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It's a Wonderful Failure

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Some particularly cruel game developers aren't satisfied with just telling them how badly they lost — they have to show that the player failed through an alternate Downer Ending in which players are forced to endure the terrible fate that awaits the characters they were supposed to be helping. They didn't just get a Game Over where they can reload and everything's fine — they FAILED. They failed and now they will live just long enough to see the Big Bad claim victory and to see the END OF THEIR CIVILIZATION. This has the effect of getting players so upset that they are inclined to Set Right What Once Went Wrong and retry the game.
If done right, it will end up being very, very depressing, especially for younger gamers, and thus a very strong incentive to not die. If it's a cartoon action game that features cute, playable characters, be warned: The Game Over scene may show them in a pitiful, humiliating state of powerless defeat. It may, however, become very annoying when the game is hard and requires the player to try and fail over and over. Either way, there's no shaking that sense that the game developers just stuck their big pointing fingers at the gamer, saying "You Bastard! Look what you did to your favorite character... take a good, long look. You caused this — not us."
This is often a Non-Standard Game Over, though a few games use this trope as the standard failure. Compare Have a Nice Death, Player Death Is Dramatic, Shoot the Shaggy Dog and The Bad Guy Wins. Not to be confused with Fission Mailed, which is non-sarcastically wonderful. This is for game overs, for just dying see The Many Deaths of You. See also Nice Job Breaking It, Hero, a situation where the hero failed to do his heroism the right way. Earn Your Bad Ending may mix with this if the player has to go out of their way to watch this.
If the game over doesn't lead to this and instead cut the ending off, then you get No Ending.
This is a death trope. Expect lots of marked and unmarked spoilers ahead.
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It's a Wonderful Failure
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The majority of Disgaea 4: A Promise Unforgotten's Multiple Endings are just early bad endings you get for losing to bosses in various chapters. You see fully-voiced cutscenes (some rather lengthy) and a narration of the boss you lost to going on to conquer the world.
Note that unlike many other examples of this trope, these sequences are actually very lighthearted, but apart from losing to Artina (which results in her forcing your characters to work for her but might still have the possibility for them to go back to their normal plans), they result in Fridge Horror since it would mean The End of the World as We Know It.
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In WinBack, if you take too long, the GULF Kill Sat fires again, and you get a Bad Ending.
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In Shin Megami Tensei IV, there are two. First, if you die and have not yet paid the tab Charon The Ferryman demands for reviving you, you will be tossed into a mountain of souls to wait for your turn to cross the Styx... which is implied will take millennia if not aeons. The second one is just after destroying Kenji in Infernal Tokyo; to achieve it, you overload the Yamato Perpetual Reactor, which results in it malfunctioning and creating a massive black hole, which you watch as it consumes you, followed by Tokyo, followed by Mikado, and as the screen turns to black, the game informs you that everyone has been freed from agony and sorrow and that everything is gone.
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The goal of The Lost Vikings is to get the three Vikings back to their home time and defeat the alien Tomator. The goal of each level is to lead them all to the exit (all three Vikings must make it). If at any time a Viking dies, the level becomes Unwinnable and the player can either try to progress to the exit (and not proceed), kill off the remaining Vikings or simply choose to give up. The "Continue" screen shows a Viking funeral where at nighttime any surviving Vikings are watching as a lone Viking ship sails away while on fire. Once the ship is offscreen, a continue option appears. Choosing "Yes" has any deceased Viking return with a lightning bolt, while choosing "No" makes the words "Game Over" come down onscreen, meaning the lost Vikings will stay lost.
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Splatterhouse 3 kills off your wife or child if you take too long to rescue one or both of them. The endings reflect these failures ("Daddy, where's mommy?" if you save the kid but let your wife die, "Where's David? No... NO!!" if you only have your beloved still be alive and well by the end (unless you were heartless enough to deliberately fail to keep your precious, precious son from dying, so good luck trying to get over THAT, You Monster!), or just plain old "your family is dead" (with the protagonist implied to cross the Despair Event Horizon) if… yeah, they're both dead).
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For that matter, Sonic the Hedgehog CD, but only in the US version. Yes, it is nothing but a game over screen, but it's the nightmare-fuel inducing music combined with Robotnik's laughter that makes this so disturbing. Especially considering the fact that if you don't touch the controller for three minutes, Sonic will essentially commit suicide.
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In Madoka Portable, if you made the "right" choices, you get to see and fight Mami and Kyoko's witches, Candeloro and Ophelia, respectively. And if you lose to Walpurgisnatch, you get a glimpse at Homura's witch, Homulilly. That last one is truly this trope — you can't fight that particular witch, and seeing it is part of a Nonstandard Game Over.
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Terminator 2 for the SNES and Game Boy have their variations, and both only give you one life, making matters worse: In the SNES version, if the Terminator dies, Judgment Day begins, complete with a picture of the fiery explosion from the movie and the date August 29, 1997. In the Game Boy version, if John Connor dies, a picture of the barren and destroyed landscape is present, along with the text:
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In the licensed A Bug's Life game, an actual scene from the film is cleverly ripped and used as the game over cutscene where Hopper confronts the ants, implying that since Flik had died, there is no one left to save the ant colony.
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The Jetsons Amiga game George Jetson And The Legend Of Robotopia actually inverts this in a couple of possible endings when George gets fired by Mr. Spacely again and has to get another job:
In one ending, George becomes a "foodarackacycle" repairman. He gets a lot of abuse from his Unsatisfiable Customers, and then he learns why they're so bad-tempered. Foodarackacycles break down as often as once a week, so George and his friend Henry design a new, more reliable model. George and Henry then sell the design to Edible Engineering, and George becomes rich from the design's sales and his new job as "senior culinary technician".
In another ending, George becomes a Burger Fool at McMegolith's, and is promoted to "Junior Greasedisher Grade Three". That's still more promotion and recognition than he ever got in fifteen years of slaving for Spacely.
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Getting a Game Over in Lollipop Chainsaw results in the screen turning to gray as Juliet faints, and then it cuts to a comic book panel depicting one of three outcomes (all of which are randomized):
The most common one depicts Juliet's zombified arm coming out from her grave and reaching for Nick's head.
One of them only has her arm coming out (Nick isn't present), and instead we hear a very, very remorseful Nick saying, "Juliet...I will always love you, baby. Always..." (This is the only Game Over screen used in the Prologue.)
And last but not least, there's one where Nick's head is placed at Juliet's grave, holding a rose between his teeth (she doesn't rise from her grave in this one).
Also, when you finish the game and wait until the credits are over, you will get two different cutscenes, depending on whether you saved all of the saveable classmates or not. If you didn't save all of them, the cutscene you get shows Juliet's mom revealing that she's a zombie, and saying, "Time for dinner! And by dinner, I mean...YOU!" The screen then cuts to black as we hear everyone screaming, followed by a loud *CRUNCH*.
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The Spirit Overload ending in Hellsinker. While most of the time you get a simple game over when you die, fail against Rex Cavalier's final attack and you get a special ending about the true nature of the Prayers as you become one yourself.
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Losing a scenario in Railroad Tycoon 3 would trigger an FMV with the Railroad's former chairman (you) walking down the tracks as a hobo whilst a dialogue box suggested you try again.
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In Might and Magic VI, you need to get a scroll of Ritual of the Void from Archibald to prevent the destruction of the Kreegan Reactor from triggering a chain reaction and blowing up the entire planet (and its moon). Which is exactly what happens if you don't have it in your inventory when you exit it, as shown in an animation that is rather impressive for that time.
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Road Rash 2 and 3 has amusing cutscenes that play whenever you get busted or wreck your bike. Some examples include:
Getting thrown into the back of a police cruiser
Attempting to escape while your arresting officer is Distracted by the Sexy and failing
The police throwing you into the back of a prison escort truck (and sometimes missing as the truck drives away, so you end up eating dirt)
EMS taking your bike and leaving you on the side of the road
Wobbling onto the road into the path of an 18-wheeler
Trying (and failing) to hitch a ride
Trying to ride your wrecked bike, only for it to fall apart
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Batman: Dark Tomorrow gives you a bad ending for beating the final boss! At the end of the game, you fight Ra's Al Ghul and — after the fight — Ra's detonates bombs and floods the planet. Batman then collapses to his knees and lets out a Big "NO!".
To get the game's proper ending, you must disarm Ra's Al Ghul's signal device before going to the final boss, which the game does not tell you or hint to you.
If you fail to defeat Ra's, Batman is stabbed and lives to see Ra's detonate the bombs before he dies.
If you disarm the signal device and then lose to Ra's, Batman is stabbed and Ra's tells Batman that the device will be repaired in 18 hours, thus Batman dies knowing that he failed.
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In the Hunt has two Wonderful Failures out of three bad endings. When you beat the game as one player without using any continues, you are destroyed along with the enemy base. Another one occurs when you beat the game with two players, and are forced to fight your friend. If you succeed in destroying in the other player within the time limit, you become the new leader of the D.A.S; if you don't, then both players go down with the base.
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Street Fighter Alpha 3: Lose to M. Bison in the final battle in Arcade mode, and you can't continue. All you can do is watch as he stuffs your beaten character into a machine and uses the Psycho Drive to blow up a city, ensuring his dominance.
Conversely, losing the final fight against Ryu when playing as Bison shows Ryu's ending.
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The all ages-rated Power Pro-kun Pocket series loved disturbing game overs and bad endings:
About every installment has multiple love interests who either get traumatized, disappear, die or are murdered if the player fails their questline. It's naturally a major source of Player Punch to read through the resulting epilogue scenes.
A common game over scenario throughout the series are the protagonists either getting fired or too injured to keep playing baseball, so they leave the sport in disgrace. The one subversion was in 13, where getting crippled late in the story results in the protagonist deciding to become a coach instead.
Once per game, there is a game over outcome that brings up a haiku mocking the player's fate.
In some installments, the Mania status that makes the protagonist waste turns visiting toy stores is incurable. This locks the player into a bad ending where the protagonist becomes a fat shut-in obssessed with figurines or gacha.
Failing a Pennant Race run brings up a game over screen unique to each installment which shows the protagonist suffering severe levels of depression and humiliation for failing to become Japan's #1, such as being tossed over a pile of garbage on an alley. The latter games have REGRET captioned on top of the screen, and on two instances play it for laughs by parodying the deaths of Joe Yabuki and Raoh, who both went out feeling anything but that.
In 3's Cyborg scenario, failing to build the Memory gauge on the third year or getting defeated by Kameda on either phase of the optional final boss fight turns the protagonist into a slave for him and his Neo Propeller criminal organization. If the Karma Meter is very low, the protagonist instead willing joins Kameda in his world-conquering quest. There are also game over screens showing the protagonist drowned in a river by the yakuza or having his corpse tossed into a junkyard.
Losing a baseball match in 6 bankrupts the protagonist's factory and gets him sent into Indentured Servitude at a labor camp island. This is canon and leads into the Happiness Island scenario, in which there are multiple ways for him to be executed by the nazi-esque Blood Butterfly army that rules over the island. The ending for clearing the story without a rebellion has a shot of Helga and Makonde surrounded by graves of their workers and the island's natives as they continue to perform human experimentation of the Happiness drugs.
Submitting to the Pocket Heroes in 7's Koshien Hero scenario results in a bad ending where they kick everyone except the protagonist from the Hanamaru team. This can lead to the club's manager Rena getting brainwashed by them for knowing their true motives. Another game over scene infamous among players was a Jump Scare of a distorted crayon drawing captioned "Happiness", portraying the protagonist as brainwashed to think of nothing but baseball. When the 2021 smartphone app had an adaptation of Koshien Hero, Konami left just this game over screen in and even made merchandise of it despite every other scenario in the app having much Lighter and Softer game over scenes.
In 8's Special Mission Hunter scenario, failing to find the illegal android and not building a good relationship within the Hoppers team turns the protagonist into a depressed deadbeat from being kicked out of the team and the CCR organization. This counts as a save file-erasing game over despite clearing the story.
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In Shadow Man, being defeated by Legion triggers a cutscene where Legion drains Shadowman of his power, killing him in the process, and transfers it to his army of True Forms, which procceed to cause the Apocalypse as written on The Prophecy.
 It's a Wonderful Failure / int_229b1567
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It's a Wonderful Failure
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The Coraline licensed game for the PS2 and Wii shows you the devastating consequences of failure that not even the movie was able to pull off: Other Mother successfully sews buttons over the eyes of the heroine, and it isn't a pretty sight.
 It's a Wonderful Failure / int_22b14722
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All Donkey Kong Country games have a disturbing Game Over screen. The first one has DK and Diddy badly beaten up on a black background, sporting 'X' bandages, accompanied by funeral dirge music with an eerie wooden "GAMe oveR"; the second one has Diddy and Dixie locked in a cell (with the screen turning red) while the a red "GAME OVER" descends upon their doom: in the third a door creaks open to show Dixie and Kiddy locked away in a baby crib in a dark room made even worse with its Ominous Music Box Tune, with the words: GAME OVER in colorful, jumping letter blocks. Kiddy grasps the edge of the crib, as if pleading for whoever opened the door to let them out, while Dixie sits grumpily in the back corner. At the tune's end, the door closes. The Game Over scene in Returns and Tropical Freeze is less creepy, but keeps the dirge from the first game.
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It's a Wonderful Failure
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Little King's Story: Dying will lead to a "LIFE OVER", which shows a cutscene of the main character's funeral, complete with tear-jerking music being played.
 It's a Wonderful Failure / int_23df5442
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It's a Wonderful Failure
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In Einhänder, if you lose the battle against the Stratagem Spacecraft in Stage 6 by running out of time, your fighter starts to power down and you fall to the Earth, as a swarm of police fighters are heard opening fire on your ship. And after hearing a brief narration from your pilot, you get a creepy Non-Standard Game Over screen with a shot of a pilot's helmet laying on the ground cracked◊, while this nightmarish music plays.
 It's a Wonderful Failure / int_24798b73
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It's a Wonderful Failure
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Metal Gear Solid 2: Sons of Liberty: Die, and you get the usual "Snake? SNAAAAAAAAKE!" or "Raiden/Jack, answer me!" messages. Die to the Final Boss, on the other hand, and the Colonel AI laughs at you, and insults you on subsequent game overs.
 It's a Wonderful Failure / int_26674ed5
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It's a Wonderful Failure
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Dark Earth had three different Game Over endings:
The first one, if you died in the first half of the game, just quickly hinted that it gets worse after your death.
However, if you died in the second half of the game, you were fully shown the horrible fate of your city…
Which was nothing compared to the terrifying and creepy ending (in a campy GWAR-ish kind of way) you would get if you were to let the darkness take over you...
 It's a Wonderful Failure / int_2852e7c1
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It's a Wonderful Failure
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If the player fails to complete enough plot-focused episodes in Lightning Returns: Final Fantasy XIII to reach the final 13th day, the world of Nova Chrysalia is shown to be destroyed as predicted and with no new world to send the souls of the initial survivors to.
 It's a Wonderful Failure / int_2a5145ed
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 Lightning Returns: Final Fantasy XIII (Video Game)
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It's a Wonderful Failure / int_2a5145ed
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It's a Wonderful Failure
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In Sid Meier's Alpha Centauri, a number of interludes are generated based on human events. The text at the end of the game is an in-depth epilogue. While there's a number of endings based on your victory, the "you are defeated" text can easily count as nightmare fuel. Especially losing to the Progenitors.
 It's a Wonderful Failure / int_2ae406c1
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It's a Wonderful Failure
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Die in Shin Megami Tensei: Strange Journey, and you're treated to a cutscene where the Schwarzwelt covers the entire globe, followed by the message "Mission Failed".
 It's a Wonderful Failure / int_2ba3e3b9
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Missile Command has the infamous, loud, and seizureiffic "THE END" explosion, the explosion signifying a nuclear apocalypse. However, this doesn't happen if you make the high score list.
Lose against a boss in the PlayStation version of Missile Command, a cutscene will ensue showing your command ship getting destroyed by missiles, followed by the usual Game Over cutscene showing a city getting destroyed by missiles.
 It's a Wonderful Failure / int_2c615218
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It's a Wonderful Failure
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Void Stranger: As Gray or Lillie, if you are killed and don't have any more locust idols to revive with, you are given the option to come back to life and continue with what's effectively unlimited lives in a "Voided" state. Should the player die five times while in this state, a cutscene will play out of their character slumping over. If the player repeatedly mashes buttons, they will come back once more. However, should you start pressing buttons but then stop, the character in question will fall back over and slowly turn into a Void Egg as the first few notes of the bad ending theme "Voided" plays. Upon exiting the game and restarting, the game shows the Player Character-turned-Void-Egg to make it a point that your character is truly dead and you must start a new run.
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It's a Wonderful Failure
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In the 16-bit games of Beavis and Butt-Head, after dying in the SNES game, Beavis and Butthead complain about their new status in hell until a camera flash goes off, while on the Genesis game they go to hell after dying and Beavis is seen saying "I think we're dead or something" while Butthead says "This sucks dude!"
 It's a Wonderful Failure / int_2d01f8dc
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It's a Wonderful Failure / int_2d01f8dc
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It's a Wonderful Failure
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Some games in the Tales Series have a screen saying "and they were never heard from again" when you get a game over. It's simple, but really effective.
 It's a Wonderful Failure / int_2d644371
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 It's a Wonderful Failure / int_2d644371
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It's a Wonderful Failure / int_2d644371
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It's a Wonderful Failure
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Baldur's Gate:
In Baldur's Gate, when you die, it shows the protagonist's hand's flesh turning to dust and blown away, leaving only bones. (This is actually their essence going to fuel the resurrection of Bhaal.)
In Baldur's Gate III, Gale's personal quest potentially has him and the party perform a Heroic Sacrifice to kill the Big Bad early. However, the narrator then goes on to state that the resulting Evil Power Vacuum resulted in the country being destroyed by the illithids and that it's "an ending of sorts, but not the one destiny had in store for you." Roll credits.
 It's a Wonderful Failure / int_2dfb1427
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It's a Wonderful Failure / int_2dfb1427
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It's a Wonderful Failure
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The original Warhawk on the PS1 featured some of the most fantastically morbid game over screens ever devised, some of them going so far that they cross into Humiliation Conga (in addition to one that details how you inadvertedly defeat the Big Bad by having him laugh so hard at your defeat that he chokes to death). Experience them for yourself here.
 It's a Wonderful Failure / int_2f83d02
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It's a Wonderful Failure
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Fire Emblem:
Fire Emblem: Path of Radiance makes the death quotes much darker than previous games. While not technically game overs, most people restart when met with one thanks to Permadeath.
Fire Emblem: Radiant Dawn is especially notable in this regard. As can be seen here, just about every chapter has its own unique dialogue for having a We Cannot Go On Without You character die. Some of the ones against major bosses paractically qualify as Bond One Liners.
In Fire Emblem: Awakening, if either the Avatar or Chrom are felled in battle, the other character will beg them not to die.
Lose in the final battle against Sombron in Fire Emblem Engage, and he will successfully re-corrupt Alear and Veyle.
 It's a Wonderful Failure / int_2ffcbd43
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It's a Wonderful Failure / int_2ffcbd43
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It's a Wonderful Failure
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11 has it worse when you lose to Kronika in the Story Mode. Good luck being in the middle of a time reset. Or get decapitated and have her take control of all time and possibly destroy the world!
 It's a Wonderful Failure / int_3504b58e
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 Mortal Kombat 11 (Video Game)
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It's a Wonderful Failure / int_3504b58e
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It's a Wonderful Failure
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Eternal Darkness has a stock message for 10 of its playable characters: "(Name) has perished at the hands of the Eternal Darkness. With no one to stop their diabolical plans, humanity will surely be annihilated." If you die as Pious, however, since he would otherwise become the villain, the game over message just laments that he failed to fulfill his Emperor's command to find the artifact. And Anthony, thanks to his curse, can't even die until Paul gives him Last Rites.
Alex gets an extra cutscene, though, if she dies during the final boss fight; Pious will spit on her corpse and gloat.
 It's a Wonderful Failure / int_3583b777
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It's a Wonderful Failure
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Castlevania: Aria of Sorrow and its sequel, Castlevania: Dawn of Sorrow, had the bad endings where Soma becomes the new dark lord, and Julius comes into the throne room promising to "fulfill [his] promise". Dawn takes this a step further; the bad ending is the backdrop for the game's playable Julius mode.
 It's a Wonderful Failure / int_36343514
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It's a Wonderful Failure / int_36343514
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It's a Wonderful Failure
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Rule of Rose has a particularly nasty one, talking about just how miserably Jennifer died and how meaningless all her efforts were, ending with a mean-spirited and creepy narrated "And everyone lived happily ever after..."
 It's a Wonderful Failure / int_3802ca35
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It's a Wonderful Failure / int_3802ca35
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It's a Wonderful Failure
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If you fail a main mission objective in Mafia III (simply dying doesn't count), you are treated to a short cutscene of FBI agent Maguire explaining the consequences of Lincoln's failure, and how it brought an end to his Roaring Rampage of Revenge, in the documentary that the game's story is framed as. Other times, he'll simply look through his files in confusion, saying "that can't be how it happened."
 It's a Wonderful Failure / int_38d6e212
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It's a Wonderful Failure / int_38d6e212
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It's a Wonderful Failure
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Dying in Comix Zone usually showed you a short cutscene of Mortus complaining that it wasn't fun enough and giving you another chance, at most letting you try to complete the game three times. Die on that final chance, and Mortus will use your death to make himself a body somehow and ominously looking down at the city.
 It's a Wonderful Failure / int_39418789
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It's a Wonderful Failure
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Dragon Age: Inquisition tells you "Your journey ends" when your party wipes, but Game Overs during certain sequences are accompanied by unique images and text detailing how Thedas fell to the demons after your failure.
 It's a Wonderful Failure / int_39fe00f1
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It's a Wonderful Failure
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God help you if you fail to catch the Brickster in LEGO Island: You are treated to a vision of all of your island friends sitting around and weeping under the control of the Brickster. Good job, hero.
Well, to be honest, The Brickster finds out that ruling everything isn't all that cracked up to be. Also, it IS LEGO, so they would be able to reconstruct everything easily.
 It's a Wonderful Failure / int_3a215de9
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It's a Wonderful Failure
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In Shin Megami Tensei I and II, losing features a brief scene where your character crosses over a river and into the afterlife.
 It's a Wonderful Failure / int_3a596334
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 It's a Wonderful Failure / int_3a596334
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It's a Wonderful Failure
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Bum around for too long in Shenmue (roughly until the middle of April) and you'll be treated to a cutscene where Lan Di returns to the Hazuki compound and demands Ryo give him the Phoenix Mirror. Ryo refuses, charges at Lan Di, and is hit by the same technique Lan Di used to kill his father as the scene freezes and fades to white. The words "Game Over" are then seen, which is impossible to generate under any other circumstance. Luckily, this sort of thing almost has to be forced because of the generous timeframe you're given (the game starts in November of the previous year). As long as you commit some plot-related task that day, you'll pretty much always be moving forward to the end of the game note Unless, of course you keep flubbing the "sneak into Warehouse No. 8" segment, which advances the game one day every time you fail.
 It's a Wonderful Failure / int_3a9cf1cc
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It's a Wonderful Failure
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The bad endings of Hakuouki come in every flavor of horrible, the least traumatic of which tend to involve either one of the guys dying to protect Chizuru or Chizuru taking a mortal blow to protect them instead. Others have Chizuru and her chosen guy getting killed, usually by being unceremoniously shot, or Chizuru being dragged off to A Fate Worse Than Death by Kazama; Saito's route includes a possible bad ending in which he loses his sanity to the fury bloodlust and cuts Chizuru down himself when she tries to protect him from Amagiri, and Hijikata's route has an especially horrifying one in which Kazama first gets him to lay down his sword by threatening to hurt Chizuru, then tortures Hijikata to death in front of Chizuru to teach her not to defy him.
 It's a Wonderful Failure / int_3aa95d7a
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It's a Wonderful Failure
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In Yandere Simulator, if Yandere-chan doesn't take care to clean up a crime scene after committing murder, epilogual text will describe how the police were able to use DNA evidence from the crime scene to link the murder to Yandere-chan and arrest her. If that happens, she'll never be able to confess her love for Senpai.
 It's a Wonderful Failure / int_3c1f955d
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It's a Wonderful Failure
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In MechWarrior 2 Mercenaries, getting your mech destroyed treats you to a short video of your character on the ground outside of the mech, trying to reach for a handgun when a booted foot stomps on your hand and a gun barrel is shoved in your face. If you beat the game but fail to save up enough money, you'll get an ending video of your character sitting in a tiny, dirty apartment throwing a beer can at your TV after it quits working, having failed to acquire the wealth and prestige you dreamed of.
 It's a Wonderful Failure / int_3cf15492
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It's a Wonderful Failure
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Dead Rising 2 continues the trend introduced in the first game, including at least one bad ending. The worst ending (Ending F) is if you don't (or can't) give Katey her daily dose of Zombrex: Chuck returns to the safe house to find Katey is gone. Without the Zombrex, she succumbed to her zombie infection and had to be put down by Sullivan. Chuck breaks down and allows the zombies to eventually kill him.
 It's a Wonderful Failure / int_3e0b28b5
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It's a Wonderful Failure
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The point behind Eternal Champions is that you play as one of nine martial arts fighters who died before their time and are now given the chance to Set Right What Once Went Wrong… the rest will suffer their original fates. Once you defeat the other eight opponents, you are not in need to worry about fighting a mirror match, but you will have to worry when facing the Eternal Champion. They all have different endings, but if you fail to defeat the Eternal Champion in combat? You are not given the option to try again; he merely absorbs the defeated fighter before giving a speech about his disappointment in your failure (with music that does not help).
It goes further in the Sega CD update, Challenge from the Dark Side. If you fail in the game you are given a shot of the Earth with a spirit ball that circles it, as the Eternal Champion says "I have no choice but to return you back to your death." Cue a short video of your respective fighter reappearing in their timeline and dying the death fate originally dealt.
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It's a Wonderful Failure
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In Town of Salem 2, two roles play a special cutscene if they fulfill their objective and win the game for their side. If the Hex Master hexes every living non-Coven player, they launch a Fantastic Nuke on the town. If the Soul Collector successfully transforms into Death and isn't lynched, they kill the rest of town and steal their souls.
 It's a Wonderful Failure / int_3e4a348a
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 It's a Wonderful Failure / int_3e4a348a
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 Town of Salem (Video Game)
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It's a Wonderful Failure
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The continue screen of The Wonderful 101 shows the character's soul floating over their body and crying. Oh yeah, and there's a visual of a Flatline in the background, in case you needed proof that yes, they're in fact DEAD. If you choose not to continue, you'll first get a prompt asking if you are really sure, then the soul will go upwards offscreen with a ding sound when selecting no the second time.
 It's a Wonderful Failure / int_411acd6e
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It's a Wonderful Failure / int_411acd6e
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It's a Wonderful Failure
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Only three endings in Papers, Please are good endings; the other 17 endings are this trope. Some examples:
If your entire family dies: You are told of the fact, and given a brief lecture about Arstotzkan workers being required by law to support large healthy families to stimulate the growth of Arstotzka. You are then fired and replaced with someone who's better suited for that goal.
If you shoot a non-terrorist with your weapons: You are arrested and sentenced to forced labor if you tranquilize an innocent. If you shoot one with the non-tranquilizer rifle, or if you shoot an Arstotkan border guard with either weapon, you're sentenced to death instead. A variation of this ending happens if you shoot the Man in Red: You are sentenced to forced labor or death as above, but EZIC then sends you a note stating that the replacement inspector isn't cooperative and they have to go into hiding, but they will safely relocate your family to Obristan.
If you escape to Obristan by yourself or only with part of your living family in the last act of the game: You and the family members you take make it across the border, while the rest move back to their home village. The game points out that the safety of the family you left behind is unknown.
If you reach the end of the game having helped out EZIC, but not enough to unlock their special ending, and don't flee to Obristan: Your connection to EZIC is uncovered by the Ministry of Information, and you face the death penalty for treason against Arstotzka.
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Halo: Reach ends with a Bolivian Army Ending, but after the credits you get to play through your inevitable end. After you're defeated, a final cutscene shows you still fighting on the ground while being buried under a pile of elites.
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Later games, Oblivion and Skyrim, mark quest-important characters as "essential" so they cannot be killed, thus averting even the possibility of this trope.
 It's a Wonderful Failure / int_43f52aa9
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 The Elder Scrolls IV: Oblivion (Video Game)
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Due to the structure of Remember11, not only will the game go into great detail about your final moments of freezing to death (quite common in its Bad Ends), but when you try to take the other protagonist's route, you will usually catch his/her last moments as well floating over your corpse and summarizing what happened. This actually serves a useful purpose, since some of the bad ends (especially Kokoro in Satoru's body eating and making his body suceptible to the effects of the MAOI) have the ending occur several days after the deciding choice, with the choice not being incredibly conspicuous. However, it's still really depressing.
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Athena: Awakening from the Ordinary Life has quite a few of these and a few non standard game overs, such as Athena dying from a psychic overload, Rika being killed by a T-Rex, and the bombs at school going off. Losing the Final Boss fight to the Tantuals System treats you to a haunting scene where Athena is seized and forcibly made into the power source for the computer, with the scene ending with a close up of her face (complete with Dull Eyes of Unhappiness) as a Single Tear rolls down her cheek.
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In Final Fantasy XIV, most of the losses in battle just has the boss reset and the party restart the fight. However, there are some fights that have their own extended cutscene to show just how royally screwed you are if you lose:
In the Steps of Faith duty, you're tasked with slaying a massive dragon before it reaches the city of Ishgard. If you don't stop it in time, you're treated to a scene of your player character hunched over in pain and can only look on as the dragon roars in victory while Lucia declares Ishgard lost. The screen then cuts to black as "DUTY FAILED" pops up.
The fight against Bismarck takes place on a floating island and every time Bismarck rams it, its integrity goes down. Should the island's stability completely bottom out, you're treated to a scene of your character knelt over in exhaustion and only able to look on as Bismarck swoops in with his mouth open and swallows you and the island whole. "DUTY FAILED" appears as the screen cuts to black.
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The Sega Mega Drive version of Lord Monarch has cutscenes for failure that differs for each chapter. Alfred can likewise be beat up by the King, get rejected by Rubia, allow enemies to invade his country, get devoured by the forest, washed away by a tidal wave, and ultimately fail to prevent the Big Bad from unleashing the spell that will destroy his country.
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Operation Wolf: "Since you have no ammunition left, you must join the hostages".
 It's a Wonderful Failure / int_4ba60b26
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In Golden Sun, your main character is given the option of choosing to quest to save the world, or denying this responsibility. Should you choose the latter, and walk out of that building, the game informs you that you just doomed the world. Funny enough, this choice is presented within the first hour of the game, meaning you can beat an RPG within an hour. As long as you don't care for that 'saving the world' hullabaloo. It gets confusing when, in the second game, you learn that the Designated Villain is the good guys, and you were an Unwitting Pawn for most of the game.
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In Pandora's Tower, Elena, the hero Aeron's girlfriend, has been placed under a terrible curse that slowly transforms her into a monster. This curse can only be staved off by feeding her meat from the monsters in the dungeon. Put off feeding her for too long and let her humanity gauge completely empty (and even then, the screen will pulse violently for a few minutes before the end happens, so you still have a little time) and Aeron will be transported back home, where Elena has completely transformed and eats him. If that wasn't bad enough, it then goes into a bad ending where Elena leads an army of monsters across the land, and if that wasn't enough, a line Aeron says at the end implies that he is still alive inside of her.
 It's a Wonderful Failure / int_51005dfa
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If you place 4th or below at the end of a Grand Prix in Mario Kart 64, the podium ceremony cutscene has your character simply watch as the top 3 racers drive up to the castle, then drive away while a sad, slower, minor key version of the ceremony theme plays in the background. And then a bomb pursues your character and explodes, adding further insult to injury. For many players, the scene Crosses the Line Twice, partially because of said bomb, and partially because you have to actively try to get the bad ending in the first place, since you have to retry a race if you place 5th or below. Super Circuit has an equally humiliating loss scene; your character drives up to the awards ceremony and they are promptly squished by the falling podium.
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In Second Sight, if you die in the playable Backstory, you see the main character in an interrogation cell, being coerced by the Big Bad in various ways. What he says varies depending on what level you were on and how you died. For example, if you die after finding an assault rifle and killing someone in the training level, he'll say "What made you think you could get away with just shooting people?"
Or, if you fail in protecting Jayne Wilde, Colonel Starke, or the WinterICE team, he'll say things like "They're all dead, and it's all your fault!"
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In APB (1987), the game over screen reads "Too Many Demerits - YOU ARE FIRED", and shows other cops pulling Officer Bob out of his patrol car and either throwing him into a paddy wagon or canning him by stuffing him into a trash can.
 It's a Wonderful Failure / int_576ebc47
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The original Ratchet & Clank (2002) sees you fighting Drek on Deplanetizer for the second half. Each time you deplete one section of his health bar, he triggers a timer after which the weapon fires and obliterates Veldin. You have then to power-slam a button to disable it. If you fail to stop it in time, you're rewarded by an animation of said weapon firing and a Game Over.
 It's a Wonderful Failure / int_58990424
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In the Metal Arms: Glitch in the System missions that take place in Droid Town, sidetracking too far will result in the Colonel calling you and warning you to turn back or else. If you continue anyway, then eventually he'll call you again and bash at you for your failure. This is followed by a cutscene of the Mils having taken control of Droid Town and massacring said droids, rendering wasted all of the effort put into the rebellion.
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Metal Gear:
Metal Gear Solid 2: Sons of Liberty: Die, and you get the usual "Snake? SNAAAAAAAAKE!" or "Raiden/Jack, answer me!" messages. Die to the Final Boss, on the other hand, and the Colonel AI laughs at you, and insults you on subsequent game overs.
Metal Gear Solid 3: Snake Eater: Kill any important characters, and Campbell yells at you for causing a Time Paradox. On any of the Game Over screens, the words slowly morph into "Time Paradox" if you let it sit.
Should you die at all in Metal Gear Solid 4: Guns of the Patriots, you get the screen rapidly flashing the game's major events as a distressed and panicked Otacon is heard yelling "SNAAAAAAAAAAKE!!!!!" followed by the Mission Failed screen. Especially haunting if you lose the microwave scene near the end of the game. Also, should you lose to Liquid Ocelot during the final battle, the "Exit" option on the Mission Failed screen will become "Exist", and choosing it will cause Liquid to shout, "It's not over yet!"
 It's a Wonderful Failure / int_59151283
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Die in Persona 3, and Igor will recite a poem about how though death is inevitable, one will live on in memory… before adding that you are an exception. Interestingly, dying in Persona 4 has Igor recite something that goes against the meaning of the last game.note Because, as it turns out, this is an impostor. Aside from that, it's almost like he's the same person throughout the entire series...
If you die in "The Answer", Igor recites another poem, about how the Main Character sacrificed his life for you and that you dying was a waste of his death. Gives you the warm fuzzies, doesn't it?
And prior to any of that, you get to hear your character groan his last breath, along with Mission Control ordering you to get up or crying out for your life. Made even more poignant if you've been building up your Mission Control's Social Link and getting intimate with them.
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Failure to rescue one of the victims of the Midnight Channel before the deadline in Persona 4 results in a game over where a party member calls you to inform you of the victim's demise. Failure to meet the final deadline results in Shadows leaking into the real world, with you hearing Naoto getting killed by one. Igor will allow you to travel back in time a week in either case.
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Miss a deadline in Persona 5 and you get a short sequence detailing the consequences of your failure; against Kamoshida, you, Ryuji, and Mishima are expelled and Ann becomes the next target of his lust; against Madarame, Yusuke is trapped in his abusive "mentorship"; against Kaneshiro, Makoto is discovered in a whore house deliriously rambling your name; against Futaba, the protagonist and Sojiro are arrested; against Okumura, Haru is forced into an abusive arranged marriage; all cases end with you violating your probation and getting shipped off to juvie. Back in the present, Sae realizes you are completely incoherent and leaves to give you some time to recover from whatever shit the cops put in you, at which point a mysterious man (who is really Akechi) blows your brains out in captivity.
 It's a Wonderful Failure / int_5921531c
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Fallout: New Vegas loves this trope to death. If you help nasty factions or do badly in certain quests, the game will tell you at the end about all the terrible stuff that happened.
The player gets a particularly special Bad Ending if they join Father Elijah at the end of the DLC Dead Money:
Another example is a cut ending from Old World Blues, in which the player would have joined the think tank.
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Eternal Sonata has a weird one: if the player loses to the final boss, Frederic Chopin, Chopin wakes up from his terminal illness in the real world. He closes his eyes again, though, and it's not certain whether this is him going back to sleep or dying anyway.
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One of early examples can be seen in Prince of Persia. If you don't rescue Princess in time, you're treated to a shot of her room with her nowhere to be found, and an empty hourglass. The next game continues the tradition with a shot to withered tree.
 It's a Wonderful Failure / int_5ae4ea1
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The normal final boss of Undertale takes over your save files and tries to repeatedly kill you forever. Lose to him and you'll get the same results from Toby's aforementioned "The Halloween Hack". Also, if you choose to kill every single fightable character through the game, the protagonist becomes possessed by the embodiment of the player's own lust for power and destroys the game itself. You can only start over by selling your soul to them, which taints the happiest ending of the game permanently. Unless you deliberately tamper with your save file.
Downplayed in Deltarune, where if you choose not to continue after getting a game over, you'll be told "THEN, THE WORLD WAS COVERED IN DARKNESS", and a track called "Darkness Falls" will play. It's not so downplayed when you learn of the Roaring and what the world being covered in darkness actually means.
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It's a Wonderful Failure
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Neverwinter Nights 2 has a different closing narration depending on various decisions you make throughout the game, especially regarding the King of Shadows. If you join him and kill the rest of your party, it talks about how a mysterious general led the forces of darkness against Neverwinter and a large swath of the Sword Coast descended into shadow.
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In Cybernator (Assault Suits Valken in Japan), allowing the asteroid colony to strike the Earth in a Colony Drop scenario or failing to destroy the enemy's reinforcement shuttle gets you a Downer Ending where the main character returns to find everyone on his ship dead and the war having degenerated into a bloody stalemate. It ends with a message telling you that you messed up, are stupid, and need to try again.
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In Resident Evil 2 and Resident Evil 3: Nemesis, when you ran out of health, you had to sit through a small cutscene of your character being brutalized by the monster that killed you. This would also be used in their respective remakes.
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In Resident Evil 4 and Resident Evil 5, certain powerful enemies will trigger a special animation upon killing you, having you die in a special and usually brutal way rather than just collapsing from your injuries. These include being decapitated by chainsaw or other means, devoured whole, impaled, bisected, or having your face melted by acidic vomit. If you die in the first chapter of Resident Evil 5, you get a special game over screen from the POV of your character as they are stomped, hacked, and bludgeoned to death by the angry villagers.
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Most game over sequences in My Harem Heaven is Yandere Hell are abrupt, but disagreeing with Kudou on Sayuri's route will result in him murdering Yuuya and the game's narration switching to third-person. In the subsequent scene, Kudou and Sayuri plan to kidnap someone else.
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The Game Over screen in Conker's Bad Fur Day has the Panther King (the main villain of the day) casually drinking his milk while doing to poor Conker exactly what he threatened to do, use him to replace a broken table leg. Depending on the way you die, however, Conker could end up unfit for being a table leg; as such, the Panther King gets ready to use the duct tape on his lackeys. Once you get to the final boss, a parody of a Xenomorph that kills the Panther King a la popping out of his chest, getting a game over at this point gives you "Game Over" on a black screen.
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 Conker's Bad Fur Day (Video Game)
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The extremely melodramatic failure messages from the Trauma Center series. The dev team tells you, roughly, "WELCOME TO CLINICAL DEPRESSION, MOTHERFUCKER!!".
There is one logical exception — fail the bomb mission in the first game, and you just get an explosion, as Derek has been blown up into itty bitty bits.
There's even one in Under The Knife 2 where after being kidnapped by Heinrich von Raitenau's henchmen, they force you to operate on one of their henchmen IN THE BACK OF A MOVING CAR IN THE DARK. As if that weren't hard enough, if you fail, they kill Derek and Angie, dispose of their bodies, and they are never seen again and forgotten about within six months as the threat of Delphi encroaches upon the world. As traumatic as the murder of your protagonists is, the main concern is probably HOW DID THEIR FRIENDS FORGET ABOUT THEM IN SIX MONTHS?!
In New Blood, you must operate on a dog. Failing this operation gives you the same "Ashamed by their failure, the doctors left medicine forever..." Game Over screen, the same as if you'd failed to save any other (human) patient in the game, which is kind of taking it too far.
Even worse in Trauma Team, where at the Game Over screen, you hear your doctor characters lamenting how life sucks, their ideals suck, and wondering why they even try.
There is one exception, and it makes sense, as well. It's a simple medical examination. Failing it has the doctor go "well, that was bad, let's go again".
Even WORSE than the voice clip, failing Naomi's final mission has ROSALIA exclaiming in despair about how she wanted to help everyone.
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Squad 51 vs. the Flying Saucers "rewards" your game over with a news report announcing the "Failed Offensive of Squadron 51" and how your defeat have led to the alien forces taking over the entire country, before moving on to the rest of the world.
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Should you die at all in Metal Gear Solid 4: Guns of the Patriots, you get the screen rapidly flashing the game's major events as a distressed and panicked Otacon is heard yelling "SNAAAAAAAAAAKE!!!!!" followed by the Mission Failed screen. Especially haunting if you lose the microwave scene near the end of the game. Also, should you lose to Liquid Ocelot during the final battle, the "Exit" option on the Mission Failed screen will become "Exist", and choosing it will cause Liquid to shout, "It's not over yet!"
 It's a Wonderful Failure / int_631805af
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Sonic the Hedgehog 2 for the Master System/Game Gear has an implied bad ending if you beat the game without getting all the Chaos Emeralds. Failing to get all the emeralds won't let you get access to the final boss and the ending shows Sonic running along by himself, eventually stopping to look in the starry sky as a constellation of Tails forms. From there, you just get the Game Over screen since you did not rescue Tails from Robotnik, and it could imply that he killed Tails, though Word of God confirms Tails isn't dead.
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Crash Bash: In the Adventure Mode, every time you don't complete a mission, you get a giant "YOU FAIL" pop up, with accompanying voice. Thanks.
 It's a Wonderful Failure / int_63e2868
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The game over screens of Indiana Jones and the Last Crusade and Indiana Jones and the Fate of Atlantis include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans.
 It's a Wonderful Failure / int_655b7465
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World of Horror has a number of unique game over screens, depending on the circumstances of your defeat:
If you die from running out of Stamina, your character collapses from their wounds as they lament their failure
If you die from running out of Reason, your character ends up in an insane asylum, where the doctors are convinced your talk of eldritch monsters is just another delusion.
If the Doom meter reaches 100%, the cultists manage to summon their Old God and bring about The End of the World as We Know It. Each of the Old Gods has a unique scenario, including Cthac-Atorasu, the Spider God hunting down the peopele of Shiokawa and trapping them for the rest of their lives in its webs before it devours them one by one, or Ath-Yolazsth, the Towering Eye being attracted to Earth and making its inexorable way to devour the planet.
There are also unique death screens for several of the bosses (like the Scissor Woman from "Spine-Chilling Story of School Scissors" or Aka Manto's true form in "Chilling Chronicle of a Crimson Cape"), and for various other events (like trying to drink eldritch blood from a glass bottle, or trying to reroll the Shiba Inu Shop's inventory when the Doom track is maxed out).
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In Novastorm, running out of lives shows a cutscene which progressively gets longer depending on how far you are in the game, starting with your fighters being shot down, continuing with the destruction of your headquarters, and finishing with your home planet being blown up by a laser.
 It's a Wonderful Failure / int_6668f98a
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Two endings of Koudelka:
If you fail to collect Koudelka's Pendant, the final boss will instantly reduce your party to charred skeletons in a cutscene.
If you perform the above condition, but lose against the final boss, James will have to perform a Heroic Sacrifice to kill it. This ending is considered canon for the sequel.
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In Blast Corps, letting the missile carrier touch anything makes it explode in a red nuclear blast, destroying everything.
 It's a Wonderful Failure / int_68317344
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BlazBlue Continuum Shift:
You have two endings in the arcade. Either see the Big Bad's plan go through and be faced with Mu-12, or see Hazama get torn to pieces… by the other Big Bad. And either way, you still don't win.
Most bad endings play this way, and are usually horrific. Zig Zagged because, afterwards, you get "Help Me, Professor Kokonoe".
 It's a Wonderful Failure / int_684610
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The original X-COM: UFO Defense. If you failed — either by losing your last base, having your organization's funding withdrawn, or by getting wiped out during the final Mission to Mars — you got to see what happened to Earth as a result… humanity reduced to slaves of the alien invaders, slowly mutating into pitiable monsters due to the aliens poisoning the water and air… the sun blackened by dark clouds, urban ruins… and stuff like that.
In the PS1 version of the game, the aliens kick in the doors of the U.N., shoot all of the signatories, and split with the treaty before the ink is even dry! Apparently they don't think much of traitorous Quislings. This version is even more gruesome than the original, with the President getting shot point-blank in the head.
X-COM liked this trope. In Terror From the Deep, Cthulhu The Great Alien awakens and destroys the world, while the aliens melt the ice caps. In Apocalypse, the aliens pull Earth into another dimension.
And that's the bad ending. The good ending in Apocalypse saves Earth, although Megaprimus lies half in ruins. In Terror From the Deep, you destroy the mothership of the abomination, which in turn poisons Earth's atmosphere, makes a lot of people die, and leaves quite a lot of Earth uninhabitable. This in fact is the reason to build the megacities, like Megaprimus in Apocalypse. Also, your whole expedition dies on the ship. You know, the ones you trained for months, the ones you loved... just gone in an instant. Apparently, it wasn't received all that well, so both Apocalypse and Interceptor have much more positive good endings. And Interceptor? Well, if you fail, Earth is destroyed by a death star. If you manage to destroy the death star but not escape in time (or have your way home destroyed), you're dead along with your wingmen but hey, you saved the Earth, so it's kind of victory, right?
 It's a Wonderful Failure / int_68b8bdfe
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Super Robot Wars occasionally does this when you're on a level which would be the conclusion of a series with a Downer Ending like Space Warrior Baldios, Space Runaway Ideon, etc. They usually have some method to their madness, such as the Baldios ending being a re-enactment of the final scene in the series with a Tsunami wiping out all life on the planet.
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In Police Quest: SWAT, if you do anything that's outside of SOP for SWAT, you'll get a cutscene where two other officers lead you away from the scene.
 It's a Wonderful Failure / int_68e6c588
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It's a Wonderful Failure
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In the Silent Scope games, if you miss the final bullet, you are treated to a Downer Ending of some sort (The President gets blown up or Laura falls to her death, or the like).
 It's a Wonderful Failure / int_69977d0c
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Tomb Raider: The Angel of Darkness: Overlaps with Non-Standard Game Over. In Margot Carvier's Apartment level, after the dialogue choice, the police will be on their way to the apartment (regardless of what you said to Carvier). Lara has a time limit to do what she needs to and get out of the apartment (which would be look for the notebook if you were rude to Carvier, in which case your job is made harder). If she hasn't left by the time the police get inside (after two cutscene warnings), she surrenders and they arrest her. Game Over.
 It's a Wonderful Failure / int_69aaa9cb
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Devil Survivor 2: The 'Sacrifice' ending in the Triangulum Arc, serving as a prolonged and ultimately senseless Game Over. The party goes through with Miyako's plan to sacrifice themself and their Administrative Authority to turn Al Saiduq into a proper Adminstrator, which will allow him to regress the world properly, but none of the partymembers will be reborn into that world. But since Al Saiduq remains part of the Adminstration System, he has to step down when the next Adminstrator in line appears, who then proceeds to allow the world to be swallowed up by the void.
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If you make it to the final boss battle in Tekken 5 and run out of quarters, a brief FMV is shown, in which Jinpachi laments that nobody could stop him, appended with the text "The world will never be the same."
 It's a Wonderful Failure / int_6ab7b408
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Most Red Faction deaths are just a simple "You have died", but if you get a plot-critical NPC killed, the game explains in detail how everything proceeds to go to hell from that point on. For example: "Your failure to protect Griffin doomed the rebellion. Without the information only he could provide, Ultor's troops and the plague wiped out Eos and the Red Faction". Amusingly, you still get one of these for killing a certain character mere moments before he's scheduled to die. Even giving him a Mercy Kill while he's burning to death in front of you gives you a nonstandard game over!
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Mortal Kombat:
The Fatalities are bad enough, but when you lose in Mortal Kombat 4, the Game Over screen shows a countdown with your character falling down a deep well; fail to continue in time, and he/she lands on a bed of long spikes at the bottom and is impaled.
11 has it worse when you lose to Kronika in the Story Mode. Good luck being in the middle of a time reset. Or get decapitated and have her take control of all time and possibly destroy the world!
Losing any fight in Mortal Kombat 1's Story Mode gives you a small caption box detailing the consequences of your defeat.
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In Overwatch's Junkenstein's Revenge mode, if the team fails, either through everyone being killed with no one left on the battlefield instead of in respawn, or allowing the castle door's Life Meter to be depleted, a cutscene shows a Zomnic destroying the door completely before a whole swath of them march their way inside, while Reinhardt narrates the results:
 It's a Wonderful Failure / int_6bbde1c8
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In Baldur's Gate III, Gale's personal quest potentially has him and the party perform a Heroic Sacrifice to kill the Big Bad early. However, the narrator then goes on to state that the resulting Evil Power Vacuum resulted in the country being destroyed by the illithids and that it's "an ending of sorts, but not the one destiny had in store for you." Roll credits.
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Dwarf Fortress allows you to explore the shambles of your once thriving fortress in Adventure Mode.
For a straight example, you'd have to view the history in Legends mode after retiring your fortress to see it declared destroyed, and all the dwarves and other named characters who died or went insane as a consequence.
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In Fallout and Fallout 2, the image of the player's skeleton set against the dead wasteland background is made worse by the narrator telling you just how many people were depending on you. This can be downright eerie if the death came unexpectedly (e.g., via radiation poisoning), because the shift from the gamescreen to the deathscreen is so Goddamned sudden.
If you betray the Vault's location to the mutant leaders, you are dipped in the FEV in a disturbing scene that contrasts the consensual nature of your turning. To add more scares, you then get a cutscene through the Vault's security cameras of the mutants storming the vault, having easily ripped the thick metal door off the hinges, blasting harmless civilians without provocation, and a drawn out Gatling Good battle with the Jerkass Overseer protecting the last uncontaminated humans the Unity seeks. With mutants falling left and right to the gunfire, there is a tiny glimmer of hope that he will succeed, which is then dashed as he is suddenly ambushed by supermutants climbing onto his command chair to deliver a vicious beating-to-death as the camera pans away to show only eerie shadows, before it fails entirely and goes dead. Game Over.
In Fallout 3, allowing the Purifier to explode gives you the worst ending, also excluding you from playing the Broken Steel DLC epilogue. Earlier, while imprisoned in Raven Rock, if you tell Autumn the code to the Purifier, he executes you on the spot.
Fallout: New Vegas loves this trope to death. If you help nasty factions or do badly in certain quests, the game will tell you at the end about all the terrible stuff that happened.
The player gets a particularly special Bad Ending if they join Father Elijah at the end of the DLC Dead Money:
Another example is a cut ending from Old World Blues, in which the player would have joined the think tank.
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In Fallout 3, allowing the Purifier to explode gives you the worst ending, also excluding you from playing the Broken Steel DLC epilogue. Earlier, while imprisoned in Raven Rock, if you tell Autumn the code to the Purifier, he executes you on the spot.
 It's a Wonderful Failure / int_6c1d09b3
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Losing any fight in Mortal Kombat 1's Story Mode gives you a small caption box detailing the consequences of your defeat.
 It's a Wonderful Failure / int_6d10ab03
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The Fatalities are bad enough, but when you lose in Mortal Kombat 4, the Game Over screen shows a countdown with your character falling down a deep well; fail to continue in time, and he/she lands on a bed of long spikes at the bottom and is impaled.
 It's a Wonderful Failure / int_6d10ab06
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In Gitaroo Man, in most levels, if you lose, you simply see the villain taunting you. However, if you lose in the fourth stage, you see the space shark you were trying to outrun eat U-1's spaceship, and U-1 will cry "It's dark! *sob*"
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Tiberian Sun actually has a few cutscenes where you succeed, but feel like a complete monster for doing so. In one, the Nod Soldiers are walking through a devastated base; a lone GDI soldier, apparently surviving the carnage, crawls out and limply pleads for mercy. The Nod Soldier simply shakes his head and fires his gun. The base is the one you attack in the previous mission.
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In Yu-Gi-Oh! Capsule Monster Coliseum, losing to any opponent gives you a cutscene of the duelist either encouraging you to try again or mocking you for your failure. Or, in Yami Marik's case, banishing you to the Shadow Realm.
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Two occurrences in the Commander Keen series:
Episode 2: The Earth Explodes. Well, don't say you weren't warned, because the game's title happens. Made even worse if you happened to set off the Big Red Switch yourself while trying to jump up and disarm it.
Episode 5: The Armageddon Machine... The arc this episode is part of is named "Goodbye Galaxy" for a reason. To make things worse, the music played on the Game Over screen sounds like it's mocking you.
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Fire Emblem: Path of Radiance makes the death quotes much darker than previous games. While not technically game overs, most people restart when met with one thanks to Permadeath.
 It's a Wonderful Failure / int_6f1bcb62
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In Call of Duty: Black Ops II, should you spare Menendez but have Lynch die in one point of the game, the ending will show the cyberattack succeeding, and Menendez will escape from jail. He kills Woods in his retirement home, then he'll be shown visiting his sister's grave. After that, Menendez will douse himself in gasoline and set himself on fire.
Another bad ending in the game includes killing Menendez. If you kill him, a YouTube video he had recorded earlier will play, and a mass riot by Cordis Die will spread around the world. Black Ops III's timeframe would confirm that this ending is the canon one...sort of.
A separate part of the ending is determined if Woods made a fatal shot on Alex Mason. If the shot was fatal, part of the ending shows Section and Woods talking over Mason's grave. This can be combined with the above two parts of the ending.
In the Zombies map "Mob of the Dead", the main Easter egg involves a group of mobsters who are stuck in an infinite loop in Purgatory, which would only stop if the cycle is broken. If Albert "The Weasel" Arlington is killed by the rest of the mobsters, the game over screen reads, "The Cycle Continues", forcing the events of Mob of the Dead to occur again, preventing the timeline from moving forward, and thus, the mobsters will not be able to rest in peace (as they are already dead). The Black Ops 4 remake "Blood of the Dead" confirms that Weasel did eventually kill the others and allow the Cycle to break, though all four would still be stuck as ghosts on the island until Primis came along.
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The same is true for Shenmue II, which packs multiple bad endings. In one, Ryo pulls out the Phoenix Mirror, which glows red, then cracks as he is then confronted by Lan Di. In Guilin, Shenhua senses "the path is closed" before she is confronted by Lan Di, who says he will take her power "for the Chiyou".
 It's a Wonderful Failure / int_727b7ec
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In Batman: Arkham City, Catwoman has the option to take her loot and leave, or save Batman in the Steel Mill. If she takes the money, it leads to a credits scene revealing that Batman has died and a now-immortal Joker commanding the League of Assassins has taken over Gotham City.
Some of the Game Over dialogue you get from the Joker probably count as well.
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 Batman: Arkham City (Video Game)
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It's a Wonderful Failure / int_7291539d
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It's a Wonderful Failure
 It's a Wonderful Failure / int_72e9fe23
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Amnesia: Memories has several Bad Endings for each character, two or three for most and seven for Ukyo. Some of them are only a break-up with the guy, others can involve Heroine getting chained up by the local Yandere, burning to death, getting stabbed, being put in a coma by a guy's fan club...
 It's a Wonderful Failure / int_72e9fe23
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1.0
 It's a Wonderful Failure / int_72e9fe23
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1.0
 Amnesia: Memories (Visual Novel)
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It's a Wonderful Failure / int_72e9fe23
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It's a Wonderful Failure
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If you lose to the final boss of [PROTOTYPE], you get an alternate ending showing New York getting nuked.
 It's a Wonderful Failure / int_747d9a6f
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1.0
 It's a Wonderful Failure / int_747d9a6f
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 [PROTOTYPE] / Videogame
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It's a Wonderful Failure / int_747d9a6f
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It's a Wonderful Failure
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The Legend of Zelda loves this:
If you allow your three days to run out without resetting the "Groundhog Day" Loop in The Legend of Zelda: Majora's Mask, you get to see the moon fall and destroy everyone. Even worse, Majora appears to laugh in your face one last time. The 3DS remake drives the point home with a bit of text after the cutscene.
The Legend of Zelda: The Minish Cap has one if you take too long defeating Vaati's final wave of enemies in Dark Hyrule Castle. The last bell rings, killing Zelda and making Ezlo scream This Cannot Be!.
Letting The Imprisoned reach the Sealed Temple in The Legend of Zelda: Skyward Sword has him destroying it while Granny/Future Impa cries out in despair that it is too late.
 It's a Wonderful Failure / int_74f7210c
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1.0
 It's a Wonderful Failure / int_74f7210c
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 The Legend of Zelda (Franchise)
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It's a Wonderful Failure / int_74f7210c
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It's a Wonderful Failure
 It's a Wonderful Failure / int_755b343f
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Halo:
Halo: Combat Evolved: On "The Maw", fail to escape the Autumn in time; cue cutscene of the ship exploding, taking you with it. Ditto if Captain Keyes dies on "Truth & Reconciliation". "Without the Captain, the Covenant have already won."
Halo: Reach ends with a Bolivian Army Ending, but after the credits you get to play through your inevitable end. After you're defeated, a final cutscene shows you still fighting on the ground while being buried under a pile of elites.
 It's a Wonderful Failure / int_755b343f
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1.0
 It's a Wonderful Failure / int_755b343f
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1.0
 Halo (Franchise)
hasFeature
It's a Wonderful Failure / int_755b343f
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7579423f
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Banjo-Kazooie's Game Over is an ending cutscene in which you have to watch the Wicked Witch/Vain Sorceress Gruntilda succeed in stealing the beauty of Banjo's younger sister Tooty and turn her into something like Frankenstein's Monster. She even demands a talk with Banjo immediately for this travesty. However, for some, this was offset by Grunty's newfound hotness and the fact that Tooty was The Scrappy. For others, this scene was scary. The problem with this is that the scene plays every time you save and quit, too. It's almost as if the game is slapping you across the face for not playing it start to finish in one go. However, if you die before even reaching Grunty's lair or after passing her game show, then they will simply show the words "Game Over" over the scene where you lost your last life.
 It's a Wonderful Failure / int_7579423f
featureApplicability
1.0
 It's a Wonderful Failure / int_7579423f
featureConfidence
1.0
 Banjo-Kazooie (Video Game)
hasFeature
It's a Wonderful Failure / int_7579423f
 It's a Wonderful Failure / int_7668653a
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7668653a
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In Mass Effect 2, if you don't upgrade your ship, don't earn the loyalty of any of your teammates, and stall before entering the Omega 4 Relay, everyone on the Normandy (except Joker) is killed during the final mission: your team members die in increasingly brutal deaths, the rest of the Normandy crew are liquefied and turned into fuel for a half-human prototype Reaper, and Shepard falls to his/her death after attempting to jump onto the ship during the endrun. Unbelievably, the ending keeps going, as Joker successfully pilots the Normandy out of the system (set to epic music), confronts the Illusive Man, and looks out the window after reading the datapad on the Reaper fleet, completely unsure of what to do. While this ending doesn't automatically doom everyone to the Reapers in and of itself, your inability to continue playing, along with certain developments in Mass Effect 3 (such as the Illusive Man getting indoctrinated), don't paint a very hopeful picture.
A more straightforward case occurs in the DLC "Arrival": if you screw around in the mission so you don't destroy the mass relay before the time given to you on the countdown is up, you're treated to the arrival of the Reapers and cutscenes showing everyone you know being indoctrinated/dragged off to be made into Reaper Chow.
Mass Effect 3 has a variation of this with the Rejection Ending. Long story short? The Reapers win. Everyone dies. The end. Now pick one of the real endings, you whiners.
 It's a Wonderful Failure / int_7668653a
featureApplicability
1.0
 It's a Wonderful Failure / int_7668653a
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1.0
 Mass Effect 2 (Video Game)
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It's a Wonderful Failure / int_7668653a
 It's a Wonderful Failure / int_7668653b
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7668653b
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Mass Effect 3 has a variation of this with the Rejection Ending. Long story short? The Reapers win. Everyone dies. The end. Now pick one of the real endings, you whiners.
 It's a Wonderful Failure / int_7668653b
featureApplicability
1.0
 It's a Wonderful Failure / int_7668653b
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1.0
 Mass Effect 3 (Video Game)
hasFeature
It's a Wonderful Failure / int_7668653b
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It's a Wonderful Failure
 It's a Wonderful Failure / int_775cd181
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Streets of Rage 3:
Failing to beat the Final Boss in 3 minutes earns this ending. The Japanese version makes it worse by showing a picture of the city that was destroyed by the bombs. The U.S. version cuts the image out, reducing the impact of the failure.
Oddly enough, the text of the Japanese ending downplays the impact of the obvious ruin on the heroes, while the U.S. version's readout implies that the heroes' reputations are ruined as much as the city.
 It's a Wonderful Failure / int_775cd181
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1.0
 It's a Wonderful Failure / int_775cd181
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1.0
 Streets of Rage (Video Game)
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It's a Wonderful Failure / int_775cd181
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It's a Wonderful Failure
 It's a Wonderful Failure / int_77626a30
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In The Halloween Hack, lose a battle to the final boss and you'll end up in the continue screen as usual... except the narrator refuses to let you continue (you have to close and reopen the program).
 It's a Wonderful Failure / int_77626a30
featureApplicability
1.0
 It's a Wonderful Failure / int_77626a30
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1.0
 The Halloween Hack (Video Game)
hasFeature
It's a Wonderful Failure / int_77626a30
 It's a Wonderful Failure / int_77d86b69
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It's a Wonderful Failure
 It's a Wonderful Failure / int_77d86b69
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If you run out of lives in Awesome Possum... Kicks Dr. Machino's Butt, you'll see Awesome's grave surrounded by a pile of trash, having failed his mission to save the environment.
 It's a Wonderful Failure / int_77d86b69
featureApplicability
1.0
 It's a Wonderful Failure / int_77d86b69
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1.0
 Awesome Possum... Kicks Dr. Machino's Butt (Video Game)
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It's a Wonderful Failure / int_77d86b69
 It's a Wonderful Failure / int_7adc421e
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7adc421e
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In Vanguard Bandits, if you failed to achieve a fairly sizable set of conditions regarding the main character's level, what stat boosts you gave him throughout the entirety of the game, and the average morale of the rest of the party, one of the endings had the final boss mind-controlling the main character, leaving you the option to get killed by your friends, or watching them all get killed by the final boss. As one last kick, the ending scene has your character 'waking up' just in time to witness the boss completing his takeover of the world. D'oh.
 It's a Wonderful Failure / int_7adc421e
featureApplicability
1.0
 It's a Wonderful Failure / int_7adc421e
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1.0
 Vanguard Bandits (Video Game)
hasFeature
It's a Wonderful Failure / int_7adc421e
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7b2ca7a2
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Bayonetta has a horrible Game Over screen, but it's not as much frightening as it is depressing, demented, or scary. If you choose to continue, okay ("The shadow remains cast!"), but if you choose not to, she screams in agony as about twenty or thirty hands grab her from all sides and pull her down into Hell to collect on their deal. And this all happens within two seconds flat. Made even more depressing when you fail to rescue Cereza from the Beloved or Joy and the game over screen is just her discarded cat doll.
 It's a Wonderful Failure / int_7b2ca7a2
featureApplicability
1.0
 It's a Wonderful Failure / int_7b2ca7a2
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1.0
 Bayonetta (Video Game)
hasFeature
It's a Wonderful Failure / int_7b2ca7a2
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7bff7264
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Halo: Combat Evolved: On "The Maw", fail to escape the Autumn in time; cue cutscene of the ship exploding, taking you with it. Ditto if Captain Keyes dies on "Truth & Reconciliation". "Without the Captain, the Covenant have already won."
 It's a Wonderful Failure / int_7bff7264
featureApplicability
1.0
 It's a Wonderful Failure / int_7bff7264
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
It's a Wonderful Failure / int_7bff7264
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7c063ba4
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The Oregon Trail: "Everyone in your party has died. Many wagons failed to make it all the way to Oregon. Do you want to write your epitaph?" The beautiful part is that every time you play, you get to pass the graves of your previous failed attempts (which can lead to a contest to see who can leave the earliest grave on the trail). The most commonly pirated version of the game features the classic (in response to "What would you like on your tombstone?"):
 It's a Wonderful Failure / int_7c063ba4
featureApplicability
1.0
 It's a Wonderful Failure / int_7c063ba4
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1.0
 The Oregon Trail (Video Game)
hasFeature
It's a Wonderful Failure / int_7c063ba4
 It's a Wonderful Failure / int_7dad8347
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7dad8347
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In the last level of FreeSpace 2, it doesn't matter if you successfully escape at the end. Most of the ending cutscene is the same, with the narration either mentioning your miraculous survival, or your outstanding sacrifice.
 It's a Wonderful Failure / int_7dad8347
featureApplicability
1.0
 It's a Wonderful Failure / int_7dad8347
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1.0
 FreeSpace (Video Game)
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It's a Wonderful Failure / int_7dad8347
 It's a Wonderful Failure / int_7e05b89f
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7e05b89f
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Aerobiz: If another airline beats you to achieving the scenario goal, you are treated to "scary-music" and screen-shots of people pointing in terror as a huge, ghost-looking guy descends on your corporate HQ building. So the other airlines had an insidious plan to build a Humongous Mecha to unleash on your HQ after they won?
 It's a Wonderful Failure / int_7e05b89f
featureApplicability
1.0
 It's a Wonderful Failure / int_7e05b89f
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1.0
 Aerobiz (Video Game)
hasFeature
It's a Wonderful Failure / int_7e05b89f
 It's a Wonderful Failure / int_7e3dde23
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7e3dde23
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X-COM liked this trope. In Terror From the Deep, Cthulhu The Great Alien awakens and destroys the world, while the aliens melt the ice caps. In Apocalypse, the aliens pull Earth into another dimension.
And that's the bad ending. The good ending in Apocalypse saves Earth, although Megaprimus lies half in ruins. In Terror From the Deep, you destroy the mothership of the abomination, which in turn poisons Earth's atmosphere, makes a lot of people die, and leaves quite a lot of Earth uninhabitable. This in fact is the reason to build the megacities, like Megaprimus in Apocalypse. Also, your whole expedition dies on the ship. You know, the ones you trained for months, the ones you loved... just gone in an instant. Apparently, it wasn't received all that well, so both Apocalypse and Interceptor have much more positive good endings. And Interceptor? Well, if you fail, Earth is destroyed by a death star. If you manage to destroy the death star but not escape in time (or have your way home destroyed), you're dead along with your wingmen but hey, you saved the Earth, so it's kind of victory, right?
 It's a Wonderful Failure / int_7e3dde23
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1.0
 It's a Wonderful Failure / int_7e3dde23
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1.0
 X-COM: Terror from the Deep (Video Game)
hasFeature
It's a Wonderful Failure / int_7e3dde23
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7ea4fd20
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Wasteland 2 has a few of these, with the ending screen saying "Oops" at the top each time.
If the player sets off the nuke in Ranger Citadel early on in the game, you're told that you've wiped out the Desert Rangers and doomed the wasteland to be a lawless desert forever.
At the end of the game, you have to set off the nuke in order to stop the Cochise AI from infecting every robot and cyborg and wiping out what's left of humanity. Leaving without doing so results in you being told that your team was banished for their cowardice, the machines killed everyone for a thousand miles (at least), and it's only a matter of time before they find you.
If you decide to join Matthias, he'll instruct you to kill the leaders of every major faction and town in California, and doing his bidding results in him luring you into ground zero of a nuke he hid in a crate that promptly detonates the second he finishes gloating, and you're then told that your irradiated atoms will rain down upon your victims while Matthias enslaves the Rangers with his robot army.
 It's a Wonderful Failure / int_7ea4fd20
featureApplicability
1.0
 It's a Wonderful Failure / int_7ea4fd20
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1.0
 Wasteland 2 (Video Game)
hasFeature
It's a Wonderful Failure / int_7ea4fd20
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7f49dfdb
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Devil Survivor: Partway through the game, the heroes find a man named Honda and some survivors trying to escape the Tokyo Lockdown. They can escape with Honda, but a lightning storm will later kill everyone still trapped in Tokyo, and humanity will be stripped of their free will.
 It's a Wonderful Failure / int_7f49dfdb
featureApplicability
1.0
 It's a Wonderful Failure / int_7f49dfdb
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1.0
 Devil Survivor (Video Game)
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It's a Wonderful Failure / int_7f49dfdb
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7f8bcabc
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In Demon's Crest, you can go Off the Rails and fight the final boss early. See Nice Job Breaking It, Hero for the startling Bad End this triggers.
 It's a Wonderful Failure / int_7f8bcabc
featureApplicability
1.0
 It's a Wonderful Failure / int_7f8bcabc
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1.0
 Demons Crest (Video Game)
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It's a Wonderful Failure / int_7f8bcabc
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It's a Wonderful Failure
 It's a Wonderful Failure / int_7fef6f98
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Mario's Time Machine has two separate endings that embody this trope and both of them revolve around failing to acquire all the historical artefacts (Bad Ending #1) or failing to place them in the correct order (Bad Ending #2). In Bad Ending #1, Bowser configures the Timulator to take him to a place on Earth simply called 'Paradise', and you get to see a cutscene of him arriving on a pristine beach resort somewhere in the tropics, with a deckchair and cocktail already set out for his arrival. The credits then roll while he gloats. In Bad Ending #2, Bowser gets sent back to the Cretaceous Period as in Ending #3 (the true ending), but no Dinosaur arrives to stomp on him.
 It's a Wonderful Failure / int_7fef6f98
featureApplicability
1.0
 It's a Wonderful Failure / int_7fef6f98
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1.0
 Mario's Time Machine (Video Game)
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It's a Wonderful Failure / int_7fef6f98
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It's a Wonderful Failure
 It's a Wonderful Failure / int_8258e260
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In Mario 4: Ко�миче�ка� Оди��е� ("Space Odyssey"), the continue screen has Mario lying on his back with a Piranha Plant bursting out of his chest and a Blooper clinging to his face. The Game Over screen shows Mario's "M" cap on a realistic-looking skull, accompanied by Russian text stating that "Mario died, and with him died his hopes of saving the Mushroom Kingdom." (These images are also copied from T-shirt designs.)
 It's a Wonderful Failure / int_8258e260
featureApplicability
1.0
 It's a Wonderful Failure / int_8258e260
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1.0
 Super Mario Bros. (Franchise)
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It's a Wonderful Failure / int_8258e260
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It's a Wonderful Failure
 It's a Wonderful Failure / int_826ef177
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In Bionic Commando: Rearmed, after beating the final boss, you need to escape from the final level, which is sinking into the ocean. Whether you actually escape or run out of time, you end up watching the same lengthy cutscene of the base sinking into the ocean. You don't find out until the end of the scene whether you escaped or went down with the base.
 It's a Wonderful Failure / int_826ef177
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1.0
 It's a Wonderful Failure / int_826ef177
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1.0
 Bionic Commando (Video Game)
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It's a Wonderful Failure / int_826ef177
 It's a Wonderful Failure / int_83c9e447
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It's a Wonderful Failure
 It's a Wonderful Failure / int_83c9e447
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In the TaleSpin Licensed Game for the Sega Genesis, if you get a Game Over, Shere Khan wins the contest and buys out Higher For Hire, complete with Dramatic Thunder and unfitting music.
 It's a Wonderful Failure / int_83c9e447
featureApplicability
1.0
 It's a Wonderful Failure / int_83c9e447
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1.0
 TaleSpin (Sega) (Video Game)
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It's a Wonderful Failure / int_83c9e447
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It's a Wonderful Failure
 It's a Wonderful Failure / int_83d81bd4
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In Ace Combat 5: The Unsung War, on the final mission to shoot down a Kill Sat on a kamakaze mission to destroy the player's capital city, if you fail to kill it in time, you get a cutscene of it crashing into said city and blowing it to hell.
 It's a Wonderful Failure / int_83d81bd4
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1.0
 It's a Wonderful Failure / int_83d81bd4
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1.0
 Ace Combat 5: The Unsung War (Video Game)
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It's a Wonderful Failure / int_83d81bd4
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It's a Wonderful Failure
 It's a Wonderful Failure / int_83e4c44e
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Felix the Cat uses a gory image of Felix with his face ripped off on its Game Over screen. (Like everything else in this bootleg, the image is not original, being copied from a T-shirt design titled "Felix the Cat Unmasked.")
 It's a Wonderful Failure / int_83e4c44e
featureApplicability
1.0
 It's a Wonderful Failure / int_83e4c44e
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1.0
 Felix the Cat (Video Game)
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It's a Wonderful Failure / int_83e4c44e
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It's a Wonderful Failure
 It's a Wonderful Failure / int_83f74547
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Chimera Beast does this in its "Bad" ending, where your Eater destroys the planet and then proceeds to destroy all planets in its path, eventually reaching Earth. It then tells you that "you'll have to live with the knowledge that what led them there was...you.". Somewhat subverted in the sense that this is the ending you get when you beat the Final Boss.
 It's a Wonderful Failure / int_83f74547
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-0.3
 It's a Wonderful Failure / int_83f74547
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1.0
 Chimera Beast (Video Game)
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It's a Wonderful Failure / int_83f74547
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It's a Wonderful Failure
 It's a Wonderful Failure / int_83f8495b
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Zelda II: The Adventure of Link: Link's death is Ganon's return, and there is no longer anything standing in his way. The Disk System version is even worse, displaying a black screen with "RETURN OF GANON THE END" and playing a digitized laugh, presumably from Ganon himself. Apparently, Hyrule is burning, and that's the last we'll ever see of it.
 It's a Wonderful Failure / int_83f8495b
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1.0
 It's a Wonderful Failure / int_83f8495b
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1.0
 Zelda II: The Adventure of Link (Video Game)
hasFeature
It's a Wonderful Failure / int_83f8495b
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It's a Wonderful Failure
 It's a Wonderful Failure / int_85b9907b
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In both games of the Raidou Kuzunoha series, a game over entails being confronted by the spirits of the previous Raidou Kuzunohas and berated for shaming their name.
 It's a Wonderful Failure / int_85b9907b
featureApplicability
1.0
 It's a Wonderful Failure / int_85b9907b
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1.0
 Raidou Kuzunoha vs. The Soulless Army (Video Game)
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It's a Wonderful Failure / int_85b9907b
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It's a Wonderful Failure
 It's a Wonderful Failure / int_86814e7d
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In the direct sequel (Final Fantasy X-2), failure during the Final Battle will result in the antagonist successfully firing Vegnagun, which shows a short cutscene of Spira being utterly destroyed from within.
 It's a Wonderful Failure / int_86814e7d
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1.0
 It's a Wonderful Failure / int_86814e7d
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1.0
 Final Fantasy X-2 (Video Game)
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It's a Wonderful Failure / int_86814e7d
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It's a Wonderful Failure
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Donkey Kong
Donkey Kong 64 has a rather chilling example. In a game where Death Is a Slap on the Wrist, dying gets you expelled to the area's lobby on DK Island/to a cave entrance on the island. However, pausing the game and selecting "Quit Game" from the menu will eventually take you to the title screen, but first, you are shown a cutscene where King K. Rool presses a button on his throne, and a fully operational Blast-O-Matic begins charging up, pointed directly at the island, accompanied by impending doom music and letters superimposed over the outside shot, spelling "GAME OVER". The exact same thing happens when you run out of time in Hideout Helm. This exact scene became his Final Smash when he became a fighter in Super Smash Brothers Ultimate, so now you can both experience past trauma from getting this as a game over so long ago and actually see the entirety of what happens.
All Donkey Kong Country games have a disturbing Game Over screen. The first one has DK and Diddy badly beaten up on a black background, sporting 'X' bandages, accompanied by funeral dirge music with an eerie wooden "GAMe oveR"; the second one has Diddy and Dixie locked in a cell (with the screen turning red) while the a red "GAME OVER" descends upon their doom: in the third a door creaks open to show Dixie and Kiddy locked away in a baby crib in a dark room made even worse with its Ominous Music Box Tune, with the words: GAME OVER in colorful, jumping letter blocks. Kiddy grasps the edge of the crib, as if pleading for whoever opened the door to let them out, while Dixie sits grumpily in the back corner. At the tune's end, the door closes. The Game Over scene in Returns and Tropical Freeze is less creepy, but keeps the dirge from the first game.
 It's a Wonderful Failure / int_87b4dc3c
featureApplicability
1.0
 It's a Wonderful Failure / int_87b4dc3c
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1.0
 Donkey Kong (Franchise)
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It's a Wonderful Failure / int_87b4dc3c
 It's a Wonderful Failure / int_8a0f6e8a
type
It's a Wonderful Failure
 It's a Wonderful Failure / int_8a0f6e8a
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Donkey Kong 64 has a rather chilling example. In a game where Death Is a Slap on the Wrist, dying gets you expelled to the area's lobby on DK Island/to a cave entrance on the island. However, pausing the game and selecting "Quit Game" from the menu will eventually take you to the title screen, but first, you are shown a cutscene where King K. Rool presses a button on his throne, and a fully operational Blast-O-Matic begins charging up, pointed directly at the island, accompanied by impending doom music and letters superimposed over the outside shot, spelling "GAME OVER". The exact same thing happens when you run out of time in Hideout Helm. This exact scene became his Final Smash when he became a fighter in Super Smash Brothers Ultimate, so now you can both experience past trauma from getting this as a game over so long ago and actually see the entirety of what happens.
 It's a Wonderful Failure / int_8a0f6e8a
featureApplicability
1.0
 It's a Wonderful Failure / int_8a0f6e8a
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1.0
 Donkey Kong 64 (Video Game)
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It's a Wonderful Failure / int_8a0f6e8a
 It's a Wonderful Failure / int_8b956a93
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It's a Wonderful Failure
 It's a Wonderful Failure / int_8b956a93
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If you run out of lives in Terminator Rampage, you'll be treated to a cutscene of the machines riddling you with bullets… followed by Los Angeles getting wiped out by a nuke, before the narration rubs it in that your failure to stop Skynet have doomed the rest of humanity.
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Most of the Game Overs in Ghost Trick are just running out of time before your subject dies, meaning you have to go back four minutes before their death and start again. However, in one case, you also have to avoid being detected by Yomiel. Since he knows about ghost tricks, any suspiciously moving inanimate items will alert him to your existence and he'll directly address you (as in you, the player), telling you that there's nothing you can do to stop him.
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It's a Wonderful Failure
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Letting The Imprisoned reach the Sealed Temple in The Legend of Zelda: Skyward Sword has him destroying it while Granny/Future Impa cries out in despair that it is too late.
 It's a Wonderful Failure / int_8c87469c
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 The Legend of Zelda: Skyward Sword (Video Game)
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It's a Wonderful Failure
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In Kirby 64: The Crystal Shards, dying on the Boss Rush game mode yields this◊ game over screen.
 It's a Wonderful Failure / int_8cadb510
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 Kirby 64: The Crystal Shards (Video Game)
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It's a Wonderful Failure
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In the arcade version of Rainbow Islands, if the True Final Boss hits Bub or Bob with one of his bubbles, he ends up Floating in a Bubble (an orange one) heading off above the screen, instantly transformed into a bubble dragon. If this happens on the last life, the game over screen shows the character float all the way up into and get locked into the mountaintop prison with eleven other victims in small individual jail cells in eternal tragedy as a green bubble dragon. Strangely, if the 2nd player, Bob, loses this way, he also becomes a green bubble dragon, despite being a blue one in other games.
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In Star Fox 2, if Corneria takes too much damage from Andross's forces, the game ends with a cutscene showing his ships destroying the command center, complete with a voice sample of someone screaming "Emergency! Emergency!!" just before the whole thing gets nuked. Then you see Andross's ugly mug and in burning letters, CORNERIA FELL. The incidental music for that last screen makes it all the more depressing.
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It's a Wonderful Failure
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If you die and refuse to continue in the final shooting scene in Snatcher, you will hear a voice clip of Gillian saying, "Ugh! No, not here... Jamie, I tried... Ugh..." presumably that he is dying. Accidentally shoot Jamie during the final shooting scene, on the other hand, you will see a cutscene of Gillian cradling Jamie and saying, "Jamie! Jamie! Oh, no, what have I done?" And if that happens, you can't continue and are immediately sent back to the title screen.
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It's a Wonderful Failure
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Phantasy Star: Alis' hope cannot overcome the power of Lassic. The adventure is over.
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It's a Wonderful Failure
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Lose in the final battle against Sombron in Fire Emblem Engage, and he will successfully re-corrupt Alear and Veyle.
 It's a Wonderful Failure / int_90f94684
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 Fire Emblem Engage (Video Game)
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It's a Wonderful Failure
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Time out in the final boss battles in the Arcana Heart series, and the consequences show either the Elemental World and the human world merging in the first game or Japan getting destroyed by Ragnarok in the third game.
 It's a Wonderful Failure / int_9124e931
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It's a Wonderful Failure
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Osu! Tatakae! Ouendan (and, by extension, its American sister game, Elite Beat Agents) has alternate endings for failing a mission in which the story resolves badly. Particularly cruel is A Christmas Wish, in which the girl goes into her teenage years continuing to cling on to false hope that her dead father will return one day.
In the latter two games in the trilogy (EBA and Ouendan 2), if you fail at all of the checkpoints but still manage to finish the song, the character you're helping either winds up right back where they started, or they succeed, but with a massive downside. The only exceptions are the sad songs (where the ending is only slightly altered) and the finale.
 It's a Wonderful Failure / int_9173be2b
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 Osu! Tatakae! Ouendan (Video Game)
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It's a Wonderful Failure
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Radiant Historia does this each time you make a poor decision.
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It's a Wonderful Failure
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Library of Ruina: After defeating the Black Silence, you will be given an option to have Angela kill Roland, followed by an option for Roland to kill Angela. Agreeing to any of these prompts will result in a Downer Ending that also doubles as a Non-Standard Game Over (since the game boots you back to the title screen and forces you to restart the Black Silence encounter). And if you do not clear all nine Floor Realizations before this reception, the game will just force you to kill Angela/Roland and prevent you from continuing until you exit the gauntlet and clear their respective realizations.
Fail to clear the Asiyah Realizations as well as Hokma's, and you will be forced to have Angela kill Roland. Angela turns Roland into a book, kills all of her fellow Sephirot and becomes human, aimlessly wrecking havoc within the southwestern quarters of the City for 13 years before an unnamed Bookhunter puts her out of her misery.
Fail to clear the Briah Realizations as well as Binahs, and you will have to let Roland kill Angela, due to Angela being a human, she was unambiguously decapitated and the Library collapses like a mirage. Roland goes back to the City, but according to his former friends, he was under the influence of drugs and doing shady businesses due to losing the will to live. His former friends and enemies track him down and impale him with numerous weapons, and he dies ingloriously with his weapon-filled corpse drifting alongside the gutter, and only his former comrade Astolfo remotely displaying sympathy for his death..
 It's a Wonderful Failure / int_91afdcba
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It's a Wonderful Failure
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In Apollo Justice: Ace Attorney, failing to get your last client a "not guilty" verdict means she dies in the hospital mere hours later. Postponed for eternity indeed.
 It's a Wonderful Failure / int_91e45f5
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1.0
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 Apollo Justice: Ace Attorney (Visual Novel)
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It's a Wonderful Failure
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Dual Destinies and Spirit of Justice both feature a number of bad endings in the final case.
 It's a Wonderful Failure / int_9284ad43
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 Phoenix Wright: Ace Attorney – Dual Destinies (Visual Novel)
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It's a Wonderful Failure
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In Command & Conquer: Red Alert, if you fail to stop the Nuclear Missile from reaching its target, you're treated to a shot of the Effiel Tower as a giant mushroom cloud and screams engulf it.
Most of the early Command & Conquer games had two end of mission cutscenes; one for victory and one for defeat. Many looked pretty damn cool (Nod Soldiers raising a flag in the middle of a burning base?)
Tiberian Sun actually has a few cutscenes where you succeed, but feel like a complete monster for doing so. In one, the Nod Soldiers are walking through a devastated base; a lone GDI soldier, apparently surviving the carnage, crawls out and limply pleads for mercy. The Nod Soldier simply shakes his head and fires his gun. The base is the one you attack in the previous mission.
In Red Alert 2, during the Allied mission to recapture St. Louis, if the timer runs out and Tanya is mind-controlled, there is a special cutscene that shows Tanya having been taken over and quite enthusiastically favoring the Soviets now.
 It's a Wonderful Failure / int_92dd35df
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1.0
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It's a Wonderful Failure
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In the first game, Princess Maker, (especially in Japanese PC Engine version, if your daughter gets lower-class (or even immoral) jobs. You’ll be berated by the narrator that he knows one thing for sure: you’re the worst parent ever.
 It's a Wonderful Failure / int_96631e09
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It's a Wonderful Failure
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In Princess Maker 2, having your daughter succumb to death or end up getting immoral jobs, the patron deity will berate you as a heartless parent.
 It's a Wonderful Failure / int_96631e0a
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1.0
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It's a Wonderful Failure
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Lose in Eco Fighters, and the Continue screen is a comic of your fighter crashing to the ground… only to hit and get stuck in a billboard. If you Continue, the comic changes to your pilot regaining control and taking back to the fight.
 It's a Wonderful Failure / int_96674814
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It's a Wonderful Failure
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The bad ending of It Came from the Desert (1992) has the mutant ants swarm off to take over the planet, causing the H-bomb to go off in response, after which the radio operator asks, "Is anybody there? Anybody at all?"note This is a Shout-Out either to The Day After, or the radio version of The War of the Worlds. It is then followed by text "THE END?" and cuts to the credits.
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It's a Wonderful Failure
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If you get killed in Arcanum: Of Steamworks & Magick Obscura, you're treated to the sight of your grave, complete with a dramatic chord played. If you ally with or get killed by the Final Boss, you get an "end of the world" scene instead.
 It's a Wonderful Failure / int_98c55b59
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 Arcanum: Of Steamworks & Magick Obscura (Video Game)
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It's a Wonderful Failure
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The Game Over/Bankrupt screen of Theme Park for PC shows an office desk with a framed photograph of a happy family. In the reflection of the glass covering the photo, the theme park owner tries to commit suicide by jumping out the window, though he changes his mind and goes back up after a second or two. Still, this detail is easily missable, especially if you're trying to stomach the (up until then) disturbing sequence. The SNES and Genesis versions, on the other hand, had neither the storage space nor video decoding capability to include that clip. As a result, they used a still picture of the owner in mid-jump, making the implication even more disturbing than what PC players would have seen.
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It's a Wonderful Failure
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Most of the early Command & Conquer games had two end of mission cutscenes; one for victory and one for defeat. Many looked pretty damn cool (Nod Soldiers raising a flag in the middle of a burning base?)
 It's a Wonderful Failure / int_9a8bf274
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It's a Wonderful Failure
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Downplayed in Deltarune, where if you choose not to continue after getting a game over, you'll be told "THEN, THE WORLD WAS COVERED IN DARKNESS", and a track called "Darkness Falls" will play. It's not so downplayed when you learn of the Roaring and what the world being covered in darkness actually means.
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The Elder Scrolls:
If an NPC essential to the game's main plot dies in Morrowind, you're given the below message as a sign that the main quest can no longer be completed the normal way. There's an alternative "backpath" to complete the main quest, but the player isn't directly told about it and this hinges on two particular NPCs being alive — so if you kill either of them, then it really is doomed.
Later games, Oblivion and Skyrim, mark quest-important characters as "essential" so they cannot be killed, thus averting even the possibility of this trope.
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It's a Wonderful Failure
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The home console game of Street Fighter: The Movie has a "Movie Battle" mode where the player, as Guile, must fight your way to General Bison under an expiring time limit — represented by the amount of time given to pay a $20 billion dollar ransom to the Shadaloo Tong before the hostages are executed — through different Street Fighter characters. If the player does not reach Bison within said time frame, once the current fight is over, Cammy tells Guile there is no more time left, meaning Bison needs to be found immediately, leading into the bad ending. The Allied Nations is forced to pay Bison the ransom for the hostages (which he thankfully releases, as promised) and Guile is arrested, stripped of his rank and court-martialed for disobeying orders and being responsible for the utter failure of the mission. Two years later, Bison uses the ransom money to successfully complete the operation to turn his entire army into Perfect Genetic Soldiers, allowing him to rise up and seize control of the world.
This also happens if Street Battle — the standard single-player mode where you fight each opponent in a randomly-selected order — is completed as Bison, being notably the only ending where Shadaloo stays in operation. He kills Guile and his other enemies, repels the attack from the Allied Nations, and his despotic regime becomes powerful to the point where nothing can stop it any more:
 It's a Wonderful Failure / int_9d496066
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It's a Wonderful Failure
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In Splatoon 2: Octo Expansion, if you fail to detonate all the hyperbombs in time or fall into the water during the final boss, you're treated to a still image of Inkopolis getting decimated by Tartar's primordial sludge while Cap'n Cuttlefish, Pearl, or Marina lament the destruction of all life on the planet.
 It's a Wonderful Failure / int_a2add1d3
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At the end of Splatoon 3's main campaign, "Return of the Mammalians", failing to defeat Mr. Grizz will have the game show Splatsvile (and the entire world for that matter) being covered in the fuzzy ooze, with everyone turning into giant walking balls of fuzz and grunting in pain as this happens, implying that they’re slowly being killed by the fuzz. As the cutscene concludes, O.R.C.A., the A.I. that has been observing you throughout your journey, supplies a final Wham Line as the screen fades to white. Unlike Splatoon 2, this sequence consists of multiple images for your viewing pleasure of your wonderful failure.
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It's a Wonderful Failure
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SOS: If you run out of time, it's not an instant Game Over. Instead, the ship sinks completely and immediately fills itself with water, forcing you to give up the game, all while somber music reminds the player of their unavoidable death.
 It's a Wonderful Failure / int_a4516ca4
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It's a Wonderful Failure
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Oddworld - Abe's Oddysee; If you don't free at least 50 Mudokons, the game ends with the Big Bad dumping Abe into a meat grinder.
It's a regular trend in the Oddworld series — in Abe's Exoddus, the "bad ending" shows Abe getting electrocuted to death, and in Munch's Oddysee, Abe gets ripped apart by the Fuzzles he failed to rescue, and Munch gets kidnapped by the Vykkers who want his valuable lungs, and gets them surgically removed while he's still alive, complete with a shot of a heartbeat monitor beeping rapidly before flatlining. Do even worse and you’ll get the "black ending", which, following Abe and Munch’s deaths, will show the image of a newspaper proudly proclaiming that the Glukkons and Vykkers outright won — the Gabbiar was eaten, the Glukkon Queen was given her new lungs, and the remaining Mudokons have been forced back into slavery with the new hatchlings intended to do the same.
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If you receive a game over in Chrono Cross, you'll also get a cheerful message that you've managed to erase Serge from existence altogether.
 It's a Wonderful Failure / int_a606596a
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1.0
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It's a Wonderful Failure
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In Cinders, if you try to poison your stepmother and fail (an outcome you pretty much have to be trying to get), you get arrested and thrown into the royal dungeon to rot to death there in misery and darkness. To twist the knife in further, if you befriended Perrault, Tobias, or Ghede before your arrest, they'll be shown mourning at your gravestone in the ending screen — and if you didn't befriend any of them, the ending text will make a point of commenting on how nobody cared enough about you to mourn your death.
 It's a Wonderful Failure / int_a61598e6
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It's a Wonderful Failure
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Fail the bomb diffusing sequence at the end of Act 2 of Policenauts? Enjoy watching a hole getting blown in Beyond Coast!
 It's a Wonderful Failure / int_a651645f
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1.0
 It's a Wonderful Failure / int_a651645f
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It's a Wonderful Failure
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Failing a Pennant Race run brings up a game over screen unique to each installment which shows the protagonist suffering severe levels of depression and humiliation for failing to become Japan's #1, such as being tossed over a pile of garbage on an alley. The latter games have REGRET captioned on top of the screen, and on two instances play it for laughs by parodying the deaths of Joe Yabuki and Raoh, who both went out feeling anything but that.
 It's a Wonderful Failure / int_a790ad9e
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1.0
 It's a Wonderful Failure / int_a790ad9e
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 Tomorrow's Joe (Manga)
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It's a Wonderful Failure
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Failing a mission in Frostpunk will result in the destruction of your city, or the Captain being overthrown and enslaved, banished, or executed. Each possible outcome has it's own special game-over screen explaining what happened.
 It's a Wonderful Failure / int_a85274b3
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All the Geneforge games except the first give this for overuse of canisters. 1, 2, and 5 give it for Refusal of the Call, and 5 gives it if you render the game Unwinnable. There's also a "standard" one for just dying, but it's a single screen rather than the length of a normal ending.
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Die in the first true final stage of Raiden Fighters Jet and it is implied that the right-wing terrorist group's stolen nuclear materials crater a city when you finish the next stage.
 It's a Wonderful Failure / int_aaa898fc
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Five Nights at Freddy's: The game over screen shows a Freddy Fazbear suit with human eyes and teeth: the animatronics have succeeded in stuffing you into a suit meant for an animatronic, not for a flesh and blood human.
 It's a Wonderful Failure / int_ab2a760
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In the first Fatal Fury, when you lose to Geese Howard, the final boss, you are treated to a cutscene where your character gets kicked off of Geese Tower and the 'continue?' screen shows a freeze frame of your character falling down and then plummeting to his death when the countdown reaches 3.
 It's a Wonderful Failure / int_abb11fc7
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Didn't earn the love of a bird in Hatoful Boyfriend? Have fun when the sinister Hawk Party condemns the heroine's failure to mend human-bird relations and commences plans to exterminate humanity! Coffee, anyone?
The sequel has its own moments. Notably, in the last chapter, failing to get through to Ryouta sees him become one with the King and kill Yuuya, preventing the other characters from escaping the Holiday Star.
 It's a Wonderful Failure / int_ac7fd385
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In Otto Matic, when you die, you get a video of the humans that you try to rescue from the evil Brain Aliens throughout the game being converted into even more of them to serve the Big Bad.
 It's a Wonderful Failure / int_ae0a9c87
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Nanosaur: Since the plot of the game involves traveling back in time to right before the extinction of the Dinosaurs, you're being timed. And if the timer runs out, or you run out of lives, you get treated to this wonderful screen.
 It's a Wonderful Failure / int_aebbef32
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Wing Commander had an interesting feature, whereby the "Game Over" changes according on how far you'd gotten in the campaign. (Almost like a choose-your-own-adventure book.) Stuff always ended badly for the hero Blair:
Die in battle and you're treated to the same 21-Gun Salute that Blair presides over in previous chapters — expect it's you, not some rookie, in the coffin.
Fail to expose the spy in Wing Commander II (Invisible ships? Admiral Tolwyn thinks you're seeing… er, not seeing things), and Blair exchanges a goodbye kiss with the Concordia's captain, "Angel" Devereaux. It's also the first kiss between the two if you haven't progressed far enough in the game. The next scene shows Blair burying his face in his hands as a news bulletin reports that Concordia was destroyed with all hands aboard. (Also, you're fired.)
The losing ending of Wing Commander III shows the Kilrathi landing on a ruined Earth. But you still have one choice to make: Blair is dragged before the Prince of Kilrah and told to beg for his life. Refuse, and the Prince offers you a "warrior's death" before punching a hole through your spinal column. That's hardcore!
Wing Commander IV: The Price of Freedom: Fail too many missions in the first chapter, and Blair gets booted from the service. The next scene shows Blair back at the bar in Nephele, drinking himself into a stupor as the civil war he could have prevented rages on a background newscast.
If you fail during the courtroom finale (which is entirely conversational), Blair is put before a firing line, to be executed for treason. Meanwhile, the newly-minted Marshall Tolwyn is given carte blanche to destroy any planet that harbors his political opponents.
In Prophecy, the aliens end up destroying you, your carrier, and presumably the last hope of staving off the invasion.
 It's a Wonderful Failure / int_aedc983a
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In Phoenix Wright: Ace Attorney – Justice For All, there is a point near the end where screwing up will not cause you to just get a guilty verdict and Game Over, but instead a not guilty verdict for the oh-so-evil Matt Engarde and Phoenix running from the courtroom and quitting as a lawyer.
In Apollo Justice: Ace Attorney, failing to get your last client a "not guilty" verdict means she dies in the hospital mere hours later. Postponed for eternity indeed.
Ace Attorney Investigations: Miles Edgeworth plays the trope straight: every single situation you could get a game over in has its own scene, ranging from Edgeworth being kicked off the investigation, to the killer laughing in your face as he's walking away free, to the wrong person being arrested.
Dual Destinies and Spirit of Justice both feature a number of bad endings in the final case.
 It's a Wonderful Failure / int_af583f46
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Luigi's Mansion 3 has Luigi, along with the rest of his friends trapped within paintings while King Boo turns to the player and chuckles with eerie background music, before fading to black and the "Good Night!" text appears. It's probably one of the grimmest failure screens in Mario history.
 It's a Wonderful Failure / int_b35adcc8
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Sonic the Hedgehog
In Knuckles Chaotix, they don't recieve a death per se, but if you fail to collect all of the Chaos Rings, you will have the bad ending in which the upgraded Metal Sonic (known as Metal Sonic Kai) hovers over the burning remains of a city. Probably one of the darkest endings to a Sonic game to be made so far.
For that matter, Sonic the Hedgehog CD, but only in the US version. Yes, it is nothing but a game over screen, but it's the nightmare-fuel inducing music combined with Robotnik's laughter that makes this so disturbing. Especially considering the fact that if you don't touch the controller for three minutes, Sonic will essentially commit suicide.
Sonic the Hedgehog 2 for the Master System/Game Gear has an implied bad ending if you beat the game without getting all the Chaos Emeralds. Failing to get all the emeralds won't let you get access to the final boss and the ending shows Sonic running along by himself, eventually stopping to look in the starry sky as a constellation of Tails forms. From there, you just get the Game Over screen since you did not rescue Tails from Robotnik, and it could imply that he killed Tails, though Word of God confirms Tails isn't dead.
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If an NPC essential to the game's main plot dies in Morrowind, you're given the below message as a sign that the main quest can no longer be completed the normal way. There's an alternative "backpath" to complete the main quest, but the player isn't directly told about it and this hinges on two particular NPCs being alive — so if you kill either of them, then it really is doomed.
 It's a Wonderful Failure / int_b5a2b326
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Haunting Ground has variations on failing the game.
Dying by a trap often results in seeing a specific little animation, showing how Fiona dies to them (such as getting perforated by arrows or eaten alive by bugs) via Gory Discretion Shot and an Ominous Music Box Tune.
Getting caught by the enemy that is chasing you ends with the screen blurring and turning red, showing the Game Over text "Acta est fabula" ("The Play is Over") while the sound hints quite well at what they are doing to Fiona (Debilitas crushes her and rips her body apart like a doll, Daniella will laugh like crazy while stabbing you and drinking your blood, Riccardo can be heard taking off her clothes and softly moaning, Old Lorenzo will rip apart her clothes and then apparently vomit and Young Lorenzo can be heard drinking her blood).
The bad ending, got by not rescuing Hewie results in Fiona getting caught by Riccardo who will impregnate her with his clone, resulting in Fiona being Driven to Madness.
 It's a Wonderful Failure / int_b8b43ba
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Secret of Mana froze on the comatose bodies of your three child PCs as the text explained that "no trace of them was ever found." Those kids are worm food!
 It's a Wonderful Failure / int_b906a721
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Fate/stay night makes heavy use of these, usually through a first-person narration of your messy and painful death, or being trapped in a doll, or killing your emotions, all your enemies, and a good number of your old allies (and letting the girl you're falling in love with be killed by her own sister)...
The one that probably fits the trope best is the infamous Mind of Steel ending where Shirou allows Sakura to be killed. Unlike the vast majority of bad endings, nothing really terrible happens to Shirou. Instead, Kotomine Kirei congratulates him, absolutely convinced that Shirou will now win the Grail War by any means necessary, which will naturally include going after Tohsaka in the next five seconds and killing her as well as taking out Ilya, who Shirou has grown very close to. Because, as Kotomine notes, they can't really be trusted with the Grail anymore.
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If you fail a song in the Guitar Hero or Rock Band games; your equipment shuts down, the band members glare at each other in disgust, and the audience boos them off the stage and out of the building.
 It's a Wonderful Failure / int_ba1083f7
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Metal Gear Solid 3: Snake Eater: Kill any important characters, and Campbell yells at you for causing a Time Paradox. On any of the Game Over screens, the words slowly morph into "Time Paradox" if you let it sit.
 It's a Wonderful Failure / int_ba666650
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Dead In Vinland describes in sometimes rather tearjerking detail how any individual party member has died, depending on which of the Multiple Life Bars hit 100% damage or how you managed to kill them off via plot events.
If any of the four main characters dies and you get a Game Over, you then get a summary of your playthrough and how you did (character stats, how many days you survived, etc.)… plus a summary of how everyone died and the island was ruled by the Big Bad and his bandit gang until they depleted all its resources.
If you manage to piss off the Big Bad enough by failing to pay him tribute too many times, you get an extended, dramatic Non-Standard Game Over in which he decapitates the youngest character in front of her parents, then murders them and everyone else, except for Moira the witch, whom he enslaves. There's even an achievement for this.
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If the player does not continue or is killed by a finishing move in Weapon Lord's Story Mode, it would state that the way of the barbarian is to kill or be killed. Unless the player lost as Zarak, which then states that the prophecy has been fulfilled and, because of the player's ineptitude, the Demon Lord is now dead and his lineage has been put to a halt.
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Splatoon:
In Splatoon 2: Octo Expansion, if you fail to detonate all the hyperbombs in time or fall into the water during the final boss, you're treated to a still image of Inkopolis getting decimated by Tartar's primordial sludge while Cap'n Cuttlefish, Pearl, or Marina lament the destruction of all life on the planet.
At the end of Splatoon 3's main campaign, "Return of the Mammalians", failing to defeat Mr. Grizz will have the game show Splatsvile (and the entire world for that matter) being covered in the fuzzy ooze, with everyone turning into giant walking balls of fuzz and grunting in pain as this happens, implying that they’re slowly being killed by the fuzz. As the cutscene concludes, O.R.C.A., the A.I. that has been observing you throughout your journey, supplies a final Wham Line as the screen fades to white. Unlike Splatoon 2, this sequence consists of multiple images for your viewing pleasure of your wonderful failure.
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Chrono Trigger:
Fail against Lavos, and you get to see exactly what happened on the day he erupted from the earth.
Losing to Magus in 600 AD (who is no pushover) will treat you to a very short scene in which he turns around and continues summoning Lavos. And, before the screen fades to black, Lavos's great scream is the last thing you hear.
And in the DS remake, if you fail against the Dream Devourer, Schala proclaims something about erasing everything and you see the same shot of Earth at the end of the above game over, with a slight change:
 It's a Wonderful Failure / int_c0c57462
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In Team Fortress 2, losing teams on Defense in Payload get to watch the bomb you didn't stop make a big boom. Even winning Payload teams aren't safe — just don't stand too close to the cart you're, er… supposed to stand next to.
Similarly, losing Mann versus Machine sees the robot carrying the bomb jumping into the delivery shoot or the Tank deploying the bomb (though the animation is slow enough that if you manage to destroy the Tank before the bomb drops, this earns you an achievement).
In Special Delivery, victory for one team sends the rocket launching into the air… and crash-landing into the losing team's spawn. (Actually, it lands on a presumably civilian building off to the side, at which point the Administrator will often say "Gentlemen, this never happened.")
In many custom maps, winning triggers a variety of interesting (and often hilarious) events. And then there was the "idle" map that eventually spawns a giant killer cat.
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Minecraft. Hardcore mode. Die and instead of the usual "You died! [Respawn] / [Title Menu]" screen, you get a message telling you that you cannot respawn, and you see only one button labeled "Delete world". The game technically doesn't delete your world upon death, as it's still there and you simply can't move anymore. No, it makes you activate the process of deleting your world.
Died in an online game that's using Hardcore mode? Good news: you don't have to delete the world. Bad news: you're permanently banned from that server.
 It's a Wonderful Failure / int_c19c6efa
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In Final Fantasy X, during the final fight against Sin, failure to stop its Giga Graviton attack obliterates the airship and your party and possibly sets the area the fight took in into irreversible ruins, since the attack can cause land masses to shift. Not even using your Aeons as a shield will stop this — technically, the attack doesn't even do damage in any form, it just outright triggers a game over.
At certain points in the game, getting a Game Over will have the last fallen party member moan some final words lamenting their failure or mentioning someone they let down while a crushing, percussive rendition of Suteki Da Ne plays. In particular, Lulu and Auron have quotes that can be heard as directly mocking the player.
In the direct sequel (Final Fantasy X-2), failure during the Final Battle will result in the antagonist successfully firing Vegnagun, which shows a short cutscene of Spira being utterly destroyed from within.
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Die and refuse to continue in Area 51 (arcade), and you get a CGI of your character morphing into one of the alien mutants. Overlaps with Have a Nice Death. But then this gets weird as the game actually ends this way when you beat it, too.
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In Axelay, once your stock of Axelay ships runs dry, you get the countdown screen, with the mother planet burning. Should you lose your last ship with your stock of credits completely exhausted or let the timer run out, the game over screen shows the mother planet, dead.
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In Marvel vs. Capcom 3, should you fail to beat the final boss, Galactus, you are treated to a victory screen (for him) where he destroys the entire world. The planet explodes and you arrive at a blank, white 'Continue?' screen.
Even worse, should you choose not to continue on this specific fight, you can view his ending, shown above (in the Ultimate version; the vanilla version does not have the "GAME OVER" text superimposed).
The aforementioned victory screen shows the Earth blazing red before it is destroyed. If that isn't creepy in itself, sometimes, while fighting the final boss, should the player take too long, the planet (which is seen in the background) will start to turn red by itself. This reddened Earth is still visible if the character wins, though the ending sequence progresses as if the planet had been saved quickly. Seeing the Earth decay before you even lose is just plain creepy.
 It's a Wonderful Failure / int_c42e88f5
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Boktai, a series created by Hideo Kojima of Metal Gear fame, also has several failures that cross onto nonstandard game overs. While monsters and bosses have no special game over screens, there is a chance for you to serve the Big Bad, embracing your vampirism and bringing about the end of the world. Then there's another time that you can be eaten by the last boss and bring about the end of the world as well.
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Shin Megami Tensei III: Nocturne gives you a twist on this where the Demi-fiend apparently goes to Heaven. Considering what kind of guy YHVH is in SMT, that probably isn't a good thing.
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In AdventureQuest Worlds, if you betray Artix in the Doomwood Part 1 finale, you allow Vordred to become the Champion of Darkness without him having to slay Artix himself and he unleashes a Zombie Apocalypse on the world, starting with turning you undead. After the credits roll and you go back to the starting section of the Vordredboss area, you unlock the Bad Ending shop, which contains the Holey Warrior armor and the Backstab Blade sword. And to sum up this wonderful failure, here's what the Backstab Blade's item description has to say: "How could you? Artix was your friend. He trusted you! I hope you're happy now. Traitor."
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Another bad ending in the game includes killing Menendez. If you kill him, a YouTube video he had recorded earlier will play, and a mass riot by Cordis Die will spread around the world. Black Ops III's timeframe would confirm that this ending is the canon one...sort of.
 It's a Wonderful Failure / int_c720f71e
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In the Crusader series, if you get killed or take too much time in certain missions, you will get a video — usually a newscast saying that "Yeah, things are awesome now that those Rebels are all dead!", but a couple of times you get to watch people at your base being slaughtered.
 It's a Wonderful Failure / int_c77b15f0
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It's a Wonderful Failure
 It's a Wonderful Failure / int_c84a9c92
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Pikmin (2001): If you fail to get the twenty-five required parts by the end of the game, in addition to Olimar's notes of hopelessness, you also get to see the ship crashing and the Pikmin turning Olimar's (presumably dead) body into one of them.
 It's a Wonderful Failure / int_c84a9c92
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 Pikmin (2001) (Video Game)
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It's a Wonderful Failure
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The Game Boy adaptation of The Lost World: Jurassic Park has this selection of scenes depicting your lifeless body depending on what killed you.
 It's a Wonderful Failure / int_c86d70b5
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1.0
 It's a Wonderful Failure / int_c86d70b5
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 The Lost World: Jurassic Park
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It's a Wonderful Failure
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In Red Alert 2, during the Allied mission to recapture St. Louis, if the timer runs out and Tanya is mind-controlled, there is a special cutscene that shows Tanya having been taken over and quite enthusiastically favoring the Soviets now.
 It's a Wonderful Failure / int_c8c98633
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 It's a Wonderful Failure / int_c8c98633
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 Command & Conquer: Red Alert 2 (Video Game)
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It's a Wonderful Failure
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In Power Pete, the Game Over splash screen shows Pete's lifeless body lying on the floor of the burning toy store while gloomy music plays.
 It's a Wonderful Failure / int_ca8cdb18
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 It's a Wonderful Failure / int_ca8cdb18
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 Power Pete (Video Game)
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It's a Wonderful Failure
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Losing a story mode battle in Battle Fantasia shows a short cutscene, usually featuring your character getting humiliated and giving up their quest or being forcefully dragged back home in Marco or Olivia's cases.
 It's a Wonderful Failure / int_cb433b6
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1.0
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It's a Wonderful Failure
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Getting the worst possible ending during any given chapter in Twilight Syndrome will reward you with a narration detailing the terrible things that happened as a result of your bad choices, whether they be Yukari ending up in hospital with steadily declining health after being hit by a truck, or the ghosts that Mika unwittingly summoned into the school escaping the grounds and haunting the entire city for years to come.
 It's a Wonderful Failure / int_cb9c19f4
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 Twilight Syndrome (Video Game)
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It's a Wonderful Failure
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Did you fail to reach the goal in a Katamari Damacy game? We are so disappointed. Really, it is Our fault for leaving this task to Our incompetent, pusillanimous Son. Our fans will be devastated, surely! Run, little Prince, run! Our Royal Eye Beams will hit you and shock you no matter what! It's no use looking so crestfallen, begone from Our sight!
 It's a Wonderful Failure / int_ccf23308
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It's a Wonderful Failure
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In Quest for Glory II: Trial By Fire, a standard death (by attack or low stats) will usually just give you a punny death message and let you restore and get back to the game. However, if you fail the task of capturing the Elementals or die anytime after Ad Avis steals the evil Djinn Iblis' statue, you are treated to a long cut scene of the city being destroyed or an even longer cut scene of Iblis escaping the statue and wreaking havoc upon the world. The first time, it's creepy, but after the third or fourth time, it gets annoying. And it's a Sierra game — you die all the freaking time. Fortunately, stopping Ad Avis in the Fighter and Mage paths doesn’t cause the scene to happen, regardless of if he manages to kill you, and you just get a typical Have a Nice Death message. No such luck on the Thief path, though, as it happens every single time you die regardless of if Ad Avis was stopped or not.
 It's a Wonderful Failure / int_cd81dd7
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In Quest for Glory IV, failing to defeat Ad Avis after the Dark One is summoned treats the player to a shot of the Dark One bursting out of a mountain (the same one seen in a vision earlier in the game).
 It's a Wonderful Failure / int_cd81de4
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1.0
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 Quest for Glory IV (Video Game)
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It's a Wonderful Failure
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Dead Space had some of the most gruesome death scenes in gaming as you watched the monster destroy your hero. Which ONE? Oh, take your pick.
 It's a Wonderful Failure / int_cd95b8df
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It's a Wonderful Failure
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Nosferatu has a unique variation: on the continue screen, if you choose not to continue, you see a brief scene of Nosferatu preparing to bite Erin and turn her into a vampire. If you use eight continues, the Continue screen will change subtly, as the photo of Kyle and Erin shows Erin sprouting fangs. Choosing not to continue after this point skips straight to the Game Over screen, as Erin will have already been turned by this point. Continuing after this point and making it to the end of the game will have the game end with Erin biting Kyle, revealing that you were too late to save her from Nosferatu: she had been turned into a vampire. This Cruel Twist Ending is then immediately followed by the Game Over screen.
 It's a Wonderful Failure / int_cf781cce
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It's a Wonderful Failure / int_cf781cce
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It's a Wonderful Failure
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In Marvel Ultimate Alliance, after beating the game, Uatu the Watcher looks back at various plot points in the game which could have been failed or chosen differently without resulting in death: for instance, saving Nightcrawler or Jean Grey, and destroying Galactus's drills. Depending on how you chose, failed, or succeeded, the Watcher will tell you how various factions were affected by your actions. If you saved Nightcrawler instead of Jean Grey, she comes back as the Phoenix to take revenge, whereas choosing Jean over Nightcrawler leads to his angry mother Mystique killing Professor Xavier, leading to the disbanding of the X-Men. (You can Take a Third Option, but only if you bring Magneto on that mission, as he can free them simultaneously with his magnetic powers.) In addition, if you didn't destroy Galactus' drills, he comes and uses them on the Earth.
 It's a Wonderful Failure / int_cf82131a
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It's a Wonderful Failure
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In Live A Live, losing against a normal enemy leads to a short scene of someone reacting to your death and failure. In some scenarios, you get presented with another ending if you lose to one of the final bosses. A special mention goes to the final chapter, where losing to Odio means you get to see something similar to the alternate Armageddon ending, but from the other characters' point of view. Playing AS Odio is two variations of this: Triggering the mentioned Armageddon (from a menu command), or Oersted left to wander alone in an abandoned Lucrece forever.
 It's a Wonderful Failure / int_d29994ae
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It's a Wonderful Failure / int_d29994ae
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It's a Wonderful Failure
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Depleting the Dragoon's entire shield or failing to destroy all the Spark Bits in time during the final part of Galaxian3 Project Dragoon results in a cinema sequence of the Cannon Seed firing and shattering Earth into fragments smaller than California. (Good luck, team.)
And in the sequel, Attack of the Zolgear, failing to destroy the Zol Stone results in a cinema of the Dragoon J2 exploding inside Zolgear, and then the Earth being shattered into fragments smaller than California.
 It's a Wonderful Failure / int_d3671c40
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It's a Wonderful Failure
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Jet Set Radio Future: In the mission where you must defuse all of the bombs in the Fortified Residential Zone and save Yoyo, if you fail to complete the mission in time, we see the entire area exploding, and Professor K jokes, "'Sup with all the fireworks? Is it New Year's already?"
 It's a Wonderful Failure / int_d48e807f
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 Jet Set Radio (Video Game)
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It's a Wonderful Failure
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Rise of the Triad plays this for laughs. Defeating the final boss, El Oscuro, without finding and killing all his spawnlings in that level will earn you the first part of the victory celebration (namely, seeing the boss you just defeated on a tombstone). Then, however, the game informs you that since some of his spawnlings survived, "Twenty years later, one of them rose to power and destroyed the world, but nice work anyway." Then you see the earth exploding violently.
"Yooooou suuuuuuck."
 It's a Wonderful Failure / int_d5089a90
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It's a Wonderful Failure
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Riven has several bad endings, complete with their own credits. It's possible to trap yourself before finding Gehn; provoke Gehn to shoot you; trap Gehn, then release him and trap yourself; trap yourself in the rebel hideout; or trap Gehn and release him in the rebel hideout... while trapping yourself. It's also possible to open the Star Fissure and destroy the world without first trapping Gehn, or without first rescuing Catherine and the rest of the Rivenese, or both. If you're very lucky, you can even guess the combination that opens the Star Fissure without interacting with anyone else in the game and earn yourself a No Ending.
 It's a Wonderful Failure / int_d5a71dd5
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It's a Wonderful Failure
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Dying late in Ultima IX replays the Britannian Holocaust cinematic that can be seen in Lord British's Magic Mirror: a towering wave of fire sweeps across the land, turning all life to ash and all structures to dust. This is what the Guardian has done to other worlds, and intends to do to this one.
 It's a Wonderful Failure / int_d5ae7c22
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 Ultima IX (Video Game)
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It's a Wonderful Failure
 It's a Wonderful Failure / int_d5e9cf36
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Similarily, losing in XCOM 2 — whether by failing to stop the Avatar Project or losing an Avenger defense mission — results in a cutscene showing destroyed Resistance havens and an ADVENT speaker announcing the end of XCOM to the world.
 It's a Wonderful Failure / int_d5e9cf36
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It's a Wonderful Failure
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April Was A Fool:
Kent's bad ending has him giving in to the violent, sadistic half of his personality, slaughtering all of his friends, and forcing May into a relationship with him while the blood of her allies soaks into her shirt.
In Gunn's bad ending, May is torn apart by a dragon and all of her friends are slaughtered except Gunn, who has grown so delusional from despair that he cradles her corpse in his arms for a full year hoping she'll come back to life.
The most sickening, if not the most violent bad ending, is Erwin's, where May gives in to his delusion that she is actually April and perpetuates his sick fantasy for the rest of her life.
 It's a Wonderful Failure / int_d7163840
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It's a Wonderful Failure
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Starcraft II Wings Of Liberty: When the Protoss base is destroyed in the mission "In Utter Darkness", the closing cutscene shows the star system being outright consumed by the Dark Voice. This is the victory ending — you're guaranteed to die in the mission. It's a vision of the future that you have to prevent.
 It's a Wonderful Failure / int_d7eaa0d3
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1.0
 It's a Wonderful Failure / int_d7eaa0d3
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 StarCraft II: Wings of Liberty (Video Game)
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It's a Wonderful Failure / int_d7eaa0d3
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It's a Wonderful Failure
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In Yu-Gi-Oh! The Falsebound Kingdom, your second encounter with Yami Bakura has him threatening to burn Jakhud to the ground. If you fail to stop him from reaching the city, he actually will make good on this threat, and you get a special cutscene of the city burning and Fizdis crying out for her parents.
 It's a Wonderful Failure / int_d838dba9
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1.0
 It's a Wonderful Failure / int_d838dba9
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 Yu-Gi-Oh! The Falsebound Kingdom (Video Game)
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It's a Wonderful Failure
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In Maniac Mansion, there are several actions that can lead to a meltdown. You see the mansion explode, followed by a message that the nuclear explosion has destroyed everything in a 5 mile radius. (It's never made clear how far the mansion is from the town.) Another variation happens if you pull an Epic Fail and get all three kids killed. It says that Sandy is doomed to zombiehood and that Dr. Fred, still under the Meteor's influence, takes over the world and a small part of the galaxy.
 It's a Wonderful Failure / int_d9b2f1eb
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It's a Wonderful Failure
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Quest for Glory:
In Quest for Glory II: Trial By Fire, a standard death (by attack or low stats) will usually just give you a punny death message and let you restore and get back to the game. However, if you fail the task of capturing the Elementals or die anytime after Ad Avis steals the evil Djinn Iblis' statue, you are treated to a long cut scene of the city being destroyed or an even longer cut scene of Iblis escaping the statue and wreaking havoc upon the world. The first time, it's creepy, but after the third or fourth time, it gets annoying. And it's a Sierra game — you die all the freaking time. Fortunately, stopping Ad Avis in the Fighter and Mage paths doesn’t cause the scene to happen, regardless of if he manages to kill you, and you just get a typical Have a Nice Death message. No such luck on the Thief path, though, as it happens every single time you die regardless of if Ad Avis was stopped or not.
In Quest for Glory IV, failing to defeat Ad Avis after the Dark One is summoned treats the player to a shot of the Dark One bursting out of a mountain (the same one seen in a vision earlier in the game).
 It's a Wonderful Failure / int_da73d677
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1.0
 It's a Wonderful Failure / int_da73d677
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It's a Wonderful Failure / int_da73d677
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It's a Wonderful Failure
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If you get a menace to 8 or above in Fallen London, you end up getting forcibly transported to another area that serves as something of a Game Over. Despite being a punishment area, the writing in all of the settings is unusually strong and somewhat makes up for the indignity of being forced to go there.
 It's a Wonderful Failure / int_dc72c82f
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 It's a Wonderful Failure / int_dc72c82f
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It's a Wonderful Failure / int_dc72c82f
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It's a Wonderful Failure
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In the vast majority of the games for Home Alone, getting caught by the Wet Bandits will see Kevin being hung up on a door with Harry and Marv looking very pleased with themselves (though this scene was used in the movie, Kevin is saved in time before the Wet Bandits can do anything bad to him). In the Master System port, allowing one of the Wet Bandits to get out of the house with anything valuable will show them in their car looking over their loot, with Harry saying, "Marv, what a great night we had!"
 It's a Wonderful Failure / int_ddf46a82
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 Home Alone
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It's a Wonderful Failure / int_ddf46a82
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It's a Wonderful Failure
 It's a Wonderful Failure / int_e003d65e
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In XCOM: Enemy Unknown, losing eight of the nations on the Council triggers a cutscene where the spokesman for the Council announces the project has been shut down, and the camera pans to show he's being mind-controlled by an alien. In Enemy Within, losing the base defense mission results in a cutscene showing the XCOM base in complete ruins from the alien attack.
Similarily, losing in XCOM 2 — whether by failing to stop the Avatar Project or losing an Avenger defense mission — results in a cutscene showing destroyed Resistance havens and an ADVENT speaker announcing the end of XCOM to the world.
 It's a Wonderful Failure / int_e003d65e
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 It's a Wonderful Failure / int_e003d65e
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It's a Wonderful Failure / int_e003d65e
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It's a Wonderful Failure
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The continue countdown scene for Sly Spy/Secret Agent depicts a nuclear missile about to launch, and if it reaches zero, the Game Over screen depicts various world landmarks turning into mushroom clouds.
 It's a Wonderful Failure / int_e11cd62f
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1.0
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It's a Wonderful Failure
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Strife, like the other games that use the Doom engine, normally just has your view spin (as it falls to the ground) to face the baddie that killed you. Should you die in the final boss fight versus the Entity, however, you get to see this ending, where The Entity renders humanity extinct and leaves the lifeless planet afterward.
 It's a Wonderful Failure / int_e18ab4ea
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It's a Wonderful Failure
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In the NES version of Dragon Quest, you can say "Yes" to the Dragonlord... the screen goes immediately to black. Angry, angry, black. With red text. "Take a long, long, rest. HAHAHAHAHA..." The remakes of the game also request that you turn over the sword to seal the alliance, but instead treat the result as a bad nightmare. Then there's Dragon Quest Builders, which treats this as the catalyst of the events of the two games in the series.
 It's a Wonderful Failure / int_e22c949c
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 DragonQuest
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It's a Wonderful Failure / int_e22c949c
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It's a Wonderful Failure
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The Legend of Zelda: The Minish Cap has one if you take too long defeating Vaati's final wave of enemies in Dark Hyrule Castle. The last bell rings, killing Zelda and making Ezlo scream This Cannot Be!.
 It's a Wonderful Failure / int_e247f391
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 It's a Wonderful Failure / int_e247f391
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 The Legend of Zelda: The Minish Cap (Video Game)
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It's a Wonderful Failure / int_e247f391
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It's a Wonderful Failure
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Shows up in two games from Homestar Runner: "Where's an Egg?" and "Dangeresque Roomisode 1: Behind the Dangerdesque". In "Where's an Egg?", failing to find the egg will result in the main character being banished to the Siberian tundra and subsequently freezing to death, while in "Dangeresque Roomisode 1", getting the task wrong will result in Dangeresque being sent to the "HOOSEGOW".
 It's a Wonderful Failure / int_e25322af
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 It's a Wonderful Failure / int_e25322af
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 Homestar Runner (Web Animation)
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It's a Wonderful Failure / int_e25322af
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It's a Wonderful Failure
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The Tenchu franchise is fond of this trope, especially in the two first games; should you die to a boss, you'll get a cutscene depicting the following events. It ranges from your enemy simply laughing at your defeat to said enemy killing off a character you were fighting to protect. For example, if you die during your fight against Motohide in Tenchu 2, the following cutscene will show Rikimaru lying dead on the floor as Motohide gloats over his victory, holding the severed head of Lord Goda, whom he has just shot in the chest for being a "sentimental idiot" after Goda saved him from a fatal blow that left him with a deep wound over the back — and just to add insult to injury, he also killed his wife and abducted his daughter.
 It's a Wonderful Failure / int_e26a4546
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 Tenchu (Video Game)
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It's a Wonderful Failure
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Myst is devoid of life save for static-filled book recordings of two men, Sirrus and Achenar. Both accuse of the other of being a fraud and a murderer, and plead to be let out. Turns out, both of them are nobs: they reward your generosity by sealing you in a book in their place, mocking your stupidity (Archenar even squeals, "You lose!") If you journey into the green book without the corresponding page to exit, you'll meet their beleaguered father, Atrus, who scolds you for being foolish and welcomes you to your fate.
Riven has several bad endings, complete with their own credits. It's possible to trap yourself before finding Gehn; provoke Gehn to shoot you; trap Gehn, then release him and trap yourself; trap yourself in the rebel hideout; or trap Gehn and release him in the rebel hideout... while trapping yourself. It's also possible to open the Star Fissure and destroy the world without first trapping Gehn, or without first rescuing Catherine and the rest of the Rivenese, or both. If you're very lucky, you can even guess the combination that opens the Star Fissure without interacting with anyone else in the game and earn yourself a No Ending.
The Bad Endings for Myst V all wind up with you stranded in the ruins of Myst Island, where the game series began. Dedicated fans of the series sometimes seek out these endings on purpose, just for the experience of exploring the deserted, forsaken isle.
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Zork: Grand Inquisitor has an interesting one. If you do anything that would cause a Game Over, the game switches to a text adventure (a throwback to Zork's old days) and inputs the command you just did, followed with the results of how you died/got totemized/whatever. Interestingly, this also happens if you win the game (after the satisfying ending cutscene).
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In The New Order Last Days Of Europe, should nuclear war break out, you get to watch every country in the world disintegrate into anarchy as a result of the war. After that, if you wait around long enough, you then can get treated to events that happen after the end.
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In Star Control 2, if you don't blow up the Sa-Matra before the Kohr-Ah reach Earth, they kill everyone and then broadcast a message to you, telling you that you failed.
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Mystic Messenger has five Bad Endings per character, three for making the wrong choices and two for not playing, two for not playing before entering a character's route, and one for making the wrong choice in the prologue. Those endings can be somewhat harmless, like marrying Zen in Jaehee's route, which causes Jaehee to be even more overworked than before, or Zen's first Bad Ending, which makes their relationship become something of a Masochism Tango, many involve Unknown kidnapping you with no mention what happens to you after, but others involve Yoosung getting fully Yandere, Jumin seeing you as a possession rather than a person, Unknown sending pictures of you being tortured to Seven and deciding to use you as a sex slave... And then there's the Casual Common Route Bad Ending, in which Yoosung becomes aware that they're only programmed machines, and ends up getting kidnapped by Unknown.
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Going bankrupt or otherwise losing in the Sim City-alike Constructor leads to a delightful CGI cutscene of the player character being buried alive.
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Wing Commander IV: The Price of Freedom: Fail too many missions in the first chapter, and Blair gets booted from the service. The next scene shows Blair back at the bar in Nephele, drinking himself into a stupor as the civil war he could have prevented rages on a background newscast.
If you fail during the courtroom finale (which is entirely conversational), Blair is put before a firing line, to be executed for treason. Meanwhile, the newly-minted Marshall Tolwyn is given carte blanche to destroy any planet that harbors his political opponents.
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In Elevator Action Returns, running out of time near the end of the final mission will cause the terrorists to launch the missile, followed by a picture of an erupting mushroom cloud. Then it goes to the computer screen, with the message saying "YOUR MISSION IS OVER".
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In Fire Emblem: Awakening, if either the Avatar or Chrom are felled in battle, the other character will beg them not to die.
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System Shock had a terrifying failure display if you died without being regenerated. You would be turned into a cyborg under computer control.
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The bad ending of Laura Bow: The Colonel's Bequest and its sequel The Dagger of Amon Ra. In particular the one in the second game, which explains in discordantly cheerful detail the fates of everyone and their corpses, thanks to your failure. Then you get murdered, your father commits suicide, and the reporter who wanted your job becomes rich and famous. The end.
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In Baldur's Gate, when you die, it shows the protagonist's hand's flesh turning to dust and blown away, leaving only bones. (This is actually their essence going to fuel the resurrection of Bhaal.)
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Star Wars: Rebellion ended either with your forces destroying the enemy flagship, or with a hostile fleet appearing next to your ship and shooting it to pieces.
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In Prinny: Can I Really Be the Hero?, you have the option to disobey the Prinnies' sadistic overlord Etna and attempt to escape. Doing so can be beneficial for players trying to visit each stage at each time, but if you take this route, you are taken to a credit roll and treated to a slideshow of the Prinnies' escape attempt. Everything seems to go well for the first few pictures, as the Prinnies flee across the countryside… until a Pringer X, one of Etna's mechanical minions, appears just behind them. The last few slides are the Prinnies being massacred wholesale for their disobedience — none survive.
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In NAM-1975, should you lose to the final boss, Dr. R. Muckly, he will be heard boasting about his victory and that the world is now his, then it cuts to the world being destroyed by the laser weapon he had built, and as he is heard laughing evilly; it then cuts to the typical Game Over screen.
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Cyberpunk 2077 : During the '(Don't Fear) The Reaper' ending, when V and Johnny Silverhand assault Arasaka Tower with no allies or backup, V is truly mortal. When the player dies, if they do not load a previous save before the 'Flatlined' screen is meant to appear, the player is instead treated to a devastating series of voice messages left on V's communicator. While the various love interests react as if V had chosen 'The Reaper,' most of the characters from V's past instead go out of their way to point out just how foolish V was being when they assaulted the Tower alone.
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It's a Wonderful Failure
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Total Distortion has the memorable little "YOU ARE DEAD! DEAD, DEAD!" song. Your heart has stopped and your brain's turned cooooold...you are so, so, deeaaaad! And now your body is starting to mooooold...you are so, so, deeeaaaaaad!
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In the final mission of Ace Combat: Assault Horizon, the very last part of the game involves you having to shoot down Markov's last Trinity missile after he fired it from his PAK-FA just before it exploded. You have to shoot Trinity several times to knock it off course before it can hit the White House. Should you fail to do so, you get treated to a cutscene of a massive explosion enveloping the White House and Capitol, stretching out towards the Washington Monument. Great Job.
 It's a Wonderful Failure / int_eee45be2
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Failed to stop Carlito's bombs in the 7th Act of Dead Rising? Congratulations! You just destroyed every living (and nonliving) being inside the Willamette Mall, and also released the deadly virus that turns people into zombies upon America, if not the entire world, essentially dooming humanity. Way to go, champ. You deserve that Ending F.
Similarly, if you are in military custody when the 3 day clock runs out, there is a short cutscene of you being flown away and a text indicating that Frank has disappeared.
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Getting caught in Mental: Murder Most Foul will result in a scene where the three characters are sentenced by a judge (with no audio, exactly what he's saying is left to the imagination), with it then showing them in a jail cell.
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Played straight in the Princess Maker series.
In the first game, Princess Maker, (especially in Japanese PC Engine version, if your daughter gets lower-class (or even immoral) jobs. You’ll be berated by the narrator that he knows one thing for sure: you’re the worst parent ever.
In Princess Maker 2, having your daughter succumb to death or end up getting immoral jobs, the patron deity will berate you as a heartless parent.
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If you somehow manage to screw things up so badly in Act 1 of Katawa Shoujo that you fail to get on any girl's path, you are treated to a depressed Hisao, having nothing better to do, skipping the festival in favour of a "manly picnic" on the roof with crazy neighbour Kenji and a bottle of whiskey, during which he reflects on all his squandered opportunities. Then Hisao falls off the roof and dies.
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In Hello Kitty Roller Rescue, failing to stop the giant robot in the final mission results in a Downer Ending where Block-O succeeds and the Earth and all of its inhabitants are turned into a cube.
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Four out of the six endings of Nine Hours, Nine Persons, Nine Doors are this. One is an ambiguous close with a To Be Continued, and the continuation of the aforementioned is the best ending, but the others range from everyone dying, to Genki Girl losing it and murdering everyone, thus becoming trapped forever and to Akane becoming Ret-Gone. The Submarine Ending is especially this, since before the credits, it displays the full body count.
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Hyperdimension Neptunia mk2, the infamous Conquest ending. Should you feed the demon sword by killing all of the other CPUs with it then destroy Arfoire, she actually takes her defeat very well, and because of that, with all the CPUs killed, Nepgear has faded the world to no competition, and soon Arfoire's ultimate revival will come and she will feed on the remains, and Gamindustri will soon crumble and be doomed to an eternity of destruction. Thankfully, this is only one of the Multiple Endings, but is by far the worst. Ironically, though, this is the hardest of the Multiple Endings to get. If you want some consolation, you do get to keep the sword in a New Game Plus.
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The online webgame, Give Up (A Meat Boy-esque platformer), despite the fact that Death Is a Slap on the Wrist, has one if you push the giant 'Give Up' button. While the computer AI keeps egging you to press the button (taunting you, offering bribes, saying that you'll win if you press the button), if you do, you are treated to a cutscene where it tells you that not everyone can succeed, and encourages you to try again.
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In A.S.P. Air Strike Patrol (A.K.A. Desert Fighter), if you fail the final mission in any way, you get treated to a nuclear holocaust. The ending monologue states the Earth is conquered by aliens soon after.
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If you allow the birdbots to break through the gate to Nino Island in Mega Man Legends 2, the game will immediately switch to a cutscene where the mayor goes nuts and presses the Big Red Button, blowing up the island.
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In Terramex, if you die, you get to see the meteor hit the Earth.
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If a hardcore character dies in Terraria, you return to the world, where you died, as a ghost. You then get to look around the world your character is leaving behind before you exit, at which point the character gets deleted, and all the stuff dropped despawns when the world unloads.
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Fire Emblem: Radiant Dawn is especially notable in this regard. As can be seen here, just about every chapter has its own unique dialogue for having a We Cannot Go On Without You character die. Some of the ones against major bosses paractically qualify as Bond One Liners.
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In the bad ending of Raiden V, our heroes return to the solar system after destroying the crystal aliens at the source, but they appear to have accidentally warped to Mars at first. A closer examination reveals that it is Earth All Along, reduced to a lifeless red rock by the Alien Invasion.
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In Knuckles Chaotix, they don't recieve a death per se, but if you fail to collect all of the Chaos Rings, you will have the bad ending in which the upgraded Metal Sonic (known as Metal Sonic Kai) hovers over the burning remains of a city. Probably one of the darkest endings to a Sonic game to be made so far.
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Ace Attorney Investigations: Miles Edgeworth plays the trope straight: every single situation you could get a game over in has its own scene, ranging from Edgeworth being kicked off the investigation, to the killer laughing in your face as he's walking away free, to the wrong person being arrested.
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Witch Hunter Izana: Part and parcel of being a transformation centric game. Every enemy type you can get transformed into has a special ending, sometimes changing based on game progress. Same for bosses. In basically all of them, you work as a brainwashed and enslaved monster girl for the vampire Verand.
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The following is a list of statements referring to the current page from other pages.

 It's a Wonderful Failure
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Index Failure
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type
It's a Wonderful Failure
 Ace Combat 5: The Unsung War (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Age of Empires I (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Alien vs. Predator (Capcom) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Armored Core (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Army Men (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Assault Suits Valken (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Awesome Possum... Kicks Dr. Machino's Butt (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Banjo-Kazooie (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Batman: Arkham City (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Batman: Arkham Knight (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Bayonetta (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Bayonetta Origins: Cereza and the Lost Demon (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Beauty and the Beast: A Board Game Adventure (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Beavis and Butt-Head (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Berwick Saga (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Blast Corps (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Blaze Union (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Broforce (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Bugdom (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Captain Novolin (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Cars (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Catherine (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Champions of Norrath (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Chrono Cross (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Chrono Trigger (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Clash at Demonhead (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Comix Zone (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Commander Keen (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Commandos (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Conquests of the Longbow (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Contra (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Coraline (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Corpse Party (PC-98) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Crusader (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 CyberStorm (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Dangeresque: The Roomisode Triungulate (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Death and Taxes (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Deltarune (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Destroy All Humans! (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Dexter's Laboratory: Deesaster Strikes! (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Doman: Sins of Ardan (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Donald in Maui Mallard (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Donkey Kong 64 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Donkey Kong Country (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Donkey Kong Country (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Donkey Kong Country Returns (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Dragon: Marked for Death (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Dragon's Crown (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 DuckTales: The Quest for Gold (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Dwarf Fortress (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Dynamite Cop (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Eco Fighters (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Einhänder (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Elite Beat Agents (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Eternal Champions (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Eversion (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Everything or Nothing (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Façade (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Façade (2005) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Fallout 2 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Fate/EXTRA (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Feda: The Emblem of Justice (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Final Fantasy VIII (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Final Fantasy VII Rebirth (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Final Fantasy X-2 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Fire Emblem: The Sacred Stones (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 40 Winks (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Friday the 13th (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Frostpunk (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 GHOST Squad (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Gauntlet (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Geneforge (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Ghost Squad (2004) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Ghost Trick (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Ginga Force (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 GoldenEye (1997) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Gun Frontier (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Hap Hazard (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Harry Potter and the Chamber of Secrets (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Haunted Museum (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Home Alone 2: Lost in New York (Sega) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Indiana Jones and the Fate of Atlantis (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Indiana Jones and the Last Crusade (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Inscryption (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Into the Breach (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 item asylum (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Izzy's Quest For The Olympic Rings (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 JoJo's Bizarre Adventure: The 7th Stand User (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Jurassic Park (Sega Master System) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Katamari Damacy (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 King of Dragon Pass (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Kirby 64: The Crystal Shards (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 KungFuLouieVsTheMartialArtPosse
seeAlso
It's a Wonderful Failure
 LEGO Island (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Laura Bow (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 LEGO Star Wars (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Lifeline (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 literally every fnf mod ever (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Live Powerful Pro Baseball (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Lollipop Chainsaw (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Luigi's Mansion 3 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mad Dog McCree (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Man of Medan (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Maniac Mansion (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mario Kart (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mario Kart 64 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mega Man Maker (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Metal Gear Solid 3: Snake Eater (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Metroid Dread (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Missile Command (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mortal Kombat 1 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mortal Kombat 11 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mortal Kombat: Armageddon (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Mortal Kombat: Shaolin Monks (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Moto Rush (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Myst (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Myst III: Exile (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Myst IV: Revelation (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Myth (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Need for Speed: Undercover (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Need for Speed: Underground (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Neopets: The Darkest Faerie (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Nosferatu (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Novastorm (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Operation Wolf (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Ori and the Blind Forest (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Overgrown: Genesis (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Paladins (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 PaRappa the Rapper (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Pawapoke Dash (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Perihelion (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Phoenotopia: Awakening (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Pick Up the Phone Booth and Aisle (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Pikmin (2001) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Point Blank (1994) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Pokémon Uranium (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Police Quest: SWAT 2 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 1 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 10 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 13 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 3 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 5 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 6 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 7 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 8 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Power Pro-kun Pocket 9 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Primal Carnage (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Prince of Persia (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Prison Architect (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Protect Me Knight (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Puella Magi Madoka Magica Portable (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Quake IV (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Quest for Glory II (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Radiant Historia (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Rainbow Islands (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Raving Rabbids (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Rayman (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Rebel Assault (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Resident Evil 2 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Resident Evil 4 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Rez (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Riven (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Rocky Legends (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Rogue Squadron (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 RosenkreuzStilette (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Rune (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 SOS (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 SWAT 3 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Sailor Moon (1993) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Sakura Wars 2: Thou Shalt Not Die (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Second Sight (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Shadow Man (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Shark Tale (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Shin Megami Tensei III: Nocturne (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Shmups Skill Test (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Silent Scope (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 16 Ways to Kill a Vampire at McDonalds (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Skitchin' (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Snood (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Sonic the Fighters (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Space Gun (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Splatoon 2 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Splatoon 3 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Squad 51 vs. the Flying Saucers (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Star Control (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Star Fox 64 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Street Fighter: The Movie (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Streets of Rage Remake (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Strife (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Surviving High School (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Suzuki Bakuhatsu (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Swords and Sandals (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 System Shock (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 TearRing Saga (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Terramex (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Bizarre Adventures of Woodruff and the Schnibble (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Emperor's New Groove (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The King of Fighters 2000 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Legend of Zelda: Majora's Mask (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Legend of Zelda: The Minish Cap (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Moment of Silence (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Mystery of the Druids (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Simpsons: Bart Simpson's Escape from Camp Deadly (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Simpsons: Virtual Bart (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Sword Of Etheria (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Trapped Trilogy (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The Wonderful 101 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 The World Is Not Enough (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Theme Park (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Time Commando (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Tiny Tank (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Tom and Jerry: Frantic Antics! (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Trauma Center (Atlus) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Twilight Syndrome (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 UFO: After Blank (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 V.S. TABI Ex Boyfriend (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Verge (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Void Stranger (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Warhammer 40,000: Darktide (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Warhawk (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Weaponlord (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Wing Commander (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Wing Commander IV: The Price of Freedom (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Wing Commander: The Kilrathi Saga (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Witch Hunter Izana (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Wonder Momo (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 World in Conflict (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 World of Horror (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 X-COM: UFO Defense (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Yu-Gi-Oh! Capsule Monster Coliseum (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Zelda II: The Adventure of Link (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Daytona USA (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Kendo Rage (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Osu! Tatakae! Ouendan (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Cinders (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Corpse Party if... (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Fate/stay night (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Hotel Dusk: Room 215 (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Ikiisoge Instant Lover (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Katawa Shoujo (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Lucky Dog 1 (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Monster Prom (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Mystic Messenger (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Nine Hours, Nine Persons, Nine Doors (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Phoenix Wright: Ace Attorney – Justice For All (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Plumbers Don't Wear Ties (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Policenauts (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Rewrite (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Snatcher (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 The Pirate's Fate (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure
 Little Runmo (Web Animation) / int_45e41b66
type
It's a Wonderful Failure
 Donald Duck / int_45e41b66
type
It's a Wonderful Failure
 BlazBlue: Continuum Shift (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 H.A.W.X. (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Phoenix Wright: Ace Attorney – Dual Destinies (Visual Novel) / int_45e41b66
type
It's a Wonderful Failure