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Kung Fu-Proof Mook

 Kung Fu-Proof Mook
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Kung Fu-Proof Mook
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Some baddies aren't particularly dangerous, but they are annoying to deal with, because the usual tricks used by our heroes don't work on them. This kind of opponent proves difficult to be overcome by a hero who is used to fighting using a small repertoire of techniques. As such, these encounters force our heroes to think outside of the box. Mostly because it's cooler than showing them win fights the same way all of the time.
Common reasons for this include:
Anti-Magic: So much for magic.
Balls of Steel: Groin Attacks won't work on me, lady.
Contractual Boss Immunity: Being a boss immunises you against certain moves.
Female Groin Invincibility: Groin Attacks won't work on me, 'cause I'm not even a guy!
Giant Mook: Size protects you from being Blown Across the Room.
Heavily Armored Mook: Armor Is NOT Useless.
Immune to Flinching: My attacks are uninterruptable.
Immune to Bullets: Guns Are Useless against them.
Invincible Minor Minion: You better run from them because attacking them would be futile.
Move in the Frozen Time: Time Stands Still... but not for me!
The Spiny: No Goomba Stomp for you!
Shield-Bearing Mook: Luckily, My Shield Will Protect Me from a certain angle!
Super-Persistent Predator: I keep on coming back!
Runs on the same principle as Kryptonite Is Everywhere, as an attempt to avert an Invincible Hero or When All You Have Is a Hammer….
Compare Puzzle Boss.
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Kung Fu-Proof Mook
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In Batman: Arkham Asylum, throughout the game but especially in the challenges, there are the regular mooks, and then there are the mooks with knives, who are block/counter proof and will screw up your combo if you use a basic attack on them without stunning them first. Then there are the mooks with stun batons ...
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Devil May Cry 4:
Mephistos and Fausts have a high resistance against melee damage as long as their shadow cloaks are still present, to the point where individual melee attacks can be reduced to Scratch Damage. The game encourages you to use ranged attacks and firearms to dispel their cloaks first, and only then can they be properly damaged with melee attacks.
The Blitz have an electric barrier that damages and stuns you if you try to hit them with melee attacks. Just like the Mephistos and Fausts, the game encourages you to use ranged attacks and firearms to dispel the electricity first before the Blitz can be properly damaged with melee attacks.
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In the first Ranma ½ movie, our hero encounters a giant (And we do mean giant) man. All that fat makes him feel no pain from kicks or punches, and even bladed and stabbing weapons simply bounced and slid off him.
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Various X-Men, for various reasons, are, or have been retconned to be, immune to telepathy due to government experiments (Wolverine), messed up heads with way too much going on in them (Wolverine, Rogue), powers (Magneto in some continuities), equipment (Magneto again, The Juggernaut). Others are specifically immune to each others' powers, usually in the case of siblings like the Summers brothers or the Frost sisters.
Because telepathy can stop most fights before they start, either being conveniently immune or knocking the telepath out before the fights starts are frequent strategies, especially when you have a solo villain.
You also have villains like the Blob, the Juggernaut, or Sinister who are immune to everything. This requires either clever, out-of-the-box thinking, or a Deus ex Machina, depending on the writing quality.
Syndicate in the Ultimate continuity is immune to telepathy. Which is convenient, since Professor X has to deal with him solo.
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 X-Men (Comic Book)
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The third and fourth bosses in Descent II are impervious to energy weapons, while the fifth is immune to mass weapons, and the Final Boss can only be damaged on its hard-to-hit backside. The Diamond Claw fires homing plasma balls back when hit with energy weapons.
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 Descent (Video Game)
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Batman: Arkham Knight adds even more. In addition to the above, minigunners during Predator sections cannot be taken out silently and require you to use objects in the environment or an extensive combo to take them out. Mooks with optic camouflage armor cannot be seen in Detective Mode. And medics, while not kung fu-proof themselves, can make other mooks kung fu-proof, temporarily electrifying them so that you take damage if you touch them; you need to use the Batclaw or the REC to remove the charge first.
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The ninja enemies from Ghostrunner can block your swords attacks from any angle, unlike every other enemy in the game. The only way to kill them is to use your special attacks or to parry one of their one sword swings to and counter-attack.
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In Psi-Ops: The Mindgate Conspiracy, the Elite Mooks are equipped with special armor that makes them immune to your psi powers. If you set them on fire with pyrokinesis, though, they become vulnerable for a split-second before they extinguish themselves.
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Black V, Bobo Brazil's fictional apprentice, was trained to have circus contorsionism-level of flexibility to be immune to submission holds, and he shows it on-page when he takes the Fujiyama Tiger Breaker (a devastating submission move) and just shrugs it off. He's then horrified when Tiger Mask shows him the Fujiyama Tiger Breaker can still work on him if used in a certain way.
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 Bobo Brazil (Wrestling)
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Bloons Tower Defense:
Black Bloons are immune to explosions, and White Bloons are immune to freezing. They are both present within the Zebra Bloons, which has the immunity of both.
Lead Bloons are immune to sharp attacks, as well as some kinds of energy attacks (such as lasers), and unupgraded freezing.
Purple Bloons are immune to energy, whether in the form of lasers, magic attacks, or fire.
MOAB-class bloons retain their Contractual Boss Immunity after they become Degraded Boss, such as being immune to freeze, some kinds of One-Hit Kill, and slowness from non-specialized glue.
Later in the game, DDTs appear. These combine black and lead, on top of being camo and the standard MOAB-class bloon immunities. You will probably need a Monkey Intelligence Bureau to make a dent into them.
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Watto in The Phantom Menace and Jabba the Hutt in Return of the Jedi.
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 The Phantom Menace
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Titania Capital in Odin Sphere is infamous for being That One Level partially for having two of these: slimes and purple wizards. The former suffers only chip damage from physical attacks and offensive psypher magic, and is Immune to Flinching except for the strongest attacks, and the latter teleports away each time he's hit. Technically, the slimes demand that the player kill them with offensive alchemical mixes like Napalm, while the wizards need to be hit with their own projectiles and stunned before moving in for the kill, but every character that goes to Titania (except Cornelius, which is why the stage is hardest for him) has a special move that One Hit Kills slimes and deals enough damage to the wizards with one hit that it's easier to just spam that instead.
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Batman: Arkham Series:
In Batman: Arkham Asylum, throughout the game but especially in the challenges, there are the regular mooks, and then there are the mooks with knives, who are block/counter proof and will screw up your combo if you use a basic attack on them without stunning them first. Then there are the mooks with stun batons ...
Batman: Arkham City changes the rules: while stun baton henchmen are still immune to frontal attacks, there's a new dodge/counter move to use against knife-wielding henchmen. It also introduces shields, which make the mooks bearing them invulnerable unless stunned and aerial attacked, and armored henchmen, who are immune to regular strikes (but tailor-made for the new beatdown finish) and silent takedowns (and one Predator Challenge involves clearing a room of nothing but armored henchmen).
Batman: Arkham Knight adds even more. In addition to the above, minigunners during Predator sections cannot be taken out silently and require you to use objects in the environment or an extensive combo to take them out. Mooks with optic camouflage armor cannot be seen in Detective Mode. And medics, while not kung fu-proof themselves, can make other mooks kung fu-proof, temporarily electrifying them so that you take damage if you touch them; you need to use the Batclaw or the REC to remove the charge first.
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Lyrical Nanoha:
The Anti-Magic Field Drones in the third season... which just means you have to use More Dakka or Magic Knight tactics. Although, once the Power Limiters are removed, the AMFs really don't stop Nanoha and Fate from bringing down the whoop-ass on Jail Scagletti, Quattro, and Sankt Kaiser-mode Vivio.
Eclipse shown in Magical Record Lyrical Nanoha Force is a much better example, since it seems to make those who have it Nigh Invulnerable to magic.
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The Shin Megami Tensei series lives on this trope. You'll be in a dungeon doing some grinding, and suddenly X enemy comes up. You do check its Hit Points and it's not much, you could easily rip it a new one. Then you hit him with a physical attack: it does one hit point of damage. Throw fire magic? Immune. Ice magic? Bounces back. Electric magic? It drains and recharges its hit points. On top of that, the Press Turn system makes you lose turns when an enemy resists or absorbs your attacks, punishing Trial-and-Error Gameplay even more. Argh!
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In Astro Boy: The Video Game, red enemies are immune to knockdown.
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In Borderlands 2, some enemies are bulletproof, at least in Ultimate Vault Hunter Mode. Worse, regular bullets fired at them will ricochet and, usually, hit you. In order to kill them, you need to either use explosive weapons or E-Tech.
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Black Belt of 8-Bit Theater more or less spells this out when White Mage calls him out on his inability to defend himself against giant spiders. He says he was specifically trained to fight humans and humanoids, so his fighting training (for example, attacking pressure points) is useless against the spiders.
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Kirby games:
Scarfys cannot be inhaled. If Kirby tries to inhale them, they'll go crazy and start to chase him down, but then explode after a few seconds.
Mumbies and some of the larger enemies in certain games are also impossible to inhale (requiring Kirby to spit something at them or use a Copy Ability) or at least take much longer to do so, though they don't get mad like Scarfys do. Interestingly, Dogons in Kirby's Dream Land 3 invert this; they can be inhaled, but most of the more advanced attacks don't work against them as they knock all projectiles back at Kirby.
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Fist of the North Star:
Mr. Heart is an enemy so fat that only Nanto Seiken can injure him, hence why Shin sicked him on Kenshiro. Kenshiro countered this by moving the fat away with a move created to do just that, leaving Shin speechless.
Souther is apparently immune to Hokuto Shinken, at least until Kenshiro discovers his pressure points are inverted due a rare cardiovascular condition.
Note that Souther is completely vulnerable to sheer force - thus during his fight with Raoh, another Hokuto Shinken practitioner, he suffered serious harm, enough to propose a truce out of fear of a mutual kill, simply because Raoh hit that hard.
Parodied with Dù Ti�n-Fēng from the spin-off Fist of the Blue Sky. Knowing that Liú Z�ng-Wǔ (an Hokuto Ryuu Ken practitioner) is after his head, he decided to defend himself from his pressure point attacks by procuring a Pressure Point Defense Suit, that not only defends his pressure points but electrocutes anyone trying to hit them. When he finally found him on a ship, Liú Z�ng-Wǔ simply kicked him in the ocean with his rubber-soled boots.
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Donkey Kong Country:
Klaptraps' large, biting jaws make it a bad idea to roll into them from the front. That said, they're still weak enough to be defeated any other way, including rolling into them from behind.
Klumps are immune to Diddy's weaker jumps, due to their helmets. However, Donkey Kong can defeat them with a stomp, and both Kongs can take them out with a roll.
Blue Krushas laugh off Diddy's stomps and both Kongs' rolls. DK's stomp is strong enough to defeat them, though.
Gray Krushas are even stronger than blue ones. None of the Kongs' standard attacks will faze them, and only barrels can take them out.
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Given that Force Persuasion only works on the "weak-minded" as Obi-Wan puts it, foiling it doesn't require any special immunity. Knowing what it is (and when a Jedi is attempting it) seems to help. Indeed, Han seems to be at least somewhat resistant to mind tricks in Legends (as shown in the short story Recovery); it helps that his brother-in-law Luke is a Jedi.
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 New Jedi Order
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Zol-Am from The Vampire of Steel is a vampire who happens to not be Christian but Raotian, so unfortunately Buffy's crosses have no effect on him.
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In the Jedi Knight sequels, humanoids with disruptor rifles go down the same way as anyone else, but the trick is that you can't block their shots with a lightsaber, so you can't just charge straight ahead at them without taking hits, and if the disruptor rifle is charged up enough, it's a One-Hit Kill. There's also the occasional Reborn in Jedi Academy that can't be affected by Force Push and Pull at all — because the game doesn't want to give you an opportunity to automatically win so many battles by throwing someone into the abyss they're jumping over to get to you. In other cases, it's clearly intended that you do so, or the opportunity may or may not present itself as the fight goes on.
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In Haven (2020), enemies with a green Battle Aura are only vulnerable to Impact attacks, those with a red aura can only be hit with Blast, Hornets have to be put down with a Duo Overload once their HP is depleted, some bosses require the use of Duo attacks to deal more than Scratch Damage on them, and others are only vulnerable for a brief window after attacking or being hit with a specific attack.
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The Ninja Warriors Again has Golems, tall bipedal robots with extendable arms and Eye Beams. They're immune to most attacks from the front, automatically blocking them and causing a Sound of No Damage when you connect. However, they're not immune to throws or having mooks thrown into them, and their backs are vulnerable should your ninja robots manage to get behind them.
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XCOM: Enemy Unknown: Chryssalids, Cyberdiscs and Sectopods are immune to the Arc Thrower's stun, thus you can't take them alive. These three, along with Berserkers and Ethereals, also have the Hardened property, which drastically reduces the likelihood of a Critical Hit to compensate for the fact that they can't use cover. The Ethereals also have a very high resistance to psi-attacks such as Mindfray.
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Donkey Kong Country 2: Diddy's Kong Quest: The game adds Spinies, who can't be jumped on, but can be rolled into.
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 Donkey Kong Country 2: Diddy's Kong Quest (Video Game)
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Editions before 3rd often have a slew of monster resistances and immunities. The absolute king may be Planescape. Most of the major parts of the settings are dimensions populated by immortal angels, demons, organic robots, djinn, fae avatars, and so on. Each of these races often have a slew of immunities along with Magic Resistance (a percentage chance to ignore a spell regardless of the caster's level, before saves). They frequently have complete immunity to weapons which are not magical or made of special materials. Additionally, weapons are weakened when "far from home," so your magical weapon might be so depowered it cannot harm your enemy at all. A medium-level enemy (a lesser demon) might possess: Immune to non-magical fire, poison, cold, electricity. Half damage: Magical Fire. +2 or Cold Iron weapon to hit. Magic Resistance: 30%. There just isn't much left to throw at them.
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Inverted in Kung Fu Panda: Po, the hero, is revealed to be immune to villain Tai Lung's Touch of Death powers purely due to being so fat.
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In Star Wars: The Clone Wars, Cad Bane shows that even being strong-willed can't help you if the Jedi really want to persuade you when Mace, Obi-Wan, and Kit Fisto brute-force him into telling them what they need to know. It's clear that being forcefully mind-controlled like that is a horrible deed, Bane's left clearly in mental anguish from it and the Jedi all visibly regret it but have no choice in the matter. That said, for having three Jedi masters persuading him so hard and still managing to not crack until he's nearly knocked unconscious from the mental trauma, it's clear that a single Jedi would never be able to break him.
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Kung Fu-Proof Mook
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Donkey Kong Country 3: Dixie Kong's Double Trouble!: Kuff 'n' Klout are immune to all melee attacks (even attempting one will just hurt the player) and can only be taken down with TNT Barrels or Squitter's web.
 Kung Fu-Proof Mook / int_599e5956
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 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game)
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In Warframe, some enemies outright don't give you the Back Stab prompt, and some others — usually shielded ones — are durable enough that the Back Stab will not One-Hit Kill them.
 Kung Fu-Proof Mook / int_5bfa9c98
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Devil May Cry 3: Dante's Awakening:
Hell Wraths shrug off and are impervious to most melee attacks, encouraging the player to use ranged attacks, projectiles and firearms to damage them.
Hell Envies are functionally identical to the most basic Hell Prides except for their nigh-immunity to launches and knockbacks.
If they are still in their "blood" forms, striking the Blood-goyles with melee attacks will just cause them to split and multiply. They also resist a significant portion of your melee damage in that state, so while it's possible to brute-force them with melee attacks, it will take a long time. The "proper" way to deal with them is to petrify them first with ranged attacks, as they'll receive normal damage from your melee attacks only when they're turned to stone.
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 Devil May Cry 3: Dante's Awakening (Video Game)
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Resident Evil 4:
The later Ganados, with more developed Plagas often don't die immediately when headshot, and need a couple extra shots to kill the parasite. The Type 3 Plagas can separate completely from the host. All are instantly killed with Flash Grenades, though. ** ** ** Masked Zealots are impervious to headshots.
Garradors can only be damaged from behind.
Regenerators regenerate any damage inflicted on them unless you hit their hidden Plagas, which you need a thermal scope to see. They can be killed through firepower alone, but it takes heavier-hitting weapons like magnums or fully-upgraded rifles; a pistol or shotgun won't do.
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One of the most deadly things about Venom as an enemy of Spider-Man is that, as a result of all the time it spent bonded with him (as part of its origin in the series), it doesn't activate Spidey's Spider-Sense when it approaches. Spidey usually relies on this ability when dealing with pretty much anyone else, so, whenever Venom is his enemy, he generally has to try other tactics (most often around exploiting its weakness to sonic vibrations and loud sounds).
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Sleeping Dogs (2012) has a particularly literal example. Shaolin Monks at the temple have immunities usually reserved for bosses, and the ability to counter if the player tries to just blindly attack them. The only reliable weakness they have is that they can be countered themselves. They can, however, be somewhat reliably grabbed for defeating them quicker.
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Massacards:
The Huntsman is immune to any abilities used on them by dead players.
The Tactician is immune to any abilities used on them by Innocent and Dark Innocent players, even the beneficial ones.
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Spyro the Dragon (1998) has two varieties. Giant Mooks can't be charged, and armored ones are immune to Spyro's fire breath. So, of course, a couple areas have giant, armored enemies, though there are still ways to deal with them. The armored giant spiders in the High Caves, for example, can be taken down with a supercharge.
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Used in 300. Under normal conditions the Spartans should just use the "force everybody off the cliff" strategy that they first utilized. This is indeed what the Greek forces did in Real Life. So in the movie, Xerxes ups the ante with war rhinos, crazy berserkers, and Immortal warriors without faces to keep them from doing it again.
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 300
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A number of Stands in Jojos Bizarre Adventure can't be beaten through conventional means, like Justice, which is a Stand made of air and thus intangible, and Yellow Temperance, a Stand made of flesh-eating goo that can't be destroyed (and obviously even touching it is a bad idea.) Both Stands are beaten by breathing in the Stand to suffocate the synchronized Stand User, and just attacking the Stand User directly, respectively.
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Jedi Knight II: Jedi Outcast: The Force-using Reborn enemies are equipped with lightsabers, and can deflect nearly any blaster bolts or other energy weapons fired at them, regardless of number, distance, or angle. They also almost always dodge weapons that their lightsaber can't block, so the only realistic way to fight them is to get in close and go for a saber duel, or a duel using Force powers. Later, the game introduces the Shadow Troopers, who are like the Reborn but even tougher and more skilled, and equipped with a suit of armor that lets them take a lot more damage before going down.
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Pathfinder, as an adaptation of 3.5, continues the tradition but does remove some of these immunities when they conflict with the Rule of Fun. So Rogues can sneak attack many more targets, but monsters often retain resistances and immunities.
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Dungeons & Dragons:
In most incarnations, elves are immune to sleep spells. Bummer.
In both 3rd editions, a staggering variety of other creature types are immune to one thing or another — critical hits, flanking, mind-affecting effects, energy drain, magic in general, non-magical weapons, or more commonly several categories at once. Listing all the creature types and immunities takes up multiple pages of the rulebook.
Golems in particular have magic resistance as their major schtick. In earlier editions (1st/2nd and Pathfinder) they are entirely immune to magic, with extremely limited and specific exceptions. If the party cannot fool a golem or sneak past it, physical brute force is the only option. (Though the 3rd and 3.5 editions try to stick with the same theme, the immunity is significantly narrowed in scope, and rules loopholes mean that golems are particularly weak to certain kinds of spells.)
This is the bane of the Rogue class — their main advantage in combat is that when they flank an opponent or catch them unaware, they can sneak attack them for extra damage. Unfortunately for them, anything that's immune to critical hits is also immune to sneak attacks, so they effectively lose their main trick against undead, elementals, oozes, golems and a whole host of other monster types.
Pathfinder, as an adaptation of 3.5, continues the tradition but does remove some of these immunities when they conflict with the Rule of Fun. So Rogues can sneak attack many more targets, but monsters often retain resistances and immunities.
Editions before 3rd often have a slew of monster resistances and immunities. The absolute king may be Planescape. Most of the major parts of the settings are dimensions populated by immortal angels, demons, organic robots, djinn, fae avatars, and so on. Each of these races often have a slew of immunities along with Magic Resistance (a percentage chance to ignore a spell regardless of the caster's level, before saves). They frequently have complete immunity to weapons which are not magical or made of special materials. Additionally, weapons are weakened when "far from home," so your magical weapon might be so depowered it cannot harm your enemy at all. A medium-level enemy (a lesser demon) might possess: Immune to non-magical fire, poison, cold, electricity. Half damage: Magical Fire. +2 or Cold Iron weapon to hit. Magic Resistance: 30%. There just isn't much left to throw at them.
This trope in D&D frequently is a modest nod to a creature's mythical origin or even a Genius Bonus. For example, Minotaurs are immune to Maze spells. Elven sleep resistance is almost certainly a nod to Tolkien's The Hobbit. Pathfinder's Jabberwocky is afraid of Vorpal swords, which are the only weapon which bypass its Damage Resistance.
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In Pacific Rim the Kaiju Otachi No Sells Crimson Typhoon's famed Thundercloud Formation attack by catching all three of it's arms.
 Kung Fu-Proof Mook / int_6ae6b4c7
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Dwarf Fortress's bolts and arrows are capable of piercing organs to do fatal or debilitating injuries, making them quite a useful weapon. However, certain monsters, like iron men, bronze colossi, skeletal anything, and many demons don't have organs or blood and thus have to be torn apart to be killed, which arrows and bolts are very bad at.
This applies to a lesser extent to whips (which are currently horrendously overpowered for their ability to causes immense pain and enormous injuries through armor), since they also don't feel pain and whips rarely destroy whole limbs, but they're still able to chip them into pieces.
Made even worse if you have the misfortune of coming up against a Forgotten Beast that has a "blob" body type of stone or any stronger material. Not only does it not have internal organs to destroy or blood to lose, it doesn't even have limbs you can hack off. It's a clear sign that the Random Number God hates you.
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In Fallout 3, enemies using cloaking devices, such as the Chinese ninjas in Operation Anchorage, cannot be hit (or in Fallout 4, targeted) with VATS. Radscorpions are resistant to being crippled with the Dart Gun, since it uses their venom for the effect.
Due to a bug, Cazadores in Fallout: New Vegas can't be targeted in the head with VATS unless it is the first body part locked onto.
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X-Men Film Series:
More like "Kung Fu-proof Red Shirts" in X-Men: The Last Stand: soldiers defending the laboratory that created the anti-mutation cure get all of their metal weapons replaced by plastic alloy weapons shooting darts filled with said cure so Magneto won't turn their weapons against them. Magneto gets around by ordering Arclight to destroy the plastic weapons with her Shockwave Clap.
In X-Men: Days of Future Past, the Prototype Sentinels are designed with non-metallic alloys to keep Magneto from affecting them, which he gets around by weaving metal into them while they're being transported to D.C.
 Kung Fu-Proof Mook / int_6c2c4bf3
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Stargate SG-1: Anubis' Kull warriors are immune to bullets, energy weapons, explosives, and pretty much everything else, to the point that a new weapon had to be developed just to deal with them.
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Batman: Arkham City changes the rules: while stun baton henchmen are still immune to frontal attacks, there's a new dodge/counter move to use against knife-wielding henchmen. It also introduces shields, which make the mooks bearing them invulnerable unless stunned and aerial attacked, and armored henchmen, who are immune to regular strikes (but tailor-made for the new beatdown finish) and silent takedowns (and one Predator Challenge involves clearing a room of nothing but armored henchmen).
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 Batman: Arkham City (Video Game)
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In Mass Effect 2, Husks and Abominations gained an Armor value on higher difficulties, making them immune to biotics until it's destroyed — especially bad because biotics are normally an instant kill and lower difficulties rely on using quick-recharging biotic powers to nullify the large numbers of Husks you encounter.
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 Mass Effect 2 (Video Game)
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Mass Effect 3: Cerberus Dragoons and Phantoms, being ninjas, are immune to over-cover insta-kill grab attacks, which work on everyone else. Also, Dragoons and CAT-6 Heavies, since they have an armour bar but no health bar below it, cannot be directly targeted by Overload (although they can be hit by arcs), which is especially sucky since Heavies bunker down behind a massive omni-shield that has to be overloaded to destroy it.
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In Something, Boss Bass is the gimmick within Dat Bass, and to make things worse, it is immune to fireballs.
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The Anti-Magic Field Drones in the third season... which just means you have to use More Dakka or Magic Knight tactics. Although, once the Power Limiters are removed, the AMFs really don't stop Nanoha and Fate from bringing down the whoop-ass on Jail Scagletti, Quattro, and Sankt Kaiser-mode Vivio.
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 Magical Girl Lyrical Nanoha StrikerS
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In X-Men: Days of Future Past, the Prototype Sentinels are designed with non-metallic alloys to keep Magneto from affecting them, which he gets around by weaving metal into them while they're being transported to D.C.
 Kung Fu-Proof Mook / int_77582c7b
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 X-Men: Days of Future Past
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The Zuul from Sword of the Stars are immune to plagues without needing vaccine research, though they can't use plagues against others either. Spectres can only be hurt by energy weapons. High-end shield techs can outright nullify certain weapon types.
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In Dante's Inferno the Heretical Priests are immune to the cross. This combined with their Teleport Spam would be enough to make them Goddamned Bats, but what makes them all-up Demonic Spiders is their ability to confer that immunity on other enemies.
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 Dante's Inferno (Video Game)
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In the latter half of Bioshock, Thuggish Splicers gain immunity to electricity, so they can no longer be stunned.
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Mass Effect:
Mass Effect 3: Cerberus Dragoons and Phantoms, being ninjas, are immune to over-cover insta-kill grab attacks, which work on everyone else. Also, Dragoons and CAT-6 Heavies, since they have an armour bar but no health bar below it, cannot be directly targeted by Overload (although they can be hit by arcs), which is especially sucky since Heavies bunker down behind a massive omni-shield that has to be overloaded to destroy it.
In Mass Effect 2, Husks and Abominations gained an Armor value on higher difficulties, making them immune to biotics until it's destroyed — especially bad because biotics are normally an instant kill and lower difficulties rely on using quick-recharging biotic powers to nullify the large numbers of Husks you encounter.
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In Hotline Miami, Thugs and Inspectors are immune to melee attacks, and even when shot with a non-shotgun firearm, they can still keep going for a while until they bleed out. The sequel allows them to be killed with punches if you have the Tony mask on, and Alex can use her chainsaw to execute them.
Inverted with the Charging Prisoners in the sequel, who are Immune to Bullets, but can be killed just fine by melee attacks.
Dogs in both games are suicide to engage unarmed unless you have the Tony mask, and generally require a melee weapon or a gun to put down. Like Thugs and Inspectors, they can also not be stunned or door-slammed.
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Kung Fu-Proof Mook
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The Force Unleashed has the Stormtrooper Commanders, which are your average mooks, except that they have a Force-proof bubble around them. The usual Force Lightning or Force Push don't work, but your lightsaber and hurled debris still does ...
 Kung Fu-Proof Mook / int_7dc73376
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 The Force Unleashed (Video Game)
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Pizza Tower:
Most enemies will freeze in place and drop their guards from fear if you charge at them at max speed, generally meaning that enemies which brandish weapons or launch projectiles won't interrupt a speedrun through a level when you're moving too quickly to react. However, a select number of damage-dealing enemies, especially in later stages, will not get scared, forcing you to either take them out quickly before they can attack or dodge their damage; some enemies will also not get scared if they're already in the middle of an attack.
Stupid Rats sit in place and block off passageways, and nothing in Peppino's standard moveset will make them budge. To get rid of them, he needs to utilize certain transformations or stage elements.
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One Star Trek novel features a character who is "esper-blind." They are utterly incapable of sending or receiving any telepathic signal. This turns out to be very useful in solving the problem of the week.
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Super Mario Bros.:
Spinies are spiny, making them immune to stomping, but they can be killed by fireballs, shells, or a Star. Buzzy Beetles are immune to fireballs, but can be stomped and sent sliding along like most other shelled enemies. Super Mario World puts them together with the Spike Top, which is immune to jumps and fire, but not to cape spins.
Paper Mario: The Thousand-Year Door has flying Spiky Parabuzzies, who are immune to both your standard attacks; they can't be jumped on because they're spiky, and can't be hammered because they fly. The solution is to either equip the Spike Shield badge (which enables you to jump on them without getting hurt) or use a non-jump attack that hits the air (like Hammer Throw). If you don't have either, then at the point in the game where you first encounter them you'll have the crystal star super attack that deals fixed damage based on performance, and can at least knock their wings off.
Earlier in the game are Bristles, which are ground-based but have spikes all over. Just getting close to one means you get a poke and your attack fails. Since you most likely have neither Spike Shield or Hammer Throw at this point, it means breaking out the consumable item attacks.
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Kung Fu-Proof Mook
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Uruk captains in Middle-earth: Shadow of Mordor are usually immune to several of your attacks or abilities, such as stealth attacks, ranged attacks or being jumped over. To compensate, they have vulnerabilities as well. Berserkers are flat-out immune to all regular attacks and must be stunned or countered before they can be attacked.
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Enforcers in Watch_Dogs are immune to takedowns until a certain skill is unlocked.
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Donkey Kong:
Donkey Kong Country:
Klaptraps' large, biting jaws make it a bad idea to roll into them from the front. That said, they're still weak enough to be defeated any other way, including rolling into them from behind.
Klumps are immune to Diddy's weaker jumps, due to their helmets. However, Donkey Kong can defeat them with a stomp, and both Kongs can take them out with a roll.
Blue Krushas laugh off Diddy's stomps and both Kongs' rolls. DK's stomp is strong enough to defeat them, though.
Gray Krushas are even stronger than blue ones. None of the Kongs' standard attacks will faze them, and only barrels can take them out.
Donkey Kong Country 2: Diddy's Kong Quest: The game adds Spinies, who can't be jumped on, but can be rolled into.
Donkey Kong Country 3: Dixie Kong's Double Trouble!: Kuff 'n' Klout are immune to all melee attacks (even attempting one will just hurt the player) and can only be taken down with TNT Barrels or Squitter's web.
Donkey Kong 64: Klumps are immune to physical strikes from all but Chunky Kong in his giant form. The only ways to kill them are with Magic Music or throwing explosive oranges.
In Donkey Kong Country: Tropical Freeze:
Snowmads with horned helmets cannot be jumped on, but a roll will kill them.
Snowmads with spears cannot be rolled into from the front, but can be jumped on.
Then there are Snowmads with both horned helmets AND spears, which must be hit from behind. There's also a variant with a 2-sided club which can only be rolled into when he raises it to attack you.
Donkey Kong Jungle Beat: the elephant turrets are one of the few enemies in the game Donkey Kong can't simply beat by pounding on. He must use explosives or hijack one a Ninjape is using and then use it to shoot the others.
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Donkey Kong 64: Klumps are immune to physical strikes from all but Chunky Kong in his giant form. The only ways to kill them are with Magic Music or throwing explosive oranges.
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Chocolate has Zen, who's spent the film stampeding through her opponents, run into serious trouble when she's put up against Thomas, a young man who's trained in capoeira (a famously hard martial art to read) and who has what's implied to be Tourette's syndrome (meaning Zen's Awesomeness by Analysis can't separate his tells from the tics caused by his condition). Even after she figures out how to counter him, he still lands a Double Knockout.
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Tiger Mask:
Black V, Bobo Brazil's fictional apprentice, was trained to have circus contorsionism-level of flexibility to be immune to submission holds, and he shows it on-page when he takes the Fujiyama Tiger Breaker (a devastating submission move) and just shrugs it off. He's then horrified when Tiger Mask shows him the Fujiyama Tiger Breaker can still work on him if used in a certain way.
Kintaro Oki, Bobo Brazil and Black V are almost immune to attacks on their heads thanks to their heavy use of headbutts increasing the already great hardness of their heads. They're not completely immune, as hitting those heads with enough strength or something harder will have effect, but pulling it off is extremely hard.
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Dishonored features Overseers, who have frontal armor that can take a few instant-kill crossbow bolts to the face, and Tallboys, who have all-round armor and must be killed to be neutralized. Played with for some of the bosses; they're as weak as mooks, but keep respawning from one-hit kills for a while. You need to destroy Granny Rags' Cameo to finally kill/K.O. her, and Delilah will appear for real one you've killed enough of her duplicates.
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In Prince of Persia: The Sands of Time, enemies can be broadly divided into three categories. Those who die instantly to the vault attack. Those who put you in a world of hurt every time you try. And a single boss who just blocks it. Almost every enemy is vulnerable to the wall kick attack, so in the end no mooks are kung fu-proof; some just require a little more sophisticated kung fu.
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Parodied with Dù Ti�n-Fēng from the spin-off Fist of the Blue Sky. Knowing that Liú Z�ng-Wǔ (an Hokuto Ryuu Ken practitioner) is after his head, he decided to defend himself from his pressure point attacks by procuring a Pressure Point Defense Suit, that not only defends his pressure points but electrocutes anyone trying to hit them. When he finally found him on a ship, Liú Z�ng-Wǔ simply kicked him in the ocean with his rubber-soled boots.
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 Fist of the Blue Sky (Manga)
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In The Elder Scrolls series, ghosts (and other similarly intangible, supernatural enemies) can only be harmed by enchanted weapons, silver weapons, Daedric weapons, and magical spells. Oddly, your bare fists usually still damage ghosts.
 Kung Fu-Proof Mook / int_9d34190a
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 The Elder Scrolls (Franchise)
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Kung Fu-Proof Mook
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One episode of Regular Show involves Mordecai and Rigby fighting a video game character that came to life. When they were playing the game itself, they found the boss was immune to all attacks except for throwing furniture at them. When said boss comes to life, everyone has to trash up the entire house, throwing everything that wasn't nailed down in order to defeat him.
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 Regular Show
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Kung Fu-Proof Mook
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In One Piece Hody Jones' minions tried to defeat Sanji (who has kick-based fighting style), by sending mooks wearing coats covered in huge spikes. Turns out, that he can walk on air.
 Kung Fu-Proof Mook / int_9e2f90f4
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Shedinja from Pokémon, depending on what kind of Pokémon you have in your team. Shedinja's ability makes it immune to everything that it's not weak against. It's a Bug/Ghost-type, so it can only be harmed by Fire, Dark, Rock, Ghost, and Flying-type moves. But since it's a One-Hit-Point Wonder and those elements are pretty common it usually ends up being Awesome, but Impractical. It also gets KO'd by any form of indirect damage, such as from weather, status effects, entry hazards like Spikes, or contact damage from Rough Skin/Iron Barbs, which further limits its usefulness. To push it even further, any Pokémon with the Mold Breaker ability can plow through it without need of an attack it's weak against.
As of Pokémon X and Y, Shedinja has access to the Safety Goggles, which will keep it from being harmed by weather effects. In a double/triple battle, if you manage to paralyze it, along with giving it the Sturdy ability (Which gives a Last Chance Hit Point to a Pokémon at full HP, except Shedinja is always considered to be at full HP...) via Entrainment or some other method, this transforms from it a Kung Fu Proof Mook to a Nigh-Invulnerable monster that can only beaten via a few very specific methods.
In competitive play, Shedinja's viability among the tiers is rather interesting. In the Standard tier it tends to drop fast to the frequently-in-play weather effects/status effects/Stealth Rock/specially prepared moves, but in the Uber tier, which contains the nastiest Pokémon in the game, such effects are less commonly used and most rely on raw power — thus, a Shedinja played late in the match (when your opponent's conscious Pokémon, and thus variety of attacks, are limited) can be a nasty surprise.
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Prevalent in The World of Darkness. For example, in Old Mage: The Ascension, the principle antagonist, the Technocratic Union, deploy many deadly Mecha-Mooks or Men In Black with anti-magic abilities. Older vampires tend to be able to shrug off mind control and other powers by their lessers. Hunters as player characters turn this on their enemies, with their Conviction providing a host of immunities to the powers the monsters used to maintain The Masquerade. Further examples abound.
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 The World of Darkness (Tabletop Game)
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In Donkey Kong Country: Tropical Freeze:
Snowmads with horned helmets cannot be jumped on, but a roll will kill them.
Snowmads with spears cannot be rolled into from the front, but can be jumped on.
Then there are Snowmads with both horned helmets AND spears, which must be hit from behind. There's also a variant with a 2-sided club which can only be rolled into when he raises it to attack you.
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 Donkey Kong Country: Tropical Freeze (Video Game)
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Fights in Tight Spaces minibosses are often Heavy, making them immune to being Downed, and one Jade Staff one is also immune to damage from his allies, making redirection effects less useful.
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In Iji, Komato Assassins can dodge a lot of weapons, including the Plasma Cannon. They therefore need quite a bit more effort to defeat than most mooks.
Nukes still work though.
Asha in particular (who's technically a boss, but still acts like a souped-up assassin) could theoretically dodge every single attack you throw at him (including nukes during the rematch,) but refuses to dodge attacks from your weakest weapon because it's beneath him.
The hacker Yukabacera will also dodge kicks and projectiles, despite resembling the second-weakest mooks in the game.
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Kung Fu-Proof Mook
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In the 360 game WET the Blockers fill this role. There are two versions — the leaders who can not be hit with a sword, and the sword wielding ones who can not be killed by bullets, unless you stun them.
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Good luck countering something with split second in Magic: The Gathering; you can't respond to it. Or something uncounterable, for that matter. Once in play, we have several other options, including:
Indestructible permanents can't be harmed by damage or 'destroy' effects.
Those with Protection from X can't be damaged, enchanted, equipped, blocked, or targeted by whatever 'X' is, leading to the abbreviation DEBT. There are still ways to destroy them, like with global spells.
As long as an Unblockable creature's attacking, your creatures can't block it.
Hexproof things can't be targeted by any spells or abilities from its controller's opponents. There is also the earlier (now deprecated) shroud, which works similarly but makes it immune to any targeted effects, including its controller's.
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 Magic: The Gathering (Tabletop Game)
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Every non-starter enemy in God of War needs to be softened up before Kratos can grab it.
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The Power Troopers in Metroid Prime are the most difficult of the reverse-engineered space pirates for this reason. All your fancy new upgrades won't do squat to them. The Chozo Ghosts are also immune to your stronger weapons. Both are vulnerable to Super Missiles, however.
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 Metroid Prime (Video Game)
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In the original The Legend of Zelda several enemies are immune to various parts of your arsenal. Some simply require a specific subweapon to defeat, but just as common are enemies that can only be dealt with using the sword.
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 The Legend of Zelda (Video Game)
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The Secret World spreads a variety of mooks and minibosses with passive shield effects as the player gets through Egypt and into Transylvania. Some, like vampires, are merely highly resistant to afflictions. Others will simply ignore Impairs. It gets worse as you approach Lairs, Nightmare mode bosses, or missions like The Girl Who Kicked The Vampire's Nest, and enemies will actively benefit from players who use the wrong kung fu : the Besieged Farmlands' lair is filled with enemies that silence player characters that Impair them.
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Kung Fu-Proof Mook
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The ghosts in Jade Empire can't be hit with weapons (but can be punched). The reverse applies to Golems, while demons are immune to chi magic styles.
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Kid Radd has a few examples where the game physics used by our heroes and the game physics used by their opponents is different enough that problems will ensue. Perhaps the most potent example is the Big Bad itself, the Seer. It has absorbed the "any attack just takes away one hit point" trick of the Kid Radd style of platformer; thus no matter how much Radd charges up, it'll still be only 1 HP damage. Kind of a bummer after an adventure of overwhelming opponents with the sheer power granted by his programming glitch, huh?
Radd can charge up to the point where he could utterly destroy The Seer regardless of its programming, but he's not sure how far he should charge up to do so without affecting the rest of the Internet. It's probably a good thing he didn't, though, since The Seer's conflicting death programs caused it to crash upon its defeat.
 Kung Fu-Proof Mook / int_b0c8849e
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 Kid Radd (Webcomic)
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Kung Fu-Proof Mook
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Plants vs. Zombies has Screen Door Zombies, who carry Screen Doors that protect them from most frontal attacks. Fume Shrooms can hurt them, though.
 Kung Fu-Proof Mook / int_b1d8c295
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1.0
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1.0
 Plants vs. Zombies (Video Game)
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type
Kung Fu-Proof Mook
 Kung Fu-Proof Mook / int_b373a206
comment
Green Lantern: Yellow enemies for the pre-Green Lantern: Rebirth Corps, and enemies armed with wooden weapons (e.g. Sportsmaster with his bats and hockey sticks) for the original Green Lantern Alan Scott.
 Kung Fu-Proof Mook / int_b373a206
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1.0
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1.0
 Green Lantern (Franchise)
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Kung Fu-Proof Mook / int_b373a206
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type
Kung Fu-Proof Mook
 Kung Fu-Proof Mook / int_b3ebd61e
comment
AT-ATs in many games, but especially Rogue Squadron, typically can't be destroyed by anything other than the Snowspeeder's tow cable (not even proton bombs or torpedoes), taking Luke's "that armor's too strong for blasters" quote literally to the point of absurdity.
 Kung Fu-Proof Mook / int_b3ebd61e
featureApplicability
1.0
 Kung Fu-Proof Mook / int_b3ebd61e
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1.0
 Rogue Squadron (Video Game)
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Kung Fu-Proof Mook
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Common infected in Left 4 Dead 2 can be killed in a variety of ways, but certain campaigns will have special versions of them that make it harder to dispatch them. Hazmat infected in Dead Center are immune to fire damage, construction infected in Hard Rain are wearing earmuffs so can't hear the attached alarm of pipe bombs, and riot infected in The Parish wear heavy armor that makes them immune to regular weapons fire from the front.
 Kung Fu-Proof Mook / int_b4501394
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1.0
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1.0
 Left 4 Dead 2 (Video Game)
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Kung Fu-Proof Mook / int_b4501394
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type
Kung Fu-Proof Mook
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comment
The Incredible Hulk: The Metal Master has the psychic power to control any metal, but he suffers a Villainous BSoD if he comes to believe his powers are failing him. The Hulk (during one of his early "smart" incarnations) tricked him with a huge wooden gun painted to look like metal; while the villain panicked, the Hulk finally got close enough to grab him. Metal Master suffered an even bigger emotional breakdown when he realized Rom Spaceknight's armor was made of an alien metal he legitimately couldn't control.
 Kung Fu-Proof Mook / int_b50cc7e6
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1.0
 Kung Fu-Proof Mook / int_b50cc7e6
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1.0
 The Incredible Hulk (Comic Book)
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Kung Fu-Proof Mook / int_b50cc7e6
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Kung Fu-Proof Mook
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In Metroid: Zero Mission, there are these black space pirates which are only weak to your beam, which are annoying to kill. All the missiles, Super Missiles, Power Bombs, Screw Attack? All completely useless. The two in the escape sequence can give players grief, aside from an A.I. Breaker.
 Kung Fu-Proof Mook / int_b70c0e83
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1.0
 Kung Fu-Proof Mook / int_b70c0e83
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1.0
 Metroid: Zero Mission (Video Game)
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Kung Fu-Proof Mook / int_b70c0e83
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Kung Fu-Proof Mook
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In the reboot of Syndicate higher-ranking enemies are initially immune to Breaches and must be softened up first. Elite Mooks invert this by being immune to damage until Breached. There are also Jammer Commandos who block out Breaching against enemies in their AOE.
 Kung Fu-Proof Mook / int_b7e2bb69
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1.0
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1.0
 Syndicate / Videogame
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Kung Fu-Proof Mook / int_b7e2bb69
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Kung Fu-Proof Mook
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comment
Blanks from Warhammer 40,000 continuity are immune to, and nullify, psychic and Warp powers.
Also known as Pariahs, they are soulless psychic voids whose mere presence makes normal humans deeply uncomfortable. The Culexus Assassin school recruits exclusively from these people, resulting in assassins who are effectively invisible as no normal human mind wants to notice them. Specialists in slaying pskyers, for whom the Culexus represent horror. Even daemons probably find them disturbing — in fact, the rules for them in Inquisitor explain that daemons can't even see them.
Blanks and Pariahs may not be exactly the same thing, necessarily. Depending on the Writer, sometimes. Blanks nullify psychic powers in a certain radius around them, the same field causing revulsion and discomfort in normal people, and enormous discomfort in psykers. Sometimes they can have their blankness negated to allow psychics to operate near them. Pariahs additionally lack any presence in the Warp, and can become Culexus assassins, using this fact to power their anti-psychic weaponry.
 Kung Fu-Proof Mook / int_bcadd7cb
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1.0
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1.0
 Warhammer 40,000 (Tabletop Game)
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Kung Fu-Proof Mook / int_bcadd7cb
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Kung Fu-Proof Mook
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Spelunky has several:
Yetis and shopkeepers are immune to the whip; the remake adds green knights to this list.
The remake also adds enemies that are immune to unaided Goomba Stomps: the aforementioned green knights, giant frogs, and mammoths; mummies have also been promoted to this status. None of the above are immune to spike shoes, however.
 Kung Fu-Proof Mook / int_c01a7c9e
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1.0
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1.0
 Spelunky (Video Game)
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Kung Fu-Proof Mook / int_c01a7c9e
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Kung Fu-Proof Mook
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Zombies and skeletons in Minecraft are weak to the sunlight, but if they are wearing any kind of helmet, then the sun doesn't do anything to them. You have to kill them yourself.
 Kung Fu-Proof Mook / int_c19c6efa
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1.0
 Kung Fu-Proof Mook / int_c19c6efa
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1.0
 Minecraft (Video Game)
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Kung Fu-Proof Mook / int_c19c6efa
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Kung Fu-Proof Mook
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Parodied in The Mitchells vs. the Machines with the PAL Max Elites. Normal PAL Max robots can't tell if Monchi is a dog, a pig, or a loaf of bread. The Elites can tell the difference between all three, thus making them immune to Katie's video of Monchi.
 Kung Fu-Proof Mook / int_c35e8e1a
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1.0
 Kung Fu-Proof Mook / int_c35e8e1a
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1.0
 The Mitchells vs. the Machines
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Kung Fu-Proof Mook
 Kung Fu-Proof Mook / int_c41f99ff
comment
Donkey Kong Jungle Beat: the elephant turrets are one of the few enemies in the game Donkey Kong can't simply beat by pounding on. He must use explosives or hijack one a Ninjape is using and then use it to shoot the others.
 Kung Fu-Proof Mook / int_c41f99ff
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1.0
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1.0
 Donkey Kong Jungle Beat (Video Game)
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Kung Fu-Proof Mook / int_c41f99ff
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Kung Fu-Proof Mook
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In the Doctor Who serial The Time Monster, the Master tries his usual trick of hypnosis — "You will obey me. You—will—obey—ME!" — on the 500-year-old king of Atlantis, who laughs and says that he's much too old (and learned in the sacred mysteries) for that to work on him.
There are also various beings on whom the Psychic Paper is ineffective, including particularly clever humans such as William Shakespeare, or anyone with the right training such as Torchwood employees.
 Kung Fu-Proof Mook / int_c43df4d8
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1.0
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1.0
 Doctor Who
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Kung Fu-Proof Mook / int_c43df4d8
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Kung Fu-Proof Mook
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comment
Ceph Heavies/Devastators and Grunt Commanders from Crysis 2 are immune to Back Stabs whereas even Ceph Guardians are not. Grunt Commanders also need to be weakened before Alcatraz can do the One-Hit Kill Neck Lift-and-throw, while Heavies by their large size are understandably completely immune to this.
 Kung Fu-Proof Mook / int_c6245086
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1.0
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1.0
 Crysis (Video Game)
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Kung Fu-Proof Mook / int_c6245086
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Kung Fu-Proof Mook
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The monsters section of Witch Girls Adventures is littered with monsters with blanket immunities to things.
Dragons are immune to Elementalism, Giants (Lesser and Greater) and Zombies are immune to Mentalism, Mummies are immune to Elementalism, Illusions AND Mentalism AND they can create Zombies.
Horrors are immune to Alteration, Mentalism, Time and Space magic, and you pretty much have to 1-shot them to kill them, since they can teleport out of our reality at will. Which can be pretty hard when hearing them talk reduces all but the strongest-willed into madness.
Ghosts, Reapers and Wraiths are immune to everything EXCEPT mentalism and necromancy. They also respawn if killed in physical form, and are immune to physical attacks in their intangible form.
Magivores are the masters of this, being immune 2 to unspecified types of Magic that vary randomly amongst the species, meaning that witches won't even know (even passing lore rolls) what the immunities are. Their Resist Magic is so high that a failure for a spell to work could either be due to immunity or a low Casting roll, and there's no way of knowing. Plus if they hit you, besides the chance of reducing your magic abilities across the board, they're guaranteed to reduce at least one of your magic types, and knowing how GMs think, that type will be the one that they're vulnerable and exactly what you needed to defeat them. Couple that with how Mundanes can't ever see them, and that they can simply teleport to your side no matter how far away from them you flee, and they are pure terror.
Malleus Maleficarum soldiers are able to shrug off any magic effects used against them, period, due to their iron implants. This only applies to effects that directly target them, however; destroying their weapons or dropping an anvil on them works just fine.
 Kung Fu-Proof Mook / int_cc72e218
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1.0
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1.0
 Witch Girls Adventures (Tabletop Game)
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Kung Fu-Proof Mook / int_cc72e218
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Kung Fu-Proof Mook
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comment
In Dragon Ball, Goku faced a monster name Buyon who was a giant purplish-pink creature. No matter what Goku did, he couldn't hurt Buyon since his blabber absorbed all of his attacks and even deflected the Kamehameha. Solution? Goku kicked in a wall and let the cold air freeze Buyon (he was in a winter area), making him so firm that Goku shattered him in one kick.
 Kung Fu-Proof Mook / int_ce50887e
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1.0
 Kung Fu-Proof Mook / int_ce50887e
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1.0
 Dragon Ball (Manga)
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Kung Fu-Proof Mook / int_ce50887e
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Kung Fu-Proof Mook
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Hexen has Centaurs, who use shields that can reflect almost any attack back at you. You have to wait for them to lower the shields to damage them. Later in the game, upgraded versions known as Slaughtars are introduced, which can fire projectiles at you while they are guarding with their shields.
 Kung Fu-Proof Mook / int_d51868d1
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1.0
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1.0
 Hexen (Video Game)
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Kung Fu-Proof Mook / int_d51868d1
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Kung Fu-Proof Mook
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In XCOM 2, Rangers can specialize in a "Blademaster" skill line that makes them lethal in melee combat, but you do not want to send one against a Muton. These aliens have the "Counterattack" ability that gives them a good chance to No-Sell a melee attack and immediately reply with their plasma gun's bayonet. Said bayonet strikes also have a good chance of stunning or disorienting a target.
 Kung Fu-Proof Mook / int_d5e9cf36
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1.0
 Kung Fu-Proof Mook / int_d5e9cf36
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1.0
 XCOM 2 (Video Game)
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Kung Fu-Proof Mook / int_d5e9cf36
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Kung Fu-Proof Mook
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The Avatar from Ghost Hacker. It takes a maximum of 2 damage from anything, making the slow but strong towers bad against them. However, Death of a Thousand Cuts and Memory Leak will wear them down quickly.
The sequel brings us the Graviton, which sucks in any projectile attacks. You need to upgrade your towers into lasers in order to defeat them easily.
 Kung Fu-Proof Mook / int_d8c8cd0a
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1.0
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1.0
 Ghost Hacker (Video Game)
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Kung Fu-Proof Mook
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Paper Mario: The Thousand-Year Door has flying Spiky Parabuzzies, who are immune to both your standard attacks; they can't be jumped on because they're spiky, and can't be hammered because they fly. The solution is to either equip the Spike Shield badge (which enables you to jump on them without getting hurt) or use a non-jump attack that hits the air (like Hammer Throw). If you don't have either, then at the point in the game where you first encounter them you'll have the crystal star super attack that deals fixed damage based on performance, and can at least knock their wings off.
 Kung Fu-Proof Mook / int_da02c1ef
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1.0
 Kung Fu-Proof Mook / int_da02c1ef
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1.0
 Paper Mario: The Thousand-Year Door (Video Game)
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Kung Fu-Proof Mook / int_da02c1ef
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Kung Fu-Proof Mook
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Pursuit Cops from Mirror's Edge will dodge away from your usual running attacks and are immune to counters. You're best off avoiding them, but they are vulnerable to disarms from behind. ME is built around running away, melee combat and stealing guns. Pursuit cops are immune to melee combat 90% of the time, run as fast as you, and have guns.
 Kung Fu-Proof Mook / int_df76da7e
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1.0
 Kung Fu-Proof Mook / int_df76da7e
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1.0
 Mirror's Edge (Video Game)
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Kung Fu-Proof Mook / int_df76da7e
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Kung Fu-Proof Mook
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Plok gives us Shprouts, which become shocked and jump into the air when hit for the first time and need to be hit a second time immediately afterwards in order to defeat them; taking too long "resets" them, forcing you to start over. It becomes worse when they begin to carry shields in later stages, requiring Plok to hit them in the back by deliberately missing them with a limb he throws at them, making it hit them on its way back; sneaking up behind them won't work well, as they turn around after the first hit.
 Kung Fu-Proof Mook / int_e5db3b6b
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1.0
 Kung Fu-Proof Mook / int_e5db3b6b
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1.0
 Plok (Video Game)
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Kung Fu-Proof Mook / int_e5db3b6b
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Kung Fu-Proof Mook
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Star Wars Legends:
In the Jedi Knight sequels, humanoids with disruptor rifles go down the same way as anyone else, but the trick is that you can't block their shots with a lightsaber, so you can't just charge straight ahead at them without taking hits, and if the disruptor rifle is charged up enough, it's a One-Hit Kill. There's also the occasional Reborn in Jedi Academy that can't be affected by Force Push and Pull at all — because the game doesn't want to give you an opportunity to automatically win so many battles by throwing someone into the abyss they're jumping over to get to you. In other cases, it's clearly intended that you do so, or the opportunity may or may not present itself as the fight goes on.
The Force Unleashed has the Stormtrooper Commanders, which are your average mooks, except that they have a Force-proof bubble around them. The usual Force Lightning or Force Push don't work, but your lightsaber and hurled debris still does ...
AT-ATs in many games, but especially Rogue Squadron, typically can't be destroyed by anything other than the Snowspeeder's tow cable (not even proton bombs or torpedoes), taking Luke's "that armor's too strong for blasters" quote literally to the point of absurdity.
 Kung Fu-Proof Mook / int_e6267766
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1.0
 Kung Fu-Proof Mook / int_e6267766
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1.0
 Star Wars Legends (Franchise)
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Kung Fu-Proof Mook / int_e6267766
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Kung Fu-Proof Mook
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This is the schtick of the boss Red Giant from Final Fantasy VIII. He will respond with gloats and snarks each time your attacks have little to no effect on him. Tip: Gravity is his Achilles' Heel.
 Kung Fu-Proof Mook / int_eb6719f6
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1.0
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1.0
 Final Fantasy VIII (Video Game)
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Kung Fu-Proof Mook / int_eb6719f6
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Kung Fu-Proof Mook
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While most Doom Eternal enemies can be defeated by the age-old tactic of "shoot it until it dies", the Marauder has a shield that protects him from all direct attacks, including even BFG shots. The only way to get past his defense is to either bait out his axe swing and then counterattack, or use explosives to hit him with splash damage from the side or rear.
 Kung Fu-Proof Mook / int_ede55421
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1.0
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1.0
 Doom Eternal (Video Game)
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Kung Fu-Proof Mook / int_ede55421
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Kung Fu-Proof Mook
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The Doctor from Star Trek: Voyager is a hologram, and as such is immune to physical attacks, unless they are aimed at his holographic emitters or holoemitter.
 Kung Fu-Proof Mook / int_ef076a36
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1.0
 Kung Fu-Proof Mook / int_ef076a36
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1.0
 Star Trek: Voyager
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Kung Fu-Proof Mook / int_ef076a36
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Kung Fu-Proof Mook
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comment
In Assassin's Creed III the simplest way to kill mooks in combat is to block their attack and stab them. This doesn't work on officers though. The higher ranking the officer, the fewer types of attack work on him.
 Kung Fu-Proof Mook / int_ef4c300f
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1.0
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1.0
 Assassin's Creed III (Video Game)
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Kung Fu-Proof Mook
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One of the first enemies the Human Torch ever fought was the Asbestos Man, a guy with a suit and net made out of, well, asbestos.
 Kung Fu-Proof Mook / int_ef7b3325
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1.0
 Kung Fu-Proof Mook / int_ef7b3325
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1.0
 Fantastic Four / Comicbook
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Kung Fu-Proof Mook / int_ef7b3325
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Kung Fu-Proof Mook
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Metroid:
The Power Troopers in Metroid Prime are the most difficult of the reverse-engineered space pirates for this reason. All your fancy new upgrades won't do squat to them. The Chozo Ghosts are also immune to your stronger weapons. Both are vulnerable to Super Missiles, however.
In Metroid: Zero Mission, there are these black space pirates which are only weak to your beam, which are annoying to kill. All the missiles, Super Missiles, Power Bombs, Screw Attack? All completely useless. The two in the escape sequence can give players grief, aside from an A.I. Breaker.
Amusingly, a Kung Fu Proof Mook in Super Metroid is a Space Pirate that uses kung fu-like moves. It is only briefly vulnerable after it jump-kicks.
 Kung Fu-Proof Mook / int_f04b4111
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1.0
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1.0
 Metroid (Franchise)
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Kung Fu-Proof Mook
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Wormwood from Crystal Cotillion is immune to Sumac's Silver Tongue powered More than Mind Control, probably an effect of being an ex-Warden. Sumac still reckons he can talk him into letting Silver go to the Cotillion, though in the end it's decided that Pebble will do the talking, to avoid accidentally causing friction with Gloomynote Who is potentially susceptible if they disagree.
 Kung Fu-Proof Mook / int_f275502
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1.0
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1.0
 Crystal Cotillion / Fan Fic
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Kung Fu-Proof Mook / int_f275502
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Kung Fu-Proof Mook
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There are many examples in Yu-Gi-Oh, but perhaps the most extreme is Vennominaga the Deity of Poisonous Snakes, which is immune to all spell, trap, and monster effects. The only way to beat it is to kill it with a stronger monster (which is often difficult, as it gains ATK points based on monsters in the graveyard, and can reach very high numbers), or by exploiting a loophole and tributing it with the cards Lava Golem or Volcanic Queen. Of course, it's pretty difficult to summon this card in the first place.
 Kung Fu-Proof Mook / int_f367511c
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1.0
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1.0
 Yu-Gi-Oh! (Tabletop Game)
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Kung Fu-Proof Mook / int_f367511c
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type
Kung Fu-Proof Mook
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comment
In Together, They Fight Crime, the Wardens are increasingly finding people resistant to their powers, something they find concerning.
 Kung Fu-Proof Mook / int_f584b775
featureApplicability
1.0
 Kung Fu-Proof Mook / int_f584b775
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1.0
 Together, They Fight Crime (Fanfic)
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Kung Fu-Proof Mook / int_f584b775
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type
Kung Fu-Proof Mook
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comment
Gibdos in The Legend of Zelda: Tears of the Kingdom are incredibly resistant to damage under normal circumstances (many can often be found pierced with multiple arrows and are none the worse for wear), requiring Link to use some sort of elemental attack to briefly drop their defenses. This even works into the game's story, with Riju honing her lighting abilities specifically to be able to clear out the infested Gerudo Town.
 Kung Fu-Proof Mook / int_f5855286
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1.0
 Kung Fu-Proof Mook / int_f5855286
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1.0
 The Legend of Zelda: Tears of the Kingdom (Video Game)
hasFeature
Kung Fu-Proof Mook / int_f5855286
 Kung Fu-Proof Mook / int_f7d93e4a
type
Kung Fu-Proof Mook
 Kung Fu-Proof Mook / int_f7d93e4a
comment
In the Assassin's Creed games, some mooks can break free of your grabs or block assassination attempts that aren't done In the Back.
The Papal Guards in Brotherhood can outright block counters (or "counter" you during this — though you take no damage), unlike in 2 where the Elite Mooks were still hurt by non-fatal counters, and the Papal Guards are immune to Smoke Bombs deployed in open combat. They however are vulnerable to the kill streak mechanic, which actually makes them tougher by themselves than with a weaker, non-Kung Fu Proof Mook for you to start a kill streak with. The Papal Guards' Ottoman counterparts, the Janissaries, in Revelations can block kill streaks too!
In Assassin's Creed III the simplest way to kill mooks in combat is to block their attack and stab them. This doesn't work on officers though. The higher ranking the officer, the fewer types of attack work on him.
 Kung Fu-Proof Mook / int_f7d93e4a
featureApplicability
1.0
 Kung Fu-Proof Mook / int_f7d93e4a
featureConfidence
1.0
 Assassin's Creed (Franchise)
hasFeature
Kung Fu-Proof Mook / int_f7d93e4a
 Kung Fu-Proof Mook / int_f858847a
type
Kung Fu-Proof Mook
 Kung Fu-Proof Mook / int_f858847a
comment
As of Pokémon X and Y, Shedinja has access to the Safety Goggles, which will keep it from being harmed by weather effects. In a double/triple battle, if you manage to paralyze it, along with giving it the Sturdy ability (Which gives a Last Chance Hit Point to a Pokémon at full HP, except Shedinja is always considered to be at full HP...) via Entrainment or some other method, this transforms from it a Kung Fu Proof Mook to a Nigh-Invulnerable monster that can only beaten via a few very specific methods.
 Kung Fu-Proof Mook / int_f858847a
featureApplicability
1.0
 Kung Fu-Proof Mook / int_f858847a
featureConfidence
1.0
 Pokémon X and Y (Video Game)
hasFeature
Kung Fu-Proof Mook / int_f858847a
 Kung Fu-Proof Mook / int_f953dbb1
type
Kung Fu-Proof Mook
 Kung Fu-Proof Mook / int_f953dbb1
comment
Eclipse shown in Magical Record Lyrical Nanoha Force is a much better example, since it seems to make those who have it Nigh Invulnerable to magic.
 Kung Fu-Proof Mook / int_f953dbb1
featureApplicability
1.0
 Kung Fu-Proof Mook / int_f953dbb1
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1.0
 Magical Record Lyrical Nanoha Force (Manga)
hasFeature
Kung Fu-Proof Mook / int_f953dbb1
 Kung Fu-Proof Mook / int_f97683ef
type
Kung Fu-Proof Mook
 Kung Fu-Proof Mook / int_f97683ef
comment
Hollow Knight has a few enemy types that are completely invulnerable to your Nail but can still be damaged using spells or Charms. These include the Elder Baldur and Crystal Crawler.
 Kung Fu-Proof Mook / int_f97683ef
featureApplicability
1.0
 Kung Fu-Proof Mook / int_f97683ef
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1.0
 Hollow Knight (Video Game)
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Kung Fu-Proof Mook / int_f97683ef

The following is a list of statements referring to the current page from other pages.

 Kung Fu-Proof Mook
processingCategory2
This Index Knows Kung-Fu
 Kung Fu-Proof Mook
processingCategory2
Villains
 Ryuugi's The Games We Play (Fanfic)
seeAlso
Kung Fu-Proof Mook
 Stormwolf Adventures (Fanfic) / int_892552b
type
Kung Fu-Proof Mook
 Sucked Into the Smash Universe (Fanfic) / int_892552b
type
Kung Fu-Proof Mook
 The Games We Play (The Gamer/RWBY) (Fanfic) / int_892552b
type
Kung Fu-Proof Mook
 The Vampire of Steel (Fanfic) / int_892552b
type
Kung Fu-Proof Mook
 Together, They Fight Crime (Fanfic) / int_892552b
type
Kung Fu-Proof Mook
 Batman (1989) / int_892552b
type
Kung Fu-Proof Mook
 Chocolate / int_892552b
type
Kung Fu-Proof Mook
 John Wick: Chapter 2 / int_892552b
type
Kung Fu-Proof Mook
 The Mighty Ducks / int_892552b
type
Kung Fu-Proof Mook
 Darth Plagueis / int_892552b
type
Kung Fu-Proof Mook
 Slan / int_892552b
type
Kung Fu-Proof Mook
 KungfuProofMook
sameAs
Kung Fu-Proof Mook
 Tiger Mask (Manga) / int_892552b
type
Kung Fu-Proof Mook
 Pokémon (Tabletop Game) / int_892552b
type
Kung Fu-Proof Mook
 Pokémon Trading Card Game (Tabletop Game) / int_892552b
type
Kung Fu-Proof Mook
 Witch Girls Adventures (Tabletop Game) / int_892552b
type
Kung Fu-Proof Mook
 A Bug's Life (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 AI: The Somnium Files - nirvanA Initiative (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 AI War: Fleet Command (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Action Doom 2: Urban Brawl (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Alien Carnage (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Alien vs. Predator (Capcom) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Aliens versus Predator (1999) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Assassin's Creed: Brotherhood (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Assassin's Creed (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Assassin's Creed III (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Assassin's Creed Syndicate (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Astalon: Tears of the Earth (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 BioShock Infinite: Burial at Sea (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Bloons Super Monkey (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Bulletstorm (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Carrion (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Crash Bandicoot (1996) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Crash Bandicoot 2: Cortex Strikes Back (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Cry of Fear (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Crypt of the NecroDancer (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Crysis (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Darksiders (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Dave the Diver (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Deep Rock Galactic (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Deus Ex: Mankind Divided (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Devil May Cry 3: Dante's Awakening (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Devil May Cry 4 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Dirge of Cerberus (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Donkey Kong 64 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Donkey Kong Country (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Donkey Kong Country: Tropical Freeze (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Donkey Kong Jungle Beat (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Drakengard (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Elsword (Video Game) / int_a528ad4b
type
Kung Fu-Proof Mook
 Epic Battle Fantasy 3 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Evolve (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Far Cry 4 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Fashion Police Squad (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Fights in Tight Spaces (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Garden Gnome Carnage (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Gears of War (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Ghostrunner (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Gloomwood (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Gobtron (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 God of War Ragnarök (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Guacamelee! (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Haven (2020) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Hollow Knight (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 I'm On Observation Duty (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Imperium Galactica (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Just Cause 3 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 KUNAI (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Magical Whip: Wizards of Phantasmal Forest (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Mark of the Ninja (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Marvel: Avengers Alliance (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Marvel's Spider-Man 2 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Metaspace (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Metroid II: Return of Samus (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Middle-earth: Shadow of Mordor (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Mindustry (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Mini Ninjas (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Mother Russia Bleeds (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 NinjaSenki
seeAlso
Kung Fu-Proof Mook
 No More Heroes 2: Desperate Struggle (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Odin Sphere (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Paladog (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Paper Mario: The Thousand-Year Door (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Phantom Doctrine (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Plok (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Pokémon Black 2 and White 2 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Quantum Break (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Radiant Historia (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Rayman Origins (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Rise To Honor (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 RoboCop: Rogue City (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Rogue Squadron (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Scarlet Nexus (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Serious Sam 3: BFE (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Shinobido (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Shovel Knight (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Singularity (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Sleeping Dogs (2012) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Something (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Sonic Heroes (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 South Park: The Stick of Truth (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Spec Ops: The Line (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Spelunky (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Spider-Man (PS4) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 SpongeBob SquarePants: Battle for Bikini Bottom (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 SpongeBob SquarePants: The Cosmic Shake (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Spyro 2: Ripto's Rage! (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Spyro the Dragon (1998) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Spyro: Year of the Dragon (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Star Ocean: The Divine Force (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Star Wars: Episode III — Revenge of the Sith (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Star Wars Jedi: Fallen Order (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Star Wolves (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Streets of Rage (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Stubbs the Zombie (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Super Mario 3D World (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Super Mario Bros. (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Super Mario Land (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Super Mario World 2: Yoshi's Island (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Super Metroid (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Super Princess Peach (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Teenage Mutant Ninja Turtles: Shredder's Revenge (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Teenage Mutant Ninja Turtles: The Manhattan Project (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 The Denpa Men (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 The Evil Within (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 The Force Unleashed (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 The Legend of Kage (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 The Legend of Zelda (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 The Legendary Starfy (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 The Lord of the Rings: Gollum (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 The Ninja Warriors (1994) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Total War: Three Kingdoms (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Transformers: Fall of Cybertron (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Völgarr the Viking (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Watch_Dogs (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 XCOM: Enemy Unknown (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Yakuza 0 (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Yakuza: Dead Souls (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Yume 2kki (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Zombies Ate My Neighbors (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Child of Light / Videogame / int_892552b
type
Kung Fu-Proof Mook
 Syndicate / Videogame / int_892552b
type
Kung Fu-Proof Mook
 OK K.O.! Let's Be Heroes / int_892552b
type
Kung Fu-Proof Mook
 The Boondocks / int_892552b
type
Kung Fu-Proof Mook
 Bob Sapp (Wrestling) / int_892552b
type
Kung Fu-Proof Mook
 Matt Riddle (Wrestling) / int_892552b
type
Kung Fu-Proof Mook
 Sword of the Stars (Video Game) / int_892552b
type
Kung Fu-Proof Mook