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It's Probably Nothing

 It's Probably Nothing
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It's Probably Nothing
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... except when it's not!
One of the heroes receives a broad hint that something unpleasant might happen — any kind of bad thing, from the plans of a Mole to a debilitating disease. It could come in the form of a prophecy, an important clue picked up off a defeated enemy, an inconclusive medical test... the form varies depending on the context.
In a classic example of Genre Blindness, the hero carefully evaluates the hint and concludes almost immediately that it is most likely meaningless, regardless of the reliability of its source. And he will keep doing that even though additional, corroborating hints start showing up, until it is almost too late.
Because if he didn't, he'd solve the mystery, foil the criminal, or seek out proper treatment in the first act of the show, and then where would we be for the next forty-five minutes?
Which is why, on the rare circumstance that the hero does go after it — it proves to be a Red Herring.
Many security guards (especially in video games, for gameplay reasons) are prone to this as well. Hearing a noise or seeing something out of the corner of their eye, they'll investigate for a moment, or their "more experienced" partner will tell them it's just a rat, or a stray dog, or something else innocuous, and say something along the lines of "It's probably nothing". At which point they get knocked out/captured/killed/eaten. (See The Guards Must Be Crazy.)
This is an instance of someone holding the Idiot Ball, provided the event is out of the ordinary in some way. Expect The Great Detective to berate the fool for his casual dismissal of the occurrence, probably during The Reveal.
Possibly the opposite of a Cat Scare. Not to be confused with Within Parameters, which is related. Also related to Convenient Decoy Cat.
A case of some Truth in Television as each area has a large assortment of ambient sounds that individuals become familiar with and often ignore possibly at their detriment. Similarly, as a part of the "denial response" or "freeze response" that is just as much a reaction to danger as fight or flight, it is also Truth in Television that people tend to dismiss or ignore unusual bodily symptoms (even those of blatant heart attacks or strokes or obvious cancers), fail to call the fire department during the early stages of a potential fire, insist on ignoring tornado warnings until they can sight the tornado, often don't flee or shelter from disasters in general, and don't flee or defend against criminal attack (even to the degree of locking doors or calling police) until it's far too late. The key to not letting this trope kill you in real life is to keep in mind that if you are saying "it's probably nothing," something has made you say that, and further investigation (or in the case of a disaster, just getting the hell out of there and/or obeying the warnings) might be an inconvenience that proves it was nothing after all, or it might save your life.
 It's Probably Nothing
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 It's Probably Nothing
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DBTropes
 It's Probably Nothing / int_1b386512
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It's Probably Nothing
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Ranma ½:
 It's Probably Nothing / int_1b386512
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1.0
 It's Probably Nothing / int_1b386512
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1.0
 Ranma ½ (Manga)
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It's Probably Nothing / int_1b386512
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It's Probably Nothing
 It's Probably Nothing / int_1c631084
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Invisible, Inc. plays with this. If a guard leaves their patrol route to investigate a tile but finds nothing, they'll go right back to patrolling. However, if they catch one of your agents (or wake up after you knock them out), they will be permanently alerted and won't stop searching for them, making them much harder to deal with.
Less obviously, this is happening constantly as your agents are moving in plain sight of random webcams not directly connected to the security net, making noise and vibration, affecting the heat regulation and air filtration systems... all of whose data are being continously scanned by security AI programmed to be paranoid and chase down any hint of intrusion. Invisible Incorporated's AI, Incognita, is simultaneously working to delay identification and confirmation of your presence by invoking this trope, but over time the residue of the deflections will themselves form a detectable pattern. This is why no matter how careful you're being security levels will still rise over time and resources will be diverted towards your location.
 It's Probably Nothing / int_1c631084
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1.0
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 Invisible, Inc. (Video Game)
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It's Probably Nothing / int_1c631084
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It's Probably Nothing
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Harris in DO NOT TAKE THE SHELLS insists there is a perfectly mundane explanation when he sees the strange woman disappear beneath the waves and not resurface. A variation in that he does go after her to investigate, but simply doesn't expect anything bad to happen.
 It's Probably Nothing / int_1ed66ab2
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 DO NOT TAKE THE SHELLS
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It's Probably Nothing
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Heroes of the New World; Yamato starts acting strange when she stops trying to kill Kaido for two weeks and instead is seen coming and going from her room with large portions of food. One officer thinks she's up to something, but the rest of the Beast Pirates dismiss him as a creepy stalker in need of a hobby. Turns out she was plotting an escape attempt with her new friend Izuku Midoriya, and when they succeed Kaido is furious when he learns the officer's concerns were ignored.
 It's Probably Nothing / int_1f5b0fb3
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 Heroes of the New World (Fanfic)
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It's Probably Nothing
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In The Mystery of the Hooded Horsemen, Tex trails Blackie to the meeting place of the Riders. At one point, Blackie thinks he is being followed, but then dismisses it, saying "It's probably just a coyote".
 It's Probably Nothing / int_25455ac6
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1.0
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 The Mystery of the Hooded Horsemen
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Full House:
 It's Probably Nothing / int_2858b08a
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 Full House
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It's Probably Nothing
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The Great Escape plays this to the point of ridiculousness. Having charged through a door and straight into the arms of a patroling German soldier, you dash straight into another room leaving the poor sod gawping after you. His words?
 It's Probably Nothing / int_29d01710
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 The Great Escape (Video Game)
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In The Secret of Monkey Island, Guybrush has infiltrated the ghost-pirate LeChuck's ship, using a magic eyeball necklace that makes him invisible. The player has to get a key off of LeChuck's cabin wall, but every time Guybrush approaches, LeChuck turns and makes a comment about how someone must be behind him. When he sees that no one is there, he turns back around while invoking some version of this trope.
 It's Probably Nothing / int_2a4482ad
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1.0
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 The Secret of Monkey Island (Video Game)
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In Looney Tunes, when Bugs Bunny knocks on the floorboards of the house that's been built over his hole, Yosemite Sam first attributes it to mice before returning to his singing.
 It's Probably Nothing / int_2bbcacd9
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Scavenger Hunt (1979): This is Sam's reaction when her hears Dummitz breaking into the bidal boutique via the air vent. It is only when Dummitz tries to sneak past him disguised as a mannequin that he decides he should investigate.
 It's Probably Nothing / int_2de2da9
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 Scavenger Hunt (1979)
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Star Wars: Bounty Hunter:
A cutscene has Jango Fett sneak onto the asteroid housing the Oovo IV Correctional Facility by flying his ship close enough to one of the prison's cargo ships in order to get past the energy field. One of the crewman takes notice.
Said bio-signature turns out to be stowaway Zam Wesell, meaning the same ship's crew missed not one but two intruders thanks to this trope.
 It's Probably Nothing / int_2e87f53b
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It's Probably Nothing
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In the Batman: Arkham Series, This is Averted at low fear levels and Inverted at high fear levels. At the beginning of a stealth segment, the guards know that Batman is around somewhere, so they have the presence of mind to check anything out of the ordinary. Once they get panicky enough, they'll start freaking out at the slightest noise in fear that it might be Batman, whether or not it is.
 It's Probably Nothing / int_2e9ef429
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It's Probably Nothing
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Half-Life is probably the trope namer for this one.
"Uh... it's probably not a problem... probably... but I'm showing a small discrepancy in the— well, no, it's well within acceptable bounds again. Sustaining sequence." For those who have never played the game, this is about 20 seconds before things hit the fan.
Beautifully averted at one point when Gordon is climbing through some vents and making noise. Soldiers down below hear him and, rather than dismiss the noise as a headcrab or something, shoot the hell out of it and cause it to fall off the ceiling. Another time a soldier hears Freeman climbing through a pipe, and responds by tossing a satchel charge into it. A refreshing case of the enemies not being total morons.
In Half-Life 2 Episode 2, Dr. Magnusson dispatches Freeman to the secondary silo where "damn crows have been nesting in the tracks all day", therefore setting off the silo alarms. Apparently no one thought to check on the non-responsive secondary silo staff until Gordon heads over there and finds a Combine invasion in-progress.
 It's Probably Nothing / int_33dd1d8f
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In Half-Life 2 Episode 2, Dr. Magnusson dispatches Freeman to the secondary silo where "damn crows have been nesting in the tracks all day", therefore setting off the silo alarms. Apparently no one thought to check on the non-responsive secondary silo staff until Gordon heads over there and finds a Combine invasion in-progress.
 It's Probably Nothing / int_33dd1d90
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 Half-Life 2 (Video Game)
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The Dark Tower (2004): While in "Joe Collins"'s house, Susannah hears a noise which she tells herself must be the raging storm outside, even when she is also very convinced must be Mordred. Then, soon after, she realizes the noise is coming from inside the house...
 It's Probably Nothing / int_3abf6f91
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 The Dark Tower (2004)
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It's Probably Nothing / int_3abf6f91
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Oblivion:
Oblivion has major issues with this trope, even beyond simply making noise or being seen while sneaking. It's entirely possible to be sneaking, fire an arrow, strike an enemy NPC, have them fail to detect you, and then hear them dismiss the arrow stuck in their back as "the wind".
NPCs often fail to react to the corpses of their friends you've already killed. It's even possible for a stealthy enough character to sneak up on two NPCs chatting away with each other, cut the conversation short by stabbing one in the back, and the other NPC won't so much as react to their friend being Killed Mid-Sentence.
One particular quest has you infiltrate a monastery full of blind NPCs, with the goal of sneaking past them to steal a particular object. If you do something that alerts them, such as making noise, but they fail to actually detect you, they may dismiss it as their "eyes playing tricks on them"...
 It's Probably Nothing / int_43f52aa9
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 The Elder Scrolls IV: Oblivion (Video Game)
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In Remnants, the programmer of a computer-based perimeter security system puts in a backdoor — the program assumes that any intruder emitting a certain high-pitched tone is a wild pig. This is very useful when he needs to sneak onto a Space Shuttle.
 It's Probably Nothing / int_46eeed8d
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It's Probably Nothing
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In The Darkness Series, a Harry Potter AU where Harry is being corrupted by the Dark Side, Hermione notices Harry is changing but just thinks it's stress brought on by the Tri-Wizard Tournament.
 It's Probably Nothing / int_474a2c24
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 The Darkness Series / Fan Fic
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In Killdozer!, Kelly asks mechanic Chub to examine the bulldozer to determine why it went berserk. Chub reports back that he can't find anything mechanically wrong with the dozer, but there is mysterious humming emanating from the blade which he can't locate a source for. Kelly listens to the hum, then dismisses it as "probably nothing important".
 It's Probably Nothing / int_4751764
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 Killdozer!
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In World of Warcraft, when your character is bitten by a Worgen, you dismiss it as just a scratch and nothing to be worried about. The end result of this is being taken by the transformation during a last stand, killing the allies unfortunate enough to not also be infected, and causing your final defenses to fall.
When you first get the bite, the debuff even says something along the lines of "It's probably nothing". If you check back on that debuff every so often, you'll see that the bite is slowly getting worse....
This is also a very odd case, where the player actually WANTS it to happen. Because it occurs in the starting zone, after specifically choosing Worgen as a race. Your character starts out human and becomes a Worgen during the starting zone.
 It's Probably Nothing / int_49ad83ee
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 World of Warcraft (Video Game)
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 It's Probably Nothing / int_4b05e333
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It's Probably Nothing
 It's Probably Nothing / int_4b05e333
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Played with in Red Fire, Red Planet. In the first two chapters the crew of Starfleet Listening Post 204RT picks up subspace anomalies, and Crewman Yasmin Sherazi is insistent that there's something going on despite the fact the others think there's just a problem with the warp drive on the USS DeWitt, a ship which was not on the schedule.note The joke being that the DeWitt is really a KDF Bird-of-Prey generating an oversize warp field and broadcasting the DeWitt's entry codes. OS1. Bikog gets really hyper when he insists there's nothing there. But then OS2. Kybok spots a tachyon burst in the logs and Lt. ch'Kreem decides to take the listening post's shuttle out for a look-see.
 It's Probably Nothing / int_4b05e333
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 RedFireRedPlanet
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Splinter Cell has guards as thorough as (if not more so than) the ones in Metal Gear Solid. Worse, they have far too many ways to remove the shadows you rely on. The guards early in the game have flashlights and flares. The Chinese soldiers have headband-mounted lights. Not to be outdone, the Georgian Special Forces have night-vision goggles. By Splinter Cell: Chaos Theory, enemies with thermal-vision start showing up, complete with x-ray vision.
Of course, there are still mooks who have no special way of seeing in the dark, and they fit the trope perfectly. There is a co-op level in Chaos Theory where you can enter a room with two guards watching a sports game on TV. Shooting out the TV then quickly leaving the room results in them wandering around for a bit, then going back to the couch with a 'probably the wind' comment and watching their shot out TV. Good job guards.
This is actually lampshaded by the enemies: if the player makes a loud enough noise without being seen, there's a randomly-occurring exchange where one guard says "It's probably—" but is then abruptly cut off by his partner, who tells him that it's never "just nothing".
In Chaos Theory, messing with a guard enough will cause them to avert this trope entirely, making them paranoid enough to start shooting at any suspicious noises.
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Humourously referenced in Family Guy: Blue Harvest. "Wait, hold your fire, there are no life forms aboard that vessel", "Wait, hold your fire? What, are we paying by the laser now?" "Hey Terry, you don't do the budget but I DO."
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 Family Guy Presents: Laugh It Up, Fuzzball
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Shackleton: After the Endurance is trapped in the Antarctic ice, the crew hears an ominous grinding sound and feels the ship move. Shackleton (Kenneth Branagh) insists that it's the result of a whale mistaking the ship for a hole in the ice. It isn't.
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In Scared Shrekless, Donkey appears to hear the voice of Lord Farquaad's ghost.
It turned out to be Fiona and the kids playing a prank.
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The Twilight Zone (1959): In "The Purple Testament", three wounded soldiers conclude that the "explosion" sound must just be thunder.
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 The Twilight Zone (1959)
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Star Wars: The Clone Wars: In "Padawan Lost", Ahsoka, approaching the back wall of a Separatist outpost with a squad of clones, senses something in the surrounding forest, but eventually decides that it was just an animal. Moments later, when she's alone after all of the troopers have ascended the wall, she's ambushed by a Trandoshan hunter and dragged away, with no one realizing she's missing until after the battle is over.
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Averted in Death to Spies. While the enemy will brush off strange noises, (such as the sound of someone being punched in the head if they find nothing or thrown distractions.) if any enemy even spots a body, sees the player for too long, hears any noise (except the silenced pistol), or if the player has any visible Soviet gear on at all — even after changing uniform —, has a weapon out (unless dressed as a patrolman, and then only a weapon that the others have, usually an MP-40), is doing something that doesn't match the disguise's purpose or rank (stealing a truck without being in an officer or driver's uniform) or is a patrolman/officer who can recognize if you are not one of them, they will almost immediately upon entering their "sight confirmation" begin to fire, alerting any other nearby guards, and giving chase, usually for half of the map. In many cases, they will run to hit the alarm, which will effectively end the mission because every guard in the area will be alerted to you (often well over 20-30 people), and quickly open fire if they spot you as well as give chase, often killing you very quickly if there are any sharpshooters in the area, even faster if you are headshot. Oh, and don't try hiding: they'll stay on full alert, just waiting for the chance to find you, even on lower difficulties where alerts eventually stop, it takes much longer than other stealth games, an alarm is very hard to survive unless the player happens to get caught next to some hiding spot that lets them quickly lose their pursers, take alerted enemies out before a full scale alert happens or get lucky with the challenging combat.
 It's Probably Nothing / int_560f6c1e
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 Death to Spies (Video Game)
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Hurog: In Dragon Bones, the heroes notice that an alleged runaway slave doesn't behave like a slave, for example she hides her pain, which Ward (who had an abusive father) and Oreg (who has been a slave for the last few hundreds of years) know is strange because hiding your pain only provokes the one who caused it to beat you more. They talk about it but dismiss it as unimportant for the moment. It comes back to bite them when that person turns out to be ... actually a slave, though not at all escaped, but on a mission for her evil master. And she's a sadist herself. Possibly also a masochist, which would explain the pain thing.
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1.0
 Hurog
hasFeature
It's Probably Nothing / int_58c15fb0
 It's Probably Nothing / int_5908ee91
type
It's Probably Nothing
 It's Probably Nothing / int_5908ee91
comment
This trope persists in Skyrim as well, though Bethesda seems to be making some progress. The AI reacts to sneak attacks from a warrior or a mage fairly competently: it's fairly hard to maintain the element of surprise or stay concealed when clanking around in heavy armor or throwing lightning bolts around. That said, there is still plenty of examples like NPCs dismissing arrows and not reacting to their buddies getting backstabbed in the same room as them.
If they come across a corpse they'll pause for a moment, solemnly vow revenge, and... get back to patrolling, acting like nothing's happened. It's an improvement from previous games, but still.
 It's Probably Nothing / int_5908ee91
featureApplicability
1.0
 It's Probably Nothing / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
It's Probably Nothing / int_5908ee91
 It's Probably Nothing / int_59151283
type
It's Probably Nothing
 It's Probably Nothing / int_59151283
comment
Averted in Metal Gear, where guards would always check to make sure it's actually "nothing". The ones in Metal Gear Solid 2: Sons of Liberty would actually search every nook and cranny of the room you were seen disappearing into, and even if they don't find you, extra guards would be sent to patrol that sector.
Though the entire series pretty much encompasses this trope with a catchphrase. Despite a random box just appearing in their patrol route that was clear 30 seconds prior... "Just a box."
The guards in Metal Gear Solid 3: Snake Eater play this straight sometimes. If they get a glimpse of you from a distance, they'll pull out a pair of binoculars to get a closer look. If you hide yourself quickly enough, they'll think it was "just their imagination".
 It's Probably Nothing / int_59151283
featureApplicability
-1.0
 It's Probably Nothing / int_59151283
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
It's Probably Nothing / int_59151283
 It's Probably Nothing / int_5b11cab1
type
It's Probably Nothing
 It's Probably Nothing / int_5b11cab1
comment
Averted in Robin Hood: The Legend of Sherwood. Guards always check every noise, explore every inch of the room, will free anyone who was tied up, and will report corpses that they haven't already seen to their captain.
 It's Probably Nothing / int_5b11cab1
featureApplicability
-1.0
 It's Probably Nothing / int_5b11cab1
featureConfidence
1.0
 Robin Hood: The Legend of Sherwood (Video Game)
hasFeature
It's Probably Nothing / int_5b11cab1
 It's Probably Nothing / int_5c844cd
type
It's Probably Nothing
 It's Probably Nothing / int_5c844cd
comment
In the Solomon Kane story "Footfalls Within", by Robert E. Howard, the titular footfalls are blithely dismissed as "nothing" by a bunch of slavers, with foreseeable consequences.
 It's Probably Nothing / int_5c844cd
featureApplicability
1.0
 It's Probably Nothing / int_5c844cd
featureConfidence
1.0
 Solomon Kane
hasFeature
It's Probably Nothing / int_5c844cd
 It's Probably Nothing / int_5d4da198
type
It's Probably Nothing
 It's Probably Nothing / int_5d4da198
comment
Spider-Man 3, when Marko's presence in the test chamber is immediately dismissed as just a bird.
 It's Probably Nothing / int_5d4da198
featureApplicability
1.0
 It's Probably Nothing / int_5d4da198
featureConfidence
1.0
 Spider-Man 3
hasFeature
It's Probably Nothing / int_5d4da198
 It's Probably Nothing / int_5e839978
type
It's Probably Nothing
 It's Probably Nothing / int_5e839978
comment
Subverted in late chapters of Water Margin. When Zhang Shun, one of the main characters, is scouting under the walls of Hangzhou, held by rebels under Fang La, he tests the guards' alertness by tossing a lump of clay over the wall. The guards respond by talking aloud that it is probably nothing but are in fact fully alerted, waiting for something out of ordinary to emerge. When Zhang Shun emerges from his hiding place thinking he is safe, he is struck by a hail of arrows.
 It's Probably Nothing / int_5e839978
featureApplicability
-0.3
 It's Probably Nothing / int_5e839978
featureConfidence
1.0
 Water Margin
hasFeature
It's Probably Nothing / int_5e839978
 It's Probably Nothing / int_60f02ddb
type
It's Probably Nothing
 It's Probably Nothing / int_60f02ddb
comment
American Dad!: When Haley tries to sneak in past curfew in "Bush Comes to Dinner":
 It's Probably Nothing / int_60f02ddb
featureApplicability
1.0
 It's Probably Nothing / int_60f02ddb
featureConfidence
1.0
 American Dad!
hasFeature
It's Probably Nothing / int_60f02ddb
 It's Probably Nothing / int_62164fb7
type
It's Probably Nothing
 It's Probably Nothing / int_62164fb7
comment
Shadows over Meridian: When the Shadowkhan are infiltrating the Infinite City's dungeons, one guard catches the sound of another one screaming as he's dragged into his own shadow through an Ankle Drag. His fellows, tired and eager for the change of shift, tell him he's probably hearing things either out of tiredness or from the numerous prisoners. They all end up being stealthily snatched away by the Shadowkhan one by one.
 It's Probably Nothing / int_62164fb7
featureApplicability
1.0
 It's Probably Nothing / int_62164fb7
featureConfidence
1.0
 Shadows over Meridian (Fanfic)
hasFeature
It's Probably Nothing / int_62164fb7
 It's Probably Nothing / int_6a57777a
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It's Probably Nothing
 It's Probably Nothing / int_6a57777a
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The Quarry: On multiple occasions, a character will see something suspicious, comment about it, and reassure themselves with it probably being fine.
 It's Probably Nothing / int_6a57777a
featureApplicability
1.0
 It's Probably Nothing / int_6a57777a
featureConfidence
1.0
 The Quarry (Video Game)
hasFeature
It's Probably Nothing / int_6a57777a
 It's Probably Nothing / int_6ae1d164
type
It's Probably Nothing
 It's Probably Nothing / int_6ae1d164
comment
Quite common in Galaxy of Fear, even a few books into the series when you'd think, after constant hazards and all the times it was not nothing, people would be paying attention. Later they learn, a bit, but that just leads to more Red Herring moments.
 It's Probably Nothing / int_6ae1d164
featureApplicability
1.0
 It's Probably Nothing / int_6ae1d164
featureConfidence
1.0
 Galaxy of Fear
hasFeature
It's Probably Nothing / int_6ae1d164
 It's Probably Nothing / int_6c1d09b3
type
It's Probably Nothing
 It's Probably Nothing / int_6c1d09b3
comment
Usually averted in Fallout 3. If hostile guards hear you, they investigate and raise the alarm if they see you. If you're well hidden, though, the other guards will berate the first for crying wolf.
With high enough sneak and a stealth boy or Chinese Stealth armor, guards will react in this fashion even after being stabbed. Repeatedly.
Because of bad programming, if you get into a fight while you're a kid, your character will keep saying "I guess it was nothing." in between grunts of pain while being slowly killed & then continue saying it in dramatic slow motion while dead.
 It's Probably Nothing / int_6c1d09b3
featureApplicability
-1.0
 It's Probably Nothing / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
It's Probably Nothing / int_6c1d09b3
 It's Probably Nothing / int_6c1d09b4
type
It's Probably Nothing
 It's Probably Nothing / int_6c1d09b4
comment
Enemies in Fallout 4 actually act fairly sensibly when targeted by sneak attacks (assuming they survived of course). Opening fire from a distance, even if the gun is suppressed, invites suppressive fire in your general direction even if the bad guys haven't fully detected you yet, and they'll usually try their best to get out of your line of fire. Alerted enemies in large areas will occasionally run off to alert more distant buddies to your presence. More intelligent enemies are also extremely paranoid and may go on a very long search for you, to the point that some never return to their normal routines until you leave the area for a while. That said, it's still hilariously easy to hide from them, often even in plain sight while clad in Powered Armor, once your sneak skill gets high enough.
 It's Probably Nothing / int_6c1d09b4
featureApplicability
1.0
 It's Probably Nothing / int_6c1d09b4
featureConfidence
1.0
 Fallout 4 (Video Game)
hasFeature
It's Probably Nothing / int_6c1d09b4
 It's Probably Nothing / int_6dbe6646
type
It's Probably Nothing
 It's Probably Nothing / int_6dbe6646
comment
Sonic the Hedgehog (SatAM): In Sonic and Sally, this trope is used, bizarrely, between two SWAT-bots — who you'd think would have no business having separate thoughts. The two bots are in a hoverpod which happens to detect Bunnie with a built in heat sensor. The pilot is about to open fire when the co-pilot mentions that substation electricity interferes with the heat sensors. They opt to ignore her heat signature and move on.
 It's Probably Nothing / int_6dbe6646
featureApplicability
1.0
 It's Probably Nothing / int_6dbe6646
featureConfidence
1.0
 Sonic the Hedgehog (SatAM)
hasFeature
It's Probably Nothing / int_6dbe6646
 It's Probably Nothing / int_6e94492
type
It's Probably Nothing
 It's Probably Nothing / int_6e94492
comment
Defied in How It Should Have Ended when the Freak Lab Accident caused by scientists saying readings are Within Parameters are averted by a highly sensible black scientist character imploring them to make sure everything's actually fine before proceeding. This character would go on to become a running gag, appearing to avert plots easily avoided by basic precaution and safety measures.
 It's Probably Nothing / int_6e94492
featureApplicability
-1.0
 It's Probably Nothing / int_6e94492
featureConfidence
1.0
 How It Should Have Ended (Web Animation)
hasFeature
It's Probably Nothing / int_6e94492
 It's Probably Nothing / int_7357234c
type
It's Probably Nothing
 It's Probably Nothing / int_7357234c
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Likewise, in Beyond Good & Evil you can hit a guard in his air tank — and the other guards will just fix the tank and declare "false alarm".
 It's Probably Nothing / int_7357234c
featureApplicability
1.0
 It's Probably Nothing / int_7357234c
featureConfidence
1.0
 Beyond Good & Evil (Video Game)
hasFeature
It's Probably Nothing / int_7357234c
 It's Probably Nothing / int_74795739
type
It's Probably Nothing
 It's Probably Nothing / int_74795739
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The Pirates of Penzance, by the same team, has the song "With Catlike Tread". The titular pirates, while sneaking into Major-General Stanley's estate, sing at the top of their lungs about how they're being silent. The very next song starts with the Major-General mentioning that he "thought I heard a noise", and concluding that "it must have been the sighing of the breeze." (Pirates was, at the time of its release, criticized for having the same plot as Pinafore.)
Better yet, the Pirates and Policemen are making loud comments in the background "He thought he heard a noise. HA HA!" and then join in his song "Sighing Softly To The River" without him catching on right up until the finale kicks in.
 It's Probably Nothing / int_74795739
featureApplicability
1.0
 It's Probably Nothing / int_74795739
featureConfidence
1.0
 The Pirates of Penzance (Theatre)
hasFeature
It's Probably Nothing / int_74795739
 It's Probably Nothing / int_747d9a6f
type
It's Probably Nothing
 It's Probably Nothing / int_747d9a6f
comment
The military in [PROTOTYPE]. There's a shape-shifter on the loose with extraordinary powers. Your commanding officer just ran straight up a building, and then started gliding through the air. If your response is "He may be around here", congratulations, you're apparently qualified for the military.
Oh, but it's far worse than that. Entering said building, said officer develops a nasty habit of sneaking up on people, following them behind boxes (out from behind which only one person leaves, and it's not an officer) and moving said boxes and cars. Probably for privacy. Not only that but after said officer enters the building, you can guarantee that shape-shifter is inside as well. After all, surely a "legit" soldier pointing his finger at a not-so-legit soldier and claiming that This is the creep! cannot be wrong...
By this point the entire building is almost empty. Oddly enough, this one guy keeps walking around and sneaking up behind people, kinda like that officer... Nah, it's just my imaginati-CRUNCH. Nom-nom-nom.
Letting him sneak around is probably more cost effective. Just let him take what he wants or he'll kill everyone and then take it.
 It's Probably Nothing / int_747d9a6f
featureApplicability
1.0
 It's Probably Nothing / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
It's Probably Nothing / int_747d9a6f
 It's Probably Nothing / int_74fb542e
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It's Probably Nothing
 It's Probably Nothing / int_74fb542e
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That Mitchell and Webb Look: The "Everything is Fine" sketch has a mayor of a flooded town releasing a statement on how everything is alright at the moment, except for all the water, which he says will probably "go away after a bit".
 It's Probably Nothing / int_74fb542e
featureApplicability
1.0
 It's Probably Nothing / int_74fb542e
featureConfidence
1.0
 That Mitchell and Webb Look
hasFeature
It's Probably Nothing / int_74fb542e
 It's Probably Nothing / int_76376304
type
It's Probably Nothing
 It's Probably Nothing / int_76376304
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Similarly to the Fallout example, making noise around hostile guards in Metro2033 and Metro: Last Light will result in them investigating (even switching on their headlamps to search better in dark environments) and raising an alarm if they spot you, either verbally or by ringing a bell. However, if you manage to hide from sight and stay perfectly still long enough, they'll decide it's "the damn drafts again" or "just the rats" and calm down. If you do something blatantly obvious though, like killing someone in view of their comrades or breaking a gas lamp and starting a fire, the best you can hope to do is stay out of sight while the guards go into hyper-aggressive "Search everywhere!" mode.
 It's Probably Nothing / int_76376304
featureApplicability
1.0
 It's Probably Nothing / int_76376304
featureConfidence
1.0
 Metro 2033 (Video Game)
hasFeature
It's Probably Nothing / int_76376304
 It's Probably Nothing / int_7832b74c
type
It's Probably Nothing
 It's Probably Nothing / int_7832b74c
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Steven Universe: At the beginning of "Catch and Release", Steven is saying goodnight to his stuffed animals before going to sleep, including an ominous Peridot-shaped triangle at the foot of his bed. When it disappears, he says, "Whatever," and closes his eyes. Two seconds later, he gets kidnapped by Peridot.
 It's Probably Nothing / int_7832b74c
featureApplicability
1.0
 It's Probably Nothing / int_7832b74c
featureConfidence
1.0
 Steven Universe
hasFeature
It's Probably Nothing / int_7832b74c
 It's Probably Nothing / int_792239e5
type
It's Probably Nothing
 It's Probably Nothing / int_792239e5
comment
Taken to the point of utter farce in Tales of Symphonia.
Repeated quite ridiculously in a later game of the series, Tales of the Abyss. Jade(by far the worst offender), Tear, Guy, Ion and even Luke himself all gasp or draw attention to themselves only to say "No, it's nothing." It's *always* something. Always.
Here are some things in Abyss that are considered "nothing": Luke being a replica. Ion also being a replica. Largo being Natalia's father. Guy's desire to assassinate the fon Fabre family, including Luke. ("What do you have to live for?" "Revenge." "What?" "Just kidding!") Anise betraying the party and causing Ion's death. Jade realizing that the only way to stop the miasma is to sacrifice either Luke or Asch. Luke having a very limited time left to live after destroying the miasma. And...whatever Jade did to Dist in this scene.
 It's Probably Nothing / int_792239e5
featureApplicability
1.0
 It's Probably Nothing / int_792239e5
featureConfidence
1.0
 Tales of Symphonia (Video Game)
hasFeature
It's Probably Nothing / int_792239e5
 It's Probably Nothing / int_7ac38ec4
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It's Probably Nothing
 It's Probably Nothing / int_7ac38ec4
comment
Rebuild World:
When Akira tests his forth set of Powered Armor and its Invisibility Cloak in the Higaraka Residence Ruins, the hunters there say things like this when he passes within range of them, since their Everything Sensor is set to pick up large monsters, and Akira's cloak is on the cheaper end. He never uses that suits cloak function again due to this.
Occasionally, when Sheryl wakes up in bed after having slept (chastely) with Akira, she seems to overhear Akira accidentally speaking out loud to his Virtual Sidekick Alpha, when he normally uses Telepathy, and Sheryl dismisses it as her imagination. With Sheryl having been spoken to by Alpha in a dream, it's an Ambiguous Situation as to whether Akira really spoke out loud or she overheard the telepathy.
 It's Probably Nothing / int_7ac38ec4
featureApplicability
1.0
 It's Probably Nothing / int_7ac38ec4
featureConfidence
1.0
 Rebuild World
hasFeature
It's Probably Nothing / int_7ac38ec4
 It's Probably Nothing / int_8b7b9cd5
type
It's Probably Nothing
 It's Probably Nothing / int_8b7b9cd5
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The first time this happens in A New Hope, it's an Inversion. Obi-Wan uses a Jedi Mind Trick against two stormtroopers on the Death Star, and they do what competent guards should do, they investigate. Though in that case it really was nothing; Obi-Wan did it to cover his escape in the other direction.
 It's Probably Nothing / int_8b7b9cd5
featureApplicability
1.0
 It's Probably Nothing / int_8b7b9cd5
featureConfidence
1.0
 A New Hope
hasFeature
It's Probably Nothing / int_8b7b9cd5
 It's Probably Nothing / int_8ba4613a
type
It's Probably Nothing
 It's Probably Nothing / int_8ba4613a
comment
In the Yotsuba Arc of Death Note, Memoryless!Light considers the possibility that he may be Kira, finds it a bit too likely for comfort and so dismisses it.
 It's Probably Nothing / int_8ba4613a
featureApplicability
1.0
 It's Probably Nothing / int_8ba4613a
featureConfidence
1.0
 Death Note (Manga)
hasFeature
It's Probably Nothing / int_8ba4613a
 It's Probably Nothing / int_8dd0bbcc
type
It's Probably Nothing
 It's Probably Nothing / int_8dd0bbcc
comment
A Series of Unfortunate Events: "If there's nothing out there, then what was that noise?"
 It's Probably Nothing / int_8dd0bbcc
featureApplicability
1.0
 It's Probably Nothing / int_8dd0bbcc
featureConfidence
1.0
 A Series of Unfortunate Events
hasFeature
It's Probably Nothing / int_8dd0bbcc
 It's Probably Nothing / int_9068877a
type
It's Probably Nothing
 It's Probably Nothing / int_9068877a
comment
Agent Wyoming's introduction in Red vs. Blue is full of this trope:
 It's Probably Nothing / int_9068877a
featureApplicability
1.0
 It's Probably Nothing / int_9068877a
featureConfidence
1.0
 Red vs. Blue (Web Animation)
hasFeature
It's Probably Nothing / int_9068877a
 It's Probably Nothing / int_93d6ffd3
type
It's Probably Nothing
 It's Probably Nothing / int_93d6ffd3
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Assassin's Creed Origins: A note can be found with the writer saying how his friend is worried about rustling in the bushes nearby, with the writer telling him it's no biggie. You find the note surrounded by several very angry crocodiles, and no sign of the writer, with that previous statement being the first and only entry.
 It's Probably Nothing / int_93d6ffd3
featureApplicability
1.0
 It's Probably Nothing / int_93d6ffd3
featureConfidence
1.0
 Assassin's Creed Origins (Video Game)
hasFeature
It's Probably Nothing / int_93d6ffd3
 It's Probably Nothing / int_942349dc
type
It's Probably Nothing
 It's Probably Nothing / int_942349dc
comment
Stardust Crusaders: The team has been chased around the world by characters with mysterious powers that manifest in all sorts of crazy ways, they end up in a strangely lifeless town covered in fog in India, and after being rudely brushed off by a store owner, Joseph notices roaches crawling on the man's neck. The natural reaction? "I must've been imagining things."
 It's Probably Nothing / int_942349dc
featureApplicability
1.0
 It's Probably Nothing / int_942349dc
featureConfidence
1.0
 JoJo's Bizarre Adventure: Stardust Crusaders (Manga)
hasFeature
It's Probably Nothing / int_942349dc
 It's Probably Nothing / int_976efc02
type
It's Probably Nothing
 It's Probably Nothing / int_976efc02
comment
Mystery Science Theater 3000, episode 904, "Werewolf":
 It's Probably Nothing / int_976efc02
featureApplicability
1.0
 It's Probably Nothing / int_976efc02
featureConfidence
1.0
 Mystery Science Theater 3000
hasFeature
It's Probably Nothing / int_976efc02
 It's Probably Nothing / int_986e857e
type
It's Probably Nothing
 It's Probably Nothing / int_986e857e
comment
Used for a plot point in Ben 10's "Perfect Day": Max says this about the Omnitrix acting up, but let's just say that he's not as he seems.
 It's Probably Nothing / int_986e857e
featureApplicability
1.0
 It's Probably Nothing / int_986e857e
featureConfidence
1.0
 Ben 10
hasFeature
It's Probably Nothing / int_986e857e
 It's Probably Nothing / int_98cdc08e
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It's Probably Nothing
 It's Probably Nothing / int_98cdc08e
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I Want To Go Home!: At the beginning of the book Mr. Warden gets a letter from camper Rudy Miller's parents describing how he's a rebellious loner whose being forced to come to the camp by his guidance counselor and might care trouble. Warden throws away the letter, saying that everyone loves camp and the Millers' are over-reacting. After two weeks of putting up with Rudy's hijinks, head counselor Frank is not happy to find this out.
 It's Probably Nothing / int_98cdc08e
featureApplicability
1.0
 It's Probably Nothing / int_98cdc08e
featureConfidence
1.0
 I Want To Go Home!
hasFeature
It's Probably Nothing / int_98cdc08e
 It's Probably Nothing / int_9a8607cc
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It's Probably Nothing
 It's Probably Nothing / int_9a8607cc
comment
In Kenobi, Orrin hears a sound from his office, but dismisses it as a "sand-mouse". The readers have already found out that Ben is snooping around, finding evidence of his embezzling.
 It's Probably Nothing / int_9a8607cc
featureApplicability
1.0
 It's Probably Nothing / int_9a8607cc
featureConfidence
1.0
 Star Wars: Kenobi
hasFeature
It's Probably Nothing / int_9a8607cc
 It's Probably Nothing / int_9be55134
type
It's Probably Nothing
 It's Probably Nothing / int_9be55134
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Bones (2001): In a flashback, Pearl reads Jimmy's palm and senses that he's in danger if he goes to the meeting with Eddie Mack, but he ignores her concerns.
 It's Probably Nothing / int_9be55134
featureApplicability
1.0
 It's Probably Nothing / int_9be55134
featureConfidence
1.0
 Bones (2001)
hasFeature
It's Probably Nothing / int_9be55134
 It's Probably Nothing / int_9c3ad747
type
It's Probably Nothing
 It's Probably Nothing / int_9c3ad747
comment
The Phantoms in The Legend of Zelda: Phantom Hourglass: Once Link enters a safe-zone, he becomes invisible to them. No matter how clearly in their sight he was before that and how long they've been chasing him before he escaped, afterwards, after looking around for barely two seconds in a "Where'd he go?" fashion, they apparently dismiss it as "It was probably nothing" and turn around to start patrolling their regular route again, without even considering to keep an eye on the spot where he disappeared.
 It's Probably Nothing / int_9c3ad747
featureApplicability
1.0
 It's Probably Nothing / int_9c3ad747
featureConfidence
1.0
 The Legend of Zelda: Phantom Hourglass (Video Game)
hasFeature
It's Probably Nothing / int_9c3ad747
 It's Probably Nothing / int_9d34190a
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It's Probably Nothing
 It's Probably Nothing / int_9d34190a
comment
The Elder Scrolls
The series in general crosses this over with heaps of Artificial Stupidity when it comes to NPCs. As the AI has improved and gotten more sophisticated over the course of the series, this trope in particular has started to become downplayed, but it still extant.
Oblivion:
Oblivion has major issues with this trope, even beyond simply making noise or being seen while sneaking. It's entirely possible to be sneaking, fire an arrow, strike an enemy NPC, have them fail to detect you, and then hear them dismiss the arrow stuck in their back as "the wind".
NPCs often fail to react to the corpses of their friends you've already killed. It's even possible for a stealthy enough character to sneak up on two NPCs chatting away with each other, cut the conversation short by stabbing one in the back, and the other NPC won't so much as react to their friend being Killed Mid-Sentence.
One particular quest has you infiltrate a monastery full of blind NPCs, with the goal of sneaking past them to steal a particular object. If you do something that alerts them, such as making noise, but they fail to actually detect you, they may dismiss it as their "eyes playing tricks on them"...
This trope persists in Skyrim as well, though Bethesda seems to be making some progress. The AI reacts to sneak attacks from a warrior or a mage fairly competently: it's fairly hard to maintain the element of surprise or stay concealed when clanking around in heavy armor or throwing lightning bolts around. That said, there is still plenty of examples like NPCs dismissing arrows and not reacting to their buddies getting backstabbed in the same room as them.
If they come across a corpse they'll pause for a moment, solemnly vow revenge, and... get back to patrolling, acting like nothing's happened. It's an improvement from previous games, but still.
 It's Probably Nothing / int_9d34190a
featureApplicability
1.0
 It's Probably Nothing / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
It's Probably Nothing / int_9d34190a
 It's Probably Nothing / int_9f3ed456
type
It's Probably Nothing
 It's Probably Nothing / int_9f3ed456
comment
Happens twice in Nebula. Both times, people almost end up dead.
Everyone's reaction to Earth raising concerns about a meteor heading straight for her is to tell her to quit panicking, it's just some thing, no big deal.
And later, Sun brushes off the planets' concern about the thing that keeps watching them, saying that it's probably just some drifter like Pluto.
 It's Probably Nothing / int_9f3ed456
featureApplicability
1.0
 It's Probably Nothing / int_9f3ed456
featureConfidence
1.0
 Nebula (Webcomic)
hasFeature
It's Probably Nothing / int_9f3ed456
 It's Probably Nothing / int_a0b025d2
type
It's Probably Nothing
 It's Probably Nothing / int_a0b025d2
comment
Notably averted by the 2009 Ghostbusters game. Even when the PKE meter shows nothing, the Ghostbusters never assume that It's Probably Nothing. They always investigate. Of course, blowing up the Stay Puft Marshmallow Man for the second time early in the game probably has them on their toes for the rest.
 It's Probably Nothing / int_a0b025d2
featureApplicability
-1.0
 It's Probably Nothing / int_a0b025d2
featureConfidence
1.0
 Ghostbusters: The Video Game (Video Game)
hasFeature
It's Probably Nothing / int_a0b025d2
 It's Probably Nothing / int_a183d57f
type
It's Probably Nothing
 It's Probably Nothing / int_a183d57f
comment
Futurama In the episode "The Honking":
 It's Probably Nothing / int_a183d57f
featureApplicability
1.0
 It's Probably Nothing / int_a183d57f
featureConfidence
1.0
 Futurama
hasFeature
It's Probably Nothing / int_a183d57f
 It's Probably Nothing / int_a2dee471
type
It's Probably Nothing
 It's Probably Nothing / int_a2dee471
comment
In The Legend of Zelda: The Wind Waker, there is an optional sequence in which you follow Mila as she goes to rob Zunari's safe. It is possible to get her attention and still be all right... if you are still hidden and make a cat noise.
Earlier, the first time through the Forsaken Fortress, there are places where you can move about, as long as you're in a barrel. (If you're seen by a Moblin or shone on by a light, or if your barrel is seen moving, you're thrown in a cell, even if you could have run away.) However, the Moblins have no particular sense that there's something wrong when a barrel was over there, but now it's over here, and there's no one around who could have moved it...
Somewhat justified in that Moblins are extremely stupid.
 It's Probably Nothing / int_a2dee471
featureApplicability
1.0
 It's Probably Nothing / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
It's Probably Nothing / int_a2dee471
 It's Probably Nothing / int_a33fdeb
type
It's Probably Nothing
 It's Probably Nothing / int_a33fdeb
comment
A famous operatic example is the scene in Hansel and Gretel (1893) where the children are busily taking pieces off the Gingerbread House and eating them. Twice, a voice from inside demands to know who's been nibbling at her house, the children think for a moment, and they declare it was the wind, the heavenly child.
 It's Probably Nothing / int_a33fdeb
featureApplicability
1.0
 It's Probably Nothing / int_a33fdeb
featureConfidence
1.0
 Hansel and Gretel (1893) (Theatre)
hasFeature
It's Probably Nothing / int_a33fdeb
 It's Probably Nothing / int_a57cf54d
type
It's Probably Nothing
 It's Probably Nothing / int_a57cf54d
comment
Also referenced and subverted in Darths & Droids:
 It's Probably Nothing / int_a57cf54d
featureApplicability
-0.3
 It's Probably Nothing / int_a57cf54d
featureConfidence
1.0
 Darths & Droids (Webcomic)
hasFeature
It's Probably Nothing / int_a57cf54d
 It's Probably Nothing / int_a6084750
type
It's Probably Nothing
 It's Probably Nothing / int_a6084750
comment
In the first episode of The Crown (2016), King George VI coughs up an alarming amount of blood into his toilet, as an early foreshadowing of the lung cancer that will kill him. When he discusses it with his courtiers later, they assure him that it's probably just the cold. Although in their defence, the King downplayed the extent of the situation when discussing it with them, either out of stoicism or denial.
 It's Probably Nothing / int_a6084750
featureApplicability
1.0
 It's Probably Nothing / int_a6084750
featureConfidence
1.0
 The Crown (2016)
hasFeature
It's Probably Nothing / int_a6084750
 It's Probably Nothing / int_a632be2c
type
It's Probably Nothing
 It's Probably Nothing / int_a632be2c
comment
The Raven by Edgar Allan Poe:
 It's Probably Nothing / int_a632be2c
featureApplicability
1.0
 It's Probably Nothing / int_a632be2c
featureConfidence
1.0
 The Raven
hasFeature
It's Probably Nothing / int_a632be2c
 It's Probably Nothing / int_a825da3e
type
It's Probably Nothing
 It's Probably Nothing / int_a825da3e
comment
Magic: The Gathering:
In Scars of Mirrodin, we get Steady Progress' flavor text, invoking the trope by name in reference to Phyrexian oil, which is slowly spreading The Corruption throughout Mirrodin:
In Innistrad, plane filled with horror tropes, we get Bump in the Night and Feeling of Dread.
And with the return to Innistrad, we get Just the Wind, asserting that There's nothing to worry about.
 It's Probably Nothing / int_a825da3e
featureApplicability
1.0
 It's Probably Nothing / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
It's Probably Nothing / int_a825da3e
 It's Probably Nothing / int_b0028436
type
It's Probably Nothing
 It's Probably Nothing / int_b0028436
comment
JoJo's Bizarre Adventure:
Stardust Crusaders: The team has been chased around the world by characters with mysterious powers that manifest in all sorts of crazy ways, they end up in a strangely lifeless town covered in fog in India, and after being rudely brushed off by a store owner, Joseph notices roaches crawling on the man's neck. The natural reaction? "I must've been imagining things."
Diamond is Unbreakable: In the middle of a rainstorm, Josuke, Okuyasu, and Hayato are having a very loud confrontation with Kira that involves screaming and explosions. Standing just around the corner, Jotaro hears something but writes it off as the rain just sounding like Josuke.
 It's Probably Nothing / int_b0028436
featureApplicability
1.0
 It's Probably Nothing / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
It's Probably Nothing / int_b0028436
 It's Probably Nothing / int_b0bb89d8
type
It's Probably Nothing
 It's Probably Nothing / int_b0bb89d8
comment
Subject of a brief gag in Superman, when a guy working in his skyscraper office catches a glimpse of Superman, or at least his red boots standing sideways on the guy's window, and dismisses it as his imagination.
 It's Probably Nothing / int_b0bb89d8
featureApplicability
1.0
 It's Probably Nothing / int_b0bb89d8
featureConfidence
1.0
 Superman: The Movie
hasFeature
It's Probably Nothing / int_b0bb89d8
 It's Probably Nothing / int_b2b8158
type
It's Probably Nothing
 It's Probably Nothing / int_b2b8158
comment
Diamond is Unbreakable: In the middle of a rainstorm, Josuke, Okuyasu, and Hayato are having a very loud confrontation with Kira that involves screaming and explosions. Standing just around the corner, Jotaro hears something but writes it off as the rain just sounding like Josuke.
 It's Probably Nothing / int_b2b8158
featureApplicability
1.0
 It's Probably Nothing / int_b2b8158
featureConfidence
1.0
 JoJo's Bizarre Adventure: Diamond is Unbreakable (Manga)
hasFeature
It's Probably Nothing / int_b2b8158
 It's Probably Nothing / int_ba2ab0a2
type
It's Probably Nothing
 It's Probably Nothing / int_ba2ab0a2
comment
Subverted in Assassin's Creed: Brotherhood. Ezio had been told earlier that the men of Monteriggioni would be practising with the cannons at dawn, so his first thought when he hears cannon fire is that it is a training exercise. Then a cannonball goes through his room.
A version of this can also be seen throughout the game with the guards as long as you're not in a restricted area or actually on the roof/in sight of a roof guard.
 It's Probably Nothing / int_ba2ab0a2
featureApplicability
-0.3
 It's Probably Nothing / int_ba2ab0a2
featureConfidence
1.0
 Assassin's Creed: Brotherhood (Video Game)
hasFeature
It's Probably Nothing / int_ba2ab0a2
 It's Probably Nothing / int_ba666650
type
It's Probably Nothing
 It's Probably Nothing / int_ba666650
comment
The guards in Metal Gear Solid 3: Snake Eater play this straight sometimes. If they get a glimpse of you from a distance, they'll pull out a pair of binoculars to get a closer look. If you hide yourself quickly enough, they'll think it was "just their imagination".
 It's Probably Nothing / int_ba666650
featureApplicability
1.0
 It's Probably Nothing / int_ba666650
featureConfidence
1.0
 Metal Gear Solid 3: Snake Eater (Video Game)
hasFeature
It's Probably Nothing / int_ba666650
 It's Probably Nothing / int_bd310eaa
type
It's Probably Nothing
 It's Probably Nothing / int_bd310eaa
comment
In El Goonish Shive, Grace is explicitly hunted by a super orc right up until the Stealth-Based Game mechanic kicks in and the orc dismisses her presence as having been nothing since she hid for long enough.
 It's Probably Nothing / int_bd310eaa
featureApplicability
1.0
 It's Probably Nothing / int_bd310eaa
featureConfidence
1.0
 El Goonish Shive (Webcomic)
hasFeature
It's Probably Nothing / int_bd310eaa
 It's Probably Nothing / int_bddc4ebe
type
It's Probably Nothing
 It's Probably Nothing / int_bddc4ebe
comment
Power Rangers: Dino Thunder: In the first episode, the three soon-to-be-Rangers hear the Mooks of the year coming for them. Kira suggests (without much hope) that it's the wind, and Ethan disagrees.
 It's Probably Nothing / int_bddc4ebe
featureApplicability
1.0
 It's Probably Nothing / int_bddc4ebe
featureConfidence
1.0
 Power Rangers: Dino Thunder
hasFeature
It's Probably Nothing / int_bddc4ebe
 It's Probably Nothing / int_bf0f252d
type
It's Probably Nothing
 It's Probably Nothing / int_bf0f252d
comment
Spriggan: When Yu Ominae assumes this trope while in the Forest of No Return, Yoshino Somei fires at his feet to make him go and look! Then she's snatched up When Trees Attack while Yu is away.
 It's Probably Nothing / int_bf0f252d
featureApplicability
1.0
 It's Probably Nothing / int_bf0f252d
featureConfidence
1.0
 Spriggan (Manga)
hasFeature
It's Probably Nothing / int_bf0f252d
 It's Probably Nothing / int_c43df4d8
type
It's Probably Nothing
 It's Probably Nothing / int_c43df4d8
comment
Doctor Who: Series 1 had the Arc Words "Bad Wolf" turning up constantly — Once an Episode, the words are slipped in somewherenote excluding the first episode, and the characters don't notice for ten episodes. When they do notice it, the Doctor claims the words are following them wherever they go... and then he immediately dismisses it as a coincidence.
 It's Probably Nothing / int_c43df4d8
featureApplicability
1.0
 It's Probably Nothing / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
It's Probably Nothing / int_c43df4d8
 It's Probably Nothing / int_c4a22754
type
It's Probably Nothing
 It's Probably Nothing / int_c4a22754
comment
Yu-Gi-Oh! The Abridged Series: Adding to when the original show had Tristan sneak up on a guard while wearing a full suit of plate armor, the abridged series incorporates a Rule of Funny excuse to say why the guard didn't notice a clanking suit of armor in the same room.
 It's Probably Nothing / int_c4a22754
featureApplicability
1.0
 It's Probably Nothing / int_c4a22754
featureConfidence
1.0
 Yu-Gi-Oh! The Abridged Series (Web Video)
hasFeature
It's Probably Nothing / int_c4a22754
 It's Probably Nothing / int_c692db8d
type
It's Probably Nothing
 It's Probably Nothing / int_c692db8d
comment
The Last Days of Krypton: Downplayed when Jor-El first tells the Kryptonian Council of his concerns that their sun may go supernova. Most of the Councilors doubt that the sun is in danger of exploding in their lifetimes. Still, several of them acknowledge it's a problem future generations should have a leg up in studying.
 It's Probably Nothing / int_c692db8d
featureApplicability
1.0
 It's Probably Nothing / int_c692db8d
featureConfidence
1.0
 The Last Days of Krypton
hasFeature
It's Probably Nothing / int_c692db8d
 It's Probably Nothing / int_c72021c5
type
It's Probably Nothing
 It's Probably Nothing / int_c72021c5
comment
Deus Ex downplays this. Guards will first investigate, then wonder where you are, before deciding you aren't around — but it takes all of ten seconds. Often they can be heard to utter "He's miles away by now" when J.C. hides behind a box in a dead end.
If you shoot a guard in the face with a tranquilizer dart and hide, he'll run around for a moment, then (because the drug in one dart isn't enough to knock them out) return to his patrol with the arrow sticking out of his face.
 It's Probably Nothing / int_c72021c5
featureApplicability
1.0
 It's Probably Nothing / int_c72021c5
featureConfidence
1.0
 Deus Ex (Video Game)
hasFeature
It's Probably Nothing / int_c72021c5
 It's Probably Nothing / int_c72c2d06
type
It's Probably Nothing
 It's Probably Nothing / int_c72c2d06
comment
Star Wars Rebels: Subverted in the "Art Attack" short:
 It's Probably Nothing / int_c72c2d06
featureApplicability
-0.3
 It's Probably Nothing / int_c72c2d06
featureConfidence
1.0
 Star Wars Rebels
hasFeature
It's Probably Nothing / int_c72c2d06
 It's Probably Nothing / int_cb6abea3
type
It's Probably Nothing
 It's Probably Nothing / int_cb6abea3
comment
In the Yu-Gi-Oh! fanfic Decks Fall Everyone Dies, Joey ignores the fact that he is coughing up blood while thinking this.
 It's Probably Nothing / int_cb6abea3
featureApplicability
1.0
 It's Probably Nothing / int_cb6abea3
featureConfidence
1.0
 Yu-Gi-Oh!
hasFeature
It's Probably Nothing / int_cb6abea3
 It's Probably Nothing / int_cd3c1e
type
It's Probably Nothing
 It's Probably Nothing / int_cd3c1e
comment
A common response used by Steven Glass in Shattered Glass when he's trying to keep his fellow journalists and anyone else interested from catching on to what he's up to.
 It's Probably Nothing / int_cd3c1e
featureApplicability
1.0
 It's Probably Nothing / int_cd3c1e
featureConfidence
1.0
 Shattered Glass
hasFeature
It's Probably Nothing / int_cd3c1e
 It's Probably Nothing / int_ce245fca
type
It's Probably Nothing
 It's Probably Nothing / int_ce245fca
comment
In Duck Soup, spy Pinky thinks he's opening a wall safe, but instead turns on a radio that plays loud brass band music, leading to this exchange:
 It's Probably Nothing / int_ce245fca
featureApplicability
1.0
 It's Probably Nothing / int_ce245fca
featureConfidence
1.0
 Duck Soup
hasFeature
It's Probably Nothing / int_ce245fca
 It's Probably Nothing / int_d38fe19f
type
It's Probably Nothing
 It's Probably Nothing / int_d38fe19f
comment
Star Wars: Clone Wars plays this one for laughs, with Palpatine dismissing Grievous' clanking footsteps drawing nearer and then suddenly stopping, to the dismay of his Jedi protectors. Of course, the droid general's head appears in the window behind him even as he's delivering the line, hanging upside down on the outside of the building. One gets the impression that the scheming dark lord, who actually wants to be captured, plays the classic part with some glee.
Then again, the Ham is Large with this one.
 It's Probably Nothing / int_d38fe19f
featureApplicability
1.0
 It's Probably Nothing / int_d38fe19f
featureConfidence
1.0
 Star Wars: Clone Wars
hasFeature
It's Probably Nothing / int_d38fe19f
 It's Probably Nothing / int_d5c2a7a3
type
It's Probably Nothing
 It's Probably Nothing / int_d5c2a7a3
comment
The guards in Thief do this a lot. Torch that's been clearly doused with a water arrow, presumably leaving puddles of water all over the place? "Must've been the wind." Large metal object falling down, making a stupid amount of noise? "Hmm... must be my imagination." Et cetera.
A Running Gag in the series is everyone blaming mysterious noises on rats.
There are exceptions, though. Make the slightest noise on a metal surface, or shoot an arrow at a wall, and most of the time everyone in the immediate vicinity will be on full alert looking for you. If there's an alarm button nearby, they'll most likely be running for it as well.
 It's Probably Nothing / int_d5c2a7a3
featureApplicability
1.0
 It's Probably Nothing / int_d5c2a7a3
featureConfidence
1.0
 Thief (Video Game)
hasFeature
It's Probably Nothing / int_d5c2a7a3
 It's Probably Nothing / int_d66ef045
type
It's Probably Nothing
 It's Probably Nothing / int_d66ef045
comment
Atlantis: The Lost Empire: Occurs when the Ulysses picks up the Leviathan on sonar. Commander Rourke wonders if it could be a pod of whales, but it soon stops, leading Helga to say it's gone now. Seconds later the Leviathan attacks.
 It's Probably Nothing / int_d66ef045
featureApplicability
1.0
 It's Probably Nothing / int_d66ef045
featureConfidence
1.0
 Atlantis: The Lost Empire
hasFeature
It's Probably Nothing / int_d66ef045
 It's Probably Nothing / int_da02c1ef
type
It's Probably Nothing
 It's Probably Nothing / int_da02c1ef
comment
In Paper Mario: The Thousand-Year Door, your partner says something while you're listening to Grubba while in the air vent. He gets suspicious and you have a choice of sounds to make in an attempt to fool him.
 It's Probably Nothing / int_da02c1ef
featureApplicability
1.0
 It's Probably Nothing / int_da02c1ef
featureConfidence
1.0
 Paper Mario: The Thousand-Year Door (Video Game)
hasFeature
It's Probably Nothing / int_da02c1ef
 It's Probably Nothing / int_db30cf92
type
It's Probably Nothing
 It's Probably Nothing / int_db30cf92
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In the Warrior Cats novel The Forgotten Warrior, Tigerheart warns Dovewing that Dawnpelt believes that Jayfeather killed Flametail, but she brushes it off as nothing several times. Near the climax of the book, Dawnpelt accuses Jayfeather of the murder at a gathering, causing an uproar and making many clan cats hate Jayfeather.
 It's Probably Nothing / int_db30cf92
featureApplicability
1.0
 It's Probably Nothing / int_db30cf92
featureConfidence
1.0
 Warrior Cats
hasFeature
It's Probably Nothing / int_db30cf92
 It's Probably Nothing / int_df76da7e
type
It's Probably Nothing
 It's Probably Nothing / int_df76da7e
comment
Referenced to in Mirror's Edge. During one of the vent sequences, you can hear someone complaining about rats infesting the ventilation system.
Justified, as one Easter Egg involves triggering a rat as big as a truck to run down a street. Something like that would HAVE to make some noise.
 It's Probably Nothing / int_df76da7e
featureApplicability
1.0
 It's Probably Nothing / int_df76da7e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
It's Probably Nothing / int_df76da7e
 It's Probably Nothing / int_e26a4546
type
It's Probably Nothing
 It's Probably Nothing / int_e26a4546
comment
In the game Tenchu, fighting a guard automatically raises the alarm. Guards who were, just a moment ago, attacked with katanas will dismiss the incident as being caused by a dog!
This is one of the more common and ridiculous occurrences in the Tenchu series. In Wrath of Heaven you can drop down on one guard's head, snap his neck with a sickening sound in front of another guard, then as the guard pursues, jump up on a roof and hide, only to hear the guard pause and say "Ah forget it."
An alternative interpretation for Tenchu guard apathy could be that the guards are Punch-Clock Villains who aren't interested in chasing trained assassins too closely.
 It's Probably Nothing / int_e26a4546
featureApplicability
1.0
 It's Probably Nothing / int_e26a4546
featureConfidence
1.0
 Tenchu (Video Game)
hasFeature
It's Probably Nothing / int_e26a4546
 It's Probably Nothing / int_e293455a
type
It's Probably Nothing
 It's Probably Nothing / int_e293455a
comment
In the Buffy the Vampire Slayer episode "Doomed", Giles dismisses an earthquake as "shifting landmasses". On the one hand, he is in Southern California. On the other hand, as Buffy points out, the last time they had a decent earthquake in Sunnydale, she died. Buffy is proven right, as it turns out to be a portent of the apocalypse.
 It's Probably Nothing / int_e293455a
featureApplicability
1.0
 It's Probably Nothing / int_e293455a
featureConfidence
1.0
 Buffy the Vampire Slayer
hasFeature
It's Probably Nothing / int_e293455a
 It's Probably Nothing / int_e2c285f
type
It's Probably Nothing
 It's Probably Nothing / int_e2c285f
comment
In The Towering Inferno, a temperature sensor actually picks up the fire as it starts, but this is dismissed as a glitch in the system. As a result, the fire grows unchecked in a room full of flammable materials for hours until someone opens the door to the room.
 It's Probably Nothing / int_e2c285f
featureApplicability
1.0
 It's Probably Nothing / int_e2c285f
featureConfidence
1.0
 The Towering Inferno
hasFeature
It's Probably Nothing / int_e2c285f
 It's Probably Nothing / int_e2fa7287
type
It's Probably Nothing
 It's Probably Nothing / int_e2fa7287
comment
Touhou character Koishi Komeiji, as a satori with the power to read the conscious mind and heart of others. She disabled herself in order to escape the contempt she and her sister earned only to find that she suddenly gained powers over the subconscious mind that effectively made her impossible to recognize or notice. On the off chance that anyone does see her, they will immediately forget about her once she leaves. Her power doesn't work on children, though, and she'll sometimes play with them, making her a Not-So-Imaginary Friend until they grow up and forget she existed in the first place.
This power is also used in a strange way by the oni Suika, whose ability of "gathering" lets her divide herself into mini-Suikas so small they are a functional mist and give suggestions to others as subtle mind control to form gatherings (as well as send out mini-Suikas that steal food and alcohol for her gatherings). Almost nobody could figure out why they kept meeting and dismissed the idea as simple whims of many people to do the same thing at once, although a few had the ability to recognize the mist for what sort of thing it was, if not the perpetrator or her motives.
 It's Probably Nothing / int_e2fa7287
featureApplicability
1.0
 It's Probably Nothing / int_e2fa7287
featureConfidence
1.0
 Touhou
hasFeature
It's Probably Nothing / int_e2fa7287
 It's Probably Nothing / int_e6267766
type
It's Probably Nothing
 It's Probably Nothing / int_e6267766
comment
Star Wars Legends:
Quite common in Galaxy of Fear, even a few books into the series when you'd think, after constant hazards and all the times it was not nothing, people would be paying attention. Later they learn, a bit, but that just leads to more Red Herring moments.
In Kenobi, Orrin hears a sound from his office, but dismisses it as a "sand-mouse". The readers have already found out that Ben is snooping around, finding evidence of his embezzling.
 It's Probably Nothing / int_e6267766
featureApplicability
1.0
 It's Probably Nothing / int_e6267766
featureConfidence
1.0
 Star Wars Legends (Franchise)
hasFeature
It's Probably Nothing / int_e6267766
 It's Probably Nothing / int_e66220af
type
It's Probably Nothing
 It's Probably Nothing / int_e66220af
comment
Played with in Pan's Labyrinth. Early in the movie, Ofelia hears some creepy noises coming from the walls of the house at night, and her mother explains it as the sounds of the house settling. Later, Ofelia narrowly escapes the Pale Man's lair with the Pale Man chasing after her; and once she gets back into the house, the Pale Man pounding on the door behind her makes the exact same "house-settling" noises Ofelia heard earlier.
 It's Probably Nothing / int_e66220af
featureApplicability
1.0
 It's Probably Nothing / int_e66220af
featureConfidence
1.0
 Pan's Labyrinth
hasFeature
It's Probably Nothing / int_e66220af
 It's Probably Nothing / int_e75c6d45
type
It's Probably Nothing
 It's Probably Nothing / int_e75c6d45
comment
Happens in a rather surreal way in Goblins, when an alternate-universe Minmax falls into a rift in reality and is erased from existence. His friends panic at first, but as he's also erased from their memories, they calm down and reassure themselves that they're both safe and no one fell in.
 It's Probably Nothing / int_e75c6d45
featureApplicability
1.0
 It's Probably Nothing / int_e75c6d45
featureConfidence
1.0
 Goblins (Webcomic)
hasFeature
It's Probably Nothing / int_e75c6d45
 It's Probably Nothing / int_e7e37776
type
It's Probably Nothing
 It's Probably Nothing / int_e7e37776
comment
In the Firefly / Doctor Who crossover fanfic The Man with No Name, while some of the Serenity crew is hunting Reavers in some woods, they all suddenly stop, thinking they heard something. The Doctor opts to barrel through anyway. Guess what he walks right into?
 It's Probably Nothing / int_e7e37776
featureApplicability
1.0
 It's Probably Nothing / int_e7e37776
featureConfidence
1.0
 Firefly
hasFeature
It's Probably Nothing / int_e7e37776
 It's Probably Nothing / int_e9cb2780
type
It's Probably Nothing
 It's Probably Nothing / int_e9cb2780
comment
Lampshaded and subverted in Gears of War, where Dom does not brush off the strange sound so easily. He's right.
 It's Probably Nothing / int_e9cb2780
featureApplicability
-0.3
 It's Probably Nothing / int_e9cb2780
featureConfidence
1.0
 Gears of War (Video Game)
hasFeature
It's Probably Nothing / int_e9cb2780
 It's Probably Nothing / int_eb3f3551
type
It's Probably Nothing
 It's Probably Nothing / int_eb3f3551
comment
Mass Effect: Andromeda: A note found in the ruins of the failed colony on Eos has one of the colonists saying this, before admitting that it's not the wind. "Wind doesn't roar like it's hungry." It turns out to be a Fiend.
 It's Probably Nothing / int_eb3f3551
featureApplicability
1.0
 It's Probably Nothing / int_eb3f3551
featureConfidence
1.0
 Mass Effect: Andromeda (Video Game)
hasFeature
It's Probably Nothing / int_eb3f3551
 It's Probably Nothing / int_ef265688
type
It's Probably Nothing
 It's Probably Nothing / int_ef265688
comment
In the first Predator stage of the original Alien vs. Predator PC game, after gibbing a guard in the opening cutscene, you can hear the base's Mission Control: "Unit Two, report in... Report in, Unit Two... Unit Two, do you copy?! Damn, his comm must be down." You're doing these idiots a favor when you kill them.
 It's Probably Nothing / int_ef265688
featureApplicability
1.0
 It's Probably Nothing / int_ef265688
featureConfidence
1.0
 Alien Vs Predator (Video Game)
hasFeature
It's Probably Nothing / int_ef265688
 It's Probably Nothing / int_ef445f2b
type
It's Probably Nothing
 It's Probably Nothing / int_ef445f2b
comment
Played with in Sonic the Hedgehog: The Movie. Sonic is relaxing on the beach and Tails goes out to the ocean to try his new machine, it goes out of control and he begins screaming for Sonic to help him. Sonic, who just wants to relax, dismisses it as "probably nothing". Tails continues screaming for Sonic, and he finally yells at him to shut up.
 It's Probably Nothing / int_ef445f2b
featureApplicability
1.0
 It's Probably Nothing / int_ef445f2b
featureConfidence
1.0
 Sonic the Hedgehog: The Movie
hasFeature
It's Probably Nothing / int_ef445f2b
 It's Probably Nothing / int_ef9ba9b4
type
It's Probably Nothing
 It's Probably Nothing / int_ef9ba9b4
comment
In Revenge of the Sith, two Super Battle Droids are investigating the crashed Jedi starfighters in the hangar bay. When one hears Artoo lurking in a corner, the other stops him, saying it's nothing.
 It's Probably Nothing / int_ef9ba9b4
featureApplicability
1.0
 It's Probably Nothing / int_ef9ba9b4
featureConfidence
1.0
 Revenge of the Sith
hasFeature
It's Probably Nothing / int_ef9ba9b4
 It's Probably Nothing / int_f10619d8
type
It's Probably Nothing
 It's Probably Nothing / int_f10619d8
comment
Repeated quite ridiculously in a later game of the series, Tales of the Abyss. Jade(by far the worst offender), Tear, Guy, Ion and even Luke himself all gasp or draw attention to themselves only to say "No, it's nothing." It's *always* something. Always.
 It's Probably Nothing / int_f10619d8
featureApplicability
1.0
 It's Probably Nothing / int_f10619d8
featureConfidence
1.0
 Tales of the Abyss (Video Game)
hasFeature
It's Probably Nothing / int_f10619d8
 It's Probably Nothing / int_f9b9dfe4
type
It's Probably Nothing
 It's Probably Nothing / int_f9b9dfe4
comment
Subverted in Fire Emblem: Radiant Dawn when the hero is hiding with her pet bird in a hole. The bird chirps and the guard notice. She lets the bird go as they are about to investigate and it flies out of the hole. The guards shrug, saying it was just a bird and our hero sighs a sigh of relief. Then the guards capture her and go "you didn't think we'd really fall for that, did you?" Of course, another hero shows up to save our first hero.
 It's Probably Nothing / int_f9b9dfe4
featureApplicability
-0.3
 It's Probably Nothing / int_f9b9dfe4
featureConfidence
1.0
 Fire Emblem: Radiant Dawn (Video Game)
hasFeature
It's Probably Nothing / int_f9b9dfe4

The following is a list of statements referring to the current page from other pages.

 It's Probably Nothing
processingCategory2
Escape Tropes
 It's Probably Nothing
processingCategory2
Ignored Index
 It's Probably Nothing
processingCategory2
Insecurity System
 It's Probably Nothing
processingCategory2
Narrative Devices
 Higurashi: When They Cry – Gou / int_a0efb4e7
type
It's Probably Nothing
 Keep Beach City Weird (Blog) / int_a0efb4e7
type
It's Probably Nothing
 Captain America (Comic Book) / int_a0efb4e7
type
It's Probably Nothing
 Hercules (2015) / Comicbook / int_a0efb4e7
type
It's Probably Nothing
 Ancienverse / Fan Fic / int_a0efb4e7
type
It's Probably Nothing
 Crimson and Emerald (Fanfic) / int_a0efb4e7
type
It's Probably Nothing
 Shadows over Meridian (Fanfic) / int_a0efb4e7
type
It's Probably Nothing
 The Boy Who Died A Lot (Fanfic) / int_a0efb4e7
type
It's Probably Nothing
 What it Means to Be a Hero (Fanfic) / int_a0efb4e7
type
It's Probably Nothing
 Back to the Future Part II / int_a0efb4e7
type
It's Probably Nothing
 Captain Phillips / int_a0efb4e7
type
It's Probably Nothing
 Duck Soup / int_a0efb4e7
type
It's Probably Nothing
 Escape Plan / int_a0efb4e7
type
It's Probably Nothing
 Gravity / int_a0efb4e7
type
It's Probably Nothing
 It! The Terror from Beyond Space / int_a0efb4e7
type
It's Probably Nothing
 Killdozer! / int_a0efb4e7
type
It's Probably Nothing
 Manon des Sources / int_a0efb4e7
type
It's Probably Nothing
 Pearl Harbor / int_a0efb4e7
type
It's Probably Nothing
 Pontypool / int_a0efb4e7
type
It's Probably Nothing
 Scavenger Hunt (1979) / int_a0efb4e7
type
It's Probably Nothing
 Shackleton / int_a0efb4e7
type
It's Probably Nothing
 Spider-Man: Far From Home / int_a0efb4e7
type
It's Probably Nothing
 Terrified / int_a0efb4e7
type
It's Probably Nothing
 The Death of Stalin / int_a0efb4e7
type
It's Probably Nothing
 The Hairy Bird / int_a0efb4e7
type
It's Probably Nothing
 The Legend of Boggy Creek / int_a0efb4e7
type
It's Probably Nothing
 The Towering Inferno / int_a0efb4e7
type
It's Probably Nothing
 The Vampire Doll / int_a0efb4e7
type
It's Probably Nothing
 Titanic (1997) / int_a0efb4e7
type
It's Probably Nothing
 Vabank / int_a0efb4e7
type
It's Probably Nothing
 Werewolf / int_a0efb4e7
type
It's Probably Nothing
 Werewolf (1996) / int_a0efb4e7
type
It's Probably Nothing
 Batman: Arkham Series (Franchise) / int_a0efb4e7
type
It's Probably Nothing
 Rebuild World / int_a0efb4e7
type
It's Probably Nothing
 Even More Tales to Give You Goosebumps / int_a0efb4e7
type
It's Probably Nothing
 Halo: Contact Harvest / int_a0efb4e7
type
It's Probably Nothing
 Halo: Evolutions / int_a0efb4e7
type
It's Probably Nothing
 Halo: First Strike / int_a0efb4e7
type
It's Probably Nothing
 Heretical Edge / int_a0efb4e7
type
It's Probably Nothing
 Make Your Own Magic – The Starswirl Do-Over / int_a0efb4e7
type
It's Probably Nothing
 Rebuild World / int_a0efb4e7
type
It's Probably Nothing
 Solomon Kane / int_a0efb4e7
type
It's Probably Nothing
 Star Wars: Kenobi / int_a0efb4e7
type
It's Probably Nothing
 The Chadbourne Episode / int_a0efb4e7
type
It's Probably Nothing
 The Dark Tower (2004) / int_a0efb4e7
type
It's Probably Nothing
 The Erl-King / int_a0efb4e7
type
It's Probably Nothing
 The Hound (1924) / int_a0efb4e7
type
It's Probably Nothing
 The Last Days of Krypton / int_a0efb4e7
type
It's Probably Nothing
 The Mirror Crack'd from Side to Side / int_a0efb4e7
type
It's Probably Nothing
 The Raven / int_a0efb4e7
type
It's Probably Nothing
 Water Margin / int_a0efb4e7
type
It's Probably Nothing
 Watership Down / int_a0efb4e7
type
It's Probably Nothing
 EvilOverlordListCellblockA
seeAlso
It's Probably Nothing
 Ptitle97h4eweh
seeAlso
It's Probably Nothing
 TheLongingRibbon
seeAlso
It's Probably Nothing
 Rurouni Kenshin (Manga) / int_a0efb4e7
type
It's Probably Nothing
 Air Crash Investigation / int_a0efb4e7
type
It's Probably Nothing
 Les Filles d'à côté / int_a0efb4e7
type
It's Probably Nothing
 Mayday / int_a0efb4e7
type
It's Probably Nothing
 Power Rangers: Dino Thunder / int_a0efb4e7
type
It's Probably Nothing
 Seconds from Disaster / int_a0efb4e7
type
It's Probably Nothing
 That Mitchell and Webb Look / int_a0efb4e7
type
It's Probably Nothing
 The Mole / int_a0efb4e7
type
It's Probably Nothing
 Titanic (1996) / int_a0efb4e7
type
It's Probably Nothing
 H.M.S. Pinafore (Theatre) / int_a0efb4e7
type
It's Probably Nothing
 Hansel and Gretel (1893) (Theatre) / int_a0efb4e7
type
It's Probably Nothing
 The Pirates of Penzance (Theatre) / int_a0efb4e7
type
It's Probably Nothing
 A Plague Tale: Innocence (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Assassin's Creed: Brotherhood (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Bounty Hunter (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Chernobylite (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Death to Spies (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Dishonored 2 (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Fragile (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Ghost Trick (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Goddess of Victory: NIKKE (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Half-Life 2 (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Heavy Metal F.A.K.K.² (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Hitman 2 (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Hitman 3 (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Invisible, Inc. (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Love Live! School Idol Festival ALL STARS (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Monaco: What's Yours Is Mine (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Pokémon Mystery Dungeon: Explorers (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Rule of Rose (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 SOCOM: U.S. Navy SEALs (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Shivers (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Shivers (1995) (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Siege of Avalon (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 StarCraft II: Nova Covert Ops (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Star Wars: Bounty Hunter (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Styx: Master of Shadows (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Thief (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 World of Assassination Trilogy (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Double Cast (Visual Novel) / int_a0efb4e7
type
It's Probably Nothing
 Fantasy Kaleidoscope (Web Animation) / int_a0efb4e7
type
It's Probably Nothing
 Inanimate Insanity (Web Animation) / int_a0efb4e7
type
It's Probably Nothing
 ShockHat734 (Web Animation) / int_a0efb4e7
type
It's Probably Nothing
 The Sanity Circus (Webcomic) / int_a0efb4e7
type
It's Probably Nothing
 Chubbyemu (Web Video) / int_a0efb4e7
type
It's Probably Nothing
 Magic Gum Civilization Experiments (Web Video) / int_a0efb4e7
type
It's Probably Nothing
 Secret Life SMP (Web Video) / int_a0efb4e7
type
It's Probably Nothing
 The GREYLOCK Tapes (Web Video) / int_a0efb4e7
type
It's Probably Nothing
 Beyond the Western Deep (Webcomic) / int_a0efb4e7
type
It's Probably Nothing
 Dragon Ball Reboot (Webcomic) / int_a0efb4e7
type
It's Probably Nothing
 Nebula (Webcomic) / int_a0efb4e7
type
It's Probably Nothing
 Negative One (Webcomic) / int_a0efb4e7
type
It's Probably Nothing
 Spinnerette (Webcomic) / int_a0efb4e7
type
It's Probably Nothing
 Code Lyoko / int_a0efb4e7
type
It's Probably Nothing
 Scared Shrekless / int_a0efb4e7
type
It's Probably Nothing
 Sonic SatAM / int_a0efb4e7
type
It's Probably Nothing
 Sonic the Hedgehog (SatAM) / int_a0efb4e7
type
It's Probably Nothing
 Star Wars: Clone Wars / int_a0efb4e7
type
It's Probably Nothing