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Instant Emergency Response

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So there's been a major fire, car crash, robbery, heart attack, or other catastrophe. Isn't it amazing how the police, firefighters, or EMTs show up really quickly, often in a matter of seconds? Sometimes, you don't even have to call 911 note or the equivalent emergency number if you're outside the USA!
If only it worked like that in Real Life. It usually takes around 5-10 minutes for the emergency responders to arrive, and even then, it often takes a while before they can actually do anything. For example, when firefighters arrive at a fire, it usually takes around 5 minutes from the time of arrival before they can actually start spraying water on the fire. This is one of the reasons why real estate near major hospitals is so expensive: you get a much quicker reaction time, obviously. It's also why living next to a fire station makes your homeowner's or renter's insurance far lower at least for fire coverage, and unlike in the hospital example, fire station real estate generally doesn't cost more in money - due to the (in urban areas) near-continual noise.
If you live in a rural area (or a very busy urban one) add even more time to that response - long drives to spread-out rural areasnote Not always true — in the U.K., all emergency services have to be able to reach any area of the nation in 8 minutes or less by law. This leads to a lot of small communities where most of the buildings are police, fire, and ambulance depots so they can fulfill this, or alternately trying to get through heavy traffic/dealing with lots of other problems in a busy urban area can lead to response times up to 20-30 minutes even for the most dire emergencies. Disaster situations and situations where there's a large emergency or lots of small but important emergencies even if it/they isn't bad enough to be classified as a "disaster" are even worse - there, you may not get anything in an hour or more - if at all.
In short, a very good reason to follow good crime prevention practices such as making property more difficult to enter, and to learn basic first aid and firefighting/fire evacuation skills - and a contentious issue in the US gun control debate. The decision to be armed or not as preparedness is very personal, very individual, and so highly emotional that it is best not discussed on this page.
Note: Cases where it's explicitly mentioned that an ambulance or fire truck simply happened to be nearby (known to emergency responders as a "running call") fit better under Contrived Coincidence.
Compare/contrast Ambulance Cut, where there's a quick cut from the emergency to the response, usually for laughs. Contrast Police Are Useless, where police assistance is late and doesn't do any good when it finally does arrive.
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Everybody Hates Chris played with this, with a joke in the episode revolving around how if you wanted the police to make an active effort to find your missing children, you couldn't say they were black.
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Rope: At the end, Rupert alerts the police by shooting the gun out the window. Sirens are immediately heard, signaling they're coming. It's possible some had just been near already, though multiple patrol cars are unlikely.
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This is a plot point in Jack Reacher. When a group of five guys find an excuse to get into a street brawl with Reacher, Reacher curb stomps 3 of them, only for a cop car to pull up sirens blazing less than a minute after the fight started. Reacher lampshades the unusual response time and sarcastically congratulates the officers on it. Between both this and the suspicious setup for the brawl, it just convinces Reacher that the whole thing was a plot to prevent him from proving the innocence of a veteran who was framed for murder and who had asked for Reacher's help.
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In the Ren & Stimpy "Adult Party Cartoon" episode "Ren Seeks Help", the psychiatric ambulance arrives immediately after Ren kills his "psychologist", even though no one called for it.
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In El Camino, a film that shows what happens to Jesse from Breaking Bad after the events of the final episode, Jesse is in the vacuum repair shop of Ed, the elderly criminal who specializes in building a new life and identity for other criminals when they need it. Ed is refusing to work with Jesse, because he believes Jesse technically owes him because Ed was supposed to make Jesse disappear once before but Jesse back out at the last minute, and Jesse doesn't have enough money to cover two of Ed's fees. Eventually Ed calls the police about a young man getting rowdy and aggressive in his shop to make Jesse leave. Jesse believes Ed is bluffing, explaining that Ed wouldn't want cops poking around Ed's shop to potentially find evidence that Ed isn't a simple shop owner, or start asking questions about why Jesse, who is currently high up on the list of most wanted criminals in the area, is in Ed's shop with a huge bag of money. Jesse has only barely finished speaking (and it's less than a minute and a half after Ed hung up on the phone call to the police), when a cop car pulls up outside the shop.
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Averted in Rescue 911, considering that the true stories having emergency services seeming to take forever to get to the emergencies. For instance, there is a story of wounded man in an isolated farm house and it was noted that it would take 20 minutes for the ambulance to get there at maximum speed with lights and siren.
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In The Promise, following a suicide bombing of a Cafe, the Israeli police, ambulances, and fire brigade arrive almost simultaneously, apparently mere seconds after the explosion. Somewhat justified in that it's a suicide bombing in Israel, and that it's in a very urban place somewhere near the infamous Gaza strip, so the emergency services were probably all but anticipating something like this to happen at any moment. Nevertheless, the reaction time still seems rather quick to be realistic.
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Discussed in The Dresden Files; police response time varies to the various magical incidents around Chicago. An attack by a group of fear-feeding fae fiends on a major convention gets a swift response, while a couple of wizards duking it out in the streets of a low-income commercial area in the middle of the night takes a few minutes for the police to arrive. When a particularly brutal blizzard hits the Windy City in Small Favor, police and fire response is slowed to a crawl, enabling Harry to get away cleanly, if coldly, from several major supernatural throwdowns well before the police arrive.
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An aversion of this to the first break in the "Child Predator" case in Elementary. The kidnapper panicked and fled hastily (Leaving behind a clue) because he heard a police siren and thought they were after him, despite the fact that there hadn't been enough time for his crime to have even been noticed, much less reported. The police were actually responding to an unrelated call made at a residence a couple blocks away.
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Notably averted in Iron Man 2, where it takes several minutes for a SWAT team to respond to Vanko's attack on the Monaco racing event.
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Happens in an episode of Kamen Rider BLACK, as an ambulance responds immediately to a car accident. The main characters find this odd because no police arrived on the scene, nor had anyone called for help. It turns out to be part of a Golgom plot to "recruit" people for the ultimate terrorist army.
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This is a staple of the Grand Theft Auto series. In most titles, the police can descend on your position mere seconds after you obtain a wanted level, and paramedics and firefighters tend to arrive at the location of a murdered pedestrian or fire in a similarly punctual manner. From Grand Theft Auto IV onwards, you can use your phone to call 911 and summon the emergency service of your choosing, even in the absence of an actual emergency, and they'll likewise pull up not too long after you finish the call.
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In Home Movies, Mcguirk spray paints graffiti and signs it with someone else's name, then calls the police to report he's spotted someone making graffiti. To his shock, the police show up as soon as he finishes the phone call and he's caught red-handed.
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Lampshaded and Subverted in Phone Booth. The main character Stu, who's being held hostage in a phone booth in busy New York city by a hidden sniper, warns the sniper that if he fires his gun, there'll be absolute chaos and cops swarming all over. The sniper decides to test this by shooting a nearby toy robot and then mocks Stu when nobody even notices.
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An assassination mission in Saints Row: The Third has you targeting a member of the Steelport fire department, with the only way to get him to appear being to call emergency services. He'll respond immediately to the call, at which point the player can take him out.
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Inanimate Insanity: In the Season 3 episode "Tragedy at 60 Feet", after Box is damaged from both a hammer and falling down a rocky hill, Dr. Fizz, a medic, immediately arrives to assess Box's condition and do first aid.
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Averted in most RPGs, usually Dungeons & Dragons, where the town guard never shows up until a fight has ended. Unless your DM wants you to stay on the tracks, then the guards show up instantly when an unscripted fight starts.
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At the start of the first race scene in The Fast and the Furious (2001), one of Dom's friends taps into the police band and reports that all the local police are busy investigating another call elsewhere, so they can safely race. Yet at the end of the quarter-mile, ten second drag race held in the middle of the night, it takes maybe five minutes for the police to learn about the race and have a zillion patrol cars show up to bust everyone.
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A plot point in Chicago Fire. The firefighters of House 51 becomes involved in a lawsuit because a woman blamed her husband's death on their response time.
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A particularly bad straight example happens in the movie A Bronx Tale. 8-year-old Calogero observes the neighborhood mobster that he idolizes intervene in a fight that had gotten out of hand by shooting the attacker. His mother whisks him upstairs and into their apartment, and within seconds of them shutting the door the police are knocking on it. Later in the film, a group of young Italian thugs attack a group of black students biking through their neighborhood, within about a minute people are shouting for them to leave because they can already see and hear the sirens coming. Given that both NYPD response time and the unlikeliness of getting an answer when trying to directly call a police precinct has been a source of controversy/outrage in New York for decades, this break from reality seems egregious.
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Averted and used as a major plot point in Reservoir Dogs. When discussing the botched robbery, Mr. Pink and Mr. White comment on how there were two distinct waves of police that responded to the alarm; officers on foot that appeared right after the alarm sounded and the robbery turned violent, and then officers in squad cars that showed up several minutes later. For them to have shown up right then, the officers on foot had to have been pre-positioned and waiting for the robbery, which convinces the two criminals that somebody must have tipped off the police. The second wave of police, in the squad cars, were the normal responders to the emergency and showed up piecemeal as they heard about the crime in progress.
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Averted in Clerks II. Dante calls the firemen thinking the Mooby's is on fire, but it's the smoke machine from the donkey show Randall has gotten as a going-away present. They take so long Dante forgets to call them.
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A bizarre example happens in Boy Meets World, where Eric accidentally sets a curtain on fire, and firefighters appear instantaneously, gratuitously hacking through the (unlocked) door with an ax.
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PAYDAY 2:
Lampshaded in the Official PAYDAY Xmas Carol 2014 by Bain: "On the tenth day of Christmas, Payday gave to me: Ten seconds response time." Exaggerated Trope as Dallas puts a gun at the head of a civilian calling 911 and turns around to see a very large SWAT Team that appeared from nowhere.
The game itself still plays it very straight, with police first responders (two cars of two police officers each) arriving within 30 seconds of an alarm, and SWAT/FBI/GenSec/Zeal assault teams (dozens of heavily armed/armored individuals) arriving within a minute after that. Some heists skip the normal cops entirely and go straight to the assault teams. Washington D.C. apparently garrisons ready teams on every block just in case of a bank robbery.
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Lampshaded in the (unaired) Dollhouse pilot. A police car shows up almost immediately after Assassin!Echo shoots Paul Ballard prompting Echo to remark such a quick response time is unlikely.
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In Cyberpunk 2020, the Trauma Team arrives after a random number of minutes. Usually pretty darn quick, as it is determined by d10 roll (and thus, 10 minutes is longest they can take), but this is justified as they fly in VTOL aircrafts and are not hindered by traffic - or buildings, for that matter.
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Those Thunderbirds are extraordinarily fast — the situation has barely had time to decay when they arrive. Which is all the more amazing when you consider that they're operating from an island in the middle of the South Pacific Ocean.
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Parodied in Scary Movie; with the killer hot on her trail, protagonist Cindy Campbell sends a message to the police saying "White woman in trouble!" The scene then immediately cuts to several cop cars surrounding Cindy's house.
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Lampshaded in Regular Show, after Benson blows up the Party Pete clone along with the party company the police automatically shows up.
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Parodied in Futurama, during the wedding between a Gender Bendered Bender and Calculon. When "Coilette" is supposedly wounded, Zoidberg appears before Calculon is even finished calling for a doctor, complete with obligatory "I came as soon as I could." Justified in that the whole thing was staged.
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There's several episodes in NUMB3RS where the protagonists try to predict specific crimes, based on previously glanced data, and in some of these cases, they actually succeed.
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Implied in The Room (2003). A couple minutes after Johnny has committed suicide, emergency lights can be seen flashing in the background, before anyone could even have had a chance to call for emergency responders.
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In Superman: The Movie, the police, fire trucks, and camera crews all show up within seconds of Lois Lane's helicopter crash. Not sure why they bothered, though, since they couldn't even keep people off the sidewalk in front of the building (where the helicopter was going to hit when it fell seconds later.)
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Averted in Heat: During the armored car robbery, Neil's crew calculates an estimated police response time of three minutes from the moment they begin the robbery, and they just narrowly manage to fit the robbery into that time window due to a short delay when they have to execute the guards due to Waingro impulsively shooting one of them down. They are just driving away in their stolen ambulance when the first patrol cars are arriving and lay down a spike strip to blow out the cops' tires and keep them from giving chase.
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Shadowrun:
In an area rated "AAA" by Lone Star Security, emergency response is measured in minutes. If the area's rating is below "A," security usually shows up later, but heavily armed. Don't even bother calling cops if the area's rated "E" or "Z."
DocWagon contract paramedics are guaranteed to show up within ten minutes or their immediate treatment is free. There is no general reason to expect them much faster, though.
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Elliot of El Goonish Shive expects this trope to happen even though it doesn't. After a battle between a spider vampire and a griffin ends in an explosion, Elliot assumes that the explosion must have attracted attention, and "The police will be here at any second." It turns out that no-one even called the police, as we're treated to a montage of different people dismissing the explosion as fireworks.
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Heavily parodied in Last Action Hero. When Benedict first enters the Real World, he's amazed to discover that you can steal a car without sirens instantly sounding. To test this new situation, he walks up to a man and shoots him in the head, then checks his watch and starts counting, waiting for the sirens. When that doesn't work, Benedict yells that he's just shot and killed a man, to which the only response is someone off-screen yelling to quit making a racket.
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Fluff for Warhammer explains that, in Marienburg, time before city guards come largely depends on the place, from less than four minutes in the Palace to half an hour in Ostwald.
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It takes only moments for the police to show up after the main character in American History X kills a would-be thief outside his house. The robbery itself had been going on for some time.
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Averted in an episode of 7th Heaven when Julie goes into labor at the Camden House the family calls for an ambulance but it doesn't arrive until well after the baby is born.
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An aversion to this starts the plot of APB. Tech billionaire Gideon Reeves tries to report an armed robbery to 911, only for his call to be put on hold until after the thief had shot his best friend and escaped. So Reeves built a state-of-the-art crime reporting and dispatch control app so that such things won't happen again.
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 Instant Emergency Response / int_ccf875f7
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Instant Emergency Response
 Instant Emergency Response / int_ccf875f7
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Typically averted or at least justified in Criminal Minds. The BAU team is more focused on figuring out what type of person the criminal is, so responding to crimes in-progress would defeat the purpose (if you catch the bad guy red-handed, you don't need to call in the profilers, after all). In cases where police response is unusually quick, they make a point of calling this out.
In "The Big Game," the somewhat rural area police regret that it took them around four minutes to respond to a call, but the BAU assures them that it's incredibly fast (just not fast enough). In this case, the unsub had actually done some research to establish the response time before committing his crime.
In another episode, the unsub was specifically targeting police, and therefore waited until an officer arrived at a known cop hangout before pulling out his weapon.
One episode has firefighters responding to an arson spree within minutes, and when the team compliments their response time, one snaps that it's thanks to all the practice, and that they still didn't get there in time to save any lives.
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A humorous example in Scott Pilgrim vs. The World after Scott tricks Todd into drinking Half and Half the Vegan Police immediately arrive on the scene to strip him of his powers.
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Played with in Demolition Man: the cops were already on their way to pick Simon Phoenix up for a MurderDeathKill, but his coincidental timing in his discovery of the automated swear jar was too much to pass up.
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Parodied in the South Park episode "Christian Rock Hard". Seconds after the boys illegally download a song from the internet, armed police show up in a helicopter and raid the house.
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In the d20 Modern supplement Urban Arcana, the "City Districts" section of the book details the average expected response time for emergency services in each district of a typical city. They range from near-instant (less than one minute for high-security areas like airports and seaports) to nearly-immediate (<5 minutes for affluent business or residential areas) to average (5-15 minutes for middle-class residential or business areas or industrial zones) lengthy (15-30 minutes in lower-class areas, rural areas, and industrial zones) to very lengthy (at least half an hour to an hour for underground areas, subways, and sewer systems).
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Averted in the 1974 version of The Taking of Pelham One Two Three. The big shock for the audience was the fire truck crashes as it is out on a run.
 Instant Emergency Response / int_dfc32ea9
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Averted in the Buffy the Vampire Slayer episode "The Body". Not only does the ambulance take a long time to arrive, but the sorrow of a relative of the eponymous "body" is shown entirely during those long, long minutes.
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Averted in the Firefly episode "Trash," when Haymer activates his own personal panic alarm. It takes about ten minutes or so in real time for police to arrive, during which time he's quietly stalling Mal and Saffron.
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In Star Trek VI: The Undiscovered Country when Valeris vaporizes a large kitchen pot on the Enterprise it not only sets off an alarm but also summons security, communications, and engineering to the galley to see who fired that phaser.
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One of the many bugs in Cyberpunk 2077 is that police simply spawn next to your location in huge numbers when you commit a crime, inadvertently functioning as a literal version of this trope. Sniping from the top of a tower? They're on the next tower over. Enter a room with one entrance? They're quite literally right behind you even if you're facing the door. Driving a vehicle? One's in the passenger seat.
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While response times were narrowed for obvious dramatic and show-length reasons, Emergency! did generally avert instant response by indicating several minutes or more had passed between alarm and arrival. One episode which had a subplot of paramedics being pissed off because they were being called out to dinky non-emergencies had them commenting about the length of time it was taking units to arrive on a scene because the closest unit that should have responded was off on one of the crap calls. This is, unfortunately, something that they have to deal with all the time: people call 911 (or their equivalent emergency number) for non-emergency medical situations, meaning fewer fire/EMS units are left available for the serious emergencies (such as car accidents, heart attacks, etc.), and have to respond from a greater distance, increasing response times.
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In 1635: The Cannon Law, the immediate response of guards to a disturbance in a neighborhood that isn't patrolled regularly tips everyone in the area off to the fact that the whole thing was a deliberately orchestrated event.
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In Only Fools and Horses this trope is initially played straight. Nothing is thought of it until the main characters realise that the victim was in fact a confidence trickster, and the surprisingly fast ambulance response was actually orchestrated by his two sons in order to whisk him away from the scene before the real medics arrive...
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Cold Case: When Jefferies is shot, Vera is already on scene and immediately calls for backup, which arrives a few seconds later. He's just grateful that someone else happened to be in the area, but it tips the chief off that the responder was actually IAB investigating his team.
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The following is a list of statements referring to the current page from other pages.

 Instant Emergency Response
processingCategory2
Medical Drama
 Gravestone of Daisuke Jigen / int_7a6e47f6
type
Instant Emergency Response
 Demolition Man / int_7a6e47f6
type
Instant Emergency Response
 Heat / int_7a6e47f6
type
Instant Emergency Response
 Home Alone 2: Lost in New York / int_7a6e47f6
type
Instant Emergency Response
 Last Action Hero / int_7a6e47f6
type
Instant Emergency Response
 Panic In The Skies / int_7a6e47f6
type
Instant Emergency Response
 Phone Booth / int_7a6e47f6
type
Instant Emergency Response
 Star Trek VI: The Undiscovered Country / int_7a6e47f6
type
Instant Emergency Response
 The Fast and the Furious (2001) / int_7a6e47f6
type
Instant Emergency Response
 The Taking of Pelham One Two Three / int_7a6e47f6
type
Instant Emergency Response
 Power Rangers (Franchise) / int_7a6e47f6
type
Instant Emergency Response
 American Justice / int_7a6e47f6
type
Instant Emergency Response
 Emergency! / int_7a6e47f6
type
Instant Emergency Response
 Only Fools and Horses / int_7a6e47f6
type
Instant Emergency Response
 Rescue 911 / int_7a6e47f6
type
Instant Emergency Response
 7th Heaven / int_7a6e47f6
type
Instant Emergency Response
 The Bold Type / int_7a6e47f6
type
Instant Emergency Response
 Thunderbirds / int_7a6e47f6
type
Instant Emergency Response
 Rope (Theatre) / int_7a6e47f6
type
Instant Emergency Response
 Grand Theft Auto (Video Game) / int_7a6e47f6
type
Instant Emergency Response
 Liberal Crime Squad (Video Game) / int_7a6e47f6
type
Instant Emergency Response
 Police Quest: SWAT 2 (Video Game) / int_7a6e47f6
type
Instant Emergency Response
 Richman (Video Game) / int_7a6e47f6
type
Instant Emergency Response
 Splinter Cell: Pandora Tomorrow (Video Game) / int_7a6e47f6
type
Instant Emergency Response