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Magazine Decay

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Many magazines are created to fulfill a specific interest, and their name is Exactly What It Says on the Tin — Game Informer shows Video Game news and reviews, Shonen Jump shows Shōnen manga, and so on.
Some magazines, however, are not as wedded to their original concept as others. Meddling executives at your magazine realize that they could attract more people in your demographic by, say, adding some dirty humor to your video game magazine. Or adding celebrity gossip to your housekeeping magazine. After all, housewives like housekeeping and/or George Clooney, so why not combine them? (Adding in ever-more celeb gossip figures in more than half of the below examples).
Some changes can be chalked up to the changing landscape of print media, especially considering the competition with new media — traditional comics give way to Web Comics with an Infinite Canvas, news magazines give way to news websites that can be easily up-to-date, actual print gives way to e-books and the internet, and so on.
See Network Decay for the television and radio equivalent. See also Artifact Title, They Changed It, Now It Sucks!, and Bishōnen Jump Syndrome. Public Medium Ignorance may be a cause for some of the listed magazines. If it starts overlapping with politics, then it can cross over into Strawman News Media.
Nothing to do with characters having to reload their guns more frequently.
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Most of the earliest Entertainment Weekly readers remember it as the magazine that covered major hit shows like The Simpsons, Seinfeld and The X-Files since they brought the magazine the most success (along with Star Wars stories as The '90s wore on). But it also stood out from other entertainment industry-focused weekly mags (like People and US Weekly) with its in-depth coverage of movies and TV, treating celebrities as real people/artists rather than gossip fodder, and nurturing of under-appreciated hits like Futurama, Arrested Development and The Wire. But since a major administration change in 2008, the magazine got a bit wonky. With the decline of printed media, EW began to focus much more on their web content, and the mag's usual depth diminished as a result. Compare a 1990s issue to one from The New '10s, and the difference is noticeable. The TV coverage is mostly limited to longtime TV writer Ken Tucker, for instance. The coup de grace to many longtime readers, which coincided with the 2008 changeover, was an infatuation with The Twilight Saga, presumably to attract its fanbase into purchasing the magazine. While their borderline manic coverage toned down after 2010, the multiple covers and articles turned off non-fans before then — in the second half of '09, covers seemed to alternate between those and Michael Jackson retrospectives. Recently, it seems like the magazine's editor-in-chief (shared with People) is more obsessed about getting himself on television (an appearance by him on Younger with an accompanying editor's note in the magazine about how awesome he was could have been filled by literally anyone else) and about the People/Entertainment Weekly Network (an online attempt at bringing both magazines to television) than about the content of EW, and with how the election turned out, also took to political comments not really needed in an entertainment magazine. Sometime in June 2019, EW announced that it will become a monthly magazine instead of weekly. It was then announced in February of 2022 it would cease being a print publication and online only (which apparently was a surprise to the people putting together what they had no idea was going to be the final issue).
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Playboy once held as much of a sense of sophistication as it was possible for a magazine featuring naked women. It was once genuinely possible to say "I only read Playboy for the articles" and be dead serious. It's really quite astonishing to see some of the articles Playboy ran in the 1960s and '70s — interviews with Jimmy Carter, Martin Luther King Jr., Albert Speer, and Vladimir Nabokov; short stories by John Updike, Philip Roth, and Ursula K. Le Guin; political and cultural commentary by the likes of William F. Buckley Jr., Norman Mailer and Norman Thomas — basically, half the great American writers of the late 20th Century. And some non-Americans, too: Arthur C. Clarke and P. G. Wodehouse published a few stories then, as well, and two of George Macdonald Fraser's Flashman novels were serialized there (admittedly, the latter's a more comfortable fit). Hugh Hefner even half-jokingly told a group of Playmates, "Without you, I'd be the publisher of a literary magazine."By the 1990s however, the "men's interest" magazine market became cluttered with the rise of far more low-brow upstarts such as Men's Health, Details and Maxim. In reaction, Playboy competed by ditching fiction and basically becoming a clone of porn magazines such as Hustler and Penthouse with a more recognizable name, setting in motion a decline of the quality of American magazines in general..Nowadays, they actually show fewer naked women than they used to—the announcement in 2015 that, starting the following year, they would no longer have nude models (mostly because the magazine itself was not as important as its digital forays, which had some distribution problemsnote For starters, Apple refused to carry the Playboy app due to nudity) was merely the culmination of a long trend. But when that backfired, however, the nudes returned to the magazine in 2017, although only for the centerfold, and much softer. After Hugh Hefner died that year, the magazine changed course with a new management led mostly by young women, who have improbably revamped Playboy into a female-friendly, politically-outspoken publication. In 2020, it was announced Playboy would become chiefly a web portal with special print editions, a decision hastened by the coronavirus/COVID-19 pandemic making it basically impossible to produce and distribute a physical magazine.
The Brazilian version was accused of decay for both fewer naked women (and an obsession for Suicide Girls-style tattooed pin-ups) and more pseudo-celebrities (about four Big Brother contestants a year!), not to mention questionable cover choices (a surfer that some compared to Gerard Depardieu, and a female writer whose beauty merits were questioned by the fanbase◊, image is SFW). As circulation fell due to both less captivating cover models and internet piracy, the magazine got shorter and with fewer articles. Add this to the expenses of paying royalties to Playboy Enterprises, the Brazilian publisher eventually decided to finish their Playboy in 2015, just before the magazine's 40th anniversary. Another company took over and decided to keep the nudity in the reborn magazine - only they would not pay women for it. It started to publish fewer editions per year, and ultimately in 2018 announced that following the Summer edition published that January, it would be sporadic and mostly online... until the publisher went under.
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White Dwarf started out in the 1970s as a general tabletop RPG magazine; its transformation at the end of the 1980s into something dedicated to the tabletop battle games Warhammer and Warhammer 40,000 inspired They Changed It, Now It Sucks! reactions from British roleplayers for years after the event. That was an open change, though, and at least then it included such things as original stories, comic strips, pages on modeling ideas, strategies, and other original content, with an appendix at the end that dealt with listing new releases. It still has those things now, but in a much-reduced quantity as most of the magazine is dedicated to simply advertising Games Workshop's latest releases.Even then, the decay proper didn't set in until Guy Haley left as editor. Soon after that, White Dwarf became a glorified catalog with even the editorial pieces previously used for a bit of humorous commentary given over to telling you what the new releases this month were (in case you missed the ten solid pages of them). Not only has the magazine become increasingly content-free, but it's actually been getting much slimmer, so the number of pages given over to advertising the latest shinies increases even while the total number of pages decreases. It's like magazine decay squared. Oh, and the price has been going up all the while.In White Dwarf's defense, though, the cover does now read "Games Workshop's Monthly Hobby Supplement and Miniatures Catalogue". It also seems to be improving with the Spearhead expansion.All of this changed in 2019: now the magazine doesn't promote at all the new releases (the most you see is a line mentioning that this or that army was recently introduced or got new pieces - but at least a month or two after the actual release, and there is not a single mention of prices) and the focus got back on the gaming, with each issue featuring a supplement for either 40k or Age of Sigmar featuring new stratagems or warscroll battalions representing certain subfactions of armies plus multiple additions for the other boxed games Games Workshop makes like new characters and missions for Warhammer Quest, additional factions and characters for Kill Team and Warcry (including synergy between them - such as rules for using Quest terrain and characters in Kill Team), short stories written by Black Library authors, painting and modelling suggestions (usually about tying your army to a certain kind of landscape or situation) and so on.
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In the early MacAddict era, they would do fun things like Photoshop the entire staff's facial features into a new person, videotape themselves destroying PCs, have actual children review children's games, allow users to write in their own "reasons why the Mac is better than a PC", and include funny stories and pictures in the letters section. They also had a stick-figure mascot named Max who was used in their ratings system ("Freakin' Awesome!", "Spiffy!", "Yeah, Whatever", and "Blech!"), and even included a full cartoon page in the back. By 2000, they began shifting more and more serious, culminating in the retirement of Max for a five-point scale, an overall more serious tone, and finally, a rename to Mac|Life.
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Nintendo Power for several years focused its content on game secrets, walkthroughs, and gaming news. On top of that, the magazine held monthly sweepstakes for pretty awesome prizes (such as a trip, a gaming console, and a game as an example for the grand prize) and had a monthly catalog to buy things such as strategy guides or Nintendo themed toys. Comics based on Nintendo's games were also published, such as Pokémon and Metroid Prime. As time went on, it was apparent that Nintendo was cutting its budget to the magazine and losing interest as the sweepstakes prizes were reduced to winning just games or a shirt, the comics were no longer made, the Nintendo catalog was no longer produced, and ads started to appear on many pages in the magazine. When Nintendo outsourced its magazine to a different publisher, the magazine content was reduced to just covering games and showing interviews with the game developers. After Nintendo no had any interest in renewing their contract with the magazine, Nintendo Power was canceled at the end of 2012 after over 20 years of publication.
The outsourcing of NP also eroded some of the core features of the magazine. For instance, while Nintendo Power was originally famous for including mini-guides of recently released games (such as maps, FAQs, walkthroughs of early levels, etc.), and the writers typically wrote the official game guides (which were outsourced to Prima after the shift), the twilight years of the magazine omitted this entirely to the point where a game was almost never mentioned again after being reviewed (aside from the yearly awards). Articles which were not strictly focused on a new release were also cut (for example, the mock scientific article on turning a new gamer into a pro on the Wii, or the attempts to merge cooking game logic into the real world with predictable results, and community events like the monthly Caption Contest) had disappeared. By the time that the plug was pulled on NP's 24-year run, it had been reduced to a shell of what it had once been.
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Once upon a time, most comic books were anthologies with a number of different features in them in a variety of genres. As the superhero genre took over the comics market, most of them were cancelled, except for the ones that had superheroes, in which case the superhero would take over the book. Sometimes the book would be renamed after its star; other times, as with Detective Comics and Action Comics, the old name would be kept as an Artifact Title (as Batman and Superman, respectively, by that point already had long-running series of their own). In the case of Adventure Comics, while the star was originally Superboy, eventually the Legion of Super-Heroes took over the title, then proceeded to be swapped with Supergirl (which had been a backup in Action since her creation), who became the star from then on. The same thing happened with Superman Family, which was supposed to be an anthology featuring Superman's secondary characters before Supergirl took over the title. Worlds Finest 1941 was also an anthology title, featuring different characters living solo adventures, becoming a Superman/Batman crossover book in 1954 (thirteen years after its first issue). In a related phenomenon, at the end of The Golden Age of Comic Books, as superheroes fell out of favor, many former superhero books underwent sometimes-drastic and sudden shifts in genre (for example, All-Star Comics, the original home of the Justice Society of America, was renamed "All-Star Western", and Captain America Comics became Captain America's Weird Tales for two issues before being cancelled). Of course, these days almost all comics have only a single story in each issue, and oftentimes it's only a part of a longer story (see the bit about Writing for the Trade above).
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MAD itself was accused of suffering from this at least since the late 1990s, relying only on gross humor when it's not aiming Take Thats at almost everything; the former is rather factual, while the latter fits more to its animated adaptation, itself Lighter and Softer than South Park or Robot Chicken. One major milestone of shame was the addition of actual advertisements in 2001, which were previously the subject of vicious lampooning. The pivot to political satire beginning with the 2016 election, has been credited with hastening the publication's demise (which all but occurred in 2019) instead of reviving it, though a last-ditch attempt at a reboot got Screwed By DC. Since then, it has switched to mostly reprints of older material.
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People argued this happened to Astounding Science Fiction when it changed its name to Analog back in 1961. Or when editor John W. Campbell died in 1971. Or at various other points in the past 40 years.
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Dragon Magazine, the official mag of Dungeons & Dragons, started as a general RPG culture magazine with ads for many systems, but went to a just-D&D mag during the 1980s. They then slowly added more and more features relating to non-D&D Tabletop Games, but later "recayed" by dropping all non-D&D content in what many considered a golden age.After Wizards of the Coast bought out TSR, they contracted the writing of Dragon and its sister Dungeon to another company, Paizo. Around the time the 4th edition of D&D was announced, Wizards ended their contract with Paizo and relaunched the two magazines as online-only, as it exists right now. Paizo launched their own magazine, Pathfinder, which has everything they used to put in the other two magazines.
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Rolling Stone has done this several times over the course of its run: it began in 1967 as a rock version of older genre-specific music magazines such as Down Beat and Sing Out, with some pretensions toward being a hippie version of Newsweek. note (As early as 1972, they endorsed George McGovern for President and ran Hunter S. Thompson's famous Fear and Loathing: On the Campaign Trail '72 series of articles; further, they had P.J. O'Rourke on their masthead for 20 years.) By the mid-to-late 1970s, it became a corporate rock fanzine (they were notoriously slow to pick up on Punk Rock), and by the 1980s it was pretty much People for pretentious folks.
The mid-1980s success of Spin forced Rolling Stone back into a music-heavy format, which it followed for the rest of the century. The rise of the internet gave them strong competition in the music coverage arena, forcing them to look for another hook...which they found in left-wing political reporting. Lately, they've been cutting down on the length of their news coverage and returning to music, which has drawn charges of decay from people who were fans of their political articles — they often exceeded "legitimate" news sources in scope, with Matt Taibbi in particular becoming a significant name in journalism.
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However, if you want to consider SuperPlay -> N64 -> NGC -> NGamer as a Verse, you could argue that the decay from an import- and Japanophilia-centric games magazine to the straighter product it is today is worth mentioning.
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Giant started out as a men's magazine which, unlike the rest of its ilk, was presented intelligently, featuring interesting articles (one of its staff writers was Kevin Allison of The State) and good interviews, including one where rock musician Beck announced the existence of his then-upcoming album Guero. Then in 2006, it was bought by the former editor of a hip-hop magazine, who essentially turned it into an urban Maxim... but not before he fired all of its writers and canceled all subscriptions. The magazine folded in 2009.
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Cosmopolitan used to be a well-respected sophisticated magazine that would cover a variety of topics and also included short stories — a mere step or two below The New Yorker and The Atlantic, and an excellent place to get your start as a journalist or writer (Ken on Mad Men gets a story published in Cosmopolitan in Season 2, and earns the envy of every male Sterling Cooper employee under the age of 35). The decline of mass-market magazines with the rise of television and the lesser need for serialized fiction in an age of paperbacks led to its revamp into a women's interest publication in 1965, focusing on feminism during the 1970s and "career housewives" during the 1980s. During the 1990s and 2000s, it increasingly emphasized sex and fashion overall; countless articles with titles like "9 Ways to Please Your Man" turned the magazine into a punchline about misinformed sex ideas. It's still popular, and worthy of your time if you get interested, but for very different reasons than before.
Cosmo's youth-targeted sister Cosmogirl long averted this trope, as while they did have articles relating to things like celebrities and fashion tips, they still maintained focus on serious teen issues and in 2008 added a section called JSYK (Just So You Know) which talked about shocking real-life stories, how people fell in love, embarrassing stories, etc. They kept faithful to this aim up to their last issue in December 2008/January 2009. Cosmogirl lived on as a website for a few years, then decayed once it was absorbed into the Seventeen website; it's now a sad shell of its former self.
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In a fictional example, on 30 Rock, Jack Donaghy once commented that Jet was originally a magazine for airplane owners and wonders how the editors could have made that drastic a change.
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EGM itself was also a victim of this trope before its cancellation. It began as, essentially, "Famitsu America". However, as advertiser dollars dried up, the magazine employed numerous Maxim-like gimmicks to keep reader interest that were only tangentially related to video games (such as interviews with Henry Hill and various E3 "booth babes" who clearly didn't know how to use the medium they were advertising on their T&A).
Amusingly, after it was canceled, it was replaced by Maxim. Without giving subscribers much notice.
The magazine also got thinner and thinner over time, although a lot of this was probably the decrease in advertisements. Someone on the interwebs somewhere did a comparison — for some magazines, pagination has increased...but thickness has decreased due to using thinner, cheaper paper.
Averted in the reincarnation of EGM. It's almost exclusively about gaming, even as it proudly lists "iPhone" and "iPad" as the consoles it covers. To be fair, mobile gaming is getting rather big, so long as EGM only focuses on the gaming part of it.
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Top of the Pops magazine started out as a magazine featuring backstage news on the show and the latest chart stars. Slowly, even before the show was canceled it started featuring more TV shows, fashion, and real-life stories. You can hardly tell it apart from all the other preteen magazines that surround it on the shelf.
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Disney Adventures was once a nearly educational magazine aimed at children, covering varied and sundry topics (one issue, for example, covered the Vikings and Norse Myth). It also used to have a lot of comics of the Disney Afternoon properties, including one ambitious effort to tie all the different series together into a shared canon (The Legend of the Chaos God), despite how unlikely this seemed.However, the magazine's switch from a glue binding to staples and a thinner, glossier paper in January 1998 (a literal decay, as the staple-bound issues aren't as durable as the glue-bound) coincided with the narrowing of its scope to the point that it became yet another facet of Disney's marketing department, but soon after it became reduced to featuring puff-pieces about popular non-Disney characters like Harry Potter and Spongebob Squarepants because of the company's inability to create popular new characters at the Turn of the Millennium, as pointed out by Roy Disney, Jr. (Walt's nephew) in an article for his "Save Disney" web site in 2004, reflecting poorly on the company's overall creative health at the time. After Michael Eisner was forced out in 2005, Disney Adventures was quietly and gradually phased out, putting out its last issue in November 2007. That last issue featured interviews with Patton Oswalt, Miley Cyrus, Jerry Seinfeld, and Amy Adams, as well as a DuckTales (1987) comic that appeared in the first issue and a collage of all the issues that came before.
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British Pokémon magazine Pokémon World focused on the games, anime, movies, merchandise, etc., as well as reviewing non-Pokémon games and movies its young readership may be interested in. In January 2012, it relaunched as Pocket World after adding in coverage of Moshi Monsters, Yu-Gi-Oh!, Bakugan, though it still focused mainly on Pokémon. Its final issue was issue 174 in 2015.
The Italian version of the magazine had a small deviation in its second relaunch as Pika Mania with the introduction of a 2-page article about a random non-Pokémon game in each issue, with sometimes thinly-veiled excuses to do so (such as comparing the symbiosis mechanic from the now cancelled Scalebound to Ash-Greninja), alongside the inclusion of non-Pokémon characters in the "cosplayers from around the world" gallery. They removed the former section after four issues, but the non-Pokémon content in the cosplay section stayed in until the magazine's final issue in early 2018.
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TV Guide was, for decades, a convenient source of regional program listings and articles about television; the program listing section made up the center of the magazine note (the advertisements for the shows were probably as well-known as the shows themselves and are still remembered and discussed to this day). The "shell" (typically 30 glossy, full-color pages) included news and commentary about television programming and drew widespread critical acclaim for its content — serious reporting on the industry and its programs rather than fluff pieces, celebrity gossip, etc. In October 2005, the magazine was completely overhauled, changing from its classic "digest" format to a tabloid-like size, and eliminating the 140 regional editions then in place with two (one for the Eastern and Pacific time-zones, one for the Central and Mountain time-zones). Due to the prevalence of on-screen program listings and the internet (and the sheer number of channels that sprang up at the Turn of the Millennium, which included an actual TV Guide Channelnote which has itself decayed; see Total Abandonment), the assumption was that people no longer needed a print magazine to find television schedules. The other major change was including fluff pieces, brief excerpts from interviews (which ultimately had little insight), photo spreads and celebrity gossip, the very content that — with very few exceptions — the "old" TV Guide strove to avoid.
By the time it ceased publication in 2009, Tele-Guia, the magazine's Mexican version, could be best described as a gossip magazine with TV listings.
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The Brazilian version was accused of decay for both fewer naked women (and an obsession for Suicide Girls-style tattooed pin-ups) and more pseudo-celebrities (about four Big Brother contestants a year!), not to mention questionable cover choices (a surfer that some compared to Gerard Depardieu, and a female writer whose beauty merits were questioned by the fanbase◊, image is SFW). As circulation fell due to both less captivating cover models and internet piracy, the magazine got shorter and with fewer articles. Add this to the expenses of paying royalties to Playboy Enterprises, the Brazilian publisher eventually decided to finish their Playboy in 2015, just before the magazine's 40th anniversary. Another company took over and decided to keep the nudity in the reborn magazine - only they would not pay women for it. It started to publish fewer editions per year, and ultimately in 2018 announced that following the Summer edition published that January, it would be sporadic and mostly online... until the publisher went under.
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National Geographic has been good about avoiding this. The same cannot be said, however, for their children's magazine, National Geographic World, which was more or less a kid version of their classic magazine — articles about nature, travel, etc. Then in the early 2000s, it was changed to National Geographic Kids, and became more pop-culture driven, with lots of ads for video games, movies, and toys disguised as articles, as well as articles about celebrities like Avril Lavigne and Justin Timberlake. It also had the infamous feature on the movie version of Harry Potter and the Prisoner of Azkaban, which praised the movie for having "Harry and the gang now dress in hip street clothes instead of their stuffy Hogwarts uniforms." What educational content did remain usually took the form of word searches, puzzles, and the like (and was almost always much more simplified than the subjects covered by National Geographic World, despite ostensibly being aimed at the same demographic). Nowadays, it's more of an Entertainment Weekly for kids than anything else.
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SET was the most popular movie magazine in Brazil. It was common to see articles done with set visits and exclusive interviews. The magazine was accused of decaying in its last few years for various reasons — adding not-film-related music, questionable cover choices (Van Helsing and Sky Captain and the World of Tomorrow were covers instead of both Kill Bill parts, which were released around the same time), and excessive comic-book-movie covers. But all fans agreed that things went downhill once the title was bought by another publisher and done by totally different people for three issues in 2009. A third publisher bought SET, brought back the editor prior to the shift, and had a closing run where the improvements in article quality were ruined by not very frequent issues (only five of them between October 2009 and November 2010).
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Brazilian magazine Mundo Estranho was originally a spin-off of Superinteressante packed full of trivia and answering scientific questions; now it's focused on young readers, full of articles about sex and other things that would catch the eye of a teenage boy. There's still trivia in it, and for the most part, it's an enjoyable read but female readers complain a lot about the shift towards male interests. That is, until it was canned in 2019 after 18 years running. (although 2022's Strange World, whose translated title was the magazine's own name, led to a one-shot tie-in◊)
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Nickelodeon Magazine during the 90s and early 2000s featured lots of articles on things kids might find interesting or bizarre, interviews with popular stars at the time, comics, and content related to the channel. Approaching the end of their initial run in 2010, the magazine became a lot thinner and became 99% comics, not restricting them to one section of the magazine anymore and appearing more like the separate Nickelodeon Comics magazines. There was also lots of Wolverine Publicity for SpongeBob SquarePants around this time, since it's the network's most popular series. This might be justified, as those issues sold better than the others.
A revival of the magazine launched in 2015 under the publisher Papercutz. It was still fairly thin, mostly just contained comics based on then-new Nicktoons (which meant no original comics or even SpongeBob comics) and cut many beloved aspects of the magazine such as the contests and the canine mascot Zelda Van Gutters. It only lasted eleven issues.
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Magazine Decay
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Newsweek, once situated just behind TIME Magazine as one of America's most respected news magazines, has fallen far from its once-lofty perch, causing detractors to nickname it "Newsweak". The decay began once the Washington Post Company (which owned Newsweek from 1961 until 2010) bought Slate from Microsoft in 2004, with staff writers like Daniel Gross and Dahlia Lithwick brought over from the site and the magazine starting to take on its style. Coverage drastically shifted away from firsthand and secondhand information gathering and towards opinion pieces, prompting one letter in the Feedback column to ask, "Where's the news?"After a few years of rapidly shrinking circulation, combined with growing indifference for news magazines in general, Newsweek was sold to the 90-year-old founder of a speaker company, who paid a pittance of $1 plus debt for the title. Soon after, it merged with The Daily Beast, the current pet project of bouncer-around and failed CNBC talk show host Tina Brown, which is considered a highly inferior competitor to The Huffington Post. Not surprisingly, every name writer with the magazine fled anywhere else upon seeing the blood on the wall and facing Brown's diva reputation.From there, journalism took a backseat to sensationalism, with the magazine devoting covers to stuff like the trashy erotica novel Fifty Shades of Grey, fanservice-y pictures of Sarah Palin in form-fitting workout gear◊, and headlines asking things like "is your baby racist?"◊ They also ran an inflammatory article claiming that openly gay actors like Sean Hayes and Jonathan Groff come off as self-hating, artificial, and too gay in straight roles, which sparked massive backlash from Ryan Murphy, Kristin Chenoweth, and other supporters of the LGBT community. They finally announced that they were following U.S. News and went online-only for a time.In 2013, Newsweek was sold to the digital news organization IBT Media, which announced it would relaunch the magazine in print. Some expressed concern about IBT's editorial influence over the new Newsweek, as the company is indirectly controlled by a controversial Korean evangelist and runs right-wing religious news sites like The Christian Post. The relaunch turned into an embarrassment when it turned out the inaugural issue's cover story misidentified the inventor of Bitcoin. Under the management of IBT, Newsweek became a go-to example of what Alex Shephard, writing for The New Republic, called a "zombie magazine", a dying print publication bought up for scraps mainly for the prestige of its brand name and then turned into a forum for far-right politics.
The Magazine Decay of both Time and Newsweek is made all the more ironic with the success in the past two decades of The Economist, which so far averts this trope pretty hard.
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Most gaming magazines have gone through a form of proto-decay over the last decade, particularly since the rise of GameFAQs, IGN, Gamespot, and similar sites. Magazines that used to focus mainly on game strategies, tips and tricks, and whatnot have shifted more towards the review end of things ever since the information they provided was put up online for free. Things like exclusive strategies printed very close to the game's release date and maps that would be otherwise difficult to put online delayed the change, but even that content has found its way onto the Internet. Nowadays, most of the magazines' content is reviews, previews, and interviews with the actual tips and strategies relegated to a few pages. Oh, and Fanservice.
It's also safe to assume that at least a few gaming magazines bit the dust thanks to the rise of free walkthroughs and previews on the internet. Electronic Gaming Monthly was bought out by another company which immediately axed all the staff of the magazine and canned the title. In 2010, they returned when the original founder of the magazine bought the rights to it back and rehired a bunch of the writers, as well as other respected game journalists.
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Kodansha's Otomodachi and Tanoshii Youchien started out as unisex learning magazines for toddlers, having an equal mix of content aimed at boys and girls. However, after Pretty Cure became popular, the magazine slowly decayed into one appealing to girls exclusively, to the point where the boys' stuff moved to Television Magazine (which was also for both genders at one point). Features for boys can still be found in the magazine, but they don't take up as much space as the girl's franchises and rarely get any furoku included.
Shogakukaun's rival magazine Youchien faced a similar decay once Pokémon hit it big with children, but its situation is worse. As of January 2017, the magazine's only feature for girls is Rilu Rilu Fairilu stories.
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Wizard, once the most well-known comics magazine, went from a title with reviews and an actual focus on comics to "Maxim For Nerds", and their reviews were frequently little more than blatant toadying to comics writers. It became measurably thinner with each issue, going from issues that were as thick as dictionaries (as late as 1999) to issues in the late '00s that were only about twice as thick as the game manual for Gears of War. Maybe. Including ads, of course; remove those and it becomes about even. The magazine fired nearly everyone, to the point that one comics review podcast claimed that the only evidence there was still anyone working there was that they kept on firing people long after you'd have expected them to have run out. It finally died in January 2011.
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Game Players Magazine started as a straightforward game-reviewing mag. Eventually, the reviewers gained personalities and jokes were made about them followed by wacky humour and gag letters pages. After that, they started going completely nuts — often having video game characters do reviews or Gazuga the three-eyed demon monkey answer letters. Eventually, the craziness hit a peak and they suddenly turned to Ultra Game Players and became way more serious. They lasted another couple of years before rebranding as Game Buyer, which died after 4 issues.
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Hustler's Taboo was published to show off the various sexual fetishes that would not "fit" into the traditional Hustler (BDSM, Latex, Smoking, Foot Fetishism, etc.), and to celebrate it. Then it featured a pictorial of urine fetishism and the proverbial floodgates opened. Urine fetishists flocked to the magazine in droves, the sales bump resulting in a heavier focus on such material, to the dismay of fans of other fetishes. It didn't help the editors of said magazine began to side with the Urine fetishists heavily when the other folks began to complain.
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Online magazines count! The Escapist, best known as the home of Zero Punctuation and Unskippable, has gone wildly off-topic lately. The News page (already known to some readers as the "why-is-this-news page") now features many stories about movies and TV shows considered to have geek appeal. They also have two video series by Moviebob, and neither of them is "The Game Overthinker" (which is a Screwattack exclusive for several reasons, all of which are beyond the Escapist's power).
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The following is a list of statements referring to the current page from other pages.

 Magazine Decay
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Creativity Leash
 Magazine Decay
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Print Media Tropes
 The People vs. Larry Flynt / int_a4b742c1
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Magazine Decay
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Magazine Decay