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Leap of Faith

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Leap of Faith
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A Leap of Faith is a specific manifestation of the Behind the Black effect. In a Platform Game, falling off the bottom of the map will kill you, but in many situations there are places where you can still scroll down. If it is not possible to tell whether going down a hole will lead to instant death or a new area, it is a Leap of Faith.
If the character can jump horizontally far enough that their landing spot is not visible from the start of the jump, that too is a leap of faith if the platform doesn't scroll into visibility until after he's taken off. Scenery as You Go and Invisible Blocks may also be involved, as the landing spot may not appear until you've done the jump (in the former case), or may never be visible but it's always tangible (in the latter case).
A Leap Of Faith also occurs if there is a platform somewhere below the screen to land on, but there are still hazards around it. Thus, you end up having to guess where to position your character to land safely.
A careful level designer will ensure that any Leaps of Faith will be safe, or that they are always fatal. If the designer is inconsistent about this, it can be a particularly maddening form of Fake Difficulty. Alternately, an Easter Egg or other secret may be hidden behind a random Leap of Faith. If progressing through a level (or finding secrets) requires repeated experimentation with Leaps of Faith down otherwise indistinguishable pits, then you've got Trial-and-Error Gameplay.
If there are common, mostly useless powerups (like coins in Super Mario Bros. or rings in Sonic the Hedgehog), it's common to indicate pits where a Leap of Faith will be rewarded by arranging them in an arrow shape.
Compare Behind the Black, Trial-and-Error Gameplay, Fake Difficulty. Do not confuse with Blind Jump, which deals with spacecraft doing technically the same thing: Traveling to an unknown destination.
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Crash Bandicoot used this in the early days with a nice helping of Guide Dang It! and Violation of Common Sense:
Crash Bandicoot (1996):
Both Temple Ruins and Jaws of Darkness feature areas where you have to walk across what appears to be a normal pit that in fact has either invisible boxes or Temporary Platforms that appear only when Crash steps on them.
Road to Nowhere has a section at the end accessed with the Red Gem where there are, you guessed it, pairs of gold planks that only appear when Crash steps on them, with big gaps in-between. The High Road does it even worse: you have to do it from the start of the level going BACKWARDS.
The Heavy Machinery level has a pit where the edges are flanked at the bottom by two enemies who kill Crash on contact. Jump down, and you'll find a few boxes as well as one of the N. Brio tokens.
Crash Bandicoot 2: Cortex Strikes Back: In the level Un-Bearable, Crash runs away from giant polar bears, until they break through a wooden bridge and fall down a pit. In order to get all the boxes for the Gem, you need to jump down one of these pits to reach a secret section of the level. How do you tell? You jump down the one whose bridge wasn't fully destroyed.
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The Empire Strikes Back game for the Game Boy consisted of nothing but this. With floor traps on virtually every level that were almost always one hit kills and no guide or maps available at the time, to beat the game required taking a never ending chain of leaps of faith until the player memorized the layout and learned when it was safe to jump into the abyss and when it would kill you. This is also an example of trial and error.
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Borders on the abusive in Keith Courage in Alpha Zones ' Underworld segments. Will there be a platform below, or a row of instant death spikes? Only one way to find out!
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The Talos Principle: In the Messenger Island from World C, it's possible to find a statue of a woman on an isolated island and a bust of a man. There is a Uriel message stating that love overcomes all obstacles. While standing in front of the bust, walking straight for the statue reveals that there is an invisible path leading to the island.
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Donkey Kong Country
The first Donkey Kong Country game is notorious for this, but it's actually undeserved. There are many secret barrels hidden down pits, but if you look carefully, the vast majority of them are just barely visible on the bottom of the screen. The few that aren't generally have fairly blatant hints (usually in the form of bananas) that there's something there.
A careful analysis of Donkey Kong Country 2: Diddy's Kong Quest's use of this trope is available here In a couple of them, you can just see the top of a barrel, but not often. However, the GBA remake made several of them more obvious, and removed a couple, such as the one at the start of the first minecart level.
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Salt and Sanctuary: Reaching one of the game's Optional Bosses, specifically one of the most story-relevant and loot-relevant, requires a downplayed version of this. You can't see the platforms, and missing one will surely lead to death by fall damage, or facing the boss at less than 100%. There is a hint that you can trust, but it's insanely subtle and you're likely to miss it unless you've been there more than once, or been told about it. Follow the candles in the background.
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In The Name of the Wind at Elodin's command Kvothe steps off a roof to prove his trust in the power of the Master Namer and become worthy of studying Naming under him, explicitly explaining that Elodin required a leap of faith. He breaks three ribs and dislocates his shoulder, and Elodin refuses to take him as a pupil on the basis that anyone stupid enough to jump off a roof because their master told them to has no business studying anything so dangerous as Naming.
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Some items in Dark Souls require this. There's even an item, the Prism Stone, to determine the lethality of falls. Another example is entering the Abyss, a black void zone used for a boss battle. It requires a special ring to enter, as well as a leap of faith.
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There's a level with this as its name in N. You leap off the platform and hit the wall, then wallslide down—-hitting the Trap Door switches (hidden behind gold) that create stairs and platforms for you to safely reach the exit.
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Super Castlevania IV also has a different variation of this: there's a pit right next to the stairs leading to Dracula and considering the overall difficulty of the game, most people won't give it a second thought especially since all other pits in the game just kill you. However this one has an invisible platform over most of it, and if you stand in the very corner of it, you'll be rewarded by a rain of hearts, a cross, a triple shot and a health restore in case you're missing any. However, notice the word "most" in the previous sentence: it's still very possible you'll walk off the invisible platform and fall into the actual pit while trying to backtrack.
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One important area in An Untitled Story is accessible... by taking a several-screen tall leap from the peak of the nearby hill.
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The first Donkey Kong Country game is notorious for this, but it's actually undeserved. There are many secret barrels hidden down pits, but if you look carefully, the vast majority of them are just barely visible on the bottom of the screen. The few that aren't generally have fairly blatant hints (usually in the form of bananas) that there's something there.
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Shantae: The first game has some instances, but all of its sequels specifically avoid this by clearly labeling which pits will hurt you by having skulls emanate from them.
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MetaFight, the original Japanese version of Blaster Master, has a particularly brutal one at the end of Area 4, where you have to get out of your tank and jump off a cliff to grab a single tile of ladder that you can't see from the top. If you miss it, you die instantly from Falling Damage. The American version makes this infinitely easier by filling the room with platforms and ladders. The leap returns in the remake/reboot Blaster Master Zero, but is made more forgiving: the ladder is longer now, there's a broken ladder in the background to help you line up your jump from the top, and Soft Water under the ladder so you can try again if you miss. You can still die from falling if you overshoot the ladder, but you have unlimited lives now and there's a checkpoint at the beginning of the room.
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Quackshot, which casts Donald Duck in the role of Adventurer Archaeologist, has a section where you have to cross a vast canyon using invisible floating platforms which wouldn't appear until after you'd already jumped onto them.
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Crash Bandicoot 2: Cortex Strikes Back: In the level Un-Bearable, Crash runs away from giant polar bears, until they break through a wooden bridge and fall down a pit. In order to get all the boxes for the Gem, you need to jump down one of these pits to reach a secret section of the level. How do you tell? You jump down the one whose bridge wasn't fully destroyed.
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Issue #9 of Sleepless ends with Poppy and Cyrenic running for their lives from mysterious assassins and Sleepless Knights that have been tricked into thinking they murdered Lord Helder. The two escape into the catacombs below the castle before locating a secret passage that opens onto a dark chamber with an unseen floor. They grasp hands and leap, hoping for a safe landing.
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Super Paper Mario hides clues indicating which pits will reward a Leap of Faith. Even if you jumped and were wrong, though, it only did 1 point of damage and teleported you back to the place you had just jumped from.
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In World of Warcraft:
There is a mid level Horde quest where you must prove your strength of faith to the spirits through a series of tests. One of the tests is to jump from the highest point in the Thousand Needles, to show you have enough faith that the wind spirit will save you. You freefall down the side of a mountain, and just before you hit the ground, you are teleported back to the quest giver. While Death is Cheap in WoW, especially to the players, you're not sure if you're going to be making a corpse run or not the first time you do the quest.
Another such leap quest was added in Wrath of the Lich King, where you're told by a gigantic water spirit to jump into the water, exposing yourself to her, as a show of faith. If you actually do it, she decides you passed and sends you back to the Kalu'ak for a reward. With Cataclysm, the quest is removed, as the bottom of the chasm you have to jump in is now filled with Soft Water.
Priests get a spell named Leap of Faith. It's used to pull party members to you.
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Star Fox Adventures: A variation occurs in DarkIce Mines, as the reward is not in the pit, but across a bridge of light that appears when you jump off the edge of this gap that's too big to jump across, in accordance with the instructions on a nearby sign.
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Manifold Garden: How the player initially discovers world-wrapping.
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A careful analysis of Donkey Kong Country 2: Diddy's Kong Quest's use of this trope is available here In a couple of them, you can just see the top of a barrel, but not often. However, the GBA remake made several of them more obvious, and removed a couple, such as the one at the start of the first minecart level.
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In The Keys Stand Alone: The Soft World, Shaamforouz's majordomo blandly invites the four to step onto what appears to be empty space at the top of the staircase in the wizard's luxurious tower. Being both rather Genre Savvy and Nigh-Invulnerable, Paul just smiles at him and proceeds forward along what he guessed was an invisible floor. And George says to the quite flustered majordomo, “Pretty stupid. Did you think we'd think you'd let us fall and make a mess in this posh place, or land on someone and hurt them? Do we really look like idiots to you?�
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In The Diamond Age, there's an entire community of people who all implicitly trust one another, because every person who petitions to join them must perform a leap of faith. For example, one person is told to wait at the top of a cliff at a specific time wearing a bungee harness, with the other end of the bungee cord not tied to anything. Ten minutes later, they must jump. They have to have faith that a member of the community fulfilled their order to go to the bottom of the cliff and anchor the cord. It's not always a literal leap, though; another ritual is described in which the applicant leaves a loaded gun in an empty room, then comes back in, points it at their head, and pulls the trigger, trusting that their "sponsor" came in and emptied the gun in the meantime.
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Vs. Super Mario Bros.: World 6-3, which was later palette-swapped as World 4-3 in Super Mario Bros.: The Lost Levels, has the longest jump in the game, which requires Mario/Luigi to bounce off a just-offscreen Koopa Paratroopa to clear. World 5-1 in The Lost Levels has another blind jump for which you need the wind to be blowing the right direction.
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Super Mario Bros. 2 In World 3-1, there's a leap of faith into the bottom of the very tall waterfall at the beginning. Landing on the center leads to a secret room that not only has a very rich source of coins in Subspace, but also a Warp Zone to World 5.
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Conquest of the Crystal Palace has two such levels where falls don't kill you; instead, you get bumped back to a checkpoint near where the series of pits was. In one case, you can actually fall into a pit and discover an easy-to-defeat Optional Boss that coughs up a one-of-a-kind Moon Mirror, which destroys all non-boss enemies (but It Only Works Once).
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In Silent Hill 2 and Silent Hill 4, you are required to jump into a very deep hole several times throughout the game.
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Super Mario Maker and Super Mario Maker 2: Leaps of faith are very frequent in troll levels, and even those may eventually lead to mere Red Herrings just to mess with the players' minds. In fact, one of the trailers for the first game showed Mario having to jump into a pit where an arrow supposedly pointed downward at a safe spot or gap... which was filled with spikes; the safe gap was at the right of the arrow. You can watch it here.
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Pokémon Gold and Silver: In the HeartGold and SoulSilver remakes, a leap occurs in Olivine Lighthouse. There's also a Trial-and-Error Gameplay with the directional tiles, in Viridian City Gym.
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The Legend of Zelda:
The Legend of Zelda: Ocarina of Time: There is one Death Mountain ledge with either a Heart Piece or a Gold Skultula. If you move the camera around you can see it, but you have to know to move the camera around.
The Legend of Zelda: Skyward Sword: As part of an illusory puzzle in Fire Sanctuary, there's a moment in which you must jump off a ledge into what seems like a lava pit. When you're falling, a platform appears just above said lava pit. However, a supporting character does tell you that you have to leap off the edge, and onto which statue (the one with its eyes closed). This is the only way to unlock the path to the Boss Key that leads to the dungeon's finale.
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I Wanna Be the Guy loves this trope almost as much as Spikes of Doom.
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The Librarian: For the Action Girl it's a leap of faith, but not for the Lovable Nerd, who calculates exacly where they have to jump.
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Super Mario Bros.:
Vs. Super Mario Bros.: World 6-3, which was later palette-swapped as World 4-3 in Super Mario Bros.: The Lost Levels, has the longest jump in the game, which requires Mario/Luigi to bounce off a just-offscreen Koopa Paratroopa to clear. World 5-1 in The Lost Levels has another blind jump for which you need the wind to be blowing the right direction.
Super Mario Bros. 2 In World 3-1, there's a leap of faith into the bottom of the very tall waterfall at the beginning. Landing on the center leads to a secret room that not only has a very rich source of coins in Subspace, but also a Warp Zone to World 5.
Super Mario Maker and Super Mario Maker 2: Leaps of faith are very frequent in troll levels, and even those may eventually lead to mere Red Herrings just to mess with the players' minds. In fact, one of the trailers for the first game showed Mario having to jump into a pit where an arrow supposedly pointed downward at a safe spot or gap... which was filled with spikes; the safe gap was at the right of the arrow. You can watch it here.
Super Princess Peach handles this in an odd way. In early stages, there are no bottomless pits; falling into every hole is the only way to find all of the collectable items in each stage. And then later stages add the bottomless pits, punishing the player for using their conditioned reckless exploration skills.
Kaizo Mario World: Many Super Mario World rom hacks, either intentionally or due to poor design, will have you take a leap of faith, not knowing what lies below. But Kaizo takes it further. In both the final castles with a door on a ledge, Mario has to quickly jump off a falling Yoshi to hit invisible coin blocks to use to reach the goal; this is the infamous Kaizo Trap.
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In The Spectrum Retreat, if you choose to leave the simulation, this trope is how the player character achieves it, by literally throwing himself off the Penrose's roof.
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Final Fantasy VI: At one point in the plot, you run out of places to go except down a large waterfall. Your options are "Jump!" and "You crazy?" Choosing "Jump!" is required to progress the plot; the second option just gives you a chance to heal up and prepare for the battles you'll fight on the way down.
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Super Princess Peach handles this in an odd way. In early stages, there are no bottomless pits; falling into every hole is the only way to find all of the collectable items in each stage. And then later stages add the bottomless pits, punishing the player for using their conditioned reckless exploration skills.
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The Legend of Zelda: Skyward Sword: As part of an illusory puzzle in Fire Sanctuary, there's a moment in which you must jump off a ledge into what seems like a lava pit. When you're falling, a platform appears just above said lava pit. However, a supporting character does tell you that you have to leap off the edge, and onto which statue (the one with its eyes closed). This is the only way to unlock the path to the Boss Key that leads to the dungeon's finale.
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Prince of Persia (2008) requires you to jump off a tower in order to beat one of the bosses. It is in fact story-based: the Prince has to identify the real Elika in a crowd of fake ones, and jumping off forces the real one to rescue you and put him back on solid ground just like in the rest of the game. Although as Elika points out immediately after, the Prince did not know if she was, say, chained up and unable to rescue him! The Prince has an appropriate reaction to this news.
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Kirby 64: The Crystal Shards has a crystal shard hidden out of view between two high cliffs on Neo Star. It's marked by stars, though.
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Pokémon Red and Blue: There's an example in the burned-out laboratory, although a nearby scientist will point out the jump to you. Even without said scientist, the player can be confident they won't get hurt, since NOTHING outside of battle can hurt you in the Pokémon games.
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Painkiller: Many of the secret areas are guilty of this, specifically in levels where finding all the secret areas or their contents was a requirement for the 100% Completion. Sometimes you're at least giving a glimpse of the glowing holy items within and no immiadatley obvious way to reach them, but most times they're entirely hidden from view, meaning scaling every ledge and hopping over every cliff, or just look at a guide.
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Super Smash Bros. Brawl:
In the last part of the game, the Great Maze, there are a few new areas. One of them is a wooden area based on a past one, which ends with two bottomless pits, only one of which will actually kill you. The other leads to a necessary battle. Since they are so close together, the map won't tell you if you're too far off from the door in question, and you scroll down with both. However, although it's incredibly obvious which one is the deadly one when it scrolls down, at that point you are too far down to do anything about it but struggle until losing a life]]. Luckily those lives can be quickly replenished.
In one area (The Path To The Ruins) there is a series of what seem like narrow, bottomless pits, but one of them actually leads to a door hiding one of the item boxes necessary for 100% Completion. The correct pit can be found in front of a Borboras, but if you don't know it's there, you'll likely panic and try to avoid being pushed down it.
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Ratchet & Clank:
Series-wide, several hidden areas require this, usually leading to special bolts, would be hidden in places that seemed likely to kill you. Oftentimes they would if you weren't expressly trying to press Ratchet in the direction of a hidden tunnel or somesuch.
Ratchet & Clank Future: A Crack in Time adds a story-relevant leap of faith in Krell Canyon on Lumos. Alistair mentions that he and Ratchet's father enjoyed hoverbooting there as kids, and Kaden was never afraid to jump into the inky blackness (despite breaking his arm at least once). Naturally, as Kaden's son, Ratchet is expected to jump just as bravely.
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Antichamber: Double subverted in the first room, appropriately called "Leap of Faith". You find a shaft, an explorable area on the other side, and some letters that read "Jump". If you actually do it, expecting some variant of this trope, you'll fall down to the pit. However, when you come back later, the letters have changed to read "Walk". Try walking and, this time, some platforms will appear to let you cross the shaft - they're safe while walking, it's just that they disappear whenever you jump.
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Pokémon:
Pokémon Red and Blue: There's an example in the burned-out laboratory, although a nearby scientist will point out the jump to you. Even without said scientist, the player can be confident they won't get hurt, since NOTHING outside of battle can hurt you in the Pokémon games.
Pokémon Gold and Silver: In the HeartGold and SoulSilver remakes, a leap occurs in Olivine Lighthouse. There's also a Trial-and-Error Gameplay with the directional tiles, in Viridian City Gym.
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Toy Story. Buzz jumps off the bannister in Sid's house because he believes he can fly.
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Bible Adventures has an example in the David and Goliath game, namely in the last level. It's the reason why AVGN couldn't beat it.
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At one point in Oddworld: Abe's Oddysee, you come to a sheer cliff overhanging what appears to be one of the many bottomless pits which litter the game. Chanting for a hint from the helpful fireflies will give you the message "Leap of Faith". It is clear what you have to do, although half-hearted players should note that doing a small jump or falling off the ledge will result in them being found to be not quite faithful enough.
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The Mega Man Zero and Mega Man ZX series continue this trend, though ZX adds a long-range item scanner which removes the guesswork from the process when you use it.
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Mega Man X6: A hidden area beneath what looks like a bottomless pit? Good. Having to jump onto a moving platform (that you couldn't see) over instant death spikes (that you didn't know were there)? Bad.
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The Legend of Zelda: Ocarina of Time: There is one Death Mountain ledge with either a Heart Piece or a Gold Skultula. If you move the camera around you can see it, but you have to know to move the camera around.
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Sonic the Hedgehog:
Mostly averted in the Sega Genesis-era 2D games; almost any place where you can pitch yourself into space will either have a long landing strip, a tell-tale string of rings or a wall that stops you from going too far. Later 2D games — Sonic Rush is particularly egregious if you're not on the highest possible path — were less clever about this and it was very easy to die in a jump because there's no way out, or because you took the jump going the wrong speed.
A certain spiked pit in Act 2 of Mystic Cave, however, offers no chance of escape should you fall into it expecting another lower path. This is fatal, as there are no ways of escape, and the pit is too deep to leap out of, even if you had Super Sonic's improved jump height. And if you actually are Super Sonic, the spikes won't even kill you. Go grab a drink or something while your rings run out.
Not quite a leap, but the quicksand pits in Sandopolis Zone Act 1 are sinks of faith. Some lead to death, others to new parts of the level.
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Prince of Persia has two of these - the first with an off-screen platform, and the second with an invisible floor.
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In My Little Pony: Friendship Is Magic, when stuck between a long drop onto jagged rocks and a hungry, furious hydra, Twilight Sparkle panics. Pinkie Pie uses these exact words to coax her friend to make the jump. She actually misses the ledge, but a well-timed swamp bubble saves Twilight from drowning.
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The Angry Video Game Nerd Adventures both subverts and plays it straight in a fantasy-themed level. It's subverted when the first useful ladder down to the lower level has a pit right next to it. Fall into the pit and you die. Go down the ladder, and the camera will adjust to allow free vertical scrolling for the remainder of the level, and also revealing what could have been a safe landing below said pit. The rest of the level has numerous typical leaps of faith, including one that contains a useful checkpoint right before a parody of the Mega Man 3 disappearing block sections.
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Spyro the Dragon:
In the first game, the level Dry Canyon has a blind jump in order to reach (what is commonly) the last dragon; in the third game, the level Dino Mines has a jump very close to the beginning, another blind leap, that takes you to an egg carefully tucked away where no manipulation of the camera would allow you to see it, and the event's name is actually called "Leap of Faith". The Dry Canyon jump, at least, just sends you back to the start of the level; Dino Mines is a plummet to your doom (but at least it is at the start of the level, so reset times are minimal).
Players starting out with these games will have many moments like this, as Spyro's glide is fairly unique as a platforming mechanic that takes a while to get the feel of when it comes to how much Spyro loses altitude. Especially in the first and third games, very long glides will be leaps of faith, as the player has to trust that Spyro has the range to reach those small, distant islands!
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Afterimage: There's a high cliff in the Emerald Falls where you can jump down a great chasm without any prior hint on what awaits you below. This will unlock the "Holy Diver" Achievement/Trophy which outright has the description or requirement of "perform a leap of faith".
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Cosmo's Cosmic Adventure has many of these, because though you can look up and down, you can't look past the sides unless you physically walk or fall there. Also, the screen is pretty zoomed in, so maybe Cosmo has bad eyesight. Often, the player is guided to new areas by strings of stars, fruit, or other items floating on the screen in line or arcs for no apparent reason.
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Crash Bandicoot (1996):
Both Temple Ruins and Jaws of Darkness feature areas where you have to walk across what appears to be a normal pit that in fact has either invisible boxes or Temporary Platforms that appear only when Crash steps on them.
Road to Nowhere has a section at the end accessed with the Red Gem where there are, you guessed it, pairs of gold planks that only appear when Crash steps on them, with big gaps in-between. The High Road does it even worse: you have to do it from the start of the level going BACKWARDS.
The Heavy Machinery level has a pit where the edges are flanked at the bottom by two enemies who kill Crash on contact. Jump down, and you'll find a few boxes as well as one of the N. Brio tokens.
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Ratchet & Clank Future: A Crack in Time adds a story-relevant leap of faith in Krell Canyon on Lumos. Alistair mentions that he and Ratchet's father enjoyed hoverbooting there as kids, and Kaden was never afraid to jump into the inky blackness (despite breaking his arm at least once). Naturally, as Kaden's son, Ratchet is expected to jump just as bravely.
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In Uglies, Tally's journey instructions to "at the second [break], make the worst mistake", mean to drive her maglev hoverboard off a broken railroad bridge, upon which the board activates from the metal deposit under the river, enabling her to continue her journey.
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Ōkami not only WANTS you to jump into what seems like a bottomless pit of flame, your sidekick actually ENCOURAGES you to do so.
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In the game Eye of the Beholder II, there is a puzzle for which the clue is given of "faith is the key." In the puzzle, a sequence of 4 doors in a corridor must be opened by pulling four levers such that each lever opens a pit in front of the previous one, meaning that the fourth door-opener lever is inaccessible across a pit (albeit not a bottomless one, since the game doesn't have those). The trick, in this case, was to open the first 3 doors, walk down the partially opened corridor, and push a misaligned brick on the wall, at which point it becomes possible for the player to make a leap of faith and walk on top of the pit in order to pull the 4th lever and open the last door.
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Unlike nearly every classic 2D game in the series before it, Castlevania: Rondo of Blood has no bottomless pits (even though most water bodies count as this). Jumping into a pit usually reveals a part of the level that is only accessible this way - while sometimes this is also a way to punish the player, it is also often the only way to discover many of the game's secrets. Anyone used to the series or platform games in general probably won't discover this until they fall into a pit by accident.
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Lampshaded and parodied as early as E.V.O.: Search for Eden. Take a literal "leap of faith" off a certain cliff in a later level of the game and you get to transform into winged animals!
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The Mega Man X games are fond of these. You can Wall Crawl and find that the screen will begin scrolling if there is something below. If it was a pit of instant death, it would not scroll and you could easily hop out.
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Once Upon a Time: In "The Heart of the Truest Believer", Mr. Gold asks Emma when she's ever taken a leap of faith when it comes to believing in magic or herself. Later in the episode, Emma literally does takes a leap of faith by jumping into the ocean to force Snow, Regina, David and Hook to work together to save her instead of fighting.
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The original Rayman game has several of these, but they are generally indicated by minor powerups, and aided by the character's ability to look up and down.
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Muri: Deliberately avoided, and there's a Goomba Stomp mechanic as well, as said in the Dev Blog:
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Indiana Jones and the Last Crusade. The bridge across the gap is artfully painted so that, from Indy's perspective, it's indistinguishable from the view across the abyss. Only when he took the step did he realize the camouflage, which we see when the camera pans to one side to view the bridge from a different angle. Indy has to spread sand on the walkway to make it visible to anyone following him. The LucasArts computer game version has the same leap of faith test; in the game, you pass if you doesn't hesitate before crossing. If you wait too long, any later attempt simply results in a fall to your death.
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Mega Man:
The Mega Man X games are fond of these. You can Wall Crawl and find that the screen will begin scrolling if there is something below. If it was a pit of instant death, it would not scroll and you could easily hop out.
The Mega Man Zero and Mega Man ZX series continue this trend, though ZX adds a long-range item scanner which removes the guesswork from the process when you use it.
Mega Man X6: A hidden area beneath what looks like a bottomless pit? Good. Having to jump onto a moving platform (that you couldn't see) over instant death spikes (that you didn't know were there)? Bad.
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Older 2D Metroid games featured similar moments in the form of Lava/Acid pools, where in later levels a path to a secret or the rest of the level is hidden behind a pool of normally hazardous acid that vanishes as soon as the player falls in. Fortunately, these pools aren't one-hit kills, so at worst jumping into a pit will take a few ticks off the health meter.
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Kaizo Mario World: Many Super Mario World rom hacks, either intentionally or due to poor design, will have you take a leap of faith, not knowing what lies below. But Kaizo takes it further. In both the final castles with a door on a ledge, Mario has to quickly jump off a falling Yoshi to hit invisible coin blocks to use to reach the goal; this is the infamous Kaizo Trap.
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Assassin's Creed: Every Assassin has the miraculous ability to leap from great heights and land perfectly into a bail of soft hay, or simply dive into water with no damage whatsoever. They should be the Trope Namer considering they actually call it a Leap of Faith.
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The following is a list of statements referring to the current page from other pages.

 Leap of Faith
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Dangerous Heights
 Leap of Faith
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Video Game Difficulty Tropes
 Digimon Tamers / int_fbcdeede
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
 Diamond and Silver's Excellent Adventure (Fanfic) / int_fbcdeede
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Leap of Faith
 Kyon: Big Damn Hero (Fanfic) / int_fbcdeede
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Leap of Faith
 Sucked Into the Smash Universe (Fanfic) / int_fbcdeede
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Leap of Faith
 Switch AU (Fanfic) / int_fbcdeede
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Leap of Faith
 Black Lightning (2009) / int_fbcdeede
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Leap of Faith
 Excalibur / int_fbcdeede
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Leap of Faith
 Indiana Jones and the Last Crusade / int_fbcdeede
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Leap of Faith
 Joe Versus the Volcano / int_fbcdeede
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Leap of Faith
 Labyrinth / int_fbcdeede
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Leap of Faith
 Nanny McPhee and the Big Bang / int_fbcdeede
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Leap of Faith
 1917 / int_fbcdeede
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 Now You See Me / int_fbcdeede
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Leap of Faith
 The Librarian / int_fbcdeede
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 The Other Guys / int_fbcdeede
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Leap of Faith
 Assassin's Creed (Franchise) / int_fbcdeede
type
Leap of Faith
 Prince of Persia (Franchise) / int_fbcdeede
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Leap of Faith
 ProtonJon (Lets Play) / int_fbcdeede
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Leap of Faith
 Chronicles of the Kencyrath / int_fbcdeede
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Leap of Faith
 The Queen's Thief / int_fbcdeede
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Leap of Faith
 LAbbayeDesMorts
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Leap of Faith
 Kaiji (Manga) / int_fbcdeede
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Leap of Faith
 The Dragon Has Three Heads (Roleplay) / int_fbcdeede
type
Leap of Faith
 Dog Eat Dog / int_fbcdeede
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Leap of Faith
 Once Upon a Time in Wonderland / int_fbcdeede
type
Leap of Faith
 Raven / int_fbcdeede
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Leap of Faith
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Leap of Faith
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Leap of Faith
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 Afterimage (Video Game) / int_fbcdeede
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Leap of Faith
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Leap of Faith
 Antichamber (Video Game) / int_fbcdeede
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Leap of Faith
 Battletoads (Video Game) / int_fbcdeede
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Leap of Faith
 Bionic Commando (Video Game) / int_fbcdeede
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Leap of Faith
 Blaster Master (Video Game) / int_fbcdeede
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Leap of Faith
 Blaster Master Zero (Video Game) / int_fbcdeede
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Leap of Faith
 Braid (Video Game) / int_fbcdeede
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Leap of Faith
 Broken Sword (Video Game) / int_fbcdeede
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Leap of Faith
 Bug! (1995) (Video Game) / int_fbcdeede
type
Leap of Faith
 Call of Duty: Black Ops (Video Game) / int_fbcdeede
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Leap of Faith
 Call of Duty: Black Ops II (Video Game) / int_fbcdeede
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Leap of Faith
 Castlevania: Dracula X (Video Game) / int_fbcdeede
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Leap of Faith
 Crash Bandicoot (Video Game) / int_fbcdeede
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Leap of Faith
 Crash Bandicoot (1996) (Video Game) / int_fbcdeede
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Leap of Faith
 Crash Bandicoot 2: Cortex Strikes Back (Video Game) / int_fbcdeede
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Leap of Faith
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Leap of Faith
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Leap of Faith
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_fbcdeede
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Leap of Faith
 Dragon Quest III (Video Game) / int_fbcdeede
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Leap of Faith
 E.V.O.: Search for Eden (Video Game) / int_fbcdeede
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
 OrderOfTwilight
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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type
Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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Leap of Faith
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type
Leap of Faith
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Leap of Faith
 Prince of Persia (2008) (Video Game) / int_fbcdeede
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Leap of Faith
 Ys (Video Game) / int_fbcdeede
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Leap of Faith