Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

"Just Frame" Bonus

 "Just Frame" Bonus
type
FeatureClass
 "Just Frame" Bonus
label
"Just Frame" Bonus
 "Just Frame" Bonus
page
JustFrameBonus
 "Just Frame" Bonus
comment
In action games, some moves have altered effectiveness based on timing. With indiscriminate timing, the move will have average, but still usable properties. However, if the player times the move with a high level of precision, then it will take on extra effects that make it more useful.
And by "a high level of precision" we mean "eight-to-twelve of the sixty frames per second that the game is running at," which is why it's called a "Just Frame" Bonus. Speedrun communities use the term "frame window" for the same concept.
These bonuses will diversify the base move's effectiveness instead of replacing it with a different tool entirely; this makes incorrect timing less of a punishment, since the move can still serve its initial purpose either way. Commonly, defend bonuses will remove block damage, add a counterattack, give the opponent recoil damage or lag, or restore the player's health bar or super meter. Meanwhile, attacks will receive bonuses that suit their purpose: approaching tools become faster or gain armor, pressure tools become better at breaking a guard, projectiles become harder to avoid, and heavy attacks will use any and all of those tools to make their high-powered damage harder to avoid. Platform fighters have additional variables in knockback growth and angles, so a just frame bonus may launch the opponent farther or at a more efficient kill angle.
Since landing the bonus is desirable, these moves will clearly indicate correct timing to the player. Special graphics, new character animations, and different sound effects can accomplish this on any bonus. However, in most cases, the combat-relevant effects that a bonus grants are already enough of a contrast to the base move. If the bonus only strengthens the original properties, it can still count if the power difference is drastic enough. Since many of these bonuses are never advertised to the player, they're often discovered by accident once the player's used them enough. Defend and dodge bonuses are very easy to implement for this reason; they're vital enough to combat and easy enough to use that they can be discovered on any character.
The phrase "Just Frame" comes from the fighting game communities and denotes "doing something just in time." Move timelines are measured in frames, not seconds, so this implies that the player has the best timing the game can recognize. Fan names for these moves tend to have "Just" somewhere in there. If a fighting game wants a tournament scene, it's mandatory for it to run at sixty frames per second, which should illustrate just how strict this timing is.note Despite lacking tournament play, stylish action tends to follow the same rule.
Keep in mind that this isn't when moves get a little better at what they already do. Any fighting game has melee hits and projectiles that will grow or decay in power with timing or distance. While these moves encourage specificity, they have the same general effect throughout and they never gain distinct effects at any point. This also isn't when a horrible move becomes passable; since hitting the "horrible" timing lets the opponent punish, movesets made of it are the mark of a Joke Character. However, if this character can eat the roster for breakfast when their moves are timed consistently, then you have a Lethal Joke Character who exaggerates this trope.
The Stylish Action and Fighting Game genres use them to encourage skill. Due to their metagames' competitive nature, higher difficulties and tournament play will swiftly eject challengers who don't or can't learn the timing. Slower-paced and turn-based action tends to have the Elite Tweak instead, thanks to their high-level play revolving around equipment and skill strategy. Since fighting games tend to forego customization altogether (and since stylish action's equipment varies more in play style than power), games that use Elite Tweak or just frame bonuses tend not to have both. However, they are not mutually exclusive.
Rhythm Games are an entire genre built around this. Inputs must stay on the song's beat to be accepted, and higher difficulties will present more notes and feed them faster, thus narrowing the player's timing window.
Not to be confused with quick-time events or Action Commands, both of which halt the flow of battle and present a special prompt to the player.
 "Just Frame" Bonus
fetched
2024-04-06T05:02:04Z
 "Just Frame" Bonus
parsed
2024-04-06T05:02:04Z
 "Just Frame" Bonus
processingComment
Dropped link to BulletTime: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to ChargeInputSpecial: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to ChargedAttack: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to CounterAttack: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to DifficultButAwesome: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to EXSpecialAttack: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to GrappleMove: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to GuideDangIt: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to KamehameHadoken: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to LagCancel: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to MeteorMove: Not an Item - CAT
 "Just Frame" Bonus
processingComment
Dropped link to MorphWeapon: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to ScratchDamage: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to Shoryuken: Not an Item - FEATURE
 "Just Frame" Bonus
processingComment
Dropped link to SoulCalibur: Not an Item - UNKNOWN
 "Just Frame" Bonus
processingComment
Dropped link to TimeStandsStill: Not an Item - FEATURE
 "Just Frame" Bonus
processingUnknown
SoulCalibur
 "Just Frame" Bonus
isPartOf
DBTropes
 "Just Frame" Bonus / int_18963130
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_18963130
comment
Metal Gear Rising: Revengeance: the parry, which is referred to as the keystone of Raiden's defense, changes from a block to a counterattack if timed well. Higher difficulties reward this further by cranking up the damage the counterattack deals.
 "Just Frame" Bonus / int_18963130
featureApplicability
1.0
 "Just Frame" Bonus / int_18963130
featureConfidence
1.0
 Metal Gear Rising: Revengeance (Video Game)
hasFeature
"Just Frame" Bonus / int_18963130
 "Just Frame" Bonus / int_1c1ceec7
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_1c1ceec7
comment
Monster Hunter:
Monster Hunter Generations has Adept Style, in which evading a damage source at the last possible moment causes you to execute a special evade maneuver and, for a few seconds afterwards, gain access to special techniques specific to your weapon. Generations Ultimate adds Valor Style, which adds an invincible counterattack to the first few frames of the Longsword's Spirit Blade while in Valor state.
Monster Hunter: World drops the Styles, but retains a similar last-second evade feature for the Longsword.
For games with the Charge Blade, the sword-and-shield form has Guard Points during certain attack animations that have your character holding the shield in front of them. Any monster attacks that hit the shield during these frames will be blocked instead of smacking you out of your attack, and it's perfectly possible to stun a headbutting monster by letting it charge into your Guard Point if your weapon has Impact element and your Element Up shield charge is active. Put another way, it allows the user to maintain a level of defense while still putting up an offense, if the timing is right. The easiest Guard Point to utilize is the R + top button Morph Slash into axe form, as it's at the very start of the animation and can be used mid-combo. By contrast, the Roundhouse Slash's Guard Point is at the end of the attack, generally only used at the end of combo chains (or the evasive left stick + right face button input introduced in World) and thus trickier to time properly.
 "Just Frame" Bonus / int_1c1ceec7
featureApplicability
1.0
 "Just Frame" Bonus / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
"Just Frame" Bonus / int_1c1ceec7
 "Just Frame" Bonus / int_1c4ca44a
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_1c4ca44a
comment
Castle Crashers: Simply holding the shield button allows you to block attacks just fine, but if you press the button after the enemy starts attacking but before the attack hits you, you will perform a Shield Bash that causes the enemy to bounce backwards.
 "Just Frame" Bonus / int_1c4ca44a
featureApplicability
1.0
 "Just Frame" Bonus / int_1c4ca44a
featureConfidence
1.0
 Castle Crashers (Video Game)
hasFeature
"Just Frame" Bonus / int_1c4ca44a
 "Just Frame" Bonus / int_223c2a48
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild has the aptly named Perfect Dodge and Perfect Guard. The Perfect Dodge lets Link enter Bullet Time if he dodges an enemy attack at just the right moment and let loose with a barrage of attacks, whereas the Perfect Guard lets him stun an enemy long enough for him to counter or stamp any Guardian blasts return-to-sender.
 "Just Frame" Bonus / int_223c2a48
featureApplicability
1.0
 "Just Frame" Bonus / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
"Just Frame" Bonus / int_223c2a48
 "Just Frame" Bonus / int_2642fe59
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_2642fe59
comment
In Starlink: Battle for Atlas, you can reflect an enemy attack back at whoever shot it by raising your shield right before the shot hits your ship.
 "Just Frame" Bonus / int_2642fe59
featureApplicability
1.0
 "Just Frame" Bonus / int_2642fe59
featureConfidence
1.0
 Starlink: Battle for Atlas (Video Game)
hasFeature
"Just Frame" Bonus / int_2642fe59
 "Just Frame" Bonus / int_28d65c89
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_28d65c89
comment
Keeping true to the combat system's Fighting Game Roots, Tales Of The Rays has these. If you input the next Arte in your chain at the right moment, which is just as the previous arte ends, the game displays the word "Just!" at the bottom of the screen. If said Arte is an attack and it connects with an enemy cleanly (i.e. they do not block and their Iron Stance is broken) it will also show how much bonus meter you get, which lets you use your Mirrage Artes faster. The bonus given depends on how high your chain went, how many Just Inputs you got in a row, and how many enemies your attack hit. However, if you do not have enough Chain Capacity to cover the full cost of your next arte, you will not be able to get this bonus.
 "Just Frame" Bonus / int_28d65c89
featureApplicability
1.0
 "Just Frame" Bonus / int_28d65c89
featureConfidence
1.0
 Tales of the Rays (Video Game)
hasFeature
"Just Frame" Bonus / int_28d65c89
 "Just Frame" Bonus / int_2e97466d
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_2e97466d
comment
Ys
Ys SEVEN: Flash Guarding just before an enemy attack hits the player character will negate the hit, remove the cooldown on Flash Guard, fill the SP and Extra gauges, and guarantee critical hits for a short time. If the player guards too early, the enemy's attack will deal critical damage instead.
Ys: Memories of Celceta: Flash Guard returns from Ys Seven and no longer has a penalty for guarding too early. Instead, the player character simply takes reduced damage. This game also introduces the Flash Move mechanic, which requires the player to use the dodge action just before the attack lands, resulting in temporary invincibility and slow enemy movement.
Ys VIII: Lacrimosa of Dana: Flash Guard returns from Ys Seven and Ys: Memories of Celceta, with no penalty or reduced damage for guarding too early. Instead, a successful Flash Guard will result in a short period of invincibility. Flash Move, like in Celceta, grants temporary invincibility and slow enemy movement. Unlike previous games, the effects of both Flash maneuvers have their duration displayed.
 "Just Frame" Bonus / int_2e97466d
featureApplicability
1.0
 "Just Frame" Bonus / int_2e97466d
featureConfidence
1.0
 Ys (Video Game)
hasFeature
"Just Frame" Bonus / int_2e97466d
 "Just Frame" Bonus / int_33acebd8
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_33acebd8
comment
Guilty Gear:
The X2/XX series has the Forced Roman Cancel, a harder version of the game's universal Lag Cancel mechanic. It generally has a ridiculously small timing window (FRC-ing Sol's Gun Flame projectile is somewhere in the ballpark of three frames), but its difficulty is offset by the benefits it gives — namely, it costs half as much Tension as a normal Roman Cancel and it's often usable in situations where a Roman Cancel wouldn't normally be applicable, like projectiles or feinting certain special moves.
Xrd ~SIGN~ introduces Ramlethal Valentine, who has this gimmick with her Shoryuken move Dauro. Much like the Mishima family's Electric Wind God/Hook Fist, hitting the ↘ in the Shoryuken motion →↓↘ and the Punch button within three frames of each other nets the player a better version of Dauro that's indicated by Ramlethal flashing green and the move launching the opponent higher and doing more damage.
 "Just Frame" Bonus / int_33acebd8
featureApplicability
1.0
 "Just Frame" Bonus / int_33acebd8
featureConfidence
1.0
 Guilty Gear (Video Game)
hasFeature
"Just Frame" Bonus / int_33acebd8
 "Just Frame" Bonus / int_353699d6
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_353699d6
comment
The most common example has the player delay one attack somewhere in the basic combo, which completely changes the rest of the combo. DmC: Devil May Cry helps players time the delay by having Dante's sword shine at the point when the next attack should be executed.
 "Just Frame" Bonus / int_353699d6
featureApplicability
1.0
 "Just Frame" Bonus / int_353699d6
featureConfidence
1.0
 DmC: Devil May Cry (Video Game)
hasFeature
"Just Frame" Bonus / int_353699d6
 "Just Frame" Bonus / int_35800114
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_35800114
comment
Monster Hunter Generations has Adept Style, in which evading a damage source at the last possible moment causes you to execute a special evade maneuver and, for a few seconds afterwards, gain access to special techniques specific to your weapon. Generations Ultimate adds Valor Style, which adds an invincible counterattack to the first few frames of the Longsword's Spirit Blade while in Valor state.
 "Just Frame" Bonus / int_35800114
featureApplicability
1.0
 "Just Frame" Bonus / int_35800114
featureConfidence
1.0
 Monster Hunter Generations (Video Game)
hasFeature
"Just Frame" Bonus / int_35800114
 "Just Frame" Bonus / int_36395288
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_36395288
comment
Modern Kirby games allow you to negate all Scratch Damage when blocking attacks by guarding just as an attack would hit. This is signified by a special sound effect that's different from the normal blocking sound effect. Notably, this mechanic is often never mentioned with Team Kirby Clash Deluxe being the exception.
 "Just Frame" Bonus / int_36395288
featureApplicability
1.0
 "Just Frame" Bonus / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
"Just Frame" Bonus / int_36395288
 "Just Frame" Bonus / int_47708600
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_47708600
comment
Tokyo Xanadu: Using the dodge action just before an attack hits the player character will result in the attack being negated while slightly refilling the EX and Drive gauges. Certain elements, the game's Socketed Equipment, can extend the invincibility period or increase the amount of gauge filled.
 "Just Frame" Bonus / int_47708600
featureApplicability
1.0
 "Just Frame" Bonus / int_47708600
featureConfidence
1.0
 Tokyo Xanadu (Video Game)
hasFeature
"Just Frame" Bonus / int_47708600
 "Just Frame" Bonus / int_494a334f
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_494a334f
comment
Street Fighter V:
Karin Kanzuki has her Orochi dash attack. The Just Frame version moves faster, deals more damage, and juggles an opponent.
Cody's V-Trigger II "Dirty Coach" gives him a few moves that get stronger when done with good timing. Present Delivery has him throwing up a stone; you can then press the V-Trigger button to bat it towards the opponent. With good timing, the punted stone will become a strong projectile that flies forward; if the swing is too early/late, the projectile becomes weaker and goes on a different trajectory. Toss and Smash is a Grapple Move where he tosses his opponent up, then you press another button to bat the opponent away. If timed perfectly, it'll do more damage and bounce the opponent off the wall.
Dan's V-Trigger II, Tenchi Saikyo no Kata, gives him access to Haten Gadoken and Goh Koryuken, which are basically the EX versions of Gadoken and Koryuken, but at the expense of his V-Trigger gauge rather than his Critical Art gauge. If the player does the last directional input and a punch button within four frames of each other, Dan gets an even better version of these moves, with Haten Gadoken traveling farther and juggling his opponent on hit, and Goh Koryuken coming out faster and with more invincibility.
 "Just Frame" Bonus / int_494a334f
featureApplicability
1.0
 "Just Frame" Bonus / int_494a334f
featureConfidence
1.0
 Street Fighter V (Video Game)
hasFeature
"Just Frame" Bonus / int_494a334f
 "Just Frame" Bonus / int_519d5b9a
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_519d5b9a
comment
In Battle Network 3: White and Blue, MegaMan.EXE will recover some health if he blocks an attack within a few frames of using Shield or Reflect.
 "Just Frame" Bonus / int_519d5b9a
featureApplicability
1.0
 "Just Frame" Bonus / int_519d5b9a
featureConfidence
1.0
 Mega Man Battle Network 3: White and Blue (Video Game)
hasFeature
"Just Frame" Bonus / int_519d5b9a
 "Just Frame" Bonus / int_637c9f05
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_637c9f05
comment
In Dariusburst, if you fire your Burst right as you come in contact with an enemy Burst, you will fire a Counter Burst, which glows yellow instead of pink, renders you impervious to enemy Bursts and overrides them while it's firing, deals more damage, and gives you an even higher score multiplier than the regular Burst. Fail to time it properly, however, and you will eat enemy Burst as usual, costing you precious shields or an entire life.
 "Just Frame" Bonus / int_637c9f05
featureApplicability
1.0
 "Just Frame" Bonus / int_637c9f05
featureConfidence
1.0
 Darius (Video Game)
hasFeature
"Just Frame" Bonus / int_637c9f05
 "Just Frame" Bonus / int_684610
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_684610
comment
In the BlazBlue series, blocking at just the right frame is an "instant block" which causes your character's sprite to flash and generates extra Heat.
 "Just Frame" Bonus / int_684610
featureApplicability
1.0
 "Just Frame" Bonus / int_684610
featureConfidence
1.0
 BlazBlue (Video Game)
hasFeature
"Just Frame" Bonus / int_684610
 "Just Frame" Bonus / int_69110fdc
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_69110fdc
comment
Ys VIII: Lacrimosa of Dana: Flash Guard returns from Ys Seven and Ys: Memories of Celceta, with no penalty or reduced damage for guarding too early. Instead, a successful Flash Guard will result in a short period of invincibility. Flash Move, like in Celceta, grants temporary invincibility and slow enemy movement. Unlike previous games, the effects of both Flash maneuvers have their duration displayed.
 "Just Frame" Bonus / int_69110fdc
featureApplicability
1.0
 "Just Frame" Bonus / int_69110fdc
featureConfidence
1.0
 Ys VIII: Lacrimosa of Dana (Video Game)
hasFeature
"Just Frame" Bonus / int_69110fdc
 "Just Frame" Bonus / int_6e6d6c61
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_6e6d6c61
comment
Mega Man Battle Network:
In Battle Network 3: White and Blue, MegaMan.EXE will recover some health if he blocks an attack within a few frames of using Shield or Reflect.
In the third game, if you defeat a virus or boss when it's in the middle of an attack, a "counter hit" is registered, and you get additional Bug Frags with the battle's rewards. Virus battles yield 1-5 Frags depending on how many lethal counter hits you land during the fight, while finishing a boss fight this way yields 10.
Starting from Battle Network 4: Red Sun and Blue Moon, during battles against viruses (mooks) or Net Navis/other powerful net entities (bosses), if you manage to strike an enemy with a chip attack in their attack's startup frames (called a "Counter"), the enemy will get stunned and you'll enter the Full Synchro state, where your next chip attack's damage are doubled and the enemy will flash during their attacks' startup frames, allowing you to easily land another Counter Hit to prolong the Full Synchro state. Harder mooks/bosses will usually have shorter startup frames in their attacks, making Counters harder to perform.
 "Just Frame" Bonus / int_6e6d6c61
featureApplicability
1.0
 "Just Frame" Bonus / int_6e6d6c61
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
"Just Frame" Bonus / int_6e6d6c61
 "Just Frame" Bonus / int_74f7210c
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: Breath of the Wild has the aptly named Perfect Dodge and Perfect Guard. The Perfect Dodge lets Link enter Bullet Time if he dodges an enemy attack at just the right moment and let loose with a barrage of attacks, whereas the Perfect Guard lets him stun an enemy long enough for him to counter or stamp any Guardian blasts return-to-sender.
Hyrule Warriors: Age of Calamity keeps the Perfect Dodge and (for shield-using characters) Perfect Guard from Breath of the Wild; in addition, Sidon has this as his unique mechanic, wherein pressing ZR at the right time during his strong attacks powers them up. There's also King Rhoam, who can pull off two strong attacks if you manage to hit ZR when the game prompts you to.
 "Just Frame" Bonus / int_74f7210c
featureApplicability
1.0
 "Just Frame" Bonus / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
"Just Frame" Bonus / int_74f7210c
 "Just Frame" Bonus / int_7b2ca7a2
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_7b2ca7a2
comment
The Bayonetta series has a lot of this.
In both games, dodges provide invincibility frames, but grant Witch Time if used at the last second. The Bat Within technique grants a little more Witch Time and teleportation capabilities on top of that, but it also has an even tougher three-frame activation window that ends directly before the attack hits you. In a similar vein, the Moon of Mahaa-Kalaa accessory normally provides a defend command, but when used within a similar window to Bat Within, Bayonetta will counterattack, gain magic and health, and enter the longest Witch Time that the player can manually trigger.
Bayonetta 2 adds a bonus to the Tetsuzanko attack on some weapons — if the attack animation involves Bayonetta jumping back before ramming into the enemy, then she is capable of getting Witch Time off of an enemy's attack in the first half-dozen frames.
 "Just Frame" Bonus / int_7b2ca7a2
featureApplicability
1.0
 "Just Frame" Bonus / int_7b2ca7a2
featureConfidence
1.0
 Bayonetta (Video Game)
hasFeature
"Just Frame" Bonus / int_7b2ca7a2
 "Just Frame" Bonus / int_7cda381e
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_7cda381e
comment
Assassin's Creed: Odyssey lets you block and parry indefinitely to negate any melee damage that comes your way (unless it's an Unblockable Attack of course). However, performing a Perfect Dodge right before a blow lands activates a few seconds of Bullet Time during which you're free to move and attack without fear of retaliation. A handful of legendary items have unique perks that only trigger upon a Perfect Dodge, like the Pegasos Armor set tripling your follow-up strike's damage. Parrying incoming arrows hits something of a middle ground - it only works with the right timing, so holding down the parry button isn't an option, but there's no bonus to be gained with perfect timing.
 "Just Frame" Bonus / int_7cda381e
featureApplicability
1.0
 "Just Frame" Bonus / int_7cda381e
featureConfidence
1.0
 Assassin's Creed: Odyssey (Video Game)
hasFeature
"Just Frame" Bonus / int_7cda381e
 "Just Frame" Bonus / int_7eff5ded
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_7eff5ded
comment
Tekken: Most Just Frame moves are accompanied by blue sparks when their bonus activates.
Lucky Chloe has various moves that require just frame input. This includes her Rage Art, she will say spell her name after every successful hit. She has three variations one is the standard after zero to three succesful inputs, the second after to four to five inputs which changes her pose and after hitting all six inputs she uppercuts her falling opponent in the back.
One of the most famous examples is the Electric Wind God Fist/Hook Fist (for Jin), usable by most Mishima-related characters (Kazuya, Heihachi and Jin just to name a few). That move alone became unpunishable if blocked, did massive damage, and juggled an opponent for extra damage. There are other abilities which are also frame perfect throughout the series as well.
 "Just Frame" Bonus / int_7eff5ded
featureApplicability
1.0
 "Just Frame" Bonus / int_7eff5ded
featureConfidence
1.0
 Tekken
hasFeature
"Just Frame" Bonus / int_7eff5ded
 "Just Frame" Bonus / int_7f069934
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_7f069934
comment
Final Fantasy VII Remake: While not present in the base game, in Episode INTERMISSION, Yuffie can negate all damage by blocking an attack just before it connects. Rebirth would then introduce this as a core mechanic that anyone can use, complete with Materia that can increase the timing window and/or grant bonus effects when successful.
 "Just Frame" Bonus / int_7f069934
featureApplicability
1.0
 "Just Frame" Bonus / int_7f069934
featureConfidence
1.0
 Final Fantasy VII Remake (Video Game)
hasFeature
"Just Frame" Bonus / int_7f069934
 "Just Frame" Bonus / int_81c929fa
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_81c929fa
comment
Star Wars Jedi: Fallen Order: Cal can reflect blaster bolts or parry melee attacks if you press the block button just before the attack lands, although the timing is more generous than a single frame.
The unlockable Precision Evade is this as well: a properly timed dodge slows down time and replenishes your Force meter; it's particularly useful against the red (unblockable) attacks.
 "Just Frame" Bonus / int_81c929fa
featureApplicability
1.0
 "Just Frame" Bonus / int_81c929fa
featureConfidence
1.0
 Star Wars Jedi: Fallen Order (Video Game)
hasFeature
"Just Frame" Bonus / int_81c929fa
 "Just Frame" Bonus / int_84755a36
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_84755a36
comment
Ys: Memories of Celceta: Flash Guard returns from Ys Seven and no longer has a penalty for guarding too early. Instead, the player character simply takes reduced damage. This game also introduces the Flash Move mechanic, which requires the player to use the dodge action just before the attack lands, resulting in temporary invincibility and slow enemy movement.
 "Just Frame" Bonus / int_84755a36
featureApplicability
1.0
 "Just Frame" Bonus / int_84755a36
featureConfidence
1.0
 Ys: Memories of Celceta / Videogame
hasFeature
"Just Frame" Bonus / int_84755a36
 "Just Frame" Bonus / int_88e4c402
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_88e4c402
comment
Card Shark: A well-timed button press during a trick will earn a "Perfect" rating, reducing the opponent's suspicion meter.
 "Just Frame" Bonus / int_88e4c402
featureApplicability
1.0
 "Just Frame" Bonus / int_88e4c402
featureConfidence
1.0
 Card Shark (Video Game)
hasFeature
"Just Frame" Bonus / int_88e4c402
 "Just Frame" Bonus / int_89c605a0
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_89c605a0
comment
Ys SEVEN: Flash Guarding just before an enemy attack hits the player character will negate the hit, remove the cooldown on Flash Guard, fill the SP and Extra gauges, and guarantee critical hits for a short time. If the player guards too early, the enemy's attack will deal critical damage instead.
 "Just Frame" Bonus / int_89c605a0
featureApplicability
1.0
 "Just Frame" Bonus / int_89c605a0
featureConfidence
1.0
 Ys SEVEN (Video Game)
hasFeature
"Just Frame" Bonus / int_89c605a0
 "Just Frame" Bonus / int_8f5a610b
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_8f5a610b
comment
Monster Hunter: World drops the Styles, but retains a similar last-second evade feature for the Longsword.
 "Just Frame" Bonus / int_8f5a610b
featureApplicability
1.0
 "Just Frame" Bonus / int_8f5a610b
featureConfidence
1.0
 Monster Hunter: World (Video Game)
hasFeature
"Just Frame" Bonus / int_8f5a610b
 "Just Frame" Bonus / int_93fdfb0f
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_93fdfb0f
comment
Street Fighter 6:
This game's version of Guile may be the first example of a just-frame Charge-Input Special. If you time his Sonic Boom and hold back for almost the exact amount of time to use the move, it gets a small boost.
Luke's Flash Knuckle is a Charged Attack, but if, rather than simply holding it until it executes, you release the button within a three-frame window indicated by his fist glowing, he'll yell "PERFECT!" and perform an enhanced version with greater damage and combo potential.
The Drive Parry normally functions as a defensive stance that negates Scratch Damage and the need to guess on high or low hits at the expense of slowly draining the Drive Gauge while the stance is maintained. However, if the Drive Parry blocks something within the first two frames of its startup, it pauses the action like a Super Move Portrait Attack and the parrying player is free to do anything immediately after the pause.
 "Just Frame" Bonus / int_93fdfb0f
featureApplicability
1.0
 "Just Frame" Bonus / int_93fdfb0f
featureConfidence
1.0
 Street Fighter 6 (Video Game)
hasFeature
"Just Frame" Bonus / int_93fdfb0f
 "Just Frame" Bonus / int_9d88cea4
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_9d88cea4
comment
Pokkén Tournament prominently features Just Frame inputs with comparable effects to their Tekken counterparts. Pikachu emulates the Electric Wind God Fist with similarly blue hit sparks, while most of the rest of the cast's attacks flash gold to indicate a Just Frame has occurred.
 "Just Frame" Bonus / int_9d88cea4
featureApplicability
1.0
 "Just Frame" Bonus / int_9d88cea4
featureConfidence
1.0
 Pokkén Tournament (Video Game)
hasFeature
"Just Frame" Bonus / int_9d88cea4
 "Just Frame" Bonus / int_9db1766a
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_9db1766a
comment
Devil May Cry: All of the games in the series have this to some extent.
The most common example has the player delay one attack somewhere in the basic combo, which completely changes the rest of the combo. DmC: Devil May Cry helps players time the delay by having Dante's sword shine at the point when the next attack should be executed.
Some Charged Attacks have a small window in which letting go of the attack button right as the attack hits max charge results in either a more powerful or faster attack which is usually indicated by a distinct visual effect and/or audio cue. Examples include most of Dante's moves using the Gilgamesh in Devil May Cry 4, Dante's Drive or Vergil's Judgement Cut. Judgement Cuts in particular have a punishingly tight timing, but they can be rapidly chained with any attack for a devastating combo when done right. It got to the point where a loading screen in the Special Edition of Devil May Cry 5 mentions them as the cornerstones of Vergil's offense with the Yamato, and acknowledged the "just" frame tactic by introducing the more lenient ability to cancel just about anything in Yamato's moveset with a Just Frame Judgement Cut (including Judgement Cut itself, up to three times) by charging one up and letting go of the melee button right when Vergil sheaths the Yamato at the end of an attack.
Dante's Royalguard Style takes advantage of such proper timings when an opponent is about to hit him. The games even use the word "Royal" to identify the "Just"-Frame versions of its key moves; Royal Block nullifies all damage, while Royal Release is a stronger Counter-Attack.
Nero's optimal playstyle revolves entirely around this. Normally, the Red Queen's Exceed attacks need to be revved up, which is a lengthy process, but if the player presses the rev button at specific points in any attack, the Red Queen instantly gets one Exceed charge. One upgrade allows players to get all three Exceed charges at once, but has an even tighter timing window than the normal version.
Perfectly-timed evasions can have some benefits. Jumping or dodging an enemy's attack just before it hits will boost your Style Points, often enough to raise your Stylish Rank by one level. In Devil May Cry 4, one Secret Mission forces you to do this. In DmC: Devil May Cry, the Demon Evade mechanic encourages this tactic as doing so will boost Dante's next attacks.
 "Just Frame" Bonus / int_9db1766a
featureApplicability
1.0
 "Just Frame" Bonus / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
"Just Frame" Bonus / int_9db1766a
 "Just Frame" Bonus / int_a6543322
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_a6543322
comment
The Touhou Project games starting from Embodiment of Scarlet Devil feature a counterattack mechanic colloquially called "Deathbombing", which involves the player hitting the Bomb key a few frames right after colliding with a bullet. The specifics vary from game to game, but it generally results in the Player Character avoiding death and retaliating with an improved Bomb attack.
 "Just Frame" Bonus / int_a6543322
featureApplicability
1.0
 "Just Frame" Bonus / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
"Just Frame" Bonus / int_a6543322
 "Just Frame" Bonus / int_a6bce733
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_a6bce733
comment
Astral Chain has three:
Perfect Dodge lets you enter Bullet Time and let loose with a counterattack either alone or with a Legion if it has Perfect Dodge + Sync equipped.
Perfect Call lets your Legion knock an enemy back if you call it right as an enemy attack is about to connect. The Axe Legion does so in the form of a direct parry. You can also counterattack if a Legion has Perfect Call + Sync equipped.
Parry lets a Legion equipped with it counterattack if you push the left stick in the direction of an enemy attack.
 "Just Frame" Bonus / int_a6bce733
featureApplicability
1.0
 "Just Frame" Bonus / int_a6bce733
featureConfidence
1.0
 Astral Chain (Video Game)
hasFeature
"Just Frame" Bonus / int_a6bce733
 "Just Frame" Bonus / int_abf4c9b3
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_abf4c9b3
comment
In Dead or Alive, counter holds deal more damage with hi-counter hold and the downplayed example the counter hold.
Certain characters also have this as a part of their moveset like Eliot's stronger megaton punch, Phase-4 Lag Canceling into teleports. Akira's exaggerated Teishi-tsu Dantai (it involves h+k but only hold the h button for one frame).
 "Just Frame" Bonus / int_abf4c9b3
featureApplicability
1.0
 "Just Frame" Bonus / int_abf4c9b3
featureConfidence
1.0
 Dead or Alive (Video Game)
hasFeature
"Just Frame" Bonus / int_abf4c9b3
 "Just Frame" Bonus / int_b21cfaa4
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_b21cfaa4
comment
Starting from Battle Network 4: Red Sun and Blue Moon, during battles against viruses (mooks) or Net Navis/other powerful net entities (bosses), if you manage to strike an enemy with a chip attack in their attack's startup frames (called a "Counter"), the enemy will get stunned and you'll enter the Full Synchro state, where your next chip attack's damage are doubled and the enemy will flash during their attacks' startup frames, allowing you to easily land another Counter Hit to prolong the Full Synchro state. Harder mooks/bosses will usually have shorter startup frames in their attacks, making Counters harder to perform.
 "Just Frame" Bonus / int_b21cfaa4
featureApplicability
1.0
 "Just Frame" Bonus / int_b21cfaa4
featureConfidence
1.0
 Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game)
hasFeature
"Just Frame" Bonus / int_b21cfaa4
 "Just Frame" Bonus / int_bd23dce
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_bd23dce
comment
Sea of Stars has Turn-Based Combat, but if you press the confirm button at the right moment, it will buff your attacks and nerf enemy attacks. The game's Modular Difficulty allows you to tweak this: You can turn on a visual confirmation of correct timing; and time your hits and blocks automatically, in exchange for reduced effectiveness.
 "Just Frame" Bonus / int_bd23dce
featureApplicability
1.0
 "Just Frame" Bonus / int_bd23dce
featureConfidence
1.0
 Sea of Stars (Video Game)
hasFeature
"Just Frame" Bonus / int_bd23dce
 "Just Frame" Bonus / int_ca192152
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_ca192152
comment
Afterimage: A Talent Node unlocks the "Instant" mechanic for the Blade Skills, wherein pressing the attack button again after the blade flashes enhances the move, giving it additional hits or combo finishers.
 "Just Frame" Bonus / int_ca192152
featureApplicability
1.0
 "Just Frame" Bonus / int_ca192152
featureConfidence
1.0
 Afterimage (Video Game)
hasFeature
"Just Frame" Bonus / int_ca192152
 "Just Frame" Bonus / int_cbce5aed
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_cbce5aed
comment
Eternal Radiance:
Dodging an enemy attack with the correct timing gives Celeste a boost in speed and allows her to use Dash Charge to quickly close in on enemies or get behind them.
Guarding with the correct timing and direction gives Celeste temporary guaranteed criticals. The "Reflect Projectiles" node allows her to reflect enemy projectiles with perfect guards.
 "Just Frame" Bonus / int_cbce5aed
featureApplicability
1.0
 "Just Frame" Bonus / int_cbce5aed
featureConfidence
1.0
 Eternal Radiance (Video Game)
hasFeature
"Just Frame" Bonus / int_cbce5aed
 "Just Frame" Bonus / int_cdbd820f
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_cdbd820f
comment
Valheim: A well-timed block will result in a parry, which prevents more damage than regular block, staggers the enemy, and makes them vulnerable to your counterattack. One of shield types, buckler, specializes in this, providing less defense while blocking but multiplying it for parries.
 "Just Frame" Bonus / int_cdbd820f
featureApplicability
1.0
 "Just Frame" Bonus / int_cdbd820f
featureConfidence
1.0
 Valheim (Video Game)
hasFeature
"Just Frame" Bonus / int_cdbd820f
 "Just Frame" Bonus / int_d47715d9
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_d47715d9
comment
Hyrule Warriors: Age of Calamity keeps the Perfect Dodge and (for shield-using characters) Perfect Guard from Breath of the Wild; in addition, Sidon has this as his unique mechanic, wherein pressing ZR at the right time during his strong attacks powers them up. There's also King Rhoam, who can pull off two strong attacks if you manage to hit ZR when the game prompts you to.
 "Just Frame" Bonus / int_d47715d9
featureApplicability
1.0
 "Just Frame" Bonus / int_d47715d9
featureConfidence
1.0
 Hyrule Warriors: Age of Calamity (Video Game)
hasFeature
"Just Frame" Bonus / int_d47715d9
 "Just Frame" Bonus / int_de8f1f24
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_de8f1f24
comment
Kingdom Hearts III: Critical Mode gives players the Critical Counter ability, which allows them to boost the power of a counterattack by blocking just before an attack lands.
 "Just Frame" Bonus / int_de8f1f24
featureApplicability
1.0
 "Just Frame" Bonus / int_de8f1f24
featureConfidence
1.0
 Kingdom Hearts III (Video Game)
hasFeature
"Just Frame" Bonus / int_de8f1f24
 "Just Frame" Bonus / int_e26905cd
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_e26905cd
comment
Also in Ultimate, Kazuya Mishima's trademark Electric Wind God Fist is still intact, and it's every bit as hard as it is in his home game - do a Shoryuken input →↓↘ and press A two frames within the ↘ input. Unlike the original, EWGF inflicts a lot of Hit Stop rather than acting as a Launcher Move, giving Kazuya unique air combo opportunities.
 "Just Frame" Bonus / int_e26905cd
featureApplicability
1.0
 "Just Frame" Bonus / int_e26905cd
featureConfidence
1.0
 Tekken
hasFeature
"Just Frame" Bonus / int_e26905cd
 "Just Frame" Bonus / int_e9cb2780
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_e9cb2780
comment
Gears of War: The Active Reload mechanic allows you to reload your weapon much quicker if you hit the timer right. If you hit the very narrow white bar, you perform a Perfect Active Reload, and your next few shots will do more damage than normal. Meanwhile, if you whiff the timer, your gun jams and you spend longer fixing it than if you simply waited out the duration of the normal reload.
 "Just Frame" Bonus / int_e9cb2780
featureApplicability
1.0
 "Just Frame" Bonus / int_e9cb2780
featureConfidence
1.0
 Gears of War (Video Game)
hasFeature
"Just Frame" Bonus / int_e9cb2780
 "Just Frame" Bonus / int_ea684cd0
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_ea684cd0
comment
Bayonetta 2 adds a bonus to the Tetsuzanko attack on some weapons — if the attack animation involves Bayonetta jumping back before ramming into the enemy, then she is capable of getting Witch Time off of an enemy's attack in the first half-dozen frames.
 "Just Frame" Bonus / int_ea684cd0
featureApplicability
1.0
 "Just Frame" Bonus / int_ea684cd0
featureConfidence
1.0
 Bayonetta 2 (Video Game)
hasFeature
"Just Frame" Bonus / int_ea684cd0
 "Just Frame" Bonus / int_eb710f9a
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_eb710f9a
comment
In CrossCode, perfectly timing your block input will mean you take 0 damage from the attack you blocked, and you might stun the enemy if you get a perfect guard against certain attacks. The Focus stat and Royal Guard modifier both increase the timing window to get a perfect guard, and the Avenger modifier restores your SP faster when you achieve a perfect guard.
 "Just Frame" Bonus / int_eb710f9a
featureApplicability
1.0
 "Just Frame" Bonus / int_eb710f9a
featureConfidence
1.0
 CrossCode (Video Game)
hasFeature
"Just Frame" Bonus / int_eb710f9a
 "Just Frame" Bonus / int_eed89257
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_eed89257
comment
ULTRAKILL: Coins thrown via the Marksman Revolver's Alt Fire will ricochet Revolver shots/Railcannon beams into an enemy upon being shot. Shoot a coin with specific timing (marked by a visible flash and Audible Gleam), and the bullet/beam will split in half, hitting two targets at once.
 "Just Frame" Bonus / int_eed89257
featureApplicability
1.0
 "Just Frame" Bonus / int_eed89257
featureConfidence
1.0
 ULTRAKILL (Video Game)
hasFeature
"Just Frame" Bonus / int_eed89257
 "Just Frame" Bonus / int_fe85bfc8
type
"Just Frame" Bonus
 "Just Frame" Bonus / int_fe85bfc8
comment
Super Smash Bros. has the perfect shield, present in every game except the first. If a player raises their shield up to four frames before an attack hits them, then they will not take shield damage or shieldstun from the attack. In competitive play, this is important to master because it allows players to drop their shield instantly and punish opponents that are still suffering lag. In Melee, this technique could also reflect projectiles if used up to two frames before the hit, but Brawl and Smash 4 changed this to only redirect them. Ultimate tweaked the mechanic so that it only triggers when the shield is released with proper timing.
In Melee, Fox and Falco's reflectors have a one-frame hitbox at their very beginning before they begin to bounce projectiles. Both launch opponents at useful angles and Fox's has fixed knockback, so even though these characters are fragile and extremely difficult to control, the reflectors' hitboxes have turned them into close-range combo tools in tournament play.
Toon Link in Brawl and Young Link in Melee have a very brief, very small bonus hitbox at the start of their down-aerial. If the opponent is hit with the sword, it'll launch them upward pretty good, but if they're hit with the hilt, they'll instead get spiked and set on fire for good measure. Project M, being made by the competitive community, strengthened the spike and added a light effect to befit the Master Sword's divine nature.
Bayonetta in Smash 4 has a straight example that isn't advertised and an interesting case that is. If her Witch Twist attack is used exactly one frame after her midair jump, she will be able to use her midair jump again; this has the potential to give her a total of three midair jumps and four uses of Witch Twist before landing, turning her good recovery outrageous. The second example concerns her Bat Within technique, which negates all knockback and half of the damage she would receive during her evasive maneuvers' startup time... but unless the player needs to break out of a tight combo, the full invincibility granted by the dodge is preferable.
Ultimate added Mythra, whose Foresight passive ability works just like Bat Within.
In Ultimate, Incineroar's side special move, Alolan Whip, has different properties depending on the timing of the follow-up attack. Press the button just as the victim makes contact with Incineroar, and Incineroar will send them flying backwards with a powerful clothesline hit. Pressing the button early will send the victim upwards instead. However, failing to press the button in time results in a fumble, causing both fighters to take minor damage with no knockback.
Also in Ultimate, Kazuya Mishima's trademark Electric Wind God Fist is still intact, and it's every bit as hard as it is in his home game - do a Shoryuken input →↓↘ and press A two frames within the ↘ input. Unlike the original, EWGF inflicts a lot of Hit Stop rather than acting as a Launcher Move, giving Kazuya unique air combo opportunities.
 "Just Frame" Bonus / int_fe85bfc8
featureApplicability
1.0
 "Just Frame" Bonus / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
"Just Frame" Bonus / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 "Just Frame" Bonus
processingCategory2
Video Game Difficulty Tropes
 Absolver (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Afterimage (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Astral Chain (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Bayonetta (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Bayonetta 2 (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Bug Fables (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Chaos Legion (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Cröixleur (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 CrossCode (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 DNF Duel (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Darius (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Decaying Winter (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Devil May Cry (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Devil May Cry 4 (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Devil May Cry 5 (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 DmC: Devil May Cry (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Eternal Radiance (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Final Fantasy VII Rebirth (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Final Fantasy XVI (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 God of War Ragnarök (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Gotham Knights (2022) (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Granblue Fantasy: Relink (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Granblue Fantasy Versus (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Grime (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Hi-Fi RUSH (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Hogwarts Legacy (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 KAMEN RIDER: memory of heroez (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Kingdom Hearts III (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 LEGO Star Wars (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Lies of P (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Mega Man Battle Network (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Mega Man Battle Network 3: White and Blue (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Monster Hunter Generations (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Monster Hunter: Rise (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Onechanbara (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Persona 5 Strikers (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Phantom Breaker (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Star Wars Jedi: Fallen Order (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Starlink: Battle for Atlas (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Sword Of Rapier (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Tales of Berseria (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Tekken 8 (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 The Surge (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Tokyo Xanadu (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Valheim (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Yakuza: Like a Dragon (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Ys IX: Monstrum Nox (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Ys SEVEN (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Ys VIII: Lacrimosa of Dana (Video Game) / int_86c919e3
type
"Just Frame" Bonus
 Ys: Memories of Celceta / Videogame / int_86c919e3
type
"Just Frame" Bonus