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Lull Destruction

 Lull Destruction
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 Lull Destruction
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This Trope is under discussion at the Trope Repair Shop.
A seemingly prevalent idea is that silence for more than five seconds will bore the audience.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Any empty space in the script has lines added. Voiceovers are dubbed over contemplative moments to mention blatantly obvious things. The characters may flat-out describe every last thought or feeling they're experiencing. A narrator may show up and explain everything that's happening onscreen. Songs appear to explain anything the narrator hadn't just clarified, just in case the audience still might not get it. Basically, the whole concept of "Show, Don't Tell" is thrown out the window.
This is particularly prevalent in animation imported into America. Since dubbed cartoons shown on children's television are frequently edited, this requires cutting out the original background music and making the lull more obvious. That putting dialog here completely avoids Lip Lock is another considerable bonus. This practice is largely disliked, partially because of a "They Changed It, Now It Sucks!" mentality, partially because many audiences resent the implication that they have five-second attention spans, and partially because silence can be an important storytelling tool that the original artists included for a reason.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })That said, this isn't always a bad thing and many Woolseyisms take advantage of this. The original may be suffering from filler or slow pacing; and sometimes too much silence causes the audience to become aware they are watching a movie. While this is not especially common with American cartoons nowadays (since many run in a Three Shorts format, and simply aren't long enough to have them), a more accepted way to fill out a lull is to add Mickey Mousing; the theatrical Looney Tunes cartoons were famous for this. Occasionally, it can add some gags that actually are funny.
There even is a comic equivalent, where every single panel MUST have a speech bubble, even if unnecessary or detracting from the scene; see Talking Is a Free Action.
See Silence Is Golden and Mime and Music-Only Cartoon for times that this trope isn't used.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Not to be confused with Lulz Destruction, Cozy Catastrophe (where it's the destruction that's lull), or with a Moment of Silence over a scene of destruction.
Examples:
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The 1999 film adaptation of Inspector Gadget is LOADED with cartoon sound effects from Gadget that show up even in the least appropriate of times.
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Every season of Digimon has this, usually to insert a funny line or to make the show easier to understand.
A Brick Joke was actually added to one. Early in the episode, the principal asks over the PA for the person who put jelly donuts in the swimming pool to report to the office. Later in the episode, when a couple kids run by Kari, one of them says, "...and then I put the jelly donuts in the swimming pool."
This was also found to be a positive thing by some in the dub of Digimon Adventure tri. given that some felt there were too many quiet scenes or said scenes were too long. The dub's habit of doing this helped break up the monotony with a combination of dialogue and background noise.
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In the original version of episode 54 of Bleach, Isane responds to her captain Unohana's telling her to pursue Renji by giving a look of silent acknowledgment. In the dub, she thinks, "Right...".
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The Empire Strikes Back suffered it, but only in the 1997 Special Edition re-release (and only the theatrical version). In every other version, when Luke throws himself off the platform to escape Vader and falls through the bottom of Cloud City, he does so in complete silence. In the 1997 theatrical Special Edition of Empire, as he's falling he screams "AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!"
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In Japanese dubs, Tom and Jerry are sometimes given voice actors along with a narrator.
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Sonic the Hedgehog:
Sonic Adventure: The English script adds way cool dialogue in the place of grunts and silence.
Sonic Heroes is a very talkative game. Not only does just about every single action have an accompanying voice clip, characters also babble to each other incessantly during gameplay, making Captain Obvious statements about the stage, bluntly stating which character should be used for the next section, and so on.
Sonic the Hedgehog (2006) is well-known for its constant barrage of Captain Obvious comments the characters spout (to no one in particular) in each level. This trope has to be the reason.
Sonic Boom: Rise of Lyric has the same problem, as every single action has a line used for it (usually stating the blatantly obvious, at that). Any attempts at humor, meanwhile, tend to fall flat.
Sonic Forces isn't much better, with characters often talking about how they're gonna take it to Eggman and how nothing can stop them with the power of friendship and teamwork. Special shout-out to various post-mission sequences where characters talk over the radio but have lines suited for cutscenes where they're in front of each other.
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Lull Destruction
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Mexican cartoon dubbing has a tendency to fill each and every silence present in foreign cartoons. Early seasons of The Simpsons for example would fill in lulls with characters whimpering, humming or yelping unnecessarily.
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Winx Club:
Taken to an extreme in this video, in which all the previously silent nightmares have had plenty of dialog added to them.
The series also provides a case of this trope being a plot point: In a 2nd season episode, Musa notices a girl walking past her, and she realizes that it's Darcy in disguise. In the original, she walks past silently, but in the dub, Darcy says "Gag me" in response to their dancing, and her voice tips Musa off (and most likely the intended viewership, too, as she doesn't disguise her voice at all). (It's at the 1:00 mark in this video.)
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Lull Destruction
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Saban's Ninja Turtles: The Next Mutation has a lot of wacky sound effects due to slapstick being a signature element of the series.
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 Ninja Turtles: The Next Mutation
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Lull Destruction
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The English dub of Ghost in the Shell has background noise added in the boat scene, such as a foghorn sounding as a boat goes by in the background. It somewhat destroys the feeling that the two characters are having a candid moment out of earshot of the rest of the world.
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Transformers: The Movie: The Japanese dub adds tons of yelling and screaming.
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 Transformers: The Movie
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Lull Destruction
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Serial Experiments Lain completely inverts this trope; there are long moments of silence where dialogue is scarce.
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 Serial Experiments Lain
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Tokyopop's dub version of Rave Master. Entirely.
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Sonic the Hedgehog (2006) is well-known for its constant barrage of Captain Obvious comments the characters spout (to no one in particular) in each level. This trope has to be the reason.
 Lull Destruction / int_332cb317
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The Italian dub of Taz-Mania not only turns Taz from being The Unintelligible to speaking in Hulk Speak, but in the episode "Taz and the Pterodactyl" they gave a voice to the Pterodactyl, adding to what originally was the story of Taz becoming friends with a Pterodactyl a new subplot about the prehistoric creature being a mommy Pterodactyl who decides to adopt Taz as her new son.
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A common trend in Power Rangers seasons after Saban's reclamation of the franchise from Disney was that the characters in fight scenes suddenly became drastically more talkative than they had been in previous seasons.
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It's not done regularly, but the English dub of End of Evangelion takes the scene of a JSSDF soldier firing a flamethrower down a hallway twice and add a line between the two volleys:
The director for the dub, Amanda Winn-Lee, on the Commentary reveals that the line was added in for her amusement.
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 Neon Genesis Evangelion
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Kung Pow! Enter the Fist is a Gag Dub of a played-straight Hong Kong kung fu movie, and has some fun with this:
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Kid Icarus: Uprising utilizes this trope. Instead of having the characters do most of their conversing in cutscenes, like all other games do; the creators decided to have this happen during the gameplay itself. Conversations seem to start up every 20-30 seconds, and can go on for quite awhile.
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Zombi 3D has its moments in the English dub, particularly when the Sweet River Resort is raided.
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In the versions of Return of the Jedi released from 1983-2004, Darth Vader revealed some remaining inner goodness and saved Luke from Emperor Palpatine in stone silence. However, the 2011 Blu-Ray makes him say, "No!" a few times as Palpatine tortures Luke.
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Johnny Test has become particularly infamous for this as time goes on, with later episodes unable to keep a lull of even a second; not only do the plots move at breakneck speed to incorporate as much action as possible, and all the characters prone to unprompted bouts of yelling and speaking very quickly, but every sudden movement is accompanied by an equally sudden sound effect, be it a whip crack, electric guitar riff, or screeching tires. Given the nature of the show's pacing, this means that each usually appears 5 to 10 times in a single episode.
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Mighty No. 9 gets the radio chatter version during levels. Some dialogue sequences go on for so long entire stretches of the level can be completed before they're over, which only gets worse when you play the levels fast and efficiently like it wants you to.
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Sonic Forces isn't much better, with characters often talking about how they're gonna take it to Eggman and how nothing can stop them with the power of friendship and teamwork. Special shout-out to various post-mission sequences where characters talk over the radio but have lines suited for cutscenes where they're in front of each other.
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Sonic Heroes is a very talkative game. Not only does just about every single action have an accompanying voice clip, characters also babble to each other incessantly during gameplay, making Captain Obvious statements about the stage, bluntly stating which character should be used for the next section, and so on.
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Archie's Weird Mysteries has footsteps of all things. The sound effects of the character's footsteps are distractingly loud seemingly for no reason other than to ensure there's never a moment of silence.
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Xenoblade Chronicles has this in spades during battles. Each character has a voice line for when they activate a battle art, take damage or several other situations. With 3 characters in battle at once, these all overlap, ensuring there's never a quiet moment during battle.
Due to their being repeated so often, several battle lines became memes. Prominent examples are "Now it's Reyn time", "You will pay for your insolence" and "I'm really feeling it", the latter of which achieved Ascended Meme status.
The same is true for the spiritual sequel Xenoblade Chronicles X, except now with 4 active party members instead of 3.
Xenoblade Chronicles 2 turned this Up to Eleven with 3 drivers and 3 blades active at any one time for a total of 6 party members all shouting things at once during battle. Fighting human/humanoid enemies, most infamously the Ardainian Soldiers, results in them shouting at you as well.
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The dub of Mon Colle Knights has this. One of the instances where it arguably makes use of repeated footage to extend the length of the episode better and worth watching is during the launch sequence for the antagonists' ship is always played Once an Episode... however in the English dub, one of them brings up a logical question, mulls it over for a bit, before being told "Never mind!" by the other two, who become bored, and it becomes a Running Gag.
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Highly noticeable in Spider-Man: The Animated Series. The extent varies somewhat from episode to episode, but when characters aren't having non-stop conversations, Spider-Man's internal monologue steps in to fill the gap. Always. Ceaselessly. About things we can easily see for ourselves. Can't... breathe... At least some of this is attributed to the shaky production values later in its run, where Stock Footage is used to cover half of the plot relevant gaps and the dialogue has to cover the other half. The same holds true for the show's music; there's never a moment when the background music isn't playing. As soon as one track is finished it transitions immediately to another. Throughout the entire series, there's never a truly quiet scene.
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Vampire Hunter D. Just... Vampire Hunter D. The English script for the second movie, Bloodlust is probably twice as long as the Japanese.
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One line is added in the Hughes' funeral scene of Fullmetal Alchemist. In the Japanese version Riza silently watches Roy walk away while in the English dub she says "We'll catch up, sir". The addition doesn't really change the impact of the scene, though the viewer might wonder how Riza's speaking without moving her mouth.
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Drakengard 3 does this in a similar vein (albeit there are much more cutscenes), and if main characters aren't talking mooks are.
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The English dub of Godzilla Raids Again has many, many issues, but the biggest one (other than changing the name to Gigantis the Fire Monster to disguise the fact that it was a Godzilla movie) was that it filled in almost every second of silence in the original film with narration that wasn't there before. Literally half of the movie is the main character telling us exactly what is going on as it happens in ludicrous and obvious detail, too the point that it feels as if he's reading the stage directions or storyboard notes to us. It gets ever worse when other characters start doing it too.
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The British-made 2005 film of The Magic Roundabout included several well-done scenes with a silent moose. Doogal, the film's rather inexplicable American dub, among many other bizarre decisions, gave the moose an Internal Monologue (provided by Kevin Smith of all people) and also gave it a case of the "walking farts".
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Serendipity the Pink Dragon: The dub movie has several songs filling quiet moments and quite a bit of extra speech.
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Castle in the Sky:
Disney's adaptation has lots of extra dialogue, notably in scenes such as the opening attack on the battleship and the chase scene involving Dola's boys. The Japanese version is nearly silent during those scenes.
It also features an extensive reworking of Joe Hisaishi's original score (provided by the composer himself) for full orchestra, partially to make it more accessible to audiences uncomfortable with lengthy periods of silence in a movie. However, both Miyazaki and Hisaishi approved the new score. In fact, Hisaishi actually composed the new score himself.
Occasionally justified when the camera focuses on notes written in Japanese, and Disney has the voice actors read them aloud in English.
Other than that, Miyazaki doesn't believe in this trope. He believes that there should be lengthy, quiet pauses in his movies for audiences to get a sense of the environment and that American cartoons are too loud and noisy.
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Beginning with Far Cry 3, every contemporary entry in the franchise is guilty of a non-acoustic version. Far Cry games in general are full of Scenery Porn, but the moment you stop to take in the gorgeous vista, the game will spawn a savage predator or hostile patrol nearby to keep the action rolling. The patrols mostly disappear once an area has been completely pacified, but thanks to the eternally spawning wildlife it's never really safe to indulge in some sightseeing.
5 in particular turns this Up to Eleven, as the late-game will crank enemy spawns into overdrive - especially when it comes to their aircrafts that can see you from almost everywhere. This can turn the simple task of retrieving a key from someone's boyfriend into a minutes long battle for survival, as the game throws waves of enemies, their vehicles and even attack helicopters at the player without any visible reason. You know when a game's spawn mechanism is aggressive when even players with ADHD have difficulty keeping up, and the ridiculous amount of unneeded action is mentioned in the game's Scrappy Mechanic list for a reason.
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This is actually brought up by the American producer, director and translator of Pokémon: The First Movie in their DVD commentary. The long silence during an early montage of Mewtwo's storm and the heroes resting in a Pokémon Center is filled with a voiceover of Nurse Joy explaining a mythological aspect to the storm that wouldn't otherwise be apparent to American viewers. Another scene had several minutes of the heroes climbing a stairwell: although the only notable change to the scene is the addition of suspenseful music; the director comments on how the original had no music at all, just footsteps and waterdrops.
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Lull Destruction
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Continued in Transformers: Prime and this time it clashes much more with the show's grim tone. A shining example are Insecticons, monstrous hulking brutes, the first appearance of which had one creep on the heroes in a horror movie manner. The Japanese actor didn't shut up voicing it as Beast Wars Waspinator, who used to be comic relief.
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Timothy Zahn and John Vornholt, at a panel discussion/workshop summarized here, mentioned a version of Lull Destruction that appears in comics. "If you ever wondered why characters bothered to toss insults at each other during a fight, it was because the authors were directed to include words in most panels, even the action sequences. This is because comic books are so short that the publishers don't want the readers skimming through one in five minutes, and words slow the eye more than pictures."
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Sonic Adventure: The English script adds way cool dialogue in the place of grunts and silence.
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In what's actually considered an improvement, Funimation's dub of the movie Dragon Ball Z: Super Android 13! added dialogue for Androids 14 and 15, who only said "Son Goku" in the original Japanese.
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The English dub of Medabots added a lot of dialogue for Metabee, particularly his infamous "Dude... I rock" line whenever he used the Medaforce or "Time to kiss your 'bot goodbye!" line during a Finishing Move (these scenes were usually silent dialogue-wise in the Japanese audio). This worked because there is no indication when a Medabot is speaking, not even a Talking Lightbulb. The scene late in the first season when Victor goes Laughing Mad was also this. In the Japanese, the scene was nothing but insane laughter. The English dub also had crazy laughing, but added some taunting dialogue from him to Ikki. It helped that his back was to the camera.
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In Game Grumps, Arin admits that he has to actively try to be "on" whenever he's on camera to try and be as entertaining as possible, and that changes his playstyle when it comes to video games. The problem is that sometimes Arin will critically underperform at a game due to not understanding the situation (sometimes being entirely unaware of certain rules or mechanics), which wouldn't be a problem if he simply paused for ten seconds and thought about it.
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Xenoblade Chronicles 2 turned this Up to Eleven with 3 drivers and 3 blades active at any one time for a total of 6 party members all shouting things at once during battle. Fighting human/humanoid enemies, most infamously the Ardainian Soldiers, results in them shouting at you as well.
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The same is true for the spiritual sequel Xenoblade Chronicles X, except now with 4 active party members instead of 3.
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Lull Destruction
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Done frequently in the English dub of Bobobo-bo Bo-bobo, although it is uncertain how much of that counted as Gag Dub.
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Lull Destruction
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Mr. Bogus is constantly full of dialogue, music and sound effects. There's not a quiet second. Literally not a single second.
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The Italian dub of Life of Brian adds at the end a dialogue between two persons (apparently Eric Idle and John Cleese, since the voice actors also did some of their roles in the movie) commenting that the final scene wasn't that great and they should make a sequel, retconning the finale so that a passerby Egyptian princess saves Brian from the cross, brings him in her land and then Brian and the Egyptian army declare war to the Roman Empire making it fall. The second voice then proposes that it should just be "Brian dies and then he resurrects after some days", but it's turned down because "It's not believable".
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Utilized in the English dub of Valkyria Chronicles, usually when the camera cuts away to show something besides the characters.
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The Lupin III dubs by Geneon would often add in extra lines that weren't in the original Japanese. Used heavily in Lupin III (Red Jacket), specifically. The empty audio was often filled with jokes and references, instead of violations of Show, Don't Tell.
The Streamline Pictures dub of The Castle of Cagliostro is also guilty of this trope, with literally every one of the film's silent moments having dialogue added in. Unlike the Red Jacket dub, however, these changes did not insert any jokes/references, and a lot of it comes of as very Anvilicious (particularly during Lupin's intrusion of Count Cagliostro's wedding and during Lupin and Clarisse's walk through the surfaced Roman city).
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It turned out to be a good thing for ol' Spider-Man, whose constant banter and taunting of foes is now indelibly part of his character to the point that the Movie version caught flack for Spidey's conspicuous silence.
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This is one of the criticisms fans have with the later Ratchet & Clank games. Similarly to (but not quite as extreme as) Sonic, many levels have radio chatter, character dialogue and just plain stating the obvious for things that that are either readily apparent or add nothing to the story or gameplay. Take a shot every time Clank says "look out!" and you'll be blasted before the first boss!
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The With Voices Project is very much about filling in the stretches of wordless silence in video games with silly banter from the characters.
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The Gex series has the player character (voiced by Dana Gould) make a joke about the level he's in every 30 seconds or so.
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Friendship is Witchcraft seems to be parodying this. In scenes where Twilight is just walking along, she makes random mouth sounds for no apparent reason. Also parodied by the several background ponies who chatter obnoxiously in crowd scenes for no reason. In one episode, Twilight and Spike pass a dance party, where the ponies are randomly shouting, "Dancin'!" to each other. In another, we fade in on a school classroom, where the students are quietly chanting "Phallic symbol, phallic symbol...."
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The Fairly OddParents was arguably the loudest and most hectic cartoon up to that point, featuring near-constant dialogue including Timmy shouting about everything he sees. It only became more and more prevalent as the show went on.
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The infamous Felix the Cat: The Movie falls victim to this trope to the extreme. Making matters worse was the movie suffered from terrible volume equalizing with the sound effects often being much louder than plot-relevant exposition: nothing like straining to listen to a character talk who's being drowned out by the infernal VMMM-CLANK VMMM-CLANK VMMM-CLANK of some Killer Robots.
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Sonic Boom: Rise of Lyric has the same problem, as every single action has a line used for it (usually stating the blatantly obvious, at that). Any attempts at humor, meanwhile, tend to fall flat.
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The English voice actor for Jansen in Lost Odyssey clearly strove to fill every second of screen time with a wisecrack or three.
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Robotech. The narrator never shuts up. It's a text book example.
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Dead Leaves is a card-carrying offender, and it's part of why people like the dub so much. The added humor fits the movie's tone perfectly, and pushes the movie up a few notches in many peoples' point of view. Example: One scene involves Retro stealing a car. The Japanese audio has no dialogue during this scene; however, the English dub has Retro ask the driver "Hey, have you seen my heliotrope?" before yelling "OUTTA MY RIDE!" and punching the driver in the face. Actually, though, pretty much anything Retro says in Dead Leaves might qualify for lull destruction.
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A serial occurrence in Star Blazers, the English dub of Space Battleship Yamato, is for a character to speak when their mouth is obviously not moving.
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Even Danny Phantom, the quietest and most toned-down of Hartman's works, rarely goes more than a few seconds without some kind of dialogue, loud action, or sudden switch in the background music.
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SpongeBob SquarePants is basically this trope during its later seasons. The sound design become more pronounced, there is almost no silence in the music editing (it gets to the point where they usually play Steel Sting or Solo String for comical situations) compared to the down-to-Earth atmosphere in earlier seasons (particularly season 1, where quieter moments were a lot common). This is a lot more prominent in some post-Sponge Out of Water episodes as well, especially Krusty Katering, Patrick's Coupon, The Clam Whisper, and Ink Lemonade, where most of the dialogue is shouted.
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Pokémon:
Later episodes have very few moments of silence, the maximum being about three seconds of silence per episode. The old episodes were short on silent moments as well, but the silent moments were much easier to find back then.
This is actually brought up by the American producer, director and translator of Pokémon: The First Movie in their DVD commentary. The long silence during an early montage of Mewtwo's storm and the heroes resting in a Pokémon Center is filled with a voiceover of Nurse Joy explaining a mythological aspect to the storm that wouldn't otherwise be apparent to American viewers. Another scene had several minutes of the heroes climbing a stairwell: although the only notable change to the scene is the addition of suspenseful music; the director comments on how the original had no music at all, just footsteps and waterdrops.
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The Japanese dub of Robocop 1987 has many scenes which were either silent or with few dialogue in the English version being vocalized instead. This is especially more evident during the final duel between Boddicker and Robocop: In the Japanese dub, Boddicker yells "Die, you bastard!" while trying to kill Murphy with a crowbar, while in the English version, he just yells like crazy.
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Several dubs to Sonic X have a very controversial example of voicing over mute scenes. In episode 52, one scene has Amy crying over how she was scared that Sonic wouldn't ever come back and sobbing how she would wait for him forever. Sonic's reply is deliberately mute in the original and even Amy's crying is silent afterwards. The English dub changes it so Sonic says "Don't you worry Amy. I never will [abandon you]" and has Amy's crying as audible . The French dub scene takes this up a level and has Sonic outright saying "Of course I love you Amy—forever".
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The original theatrical release of Blade Runner had a voiceover added because the executives were of the opinion that Viewers Are Morons.
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An odd and small inversion happens in some dubs of The Prince of Egypt (e.g. the European Portuguese and Spanish dubs). Near the beginning, young Ramses lets out a small "Mommy", but since he's obscured by his mother walking in front of him, these dubs leave him mute.
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My Little Pony: Friendship Is Magic has very few silent moments to begin with (generally, if no one's talking or singing there's background music to fill the dead space instead), but many foreign dubs of the show have characters grunt, yelp, or otherwise vocalize where they originally said nothing. An example of this can be seen in the first episode: in the original version, one of the background ponies can be seen waving at Twilight as she runs past. The Italian version dubbed her as saying "Ciao!"
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The Battle Athletes OVA changed a scene when the new arrivals quietly take in the station so that one character blathered.
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Ringing Bell: The Japanese version is relatively silent, with the narrator speaking around four or five times. In contrast, the English version has the narrator speak more than four or five times, and there are more lines and sounds put in there. However, it is not quite as extreme or exaggerated as some examples listed here, and some parts like the rabbit saying "I love clover!" were considered the best parts!
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The Japanese version of the first two Spyro the Dragon games had added voice acting for whenever Spyro jumped or dashed. The cutscenes had a bit of this as well. Compare the Japanese version to the original version to see how much added dialogue there is. For starters, Sparx can talk in these titles while in the West he wouldn't until the third game. The cutscenes that played at the beginning and the end of each level definitely had this.
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Yu-Gi-Oh!, One Piece (until another company rescued it), and any other animated show dubbed by 4Kids Entertainment.
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This was also found to be a positive thing by some in the dub of Digimon Adventure tri. given that some felt there were too many quiet scenes or said scenes were too long. The dub's habit of doing this helped break up the monotony with a combination of dialogue and background noise.
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The original vision for The Thief and the Cobbler called for both title characters to be The Voiceless. In the Macekred Miramax version, they will not shut up. The constant voice overs are mainly made up of Captain Obvious lines and hit or miss adlibbing. Not only are they completely unnecessary, but heavily distract from the fantastic animation.
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In addition to changing Beast Wars into a wacky comedy series, the Japanese dub also does a lot of this. The Italian dub does it too, adding narration of what happened in the last scene in every dialogue-less point.
Continued in Transformers: Prime and this time it clashes much more with the show's grim tone. A shining example are Insecticons, monstrous hulking brutes, the first appearance of which had one creep on the heroes in a horror movie manner. The Japanese actor didn't shut up voicing it as Beast Wars Waspinator, who used to be comic relief.
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The Russian adaptation of The Jungle Book suffered from this when imported to the US, ruining several sequences (the Red Dogs, Kaa hypnotizing the monkeys) that were effective precisely because the action was mostly silent.
For that matter, compare the adventures of Scamper the Penguin with the original Russian Lolo the Penguin - the dubbed characters insistence on narrating every self-evident bit of action will soon drive you insane.
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Hartman continues the trend by making his most recent show, Bunsen Is a Beast, one of the loudest and fastest-talking Nicktoons ever.
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Used quite a bit by The Wombles although to a less annoying effect than other examples. The voice actor generally added in little bits such as "Oh what's that? A bee by the looks of it..." Whenever one of the characters looked away.
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The followers in Diablo III will invoke this by jumping into random conversation every minute or so in the middle of battle, and complaining loudly if you stand still for about half a minute. Some of these talks establish character and plot, but many are reused from act to act.
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Both the DiC dub and Cloverway dub of Sailor Moon were guilty of this. The Cloverway dub less than the first one, though they were more inconsistent. Sometimes they dubbed episodes close to the original script and with no added dialogue over quiet scenes, while others had constant background chatter or even the soldiers themselves telling themselves (or the audience) what exactly it was that they were doing at that moment.
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The English dub of Glitter Force (Smile! Pretty Cure in Japan) is rife with this, including adding dialogue into the transformations and even what's meant to be serious moments. A notable example would be when April's siblings are almost killed. The scene is mostly silent in the Japanese version except for crying, while the English version instead focuses on a lot of dialogue between the characters.
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Variation: the original Japanese release of Rockman 6 had silence over the "In the year 200X..." screen, and the music only kicked in once the main intro started. The American release (Mega Man 6) added ride bell-type percussion over said screen, and the intro music itself was replaced with Suspiciously Similar Song to fit.
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T.U.F.F. Puppy manages to be even more loud and hectic than Fairly OddParents's most lull destruction-filled episodes, almost giving the impression that Hartman was trying to top himself.
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The Book of Life. It has pretty visuals and unique designs, but it's also a loud, obnoxious piece that doesn't shut up for a second. Even during one of the film's most dramatic scenes, it quickly cuts away to show the reactions of the kids in the museum who are listening to the film's story be retold, rather than letting the audience dwell upon the moment themselves.
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Similar to Quest for Camelot, the animated adaptation of The King and I seems to suffer from the fear that its classic songs cannot hold the audience's attention, and so each musical number also includes one of the many, many Canon Foreigner sidekicks being up to something in the foreground of each song.
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In the Joe Oriolo Felix the Cat cartoons, there is a lot of dialogue, and most of it is pure exposition, with the characters either stating the obvious or what's already happening or happened in the plot. Its justified by the fact that the series was aimed at kids, each episode was originally aired in two parts (which partially justifies a quick recap at the start of the second part in their original airings, not so much on the DV Ds) and the ultra low budget animation and rushed schedule would've precluded a lot of Show, Don't Tell techniques anyway.
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Spirited Away:
The English dub is a little guilty of this, adding background chatter in scenes that originally did not have it, though Chihiro explicitly pointing out the bathhouse was likely to help the audience unfamiliar with one. Ditto with Lin pointing out the Radish Spirit, since he looks like a Japanese radish.
This is true in the screencapture manga version as well (both Japanese and English), even adding lines that weren't in the film.
Also, the English dub adds a line for Chihiro at the very end of the film; she reassures her parents (and, presumably, the audience) that although she's apprehensive about her new life; "I think I can handle it."
More importantly, the most egregious example ("Haku is a dragon?") is not only redundant, it actually messes with the plot. In the original, Chihiro couldn't be certain the dragon actually was Haku until after she risked her life to give him the medicine.
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MegaMan NT Warrior: In the original version, the scene where Mega Man gets deleted had no dialog, and the process occurred slowly, creating a very poignant scene. The dub added the logout voice, which announces "Mega Man, data deleted" with no change in tone from its usual logout message. The animation of the process was also cut short.
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The Japanese dub of The Brave Little Toaster added grunts and voices to characters where there originally wasn't.
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Silent Möbius. Late in the run, Roy is killed, in the very bed he and Katsumi, the woman he has just married the night before, had made love in during previous night. Said now-dying character falls backwards in complete silence in the original version. In the dub he lets out a rather forced-sounding groan that was obviously supposed to be at attempt at a death cry.
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Similarly, the dub of Transformers Cybertron made the series' gratuitous use of Stock Footage mildly interesting to listen to.
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The already bad Brazilian Ratatouille rip-off Ratatoing was made worse in the English dub by having silent scenes filled with random grunts and sounds every time a character on-screen made any kind of move.
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The English dub of Ghost Stories, being a Gag Dub, has many of these, with the characters using the time to engage in some Lampshade Hanging or Breaking the Fourth Wall.
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Mega Man Legends adds a lot of radio chatter to areas or scenes that really don't need it, seemingly only to add some sound to the underground ruins that tend to just have ambience rather than noise. Even when Roll's not hitting you with Captain Obvious hints like "can you see the door that's in plain sight right in front of you?" she'll often see fit to just make small-talk like telling the story of the time Mega Man got trapped in a ruin for three days or asking if you're hungry and telling you about the pie she baked. Thankfully she only ever says such things once, leaving you free to explore the ruins in peace once you've heard them. She also will not keep her trap shut during any of the boss battles where she's involved like the Lake Jyun boat battle or the Flutter vs the Gesellschaft. This is actually weaponized by Tron in the sequel, possibly even as a jab at this, where she jams your radio and uses a voice modulator to sound like Roll to constantly distract Mega Man during a boss battle with pointless chatter and distractions.
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Haruhi Suzumiya:
There is a noticeable example of this in the fourth (chronological) episode. They actually added a line for Kyon in the DVD release. Both audio tracks have it, so it was probably seen as a problem in the original Japanese airing as well.
There's actually an inversion as well: A space of dialogue in the original is rendered completely silent in the dub. The fact that the speaker has her back to the viewer helps.
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The following is a list of statements referring to the current page from other pages.

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