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Invulnerable Attack

 Invulnerable Attack
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 Invulnerable Attack
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Invulnerable Attack
 Invulnerable Attack
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 Invulnerable Attack
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Everyone knows That One Boss is so hard (among many other reasons) because he's only vulnerable for five seconds out of every sixty. Won't he be pleasantly surprised when he realizes the Player Character has learned to do this too!
There are two kinds of Invulnerable Attack; the first happens in games that have a Charged Attack mechanic, and while it's charging the player is invulnerable to enemy attacks (though he might still suffer knockback). The second is when the charged attack executes, so while the overly long CGI plays out the player can take a nuke to the face without flinching. The charge part or attack part might make the performer lose their collision hitbox/hurtbox while they're covered in active hitboxes (i.e those that hit things).
The aversion is pretty common though, that being hit during the charge up or execution to the attack does cause damage and may even interrupt it altogether. Usually it's far, far more common for a charged attack to leave you motionless and vulnerable - this is usually an intentional counterbalance to charge up attacks being more powerful.
A savvy player can use this to "block" otherwise unblockable and unavoidable area attacks. Even if the boss is also immune to the charged attack during his own "unavoidable attack", the player can save a boatload of health. Similarly, part of beating most bosses involved players learning to dodge or avoid the parts of their attack pattern where they're invulnerable.
Contrast Mercy Invincibility. May result during a Meditation Powerup. See also Unblockable Attack.
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 Invulnerable Attack / int_1081aa34
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Invulnerable Attack
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The Autopilot item in early WipEout installments would take over control of your ship when activated, turning it into an AI drone for a few seconds. In this state, it would ignore wall collisions. You could literally head directly towards a crash barrier or plummet towards the ground, activate autopilot at the last moment and flawlessly pull out of the dive or clip right through the wall on your way back to the ideal line. Horribly averted in recent titles where you will actually crash in this situation; not only that, but the autopilot does not know how to activate the airbrakes around difficult corners, which makes you wish the semi-godmode was reinstated.
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 Wipeout (Video Game)
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The title character of Batman: Arkham Asylum can learn a One-Hit KO move that can't be interrupted and is usable every time you get 5 hits without being interrupted. On hard mode, you'll probably defeat all enemies in large groups with either this or the Coup de Grâce. (Unfortunately, Giant Mooks can interrupt this attack even though normal ones can't, and it has an Overly Long Fighting Animation, so fights with both giant and normal enemies are the only legitimately difficult battles on hard mode.)
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 Batman: Arkham Asylum (Video Game)
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In The World Ends with You, Shiki is invulnerable during her finisher.
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In Bleach: Dark Souls, using a standard throw move grants you temporary invincibility until the opponent is thrown backwards. Also, a number of characters have a charging technique which grants them a momentary no-flinch status.
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 Bleach (Manga)
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Leon from Brutal: Paws of Fury is invincible when using his guitar riff attack, which hits continuously for its duration. This makes him an excellent choice for fighting Dalai Llama, who is invincible during his smoke attack but can't block immediately as the attack ends.
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A number of attacks in the Dark Souls trilogy have this effect. Backstabs and ripostes are completely invincible and uninterruptible, and certain heavy weapon attacks have 'Hyper Armor' (uninterruptible but you still take the damage).
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 Dark Souls (Video Game)
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Command & Conquer: Generals: The Aurora Bomber isn't really invulnerable (what happens is that it flies so fast it outruns all projectiles), and is invulnerable only when ordered to attack (so no scouting either unless you force-attack the ground instead of issuing a move order). It's especially vulnerable after attacking since it slows down to half speed, making it an extremely expensive suicide unit if used incorrectly.
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Not an attack per se, but in Mabinogi, you can dodge delayed attacks like the generally fatal Fireball by taking advantage of invincibility frames in the throw paper plane action. Which has the effect of the character nonchalantly throwing the plane after being struck (but not affected) by the attack.
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Causing an opponent to crash in Burnout Paradise or Need for Speed: Hot Pursuit causes the camera to pan to the disintegrating vehicle. During this time, your own car will drive itself and will be invulnerable to damage. It will even clip right through police roadblocks and get through the sharpest hairpin at any speed.
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 Burnout Paradise (Video Game)
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I-No's Megalomania attack does this to her when you fight her as the final boss of Guilty Gear X2.
Also the Burst attack which every character has. Some Overdrives also have a brief period of invulnerability as they start.
This is Anji's gimmick as well. Several of his attacks will automatically block incoming strikes, though only to the extent that a regular guard would.
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 Guilty Gear (Video Game)
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Kirby often has these in his Copy Abilities, particularly the Stone ability and moves that involve grabbing and throwing an enemy. These attacks are often utilized against larger bosses, who are easy targets but are often difficult to hit without hurting Kirby as well.
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In the Capcom vs. crossover games, Omega Red becomes immune to projectiles if he hits with his Energy Drain attack. This is actually a contrast to X-Men: Children of the Atom, where a projectile could interrupt him while he was performing an Energy Drain (though generally only Juggernaut could hit him due to his projectile attack traveling low enough that Omega Red's tentacle would go over it).
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In Castlevania: Lament of Innocence, unlockable character Joaquim would be invulnerable when using a powered move that created a massive beam, this was invaluable because he had a very limited move set and could not dodge or block a lot of enemy attacks.
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 Castlevania: Lament of Innocence (Video Game)
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Averted in Persona 3, the best way to avoid The Hermit's charge attack is to score a critical hit and knock him out of it.
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 Persona 3 (Video Game)
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The "Boss starts charging, use the guard command" is used in a few fights in Persona 4, because 4 introduced the "guard" command.
Averted in Persona 3, the best way to avoid The Hermit's charge attack is to score a critical hit and knock him out of it.
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In Devil May Cry 3: Dante's Awakening and 4, Dante is invulnerable during a Royal Release. Only a Royal Release, mind, not a normal Release. Death or Glory Attack much?
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 Devil May Cry 3: Dante's Awakening (Video Game)
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Resident Evil 5 makes you invulnerable during melee attacks, as well as during any action you perform via action button, since animations cannot be interrupted. This also makes situations when a giant flaming ax misses you because you conveniently ducked to pick up a coin perfectly normal.
Smashing time power-ups also makes you invulnerable for the length of the animation. Being grabbed from the front also makes you practically invincible.
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 Resident Evil 5 (Video Game)
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BlazBlue's Bang Shishigami has this as a game feature. His drive allows him to do a special attack, and there's a nice, long second during each of these attacks that he's completely invulnerable to damage. If he gets hit during this, and the attack is successfully blocked, you can teleport behind the enemy and hit them there. Jin Kisaragi has something similar with a few of his attacks. Iron Tager has some as well, most clearly with his Magnatech Wheel Distortion Drive, and has been given more invincible attack frames as part of his Continuum Shift buffs. As a counter-example, Hakumen was considered low-tier not just from sloth but also from a shortage of these making him quite punishable.
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In Dynasty Warriors: Gundam, enemy pilots don't suffer knockback when they're charging up for a Musou attack (typically only used when the pilot's health is more than halfway depleted).
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In Kao The Kangaroo: Round 2, the second to last upgrade you get from collecting stars is an infinite rolling ability, which makes Kao invulnerable to almost everything the game can throw at him.
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 Kao the Kangaroo (Video Game)
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The Leaf Bracer ability introduced in Kingdom Hearts Final Mix turns all Cure spells into these.
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 Kingdom Hearts (Video Game)
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Banjo & Kazooie's Wonderwing special has them do a Dash Attack that's leaves them completely invincible for the whole duration. However, it requires one golden feather to use, and you only have 5 of these per stock. It can be stopped by grabs.
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 Banjo-Kazooie (Video Game)
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Mass Effect 2 and Mass Effect 3 has a notable example; characters who have a charge-type attack such as Vanguards and the multiplayer-only Turian Havoc can target an enemy and charge across the entire battlefield to deliver the attack. During their charge animation, they are invulnerable. By timing it correctly, the player can avoid a lot of powerful attacks, especially with the Havoc, whose charge is not instant but instead causes him to hop into the air briefly using his jetpack before he charges. The Havoc can tank even the most powerful bosses using this technique as well as his quick evasions.
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 Mass Effect 2 (Video Game)
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Persona 4: Arena gives Shadow Labrys (and to a lesser extent, Labrys herself) a few actions that provide immunity upon being executed. However, all of them have a drawback if they don't connect, exposing you completely if you didn't set an attack with Asterius as Shadow Labrys beforehand.
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If it's a charge-up attack, the protagonist of The Force Unleashed is basically untouchable while charging up his Force Maelstrom power. Very handy if (as the game does) you have to take out an End of Level boss and he's got some Mooks around to help him.
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In the Magical Girl Lyrical Nanoha A's Portable games, activating their Full Drive mode will make the character invulnerable to everything while in their power-up animation and will also produce a handy knock back effect if their opponent is too close.
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 Magical Girl Lyrical Nanoha A's Portable (Video Game)
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The King of Fighters inverts this by having the startup frames of many supers be able to be snuffed by weak attacks such as jabs. Of course, once they get going for a while, the supers are death on wheels.
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In Super Smash Bros. Brawl, characters are invincible while using their Final Smash. Interestingly, a couple of characters have another attack that provides a brief period of invincibility during execution, but these attacks aren't nearly so spectacular; in Captain Olimar's case, it's his whistle.
A few Final Smashes do leave the player open to taking damage during its duration, but prevent any knockback (such as Bowser's Giga transformation). Ike's normal Aether attack works this way too.
Marth is invincible during the first 5 frames of his Dolphin Slash special attack. The first hitbox comes out on frame 5, so the attack is uninterruptible.
Most of the non-Final Smash attacks don't render the character invincible; rather, it makes the attacker un''flinch''able, so that no matter how much damage they take, their attack won't be interrupted and the attacker won't be sent flying.
Notably, even though final smashes makes you invincible/unflinching, you can get damaged if the attack is countered. Only a handful of characters can counter: Ike, Marth, Roy, Lucina, Lucario, Greninja, Palutena, Little Mac and Shulk If they get hit while doing the brief "counter" pose, all damage they would take is negated and the attacker gets hurt instead, unlike a normal shield, where only damage is negated. Most Final Smashes such as Mario's fireballs or the Star Fox characters' Landmaster summon can't be countered, but direct melee attacks like Ike's Great Aether can. It's extremely humiliating to get your presumably invincible instant-kill technique slapped right back in your face.
Banjo & Kazooie's Wonderwing special has them do a Dash Attack that's leaves them completely invincible for the whole duration. However, it requires one golden feather to use, and you only have 5 of these per stock. It can be stopped by grabs.
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Pokémon has a variety of moves ("Dig", "Fly", "Dive", and "Bounce") that provide one turn of invulnerability to most attacks before striking the opponent on the next turn. This is moderately useful in single player, but less so in competitive multiplayer where an opponent knows how to quickly counter or defend against the incoming strike.
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Jumping in many Final Fantasy games makes the user invulnerable to all attacks for a while, then letting them deliver Death from Above (and deals more damage with a Spear) as they drop back in.
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Unlike God of War where the enemies practice Mook Chivalry when Kratos is in a grab animation, in Dante's Inferno the enemies will continue trying to attack. However, as long as Dante has already started the kill animation anything that is not a grab will just pass harmlessly through.
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Birth by Sleep includes a number of high-level attacks with invincibility frames. Almost all of them returned in Dream Drop Distance, but without the invincibility. It also includes Shotlocks, which make your character fully invulnerable while they execute.
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 Kingdom Hearts: Birth by Sleep (Video Game)
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Sonic's spindash charge in the original games left him protected from enemy Collision Damage. He was still vulnerable to attacks, spikes, projectiles, etc., so not completely invincible.
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 Sonic the Hedgehog (Franchise)
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In Ninja Gaiden for the Xbox, Ryu can avoid most attacks by charging up his Nin-po, helpful for avoiding otherwise fatal blows. This also applies to Ultimate Techniques, throws - though not the initiating or recovery frames, so be careful - and off-the-wall attacks. You will need every last invincibility frame you can milk.
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The floating skull enemies in They Bleed Pixels are invulnerable when they charge at you.
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 Invulnerable Attack / int_c1caa781
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Lightning Bolt from Mega Man & Bass ends up becoming one of the most useful weapons in the game, especially for Mega, entirely for its invincibility frames as opposed to the underwhelming damage it deals on most bosses. The attack animation is long and you're invulnerable for all of it, including the charge up. These invincibility frames help immensely with the final boss's fast and erratic bullet patterns, make King's first phase possible to beat by standing in the centre of the room and not moving at all if you have the energy saver and in the case of the King Jet fight as Mega it's almost required to beat the boss since if you use it in mid-air you will hover in place for the duration of the attack animation, allowing you to make otherwise impossible jumps caused by the King Jet destroying platforms while still being safe from other attacks.
 Invulnerable Attack / int_c1caa781
featureApplicability
1.0
 Invulnerable Attack / int_c1caa781
featureConfidence
1.0
 Mega Man & Bass (Video Game)
hasFeature
Invulnerable Attack / int_c1caa781
 Invulnerable Attack / int_c2b07688
type
Invulnerable Attack
 Invulnerable Attack / int_c2b07688
comment
The Phoenix in Archon as well as the Firebird and Juggernaut in Archon II are essentially invulnerable while attacking. The downside is that their attacks are fairly short-ranged — both birds' attack consists of briefly exploding into a fireball that can only damage a nearby opponent, and the Juggernaut is basically a 'living missile' whose attack consists of trying to run its target over while the player holds down the button.
 Invulnerable Attack / int_c2b07688
featureApplicability
1.0
 Invulnerable Attack / int_c2b07688
featureConfidence
1.0
 Archon (Video Game)
hasFeature
Invulnerable Attack / int_c2b07688
 Invulnerable Attack / int_c834792e
type
Invulnerable Attack
 Invulnerable Attack / int_c834792e
comment
Spyro's headbash attack doesn't exactly "charge up," but while he's doing the sort of warm up to it (a flip in midair) he's invincible.
 Invulnerable Attack / int_c834792e
featureApplicability
1.0
 Invulnerable Attack / int_c834792e
featureConfidence
1.0
 Spyro the Dragon (Franchise)
hasFeature
Invulnerable Attack / int_c834792e
 Invulnerable Attack / int_c9633211
type
Invulnerable Attack
 Invulnerable Attack / int_c9633211
comment
In No More Heroes, Travis is invulnerable while executing a charged attack. It's mostly useless throughout the game, because none of the charged attacks last very long, and they're a huge drain on your weapon's power...until you get the Infinity +1 Sword and its power upgrades. It comes with a charged combo and the upgrades give it infinite energy, making it game-breaking, especially in subsequent playthroughs.
 Invulnerable Attack / int_c9633211
featureApplicability
1.0
 Invulnerable Attack / int_c9633211
featureConfidence
1.0
 No More Heroes (Video Game)
hasFeature
Invulnerable Attack / int_c9633211
 Invulnerable Attack / int_cba48b98
type
Invulnerable Attack
 Invulnerable Attack / int_cba48b98
comment
God Hand has a glitch that makes the player invulnerable during a charged attack, and only during a charged attack.
If you pull off a contextual stun-move, Gene will be invincible while performing it. Except for Stomp.
 Invulnerable Attack / int_cba48b98
featureApplicability
1.0
 Invulnerable Attack / int_cba48b98
featureConfidence
1.0
 God Hand (Video Game)
hasFeature
Invulnerable Attack / int_cba48b98
 Invulnerable Attack / int_d556dc75
type
Invulnerable Attack
 Invulnerable Attack / int_d556dc75
comment
In M.U.G.E.N, this is known as "Infinite Priority", meaning that a character has an attack hitbox but no collision hitbox (aka hurtbox) when attacking, and is therefore immune to attacks. Obviously, this is one of the aspects that makes a character a Game-Breaker.
 Invulnerable Attack / int_d556dc75
featureApplicability
1.0
 Invulnerable Attack / int_d556dc75
featureConfidence
1.0
 M.U.G.E.N (Video Game)
hasFeature
Invulnerable Attack / int_d556dc75
 Invulnerable Attack / int_dab32e3
type
Invulnerable Attack
 Invulnerable Attack / int_dab32e3
comment
In Mega Man X games, quite a number of attacks make the player character invulnerable during their execution, the more notable examples being X and Zero's various Giga Attacks.
 Invulnerable Attack / int_dab32e3
featureApplicability
1.0
 Invulnerable Attack / int_dab32e3
featureConfidence
1.0
 Mega Man X (Video Game)
hasFeature
Invulnerable Attack / int_dab32e3
 Invulnerable Attack / int_e26905cd
type
Invulnerable Attack
 Invulnerable Attack / int_e26905cd
comment
The Special Arts in Tekken Revolution have several frames of invincibility at the beginning, signified by their blur effect. They can be hit/thrown out of with good timing and a clash between two players using Special Arts will usually go to the one who used their attack second.
 Invulnerable Attack / int_e26905cd
featureApplicability
1.0
 Invulnerable Attack / int_e26905cd
featureConfidence
1.0
 Tekken
hasFeature
Invulnerable Attack / int_e26905cd
 Invulnerable Attack / int_ea051cf0
type
Invulnerable Attack
 Invulnerable Attack / int_ea051cf0
comment
In Viewtiful Joe, you are completely invincible during a spin kick.
 Invulnerable Attack / int_ea051cf0
featureApplicability
1.0
 Invulnerable Attack / int_ea051cf0
featureConfidence
1.0
 Viewtiful Joe (Video Game)
hasFeature
Invulnerable Attack / int_ea051cf0
 Invulnerable Attack / int_edcb525f
type
Invulnerable Attack
 Invulnerable Attack / int_edcb525f
comment
Prinny: Can I Really Be the Hero? has this, except you're invincible while charging, and it's not an attack: it's a dash. (Though you can segue from the dash to an invincible slide.)
 Invulnerable Attack / int_edcb525f
featureApplicability
1.0
 Invulnerable Attack / int_edcb525f
featureConfidence
1.0
 Prinny: Can I Really Be the Hero? (Video Game)
hasFeature
Invulnerable Attack / int_edcb525f
 Invulnerable Attack / int_ef661e97
type
Invulnerable Attack
 Invulnerable Attack / int_ef661e97
comment
Street Fighter:
Many Shoryuken-type attacks (including the Trope Namers make the user immune from damage while going up.
In later games, many super and ultra attacks also have invulnerability as they start.
 Invulnerable Attack / int_ef661e97
featureApplicability
1.0
 Invulnerable Attack / int_ef661e97
featureConfidence
1.0
 Street Fighter (Franchise)
hasFeature
Invulnerable Attack / int_ef661e97
 Invulnerable Attack / int_f6a54e75
type
Invulnerable Attack
 Invulnerable Attack / int_f6a54e75
comment
Kingdom Hearts:
The Leaf Bracer ability introduced in Kingdom Hearts Final Mix turns all Cure spells into these.
Birth by Sleep includes a number of high-level attacks with invincibility frames. Almost all of them returned in Dream Drop Distance, but without the invincibility. It also includes Shotlocks, which make your character fully invulnerable while they execute.
 Invulnerable Attack / int_f6a54e75
featureApplicability
1.0
 Invulnerable Attack / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Invulnerable Attack / int_f6a54e75

The following is a list of statements referring to the current page from other pages.

 Invulnerable Attack
processingCategory2
Special Attack
 Guilty Gear (Franchise) / int_8bc0317a
type
Invulnerable Attack
 Kirby (Franchise) / int_8bc0317a
type
Invulnerable Attack
 Street Fighter (Franchise) / int_8bc0317a
type
Invulnerable Attack
 Tekken (Franchise) / int_8bc0317a
type
Invulnerable Attack
 The Generalist / int_8bc0317a
type
Invulnerable Attack
 ActRaiser (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Armed With Wings (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Assassin's Creed II (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Batman: Arkham Knight (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Battlerite (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Berserk: Millennium Falcon Hen Seima Senki no Shō (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Broforce (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Brutal Doom (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Castlevania Fighter (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Castlevania: Lament of Innocence (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Castlevania: Rondo of Blood (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Code Vein (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Complex Doom (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Dante's Inferno (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Doman: Sins of Ardan (Video Game) / int_8bc0317a
type
Invulnerable Attack
 God Hand (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Granblue Fantasy Versus (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Guacamelee! (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Guilty Gear (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Gunfire Reborn (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Iji (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Kao the Kangaroo (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Khimera: Destroy All Monster Girls (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Klonoa Heroes: Densetsu no Star Medal (Video Game) / int_8bc0317a
type
Invulnerable Attack
 M.U.G.E.N (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Marvel vs. Capcom 3 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Mega Man 4 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Mega Man 5 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Mega Man & Bass (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Mega Man X8 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Mega Man X: Corrupted (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Mega Pony (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Mega Man: Revenge of the Fallen (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Meikyuujou Hydra (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Metal Wolf Chaos (Video Game) / int_8bc0317a
type
Invulnerable Attack
 1942 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Ninja Gaiden 3 (2012) (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Ninja Gaiden 3 (2012) (Video Game) / int_8bc0317a
type
Invulnerable Attack
 No More Heroes (Video Game) / int_8bc0317a
type
Invulnerable Attack
 P.N.03 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Power Bomberman (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Rabi-Ribi (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Radiant Silvergun (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Red Resurrection (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Silent Hill 4 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Sonic Dash (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Sonic Time Twisted (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Street Fighter III (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Streets of Rage (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Teenage Mutant Ninja Turtles (2003) (Video Game) / int_8bc0317a
type
Invulnerable Attack
 The Adventures of Lomax (Video Game) / int_8bc0317a
type
Invulnerable Attack
 The Force Unleashed (Video Game) / int_8bc0317a
type
Invulnerable Attack
 The Ninja Warriors (1994) (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Tiny Toon Adventures: Buster's Bad Dream (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Total Carnage (Video Game) / int_8bc0317a
type
Invulnerable Attack
 12 Tails Online (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Urban Reign (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Zone of the Enders (Video Game) / int_8bc0317a
type
Invulnerable Attack
 P.N.03 / Videogame
seeAlso
Invulnerable Attack
 Rune Factory 3 (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Magical Girl Lyrical Nanoha A's Portable (Video Game) / int_8bc0317a
type
Invulnerable Attack