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Instant 180-Degree Turn

 Instant 180-Degree Turn
type
FeatureClass
 Instant 180-Degree Turn
label
Instant 180-Degree Turn
 Instant 180-Degree Turn
page
Instant180DegreeTurn
 Instant 180-Degree Turn
comment
A very widespread trope in video games, especially in Side View, but can also be found in animations. All characters, no matter how slow they are otherwise, can turn their backs instantly. This is also due to difficulty constraints of implementing non-instant turning, making it one of the Acceptable Breaks from Reality.
In 2D games, it very often goes hand in hand with Ambidextrous Sprite. Even in several First Person Shooters (particularly on consoles), there may be a button which instantly turns the player by 180 degrees. It is also usually possible in 3D PC games to make a character spin dozens of revolutions per second with high mouse sensitivity, yet the character doesn't feel the effects of that. This trope dates to the second generation of video games, making it Older Than the NES.
When this trope is present in a multiplayer game, it is a good way to identify novices. If a player uses only keyboard controls they will turn at a slow fixed rate. Besides causing a severe maneuverability disadvantage, this is also obvious to other players and marks them as easy targets. It can also identify people using aimbots, as the code involved would cause the person using the aimbot to instantaneously lock on to the nearest enemy, even if it was behind the aimbotter.
Obviously not Truth in Television...unless you count the spin of an elementary particle, which can instantly rotate by 180 degrees (for quantum values of instantly, rotate, 180 and degrees).
Since this trope is ubiquitous, we list aversions instead of straight examples.
 Instant 180-Degree Turn
fetched
2024-04-18T11:17:25Z
 Instant 180-Degree Turn
parsed
2024-04-18T11:17:25Z
 Instant 180-Degree Turn
processingComment
Dropped link to CinematicPlatformer: Not an Item - UNKNOWN
 Instant 180-Degree Turn
processingComment
Dropped link to FreeRotatingCamera: Not an Item - FEATURE
 Instant 180-Degree Turn
processingComment
Dropped link to ShownTheirWork: Not an Item - FEATURE
 Instant 180-Degree Turn
processingComment
Dropped link to spiritualsuccessor: Not an Item - FEATURE
 Instant 180-Degree Turn
processingUnknown
CinematicPlatformer
 Instant 180-Degree Turn
isPartOf
DBTropes
 Instant 180-Degree Turn / int_1081aa34
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_1081aa34
comment
The Eliminator mode in Wipeout HD (or "Combat" in Wipeout 2048) allows combatants to flip 180 degrees near-instantaneously to more easily attack those behind them. It makes sense, seeing as in Eliminator, the track is less of a track and more of a ring-shaped arena.
 Instant 180-Degree Turn / int_1081aa34
featureApplicability
1.0
 Instant 180-Degree Turn / int_1081aa34
featureConfidence
1.0
 Wipeout (Video Game)
hasFeature
Instant 180-Degree Turn / int_1081aa34
 Instant 180-Degree Turn / int_1973b10a
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_1973b10a
comment
In Sonic Unleashed, Sonic the Werehog not only does a full turning-around animation, but needs extra space for him to turn around in. This can result in some unintentional deaths if the player chooses to turn Sonic around when he's standing near a ledge he can't grab.
 Instant 180-Degree Turn / int_1973b10a
featureApplicability
1.0
 Instant 180-Degree Turn / int_1973b10a
featureConfidence
1.0
 Sonic Unleashed (Video Game)
hasFeature
Instant 180-Degree Turn / int_1973b10a
 Instant 180-Degree Turn / int_1c1ceec7
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_1c1ceec7
comment
In the Monster Hunter series, just walking around outside of a hunt plays this straight, but when running at any time, the hunter takes a second to turn around and start running. This has led to many a Rage Quit as a player attempts to avoid an attack coming from a specific direction, only for their hunter to take a moment to turn and build up speed and get pulverized by the incoming fireball/charge/hipcheck.
 Instant 180-Degree Turn / int_1c1ceec7
featureApplicability
1.0
 Instant 180-Degree Turn / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Instant 180-Degree Turn / int_1c1ceec7
 Instant 180-Degree Turn / int_1cc11947
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_1cc11947
comment
In order to equalize online multiplayer between mouse, keyboard and flightstick players, the Descent series has a fixed maximum turning rate. Though it's most like an FPS, this may have something to do with the fact that it also resembles a flight sim to a certain extent.
 Instant 180-Degree Turn / int_1cc11947
featureApplicability
1.0
 Instant 180-Degree Turn / int_1cc11947
featureConfidence
1.0
 Descent (Video Game)
hasFeature
Instant 180-Degree Turn / int_1cc11947
 Instant 180-Degree Turn / int_20336460
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_20336460
comment
In Jagged Alliance, characters take Time Units to turn. In Jagged Alliance 2, they may automatically turn as they raise their weapon as you enter view.
 Instant 180-Degree Turn / int_20336460
featureApplicability
1.0
 Instant 180-Degree Turn / int_20336460
featureConfidence
1.0
 Jagged Alliance (Video Game)
hasFeature
Instant 180-Degree Turn / int_20336460
 Instant 180-Degree Turn / int_204a27dd
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_204a27dd
comment
Averted in Steambirds, where turning takes up an entire turn. Some planes have an ability to pull a 180 during their move, allowing them to suddenly spray a pursuing enemy.
 Instant 180-Degree Turn / int_204a27dd
featureApplicability
-1.0
 Instant 180-Degree Turn / int_204a27dd
featureConfidence
1.0
 Steambirds (Video Game)
hasFeature
Instant 180-Degree Turn / int_204a27dd
 Instant 180-Degree Turn / int_211315b8
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_211315b8
comment
In the Star Trek: Starfleet Command series, this is a tactical maneuver called a "High Energy Turn". The downside is that using it can damage a ship and even cause it to suffer a breakdown, leaving it helpless for several seconds. Typically, the larger ships are more prone to malfunctions when performing this maneuver.
 Instant 180-Degree Turn / int_211315b8
featureApplicability
1.0
 Instant 180-Degree Turn / int_211315b8
featureConfidence
1.0
 Star Trek: Starfleet Command (Video Game)
hasFeature
Instant 180-Degree Turn / int_211315b8
 Instant 180-Degree Turn / int_25b50302
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_25b50302
comment
Moon Crystal had a smoothly animated sprite which actually turned slowly. However, controls suffered a bit due to that.
 Instant 180-Degree Turn / int_25b50302
featureApplicability
1.0
 Instant 180-Degree Turn / int_25b50302
featureConfidence
1.0
 Moon Crystal (Video Game)
hasFeature
Instant 180-Degree Turn / int_25b50302
 Instant 180-Degree Turn / int_2c118e4
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_2c118e4
comment
Due to the fact that Bunny Must Die has turning around as a powerup, it takes a few frames for her to turn around, and it feels just a bit sticky. However, turning around does make you momentarily invulnerable.
 Instant 180-Degree Turn / int_2c118e4
featureApplicability
1.0
 Instant 180-Degree Turn / int_2c118e4
featureConfidence
1.0
 Bunny Must Die (Video Game)
hasFeature
Instant 180-Degree Turn / int_2c118e4
 Instant 180-Degree Turn / int_3802ca35
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_3802ca35
comment
Annoyingly averted in Rule of Rose where Jennifer must actually walk a small circle to turn around; turning on the spot simply isn't possible in this game. Really annoying in the Mermaid Princess bossfight where you must avoid the titular monster's corrosive vomit, and more often than not end up walking straight into it when you direct Jennifer to run away.
 Instant 180-Degree Turn / int_3802ca35
featureApplicability
-1.0
 Instant 180-Degree Turn / int_3802ca35
featureConfidence
1.0
 Rule of Rose (Video Game)
hasFeature
Instant 180-Degree Turn / int_3802ca35
 Instant 180-Degree Turn / int_3a7f5b49
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_3a7f5b49
comment
Alice: Madness Returns shows Alice practically teleporting around with a dramatic hair woosh when the player makes her turn to or away from the camera.
 Instant 180-Degree Turn / int_3a7f5b49
featureApplicability
1.0
 Instant 180-Degree Turn / int_3a7f5b49
featureConfidence
1.0
 Alice: Madness Returns (Video Game)
hasFeature
Instant 180-Degree Turn / int_3a7f5b49
 Instant 180-Degree Turn / int_45501b8c
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_45501b8c
comment
Super Metroid had quite detailed animations for Samus, including turning animations for both standing up and crouching.
 Instant 180-Degree Turn / int_45501b8c
featureApplicability
1.0
 Instant 180-Degree Turn / int_45501b8c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Instant 180-Degree Turn / int_45501b8c
 Instant 180-Degree Turn / int_49ad83ee
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_49ad83ee
comment
Players and NPCs can generally do this in World of Warcraft, so it is really obvious in the few situations where they can't. Several vehicles, such as vehicles on the Flame Leviathan encounter and mounts at the Argent Tournament, have a nonzero turning radius and time. It's generally the same as or close to the radius and time it would take for a player to turn if they used arrow keys, except that it can't be avoided by using the mouse.
It is also actually possible to make other players feel the effects of such rapid spinning to a degree: if another player sits in a passenger seat of a mount, rapid spinning will be shared by them, but they will not be expecting it.
 Instant 180-Degree Turn / int_49ad83ee
featureApplicability
1.0
 Instant 180-Degree Turn / int_49ad83ee
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1.0
 World of Warcraft (Video Game)
hasFeature
Instant 180-Degree Turn / int_49ad83ee
 Instant 180-Degree Turn / int_4a2b34ad
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_4a2b34ad
comment
Star Fox Adventures for Gamecube had the characters skid a moment and stop before turning around, sometimes causing a bit of frustration when avoiding enemies.
 Instant 180-Degree Turn / int_4a2b34ad
featureApplicability
1.0
 Instant 180-Degree Turn / int_4a2b34ad
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1.0
 Star Fox Adventures (Video Game)
hasFeature
Instant 180-Degree Turn / int_4a2b34ad
 Instant 180-Degree Turn / int_4d97191f
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_4d97191f
comment
Soma, Julius, Yoko, and Alucard do take a few frames to turn around in Dawn of Sorrow, as well.
 Instant 180-Degree Turn / int_4d97191f
featureApplicability
1.0
 Instant 180-Degree Turn / int_4d97191f
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1.0
 Castlevania: Dawn of Sorrow (Video Game)
hasFeature
Instant 180-Degree Turn / int_4d97191f
 Instant 180-Degree Turn / int_50f3f011
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_50f3f011
comment
Sonic Battle averted this. Which Fight Pose Emerl has equipped is usually a cosmetic choice (though Gamma's causes him to explode on death), but it does affect how quickly he turns around. Chaos's, for example, is painfully slow.
 Instant 180-Degree Turn / int_50f3f011
featureApplicability
-1.0
 Instant 180-Degree Turn / int_50f3f011
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 Sonic Battle (Video Game)
hasFeature
Instant 180-Degree Turn / int_50f3f011
 Instant 180-Degree Turn / int_512b4b82
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_512b4b82
comment
Albus, from Castlevania: Order of Ecclesia also has a turn around animation. Turning back and forth rapidly results in a wonderful moonwalking impression. Shanoa also has one.
 Instant 180-Degree Turn / int_512b4b82
featureApplicability
1.0
 Instant 180-Degree Turn / int_512b4b82
featureConfidence
1.0
 Castlevania: Order of Ecclesia (Video Game)
hasFeature
Instant 180-Degree Turn / int_512b4b82
 Instant 180-Degree Turn / int_5e91c7d
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_5e91c7d
comment
The main character of Resident Evil 4 walks slow, but can turn around quickly. Thank goodness for this feature, it is easy enough to get stuck in the middle of group of enemies.
The quick-spin was first seen in Resident Evil 3: Nemesis. Since the series uses tank-style controls, this was quickly seen as a blessing, and every game since has implemented it (including the Gamecube remake of Resident Evil).
When Leon (or Chris or Sheva) performs the 180 quick turn, he actually takes a step behind himself, with his foot turned almost all the way opposite from the direction he was originally facing. This is the fastest and most efficient way to turn around, showing that someone did the research, nice it's not generally a natural movement.
 Instant 180-Degree Turn / int_5e91c7d
featureApplicability
1.0
 Instant 180-Degree Turn / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Instant 180-Degree Turn / int_5e91c7d
 Instant 180-Degree Turn / int_66a1dcea
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_66a1dcea
comment
Lara Croft uses an Unnecessary Combat Roll to turn 180 degrees; without it, turning around would require about a full second (too long for an action/adventure game).
 Instant 180-Degree Turn / int_66a1dcea
featureApplicability
1.0
 Instant 180-Degree Turn / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Instant 180-Degree Turn / int_66a1dcea
 Instant 180-Degree Turn / int_6eece11b
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_6eece11b
comment
In Battlefleet Gothic: Armada, the huge spaceships you command definitely have turning radii, some of which are huge... But the Eldar have an upgrade for their ships that can allow this. Given their hit-and-run nature and relatively-fragile ships, it's quite a useful ability.
 Instant 180-Degree Turn / int_6eece11b
featureApplicability
1.0
 Instant 180-Degree Turn / int_6eece11b
featureConfidence
1.0
 Battlefleet Gothic: Armada (Video Game)
hasFeature
Instant 180-Degree Turn / int_6eece11b
 Instant 180-Degree Turn / int_7529056
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_7529056
comment
Strangely, in Super Mario World, Mario plays this straight, but certain enemies like Koopa Troopas and the Koopalings take a moment to turn around.
 Instant 180-Degree Turn / int_7529056
featureApplicability
1.0
 Instant 180-Degree Turn / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Instant 180-Degree Turn / int_7529056
 Instant 180-Degree Turn / int_758d474d
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_758d474d
comment
In Glider PRO, the glider goes through a few frames of spinning animation when reversing orientation. However, orientation has no mechanical importance except when shooting rubber bands.
 Instant 180-Degree Turn / int_758d474d
featureApplicability
1.0
 Instant 180-Degree Turn / int_758d474d
featureConfidence
1.0
 Glider PRO (Video Game)
hasFeature
Instant 180-Degree Turn / int_758d474d
 Instant 180-Degree Turn / int_76c6804a
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_76c6804a
comment
Charlotte and Jonathan in Portrait of Ruin too.
 Instant 180-Degree Turn / int_76c6804a
featureApplicability
1.0
 Instant 180-Degree Turn / int_76c6804a
featureConfidence
1.0
 Castlevania: Portrait of Ruin (Video Game)
hasFeature
Instant 180-Degree Turn / int_76c6804a
 Instant 180-Degree Turn / int_7f34e3b4
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_7f34e3b4
comment
In Pizza Tower, Peppino instantly starts moving in the opposite direction when you press the opposite arrow key when he's walking at a moderate pace. Averted while running at mach 2 or higher, as Peppino takes a moment to turn around while running.
 Instant 180-Degree Turn / int_7f34e3b4
featureApplicability
-1.0
 Instant 180-Degree Turn / int_7f34e3b4
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1.0
 Pizza Tower (Video Game)
hasFeature
Instant 180-Degree Turn / int_7f34e3b4
 Instant 180-Degree Turn / int_8258e260
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_8258e260
comment
In all Super Mario Bros. games, 2D or 3D, if you move in one direction and quickly slam the Control Stick in the opposite direction, Mario will skid a little; Luigi tends to skid more.
Strangely, in Super Mario World, Mario plays this straight, but certain enemies like Koopa Troopas and the Koopalings take a moment to turn around.
 Instant 180-Degree Turn / int_8258e260
featureApplicability
1.0
 Instant 180-Degree Turn / int_8258e260
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1.0
 Super Mario Bros. (Franchise)
hasFeature
Instant 180-Degree Turn / int_8258e260
 Instant 180-Degree Turn / int_9175542a
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_9175542a
comment
Ecco would always turn towards the camera as he switched between going left and going right.
 Instant 180-Degree Turn / int_9175542a
featureApplicability
1.0
 Instant 180-Degree Turn / int_9175542a
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1.0
 Ecco the Dolphin (Video Game)
hasFeature
Instant 180-Degree Turn / int_9175542a
 Instant 180-Degree Turn / int_93fc1d2b
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_93fc1d2b
comment
The Paper Mario series lampshades this trope almost the entire game, where if you do an instant 180-degree turn (or an object does) it shows the object or person literally turning over as if you were flipping the piece of paper over instead of turning it around in a more real-life way. This looks especially funny when long trains and such perform this, as it takes forever for it to turn around in the first place.
 Instant 180-Degree Turn / int_93fc1d2b
featureApplicability
1.0
 Instant 180-Degree Turn / int_93fc1d2b
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1.0
 Paper Mario (Video Game)
hasFeature
Instant 180-Degree Turn / int_93fc1d2b
 Instant 180-Degree Turn / int_959e6cb
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_959e6cb
comment
Dragon Quest IX uses a touch screen to control the Celestial Express, so the train will gradually turn to follow the stylus. Even with a directional pad it will gradually turn to face the direction of the pad.
 Instant 180-Degree Turn / int_959e6cb
featureApplicability
1.0
 Instant 180-Degree Turn / int_959e6cb
featureConfidence
1.0
 Dragon Quest IX (Video Game)
hasFeature
Instant 180-Degree Turn / int_959e6cb
 Instant 180-Degree Turn / int_98e2fba4
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_98e2fba4
comment
Averted in the Deadliest Warrior videogame, to Spoony's chagrin. The game developers actually sent him a message about his complaints, saying that you don't make instant 180 degree turns in real life, and his response was "Yes you do! If someone is stabbing you in the back, I think you turn around pretty much instantaneously!"
 Instant 180-Degree Turn / int_98e2fba4
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-1.0
 Instant 180-Degree Turn / int_98e2fba4
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1.0
 Deadliest Warrior
hasFeature
Instant 180-Degree Turn / int_98e2fba4
 Instant 180-Degree Turn / int_99041728
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_99041728
comment
An actual Ability of Soldiers/Tanks in Transformers: War for Cybertron, who can instantly switch to a backwards pointing position. This, combined with tanks having a powerful cannon, let tanks outmanuveur faster foes like Scouts/Cars. Needless to say, spinning 180 without a rearview mirror and snap-shotting an enemy is very much Difficult, but Awesome.
 Instant 180-Degree Turn / int_99041728
featureApplicability
1.0
 Instant 180-Degree Turn / int_99041728
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1.0
 Transformers: War for Cybertron (Video Game)
hasFeature
Instant 180-Degree Turn / int_99041728
 Instant 180-Degree Turn / int_9d34190a
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_9d34190a
comment
The Elder Scrolls:
Daggerfall's mobile NPCs and monsters display their sprites from various angles. As programmed, this allows them to turn around and turn corners. In practice, they always run right at the PC against corners and walls and, depending on the speed of the computer, appear to turn around instantaneously when approached from behind.
Despite being 3D games, Morrowind and Oblivion still contain instances where AI controlled characters will do this.
 Instant 180-Degree Turn / int_9d34190a
featureApplicability
1.0
 Instant 180-Degree Turn / int_9d34190a
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1.0
 The Elder Scrolls (Franchise)
hasFeature
Instant 180-Degree Turn / int_9d34190a
 Instant 180-Degree Turn / int_a4514a75
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Instant 180-Degree Turn
 Instant 180-Degree Turn / int_a4514a75
comment
Partially averted in Iji: Turrets, shredders and Iji herself have turnaround animations, while other enemies don't.
 Instant 180-Degree Turn / int_a4514a75
featureApplicability
-1.0
 Instant 180-Degree Turn / int_a4514a75
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1.0
 Iji (Video Game)
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Instant 180-Degree Turn / int_a4514a75
 Instant 180-Degree Turn / int_a81325d3
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Instant 180-Degree Turn
 Instant 180-Degree Turn / int_a81325d3
comment
Present in all Final Fantasy games up until Final Fantasy XIII, where characters turn realistically.
 Instant 180-Degree Turn / int_a81325d3
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1.0
 Instant 180-Degree Turn / int_a81325d3
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1.0
 Final Fantasy (Franchise)
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Instant 180-Degree Turn / int_a81325d3
 Instant 180-Degree Turn / int_aa1cb7f1
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Instant 180-Degree Turn
 Instant 180-Degree Turn / int_aa1cb7f1
comment
On the Wii version of Medal of Honor: Vanguard, quickly tilting the nunchuk will turn 180 degrees.
 Instant 180-Degree Turn / int_aa1cb7f1
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1.0
 Instant 180-Degree Turn / int_aa1cb7f1
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1.0
 Medal of Honor: Vanguard (Video Game)
hasFeature
Instant 180-Degree Turn / int_aa1cb7f1
 Instant 180-Degree Turn / int_b4967d43
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_b4967d43
comment
The above also applies to all Sonic the Hedgehog games to date. Although, in the 2D games at least, it's played straight if you're standing still, or moving very slowly, or if you are forced to by springs (sometimes the two close together facing each other).
In Sonic Unleashed, Sonic the Werehog not only does a full turning-around animation, but needs extra space for him to turn around in. This can result in some unintentional deaths if the player chooses to turn Sonic around when he's standing near a ledge he can't grab.
 Instant 180-Degree Turn / int_b4967d43
featureApplicability
1.0
 Instant 180-Degree Turn / int_b4967d43
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1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Instant 180-Degree Turn / int_b4967d43
 Instant 180-Degree Turn / int_b5a2b326
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_b5a2b326
comment
Despite being 3D games, Morrowind and Oblivion still contain instances where AI controlled characters will do this.
 Instant 180-Degree Turn / int_b5a2b326
featureApplicability
1.0
 Instant 180-Degree Turn / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Instant 180-Degree Turn / int_b5a2b326
 Instant 180-Degree Turn / int_b7c72249
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_b7c72249
comment
Symphony of the Night is one of several Castlevania games to avert this. Alucard takes a few frames to turn around.
Soma, Julius, Yoko, and Alucard do take a few frames to turn around in Dawn of Sorrow, as well.
Albus, from Castlevania: Order of Ecclesia also has a turn around animation. Turning back and forth rapidly results in a wonderful moonwalking impression. Shanoa also has one.
Charlotte and Jonathan in Portrait of Ruin too.
 Instant 180-Degree Turn / int_b7c72249
featureApplicability
1.0
 Instant 180-Degree Turn / int_b7c72249
featureConfidence
1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Instant 180-Degree Turn / int_b7c72249
 Instant 180-Degree Turn / int_b9c1cff1
type
Instant 180-Degree Turn
 Instant 180-Degree Turn / int_b9c1cff1
comment
Averted in the Prince of Persia games after The Sands of Time: walking in one direction and then attempting to walk in the opposite direction without stopping would result in the character skidding to a halt before turning around.
Same goes for Assassin's Creed, but only if you're running or sprinting.
Ditto the original 2D games, though this is a common trait of the Cinematic Platformer.
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Spelunky is a mixed case. While small characters turn around instantly, the larger ones take conveniently a bit longer to turn around.
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Gene can flip around very quickly (but not quite instantly) in God Hand with a dedicated button - which is good, because you're often surrounded and Tank Controls makes it harders to turn around and bolt out.
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Played straight in League of Legends but jarringly averted in Defense of the Ancients where using abilities and attacking behind you is noticeably delayed and even running away takes more time than expected, ensuring people coming from League will feed a lot at the start.
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Partially in play in The Legend of Zelda: Spirit Tracks. Whenever you board your train from a town, you have to select a destination, which determines the direction your train is facing, even if there's no possible way your train could have turned around at most of the stations. An Acceptable Break from Reality, because without it you might have to take a detour or travel backwards (which is much slower) to the nearest intersection just to turn around, making the train trips very annoying.
The Tower Of Spirits, on the other hand, has an actual railroad turntable inside of it, so you always come out locomotive first.
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The main character from NieR slides to a halt before turning around.
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Averted by the X-COM series despite battles being turn-based. Soldiers have to use Time Units to turn in place and it is quite possible to spend an entire turn just twirling around or, more likely, come up a few TUs short of being able to take a shot because you had to turn to face the enemy. On the other hand, it is one of the very very few actions that do not trigger Reaction attacks from aliens looking at you.
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Averted from the first series in Armored Core, reflecting the size and the apparent difficulty maneuvering the titular Humongous Mecha. The turning problem (if you can call it a "problem"; most players simply grow to live with it) are sometimes mitigated by boosters that explicitly allows for quick turns. In the 4 series, the trope is played straight, in that side boosters can be used to perform quick turns.
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Daggerfall's mobile NPCs and monsters display their sprites from various angles. As programmed, this allows them to turn around and turn corners. In practice, they always run right at the PC against corners and walls and, depending on the speed of the computer, appear to turn around instantaneously when approached from behind.
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The quick-spin was first seen in Resident Evil 3: Nemesis. Since the series uses tank-style controls, this was quickly seen as a blessing, and every game since has implemented it (including the Gamecube remake of Resident Evil).
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Same goes for Assassin's Creed, but only if you're running or sprinting.
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The Wild ARMs games were notable for averting this; despite being sprites, turning in various directions will use animation.
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In the original Unreal Tournament, increasing the difficulty level makes the bots capable of, among other things, turning around faster. On a moderately high level, they can do a full spin in less than a second; on the highest level (appropriately named "Godlike"), ambushing them becomes impossible as they gain instant turning and a 360° field of view that goes through walls.
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Toki Tori averts this and has the added bonus of him getting dizzy if you use it to spin him around too quickly.
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Left 4 Dead and its sequel include a controller binding for a 180 degree turn, a rarity on console games of this generation.
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Super Smash Bros. has relatively quick turning animations, but also allows the player to execute attacks mid-turn, so the animation is mostly cosmetic. Though there are weird tricks such as Shellshifting...
Played straight for Mr. Game & Watch for obvious reasons. Although it becomes averted when he's wielding a hammer in Melee as he can actually be seen slowly turning, likely due to a graphical oversight. This was fixed in subsequent games.
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The following is a list of statements referring to the current page from other pages.

 Instant 180-Degree Turn
processingCategory2
Acceptable Breaks from Reality
 Instant 180-Degree Turn
processingCategory2
Instant Tropes
 Instant 180-Degree Turn
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Older Than the NES
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Instant 180-Degree Turn
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Instant 180-Degree Turn
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