...it's like TV Tropes, but LINKED DATA!
Kung-Foley
- 93 statements
- 16 feature instances
- 34 referencing feature instances
Kung-Foley | type |
FeatureClass | |
Kung-Foley | label |
Kung-Foley | |
Kung-Foley | page |
KungFoley | |
Kung-Foley | comment |
So you've dedicated years of your life to mastering some obscure martial art with the intention of avenging your family's murder at the hands of an evil man named Betty. Only you'll never sneak up on him because your slightest movement causes horribly loud swooshes and cracks. Maybe you should have studied something other than Kung Foley. Kung-Foley is the hyper-exaggerated sound effects that go along with almost any really serious action sequence. From high risk martial arts to zipping your fly, it's all fair game. It's moved from Kung Fu trope to cliché to high Camp to Satire to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. Martial Arts equivalent of Noisy Guns, Bang, Bang, BANG or Audible Sharpness. Subtrope of The Coconut Effect. Named for a comment from the Mystery Science Theater 3000 version of Warrior of the Lost World. The "foley" portion referring to Foley artists, the people responsible for making sound effects synced to the events on screen. This Trope is specifically about the hyper-exaggerated applications of foley in action sequences.note (Fight Scenes, Training Montages, Lock And Load Montages, Chase Scenes, etc.) and spoofs thereof. For more applications of this art, and examples of non-action uses, see The Coconut Effect, the supertrope to Kung-Foley. Examples |
|
Kung-Foley | fetched |
2023-06-16T20:28:31Z | |
Kung-Foley | parsed |
2023-06-16T20:28:31Z | |
Kung-Foley | processingComment |
Dropped link to EyePoke: Not an Item - FEATURE | |
Kung-Foley | processingComment |
Dropped link to InUniverse: Not an Item - FEATURE | |
Kung-Foley | processingComment |
Dropped link to PlayedForLaughs: Not an Item - FEATURE | |
Kung-Foley | processingComment |
Dropped link to WaynesWorld2: Not an Item - UNKNOWN | |
Kung-Foley | processingComment |
Dropped link to WeirdAlYankovic: Not an Item - IGNORE | |
Kung-Foley | processingUnknown |
WaynesWorld2 | |
Kung-Foley | isPartOf |
DBTropes | |
Kung-Foley / int_1aa9d9f4 | type |
Kung-Foley | |
Kung-Foley / int_1aa9d9f4 | comment |
Batman (1966): the Adam West series was even more ridiculous. Mickey Mousing was used heavily, while the (in)famous written sound effects (Pow! Biff! Wham!) popped up on the screen. | |
Kung-Foley / int_1aa9d9f4 | featureApplicability |
1.0 | |
Kung-Foley / int_1aa9d9f4 | featureConfidence |
1.0 | |
Batman (1966) | hasFeature |
Kung-Foley / int_1aa9d9f4 | |
Kung-Foley / int_43576f5 | type |
Kung-Foley | |
Kung-Foley / int_43576f5 | comment |
Supernatural often has loud punches and crashes accenting the fight scenes. | |
Kung-Foley / int_43576f5 | featureApplicability |
1.0 | |
Kung-Foley / int_43576f5 | featureConfidence |
1.0 | |
Supernatural | hasFeature |
Kung-Foley / int_43576f5 | |
Kung-Foley / int_4522fd1 | type |
Kung-Foley | |
Kung-Foley / int_4522fd1 | comment |
In the Whateley Universe, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier. | |
Kung-Foley / int_4522fd1 | featureApplicability |
1.0 | |
Kung-Foley / int_4522fd1 | featureConfidence |
1.0 | |
Whateley Universe | hasFeature |
Kung-Foley / int_4522fd1 | |
Kung-Foley / int_46b77e18 | type |
Kung-Foley | |
Kung-Foley / int_46b77e18 | comment |
A foreground element of Kung Pow! Enter the Fist. | |
Kung-Foley / int_46b77e18 | featureApplicability |
1.0 | |
Kung-Foley / int_46b77e18 | featureConfidence |
1.0 | |
Kung Pow! Enter the Fist | hasFeature |
Kung-Foley / int_46b77e18 | |
Kung-Foley / int_55f68c73 | type |
Kung-Foley | |
Kung-Foley / int_55f68c73 | comment |
Done to a rather ridiculous extent with Tenpouin Keiya of Evil Zone, whose barehanded strikes make whipping-like sounds regardless of whether or not they actually connect with the opponent. | |
Kung-Foley / int_55f68c73 | featureApplicability |
1.0 | |
Kung-Foley / int_55f68c73 | featureConfidence |
1.0 | |
Evil Zone (Video Game) | hasFeature |
Kung-Foley / int_55f68c73 | |
Kung-Foley / int_7d5e43b0 | type |
Kung-Foley | |
Kung-Foley / int_7d5e43b0 | comment |
Foley is parodied in the Goodies episode Kung Fu Kapers, when Tim and Bill are fighting — Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh ... and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect. | |
Kung-Foley / int_7d5e43b0 | featureApplicability |
1.0 | |
Kung-Foley / int_7d5e43b0 | featureConfidence |
1.0 | |
The Goodies | hasFeature |
Kung-Foley / int_7d5e43b0 | |
Kung-Foley / int_8529459f | type |
Kung-Foley | |
Kung-Foley / int_8529459f | comment |
El Chavo del ocho (and Chespirito's other works, for that matter) has pretty original elements; among them, every time a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live. | |
Kung-Foley / int_8529459f | featureApplicability |
1.0 | |
Kung-Foley / int_8529459f | featureConfidence |
1.0 | |
El Chavo del ocho | hasFeature |
Kung-Foley / int_8529459f | |
Kung-Foley / int_8a339030 | type |
Kung-Foley | |
Kung-Foley / int_8a339030 | comment |
The distinctive and immediately recognizable "Mm-PSH!" swing-and-punch sound effect from the Indiana Jones series was achieved by hitting a stack of leather coats with a baseball bat. | |
Kung-Foley / int_8a339030 | featureApplicability |
1.0 | |
Kung-Foley / int_8a339030 | featureConfidence |
1.0 | |
Indiana Jones (Franchise) | hasFeature |
Kung-Foley / int_8a339030 | |
Kung-Foley / int_96f1ceb4 | type |
Kung-Foley | |
Kung-Foley / int_96f1ceb4 | comment |
Parodied in the first Police Academy, where Larvell Jones puts his beatboxing skills to use and imitates a Kung-Fu movie, complete with the wooshes, cracks and out-of-sync dubbing. This trope is played straight everywhere else in the movie series, though. | |
Kung-Foley / int_96f1ceb4 | featureApplicability |
1.0 | |
Kung-Foley / int_96f1ceb4 | featureConfidence |
1.0 | |
Police Academy | hasFeature |
Kung-Foley / int_96f1ceb4 | |
Kung-Foley / int_afb7052 | type |
Kung-Foley | |
Kung-Foley / int_afb7052 | comment |
In the film Batman & Robin, The Brute Bane tosses a group of Redshirt thugs through the air, complete with a slide-whistle sound effect. | |
Kung-Foley / int_afb7052 | featureApplicability |
1.0 | |
Kung-Foley / int_afb7052 | featureConfidence |
1.0 | |
Batman & Robin | hasFeature |
Kung-Foley / int_afb7052 | |
Kung-Foley / int_b86fe5e5 | type |
Kung-Foley | |
Kung-Foley / int_b86fe5e5 | comment |
It's impressive to watch the foley for A Prairie Home Companion in action; he's able to simulate, among other things, a helicopter hovering over a house being torn apart by an earthquake while pterodactyls close in. | |
Kung-Foley / int_b86fe5e5 | featureApplicability |
1.0 | |
Kung-Foley / int_b86fe5e5 | featureConfidence |
1.0 | |
A Prairie Home Companion (Radio) | hasFeature |
Kung-Foley / int_b86fe5e5 | |
Kung-Foley / int_bdb947ab | type |
Kung-Foley | |
Kung-Foley / int_bdb947ab | comment |
Lampshaded with in-universe foley effects in Agent Carter. Peggy Carter beats up a crook while the Captain America radio show is playing, and her punches are intercut with shots of the radio show's foley artists making sound effects by hitting slabs of meat and crushing lobsters. | |
Kung-Foley / int_bdb947ab | featureApplicability |
1.0 | |
Kung-Foley / int_bdb947ab | featureConfidence |
1.0 | |
Agent Carter | hasFeature |
Kung-Foley / int_bdb947ab | |
Kung-Foley / int_c2cbcf18 | type |
Kung-Foley | |
Kung-Foley / int_c2cbcf18 | comment |
Out of the Past: The fist fight between Jeff and his blackmailing partner Fisher continues for some time, with each hit in the face emphasized by a loud "sock" — each of which would probably have rendered the recipient unconscious, and/or broken the hand of the hitter. | |
Kung-Foley / int_c2cbcf18 | featureApplicability |
1.0 | |
Kung-Foley / int_c2cbcf18 | featureConfidence |
1.0 | |
Out of the Past | hasFeature |
Kung-Foley / int_c2cbcf18 | |
Kung-Foley / int_d4d8ce5f | type |
Kung-Foley | |
Kung-Foley / int_d4d8ce5f | comment |
In classic Deadlands rules, there's an In-Universe example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even 'Final Fantasy-esque battle auras and flashes of light. Not only does it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a sorcerer. | |
Kung-Foley / int_d4d8ce5f | featureApplicability |
1.0 | |
Kung-Foley / int_d4d8ce5f | featureConfidence |
1.0 | |
Deadlands (Tabletop Game) | hasFeature |
Kung-Foley / int_d4d8ce5f | |
Kung-Foley / int_d8cdd857 | type |
Kung-Foley | |
Kung-Foley / int_d8cdd857 | comment |
Hercules: The Legendary Journeys and Xena: Warrior Princess both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. No surprise, since executive producer Sam Raimi is generally fond of this trope, which also shows up in his Evil Dead movies. | |
Kung-Foley / int_d8cdd857 | featureApplicability |
1.0 | |
Kung-Foley / int_d8cdd857 | featureConfidence |
1.0 | |
Hercules: The Legendary Journeys | hasFeature |
Kung-Foley / int_d8cdd857 | |
Kung-Foley / int_fa5e90fd | type |
Kung-Foley | |
Kung-Foley / int_fa5e90fd | comment |
In City of Heroes, the first iteration of the Staff Fighting powerset was criticized for having sound effects that were too weak. In response, the sound artist "punched up" the the effects a bit, to the point that it sounded like you were channeling Zeus with each blow. Things eventually settled down to producing a solid "thwack" on impact. | |
Kung-Foley / int_fa5e90fd | featureApplicability |
1.0 | |
Kung-Foley / int_fa5e90fd | featureConfidence |
1.0 | |
City of Heroes (Video Game) | hasFeature |
Kung-Foley / int_fa5e90fd |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.