...it's like TV Tropes, but LINKED DATA!
Instant 180-Degree Turn
- 277 statements
- 53 feature instances
- 38 referencing feature instances
Instant 180-Degree Turn | type |
FeatureClass | |
Instant 180-Degree Turn | label |
Instant 180-Degree Turn | |
Instant 180-Degree Turn | page |
Instant180DegreeTurn | |
Instant 180-Degree Turn | comment |
A very widespread trope in video games, especially in Side View, but can also be found in animations. All characters, no matter how slow they are otherwise, can turn their backs instantly. This is also due to difficulty constraints of implementing non-instant turning, making it one of the Acceptable Breaks from Reality. In 2D games, it very often goes hand in hand with Ambidextrous Sprite. Even in several First Person Shooters (particularly on consoles), there may be a button which instantly turns the player by 180 degrees. It is also usually possible in 3D PC games to make a character spin dozens of revolutions per second with high mouse sensitivity, yet the character doesn't feel the effects of that. This trope dates to the second generation of video games, making it Older Than the NES. When this trope is present in a multiplayer game, it is a good way to identify novices. If a player uses only keyboard controls they will turn at a slow fixed rate. Besides causing a severe maneuverability disadvantage, this is also obvious to other players and marks them as easy targets. It can also identify people using aimbots, as the code involved would cause the person using the aimbot to instantaneously lock on to the nearest enemy, even if it was behind the aimbotter. Obviously not Truth in Television...unless you count the spin of an elementary particle, which can instantly rotate by 180 degrees (for quantum values of instantly, rotate, 180 and degrees). Since this trope is ubiquitous, we list aversions instead of straight examples. |
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Instant 180-Degree Turn | fetched |
2024-04-18T11:17:25Z | |
Instant 180-Degree Turn | parsed |
2024-04-18T11:17:25Z | |
Instant 180-Degree Turn | processingComment |
Dropped link to CinematicPlatformer: Not an Item - UNKNOWN | |
Instant 180-Degree Turn | processingComment |
Dropped link to FreeRotatingCamera: Not an Item - FEATURE | |
Instant 180-Degree Turn | processingComment |
Dropped link to ShownTheirWork: Not an Item - FEATURE | |
Instant 180-Degree Turn | processingComment |
Dropped link to spiritualsuccessor: Not an Item - FEATURE | |
Instant 180-Degree Turn | processingUnknown |
CinematicPlatformer | |
Instant 180-Degree Turn | isPartOf |
DBTropes | |
Instant 180-Degree Turn / int_1081aa34 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_1081aa34 | comment |
The Eliminator mode in Wipeout HD (or "Combat" in Wipeout 2048) allows combatants to flip 180 degrees near-instantaneously to more easily attack those behind them. It makes sense, seeing as in Eliminator, the track is less of a track and more of a ring-shaped arena. | |
Instant 180-Degree Turn / int_1081aa34 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_1081aa34 | featureConfidence |
1.0 | |
Wipeout (Video Game) | hasFeature |
Instant 180-Degree Turn / int_1081aa34 | |
Instant 180-Degree Turn / int_1973b10a | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_1973b10a | comment |
In Sonic Unleashed, Sonic the Werehog not only does a full turning-around animation, but needs extra space for him to turn around in. This can result in some unintentional deaths if the player chooses to turn Sonic around when he's standing near a ledge he can't grab. | |
Instant 180-Degree Turn / int_1973b10a | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_1973b10a | featureConfidence |
1.0 | |
Sonic Unleashed (Video Game) | hasFeature |
Instant 180-Degree Turn / int_1973b10a | |
Instant 180-Degree Turn / int_1c1ceec7 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_1c1ceec7 | comment |
In the Monster Hunter series, just walking around outside of a hunt plays this straight, but when running at any time, the hunter takes a second to turn around and start running. This has led to many a Rage Quit as a player attempts to avoid an attack coming from a specific direction, only for their hunter to take a moment to turn and build up speed and get pulverized by the incoming fireball/charge/hipcheck. | |
Instant 180-Degree Turn / int_1c1ceec7 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_1c1ceec7 | featureConfidence |
1.0 | |
Monster Hunter (Video Game) | hasFeature |
Instant 180-Degree Turn / int_1c1ceec7 | |
Instant 180-Degree Turn / int_1cc11947 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_1cc11947 | comment |
In order to equalize online multiplayer between mouse, keyboard and flightstick players, the Descent series has a fixed maximum turning rate. Though it's most like an FPS, this may have something to do with the fact that it also resembles a flight sim to a certain extent. | |
Instant 180-Degree Turn / int_1cc11947 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_1cc11947 | featureConfidence |
1.0 | |
Descent (Video Game) | hasFeature |
Instant 180-Degree Turn / int_1cc11947 | |
Instant 180-Degree Turn / int_20336460 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_20336460 | comment |
In Jagged Alliance, characters take Time Units to turn. In Jagged Alliance 2, they may automatically turn as they raise their weapon as you enter view. | |
Instant 180-Degree Turn / int_20336460 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_20336460 | featureConfidence |
1.0 | |
Jagged Alliance (Video Game) | hasFeature |
Instant 180-Degree Turn / int_20336460 | |
Instant 180-Degree Turn / int_204a27dd | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_204a27dd | comment |
Averted in Steambirds, where turning takes up an entire turn. Some planes have an ability to pull a 180 during their move, allowing them to suddenly spray a pursuing enemy. | |
Instant 180-Degree Turn / int_204a27dd | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_204a27dd | featureConfidence |
1.0 | |
Steambirds (Video Game) | hasFeature |
Instant 180-Degree Turn / int_204a27dd | |
Instant 180-Degree Turn / int_211315b8 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_211315b8 | comment |
In the Star Trek: Starfleet Command series, this is a tactical maneuver called a "High Energy Turn". The downside is that using it can damage a ship and even cause it to suffer a breakdown, leaving it helpless for several seconds. Typically, the larger ships are more prone to malfunctions when performing this maneuver. | |
Instant 180-Degree Turn / int_211315b8 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_211315b8 | featureConfidence |
1.0 | |
Star Trek: Starfleet Command (Video Game) | hasFeature |
Instant 180-Degree Turn / int_211315b8 | |
Instant 180-Degree Turn / int_25b50302 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_25b50302 | comment |
Moon Crystal had a smoothly animated sprite which actually turned slowly. However, controls suffered a bit due to that. | |
Instant 180-Degree Turn / int_25b50302 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_25b50302 | featureConfidence |
1.0 | |
Moon Crystal (Video Game) | hasFeature |
Instant 180-Degree Turn / int_25b50302 | |
Instant 180-Degree Turn / int_2c118e4 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_2c118e4 | comment |
Due to the fact that Bunny Must Die has turning around as a powerup, it takes a few frames for her to turn around, and it feels just a bit sticky. However, turning around does make you momentarily invulnerable. | |
Instant 180-Degree Turn / int_2c118e4 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_2c118e4 | featureConfidence |
1.0 | |
Bunny Must Die (Video Game) | hasFeature |
Instant 180-Degree Turn / int_2c118e4 | |
Instant 180-Degree Turn / int_3802ca35 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_3802ca35 | comment |
Annoyingly averted in Rule of Rose where Jennifer must actually walk a small circle to turn around; turning on the spot simply isn't possible in this game. Really annoying in the Mermaid Princess bossfight where you must avoid the titular monster's corrosive vomit, and more often than not end up walking straight into it when you direct Jennifer to run away. | |
Instant 180-Degree Turn / int_3802ca35 | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_3802ca35 | featureConfidence |
1.0 | |
Rule of Rose (Video Game) | hasFeature |
Instant 180-Degree Turn / int_3802ca35 | |
Instant 180-Degree Turn / int_3a7f5b49 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_3a7f5b49 | comment |
Alice: Madness Returns shows Alice practically teleporting around with a dramatic hair woosh when the player makes her turn to or away from the camera. | |
Instant 180-Degree Turn / int_3a7f5b49 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_3a7f5b49 | featureConfidence |
1.0 | |
Alice: Madness Returns (Video Game) | hasFeature |
Instant 180-Degree Turn / int_3a7f5b49 | |
Instant 180-Degree Turn / int_45501b8c | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_45501b8c | comment |
Super Metroid had quite detailed animations for Samus, including turning animations for both standing up and crouching. | |
Instant 180-Degree Turn / int_45501b8c | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_45501b8c | featureConfidence |
1.0 | |
Super Metroid (Video Game) | hasFeature |
Instant 180-Degree Turn / int_45501b8c | |
Instant 180-Degree Turn / int_49ad83ee | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_49ad83ee | comment |
Players and NPCs can generally do this in World of Warcraft, so it is really obvious in the few situations where they can't. Several vehicles, such as vehicles on the Flame Leviathan encounter and mounts at the Argent Tournament, have a nonzero turning radius and time. It's generally the same as or close to the radius and time it would take for a player to turn if they used arrow keys, except that it can't be avoided by using the mouse. It is also actually possible to make other players feel the effects of such rapid spinning to a degree: if another player sits in a passenger seat of a mount, rapid spinning will be shared by them, but they will not be expecting it. |
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Instant 180-Degree Turn / int_49ad83ee | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Instant 180-Degree Turn / int_49ad83ee | |
Instant 180-Degree Turn / int_4a2b34ad | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_4a2b34ad | comment |
Star Fox Adventures for Gamecube had the characters skid a moment and stop before turning around, sometimes causing a bit of frustration when avoiding enemies. | |
Instant 180-Degree Turn / int_4a2b34ad | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_4a2b34ad | featureConfidence |
1.0 | |
Star Fox Adventures (Video Game) | hasFeature |
Instant 180-Degree Turn / int_4a2b34ad | |
Instant 180-Degree Turn / int_4d97191f | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_4d97191f | comment |
Soma, Julius, Yoko, and Alucard do take a few frames to turn around in Dawn of Sorrow, as well. | |
Instant 180-Degree Turn / int_4d97191f | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_4d97191f | featureConfidence |
1.0 | |
Castlevania: Dawn of Sorrow (Video Game) | hasFeature |
Instant 180-Degree Turn / int_4d97191f | |
Instant 180-Degree Turn / int_50f3f011 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_50f3f011 | comment |
Sonic Battle averted this. Which Fight Pose Emerl has equipped is usually a cosmetic choice (though Gamma's causes him to explode on death), but it does affect how quickly he turns around. Chaos's, for example, is painfully slow. | |
Instant 180-Degree Turn / int_50f3f011 | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_50f3f011 | featureConfidence |
1.0 | |
Sonic Battle (Video Game) | hasFeature |
Instant 180-Degree Turn / int_50f3f011 | |
Instant 180-Degree Turn / int_512b4b82 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_512b4b82 | comment |
Albus, from Castlevania: Order of Ecclesia also has a turn around animation. Turning back and forth rapidly results in a wonderful moonwalking impression. Shanoa also has one. | |
Instant 180-Degree Turn / int_512b4b82 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_512b4b82 | featureConfidence |
1.0 | |
Castlevania: Order of Ecclesia (Video Game) | hasFeature |
Instant 180-Degree Turn / int_512b4b82 | |
Instant 180-Degree Turn / int_5e91c7d | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_5e91c7d | comment |
The main character of Resident Evil 4 walks slow, but can turn around quickly. Thank goodness for this feature, it is easy enough to get stuck in the middle of group of enemies. The quick-spin was first seen in Resident Evil 3: Nemesis. Since the series uses tank-style controls, this was quickly seen as a blessing, and every game since has implemented it (including the Gamecube remake of Resident Evil). When Leon (or Chris or Sheva) performs the 180 quick turn, he actually takes a step behind himself, with his foot turned almost all the way opposite from the direction he was originally facing. This is the fastest and most efficient way to turn around, showing that someone did the research, nice it's not generally a natural movement. |
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Instant 180-Degree Turn / int_5e91c7d | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Instant 180-Degree Turn / int_5e91c7d | |
Instant 180-Degree Turn / int_66a1dcea | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_66a1dcea | comment |
Lara Croft uses an Unnecessary Combat Roll to turn 180 degrees; without it, turning around would require about a full second (too long for an action/adventure game). | |
Instant 180-Degree Turn / int_66a1dcea | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_66a1dcea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Instant 180-Degree Turn / int_66a1dcea | |
Instant 180-Degree Turn / int_6eece11b | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_6eece11b | comment |
In Battlefleet Gothic: Armada, the huge spaceships you command definitely have turning radii, some of which are huge... But the Eldar have an upgrade for their ships that can allow this. Given their hit-and-run nature and relatively-fragile ships, it's quite a useful ability. | |
Instant 180-Degree Turn / int_6eece11b | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_6eece11b | featureConfidence |
1.0 | |
Battlefleet Gothic: Armada (Video Game) | hasFeature |
Instant 180-Degree Turn / int_6eece11b | |
Instant 180-Degree Turn / int_7529056 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_7529056 | comment |
Strangely, in Super Mario World, Mario plays this straight, but certain enemies like Koopa Troopas and the Koopalings take a moment to turn around. | |
Instant 180-Degree Turn / int_7529056 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_7529056 | featureConfidence |
1.0 | |
Super Mario World (Video Game) | hasFeature |
Instant 180-Degree Turn / int_7529056 | |
Instant 180-Degree Turn / int_758d474d | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_758d474d | comment |
In Glider PRO, the glider goes through a few frames of spinning animation when reversing orientation. However, orientation has no mechanical importance except when shooting rubber bands. | |
Instant 180-Degree Turn / int_758d474d | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_758d474d | featureConfidence |
1.0 | |
Glider PRO (Video Game) | hasFeature |
Instant 180-Degree Turn / int_758d474d | |
Instant 180-Degree Turn / int_76c6804a | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_76c6804a | comment |
Charlotte and Jonathan in Portrait of Ruin too. | |
Instant 180-Degree Turn / int_76c6804a | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_76c6804a | featureConfidence |
1.0 | |
Castlevania: Portrait of Ruin (Video Game) | hasFeature |
Instant 180-Degree Turn / int_76c6804a | |
Instant 180-Degree Turn / int_7f34e3b4 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_7f34e3b4 | comment |
In Pizza Tower, Peppino instantly starts moving in the opposite direction when you press the opposite arrow key when he's walking at a moderate pace. Averted while running at mach 2 or higher, as Peppino takes a moment to turn around while running. | |
Instant 180-Degree Turn / int_7f34e3b4 | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_7f34e3b4 | featureConfidence |
1.0 | |
Pizza Tower (Video Game) | hasFeature |
Instant 180-Degree Turn / int_7f34e3b4 | |
Instant 180-Degree Turn / int_8258e260 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_8258e260 | comment |
In all Super Mario Bros. games, 2D or 3D, if you move in one direction and quickly slam the Control Stick in the opposite direction, Mario will skid a little; Luigi tends to skid more. Strangely, in Super Mario World, Mario plays this straight, but certain enemies like Koopa Troopas and the Koopalings take a moment to turn around. |
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Instant 180-Degree Turn / int_8258e260 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Instant 180-Degree Turn / int_8258e260 | |
Instant 180-Degree Turn / int_9175542a | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_9175542a | comment |
Ecco would always turn towards the camera as he switched between going left and going right. | |
Instant 180-Degree Turn / int_9175542a | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_9175542a | featureConfidence |
1.0 | |
Ecco the Dolphin (Video Game) | hasFeature |
Instant 180-Degree Turn / int_9175542a | |
Instant 180-Degree Turn / int_93fc1d2b | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_93fc1d2b | comment |
The Paper Mario series lampshades this trope almost the entire game, where if you do an instant 180-degree turn (or an object does) it shows the object or person literally turning over as if you were flipping the piece of paper over instead of turning it around in a more real-life way. This looks especially funny when long trains and such perform this, as it takes forever for it to turn around in the first place. | |
Instant 180-Degree Turn / int_93fc1d2b | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_93fc1d2b | featureConfidence |
1.0 | |
Paper Mario (Video Game) | hasFeature |
Instant 180-Degree Turn / int_93fc1d2b | |
Instant 180-Degree Turn / int_959e6cb | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_959e6cb | comment |
Dragon Quest IX uses a touch screen to control the Celestial Express, so the train will gradually turn to follow the stylus. Even with a directional pad it will gradually turn to face the direction of the pad. | |
Instant 180-Degree Turn / int_959e6cb | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_959e6cb | featureConfidence |
1.0 | |
Dragon Quest IX (Video Game) | hasFeature |
Instant 180-Degree Turn / int_959e6cb | |
Instant 180-Degree Turn / int_98e2fba4 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_98e2fba4 | comment |
Averted in the Deadliest Warrior videogame, to Spoony's chagrin. The game developers actually sent him a message about his complaints, saying that you don't make instant 180 degree turns in real life, and his response was "Yes you do! If someone is stabbing you in the back, I think you turn around pretty much instantaneously!" | |
Instant 180-Degree Turn / int_98e2fba4 | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_98e2fba4 | featureConfidence |
1.0 | |
Deadliest Warrior | hasFeature |
Instant 180-Degree Turn / int_98e2fba4 | |
Instant 180-Degree Turn / int_99041728 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_99041728 | comment |
An actual Ability of Soldiers/Tanks in Transformers: War for Cybertron, who can instantly switch to a backwards pointing position. This, combined with tanks having a powerful cannon, let tanks outmanuveur faster foes like Scouts/Cars. Needless to say, spinning 180 without a rearview mirror and snap-shotting an enemy is very much Difficult, but Awesome. | |
Instant 180-Degree Turn / int_99041728 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_99041728 | featureConfidence |
1.0 | |
Transformers: War for Cybertron (Video Game) | hasFeature |
Instant 180-Degree Turn / int_99041728 | |
Instant 180-Degree Turn / int_9d34190a | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_9d34190a | comment |
The Elder Scrolls: Daggerfall's mobile NPCs and monsters display their sprites from various angles. As programmed, this allows them to turn around and turn corners. In practice, they always run right at the PC against corners and walls and, depending on the speed of the computer, appear to turn around instantaneously when approached from behind. Despite being 3D games, Morrowind and Oblivion still contain instances where AI controlled characters will do this. |
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Instant 180-Degree Turn / int_9d34190a | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Instant 180-Degree Turn / int_9d34190a | |
Instant 180-Degree Turn / int_a4514a75 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_a4514a75 | comment |
Partially averted in Iji: Turrets, shredders and Iji herself have turnaround animations, while other enemies don't. | |
Instant 180-Degree Turn / int_a4514a75 | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Instant 180-Degree Turn / int_a4514a75 | |
Instant 180-Degree Turn / int_a81325d3 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_a81325d3 | comment |
Present in all Final Fantasy games up until Final Fantasy XIII, where characters turn realistically. | |
Instant 180-Degree Turn / int_a81325d3 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Instant 180-Degree Turn / int_a81325d3 | |
Instant 180-Degree Turn / int_aa1cb7f1 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_aa1cb7f1 | comment |
On the Wii version of Medal of Honor: Vanguard, quickly tilting the nunchuk will turn 180 degrees. | |
Instant 180-Degree Turn / int_aa1cb7f1 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_aa1cb7f1 | featureConfidence |
1.0 | |
Medal of Honor: Vanguard (Video Game) | hasFeature |
Instant 180-Degree Turn / int_aa1cb7f1 | |
Instant 180-Degree Turn / int_b4967d43 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_b4967d43 | comment |
The above also applies to all Sonic the Hedgehog games to date. Although, in the 2D games at least, it's played straight if you're standing still, or moving very slowly, or if you are forced to by springs (sometimes the two close together facing each other). In Sonic Unleashed, Sonic the Werehog not only does a full turning-around animation, but needs extra space for him to turn around in. This can result in some unintentional deaths if the player chooses to turn Sonic around when he's standing near a ledge he can't grab. |
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Instant 180-Degree Turn / int_b4967d43 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Instant 180-Degree Turn / int_b4967d43 | |
Instant 180-Degree Turn / int_b5a2b326 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_b5a2b326 | comment |
Despite being 3D games, Morrowind and Oblivion still contain instances where AI controlled characters will do this. | |
Instant 180-Degree Turn / int_b5a2b326 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Instant 180-Degree Turn / int_b5a2b326 | |
Instant 180-Degree Turn / int_b7c72249 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_b7c72249 | comment |
Symphony of the Night is one of several Castlevania games to avert this. Alucard takes a few frames to turn around. Soma, Julius, Yoko, and Alucard do take a few frames to turn around in Dawn of Sorrow, as well. Albus, from Castlevania: Order of Ecclesia also has a turn around animation. Turning back and forth rapidly results in a wonderful moonwalking impression. Shanoa also has one. Charlotte and Jonathan in Portrait of Ruin too. |
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Instant 180-Degree Turn / int_b7c72249 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_b7c72249 | featureConfidence |
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Castlevania: Symphony of the Night (Video Game) | hasFeature |
Instant 180-Degree Turn / int_b7c72249 | |
Instant 180-Degree Turn / int_b9c1cff1 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_b9c1cff1 | comment |
Averted in the Prince of Persia games after The Sands of Time: walking in one direction and then attempting to walk in the opposite direction without stopping would result in the character skidding to a halt before turning around. Same goes for Assassin's Creed, but only if you're running or sprinting. Ditto the original 2D games, though this is a common trait of the Cinematic Platformer. |
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Instant 180-Degree Turn / int_b9c1cff1 | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_b9c1cff1 | featureConfidence |
1.0 | |
Prince of Persia (Franchise) | hasFeature |
Instant 180-Degree Turn / int_b9c1cff1 | |
Instant 180-Degree Turn / int_c01a7c9e | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_c01a7c9e | comment |
Spelunky is a mixed case. While small characters turn around instantly, the larger ones take conveniently a bit longer to turn around. | |
Instant 180-Degree Turn / int_c01a7c9e | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_c01a7c9e | featureConfidence |
1.0 | |
Spelunky (Video Game) | hasFeature |
Instant 180-Degree Turn / int_c01a7c9e | |
Instant 180-Degree Turn / int_cba48b98 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_cba48b98 | comment |
Gene can flip around very quickly (but not quite instantly) in God Hand with a dedicated button - which is good, because you're often surrounded and Tank Controls makes it harders to turn around and bolt out. | |
Instant 180-Degree Turn / int_cba48b98 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_cba48b98 | featureConfidence |
1.0 | |
God Hand (Video Game) | hasFeature |
Instant 180-Degree Turn / int_cba48b98 | |
Instant 180-Degree Turn / int_d616724d | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_d616724d | comment |
Played straight in League of Legends but jarringly averted in Defense of the Ancients where using abilities and attacking behind you is noticeably delayed and even running away takes more time than expected, ensuring people coming from League will feed a lot at the start. | |
Instant 180-Degree Turn / int_d616724d | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_d616724d | featureConfidence |
1.0 | |
League of Legends (Video Game) | hasFeature |
Instant 180-Degree Turn / int_d616724d | |
Instant 180-Degree Turn / int_da448595 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_da448595 | comment |
Partially in play in The Legend of Zelda: Spirit Tracks. Whenever you board your train from a town, you have to select a destination, which determines the direction your train is facing, even if there's no possible way your train could have turned around at most of the stations. An Acceptable Break from Reality, because without it you might have to take a detour or travel backwards (which is much slower) to the nearest intersection just to turn around, making the train trips very annoying. The Tower Of Spirits, on the other hand, has an actual railroad turntable inside of it, so you always come out locomotive first. |
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Instant 180-Degree Turn / int_da448595 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_da448595 | featureConfidence |
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The Legend of Zelda: Spirit Tracks (Video Game) | hasFeature |
Instant 180-Degree Turn / int_da448595 | |
Instant 180-Degree Turn / int_e5da461b | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_e5da461b | comment |
The main character from NieR slides to a halt before turning around. | |
Instant 180-Degree Turn / int_e5da461b | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_e5da461b | featureConfidence |
1.0 | |
NieR | hasFeature |
Instant 180-Degree Turn / int_e5da461b | |
Instant 180-Degree Turn / int_e5de447c | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_e5de447c | comment |
Averted by the X-COM series despite battles being turn-based. Soldiers have to use Time Units to turn in place and it is quite possible to spend an entire turn just twirling around or, more likely, come up a few TUs short of being able to take a shot because you had to turn to face the enemy. On the other hand, it is one of the very very few actions that do not trigger Reaction attacks from aliens looking at you. | |
Instant 180-Degree Turn / int_e5de447c | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_e5de447c | featureConfidence |
1.0 | |
X-COM (Video Game) | hasFeature |
Instant 180-Degree Turn / int_e5de447c | |
Instant 180-Degree Turn / int_e60954ea | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_e60954ea | comment |
Averted from the first series in Armored Core, reflecting the size and the apparent difficulty maneuvering the titular Humongous Mecha. The turning problem (if you can call it a "problem"; most players simply grow to live with it) are sometimes mitigated by boosters that explicitly allows for quick turns. In the 4 series, the trope is played straight, in that side boosters can be used to perform quick turns. | |
Instant 180-Degree Turn / int_e60954ea | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_e60954ea | featureConfidence |
1.0 | |
Armored Core (Video Game) | hasFeature |
Instant 180-Degree Turn / int_e60954ea | |
Instant 180-Degree Turn / int_ea91a4bf | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_ea91a4bf | comment |
Daggerfall's mobile NPCs and monsters display their sprites from various angles. As programmed, this allows them to turn around and turn corners. In practice, they always run right at the PC against corners and walls and, depending on the speed of the computer, appear to turn around instantaneously when approached from behind. | |
Instant 180-Degree Turn / int_ea91a4bf | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_ea91a4bf | featureConfidence |
1.0 | |
The Elder Scrolls II: Daggerfall (Video Game) | hasFeature |
Instant 180-Degree Turn / int_ea91a4bf | |
Instant 180-Degree Turn / int_f4a04cd2 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_f4a04cd2 | comment |
The quick-spin was first seen in Resident Evil 3: Nemesis. Since the series uses tank-style controls, this was quickly seen as a blessing, and every game since has implemented it (including the Gamecube remake of Resident Evil). | |
Instant 180-Degree Turn / int_f4a04cd2 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_f4a04cd2 | featureConfidence |
1.0 | |
Resident Evil 3: Nemesis (Video Game) | hasFeature |
Instant 180-Degree Turn / int_f4a04cd2 | |
Instant 180-Degree Turn / int_f7d93e4a | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_f7d93e4a | comment |
Same goes for Assassin's Creed, but only if you're running or sprinting. | |
Instant 180-Degree Turn / int_f7d93e4a | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_f7d93e4a | featureConfidence |
1.0 | |
Assassin's Creed (Franchise) | hasFeature |
Instant 180-Degree Turn / int_f7d93e4a | |
Instant 180-Degree Turn / int_f8bd2d94 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_f8bd2d94 | comment |
The Wild ARMs games were notable for averting this; despite being sprites, turning in various directions will use animation. | |
Instant 180-Degree Turn / int_f8bd2d94 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_f8bd2d94 | featureConfidence |
1.0 | |
Wild ARMs (Video Game) | hasFeature |
Instant 180-Degree Turn / int_f8bd2d94 | |
Instant 180-Degree Turn / int_f8f51b13 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_f8f51b13 | comment |
In the original Unreal Tournament, increasing the difficulty level makes the bots capable of, among other things, turning around faster. On a moderately high level, they can do a full spin in less than a second; on the highest level (appropriately named "Godlike"), ambushing them becomes impossible as they gain instant turning and a 360° field of view that goes through walls. | |
Instant 180-Degree Turn / int_f8f51b13 | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_f8f51b13 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Instant 180-Degree Turn / int_f8f51b13 | |
Instant 180-Degree Turn / int_fd193fbe | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_fd193fbe | comment |
Toki Tori averts this and has the added bonus of him getting dizzy if you use it to spin him around too quickly. | |
Instant 180-Degree Turn / int_fd193fbe | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_fd193fbe | featureConfidence |
1.0 | |
Toki Tori (Video Game) | hasFeature |
Instant 180-Degree Turn / int_fd193fbe | |
Instant 180-Degree Turn / int_fd8ef85e | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_fd8ef85e | comment |
Left 4 Dead and its sequel include a controller binding for a 180 degree turn, a rarity on console games of this generation. | |
Instant 180-Degree Turn / int_fd8ef85e | featureApplicability |
1.0 | |
Instant 180-Degree Turn / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Instant 180-Degree Turn / int_fd8ef85e | |
Instant 180-Degree Turn / int_fe85bfc8 | type |
Instant 180-Degree Turn | |
Instant 180-Degree Turn / int_fe85bfc8 | comment |
Super Smash Bros. has relatively quick turning animations, but also allows the player to execute attacks mid-turn, so the animation is mostly cosmetic. Though there are weird tricks such as Shellshifting... Played straight for Mr. Game & Watch for obvious reasons. Although it becomes averted when he's wielding a hammer in Melee as he can actually be seen slowly turning, likely due to a graphical oversight. This was fixed in subsequent games. |
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Instant 180-Degree Turn / int_fe85bfc8 | featureApplicability |
-1.0 | |
Instant 180-Degree Turn / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Instant 180-Degree Turn / int_fe85bfc8 |
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