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Living Motion Detector

 Living Motion Detector
type
FeatureClass
 Living Motion Detector
label
Living Motion Detector
 Living Motion Detector
page
LivingMotionDetector
 Living Motion Detector
comment
A Living Motion Detector is a person, monster, or robot that can only detect you if you're moving. Depending on its level of intelligence, it may forget about you when you stand still, or it may go looking for you. A common tactic in combating one is to somehow make objects around you move while you yourself stay still, causing it to attack the moving object instead of you. This may overlap with the Sense-Impaired Monster when the creature is very perceptive to sound or vibration but unable to see or otherwise perceive a stationary target.
 Living Motion Detector
fetched
2023-12-02T16:47:31Z
 Living Motion Detector
parsed
2023-12-02T16:47:31Z
 Living Motion Detector
processingComment
Dropped link to Animorphism: Not an Item - FEATURE
 Living Motion Detector
processingComment
Dropped link to BullSeeingRed: Not an Item - FEATURE
 Living Motion Detector
processingComment
Dropped link to FightingSpirit: Not an Item - FEATURE
 Living Motion Detector
processingComment
Dropped link to MonsterClown: Not an Item - FEATURE
 Living Motion Detector
processingComment
Dropped link to OnAPaleHorse: Not an Item - UNKNOWN
 Living Motion Detector
processingUnknown
OnAPaleHorse
 Living Motion Detector
isPartOf
DBTropes
 Living Motion Detector / int_117f51b7
type
Living Motion Detector
 Living Motion Detector / int_117f51b7
comment
Emily Wants To Play:
In the first game, Mr. Tatters the Monster Clown will play a game of "Red Light, Green Light" with you. He will turn his back against you every time he appears. You will be killed if he ever finds you moving when he says "uh, uh, uh" like he is trying to find you. Moving the camera also counts. And if Chester appears in the same room as him...
In the sequel, Mr. Tatters patrols the rooms instead of spawning out of nowhere. Once he spots you, he will initiate a game of Red Lights, Green Lights and the environment will be illuminated with alternating red or green lights. Moving in his red state will have you killed right on the spot while you can move freely in his green state. Idling too long or attempting to run away from him will only lead to your demise.
 Living Motion Detector / int_117f51b7
featureApplicability
1.0
 Living Motion Detector / int_117f51b7
featureConfidence
1.0
 Emily Wants To Play (Video Game)
hasFeature
Living Motion Detector / int_117f51b7
 Living Motion Detector / int_135f4195
type
Living Motion Detector
 Living Motion Detector / int_135f4195
comment
Dune: Hunter-seeker drones use an anti-gravity field that obscures their sensors, making it nigh-impossible for their operators to see anything that isn’t moving.
 Living Motion Detector / int_135f4195
featureApplicability
1.0
 Living Motion Detector / int_135f4195
featureConfidence
1.0
 Dune
hasFeature
Living Motion Detector / int_135f4195
 Living Motion Detector / int_14effc04
type
Living Motion Detector
 Living Motion Detector / int_14effc04
comment
Ultraman Tiga: The monster Silvergon could only see movement, leading to a hilarious scene where Tiga strikes at it, then freezes up as soon as it turns to face him. This gets especially silly when he's forced to hold a precarious crane stance. Eventually Silvergon gets fed up and starts blindly running around, lashing at the air.
 Living Motion Detector / int_14effc04
featureApplicability
1.0
 Living Motion Detector / int_14effc04
featureConfidence
1.0
 Ultraman Tiga
hasFeature
Living Motion Detector / int_14effc04
 Living Motion Detector / int_1b4b2f5c
type
Living Motion Detector
 Living Motion Detector / int_1b4b2f5c
comment
Highschool of the Dead: In explaining why their zombies are different, the manga posits that, since the brain and the optical nerves are dead, zombies detect through vibrations instead of visual signifiers. This can be useful for distracting zombies, as a wet cloth thrown against a locker will cause a horde to turn away from the human standing right in front of them.
 Living Motion Detector / int_1b4b2f5c
featureApplicability
1.0
 Living Motion Detector / int_1b4b2f5c
featureConfidence
1.0
 Highschool of the Dead (Manga)
hasFeature
Living Motion Detector / int_1b4b2f5c
 Living Motion Detector / int_2212773a
type
Living Motion Detector
 Living Motion Detector / int_2212773a
comment
Angel:
The assassin in "Blind Date" is blind but has learned to detect "other parts of the electromagnetic spectrum." The net result is that she's a human example of this trope, at least when she's fighting someone like Angel who doesn't generate body heat.
Also:
 Living Motion Detector / int_2212773a
featureApplicability
1.0
 Living Motion Detector / int_2212773a
featureConfidence
1.0
 Angel
hasFeature
Living Motion Detector / int_2212773a
 Living Motion Detector / int_223c2a48
type
Living Motion Detector
 Living Motion Detector / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild gives us the four Moldugas of Gerudo Desert. If you move at all in the sand with one of these beasts nearby, you can bet it'll sense your vibrations and attempt to zero in on your location. Fairly quickly if it confirms your location.
 Living Motion Detector / int_223c2a48
featureApplicability
1.0
 Living Motion Detector / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Living Motion Detector / int_223c2a48
 Living Motion Detector / int_29b1425d
type
Living Motion Detector
 Living Motion Detector / int_29b1425d
comment
Detention: In order to avoid detection from the Lantern Specters, you need to turn your back against them, stand completely still, and hold your breath at the same time. Failing to do any these will cause the Specters to pick you up and strangle you to death.
 Living Motion Detector / int_29b1425d
featureApplicability
1.0
 Living Motion Detector / int_29b1425d
featureConfidence
1.0
 Detention (Video Game)
hasFeature
Living Motion Detector / int_29b1425d
 Living Motion Detector / int_310d6df7
type
Living Motion Detector
 Living Motion Detector / int_310d6df7
comment
Stand Still, Stay Silent: The in-universe Rule #1 after which the comic is titled says it all:
 Living Motion Detector / int_310d6df7
featureApplicability
1.0
 Living Motion Detector / int_310d6df7
featureConfidence
1.0
 Stand Still, Stay Silent (Webcomic)
hasFeature
Living Motion Detector / int_310d6df7
 Living Motion Detector / int_33dd1d8f
type
Living Motion Detector
 Living Motion Detector / int_33dd1d8f
comment
Half-Life has the massive but completely blind tentacles that detect you by noise. You can either crawl past silently, or set off an explosion and run past while it strikes at the louder noise.
 Living Motion Detector / int_33dd1d8f
featureApplicability
1.0
 Living Motion Detector / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Living Motion Detector / int_33dd1d8f
 Living Motion Detector / int_3b7abee2
type
Living Motion Detector
 Living Motion Detector / int_3b7abee2
comment
Half-Life
Half-Life has the massive but completely blind tentacles that detect you by noise. You can either crawl past silently, or set off an explosion and run past while it strikes at the louder noise.
Half-Life: Alyx has Jeff, a Xen mutant that stalks the brewery in City 17. He's blind, but as a fellow Resistance member explains, he's "got an ear like Mozart". Almost any somewhat loud noise, be it a broken bottle or squeaky valve handle, will set him off and he'll stomp over to investigate; if he finds anything living, Jeff will barf out a stream of Hollywood Acid that'll instantly melt the target. Much of the chapter named after him is based around performing tasks and puzzles while he's around, as he's Immune to Bullets and impossible to fight directly as a result.
 Living Motion Detector / int_3b7abee2
featureApplicability
1.0
 Living Motion Detector / int_3b7abee2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Living Motion Detector / int_3b7abee2
 Living Motion Detector / int_3f3abe9
type
Living Motion Detector
 Living Motion Detector / int_3f3abe9
comment
In one advertisement for Rick and Morty, the duo find Wendy's Breakfast has followed them to their house, Rick immediately tells Morty to keep still thinking they see by movement. They don't, and demands the two choose Wendy's.
 Living Motion Detector / int_3f3abe9
featureApplicability
1.0
 Living Motion Detector / int_3f3abe9
featureConfidence
1.0
 Rick and Morty
hasFeature
Living Motion Detector / int_3f3abe9
 Living Motion Detector / int_41cf3959
type
Living Motion Detector
 Living Motion Detector / int_41cf3959
comment
Five Nights at Freddy's: Sister Location: Funtime Foxy attacks the player based on their movement, leaving them alone if they stay still. Night 3 requires the player to cross a pitch-black hallway and avoid moving when Funtime Foxy is nearby. The return trip isn't as fool-proof, however, but Foxy doesn't kill you after the jumpscare.
 Living Motion Detector / int_41cf3959
featureApplicability
1.0
 Living Motion Detector / int_41cf3959
featureConfidence
1.0
 Five Nights at Freddy's: Sister Location (Video Game)
hasFeature
Living Motion Detector / int_41cf3959
 Living Motion Detector / int_42ffb88e
type
Living Motion Detector
 Living Motion Detector / int_42ffb88e
comment
The SCP Foundation has a variant in the form of SCP-372, the Peripheral Jumper. It's not so much the overall motion it detects. Rather, it's where you're going to look, so it always moves out of your view. It's called the Peripheral Jumper since the only recorded visual of it is it showing up in the corner of the image as it darts out of the way, or rather, the peripheral view. If there's literally no way for it to jump out of somebody's view (like say, having multiple people looking at it from many angles), then it will make one, often by gouging somebody's eye out and using the ensuing pain and chaos to slip out of sight.
 Living Motion Detector / int_42ffb88e
featureApplicability
1.0
 Living Motion Detector / int_42ffb88e
featureConfidence
1.0
 SCP Foundation (Website)
hasFeature
Living Motion Detector / int_42ffb88e
 Living Motion Detector / int_52690c13
type
Living Motion Detector
 Living Motion Detector / int_52690c13
comment
Penumbra includes the enormous Grey Rock Worms. They fit this trope to a T, judging by the research papers left behind, are very hard to escape from, and they charge like bulldozers towards their prey. It's implied that the Tuurngait virus is what made them grow so large, as nobody factored in how big they could grow when the mine was still active.
 Living Motion Detector / int_52690c13
featureApplicability
1.0
 Living Motion Detector / int_52690c13
featureConfidence
1.0
 Penumbra (Video Game)
hasFeature
Living Motion Detector / int_52690c13
 Living Motion Detector / int_54b57bbe
type
Living Motion Detector
 Living Motion Detector / int_54b57bbe
comment
The Ugly Dachshund: Invoked, as Mr. Toyama plays dead after he mistakes Brutus for a lion.
 Living Motion Detector / int_54b57bbe
featureApplicability
1.0
 Living Motion Detector / int_54b57bbe
featureConfidence
1.0
 The Ugly Dachshund
hasFeature
Living Motion Detector / int_54b57bbe
 Living Motion Detector / int_570d5dd1
type
Living Motion Detector
 Living Motion Detector / int_570d5dd1
comment
A Story About My Uncle has a beast that's essentially a worm with a big eye and lots of teeth. Long before you encounter it, there's a wall carving that warns not to move when the eye is open.
 Living Motion Detector / int_570d5dd1
featureApplicability
1.0
 Living Motion Detector / int_570d5dd1
featureConfidence
1.0
 A Story About My Uncle (Video Game)
hasFeature
Living Motion Detector / int_570d5dd1
 Living Motion Detector / int_59da62aa
type
Living Motion Detector
 Living Motion Detector / int_59da62aa
comment
Fallout: New Vegas has Blind Deathclaws, which have high perception despite their blindness, and which will alert other Deathclaws when they detect you.
 Living Motion Detector / int_59da62aa
featureApplicability
1.0
 Living Motion Detector / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Living Motion Detector / int_59da62aa
 Living Motion Detector / int_5a3aebc1
type
Living Motion Detector
 Living Motion Detector / int_5a3aebc1
comment
Dinosaur Island (2014): When confronted with a T.rex, Lucas tries standing still to avoid being spotted. Kate calls him out saying it's ridiculous and won't work ("Where did you get an idea like that?"). Sure enough, the T. rex sees them just fine.
 Living Motion Detector / int_5a3aebc1
featureApplicability
1.0
 Living Motion Detector / int_5a3aebc1
featureConfidence
1.0
 Dinosaur Island (2014)
hasFeature
Living Motion Detector / int_5a3aebc1
 Living Motion Detector / int_5afbc0cb
type
Living Motion Detector
 Living Motion Detector / int_5afbc0cb
comment
Undertale: Doggo can only see moving things. This is largely so he can serve as a Justified Tutorial for "blue" attacks that can't hurt you if you stand still.
 Living Motion Detector / int_5afbc0cb
featureApplicability
1.0
 Living Motion Detector / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
hasFeature
Living Motion Detector / int_5afbc0cb
 Living Motion Detector / int_5dac95d3
type
Living Motion Detector
 Living Motion Detector / int_5dac95d3
comment
The Deadly Spawn has very toothy grinning aliens who are blind but hunt by sound. Be very quiet and it won't notice you.
 Living Motion Detector / int_5dac95d3
featureApplicability
1.0
 Living Motion Detector / int_5dac95d3
featureConfidence
1.0
 The Deadly Spawn
hasFeature
Living Motion Detector / int_5dac95d3
 Living Motion Detector / int_5e91c7d
type
Living Motion Detector
 Living Motion Detector / int_5e91c7d
comment
Resident Evil 4: Los Garradors are blind and hear your movement if you're running, as well as your commands to Ashley. Sadly for them, you fight them in the vicinity of bells — one strategy for defeating them involves shooting the bell and then shooting its weak point while it's distracted. Another is simply walking, which they can't hear.
 Living Motion Detector / int_5e91c7d
featureApplicability
1.0
 Living Motion Detector / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Living Motion Detector / int_5e91c7d
 Living Motion Detector / int_6ac55ec7
type
Living Motion Detector
 Living Motion Detector / int_6ac55ec7
comment
Dungeons & Dragons has the shrieker, a giant underground mushroom that reacts to light or movement. Its sole purpose is to alert and attract monsters; in-universe, this is due to it having developed a symbiotic relationship with the game's various subterranean terrors — the shrieker gives the other monsters an early alarm system and in turn the remains of the meals identified this way nourish the shrieker itself.
 Living Motion Detector / int_6ac55ec7
featureApplicability
1.0
 Living Motion Detector / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Living Motion Detector / int_6ac55ec7
 Living Motion Detector / int_6c4ccc28
type
Living Motion Detector
 Living Motion Detector / int_6c4ccc28
comment
Deep Sleep Trilogy has the bottom feeders, who will devour you if you move the mouse too far too fast.
 Living Motion Detector / int_6c4ccc28
featureApplicability
1.0
 Living Motion Detector / int_6c4ccc28
featureConfidence
1.0
 Deep Sleep Trilogy (Video Game)
hasFeature
Living Motion Detector / int_6c4ccc28
 Living Motion Detector / int_707bae8c
type
Living Motion Detector
 Living Motion Detector / int_707bae8c
comment
Half-Life: Alyx has Jeff, a Xen mutant that stalks the brewery in City 17. He's blind, but as a fellow Resistance member explains, he's "got an ear like Mozart". Almost any somewhat loud noise, be it a broken bottle or squeaky valve handle, will set him off and he'll stomp over to investigate; if he finds anything living, Jeff will barf out a stream of Hollywood Acid that'll instantly melt the target. Much of the chapter named after him is based around performing tasks and puzzles while he's around, as he's Immune to Bullets and impossible to fight directly as a result.
 Living Motion Detector / int_707bae8c
featureApplicability
1.0
 Living Motion Detector / int_707bae8c
featureConfidence
1.0
 Half-Life: Alyx (Video Game)
hasFeature
Living Motion Detector / int_707bae8c
 Living Motion Detector / int_72262aee
type
Living Motion Detector
 Living Motion Detector / int_72262aee
comment
Avatar: The Last Airbender: Toph has been blind from birth, but this, by forcing her to rely on her other senses, has resulted in her earthbending abilities being so developed that she can sense every movement and position of every person and object around her, so long as it's standing on earth, metal or stone. By sensing a person's heartbeat and physical reactions she can also tell whether or not they're lying.
 Living Motion Detector / int_72262aee
featureApplicability
1.0
 Living Motion Detector / int_72262aee
featureConfidence
1.0
 Avatar: The Last Airbender
hasFeature
Living Motion Detector / int_72262aee
 Living Motion Detector / int_76376304
type
Living Motion Detector
 Living Motion Detector / int_76376304
comment
Metro 2033: While calling them "living" is a stretch, the Dark Stars anomalies are mobile balls of lightning that can sense movement. Anything that attracts one too close will get flash-fried to a burning crisp by its electric discharges, be it a swarm of rats, a mob of nosalises or an unwary player.
 Living Motion Detector / int_76376304
featureApplicability
1.0
 Living Motion Detector / int_76376304
featureConfidence
1.0
 Metro 2033 (Video Game)
hasFeature
Living Motion Detector / int_76376304
 Living Motion Detector / int_7c038c18
type
Living Motion Detector
 Living Motion Detector / int_7c038c18
comment
Phineas and Ferb: In "It's About Time!", Phineas, Ferb and Candace travel back in time and encounter a T. rex; Phineas advises this technique and admits his surprise when it actually works.
 Living Motion Detector / int_7c038c18
featureApplicability
1.0
 Living Motion Detector / int_7c038c18
featureConfidence
1.0
 Phineas and Ferb
hasFeature
Living Motion Detector / int_7c038c18
 Living Motion Detector / int_8633051c
type
Living Motion Detector
 Living Motion Detector / int_8633051c
comment
In Shadows for Silence in the Forests of Hell, moving too fast during the nighttime will draw the attention of the shades. If their eyes are closed, you can move slowly and they won't notice you. If their eyes are green, then holding perfectly still may cause them to lose interest and close their eyes again. If their eyes are red, you'd better run, because only getting behind silver will save you.
 Living Motion Detector / int_8633051c
featureApplicability
1.0
 Living Motion Detector / int_8633051c
featureConfidence
1.0
 Shadows for Silence in the Forests of Hell
hasFeature
Living Motion Detector / int_8633051c
 Living Motion Detector / int_86c3beca
type
Living Motion Detector
 Living Motion Detector / int_86c3beca
comment
Girl Genius: The "Fun-sized mobile agony and death dispenser" clank in this comic reacts to movement, including that of one's lips and chin.
 Living Motion Detector / int_86c3beca
featureApplicability
1.0
 Living Motion Detector / int_86c3beca
featureConfidence
1.0
 Girl Genius (Webcomic)
hasFeature
Living Motion Detector / int_86c3beca
 Living Motion Detector / int_9330ec5d
type
Living Motion Detector
 Living Motion Detector / int_9330ec5d
comment
Yoshi's Island: One of the enemies is Boo Man Bluff, a blindfolded Boo that homes in on Yoshi whenever the cute little dinosaur makes a sound. That includes jumping, throwing eggs, or even touching coins; the ghosts have good enough hearing to hear the obligatory video game blips and beeps. To add to the fun, the ghost can only home in on the place where you last made the sound, and looks quite clueless and confused when you aren't there.
 Living Motion Detector / int_9330ec5d
featureApplicability
1.0
 Living Motion Detector / int_9330ec5d
featureConfidence
1.0
 Yoshi's Island (Video Game)
hasFeature
Living Motion Detector / int_9330ec5d
 Living Motion Detector / int_94a48c69
type
Living Motion Detector
 Living Motion Detector / int_94a48c69
comment
In Kea's Flight, the engine room robots have weak sensors. They can detect color and shape up to one meter away and motion up to five meters away. When the protagonists are sneaking through the maintenance layer, they have to watch out for robots so they can move a safe distance away and then hold perfectly still until the robot leaves.
 Living Motion Detector / int_94a48c69
featureApplicability
1.0
 Living Motion Detector / int_94a48c69
featureConfidence
1.0
 Kea's Flight
hasFeature
Living Motion Detector / int_94a48c69
 Living Motion Detector / int_94cf08d6
type
Living Motion Detector
 Living Motion Detector / int_94cf08d6
comment
Python: The titular giant snake uses motion-based vision. On one occasion, the Mad Scientist who created it and the guy running the black ops are both face to face with it. The scientist stays still and survives, while the team leader gets impaled after trying to draw his gun.
 Living Motion Detector / int_94cf08d6
featureApplicability
1.0
 Living Motion Detector / int_94cf08d6
featureConfidence
1.0
 Python
hasFeature
Living Motion Detector / int_94cf08d6
 Living Motion Detector / int_960062b7
type
Living Motion Detector
 Living Motion Detector / int_960062b7
comment
My Hero Academia: Mustard's quirk while also being an emitter for Deadly Gas, can also detect movement if anyone passes through it.
 Living Motion Detector / int_960062b7
featureApplicability
1.0
 Living Motion Detector / int_960062b7
featureConfidence
1.0
 My Hero Academia (Manga)
hasFeature
Living Motion Detector / int_960062b7
 Living Motion Detector / int_96213dc
type
Living Motion Detector
 Living Motion Detector / int_96213dc
comment
Tales From My D&D Campaign: The Kua-Toa can see invisible things only if those invisible things are moving.
 Living Motion Detector / int_96213dc
featureApplicability
1.0
 Living Motion Detector / int_96213dc
featureConfidence
1.0
 Tales From My D&D Campaign (Web Video)
hasFeature
Living Motion Detector / int_96213dc
 Living Motion Detector / int_97abe183
type
Living Motion Detector
 Living Motion Detector / int_97abe183
comment
The Adventures of Jimmy Neutron, Boy Genius: Subverted in an episode where Jimmy, Carl, and Sheen accidentally travel back to prehistoric times. When Carl is attacked by a T. rex, Sheen tells him not to move, only for Jimmy to tell Sheen that theory has been discreditednote In real life, this was never even an actual scientific theory to begin with, so Sheen tells Carl to run.
 Living Motion Detector / int_97abe183
featureApplicability
-0.3
 Living Motion Detector / int_97abe183
featureConfidence
1.0
 The Adventures of Jimmy Neutron, Boy Genius
hasFeature
Living Motion Detector / int_97abe183
 Living Motion Detector / int_9a9b24fa
type
Living Motion Detector
 Living Motion Detector / int_9a9b24fa
comment
Jurassic Park (1993): The Tyrannosaurus rex has vision based on movement. Unlike the book, this is portrayed as a natural feature of the actual species, not a side effect of filling in some genes from frogs. Which is, of course, an example of Artistic License – Paleontology. Actual Tyrannosaurs not only had great eyesight, they might have been better at spotting their prey than eagles (after all, they're both theropods).
 Living Motion Detector / int_9a9b24fa
featureApplicability
1.0
 Living Motion Detector / int_9a9b24fa
featureConfidence
1.0
 Jurassic Park (1993)
hasFeature
Living Motion Detector / int_9a9b24fa
 Living Motion Detector / int_a90c872c
type
Living Motion Detector
 Living Motion Detector / int_a90c872c
comment
How to Train Your Dragon: Gobber tells his students that Deadly Nadders have a blind spot due to the horn on their snout. Unfortunately, the don't have a "deaf spot", as Ruffnut and Tuffnut find out after their arguing over the blind spot clues the Nadder to their location.
 Living Motion Detector / int_a90c872c
featureApplicability
1.0
 Living Motion Detector / int_a90c872c
featureConfidence
1.0
 How to Train Your Dragon (2010)
hasFeature
Living Motion Detector / int_a90c872c
 Living Motion Detector / int_aca7b22d
type
Living Motion Detector
 Living Motion Detector / int_aca7b22d
comment
The Amazing World of Gumball: Parodied when Gumball and Darwin try it on Tina (a T. rex). Tina replies that "that only works in movies."
 Living Motion Detector / int_aca7b22d
featureApplicability
1.0
 Living Motion Detector / int_aca7b22d
featureConfidence
1.0
 The Amazing World of Gumball
hasFeature
Living Motion Detector / int_aca7b22d
 Living Motion Detector / int_aeac03f9
type
Living Motion Detector
 Living Motion Detector / int_aeac03f9
comment
Metroid Dread: The E.M.M.I. are equipped with motion detection. Even if Samus is nowhere near them, they'll detect her movement nearby, and will do a thorough search of the area even if Samus tries to hide with the Phantom Cloak.
 Living Motion Detector / int_aeac03f9
featureApplicability
1.0
 Living Motion Detector / int_aeac03f9
featureConfidence
1.0
 Metroid Dread (Video Game)
hasFeature
Living Motion Detector / int_aeac03f9
 Living Motion Detector / int_afc879df
type
Living Motion Detector
 Living Motion Detector / int_afc879df
comment
Until Dawn: The Wendigo have motion-based vision due to deteriorated senses, at one point even attacking each other due to being the only beings moving in the area, and deeming one another a threat by default.
 Living Motion Detector / int_afc879df
featureApplicability
1.0
 Living Motion Detector / int_afc879df
featureConfidence
1.0
 Until Dawn (Video Game)
hasFeature
Living Motion Detector / int_afc879df
 Living Motion Detector / int_b0028436
type
Living Motion Detector
 Living Motion Detector / int_b0028436
comment
JoJo's Bizarre Adventure:
Notorious B.I.G., Carne's Stand in Golden Wind, has this trait. Trish manages to confuse it by using her Stand to shake the chairs on the plane she was riding, leading it to attack them instead.
Diego's raptor form, achieved via his Stand; Scary Monsters from Steel Ball Run works like this, similar to the T. Rex in Jurassic Park.
 Living Motion Detector / int_b0028436
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1.0
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Living Motion Detector / int_b0028436
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Living Motion Detector
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Tombs of the Blind Dead: In a variant, the Blind Dead can only track you down if you make a sound. Staying still helps. It can't save you forever, however — they can hear your heart beating.
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1.0
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Living Motion Detector / int_b686d5a8
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Living Motion Detector
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Pitch Black: A variant, in that the monster can't see you if you stand between its eyes, because of a blind spot caused by their armored heads.
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featureApplicability
1.0
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Living Motion Detector / int_b6e12f99
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type
Living Motion Detector
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Critical Role: In the first episode of the second campaign, when Jester approached her and Caleb, Nott stated to not move because Tiefling eyesight was based on movement. Jester stated that was true (even though it is not true in any edition of D&D) but also noted that she could still hear Nott speaking.
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1.0
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Living Motion Detector / int_bb1b8e8c
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type
Living Motion Detector
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comment
Ice Age: Dawn of the Dinosaurs: When the T. rex appears, Manny tells everyone to stand perfectly still. Unfortunately, one hedgehog doesn't take the hint, and his screaming and running away alerts the T. rex.
 Living Motion Detector / int_bbc1f9dc
featureApplicability
1.0
 Living Motion Detector / int_bbc1f9dc
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1.0
 Ice Age: Dawn of the Dinosaurs
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Living Motion Detector / int_bbc1f9dc
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type
Living Motion Detector
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comment
In Warhammer 40,000, according to the 5th edition Tyranid Codex, it was until recently believed that Raveners couldn't see anything that wasn't in motion. It was later proved that they can see stationary objects (and people) just fine; they are compelled to chase opponents, when a biologist studying them ordered his men to remain still when attacked by them.
 Living Motion Detector / int_bcadd7cb
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1.0
 Living Motion Detector / int_bcadd7cb
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1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
Living Motion Detector / int_bcadd7cb
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Living Motion Detector
 Living Motion Detector / int_bf09bf33
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Arrowverse: The Black Flash is completely blind except for things moving at Super-Speed.
 Living Motion Detector / int_bf09bf33
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1.0
 Living Motion Detector / int_bf09bf33
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1.0
 Arrowverse
hasFeature
Living Motion Detector / int_bf09bf33
 Living Motion Detector / int_c19c6efa
type
Living Motion Detector
 Living Motion Detector / int_c19c6efa
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Minecraft has the Warden, a boss-like mob related to the Sculk. It's blind as a bat, but very sensitive to vibrations like non-sneaking footsteps and thrown objects like snowballs and eggs. Just standing still doesn't help either, as it'll sniff the air to try and locate what provoked it into appearing.
 Living Motion Detector / int_c19c6efa
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1.0
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Living Motion Detector / int_c19c6efa
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type
Living Motion Detector
 Living Motion Detector / int_c43df4d8
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Doctor Who:
The Raston warrior robot from the episode "The Five Doctors" tracks its targets by detecting movement.
Possibly the hand-mines from "The Magician's Apprentice"/"The Witch's Familiar", assuming they're living bioweapons and not machines; they respond to both sound and movement, meaning that they can still spot a perfectly still person if they're making noise.
 Living Motion Detector / int_c43df4d8
featureApplicability
1.0
 Living Motion Detector / int_c43df4d8
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1.0
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hasFeature
Living Motion Detector / int_c43df4d8
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type
Living Motion Detector
 Living Motion Detector / int_c4fa53cb
comment
Jurassic Park: Played straight in the first novel, the T. rex is explicitly stated to be unable to see Dr. Grant frozen in terror. Unlike the film adaptation, however, it is implied that it was the result of amphibian DNA as other dinosaurs didn't notice Grant and the kids when they're not moving. In the second novel, likely in response to the distilled film explanation, the T. rex's vision problem was explained as an absurd junk theory based on similarities between dinosaur skulls and those of some modern frogs. T. rexes can see things that were standing still perfectly well, as one man fatally finds out. The behavior of the T. rex in the first book is retconned as not being hungry.
Worth noting that the one instance in the first book is made a little more plausible by the circumstances: at night, under pouring rain interfering with Rexy's senses of smell and vision, with Grant standing right by a car that she could have trouble distinguishing him from. And the animal had just gotten out of her enclosure and might have indeed been more confused by her new environment than hungry.
 Living Motion Detector / int_c4fa53cb
featureApplicability
1.0
 Living Motion Detector / int_c4fa53cb
featureConfidence
1.0
 Jurassic Park
hasFeature
Living Motion Detector / int_c4fa53cb
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type
Living Motion Detector
 Living Motion Detector / int_c60e8211
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The Closer: Game of the Year Edition: When the party infiltrates Twitter HQ to salvage the title character's media reputation, they must sneak around employees to ascend the building. True to the trope, some of the employees only send you down a floor if they see you moving. Otherwise, you're practically invisible to them.
 Living Motion Detector / int_c60e8211
featureApplicability
1.0
 Living Motion Detector / int_c60e8211
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 The Closer: Game of the Year Edition (Video Game)
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Living Motion Detector / int_c60e8211
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Living Motion Detector
 Living Motion Detector / int_cbe7f8d0
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Tremors: The underground Graboids can only detect you by the vibrations caused by your movement — as long as you stay still or keep concrete between you and the soil, they can't tell where you are.
 Living Motion Detector / int_cbe7f8d0
featureApplicability
1.0
 Living Motion Detector / int_cbe7f8d0
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1.0
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hasFeature
Living Motion Detector / int_cbe7f8d0
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type
Living Motion Detector
 Living Motion Detector / int_d5946d57
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RATUZ: Near the end of the game, Prisoner Five has to go through a labyrinth that's home to a mole rat-like monster. When it eventually finds Five, it will immediately eat him whole if he makes a movement, but if Five stays still, it will sniff the area around him before leaving. An NPC that you helped earlier even warns Five to stay still if he comes across a creature in the labyrinth.
 Living Motion Detector / int_d5946d57
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1.0
 Living Motion Detector / int_d5946d57
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1.0
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Living Motion Detector / int_d5946d57
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Living Motion Detector
 Living Motion Detector / int_e8bf42fd
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Squid Game: The giant doll from the "Red Light, Green Light" challenge has motion sensors for eyes. Should she detect someone move, she sends a signal to the wall-mounted Sentry Guns to execute them on the spot.
 Living Motion Detector / int_e8bf42fd
featureApplicability
1.0
 Living Motion Detector / int_e8bf42fd
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1.0
 Squid Game
hasFeature
Living Motion Detector / int_e8bf42fd
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type
Living Motion Detector
 Living Motion Detector / int_e9cb2780
comment
Gears of War: The Berserker is blind, but can detect where you are through your footsteps, as well as your smell.
 Living Motion Detector / int_e9cb2780
featureApplicability
1.0
 Living Motion Detector / int_e9cb2780
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1.0
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hasFeature
Living Motion Detector / int_e9cb2780
 Living Motion Detector / int_ea4f62db
type
Living Motion Detector
 Living Motion Detector / int_ea4f62db
comment
Family Guy: Poked fun at when Peter and Lois encounter a prostitute who sees by movement.
 Living Motion Detector / int_ea4f62db
featureApplicability
1.0
 Living Motion Detector / int_ea4f62db
featureConfidence
1.0
 Family Guy
hasFeature
Living Motion Detector / int_ea4f62db
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type
Living Motion Detector
 Living Motion Detector / int_f88e66d6
comment
The Zomboid queen from Mighty Max, which spawns parasites that latch onto victims' heads and control them, can only see you when you move.
 Living Motion Detector / int_f88e66d6
featureApplicability
1.0
 Living Motion Detector / int_f88e66d6
featureConfidence
1.0
 Mighty Max
hasFeature
Living Motion Detector / int_f88e66d6
 Living Motion Detector / int_fc30465a
type
Living Motion Detector
 Living Motion Detector / int_fc30465a
comment
Mr. Hopp's Playhouse 2: One section involves a corridor which Esther can only walk through when none of the Big Bad Triumvirate of the killer toys' giant heads are watching from the darkness. Even if they haven't completely left, moving too soon immediately results in getting caught.
 Living Motion Detector / int_fc30465a
featureApplicability
1.0
 Living Motion Detector / int_fc30465a
featureConfidence
1.0
 Mr. Hopp's Playhouse 2 (Video Game)
hasFeature
Living Motion Detector / int_fc30465a
 Living Motion Detector / int_fd8ef85e
type
Living Motion Detector
 Living Motion Detector / int_fd8ef85e
comment
Left 4 Dead: Witches don't seem to care about you until you a) get really close, b) make a ton of noise in their direction, c) blind them with your flashlight or d) damage them or knock them back in any way. You'll know how angry they are getting by how much they're snarling in your direction. During daytime maps they get up off the ground and start wandering around; during this period, they're far more lenient towards any provocations and can usually be run past safely.
 Living Motion Detector / int_fd8ef85e
featureApplicability
1.0
 Living Motion Detector / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Living Motion Detector / int_fd8ef85e

The following is a list of statements referring to the current page from other pages.

 Living Motion Detector
processingCategory2
Index of Fictional Creatures
 Living Motion Detector
processingCategory2
Speculative Fiction Tropes
 Living Motion Detector
processingCategory2
Vision Tropes
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Living Motion Detector
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Living Motion Detector
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Living Motion Detector
 Jurassic Park III / int_b2f7c60a
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Living Motion Detector
 Pitch Black / int_b2f7c60a
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Living Motion Detector
 Python / int_b2f7c60a
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Living Motion Detector
 Red Notice / int_b2f7c60a
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Living Motion Detector
 Tremors / int_b2f7c60a
type
Living Motion Detector
 Jurassic Park (Franchise) / int_b2f7c60a
type
Living Motion Detector
 Tomb Raider (Franchise) / int_b2f7c60a
type
Living Motion Detector
 Dune / int_b2f7c60a
type
Living Motion Detector
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Living Motion Detector
 Shadows for Silence in the Forests of Hell / int_b2f7c60a
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Living Motion Detector
 The Steerswoman / int_b2f7c60a
type
Living Motion Detector
 Micah
seeAlso
Living Motion Detector
 Frank Herbert's Dune / int_b2f7c60a
type
Living Motion Detector
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Living Motion Detector
 Five Nights at Treasure Island (Video Game) / int_b2f7c60a
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Living Motion Detector
 Half-Life (Video Game) / int_b2f7c60a
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Living Motion Detector
 Incubo (Video Game) / int_b2f7c60a
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Living Motion Detector
 Invisible, Inc. (Video Game) / int_b2f7c60a
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Living Motion Detector
 Jurassic World Aftermath (Video Game) / int_b2f7c60a
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Living Motion Detector
 Metroid Dread (Video Game) / int_b2f7c60a
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Living Motion Detector
 Mr. Hopp's Playhouse 2 (Video Game) / int_b2f7c60a
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Living Motion Detector
 Night in the Woods (Video Game) / int_b2f7c60a
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Living Motion Detector
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Living Motion Detector
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Living Motion Detector
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Living Motion Detector
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Living Motion Detector
 SCP: Secret Laboratory (Video Game) / int_b2f7c60a
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Living Motion Detector
 The Closer: Game of the Year Edition (Video Game) / int_b2f7c60a
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Living Motion Detector
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Living Motion Detector
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Living Motion Detector
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Living Motion Detector
 Mighty Max / int_b2f7c60a
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Living Motion Detector