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Land of One City

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Land of One City
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When a country is a city-state, i.e. the city is the country.
Although this can be justified by the country being small (e.g. Monaco, Vatican City, Singapore), it is NOT justified when a country of this size has an economy the size of the US economy. This is a perfect opportunity to mix this trope with a hearty helping of City of Adventure. In Anime a city like this is usually a Utopia or Dystopia.
Note that the area with one city does not have to be a country, it can be a planet or county or etc... and also be aware that the lines blur if the nation has one city, but it's a really big city.
Mobile Cities are very commonly a variant of this, as it is difficult for wholly mobile settlements to maintian territorial claims or form permanent unions with one another, and thus tend to govern their own vehicle-municipalities and nothing else. Hive Cities also tend to function like this thanks to their immense populations, especially when they're truly self-sustaining Arcologies.
Compare Britain Is Only London when an entire Real-Life country is reduced into consisting of nothing more than its most popular city, and Developing Nations Lack Cities when a poor nation doesn't have a single major city, just rural villages. If the country is also a monarchy, see Micro Monarchy.
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Sunless Skies: Eagle's Empyrean in Eleutheria is the last remnant of the Khanate. However, due to power struggles with Albion in the region and the fact that the transit relay back to the Reach is under Empyreal control, the Khaganians seek to change this.
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Guild Wars 2: The nation of Kryta has been reduced to the city of Divinity's Reach, some surrounding farmlands and a few villages by the time the game's story begins. Likewise, all that's left of Ascalon is the fortress-city of Ebonhawke.
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Stars! (1995): Possible race builds (known as One-World Wonders) have habitability as narrow as possible, in order to allocate points for other advantages such as production capacity and research. The result is that very few planets are colonizable, the homeworld holds much of the population, and the rest are available for strip mining from orbit.
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Master of Orion has each planet treated as a single city. The trope is bizarrely consistent, with the player allowed to micromanage individual buildings and each planet having a population of only a few million.
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Dragon Age: The Free Marches are a region of eleven independent city-states in eastern Thedas. They trade amongst each other and are able to form a joint military when necessary, but each city operates as its own entity, meaning they all fall under this trope. The southernmost city, Kirkwall, is the setting of Dragon Age II.
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Destiny: The Last City is the center of all surviving human civilization by virtue of being the only place where maningful amounts of humans survived the end of the world outside of tiny sporadic tribes in the wilderness. The City itself is absolutely massive to account for needing to contain the majority of (what is left of) the human species within itself.
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A Certain Magical Index: Academy City, while located inside Japan, is its own nation, one of the most powerful influences in the world, and can even declare war.
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Crusader Kings: The basic political entities in the game are counties, which consist of a city, a castle (the capital in the prevailing government of the era), and a temple — it's possible to have more holdings built in a county, but it's expensive. There's a large number of "petty kingdoms" and independent states that consist of just a single county, and most Merchant Republics are this by default.
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Warhammer: Age of Sigmar: The Cities of Sigmar are independent states (in a confederation under Sigmar the God-King) centered around large cities (who share their names with the state), with the main urban area varying from as little as ten thousand to as many as ten million inhabitants. While there are unique cases like Hammerhall which is actually two cities in different Realms connected by a giant portal called a Realmgate, most are just one city within a wall. Some also have underground cities of Duardin (dwarfs) below the city on the surface where Humans, Aelves, and Seraphon live. Soulbound and the Dawnbringer Crusades supplements specify that the Free Cities rule a considerable amount of land around the cities themselves, colonizing new territory and building smaller settlements along the same lines. Interestingly, getting around within each city-state is almost always much harder than traveling from one capital city to another because there aren't Realmgates linking locations within the state, only to other capitals.
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Dragon Quest: Most political states in the series are limited to a single castle or town and surrounding wilderness; only on rare occasions does more than one settlement appear per region. A particularly egregious example appears in Dragon Quest XI, where Heliodor is capable of pulling off a massive worldwide manhunt and performing Gunboat Diplomacy on the city-state of Gondolia when Heliodor itself consists of a single castle, the encircling large town, and a single church on the outskirts.
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The Belgariad: Riva is a remote island nation with one Citadel City built on the only bit of coast that isn't inaccessible cliff. Justified since it was colonized for the specific purpose of guarding a Cosmic Keystone, so the entire country was planned out with defensibility in mind.
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Disney Animated Canon:
Frozen (2013): Subverted. At first it looks as if the entire country is delegated to the castle and the village shown in the film. However, it becomes clear Arendelle is bigger than that once you take into account that it takes characters some while to travel from the castle to, say, the Trolls or Elsa's castle.
Zootopia: The eponymous city appears be a political entity unto itself, as no authority higher than the mayor is ever suggested and there seems to be little in the surrounding area, as the only other mentioned towns are a good distance away with unclear associations. It is vaguely implied in supplementary materials that there may be other nations out there as well, just insular and xenophobic single-species ones.
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GURPS Steampunk Setting: The Broken Clockwork World: The "Broken World" used to be patchwork of vaguely Bronze Age-style city-states. Now, the patchwork has been torn up and rearranged at random.
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The Fire Rises (Mod): Enforced for Mecca at the start of the Saudi Civil War, as it relies on their neutrality, and thus on remaining unattached to political entities outside of itself, to protect both the city itself and the holy Kaaba from ruin.
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The Matrix has Zion, the last human city. Within the Matrix is a single, gigantic megalopolis that houses the entire enslaved population, and is known only as the City.
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Dark Sun has several city-states, each of which controls one of the few remaining fair-sized spots of fertile land and not much else (centuries of sorcerous warfare and use of magical WMDs millennia past reduced most of the world to desert, natch).
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SD Gundam Force: Neotopia is the only piece of civilization that exists on the Earth-like planet that's the main setting of the first season. Lacroa also appears to be a single city.
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Guardians of the Flame: There are many of these in the region where the books are set. Pandathaway has the most power, as a merchant city which is the hub of all regional commerce.
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He-Man and the Masters of the Universe (2021): Randor's Kingdom of Eternos consists of only one city.
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RWBY: Most of the kingdoms are named after their central, most well-defended city, with surrounding towns, villages, and smaller cities scattered throughout their range. However, the northern continent, Solitas, is a tundra wasteland with few natural resources. As a result, its kingdom consisted of a single city, Mantle until after the Great War ended. A new city, Atlas, was built around its brand-new Huntsman Academy and R&D facilities, raised off the ground to hang in the sky over Mantle, and gaining the nickname 'the City of Dreams'. The government and administration centres relocated to Atlas and the kingdom was renamed Atlas-Mantle, although everyone just calls it 'Atlas'. Now, Atlas is home to the wealthy and privileged, while Mantle does all the work of keeping them in wealth in privilege without reaping any reward. The kingdom is therefore a city-state composed of two cities that are tethered to each other and which function as one half of the whole — one trying to pretend it doesn't need the other while the other becomes increasingly resentful of being taken for granted and treated like second-class citizens.
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Dream SMP: L'Manburg (and to an extent, Manburg)'s territory primarily consisted of the territory encompassed within the walls of the faction. Even after the annexation of Rutabagville (a small, enclosed snowy mountain, which was basically abandoned after the Manburg-Pogtopia War) during the Manburg era and of Pogtopia (an isolated underground ravine where La Résistance against Manburg was based in) during the Tubbo administration, the lands are rarely accessed and are essentially L'Manburgian territory in name only, to the point that they are completely ignored during the Doomsday War and thus stand to this day.
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Swan's Braid & Other Tales of Terizan: Oreen, the city where all these stories take place, is a city-state.
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Judge Dredd: Mega City One (developed from New York City, since the Statue of Liberty still stands there) is technically a city-state, though it's massive enough to equal many existing countries that are far more extensive.
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Planet of the Apes (1968) is implied to have only one civilized area surrounded by a continent of wilderness: Ape City.
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Third Time Lucky: And Other Stories of the Most Powerful Wizard in the World: In "Mirror, Mirror on the Lam" Magdelene goes to Tarzabad-har, the Third of the Five Cities. Each of them are independent city-states in a loose alliance for mutual benefit.
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Super Dimension Fortress Macross: At the end, humans have been nearly wiped out by the Zentradi, and have only one city left. Nonetheless, they still field a very powerful military.
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Discworld: Quite a few locations are city-states. Of particular note is Ankh-Morpork, wherein most of the books are set, and which is also surrounded by other city-states, such as Quirm and Pseudopolis. Each is a stand-in for a real-world country. At one point these were all part of a single Ankh-Morpork empire but said empire went into decline and its wider surroundings are now largely autonomous. However, Ankh-Morpork is still the economic powerhouse of not just the region but the entire continent, and thus has significant political influence over these.
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Final Fantasy VII has Wutai, though this may be a result of Wutai's war with Shinra. Crisis Core showed that the post-war resistance movement against Shinra had more people than Wutai itself had in the original game. Given that the rest of the Wutai island is made up of dead earth interspersed with rope bridges, it's entirely possible that the one small town is all that's left of Wutai.
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Final Fantasy XIV has the Eorzean city-states of Gridania, Limsa Lominsa, Ul'dah and Ishgard; while each has several small settlements, camps and even hamlets under their territory, they all only have one major titular city. Every other nation follows suit, with each only have one major city with one or two villages in the vicinity; though some nations, like Hingashi, are implied to have multiple major cities outside of the ones we see in-game.
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Europa Universalis: States that only control one province are commonly referred to as "'One Province Minors." In a subversion of this trope, they aren't meant to represent just a city in the province, but also the surrounding countryside and villages.
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Savage Worlds: The Runepunk setting takes place entirely within the city of Scatterpoint, a Steampunk-eqsque city 600 miles across that was torn from its home plane and set adrift between dimensions.
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Utopia Falls: New Babyl is one city and its environs, all that's left on Earth. Or so they're told at first-it turns out two other cities exist as well, one of which control New Babyl secretly.
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Appleseed: Olympus, the most powerful country, apparently has only one city.
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Civilization, like many 4X games, gives each player a single Settler with which to found a city at the game's start, though going on to found on conquer more settlements is an important part of gameplay. But some Civ players enjoy the "One City Challenge" as a radical change of pace, which subsequent games have included as an official game mode.
Civilization V introduces "city-states", which can eventually expand their borders to control as much territory as any player city, but which will never found a second city (though in rare cases they may conquer and puppet one if they get drawn into a war). They more or less serve as "minor" civs compared to the major playable empires, representing real-life city-states like Vatican City and Monaco, or the best-known cities of nations that didn't make the cut, like in the cases of Hanoi, M'banza-Kongo, Kabul, or Cahokia. Happily, some city-states like Stockholm, Seoul, and Toronto ended up Promoted to Playable empires in later expansions and installments of the series.
The Brave New World expansion for Civ V added the Republic of Venice as a playable civ, whose unique trait renders it unable to build settlers and do more than indirectly rule conquered cities as puppet cities. To compensate, Venice has a unique unit that can puppet AI-controlled city-states and has twice as many trade routes as a normal civ, allowing it to become ludicrously wealthy.
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Fallout: New Vegas: New Vegas becomes one following the nuclear apocalypse, effectively controlling the whole Mojave Desert while being the only significantly-populated city in the area; every other settlement is a comparatively puny village. Unlike many examples, the politics and realities of this trope are actually explored a lot; the central plot of the game is driven by Vegas's struggles to remain an independent power and fight off two much larger nations who seek to claim the region for themselves, as the thing that allows Vegas to assert control over the Mojave (the nearby hydroelectric dam that provides the city with steady electricity in a world where most people have none) also makes it an incredibly valuable strategic location for anybody looking to expand their borders.
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Warcraft:
Dalaran is a city-state ruled by mages, giving it enough political and military clout to be treated as an equal by the other Seven Kingdoms of Lordaeron. When Lordaeron fell to the Undead Scourge, Dalaran was devastated and went into seclusion behind a magical barrier, but by World of Warcraft it has re-emerged as a flying city that positions itself to combat the latest threat to befall Azeroth.
Although it's not very clear in the game itself at first glance, according to lore the Kingdom of Stormwind is actually a city-state, and the adjacent regions are independent governments that just allow Stormwind to protect them with its military. Problem is, in WoW proper it's having trouble doing that: Westfall has all but fallen to the malcontents of the Defias Brotherhood, Redridge is under threat by orcs from the Burning Steppes, and Darkshire is under siege by the undead, so that Stormwind only has firm control over the adjacent province of Elwynn Forest, and even it has problems.
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Exalted:
Lookshy, a relatively small city-state, is capable of fielding military forces comparable to the Realm (which on its own is an island the size of the continental United States or Asia and receives tribute from across the world), through a combination of an extremely militant society and huge stockpiles of artifact weaponry. Lookshy is comparably disadvantaged in that it doesn't have nearly the same power projection as the Realm (they can protect themselves and their neighbours, but are unable to be as expansive).
Nexus has economic power comparable to the Realm, partially because it is at the heart of the Scavenger Lands (and benefits from some protection by Lookshy) and partially because it serves as the headquarters of a powerful, worldwide mercantile guild. The Emmissary is also important in maintaining the autonomy and power of the city.
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 Exalted (Tabletop Game)
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Maleficent has multiple one town kingdoms within casual walking distance of each other.
King Stefan's Castle and the surrounding town looks to be about a mile or two from the Moors.
Maleficent: Mistress of Evil has the kingdom of Ulstead across a river from the Moors and Queen Ingrith mentions her father's kingdom also bordered the Moors.
The novelization outright says that Ulstead's castle is bigger than Aurora's entire kingdom.
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Marvel Universe: Attilan, home of The Inhumans, and Madripoor — which, conveniently enough, is next door to Singapore. While the comics and the films are pretty consistent about averting this one, animated adaptations make Wakanda, the tiny, isolated African nation that's home to the Black Panther as one of these, often depicting it as a city that can contain barely more than a few hundred people, and some jungle for outsiders to crash into and inevitably get attacked in.
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Marvel Cinematic Universe: Asgard is a tiny planet with one city surrounded by wilderness.
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Dungeons & Dragons:
Dark Sun has several city-states, each of which controls one of the few remaining fair-sized spots of fertile land and not much else (centuries of sorcerous warfare and use of magical WMDs millennia past reduced most of the world to desert, natch).
DragonMech: Apocalyptic meteor showers have forced civilization to retrat either underground or within gigantic steam-powered Magitek mecha with armor sturdy enough to withstand the meteors and the ability to move around to avoid the worst conditions. As a result of being constatly on the move and of the difficulty of forming permanent alliances or territorial claims in this new world, most City Mechs are self-governing units that function ssentially as nomadic city-states; the only exception are the five dwarven mechs of the Stenian Confederacy, which by virtue of counting five cities instead of one are the single most powerful political force in the world.
Forgotten Realms: The Sword Coast is mainly wilderness, interspersed with various city-states. Notable ones include Neverwinter, Waterdeep, and Baldur's Gate.
Greyhawk has the eponymous Free City of Greyhawk, a major city-state that keeps its independence by taking advantage of its central location, ideal for trade and politics. It helps that most of its neighbors are ruled by Good-aligned leaders who are more concerned with their own hostile neighbors than sparking a war over ownership of the city.
In the Tippyverse setting, the existence of Teleportation Circles has reduced the world to city-states, since no one has any reason to go outside when they can just teleport between cities and farming is unnecessary thanks to limitless magically created food.
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Wonder Woman (2017): Themyscira is an isolated island nation of a single beautiful city.
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Avatar: The Last Airbender: The north and south poles are inhabited by the Water Tribes. The Northern tribe has one huge city/fortress, while the Southern tribe started out similarly before being decimated by the Fire Nation and scattering into dispersed hamlets.
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Forgotten Realms: The Sword Coast is mainly wilderness, interspersed with various city-states. Notable ones include Neverwinter, Waterdeep, and Baldur's Gate.
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BioShock has Rapture, which isn't especially large compared to most cities but is self-contained, self-sufficient, and a sovereign nation as far as it's concerned, while BioShock Infinite has the flying city of Columbia, which was originally part of the United States but went rogue. In both cases, many people in-universe treat these cities as urban legends, and both cities are unable to stay self-sustaining, eventually destroying themselves in vicious civil wars.
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Zootopia: The eponymous city appears be a political entity unto itself, as no authority higher than the mayor is ever suggested and there seems to be little in the surrounding area, as the only other mentioned towns are a good distance away with unclear associations. It is vaguely implied in supplementary materials that there may be other nations out there as well, just insular and xenophobic single-species ones.
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Mass Effect: The Codex mentions that the asari homeworld, Thessia, was divided into loose confederacies of republican cities, similar to Earth's ancient Mediterranean city-states, for much of the asari's pre-spaceflight history. These city-states only started to truly grow close in the asari Information Age.
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Black & White 2: Each level is set on an island with several cities on it. The Good strategy involves building a Shining City that will entice everyone else on the island to abandon their homes and immigrate.
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Equilibrium: The state of Libria seems to be just one city and its environs.
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 Equilibrium
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Super Mario Bros. (1993) : The parallel world where Koopa resides has only one city, surrounded by endless tracts of desert.
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Frozen (2013): Subverted. At first it looks as if the entire country is delegated to the castle and the village shown in the film. However, it becomes clear Arendelle is bigger than that once you take into account that it takes characters some while to travel from the castle to, say, the Trolls or Elsa's castle.
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Victoria: An Empire Under The Sun: Minor countries such as Moldavia or Texas start with only one State, usually made up of several provinces. However, some really small countries like Krakow and many German Minors have only one province within a single state.
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Numenera: The Rayskel Cays' islands are populated with small city-states and even smaller village-states (which are often single villages or small family collectives with a single person in charge).
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Tropico: You only have only one city with perhaps some outlying farms, and you can still have a thriving economy. Justified since said economy is anything but independent, the lion's share of your income is in exports and juggling diplomatic relations to maximize foreign aid. Even in Tropico 6, which allows colonizing several islands across an archipelago, these are clearly satellite districts of a main city connected by boats and bridges instead of normal roads.
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Neptunia: Averted in the earlier games, which have numerous small towns as well as the capitals, but this ends up achieving little besides making the Shares system unnecessarily byzantine. Later games reduce Planeptune, Lastation, Leanbox, and Lowee to only having the capitals visible, with the understanding that the Player Party being composed of those nations' leaders means they're only interested in the industrial and political centers of each nation anyway.
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Final Fantasy IX has Lindblum and Burmecia, which control a goodly portion of the continent with only one city. Also, narrowly averted in that Alexandria has a whopping three cities (or two, it's ambiguous where Treno stands)
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Final Fantasy XI's nations of San d'Oria, Bastok, Windurst, and Jeuno are all technically city-states in the present time, although the first three have historical areas that they controlled in the past that are now up for grabs. Aht Urhgan is seemingly the only in-game nation with actual vast stretches of territory.
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Final Fantasy XV begins in the Kingdom of Lucis, which once was a large country but has been losing ground for decades to the expanding Empire of Niflheim. When the game starts, Lucis has been reduced to its capital city of Insomnia. The external regions are de facto independent: Insomnia uses its own currency, and the series staple "Gil" is a new concept to your party members outside the city walls.
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BattleTech fiction can edge into this, with worlds frequently depicted as thinly populated Planetvilles on which only the capital matters. Other settlements are sometimes mentioned but rarely actually depicted — notably, forces driven back from the capital seem to favor retreating into outright wilderness over actually falling back to any more developed locales.
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The Wheel of Time
Tar Valon, the Citadel City of the Aes Sedai Magical Society, is located on an island at a comfortable distance from any country. In past millennia, it was the de facto capital of a nation-sized surrounding area, but the Aes Sedai claim jurisdiction only over the city itself at the time of the books.
Mayene asserts its independence as a city-state despite being nominally claimed by the nearby country of Tear — not that Tear has made the political or military investment to assert its claim.
The city-state of Far Madding only claims jurisdiction over itself and its immediate surroundings — out of necessity, since they're an Antimagical Faction and their irreplaceable Anti-Magic artifact only affects that area.
By the time of the books, this is somewhat true of most of the nations in the main continent of the setting. The powerful nations may have large borders, at least on a map, but they only have one city that deserves the name, and usually hold little if any authority beyond that city. Most of the countryside is populated by autonomous villages. This is touched on a few times, as early as the first couple of books, where Queen Morgase of Andor accurately notes that the Two Rivers hasn't seen an Andoran tax collector in something like six generations, and that Rand - dragged in front of her for having the misfortune to climb onto the wall of the palace garden to get away from trouble and then promptly fall in - probably didn't even know he was technically Andoran until very recently. Rand's embarrassed expression speaks volumes. Morgase doesn't hold it against him. Later, it becomes more of an issue when the Two Rivers is forced to fend for itself and develops its very strong regional identity.
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Dragon Booster: No other cities besides Dragon City are ever mentioned in the show, even offhandedly. Parm's non-standard accent (British, in comparison to most of the cast's American) seems to indicate that he wasn't from Dragon City originally, but the topic is never brought up in-universe.
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Black Adam (2022): Apparently the nation of Khandaq consists of one city, and some valleys just outside it. This may explain why Intergang was successfully able to take over the place.
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The Nutcracker and the Four Realms: Justified in that the Realms' inhabitants are all toys and ornaments magically animated by one person who probably wouldn't have bothered to fill more than one town.
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The Republic of Sarah: Greylock becomes this after becoming independent from the US, as it's just a small town (previously in New Hampshire).
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Wonder Woman: Paradise Island/Themyscira is a tiny island nation with a single city.
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Dragon's Dogma: The entire continent of Gransys has only one city (Gran Soren) and one small fishing village. Lots of vast, wide-open tracts of land, though.
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A Song of Ice and Fire:
The Nine Free Cities of Essos, based on the real-life Italian city-states, except much larger. Initially they were colonies of Valyria's empire, who were forced to become autonomous after the Doom destroyed Valyria. However, they may also be something of a subversion; it's remarked that the Free Cities are more or less the same country in all but name, "hiring the same soldiers to fight the same wars for the same rulers".
The only major city and seaport in the North is White Harbor (population of several tens of thousands), which is ruled by House Manderly, who are sworn to the Starks. The rest of the settlements in the North are mostly small villages and the occasional town, holdfasts, and castles... across a vast territory the size of the other six kingdoms of Westeros put together. The capital is Winterfell, which while large enough in population to count as a city by medieval standardsnote Wintertown has a population of about 15,000 for half the year, and Winterfell itself, as the de facto citadel of a city, adds around a thousand to that (there are two hundred permanent guardsmen, and each one should be matched by several other retainers and servants). is dwarfed by White Harbor. The only other known city is Barrowton, the second largest settlement in the North, and also much smaller and poorer than White Harbor.
Slaver's Bay is a straight example: there are three large independent cities (Astapor, Yunkai, and Meereen) each surrounded by farming hamlets and not much else.
The Crownlands are dominated by the massive city of King's Landing (population: over half a million, larger than any city in medieval Europe).
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Warhammer 40,000: Gladius: The main limitation of the loyalist Space Marines faction is that they can only build one city. To offset this, said city can expand further than the cities of any other faction, they can hard cap resource tiles by dropping Fortresses of Redemption near them, and later in the game can use Orbital Deployment to instantly teleport units from their city anywhere in the map.
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Septimus Heap: The Queens rule only over the Castle, a large fortificaiton that functions more as a walled town than a traditional castle. Other towns exist, but are largely self-ruling.
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Sword of Truth:
Aydindril, which was essentially the Capitol of the Midlands, was an autonomous city-state ruled by the Mother Confessor.
The Palace of the Prophets, a large structure which houses the Sisters of the Light (an order of sorceresses) and the wizards whom they train, is large enough to count as a small city by itself. It's ruled by the Prelate, the Sisters' head.
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Super Sales on Super Heroes: After a supervillain named Skipper captures a city and renames it "Skippercity", it becomes an independent city-state within the (unnamed but US-like) country. The League of Superheroes makes several attempts to retake the city, but they all end in a failure as Skipper's power is to see possible futures, thus allowing her to counter any move made by her enemies. Surprisingly, Skippercity becomes a pretty decent place to live, as the citizens no longer need to pay federal or state taxes. Skipper also institutes universal health care and legalizes most crimes, including slavery, although income from those crimes is still taxable. Any remaining superheroes in the city are hunted down and either killed or sold in slave auctions. Unfortunately, one city isn't enough for Skipper, and she invades Tilen, the nearby state capital, in book 2. By book 3, five years later, Skippercity is a smoking radioactive ruin, and Tilen isn't much better.
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Final Fantasy
Final Fantasy IX has Lindblum and Burmecia, which control a goodly portion of the continent with only one city. Also, narrowly averted in that Alexandria has a whopping three cities (or two, it's ambiguous where Treno stands)
Final Fantasy VII has Wutai, though this may be a result of Wutai's war with Shinra. Crisis Core showed that the post-war resistance movement against Shinra had more people than Wutai itself had in the original game. Given that the rest of the Wutai island is made up of dead earth interspersed with rope bridges, it's entirely possible that the one small town is all that's left of Wutai.
Final Fantasy XI's nations of San d'Oria, Bastok, Windurst, and Jeuno are all technically city-states in the present time, although the first three have historical areas that they controlled in the past that are now up for grabs. Aht Urhgan is seemingly the only in-game nation with actual vast stretches of territory.
Final Fantasy XIV has the Eorzean city-states of Gridania, Limsa Lominsa, Ul'dah and Ishgard; while each has several small settlements, camps and even hamlets under their territory, they all only have one major titular city. Every other nation follows suit, with each only have one major city with one or two villages in the vicinity; though some nations, like Hingashi, are implied to have multiple major cities outside of the ones we see in-game.
Final Fantasy XV begins in the Kingdom of Lucis, which once was a large country but has been losing ground for decades to the expanding Empire of Niflheim. When the game starts, Lucis has been reduced to its capital city of Insomnia. The external regions are de facto independent: Insomnia uses its own currency, and the series staple "Gil" is a new concept to your party members outside the city walls.
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The Reluctant King: The states of Novaria are all these. The protagonist Jorian is from one, Kortoli, and becomes king of another, Xylar. They all have different government structures, and twelve exist in all.
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Kino's Journey: Almost all (or maybe all) the "countries" are like this. Even if there are a few that aren't, Kino never stays long enough to find out.
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Equestria at War:
The Free City of Romau is an independent city state located between Feathisia, Greifenmarschen, and Yale.
Our Town is an independent town holding on to the Equalist ideology, located on the northern border of Stalliongrad.
The Barony of Rumare is a land of one island, located on a tiny island in the middle of the Rumare lake in central Griffonia.
The City of Flowena is an independent city-state located between the Empire and Aquileia.
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The Obsidian Chronicles: Manfort is a city and its environs ruled by a Duke (although he's just a puppet of the Dragon Society).
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Mortified: Discussed, but ultimately subverted. While Sam considers the possibility of Amity Park becoming a city-state due to distrust towards big government, she acknowledges that it wouldn't be a realistic and viable solution long-term thanks to sustainability of resources. In the end, while Amity Park does choose to secede from the United States, it's because they've chosen to let themselves be annexed by Danny and the Infinite Realms.
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Future Boy Conan: Industria was once a full-on country, but in the Flooded Future World is reduced to the largely-nonfunctional Triangle Tower, a shanty town built around it, and a few outposts. They're still the most influential force on the known Earth because everywhere else is so scarcely populated and they're the best-armed.
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Gormenghast: The crumbling city of Gormenghast appears to be the only city in the world. In fact, it seems to be the world. (Until the third book, Titus Alone, where Titus runs away from Gormenghast and ventures out into the world.)
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Codex Equus: The Manehattan Commune and the post-Civil War self-governing autonomous region it becomes consist of Manehattan and the territories it managed to take control before the Civil War ended.
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Greenglass House is set in Nagspeake, a port city that is also home to smugglers and other outside-the-law types, which is implied to be a sovereign state somewhere between the U.S. and Canada.
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Phantom 2040: Following the Resource Wars, the United States no longer exists as an entity and is replaced by a large number of independently-ruled city-states.
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An Octave Higher: The kingdom of Overture is a technologically advanced nation with colonies all over the world, yet the nation itself is just one city.
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Warhammer:
The Estalian and Tilean cities are fiercely independent and self-ruling — Tileans, in particular, identify very strongly with their hometowns above everything else and perceive even takeover by their nearest neighbors as foreign conquest — while the Border Princes consist entirely of isolated villages and colonies looking after themselves.
Marienburg is a city-state planted across the mouth of the river Reik. While it nominally controls an area of land around the Reik's estuary, this is primarily uninhabited marsh and wasteland. Marienburg's sourcebook, Sold Down The River states that the census counted 150,000 tax-paying households in the nation, of which 135,000 were in Marienburg; unless almost all of the country goes uncounted, this suggests the vast majority of the population lives within its sprawling capital (and its suburbs), which is the primary thing that comes to people's minds when Marienburg is discussed.
The Eonir Wood Elves who inhabit the Empire (less fey and xenophobic than the Asrai Wood Elves down in Athel Loren) are split roughly three ways between the Great Forest, the Drakwald Forest, and Laurelorn Forest. They inhabit the first two as a bunch of disconnected small settlements and semi-nomadic bands, while the ones in in Laurelorn form a kingdom that is basically just one rich city (Tor Lithanel) plus a handful of towns and villages in the immediate surroundings (the entire state is less than 50 miles in diameter). The Eonir consider themselves independent while the Empire officially considers them a protectorate.
The Dwarfs live primarily in isolated fortress-cities known as Holds. For thousands of years, these have depended on trade with humans for food in exchange for minerals, machinery, and crafts, allowing the Dwarfs to live an almost entirely urban existence. The Dwarfholds nominally swear loyalty to their High King (for most of them that's the King of Karaz-a-Karak) but each one is left to their own devices unless there's an extreme crisis and they're largely autonomous, and wars between holds is not unheard of. Each Dwarfhold leader is given the title of King to reflect this.
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Judge Dredd: The various Mega-Cities each only have direct authority over their respective urban areas, though MC-1 at least does have some influence over parts of the Cursed Earth, and Brit-Cit technically rules the Caledonian Habitation Zone and treats Murphyville as a client state.
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Super Mario Odyssey: Mario only travels the area in and around a kingdom's most well-known location. The brochures imply there's more to the place, but as far as the game is concerned, it's basically the kingdom itself. To be fair, the regular platformers do a fine job of illustrating just how big one kingdom is, so limiting Mario's exploration range is probably to ensure he stays on task.
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My Little Pony: Friendship Is Magic: While Equestria is depicted as a fairly large country containing multiple distinct cities, all other species live within isolated self-governing settlements. The changelings, kirin and yaks are the most straightforward examples, being single large settlements with its own rulership, with the caveat that the former live in a giant hive and the latter two are just villages; the Crystal Empire is that in name only, as it otherwise consists of a single city in the middle of a frozen waste; the griffons lack a formal government, but most live in the run-down city of Griffonstone; and the hippogriffs/seaponies technically have two cities, Mount Aris and the Underwater City of Seaquestria in the flooded caves below it, but these function as two halves of a single city and share their government and most of their population.
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Marîd Audran takes place in one moderately sized Middle Eastern city based on New Orleans. Hell most of the stories set in the city is set in one neighborhood, the Budayeen (think an Arabic red light district).
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Ebon Light: Gha'alia. It's a walled city on an island with limited space and resources, and dangerous beast-like harpies living in the surrounding forest, all of which makes one city a preferable choice over several smaller ones.
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Power Rangers RPM: Corinth is this, thanks to Venjix causing the end of human civilization. The only other city we see is abandoned in the wastelands.
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Spore: The Empire stage starts off with about four or five single-city nations. As you progress through the stage, smaller nations merge to form larger one, subverting this trope.
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Thief's The City. In fact, there are only two other cities mentioned in the series, and they're both feudal city-states as well. Civilisation of any kind outside the City certainly exists, but it is hardly ever elaborated on.
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Ravensword: Shadowlands: The starting town is the only town on the island that the game takes place. The only thing that comes even remotely close to being another town is a small miner village consisting of 3 buildings.
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The Elric Saga: Melniboné is one of these, by the time the events of the stories begin. It used to be the capital of a vast conquered empire, but now it's just an insular little city-state in the middle of the sea. Melniboné itself is a fairly large island which at one time contained several large metropolises: by the time Elric ascended to its throne, however, its society had grown so decadent and its nobility so apathetic that all of the island apart from its capital was abandoned and reverted to wilderness, while Imrryr (the aforementioned capital) itself is still by far the largest city in the world, although half of its buildings are empty.
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Perdido Street Station and Iron Council feature New Crobuzon, which in the latter book is at war with the city-state of Tesh. The Scar also features a city-state made of pirate ships stuck together.
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Nibiru: The Core Sectors harbour a collection of city-states, each its own set of laws and edicts, largely promulgated by elder councils, priesthoods and monarchies.
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Maleficent: Mistress of Evil has the kingdom of Ulstead across a river from the Moors and Queen Ingrith mentions her father's kingdom also bordered the Moors.
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Stellaris: Empires with the Life-Seeded civic start on an idyllic Gaia World, but their primary species can only colonize other Gaia worlds, the rarest planet type in the game. Such empires can go on to claim neighboring star systems and build space stations as normal, but won't be able to properly expand onto other worlds until at least the mid-game when advanced Terraforming technology lets them make their own Gaia Worlds, or advanced gene-editing lets them change their core species' planetary preference. Since by then regular empires will have settled upwards of a dozen planets, Life-Seeded empires will have a challenge keeping pace with their rivals.
The Frame World Origin from the Gigatructures Mod is built entirely on this trope. Players with this start are only able to reside in the afromented Frame World capital and nowhere else, with them unable to colonize any other planets but instead build Planetary Outposts to upgrade their city. Additionally any conquered planets during Total Wars will have the population immediately relocate out of the colony before replacing said planet with the previously mentioned Planetary Outpost.
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Super Robot Monkey Team Hyperforce Go! gives us a Planet of one City; Shuggazoom City is the only one on the planet of the same name, with the rest of the planet being a vast wasteland.
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Bazil Broketail: Argonath includes nine city states in a federation. Marneri is the one the stories mostly focus on.
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Rough Draft : One of the parallel Earths is a Steam Punkish world called Veroz (or Earth 3). One of the notable things about it is its complete lack of nation-states. All cities are independent.
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Family Guy: Spoofed in "E. Peterbus Unum", where due to Peter discovering that his house resides in an anomalous spot that isn't technically in American soil, he turns it into the nation of Petoria. Hijinx ensue surrounding their legitimate development on the international stage as a "four-bedroom republic".
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Cyberpunk 2077 : In the aftermath of the Fourth Corporate War and the Unification War, Night City becomes a free city. There is plenty of tension between Night City and the rest of the New United States of America, and it's implied that Night City's independence is primarily due to the influence of Arasaka.
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Age of Wonders 4: The unlockable "Chosen Destroyers" society trait locks your faction to a single city and makes it impossible to found or capture new ones.
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Metamor Keep consists of the titular keep and a few outlying villages. By the time of Metamor City the keep has developed into an arcology covering most of its original territory and is the capital of an empire spanning most of the continent.
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Battle Brothers: The Blazing Deserts DLC adds in the southernmost desert three Arabia/Persia inspired city-states which are the only settlement belonging to their respective faction.
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DragonMech: Apocalyptic meteor showers have forced civilization to retrat either underground or within gigantic steam-powered Magitek mecha with armor sturdy enough to withstand the meteors and the ability to move around to avoid the worst conditions. As a result of being constatly on the move and of the difficulty of forming permanent alliances or territorial claims in this new world, most City Mechs are self-governing units that function ssentially as nomadic city-states; the only exception are the five dwarven mechs of the Stenian Confederacy, which by virtue of counting five cities instead of one are the single most powerful political force in the world.
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Dragonvarld: Dragonkeep is a hidden country which is one city and its surroundings, built into a great mountain.
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1632: Grantville is effectively this (for the first book — they end up joining/helping to form a new state at the end of the first book, and a couple of books later they're one of the major cities of a powerful confederation). Interestingly there were a number of independent cities like that at the time. Unfortunately they didn't possess repeating rifles.
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Hollow Knight: Although there are several villages around the kingdom, Hallownest proper only had one city: the one currently known as the City of Tears.
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 Land of One City / int_fb3cb2a
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Ravenmark: The Commonwealth of Esotre seems to consist of the large city of Silvergate and the surrounding areas, largely consisting of farmland and mines. Similarly, the East Isle (itself nearly as large as Esotre) is dominated by a single city. Averted with the Empire of Estellion, which has three major cities (the capital Atium and the Twin Cities of Whitewater and Istoni) and a bunch of smaller towns and fortresses, plus the East Isle before it rebelled.
 Land of One City / int_fb3cb2a
featureApplicability
-1.0
 Land of One City / int_fb3cb2a
featureConfidence
1.0
 Ravenmark (Video Game)
hasFeature
Land of One City / int_fb3cb2a
 Land of One City / int_fd0c8b2a
type
Land of One City
 Land of One City / int_fd0c8b2a
comment
The Unwilling Warlord: Semma is one castle and its environs, while several nearby port city-states also exist.
 Land of One City / int_fd0c8b2a
featureApplicability
1.0
 Land of One City / int_fd0c8b2a
featureConfidence
1.0
 The Unwilling Warlord
hasFeature
Land of One City / int_fd0c8b2a
 Land of One City / int_fe440af0
type
Land of One City
 Land of One City / int_fe440af0
comment
A Dragon in Shining Armour: The Mamemon Kingdom consists of Haganemame City and the surrounding plains.
 Land of One City / int_fe440af0
featureApplicability
1.0
 Land of One City / int_fe440af0
featureConfidence
1.0
 A Dragon in Shining Armour / Fan Fic
hasFeature
Land of One City / int_fe440af0
 Land of One City / int_fe6dcd31
type
Land of One City
 Land of One City / int_fe6dcd31
comment
Greyhawk has the eponymous Free City of Greyhawk, a major city-state that keeps its independence by taking advantage of its central location, ideal for trade and politics. It helps that most of its neighbors are ruled by Good-aligned leaders who are more concerned with their own hostile neighbors than sparking a war over ownership of the city.
 Land of One City / int_fe6dcd31
featureApplicability
1.0
 Land of One City / int_fe6dcd31
featureConfidence
1.0
 Greyhawk (Tabletop Game)
hasFeature
Land of One City / int_fe6dcd31

The following is a list of statements referring to the current page from other pages.

 Land of One City
processingCategory2
Fictional Culture and Nation Tropes
 Land of One City
processingCategory2
Older Than Dirt
 TheAnimationCrossroads
seeAlso
Land of One City
 DMZ (Comic Book) / int_2f6b63aa
type
Land of One City
 A Dragon in Shining Armour / Fan Fic / int_2f6b63aa
type
Land of One City
 Mortified (Fanfic) / int_2f6b63aa
type
Land of One City
 World War Etheria (Fanfic) / int_2f6b63aa
type
Land of One City
 Equilibrium / int_2f6b63aa
type
Land of One City
 Judge Dredd / int_2f6b63aa
type
Land of One City
 Odd Squad: World Turned Odd / int_2f6b63aa
type
Land of One City
 Planet of the Apes (1968) / int_2f6b63aa
type
Land of One City
 Black Bullet / int_2f6b63aa
type
Land of One City
 A Certain Magical Index / int_2f6b63aa
type
Land of One City
 Ambergris / int_2f6b63aa
type
Land of One City
 Black Bullet / int_2f6b63aa
type
Land of One City
 Buddenbrooks / int_2f6b63aa
type
Land of One City
 Dragonvarld / int_2f6b63aa
type
Land of One City
 Green Antarctica / int_2f6b63aa
type
Land of One City
 Guardians of the Flame / int_2f6b63aa
type
Land of One City
 Kino's Journey / int_2f6b63aa
type
Land of One City
 Overheaven / int_2f6b63aa
type
Land of One City
 Palimpsest / int_2f6b63aa
type
Land of One City
 Sword of Truth / int_2f6b63aa
type
Land of One City
 The Alchemy of Stone / int_2f6b63aa
type
Land of One City
 The Circle Opens / int_2f6b63aa
type
Land of One City
 The Encyclopedists / int_2f6b63aa
type
Land of One City
 The Great Game / int_2f6b63aa
type
Land of One City
 The Obsidian Chronicles / int_2f6b63aa
type
Land of One City
 The Reluctant King / int_2f6b63aa
type
Land of One City
 The Unwilling Warlord / int_2f6b63aa
type
Land of One City
 This Other World / int_2f6b63aa
type
Land of One City
 LandofOneCity
sameAs
Land of One City
 PunicWars
seeAlso
Land of One City
 SilkRoad
seeAlso
Land of One City
 VictorDavisHanson
seeAlso
Land of One City
 Fire Punch (Manga) / int_2f6b63aa
type
Land of One City
 CuandoJuanYTulaFueronASiritinga
seeAlso
Land of One City
 Syrellia (Roleplay) / int_2f6b63aa
type
Land of One City
 The Gamer's Alliance (Roleplay) / int_2f6b63aa
type
Land of One City
 The Aunty Jack Show / int_2f6b63aa
type
Land of One City
 Eclipse Phase (Tabletop Game) / int_2f6b63aa
type
Land of One City
 Gods of the Fall (Tabletop Game) / int_2f6b63aa
type
Land of One City
 Nibiru (Tabletop Game) / int_2f6b63aa
type
Land of One City
 Numenera (Tabletop Game) / int_2f6b63aa
type
Land of One City
 Scarred Lands (Tabletop Game) / int_2f6b63aa
type
Land of One City
 The Witcher (Tabletop Game)
seeAlso
Land of One City
 The Witcher: Game of Imagination (Tabletop Game) / int_2f6b63aa
type
Land of One City
 Age of Wonders 4 (Video Game) / int_2f6b63aa
type
Land of One City
 Anbennar (Video Game) / int_2f6b63aa
type
Land of One City
 Armageddon MUD (Video Game) / int_2f6b63aa
type
Land of One City
 Battle Brothers (Video Game) / int_2f6b63aa
type
Land of One City
 Beyond Skyrim (Video Game) / int_2f6b63aa
type
Land of One City
 Civilization (Video Game) / int_2f6b63aa
type
Land of One City
 Cloudpunk (Video Game) / int_2f6b63aa
type
Land of One City
 Dragon's Dogma (Video Game) / int_2f6b63aa
type
Land of One City
 Empire: Total War (Video Game) / int_2f6b63aa
type
Land of One City
 Equestria at War (Video Game) / int_2f6b63aa
type
Land of One City
 Europa Universalis (Video Game) / int_2f6b63aa
type
Land of One City
 Fantasy Life (Video Game) / int_2f6b63aa
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Land of One City
 Gigastructural Engineering And More (Video Game) / int_2f6b63aa
type
Land of One City
 Gigastructural Enginnering And More (Video Game) / int_2f6b63aa
type
Land of One City
 Hamurabi (Video Game) / int_2f6b63aa
type
Land of One City
 Humankind (Video Game) / int_2f6b63aa
type
Land of One City
 Imperator: Rome (Video Game) / int_2f6b63aa
type
Land of One City
 Pride And Fall (Video Game) / int_2f6b63aa
type
Land of One City
 Ravensword: Shadowlands (Video Game) / int_2f6b63aa
type
Land of One City
 Shadow Empire (Video Game) / int_2f6b63aa
type
Land of One City
 Sunless Skies (Video Game) / int_2f6b63aa
type
Land of One City
 The Fire Rises (Mod) (Video Game) / int_2f6b63aa
type
Land of One City
 The Fourth Age: Total War (Video Game) / int_2f6b63aa
type
Land of One City
 The Legend of Heroes: Trails from Zero (Video Game) / int_2f6b63aa
type
Land of One City
 The Legend of Heroes: Trails from Zero and Trails to Azure (Video Game) / int_2f6b63aa
type
Land of One City
 Thief (Video Game) / int_2f6b63aa
type
Land of One City
 Thousand-Week Reich (Video Game) / int_2f6b63aa
type
Land of One City
 Tropico (Video Game) / int_2f6b63aa
type
Land of One City
 Underrail (Video Game) / int_2f6b63aa
type
Land of One City
 Victoria: An Empire Under The Sun (Video Game) / int_2f6b63aa
type
Land of One City
 Warhammer 40,000: Gladius (Video Game) / int_2f6b63aa
type
Land of One City
 The Legend of Heroes: Zero no Kiseki (Video Game) / int_2f6b63aa
type
Land of One City
 An Octave Higher (Visual Novel) / int_2f6b63aa
type
Land of One City
 Ebon Light (Visual Novel) / int_2f6b63aa
type
Land of One City
 The Divine Speaker (Visual Novel) / int_2f6b63aa
type
Land of One City
 Extra Credits (Web Animation) / int_2f6b63aa
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Land of One City
 qxlkbh (Webcomic) / int_2f6b63aa
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Land of One City
 Swords and Sausages (Webcomic) / int_2f6b63aa
type
Land of One City
 The Legend of Genji (Webcomic) / int_2f6b63aa
type
Land of One City
 True Magic (Webcomic) / int_2f6b63aa
type
Land of One City
 Disenchantment / int_2f6b63aa
type
Land of One City
 Dragon Booster / int_2f6b63aa
type
Land of One City
 He-Man and the Masters of the Universe (2021) / int_2f6b63aa
type
Land of One City
 My Little Pony: The Movie (2017) / int_2f6b63aa
type
Land of One City
 Phantom 2040 / int_2f6b63aa
type
Land of One City
 Puppy in My Pocket: Adventures in Pocketville / int_2f6b63aa
type
Land of One City
 Septimus Heap / int_2f6b63aa
type
Land of One City
 Appleseed (Manga) / int_2f6b63aa
type
Land of One City