...it's like TV Tropes, but LINKED DATA!
Meat Moss
- 496 statements
- 95 feature instances
- 151 referencing feature instances
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Usually occurring in sci-fi Body Horror works, Meat Moss is when an inorganic, usually mechanical, structure is overgrown with a thick fleshy biomass. The origin of this tissue can be the bodies of victims altered by The Virus or a particularly aggressive form of Alien Kudzu, or it could even be the "natural" state of a Living Ship. The end result is always, however, the disturbing architectural counterpart to the Cyborg. An excellent way of saying "This is The Virus's territory" or "The heroes are on a techno-organic spaceship", though it does raise questions as to how this biomass is sustaining itself, as well as its purpose other than as scary set decor. This, in turn, however, makes it also an excellent way to demonstrate that you're in an Eldritch Location or some other place where the usual rules of reality don't apply. The Rule of Scary and the Rule of Cool go a long way toward maintaining the suspension of disbelief. This tends to overlap with Wetware CPU, particularly in the case of the Living Ship variant, in this case the tissue itself being the wetware in question. In more benign settings, may involve a somewhat squicky Brain/Computer Interface. Frequently used for evil settings thanks to one of its parent tropes, Evil Is Visceral. When it's divine punishment, you have the Bloody Bowels of Hell. Sufficient amounts of meat moss can also result in a Womb Level. In the most unsettling and disorienting forms of Organic Technology or Worlds of Chaos, Meat Moss may be intertwined with Alien Geometries. Compare Festering Fungus, which displays the same traits in vegan form, and Transformation Horror, which can resemble this on a smaller scale, and ultimately lead to this if allowed to progress unchecked. Compare/Contrast Mordor, which may contain this sort of twisted lifeform, or none at all. A Sub-Trope of Body Horror. Example |
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Meat Moss | processingComment |
Dropped link to AlienKudzu: Not an Item - FEATURE | |
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Dropped link to BotanicalAbomination: Not an Item - FEATURE | |
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Dropped link to CombatTentacles: Not an Item - FEATURE | |
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Dropped link to ForScience: Not an Item - FEATURE | |
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Dropped link to GameFace: Not an Item - FEATURE | |
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Dropped link to GiantSpider: Not an Item - FEATURE | |
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Dropped link to HauntedTechnology: Not an Item - FEATURE | |
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Dropped link to Jossed: Not an Item - FEATURE | |
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Dropped link to SavePoint: Not an Item - FEATURE | |
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Dropped link to TheTopicOfCancer: Not an Item - FEATURE | |
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Dropped link to TheVirus: Not an Item - FEATURE | |
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Dropped link to WordOfGod: Not an Item - FEATURE | |
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Dropped link to namestorunawayfromreallyfast: Not an Item - FEATURE | |
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Dropped link to thehorde: Not an Item - FEATURE | |
Meat Moss | isPartOf |
DBTropes | |
Meat Moss / int_11fd7982 | type |
Meat Moss | |
Meat Moss / int_11fd7982 | comment |
Phazon from the Metroid Prime Trilogy. Phazon is an unusual blue substance with biological properties. It grows like a fungus or plant and the space pirates process it into other solid and liquid forms we see for use in weapons and biological experimentation. It is also hinted to have some form of lower intelligence akin to hive-minded single cells, which in large enough groupings (such as the freaking planet made of the stuff) can become sentient. | |
Meat Moss / int_11fd7982 | featureApplicability |
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Meat Moss / int_11fd7982 | featureConfidence |
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Metroid Prime Trilogy (Video Game) | hasFeature |
Meat Moss / int_11fd7982 | |
Meat Moss / int_12381dc | type |
Meat Moss | |
Meat Moss / int_12381dc | comment |
Divinity: Original Sin II: After it was overrun by demons, surrounded by Deathfog, and abandoned, Bloodmoon Island is blanketed in a disconcerting but harmless substance that resembles blood vessels. It grows out of a corrupted Wise Tree that had grown from a demon-possessed elf's corpse. | |
Meat Moss / int_12381dc | featureApplicability |
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Divinity: Original Sin II (Video Game) | hasFeature |
Meat Moss / int_12381dc | |
Meat Moss / int_14a837ea | type |
Meat Moss | |
Meat Moss / int_14a837ea | comment |
In Awful Hospital, most Parliamentary beings percieve the entire world around them to be coated in bright pink, putty-like flesh, and at the Burgrr counter, Miss tells Fern how she saw it on Earth during its last days, describing it as "ground beef kudzu". | |
Meat Moss / int_14a837ea | featureApplicability |
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Meat Moss / int_14a837ea | featureConfidence |
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Awful Hospital (Webcomic) | hasFeature |
Meat Moss / int_14a837ea | |
Meat Moss / int_15c73c49 | type |
Meat Moss | |
Meat Moss / int_15c73c49 | comment |
Wonder Woman (2011): When the First Born takes over Olympus he redecorates the place with a flesh and blood theme, some of which was donated unwillingly by Olympians he killed. | |
Meat Moss / int_15c73c49 | featureApplicability |
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Meat Moss / int_15c73c49 | featureConfidence |
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Wonder Woman (2011) (Comic Book) | hasFeature |
Meat Moss / int_15c73c49 | |
Meat Moss / int_1aacbbc9 | type |
Meat Moss | |
Meat Moss / int_1aacbbc9 | comment |
Dragon Age: Dragon Age: Origins features this trope in the Circle of Magi tower as a symptom of the abominations' presence. Red and pink-colored chunks of meat, complete with short spikes, are beginning to cover the pillars and walls of the tower. The corruption gets worse as one goes higher into the tower, and if the music isn't playing, you can hear the squelching noises of the Meat Moss as it grows. The similarity between this and the corruption left by the darkspawn is noted by at least one companion. |
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Meat Moss / int_1aacbbc9 | featureApplicability |
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Meat Moss / int_1aacbbc9 | featureConfidence |
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Dragon Age (Franchise) | hasFeature |
Meat Moss / int_1aacbbc9 | |
Meat Moss / int_1b021fcb | type |
Meat Moss | |
Meat Moss / int_1b021fcb | comment |
In Tokyo Ghoul, the secret entrance to a laboratory is an organic "wall" that had been painted to match the surrounding structure. Kaneki discovers it entirely by accident, when he strikes part of the wall with his kagune....and it reacts by revealing a fleshy tunnel. The others in his group mention that such "technology" is a trick ghouls have used to make the underground 24th Ward a labyrinth difficult for humans to navigate. Near the end of the series, a scouting party sent to the investigate the deepest parts of the 24th Ward discovers the ruins of the original Tokyo, covered in the petrified remains of an ancient biomass. | |
Meat Moss / int_1b021fcb | featureApplicability |
1.0 | |
Meat Moss / int_1b021fcb | featureConfidence |
1.0 | |
Tokyo Ghoul (Manga) | hasFeature |
Meat Moss / int_1b021fcb | |
Meat Moss / int_21e321da | type |
Meat Moss | |
Meat Moss / int_21e321da | comment |
The final dungeon in Dragon Quest VII, the Cathedral of Blight/Dark Palace, looks like the inside of a demon, complete with fleshy walls and floors, bone-like structures, and rooms that look like organs. In the PS1 version of the game, the party can even be transported to other parts of the dungeon by means of a fleshy mouth-like organ that swallows them up and spits them out elsewhere. | |
Meat Moss / int_21e321da | featureApplicability |
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Meat Moss / int_21e321da | featureConfidence |
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Dragon Quest VII (Video Game) | hasFeature |
Meat Moss / int_21e321da | |
Meat Moss / int_223c2a48 | type |
Meat Moss | |
Meat Moss / int_223c2a48 | comment |
In The Legend of Zelda: Breath of the Wild, organic outgrowth called Malice can be seen in different areas as a result of Calamity Ganon's corruption. Sometimes this growth has eyes and fanged mouths. | |
Meat Moss / int_223c2a48 | featureApplicability |
1.0 | |
Meat Moss / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Meat Moss / int_223c2a48 | |
Meat Moss / int_227117b7 | type |
Meat Moss | |
Meat Moss / int_227117b7 | comment |
In the Helix episode "274", adding growth factor to a petri dish of monkey blood infected with The Virus results in an explosive growth of black biomass that coats and fills a small observation chamber and threatens to shatter it until veterinary pathologist Doreen releases Deadly Gas therein. | |
Meat Moss / int_227117b7 | featureApplicability |
1.0 | |
Meat Moss / int_227117b7 | featureConfidence |
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Helix | hasFeature |
Meat Moss / int_227117b7 | |
Meat Moss / int_26562243 | type |
Meat Moss | |
Meat Moss / int_26562243 | comment |
UFO: Aftermath has the Biomass, an organic growth set in place by Planter ships that will take over your bases if it reaches them. It spreads astronomically fast, and you lose the game if it spreads across the whole planet, but you find a way to counteract its growth not too long after it's first spotted. | |
Meat Moss / int_26562243 | featureApplicability |
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Meat Moss / int_26562243 | featureConfidence |
1.0 | |
UFO: After Blank (Video Game) | hasFeature |
Meat Moss / int_26562243 | |
Meat Moss / int_28a11000 | type |
Meat Moss | |
Meat Moss / int_28a11000 | comment |
In Horizon Forbidden West, it's eventually revealed that Ted Faro, the Corrupt Corporate Executive of Faro Automated Solutions and the man responsible for the total extinction of life on Earth in the backstory, has become a mass of this wrapped around his personal bunker's geothermal reactor, unable to move and constantly moaning in pain. While the game never shows just how he looks, the characters' horrified reactions at seeing him are more than enough to conclude it's not a pretty sight. | |
Meat Moss / int_28a11000 | featureApplicability |
1.0 | |
Meat Moss / int_28a11000 | featureConfidence |
1.0 | |
Horizon Forbidden West (Video Game) | hasFeature |
Meat Moss / int_28a11000 | |
Meat Moss / int_2a458d08 | type |
Meat Moss | |
Meat Moss / int_2a458d08 | comment |
Zones of Thought: A rare benevolent example occurs in A Fire Upon the Deep; the Old One filled one of the rooms of the Skroderider's ship with this. It turns out to be a complex biotech weapon used to combat the Blight. | |
Meat Moss / int_2a458d08 | featureApplicability |
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Meat Moss / int_2a458d08 | featureConfidence |
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Zones of Thought | hasFeature |
Meat Moss / int_2a458d08 | |
Meat Moss / int_2c3585c6 | type |
Meat Moss | |
Meat Moss / int_2c3585c6 | comment |
Iron Meat deals with a mutant outbreak that results in the mutation's residues, flesh-like growth, spawning all over assorted objects. Even the game's poster and "Game Over" is covered in the moss! | |
Meat Moss / int_2c3585c6 | featureApplicability |
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Meat Moss / int_2c3585c6 | featureConfidence |
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Iron Meat (Video Game) | hasFeature |
Meat Moss / int_2c3585c6 | |
Meat Moss / int_2cb2e5ed | type |
Meat Moss | |
Meat Moss / int_2cb2e5ed | comment |
Breath of Fire IV. You'll eventually come across a false Endless made from Nina's sister. To reach her, you'll have to climb through the bowels (heh), of a building slowly being filled with her presumably still-living flesh, eventually leading to a brief Womb Level. | |
Meat Moss / int_2cb2e5ed | featureApplicability |
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Meat Moss / int_2cb2e5ed | featureConfidence |
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Breath of Fire IV (Video Game) | hasFeature |
Meat Moss / int_2cb2e5ed | |
Meat Moss / int_312e7251 | type |
Meat Moss | |
Meat Moss / int_312e7251 | comment |
SAR: Search and Rescue, a video game which rips off the entire premise of Aliens, brings the organic moss from the films into the game as well. Notably the final stages where entire walls and floors are coated in layers upon layers of living flesh. | |
Meat Moss / int_312e7251 | featureApplicability |
1.0 | |
Meat Moss / int_312e7251 | featureConfidence |
1.0 | |
SAR: Search and Rescue (Video Game) | hasFeature |
Meat Moss / int_312e7251 | |
Meat Moss / int_324ac40f | type |
Meat Moss | |
Meat Moss / int_324ac40f | comment |
Present near the end of Beneath a Steel Sky, seen as evidence of the "evil under the city" once the protagonist descends below ground level. It is even involved in a couple of puzzles. | |
Meat Moss / int_324ac40f | featureApplicability |
1.0 | |
Meat Moss / int_324ac40f | featureConfidence |
1.0 | |
Beneath a Steel Sky (Video Game) | hasFeature |
Meat Moss / int_324ac40f | |
Meat Moss / int_392a827a | type |
Meat Moss | |
Meat Moss / int_392a827a | comment |
Pretty prevalent in Resident Evil 7: Biohazard. There's black gunk growing everywhere, and it can spawn monsters called "the Molded". | |
Meat Moss / int_392a827a | featureApplicability |
1.0 | |
Meat Moss / int_392a827a | featureConfidence |
1.0 | |
Resident Evil 7: Biohazard (Video Game) | hasFeature |
Meat Moss / int_392a827a | |
Meat Moss / int_3de0ef04 | type |
Meat Moss | |
Meat Moss / int_3de0ef04 | comment |
Hamster's Paradise has the shroomors, a form of free-living cancer that functions similarly to a fungus and grows on decaying carrion. It descended from a virulent, Zombie Apocalypse-causing plague that drove a race of Always Chaotic Evil sapient hamsters (the Harmsters) to extinction, but with the extinction of its original host, it has now become far more benign and even serves to help decompose dead organic matter. Later on, some shroomor spores managed to find their way into the sub-Arcuterran cavern system where one strain develops a symbiotic relationship with chemosynthetic bacteria that allows it to become completely independent of animal carcasses and start growing on the walls of the cave like actual moss and being fed on by some of the native troglofauna. This new strain actually ends up being named meatmoss due to this lifestyle. | |
Meat Moss / int_3de0ef04 | featureApplicability |
1.0 | |
Meat Moss / int_3de0ef04 | featureConfidence |
1.0 | |
Hamster's Paradise (Blog) | hasFeature |
Meat Moss / int_3de0ef04 | |
Meat Moss / int_3ef998ee | type |
Meat Moss | |
Meat Moss / int_3ef998ee | comment |
The eponymous Scurge from Scurge: Hive has infested the base with red biomatter covering patches on the floor, often filling pits or forcing jumping puzzles over what would be an easy walk across a room. Standing on the biomatter rapidly speeds up your infection rate, and greatly slows down your movement. | |
Meat Moss / int_3ef998ee | featureApplicability |
1.0 | |
Meat Moss / int_3ef998ee | featureConfidence |
1.0 | |
Scurge: Hive (Video Game) | hasFeature |
Meat Moss / int_3ef998ee | |
Meat Moss / int_400fe582 | type |
Meat Moss | |
Meat Moss / int_400fe582 | comment |
Belial's Laboratory in Lands of Lore 2, which has rivers of blood and slime running through it and hideous organic... things. You have to traverse an actual Womb Level to get to it. | |
Meat Moss / int_400fe582 | featureApplicability |
1.0 | |
Meat Moss / int_400fe582 | featureConfidence |
1.0 | |
Lands of Lore (Video Game) | hasFeature |
Meat Moss / int_400fe582 | |
Meat Moss / int_41a37ebe | type |
Meat Moss | |
Meat Moss / int_41a37ebe | comment |
Rage (2011) has sections of the hospital level covered in a growing... something. It's implied that it has a connection to the mutants but not explained. | |
Meat Moss / int_41a37ebe | featureApplicability |
1.0 | |
Meat Moss / int_41a37ebe | featureConfidence |
1.0 | |
Rage (2011) (Video Game) | hasFeature |
Meat Moss / int_41a37ebe | |
Meat Moss / int_42ffb88e | type |
Meat Moss | |
Meat Moss / int_42ffb88e | comment |
This is quite common in SCP Foundation, with the most well-known instance being SCP-610: "The Flesh That Hates". | |
Meat Moss / int_42ffb88e | featureApplicability |
1.0 | |
Meat Moss / int_42ffb88e | featureConfidence |
1.0 | |
SCP Foundation (Website) | hasFeature |
Meat Moss / int_42ffb88e | |
Meat Moss / int_4c5fb19c | type |
Meat Moss | |
Meat Moss / int_4c5fb19c | comment |
ANNIE: Last Hope have plenty of green meat moss growing all over interiors of buildings, as result of the crab virus. | |
Meat Moss / int_4c5fb19c | featureApplicability |
1.0 | |
Meat Moss / int_4c5fb19c | featureConfidence |
1.0 | |
ANNIE: Last Hope (Video Game) | hasFeature |
Meat Moss / int_4c5fb19c | |
Meat Moss / int_4ce969a9 | type |
Meat Moss | |
Meat Moss / int_4ce969a9 | comment |
The Marathon: RED total conversion has these areas infected by The Virus. | |
Meat Moss / int_4ce969a9 | featureApplicability |
1.0 | |
Meat Moss / int_4ce969a9 | featureConfidence |
1.0 | |
Marathon (Video Game) | hasFeature |
Meat Moss / int_4ce969a9 | |
Meat Moss / int_514b9ee5 | type |
Meat Moss | |
Meat Moss / int_514b9ee5 | comment |
In SIGNALIS, the appearance of Meat Moss becomes more and more symbolic. At first it only appears in a kitchen in the early game, but it is nearly everywhere in the Dark World that has replaced the bottom of the mining colony being explored. The symbolism comes from the fact that the person that protagonist Elster-512 is looking for was dying of cancer, and the game is implied to take place in her Dying Dream. It gets dialed up to eleven with a "New Game Plus" taking place in the apartment complex this young woman grew up in, and as each section is explored it becomes overrun with more meat moss that makes returning there impossible. | |
Meat Moss / int_514b9ee5 | featureApplicability |
1.0 | |
Meat Moss / int_514b9ee5 | featureConfidence |
1.0 | |
SIGNALIS (Video Game) | hasFeature |
Meat Moss / int_514b9ee5 | |
Meat Moss / int_51c1e095 | type |
Meat Moss | |
Meat Moss / int_51c1e095 | comment |
In the Tharkold realm of TORG, Technodemons use alteration magic coupled with their reality's perverse World Laws to produce what they call pain sculptures and pain gardens: living beings melded together, with their responses to pain and pleasure magically reversed. The end result is a writhing mass of gibbering, screaming flesh which gains pleasure from receiving pain and inflicting it on others (including other bits of itself), but agony from doing biologically necessary things such as eating. | |
Meat Moss / int_51c1e095 | featureApplicability |
1.0 | |
Meat Moss / int_51c1e095 | featureConfidence |
1.0 | |
TORG (Tabletop Game) | hasFeature |
Meat Moss / int_51c1e095 | |
Meat Moss / int_56dce3c2 | type |
Meat Moss | |
Meat Moss / int_56dce3c2 | comment |
The Orgoscope in Guardians of the Galaxy Vol. 3 is an entire space station and corporate headquarters built from living tissue. While the inside is relatively sterile and has a more user-friendly appearance, the exterior is almost entirely flesh and skin. It even has giant eyes that act as security cameras. | |
Meat Moss / int_56dce3c2 | featureApplicability |
1.0 | |
Meat Moss / int_56dce3c2 | featureConfidence |
1.0 | |
Guardians of the Galaxy Vol. 3 | hasFeature |
Meat Moss / int_56dce3c2 | |
Meat Moss / int_57ad0c07 | type |
Meat Moss | |
Meat Moss / int_57ad0c07 | comment |
Resident Evil: Resident Evil 4 has this caused by Las Plagas. Pretty prevalent in Resident Evil 7: Biohazard. There's black gunk growing everywhere, and it can spawn monsters called "the Molded". |
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Meat Moss / int_57ad0c07 | featureApplicability |
1.0 | |
Meat Moss / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Meat Moss / int_57ad0c07 | |
Meat Moss / int_5bb406f8 | type |
Meat Moss | |
Meat Moss / int_5bb406f8 | comment |
In The Expanse, areas infected by the alien Protomolecule end up covered in this, absorbing anyone unlucky enough to be there at the time. It's not helped by organs and limbs still maintaining their shape and being used for the Protomolecule's purposes. | |
Meat Moss / int_5bb406f8 | featureApplicability |
1.0 | |
Meat Moss / int_5bb406f8 | featureConfidence |
1.0 | |
The Expanse | hasFeature |
Meat Moss / int_5bb406f8 | |
Meat Moss / int_5bfa9c98 | type |
Meat Moss | |
Meat Moss / int_5bfa9c98 | comment |
Warframe has various ships infested with the Technocyte plague, which deforms its victims into horrible, metallic monstrosities. Any ship with the plague present has disgusting patches of slug-like cilia. The Infested Ship tileset is a shattered Corpus freighter which has been completely overrun by the Technocyte plague; huge gray and red growths cover most of the walls, and interfere with the ship's gravity generators. | |
Meat Moss / int_5bfa9c98 | featureApplicability |
1.0 | |
Meat Moss / int_5bfa9c98 | featureConfidence |
1.0 | |
Warframe (Video Game) | hasFeature |
Meat Moss / int_5bfa9c98 | |
Meat Moss / int_5cb7fc72 | type |
Meat Moss | |
Meat Moss / int_5cb7fc72 | comment |
This also appears in System Shock 2 and gets worse and worse as you near the body of the Many. It starts with some veining on the walls of the vessel, then goes on to blobs of biomass, and continues like this until whole levels are made of biomass and there are just a few objects and rooms that have survived the assimilation. Computerised doors also begin to disappear around this stage of the game, as they are replaced by biological, Dilating Door-esque flesh gates, which are referred to in several audiologs as "sphincters". | |
Meat Moss / int_5cb7fc72 | featureApplicability |
1.0 | |
Meat Moss / int_5cb7fc72 | featureConfidence |
1.0 | |
System Shock 2 (Video Game) | hasFeature |
Meat Moss / int_5cb7fc72 | |
Meat Moss / int_5e91c7d | type |
Meat Moss | |
Meat Moss / int_5e91c7d | comment |
Resident Evil 4 has this caused by Las Plagas. | |
Meat Moss / int_5e91c7d | featureApplicability |
1.0 | |
Meat Moss / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Meat Moss / int_5e91c7d | |
Meat Moss / int_629cd094 | type |
Meat Moss | |
Meat Moss / int_629cd094 | comment |
Dragon Age: Origins features this trope in the Circle of Magi tower as a symptom of the abominations' presence. Red and pink-colored chunks of meat, complete with short spikes, are beginning to cover the pillars and walls of the tower. The corruption gets worse as one goes higher into the tower, and if the music isn't playing, you can hear the squelching noises of the Meat Moss as it grows. | |
Meat Moss / int_629cd094 | featureApplicability |
1.0 | |
Meat Moss / int_629cd094 | featureConfidence |
1.0 | |
Dragon Age: Origins (Video Game) | hasFeature |
Meat Moss / int_629cd094 | |
Meat Moss / int_630755ab | type |
Meat Moss | |
Meat Moss / int_630755ab | comment |
The Vord in Codex Alera, being Expies of the Zerg, live on a substance called croach, which has a waxy consistency. Its main purposes seem to be storage of nutrients (like beeswax) and to sustain within itself an atmosphere that the Vord find ideal. | |
Meat Moss / int_630755ab | featureApplicability |
1.0 | |
Meat Moss / int_630755ab | featureConfidence |
1.0 | |
Codex Alera | hasFeature |
Meat Moss / int_630755ab | |
Meat Moss / int_650dd6b1 | type |
Meat Moss | |
Meat Moss / int_650dd6b1 | comment |
There are several patches of this around the facility in Ruby Quest. Guess what the "cure" was made from? | |
Meat Moss / int_650dd6b1 | featureApplicability |
1.0 | |
Meat Moss / int_650dd6b1 | featureConfidence |
1.0 | |
Ruby Quest (Webcomic) | hasFeature |
Meat Moss / int_650dd6b1 | |
Meat Moss / int_65af8e08 | type |
Meat Moss | |
Meat Moss / int_65af8e08 | comment |
Thousand Shinji: One of the rooms of the Black Moon was coated in pulsating, quivering organic tissue. | |
Meat Moss / int_65af8e08 | featureApplicability |
1.0 | |
Meat Moss / int_65af8e08 | featureConfidence |
1.0 | |
Thousand Shinji / Fan Fic | hasFeature |
Meat Moss / int_65af8e08 | |
Meat Moss / int_6736feb8 | type |
Meat Moss | |
Meat Moss / int_6736feb8 | comment |
KOJOUJI: Some rooms in the factory and lab have some sort of organic matter growing on the walls, floor, and ceiling. | |
Meat Moss / int_6736feb8 | featureApplicability |
1.0 | |
Meat Moss / int_6736feb8 | featureConfidence |
1.0 | |
KOJOUJI (Video Game) | hasFeature |
Meat Moss / int_6736feb8 | |
Meat Moss / int_6744d821 | type |
Meat Moss | |
Meat Moss / int_6744d821 | comment |
In the finale of The Owl House, "Watching and Dreaming", Belos fuses his body with the Titan's heart, and subsequently starts growing across the entire Titan. The resulting corruption spreads slowly at first, but then picks up the pace and starts spreading at a speed nobody would be able to outrun on foot. The corruption itself is part of Belos's decayed form, and looks kind of like a green fungus or lichen — if fungi or lichens were sentient and covered in eyes. | |
Meat Moss / int_6744d821 | featureApplicability |
1.0 | |
Meat Moss / int_6744d821 | featureConfidence |
1.0 | |
The Owl House | hasFeature |
Meat Moss / int_6744d821 | |
Meat Moss / int_6c1234ed | type |
Meat Moss | |
Meat Moss / int_6c1234ed | comment |
Evil biomes in Dwarf Fortress can have writhing fleshy 'grass' or blinking eyeballs on stalks in lieu of more traditional ground covering plants. Your livestock will happily graze on it nonetheless, until one of the biome's other hazards destroys everything. | |
Meat Moss / int_6c1234ed | featureApplicability |
1.0 | |
Meat Moss / int_6c1234ed | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
Meat Moss / int_6c1234ed | |
Meat Moss / int_6c1d09b1 | type |
Meat Moss | |
Meat Moss / int_6c1d09b1 | comment |
In Fallout, you find loads of this stuff at the bottom level of the Cathedral's vault. It's part of the Master, who's been mutated by FEV into a Muck Monster. | |
Meat Moss / int_6c1d09b1 | featureApplicability |
1.0 | |
Meat Moss / int_6c1d09b1 | featureConfidence |
1.0 | |
Fallout (Video Game) | hasFeature |
Meat Moss / int_6c1d09b1 | |
Meat Moss / int_705bb59a | type |
Meat Moss | |
Meat Moss / int_705bb59a | comment |
Vampire: The Masquerade: Many vampires of Clan Tzimisce use their magic fleshforming abilities (flesh and bones, actually) to sculpt humans or other vampires into screaming furniture and living decoration for their lairs, which results in this trope. The Tzimisce Antediluvian itself is an example of this trope, having taken root and grown into a miles-long fleshmass infestation underneath New York. |
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Meat Moss / int_705bb59a | featureApplicability |
1.0 | |
Meat Moss / int_705bb59a | featureConfidence |
1.0 | |
Vampire: The Masquerade (Tabletop Game) | hasFeature |
Meat Moss / int_705bb59a | |
Meat Moss / int_7357234c | type |
Meat Moss | |
Meat Moss / int_7357234c | comment |
The DomZ from Beyond Good & Evil mark the things they've taken over with long, dark green tendrils. Everything from machinery to people. | |
Meat Moss / int_7357234c | featureApplicability |
1.0 | |
Meat Moss / int_7357234c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Meat Moss / int_7357234c | |
Meat Moss / int_74353039 | type |
Meat Moss | |
Meat Moss / int_74353039 | comment |
In Fire Warrior, Chaos Taint manifests as random patches of fleshy and bony growths that secrete rivers of pus. It can also be seen infesting the Chaos variant of the bolter; giving it a carrying handle that looks like a length of femur, a row of fangs for iron sights, raw musculature growing on the receiver, and two or three finger-like protrusions coming out of the front like bayonets. The gun actively wails in agony when fired | |
Meat Moss / int_74353039 | featureApplicability |
1.0 | |
Meat Moss / int_74353039 | featureConfidence |
1.0 | |
Fire Warrior (Video Game) | hasFeature |
Meat Moss / int_74353039 | |
Meat Moss / int_747d9a6f | type |
Meat Moss | |
Meat Moss / int_747d9a6f | comment |
[PROTOTYPE] has Hives which are buildings covered inside and out in a red biomass. It does in fact serve a purpose: strengthening the Hive by weaving through and around the buildings' walls, to protect the creatures growing inside. | |
Meat Moss / int_747d9a6f | featureApplicability |
1.0 | |
Meat Moss / int_747d9a6f | featureConfidence |
1.0 | |
[PROTOTYPE] / Videogame | hasFeature |
Meat Moss / int_747d9a6f | |
Meat Moss / int_755b343f | type |
Meat Moss | |
Meat Moss / int_755b343f | comment |
The Flood from Halo do this to heavily infested areas. In the Halo 3 manual, it's implied that they do this to collect enough organic matter for the shapeshifting "pure" Flood forms that aren't based on an infected body. In the early stage of contained infestations, the effect is usually just a few cocoon-like clumps in the corners, but in Halo 3, we get to see an entire city-ship that the Flood has had full control over for quite some time, even converting the doors into sphincters. | |
Meat Moss / int_755b343f | featureApplicability |
1.0 | |
Meat Moss / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Meat Moss / int_755b343f | |
Meat Moss / int_76376304 | type |
Meat Moss | |
Meat Moss / int_76376304 | comment |
In Metro 2033, D6's reactor level is absolutely covered in a thick layer of Biomass, which spawns Giant Amoebas and acts as a boss monster. | |
Meat Moss / int_76376304 | featureApplicability |
1.0 | |
Meat Moss / int_76376304 | featureConfidence |
1.0 | |
Metro 2033 (Video Game) | hasFeature |
Meat Moss / int_76376304 | |
Meat Moss / int_782a1f0 | type |
Meat Moss | |
Meat Moss / int_782a1f0 | comment |
The final level in Phantasy Star Online has the player descending into spaceship that was buried in the ground in an attempt to seal away a great evil. As you keep going the metallic walls gradually become more organic until the the whole level feels more like you're walking through a living creature. | |
Meat Moss / int_782a1f0 | featureApplicability |
1.0 | |
Meat Moss / int_782a1f0 | featureConfidence |
1.0 | |
Phantasy Star Online (Video Game) | hasFeature |
Meat Moss / int_782a1f0 | |
Meat Moss / int_7a7a1a86 | type |
Meat Moss | |
Meat Moss / int_7a7a1a86 | comment |
Aliens features a particularly gruesome and memorable version when the marines are searching the infested colony on LV-426. Subverted in that it's not flesh, but some sort of hard resin. | |
Meat Moss / int_7a7a1a86 | featureApplicability |
-0.3 | |
Meat Moss / int_7a7a1a86 | featureConfidence |
1.0 | |
Aliens | hasFeature |
Meat Moss / int_7a7a1a86 | |
Meat Moss / int_7bd41ddb | type |
Meat Moss | |
Meat Moss / int_7bd41ddb | comment |
Vita Carnis (dog-latin for "living flesh") involves a growth of reddish biomatter referred to as "Crawl", discovered in the 1930s all over the world, and it's determined to be naturally evolved on Earth (but implied to come from elsewhere). The crawl (which resembles lengths of intestines) is actually quite beneficial, drawing up nutrients from deep within the soil and decaying quickly into rich compost when it dies. It's also quite healthy, if gross-tasting. However, sometimes it utilizes those nutrients to fuel the growth of various creatures, such as the dog-like Trimmings, the scavenging Meatsnakes (grow up), and the predatory and exclusively anthropophageous Mimics. The crawl can also grow gigantic tumors with snaring Combat Tentacles, which are referred to as "Harvesters" and semi-sessile giants called "Hosts" (named after their mind-control powers, as in "Host of a party" rather than "Meal Ticket for parasites"). Monoliths are a group of seven titanic, sessile humanoids made out of strands of crawl, guarding the Singularity, which is implied to be in control of all the creatures under the Vita Carnis taxonomy. The hostile variants of VC's (mimics, hosts, and harvesters) are only found in North America, and are implied to be an immune response to the Canadian government exploiting crawl as a foodstuff. | |
Meat Moss / int_7bd41ddb | featureApplicability |
1.0 | |
Meat Moss / int_7bd41ddb | featureConfidence |
1.0 | |
Vita Carnis (Web Video) | hasFeature |
Meat Moss / int_7bd41ddb | |
Meat Moss / int_7fc1aff4 | type |
Meat Moss | |
Meat Moss / int_7fc1aff4 | comment |
In Stray (2022), places with particularly high zurk populations begin to become coated in flesh-like material and organic webbing, with pustule-like growths that are actually zurk egg pods (which may burst to release more zurks). Deep in the Sewers, the most infested area of the whole game, the meat moss has red eyes that will track you as you move. | |
Meat Moss / int_7fc1aff4 | featureApplicability |
1.0 | |
Meat Moss / int_7fc1aff4 | featureConfidence |
1.0 | |
Stray (2022) (Video Game) | hasFeature |
Meat Moss / int_7fc1aff4 | |
Meat Moss / int_808fbb39 | type |
Meat Moss | |
Meat Moss / int_808fbb39 | comment |
The Horror from the Vault has the titular creature create this, infesting a clearing in the woods it calls home with it. It's made from animals, all somehow still alive and trying to escape despite having all their bones and organs removed. It also creates pods of flesh-covered organs containing a stem culture that keeps them alive, which can begin spreading if nourished properly. The scientist who discovered this had to burn the samples when they subsumed a lab table. | |
Meat Moss / int_808fbb39 | featureApplicability |
1.0 | |
Meat Moss / int_808fbb39 | featureConfidence |
1.0 | |
The Horror from the Vault | hasFeature |
Meat Moss / int_808fbb39 | |
Meat Moss / int_917970a2 | type |
Meat Moss | |
Meat Moss / int_917970a2 | comment |
A heartwarming example in Stormwatch: a village is accidentally hit with a biochemical that can activate superpowers (or it's intended to, and at least radically alters the human body). When a team is sent to investigate, they find the church overgrown with this, with a fleshy beacon outlined with fingers. One of the team figures out that those affected by the biochemical evacuated the other villagers there and then covered them over as they mutated into Meat Moss, and pulls it away to reveal the survivors. | |
Meat Moss / int_917970a2 | featureApplicability |
1.0 | |
Meat Moss / int_917970a2 | featureConfidence |
1.0 | |
Stormwatch (Comic Book) | hasFeature |
Meat Moss / int_917970a2 | |
Meat Moss / int_95bc29fa | type |
Meat Moss | |
Meat Moss / int_95bc29fa | comment |
The ship in A Shock to the System (Roleplay) is infested with "a greenish biomatter" that looks like both meat and mould. | |
Meat Moss / int_95bc29fa | featureApplicability |
1.0 | |
Meat Moss / int_95bc29fa | featureConfidence |
1.0 | |
A Shock to the System (Roleplay) (Roleplay) | hasFeature |
Meat Moss / int_95bc29fa | |
Meat Moss / int_a5b96841 | type |
Meat Moss | |
Meat Moss / int_a5b96841 | comment |
In Mortasheen, this can be any of the following: fungi, bacterial mats, bloodsponge, snotmoss, barnacle maggots, cancer, eyes and possibly crabgrass, which may be just normal crabgrass but given the setting probably consists of real crabs. The inhabitants often cultivate these substances outside their houses as lawns (and have biomechanical lawnmower-beasties to keep them at the right length). | |
Meat Moss / int_a5b96841 | featureApplicability |
1.0 | |
Meat Moss / int_a5b96841 | featureConfidence |
1.0 | |
Mortasheen (Website) | hasFeature |
Meat Moss / int_a5b96841 | |
Meat Moss / int_a6827dcf | type |
Meat Moss | |
Meat Moss / int_a6827dcf | comment |
Weaponized by Wu Gui in 3×3 Eyes: her powers allow her to create and manipulate flesh constructs from the people she stabs with her rod, but she can also stab the ground or a wall to generate a mass of rapidly-expanding flesh she can manipulate as she sees fit, usually by creating dragon heads to maul her opponents. | |
Meat Moss / int_a6827dcf | featureApplicability |
1.0 | |
Meat Moss / int_a6827dcf | featureConfidence |
1.0 | |
3×3 Eyes (Manga) | hasFeature |
Meat Moss / int_a6827dcf | |
Meat Moss / int_a825da3e | type |
Meat Moss | |
Meat Moss / int_a825da3e | comment |
Magic: The Gathering: A carpet of rotting flesh covers the ground in Grixis. In New Phyrexia, the interior of the completed Lumengrid is covered in pulsating, organic tissue. |
|
Meat Moss / int_a825da3e | featureApplicability |
1.0 | |
Meat Moss / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Meat Moss / int_a825da3e | |
Meat Moss / int_aabf6d1d | type |
Meat Moss | |
Meat Moss / int_aabf6d1d | comment |
The penultimate missions of the games' namesake in Darkest Dungeon echo this. While the first mission features relatively-unspoiled yet foreboding obsidian architecture, by the time of your second excursion these structures are saturated with bulbous, toothy, eye-covered growths; products of the Heart's exponential, otherworldly growth. It gets worse; by the third mission, there is nothing left around you but throbbing flesh, as you fight your way through the creatures' cosmic bowels. In these same missions, the Meat Moss can take shape as enemies in combat; writhing, patchwork amalgamations of flesh and architecture that can move and react to your attacks just as easily as any ambulatory foe. Enjoy! | |
Meat Moss / int_aabf6d1d | featureApplicability |
1.0 | |
Meat Moss / int_aabf6d1d | featureConfidence |
1.0 | |
Darkest Dungeon (Video Game) | hasFeature |
Meat Moss / int_aabf6d1d | |
Meat Moss / int_aacd24cb | type |
Meat Moss | |
Meat Moss / int_aacd24cb | comment |
StarCraft: Zerg buildings can only be built on slowly spreading Zerg Creep, and they have an entire building tree of turret-analogues dedicated to spreading it (because both Zerg and Protoss have similar building mechanics, Terrans end up being the oddball race which can put buildings anywhere). In-game fluff describes Zerg buildings to be literal organs and Zerg "bases" as whole a literal organism, so creep is somewhat closer to a fluid circulation system — minerals and gas are "digested" at the central Zerg organ (Hatchery/Lair/Hive) and then fed to the other organ-buildings in the base through the creep. Without the creep's nourishment, these organs slowly starve and fail. It is stated that Creep is used as food for Zerg larva, and Zerg units can also be fed in this manner — being on creep boosts their metabolism, making them move and regenerate faster. Certain units (like the Queen and the Hydralisk) have their "feet" specially adapted to moving on this creep as well. In-game, when playing as a non-Zerg race, it is usually safe to assume that Creep = Zerg territory, and that they can see everything you're doing on while you're on it. Infested Terran buildings are somewhat justified in that Zerg cannot manipulate tools, so they need the entire thing hardwired into their command network of telepathic overlords to make any use of it. |
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Meat Moss / int_aacd24cb | featureApplicability |
1.0 | |
Meat Moss / int_aacd24cb | featureConfidence |
1.0 | |
StarCraft (Franchise) | hasFeature |
Meat Moss / int_aacd24cb | |
Meat Moss / int_b63ff53e | type |
Meat Moss | |
Meat Moss / int_b63ff53e | comment |
Deep Rock Galactic's Season Three introduces a "lithophage" known as the Rockpox to Hoxxes IV. Spread via spiky comet fragments, it produces a carpet of tangled, spiky growth studded with yellow pustules that spread from a central Contagion Spike to cover nearby cave surfaces. Your dwarven miners seem to be immune, but the infection is capable of parasitizing the local Glyphids into twisted drones that defend the infected site and spread the contagion further. Thus, you get special events to call down pods of equipment to hose Rockpox infection sites with disinfectant foam, or destroy a newly-arrived comet and retrieve its fleshy "plaguehearts" for study. Little is known about the Rockpox, but it seems to have some degree of intelligence, as purging one area of infection elicits a reaction from other areas, and it looks like the comets are deliberately aiming for untainted parts of Hoxxes rather than landing at random. | |
Meat Moss / int_b63ff53e | featureApplicability |
1.0 | |
Meat Moss / int_b63ff53e | featureConfidence |
1.0 | |
Deep Rock Galactic (Video Game) | hasFeature |
Meat Moss / int_b63ff53e | |
Meat Moss / int_b79dda0c | type |
Meat Moss | |
Meat Moss / int_b79dda0c | comment |
Everywhere in Exit Limbo: Opening, thanks to the outbreak of a mutagen leak, which causes entire walls to be coated in flesh and exposed organs. | |
Meat Moss / int_b79dda0c | featureApplicability |
1.0 | |
Meat Moss / int_b79dda0c | featureConfidence |
1.0 | |
Exit Limbo Opening (Video Game) | hasFeature |
Meat Moss / int_b79dda0c | |
Meat Moss / int_b8c3cc30 | type |
Meat Moss | |
Meat Moss / int_b8c3cc30 | comment |
The bottom floors of Project Cadmus in the pilot of Young Justice (2010) appear to be made (or covered) in some sort of biological product. It's not quite clear why, since the floor in question also had working (and fully metal) elevators and bank-vault-esque doors, as well as a metal floor in the room for Project Kr. It's possible that it was meant to be an incubator for unborn Genomorphs. | |
Meat Moss / int_b8c3cc30 | featureApplicability |
1.0 | |
Meat Moss / int_b8c3cc30 | featureConfidence |
1.0 | |
Young Justice (2010) | hasFeature |
Meat Moss / int_b8c3cc30 | |
Meat Moss / int_b995397d | type |
Meat Moss | |
Meat Moss / int_b995397d | comment |
Zombie ships in Space Pirates and Zombies are a mass of human ships glued together with the stuff, invoking both a creeping infestation and a Body of Bodies aesthetic. | |
Meat Moss / int_b995397d | featureApplicability |
1.0 | |
Meat Moss / int_b995397d | featureConfidence |
1.0 | |
Space Pirates and Zombies (Video Game) | hasFeature |
Meat Moss / int_b995397d | |
Meat Moss / int_bbd0a687 | type |
Meat Moss | |
Meat Moss / int_bbd0a687 | comment |
In Saya no Uta, the protagonist sees the entire world covered with this, except if it actually is. In one of the endings, this is how the world ends up, though for the protagonist, it looks 'normal'. | |
Meat Moss / int_bbd0a687 | featureApplicability |
1.0 | |
Meat Moss / int_bbd0a687 | featureConfidence |
1.0 | |
Saya no Uta (Visual Novel) | hasFeature |
Meat Moss / int_bbd0a687 | |
Meat Moss / int_bc1dc95a | type |
Meat Moss | |
Meat Moss / int_bc1dc95a | comment |
In the Pirates of the Caribbean series, many of Davy Jones' crew end up becoming literal parts of the ship, able to talk (sometimes) but not move. | |
Meat Moss / int_bc1dc95a | featureApplicability |
1.0 | |
Meat Moss / int_bc1dc95a | featureConfidence |
1.0 | |
Pirates of the Caribbean (Franchise) | hasFeature |
Meat Moss / int_bc1dc95a | |
Meat Moss / int_bcadd7cb | type |
Meat Moss | |
Meat Moss / int_bcadd7cb | comment |
Warhammer 40,000: The Screaming Gallery is a carpet of living, screaming faces in the throne room of rebel primarch Konrad Curze. More generally, this seems to be the default for daemon engines, which are constructed with (generally) inorganic materials as a vessel to summon and bind a daemon into. Once possessed, the daemon will do a certain amount of "redecorating" to its host form (as much as its bindings allow,) often coming to resembling a nightmarish fusion of machine and living creature. Ships, installations, and machinery run by the Death Guard (who are dedicated to Nurgle) tend to be coated in this. |
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Meat Moss / int_bcadd7cb | featureApplicability |
1.0 | |
Meat Moss / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Meat Moss / int_bcadd7cb | |
Meat Moss / int_bfef9cdb | type |
Meat Moss | |
Meat Moss / int_bfef9cdb | comment |
Welcome to Night Vale: The radio station sound booth in Desert Bluffs is covered in and made out of bloody flesh. | |
Meat Moss / int_bfef9cdb | featureApplicability |
1.0 | |
Meat Moss / int_bfef9cdb | featureConfidence |
1.0 | |
Welcome to Night Vale (Podcast) | hasFeature |
Meat Moss / int_bfef9cdb | |
Meat Moss / int_c0dbc52c | type |
Meat Moss | |
Meat Moss / int_c0dbc52c | comment |
Deep Rise takes this to the logical extreme in the form of Flesh Fields. | |
Meat Moss / int_c0dbc52c | featureApplicability |
1.0 | |
Meat Moss / int_c0dbc52c | featureConfidence |
1.0 | |
Deep Rise (Webcomic) | hasFeature |
Meat Moss / int_c0dbc52c | |
Meat Moss / int_c19c6efa | type |
Meat Moss | |
Meat Moss / int_c19c6efa | comment |
Minecraft: Until it was Jossed by Notch, Netherrack was thought by some to be this, or blood covered stone. It's actually just Red Stone with moss on it. Many custom texture packs still take that interpretation and run with it. As of Update 1.19, Minecraft now features a rather unassuming form of meat moss, the Sculk, an eerie pitch-black block with faint spots of bioluminescence that coats the aptly named Deep Dark. Oh, and it screams when you break it. |
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Meat Moss / int_c19c6efa | featureApplicability |
1.0 | |
Meat Moss / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Meat Moss / int_c19c6efa | |
Meat Moss / int_c1cc14e5 | type |
Meat Moss | |
Meat Moss / int_c1cc14e5 | comment |
The buried tower in The Southern Reach Trilogy, which is made of living tissue. It's able to hide its true nature to a degree and appear as stone to the casual observer, but people who have been "contaminated" by Area X are able to see it as it truly is. | |
Meat Moss / int_c1cc14e5 | featureApplicability |
1.0 | |
Meat Moss / int_c1cc14e5 | featureConfidence |
1.0 | |
The Southern Reach Trilogy | hasFeature |
Meat Moss / int_c1cc14e5 | |
Meat Moss / int_c20bb6fc | type |
Meat Moss | |
Meat Moss / int_c20bb6fc | comment |
After the Polypond War in the Great Ship novel The Well of Stars, the outer hull of the Greatship was covered in the living ocean that made up the Polypond. In the short story Hatch, scavengers prowl above the now mindless ocean of the Polypond, hunting down the fantastic creatures that periodically spew out of it to extract the rare elements necessary to keep their isolated civilization afloat. | |
Meat Moss / int_c20bb6fc | featureApplicability |
1.0 | |
Meat Moss / int_c20bb6fc | featureConfidence |
1.0 | |
Great Ship | hasFeature |
Meat Moss / int_c20bb6fc | |
Meat Moss / int_c2463c53 | type |
Meat Moss | |
Meat Moss / int_c2463c53 | comment |
In Final Fantasy V, Exdeath's Castle after the illusion is dispelled is shown to be made up of fleshy walls and doors. | |
Meat Moss / int_c2463c53 | featureApplicability |
1.0 | |
Meat Moss / int_c2463c53 | featureConfidence |
1.0 | |
Final Fantasy V (Video Game) | hasFeature |
Meat Moss / int_c2463c53 | |
Meat Moss / int_c43df4d8 | type |
Meat Moss | |
Meat Moss / int_c43df4d8 | comment |
In the Doctor Who episode "The Witch's Familiar", it turns out that the sewers of Dalek cities are lined with Dalek tissue that's too decayed to be useful. They're also fully aware of this, and very angry with the living Daleks who put them there. | |
Meat Moss / int_c43df4d8 | featureApplicability |
1.0 | |
Meat Moss / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Meat Moss / int_c43df4d8 | |
Meat Moss / int_c9c1bb4c | type |
Meat Moss | |
Meat Moss / int_c9c1bb4c | comment |
Evolva: The towers you have to destroy in several levels? If you watch the initial cutscene, you'll see that the Parasites create them through dilatations from its tentacles. Which means they're made from the same matter as the tentacles. | |
Meat Moss / int_c9c1bb4c | featureApplicability |
1.0 | |
Meat Moss / int_c9c1bb4c | featureConfidence |
1.0 | |
Evolva (Video Game) | hasFeature |
Meat Moss / int_c9c1bb4c | |
Meat Moss / int_cd95b8df | type |
Meat Moss | |
Meat Moss / int_cd95b8df | comment |
Dead Space: It's growing all over the ship in the first game, referred to as "The Corruption". According to the Apocalyptic Log, the scientists figured it was a 'habitat modifier' — in other words, terraforming. This is only partially true, the bad news is that moss is actually the dust — that is, shed human skin cells — on the ship being converted by the Necromorph virus. It also shows up in sporadic locations of the much-less confined Space Station setting of Dead Space 2, but strangely is entirely absent from Dead Space 3. | |
Meat Moss / int_cd95b8df | featureApplicability |
1.0 | |
Meat Moss / int_cd95b8df | featureConfidence |
1.0 | |
Dead Space (Franchise) | hasFeature |
Meat Moss / int_cd95b8df | |
Meat Moss / int_d461f757 | type |
Meat Moss | |
Meat Moss / int_d461f757 | comment |
In Battlestar Galactica (2003), the Cylon Basestar's landing bay Boomer delivers the nuke to (shortly before she shoots Adama) has this look. Justified in that Cylon Basestars of this type are implied to have major biological components, and their fighters are biologically controlled. The inside of their fighters looks like this as well, as seen when Starbuck crawls inside one she shot down in order to pilot it back to the fleet. | |
Meat Moss / int_d461f757 | featureApplicability |
1.0 | |
Meat Moss / int_d461f757 | featureConfidence |
1.0 | |
Battlestar Galactica (2003) | hasFeature |
Meat Moss / int_d461f757 | |
Meat Moss / int_d7b9d4fd | type |
Meat Moss | |
Meat Moss / int_d7b9d4fd | comment |
Gemini Home Entertainment makes frequent use of some kind of organic growth, shown to take various forms ranging from bizarre to downright horrifying: The 'Woodcrawlers' are one-eyed Giant Spider creatures the size of a small car, made to spread the Iris' influence; despite their size they supposedly can travel freely without making a sound. The Nature's Mockeries are carnivorous 'plants' that are the result of humans succumbing to Deep-Root Disease. |
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Meat Moss / int_d7b9d4fd | featureApplicability |
1.0 | |
Meat Moss / int_d7b9d4fd | featureConfidence |
1.0 | |
Gemini Home Entertainment (Web Video) | hasFeature |
Meat Moss / int_d7b9d4fd | |
Meat Moss / int_d7c4626a | type |
Meat Moss | |
Meat Moss / int_d7c4626a | comment |
The Sandman (1989) has a particularly horrible incident in one of the early issues where rogue dreams have converted a still living man into this and draped him all over the walls of his dream-junkie daughter's apartment. | |
Meat Moss / int_d7c4626a | featureApplicability |
1.0 | |
Meat Moss / int_d7c4626a | featureConfidence |
1.0 | |
The Sandman (1989) (Comic Book) | hasFeature |
Meat Moss / int_d7c4626a | |
Meat Moss / int_dbbd4a28 | type |
Meat Moss | |
Meat Moss / int_dbbd4a28 | comment |
The Shadow from Amnesia: The Dark Descent leaves a tough leather-like mass similar to muscle, that can even pulsate in places. Standing on it for too long hurts Daniel. | |
Meat Moss / int_dbbd4a28 | featureApplicability |
1.0 | |
Meat Moss / int_dbbd4a28 | featureConfidence |
1.0 | |
Amnesia: The Dark Descent (Video Game) | hasFeature |
Meat Moss / int_dbbd4a28 | |
Meat Moss / int_dc6645d9 | type |
Meat Moss | |
Meat Moss / int_dc6645d9 | comment |
Skeleton Krew have your player dealing with a mutant outbreak in an intergalactic prison ship, where the mutation had caused massive amount of fleshy, tumor-like moss growing all over the prison's interiors with piles of meat embedded on various structures. | |
Meat Moss / int_dc6645d9 | featureApplicability |
1.0 | |
Meat Moss / int_dc6645d9 | featureConfidence |
1.0 | |
Skeleton Krew (Video Game) | hasFeature |
Meat Moss / int_dc6645d9 | |
Meat Moss / int_dcb78c8c | type |
Meat Moss | |
Meat Moss / int_dcb78c8c | comment |
Possibly subverted in Resistance, in which you encounter growths that appear to be this only for them to explode, revealing themselves as egg sacs full of the game's Goddamn Bats. | |
Meat Moss / int_dcb78c8c | featureApplicability |
-0.3 | |
Meat Moss / int_dcb78c8c | featureConfidence |
1.0 | |
Resistance (Video Game) | hasFeature |
Meat Moss / int_dcb78c8c | |
Meat Moss / int_de08a422 | type |
Meat Moss | |
Meat Moss / int_de08a422 | comment |
The rat swarms of A Plague Tale: Innocence save the bones from any animals and people they devour and embed them in... stuff they coat every surface with, that burns the throat. This is called "rat nests" but resembles nothing so much as blackened meat moss, even having tendrils extending out from larger masses. | |
Meat Moss / int_de08a422 | featureApplicability |
1.0 | |
Meat Moss / int_de08a422 | featureConfidence |
1.0 | |
A Plague Tale: Innocence (Video Game) | hasFeature |
Meat Moss / int_de08a422 | |
Meat Moss / int_e287ae8e | type |
Meat Moss | |
Meat Moss / int_e287ae8e | comment |
In BioShock: Rapture, this was the unfortunate result of one of Tennenbaum and Suchong's wilder genetic experiments. They had tried to give a man the powers of a sea creature; instead they gave him the power of being wallpaper. The description puts the Body Horror in the game proper to shame. | |
Meat Moss / int_e287ae8e | featureApplicability |
1.0 | |
Meat Moss / int_e287ae8e | featureConfidence |
1.0 | |
BioShock: Rapture | hasFeature |
Meat Moss / int_e287ae8e | |
Meat Moss / int_e5d5d23c | type |
Meat Moss | |
Meat Moss / int_e5d5d23c | comment |
Doom has featured fleshy textures and flats since the first game, as an indication that the location is being subverted by the presence of demons. Doom Eternal gives this meat moss a proper title, Hellgrowth, and marks it as a terraforming agent for the demons, tied to gore nests and the Tentacle enemies. In The Ancient Gods it's shown that after a demonic invasion is eradicated, any Hellgrowth remaining dies and petrifies. | |
Meat Moss / int_e5d5d23c | featureApplicability |
-0.3 | |
Meat Moss / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Meat Moss / int_e5d5d23c | |
Meat Moss / int_e64a6382 | type |
Meat Moss | |
Meat Moss / int_e64a6382 | comment |
Arknights: "Stultifera Navis" introduced the Nethersea Brand, which is a type of luminescent microscopic organism that grows in areas infested with the Seaborn. The Brand empowers the Seaborn enemies and inflicts damage to operators standing on it, and periodically spreads unless player operators are deployed on infested tiles to stop the spread. | |
Meat Moss / int_e64a6382 | featureApplicability |
1.0 | |
Meat Moss / int_e64a6382 | featureConfidence |
1.0 | |
Arknights (Video Game) | hasFeature |
Meat Moss / int_e64a6382 | |
Meat Moss / int_e68decb8 | type |
Meat Moss | |
Meat Moss / int_e68decb8 | comment |
In Star Control, the Umgah ships appear to be fully organic, but they aren't. They're plain old mechanical starships whose interiors are completely covered in living, fleshy organic material. This is one case where the Meat Moss is not a sign of malevolence: it's a little creepy, but the Umgah only do this because they enjoy tinkering at all times with bioengineering, and this gives them plenty of material to work with. | |
Meat Moss / int_e68decb8 | featureApplicability |
1.0 | |
Meat Moss / int_e68decb8 | featureConfidence |
1.0 | |
Star Control (Video Game) | hasFeature |
Meat Moss / int_e68decb8 | |
Meat Moss / int_e9995045 | type |
Meat Moss | |
Meat Moss / int_e9995045 | comment |
Most of the basement in Fobia: St. Dinfna Hotel is filled with fleshy growth on the walls and floors, with tumor-like organs coming out the ground. Also, swinging intestine-like tubes from the ceiling. | |
Meat Moss / int_e9995045 | featureApplicability |
1.0 | |
Meat Moss / int_e9995045 | featureConfidence |
1.0 | |
Fobia: St. Dinfna Hotel (Video Game) | hasFeature |
Meat Moss / int_e9995045 | |
Meat Moss / int_e9e90c20 | type |
Meat Moss | |
Meat Moss / int_e9e90c20 | comment |
Wildcat Gun Machine has plenty of organic growth from the alien infestation everywhere, some which actually seals exits shut. You're required to hunt down every alien core and destroy them, which leads to a cutscene of the meaty moss dissolving allowing you to exit an area. | |
Meat Moss / int_e9e90c20 | featureApplicability |
1.0 | |
Meat Moss / int_e9e90c20 | featureConfidence |
1.0 | |
Wildcat Gun Machine (Video Game) | hasFeature |
Meat Moss / int_e9e90c20 | |
Meat Moss / int_ea377bc0 | type |
Meat Moss | |
Meat Moss / int_ea377bc0 | comment |
In System Shock, it's justified by it appearing in Beta Grove (simulation of a park, so it has the necessary equipment for plant life). No such justification for the biomass covering much of the interior surface of the bridge module (SHODAN's final stronghold), which is an unhealthy-looking white, like mold or fungus. | |
Meat Moss / int_ea377bc0 | featureApplicability |
1.0 | |
Meat Moss / int_ea377bc0 | featureConfidence |
1.0 | |
System Shock (Video Game) | hasFeature |
Meat Moss / int_ea377bc0 | |
Meat Moss / int_eef6621b | type |
Meat Moss | |
Meat Moss / int_eef6621b | comment |
Event Horizon: Some decorates the bridge of the eponymous ship, although a skull fragment amongst the gore is meant to imply that it's all that's left of the original crew. | |
Meat Moss / int_eef6621b | featureApplicability |
1.0 | |
Meat Moss / int_eef6621b | featureConfidence |
1.0 | |
Event Horizon | hasFeature |
Meat Moss / int_eef6621b | |
Meat Moss / int_f59e607f | type |
Meat Moss | |
Meat Moss / int_f59e607f | comment |
Duke Nukem 3D had a non-interactive, non-controversial, and very olive-green form of this from Episode 2 onward. Then Duke Nukem Forever introduced the slappable titty walls. | |
Meat Moss / int_f59e607f | featureApplicability |
1.0 | |
Meat Moss / int_f59e607f | featureConfidence |
1.0 | |
Duke Nukem 3D (Video Game) | hasFeature |
Meat Moss / int_f59e607f | |
Meat Moss / int_f64ceaf2 | type |
Meat Moss | |
Meat Moss / int_f64ceaf2 | comment |
In the Creepypasta titled The Dogscape, literally everything on Earth has turned into parts of dogs. Trees, fruit, oceans... everything. | |
Meat Moss / int_f64ceaf2 | featureApplicability |
1.0 | |
Meat Moss / int_f64ceaf2 | featureConfidence |
1.0 | |
Creepypasta | hasFeature |
Meat Moss / int_f64ceaf2 | |
Meat Moss / int_f6b49bf6 | type |
Meat Moss | |
Meat Moss / int_f6b49bf6 | comment |
All over the place in A.I.C.O. Incarnation, and integral to the premise. A large section of Tokyo has been evacuated and cordoned off due to an outbreak of "Malignant Matter", which is basically hostile, semi-intelligent Meat Moss that spreads like wildfire and can only be harmed with special weaponry. | |
Meat Moss / int_f6b49bf6 | featureApplicability |
1.0 | |
Meat Moss / int_f6b49bf6 | featureConfidence |
1.0 | |
A.I.C.O. Incarnation | hasFeature |
Meat Moss / int_f6b49bf6 | |
Meat Moss / int_f891a20d | type |
Meat Moss | |
Meat Moss / int_f891a20d | comment |
Terraria has the Wall of Flesh, a powerful end-game boss. The 1.2 update introduced the Crimson, a variant on the Corruption that replaces the dark-themed monsters with flesh-and-blood themed ones such as the Blood Crawler and the Face Monster. | |
Meat Moss / int_f891a20d | featureApplicability |
1.0 | |
Meat Moss / int_f891a20d | featureConfidence |
1.0 | |
Terraria (Video Game) | hasFeature |
Meat Moss / int_f891a20d | |
Meat Moss / int_f8f1a875 | type |
Meat Moss | |
Meat Moss / int_f8f1a875 | comment |
The direlict ship in Environmental Station Alpha has various piles of pulsating flesh that damage you when you touch it. | |
Meat Moss / int_f8f1a875 | featureApplicability |
1.0 | |
Meat Moss / int_f8f1a875 | featureConfidence |
1.0 | |
Environmental Station Alpha (Video Game) | hasFeature |
Meat Moss / int_f8f1a875 | |
Meat Moss / int_fc29e2a5 | type |
Meat Moss | |
Meat Moss / int_fc29e2a5 | comment |
NanoBreaker has walls filled with grey and silver flesh coating, as a result of the nanomachine infestation. | |
Meat Moss / int_fc29e2a5 | featureApplicability |
1.0 | |
Meat Moss / int_fc29e2a5 | featureConfidence |
1.0 | |
NanoBreaker (Video Game) | hasFeature |
Meat Moss / int_fc29e2a5 |
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