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Insecurity Camera

 Insecurity Camera
type
FeatureClass
 Insecurity Camera
label
Insecurity Camera
 Insecurity Camera
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InsecurityCamera
 Insecurity Camera
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Breaking into a secret Black Site facility ought to be the hardest thing in the world—even if you can bamboozle the guards and outfox the Angry Guard Dog there's still the thorny problem of the security cameras that ring the compound. Or there ought to be the thorny problem of the security cameras, but it seems that every high-security base, whether it's run by terrorists, the Government or a Diabolical Mastermind, buys its security cameras from the same crummy factory.
As a result, the allegedly hi-tech cameras that can identify an intruder the moment he steps into their field of view can be shot, smashed, hacked or otherwise monkeyed with without any alarm being raised. Is it too much to ask to have a security guy watching the screens, or better yet, an electrical circuit that can detect when an operating camera has been violently destroyed? Even if they're unbreakable, the spy can still stand directly underneath them without being seen, because they only have a very limited line of vision and - unlike the security cameras in, say, a shopping mall - are not covered with a black dome to disguise exactly where the camera is looking. These cameras will often oscillate in a slow and predictable pattern, allowing an intruder time to sneak under them, when it would have made more sense for the camera to remain fixed at one angle.
And even failing that, the cameras may take several seconds to "focus" on the intruder and sound the alarm, making a sound warning the intruder to run for cover as they do so.
However, while the manufacturers might not fit failsafes, they do sometimes load the cameras up with all kinds of pointless technological gimmicks, like lights that change colour to show when the camera isn't working, little klaxons that sound when it sees someone or even a little motor that keeps the camera upright so it can drop down dramatically when shot or turned off. Okay, so most of these help the intruder, but let's see you design security cameras every day and see how long it takes before you start putting in pointless bells and whistles. Literally.
Insecurity Cameras are a very common obstacle in video games, especially Stealth-Based Games and Stealth Based Missions. This is due to the Rule of Fun: it would be frustrating to sneak past a realistic network of cameras that cover every single passage, can't be disabled, and call a swarm of guards or cause an instant mission failure the second you accidentally step into their field of vision, so adding some of these flaws gives the player a way to get around them.
See also Camera Spoofing, Weak Turret Gun, Snowy Screen of Death, Surveillance Station Slacker. Useless Security Camera is the equivalent from the viewpoint of someone for whom the camera would've been useful. Contrast Magical Security Cam.
 Insecurity Camera
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 Insecurity Camera
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 Insecurity Camera
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 Insecurity Camera
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 Insecurity Camera
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 Insecurity Camera
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 Insecurity Camera
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SurvivorsQuest
 Insecurity Camera
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AmericanGods
 Insecurity Camera
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TimeSplittersFuturePerfect
 Insecurity Camera
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 Insecurity Camera
isPartOf
DBTropes
 Insecurity Camera / int_123f4404
type
Insecurity Camera
 Insecurity Camera / int_123f4404
comment
Everything or Nothing has you knock out the security cameras with EMP grenades.
 Insecurity Camera / int_123f4404
featureApplicability
1.0
 Insecurity Camera / int_123f4404
featureConfidence
1.0
 Everything or Nothing (Video Game)
hasFeature
Insecurity Camera / int_123f4404
 Insecurity Camera / int_1701cca5
type
Insecurity Camera
 Insecurity Camera / int_1701cca5
comment
In the video game version of The World Is Not Enough, the first level features security cameras that must be shot out to continue. They are, of course, of the slow-moving and slow-detecting variety—one can stand in their range for a few seconds and all they do is beep; eventually the alarms will go off (the good guys downstairs do not react to the dozens of bad guys upstairs being slaughtered, despite several civilians being left alive).
 Insecurity Camera / int_1701cca5
featureApplicability
1.0
 Insecurity Camera / int_1701cca5
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1.0
 The World Is Not Enough / Videogame
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Insecurity Camera / int_1701cca5
 Insecurity Camera / int_1ac6ad40
type
Insecurity Camera
 Insecurity Camera / int_1ac6ad40
comment
If 47 is spotted by a camera in Hitman: Blood Money, he gets a new task to go and get the security tapes to keep himself from being identifiable. Similarly, in Hitman (2016), being recorded by cameras lowers your rating, so you have to destroy the security footage if you want a silent assassin rating. You can also shoot out cameras along a given path to make a specific camera inactive, though doing this on Professional Mode causes a guard to investigate the camera destruction.
 Insecurity Camera / int_1ac6ad40
featureApplicability
1.0
 Insecurity Camera / int_1ac6ad40
featureConfidence
1.0
 Hitman: Blood Money (Video Game)
hasFeature
Insecurity Camera / int_1ac6ad40
 Insecurity Camera / int_1acf3832
type
Insecurity Camera
 Insecurity Camera / int_1acf3832
comment
In No One Lives Forever, guards actually will come check or sound the alarm if you just shoot out cameras... but it still has most of the other features.
 Insecurity Camera / int_1acf3832
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1.0
 Insecurity Camera / int_1acf3832
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1.0
 No One Lives Forever (Video Game)
hasFeature
Insecurity Camera / int_1acf3832
 Insecurity Camera / int_1b56abaa
type
Insecurity Camera
 Insecurity Camera / int_1b56abaa
comment
In Champions Online, the Resistance adventure: "Rehabilitation Center" episode.
 Insecurity Camera / int_1b56abaa
featureApplicability
1.0
 Insecurity Camera / int_1b56abaa
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1.0
 Champions Online (Video Game)
hasFeature
Insecurity Camera / int_1b56abaa
 Insecurity Camera / int_2203cd04
type
Insecurity Camera
 Insecurity Camera / int_2203cd04
comment
In The Feeble Files, Feeble is perfectly able to render a prison camera useless by lobbing some goop onto the lens. While standing right in front of the camera.
 Insecurity Camera / int_2203cd04
featureApplicability
1.0
 Insecurity Camera / int_2203cd04
featureConfidence
1.0
 The Feeble Files (Video Game)
hasFeature
Insecurity Camera / int_2203cd04
 Insecurity Camera / int_2212773a
type
Insecurity Camera
 Insecurity Camera / int_2212773a
comment
In Angel, Lindsey gets magical tattoos in the fifth season that allow him to walk unseen past security cameras. He even waves.
 Insecurity Camera / int_2212773a
featureApplicability
1.0
 Insecurity Camera / int_2212773a
featureConfidence
1.0
 Angel
hasFeature
Insecurity Camera / int_2212773a
 Insecurity Camera / int_2594ce60
type
Insecurity Camera
 Insecurity Camera / int_2594ce60
comment
In Deus Ex: Invisible War, the cameras get dumber as they now emit a cone of colored light that indicates their field of vision. Possibly justified as the PC has various kinds of implants that alter his vision — the player's HUD and other screens are supposedly visible to the character as well. They are also more vulnerable to EMP and transmit in greyscale rather than full color, as opposed to the earlier models in the first game. Ain't technology grand?
 Insecurity Camera / int_2594ce60
featureApplicability
1.0
 Insecurity Camera / int_2594ce60
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1.0
 Deus Ex: Invisible War (Video Game)
hasFeature
Insecurity Camera / int_2594ce60
 Insecurity Camera / int_25d97c04
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Insecurity Camera
 Insecurity Camera / int_25d97c04
comment
James Bond:
GoldenEye (1997). Perfect Dark too, while we're at it. Highly explosive, as well. Be careful while blasting them on the run, they can and will damage you. Oddly, shooting them through the lens is more effective than shooting them through the side.
In both games, though, the cameras could be oddly finicky. Sometimes, the alarm would sound the instant you set foot in their range, other times they'd stare at you for several seconds before it happened.
It's partially connected to you shooting in the camera's line of sight- it will auto-notice you if you shoot and it sees it.
In NightFire, there are cameras in the stealth-centric levels. They function differently depending on which version of the game you're playing:
In the console version, their range of vision is indicated by a red beam, and they turn quickly in a predictable manner. They're easily avoided, and in one level, can be easily neutralized by sabotaging the electric breaker found early in the stage. You can't shoot them, but you don't really need to in the first place.
In the PC version, they turn slowly, and you can avoid their gaze by standing directly under them. They usually show a green light if everything's OK, but you can stand in front of them for nearly 5 seconds after the green light turns to yellow before it turns red and the alarms are sounded. You can't shoot them, either. Doing so results in the alarm instantly being sounded.
In GoldenEye (Wii), if you are spotted by a security camera, additional reinforcements quickly arrive. However, shooting out the cameras doesn't warrant any reaction from whoever's on monitor duty.
Everything or Nothing has you knock out the security cameras with EMP grenades.
The cameras in Perfect Dark Zero use the "cone of light" method of detection, and can be taken out with a single shot to the lens.
In the video game version of The World Is Not Enough, the first level features security cameras that must be shot out to continue. They are, of course, of the slow-moving and slow-detecting variety—one can stand in their range for a few seconds and all they do is beep; eventually the alarms will go off (the good guys downstairs do not react to the dozens of bad guys upstairs being slaughtered, despite several civilians being left alive).
Strangely averted in the video game version of Tomorrow Never Dies when in a henchman's office building lair. On one floor there are many security cameras, but none can be shot out. However, they also do not react to stepping in front of them, or even killing guards right in front of them!
 Insecurity Camera / int_25d97c04
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-1.0
 Insecurity Camera / int_25d97c04
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1.0
 James Bond (Franchise)
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Insecurity Camera / int_25d97c04
 Insecurity Camera / int_261c8d3f
type
Insecurity Camera
 Insecurity Camera / int_261c8d3f
comment
In The Simpsons episode where Lisa is being bullied, she asks Groundskeeper Willie to see the security tapes. He looks flustered and says "Security tapes? There's no security tapes!" Lisa then points out the rather large security cameras, and Willie responds "Aye! I'm a stinkin' liar!"
Another episode revolves around an entire citywide system of security cameras with built-in loudspeakers, watched by volunteers (meaning Flanders).
 Insecurity Camera / int_261c8d3f
featureApplicability
1.0
 Insecurity Camera / int_261c8d3f
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1.0
 The Simpsons
hasFeature
Insecurity Camera / int_261c8d3f
 Insecurity Camera / int_2d23c8ae
type
Insecurity Camera
 Insecurity Camera / int_2d23c8ae
comment
Entrapment:
In an elevator, Mac sets a device to freeze-frame the camera, just as he and Gin step out of it. When this happens, they step back inside.
Later, they flee into a room filled with gas, just after Mac smashes a camera to hide this.
 Insecurity Camera / int_2d23c8ae
featureApplicability
1.0
 Insecurity Camera / int_2d23c8ae
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1.0
 Entrapment
hasFeature
Insecurity Camera / int_2d23c8ae
 Insecurity Camera / int_30ece126
type
Insecurity Camera
 Insecurity Camera / int_30ece126
comment
Paladin of Shadows: The security cameras at the biological weapons facility from the prologue of Unto the Breech were positioned, thanks to what the narration calls "typical Russian inefficiency", so as to leave a dead spot in their coverage, which is exploited by intruders. Several cameras being shot out by the intruders gets only a casual look by the monitoring staff, with ultimately fatal results for the staff.
 Insecurity Camera / int_30ece126
featureApplicability
1.0
 Insecurity Camera / int_30ece126
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1.0
 Paladin of Shadows
hasFeature
Insecurity Camera / int_30ece126
 Insecurity Camera / int_32422cb3
type
Insecurity Camera
 Insecurity Camera / int_32422cb3
comment
On Magnum, P.I. in "Ghost Writer", Magnum and company are captured and placed in a room that has a single rotating security camera in the center of the ceiling. They simply walk behind the camera, causing the guard to think that they've disappeared and come into the room to look for them.
 Insecurity Camera / int_32422cb3
featureApplicability
1.0
 Insecurity Camera / int_32422cb3
featureConfidence
1.0
 Magnum, P.I.
hasFeature
Insecurity Camera / int_32422cb3
 Insecurity Camera / int_341c02e9
type
Insecurity Camera
 Insecurity Camera / int_341c02e9
comment
In the videogame version of Batman Begins, there are no security cameras in Falconi's Elaborate Underground Base-cum-Bad Guy Bar until you get to the monitor room, and deal with the Mook watching them. The only purpose of the cameras is that if you hack into them, you can see the infra-red beams of the Laser Hallways.
 Insecurity Camera / int_341c02e9
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1.0
 Insecurity Camera / int_341c02e9
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1.0
 Batman Begins
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Insecurity Camera / int_341c02e9
 Insecurity Camera / int_375694fe
type
Insecurity Camera
 Insecurity Camera / int_375694fe
comment
Chappie: It is even shown that the company has security cameras, but no one seems to be interested in checking up on them, because to do so would negate a lot of plot.
 Insecurity Camera / int_375694fe
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1.0
 Insecurity Camera / int_375694fe
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 Chappie
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Insecurity Camera / int_375694fe
 Insecurity Camera / int_3d776ce3
type
Insecurity Camera
 Insecurity Camera / int_3d776ce3
comment
The Alpha Protocol security cameras all cast a handy blue cone of light so you know where they are looking. An alarm will sound if you try shooting them, however.
 Insecurity Camera / int_3d776ce3
featureApplicability
1.0
 Insecurity Camera / int_3d776ce3
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1.0
 Alpha Protocol (Video Game)
hasFeature
Insecurity Camera / int_3d776ce3
 Insecurity Camera / int_3d9ab0c3
type
Insecurity Camera
 Insecurity Camera / int_3d9ab0c3
comment
If a level in Stealth Bastard has a security camera, and it's meant to be solvable, this trope is in effect. (Occasionally, though, you're meant to trigger the camera in order to get something else to appear...)
 Insecurity Camera / int_3d9ab0c3
featureApplicability
1.0
 Insecurity Camera / int_3d9ab0c3
featureConfidence
1.0
 Stealth Bastard (Video Game)
hasFeature
Insecurity Camera / int_3d9ab0c3
 Insecurity Camera / int_3f13a30c
type
Insecurity Camera
 Insecurity Camera / int_3f13a30c
comment
Spooks. During a celebrity child kidnapping that occurs during a party, a co-conspirator (who's an escort girl) distracts the security guard monitoring the cameras by having sex with him. Unfortunately for both of them there's another camera in the room to show if the guard is bunking off.
 Insecurity Camera / int_3f13a30c
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1.0
 Insecurity Camera / int_3f13a30c
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 Spooks
hasFeature
Insecurity Camera / int_3f13a30c
 Insecurity Camera / int_3f4a104b
type
Insecurity Camera
 Insecurity Camera / int_3f4a104b
comment
One Dilbert strip mocked these, with a fake security camera that is to be placed in the break room, so the engineers won't pilfer things, that is to be hidden so that the engineers won't know that the boss is pretending to watch them. Dilbert resolved this by throwing them in the trash.
One of the text books suggested using a fake camera, pointed at one's cubicle, in order to slack off, since bosses and peers would think that one would not slack off with a security camera pointed at them.
 Insecurity Camera / int_3f4a104b
featureApplicability
1.0
 Insecurity Camera / int_3f4a104b
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 Dilbert (Comic Strip)
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Insecurity Camera / int_3f4a104b
 Insecurity Camera / int_40b27fe3
type
Insecurity Camera
 Insecurity Camera / int_40b27fe3
comment
Fargo: Season Three': Golem, a henchman on VM Varga's payroll, disguises himself as a guard and tries to kill Ray Stussy's girlfriend Nikki in jail with a lethal injection of drugs (to make it look like an overdose), but Gloria intervenes, and he manages to escape while she's trying to handcuff him. When trying to play back surveillance footage from the camera in the holding cells, the camera glitches out at the time of the attack. Sheriff Dammik is inclined to see it as a glitch whereas Gloria correctly sees it as someone hacking the camera to make sure the attack on Nikki wasn't recorded.
 Insecurity Camera / int_40b27fe3
featureApplicability
1.0
 Insecurity Camera / int_40b27fe3
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1.0
 Fargo: Season Three
hasFeature
Insecurity Camera / int_40b27fe3
 Insecurity Camera / int_4a17a92b
type
Insecurity Camera
 Insecurity Camera / int_4a17a92b
comment
In The PreDespair Kids, the cameras outside of Hope's Peak work just fine. But the ones inside the school grounds always seem to be down for repairs whenever drama erupts on campus.
 Insecurity Camera / int_4a17a92b
featureApplicability
1.0
 Insecurity Camera / int_4a17a92b
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1.0
 The PreDespair Kids (Blog)
hasFeature
Insecurity Camera / int_4a17a92b
 Insecurity Camera / int_4a2c8c06
type
Insecurity Camera
 Insecurity Camera / int_4a2c8c06
comment
Justified in Thief II: The Metal Age. While the "cameras" are very noticeable in this way (being human faces with attached glowing crystals whose color signals their degree of confidence an intruder's present that hiss and click constantly as they move), the very concept of a security camera is a recent novelty and their makers see them as religious crafts as much as salable products. Their conspicuousness is quite likely a selling point. And they connect to other alarms and mechanisms rather than having human guards monitor them because their inventor is a religious crackpot who thinks his toys are more perfect than any living defense.
Arguably even a partial aversion, in that many have no off switch and, being large steampunky metal constructions, the only real way to get rid of them is to blow them up, which tends to attract a lot of unwanted attention.
 Insecurity Camera / int_4a2c8c06
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-1.0
 Insecurity Camera / int_4a2c8c06
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1.0
 Thief II: The Metal Age (Video Game)
hasFeature
Insecurity Camera / int_4a2c8c06
 Insecurity Camera / int_4c213722
type
Insecurity Camera
 Insecurity Camera / int_4c213722
comment
In Splinter Cell, the cameras notice you almost instantly if they spot you, and a guard yells over the radio and sounds the alarm. However, the guard doesn't seem to notice if every single camera gets shot or disabled. Or, for the bullet proof ones, if the room suddenly goes dark or the feed is temporarily jammed. Later games in the series become more stringent: shooting cameras raises the alert level for guards, and new tools to temporarily disable cameras become available.
 Insecurity Camera / int_4c213722
featureApplicability
1.0
 Insecurity Camera / int_4c213722
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1.0
 Splinter Cell (Video Game)
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Insecurity Camera / int_4c213722
 Insecurity Camera / int_4cc06582
type
Insecurity Camera
 Insecurity Camera / int_4cc06582
comment
Played so straight it has to be a parody, in Hot Fuzz a crew of kids spraypaint over the whole village's CCTV system while the character watching the monitors just happened to be reading the paper. Oddly enough it's completely irrelevant if he sees them do it or not; the intention is just to blind him during the final battle, not to sneak in.
 Insecurity Camera / int_4cc06582
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1.0
 Insecurity Camera / int_4cc06582
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 Hot Fuzz
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Insecurity Camera / int_4cc06582
 Insecurity Camera / int_4f7dff22
type
Insecurity Camera
 Insecurity Camera / int_4f7dff22
comment
The heroes in Relativity use a technobabble device to disable the security cameras in a police station parking lot. They assume (correctly) that if the cameras are down for only 90 seconds, and then come back on, no one will bother to check them out. (Yes, it was the good guys doing it. They were trying to track down a fake police car.)
 Insecurity Camera / int_4f7dff22
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1.0
 Insecurity Camera / int_4f7dff22
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1.0
 Relativity
hasFeature
Insecurity Camera / int_4f7dff22
 Insecurity Camera / int_5079f984
type
Insecurity Camera
 Insecurity Camera / int_5079f984
comment
Inside Man: The robbery crew are shown using special infrared equipment to disable the bank's security cameras beforehand.
 Insecurity Camera / int_5079f984
featureApplicability
1.0
 Insecurity Camera / int_5079f984
featureConfidence
1.0
 Inside Man
hasFeature
Insecurity Camera / int_5079f984
 Insecurity Camera / int_52690c13
type
Insecurity Camera
 Insecurity Camera / int_52690c13
comment
Penumbra has you sneak around two rooms filled with green-glowing cameras while finding switches to unlock the exit. If you step into the camera's line of sight (it takes a second to happen), the room's puzzle resets and the camera seeing you briefly turns red.
Requiem does it even more harshly by releasing poisonous gas if you're seen even once on just one camera. However, you can break its power box with a rock (and even pick up the camera, since it falls when broken).
 Insecurity Camera / int_52690c13
featureApplicability
1.0
 Insecurity Camera / int_52690c13
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 Penumbra (Video Game)
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Insecurity Camera / int_52690c13
 Insecurity Camera / int_558aa396
type
Insecurity Camera
 Insecurity Camera / int_558aa396
comment
In Second Sight, security cameras can ruin the stealth effect of your Charm power, since any guards watching the monitors are out of range of your telepathic influence. Your choices for dealing with the cameras include destroying them with Telekinesis (which doesn't attract attention from guards) or finding a terminal and deactivating the CCTV system (which nobody will bother to reactivate).
 Insecurity Camera / int_558aa396
featureApplicability
1.0
 Insecurity Camera / int_558aa396
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1.0
 Second Sight (Video Game)
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Insecurity Camera / int_558aa396
 Insecurity Camera / int_567ff89
type
Insecurity Camera
 Insecurity Camera / int_567ff89
comment
In The 6th Day, one of the two Arnold Schwarzeneggers walks around a building shooting out all the security cameras, which makes him look pretty stupid when the bad guys instantly see what he's up to and capture him. However, it turns out he was just a diversion so the other Arnold could sneak in unnoticed.
 Insecurity Camera / int_567ff89
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1.0
 Insecurity Camera / int_567ff89
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1.0
 The 6th Day
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Insecurity Camera / int_567ff89
 Insecurity Camera / int_5921531c
type
Insecurity Camera
 Insecurity Camera / int_5921531c
comment
The 3rd palace in Persona 5 has security cameras that will immediately notify the shadows of your presence, all of which can be easily walked around or have a continent power box nearby that turns the cameras off when broken.
 Insecurity Camera / int_5921531c
featureApplicability
1.0
 Insecurity Camera / int_5921531c
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 Persona 5 (Video Game)
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Insecurity Camera / int_5921531c
 Insecurity Camera / int_59735062
type
Insecurity Camera
 Insecurity Camera / int_59735062
comment
Deus Ex: Mankind Divided follows a similar pattern as Human Revolution. Stun guns are no longer able to disable cameras, however several guns gain EMP ammo which functions similarly. Adam also gains a pair of new augmentations that can also serve this purpose. Additionally, once disabled, cameras can be destroyed without triggering an alarm, though enemies who spot a destroyed camera will become suspicious.
 Insecurity Camera / int_59735062
featureApplicability
1.0
 Insecurity Camera / int_59735062
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1.0
 Deus Ex: Mankind Divided (Video Game)
hasFeature
Insecurity Camera / int_59735062
 Insecurity Camera / int_5acfd39c
type
Insecurity Camera
 Insecurity Camera / int_5acfd39c
comment
Subverted again in Rush Hour 2 when Lee is sneaking into the casino. He rides on top of a chip cart, then secures himself high above the hallway, only to find himself staring a camera in the face. It looks like nobody took notice until another camera starts following him and his image then gets sent to all camera screens, alerting all guards.
 Insecurity Camera / int_5acfd39c
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 Insecurity Camera / int_5acfd39c
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 Rush Hour 2
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Insecurity Camera / int_5acfd39c
 Insecurity Camera / int_5ad31866
type
Insecurity Camera
 Insecurity Camera / int_5ad31866
comment
In Sensory Overload, security cameras are hemispherical and either shoot at you or sound an alarm to summon enemies from nearby rooms. Either way, they can be stealthily shot out with the Hollywood Silencer equipped.
 Insecurity Camera / int_5ad31866
featureApplicability
1.0
 Insecurity Camera / int_5ad31866
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1.0
 Sensory Overload (Video Game)
hasFeature
Insecurity Camera / int_5ad31866
 Insecurity Camera / int_5ada53ed
type
Insecurity Camera
 Insecurity Camera / int_5ada53ed
comment
James Bond:
Lampshaded in Tomorrow Never Dies. There's a scene where Bond and his current partner, Wai Lin, are breaking into Elliot Carver's stealth ship. Carver is discussing something with one of his subordinates when he then notices Lin on the security monitors in the corner. The person who's supposed to be watching them is busy writing notes on his clipboard. Carver strides over to him and yells, "What the Hell do I pay you for?"
In Die Another Day, Bond actually discovers a Hidden Door by looking at a security camera that is pointed straight at an "empty" spot in the wall, and completely blind to the rest of the corridor, making it easy to disable.
 Insecurity Camera / int_5ada53ed
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1.0
 Insecurity Camera / int_5ada53ed
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 James Bond
hasFeature
Insecurity Camera / int_5ada53ed
 Insecurity Camera / int_5b1971e2
type
Insecurity Camera
 Insecurity Camera / int_5b1971e2
comment
In GoldenEye (Wii), if you are spotted by a security camera, additional reinforcements quickly arrive. However, shooting out the cameras doesn't warrant any reaction from whoever's on monitor duty.
 Insecurity Camera / int_5b1971e2
featureApplicability
1.0
 Insecurity Camera / int_5b1971e2
featureConfidence
1.0
 GoldenEye Wii (Video Game)
hasFeature
Insecurity Camera / int_5b1971e2
 Insecurity Camera / int_5bfa9c98
type
Insecurity Camera
 Insecurity Camera / int_5bfa9c98
comment
The Corpus facilities and spaceships in Warframe are full of security cameras which do little to provide security; They have a limited field of view which is clearly visible to players (this one might be attributed to Tenno augmentations), they can be destroyed without raising an alarm and if they actually spot the player, all they do is either turn on laser barriers (which can be bypassed by rolling) or activate weak turret guns, without alerting any guards in the area. They are marginally more dangerous in data vaults found in spy missions where they can activate Self-Destructing Security... which can take anywhere from few seconds to a full minute, still enough for an intruder to steal some valuable data.
 Insecurity Camera / int_5bfa9c98
featureApplicability
1.0
 Insecurity Camera / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Insecurity Camera / int_5bfa9c98
 Insecurity Camera / int_5c897f4a
type
Insecurity Camera
 Insecurity Camera / int_5c897f4a
comment
Schlock Mercenary:
Parodied in this comic, where one of the Mooks starts to wonder why the security cameras in one particular hall are suddenly failing one right after the other. His superior isn't so dumb.
In a later storyline, Tagon's Toughs get hired to supplement a shopping mall's security staff. They find that the local thief ring uses cards with matrix barcodes on them to exploit a backdoor in the security camera's computer system. The solution? Buy a case of cheap off-the-shelf spycams from a spyshop in the mall to set up a second network. Then they discover that the thief ring in fact has their own set of spycams from the same shop to watch the Mall Security's goings on.
 Insecurity Camera / int_5c897f4a
featureApplicability
1.0
 Insecurity Camera / int_5c897f4a
featureConfidence
1.0
 Schlock Mercenary (Webcomic)
hasFeature
Insecurity Camera / int_5c897f4a
 Insecurity Camera / int_5e91c7b
type
Insecurity Camera
 Insecurity Camera / int_5e91c7b
comment
As of Resident Evil 2, we have the Licker. It is apparently smart enough to know the concept behind security cameras, and takes them out in its hunting ground.
 Insecurity Camera / int_5e91c7b
featureApplicability
1.0
 Insecurity Camera / int_5e91c7b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Insecurity Camera / int_5e91c7b
 Insecurity Camera / int_6668182a
type
Insecurity Camera
 Insecurity Camera / int_6668182a
comment
Justified in Den of Thieves. The guards immediately notice when the cameras goes on the fritz, but cannot send anyone one to check it because the counting rooms are in Lock Down due to the brownout. The keep an eye on the fuzzed screen and do their best to fix it from the monitor room, and send someone to investigate as soon as the lock down ends.
 Insecurity Camera / int_6668182a
featureApplicability
1.0
 Insecurity Camera / int_6668182a
featureConfidence
1.0
 Den of Thieves
hasFeature
Insecurity Camera / int_6668182a
 Insecurity Camera / int_66fd198d
type
Insecurity Camera
 Insecurity Camera / int_66fd198d
comment
The Thomas Crown Affair (1999): There's a sequence near the beginning where a team of art thieves are performing an elaborate operation and one of them ends up dangling in full view of a security camera. This is seen in the main security room, but the person manning the cameras is catatonic and doesn't actually do anything in response.
 Insecurity Camera / int_66fd198d
featureApplicability
1.0
 Insecurity Camera / int_66fd198d
featureConfidence
1.0
 The Thomas Crown Affair (1999)
hasFeature
Insecurity Camera / int_66fd198d
 Insecurity Camera / int_7291539d
type
Insecurity Camera
 Insecurity Camera / int_7291539d
comment
Averted in Batman: Arkham City. TYGER will note when one of their security cameras is destroyed, and given where they're located, they're somewhat justified in not sending out a repair team.
 Insecurity Camera / int_7291539d
featureApplicability
-1.0
 Insecurity Camera / int_7291539d
featureConfidence
1.0
 Batman: Arkham City (Video Game)
hasFeature
Insecurity Camera / int_7291539d
 Insecurity Camera / int_7668653a
type
Insecurity Camera
 Insecurity Camera / int_7668653a
comment
Kasumi's loyalty mission in Mass Effect 2 involves pulling a heist. Naturally, there are security cameras. However, she manages to wave her omnitool and mess with the feed. Of course, the guy she's stealing from had anticipated that she'd sneak in and sends his security forces in through the only door out.
 Insecurity Camera / int_7668653a
featureApplicability
1.0
 Insecurity Camera / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Insecurity Camera / int_7668653a
 Insecurity Camera / int_77582c7b
type
Insecurity Camera
 Insecurity Camera / int_77582c7b
comment
X-Men: Days of Future Past. While infiltrating the Pentagon, Beast gets the Ominous Multiple Screens of the guardroom to start playing a TV show instead, as if there's been some kind of transmission glitch.
 Insecurity Camera / int_77582c7b
featureApplicability
1.0
 Insecurity Camera / int_77582c7b
featureConfidence
1.0
 X-Men: Days of Future Past
hasFeature
Insecurity Camera / int_77582c7b
 Insecurity Camera / int_791fca44
type
Insecurity Camera
 Insecurity Camera / int_791fca44
comment
In BioShock, cameras are not only breakable, but spectacularly easy to dodge; when your character enters their view, they spend 3-4 seconds beeping before any kind of alarm is set off. Their movement is also ridiculously noisy. When they change their viewing direction, they make a noise that suggests they aren't so much moving as much as grinding stones. Sure, the game is set in 1960, but still... Not only that, but they also emit bright, red light in area they are watching, which magically turns green, once hacked. Thank goodness for colour-coding engineers. Quick players can shamelessly exploit this. As the game is mostly played in small, enclosed spaces, you are rarely far away from the cameras. So if you turn a corner and find yourself looking squarely at a beeping camera, you can just run to it, jump, and enter the hacking interface (which stops time passing) before it sounds the alarm. Then you hack it, and the problem is solved. The cameras appear to be mostly automated as far as calling for guards, also destroying the cameras doesn't seem to stop Atlas or Andrew Ryan from knowing where you are at any given time.
 Insecurity Camera / int_791fca44
featureApplicability
1.0
 Insecurity Camera / int_791fca44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Insecurity Camera / int_791fca44
 Insecurity Camera / int_802ca7b
type
Insecurity Camera
 Insecurity Camera / int_802ca7b
comment
GoldenEye (1997). Perfect Dark too, while we're at it. Highly explosive, as well. Be careful while blasting them on the run, they can and will damage you. Oddly, shooting them through the lens is more effective than shooting them through the side.
 Insecurity Camera / int_802ca7b
featureApplicability
1.0
 Insecurity Camera / int_802ca7b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
Insecurity Camera / int_802ca7b
 Insecurity Camera / int_86411694
type
Insecurity Camera
 Insecurity Camera / int_86411694
comment
The Bourne Ultimatum had Jason directing a target by cell phone through a train station keeping both of them hidden from the multiple security cameras (and government agents) watching them. It was implied to be part of his Hyper-Awareness that he was able to identify the blind spots of at least 10 cameras. It wasn't until his target panicked and broke out of the blind spot Jason set him on that the agents were able to track him.
 Insecurity Camera / int_86411694
featureApplicability
1.0
 Insecurity Camera / int_86411694
featureConfidence
1.0
 The Bourne Ultimatum
hasFeature
Insecurity Camera / int_86411694
 Insecurity Camera / int_8b7b9cd5
type
Insecurity Camera
 Insecurity Camera / int_8b7b9cd5
comment
Averted in Star Wars: A New Hope. Han, Chewy, and Luke shoot the guards and the security cameras in the detention block holding Princess Leia, but another guard station calls in demanding to know what happened. Han fails to bluff them off, and more Stormtroopers are sent in to investigate.
 Insecurity Camera / int_8b7b9cd5
featureApplicability
-1.0
 Insecurity Camera / int_8b7b9cd5
featureConfidence
1.0
 A New Hope
hasFeature
Insecurity Camera / int_8b7b9cd5
 Insecurity Camera / int_8d81f086
type
Insecurity Camera
 Insecurity Camera / int_8d81f086
comment
Monk: "Mr. Monk Goes to the Bank" has one where Monk realizes that a robbery at his credit union was an inside job because a big ficus tree in the lobby was moved in front of the surveillance camera just that morning. While at first it looks like the bank manager is the one responsible, it eventually turns out that the entire bank staff faked a robbery with the intention of skimming (with them later killing the bank manager because he got greedy and couldn't wait for the heat to die down before spending his share of the loot).
 Insecurity Camera / int_8d81f086
featureApplicability
1.0
 Insecurity Camera / int_8d81f086
featureConfidence
1.0
 Monk
hasFeature
Insecurity Camera / int_8d81f086
 Insecurity Camera / int_918c5a7e
type
Insecurity Camera
 Insecurity Camera / int_918c5a7e
comment
Inverted in Evil Genius: one of the game's challenge is to build a network of cameras and trap sensors (that, individually, fit this trope to a T) that the James Bond types will not shoot on sight. Your own minions rely on them to know where the investigators are, so having a top notch insecurity system is key.
 Insecurity Camera / int_918c5a7e
featureApplicability
1.0
 Insecurity Camera / int_918c5a7e
featureConfidence
1.0
 Evil Genius (Video Game)
hasFeature
Insecurity Camera / int_918c5a7e
 Insecurity Camera / int_97135500
type
Insecurity Camera
 Insecurity Camera / int_97135500
comment
Averted in Doc Sidhe: In the final battle, both sides use and abuse security cameras ("talk-boxes") - both their own and the other side's - but none of the glitches are ever treated as being due to anything other than deliberate intent. (Including one case where one of the characters remotely destroys one of her own security cameras in order to warn her friends at the camera's location.)
 Insecurity Camera / int_97135500
featureApplicability
-1.0
 Insecurity Camera / int_97135500
featureConfidence
1.0
 Doc Sidhe
hasFeature
Insecurity Camera / int_97135500
 Insecurity Camera / int_97931756
type
Insecurity Camera
 Insecurity Camera / int_97931756
comment
An amusing subversion in Rush Hour occurs where Inspector Lee jumps over the wall of the consulate and nearly face-plants a camera looking straight at him. After a brief pause, he pushes the camera to point away from him - a little pointless though because a couple of downed FBI agents were actually watching him and the compound was on full alert.
Subverted again in Rush Hour 2 when Lee is sneaking into the casino. He rides on top of a chip cart, then secures himself high above the hallway, only to find himself staring a camera in the face. It looks like nobody took notice until another camera starts following him and his image then gets sent to all camera screens, alerting all guards.
 Insecurity Camera / int_97931756
featureApplicability
-0.3
 Insecurity Camera / int_97931756
featureConfidence
1.0
 Rush Hour
hasFeature
Insecurity Camera / int_97931756
 Insecurity Camera / int_998cbda3
type
Insecurity Camera
 Insecurity Camera / int_998cbda3
comment
Daredevil (2015): In the first episode of season 1, Wilson Fisk tries to have Karen Page killed in her jail cell to keep her from talking. When petitioning for Karen's release after the attempt fails, Matt and Foggy threaten a civil suit against the precinct, with Foggy even pointing out how conveniently the surveillance cameras in Karen's detention area went haywire right before the assault.
 Insecurity Camera / int_998cbda3
featureApplicability
1.0
 Insecurity Camera / int_998cbda3
featureConfidence
1.0
 Daredevil (2015)
hasFeature
Insecurity Camera / int_998cbda3
 Insecurity Camera / int_a0217367
type
Insecurity Camera
 Insecurity Camera / int_a0217367
comment
Dominoes: Kaitou KID is a technomancer, enabling him to turn all manner of security tech and whatnot to his advantage. Cameras included; instead of being the eyes of those who would stop him, they become his eyes.
 Insecurity Camera / int_a0217367
featureApplicability
1.0
 Insecurity Camera / int_a0217367
featureConfidence
1.0
 Dominoes (Fanfic)
hasFeature
Insecurity Camera / int_a0217367
 Insecurity Camera / int_a77f68e7
type
Insecurity Camera
 Insecurity Camera / int_a77f68e7
comment
In Hoshi and the Red City Circuit, a bird bumped into a sensorcam months ago, pointing it at the sky. Maintenance workers never got around to fixing it, meaning Hoshi can snoop underneath it.
 Insecurity Camera / int_a77f68e7
featureApplicability
1.0
 Insecurity Camera / int_a77f68e7
featureConfidence
1.0
 Hoshi and the Red City Circuit
hasFeature
Insecurity Camera / int_a77f68e7
 Insecurity Camera / int_a796bde8
type
Insecurity Camera
 Insecurity Camera / int_a796bde8
comment
In Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty, the player can shoot out cameras or baffle them with chaff grenades. Either way, nobody notices or bothers to investigate.
In Twin Snakes, the guards will be alerted if you shoot a camera, even with the silencer.
 Insecurity Camera / int_a796bde8
featureApplicability
1.0
 Insecurity Camera / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Insecurity Camera / int_a796bde8
 Insecurity Camera / int_a92653e1
type
Insecurity Camera
 Insecurity Camera / int_a92653e1
comment
In one of the Phoenix Force series (a Mack Bolan 'Executioner' spin-off) the heroes are checking the security at a nuclear power plant. A guard mentions that one of the security cameras is out, but he's called for Maintenance. The leader of Phoenix Force asks if he's sent a guard to secure the area while the camera is down. The plant manager says he's being a bit paranoid, opens the next door and gets shot in the face by a terrorist.
 Insecurity Camera / int_a92653e1
featureApplicability
1.0
 Insecurity Camera / int_a92653e1
featureConfidence
1.0
 The Executioner
hasFeature
Insecurity Camera / int_a92653e1
 Insecurity Camera / int_aa88317d
type
Insecurity Camera
 Insecurity Camera / int_aa88317d
comment
The Trailer Park Boys occasionally have to deal with these problems, such as when they rob grocery or convenience stores. In one robbery in the first season, one of the Boys tries to get rid of the camera by shooting it with his gun, although by that time he's already on film with no mask on. Presumably learning from their mistakes, in later seasons the Boys make sure to take the security tapes along with everything else they steal. Also averted in one episode, when one of the Boys openly lets himself get caught on camera, since he wants to go to jail.
 Insecurity Camera / int_aa88317d
featureApplicability
-1.0
 Insecurity Camera / int_aa88317d
featureConfidence
1.0
 Trailer Park Boys
hasFeature
Insecurity Camera / int_aa88317d
 Insecurity Camera / int_aacb9901
type
Insecurity Camera
 Insecurity Camera / int_aacb9901
comment
Bioshock Infinite: While traditional cameras are absent, the Boys of Silence enemies fill in the role. Despite their terrifying appearance, they function essentially identically to the cameras from the first two games.
 Insecurity Camera / int_aacb9901
featureApplicability
1.0
 Insecurity Camera / int_aacb9901
featureConfidence
1.0
 BioShock Infinite (Video Game)
hasFeature
Insecurity Camera / int_aacb9901
 Insecurity Camera / int_ac67074d
type
Insecurity Camera
 Insecurity Camera / int_ac67074d
comment
In an episode of Teen Titans, while skulking through Slade's underground lair Beast Boy was able to turn into a mouse and unplug a wire in a security camera without a hitch.
 Insecurity Camera / int_ac67074d
featureApplicability
1.0
 Insecurity Camera / int_ac67074d
featureConfidence
1.0
 Teen Titans
hasFeature
Insecurity Camera / int_ac67074d
 Insecurity Camera / int_b712435c
type
Insecurity Camera
 Insecurity Camera / int_b712435c
comment
Averted in Leverage where when Eliot knocks out a camera with a rock, a few minutes later a few guards show up to see why the camera went out.
 Insecurity Camera / int_b712435c
featureApplicability
-1.0
 Insecurity Camera / int_b712435c
featureConfidence
1.0
 Leverage
hasFeature
Insecurity Camera / int_b712435c
 Insecurity Camera / int_b9419bd1
type
Insecurity Camera
 Insecurity Camera / int_b9419bd1
comment
In Deus Ex: Human Revolution, the cone to show their field of vision is there but explicitly described as being from a part of Adam's augmentation. Destroying a camera will set off the alarm, although you can temporarily disable one for a few seconds with the stun gun without setting off the alarm. That still doesn't excuse the fact that most cameras oscillate rather than staying put. Cameras will also tolerate a second or two of "suspicious" behavior before actually raising the alarm, which makes sense for an automated system to get a good confirmation rather than throwing false positives all day.
 Insecurity Camera / int_b9419bd1
featureApplicability
1.0
 Insecurity Camera / int_b9419bd1
featureConfidence
1.0
 Deus Ex: Human Revolution (Video Game)
hasFeature
Insecurity Camera / int_b9419bd1
 Insecurity Camera / int_bbe42b2
type
Insecurity Camera
 Insecurity Camera / int_bbe42b2
comment
In an episode of She-Ra: Princess of Power, having observed earlier in the episode that "the Horde puts bombs in everything," Bow creates a distraction while sneaking into the Fright Zone by shooting an arrow at a security camera, which promptly explodes, attracting the guards away from the heroes.
 Insecurity Camera / int_bbe42b2
featureApplicability
1.0
 Insecurity Camera / int_bbe42b2
featureConfidence
1.0
 She-Ra: Princess of Power
hasFeature
Insecurity Camera / int_bbe42b2
 Insecurity Camera / int_bd310eaa
type
Insecurity Camera
 Insecurity Camera / int_bd310eaa
comment
In El Goonish Shive, apparently all Abraham needs to do in order to cover his departure from a museum at night is to destroy a few cameras magically. No alarm is raised and he is able to nonchalantly walk right out with nothing and nobody to stop him.
 Insecurity Camera / int_bd310eaa
featureApplicability
1.0
 Insecurity Camera / int_bd310eaa
featureConfidence
1.0
 El Goonish Shive (Webcomic)
hasFeature
Insecurity Camera / int_bd310eaa
 Insecurity Camera / int_be3cb67d
type
Insecurity Camera
 Insecurity Camera / int_be3cb67d
comment
Inverted in The Punisher for the Xbox. The Punisher leaves Spacker Dave at the security desk for Stark Industries, being that the nearby employees had been slaughtered by Yakuza. Dave kinda sorta helps the Punisher out with advice.
 Insecurity Camera / int_be3cb67d
featureApplicability
1.0
 Insecurity Camera / int_be3cb67d
featureConfidence
1.0
 The Punisher (THQ) (Video Game)
hasFeature
Insecurity Camera / int_be3cb67d
 Insecurity Camera / int_c3e7ab30
type
Insecurity Camera
 Insecurity Camera / int_c3e7ab30
comment
The cameras in Perfect Dark Zero use the "cone of light" method of detection, and can be taken out with a single shot to the lens.
 Insecurity Camera / int_c3e7ab30
featureApplicability
1.0
 Insecurity Camera / int_c3e7ab30
featureConfidence
1.0
 Perfect Dark (Video Game)
hasFeature
Insecurity Camera / int_c3e7ab30
 Insecurity Camera / int_c5568747
type
Insecurity Camera
 Insecurity Camera / int_c5568747
comment
Strangely averted in the video game version of Tomorrow Never Dies when in a henchman's office building lair. On one floor there are many security cameras, but none can be shot out. However, they also do not react to stepping in front of them, or even killing guards right in front of them!
 Insecurity Camera / int_c5568747
featureApplicability
-1.0
 Insecurity Camera / int_c5568747
featureConfidence
1.0
 Tomorrow Never Dies (Video Game)
hasFeature
Insecurity Camera / int_c5568747
 Insecurity Camera / int_c72021c5
type
Insecurity Camera
 Insecurity Camera / int_c72021c5
comment
In Deus Ex, the player can use nano tools to shut down cameras without anyone noticing or any alarms being sounded. They can also hack into the system and turn off the cameras and nobody will turn them back on. Even when a camera does see the player, it lets out a few seconds of klaxon noise before it triggers the proper alarm, giving the player a chance to flee.
However, considering that the systems are automated, there is no one to notice them being turned off, and a delay could conceivably be there to avoid false alarms.
The cameras do transmit a picture, if the player hacks into the system, but allowing manual viewing on top of automation isn't inconceivable.
They probably function in a similar manner to the Identify-Friend-or-Foe feature of JC's nanoaugmentation, which means that they'd check to see if something looks sufficiently "foe-like" before setting off the alarm. The visual feed of the security stations is only visible if someone is actively checking them out and no enemies do so. The efficiency of fully automated technology ends up backfiring, eh?
 Insecurity Camera / int_c72021c5
featureApplicability
1.0
 Insecurity Camera / int_c72021c5
featureConfidence
1.0
 Deus Ex (Video Game)
hasFeature
Insecurity Camera / int_c72021c5
 Insecurity Camera / int_cccefdf1
type
Insecurity Camera
 Insecurity Camera / int_cccefdf1
comment
Subverted in an episode of Stroker and Hoop when Stroker breaks into a pharmaceutical company by the classic method of knocking out a guard and stealing his uniform. Once inside, he is immediately apprehended by another guard who saw the whole thing on security camera. When Stroker gets indignant that the guard wasn't sleeping or watching a football game like he was supposed to be, the guard explains "I like my job".
 Insecurity Camera / int_cccefdf1
featureApplicability
-0.3
 Insecurity Camera / int_cccefdf1
featureConfidence
1.0
 Stroker and Hoop
hasFeature
Insecurity Camera / int_cccefdf1
 Insecurity Camera / int_d10e76a9
type
Insecurity Camera
 Insecurity Camera / int_d10e76a9
comment
In Tenacious D in The Pick of Destiny when Jack Black is 'sneaking' into the Rock and Roll History Museum, JB thinks he's being extremely stealthy about the whole thing, but a shot of the guard room reveals he's pretty much been on camera the whole time. The guards, however, are too busy getting stoned and telling stories to notice.
 Insecurity Camera / int_d10e76a9
featureApplicability
1.0
 Insecurity Camera / int_d10e76a9
featureConfidence
1.0
 Tenacious D in The Pick of Destiny
hasFeature
Insecurity Camera / int_d10e76a9
 Insecurity Camera / int_d758ed0c
type
Insecurity Camera
 Insecurity Camera / int_d758ed0c
comment
TimeSplitters:
In TimeSplitters Future Perfect, the majority of the level Breaking and Entering has security cameras everywhere. A weapon is available at the beginning of the level that is the only thing capable of destroying it, alongside other security hardware such as tripwire batteries and turrets, plus the tough-as-nails security bots.
Similarly, in TimeSplitters 2, the Siberian Dam, Neotokyo streets and underground hideout, and the beginning of the Atomsmasher secret base all have security cameras. Shooting the lenses will instantly take them out of commission.
 Insecurity Camera / int_d758ed0c
featureApplicability
1.0
 Insecurity Camera / int_d758ed0c
featureConfidence
1.0
 TimeSplitters (Video Game)
hasFeature
Insecurity Camera / int_d758ed0c
 Insecurity Camera / int_dc25de3f
type
Insecurity Camera
 Insecurity Camera / int_dc25de3f
comment
Portal subverts this by having the AI scold you every time you break a camera, and even has an achievement for breaking every breakable camera in the game. Unfortunately, doing this means you have to break them all in one full run without stopping. And sometimes the achievement doesn't appear after you get it.
 Insecurity Camera / int_dc25de3f
featureApplicability
1.0
 Insecurity Camera / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Insecurity Camera / int_dc25de3f
 Insecurity Camera / int_dd8198f3
type
Insecurity Camera
 Insecurity Camera / int_dd8198f3
comment
Averted entirely in Las Vegas, which is set in a Las Vegas resort and casino. Security cameras play a vital role in pretty much every episode, and are covered with the black bubbles designed to keep people from knowing where they're pointing. Y'know, like in real life. Not to mention the sophisticated facial recognition and tracking system, which can cross-reference with national databases. At one point, a guest points out that the cameras they're using are outdated.
 Insecurity Camera / int_dd8198f3
featureApplicability
-1.0
 Insecurity Camera / int_dd8198f3
featureConfidence
1.0
 Las Vegas
hasFeature
Insecurity Camera / int_dd8198f3
 Insecurity Camera / int_e1550346
type
Insecurity Camera
 Insecurity Camera / int_e1550346
comment
In SPY Fox 2: Some Assembly Required, Fox needs to steal something from one of the wax figures at a wax museum. In order to do so without being seen by the security camera, he must place a static image of the shot from the camera's angle in front of the camera so the security guard will not see that something has changed about the scene.
 Insecurity Camera / int_e1550346
featureApplicability
1.0
 Insecurity Camera / int_e1550346
featureConfidence
1.0
 SPY Fox (Video Game)
hasFeature
Insecurity Camera / int_e1550346
 Insecurity Camera / int_e99e039b
type
Insecurity Camera
 Insecurity Camera / int_e99e039b
comment
In NightFire, there are cameras in the stealth-centric levels. They function differently depending on which version of the game you're playing:
In the console version, their range of vision is indicated by a red beam, and they turn quickly in a predictable manner. They're easily avoided, and in one level, can be easily neutralized by sabotaging the electric breaker found early in the stage. You can't shoot them, but you don't really need to in the first place.
In the PC version, they turn slowly, and you can avoid their gaze by standing directly under them. They usually show a green light if everything's OK, but you can stand in front of them for nearly 5 seconds after the green light turns to yellow before it turns red and the alarms are sounded. You can't shoot them, either. Doing so results in the alarm instantly being sounded.
 Insecurity Camera / int_e99e039b
featureApplicability
1.0
 Insecurity Camera / int_e99e039b
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
Insecurity Camera / int_e99e039b
 Insecurity Camera / int_ea377bc0
type
Insecurity Camera
 Insecurity Camera / int_ea377bc0
comment
System Shock 2 allows the player to hack into security camera systems, but only for a specific period of time. Consequently, a camera will flash yellow when it spots you, before flashing an alert red mode. One or two shots from most weapons are also enough to kill a security camera, whereupon what happens is... exactly nothing. Obviously the super-advanced AI controlling the ship doesn't care about losing cameras all over the place...
This is a justified trope, as the last time an AI cared about losing cameras all over the place in the game universe, it resulted in SHODAN. Newer A.I.s since that little "incident" were specifically programmed with weaknesses in case something like that ever happened again.
 Insecurity Camera / int_ea377bc0
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Deus Ex Universe:
In Deus Ex, the player can use nano tools to shut down cameras without anyone noticing or any alarms being sounded. They can also hack into the system and turn off the cameras and nobody will turn them back on. Even when a camera does see the player, it lets out a few seconds of klaxon noise before it triggers the proper alarm, giving the player a chance to flee.
However, considering that the systems are automated, there is no one to notice them being turned off, and a delay could conceivably be there to avoid false alarms.
The cameras do transmit a picture, if the player hacks into the system, but allowing manual viewing on top of automation isn't inconceivable.
They probably function in a similar manner to the Identify-Friend-or-Foe feature of JC's nanoaugmentation, which means that they'd check to see if something looks sufficiently "foe-like" before setting off the alarm. The visual feed of the security stations is only visible if someone is actively checking them out and no enemies do so. The efficiency of fully automated technology ends up backfiring, eh?
In Deus Ex: Invisible War, the cameras get dumber as they now emit a cone of colored light that indicates their field of vision. Possibly justified as the PC has various kinds of implants that alter his vision — the player's HUD and other screens are supposedly visible to the character as well. They are also more vulnerable to EMP and transmit in greyscale rather than full color, as opposed to the earlier models in the first game. Ain't technology grand?
In Deus Ex: Human Revolution, the cone to show their field of vision is there but explicitly described as being from a part of Adam's augmentation. Destroying a camera will set off the alarm, although you can temporarily disable one for a few seconds with the stun gun without setting off the alarm. That still doesn't excuse the fact that most cameras oscillate rather than staying put. Cameras will also tolerate a second or two of "suspicious" behavior before actually raising the alarm, which makes sense for an automated system to get a good confirmation rather than throwing false positives all day.
Deus Ex: Mankind Divided follows a similar pattern as Human Revolution. Stun guns are no longer able to disable cameras, however several guns gain EMP ammo which functions similarly. Adam also gains a pair of new augmentations that can also serve this purpose. Additionally, once disabled, cameras can be destroyed without triggering an alarm, though enemies who spot a destroyed camera will become suspicious.
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Zig zagged in PAYDAY: The Heist. Most levels that have security cameras in them do nothing at all except aid the police in finding your location faster. During the heist in No Mercy, pulling out your guns will cause the alarm to be triggered in 7 seconds and if you are successful in destroying the cameras before that, then there is a chance that the hospital will send a repairman to inspect the cameras or send a security guard to see what is going on.
Averted in the sequel, where cameras will sound the alarm if you stay in its view for too long. The range and speed with which you are detected depends on your equipment, as with regular guards; a guy in a suit is much less suspicious than an armored clown carrying a light machinegun. Cameras will also raise the alarm if they see something odd, such as an alerted guard, panicking civilian, or a dead body. Shooting cameras is a legitimate strategy, but prompts the camera operator to send a guard to check it out. The guard will raise the alarm if he sees a broken camera, but you can also use this tactic to lure guards away so that you can dispose of them quietly. This is impossible on higher difficulties, as the cameras there are completely invulnerable. The ability for Camera Spoofing is necessary to blind these temporarily (it also works on the destructible cameras on lower difficulties). On most heists, you also have the option of taking out the camera operator (usually a guard, except on certain maps), which instantly disables all cameras. Finally, a basic ECM jammer briefly disables all cameras on the map.
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Dead Rising averts this; the Security Room (which serves as a safe haven amidst the Zombie Apocalypse) has several monitors that are hooked up to the malls numerous security cameras. The camera feed not only helps the plot along at certain times, but they're also watched by Otis (a security guard) who contacts Frank to inform him of any survivors he's spotted hiding in the mall. However, the cameras are still not all-seeing, since there are several survivors and some boss fights that are not brought to your attention; you must find them yourself.
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Artemis Fowl loves this trope; it does it once every other book.
A notable example is in The Eternity Code: Artemis and co. have to get past a phalanx of security cameras to break into the Spiro Needle... and they do it easily, complete with Techno Babble about why they can't be seen on the video. Granted, they have fairy technology, but you'd think a corporation with such a huge security budget could afford to put their cameras in the walls, rather than mounting them in such a way that they could be turned to face away from the intruders.
It happens earlier, though a realistic (by human standards) means was provided. In the first book, Mulch was called into the infiltrate Fowl Manor. Foaly simply subverted the security camera's abilities by feeding the system a few second long loop. Luckily, Artemis didn't catch on for a while.
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In Burn Notice, the security cameras are taken out with a laser-pointer overloading the chip. The entire purpose of this, however, is to make the guy think there's a security breach, when there really isn't one.
Another time, they don't have to do anything about the cameras because the bad guys let the gardening go undone and the camera's blocked by foliage.
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In Panic Room, as the thieves enter the titular room and leave Jodie Foster out, she grabs a hammer and starts smashing the cameras so her further acts can't be seen. One of the thieves stops to wonder why they didn't do that while breaking in.
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Lampshaded in Tomorrow Never Dies. There's a scene where Bond and his current partner, Wai Lin, are breaking into Elliot Carver's stealth ship. Carver is discussing something with one of his subordinates when he then notices Lin on the security monitors in the corner. The person who's supposed to be watching them is busy writing notes on his clipboard. Carver strides over to him and yells, "What the Hell do I pay you for?"
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In Die Another Day, Bond actually discovers a Hidden Door by looking at a security camera that is pointed straight at an "empty" spot in the wall, and completely blind to the rest of the corridor, making it easy to disable.
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The following is a list of statements referring to the current page from other pages.

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Acceptable Breaks from Reality
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