player Character Stage
 Injured Player Character Stage / int_b2300401
comment
In LEGO Indiana Jones, at the beginning of the first level of the Temple Of Doom Indy is poisoned, can't jump and can only walk slowly. The player has to bribe some mooks so they will give him an antidote.
 Injured Player Character Stage / int_b2300401
featureApplicability
1.0
 Injured Player Character Stage / int_b2300401
featureConfidence
1.0
 LEGO Indiana Jones (Video Game)
hasFeature
Injured Player Character Stage / int_b2300401
 Injured Player Character Stage / int_b6f0e9c4
type
Injured Player Character Stage
 Injured Player Character Stage / int_b6f0e9c4
comment
One side-quest in A Dance with Rogues sees the Princess slashed across the throat, her entire inventory taken away, and her body dumped in the sewers. She survives with 1 HP and, because health does not regenerate on its own, has to rely on stealth to get out and find help. All of a sudden, a corridor full of common sewer rats becomes a terrifying ordeal.
 Injured Player Character Stage / int_b6f0e9c4
featureApplicability
1.0
 Injured Player Character Stage / int_b6f0e9c4
featureConfidence
1.0
 A Dance with Rogues (Video Game)
hasFeature
Injured Player Character Stage / int_b6f0e9c4
 Injured Player Character Stage / int_b9419bd1
type
Injured Player Character Stage
 Injured Player Character Stage / int_b9419bd1
comment
While Jensen isn't technically injured, this can occur during the Namir boss fight in Deus Ex: Human Revolution. If the player gets the biochip upgrade, Jensen's augmentations are switched off before the fight, leaving them unavailable until afterwards, and the player is additionally forced to deal with an Interface Screw of flickering - and worthless - HUD data throughout the encounter.
A similar though minor example occurs at the start of the main game, when Jensen's HUD is malfunctioning - the first objective the player receives is to find Pritchard's office and get it repaired.
 Injured Player Character Stage / int_b9419bd1
featureApplicability
1.0
 Injured Player Character Stage / int_b9419bd1
featureConfidence
1.0
 Deus Ex: Human Revolution (Video Game)
hasFeature
Injured Player Character Stage / int_b9419bd1
 Injured Player Character Stage / int_ba666650
type
Injured Player Character Stage
 Injured Player Character Stage / int_ba666650
comment
In Metal Gear Solid 3: Snake Eater, Snake gets captured and shot in the eye, permanently blinding him. Thereafter for the rest of the game, if the player enters first-person view mode, the extreme right-hand side of the screen will be darkened and the depth perception will be inaccurate compared to beforehand. This is taken even further in the remake of the game for the 3DS: the 3D effect is disabled when entering first-person view mode after Snake gets shot in the eye.
Just before the fight with the Fear, Snake is shot in the leg with a crossbow bolt coated in poison. This leads to an interesting glitch if you cure the poison but don't remove the bolt: Snake will go through the rest of the game with the bolt in his leg, unable to remove or even select it in the CURE menu.
 Injured Player Character Stage / int_ba666650
featureApplicability
1.0
 Injured Player Character Stage / int_ba666650
featureConfidence
1.0
 Metal Gear Solid 3: Snake Eater (Video Game)
hasFeature
Injured Player Character Stage / int_ba666650
 Injured Player Character Stage / int_c686bb8
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Injured Player Character Stage
 Injured Player Character Stage / int_c686bb8
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Fire Emblem: The Sacred Stones: During the prologue, Seth is wounded by Valter and as a result, starts out on the first map with less than half of his maximum health. However, being The Ace of the Renais army and averting Overrated and Underleveled, he is capable of wiping the floor with the enemy mooks regardless. This trope may also serve to justify his Crutch Character status, though he is a much lesser example than others in the series.
 Injured Player Character Stage / int_c686bb8
featureApplicability
1.0
 Injured Player Character Stage / int_c686bb8
featureConfidence
1.0
 Fire Emblem: The Sacred Stones (Video Game)
hasFeature
Injured Player Character Stage / int_c686bb8
 Injured Player Character Stage / int_c8f3f81b
type
Injured Player Character Stage
 Injured Player Character Stage / int_c8f3f81b
comment
Sam gets affected by the VX nerve gas in the Abandoned Mill stage of Splinter Cell: Blacklist, which causes Interface Screw like blurred vision and a wobbling camera. Sam also starts coughing as the stage goes on, which can alert nearby enemies.
 Injured Player Character Stage / int_c8f3f81b
featureApplicability
1.0
 Injured Player Character Stage / int_c8f3f81b
featureConfidence
1.0
 Splinter Cell: Blacklist (Video Game)
hasFeature
Injured Player Character Stage / int_c8f3f81b
 Injured Player Character Stage / int_cc027b45
type
Injured Player Character Stage
 Injured Player Character Stage / int_cc027b45
comment
The second level of Gamer 2 starts with Hailey tripping and losing her deflector plate. Since she hasn't found any weapons yet, she's forced to sneak her way through the building full of zombies as a One-Hit-Point Wonder.
 Injured Player Character Stage / int_cc027b45
featureApplicability
1.0
 Injured Player Character Stage / int_cc027b45
featureConfidence
1.0
 Gamer 2 (Video Game)
hasFeature
Injured Player Character Stage / int_cc027b45
 Injured Player Character Stage / int_ce97a859
type
Injured Player Character Stage
 Injured Player Character Stage / int_ce97a859
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Downplayed in Pokémon Mystery Dungeon: Explorers of Sky. The last boss of the third special Episode has Sunflora and Loudred start the battle with the Burned status effect. Though it doesn't matter much as the damage accumulated via the status effect is neligible at best and the battle can be completed in less than 20 turns if the player is fast enough. Plus if you have a Rawest berry on hand, you can heal it right away.
 Injured Player Character Stage / int_ce97a859
featureApplicability
1.0
 Injured Player Character Stage / int_ce97a859
featureConfidence
1.0
 Pokémon Mystery Dungeon: Explorers (Video Game)
hasFeature
Injured Player Character Stage / int_ce97a859
 Injured Player Character Stage / int_d1e1037f
type
Injured Player Character Stage
 Injured Player Character Stage / int_d1e1037f
comment
Late in Night in the Woods, Mae takes a nasty tumble down a mountainside as she flees from cultists. Her following playable sections have her walking at a snail's pace while fading in and out of consciousness. She doesn't completely recover until it's time for her to jump up the well to find a means of helping her friends escape the caverns below Possum Springs.
 Injured Player Character Stage / int_d1e1037f
featureApplicability
1.0
 Injured Player Character Stage / int_d1e1037f
featureConfidence
1.0
 Night in the Woods (Video Game)
hasFeature
Injured Player Character Stage / int_d1e1037f
 Injured Player Character Stage / int_d5166b45
type
Injured Player Character Stage
 Injured Player Character Stage / int_d5166b45
comment
Halo 4 has a part at the very end where the Chief is too injured to stand and must crawl toward the objective. Halo 5: Guardians does something similar in its own ending.
 Injured Player Character Stage / int_d5166b45
featureApplicability
1.0
 Injured Player Character Stage / int_d5166b45
featureConfidence
1.0
 Halo 4 (Video Game)
hasFeature
Injured Player Character Stage / int_d5166b45
 Injured Player Character Stage / int_d5c2a7a3
type
Injured Player Character Stage
 Injured Player Character Stage / int_d5c2a7a3
comment
Towards the end of the first Thief Garrett gets his eye torn out and is left for dead. The level that follows immediately after that starts with a portion of the player's health points gone.
 Injured Player Character Stage / int_d5c2a7a3
featureApplicability
1.0
 Injured Player Character Stage / int_d5c2a7a3
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Injured Player Character Stage / int_d5c2a7a3
 Injured Player Character Stage / int_d64bc661
type
Injured Player Character Stage
 Injured Player Character Stage / int_d64bc661
comment
In Summoner, Joseph loses his left hand at the end of the first major arc, and can't use shields or two-handed weapons until it's magically regenerated most of the way through the second.
 Injured Player Character Stage / int_d64bc661
featureApplicability
1.0
 Injured Player Character Stage / int_d64bc661
featureConfidence
1.0
 Summoner (Video Game)
hasFeature
Injured Player Character Stage / int_d64bc661
 Injured Player Character Stage / int_d8cdb75
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Injured Player Character Stage
 Injured Player Character Stage / int_d8cdb75
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Mega Man Zero 2: The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has gotten himself repaired or even rested once during this time. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgrades are lost from the previous game; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim. His status screen is also the one from the first game (albeit damaged), until it's updated to the one used in this game after the intro stage.
The fan game Mega Man Unlimited has one of these as the post-final boss escape sequence after Zero slices off Mega Man's arm cannon.
 Injured Player Character Stage / int_d8cdb75
featureApplicability
1.0
 Injured Player Character Stage / int_d8cdb75
featureConfidence
1.0
 Mega Man Zero 2 (Video Game)
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Injured Player Character Stage / int_d8cdb75
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Red Dead Redemption 2:
During a Chapter 3 mission, Arthur Morgan is captured and tortured by O'Driscolls. Beaten and shot through the shoulder, you'll need to escape their camp.
During the opening of Chapter 5, Arthur washes up on Guarma following a ship wreck. He's exhausted, sunburned, and dehydrated. You'll control him as he stumbles to find the rest of the surviving gang members.
Toward the end of Chapter 6, Arthur gets ambushed and injured by Micah Bell while in his final stages of TB. You have to fight off Micah for as long as you can, and if you went with John, you'll have to crawl over to Micah's revolver in the final part of the fight while he's chasing after you; if you went for the loot, you'll have to dodge his Finishing Moves via knife attack (though, depending on your honor, Arthur will either get a few more cuts and stab wounds (low) or none at all (high)).
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In Spec Ops: The Line, Walker is injured badly a couple of times, reducing him to an agonizing crawl, armed with nothing or just the basic pistol, for the next section.
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Near the end of Call of Duty: Advanced Warfare, Mitchell's Artificial Limb is disabled. For the remainder of the game, you can't use grenades or two-handed weapons, and you can't reload. If you run out of ammo you'll need to either kill enemies with your knife or grab a new gun. Fortunately, Mitchell can use Mini-Mecha with only one functional arm...
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Saints Row IV uses a variation when you escape the simulation. The Boss isn't exactly injured but extremely shaky after being essentially asleep for days and even has to vomit a couple of times and has none of the weapons or powers you've unlocked so far (since that was all in the simulation).
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About halfway through Tomb Raider (2013), Lara gets more hurt than usual. Unlike most examples, Lara is not terribly inhibited in this sequence, although she staggers and takes damage whenever she jumps.
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 Tomb Raider (2013) (Video Game)
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In The Evil Within's first chapter, Sebastian is injured, and can only limp around (as well as being unarmed). This forces you to learn the stealth mechanics.
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In Assassin's Creed III Conner lands on a spike chasing Lee causing him to limp for the rest of the mission. Also in any cut-scene after he has a notable limp showing it never fully healed.
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There is one puzzle in The Council that if you fail, then Louis loses one of his hands. It gives you a penalty in some skill checks and gives the character a limp for the rest of the game.
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In Metal Gear Rising: Revengeance Raiden gets his arm lopped off when getting the living crap kicked out of his metallic ass by Jetstream Sam. You get to fight a bit longer but the screen flickers, Raiden can barely manage one slow awkward slash and can only stagger around, and Sam just keeps his distance and taunts you.
Later in the game, Raiden realizes all those dirty cops and soldiers he's been chopping into hamburger are mostly good-natured people being controlled by nanomachines who actually don't want to face him at all. He's so shocked that once again he starts staggering around and the player has to avoid being seen by enemies until reaching the enemy stronghold.
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In the mandatory fight against Nemesis in Resident Evil 3: Nemesis, the monster infects Jill with the T-Virus, putting her in a constant state of limping. The health meter is also screwed up, only showing you Jill is under the "virus" status. Throughout the whole fight, you have no idea what your exact health is.
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 Resident Evil 3: Nemesis (Video Game)
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At the start of chapter 5 of Armored Core VI: Fires of Rubicon 621 is captured by the Arquebus corporation and separated from their Ace Custom Armored Core. Thankfully 621's handler Walter had prepared a backup Armored Core for 621 to escape in just in case something went wrong. Said AC is a piece of junk made from scrap and armed with a low caliber machine gun, a gun that can temporarily jam enemy lock on, and a powerful bazooka that only works at close range and has a long reload time. You're actively encouraged to avoid combat until you can signal for help and regain your main AC.
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Treasure Planet: Battle at Procyon: During Mission 3, a solar storm occurs, damaging both of the player's ships and nearly disabling their engines, crippling both ship's mobility. The rest of the mission involves trying to hide from pirates until the engines are repaired, and then escaping from the pursuing pirates.
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Assassin's Creed:
In Assassin's Creed: Revelations, Ezio falls off a speeding carriage down a cliff. Until he finds a Healing Potion towards the end of the mission, his injuries prevent him from performing most of his fancy acrobatics, so he has to rely on basic moves and environmental shortcuts.
In Assassin's Creed III Conner lands on a spike chasing Lee causing him to limp for the rest of the mission. Also in any cut-scene after he has a notable limp showing it never fully healed.
Assassin's Creed IV: Black Flag: Edward slashes his arm on a tree while sliding down a slope, leaving him limping towards his crew on a beach before he collapses of blood loss.
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The fan game Mega Man Unlimited has one of these as the post-final boss escape sequence after Zero slices off Mega Man's arm cannon.
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In Mario & Luigi: Superstar Saga when either of the titular heroes are at low health they move noticeably more sluggish while inputting action commands to dodge or parry enemy attacks. Additionally, if one brother goes down the other will jump over to pick them up and try to keep them safe from further attacks, in the process making the controls even more difficult as now you have to defend against attacks telegraphed for the downed brother with inputs for the undowned one, while he's even more sluggish than before.
Also, in the battle against the final boss they get eaten by Bowletta, beginning the second phase of the fight against Cackletta inside of them at 1 hp each as a result.
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The following is a list of statements referring to the current page from other pages.

 Injured Player Character Stage
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Interactive Storytelling Tropes
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