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Magic from Technology

 Magic from Technology
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The science-fiction equivalent of magic. Magic does not derive from an actual mystical or spiritual source, in fact, it's not really "magic" at all. It's just technology that people assume is magic, someone might have even told them such! The characters using this "magic" may or may not be aware of its true origins.
Compare Clarke's Third Law and Runs on Ignorance (where knowing how the technology works makes it stop working). Contrast with Skepticism Failure. For "Technology From Magic," see Magitek. Explaining away magic with Technobabble or Minovsky Physics is Doing In the Wizard. Conversely, insisting on the magical nature in place of the previous tropes is Doing in the Scientist. Often used by Sufficiently Advanced Aliens. If the audience is left in doubt about its true origins, Maybe Magic, Maybe Mundane. Magic by Any Other Name often overlaps with this. See also Sufficiently Analyzed Magic and Post-Modern Magik.
Despite similarity to the literal translation, Deus ex Machina is unrelated. Not to be confused with Magic-Powered Pseudoscience where magic turns out to be the hidden component in a seemingly mechanistic but otherwise inexplicable invention.
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 Magic from Technology / int_1331990c
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Magic from Technology
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The Incubators from Puella Magi Madoka Magica have reached the point where it is impossible for us humans to any longer tell what is "magic" and what is "technology" to them. Like Lovecraft's various aliens, their understanding of physics and the universe is so far beyond our own that they can do things like manipulate souls or give people visions just by looking into their eyes. While still insisting all the way through that for them, this is all strictly science. Strangely, the Incubators still refer to magic as such. To them it's a type of energy created from emotion, which breaks thermodynamics, and is therefore extremely useful.
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In the Worm fanfiction Intrepid Nimue's entire theme as a Tinker is that she uses her tech to perform magic-like tricks, such as making someone disappear with an Invisibility Cloak.
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Lord Blackwood in Sherlock Holmes (2009) tries to pass himself of as a sorcerer protected by Black Magic; Holmes deduces an explanation for every trick he performs derived from a combination of science and theatrics. Holmes also notes however, that Blackwood has indeed actually performed the dark rituals exactly as they were described in religious texts, so perhaps Blackwood had better hope that none of it was real after all (otherwise, he will have quite a price to pay when the bill on his eternal soul comes due).
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NOVA in Kirby Super Star, the wish-granting comet god, is made of random mechanical parts.
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Magic from Technology
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Elizabeth Bear's Jacob's Ladder Trilogy. Angels are A.I.s given "bodies" by means of forcefields, magic swords are products of nanotech and the "magic" of the various sorcerers, priests and necromancers are varying combinations of cyber and biotech.
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Somewhat in the franchise, Digimon. All There in the Manual video games reveal that the two first computers, ENIAC and ABC started the digital world. There's the technology side, and this creates digimon who know magic, demons and angels, mythical creatures and a Magic Land within the Cyber Space.
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Magic from Technology
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In the world of the first two Might and Magic novels, magic is done by tapping into the Ancients' planetary 'Wire'. It is left unclear if this applies to the other worlds, and if the Wire is pure (if sufficiently advanced) technology or Magitek (at least some Ancient tecniques utilizes manipulation of the Elemental Planes).
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Magic from Technology
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Averted in The Colour of Magic. Incompetent wizard Rincewind has sometimes wondered whether there might be something different from magic, something better. The Agatean tourist Twoflower shows up with a camera and hires Rincewind as his guide/interpreter. When Rincewind first sees it, he surmises that it could possibly work by focusing light onto paper treated with extracts from photosensitive plants, thus creating the image. Simplifying for the locals Twoflower wants to photograph, he says, "He has a demon in the box that draws pictures. Do as the madman says and he will give you gold." He's rather disappointed to discover that the box indeed contains a demon that draws pictures.
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The Legend of Zelda: Breath of the Wild gives Link a slew of magical powers via his Sheikah Slate, a Magitek tablet computer. Known in-game as "Runes", they are downloaded onto the Sheikah Slate via magical liquid, and appear similar to apps on real-world tablets.
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The Warlord (DC): Skartaris contains genuine magic and also a lot of pre-cataclysmic Atlantean technology that functions like magic to the primitive inhabitants.
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The Ship Who...: In The Ship Who Won, a Role-Playing Game-obsessed spaceship crew find a planet where magic seems to actually work. Then they discover there's a powerful weather control system built into the planet that can be operated through gestures and "magic words", which the inhabitants have just about broken through their overuse of it as a weapon and source of cheap magic tricks.
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In Umineko: When They Cry so long as you can imagine someone inventing something, it's magic by Devil's Proof.
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Parodied in one of The Simpsons's future What If? episodes. "We can do anything now that scientists have invented magic!"
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A somewhat convoluted example found in Winx Club: Tecna is the fairy of technology, meaning that her real magic literally comes from technology.
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Inherit The Earth: Quest for the Orb:
The titular Orb of Storms was created by sufficiently advanced humans. It has been used for generations to judge the growing and planting seasons and its holders have a huge advantage in managing their food supply. It's apparently the core operating system for some weather control satellites.
The encyclopedic analyzing ability of the voice-activated Orb of Hands is also used to help with construction and the creation of tools.
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This is the central conceit of The Steerswoman. The books take place in a Standard Fantasy Setting where magic is simply technology that regular people don't understand. The city of Wulfshaven is lit by magical lamps, recently granted to it by its resident wizard, which to the reader are clearly electrical in origin. One non-wizard has discovered black powder, and even he still refers to it as magic, and to his bombs as "charms". Steerswomen and sailors are immune to most wizards' protection enchantments because their rubber-soles boots ground out electrical shock. In other words, the "spell"-casting "wizards" are actually people who have hoarded more technology than everyone else as the descendants of the crew of the colony ship that brought humans to the planet. The "gnomes" are chimpanzees, the "demons" are Starfish Aliens, the dragons are very realistic wizard-built robots and so on).
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My-HiME contains this, while My-Otome takes it one step further: the titular Otomes are basically Magical Girls who gain their powers from nanomachines.
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The Flash villain Abra Kadabra was from a far future time, who used his advanced technology as "magic". Over the decades, this has sometimes been played straight, and sometimes Retconned into either real magic or innate Psychic Powers, and the "technology" as just props used as a psychological crutch. Others split the difference and say it's Magitek. At one point, he sold his soul to Neron for real magic.
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"The Originist": When Chandrakar Matt and Hari Seldon are discussing his recent dismissal of Leyel, she directly calls him an "old wizard", based on his dramatic scripts for the Time Vault Holograms. Hari waves away Chanda's comparison and insists on calling himself a scientist. They end the exchange by tossing friendly insults to each other.
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In the Guilty Gear games' backstory, a limitless energy source was eventually discovered and the scientists gave it the most appropriate name they could: magic.
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The Frugal Wizard's Handbook for Surviving Medieval England: Visitors from more developed dimensions are equipped with modern technology that looks like magic to inhabitants of less developed dimensions so that they are treated like wizards. For instance, nanites that allow a person to change the color of their skin or a staff producing visual and sound effects.
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The titular Archipelago is full of Magic from Technology, so long After the End that Clarke's Third Law doesn't really mean a lot there. Spirits are AIs, artifact come in both metal gears and magical jewellry varieties, Fisher King is a legitimate and honored profession and some inhabitants simply have inherited magic from their antcestors.
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Wonder Woman Vol 1: During the Golden Age, Themyscira had advanced technology that was functionally a mixture of science and magic, such as their "Purple Ray", faster than light spacecraft, and invisible aircraft.
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In Dead Space, the Stasis and Kinesis modules are technological devices that allow the protagonist to slow down time and move heavy objects from a distance. The Markers also count.
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The very definition of Anarchy Online. About twenty-four thousand years in the future, nanotechnology allows people to do such improbable things as throw lightning and fire, create huge, floating eyeballs that can throw lightning and fire, and survive death. How does nanotechnology allow people to survive death? No one knows: it doesn't work on any other planet.
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In the Runaways (2017) tv series, Tina Minoru explains her staff as being made by her, and working on technological principles. In practice, it retains the full functionality of its comic counterpart, which was a straight-up Magic Staff. It later turns out she was lying — the staff really is magical after all.
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In Supergirl (1982), the villain Kraken pretends to be a wizard, but he uses devices hidden inside his bracelets and belt to perform his tricks. Kara realizes that he cannot be a wizard when one of his "spells" hits and hurts her but doesn't blow her head off.
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Teslamancy in Teslagrad and its sequel World to the West is either this or Magitek.
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The entire plot of Neon Genesis Evangelion is based upon an Ancient Conspiracy's efforts to use the semi-understood technologies and vague prophecies left behind by a Precursor race to attempt to ascend humanity to godhood. What would have made the Gainax Ending a lot less mind screwy would have been if they had actually bothered to explain that in-show instead of couching the entire conclusion in mystical mumbo-jumbo and psychobabble, and then having the super-technology manifest as a giant nude girl who then turns humanity into orange juice by using the power unleashed by nine giant robots crucifying themselves.
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Also subverted in The Guns of the South, the novel that made Turtledove famous. Time travelers go back to change The American Civil War in the Confederacy's favor by arming them with AK-47s. The guns are never treated as magic, simply as weapons of amazing quality whose appearance makes no sense (as a Confederate gunsmith points out, the guns simply appear out of nowhere, without any precursor models, which would still be vastly superior to anything currently available). Within a couple of years, the Confederates are producing their own copies (and the last chapter says that the United States has developed similar weapons). The same thing is true of the MREs and instant coffee the time travelers had. Desiccated foods are nothing new, just the idea of preparing coffee and whole meals that way.
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Perhaps the most plausible example of this trope appears in the Dream Park novels, Niven & Barnes' series about live-action adventure gaming at a future amusement park full of high-tech illusions. Sophisticated simulations allow fantasy combats to be played out in reality, holographic or robotic monsters battling role-players with computer-controlled magic staves and hit-point-tracking electric dog tags.
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Tiger & Bunny 2 has the Hyper Nano System, used in transformations and finishers for both Wild Tiger and Barnaby.
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Seems to be the case in Homestuck, or at the very least Eridan seems to believe so, with his White Magic of SCIENCE as he calls it. Doc Scratch agrees with him. However there are still inexplicable superpowers, gods, and even the technology has baffling origins. Eridan's own White Magic is implied to have been a corruption of his own superpowers, making his SCIENCE incorrect.
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The Vision of Escaflowne tests the boundaries of the trope with Zeibach. They claim that their sudden increase in power came about through the application of Earth science and technology in the world of Gaea, but given Gaea is also a world where Clap Your Hands If You Believe very much applies, it's hard to draw any kind of line between magic and technology here.
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Sharon Shinn's Samaria (Archangel) series. In the first-written novel, Archangel, the only hint we get that the angels and oracles aren't magical is a note before the story begins and the fact that the oracles use "interfaces" and apparent computer screens. In Jovah's Angel, the characters finally figure it out.
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Kamen Rider Ghost swings wildly between this, Magitek, Magic-Powered Pseudoscience, and literal magic depending on what specific bit of magic you're looking at. The majority of the show's "ghosts" are nanomachine clouds, some of which are pure technology and being operated remotely from stasis pods while others are augmented with magical techniques to put the actual ghosts of historical figures in them. The nanomachines that fuel the hero's powers are independently powered, but some others are instead fueled by energy taken from an alien Physical God.
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Scrapped Princess is big on this. Despite the magi, dragons, gods, and whatnot that inhabit this apparently medieval-fantasy setting, Lost Technology actually underlies everything.
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The page quote is said word for word after a certain technology is discovered in the Civilization V scenario "Empire of the Smoky Skies".
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In Camelot Warriors, the four Plot Coupons, transported from the twentieth century into a Medieval European Fantasy world, are described as "The Fire That Does Not Burn" (a lightbulb), "The Mirror of Wisdom" (a television set), "The Elixir of Life" (a Coca-Cola machine) and "The Voice from Another World" (a telephone).
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Metal Gear:
While the entire nanomachine technology system from the series arguably fits here, an even better example is Fortune from Metal Gear Solid 2: Sons of Liberty. For most of the game, she is said to have been Born Lucky. At the end, it turns out that she has been carrying around some kind of electromagnetic device that somehow deflects bullets, stops explosions, and prevents an unstable weapon from destroying itself. Subverted in that, after the device is turned off (and she takes a bullet to the chest to demonstrate this), she still manages to deflect several projectiles fired at her. There's actually a logical theory to this. Snake was the main ace in the hole for Ocelot's Gambit Roulette. Snake needed to live but Ocelot needed to keep his cover up to keep the Patriots blinded. Since there was no indication that he'd actually turned off Fortune's abilities until he shot her, he may have likewise silently reactivated Fortune's abilities afterwards in order to keep the charade going.
Otacon also invokes Clarke's Third Law as an explanation of Vamp's wall climbing skills in MGS4.
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In GaoGaiGar (and its later OVA, GaoGaiGar FINAL), the G-Stone and its relative the J-Jewel, Zonder Metal, and the Pas-Q Machine all do things that seem magical and no explanation for their operation is given beyond 'ancient alien technology'.
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Warframe: Orokin technology is often so ridiculously advanced that it's hard to tell the difference between it and magic. They had the power to terraform worlds, sculpt individuals into Super Soldiers, and reanimate the dead as sentries. They were in fact so advanced that they didn't see much difference between a sword and a gun—both were primitive "zero-tech" to them. And even they had trouble understanding the Void, the place where the Tenno derive most of their powers. The warframes are designed to channel the Tenno Void energies, but they don't really understand it. Demonstrated warframe powers include Energy Weapons, Nigh-Invulnerability, various elemental powers, lethal spores, and more.
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That how the existence of magic is justified in Wizards of Waverly Place—it's produced by a dragon-powered thermo-electric plant and transferred through circuit breakers in each wizarding household.
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The Adventures of Slim Goodbody: Several villains use devices on other characters that have a mental effect on them, e.g. giving them bad habits, hypontizing them into doing the villains' bidding, or making them no longer feel hungry. They refer to these effects as spells, implying their devices are this.
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Apparently the Day Of Wonders virtual reality program in the Apocalypse series is so real it can hurt and even kill people who enter into it: a lethal snake bite in the program also becomes a lethal snake bite in reality. Willy Spino in Revelation when he first entered the Day Of Wonders program after it was hacked ran his virtual self fingers on the blade of a guillotine in the program and ended up cutting his finger in reality. It may not be the programming of the Day Of Wonders that causes it to be that real, but actually the power of the Antichrist working within the program itself.
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Ghost Sweeper Mikami had an story arc with the mother of Mikami utilizing the power of a nuclear aircraft carrier with a big magic circle drawn on the deck and fighting demons a few hundred times more powerful then herself.
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Council Wars series is based around this trope. Unlike most such examples, rather than being set After the End when people have long since forgotten the origin of their "magic", it's set during the breakdown of a Sufficiently Advanced society into relative barbarism.
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In Vividred Operation, the Vivid System is technology that allows the quartet of protagonists to become a Magical Girl Warrior team and also allows Akane to do a Fusion Dance with one of the others. The final episode sees Akane and Rei combine into the titular Vivid Red, which isn't even in the system.
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A lot of advanced technology in Overwatch seems like magic, and the trope has been played with a few major characters:
Moira O'Deorain wields palm-based "biotic" equipment and hand gestures to attack and heal instead of any obvious weapons. Manipulating her own genetic structure allows her to teleport in a flash of shadow, and she describes her weapons and knowledge as "her will imposed on reality," a common description of magic. All together, it gives her the appearance of a technological Evil Witch.
Niran "Lifeweaver" Pruksamanee wields his own variant of "biolight" technology that sculpts light into true plant matter with healing capabilities. He also relies on palm-based equipment and gestures to summon things (alongside a big backpack shaped like a lotus flower), but features a much more calming, elegant aesthetic that makes him more of a futuristic spin on a fantasy Druid.
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Smallville has Kryptonian crystal technology that can create werewolves, hold spirits, possess bodies, bestow superpowers on mere mortals, and can enhance real magic. Not to mention all the usual applications of an uber-advanced race, like Time Travel and teleportation.
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A literal example of this occurs in the Doctor Who Missing Adventures novel The Sorcerer's Apprentice, when the First Doctor visits a planet where an alien nanite network has disrupted all modern technology while allowing the native humans to use what appears to be magic with sufficient concentration and focus, to the point that even the Doctor learns some useful tricks.
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The Dora the Explorer episode "Boots' Banana Wish" has a wishing machine, which can grant any wish. Though it is prone to breaking from too many double negatives.
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In Stargate SG-1, Insufficiently Advanced Aliens the Goa'uld use technology that their subjects believe is magic, but which the main characters realize is just machines. The Ori combine Sufficiently Advanced technology with strong Psychic Powers due to their evolved state.
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In one story, Lord Peter Wimsey convinces the inhabitants of a small Basque village that he is a magician by using 1920s technology. ("Jesu Maria, the wizard could make music come out of a box!") It seems that this is a village so backwards and isolated that not only has not heard about the radio by the late '20s, but neither the gramophone or even music boxes.
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The Forerunners in Halo. It is very hard to list what their technology doesn't allow them to do. To wit: hyper-advanced armor worn by everyone that renders them immortal and removes the need for sleep, solid objects made of light, truly sentient AI, mastery of gravity and FTL travel, the ability to create, destroy, and move stars and planets, create structures the size of small star systems, and so much more.
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In the Haruhi Suzumiya series, the Data Overmind and its Artificial Human agents use non-mechanical technology that the narrator usually just describes as "magic", since it can directly overwrite reality. As a result, Humanoid Interfaces fighting looks an awful lot like a Magical Girl battle. It's also implied that humanity, in The Future, will use similar technology, which is why the series's representative Time Traveler can't operate any present-day technology more complicated than a flashlight; her society has outgrown such silly things as thermodynamics.
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The Second Reality Project series: Thirlox is a technomage/technomancer. He uses the power of technology to cast "magic" spells.
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In Christopher Stasheff's Warlock of Gramarye series the main protagonist lands on a medieval world and because of his modern technology, he's taken for a magician (understandably, since magic - technically, Psychic Powers - is commonplace on the planet). It is eventually revealed that they're right.
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BioShock's plasmid abilities are rife with this trope. Examples include the ability to shoot Fire, Ice, Lightning, or killer bees from your hands.
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Mass Effect: Biotics are magic like abilities that some people develop, if they are fortunate enough to survive in-utero exposure to a Minovsky Particle, given brain surgery, and attach a cybernetic "amp" into the back of their neck. A biotic needs a lot more calories than normal due to Conservation Of Energy, and their powers are restricted to affecting mass, and creating singularities.
In fact, the original plan for the third game was to have a big reconstructive twist where they acknowledge that, in fact, biotic abilities and the mass effect do not make sense with the conservation of energy. The energy has to come from somewhere: remember all those stars dying before their time? Whenever a ship accelerates to FTL, entropy in the universe increases massively. The Reapers, according to the original plan, were a means of delaying the heat death of the universe by destroying civilizations that have reached the point of using too much mass effect.
Most of the Tech powers in these games are supposed to be grenades, but in the second game, the lightning-like Overload ability hits enemies instantaneously, while the Incinerate ability is a fireball in all but name.
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Batman generally assumes this, pointing out people trying to use smoke-and-mirrors to appear mystical, or some Ancient Artifact that was thought to be "cursed" or "enchanted" having a rational explanation, like a rage-demon-possessed mask that actually had a few small poison-tipped spikes that drove the bearer mad. However, he's also explicitly encountered ghosts, wizards, gods, and demons who were the real deal, so it's less a case of "There's no such thing as magic" as "I won't believe it's magic until I prove it one way or the other."
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In Gunnerkrigg Court, a binding spell used to negate the powers of a Body Snatcher turns out to be a kind of computer program. However, the computer itself contains magic parts. Magic itself is referred to as the "etheric sciences", sometimes (Kat is confounded to discover that her parents believe in magic, and more so to find out that it's a known quantity not dissimilar to her beloved robots and computers).
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Numenera is this trope. Set a billion years in the Earth's future, the game describes that preceding civilizations before the current one (the Ninth World) have mastered intergalactic travel, nanotechnology, quantum physics, terraforming and more besides. All the wondrous locales and 'magic' of the world is performed through highly advanced technology. Wizards (or 'nano') work their spells through nanites in the air.
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Glory Road features a utopian future-society so advanced they can essentially warp reality simply by reciting words out loud, without even using tools. Our protagonist (from 1970's America) repeatedly refers to it as magic, even though his companion from the future insists that it is just advanced science, and that she is an engineer, not a magician.
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Just like in the original novel, The Wizard of Oz has the titular wizard, which is famously revealed at the end to be just a normal man using visual tricks to make people think he uses actual magic. This is later explored in full in the prequel film Oz the Great and Powerful. Interestingly enough, even though the wizard is a farce, there's actual magic in this world, which shows how good the wizard's abilities are since he's able to fool actual magic users.
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Girl Genius: The reanimated Storm King, who reigned sometime in the 17th century, refers to Sparks as "cursed wizards!" Suggesting that before the Scientific Method was introduced Sparks' works of Mad Science was perceived as magic.
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The handbook to the Invincible universe states that magic is believed to be technology so advanced to be capable of nearly anything. It describes spellcasting and other invocations as a security measures to prevent misuse of such a powerful resource. Rituals and calling on higher powers for desired effects are respectively described as encryption and authorization techniques.
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In the Phantasy Star games, there is both magic and magic from technology, at least in the Phantasy Star universe's history. Early on in the story however, magic ( the much more powerful of the two ), is stated to have 'died', after which it was only usable by the spiritual reincarnation of an ancient and unbelievably powerful mage. TECHNICs, however, as this became known, are initially just described as 'not magic' despite having similar, if less powerful effects to magic. In the later parts of the series (Phantasy Star Online and especially Phantasy Star Universe), TECHNICs are explained as manipulations of photonic energy by a TECHNIC user's mind, made possible by psychic amplifier technology and photon reactors built into their weapons.
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In The Sorcerer of the Wildeeps, the gods who were Demane's and Captain's ancestors are implied to have been visiting aliens whose magic was advanced technology; a lot of the words Demane struggles to translate when he's trying to explain things are technological ones, touching on medicine, genetic engineering, faster-than-light travel, and the like.
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In Animorphs, this is morphing in a nutshell, although it follows Magic A Is Magic A.
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Magic, or rather Ether, in Xenosaga is almost all derived from technology. For Ziggy, it's all functions of his cybernetic body. For KOS-MOS, an android, it's technology built into her or technology she can transport or control remotely. For the rest of the cast, it's nanomachines they control remotely to create various effects. The exception is chaos, whose magic turns out to actually be magic as we would define it.
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In Library of Ruina, a lot of the City's more supernatural aspects are actually from Sufficiently Advanced Technology called Singularities. These include, but aren't limited to: bullets that can instantly heal wounds, tattoos that enhance the strength of the one who has them, 'Fairies' that are able to open anything (to a conceptual level - meaning it can also 'open' minds to gather secrets or 'open' someone's stomach open), and so on. The Arbiters are the culmination of this concept, as they're enhanced with so many Singularities they're able to use them like spells to devastating effects.
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Foundation Series: When Foundation begins, the Galactic Empire's civilization and technology has already begun to crumble; local systems are losing the scientific expertise necessary for an interstellar society to function and control of the Periphery is quickly lost. Starting from the end of "The Encyclopedists", the people of Terminus begin educating people from the Four Kingdoms in technology, such as nuclear power, radioactive synthetics, and hyperwave relays. However, in order to explain the technology in a way they could understand, Terminus has to couch everything in religious terms, effectively saying The Galactic Spirit Did It to convince the local barbarians that it was safe for human use. When a better educated man is trying to piece through the veil of mysticism created by the gulf of distance, he protests that a personal shield is impossible. To which the person he's interrogating drolly points out that their status as "magicians" is not wholly unearned.
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The Star Trek: The Original Series episodes "The Squire of Gothos", "Who Mourns for Adonais?" and "Catspaw". This is also vaguely implied to be what powers Q in Star Trek: The Next Generation and the Prophets from Star Trek: Deep Space Nine.
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In One Piece, Nami is able to practically control the weather using her knowledge and her technological staff (which, essentially, can create bubbles of heat, cold or electric charge), to the point that some people actually mistake her for a witch. After the time skip, she even corrects one of the enemies by describing her abilities as "purely science", yet now uses a new staff she calls the "Sorcery Clima-Tact".
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All the fantastic elements in Pugmire, from the world populated by Funny Animals to the presence of Artisans casting spells, is described as being the result of poorly-understood technology left behind by the long-gone race of Man.
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Thieves' World has Kemren the "Purple Mage" who channeled magic power from waterwheels. This setup has its own drawbacks, though.
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In John Carter, the ancient, immortal Therns wield what a modern man might call weaponized nano- or femtotechnology (powered by the "Ninth Ray"). It takes the form of an easily-concealed mass of lichen-like vines that grow and adapt to the user's needs: making beam weapons of various sizes, Absurdly Sharp Blades, and even crawling on the skin of someone else to either kill them by crushing the skull or restrain their movement by implanting themselves into the skin. Of course, since this is the very early 20th century, the stuff looks more like magic than anything. Other powers include a means of Voluntary Shapeshifting, long-range communication and travel and a medallion that can transport people between planets via Astral Projection (that is, leaving the original body sleeping where you left it, and sending a copy with your mind in it to the destination).
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A running gag in Futurama is to retell almost every supernatural Twice-Told Tale with robots. Thus, robot ghosts haunting a house are holograms caused by leaked programming from "dead" robots, "werecars" infect the robots they crash into with a computer virus that turns them into werecars, there is a Robot-Devil and a Robot-Santa, etc.
"Calculon 2.0" features an extended parody of this when Professor Farnsworth downloads Calculon's programming into a new body. The procedure involves a pentagram of wireless hubs, playing the installation disc backwards (which says "Rise from the dead in the name of Satan") and using a new circuit board taken from a freshly-slaughtered robot goat. Hermes spends the entire scene pointing out that it's the least scientific thing he's ever seen.
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Eco from Jak and Daxter works like this. Not only can it be applied to futuristic guns, but it can allow users to fire singularity blasts, slow time, conjure green crystals, erect shields, or do any number of other things.
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Taken literally in Book of the New Sun — all magic comes from Lost Technology.
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Fate/EXTRA and its sequels focus on a world in which magic died out but was replaced by manipulating an ancient, alien supercomputer known as the Moon Cell. The Moon Cell is such a ridiculously advanced and powerful machine that its effects are indistinguishable from magic from the perspective of modern humanity.
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In Fate Genesis, the Fate characters typically equate the warp that brought the Sonic characters to the Nasuverse with an act of the 2nd True Magic- and have trouble accepting that it can be done with a machine. In chapter 9, Eggman briefly kidnaps Rin and sticks her in a cell that drains her Prana, and Rin is forced to realized that in the Segaverse, there's probably a shorter gap between magic and technology.
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Thor presents the Asgardians as a race whose technology seems magical. The Asgardians themselves claim that their understanding of both has advanced beyond the point where there is any point in making a distinction. Also, old Norse legends such as Yggdrasil and the Nine Realms have a cosmological explanation. At one point, Dr. Jane Foster even cited Clarke's law; "Well magic's just science that we don't understand yet; Arthur C. Clarke."
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Magic from Technology / int_b370ddd1
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Inverted in Miss Kobayashi's Dragon Maid. The programming language used at Kobayashi's office is modeled after the series' Formulaic Magic (and is close enough that Kobayashi can pass a high level magic exam without studying). That said, programming does not actually have any magic powers since Earth lacks a Background Magic Field, though whether or not someone like Elma (who is both a coder and capable of using magic) could cast a spell with it is unspecified.
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In chapter 42 of Yozakura Quartet, Arthur Clarke's third law is quoted by one of the senate members to Gin/Enjin in regards to Onmyou.
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Magic from Technology / int_bb3282c
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Used and averted in Young Justice, where Kid Flash attempts a technobabble explanation to Doctor Fate's genuine mystical powers. Klarion the Witch Boy, another magic user, observes this and mocks his current minion Abra Kadabra with the fact that Flash has identified the precise method that he uses to pretend to have magical powers.
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Certain of the more esoteric tech devices in Warhammer 40,000 start touching onto this trope; especially when you start seeing tech devices that interact with Psychic Powers and things having to do with the warp in general. Certain xenotech devices, like Halo Devices from Dark Heresy, definitively qualify. Despite its religious view of technology, however, most imperial tech does not come anywhere near this level.
This is actually state policy for the humans. Common folk do not understand that their machines are exactly that and refer to "machine spirits" which need to be "appeased" by "rituals" to keep them working, healthy, and benevolent. Lesser Tech Priests usually buy the propaganda, too. Of course, the "religious" rituals tend to be good, old-fashioned maintenance with a few hymns thrown in. Based on the author (and world), this Cargo Cult madness might be reserved for very complex machines or might result in folks sing hymns to their noble, fallen light bulbs when they burn out. Whatever the case may be, the vast, vast majority of humans truly believe technology is magic.
And yet, there are frequent reports of phenomena such as a tank continuing to fight after its entire crew has been killed. Given the level of Diabolus ex Machina in the setting, whether this trope is truly in effect is something of a question mark. It only happens with elite tanks, created by the recovered lost technology blueprints without the slightest understanding of its state of the art electronics; not to mention the other parts. Most of the Machine Spirits are just A.I. that survived the Dark Ages. Since the Emperor prohibited all A.I., techpriests don't even think about researching it. Well, at least that's what they keep saying.
Warhammer 40,000 Roleplay gives us the Technical Knock and Gun Blessing talents. Technical Knock allows an operator to clear a "jam" (the catch-all term used for almost all weapon malfunctions, including in flame and energy weapons) with a swift, simple ritual that may or may not be code for hitting the gun just right. On the other hand, Tech Priests can learn the Gun Blessing, which allows them to unjam multiple weapons at once with a wave of their hand.
Necrons, anyone? They have no connection to the warp, but in material world their technologies tend to surpass the eldars'. They have, as of their latest Codex, a unit who can tell the laws of physics to "Piss off and quit cramping my style".
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Homecoming Saga: The deity of a human colony world, the Oversoul, is in fact an AI in orbit around the planet, which provides certain favored characters with "magical" devices to get them to return to Earth because the society it created is breaking down. Humanity is developing resistance to the Oversoul's Mormonism-inducing mind-control, leading to an outbreak of atheism and violence.
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The fairies in Humanity Has Declined are described as having "supernatural technology". Which could also be Magitek, but they tend to use sciencey terms when asked.
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Magic from Technology / int_bce6ca9a
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In El Goonish Shive, Tedd after his years-long study and refinement of alien Transformation Ray technology and related equipment. When one of his magic-using friends got in a trouble, they were offhandedly told that shapeshifting, innate or instrumental, uses essentially the same forces as magic, and witnessed crude measurement of the latter. Three guesses at what his next project is about?
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In The Laundry Files, magic is an esoteric branch of mathematics, and computers are machines that do maths very quickly. Hence, in the modern era, most magic practitioners are just computer scientists with really alarming apps on their smartphones. Magic can be done without technology using your own brain as the computing device, but it's much harder and carries the risk of contracting Krantzberg syndrome: an irreversible, progressive dementia-like illness caused by microscopic demons hungry for brain neurons being inadvertently summoned into your skull.
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The Powerpuff Girls were made from Sugar, Spice and Everything Nice. And a bottle of Chemical X.
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Shiro Sanada, from Space Battleship Yamato 2199, actually quotes Arthur C. Clarke when discussing how Iscandarian technology seems to defy the laws of physics and nature as we know them.
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Dan Simmons explores this in the novels Illium and Olympos. The Olympian Gods, Prospero, Ariel and possibly the other god-like powers make use of the fact that Quantum Mechanics Can Do Anything.
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Robo from Chrono Trigger has no inherent magic, causing him to be a Master of None due to his Do-Anything Robot construction. He has a Lightning Gun to recreate the Lightning spell, a proximity mine in his chest for Fire spells, a tissue regenerator to simulate Aura, and two dark energy blasters that do Shadow damage. The only magic he can't replicate is Water/Ice.
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The Ar tonelico games use this sort of magic. The source of magic in the game world is a series of towers made from a Lost Technology. The spell casters in the game are either the administrators of the tower or the female descendants of same. They cast spells by singing songs in a special language that function analogously to computer programs to interface with the towers and summon forth magic. Even more so in the back story, as at one point there were machines that allowed regular humans to use it as well. However it was lost in The End of the World as We Know It. Well, the most recent one.
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In Eclipse Phase psychic powers are caused by infection with post-Singularity and extraterrestrial nanotech that rewrites parts of the victim's brain. Side effects range from With Great Power Comes Great Insanity to transformation into a gelatinous horror.
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Many episodes of Doctor Who involve discovering this truth behind apparently supernatural menaces. (However, the truth tends to be scarier than what things looked to be at the beginning). The Doctor's race, the Time Lords, also have this going on in a BIG way. Many of their more notable pieces of technology, especially anything created by Rassilon or Omega, are magical items in all discernible respects and some are capable of potentially universal effects.
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In his Legacy of the Aldenata series, the Indowy (and a very few human) Sohon adepts use a somewhat mystical application of nanotechnology to create materials that pre-Contact physics said weren't even possible.
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In Darkover, human colonists stranded on a metal-poor alien planet eventually develop a new "non-causative" science based on Psychic Powers and "starstones". The resulting "matrix technology" can do things believed to be impossible by the conventional technology used by other human worlds. The catch is that it only works for telepaths, which prevents it from being built or used by anyone else.
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In Saruman of Many Devices the Uruk-hai guns often appear as this to their enemies.
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Magic from Technology / int_ce78cacf
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Second Apocalypse: The Inchoroi are a race of intergalactic spacefarers who landed in a fantasy world of magic. They use "Tekne" to travel the stars, create Organic Technology and even modify themselves so that they can use the natives' sorcery.
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She-Ra and the Princesses of Power's version of Etheria blurs the lines so much, the trope eventually comes up. First it seems like the good guys mostly have magic and the bad guys make do with mostly technology, but the many relics of the First Ones that are functionally magical are in fact very advanced tech. Princess Entrapta has no inborn magical abilities and is not attuned to a magical runestone, but is so good with all types of tech that she can effectively "work her magic" on artificial devices. And it is later revealed that most of the First Ones' tech, including the Rune Stones and She-Ra's own Sword of Protection, are intended to capture, harvest, channel and eventually weaponize Etheria's natural magical energies, making it a flip-flopping of the trope.
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Every episode of Scooby-Doo, Where Are You!. Later Spin Offs introduced actual ghosts and magic; Zombie Island and, particularly, Witch's Ghost were the pinnacle of the latter.
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Gold Digger both exemplified and subverted this in equal measure.
At one point, Gina discovers that magic is just a derivative of an ancient Magitek known as Beta Technology. The Saurians who were involved in its creation bio-engineered the dragons as a slave race, encoding them with the ability to use magic (how it works) but not the principles of the science (why it works). After the dragons rebelled and the Saurians were mostly wiped out, the knowledge of how everything worked was lost or sealed away, and what little the dragons knew about how things worked combined with the knowledge of other races formed the basis of ancient magic, with technology becoming a different science altogether. This explains why the Artificer, Gina's future identity, is a spellcaster beyond the comprehension of all but the most powerful Big Bad, Dreadwing, and Gina is unable to comprehend even the most basic levitation spell in the present, though bits and pieces of her research that will eventually lead to this revelation have actively worried many magical authorities about Gina's continuing "merging" of magic and technology, which works in ways they don't understand.
However, a later revelation added another layer in that the Magitek that formed the basis of Beta Technology is the physics and science of the previous universe, destroyed before our Big Bang. When survivors of that universe managed to thread the needle and escape into the new universe, they brought their science with them, which bent the natural laws of the new universe in ways that shouldn't be possible, thus making it this and Magitek simultaneously.
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Black Trillium eventually reveals that the Big Bad is using advanced technology from a lost civilization and calling it magic.
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In Yu-Gi-Oh! The Dark Side of Dimensions, Kaiba's VR tech when combined with his own brainwaves is so advanced that it can transcend dimensions, including breaking into the afterlife.
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In Paper Mario: The Thousand-Year Door, Grodus has a mostly tech-based theme, with a visible computer instead of a brain. However, he also has a staff that can shoot fire, ice, and lightning.
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Trails Series: The setting features "orbal energy", some kind of power, that can be extracted from crystals of septium. This power is used to power almost everything, supplanting electricity, gunpowder, and gasoline in the setting. Refined septium, called "quartz", can be installed into special devices, known as "battle orbments", to produce effects that range from creating a ball of fire to summoning a giant spectral wolf that fires a ball of energy at the enemy. The setting also has actual magic, but it tends to be more subtle.
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Lampshaded in d20 Past, a supplement for d20 Modern. The "Pulp Heroes" campaign setting includes a "Scientist" advanced class. One of the class features is that they make scientific discoveries, which they can then use to create technological devices by spending XP. The effects of these devices are taken from the spell lists for the "Urban Arcana" setting.
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Touhou PC-98 characters Rika, Rikako Asakura, Chiyuri Kitashirakawa, and Yumemi Okazaki have all used science to such degrees that spirits and fairies emerge. In the Windows series, the kappa frequently borrow and improve upon technology from outside Gensokyo, but this might be more Magitek.
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The 2010 film Ghost from the Machine (Phasma Ex Machina) has a man build a device in his garage that can bring ghosts over from the land of the dead to the real world. Basically, a Necromancer-In-A-Box. It works on EMF-Paranormal theory, basically, ghosts like elecromagnetic activity because it lets them interact with the living.
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Digitesque: Much of ancient technology is computer code that can somehow affect the world directly. Modern coders mostly copy code by rote, because the old stuff is too complex. Ada notes that for a lot of ancient technology, the shape of the device is actually vestigial; if she put a gun's code on a rock, she'd get the same effect.
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In The Monster & The Girl, Kenrick has a 'BIST' which seems to be like technological version of a D&D 'Bag of Holding', and Kenrick is described as a 'techno-magical' Cyborg created by a mad alien god. The implication is that it's all super-science.
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In the Eldraeverse the Precursors genetically engineered organic radio transmitters into the eldrae's ancestors and inserted self-replicating "Vector control effecuators" into their bloodstreams. Giving them both telepathy and telekinesis.
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Magic from Technology / int_e8bca4f
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Magic from Technology
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In Amphibia, a medieval-esque world without electricity, Anne's smartphone is seen as "magic". In order to charge it, she and her host family had to travel half a day to find some lightning bugs.
 Magic from Technology / int_eb5d7301
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Magic from Technology / int_eb5d7301
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Magic from Technology
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comment
Among the uses for the AMP (Antimatter Manipulation Principle) technology used by the Sanctum government in Final Fantasy XIII are devices called manadrives, which emulate the natural magic used by l'Cie. Not only is manadrive magic functionally identical to natural magic, but it's treated as magic for gameplay purposes - if your party is equipped with Magic Resistance accessories, it'll hinder a Manadrive Ruinga as much as a legitimate Ruinga from wild monsters or enemy l'Cie.
 Magic from Technology / int_eb6802b4
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Magic from Technology / int_eb6802b4
 Magic from Technology / int_ed535562
type
Magic from Technology
 Magic from Technology / int_ed535562
comment
In The Secret of NIMH, no attempt is made to explain how a series of injections (in the novel, mostly steroids) have given Nicodemus Glowing Eyes of Doom and telekinesis. However, since it's awesome and thematic, it doesn't have to.
 Magic from Technology / int_ed535562
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1.0
 Magic from Technology / int_ed535562
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Magic from Technology / int_ed535562
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type
Magic from Technology
 Magic from Technology / int_f518e6fc
comment
In Innocence Once Lost, after observing human technology in Luna Aeternal the alternate Twilight invented a spell that fetches a book from her library based on author, title etc. but mentions she gets every book that fits the criteria unless she picks them carefully. In other words, she created a search engine spell.
 Magic from Technology / int_f518e6fc
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1.0
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Magic from Technology / int_f518e6fc
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type
Magic from Technology
 Magic from Technology / int_f74b5f80
comment
Similar to Babylon 5, The Cyantian Chronicles has Technomages, to the point that Marcus named his familiar Galen.
 Magic from Technology / int_f74b5f80
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1.0
 Magic from Technology / int_f74b5f80
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Magic from Technology / int_f74b5f80
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type
Magic from Technology
 Magic from Technology / int_f84c42c0
comment
Lupin III has the villain Pycal, who was impervious to bullets and fire, could walk on air, and shoot fire from his fingertips. Lupin found a way to replicate these tricks: (he walked on air via carefully placed glass panes, shot fire from his fingertips with a small, hidden flamethrower and was impervious thanks to a hard liquid chemical that shielded his body when covered by the liquid.) It was never explicitly confirmed that Pycal really wasn't using magic in the manga version, though in the anime Lupin found Pycal's chemical formula. When the villain was revisited in the OVA Return of the Magician, he received upgrades in power, and was seeking a collection of crystals that were able to use vibrations/sounds to do whatever he wanted. Naturally, Lupin also has his eyes on them, and the two fight over who gets to collect all of them.
 Magic from Technology / int_f84c42c0
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Magic from Technology / int_f84c42c0
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Magic from Technology
 Magic from Technology / int_f8bd2d94
comment
The Wild ARMs series uses this. Though studied in academies like Functional Magic magic on Filgaia is actually a result of nanomachines left in the atmosphere by the precursor race who were abandoning a swiftly dying planet, not realizing that by decreasing the population like they did they saved it anyway and the world survives. Any supernatural beings or monsters arise from people or animals being altered by nanomachines. In later installments of the series magic is channeled from technological spirits called Guardians using the same principles as above.
 Magic from Technology / int_f8bd2d94
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Magic from Technology / int_f8bd2d94
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type
Magic from Technology
 Magic from Technology / int_fa738078
comment
Heavily implied to be the case in the Sailor Moon fic Sailor Moon: Legends of Lightstorm. Lightstorm's armor, grapple gauntlets, explosive shuriken, and kinetic energy-boosting staff are described as being built with "Moon Kingdom science". Additionally, in Episode 7 he is shown to have memorized the mechanisms that drive the Combat Modes of a Sailor Scout and several other Justice Champions, himself included. Later in the same episode, he is shown combining human science and Moon Kingdom science to create a supercomputer, a task, he notes, that is unwise to perform while deprived of sleep.
 Magic from Technology / int_fa738078
featureApplicability
1.0
 Magic from Technology / int_fa738078
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Magic from Technology / int_fa738078
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type
Magic from Technology
 Magic from Technology / int_fb9fefa6
comment
Transcendent Magi in Hc Svnt Dracones use implants produced by Transcendent Technologies Inc to bend reality to their whim. Unfortunately, they don't know much about how it works and as such the implants are a bit unreliable.
 Magic from Technology / int_fb9fefa6
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1.0
 Magic from Technology / int_fb9fefa6
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Magic from Technology / int_fb9fefa6
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Magic from Technology
 Magic from Technology / int_fc0ad3a5
comment
The MMO Tabula Rasa is based around this - the PCs are humans with the capability to use ancient alien technology that writes information directly into their minds and lets them do seemingly magical things like shoot lightning.
 Magic from Technology / int_fc0ad3a5
featureApplicability
1.0
 Magic from Technology / int_fc0ad3a5
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Magic from Technology / int_fc0ad3a5
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type
Magic from Technology
 Magic from Technology / int_fcf34eec
comment
Show: Full Metal Panic!. Scene: two Real Robots are fighting with kinetic guns. One of them loses its weapon; the other tries to shoot but the bullet is absorbed by a forcefield that seemingly sprang up from nowhere. The attacker's yelp of surprise is then interrupted by the other guy shooting a giant shockwave of energy from his palm. Another guy complains not a minute ago that while fighting it, his cannon round bounced back and destroyed his own bot even though the opponent clearly doesn't have reactive armor. Say hello to the Lambda Driver with no-one knowing how exactly it works, only that it works... most of the time.
 Magic from Technology / int_fcf34eec
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1.0
 Magic from Technology / int_fcf34eec
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Magic from Technology / int_fcf34eec
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Magic from Technology
 Magic from Technology / int_fe5f9efb
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Quatermass and the Pit explains traditional black magic and the occult as being garbled racial memories of Ancient Astronauts meddling with the brains and cognitive abilities of primitive hominids.
 Magic from Technology / int_fe5f9efb
featureApplicability
1.0
 Magic from Technology / int_fe5f9efb
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Magic from Technology / int_fe5f9efb
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Magic from Technology
 Magic from Technology / int_ff9ab17f
comment
Star Trek: The Next Generation:
The episode "Who Watches the Watchers" uses this explanation to convince the people that they are not gods, by pointedly asking how they themselves might be regarded by ancient ancestors who had never seen a bow and arrow strike down an animal at range.
The episode "Devil's Due" has a con artist pretending to be the planet's version of the Devil (who also claimed to be the actual Satan) who was using a cloaked ship to fake mystical powers. At a trial, Picard proves that the con artist is a fraud by using the Enterprise to duplicate her powers and taking away hers.
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1.0
 Magic from Technology / int_ff9ab17f
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Magic from Technology / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Magic from Technology
processingCategory2
Futuristic Tech Index
 Magic from Technology
processingCategory2
Magic and Powers
 Magic from Technology
processingCategory2
Speculative Fiction Tropes
 Animal Detectives Kiruminzoo / int_3298415e
type
Magic from Technology
 Doraemon / int_3298415e
type
Magic from Technology
 El-Hazard: The Magnificent World / int_3298415e
type
Magic from Technology
 Fullmetal Alchemist (2003) / int_3298415e
type
Magic from Technology
 Ga-Rei -Zero- / int_3298415e
type
Magic from Technology
 Magical Shopping Arcade Abenobashi / int_3298415e
type
Magic from Technology
 Marvel Disk Wars: The Avengers / int_3298415e
type
Magic from Technology
 Nadia: The Secret of Blue Water / int_3298415e
type
Magic from Technology
 Senki Zesshou Symphogear / int_3298415e
type
Magic from Technology
 Space Battleship Yamato 2199 / int_3298415e
type
Magic from Technology
 Symphogear / int_3298415e
type
Magic from Technology
 Tokyo Mew Mew New / int_3298415e
type
Magic from Technology
 Yu-Gi-Oh! The Dark Side of Dimensions / int_3298415e
type
Magic from Technology
 Blue Devil (Comic Book) / int_3298415e
type
Magic from Technology
 Bucky O'Hare and the Toad Wars! (Comic Book) / int_3298415e
type
Magic from Technology
 Gold Digger (Comic Book) / int_3298415e
type
Magic from Technology
 Metamorpho (Comic Book) / int_3298415e
type
Magic from Technology
 Mortal Kombat (Midway) (Comic Book) / int_3298415e
type
Magic from Technology
 The Warlord (Comic Book) / int_3298415e
type
Magic from Technology
 The Warlord (DC) (Comic Book) / int_3298415e
type
Magic from Technology
 Wonder Woman (Charles Moulton) (Comic Book) / int_3298415e
type
Magic from Technology
 World of Krypton (Comic Book) / int_3298415e
type
Magic from Technology
 Wonder Woman (Comic Book) / int_3298415e
type
Magic from Technology
 Supergirl (1984) / F Ilm / int_3298415e
type
Magic from Technology
 Aeon Entelechy Evangelion / Fan Fic / int_3298415e
type
Magic from Technology
 Intrepid / Fan Fic / int_3298415e
type
Magic from Technology
 Neomorphs / Fan Fic / int_3298415e
type
Magic from Technology
 Persona EG (Fanfic) / int_3298415e
type
Magic from Technology
 Tiberian Eclipse / Fan Fic
seeAlso
Magic from Technology
 Woof Woof Power / Fan Fic
seeAlso
Magic from Technology
 Faith in Superior Firepower (Fanfic) / int_3298415e
type
Magic from Technology
 Finishing the Fight (Fanfic) / int_3298415e
type
Magic from Technology
 Heroes Never Die It's Hero Time (Fanfic) / int_3298415e
type
Magic from Technology
 Jackie Chan Adventures: Olympian Journey (Fanfic) / int_3298415e
type
Magic from Technology
 Last Mage of Krypton (Fanfic) / int_3298415e
type
Magic from Technology
 Man off the Moon (Fanfic) / int_3298415e
type
Magic from Technology
 Mass Effect: Human Revolution (Fanfic) / int_3298415e
type
Magic from Technology
 The Adventures Of Kiko Fluffy Pants (Fanfic) / int_3298415e
type
Magic from Technology
 The Legend of Total Drama Island (Fanfic) / int_3298415e
type
Magic from Technology
 Apocalypse / int_3298415e
type
Magic from Technology
 Metropolis / int_3298415e
type
Magic from Technology
 Sherlock Holmes (2009) / int_3298415e
type
Magic from Technology
 Spectral / int_3298415e
type
Magic from Technology
 The Brain That Wouldn't Die / int_3298415e
type
Magic from Technology
 The Shape of Things to Come / int_3298415e
type
Magic from Technology
 Cthulhu Mythos (Franchise) / int_3298415e
type
Magic from Technology
 Faction Paradox (Franchise) / int_3298415e
type
Magic from Technology
 Guilty Gear (Franchise) / int_3298415e
type
Magic from Technology
 My-HiME (Franchise) / int_3298415e
type
Magic from Technology
 Quatermass (Franchise) / int_3298415e
type
Magic from Technology
 Yu-Gi-Oh! (Franchise) / int_3298415e
type
Magic from Technology
 Shin Megami Tensei (Franchise) / int_3298415e
type
Magic from Technology
 Date A Live / int_3298415e
type
Magic from Technology
 Full Metal Panic! / int_3298415e
type
Magic from Technology
 A Land Fit for Heroes / int_3298415e
type
Magic from Technology
 A Tale of Time City / int_3298415e
type
Magic from Technology
 Anathem / int_3298415e
type
Magic from Technology
 Blindsight / int_3298415e
type
Magic from Technology
 Bored of the Rings / int_3298415e
type
Magic from Technology
 Cat Planet Cuties / int_3298415e
type
Magic from Technology
 City of No End / int_3298415e
type
Magic from Technology
 Count Zero / int_3298415e
type
Magic from Technology
 Darkover / int_3298415e
type
Magic from Technology
 Date A Live / int_3298415e
type
Magic from Technology
 Demon Lord, Retry! / int_3298415e
type
Magic from Technology
 Digital Devil Story / int_3298415e
type
Magic from Technology
 Digitesque / int_3298415e
type
Magic from Technology
 Foundation Series / int_3298415e
type
Magic from Technology
 Full Metal Panic! / int_3298415e
type
Magic from Technology
 HermeticMillenium
seeAlso
Magic from Technology
 Homecoming Saga / int_3298415e
type
Magic from Technology
 Humanity Has Declined / int_3298415e
type
Magic from Technology
 Jacob's Ladder Trilogy / int_3298415e
type
Magic from Technology
 Kalpa Imperial / int_3298415e
type
Magic from Technology
 Kane Series / int_3298415e
type
Magic from Technology
 Legacy of the Aldenata / int_3298415e
type
Magic from Technology
 Legends of the Red Sun / int_3298415e
type
Magic from Technology
 Lost Universe / int_3298415e
type
Magic from Technology
 On a Godless Planet / int_3298415e
type
Magic from Technology
 QWERTY
seeAlso
Magic from Technology
 Samaria / int_3298415e
type
Magic from Technology
 Scrapped Princess / int_3298415e
type
Magic from Technology
 Second Apocalypse / int_3298415e
type
Magic from Technology
 The Broken Sword / int_3298415e
type
Magic from Technology
 The Flower That Bloomed Nowhere / int_3298415e
type
Magic from Technology
 The Frugal Wizard's Handbook for Surviving Medieval England / int_3298415e
type
Magic from Technology
 The General Series / int_3298415e
type
Magic from Technology
 The Gods Are Bastards / int_3298415e
type
Magic from Technology
 The Laundry Files / int_3298415e
type
Magic from Technology
 The Quantum Thief / int_3298415e
type
Magic from Technology
 The Sorcerer of the Wildeeps / int_3298415e
type
Magic from Technology
 Thieves' World / int_3298415e
type
Magic from Technology
 Wiz Biz / int_3298415e
type
Magic from Technology
 Worm / int_3298415e
type
Magic from Technology
 MagiTek
seeAlso
Magic from Technology
 MagicfromTechnology
sameAs
Magic from Technology
 Ptitlekdlctz1j
seeAlso
Magic from Technology
 Ptitletnnwhqnhdt9x
seeAlso
Magic from Technology
 TheFlash
seeAlso
Magic from Technology
 TheShipWho
seeAlso
Magic from Technology
 ptitleq07uuq3h
seeAlso
Magic from Technology
 Air Gear (Manga) / int_3298415e
type
Magic from Technology
 Brynhildr in the Darkness (Manga) / int_3298415e
type
Magic from Technology
 Doraemon (Manga) / int_3298415e
type
Magic from Technology
 Lupin III (Manga) / int_3298415e
type
Magic from Technology
 Mink (Manga) / int_3298415e
type
Magic from Technology
 Miss Kobayashi's Dragon Maid (Manga) / int_3298415e
type
Magic from Technology
 Tokyo Mew Mew (Manga) / int_3298415e
type
Magic from Technology
 A Man Called Adam (Music)
seeAlso
Magic from Technology
 Friends at the Table (Podcast) / int_3298415e
type
Magic from Technology
 Khora (Podcast) / int_3298415e
type
Magic from Technology
 The Minister of Chance (Podcast) / int_3298415e
type
Magic from Technology
 WALL•E Forum Roleplay (Roleplay) / int_3298415e
type
Magic from Technology
 Crusade / int_3298415e
type
Magic from Technology
 Engine Sentai Go-onger / int_3298415e
type
Magic from Technology
 Fringe / int_3298415e
type
Magic from Technology
 Kamen Rider Kiva / int_3298415e
type
Magic from Technology
 Spellbinder / int_3298415e
type
Magic from Technology
 The Adventures of Slim Goodbody / int_3298415e
type
Magic from Technology
 The Ministry of Time / int_3298415e
type
Magic from Technology
 Dark Heresy (Tabletop Game) / int_3298415e
type
Magic from Technology
 Fabula Ultima (Tabletop Game) / int_3298415e
type
Magic from Technology
 Hc Svnt Dracones (Tabletop Game) / int_3298415e
type
Magic from Technology
 Pathfinder (Tabletop Game) / int_3298415e
type
Magic from Technology
 Pugmire (Tabletop Game) / int_3298415e
type
Magic from Technology
 Spheres of Power (Tabletop Game) / int_3298415e
type
Magic from Technology
 Age of Wonders: Planetfall (Video Game) / int_3298415e
type
Magic from Technology
 Anarchy Online (Video Game) / int_3298415e
type
Magic from Technology
 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_3298415e
type
Magic from Technology
 Atomic Heart (Video Game) / int_3298415e
type
Magic from Technology
 Ciel nosurge (Video Game) / int_3298415e
type
Magic from Technology
 Devil Children (Video Game) / int_3298415e
type
Magic from Technology
 Devil Survivor (Video Game) / int_3298415e
type
Magic from Technology
 Elsword (Video Game) / int_3298415e
type
Magic from Technology
 Endless Legend (Video Game) / int_3298415e
type
Magic from Technology
 EXA_PICO (Video Game) / int_3298415e
type
Magic from Technology
 Fate/EXTRA (Video Game) / int_3298415e
type
Magic from Technology
 Guilty Gear (Video Game) / int_3298415e
type
Magic from Technology
 Honkai: Star Rail (Video Game) / int_3298415e
type
Magic from Technology
 I=MGCM (Video Game) / int_3298415e
type
Magic from Technology
 Infinity Blade (Video Game) / int_3298415e
type
Magic from Technology
 Inherit the Earth (Video Game) / int_3298415e
type
Magic from Technology
 Kirby Super Star (Video Game) / int_3298415e
type
Magic from Technology
 Lost Horizon (Video Game) / int_3298415e
type
Magic from Technology
 MS Saga: A New Dawn (Video Game) / int_3298415e
type
Magic from Technology
 Metal Gear (Video Game) / int_3298415e
type
Magic from Technology
 Metal Gear Solid 4: Guns of the Patriots (Video Game) / int_3298415e
type
Magic from Technology
 MutaHeart
seeAlso
Magic from Technology
 NieR (Video Game) / int_3298415e
type
Magic from Technology
 Phantasy Star (Video Game) / int_3298415e
type
Magic from Technology
 Revival Recolonization (Video Game) / int_3298415e
type
Magic from Technology
 Sakura Wars (Video Game) / int_3298415e
type
Magic from Technology
 Secret of Mana (Video Game) / int_3298415e
type
Magic from Technology
 Secret of the Stars (Video Game) / int_3298415e
type
Magic from Technology
 Shin Megami Tensei IV: Apocalypse (Video Game) / int_3298415e
type
Magic from Technology
 Shining Force (Video Game) / int_3298415e
type
Magic from Technology
 Sins of a Solar Empire (Video Game) / int_3298415e
type
Magic from Technology
 Starbound (Video Game) / int_3298415e
type
Magic from Technology
 The Legend of Heroes: Trails from Zero and Trails to Azure (Video Game) / int_3298415e
type
Magic from Technology
 The Legend of Heroes: Trails in the Sky (Video Game) / int_3298415e
type
Magic from Technology
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_3298415e
type
Magic from Technology
 Touhou Yumejikuu ~ Phantasmagoria of Dim. Dream (Video Game) / int_3298415e
type
Magic from Technology
 Trails Series (Video Game) / int_3298415e
type
Magic from Technology
 Transistor (Video Game) / int_3298415e
type
Magic from Technology
 Wild ARMs (Video Game) / int_3298415e
type
Magic from Technology
 MutaHeart
seeAlso
Magic from Technology
 Carefree (Webcomic) / int_3298415e
type
Magic from Technology
 Dreamkeepers (Webcomic) / int_3298415e
type
Magic from Technology
 The Cyantian Chronicles (Webcomic) / int_3298415e
type
Magic from Technology
 Wapsi Square (Webcomic) / int_3298415e
type
Magic from Technology
 Everything2 (Website) / int_3298415e
type
Magic from Technology
 Adventures of the Galaxy Rangers / int_3298415e
type
Magic from Technology
 Amphibia / int_3298415e
type
Magic from Technology
 Justice League: Warworld / int_3298415e
type
Magic from Technology
 My Adventures with Superman / int_3298415e
type
Magic from Technology
 Teen Titans Go! / int_3298415e
type
Magic from Technology
 The Pirates Who Don't Do Anything: A VeggieTales Movie / int_3298415e
type
Magic from Technology
 Young Justice - Original Series / int_3298415e
type
Magic from Technology
 A Growing Affection / Fan Fic / int_3298415e
type
Magic from Technology
 Light and Dark The Adventures of Dark Yagami / Fan Fic / int_3298415e
type
Magic from Technology
 Undocumented Features / Fan Fic / int_3298415e
type
Magic from Technology
 Lupin III (Franchise) / int_3298415e
type
Magic from Technology
 Scrapped Princess / int_3298415e
type
Magic from Technology
 magicfromtechnology
sameAs
Magic from Technology
 Smallville / int_3298415e
type
Magic from Technology
 Iron Man: Armored Adventures / int_3298415e
type
Magic from Technology