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Intercom Villainy

 Intercom Villainy
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 Intercom Villainy
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Intercom Villainy
 Intercom Villainy
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 Intercom Villainy
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Villains in action fiction and especially video games sometimes use an intercom system, radio networks, or some other means of remote communication to relentlessly mock
the main character, or simply to make funny comments that amuse the audience and offer some insight into the villain's personality—particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with sinister surveillance, as it demonstrates that your enemy can see your every action.
You'll usually hear the villain become less confident and more desperate as the hero destroys their Mooks and gets closer to them. You might even hear a Villainous Breakdown over the intercom. Also expect a lot of This Cannot Be!.
This is often used to characterize the villain and help establish a relationship with the player while keeping them well out of shotgun range. This is especially true for a Non-Action Big Bad who would be easily dispatched if the heroes met them in person.
Fantasy, sci-fi, and other genres of Speculative Fiction often use this trope without any apparent technology. Most commonly, the villain uses some form of psychic powers or magic to send messages directly into the mind of the heroes.
Compare Enemy Chatter, where video game enemies have dialogue amongst themselves and Canned Orders over Loudspeaker, where villains do this to their minions instead of the hero. Villains who use this trope also have a habit of being The Unfought.
 Intercom Villainy
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DBTropes
 Intercom Villainy / int_10b03dcf
type
Intercom Villainy
 Intercom Villainy / int_10b03dcf
comment
Throughout all of Batman: Arkham Asylum, the player hears the Joker mocking Batman over Arkham Asylum's intercom and making announcements as if the Joker really was the asylum's warden. He ends up with more dialogue than Batman in the game because of this. This gets a Call-Back in Batman: Arkham Origins and the DLC for Batman: Arkham Knight, where the Joker does the same thing in Blackgate Penitentiary and the Seagate Amusement Park.
 Intercom Villainy / int_10b03dcf
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 Batman: Arkham Asylum (Video Game)
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Intercom Villainy / int_10b03dcf
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Intercom Villainy
 Intercom Villainy / int_13906bf7
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All over the place in Sly Cooper, particularly in the first game. Special shout-out to Mz. Ruby, who uses her Hollywood Voodoo to send one directly into Sly's mind.
 Intercom Villainy / int_13906bf7
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Intercom Villainy
 Intercom Villainy / int_1622155
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Kirby Super Star: In the sub-game Revenge of Meta Knight, the crew of the Halberd airship you're storming would throw threats at Kirby over the intercom while also conversing with themselves. They become increasingly irate the further you go through. In Super Star Ultra, the new sub-game Revenge of the King also has this in The Revenge stage, mainly with King Dedede and Bandana Waddle Dee.
 Intercom Villainy / int_1622155
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Intercom Villainy
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Mystery Case Files: In Escape from Ravenhearst, Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she's supposed to learn about him in this area.
 Intercom Villainy / int_19d0dcbb
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Die Hard:
Hans Gruber, the main villain of Die Hard, communicates with him John McClane over walkie-talkies that McClane looted off of Gruber's dead minions. With each talk, McClane manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages McClane cares about, all without the two meeting face-to-face.
Simon in Die Hard with a Vengeance doesn't use an intercom, but he talks to the main characters on payphones throughout New York City. He smugly commands McClane to do horrendous or dangerous tasks in order to save civilians, making McClane all the more determined to find Simon and knock him down a peg.
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Star Trek: Enterprise: Used in "Babel One" to set up The Reveal — when our heroes make it to The Bridge to confront their enemy face-to-face, they discover that it's a remotely piloted drone and the man talking to them is actually light years away.
 Intercom Villainy / int_2250e67e
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Intercom Villainy
 Intercom Villainy / int_28b53408
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First Encounter Assault Recon: In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic "upgrades" they were given).
 Intercom Villainy / int_28b53408
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Intercom Villainy
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Half-Life 2: You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through terminals located throughout the Citadel.
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Intercom Villainy
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Atomic Heart: While P-3 is hunting Petrov inside the Maya Plisetskaya Theater, Petrov uses the intercom to taunt him and boast about how he knows the theater inside and out.
 Intercom Villainy / int_4665a2e8
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Intercom Villainy
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Kid Icarus: Uprising: The commanders of nearly every enemy base that you invade magically speak to you and your Mission Control as you progress, questioning your motives, explaining their own rationale, and most often, making small talk. This happens much more often past Chapter 9, when the leaders of the Underworld and goddess Viridi casually chat to you in nearly every level while also sending armies to kill you.
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In XCOM: Enemy Unknown and XCOM 2, the bosses contact you telepatically throughout the final mission.
 Intercom Villainy / int_4ce5263e
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Intercom Villainy
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Sonic Colors: In both cutscenes and gameplay, Dr. Eggman will be yelling funny announcements over a PA system, which are all relevant to the levels that the player is in. For example, he occasionally tries to lure our hero, Sonic, into an obvious trap by promising cheap food, or asks attendees not to lick the seats of the candy-made rollercoasters, as people have already sat on them.
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Intercom Villainy
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In Rocket: Robot on Wheels, Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.
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Intercom Villainy
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Villains throughout the Batman: Arkham Series are primarily heard over public intercoms played throughout buildings and neighborhoods they've hijacked. They give their minions advice on how to find Batman, complain about their performances, and threaten them in ways appropriate to their characters. However, the most notable examples of this trope are as follows:
Throughout all of Batman: Arkham Asylum, the player hears the Joker mocking Batman over Arkham Asylum's intercom and making announcements as if the Joker really was the asylum's warden. He ends up with more dialogue than Batman in the game because of this. This gets a Call-Back in Batman: Arkham Origins and the DLC for Batman: Arkham Knight, where the Joker does the same thing in Blackgate Penitentiary and the Seagate Amusement Park.
The Riddler hacks into Batman's radio channels in every game to call him stupid and challenge him to collect the trophies he's hid throughout Batman's surroundings.
 Intercom Villainy / int_5a47599
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Intercom Villainy
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Sonic Dream Team: In the final zone of the game, Ego City, Eggman can be heard yelling over the intercom, which is appropriate for a metropolis that revolves entirely around him in his own dreams. Some announcements that can be heard include awarding himself as "employee of the month", along with declaring that the speed limit is a strict five miles an hour.
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Intercom Villainy
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Similarly, the sequel, Banjo-Tooie, introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.
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Hans Gruber, the main villain of Die Hard, communicates with him John McClane over walkie-talkies that McClane looted off of Gruber's dead minions. With each talk, McClane manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages McClane cares about, all without the two meeting face-to-face.
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Max Payne: In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
 Intercom Villainy / int_6fa2c383
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Duke Nukem: Dr. Proton mocks Duke in some levels via videophone.
 Intercom Villainy / int_73472c7b
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1.0
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Intercom Villainy
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Banjo-Kazooie:
Gruntilda in the first game, possibly the Trope Maker. She harasses you constantly as you traverse her lair, making badass boasts and cracking jokes at Banjo and Kazooie's expense, always in rhyme. She also speaks up the first time you're hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.
Similarly, the sequel, Banjo-Tooie, introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.
 Intercom Villainy / int_7579423f
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Intercom Villainy
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BioShock: After a certain point, the tyrannical Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game, even as you hunt him down. This becomes even more common once you realize Sofia Lamb does the same in the sequel.
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Batman: The Animated Series:
The Joker uses televised skits to threaten Gotham's populace and tell Batman jokes without walking into Batarang range. He does this as early as the the second episode and famously does it again in "The Laughing Fish".
In one episode, the Riddler broadcasts criticisms of Batman and Robin as they make their way through a labyrinth based on a video game he designed. They expect to find him in the center of the maze, but to their surprise, he's already on a plane out of the city.
 Intercom Villainy / int_90b916ba
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Star Trek II: The Wrath of Khan: Khan never meets the Enterprise crew face-to-face, and instead menaces them through viewscreens, communicators, and whatever other devices he can use to threaten them with Moby-Dick quotes.
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Intercom Villainy
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Daredevil (2015). In "Condemned", Matt Murdock has a lengthy conversation with Wilson Fisk (who sees them both as kindred spirits) using a discarded police radio.
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 Daredevil (2015)
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Intercom Villainy
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Mother 3: Porky taunts you over an intercom as you travel to every floor of the Empire Porky Building except the 100th floor.
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Intercom Villainy
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Assault on Dark Athena: Revas uses the intercom of the Athena to taunt Riddick from time to time. When he hijacks a Mech suit of armor, she does the same with a one-way video uplink.
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Wheatley from Portal 2 attempts to provide the same sort of demoralizing commentary as GLaDOS after he betrays Chell, but without any wit, he just relies on childish insults and insecure boasts about his intelligence.
 Intercom Villainy / int_a895e9d3
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Sonic the Hedgehog:
Sonic Colors: In both cutscenes and gameplay, Dr. Eggman will be yelling funny announcements over a PA system, which are all relevant to the levels that the player is in. For example, he occasionally tries to lure our hero, Sonic, into an obvious trap by promising cheap food, or asks attendees not to lick the seats of the candy-made rollercoasters, as people have already sat on them.
Sonic Dream Team: In the final zone of the game, Ego City, Eggman can be heard yelling over the intercom, which is appropriate for a metropolis that revolves entirely around him in his own dreams. Some announcements that can be heard include awarding himself as "employee of the month", along with declaring that the speed limit is a strict five miles an hour.
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The Elder Scrolls III: Morrowind: Dagoth Ur does this to the player once you enter the final dungeon and prepare to face off with him, taunting that you could not possibly defeat a god.
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de Blob 2: Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can't get to his orbital hypno-ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
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Command & Conquer: Red Alert 2: When you go up against Yuri, he will frequently taunt your moves. It's implied he's actually transmitting this telepathically.
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Simon in Die Hard with a Vengeance doesn't use an intercom, but he talks to the main characters on payphones throughout New York City. He smugly commands McClane to do horrendous or dangerous tasks in order to save civilians, making McClane all the more determined to find Simon and knock him down a peg.
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In Fable, during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own Annoying Video Game Helper guildmaster.
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Portal:
GLaDOS is a malevolent supercomputer with a quick wit and a sharp tongue who cracks wise about the player's performance almost constantly in her Creepy Monotone. In this case, the fact that she's an actual, malicious character and not just a series of prerecorded messages is a major plot twist of the first Portal, though it's well-known now.
Wheatley from Portal 2 attempts to provide the same sort of demoralizing commentary as GLaDOS after he betrays Chell, but without any wit, he just relies on childish insults and insecure boasts about his intelligence.
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Spec Ops: The Line:
Colonel Konrad starts giving Walker some Not So Different Remarks and Breaking Speeches over a radio Walker finds soon after the white phosphorus incident. Except it's all actually in Walker's head, as the radio has no batteries in it.
The Radioman gets in on this as well, using his makeshift broadcast system to chastise Walker's squad and the Dubai insurgents for putting up a fight against the Damned 33rd. He also engages in some back-and-forth arguments with Walker on the radio just like Konrad does.
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In Manhunt, you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
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The Factory level of Resident Evil Village features Heisenberg taunting Ethan over a literal intercom.
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 Intercom Villainy / int_fb873b86
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Jigsaw from the Saw series communicates with his victims exclusively via pre-recorded messages on different kinds of tapes. This prevents the victims from taking their anger out on him while allowing him to instruct them about his traps.
 Intercom Villainy / int_fb873b86
featureApplicability
1.0
 Intercom Villainy / int_fb873b86
featureConfidence
1.0
 Saw (Franchise)
hasFeature
Intercom Villainy / int_fb873b86
 Intercom Villainy / int_fe699ccb
type
Intercom Villainy
 Intercom Villainy / int_fe699ccb
comment
Greyhound never cuts to the Germans on their U-boats; instead, they're characterized only by the taunts and threats they send over the radio. The audio is distorted, only making them seem more monstrous as they mock the soldier's fallen comrades and go into detail about how their wives will move onto new lovers after the Germans kill them.
 Intercom Villainy / int_fe699ccb
featureApplicability
1.0
 Intercom Villainy / int_fe699ccb
featureConfidence
1.0
 Greyhound
hasFeature
Intercom Villainy / int_fe699ccb
 Intercom Villainy / int_ff9ab17f
type
Intercom Villainy
 Intercom Villainy / int_ff9ab17f
comment
The Star Trek: The Next Generation episode "Starship Mine" starts with the villains only talking to each other over their hijacked starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.
 Intercom Villainy / int_ff9ab17f
featureApplicability
1.0
 Intercom Villainy / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Intercom Villainy / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Intercom Villainy
processingCategory2
Dialogue
 Intercom Villainy
processingCategory2
Villains
 Die Hard / int_734c7010
type
Intercom Villainy
 Die Hard with a Vengeance / int_734c7010
type
Intercom Villainy
 Greyhound / int_734c7010
type
Intercom Villainy
 Star Trek II: The Wrath of Khan / int_734c7010
type
Intercom Villainy
 Batman: Arkham Series (Franchise) / int_734c7010
type
Intercom Villainy
 Assault on Dark Athena (Video Game) / int_734c7010
type
Intercom Villainy
 Atomic Heart (Video Game) / int_734c7010
type
Intercom Villainy
 Banjo-Kazooie (Video Game) / int_734c7010
type
Intercom Villainy
 Banjo-Tooie (Video Game) / int_734c7010
type
Intercom Villainy
 Batman: Arkham Asylum (Video Game) / int_734c7010
type
Intercom Villainy
 Batman: Arkham City (Video Game) / int_734c7010
type
Intercom Villainy
 BioShock (Video Game) / int_734c7010
type
Intercom Villainy
 Command & Conquer: Red Alert 2 (Video Game) / int_734c7010
type
Intercom Villainy
 de Blob (Video Game) / int_734c7010
type
Intercom Villainy
 Fable (Video Game) / int_734c7010
type
Intercom Villainy
 First Encounter Assault Recon (Video Game) / int_734c7010
type
Intercom Villainy
 Half-Life 2 (Video Game) / int_734c7010
type
Intercom Villainy
 Kid Icarus: Uprising (Video Game) / int_734c7010
type
Intercom Villainy
 Kirby Super Star (Video Game) / int_734c7010
type
Intercom Villainy
 Manhunt (Video Game) / int_734c7010
type
Intercom Villainy
 Mystery Case Files (Video Game) / int_734c7010
type
Intercom Villainy
 Portal (Video Game) / int_734c7010
type
Intercom Villainy
 Portal 2 (Video Game) / int_734c7010
type
Intercom Villainy
 Sonic Colors (Video Game) / int_734c7010
type
Intercom Villainy
 Sonic Dream Team (Video Game) / int_734c7010
type
Intercom Villainy
 Spec Ops: The Line (Video Game) / int_734c7010
type
Intercom Villainy
 Yooka-Laylee (Video Game) / int_734c7010
type
Intercom Villainy