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Living Structure Monster

 Living Structure Monster
type
FeatureClass
 Living Structure Monster
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Living Structure Monster
 Living Structure Monster
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LivingStructureMonster
 Living Structure Monster
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Sometimes Malevolent Architecture is taken literally, with monsters that are actually part of it. They take form of a wall, or a floor, or any part of the building you're in.
How would a wall, floor etc be such a menace? Maybe it is capable of movement, and would try to crush you by its own "bodies"; see Descending Ceiling, The Walls Are Closing In, Advancing Wall of Doom and Smashing Hallway Traps of Doom. When they aren't mobile, they may still be harmful by another means, such as shooting things at people or sprouting Spikes of Doom if someone's nearby. They may or may not have eyes.
If all those monsters are actually of one awareness, it overlaps with Genius Loci. This may also be one of the explanations behind a Mobile Maze.
Compare also Chest Monster, Womb Level and Our Gargoyles Rock (since a gargoyle is basically an animated rainspout). A Nurikabe is a particularly common example in Japanese fiction. Contrast Smart House. Subtrope of Animate Inanimate Object.
If the Living Structure Monster is a boss, an overlap might occur with Background Boss and Stationary Boss, or alternately Advancing Boss of Doom.
 Living Structure Monster
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 Living Structure Monster
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 Living Structure Monster
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 Living Structure Monster
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DBTropes
 Living Structure Monster / int_11b7db91
type
Living Structure Monster
 Living Structure Monster / int_11b7db91
comment
Adventure Time:
In "Tree Trunks", one of the monsters Finn and Jake encounter on the way to the Crystal Apple is a living wall of flesh. Tree Trunks tries (and fails) to mollify it with some stickers, much to Finn's frustration.
In "All Your Fault", the Lemongrabs have produced their own children, one of which, Lemonjon, is so big he takes up much of the castle, and his body is intertwined with the building.
 Living Structure Monster / int_11b7db91
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 Adventure Time
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Living Structure Monster / int_11b7db91
 Living Structure Monster / int_14a837ea
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Living Structure Monster
 Living Structure Monster / int_14a837ea
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Awful Hospital has the Flesh Door, which is not just a door but an entire room.
 Living Structure Monster / int_14a837ea
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1.0
 Living Structure Monster / int_14a837ea
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 Awful Hospital (Webcomic)
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Living Structure Monster / int_14a837ea
 Living Structure Monster / int_187d5707
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Living Structure Monster
 Living Structure Monster / int_187d5707
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In the first three games, the sealed doors would attack your playable character if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
 Living Structure Monster / int_187d5707
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 Devil May Cry (Video Game)
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Living Structure Monster / int_187d5707
 Living Structure Monster / int_187d5708
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Living Structure Monster
 Living Structure Monster / int_187d5708
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The second game has Nefasturris, the "Tower of Sin", an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.
 Living Structure Monster / int_187d5708
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 Devil May Cry 2 (Video Game)
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Living Structure Monster / int_187d5708
 Living Structure Monster / int_1ff419c5
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Living Structure Monster
 Living Structure Monster / int_1ff419c5
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In Kingdom Hearts II, there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in Beast's castle.
 Living Structure Monster / int_1ff419c5
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 Living Structure Monster / int_1ff419c5
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 Kingdom Hearts II (Video Game)
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Living Structure Monster / int_1ff419c5
 Living Structure Monster / int_2212773a
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Living Structure Monster
 Living Structure Monster / int_2212773a
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A demon who's also a wall, which inspires worshippers to fight over it, shows up in a second-season episode of Angel.
 Living Structure Monster / int_2212773a
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Living Structure Monster / int_2212773a
 Living Structure Monster / int_2f203125
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Living Structure Monster
 Living Structure Monster / int_2f203125
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In some games of the Shin Megami Tensei series (for example, Shin Megami Tensei IV and Strange Journey, the demon Orcus◊ appears as a brick gateway to Hell (If you look closely, a plaque reading "GO TO HELL" is attached to it) with part of a horned head visible at the top.
 Living Structure Monster / int_2f203125
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 Shin Megami Tensei (Franchise)
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Living Structure Monster / int_2f203125
 Living Structure Monster / int_31a48eed
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Living Structure Monster
 Living Structure Monster / int_31a48eed
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The Outer Limits (1995) uses this trope in "If These Walls Could Talk", when what at first appears to be a Haunted House turns out to have been brought to life by a former owner's tinkering with enzymes from space. At least, he'd been tinkering until the house got hungry.
 Living Structure Monster / int_31a48eed
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 Living Structure Monster / int_31a48eed
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 The Outer Limits (1995)
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Living Structure Monster / int_31a48eed
 Living Structure Monster / int_3967984f
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Living Structure Monster
 Living Structure Monster / int_3967984f
comment
Nest type enemy fused to a variety of walls/bulkheads throughout all three Dead Space games. They spawn nasty babies with missile shooting tails. They cannot be rerouted around and the babies will kill you if they manage to shoot you enough times.
 Living Structure Monster / int_3967984f
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 Living Structure Monster / int_3967984f
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 Dead Space (Video Game)
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Living Structure Monster / int_3967984f
 Living Structure Monster / int_3bcd84f0
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Living Structure Monster
 Living Structure Monster / int_3bcd84f0
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Final Fantasy IV also has, in the same dungeon with Demon Wall, a Trap Doors. They look like regular doors until you try to interact with them, when they just attack.
 Living Structure Monster / int_3bcd84f0
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1.0
 Living Structure Monster / int_3bcd84f0
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 Final Fantasy IV (Video Game)
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Living Structure Monster / int_3bcd84f0
 Living Structure Monster / int_3e8c09b9
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Living Structure Monster
 Living Structure Monster / int_3e8c09b9
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In Attack on Titan, it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their City in a Bottle are actually living creatures. As in, the walls are made of Colossal Titans' hardened Instant Armor... with the aforementioned titans inside the walls as foundations. Said Titans turned out to be commanded by King Karl Fritz, an Eldian king of long ago, who set up the walls to protect the last surviving Eldians during the Great Titan War — and the Titans within as a weapon against the rest of the world should they attack them again, which are ultimately unleashed by Eren in an event called the Rumbling.
 Living Structure Monster / int_3e8c09b9
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 Attack on Titan (Manga)
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Living Structure Monster / int_3e8c09b9
 Living Structure Monster / int_45501b8c
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Living Structure Monster
 Living Structure Monster / int_45501b8c
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The doors to a boss room in Super Metroid and Metroid Fusion are covered by giant eyes called Gadoras that shoot eyebeams at the player and must be destroyed before you can enter the room. Metroid: Samus Returns introduced three-eyed variants called Gigadoras that can only be defeated with the Spazer Beam.
 Living Structure Monster / int_45501b8c
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 Super Metroid (Video Game)
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Living Structure Monster / int_45501b8c
 Living Structure Monster / int_464a2270
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Living Structure Monster
 Living Structure Monster / int_464a2270
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Epic Mickey has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile has since melted away, leaving a hideous scowl. He attempts to crush Mickey with his massive, metallic fists while a nightmarish version of the well-known song plays hauntingly in the background. If the player chooses to kill the Clocktower, its arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good..."
 Living Structure Monster / int_464a2270
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 Epic Mickey (Video Game)
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Living Structure Monster / int_464a2270
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Living Structure Monster
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In the Discworld, Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. Equal Rites has the witch Granny Weatherwax reaching out her mind and effectively borrowing it — i.e., a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in Sourcery, when the University dimly senses big trouble ahead, and doesn't like it.
 Living Structure Monster / int_468bebb0
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 Discworld
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Living Structure Monster / int_468bebb0
 Living Structure Monster / int_475b7e5c
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Living Structure Monster
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In the horror film 1408, the entire hotel room itself, not just any specific piece of it, is evil. The rest of the hotel is fine though.
 Living Structure Monster / int_475b7e5c
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 1408
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Living Structure Monster / int_475b7e5c
 Living Structure Monster / int_49a87cb3
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Living Structure Monster
 Living Structure Monster / int_49a87cb3
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Final Fantasy VII has Hell House, a fairly dangerous random encounter that first appears as an ordinary house, before revealing mechanical limbs, head, and weapons. The remake changes it into a scripted Mini-Boss encounter instead.
 Living Structure Monster / int_49a87cb3
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 Final Fantasy VII (Video Game)
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Living Structure Monster / int_49a87cb3
 Living Structure Monster / int_49a88442
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Living Structure Monster
 Living Structure Monster / int_49a88442
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In Final Fantasy XIV, the antepenultimate boss of the Pandaemonium raid series is Pandaemonium itself—a fortress that acts as a prison for unspeakably dangerous monsters, now brought to life as a monster of gooey flesh and living stone.
 Living Structure Monster / int_49a88442
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 Living Structure Monster / int_49a88442
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 Final Fantasy XIV (Video Game)
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Living Structure Monster / int_49a88442
 Living Structure Monster / int_4b434423
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Living Structure Monster
 Living Structure Monster / int_4b434423
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Stonjourner from Pokémon Sword and Shield is a Pokémon resembling a Stonehenge formation. Its Shield Pokédex entry says that once a year at a certain time, multiple Stonjourner gather out of nowhere and form in a circle. Also from Sword and Shield is Duraludon, whose Gigantamax form is a dead ringer for The Shard, the tallest building in the UK.
 Living Structure Monster / int_4b434423
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 Living Structure Monster / int_4b434423
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 Pokémon Sword and Shield (Video Game)
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Living Structure Monster / int_4b434423
 Living Structure Monster / int_4be3aedd
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Living Structure Monster
 Living Structure Monster / int_4be3aedd
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In one episode of the Mighty Morphin' Power Rangers, Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an upside down face, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form. The Monster in question was adapted from Ninja Sentai Kakuranger, whose monsters were designed as "Bronx Youkai". In this case, it was a modern incarnation of a Nurikabe.
 Living Structure Monster / int_4be3aedd
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 Mighty Morphin' Power Rangers
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Living Structure Monster / int_4be3aedd
 Living Structure Monster / int_4c1806df
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Living Structure Monster
 Living Structure Monster / int_4c1806df
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In an episode of the anime adaptation of Kaiketsu Zorori, a Nurikabe note  A Youkai which takes the form of a living wall is recruited by Zorori to be a part of a soccer team, as a goalie. Being a literal wall that is as wide as the goal itself, the youkai provides an unfair advantage for Zorori in the corresponding soccer match.
 Living Structure Monster / int_4c1806df
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 Living Structure Monster / int_4c1806df
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 Kaiketsu Zorori
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Living Structure Monster / int_4c1806df
 Living Structure Monster / int_4c36db9e
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Living Structure Monster
 Living Structure Monster / int_4c36db9e
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Skyblazer has a Demon Wall boss that attacks by spinning and attempting to crush Sky against the edges of the screen.
 Living Structure Monster / int_4c36db9e
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1.0
 Living Structure Monster / int_4c36db9e
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 Skyblazer (Video Game)
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Living Structure Monster / int_4c36db9e
 Living Structure Monster / int_53f9ae8a
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Living Structure Monster
 Living Structure Monster / int_53f9ae8a
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In I Woke Up As a Dungeon, Now What?, Taylor is reincarnated as the core of a dungeon: she gains mana from adventurers fighting or outside creatures dying within her, which she uses to create monsters to fight adventurers and creating treasure to attract the adventurers.
 Living Structure Monster / int_53f9ae8a
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 Living Structure Monster / int_53f9ae8a
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 I Woke Up As a Dungeon, Now What? (Fanfic)
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Living Structure Monster / int_53f9ae8a
 Living Structure Monster / int_56569e0a
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Living Structure Monster
 Living Structure Monster / int_56569e0a
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In Monster Rancher, the Monol breed is a 2001: A Space Odyssey Monolith-esque Shapeshifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of Size Shifting and Partial Transformation of its surface to produce a humanoid face and spikes.
 Living Structure Monster / int_56569e0a
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 Living Structure Monster / int_56569e0a
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 Monster Rancher (Video Game)
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Living Structure Monster / int_56569e0a
 Living Structure Monster / int_5c81b025
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Living Structure Monster
 Living Structure Monster / int_5c81b025
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Yo-kai Watch has Noway/Murikabe who inspirits people to make them say "no way" (or "impossible" in the original Japanese version) when asked to do anything. The way to make them do anything is to ask them to do the opposite of what you want, like "Don't stop that Roughraff from attacking that kid" or "Let Jibanyan eat all of those doughnuts".
 Living Structure Monster / int_5c81b025
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 Yo-kai Watch (Video Game)
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Living Structure Monster / int_5c81b025
 Living Structure Monster / int_5e3832b5
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Living Structure Monster
 Living Structure Monster / int_5e3832b5
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The exit from Cave Story's Noob Cave is blocked by a cyclopean door that hurts on contact, but is easily dealt with.
 Living Structure Monster / int_5e3832b5
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1.0
 Living Structure Monster / int_5e3832b5
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 Cave Story (Video Game)
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Living Structure Monster / int_5e3832b5
 Living Structure Monster / int_5fa33285
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Living Structure Monster
 Living Structure Monster / int_5fa33285
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The movie Labyrinth features a number of creatures that are basically part of the architecture of the eponymous maze. These include the talking door knockers, and the talking walls which give false alarms to passersby.
 Living Structure Monster / int_5fa33285
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1.0
 Living Structure Monster / int_5fa33285
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 Labyrinth
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Living Structure Monster / int_5fa33285
 Living Structure Monster / int_609fc58f
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Living Structure Monster
 Living Structure Monster / int_609fc58f
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The house itself in Betrayal at House on the Hill can be one of these in one of the end-game "Haunt" scenarios, with different rooms representing organs, such as the Kitchen being the digestive system, and the Conservatory acting as the lungs.
 Living Structure Monster / int_609fc58f
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1.0
 Living Structure Monster / int_609fc58f
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 Betrayal at House on the Hill (Tabletop Game)
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Living Structure Monster / int_609fc58f
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Living Structure Monster
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In Now I'm a Demon Lord! Happily Ever After with Monster Girls in My Dungeon, we have a rare protagonist example. Yuki is a human from Earth reincarnated into a Demon Lord and bound to a dungeon. The dungeon is a living being and both it and he are dependent on each other to live.
 Living Structure Monster / int_6451bcb9
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 Now I'm a Demon Lord! Happily Ever After with Monster Girls in My Dungeon
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Living Structure Monster / int_6451bcb9
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Living Structure Monster
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The title creature of Monster House is Exactly What It Says on the Tin: a monstrous, animate house, specifically because it's haunted by the spirit of an extremely bitter woman. Mostly it manifests as Malevolent Architecture, but in the climax, the house shows its ire with the protagonists by uprooting itself and chasing after them.
 Living Structure Monster / int_69843f52
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Living Structure Monster / int_69843f52
 Living Structure Monster / int_6ac55ec7
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Living Structure Monster
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Dungeons & Dragons has had many structure-based monsters in its history, especially in the earlier editions where Everything Trying to Kill You and Killer Game Master were in full effect:
The living wall, an undead abomination that gains power by assimilating nearby corpses, is a downplayed example, the material specifically stating that it is limited to a single section of wall.
The stunjelly is a Blob Monster that looks like a section of worked stone wall, with only its telltale semi-translucence giving it away. Anyone who touches it in danger of being paralyzed and digested.
The lurker above (just called the lurker in Advanced D&D) stretches itself to cover the ceiling of a room, before dropping onto and engulfing prey below.
Its counterpart, the trapper, disguises itself as the floor.
Combining the above with the gelatinous cube, an ooze that is so transparent to be nearly invisible, lets you construct a room where every surface, as well as the "empty" space inside it, is a disguised monster trying to kill you.
One of the weirdest is the spanner, which is a monster that looks exactly like a stone bridge and can be found stretched across rivers and chasms. They have the ability to speak, and will allow people to walk across them with some convincing. If you try to cross one that doesn't want you to, it will try to throw you off or open a hole in its body to make you fall through it.
Greater mimics are large enough to cover the inside of entire rooms, or take the form of small structures, and have such fine control over their shapeshifting that they can fill their interior spaces with furnishings and props to entice victims to walk right into their gullets, at which point the "room" seems to implode around the hapless dupes. A few of these greater mimics even pick up illusion magic to create facsimiles of living creatures to add to the deception, though perceptive adventurers may notice that these creatures' words are coming out of the walls around them.
"House hunter" mimics are even larger, able to make themselves look like outhouses, cottages, inns or temples, depending on the mimic's age and size. They use bioluminescence to imitate flickering lights, and make muffled sounds of conversation and other domestic noise to lure prey close, then grab them with their tongues and pseudopods. They're pack hunters smart enough to wait until an entire group of travelers is within their reach before attacking, but if defeated, these mimics' "shells" can easily be converted into actual dwellings.
An even-stronger unique mimic in the 4th-edition supplement Threats to the Nentir Vale, known as the Wandering Tower, can not only disguise itself as any two-story structure, but is also aided in its hunts by a group of devious Mirror-Mimics who can imitate anyone they bite and a flock of vicious Blood Ravens which feed on the Mimics' leftovers but are not above killing prey for themselves. The Wandering Tower's preferred way to obtain a meal is to have its Mirror Mimic minions invite unsuspecting travelers inside, and then, once they've been lured into a false sense of security, expose its central core to devour them alive, preferably in their sleep. If the prey fights back, the walls themselves transform into hellish masses of claws, tentacles, and fanged mouths to try to hold them in place. The Tower and its minions are intelligent enough to take advantage of adventurers’ Greed by offering up the possessions of its past meals as incentive to enter its waiting maw.
The Dread Gazebo is an accidental version of this which came about when a player assumed a "gazebo" the Dungeon Master described was some sort of monster. Fed up with his insistence on attacking it, the DM decided it pounced and killed his character. Read the original story here.
 Living Structure Monster / int_6ac55ec7
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Living Structure Monster
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In Myth-ing Persons, the vampire city of Blut uses the mouth of an animated dragon-head statue at the top of a tower as a prison cell. Should a vampire confined within attempt to break out, it swallows them; if they try turning to mist to escape, it inhales them.
 Living Structure Monster / int_6f1dfbf0
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 Myth Adventures
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Living Structure Monster / int_6f1dfbf0
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Living Structure Monster
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In Dofus: Kerub's Bazaar, Louis is a Shushu possessing a whole house, and is able of manipulating rooms, floors, corridors, doors and furniture inside as he wish. He can also sprout spider legs to move around. He serves as Kerubim's shop for the time being.
 Living Structure Monster / int_70bc1d72
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Living Structure Monster
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The Legend of Zelda:
Several games contain enemies called Flying Tiles. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you. The Legend of Zelda: Ocarina of Time has living fake doors that attack Link if he approaches them. As some of them are in front of the actual doors, it's a good thing a bomb can deal with the issue.
Facade, a boss in The Legend of Zelda: Link's Awakening and Oracle of Seasons, is a giant face who appears in the floor and is killed with bombs.
 Living Structure Monster / int_74f7210c
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 The Legend of Zelda (Franchise)
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Living Structure Monster
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In Choujin Sentai Jetman, the first use of Jet Icarus is against an apartment building turned into a monster by Radiguet.
 Living Structure Monster / int_75c0d5be
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1.0
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 Choujin Sentai Jetman
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Living Structure Monster / int_75c0d5be
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Living Structure Monster
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The Steven Universe episode "Horror Club" has a Corrupted Gem that is merged with the lighthouse above the temple, and manifests a giant maw in the wall.
 Living Structure Monster / int_7832b74c
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1.0
 Living Structure Monster / int_7832b74c
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 Steven Universe
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Living Structure Monster / int_7832b74c
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Living Structure Monster
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Facade, a boss in The Legend of Zelda: Link's Awakening and Oracle of Seasons, is a giant face who appears in the floor and is killed with bombs.
 Living Structure Monster / int_7fb486bc
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1.0
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 The Legend of Zelda: Link's Awakening (Video Game)
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Living Structure Monster / int_7fb486bc
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Living Structure Monster
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In Harem in the Labyrinth of Another World, labyrinths are living beings that remain docile as long as adventurers dive in to fight monsters (and obtain treasure), feeding on anyone who dies within. If no one goes in for a certain period of time, the labyrinth will start sending monsters outside to attack people.
 Living Structure Monster / int_8167eeed
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 Harem in the Labyrinth of Another World
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 Living Structure Monster / int_8258e260
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Living Structure Monster
 Living Structure Monster / int_8258e260
comment
From the Super Mario Bros., there are the Whomps which are based on the Nurikabe from Japanese folklore. Super Mario Odyssey has a variant called the Stairface Ogre, which has a more Oni-like face and attacks with a big mallet.
 Living Structure Monster / int_8258e260
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1.0
 Living Structure Monster / int_8258e260
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1.0
 Super Mario Bros. (Franchise)
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Living Structure Monster / int_8258e260
 Living Structure Monster / int_86c3beca
type
Living Structure Monster
 Living Structure Monster / int_86c3beca
comment
In Girl Genius, Heterodyne Castle is alive, and is one giant death trap for anyone who is not The Heterodyne. Before Agatha arrives to repair it, convict work crews are sent in to attempt repairs, or die trying. Usually the latter.
 Living Structure Monster / int_86c3beca
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1.0
 Living Structure Monster / int_86c3beca
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1.0
 Girl Genius (Webcomic)
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Living Structure Monster / int_86c3beca
 Living Structure Monster / int_96898b78
type
Living Structure Monster
 Living Structure Monster / int_96898b78
comment
The twelve-headed dragon from Son of the White Horse is a living, shape-shifting city who wears smog as clothing.
 Living Structure Monster / int_96898b78
featureApplicability
1.0
 Living Structure Monster / int_96898b78
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1.0
 Son of the White Horse (Animation)
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Living Structure Monster / int_96898b78
 Living Structure Monster / int_996edf24
type
Living Structure Monster
 Living Structure Monster / int_996edf24
comment
Wonder Woman Vol. 2: The stairs leading to the underworld on the far side of Doom's Doorway turn out to be the spine of Cottus, who lets Diana get halfway down before twisting to attack her.
 Living Structure Monster / int_996edf24
featureApplicability
1.0
 Living Structure Monster / int_996edf24
featureConfidence
1.0
 Wonder Woman (Franchise)
hasFeature
Living Structure Monster / int_996edf24
 Living Structure Monster / int_9db1766a
type
Living Structure Monster
 Living Structure Monster / int_9db1766a
comment
Devil May Cry:
In the first three games, the sealed doors would attack your playable character if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
The second game has Nefasturris, the "Tower of Sin", an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.
 Living Structure Monster / int_9db1766a
featureApplicability
1.0
 Living Structure Monster / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Living Structure Monster / int_9db1766a
 Living Structure Monster / int_9e2f90f4
type
Living Structure Monster
 Living Structure Monster / int_9e2f90f4
comment
In One Piece, one of Gekko Moriah's zombies is a wall zombie, a literal wall with a human face stretched out and stitched on. It doesn't do much except appear and block an entrance some of the Straw Hats were going to use to escape from other zombies.
Thanks to Big Mom's Soul Power, anything in her territory can become an Animate Inanimate Object, including doors. They won't open unless they want to.
 Living Structure Monster / int_9e2f90f4
featureApplicability
1.0
 Living Structure Monster / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
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Living Structure Monster / int_9e2f90f4
 Living Structure Monster / int_9f89a5f0
type
Living Structure Monster
 Living Structure Monster / int_9f89a5f0
comment
Pokémon:
The Ultra Beast Stakataka from Pokémon Ultra Sun and Ultra Moon takes on the appearance of a castle tower. Each of the individual "stones" is actually a separate life form with an inward-facing eye, hence its code name, "UB Assembly".
Stonjourner from Pokémon Sword and Shield is a Pokémon resembling a Stonehenge formation. Its Shield Pokédex entry says that once a year at a certain time, multiple Stonjourner gather out of nowhere and form in a circle. Also from Sword and Shield is Duraludon, whose Gigantamax form is a dead ringer for The Shard, the tallest building in the UK.
 Living Structure Monster / int_9f89a5f0
featureApplicability
1.0
 Living Structure Monster / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Living Structure Monster / int_9f89a5f0
 Living Structure Monster / int_a2f5534c
type
Living Structure Monster
 Living Structure Monster / int_a2f5534c
comment
In King's Quest VI, the gate leading to the Lord of the Dead’s throne room is alive and has an appetite for human flesh. Fortunately, Alexander is able to negotiate with it and it allows him to pass after answering a riddle.
 Living Structure Monster / int_a2f5534c
featureApplicability
1.0
 Living Structure Monster / int_a2f5534c
featureConfidence
1.0
 KingsQuestVI
hasFeature
Living Structure Monster / int_a2f5534c
 Living Structure Monster / int_a39dcffa
type
Living Structure Monster
 Living Structure Monster / int_a39dcffa
comment
Harry Potter and the Goblet of Fire has a Hedge Maze that acts like this in the third task.
 Living Structure Monster / int_a39dcffa
featureApplicability
1.0
 Living Structure Monster / int_a39dcffa
featureConfidence
1.0
 Harry Potter and the Goblet of Fire
hasFeature
Living Structure Monster / int_a39dcffa
 Living Structure Monster / int_a46e4b5b
type
Living Structure Monster
 Living Structure Monster / int_a46e4b5b
comment
RosenkreuzStilette: The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that home in on you and fires energy shots from its "eye". It also chases after you.
 Living Structure Monster / int_a46e4b5b
featureApplicability
1.0
 Living Structure Monster / int_a46e4b5b
featureConfidence
1.0
 RosenkreuzStilette (Video Game)
hasFeature
Living Structure Monster / int_a46e4b5b
 Living Structure Monster / int_a81325d3
type
Living Structure Monster
 Living Structure Monster / int_a81325d3
comment
Final Fantasy:
The Demon Wall is a recurring enemy in the series. The Final Fantasy series also has Alexander, a recurring summon/boss which usually takes the form of a gigantic living castle.
Final Fantasy IV also has, in the same dungeon with Demon Wall, a Trap Doors. They look like regular doors until you try to interact with them, when they just attack.
Final Fantasy VII has Hell House, a fairly dangerous random encounter that first appears as an ordinary house, before revealing mechanical limbs, head, and weapons. The remake changes it into a scripted Mini-Boss encounter instead.
Armstrong from Final Fantasy Crystal Chronicles, a literal haunted house possessed by the lingering grief of its former occupants as they succumbed to the miasma that overtook Tida.
In Final Fantasy XIV, the antepenultimate boss of the Pandaemonium raid series is Pandaemonium itself—a fortress that acts as a prison for unspeakably dangerous monsters, now brought to life as a monster of gooey flesh and living stone.
 Living Structure Monster / int_a81325d3
featureApplicability
1.0
 Living Structure Monster / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Living Structure Monster / int_a81325d3
 Living Structure Monster / int_a8729c90
type
Living Structure Monster
 Living Structure Monster / int_a8729c90
comment
The Fairly OddParents! has Mike, the Evil Living Building, as one of the Crimson Chin's enemies.
 Living Structure Monster / int_a8729c90
featureApplicability
1.0
 Living Structure Monster / int_a8729c90
featureConfidence
1.0
 The Fairly OddParents!
hasFeature
Living Structure Monster / int_a8729c90
 Living Structure Monster / int_a9cb14fc
type
Living Structure Monster
 Living Structure Monster / int_a9cb14fc
comment
The House of Lament in Ravenloft. This is a small Domain, but it is a case where the Domain and the Lord are the same. It is a Haunted House that is possessed by the restless spirit of a girl who was tortured and murdered there, who can now control the place completely, and prevent anyone entering from escaping, usually refusing to do so until one member of a group dies. (Legends say the spirit can be laid to rest forever if a selfless hero volunteers himself, but thus far, no-one has been willing.)
 Living Structure Monster / int_a9cb14fc
featureApplicability
1.0
 Living Structure Monster / int_a9cb14fc
featureConfidence
1.0
 Ravenloft (Tabletop Game)
hasFeature
Living Structure Monster / int_a9cb14fc
 Living Structure Monster / int_aacd24cb
type
Living Structure Monster
 Living Structure Monster / int_aacd24cb
comment
In StarCraft, all Zerg structures are actually sessile Zerg organisms, based on the instinctive nests of each creature assimilated by their ecosystem and grown from their Worker Unit.
 Living Structure Monster / int_aacd24cb
featureApplicability
1.0
 Living Structure Monster / int_aacd24cb
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
Living Structure Monster / int_aacd24cb
 Living Structure Monster / int_b1c0d2e1
type
Living Structure Monster
 Living Structure Monster / int_b1c0d2e1
comment
In The Great Yokai War, one of the Youkai featured is a talking, limbed wall. Just picture an extremely wide SpongeBob SquarePants with a disproportionately huge body. Guy's just a literal Living Prop though, and does nothing much in the story other than being literally part of the background.
 Living Structure Monster / int_b1c0d2e1
featureApplicability
1.0
 Living Structure Monster / int_b1c0d2e1
featureConfidence
1.0
 The Great Yokai War
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Living Structure Monster / int_b1c0d2e1
 Living Structure Monster / int_b906a721
type
Living Structure Monster
 Living Structure Monster / int_b906a721
comment
Secret of Mana has two different Wall Face bosses, both of which function similarly. They have a central third eye weak point that has to be defeated to win, and try to crush the player if both of their normal eyes are killed first.
 Living Structure Monster / int_b906a721
featureApplicability
1.0
 Living Structure Monster / int_b906a721
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1.0
 Secret of Mana (Video Game)
hasFeature
Living Structure Monster / int_b906a721
 Living Structure Monster / int_c00614a7
type
Living Structure Monster
 Living Structure Monster / int_c00614a7
comment
Armstrong from Final Fantasy Crystal Chronicles, a literal haunted house possessed by the lingering grief of its former occupants as they succumbed to the miasma that overtook Tida.
 Living Structure Monster / int_c00614a7
featureApplicability
1.0
 Living Structure Monster / int_c00614a7
featureConfidence
1.0
 Final Fantasy Crystal Chronicles (Video Game)
hasFeature
Living Structure Monster / int_c00614a7
 Living Structure Monster / int_c25b78e4
type
Living Structure Monster
 Living Structure Monster / int_c25b78e4
comment
The old Former Building in Albion. The floors have mouths and try to eat you. The reason is that one of the building's former Iskai inhabitants has fused with into a Genius Loci. This might make more sense knowing that the Formers are wizards who specialise in living plant architecture, and that the Iskai can transfer their minds into an infant's body through a semi-telepathic organ on their foreheads. Well, a little more sense.
 Living Structure Monster / int_c25b78e4
featureApplicability
1.0
 Living Structure Monster / int_c25b78e4
featureConfidence
1.0
 Albion (Video Game)
hasFeature
Living Structure Monster / int_c25b78e4
 Living Structure Monster / int_c53d0bf6
type
Living Structure Monster
 Living Structure Monster / int_c53d0bf6
comment
One of the more memorable creatures described in the Gearworld is an entity that has somehow evolved a hunting mechanism by which it dangles from a ceiling, disguised as a spiral staircase. Utterly convincing until a hapless explorer tries that first step.
 Living Structure Monster / int_c53d0bf6
featureApplicability
1.0
 Living Structure Monster / int_c53d0bf6
featureConfidence
1.0
 Gearworld
hasFeature
Living Structure Monster / int_c53d0bf6
 Living Structure Monster / int_d30d27d
type
Living Structure Monster
 Living Structure Monster / int_d30d27d
comment
Death Wall, which probably is the "cousin" of the above-mentioned Demon Wall, hailing from the Rune Factory series.
 Living Structure Monster / int_d30d27d
featureApplicability
1.0
 Living Structure Monster / int_d30d27d
featureConfidence
1.0
 Rune Factory (Video Game)
hasFeature
Living Structure Monster / int_d30d27d
 Living Structure Monster / int_d3c4a6ce
type
Living Structure Monster
 Living Structure Monster / int_d3c4a6ce
comment
Zehnoa, one of the bosses in Trials of Mana, is a demonic fireplace/furnace that attacks by spitting enemies out of its fire and activating various traps in the arena it faces the heroes in.
 Living Structure Monster / int_d3c4a6ce
featureApplicability
1.0
 Living Structure Monster / int_d3c4a6ce
featureConfidence
1.0
 Trials of Mana (Video Game)
hasFeature
Living Structure Monster / int_d3c4a6ce
 Living Structure Monster / int_d57d722e
type
Living Structure Monster
 Living Structure Monster / int_d57d722e
comment
Blockhead of Ōkami is a youkai based on Nurikabe from Japanese folklore. They appear in several places during the game, always blocking the player's path with their wall-like body. To get past a Blockhead the player must headbutt him to make him reveal his weak points, memorize them, and attack them with his Celestial Brush, after which the Blockhead disappears in a puff of smoke.
 Living Structure Monster / int_d57d722e
featureApplicability
1.0
 Living Structure Monster / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
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Living Structure Monster / int_d57d722e
 Living Structure Monster / int_d99d1004
type
Living Structure Monster
 Living Structure Monster / int_d99d1004
comment
Great Rampo from Yooka-Laylee is a sentient stone wall at the top of a ramp, and the boss of the first level Tribalstack Tropics.
 Living Structure Monster / int_d99d1004
featureApplicability
1.0
 Living Structure Monster / int_d99d1004
featureConfidence
1.0
 Yooka-Laylee (Video Game)
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Living Structure Monster / int_d99d1004
 Living Structure Monster / int_da699a04
type
Living Structure Monster
 Living Structure Monster / int_da699a04
comment
Grimwall from Shining in the Darkness.
 Living Structure Monster / int_da699a04
featureApplicability
1.0
 Living Structure Monster / int_da699a04
featureConfidence
1.0
 Shining in the Darkness (Video Game)
hasFeature
Living Structure Monster / int_da699a04
 Living Structure Monster / int_dab32e3
type
Living Structure Monster
 Living Structure Monster / int_dab32e3
comment
Rangda Bangda from the Mega Man X series, which comes up twice: once in the first game, and once in the fifth game as its powered up form.
 Living Structure Monster / int_dab32e3
featureApplicability
1.0
 Living Structure Monster / int_dab32e3
featureConfidence
1.0
 Mega Man X (Video Game)
hasFeature
Living Structure Monster / int_dab32e3
 Living Structure Monster / int_db98cc14
type
Living Structure Monster
 Living Structure Monster / int_db98cc14
comment
Perish have it's last boss, Aiakos the Wandering Belfry, who initially appears to be a church wall. As soon as you enter the boss arena, said wall grows arms and legs and detaches itself, with the belfry acting as it's "head".
 Living Structure Monster / int_db98cc14
featureApplicability
1.0
 Living Structure Monster / int_db98cc14
featureConfidence
1.0
 Perish (Video Game)
hasFeature
Living Structure Monster / int_db98cc14
 Living Structure Monster / int_e0210696
type
Living Structure Monster
 Living Structure Monster / int_e0210696
comment
In Ultima III, just before you reach the Big Bad's lair, the floor of its antechamber attacks you, with a high potential for a Total Party Kill. In gameplay terms, it just means a battle against multiple completely invisible enemies named "Floor".
 Living Structure Monster / int_e0210696
featureApplicability
1.0
 Living Structure Monster / int_e0210696
featureConfidence
1.0
 Ultima III (Video Game)
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Living Structure Monster / int_e0210696
 Living Structure Monster / int_e0ce3a77
type
Living Structure Monster
 Living Structure Monster / int_e0ce3a77
comment
Wall enemies show up in one level of Wario World. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
 Living Structure Monster / int_e0ce3a77
featureApplicability
1.0
 Living Structure Monster / int_e0ce3a77
featureConfidence
1.0
 Wario World (Video Game)
hasFeature
Living Structure Monster / int_e0ce3a77
 Living Structure Monster / int_e2cb4c1
type
Living Structure Monster
 Living Structure Monster / int_e2cb4c1
comment
The "House of Shadows", one of Doctor Strange's more obscure foes, started out as this before making a Heel–Face Turn. The House comes to Earth from another dimension and takes the shape of a house or other single-family dwelling. Its true form and name have never been revealed. Strange has had to banish it several times because it was capturing and imprisoning innocent people. In an interesting twist, in its most recent appearance Moon Knight found the House was not malevolent but just wanted to be lived in, so he made it his headquarters.
 Living Structure Monster / int_e2cb4c1
featureApplicability
1.0
 Living Structure Monster / int_e2cb4c1
featureConfidence
1.0
 Doctor Strange (Comic Book)
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Living Structure Monster / int_e2cb4c1
 Living Structure Monster / int_ea684cd1
type
Living Structure Monster
 Living Structure Monster / int_ea684cd1
comment
One of the new demons introduced in Bayonetta 3 is Umbran Clock Tower, a literal, immobile clock tower outfitted to the brim with various weaponry, ranging from mundane guns to magical bells to Mini-Mecha. Its bio states that the tower used to be a mundane, if sacred, landmark guarded by Umbra Witches until it was destroyed during a great war with the angels of Paradiso, and the souls of witches who died within its walls later fused with it and transformed it into the demonic building it is today.
 Living Structure Monster / int_ea684cd1
featureApplicability
1.0
 Living Structure Monster / int_ea684cd1
featureConfidence
1.0
 Bayonetta 3 (Video Game)
hasFeature
Living Structure Monster / int_ea684cd1
 Living Structure Monster / int_ea7c1156
type
Living Structure Monster
 Living Structure Monster / int_ea7c1156
comment
The Ultra Beast Stakataka from Pokémon Ultra Sun and Ultra Moon takes on the appearance of a castle tower. Each of the individual "stones" is actually a separate life form with an inward-facing eye, hence its code name, "UB Assembly".
 Living Structure Monster / int_ea7c1156
featureApplicability
1.0
 Living Structure Monster / int_ea7c1156
featureConfidence
1.0
 Pokémon Ultra Sun and Ultra Moon (Video Game)
hasFeature
Living Structure Monster / int_ea7c1156
 Living Structure Monster / int_f489fad2
type
Living Structure Monster
 Living Structure Monster / int_f489fad2
comment
There are several Creepy Pastas about creatures that masquerade as Old Dark Houses and eat the people who come inside for whatever reason.
 Living Structure Monster / int_f489fad2
featureApplicability
1.0
 Living Structure Monster / int_f489fad2
featureConfidence
1.0
 Creepypasta
hasFeature
Living Structure Monster / int_f489fad2
 Living Structure Monster / int_f891a20d
type
Living Structure Monster
 Living Structure Monster / int_f891a20d
comment
In Terraria, the Wall of Flesh is Exactly What It Says on the Tin - a massive, moving wall with eyes and a mouth.
 Living Structure Monster / int_f891a20d
featureApplicability
1.0
 Living Structure Monster / int_f891a20d
featureConfidence
1.0
 Terraria (Video Game)
hasFeature
Living Structure Monster / int_f891a20d
 Living Structure Monster / int_f935118b
type
Living Structure Monster
 Living Structure Monster / int_f935118b
comment
Cuphead has Funhouse Frazzle, in which you encounter a large wall mini-boss with two mouths and one eye twice.
 Living Structure Monster / int_f935118b
featureApplicability
1.0
 Living Structure Monster / int_f935118b
featureConfidence
1.0
 Cuphead (Video Game)
hasFeature
Living Structure Monster / int_f935118b
 Living Structure Monster / int_fd8ca1b3
type
Living Structure Monster
 Living Structure Monster / int_fd8ca1b3
comment
The New Avengers episode "Complex" is set in a secure building complex controlled by a rogue A.I. The A.I. controls all of the building's systems, allowing them to be used as deadly weapons. Examples include elevators plunging down the shaft just as people go to step into them, the cleaning systems forcing people into the incinerator, and sealing the doors and sucking all of the air out of a room via the ventilation system.
 Living Structure Monster / int_fd8ca1b3
featureApplicability
1.0
 Living Structure Monster / int_fd8ca1b3
featureConfidence
1.0
 The New Avengers
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Living Structure Monster / int_fd8ca1b3

The following is a list of statements referring to the current page from other pages.

 Living Structure Monster
processingCategory2
Building Tropes
 Living Structure Monster
processingCategory2
Index of Fictional Creatures
 Living Structure Monster
processingCategory2
Speculative Fiction Tropes
 Son of the White Horse (Animation) / int_bc2c77d5
type
Living Structure Monster
 Subsumption / Fan Fic / int_bc2c77d5
type
Living Structure Monster
 1408 / int_bc2c77d5
type
Living Structure Monster
 Harry Potter and the Goblet of Fire / int_bc2c77d5
type
Living Structure Monster
 Labyrinth / int_bc2c77d5
type
Living Structure Monster
 The Great Yokai War / int_bc2c77d5
type
Living Structure Monster
 Metroid (Franchise) / int_bc2c77d5
type
Living Structure Monster
 Super Mario Bros. (Franchise) / int_bc2c77d5
type
Living Structure Monster
 The Legend of Zelda (Franchise) / int_bc2c77d5
type
Living Structure Monster
 Shin Megami Tensei (Franchise) / int_bc2c77d5
type
Living Structure Monster
 Discworld / int_bc2c77d5
type
Living Structure Monster
 Gearworld / int_bc2c77d5
type
Living Structure Monster
 Harem in the Labyrinth of Another World / int_bc2c77d5
type
Living Structure Monster
 Kaiketsu Zorori / int_bc2c77d5
type
Living Structure Monster
 My New Dungeon Life / int_bc2c77d5
type
Living Structure Monster
 Myth Adventures / int_bc2c77d5
type
Living Structure Monster
 Now I'm a Demon Lord! Happily Ever After with Monster Girls in My Dungeon / int_bc2c77d5
type
Living Structure Monster
 Saintess Summons Skeletons / int_bc2c77d5
type
Living Structure Monster
 The Riddling Reaver / int_bc2c77d5
type
Living Structure Monster
 The Evermore (Roleplay) / int_bc2c77d5
type
Living Structure Monster
 Mighty Morphin' Power Rangers / int_bc2c77d5
type
Living Structure Monster
 The New Avengers / int_bc2c77d5
type
Living Structure Monster
 Clank! A Deck-building Adventure (Tabletop Game) / int_bc2c77d5
type
Living Structure Monster
 Ravenloft (Tabletop Game) / int_bc2c77d5
type
Living Structure Monster
 AdventureQuest 3D (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Among the Sleep (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Cave Story (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Dawn of War III (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Dead Space (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Dead Space (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Devil May Cry (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Devil May Cry 2 (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Devil May Cry 3: Dante's Awakening (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Doom II (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Fears (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Final Fantasy (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Final Fantasy X-2 (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Guwange (Video Game) / int_bc2c77d5
type
Living Structure Monster
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Mega Man X (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Monster Rancher (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Ōkami (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Peglin (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Perish (Video Game) / int_bc2c77d5
type
Living Structure Monster
 RosenkreuzStilette (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Secret of Mana (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Serious Sam II (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Shining in the Darkness (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Super Metroid (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Trials of Mana (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Warhammer 40,000: Gladius (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Wario World (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Awful Hospital (Webcomic) / int_bc2c77d5
type
Living Structure Monster
 Fantendo (Website) / int_bc2c77d5
type
Living Structure Monster
 Adrian / int_bc2c77d5
type
Living Structure Monster
 Las Leyendas / int_bc2c77d5
type
Living Structure Monster
 Monster House / int_bc2c77d5
type
Living Structure Monster