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Magic Countdown

 Magic Countdown
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 Magic Countdown
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Any kind of stated time limit or countdown in fiction seems to know when it's Being Watched, and will cheat accordingly for maximum drama. This phenomenon tends to occur especially as a countdown starts approaching zero.
For instance, the large digital readout on a Time Bomb may show 30 seconds to detonation, but after cutting to and from a climactic two-minute fight between The Hero and the Big Bad, the clock somehow has 10 seconds left for The Hero to defuse it before it goes off.
This can be done subtly, to stretch things out a bit without the audience really noticing, but in most cases it's pretty obvious — there have been times, in fact, when literally no time passes at all while the countdown's out of shot.
Sometimes the reverse effect takes place — the character has a good 40 seconds to stop or get out of the way of the destruction, then six seconds later the timer starts counting down from ten, which is a fairly cheap way of ratcheting up the suspense. This version, at least, can occasionally be explained by the Law of Conservation of Detail — the action we saw isn't necessarily all the action that took place.
This doesn't have to involve an actually displayed timer. Sometimes a character will just yell that "There's only 10 seconds left!" and the heroes will prevent the calamity 25 seconds later.
A variation is a fuse or Powder Trail which burns slower or faster when the camera's not on it. Another common visual equivalent is the falling object or descending gate which is accelerating down at something. The shot cuts just before it hits to people trying to stop it or get out the way. When the camera goes back, the thing will mysteriously have farther to fall than it did before the cut, just enough to allow the characters to make a narrow escape.
This can be handwaved by arguing that part of the fight scene (since rarely are there splitscreens showing the fight and the timer) started when or before the last shot of the timer was shown, thus, the fight and the countdown are happening at the same time chronologically but are shown separately to build tension and suspense (an editing technique known as "cross-cutting").
When applied to a Timed Mission in Video Games, it becomes Always Close (and when applied to non-timed missions in video games, Take Your Time). See also Exact Time to Failure, which may give us the countdown in the first place, and Instant Cooldown or Magic Antidote for the miraculous events that occur when it is stopped. May be also applied to a Descending Ceiling or when The Walls Are Closing In —the crusher keeps conveniently moving back between shots. Compare Clock Discrepancy. It sometimes involves Weapon Running Time, when a projectile's time to hit its target is long enough for things to happen.
In instances where it's not a timer that's out of proportion, but rather the speed at which off-screen travel is conducted, see Traveling at the Speed of Plot.
Often occurs because Talking Is a Free Action.
Contrast Real Time. Compare On Three.
 Magic Countdown
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Magic Countdown
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It's averted in Fight Club although it does not seem to be at first. In the final sequence waiting for the bombs to go off Tyler states "Two minutes" but it's two minutes later that he shoots himself (non-fatally) in the head.
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Abraxas (Hrodvitnon): One of the Titan battles begins in the late evening, and ends a few minutes before dawn breaks, all in the same chapter. Possibly justified/averted, as the In-Universe date is early summer and the battle's location is far enough north of the equator that it would probably see very short nights at that time of year.
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In the Digimon (a kids' show!) movie "Our War Game", a virus called Diaboromon has launched a missile somewhere in the world. Diaboromon sends a menacing but childish email to them, asking, "which one has the clock?". They then have ten minutes to destroy him and the million copies he's made of himself. Despite not actually showing the clock constantly, it keeps counting with near-perfect accuracy. When the missile crashes in full view of their window, they find that they prevented the detonation of a nuclear warhead by 1/100 of a second. Justified because it took 10 minutes for the missile to reach Odaiba, Tokyo from the US.
In the Japanese version, the entire countdown took 9 minutes and 51 seconds of screen time, with everything before the last minute being slightly fast. The last half-minute took 45 seconds to elapse. (The half-minute before that took exactly 30 seconds, though.) You could hear the one-second beeps in the background.
The English version is slightly faster, at 9 minutes and 7 seconds. Mostly it's because they edited lots of stuff out.
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Magic Countdown
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In Charlie the Unicorn 4, the time bomb the other two unicorns set up to blow up the moon stays consistent. Made obvious since there's a beep every time a second ticks down, even when the bomb is offscreen.
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Magic Countdown
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Batman (1966): In "While Gotham City Burns", Batman and Chief O'Hara have only a minute to drive to a church and save Robin from being killed in the Bookworm's Death Trap. The minute is shown on a clock dial on the screen, with a series of scenes showing their progress. There's no way that they could have done it within a minute. Batman even takes time out to explain something unimportant to Chief O'Hara.
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Magic Countdown
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In Gravity, the time it takes for Stone's oxygen supply to drop from 5% to 1% is roughly the same time it takes it to drop from 1% to 0%. It's at least noted that Stone has a backup in the form of the air inside her suit itself (instead of the air tank), but that too lasts a surprisingly long time.
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Magic Countdown
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In episode 139 of Bleach (which was titled "Ichigo vs Grimmjow, the 11 Second Battle"), Ichigo can use his Hollow mask and the subsequent power up for 11 seconds. Just the scenes with Ichigo using the mask already take up about a minute, so even assuming everything's simultaneous doesn't explain it. The concept of events happening at extremely high speed is rather stretched.
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In the Space Ghost Coast to Coast episode "Waiting For Edward", Moltar pulls a lever to initiate the destruction of the planet, mostly because he just feels like it (and he's holding a sale!). The timer appears on his viewscreen and is visible any time the action cuts back to him. This being Space Ghost, it's all but forgotten until the end of the episode when the planet blows up exactly when the timer said it would, in real time.
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Magic Countdown
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Averted in the Chuck episode "Chuck vs the Third Dimension", which keeps a digital timer in the corner of the screen throughout the (hilarious) disposal sequence.
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The Simpsons:
In "King Size Homer", Homer is charged with manually venting the gas on a reactor (the switch placed on top of the reactor in question). The plant's workers are currently occupied doing Mr. Burns's exercise routine, and their current and final stretch is set for 10 reps. These reps are then treated as a substitute countdown timer despite no causal link between the exercise and the reactor.
In the beginning of "The Trouble with Trillions", the new year's ball malfunctions when it gets to 8. Chief Wiggum shoots the ball and it falls down immediately, causing everybody counting down to say "sevensixfivefourthreetwoone!"
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Metal Gear Solid 2: Sons of Liberty has a truly bizarre example. All the gameplay countdowns do this, but during one of them, there's a codec conversation in which a bomb is announced to have less than 30 seconds left on the clock. Twenty-odd seconds later, it blows up, averting the trope while the other countdown is frozen until you reach the next area.
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Agents of S.H.I.E.L.D.: In "Maveth", Simmons states the portal to the alien world will only stay open for 61 seconds. This is long enough for Coulson and Ward to have an extensive fight sequence while Fitz is simultaneously trying to stop "It" from reaching the portal, Coulson to stop and waste precious time executing Ward after he's been neutralized, Coulson and Fitz to run to the portal, "It" to crawl out of Will's body, cross a considerable distance to Ward's, possess him, and go through the portal itself. In real time, it's roughly 5 minutes, and we didn't even see the entire escape onscreen. However, it's possible that Daisy was using her powers to extend that time artificially, which she had been shown to be capable of doing earlier in the season.
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Magic Countdown
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Inverted in SpaceCamp. The accidentally launched shuttle is low on air, so the cadets fly to the partially assembled space station, where there is a cache of oxygen tanks. Ignoring the fact that the movie compresses the transit time to a few minutes, if you take the estimated amount of air left when they start the trip, and subtract the estimated transit time, the answer is considerably larger than the estimated amount of air left in the shuttle when they arrive. What were they doing to use up all that extra air?
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During the climax of The Matrix the sentinels start cutting into the interior of the Nebuchadnezzar and it looks like only seconds are left for the crew. But then Trinity starts giving her The Power of Love speech to Neo during which the sentinels don't progress because Talking Is a Free Action. Then Neo has his Heroic Second Wind and overpowers Agent Smith in the Matrix, all while the sentinels still don't seem to make any progress on the Nebuchadnezzar. Only by the time Neo is finally able to get out of the Matrix, do the sentinels charge the crew, but the EMP disables them Just in Time.
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Magic Countdown
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Invoked in an episode of Nichijou where a teacher counts down the last 10 seconds for students to complete a test. Seeing that a few students are racing to finish up, she slows down her counting and holds off on reaching zero until the last student is done.
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Averted in Battle Beyond the Stars by having Sapient Ship Nell malfunctioning due to battle damage, so she keeps messing up the Self-Destruct Mechanism's countdown.
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The bakery mini-game in Wreck-It Ralph is supposed to take precisely "one minute to win it", yet it lasts about 13 seconds longer. Most of the extra time comes from the Mixing stage, where the clock starts to count down about half as fast as it should to hide that it takes a majority of the time. Toward the end of the Baking stage, the timer jumps down so that it's at 0:15 by the time Vanellope announces "Fifteen seconds!", but then it actually stops for a few seconds during the Decorating stage to leave enough time for the kart to finish.
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The "one minute" it takes for the DeLorean in Back to the Future to reappear is actually about one minute and 20 seconds. Also, in the third movie time runs very slowly after the engine and time machine crash through the sign marking the last half mile of track. Covering the remaining distance at 88 mph should not take more than 20 seconds, but the engine takes the plunge much later. A possible in-universe example towards the end of the first part: The Doc sets a timer to indicate the precise moment Marty should begin his run at the cable so he'll hit it at the same time as the lightning strike. Although the Delorean cuts out causing Marty to leave late, he hits the cable at the right time anyway.
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Magic Countdown
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Played with heavily in the Justice League episode "Wild Cards". The Joker has 25 bombs hidden throughout Las Vegas and he's televising the Justice League's attempts to stop it. He even has the timer in the lower right corner that stays consistent throughout the episode. Subverted when Batman disables the first bomb. The timer stops, then drops to 3 seconds, and starts again (it was a fake bomb).
It was also a Zigzag in that the Joker introduces the Clock, it's either been counting down for some or was set to a really arbitrary number, but Joker is aware of the time and lampshades it by pointing out that people really shouldn't have expected a round number from him. The actual start time is the run time of a typical episode... halfway through the current episode. Given that almost all stories were Cliffhangers, it was hardly a spoiler that the episode was going to be a cliffhanger at this point. Turns out that the final bomb was disabled before the final second... but it didn't matter as Joker only wanted the clock to keep the audience hooked on watching the TV... his real plan was to use a metahuman's powers to make the viewing public hallucinate. If the Justice League failed to stop the bombs, he destroys a large part of Vegas and induced mass hysteria... if the Justice League did stop them, he's still got the mass hysteria.
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Magic Countdown
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During her fight with Sasori in Naruto Shippuden, Sakura counts down the time left before her antidote wears off. Apparently one entire episode is just under two minutes.
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Lampshaded in The Hitchhiker's Guide to the Galaxy (1978) when Eddie the Shipboard Computer is counting down to an inevitable fiery explosive doom at the hands of the Vogons. Zaphod Beeblebrox has decided this is a really good time to all hold hands and conduct a seance, and has summoned the spirit of his great-grandfather, Zaphod Beeblebrox the Fourth, for help. Ford Prefect expresses bafflement that they've managed to fit all this into their last 10 seconds of existence and asks why the count has stopped. note  Zaphod's deceased ancestor explains that he needs longer than that to berate his great-grandson for being such a waste of space, so he's stopped time for just long enough
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RWBY: Tock's Semblance renders her indestructible for one minute at the cost of using up all of her Aura at once and uses a clock to help her keep track of how much tie she has left. The one time she is shown using her power, it lasts for exactly 60 seconds, complete with a ticking sound in the background.
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Averted in one Hokuto no Ken episode, in which Kenshiro used the Hokuto Zankai Ken on Spade, the King Mook of the Week. After explaining to Spade that he would die 7 seconds after being released (or 3 in the manga), he removes his thumbs from Spade's temples. A counter appears on the bottom of the screen, and Spade dies painfully and gruesomely at the near-exact moment the counter reaches zero. Badass indeed.
In the episode after that, he goes up against another minion belonging to the same group named Club. He hits a point that causes Club to contort in such a way that he will break his back in 30 seconds. While it’s debatable about how long it takes for the first 20, when Ken leaves and we hit the final 10 seconds, a counter appears just like before, and Club dies once it hits zero.
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Flash Gordon (1980): The countdown timer to the destruction of the Earth that Flash sets in War Rocket Ajax. Flash originally set the clock for 3 minutes 20 seconds. It finally counts down to zero more than 7 minutes of screen time later. It's blatantly clear at the very end. Just before Flash jumps out of the ship it shows 19 seconds left. After Ming is destroyed (?) it shows 2 seconds left, but it took 52 seconds of screen time for Flash to kill Ming.
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Lampshaded but not explained, except just as being magic, in The Polar Express.
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Somewhat averted in Virtuosity, because Sid's last bomb speeds up the countdown whenever it detects countermeasures... and then breaks down.
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The Dark Knight Rises has a timer that obligingly slows down to let people hear one character's last words and for another to have a brief farewell conversation, while still having time left to fly a nuclear bomb far enough from the city to leave it untouched.
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In the Scrubs episode "My 15 Seconds", the timer which displays during the "15-second visits" with Nicole Sullivan sometimes visibly slows to half speed.
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In Austin Powers: The Spy Who Shagged Me, Dr. Evil stops Frau from the usual ten-second countdown to his rocket blasting off, as he won't be able to get inside in time. He has her start over at 30, but this leaves quite some time to go after everything's ready. Finally, he tells her to just say "Go" when the doors close.
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Averted in Judge Dredd; in order to get back into Mega City 1, Dredd and Fergie need to run through a furnace that activates every 30 seconds (as Dredd explains). Upon running in, Fergie begins counting down until he falls over, leading to Dredd having to create an impromptu exit as the fire reaches them. Counting down from where Fergie left off yourself reveals that it was 30 seconds and they both narrowly avoid being roasted.
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In the first episode of Power Rangers in Space, Dark Specter has captured Zordon in a jar, which gradually fills up with a lava-like substance. When it is full, Dark Specter will have drained all of Zordon's power. At the rate that jar is filling up, Zordon ought to be history before that episode was up, yet somehow he held out until the end of the season. In the last episode, Zordon's tube goes from half-full at the beginning to empty at the end. That was a plot point, Dark Specter had been killed by Darkonda and it apparently reversed the energy drain.
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1.0
 Magic Countdown / int_42c17ca1
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1.0
 Power Rangers in Space
hasFeature
Magic Countdown / int_42c17ca1
 Magic Countdown / int_44127c7c
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Magic Countdown
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Power Rangers:
In the first episode of Power Rangers in Space, Dark Specter has captured Zordon in a jar, which gradually fills up with a lava-like substance. When it is full, Dark Specter will have drained all of Zordon's power. At the rate that jar is filling up, Zordon ought to be history before that episode was up, yet somehow he held out until the end of the season. In the last episode, Zordon's tube goes from half-full at the beginning to empty at the end. That was a plot point, Dark Specter had been killed by Darkonda and it apparently reversed the energy drain.
In Power Rangers Ninja Storm, the Rangers have a more agile alternate mode for their Humongous Mecha which can only be maintained for 60 seconds. The first time it's used, it stays transformed for precisely 60 seconds in the end, though Cam's countdown is often wildly off. Almost every use after that, though, had battles carry on for much longer than one minute.
In Power Rangers RPM, one Monster of the Week throws bombs as his whole schtick. The bombs have no visible timer but beep faster and faster leading up to kaboom. At one point, when the monster throws a bomb, the beeping accelerates... and then stops when a Ranger catches the bomb. It starts over when the Ranger throws it back.
 Magic Countdown / int_44127c7c
featureApplicability
1.0
 Magic Countdown / int_44127c7c
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1.0
 Power Rangers (Franchise)
hasFeature
Magic Countdown / int_44127c7c
 Magic Countdown / int_44fe781e
type
Magic Countdown
 Magic Countdown / int_44fe781e
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On Neon Genesis Evangelion, in the episode "Both of You, Dance Like You Want To Win!", the timer that counts down until the EVA units run out of power is actually shown on screen as the action sequence is played out.
The timer counts down starting from 30 milliseconds, though.
Averted again in the Ramiel fight in Rebuild: they say there's 20 seconds remaining until the BFG is ready to fire again, and Shinji pulls the trigger almost exactly 21 seconds later.
 Magic Countdown / int_44fe781e
featureApplicability
-1.0
 Magic Countdown / int_44fe781e
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1.0
 Neon Genesis Evangelion
hasFeature
Magic Countdown / int_44fe781e
 Magic Countdown / int_453a04b0
type
Magic Countdown
 Magic Countdown / int_453a04b0
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The Fairly Oddparents: In "Scary Oddparents", Crash Nebula arrives in the nick of time to stop the evil Pumpkinator: "I can stop you in LESS than 10 seconds!" Unfortunately, the Pumpkinator reacts by cheating and speeding up the timer. (Cue Big Kaboom followed by Big "NO!".)
 Magic Countdown / int_453a04b0
featureApplicability
1.0
 Magic Countdown / int_453a04b0
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1.0
 The Fairly OddParents!
hasFeature
Magic Countdown / int_453a04b0
 Magic Countdown / int_457b671e
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Magic Countdown
 Magic Countdown / int_457b671e
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Funnily enough, 24 has some examples of this: sometimes an episode ends with something important (like an explosion) and the next episode begins with the timer exactly following, but the events ahead — the emergency units have already arrived, etc. The title screen, Previously on… segments, and "The following takes place..." take about 2 minutes. Only once in Season 1 (1:00am-2:00am aka episode 2) does it show the clock immediately after "The following takes place...". So there's a small amount of unseen time between episodes. Also the credits for the previous episode as well, which take about 30 seconds.
 Magic Countdown / int_457b671e
featureApplicability
1.0
 Magic Countdown / int_457b671e
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1.0
 24
hasFeature
Magic Countdown / int_457b671e
 Magic Countdown / int_46518682
type
Magic Countdown
 Magic Countdown / int_46518682
comment
Sesame Street's parody of 24 was supposedly a program that took place in 24 seconds per episode, but the counter which appeared on-screen throughout clearly counted down at a rather slower rate than one per second.
 Magic Countdown / int_46518682
featureApplicability
1.0
 Magic Countdown / int_46518682
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1.0
 Sesame Street
hasFeature
Magic Countdown / int_46518682
 Magic Countdown / int_47dfc6f
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Magic Countdown
 Magic Countdown / int_47dfc6f
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An episode of Total Drama has the contestants being given the task of escaping a building set to blow up in 30 seconds. After 1 minute and 13 seconds, the timer is at 15 seconds. When the countdown ends, a total of 2 minutes and 10 seconds has passed. Some possible Fridge Brilliance: since that season's challenges were based on movies, of course it would follow this.
 Magic Countdown / int_47dfc6f
featureApplicability
1.0
 Magic Countdown / int_47dfc6f
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1.0
 Total Drama
hasFeature
Magic Countdown / int_47dfc6f
 Magic Countdown / int_49a87cb3
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Magic Countdown
 Magic Countdown / int_49a87cb3
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In the first mission of Final Fantasy VII, the bomb timer is set at 10 minutes. Now, the timer keeps perfect time through battles, menus, and passages from one area to the next. The magic countdown effect becomes present right as your party reaches the exit. No matter how much time is left on the timer when it's last displayed, the bomb explodes right as your party leaves the reactor. It is possible that the timer was simply a failsafe, and Avalanche had a trigger switch they set off as they escape. That's just Fan Wank, though...
 Magic Countdown / int_49a87cb3
featureApplicability
1.0
 Magic Countdown / int_49a87cb3
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1.0
 Final Fantasy VII (Video Game)
hasFeature
Magic Countdown / int_49a87cb3
 Magic Countdown / int_4e433e78
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Magic Countdown
 Magic Countdown / int_4e433e78
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Monty Python and the Holy Grail:
There's a scene where two lazy guards standing at a gate see Sir Lancelot running towards them from a distance. The scene shifts between them and him repeatedly, and he's always just emerging into view at about the same distance. Then he's suddenly right upon them.
It is explained at length that when the Holy Hand Grenade is primed one should hold it for a count of absolutely no more than three. King Arthur proceeds to count 1, 2, 5. Then when someone corrects him says three. Then he throws it. It blows up at the right time anyway.
 Magic Countdown / int_4e433e78
featureApplicability
1.0
 Magic Countdown / int_4e433e78
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1.0
 Monty Python and the Holy Grail
hasFeature
Magic Countdown / int_4e433e78
 Magic Countdown / int_4f1f3628
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Magic Countdown
 Magic Countdown / int_4f1f3628
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In The Suite Life of Zack & Cody episode "Risk it All", the twins appear on a game show involving stunts. During these stunts, an onscreen timer is used that counts down in actual seconds, and even though it occasionally disappears during cutaways to the game show's audience cheering them on, the timer remains consistent.
 Magic Countdown / int_4f1f3628
featureApplicability
1.0
 Magic Countdown / int_4f1f3628
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1.0
 The Suite Life of Zack & Cody
hasFeature
Magic Countdown / int_4f1f3628
 Magic Countdown / int_50bcf7a6
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Magic Countdown
 Magic Countdown / int_50bcf7a6
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In Homestuck, in the famous "[S] Cascade" flash, The Tumor displays a countdown to its detonation as the flash goes on. This countdown is fully accurate and even remains on screen for some events that are happening elsewhere.
 Magic Countdown / int_50bcf7a6
featureApplicability
1.0
 Magic Countdown / int_50bcf7a6
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1.0
 Homestuck (Webcomic)
hasFeature
Magic Countdown / int_50bcf7a6
 Magic Countdown / int_5178149f
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Magic Countdown
 Magic Countdown / int_5178149f
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Averted in the Batman: The Brave and the Bold episode "Mayhem of the Music Meister!" when Batman and Black Canary are in a death trap that includes a time bomb. The timer counts down in real time. It better be accurate. The timer runs on a metronome!
 Magic Countdown / int_5178149f
featureApplicability
-1.0
 Magic Countdown / int_5178149f
featureConfidence
1.0
 Batman: The Brave and the Bold
hasFeature
Magic Countdown / int_5178149f
 Magic Countdown / int_550ba959
type
Magic Countdown
 Magic Countdown / int_550ba959
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Justified in Call of Duty: Modern Warfare 2 with the DSM file transfer, just like in real-life file transfer the countdown fluctuates wildly, though having enemies shooting the DSM merely pauses the transfer instead of canceling or outright destroying the device.
 Magic Countdown / int_550ba959
featureApplicability
1.0
 Magic Countdown / int_550ba959
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1.0
 Call of Duty: Modern Warfare 2 (Video Game)
hasFeature
Magic Countdown / int_550ba959
 Magic Countdown / int_569093cc
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Magic Countdown
 Magic Countdown / int_569093cc
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DuckTales (2017): In one episode, Della ends up trapped in a room with a Descending Ceiling while Dewey is in the other room with a video counting down to crushing. The video takes a comedically long time to count down from 10 to the point where entire seconds pass between counting fractions of seconds.
 Magic Countdown / int_569093cc
featureApplicability
1.0
 Magic Countdown / int_569093cc
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1.0
 DuckTales (2017)
hasFeature
Magic Countdown / int_569093cc
 Magic Countdown / int_59a835fb
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Magic Countdown
 Magic Countdown / int_59a835fb
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Zig-zagged in Sonic Adventure 2. Eggman explicitly instructs that a bomb be set to blow in 15 minutes. After the five minutes of the Security Hall stage go by, we see that Rouge is in a holding cell with the bomb counting down past 10 minutes. The following stage has a time limit of 10 minutes, so not counting the duration of the boss battles and cutscenes it's accurate… then there's a stage with an eight-minute timer. A more traditional example occurs when Shadow reaches the bomb. The bomb bleeps to indicate when a second passes, even when the camera isn't facing it. There are more bleeps than there are seconds on the clock. The 8-minute level is on the hero path, however, while the 10-minute level is on the villain path. It's possible to complete the 10-minute level in under two minutes, followed by a quick boss fight, leaving eight minutes for the hero path to get out of there (and for Shadow to actually reach Rouge in the vault).
 Magic Countdown / int_59a835fb
featureApplicability
1.0
 Magic Countdown / int_59a835fb
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1.0
 Sonic Adventure 2 (Video Game)
hasFeature
Magic Countdown / int_59a835fb
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Magic Countdown
 Magic Countdown / int_5ada53ed
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James Bond
Goldfinger: During the countdown to the detonation of the nuclear bomb in Fort Knox. It manages to get stopped at 007, too. Imagine that.
Octopussy uses it on a detonator instead of an entire bomb (and since Science Marches On, the counter is digital). Bond disarms it right as the timer reaches zero.
On Her Majesty's Secret Service features a detonator set for 5 minutes. Then the camera cuts to other characters talking for 10 seconds. When we cut back to the detonator, only 10 seconds have passed. Cut to a fight scene for 10 more seconds. OK, now 2 minutes have passed on the detonator. Cut to another 10-second scene. Now the detonator has 10 seconds left before detonating. Cut to a character counting down "5... 4... 3... 2... 1.... Now!" Both Bond and Blofeld jump out of the building scheduled to blow up, with Bond only just making it out a good eight seconds after the countdown is supposed to be over, and only then does the explosion actually happen.
 Magic Countdown / int_5ada53ed
featureApplicability
1.0
 Magic Countdown / int_5ada53ed
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1.0
 James Bond
hasFeature
Magic Countdown / int_5ada53ed
 Magic Countdown / int_5afbc0cb
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Magic Countdown
 Magic Countdown / int_5afbc0cb
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Subtly parodied in Undertale. Mettaton gives you two minutes to defuse six bombs, and the countdown is visible on-screen at all times, but the later seconds stretch out much longer than they ought to, and if you actually do run out of time, Mettaton baldfacedly claims you had three minutes all along. Much like everything else involving Mettaton, this is a hint that all his apparent threat is a ploy by Alphys to have an excuse to save you.
 Magic Countdown / int_5afbc0cb
featureApplicability
1.0
 Magic Countdown / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
hasFeature
Magic Countdown / int_5afbc0cb
 Magic Countdown / int_5b43d745
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Magic Countdown
 Magic Countdown / int_5b43d745
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Starship Titanic had a bomb that, once armed, would audibly count down, get distracted, and have to start over repeatedly. The player could also distract it, annoy it, and even make it break down in tears. It did have to be defused before the game was over.
 Magic Countdown / int_5b43d745
featureApplicability
1.0
 Magic Countdown / int_5b43d745
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1.0
 Starship Titanic (Video Game)
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Magic Countdown / int_5b43d745
 Magic Countdown / int_5cdad167
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Magic Countdown
 Magic Countdown / int_5cdad167
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In Minority Report, an officer says they have 51 minutes and 28 seconds to stop Tom Cruise from committing a murder. Since the murder occurs much sooner in the movie, this appears to be a reversal of this trope, until one realizes that the time period mentioned was the exact amount of running time left in the movie.
 Magic Countdown / int_5cdad167
featureApplicability
1.0
 Magic Countdown / int_5cdad167
featureConfidence
1.0
 Minority Report
hasFeature
Magic Countdown / int_5cdad167
 Magic Countdown / int_5d354f8
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Magic Countdown
 Magic Countdown / int_5d354f8
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In the Red Dwarf episode "Bodyswap", the self-destruct is accidentally set off. Kryten's plan to stop the countdown fails, and everyone braces themselves for the explosion...which never comes. Turns out Holly threw out the bomb months ago.
 Magic Countdown / int_5d354f8
featureApplicability
1.0
 Magic Countdown / int_5d354f8
featureConfidence
1.0
 Red Dwarf
hasFeature
Magic Countdown / int_5d354f8
 Magic Countdown / int_5e91c7d
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Magic Countdown
 Magic Countdown / int_5e91c7d
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Averted in Resident Evil 4: during the final escape scene, the three minutes countdown takes cinematics into account. Skipping said cinematics will NOT give you three full minutes.
 Magic Countdown / int_5e91c7d
featureApplicability
-1.0
 Magic Countdown / int_5e91c7d
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1.0
 Resident Evil 4 (Video Game)
hasFeature
Magic Countdown / int_5e91c7d
 Magic Countdown / int_605dd875
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Magic Countdown
 Magic Countdown / int_605dd875
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Stargate:
Played with in the Stargate SG-1 episode "A Matter of Time", in which the bomb does this because of a Time Dilation field.
Also mentioned in the Stargate SG-1 episode "200", in which a movie writer proposes a scene in which SG-1 has to escape a situation in 10 seconds and debates on how long the time should be.
Also averted in the Stargate Atlantis episode "Thirty-Eight Minutes". It really is 38 minutes from the Gate opening to it closing, and the countdown towards the resolution is accurate.
The whole "38 minutes to Gate shutdown" thing is lampshaded in "200" as well, where they go on to discuss how the countdown timer can be set to something completely arbitrary.
 Magic Countdown / int_605dd875
featureApplicability
-1.0
 Magic Countdown / int_605dd875
featureConfidence
1.0
 Stargate-verse (Franchise)
hasFeature
Magic Countdown / int_605dd875
 Magic Countdown / int_60c61ab4
type
Magic Countdown
 Magic Countdown / int_60c61ab4
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In The Terror of Tiny Town, Nita lights the fuse on a bundle of dynamite and plants it under the floor of Haines' cabin. She flees and then Haines enters the cabin, followed by Buck. The two men get into a fight, but every time the camera cuts back to the dynamite, the fuse is still burning at the same point it was when Nita planted it. It eventually explodes just after Buck leaves the cabin in response to Nancy's yell.
 Magic Countdown / int_60c61ab4
featureApplicability
1.0
 Magic Countdown / int_60c61ab4
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1.0
 The Terror of Tiny Town
hasFeature
Magic Countdown / int_60c61ab4
 Magic Countdown / int_61028f2
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Magic Countdown
 Magic Countdown / int_61028f2
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Johnny Mnemonic: If Johnny can't get the 320 gigs of data out of his head in 24 hours, he will die and the data will be lost forever. However, Johnny always seems to have the maximum 24 hours available to him to complete his quest. After Johnny travels halfway around the world from Beijing to Newark (which should take up a chunk of time one way or another), the Everything Sensor at customs in Newark still estimates that Johnny has a full 24 hours to seek medical attention. Then, later, halfway through the movie and after Johnny has survived three further attempts by the yakuza to capture him and/or cut off his head and takes a nap in a subway tunnel, Takahashi still gives the Street Preacher a 24-hour deadline to bring him Johnny's head when, at this point in the movie, it would be much more plausible if there are only 12 or 13 hours left (at best) before the data is lost.
 Magic Countdown / int_61028f2
featureApplicability
1.0
 Magic Countdown / int_61028f2
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1.0
 Johnny Mnemonic
hasFeature
Magic Countdown / int_61028f2
 Magic Countdown / int_61c6b600
type
Magic Countdown
 Magic Countdown / int_61c6b600
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In Star Trek: First Contact Picard sets the auto destruct for a 15-minute silent countdown. It is deactivated by Data after about 11 minutes.
 Magic Countdown / int_61c6b600
featureApplicability
1.0
 Magic Countdown / int_61c6b600
featureConfidence
1.0
 Star Trek: First Contact
hasFeature
Magic Countdown / int_61c6b600
 Magic Countdown / int_61e239ed
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Magic Countdown
 Magic Countdown / int_61e239ed
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In the "Our Neighborhood Festival" episode of Blue's Clues, Periwinkle states that there's five seconds till the fireworks start. Joe and guest star Marlee Matlin then step forward so that Joe can address the viewers and he suggests that everyone count down together from five. Only after the countdown (which itself takes a fair bit longer than five seconds) is complete do the fireworks actually start.
 Magic Countdown / int_61e239ed
featureApplicability
1.0
 Magic Countdown / int_61e239ed
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1.0
 Blue's Clues
hasFeature
Magic Countdown / int_61e239ed
 Magic Countdown / int_62aa95a6
type
Magic Countdown
 Magic Countdown / int_62aa95a6
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Subverted in The Lost Fleet. While nobody actually sets one off, everybody on both sides firmly believes that the timers on humpnums (Human Portable Nuclear Munitions) are fake and that the bomb will go off almost immediately after starting the clock to prevent anyone on the other side from disarming it.
 Magic Countdown / int_62aa95a6
featureApplicability
-0.3
 Magic Countdown / int_62aa95a6
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1.0
 The Lost Fleet
hasFeature
Magic Countdown / int_62aa95a6
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Magic Countdown
 Magic Countdown / int_63230cb
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Dragon Ball Z Abridged:
Considering how infamous it is in the fandom, the abridged series naturally parodied the entire exploding Namek sequence, with Goku of all people calling out Freeza's way off estimates.
The same sequence is parodied in different way in the English (Canada) subtitles. After Freeza makes his proclamation, they start a timer counting down in real time, only to exasperatedly re-set it whenever Freeza gives another (incorrect) estimate of how much time is left. They even get to negative numbers at one point before Goku calls Freeza out and they just give the whole thing up.
 Magic Countdown / int_63230cb
featureApplicability
1.0
 Magic Countdown / int_63230cb
featureConfidence
1.0
 Dragon Ball Z Abridged (Web Video)
hasFeature
Magic Countdown / int_63230cb
 Magic Countdown / int_64a41059
type
Magic Countdown
 Magic Countdown / int_64a41059
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Superman II. The H-bomb is supposed to have a 1-minute timer. It takes at least 1 minute 24 seconds to detonate after the timer starts.
 Magic Countdown / int_64a41059
featureApplicability
1.0
 Magic Countdown / int_64a41059
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1.0
 Superman II
hasFeature
Magic Countdown / int_64a41059
 Magic Countdown / int_664b5d51
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Magic Countdown
 Magic Countdown / int_664b5d51
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In Star Trek III: The Search for Spock, Kirk et al. activate the Enterprise's 60-second auto-destruct sequence and then go down to the transporter room where they beam off the ship. The Klingons then beam onto the ship and cautiously make their way to the bridge, where they find the countdown nearly complete and promptly get blown up real good. But of course, roughly 100 seconds of film have elapsed between the beginning and the end of the 60-second countdown, and even at that, the trips to and from the transporter room have obviously been compressed.
 Magic Countdown / int_664b5d51
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1.0
 Magic Countdown / int_664b5d51
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1.0
 Star Trek III: The Search for Spock
hasFeature
Magic Countdown / int_664b5d51
 Magic Countdown / int_67ae1c37
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Magic Countdown
 Magic Countdown / int_67ae1c37
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Light and Dark The Adventures of Dark Yagami employs this during the finale. Cyber Takeda fires a rocket hacking rocket to hack every single nuclear weapon in the world. At every army bass in the world, there are 10 seconds until the nukes fire. During the first second, there is a good portion of dialogue between the soldiers and the general, then when the timer hits 9 seconds, the general shouts "STOP HER!", during this short exclamation, the countdown hits 1 second, prompting the general to let out a Big "NO!" as every nuke fires at once.
 Magic Countdown / int_67ae1c37
featureApplicability
1.0
 Magic Countdown / int_67ae1c37
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1.0
 Light and Dark The Adventures of Dark Yagami / Fan Fic
hasFeature
Magic Countdown / int_67ae1c37
 Magic Countdown / int_6dbe6646
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Magic Countdown
 Magic Countdown / int_6dbe6646
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In the opening of Sonic the Hedgehog (SatAM), the timer Sally sets actually counts down faster when it's not on-screen. Potentially justified in that a few seconds could have been skipped between some of the camera changes (though that would be odd).
 Magic Countdown / int_6dbe6646
featureApplicability
1.0
 Magic Countdown / int_6dbe6646
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1.0
 Sonic the Hedgehog (SatAM)
hasFeature
Magic Countdown / int_6dbe6646
 Magic Countdown / int_70814599
type
Magic Countdown
 Magic Countdown / int_70814599
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Also mentioned in the Stargate SG-1 episode "200", in which a movie writer proposes a scene in which SG-1 has to escape a situation in 10 seconds and debates on how long the time should be.
 Magic Countdown / int_70814599
featureApplicability
1.0
 Magic Countdown / int_70814599
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1.0
 Stargate SG-1
hasFeature
Magic Countdown / int_70814599
 Magic Countdown / int_73d660e
type
Magic Countdown
 Magic Countdown / int_73d660e
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Lucky Star poked at this.
 Magic Countdown / int_73d660e
featureApplicability
1.0
 Magic Countdown / int_73d660e
featureConfidence
1.0
 Lucky Star (Manga)
hasFeature
Magic Countdown / int_73d660e
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Magic Countdown
 Magic Countdown / int_7421f19e
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In Rurouni Kenshin: The Legend Ends, the Big Bad is told that his anhidrosis will kill him if he spends more than 15 minutes in intense physical activity. The final climax battle lasts about that long, at which point it kills him.
 Magic Countdown / int_7421f19e
featureApplicability
1.0
 Magic Countdown / int_7421f19e
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1.0
 Rurouni Kenshin: The Legend Ends
hasFeature
Magic Countdown / int_7421f19e
 Magic Countdown / int_744c9140
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Magic Countdown
 Magic Countdown / int_744c9140
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The shrink ray in Fantastic Voyage lasts for 60 minutes, accompanied by a real-time clock in the operating room.
 Magic Countdown / int_744c9140
featureApplicability
1.0
 Magic Countdown / int_744c9140
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1.0
 Fantastic Voyage
hasFeature
Magic Countdown / int_744c9140
 Magic Countdown / int_7460586f
type
Magic Countdown
 Magic Countdown / int_7460586f
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At one point on Archer, Kreiger has to stop a missile being launched at an unknown country with the fairly lengthy time span of three hours.
 Magic Countdown / int_7460586f
featureApplicability
1.0
 Magic Countdown / int_7460586f
featureConfidence
1.0
 Archer
hasFeature
Magic Countdown / int_7460586f
 Magic Countdown / int_75602a19
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Magic Countdown
 Magic Countdown / int_75602a19
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The time limit for the entire game on Fort Boyard doesn't really exist, and is only there so the editors can add some drama to the show. One example on the UK version where the team had about 2:00 left on the clock when a woman attempted a challenge at some height. After about 4 minutes of faffing about, she gave up, and only about 1:00 had gone off the clock.
 Magic Countdown / int_75602a19
featureApplicability
1.0
 Magic Countdown / int_75602a19
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1.0
 Fort Boyard
hasFeature
Magic Countdown / int_75602a19
 Magic Countdown / int_7634dcb
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Magic Countdown
 Magic Countdown / int_7634dcb
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In Bleach (S) Abridged, the above-mentioned Ichigo vs. Grimmjow battle is not subjected to this (with the end of the episode even helpfully showing the time elapsed between Ichigo putting on his Hollow mask and it breaking is exactly 11 seconds), with the fight sped up as Ichigo yells No Time to Explain to Grimmjow's repeated questioning of what the hell is going on.
 Magic Countdown / int_7634dcb
featureApplicability
1.0
 Magic Countdown / int_7634dcb
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1.0
 Bleach (S) Abridged (Web Video)
hasFeature
Magic Countdown / int_7634dcb
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Magic Countdown
 Magic Countdown / int_76e539c2
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During the climactic arc of Magical Girl Lyrical Nanoha StrikerS, it's established that the heroes have two hours to prevent the Cradle from reaching orbit, or else all of Mid-Childa will be in danger. At the end of Episode 22, the timer stands at one hour, 44 minutes. At the end of Episode 24, 40 minutes of screentime later, the timer has advanced by just nine minutes. Possibly justified by the sheer number of parallel plot threads the anime bounces between during those episodes, but it's still kind of jarring.
 Magic Countdown / int_76e539c2
featureApplicability
1.0
 Magic Countdown / int_76e539c2
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1.0
 Magical Girl Lyrical Nanoha StrikerS
hasFeature
Magic Countdown / int_76e539c2
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Magic Countdown
 Magic Countdown / int_77ff1111
comment
The clock in Cinderella takes a very long time to strike midnight, giving Cinderella plenty of time to get well clear of the castle. Obviously, no clock would take that long striking midnight.
 Magic Countdown / int_77ff1111
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1.0
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1.0
 Cinderella
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Magic Countdown / int_77ff1111
 Magic Countdown / int_793c3360
type
Magic Countdown
 Magic Countdown / int_793c3360
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H₂O: Just Add Water: It's established in the first episode that in the event that the girls don't want to transform, they have 10 seconds in between getting splashed and forcibly turning into mermaids. The actual time varies, with the most egregious instance being Rikki getting splashed by Nate, followed by 40 seconds of her freezing up, getting reassurance from Zane that he'll cover for her, and running across the pier to transform off-screen.
 Magic Countdown / int_793c3360
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1.0
 Magic Countdown / int_793c3360
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1.0
 H₂O: Just Add Water
hasFeature
Magic Countdown / int_793c3360
 Magic Countdown / int_7a7a1a86
type
Magic Countdown
 Magic Countdown / int_7a7a1a86
comment
Notably averted in Aliens. When the computer announces how much time there is until the place goes up, that's exactly how much in-movie time it takes for the place to blow up.
 Magic Countdown / int_7a7a1a86
featureApplicability
-1.0
 Magic Countdown / int_7a7a1a86
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1.0
 Aliens
hasFeature
Magic Countdown / int_7a7a1a86
 Magic Countdown / int_7bff7264
type
Magic Countdown
 Magic Countdown / int_7bff7264
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The timer until the ship's engines explode in Halo: Combat Evolved seems precise… but when it disappears for a scripted event, the timer actually pauses and doesn't restart until it appears on screen again. This is probably to let the player watch the scripted event without feeling the need to just drive straight past it (since driving past the event triggers the timer to restart earlier), but it's still a case of this trope.
 Magic Countdown / int_7bff7264
featureApplicability
1.0
 Magic Countdown / int_7bff7264
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1.0
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hasFeature
Magic Countdown / int_7bff7264
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Magic Countdown
 Magic Countdown / int_7d52225f
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On Her Majesty's Secret Service features a detonator set for 5 minutes. Then the camera cuts to other characters talking for 10 seconds. When we cut back to the detonator, only 10 seconds have passed. Cut to a fight scene for 10 more seconds. OK, now 2 minutes have passed on the detonator. Cut to another 10-second scene. Now the detonator has 10 seconds left before detonating. Cut to a character counting down "5... 4... 3... 2... 1.... Now!" Both Bond and Blofeld jump out of the building scheduled to blow up, with Bond only just making it out a good eight seconds after the countdown is supposed to be over, and only then does the explosion actually happen.
 Magic Countdown / int_7d52225f
featureApplicability
1.0
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1.0
 On Her Majesty's Secret Service
hasFeature
Magic Countdown / int_7d52225f
 Magic Countdown / int_7dbb8816
type
Magic Countdown
 Magic Countdown / int_7dbb8816
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In Citizen Toxie: The Toxic Avenger IV, a bomb is set off with only four seconds on it. Those four seconds are just long enough for Toxie to go home and impregnate his wife, have a heart-to-heart with a young drug addict, and then get the survivors out before his sidekick eats the bomb.
 Magic Countdown / int_7dbb8816
featureApplicability
1.0
 Magic Countdown / int_7dbb8816
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1.0
 The Toxic Avenger
hasFeature
Magic Countdown / int_7dbb8816
 Magic Countdown / int_7e9d1a6c
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Magic Countdown
 Magic Countdown / int_7e9d1a6c
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Near the middle of Frozen (2013), Anna asks Kristoff and Olaf to give her "a minute" alone to talk to Elsa. When Anna enters the ice palace, Kristoff and Olaf count the seconds, and then they go in after Anna exactly one minute of screen-time later.
 Magic Countdown / int_7e9d1a6c
featureApplicability
1.0
 Magic Countdown / int_7e9d1a6c
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1.0
 Frozen (2013)
hasFeature
Magic Countdown / int_7e9d1a6c
 Magic Countdown / int_7fd403f8
type
Magic Countdown
 Magic Countdown / int_7fd403f8
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Invoked in Galaxy Quest, where the self-destruct bomb is disarmed well before it goes off, but the timer continues counting down until it reaches one second. This happened because the alien race that made the bomb was imitating a sci-fi TV show, and it always stopped at One.
 Magic Countdown / int_7fd403f8
featureApplicability
1.0
 Magic Countdown / int_7fd403f8
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1.0
 Galaxy Quest
hasFeature
Magic Countdown / int_7fd403f8
 Magic Countdown / int_7ff3216c
type
Magic Countdown
 Magic Countdown / int_7ff3216c
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A segment of Garfield and Friends, named appropriately "Five Minute Warning," has Garfield needing to avoid eating for five minutes to receive a cake. When the countdown starts, a timer appears in the corner of the screen and counts down in real time.
 Magic Countdown / int_7ff3216c
featureApplicability
1.0
 Magic Countdown / int_7ff3216c
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1.0
 Garfield and Friends
hasFeature
Magic Countdown / int_7ff3216c
 Magic Countdown / int_80942169
type
Magic Countdown
 Magic Countdown / int_80942169
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In the Ned's Declassified School Survival Guide episode "Dismissal", an 11-minute countdown clock is displayed in the corner throughout the episode to represent the time everyone has to get on the bus before it departs. While it does count down in real time at some points, the clock "cheats" by slightly speeding up and slowing down throughout the rest of the episode, especially near the end when it's very slow, likely for dramatic effect.
 Magic Countdown / int_80942169
featureApplicability
1.0
 Magic Countdown / int_80942169
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1.0
 Ned's Declassified School Survival Guide
hasFeature
Magic Countdown / int_80942169
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Magic Countdown
 Magic Countdown / int_81692f99
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Star Trek:
Star Trek II: The Wrath of Khan features the title character counting down 60 seconds to the Enterprise crew before he does something really nasty. Naturally, this takes a good deal longer than 60 seconds, giving the heroes enough time to come up with a bluff. Possibly invoked: Khan was counting down similar to a parent counting down for a child on a time limit they KNOW is too short — "I'm going to count to three and it better be done — one, two, two and a half, pause — task finishes — good you just made it." Khan is basically saying, "You have until I feel like blowing you up to get me what I want" — since he really wanted the Genesis data so he could use it as a weapon, as long as they (so he thought) were giving him what he wanted, Khan was willing to stretch his countdown.
In Star Trek III: The Search for Spock, Kirk et al. activate the Enterprise's 60-second auto-destruct sequence and then go down to the transporter room where they beam off the ship. The Klingons then beam onto the ship and cautiously make their way to the bridge, where they find the countdown nearly complete and promptly get blown up real good. But of course, roughly 100 seconds of film have elapsed between the beginning and the end of the 60-second countdown, and even at that, the trips to and from the transporter room have obviously been compressed.
 Magic Countdown / int_81692f99
featureApplicability
1.0
 Magic Countdown / int_81692f99
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1.0
 Star Trek (Franchise)
hasFeature
Magic Countdown / int_81692f99
 Magic Countdown / int_817b1a43
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Magic Countdown
 Magic Countdown / int_817b1a43
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The final battle in Time Crisis 2 pits you against the fanatical Ernesto Diaz and the prototype of his nuclear satellite, with the real one just seconds from being launched into space. How many there are supposed to be is unclear, because no matter how long this battle takes, Diaz always goes down just as the rocket is about to launch, whereupon the ruined prototype smashes a hole in the rocket, causing it and the entire launch pad to dramatically get blown up real good. Presumably the Namco staff wanted to maintain a semblance of the every-second-counts tension of the first game but didn't feel like making three endings.
 Magic Countdown / int_817b1a43
featureApplicability
1.0
 Magic Countdown / int_817b1a43
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1.0
 Time Crisis (Video Game)
hasFeature
Magic Countdown / int_817b1a43
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Magic Countdown
 Magic Countdown / int_817ec44f
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In the Captain N: The Game Master episode where Simon is marrying Mother Brain, Mega Man and Kid Icarus have 30 seconds to shoot Simon with an antidote arrow before the spell becomes permanent. It takes them one minute and 17 seconds to hit him. In this fanfiction parody of the episode, Samus Aran (who wasn't in the series) lampshades this by telling Mega Man that he needs to get his chronometer fixed.
 Magic Countdown / int_817ec44f
featureApplicability
1.0
 Magic Countdown / int_817ec44f
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1.0
 Captain N: The Game Master
hasFeature
Magic Countdown / int_817ec44f
 Magic Countdown / int_85d296d0
type
Magic Countdown
 Magic Countdown / int_85d296d0
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In The Manhattan Project, a nuclear bomb's timer is damaged by radiation, causing it to start the timer... With 999 hours until detonation. It seems the army has more than a month to deal with it until they discover that the timer counts down exponentially, to the point that it eventually counts down several hours per second. Might be a justification or outright parody.
 Magic Countdown / int_85d296d0
featureApplicability
1.0
 Magic Countdown / int_85d296d0
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1.0
 The Manhattan Project
hasFeature
Magic Countdown / int_85d296d0
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type
Magic Countdown
 Magic Countdown / int_87c6ac8e
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Parodied in Monsters vs. Aliens when the countdown ends with nothing happening. The computer starts saying that it must have made a mistake... then the spaceship blows up mid-sentence.
 Magic Countdown / int_87c6ac8e
featureApplicability
1.0
 Magic Countdown / int_87c6ac8e
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1.0
 Monsters vs. Aliens
hasFeature
Magic Countdown / int_87c6ac8e
 Magic Countdown / int_881fc8ff
type
Magic Countdown
 Magic Countdown / int_881fc8ff
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A Hat in Time: One of the attacks used by the second boss is attaching a bomb to Hat Kid, who will then need to get it defused before the bomb explodes. The countdown on the bomb starts going much slower once it reaches 10. This might be Justified though, as all of the boss's attacks are repurposed movie props, so this might be a timer specifically meant to Invoke this trope in-universe that just happened to be put on an actual bomb.
 Magic Countdown / int_881fc8ff
featureApplicability
1.0
 Magic Countdown / int_881fc8ff
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1.0
 A Hat in Time (Video Game)
hasFeature
Magic Countdown / int_881fc8ff
 Magic Countdown / int_89f61c67
type
Magic Countdown
 Magic Countdown / int_89f61c67
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Mission: Impossible II has one of these when a bomb is planted on Luther's van.
 Magic Countdown / int_89f61c67
featureApplicability
1.0
 Magic Countdown / int_89f61c67
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1.0
 Mission: Impossible II
hasFeature
Magic Countdown / int_89f61c67
 Magic Countdown / int_8a339030
type
Magic Countdown
 Magic Countdown / int_8a339030
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Indiana Jones:
In Raiders of the Lost Ark, during the opening scene in the dungeon when the stone door is about to close down in front of Indy, time seems to stand still until Indy manages to sneak through under the door.
Played both ways in Indiana Jones and the Kingdom of the Crystal Skull: when the nuclear bomb is about to go off, an announcement says "one minute to zero time." The first 45 seconds take 30 seconds, and then the last 15 seconds take another 30 seconds.
 Magic Countdown / int_8a339030
featureApplicability
1.0
 Magic Countdown / int_8a339030
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1.0
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hasFeature
Magic Countdown / int_8a339030
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Magic Countdown
 Magic Countdown / int_8ba4613a
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Factoring in all ecstatic collapses, dramatic slow-motion door-opening, and lengthy yet vital inner expository monologues, the 40 seconds in the Death Note finale are inflated by approximately 850%. In the anime at least the inner expository of Light is justified, as every other movement is shown to stop. So his thoughts actually happen "instantly".
 Magic Countdown / int_8ba4613a
featureApplicability
1.0
 Magic Countdown / int_8ba4613a
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1.0
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hasFeature
Magic Countdown / int_8ba4613a
 Magic Countdown / int_8d7e861e
type
Magic Countdown
 Magic Countdown / int_8d7e861e
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The Makai Knights in GARO can only remain in armour for 99.9 seconds. This is enforced in most episodes, but once in a while, it is blatantly broken with no explanation.
 Magic Countdown / int_8d7e861e
featureApplicability
1.0
 Magic Countdown / int_8d7e861e
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1.0
 GARO
hasFeature
Magic Countdown / int_8d7e861e
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Magic Countdown
 Magic Countdown / int_8d817ccb
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Lost:
In the episode "The Other Woman", Daniel is attempting to neutralize poison gas. "Forty seconds to contamination," the computer says. Forty seconds later, it says, "Twenty seconds to contamination."
The timer in the Hatch tends to do this a lot. "Henry Gale" gets from the armory to the computer in under 10 seconds (although we can't see the timer, another alarm starts to sound when the counter reaches 10 seconds.)
 Magic Countdown / int_8d817ccb
featureApplicability
1.0
 Magic Countdown / int_8d817ccb
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1.0
 Lost
hasFeature
Magic Countdown / int_8d817ccb
 Magic Countdown / int_8d81bb26
type
Magic Countdown
 Magic Countdown / int_8d81bb26
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In the Season 16 premiere of NCIS, a countdown jumps from 15 seconds to 6 in about two seconds, then the final five take about 10 seconds.
 Magic Countdown / int_8d81bb26
featureApplicability
1.0
 Magic Countdown / int_8d81bb26
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1.0
 NCIS
hasFeature
Magic Countdown / int_8d81bb26
 Magic Countdown / int_8e09ebf
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Magic Countdown
 Magic Countdown / int_8e09ebf
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In Power Rangers Ninja Storm, the Rangers have a more agile alternate mode for their Humongous Mecha which can only be maintained for 60 seconds. The first time it's used, it stays transformed for precisely 60 seconds in the end, though Cam's countdown is often wildly off. Almost every use after that, though, had battles carry on for much longer than one minute.
 Magic Countdown / int_8e09ebf
featureApplicability
1.0
 Magic Countdown / int_8e09ebf
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1.0
 Power Rangers Ninja Storm
hasFeature
Magic Countdown / int_8e09ebf
 Magic Countdown / int_8e8086c3
type
Magic Countdown
 Magic Countdown / int_8e8086c3
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Goldfinger: During the countdown to the detonation of the nuclear bomb in Fort Knox. It manages to get stopped at 007, too. Imagine that.
 Magic Countdown / int_8e8086c3
featureApplicability
1.0
 Magic Countdown / int_8e8086c3
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1.0
 Goldfinger
hasFeature
Magic Countdown / int_8e8086c3
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Magic Countdown
 Magic Countdown / int_8e8ed866
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Knight Rider (2008) "Knight Fever": Trying to abort the destruction of a recently nanovirus-infected command center, Carrie and Alex find that the security device has malfunctioned and won't read their handprints. It repairs itself just in time to stop when the countdown reaches 1 second.
 Magic Countdown / int_8e8ed866
featureApplicability
1.0
 Magic Countdown / int_8e8ed866
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1.0
 Knight Rider
hasFeature
Magic Countdown / int_8e8ed866
 Magic Countdown / int_8f422dc7
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Magic Countdown
 Magic Countdown / int_8f422dc7
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Spoofed in Bobobo-bo Bo-bobo: Denbo-chan can only stay for...two hours. Played straight, however, with Mr. Bo-Jiggler and Patchbobo.
 Magic Countdown / int_8f422dc7
featureApplicability
1.0
 Magic Countdown / int_8f422dc7
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1.0
 Bobobo-bo Bo-bobo (Manga)
hasFeature
Magic Countdown / int_8f422dc7
 Magic Countdown / int_90a3a7f4
type
Magic Countdown
 Magic Countdown / int_90a3a7f4
comment
Averted in one Kim Possible episode, when Dr. Drakken wises up enough to dispense with a countdown because of this trope.
 Magic Countdown / int_90a3a7f4
featureApplicability
-1.0
 Magic Countdown / int_90a3a7f4
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1.0
 Kim Possible
hasFeature
Magic Countdown / int_90a3a7f4
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Magic Countdown
 Magic Countdown / int_90b916ba
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A variant of the fast-burning fuse is seen in Batman: The Animated Series. In "Dreams in Darkness", the Scarecrow has a huge machine mixing fear-inducing chemicals to dump in Gotham's water supply. Batman shuts it off, stopping the big clock at 01:45. Scarecrow starts it up with the backup controls and the clock begins counting down again, from 20 seconds. And furthermore, the timer beeped with every passing second, even when it was offscreen, but the beeps didn't correspond to how much time had passed. At the 20-second mark, it plainly beeped more times than there were seconds remaining.
 Magic Countdown / int_90b916ba
featureApplicability
1.0
 Magic Countdown / int_90b916ba
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1.0
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hasFeature
Magic Countdown / int_90b916ba
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Magic Countdown
 Magic Countdown / int_933be5cb
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Octopussy uses it on a detonator instead of an entire bomb (and since Science Marches On, the counter is digital). Bond disarms it right as the timer reaches zero.
 Magic Countdown / int_933be5cb
featureApplicability
1.0
 Magic Countdown / int_933be5cb
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1.0
 Octopussy
hasFeature
Magic Countdown / int_933be5cb
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Magic Countdown
 Magic Countdown / int_93542e0c
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Shrek Forever After: Rumpelstiltskin's sand timer, that measures the 'day' Shrek has before he'll vanish away forever if he doesn't get love's true kiss. When it first appears, only a tiny bit of sand has fallen, even though Shrek must have spent a good part of the day scaring villagers, getting captured, and being carried to Far Far Away.
 Magic Countdown / int_93542e0c
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1.0
 Magic Countdown / int_93542e0c
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1.0
 Shrek Forever After
hasFeature
Magic Countdown / int_93542e0c
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Magic Countdown
 Magic Countdown / int_935a39be
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Averted in Super Smash Bros. Brawl with the first Subspace bomb. When the picture cuts away from the bomb, it has 7 seconds to go. Exactly 5 seconds later, the timer is at 2 seconds. On the other hand, there are several situations where, within moments, it will jump from almost 3 minutes to less than 5 seconds.
 Magic Countdown / int_935a39be
featureApplicability
-1.0
 Magic Countdown / int_935a39be
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1.0
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hasFeature
Magic Countdown / int_935a39be
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Magic Countdown
 Magic Countdown / int_9614fa1e
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In Raiders of the Lost Ark, during the opening scene in the dungeon when the stone door is about to close down in front of Indy, time seems to stand still until Indy manages to sneak through under the door.
 Magic Countdown / int_9614fa1e
featureApplicability
1.0
 Magic Countdown / int_9614fa1e
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1.0
 Raiders of the Lost Ark
hasFeature
Magic Countdown / int_9614fa1e
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Magic Countdown
 Magic Countdown / int_97218fa4
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Spoofed in Ratchet & Clank: Up Your Arsenal:
 Magic Countdown / int_97218fa4
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1.0
 Magic Countdown / int_97218fa4
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1.0
 Ratchet & Clank: Up Your Arsenal (Video Game)
hasFeature
Magic Countdown / int_97218fa4
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type
Magic Countdown
 Magic Countdown / int_976efc02
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Demonstrated brilliantly in the MST rendition of Time Chasers:
Related, in the episode Soultaker, they mock the movie for continuing to show the clock after the midnight deadline has passed:
 Magic Countdown / int_976efc02
featureApplicability
1.0
 Magic Countdown / int_976efc02
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1.0
 Mystery Science Theater 3000
hasFeature
Magic Countdown / int_976efc02
 Magic Countdown / int_97a70962
type
Magic Countdown
 Magic Countdown / int_97a70962
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The Professionals: A lunatic holds a nurse hostage via a grenade with the pin removed shoved down her blouse, and Bodie says it has a ten-second fuse. It takes the grenade 25 seconds to explode. You could handwave this as the grenade's safety lever being caught inside her blouse and not springing free until Bodie cut it loose.
 Magic Countdown / int_97a70962
featureApplicability
1.0
 Magic Countdown / int_97a70962
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1.0
 The Professionals
hasFeature
Magic Countdown / int_97a70962
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type
Magic Countdown
 Magic Countdown / int_981900a1
comment
Used painfully straight and with reckless abandon in Kuroko's Basketball, where characters can engage in a full minute's worth of conversation when there are only four seconds left on the clock.
 Magic Countdown / int_981900a1
featureApplicability
1.0
 Magic Countdown / int_981900a1
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1.0
 Kuroko's Basketball (Manga)
hasFeature
Magic Countdown / int_981900a1
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type
Magic Countdown
 Magic Countdown / int_985ad25d
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In Dragon Ball Super, the Tournament of Power is stated by the Grand Priest to last 48 minutes. One to two minutes pass by every episode and it took 14 episodes for the 24 minute mark to pass the tournament.
 Magic Countdown / int_985ad25d
featureApplicability
1.0
 Magic Countdown / int_985ad25d
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1.0
 Dragon Ball Super
hasFeature
Magic Countdown / int_985ad25d
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Magic Countdown
 Magic Countdown / int_9880f55d
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Parodied (like everything else) in the Angie Tribeca episode "The One With the Bomb" — Angie has to solve a Wire Dilemma to free her partner from a bomb vest that's about to explode in five seconds. He abruptly grabs her face in his hands and gives her a long, passionate kiss... that's much longer than five seconds. He then pulls away and tells her they have four seconds left.
 Magic Countdown / int_9880f55d
featureApplicability
1.0
 Magic Countdown / int_9880f55d
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1.0
 Angie Tribeca
hasFeature
Magic Countdown / int_9880f55d
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Magic Countdown
 Magic Countdown / int_988629da
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Star Trek II: The Wrath of Khan features the title character counting down 60 seconds to the Enterprise crew before he does something really nasty. Naturally, this takes a good deal longer than 60 seconds, giving the heroes enough time to come up with a bluff. Possibly invoked: Khan was counting down similar to a parent counting down for a child on a time limit they KNOW is too short — "I'm going to count to three and it better be done — one, two, two and a half, pause — task finishes — good you just made it." Khan is basically saying, "You have until I feel like blowing you up to get me what I want" — since he really wanted the Genesis data so he could use it as a weapon, as long as they (so he thought) were giving him what he wanted, Khan was willing to stretch his countdown.
 Magic Countdown / int_988629da
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1.0
 Magic Countdown / int_988629da
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1.0
 Star Trek II: The Wrath of Khan
hasFeature
Magic Countdown / int_988629da
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Magic Countdown
 Magic Countdown / int_9b3d8f5b
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The 30 seconds that Grandpa Seth freezes time for in Troll 2 must be some of the slowest seconds in the history of the world.
 Magic Countdown / int_9b3d8f5b
featureApplicability
1.0
 Magic Countdown / int_9b3d8f5b
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1.0
 Troll 2
hasFeature
Magic Countdown / int_9b3d8f5b
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type
Magic Countdown
 Magic Countdown / int_9b7e31d
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Nicely averted in the Thunderbirds episode "The Perils of Penelope". Near the end, it is said that 3 minutes are left until Penelope is hit by the monorail. It takes exactly 3 minutes for the train to come (they save her at the last second).
 Magic Countdown / int_9b7e31d
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-1.0
 Magic Countdown / int_9b7e31d
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1.0
 Thunderbirds
hasFeature
Magic Countdown / int_9b7e31d
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Magic Countdown
 Magic Countdown / int_9d34d97
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At the beginning of Act 1, part 4 of Starship the computer announces three minutes to drop down. 30 seconds later, the computer correctly announces two minutes, 30 seconds. About three minutes later, the drop down is in two minutes, and two more minutes progress to get to one minute left. Two more minutes later, there are five seconds on the clock, then to one second (30 seconds later), before jumping to twenty seconds. It takes about 10 more minutes for them to land.
 Magic Countdown / int_9d34d97
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1.0
 Magic Countdown / int_9d34d97
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1.0
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hasFeature
Magic Countdown / int_9d34d97
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Magic Countdown
 Magic Countdown / int_9e2f90f4
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In One Piece, during the Alabasta arc, there's a bomb. Not just any bomb, but one to destroy the entire town and everyone inside of it. The countdown reads 5 minutes... for two episodes.
 Magic Countdown / int_9e2f90f4
featureApplicability
1.0
 Magic Countdown / int_9e2f90f4
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1.0
 One Piece (Manga)
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Magic Countdown / int_9e2f90f4
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Magic Countdown
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Futurama:
Spoofed in "A Tale of Two Santas". Bender is arrested for being Robot Santa Claus and sentenced to death by electromagnets. Instead of a countdown timer, they use a random number generator to turn the magnets on. And the generator also gives negative numbers, and repeats numbers, leading to the possibility that they could wait a ridiculous length of time before ever getting to zero. Ironically, this is a reference to how LFSR, a common random number generator, makes a better counter than normal counting.
In "A Big Piece of Garbage":
The crew is sent to destroy a giant ball of garbage heading directly towards the Earth along with an explosive set to detonate after 25 minutes. Once they activate it, the digital timer counts down "25:00...15:00...05:00...6h:00" to the crew's surprise. The reason? The timer was upside down and thus set to 52 seconds. Way to go, Farnsworth.
The same episode featured a countdown for a rocket launch:
Spoofed yet again in "Love's Labors Lost in Space". Leela tells the team they have to hurry because the planet they're on will implode "in approximately two hours ago."
The last episode "Meanwhile" involves a button that rewinds the Universe by exactly 10 seconds, but takes exactly 10 seconds to recharge, resulting in a scene with the same ten seconds taking place over and over. The writers clearly don't care about the accuracy of "10 seconds", which varies wildly during the episode.
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1.0
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 Futurama
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Magic Countdown / int_a183d57f
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Magic Countdown
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Inverted in Apollo 13. The loss of communications during re-entry is said to last 4-1/2 minutes, but actually takes about 3 minutes of the movie. Given how tense that scene is watching the movie, knowing how it comes out, one can imagine how tense it was in real life, being 50% longer. Played Straight when the 14 second manual course correction burn of the LM engine was changed to 39 seconds, which still took 63 seconds of screen time in the movie.
 Magic Countdown / int_a29544ab
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1.0
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 Apollo 13
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Magic Countdown / int_a29544ab
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Magic Countdown
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Independence Day: When Hiller and Levinson set up the bomb to destroy the enemy aliens' mothership, the latter asks the former "Can you get us out of here in 30 seconds?" In practice, it's more like 1 minute and 30 seconds. Yet cut back to the bomb, which still has five seconds on it.
 Magic Countdown / int_a40b1126
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1.0
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 Independence Day
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Magic Countdown / int_a40b1126
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Magic Countdown
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Mark Owen's note of Take That (Band) fame song "Four Minute Warning" is about the last four minutes in the lives of various people who are about to be killed by a nuclear strike, and with each chorus he counts down the remaining minutes. While he's admittedly slightly off, the line "one minute left to go" is delivered with exactly that much left of the song, and the entire song lasts pretty much bang on four minutes.
 Magic Countdown / int_a6db221e
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Magic Countdown / int_a6db221e
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Magic Countdown
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In the original Metal Gear Solid during the final battle, Liquid starts a 3-minute countdown and proceeds to explain how it works for 30 seconds, giving you only 2 1/2 minutes for the actual battle. Should you die and continue, however, the game skips the exposition and goes straight to the battle where you have a full 3 minutes instead.
 Magic Countdown / int_a796bde8
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1.0
 Magic Countdown / int_a796bde8
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Magic Countdown / int_a796bde8
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Magic Countdown
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Happens again in another episode while Mark contemplates whether or not to destroy the Earth with a Time Bomb. He's clearly taking more than a few seconds to do this, while the timer counts down about 5 seconds. Of course, being The Fairly OddParents! and all, the timer in question might have actually been magic.
 Magic Countdown / int_a8729c90
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1.0
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 The Fairly OddParents!
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Magic Countdown / int_a8729c90
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Magic Countdown
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Very subtly averted in Stephen Sondheim's Into the Woods. If you check the complete vocal score, you'll discover that there are actually 12 chimes that lead up to each midnight, and that they're timed and written into the underscore.
 Magic Countdown / int_a88418fd
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Magic Countdown / int_a88418fd
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Magic Countdown
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DC Challenge #2 (1985). The bomb, which is far away, is about to detonate in 8 seconds. Batman is confronting the villain at a power plant. The following exchange takes place in the time it takes the bomb to count down from 0:08 to 0:05:
 Magic Countdown / int_ab4f328
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1.0
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 DC Challenge (Comic Book)
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Magic Countdown / int_ab4f328
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Magic Countdown
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The 5th and 6th levels of House of the Dead 4 have the AMS agents racing to reach Goldman's computer to deactivate his nuclear missiles before they launch. At three points, they note how much time is left, none of the three figures even remotely corresponding to how much time has passed in-game.
 Magic Countdown / int_ab515a31
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1.0
 Magic Countdown / int_ab515a31
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 House of the Dead (Video Game)
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Magic Countdown / int_ab515a31
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Magic Countdown
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Stargate (the original one). When O'Neil sets the timer on the nuke, it also beeps constantly in all the scenes. In most scenes, counting the beeps is pretty accurate between timer shots, but the time between beeps varies widely between shots. In one scene, it counts down normally, in another it's almost rapid fire. And the last 45 seconds on the timer? Takes about 4 minutes. Not due to dramatic cross-cutting either, it's played straight.
 Magic Countdown / int_ac719b97
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1.0
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 Stargate
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Magic Countdown / int_ac719b97
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Magic Countdown
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The Amazing World of Gumball:
In "The End", the countdown to the eclipse shown makes no sense whatsoever: it starts counting down from 24 hours after recess, indicating the eclipse is at the same time the next day, but the eclipse seems to happen the evening of the same day. Gumball and Darwin get three hours' detention between two scenes, but the time shown for both indicate about 30 minutes passing. After dinner Gumball, Darwin, and Richard seemingly rush to get supplies, but the time stamps show it took them eight hours just to get into the car, and it's somehow still daytime.
In "The Bet", Bobert counts down to 10 seconds to detonation, but each "second" takes more like three to 10 seconds.
 Magic Countdown / int_aca7b22d
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1.0
 Magic Countdown / int_aca7b22d
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 The Amazing World of Gumball
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Magic Countdown / int_aca7b22d
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Magic Countdown
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In the Stardust Crusaders portion of JoJo's Bizarre Adventure, DIO has the power to completely stop time for a few seconds. There are a few scenes where he monologues to himself during stopped time, and each passing second during then is really close to about eight in real time. The same thing happens with Jotaro after his stand develops the same power, both in Stardust Crusaders and his appearances in later parts.
 Magic Countdown / int_b0028436
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1.0
 Magic Countdown / int_b0028436
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Magic Countdown / int_b0028436
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Magic Countdown
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Saturday Night Live:
Each installment of the MacGruber sketch, a parody of MacGyver, involves a countdown (usually of 20 seconds) before a bomb goes off. The 20 seconds tend to last about a minute.
A parody of the Nickelodeon Awards Show red carpet had a countdown clock, and the hosts kept saying "The show begins right now!" only to find that the clock is still counting down. At various points the clock stops, moves backwards, and flashes 12:00.
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1.0
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 Saturday Night Live
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Magic Countdown / int_b0fc9724
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Magic Countdown
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In episode 5 of Kaizoku Sentai Gokaiger, the Zangyack's timer to set off missiles is down to one minute when Marvelous arrives. It takes him around a minute and six seconds to prevent the missile launch.
 Magic Countdown / int_b1e6eef4
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1.0
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Magic Countdown / int_b1e6eef4
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Magic Countdown
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In Saw, the clock in the Bathroom passes through significantly more than a half-hour throughout the sequence where Lawrence and Adam focus on the mirror, which only lasts a few minutes.
 Magic Countdown / int_b3704ffa
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1.0
 Magic Countdown / int_b3704ffa
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 Saw
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Magic Countdown / int_b3704ffa
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Magic Countdown
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In one of The Destroyer novels, since there's no time to get anyone remotely qualified, Chiun ends up making an attempt to disarm a nuclear bomb and the timer just keeps on ticking down to zero (causing everyone else to become rightly worried) and then nothing happens...
 Magic Countdown / int_b4290f43
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1.0
 Magic Countdown / int_b4290f43
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 The Destroyer
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Magic Countdown / int_b4290f43
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Magic Countdown
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Future War is probably the only example where the countdown goes faster than reality on screen.
 Magic Countdown / int_b4fab7eb
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1.0
 Magic Countdown / int_b4fab7eb
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 Future War
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Magic Countdown / int_b4fab7eb
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Magic Countdown
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Baki the Grappler: In Baki Dou, Sukune boasts that his most powerful attack can defeat Baki within 10 seconds, and their subsequent fight in Chapter 147 is accordingly accompanied by an on-page timer counting the passing seconds. However, the depiction of the passing time seems symbolic at best: between the panel where Sukune swings at Baki, and the panel where his blow lands, the timer goes from 4 seconds to 6 seconds — that would be an absurdly slow attack.
 Magic Countdown / int_b67b702b
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Magic Countdown / int_b67b702b
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Magic Countdown
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In the last episodes of Season 1 of Fairy Tail, The Thunder Castle spell is said to have 1:30 til it goes off. After 5 minutes of telepathic discussion, there is still time to stop the spell from destroying everything.
 Magic Countdown / int_b962c879
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1.0
 Magic Countdown / int_b962c879
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Magic Countdown / int_b962c879
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Magic Countdown
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Averted in Metal Gear Solid 3: Snake Eater. After Snake plants the C3 to blow up the Shagohod, a timer starts which can be checked in the following cut-scene by looking at a hidden countdown. It's promptly played straight, though for the mid- and post-Volgin battle cutscenes.
 Magic Countdown / int_ba666650
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 Magic Countdown / int_ba666650
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Magic Countdown / int_ba666650
 Magic Countdown / int_ba99ace0
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Magic Countdown
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In Saw 3D, the 36 seconds that Bobby has to save Suzanne take about a minute and a half.
 Magic Countdown / int_ba99ace0
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1.0
 Magic Countdown / int_ba99ace0
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1.0
 Saw 3D
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Magic Countdown / int_ba99ace0
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Magic Countdown
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In Saw II, after John explains his motivation to Eric for four minutes, the timer for everyone in the Nerve Gas House to die drops by 23 minutes from the last time it was seen (which was just before).
 Magic Countdown / int_ba99af8f
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1.0
 Magic Countdown / int_ba99af8f
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 Saw II
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Magic Countdown / int_ba99af8f
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Magic Countdown
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The Mask: the countdown to the detonation of the conventional explosives in the club.
 Magic Countdown / int_bac8c243
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1.0
 Magic Countdown / int_bac8c243
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 The Mask
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Magic Countdown / int_bac8c243
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Magic Countdown
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Subverted in an early episode of SpongeBob SquarePants, as Squidward counts down to what he thinks is an explosion that will kill SpongeBob.
 Magic Countdown / int_bc848d30
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 Magic Countdown / int_bc848d30
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Magic Countdown / int_bc848d30
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Magic Countdown
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In Timecop, there's a bomb in the protagonist's house with a mere 10 seconds left on the clock. Even though the scene is going in slow motion, he somehow manages to make it from the second story to the outside of the house while carrying his wife in both arms. He isn't even running down the steps, either.
 Magic Countdown / int_bcf946dd
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 Timecop
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Magic Countdown / int_bcf946dd
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Magic Countdown
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Sonic X has the timer on Eggman's detonator during his second attack on Prison Island. We see it count down to 10 seconds, then nine... then we cut to Chris pleading with Shadow to go back and rescue Sonic... about 30 seconds later, the timer ticks down to zero.
 Magic Countdown / int_c0eadab8
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1.0
 Magic Countdown / int_c0eadab8
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 Sonic X
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Magic Countdown / int_c0eadab8
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Magic Countdown
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In My Little Pony: Friendship Is Magic, Rainbow Dash says she can clear out the clouds over Ponyville in "ten seconds flat." It indeed takes exactly 10 seconds in real time.
 Magic Countdown / int_c4282b71
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1.0
 Magic Countdown / int_c4282b71
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 My Little Pony: Friendship Is Magic
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Magic Countdown / int_c4282b71
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Magic Countdown
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Doctor Who: In "Death in Heaven", Missy announces that she intends to kill Osgood For the Evulz, and even starts to count down the seconds from ten... nine... eight... three...
 Magic Countdown / int_c43df4d8
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1.0
 Magic Countdown / int_c43df4d8
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 Doctor Who
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Magic Countdown / int_c43df4d8
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Magic Countdown
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The first Men in Black movie averts this in the climax- the countdown at MIB headquarters until the Arquillians destroy the Earth is at 8 minutes right before K and J shoot down the first ship the Bug attempts to escape in. About 7 minutes later, K has retrieved the Galaxy and calls Zed to tell him to tell the Arquillians they have their Galaxy back.
Not so much in the second with the countdown to Sirleena's ship with Laura in it being launched; J's fight with Jarra takes a bit longer than the allotted time and ends with J awkwardly on a pile of flimsy tubing that he has to fight out of...and the countdown actually goes quicker. He stops it with 1 second left, naturally.
 Magic Countdown / int_c487221e
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1.0
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 Men in Black
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Magic Countdown / int_c487221e
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Magic Countdown
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In Pushing Daisies, Ned can bring the dead back to life by touching them and make them go back to being dead with a second touch, but failing to touch them again within a minute results in someone else in proximity dying. This minute doesn't always equal a real-life minute.
 Magic Countdown / int_c7cca04f
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1.0
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 Pushing Daisies
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Magic Countdown / int_c7cca04f
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Magic Countdown
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Happens in Van Helsing: it sure takes that clock a long time to strike 12 (specifically, it takes at least three minutes).
 Magic Countdown / int_c81bb075
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1.0
 Magic Countdown / int_c81bb075
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 Van Helsing
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Magic Countdown / int_c81bb075
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Magic Countdown
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Also occurs in the original Yu-Gi-Oh! series, during Yugi and Jounouchi's (Joey) duel, while Malik (Marik) has Jounouchi brainwashed. The duel is set to take no more than 40 minutes or both would be dragged to the bottom of the ocean by the anchor to which they are tied, but it actually takes 3-4 episodes of non-stop children's card games, which totals 60-80 minutes.
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Magic Countdown / int_cb6abea3
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Magic Countdown
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In the climax of The Avengers, two minutes and 30 seconds of screen time actually pass between the deployment and explosion of the nuke intended for Manhattan.
 Magic Countdown / int_cb6abef3
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1.0
 Magic Countdown / int_cb6abef3
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1.0
 The Avengers (2012)
hasFeature
Magic Countdown / int_cb6abef3
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Magic Countdown
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Nearly every episode of FETCH! with Ruff Ruffman has a "Half-Time Quiz Show" where any Fetchers not doing a challenge are asked questions involving the challenges in the first half of the show. They are given 10 questions and have to answer as many as possible within a time limit (90 seconds in Seasons 1-2, 60 seconds in Seasons 3-5). In many episodes, Ruff announces "Time's up" either before or after the 60/90 seconds have elapsed.
 Magic Countdown / int_ccfef5a0
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 FETCH! with Ruff Ruffman
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Magic Countdown / int_ccfef5a0
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Magic Countdown
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This also occurs in the original Dragon Ball when Commander Blue plants a bomb at Kame House that will kill the tied-up Dragon Ball Gang in 5 minutes; the bomb explodes 3 minutes and 46 seconds later, although there are spots where time could have been jumped over, such as Launch looking for a knife.
The internal time fluctuations get especially silly. At 2:50 to go the clock has an extra 20 seconds on it, with 2:33 left the clock has hit 3 minutes, at 2:14 Turtle says there's only 2 minutes left (although the shot of the clock after is off by only 7 seconds), and at 25 seconds left the clock shows 55 seconds to go. The end gets much closer however: at 15 seconds Krillin says there's only 10 seconds, and at the action 10 second mark the clock is shown at 5 seconds left. However, this only 14 seconds after the clock was shown to have 55 seconds left! 50 seconds passed in the space of 20!
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Magic Countdown / int_ce50887e
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Magic Countdown
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An entire episode of Slam Dunk not only takes place during a single shot, from release to entering the basket, but during the last few seconds of a game. While the flashbacks can be attributed to moving at the speed of thought, the internal monologue shouldn't.
 Magic Countdown / int_ce9c80bf
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Magic Countdown / int_ce9c80bf
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Magic Countdown
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The opening credits of G.I. Joe: The Movie have Cobra attempting to blow up the Statue of Liberty. First, when Cobra Commander starts bringing out the bomb they intend to use, the clock is shown at 5 minutes and then shifts to 3 minutes a few seconds later. Then Duke moves the bomb from the statue to Cobra's airship, taking about 20 seconds longer than the clock should have allowed.
 Magic Countdown / int_d2ea0091
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Magic Countdown / int_d2ea0091
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Magic Countdown
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In Dragon Ball Z Kai, Frieza was stated to have messed up because he held back too much for fear of killing himself in the blast right after he did it, and the "five minutes" clearly is just him making up a number. This also nicely explains why the flashback showing his destruction of planet Vegeta has it instantly exploding despite being a planet of similar size and density to Namek: Frieza normally destroys planets from the safety of orbit, not when he's standing on the surface.
 Magic Countdown / int_d36053d7
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 Dragon Ball Z Kai
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Magic Countdown / int_d36053d7
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Magic Countdown
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In one Season 4 episode of Formula 1: Drive to Survive, Lewis Hamilton is shown coming into the pits to serve a ten-second time penalty. Thanks to a constant barrage of camera cuts, this ten-second penalty is stretched out to 32 seconds.
 Magic Countdown / int_d479fdf
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1.0
 Magic Countdown / int_d479fdf
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 Formula 1: Drive to Survive
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Magic Countdown / int_d479fdf
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Magic Countdown
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In Power Rangers RPM, one Monster of the Week throws bombs as his whole schtick. The bombs have no visible timer but beep faster and faster leading up to kaboom. At one point, when the monster throws a bomb, the beeping accelerates... and then stops when a Ranger catches the bomb. It starts over when the Ranger throws it back.
 Magic Countdown / int_d56cafaf
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1.0
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Magic Countdown / int_d56cafaf
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Magic Countdown
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Space Jam: The final ten seconds of the Ultimate Game take more than ten seconds, closer to forty. The Monstars have possession, and begin an inbound pass. Joke Character Daffy Duck causes Pound to lose his grip on the ball, which ends up in Team Wannabe Bill Murray's hands. Three dribbles and five passes later, Jordan gets the ball just short of the half-court circle. Pound tries to tackle him, but Jordan goes high on him, launching himself at the unguarded hoop with five seconds left on the clock. All that passing and dribbling take just five seconds of game time, while 35 seconds of reel time elapse. Jordan goes for the longest dunk in history in slow motion which burns up the last five seconds. Justified, in that the game is played in Toon Town, where game clocks are as loopy and nonsensical as any of the characters.
 Magic Countdown / int_d8040caa
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1.0
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 Space Jam
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Magic Countdown / int_d8040caa
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Magic Countdown
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Parodied on South Park in the episode "The Snuke": In a parody of 24, a bomb is set to go off when a digital clock with the requisite seven-segment display reaches 1:00. With just minutes to go, the authorities cut the power... and when it comes back, the digital clock controlling the detonator is flashing 12:00.
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 South Park
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Magic Countdown
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Mostly averted in Paper Mario: The Thousand-Year Door. After Crump sets the timer to destroy the tree, it's possible for the timer to expire during a dialogue scene.
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Magic Countdown
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In Yu-Gi-Oh! 5Ds episode 3, Yusei is trying to escape through the maintenance shaft before trash from Neo Domino City comes rushing into Satellite like a tsunami. On the way, he duels Ushio, which in itself takes roughly 15 minutes. Yusei only has three minutes from entering the tunnel 'till the maintenance hatch closes. 10 minutes of the duel are spent in said tunnel. Furthermore, at one point, the timer says 1:40. 2 minutes later, it says 1:30.
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Godzilla (2014): A soldier sets a nuke's timer to about an hour and a half in what appears to be midday. The active bomb gets stolen and has to be taken out of the city before it detonates. The soldiers assigned to retrieve it enter the city at sunset and find the nuke with 30 minutes left on the clock. By the time it reads five minutes (and it's nighttime), the nuke manages to be put on a boat and driven out of range from the city. The nuke was earlier stated to have made the 15-ton Castle Bravo, which produced a 7.2-kilometer fireball within one second, look like "a firecracker". Assuming a one-second fireball size of about 10 kilometers for the Godzilla nuke, and an end fireball size of, perhaps, twice that, the boat would have had to be moving at 240 kilometers per hour (almost 150 miles per hour) to reach minimum safe distance in time — and that's not even accounting for the shockwave! Talk about Outrunning the Fireball.
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In Kick-Ass, D'Amico's goons are torturing someone with a large microwave and sets it on for five minutes. 30 seconds later, his head explodes at 4 minutes 30 seconds.
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Magic Countdown
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The Darkside Detective: At the climax of the section of A Fumble in the Dark set in Castle Dooley, McQueen and Dooley have to fix a problem before a mechanical countdown reaches zero. The game doesn't have real-time progression, so the countdown is implemented in a way where each time they move to a new location the countdown voice announces the next number, no matter how long they actually spend in that location. The geography of the castle is set up so that the number of locations between where they are when the problem is discovered (in a basement) and where they need to be to fix it (up on the roof) uses up the whole ten-second countdown, with the countdown voice announcing "One" as they arrive on the roof, so if the player does the obvious thing and heads directly for the roof as quickly as possible the countdown will play out in a fairly natural manner. Except that then they will almost certainly discover that they're missing at least one of the objects required to actually solve the problem and will have to climb back down off the roof and go fetch it. No matter how long that takes, when they return to the roof the countdown voice will announce that there is, "inexplicably", still one second remaining.
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1.0
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Magic Countdown / int_e05ef82a
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Magic Countdown
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Played with in SpyParty, where the Spy has a limited amount of time to complete their objectives, and both the Spy and the Sniper have a timer on top of the screen. The Spy can extend the timer by checking their watch, which will graphically change the clock on a normal success or a failure (a failure plays a loud noise as well, tipping off the Sniper). A critical success will slow down the clock instead, making it harder for the Sniper to notice.
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1.0
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Magic Countdown
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Parodied on The Ben Stiller Show, where Andy Dick seems to find plenty to do while trying to defuse a bomb.
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1.0
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Lampshaded in Calvin & Hobbes: The Series, where a malfunctioning transmitter chip is successfully extracted with 10 seconds to go before it explodes, leading to Calvin remarking:
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Magic Countdown / int_e179ec3a
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Magic Countdown
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The Homestar Runner short "79 Seconds Left", which indeed takes almost exactly 79 seconds from start to finish.
 Magic Countdown / int_e25322af
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Magic Countdown
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Buffy the Vampire Slayer: In "The Zeppo", Xander is having a Circling Monologue with the bad guy as a nearby bomb timer is counting down. It switches between them and the bomb, and the timer seems to jump around at random, gaining and losing time, until it is of course stopped at 1 second left.
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 Buffy the Vampire Slayer
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Magic Countdown / int_e293455a
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Magic Countdown
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In the timed bonus levels of Gauntlet (the original), the narrator's voice (you know, the Wizard Needs Food Badly guy) would count down the last 10 seconds before you failed to clear the level and get the bonus. Sometimes he'd mix up the numbers as a joke.
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Magic Countdown
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Also averted in the Stargate Atlantis episode "Thirty-Eight Minutes". It really is 38 minutes from the Gate opening to it closing, and the countdown towards the resolution is accurate.
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Magic Countdown
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Alpha Warhead countdown in SCP: Secret Laboratory not only is precise but actually is extended from whatever length it was set to/was paused at so that it matches precisely with what the announcement says it is. This is sometimes used to allow whoever is still inside the warhead room to get some extra seconds to escape.
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Magic Countdown
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Spoofed in Spaceballs, with the countdown on Mega-Maid's Self-Destruct Mechanism:
Also averted, since the actual three-minute self-destruct countdown only runs 10 seconds too long, even with the argument over "seven" and an additional "Have a nice day" tacked on to the end.
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Magic Countdown / int_e885c808
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Magic Countdown
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In the climax of The Fly (1986), the countdown to Romantic Fusion between Brundlefly and Veronica is set for two minutes, but the actual elapsed time to zero is about two minutes and 45 seconds. Beyond it not being that much longer, it could be justified as cross-cutting between the timer, Seth/Brundlefly's final One-Winged Angel transformation, and Stathis managing to come to, get his gun, and shoot out the cables to Veronica's telepod. (Interestingly averts Transformation Is a Free Action; the One-Winged Angel moment unfolds in less than 40 seconds of screentime and no one stops what they're doing during it because of that countdown.)
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1.0
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 The Fly (1986)
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Magic Countdown / int_e93b2f62
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Magic Countdown
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On Special Agent Oso the third special step of the Three Special Steps for whatever task is being completed will have a countdown in seconds to be completed, generally about ten, such as the time until a particular grownup's return, or when the kid has to leave for school, etc. This will be presented with an on-screen timer by Paw Pilot, but the actual time is almost always rather longer than this.
 Magic Countdown / int_e9974633
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1.0
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Magic Countdown / int_e9974633
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Magic Countdown
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LazyTown has one of the more extreme versions of this trope in "The Laziest Town". 15 in-universe seconds take about 2 minutes of runtime and there's about 30 seconds between the clock almost hitting zero and when it actually hits zero.
 Magic Countdown / int_eb59224d
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Magic Countdown / int_eb59224d
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Magic Countdown
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Amphibia: In “Olm Town Road�, a massive robotic drill announces that it will dig through the earth and reach the underground city of Proteus in 10 seconds. It counts down from 10 to 6, then we don’t hear the timer at all as Anne and friends try to stop it. After 14 seconds of them futilely mashing the controls, the countdown is heard again, going from 5 to 2. This is followed by a full 25 seconds in which Lysil and Angwin jam the drill, seemingly all in the timer’s last second. All in all, 10 seconds on the timer lasts up to a minute.
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Dragon Ball Z:
During the final fight between Goku and Freeza during the Namek saga, the planet Namek was minutes away from collapse for 10 episodes or 9 chapters. Ridiculously, one episode actually says "two minutes" at the beginning and "one minute" at the end. Lampshaded later by the fact that Frieza flat-out admits he screwed up the whole "destroying Namek" thing, and it was supposed to explode instantly...he just made up the "five minutes left" thing to not look like an idiot.
A lot of this sort of thing on the show is implicitly explained as the fight being slowed down so that the audience can actually follow it. The implication is that every major fight beyond a certain point would be too fast for the human eye. Some fans have taken this explanation and ran with it, creating videos which show how the SSJ-Goku vs Frieza fight might look like in "real time." In truth, it largely has to do with all of the posing, grunting, powering up, and voice over that is added to pad about 10 pages of comic into a 30 minute episode, since the show was decided to have one episode per chapter of manga made, even when there isn't enough content to fill up the time.
In Dragon Ball Z Kai, Frieza was stated to have messed up because he held back too much for fear of killing himself in the blast right after he did it, and the "five minutes" clearly is just him making up a number. This also nicely explains why the flashback showing his destruction of planet Vegeta has it instantly exploding despite being a planet of similar size and density to Namek: Frieza normally destroys planets from the safety of orbit, not when he's standing on the surface.
There's even a few people who argue that he might have been referring to five Namekian minutes (or even possibly five minutes on Frieza's home planet), not five Earth minutes. Since they were on another planet, time simply could have been measured differently, like how a Namekian year is only 130 Earth days.
In a later episode, they even comment on this when Goku needs time to regather his energy and asks Vegeta to stall Kid Buu for one minute. Vegeta comments that this is a really long time for a fight against Buu and the minute does last at least an episode.
The trope is still around in Super: when Vegeta's power is stolen by Commeson, he is told that Commeson's victims will disappear three to five minutes after being attacked. Vegeta sticks around for two entire episodes before finally beginning to disappear.
In Dragon Ball Super, the Tournament of Power is stated by the Grand Priest to last 48 minutes. One to two minutes pass by every episode and it took 14 episodes for the 24 minute mark to pass the tournament.
This also occurs in the original Dragon Ball when Commander Blue plants a bomb at Kame House that will kill the tied-up Dragon Ball Gang in 5 minutes; the bomb explodes 3 minutes and 46 seconds later, although there are spots where time could have been jumped over, such as Launch looking for a knife.
The internal time fluctuations get especially silly. At 2:50 to go the clock has an extra 20 seconds on it, with 2:33 left the clock has hit 3 minutes, at 2:14 Turtle says there's only 2 minutes left (although the shot of the clock after is off by only 7 seconds), and at 25 seconds left the clock shows 55 seconds to go. The end gets much closer however: at 15 seconds Krillin says there's only 10 seconds, and at the action 10 second mark the clock is shown at 5 seconds left. However, this only 14 seconds after the clock was shown to have 55 seconds left! 50 seconds passed in the space of 20!
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Magic Countdown
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Wonder Showzen parodied this when everyone was counting down for a rocket launch:
 Magic Countdown / int_ef08c84
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1.0
 Magic Countdown / int_ef08c84
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Magic Countdown / int_ef08c84
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Magic Countdown
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Each installment of the MacGruber sketch, a parody of MacGyver, involves a countdown (usually of 20 seconds) before a bomb goes off. The 20 seconds tend to last about a minute.
 Magic Countdown / int_f15f622e
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1.0
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 MacGyver (1985)
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Magic Countdown / int_f15f622e
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Magic Countdown
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Played both ways in Indiana Jones and the Kingdom of the Crystal Skull: when the nuclear bomb is about to go off, an announcement says "one minute to zero time." The first 45 seconds take 30 seconds, and then the last 15 seconds take another 30 seconds.
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Magic Countdown / int_f16adb7
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Magic Countdown
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Related, in the episode Soultaker, they mock the movie for continuing to show the clock after the midnight deadline has passed:
 Magic Countdown / int_f2d2947e
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1.0
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Magic Countdown / int_f2d2947e
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Magic Countdown
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A literal example in the climax of Artemis Fowl: the Lost Colony. Due to the decaying of a spell that kept an island of demons out of time in Limbo, the timer on a bomb in a suitcase moves forward at differing speeds for different periods of time and at one point goes backwards a short time, all on a constant loop. Artemis is able use this indicator to save Holly's life by firing a bullet into the past and preventing her death from happening in the first place.
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1.0
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Magic Countdown / int_f3ef0f86
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Magic Countdown
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The boat you are trapped on in Nine Hours, Nine Persons, Nine Doors is supposed to sink in nine hours, but you can take as much time as you want solving the puzzles needed for your escape, and characters often engage in lengthy conversations that definitely should make them go over their nine-hour time limit if you added them all up. Part of this can be justified by the fact that you aren't actually on a sinking ship in the first place, and the players are meant to survive, so there really could be an artificial countdown that starts and stops when it's necessary. However, it's still played unambiguously straight in the final puzzle, in which you explicitly have six minutes to save young Akane, but the game lets you take as much time as you want like normal, instead of making it a Timed Mission.
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Magic Countdown
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In Friends when Joey makes a Game Show Appearance on Pyramid. During the game, the team is given 20 seconds per round to give a set of clues. But here when Joey plays, the clock only displays when there's only 5 seconds left and you clearly know the round went longer than 20 seconds. Opposite is true in the bonus round when the countdown ended sooner than the intended 60 seconds.
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Spoofed in Sgt. Frog episode 23. Kururu shows a countdown that shows Keroro has 72 minutes until he and all the clones he made of himself fade out from the Kero Ball overloading... then, after Angol Moa makes a relatively brief phone call to her father in an attempt to find a solution, Kururu announces 70 minutes have passed.
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This happens all the time in Code Lyoko Season 2 and 3 with the countdown before hitting the key to avoid the reconfiguration of Sector 5. It is supposed to be 3 minutes, but it jumps forward, and sometimes backward, quite haphazardly. And in the episode "The Secret", where a detonator for a series of charges set to destroy the Factory has a digital clock. Once, it advanced only 15 seconds while almost 2 minutes went by. Afterward, it seemed to have hurried back and caught up exactly with the lapsed time... but then it jumped forward 45 seconds while William and Ulrich were speaking, that is with no jump-scene in-between, only a change of focus.
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Magic Countdown
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In the Babylon 5 episode "Survivors", the climactic 30-second countdown lasts 29 seconds, ending with 1 second to spare.
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1.0
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 Babylon 5
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Magic Countdown / int_f74b5f80
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Minilife TV: In "Starsaber Duel", Chris and Ian pay for a 30-minute duel at the Starsaber place, but it ends much sooner than they expect. When they go to complain to the cashier, he tells them that the duels run on Hollywood time, meaning their promised 30-minute duel is equal to 2 minutes in actual time. Chris and Ian feel like they've been ripped off.
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Saw:
In Saw, the clock in the Bathroom passes through significantly more than a half-hour throughout the sequence where Lawrence and Adam focus on the mirror, which only lasts a few minutes.
In Saw II, after John explains his motivation to Eric for four minutes, the timer for everyone in the Nerve Gas House to die drops by 23 minutes from the last time it was seen (which was just before).
In Saw 3D, the 36 seconds that Bobby has to save Suzanne take about a minute and a half.
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On the children's TV show The Big Comfy Couch, one of the usual devices employed in every episode was that Loonette would look around for items inside the couch while making a mess, and then at the end of the episode she would clean the mess up in a "ten-second tidy". Usually these would last over a minute. Very likely this was done under the assumption that children can't count.
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Occurs during the autodestruct sequence in the Star Trek: The Next Generation episode "11001001".
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The following is a list of statements referring to the current page from other pages.

 Magic Countdown
processingCategory2
Plot Time
 Magic Countdown
processingCategory2
Time Tropes
 Magic Countdown
processingCategory2
Tropes That Go BOOM!
 Digimon Universe: App Monsters / int_a3597c29
type
Magic Countdown
 My Hero Academia: World Heroes' Mission / int_a3597c29
type
Magic Countdown
 Transformers: Super-God Masterforce / int_a3597c29
type
Magic Countdown
 Avengers Arena (Comic Book) / int_a3597c29
type
Magic Countdown
 DC Challenge (Comic Book) / int_a3597c29
type
Magic Countdown
 Wreck-It Ralph / Disney / int_a3597c29
type
Magic Countdown
 The Matrix / int_a3597c29
type
Magic Countdown
 A New Hope / int_a3597c29
type
Magic Countdown
 Aliens / int_a3597c29
type
Magic Countdown
 Alligator / int_a3597c29
type
Magic Countdown
 Ant-Man / int_a3597c29
type
Magic Countdown
 Ant-Man / int_a3597c29
type
Magic Countdown
 Axcellerator / int_a3597c29
type
Magic Countdown
 Battle Beyond the Stars / int_a3597c29
type
Magic Countdown
 Cats & Dogs / int_a3597c29
type
Magic Countdown
 Critters / int_a3597c29
type
Magic Countdown
 District 13 / int_a3597c29
type
Magic Countdown
 Doom: Annihilation / int_a3597c29
type
Magic Countdown
 Fantastic Voyage / int_a3597c29
type
Magic Countdown
 Fight Club / int_a3597c29
type
Magic Countdown
 Flash Gordon (1980) / int_a3597c29
type
Magic Countdown
 47 Meters Down / int_a3597c29
type
Magic Countdown
 1408 / int_a3597c29
type
Magic Countdown
 Future War / int_a3597c29
type
Magic Countdown
 Galaxy Quest / int_a3597c29
type
Magic Countdown
 Godzilla (2014) / int_a3597c29
type
Magic Countdown
 GoldenEye / int_a3597c29
type
Magic Countdown
 Goldfinger / int_a3597c29
type
Magic Countdown
 Gravity / int_a3597c29
type
Magic Countdown
 High Stakes / int_a3597c29
type
Magic Countdown
 Hollow Man / int_a3597c29
type
Magic Countdown
 Independence Day / int_a3597c29
type
Magic Countdown
 John Wick: Chapter 4 / int_a3597c29
type
Magic Countdown
 Johnny Mnemonic / int_a3597c29
type
Magic Countdown
 MacGruber / int_a3597c29
type
Magic Countdown
 Mission: Impossible – Fallout / int_a3597c29
type
Magic Countdown
 Mission: Impossible II / int_a3597c29
type
Magic Countdown
 Aliens / int_a3597c29
type
Magic Countdown
 Nutty Professor II: The Klumps / int_a3597c29
type
Magic Countdown
 Octopussy / int_a3597c29
type
Magic Countdown
 On Her Majesty's Secret Service / int_a3597c29
type
Magic Countdown
 Pontypool / int_a3597c29
type
Magic Countdown
 Princess Madam / int_a3597c29
type
Magic Countdown
 Raiders of the Lost Ark / int_a3597c29
type
Magic Countdown
 Richie Rich / int_a3597c29
type
Magic Countdown
 Run Lola Run / int_a3597c29
type
Magic Countdown
 Rurouni Kenshin: The Legend Ends / int_a3597c29
type
Magic Countdown
 Saw 3D / int_a3597c29
type
Magic Countdown
 Saw / int_a3597c29
type
Magic Countdown
 Saw II / int_a3597c29
type
Magic Countdown
 Scary Movie / int_a3597c29
type
Magic Countdown
 Spaceballs / int_a3597c29
type
Magic Countdown
 Star Trek: Generations / int_a3597c29
type
Magic Countdown
 Star Trek III: The Search for Spock / int_a3597c29
type
Magic Countdown
 Star Trek II: The Wrath of Khan / int_a3597c29
type
Magic Countdown
 Superman II / int_a3597c29
type
Magic Countdown
 The Amazing Spider-Man / int_a3597c29
type
Magic Countdown
 The Dark Knight Rises / int_a3597c29
type
Magic Countdown
 The Fifth Element / int_a3597c29
type
Magic Countdown
 The Fly (1986) / int_a3597c29
type
Magic Countdown
 The Mask / int_a3597c29
type
Magic Countdown
 Titanic (1997) / int_a3597c29
type
Magic Countdown
 Tremors 2: Aftershocks / int_a3597c29
type
Magic Countdown
 Troll 2 / int_a3597c29
type
Magic Countdown
 Van Helsing / int_a3597c29
type
Magic Countdown
 Van Helsinki / int_a3597c29
type
Magic Countdown
 Virtuosity / int_a3597c29
type
Magic Countdown
 White House Down / int_a3597c29
type
Magic Countdown
 Slimecicle (Lets Play) / int_a3597c29
type
Magic Countdown
 Azure Rain / int_a3597c29
type
Magic Countdown
 Captain Underpants / int_a3597c29
type
Magic Countdown
 EvilOverlordListCellblockB
seeAlso
Magic Countdown
 Baki the Grappler (Manga) / int_a3597c29
type
Magic Countdown
 Hajime no Ippo (Manga) / int_a3597c29
type
Magic Countdown
 Nausicaä of the Valley of the Wind (Manga) / int_a3597c29
type
Magic Countdown
 Nichijou (Manga) / int_a3597c29
type
Magic Countdown
 Saint Seiya: The Lost Canvas (Manga) / int_a3597c29
type
Magic Countdown
 The Royal Tutor (Manga) / int_a3597c29
type
Magic Countdown
 RiffTrax (Podcast) / int_a3597c29
type
Magic Countdown
 Angie Tribeca / int_a3597c29
type
Magic Countdown
 Batman (1966) / int_a3597c29
type
Magic Countdown
 Columbo / int_a3597c29
type
Magic Countdown
 Eureka / int_a3597c29
type
Magic Countdown
 Game Shakers / int_a3597c29
type
Magic Countdown
 Iron Chef / int_a3597c29
type
Magic Countdown
 Juken Sentai Gekiranger / int_a3597c29
type
Magic Countdown
 Kaizoku Sentai Gokaiger / int_a3597c29
type
Magic Countdown
 LazyTown / int_a3597c29
type
Magic Countdown
 Mystery Science Theater 3000 / int_a3597c29
type
Magic Countdown
 Ned's Declassified School Survival Guide / int_a3597c29
type
Magic Countdown
 Power Rangers in Space / int_a3597c29
type
Magic Countdown
 RoboCop: The Series / int_a3597c29
type
Magic Countdown
 The Big Comfy Couch / int_a3597c29
type
Magic Countdown
 The Professionals / int_a3597c29
type
Magic Countdown
 Alien: The Roleplaying Game (Tabletop Game) / int_a3597c29
type
Magic Countdown
 Starship (Theatre) / int_a3597c29
type
Magic Countdown
 Another Metroid 2 Remake (Video Game) / int_a3597c29
type
Magic Countdown
 Final Fantasy VII: Ever Crisis (Video Game) / int_a3597c29
type
Magic Countdown
 Hidden Agenda (2017) (Video Game) / int_a3597c29
type
Magic Countdown
 Impossible Mission (Video Game) / int_a3597c29
type
Magic Countdown
 Machinarium (Video Game) / int_a3597c29
type
Magic Countdown
 Portal 2 (Video Game) / int_a3597c29
type
Magic Countdown
 Rama (Video Game) / int_a3597c29
type
Magic Countdown
 Ratchet: Deadlocked (Video Game) / int_a3597c29
type
Magic Countdown
 REDLINE (Video Game) / int_a3597c29
type
Magic Countdown
 Redline: Gang Warfare 2066 (Video Game) / int_a3597c29
type
Magic Countdown
 Resident Evil 4 (Video Game) / int_a3597c29
type
Magic Countdown
 Super Don Quixote (Video Game) / int_a3597c29
type
Magic Countdown
 Super Smash Bros. Brawl (Video Game) / int_a3597c29
type
Magic Countdown
 The Darkside Detective (Video Game) / int_a3597c29
type
Magic Countdown
 Major/Minor (Visual Novel) / int_a3597c29
type
Magic Countdown
 Kurzgesagt (Web Animation) / int_a3597c29
type
Magic Countdown
 Sonic Mania Adventures (Web Animation) / int_a3597c29
type
Magic Countdown
 CGP Grey (Web Video) / int_a3597c29
type
Magic Countdown
 CinemaSins (Web Video) / int_a3597c29
type
Magic Countdown
 Friendship is Witchcraft (Web Video) / int_a3597c29
type
Magic Countdown
 Jehtt (Web Video) / int_a3597c29
type
Magic Countdown
 Joueur du Grenier (Web Video) / int_a3597c29
type
Magic Countdown
 Overused Sci-Fi Plot Devices (Website) / int_a3597c29
type
Magic Countdown
 Blaze and the Monster Machines / int_a3597c29
type
Magic Countdown
 Captain N: The Game Master / int_a3597c29
type
Magic Countdown
 Cured Duck / int_a3597c29
type
Magic Countdown
 Danger Mouse / int_a3597c29
type
Magic Countdown
 El Tigre: The Adventures of Manny Rivera / int_a3597c29
type
Magic Countdown
 Fanboy and Chum Chum / int_a3597c29
type
Magic Countdown
 School for Vampires / int_a3597c29
type
Magic Countdown
 Secret Squirrel / int_a3597c29
type
Magic Countdown
 SheZow / int_a3597c29
type
Magic Countdown
 Sherlock Holmes in the 22nd Century / int_a3597c29
type
Magic Countdown
 Shrek Forever After / int_a3597c29
type
Magic Countdown
 Sonic SatAM / int_a3597c29
type
Magic Countdown
 Sonic the Hedgehog (SatAM) / int_a3597c29
type
Magic Countdown
 Street Fighter / int_a3597c29
type
Magic Countdown
 The Emoji Movie / int_a3597c29
type
Magic Countdown
 The LEGO Batman Movie / int_a3597c29
type
Magic Countdown
 Treasure Planet / int_a3597c29
type
Magic Countdown
 'Twas the Night Before Christmas / int_a3597c29
type
Magic Countdown
 Where on Earth Is Carmen Sandiego? / int_a3597c29
type
Magic Countdown
 Wreck-It Ralph / int_a3597c29
type
Magic Countdown
 Zootopia / int_a3597c29
type
Magic Countdown
 Light and Dark The Adventures of Dark Yagami / Fan Fic / int_a3597c29
type
Magic Countdown
 Stargate / int_a3597c29
type
Magic Countdown
 magiccountdown
sameAs
Magic Countdown