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Medieval European Fantasy

 Medieval European Fantasy
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 Medieval European Fantasy
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Medieval European Fantasy
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No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in Medieval Europe (or a facsimile thereof, possibly reasonable), especially England. People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has hereditary monarchs and nobles (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with Schizo Tech, although Fantasy Gun Control is often a limiting factor. Enchanted Forests are almost invariably deciduous woodlands based on the old-growth forests of temperate Europe, with haunted taigas or magical jungles being much rarer.
The modern Trope Codifier for Medieval fantasy is The Lord of the Rings, which was based heavily on European folklore, but this trope has older roots in the tradition of fantasy works set in actual medieval Europe, especially those connected to or influenced by Arthurian Legend.
Christianity may appear, as it almost always did in Medieval and Renaissance literature,note often anachronistically, as when the story took place in ancient Greece or Rome but it is fairly rare to find Christianity — or any real-life religion — in modern fantasy settings: that might attract distracting controversy towards the work, and wouldn't make sense for a setting that's supposed to be a different world than our own. Mythopoeia is possible, as well as Crystal Dragon Jesus. This will partly depend on whether it's a High Fantasy or Low Fantasy setting, as religion and magic are often closely associated.
This is also frequently the setting of Eastern RPGs, Wutai aside, as well as most Western RPGs in between science fiction games. The first settings of Dungeons & Dragons are perhaps the most well-known example — even though many later D&D settings avert this trope, the sheer popularity of Faerûn makes this trope almost synonymous with D&D. Notably averted however in Wuxia, which is a sister trope (Chinese fantasy with a long literary tradition, set in a pseudo-historical Alternate Universe China, featuring magic, wandering errant martial artists, legendary artifacts, dragons and the rest). Played straight in most fantasy anime. Arthurian Legend usually (but not always) overlaps with Medieval European Fantasy.
The setting is often depicted as more like Arcadia and the Ghibli Hills than the actual medieval Europeans viewed it as, though not always.
Prone to People of Hair Color.
May be imported in a Feudal Future, with or without advanced technology.
If the setting's history starts with The Time of Myths, jumps straight to the medieval period and stays there forever, it's trapped in Medieval Stasis.
See also Heroic Fantasy, Standard Fantasy Setting, Standard Japanese Fantasy Setting, and Fantasy Counterpart Culture, all of which may overlap with this. See Urban Fantasy and New Weird for alternatives fantasy fans, who were getting tired of this setting, came up with.
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Wizard101: The second-arc world of Avalon uses an Arthurian Legend aesthetic with knights, dragons, and goblins, and the world's MacGuffin is a sword.
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The 3rd Party setting Wagadu Chronicles is an intentional aversion, the creators wanted to raise awareness of African Culture by making a setting based on ancient Africa.
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Played with in Wurm Online, which seems to be set in a Fantasy Counterpart Culture of the Mediterranean; there's wine instead of ale, you can plant olive groves and some of the architecture has a faint Ancient Grome vibe.
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Arena and Daggerfall Downplay it. Most of the races show cultural influences from outside of Europe, such as the Middle Eastern/African influences on the Redguard, Native American on the Argonians, and influences of the Chinese and Mesoamerican (in addition to the primary influence of the Romans) Empires on Cyrodiil. Overall though, the atmosphere of the games fits pretty squarely into the standard European Fantasy mold.
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Most of the Star Ocean games attempt to avert this by setting up a sci-fi universe, but fall right back into it by leaving you stuck on an 'undeveloped world' (which are mainly Medieval European Fantasy worlds) for most of the game.
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Symbaroum is set in a Dark Fantasy world that heavily borrows from Swedish myth and folklore, with a distinctly Medieval European aesthetic to the artwork. The major demihuman races are elves, dwarves, goblins, ogres, trolls and changelings.
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Dragon Age:
The games and books take place in a Fantasy Counterpart Culture setting, where most countries/cultures having a prototype in our history. The nations of Ferelden and Orlais are based on Medieval England and France, respectively, right down to the accents. Antiva, though never shown, is described like Rennaissance Italy, although Antivans have a Spanish accent for some reason. Other parallels are less Clear.
Interestingly, Dragon Age: Origins does not include any horses or mounted warriors, reducing the image of a knight a little. The novels, on the other hand, have them in spades. The Orlesians, for example, fight mostly using their heavy cavalry troops known as the chevaliers (French for "knights"), while the Fereldans prefer infantry, with a mix of magic and war dogs thrown in.
The sequel introduces the Free Marches, which are implied to be the equivalent of the Holy Roman Empire, except the Free Marches is just a name, with each city-state being, pretty much, on its own. Kirkwall, for example, doesn't even have a king but a Viscount. However, the city of Starkhaven does have a prince and a royal family, but the Prince of Starkhaven rules only Starkhaven.
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In Sluggy Freelance the "Storm Breaker Saga" has Torg and Zoe Time Travel back to Medieval Europe to stop an invasion of demons and zombies, with the odd vampire thrown in.
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The Princess: The kingdom is pseudo-medieval, with a standard monarchy and feudal trappings. It has no magic or other purely fantasy elements however, unusually. East Asian and African-descended people (or their equivalents) in the European-analogue land are the only obvious departure from the typical setting, and even then Julius suggests they're foreigners the king welcomed into his land and court.
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Magic Knight Rayearth has an interesting subversion. Cephiro itself is certainly Medieval European Fantasy. But the three Magic Knights are summoned from Japan. And Autozam represents the United States of America, Chizeta represents India/Arabia, and Fahren represents China.
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Fire Emblem:
The games in the franchise tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Eurasian steppe analogue Sacae from Fire Emblem: The Blazing Blade and Fire Emblem: The Binding Blade, the least European-themed game is Fire Emblem Fates, where Japan-like Hoshido is one of the two main nations in the setting (though even here, its rival nation of Nohr is square in this trope).
Played with by Fire Emblem: Three Houses; the main setting of Fódlan has one foot in the European Renaissance, with it being implied that the Church of Seiros is the only reason why it hasn't already fully progressed past the medieval era. Additionally, the myriad lands surrounding Fódlan are all indicated to have rather non-European cultures; for example, Brigid has a vaguely Native American/Polynesian culture, while Almyra is an amalgamation of various Middle Eastern and Central Asian cultures.
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The Dragon Quest series is a Denser and Wackier take on this. Dragon Quest VII is the only one that doesn't play this trope straight, adding in robot NPCs.
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Osten Ard, the setting of Memory, Sorrow, and Thorn, strongly resembles Medieval Europe in terms of society (though not so much geography) with a number of direct Fantasy Counterpart Cultures and an obvious Catholic Church-analogue.
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Mount & Blade, which tries to keep as close to a realistic medieval setting as is physically possible, has this trope as its entire point. The games feature a number of empires based on historical nations such as the Mongolian Empire's 'Khergit Khanate' expy, though not all of the empires existed at the same time or necessarily had contact. On the other hand, the With Fire and Sword Expansion Pack is explicitly set in Eastern Europe in 1655. No points for guessing the time and locations of Napoleonic Wars
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The Dark Souls series is set in a mix between Medieval European Fantasy and Dark Fantasy, having all the typical cliches like knights, dragons, archers, wizards, castles, etc. but with a Darker and Edgier take on it.
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Guild Wars nails this trope in all other aspects but subverts it when it comes to geography: The tutorial level of Prophecies (pre searing) looks like the game would be something like this, with medieval castles, green Ghibli Hills and otherwise European geography. Then the Charr summon their Earth-Shattering Kaboom. Ascalon ends up as a broken wasteland and every other locations tries to avoid this trope. The rest of Tyria is (in order) Death Mountain, a Beach Episode, Jungle Japes, Shifting Sand Land, Slippy-Slidey Ice World and Lethal Lava Land / Mordor. The continent Cantha in contrast is the Far East while Elona has heavy African and Middle East influences.
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The Tales Series. Some tend to have an anime-like blend of Technology (mostly Abyss) but that still doesn't keep them from having royalty.
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Dark Sun is another aversion, being set in a fantasy version of The Apunkalypse, where everyone uses bone, chitin and stone weaponry because metal is so rare that metalworking skills have gone extinct. The game takes place on a Standard Fantasy Setting that was devastated by multiple genocidal world wars fought with Black Magic that was powered with the very life-essence of the planet itself, transforming it into a Death World made up of barren wastes populated by the mutated, psionic monsters that were tough enough to survive.
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Ancient Belka of the Lyrical Nanoha franchise is shown to have this setting, with knights on horseback, castles standing tall, and kingdoms ruled by super-powered monarchs at war with one another while using Schizo Tech.
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The Outpost: The series is set in a fairly standard Medieval Europe analogue, with the clothing and weaponry typical (aside from some bombs the Prime Order has, and Talon wearing more masculine garb), plus general social conditions. Generic feudalism exists, though the government overall is now a repressive theocracy. Unlike many examples though, there are a few characters who have non-European looks.
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Eberron is a strict aversion; whilst the setting has some overtones reminiscent of post-World War Europe, its foundations lie in Dungeonpunk by way of Magitek Dieselpunk, Pulp Fantasy, and Noir.
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Attack on Titan is more of neo-medieval fantasy, as architecture, civilian attire, and government are reminiscent of the Middle Ages, but the military is more modernized, having 3D maneuvering equipment, powerful cannons, basic rifles, and more modern-day uniforms. Much later into the story, this trope is subverted as it turns out that the island on which most of the series takes place is kept specifically in Medieval Stasis by both its rulers and the hostile outside world, which has World War-era technology including radio, tanks, artillery, battleships, and blimp-like airships. Attempts to modernize the protagonists' island leads to a comment noting that they're hundreds of years behind, though by then they had independently developed rocket launchers due to new leadership facilitating technological advancement (before this turnover, flashbacks showed that simple inventions like revolvers and hot air balloons had been suppressed).
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Assassin's Creed: Valhalla is set in 9th century Europe in the Low Middle Ages and heavily incorporates Norse Mythology into its story as the title clearly implies. Additionally, the game has a few elements of the Arthurian legends such as Excalibur which is located within Stonehenge and can be used by the player character as a weapon.
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One of the worlds of Landflix Odyssey is a parody of Game of Thrones. So of course it would have this setting.
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A variation in Belyanin's Tsar Gorokh's Detective Agency series, where the setting involves a Fish out of Temporal Water scenario, in which a modern-day Russian cop is transported to an idealized fantasy (almost fairy tale) version of Medieval Russia. There are still many aspects of the trope, but its more their Russian equivalents. For example, there are no brave knights in the books, but there are brave druzhinniki (the Tsar's guard), armed with sabers and Hand Cannons. While the Tsar is just and beloved by the people (it's the boyars, the aristocratic advisors, they don't trust), he can get a little hot-headed and is quick to punish when he's sure the guilty party has been found. The protagonist, being a fresh-out-of-police-academy rookie cop is insistent on following due process and finding enough evidence. Also, all supernatural is straight out of Russian fairy tales, with the Big Bad of the entire series being Koschei the Deathless, a prominent figure in those tales. There are some Western influences, though, such as zombies rising out of their graves.
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Oblivion. Despite all prior lore stating that Cyrodiil was a dense tropical jungle, it appeared here as a European-style temperate forest land. (With a Cosmic Retcon Hand Wave thrown in to explain it.) Nearly every non-Daedric foe is based on a real life animal or a creature from real world mythology. Most of the races were portrayed without their connections to the non-European cultures they had in the previous games.
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Ankh-Morpork and environs started out as this, since Discworld was initially just a parody of fantasy tropes. However, since Sir Terry didn't believe in Medieval Stasis, it progressed very rapidly, reaching a level he described as "Late Georgian, but without the late George" for much of the series, before Raising Steam dragged it kicking and screaming into the Century of the Fr ... er, the Victorian period.
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Clustertruck: The fifth level is "Medieval", and has a lot of medieval traps, such as spikes and flamethrowers.
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Planescape subverts this and goes full-on New Weird; the setting's centerpiece, Sigil, can be described as Industrial Revolution London turned into a Fantasy Kitchen Sink, whilst the planes themselves run off literally every heaven and hell trope you can think up.
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Played with in Valkyria Chronicles, which used to be one of these settings, complete with magic crystals and people born with mystical abilities, but has since progressed into an analogue of a different bloody and war-torn period of European history. Even so it still has many stylistic nods to the genre, with The Empire's soldiers wearing combat armor designed to look like Diesel Punk knights, wielding anti-tank rocket launchers shaped like jousting lances and their heavier tanks even looking like mobile castles. Ragnite itself meanwhile, the mineral that's key to fueling industrial civilization, is what would in any other medieval fantasy be considered a mystic orb.
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The Mortal Instruments: Idris positively screams this, and thus City of Glass could be seen as fitting this genre, whereas the rest of the setting is Urban Fantasy, especially being focused mostly on New York City.
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Hurog: Vaguely medieval, vaguely European, with a couple of little countries unified under a high king, castles, swordfights, dragons, dwarves and all that. The king's court seems a bit anachronistic, as the king's habit of keeping a male concubine seems to be largely accepted, and everyone knows that the queen has a lover. Like in The Lord of the Rings, the botany isn't accurately medieval European, either.
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Skyrim embraces this trope, focusing specifically on a Grim Up North Scandinavian flavour. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.
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Nodwick gives a short synopsis on this sort of setting to a time traveler from five centuries ago. He is not amused. It's actually possible that Nodwick actually is set in medieval Europe, as a time-travel story from the author's other series, PS238, had the characters from that comic encountering Nodwick and party when they went back in time. Hilarity Ensues.
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Dungeon Damage justifies this by setting the story... in Medieval Europe. Or rather, an Alternate History where magic works and several D&D races and monsters exist: the Fall of Rome, the spread of Christianity, the Crusades all happened, but with Elves, Dwarves and Goblins, Vampires, Werewolves and Wizards, neatly explaining the differences from real history. With a good deal of Shown Their Work about Real Life history, technology and mythology to boot.
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The Warcraft series, at least as far as the human kingdoms are concerned. The third game and the MMORPG add a slew of other settings, such as the vaguely Asian nightelves, the Native American-ish Tauren, Caribbean Trolls, the Steampunk gnomes (and goblins), the Magitek-using draenei, vaguely Persian-ish Blood Elves, and the nordic vyrkul. Later on, there's the addition of the Asian-themed pandaren (the trailer revealing them has a pandaren monk (in a conical hat, no less) using a bamboo staff to thoroughly beat the crap out of a human and an orc with kung fu), originally introduces as a joke.
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The first expansion pack Mask of the Betrayer for Neverwinter Nights 2 (and part of the 2nd) is not however, creative lead George Ziets explains. "As soon as I see elves, dwarves, and orcs, I can pretty well guess how they relate to one another, and what the world is going to be like? and I’m usually right (The Witcher notwithstanding). Once my curiosity has faded, so has my interest in the book, movie, or game."
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Their first album,Tales from The Kingdom of Fife is set in Medieval Fantasy Scotland. It starts with an evil sorcerer and an army of undead unicorns laying waste to Dundee and rides the tropes from there. This is because it is an Affectionate Parody of Power Metal Heavy Mithril bands.
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Birthright runs wholeheartedly with this trope, even toning down some of the more traditional Standard Fantasy Setting tropes associated with D&D to better play up its basis. The land deliberately looks like a not-Europe in terms of climate, the setting revolves around embracing the Divine Right of Kings, giants and dragons are both Dying Races, and most monsters are either lone individuals warped into a monstrous state by being corrupted with the essence of a dead God of Evil, or somehow bred from those divinely blooded mutant kings. The game even uses Welsh (or at least a semblance of it) as the setting's native language.
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Black Clover takes place in a medieval world with a socially stratified society of royalty, nobility, commoners, and peasantry. According to an interview with Tabata, one reference material that he uses is The Lord of the Rings.
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The Cup of the World by John Dickinson is set in a world that strongly resembles Medieval Europe, albeit one in which some sort of magic exists. It's also mentioned that the ancestors of most of the world's inhabitants arrived as settlers from an unidentified land to the North.
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The Heroic Legend of Arslan is set in a rather thinly veiled expy of the Byzantine/Sassanid wars. Full of brave warriors, crusading templars, super heavy armored cavalry, and more evil sorcerers than one could shake a very large stick at.
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Played with in Little War Game, while there are Soldiers, Archers, and Dragons, there are also Airships and Ballistas. It can be argued that this is needed for competitive balance considering that the game is a Real-Time Strategy game.
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Total Annihilation: Kingdoms: the kingdom of Aramon takes the stereotypical theme of European Fantasy. It has knights, wizards, dragons, along with gunpowder cannons.
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Dungeons & Dragons plays with this trope, depending on which campaign setting you choose to explore:
Forgotten Realms plays this straight...ish, given its inherently High Fantasy setting leads to certain changes. Still, for overall aesthetic, it fits this much better. Subverted with its subsettings, which instead distinctly focus on other cultures as their Historical Fantasy building blocks; Al-Qadim is Arabia-inspired, Kara-tur is based on Japan and China, and between them Maztica and Anchôromé cover Pre-Columbian North, Central and South America.
Greyhawk plays this trope straightest of all, and is perhaps the original reason for D&D's association with this kind of setting.
Dragonlance is essentially this with some heightened emphasis on chivalry.
Birthright runs wholeheartedly with this trope, even toning down some of the more traditional Standard Fantasy Setting tropes associated with D&D to better play up its basis. The land deliberately looks like a not-Europe in terms of climate, the setting revolves around embracing the Divine Right of Kings, giants and dragons are both Dying Races, and most monsters are either lone individuals warped into a monstrous state by being corrupted with the essence of a dead God of Evil, or somehow bred from those divinely blooded mutant kings. The game even uses Welsh (or at least a semblance of it) as the setting's native language.
Mystara zigzags it; whilst some areas are definitely playing this trope straight, others subvert it, and the setting as a whole is so incredibly weird that it probably counts as an aversion, what with the Hollow World, the civilization of catfolk samurai who ride flying sabertooth tigers on the moon, the flying city built from magitek, and so forth.
Eberron is a strict aversion; whilst the setting has some overtones reminiscent of post-World War Europe, its foundations lie in Dungeonpunk by way of Magitek Dieselpunk, Pulp Fantasy, and Noir.
The Nentir Vale averts this; the World looks absolutely nothing like Medieval Europe and is clearly shaped by the many fantastical races, creatures, events and powers. Floating islands are called out as an uncommon but natural part of the background scenery, whilst the different races have very distinct aesthetics to gear and structures, so the environment looks even more alien. Dwarves, for example, prefer strong geometric symbols, whilst the tieflings of Bael Turath favored twisting, cylindrical buildings and weapons with a half-melted, jagged aesthetic.
Planescape subverts this and goes full-on New Weird; the setting's centerpiece, Sigil, can be described as Industrial Revolution London turned into a Fantasy Kitchen Sink, whilst the planes themselves run off literally every heaven and hell trope you can think up.
Dark Sun is another aversion, being set in a fantasy version of The Apunkalypse, where everyone uses bone, chitin and stone weaponry because metal is so rare that metalworking skills have gone extinct. The game takes place on a Standard Fantasy Setting that was devastated by multiple genocidal world wars fought with Black Magic that was powered with the very life-essence of the planet itself, transforming it into a Death World made up of barren wastes populated by the mutated, psionic monsters that were tough enough to survive.
Ravenloft both plays it straight and averts it, depending on where you go. Different Domains have different technological levels, so while many (like Barovia and Darkon) are this, some, like Dementlieu, are closer to the Victorian era, and others, like Har'akir, are even earlier, being more akin to ancient Egypt.
The 3rd Party setting Wagadu Chronicles is an intentional aversion, the creators wanted to raise awareness of African Culture by making a setting based on ancient Africa.
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The Iron Teeth is occupied by humans that live in a medieval society with Kings, nobles, peasants,and medieval levels of technology.
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The First Law trilogy is mostly this setting, though it would definitely be late medieval or even early Renaissance. Or at least the corruption and backstabbing politics of the Renaissance. As the timeline progresses, the series apears to settle in Early-Modern European Fantasy.
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Berserk, which is mainly based on The Late Middle Ages but also incorporates elements from The Renaissance, The Cavalier Years, and The Enlightenment.
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Fiona Patton's Tales of the Branion Realm are set in a Fantasy Counterpart Culture version of Britain, with many unusual names.
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The Traitor Son Cycle is very obviously based on Western Europe circa 1300s, with a dash of Arthurian mythos and hermetic magic thrown in.
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The Sword with No Name trilogy by Andrei Belyanin has a modern-day man transported by unknown means to such a setting, full of deliberate anachronisms. For example, the Big Bad is an Evil Sorcerer terrorizing the land from his floating city and is Wicked Cultured (he actually wears a modern-day business suit).
Belyanin's Jack The Mad King books are also set in this sort of setting, minus the Fish out of Temporal Water scenario, but still full of anachronisms (like the protagonist and a giant using modern street slang, although that could be Translation Convention). Until the last story, though, when the characters head East to save a sultan's daughter.
A variation in Belyanin's Tsar Gorokh's Detective Agency series, where the setting involves a Fish out of Temporal Water scenario, in which a modern-day Russian cop is transported to an idealized fantasy (almost fairy tale) version of Medieval Russia. There are still many aspects of the trope, but its more their Russian equivalents. For example, there are no brave knights in the books, but there are brave druzhinniki (the Tsar's guard), armed with sabers and Hand Cannons. While the Tsar is just and beloved by the people (it's the boyars, the aristocratic advisors, they don't trust), he can get a little hot-headed and is quick to punish when he's sure the guilty party has been found. The protagonist, being a fresh-out-of-police-academy rookie cop is insistent on following due process and finding enough evidence. Also, all supernatural is straight out of Russian fairy tales, with the Big Bad of the entire series being Koschei the Deathless, a prominent figure in those tales. There are some Western influences, though, such as zombies rising out of their graves.
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The Legend of Zelda is predominantly Medieval European Fantasy with Greek flavor, though the games have a lot of Asian influences as well. Link's Awakening, Wind Waker and Phantom Hourglass avert this to an extent, however, having more early modern Pacific/Caribbean-style tropical island settings instead. While Spirit Tracks returns to the European-esque setting, it moves into the early modern period with elements of Steampunk. Breath of the Wild and Tears of the Kingdom mix Medieval European Fantasy with Sci-Fi Magitek and Jidaigeki elements.
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Legends of Panthera is set in the semi-medievial world of Panthera and follows the adventures of a group of champions who battle against gods.
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The Sword Coast from the Forgotten Realms campaign setting. Unfortunately, most videogames set in the Forgotten Realms take place in the Sword Coast.
The first expansion pack Mask of the Betrayer for Neverwinter Nights 2 (and part of the 2nd) is not however, creative lead George Ziets explains. "As soon as I see elves, dwarves, and orcs, I can pretty well guess how they relate to one another, and what the world is going to be like? and I’m usually right (The Witcher notwithstanding). Once my curiosity has faded, so has my interest in the book, movie, or game."
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The games in the franchise tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Eurasian steppe analogue Sacae from Fire Emblem: The Blazing Blade and Fire Emblem: The Binding Blade, the least European-themed game is Fire Emblem Fates, where Japan-like Hoshido is one of the two main nations in the setting (though even here, its rival nation of Nohr is square in this trope).
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The Tortall Universe by Tamora Pierce is a straight example of this. The feudal system in Tortall is analagous to that of medieval England, with landed nobles acting as knights and war leaders in service of a king. Tortall's immediate neighbors include other Fantasy Counterpart Cultures, such as the French-flavored Tusaine, the Grim Up North populated by berserkers and sailors in "wolfships", and the landmass to the south, which is based on North Africa. The series' various protagonists push back the social boundaries of medieval society as regards the rights of women and common folk.
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While Paladins is a Dungeon Punk world with a variety of settings, the maps Stone Keep and Magistrate's Archives are the most European-styled of all the maps. Taking place in a stone fortress, Stone Keep appears to be a cross between a medieval castle and a monastery. Magistrate's Archives appears to be a cross between an observatory and a library.
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Mystara zigzags it; whilst some areas are definitely playing this trope straight, others subvert it, and the setting as a whole is so incredibly weird that it probably counts as an aversion, what with the Hollow World, the civilization of catfolk samurai who ride flying sabertooth tigers on the moon, the flying city built from magitek, and so forth.
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Runescape features numerous kingdoms with kings, knights, Christian-based religion and churches, and European castles, though with Arabian and African/Caribbean based settings as well as some post-Medieval European technology.
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The setting of Planes of Eldlor is largely based on medieval Europe.
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Exiern, kings, princesses, and northern barbarians... The fashions too are generic European fantasy (mostly).
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Walkure Romanze appears to take place in one of those, until it becomes clear that modern day technology is clearly available to everyone and that modern cultural sensibilities are quite prevalent. It would appear that, though this isn't elaborated upon in the slightest, the story is set in some kind of alternate history in which technology kept progressing but some social values and aesthetics simply stuck in the middle ages (so schools which operate just like modern day Japanese highschools can have a "jousting clubs" with horses and lances but which otherwise don't function any differently from a modern school's kendo or archery club). People dress in Renaissance looking outfits but carry cellphones and fly in airplanes. Perhaps most intriguingly, the only weapon seen in the series which was explicitly used for war until recently (rather than sport) is... a flintlock pistol.
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David Reddick's interconnected webcomics, Legend of Bill and Barwench Tales, revolve around this trope. The tavern in the picture could well be the Wet Gill, albeit without its resident Assassin-trained psycho barwench, Sarah.
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The Empirium Trilogy: The setting of the Second Age includes kingdoms ruled by some form of monarchy, swords and their various accoutrements for weapons, and most- if not everybody- seem to be heavily rebellious. By the time of the Third Age, some technological advancements regarding weaponry have been invented and clothes tend to more resemble 20th century clothing.
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Heroes of Might and Magic has the Haven faction, which is your typical European castle with knights, archers, monks, etc. Until HoMM V, the Tower faction used to be a typical "ivory tower" city full of magical libraries and wizards. It has since been replaced with a more Middle Eastern-themed floating desert city and renamed Academy.
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Citadels is set in a Low Fantasy Medieval Europe style age of conquest.
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From Gloryhammer
Their first album,Tales from The Kingdom of Fife is set in Medieval Fantasy Scotland. It starts with an evil sorcerer and an army of undead unicorns laying waste to Dundee and rides the tropes from there. This is because it is an Affectionate Parody of Power Metal Heavy Mithril bands.
The fourth album Return to the Kingdom of Fife is set in an altered timeline shortly after Tales... although there's now random advanced technology everywhere, and the start of the story turns the setting into a nuclear wasteland.
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The Elder Scrolls:
Arena and Daggerfall Downplay it. Most of the races show cultural influences from outside of Europe, such as the Middle Eastern/African influences on the Redguard, Native American on the Argonians, and influences of the Chinese and Mesoamerican (in addition to the primary influence of the Romans) Empires on Cyrodiil. Overall though, the atmosphere of the games fits pretty squarely into the standard European Fantasy mold.
Averted by Morrowind, which is the most abstract game in the series to date. While some of the Imperial settlements still invoke this trope, the native settlements (such as the Telvanni mushroom cities and Redoran hollowed-out giant crab shell cities) and the landscape itself (ranging from mucky marshlands to ash wastes to Lethal Lava Land) are incredibly alien. It also features significant Earth Drift, where even the majority of the native animal species have no Earth analogues. It is also interesting as it's the only game in the series (besides Arena, in which every province is visited) that takes place in an Elven homeland. Particularly the Dunmer, who have more basis in the ancient Near East with some Biblical Hebrew/Israelite influences. (Led to Morrowind by the Moses/Abraham hybrid prophet Veloth, who are struggling for independence during occupation by a powerful foreign empire and who practice a comparatively unusual religion for the setting.)
Oblivion. Despite all prior lore stating that Cyrodiil was a dense tropical jungle, it appeared here as a European-style temperate forest land. (With a Cosmic Retcon Hand Wave thrown in to explain it.) Nearly every non-Daedric foe is based on a real life animal or a creature from real world mythology. Most of the races were portrayed without their connections to the non-European cultures they had in the previous games.
Skyrim embraces this trope, focusing specifically on a Grim Up North Scandinavian flavour. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.
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In Rudolph's Shiny New Year, the Archipelago of Last Years is a group of many islands, each representing a year in the past. For example, the island of 1023 is a Medieval European Fantasy inhabited by fairy-tale characters and run by a Knight in Shining Armor.
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Pugmire is a post-apocalyptic setting populated by Uplifted dogs after Man's disappearance who use plastic as currency and treat human Lost Technology as magic. Otherwise though it's effectively a more story-based version of D&D with dogs.
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The setting of No Good Deed... is heavily patterned on mid-15th Century Europe, particularly the Holy Roman Empire.
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Medieval European Fantasy
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The first five Final Fantasy games go in and out of this. The seventh, eighth, and thirteenth games are very much not examples, but most of the rest have some degree of this. The tenth is an odd example. It has anti-technology, though that turns out to be the Big Bad's plan. It also has more Asian inspired elements coming across as a mash up of Medieval Europe and Asian Wuxia. Played straight with the sixteenth.
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The Lord of the Rings: The Rings of Power is based on The Hobbit, The Lord of the Rings and The Silmarillion, covering the mythological Second Age. The Southlands regressed to the The Dark Ages after the War of Wrath, and Numenor has a quasi-Ancient Grome culture with feudal elements.
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The Witcher, and the books it's based on. In this case though, it's based on Slavic mythology while making use of Eastern European (more specifically Polish) culture and history as inspiration.
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Ravenloft both plays it straight and averts it, depending on where you go. Different Domains have different technological levels, so while many (like Barovia and Darkon) are this, some, like Dementlieu, are closer to the Victorian era, and others, like Har'akir, are even earlier, being more akin to ancient Egypt.
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Medieval European Fantasy
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Hero & Daughter is superficially set in a village lorded over by a king in a European-style castle, with villagers living in subsistence farming and herb-gathering, an adventurer's guild in the town, and mentions of other kingdoms and their royalty. It's mostly superficial because the premise is the game is that the hero must rely on the help of the Haremancer to summon allies to make up for being permanently deleveled to level one — he then summons characters from across dimensions to facilitate a Fantasy Kitchen Sink feeling, and the existing world turns out to be full of Schizo Tech elements (like guns coexisting with medieval weaponry).
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Mostly comedic French series Kaamelott (and The Movie, Kaamelott: Premier Volet) takes inspiration from the Arthurian Legend, and the costumes and armors run the gamut from Dark Age Europe to The High Middle Ages.
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The world of I've Been Killing Slimes for 300 Years and Maxed Out My Level is explicitly stated to be very heavily European-inspired, from the architecture, the culture of nearby Flatta village, and the technology level in general.
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Medieval European Fantasy
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Excalibur is set in King Arthur's Britain.
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Medieval European Fantasy
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Game of Thrones based on the A Song of Ice and Fire book series. Some commentators such as this one note that, based on the level of equivalent science and technology (minus gunpowder), levels of literacy and diversity, ease of communication and travel, and the sheer scale of political violence as well as the presence of systems that enable slavery and oppression on a massive scale, Game of Thrones actually owes more to Early Modern Europe (roughly 16th–18th centuries) than it does to The High Middle Ages.
Its prequel, House of the Dragon, just as the book is based on, takes inspiration from the English historical conflict called the "Anarchy".
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Medieval European Fantasy
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Averted by Morrowind, which is the most abstract game in the series to date. While some of the Imperial settlements still invoke this trope, the native settlements (such as the Telvanni mushroom cities and Redoran hollowed-out giant crab shell cities) and the landscape itself (ranging from mucky marshlands to ash wastes to Lethal Lava Land) are incredibly alien. It also features significant Earth Drift, where even the majority of the native animal species have no Earth analogues. It is also interesting as it's the only game in the series (besides Arena, in which every province is visited) that takes place in an Elven homeland. Particularly the Dunmer, who have more basis in the ancient Near East with some Biblical Hebrew/Israelite influences. (Led to Morrowind by the Moses/Abraham hybrid prophet Veloth, who are struggling for independence during occupation by a powerful foreign empire and who practice a comparatively unusual religion for the setting.)
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Sonic and the Black Knight - Justified in this case, since it's based around the Arthurian myths.
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Medieval European Fantasy
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The Deryni works of Katherine Kurtz feature feudal governance and a Christian Church to rival the secular government.
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Medieval European Fantasy
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Spice and Wolf is set in a world that looks almost exactly like Medieval England, and even brings in many Medieval England cultural ideas for Deliberate Values Dissonance with the audience, but it's also a world where primeval animal spirits (or "Gods") are a real, if now almost extinct, race, and even capable of walking amongst humans in disguise.
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Medieval European Fantasy
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The King of Dragons, a Beat 'em Up in which you fight lots of classical fantasy monsters and the red dragon as the final boss.
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Medieval European Fantasy
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Krull is set in a magical, vaguely Medieval setting, despite the vaguely Stormtrooper-like mooks.
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Medieval European Fantasy
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The Drakengard series uses this theme along with Dark Fantasy. Amusingly if one looks at the games world map one can see that it is Europe just flipped upside down.
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Its prequel, House of the Dragon, just as the book is based on, takes inspiration from the English historical conflict called the "Anarchy".
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Medieval European Fantasy
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Chrono Trigger subverts this by starting out with two time periods that fit this trope, then taking you to a high tech future. 1000 AD seems to be pretty schizoid, though, seeing as how they have refrigerators, stoves, apparently large-scale power plants that would be necessary to operate both, guns, mechanized warfare, and steam power (the ferry), but there are no cars or paved roads, and Guardia's standing army has no firearms. On the other hand, Guardia is the sole world power in 1000 AD, so it's not like they need firearms.
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Medieval Mode in Team Fortress 2 and the cp_degrootkeep map, which surprisingly has modern-day computers hidden in the castle.
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The original Diablo has this in full force. Act One of the sequel takes place in the same medieval region, but quickly departs it in favor of Qurac, Mayincatec, Hell, and the a scary snowy place in that order.
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Ladyhawke takes place in Medieval France and features the magical element of a Forced Transformation curse.
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Medieval European Fantasy
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Fable has this as its setting, but II and III avert it, having Enlightenment and Industrial Revolution-era settings respectively instead.
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Villains by Necessity: In keeping with much straight fantasy, the book has this as background. Kings, knights and stereotypical medieval towns abound. There is mention however of the Six Lands being more feudal in the past until Good won, and becoming more democratic as parliaments were set up. Additionally, there's Natodik, which is a desert country (though Mizzamir's helped change that a bit with his magic) plus an (unseen) more Mid East flavored country with a sultan.
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Medieval European Fantasy
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Phantasy Star III has a variant: it turns out that the entire medieval-style world the game takes place in is in reality an Arc-like spaceship that was fleeing the destruction of a very technologically advanced planet, and all the inhabitants are descendants of the ship's original population. After about 1,000 years and a lot of conflict, they lost their ancestors' technological advancements as well as the knowledge about the real nature of their world.
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In The Arts of Dark and Light, the Republic of Amorr has a fair bit of Ancient Grome to it, but otherwise its world of Selenoth is of this kind. Savondir is a straight late medieval/early Renaissance culture as far as aesthetics and technology go, and even Amorr has such things as cathedrals, High Middle Ages-style heavy cavalry and armor, and pants. The other human cultures are in roughly the same range (the Dalarns in the North are a little more primitive), while the elves are more of a typical Dungeons & Dragons culture (with more present-day social values and lots of Utility Magic that enables a fairly modern lifestyle, but still cloaked in medieval trappings).
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Widdershins Adventures is set in a late medieval/Renaissance fantasy counterpart of France.
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In 7th Sea, only Ussura is truly medieval. Other countries are well into mid-17th century Renaissance, with Age of Exploration and Thirty Years' War playing key roles in the world development. The ruins of the ancient Syrneth civilization also mix things up a bit.
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A Wizard in Rhyme takes place primarily in a Fantasy Counterpart France. (Specifically, it's an actual Alternate History version of medieval Europe; the splitting point was that at the founding of Rome, Remus won instead of Romulus, so the city is called Reme.)
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The default setting of Ironclaw is the kingdom of Calebria, split between major houses based on different European cultures (Avoirdupois=French, Bisclavret=Scottish, Doloreaux=Germanic, Rinaldi=Italian), and overseen by the monotheistic Church of S'Allumer. The "Book of Jade" supplement (Jadeclaw in 1st edition) introduces the nation of Zhongguo across the seas from Calebria, for a more Wuxia campaign, while "Book of Horn and Ivory" has fantasy counterparts to Africa and the Middle East.
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Played with by Fire Emblem: Three Houses; the main setting of Fódlan has one foot in the European Renaissance, with it being implied that the Church of Seiros is the only reason why it hasn't already fully progressed past the medieval era. Additionally, the myriad lands surrounding Fódlan are all indicated to have rather non-European cultures; for example, Brigid has a vaguely Native American/Polynesian culture, while Almyra is an amalgamation of various Middle Eastern and Central Asian cultures.
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The Nentir Vale averts this; the World looks absolutely nothing like Medieval Europe and is clearly shaped by the many fantastical races, creatures, events and powers. Floating islands are called out as an uncommon but natural part of the background scenery, whilst the different races have very distinct aesthetics to gear and structures, so the environment looks even more alien. Dwarves, for example, prefer strong geometric symbols, whilst the tieflings of Bael Turath favored twisting, cylindrical buildings and weapons with a half-melted, jagged aesthetic.
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The Kingdom of the Isles from The Riftwar Cycle, although it's implied this may be because its people are directly descended from European refugees fleeing the Enemy, in the same way that Kesh is of Asian stock.
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The nation of Leanbox in the first Hyperdimension Neptunia has this theme, complete with wide open fields that give it its title of "the Land of Green Pastures". Purple Heart even comments on how old-fashioned it looks when first arriving there. The sequel and later games (which would be set in a different continuity) would drop this altogether in favor of a more modern look.
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While Rifts is set in the future, the England Sourcebook has heavy overtones of this, right down to huge heaping handfuls of Arthurian Legend. Justified in that the setting is a Fantasy Kitchen Sink with more than enough Anachronism Stew, Days of Future Past, and Schizo Tech to go around.
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Ars Magica even calls its setting 'Mythic Europe' and is set in historically correct settings with many folklore and religious fantasy thrown in for the good measure. In a nutshell, it is a version of actual medieval Europe where All Myths Are True.
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The Lion, the Witch, and the Wardrobe and the subsequent Narnia books are set in a medieval world.
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Averted in the Zaltec gamebook series. The characters all appear olive-skinned, the architecture is Ancient Near Eastern, and the monsters look like traditional African masks.
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Majesty, though it's an affectionate parody and set out to be a Cliché Storm. The Player Character is a monarch (addressed always as Sovereign) who hires various armored knights knights, bearded wizards, clerics, and other oddball "heroes" to explore and defend a realm. The cities are built by peasants who live in thatched-roof cottages and die in droves to ratmen, unless intercepted by a member of the guard, who will die instead. Elves, dwarves, and gnomes are also in residence.
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The Lord of the Rings and The Hobbit take place in Middle Earth, based on Medieval Europe.
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Dragonlance is essentially this with some heightened emphasis on chivalry.
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The Princess Maker games take place in one, with the exception of Princess Maker 5. Mithril is the highest form of equipment to obtain, and long dresses are common to be worn by women. The second and fourth game are given specific years of 1200 and 1400, respectively, to place them.
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Ranger's Apprentice is a young adult/children's series with this setting. Occasionally the stories move beyond "Europe", however.
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Crash Bandicoot 3: Warped: The theme of the levels Toad Village, Gee Wiz and Double Header is a stereotypical despiction of 15th century Europe (specifically Great Britain and Rome). The first warp chamber is based on this setting as well. Features include oversized frogs (as well as magicians that can turn Crash into one), swordsmen, tents in the levels' landscapes, and (in the last level of this kind) giants with two heads. The boss battle against Tiny Tiger takes place in a parodied version of the Roman Colosseum.
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The Hobbit, The Lord of the Rings and The Silmarillion popularized the setting in modern times, though it bears less of a resemblance to High Medieval Europe than many of its successors. It was Tolkien's attempt to create an English mythology based on the Saxon, Welsh, and Celtic mythos that were subsumed by the Norman popularization of King Arthur.
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Greyhawk plays this trope straightest of all, and is perhaps the original reason for D&D's association with this kind of setting.
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Nausicaä of the Valley of the Wind is set in a post-apocalyptic world were the people has regressed to Feudalism. The Torumekians hearken back to the Medieval Europe, with their society of lords and nobles and soldiers going to battle in full-plate armor. Whereas their main enemy, the Dorok are more inspired by Medevial China/Japan, with their caste of warrior monks, Chinese-looking writing, and religious piety.
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The author of Dragon Knights was a fan of The Lord of the Rings and it shows''. Even though it's a Japanese series, none of the names adapt well to the Japanese language, there are European-style castles, and European-style dragons.
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The following is a list of statements referring to the current page from other pages.

 Medieval European Fantasy
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Europe Index
 Medieval European Fantasy
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Fantasy
 Medieval European Fantasy
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Fictional Culture and Nation Tropes
 Medieval European Fantasy
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Settings
 Medieval European Fantasy
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Space Is Magic
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
 I've Been Killing Slimes for 300 Years and Maxed Out My Level / int_f8173bd9
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
 The Second Mango
seeAlso
Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
 Elianto
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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 Quest in Show (Podcast) / int_f8173bd9
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Medieval European Fantasy
 Governments The Game (Roleplay) / int_f8173bd9
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Medieval European Fantasy
 Koragasa Renewal (Roleplay) / int_f8173bd9
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Medieval European Fantasy
 Faerie Tale Theatre / int_f8173bd9
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
 Ars Magica (Tabletop Game) / int_f8173bd9
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
 Oko Yrrhedesa (Tabletop Game) / int_f8173bd9
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Medieval European Fantasy
 Pathfinder (Tabletop Game) / int_f8173bd9
type
Medieval European Fantasy
 RuneQuest (Tabletop Game) / int_f8173bd9
type
Medieval European Fantasy
 The Dark Eye (Tabletop Game) / int_f8173bd9
type
Medieval European Fantasy
 The Realms Within (Tabletop Game) / int_f8173bd9
type
Medieval European Fantasy
 The Witcher: Game of Imagination (Tabletop Game) / int_f8173bd9
type
Medieval European Fantasy
 Wagadu Chronicles (Tabletop Game) / int_f8173bd9
type
Medieval European Fantasy
 Warhammer (Tabletop Game) / int_f8173bd9
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Medieval European Fantasy
 Warhammer Fantasy Roleplay (Tabletop Game) / int_f8173bd9
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Medieval European Fantasy
 Knights of the Square Table (Theatre) / int_f8173bd9
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Medieval European Fantasy
 Age of Wonders 4 (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Alchemist Code (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Armello (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Assassin's Creed: Valhalla (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Atelier (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Atelier Series (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Bugs Bunny: Lost in Time (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Captain Comic (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Choro Q (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Chrono Trigger (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Clash Royale (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Crash Tag Team Racing (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Diablo (1997) (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Diablo II (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Dominions (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Dragonstomper (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Dungeon Siege (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Enderal (Video Game) / int_f8173bd9
type
Medieval European Fantasy
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type
Medieval European Fantasy
 Grow (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Hero & Daughter (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Hexen (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Kart Rider (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Kingdom Under Fire: The Crusaders (Video Game) / int_f8173bd9
type
Medieval European Fantasy
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type
Medieval European Fantasy
 Kunio-kun (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Lego Knights' Kingdom (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Lost Odyssey (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Love Nikki - Dress Up Queen (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Lugaru (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Mahou Daisakusen (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Majesty (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Mount & Blade (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Nehrim (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Neopets: The Darkest Faerie (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Outerplane (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Parkitect (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Princess Peach: Showtime! (Video Game) / int_f8173bd9
type
Medieval European Fantasy
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type
Medieval European Fantasy
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type
Medieval European Fantasy
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type
Medieval European Fantasy
 Rage of Bahamut (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Rainbow Islands (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Ravenmark (Video Game) / int_f8173bd9
type
Medieval European Fantasy
 Sekiro: Shadows Die Twice (Video Game) / int_f8173bd9
type
Medieval European Fantasy
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type
Medieval European Fantasy
 Sly Cooper: Thieves in Time (Video Game) / int_f8173bd9
type
Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
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type
Medieval European Fantasy
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Medieval European Fantasy
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Medieval European Fantasy
 Seers Isle (Visual Novel) / int_f8173bd9
type
Medieval European Fantasy
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type
Medieval European Fantasy
 Yami to Boushi to Hon no Tabibito (Visual Novel) / int_f8173bd9
type
Medieval European Fantasy
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type
Medieval European Fantasy
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Medieval European Fantasy
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type
Medieval European Fantasy
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Medieval European Fantasy
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type
Medieval European Fantasy
 Ingress Adventuring Company (Webcomic) / int_f8173bd9
type
Medieval European Fantasy
 Swords and Sausages (Webcomic) / int_f8173bd9
type
Medieval European Fantasy
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type
Medieval European Fantasy
 Neopian Times Writers Forum (Website) / int_f8173bd9
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Medieval European Fantasy
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type
Medieval European Fantasy
 High Guardian Spice / int_f8173bd9
type
Medieval European Fantasy
 Pocket Dragon Adventures / int_f8173bd9
type
Medieval European Fantasy
 Rudolph's Shiny New Year / int_f8173bd9
type
Medieval European Fantasy
 Scooby-Doo and the Cyber Chase / int_f8173bd9
type
Medieval European Fantasy
 W.I.T.C.H. (2004) / int_f8173bd9
type
Medieval European Fantasy
 Panzer World Galient / int_f8173bd9
type
Medieval European Fantasy
 Shadow Skill / int_f8173bd9
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Medieval European Fantasy
 Magic Knight Rayearth (Manga) / int_f8173bd9
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Medieval European Fantasy
 Tales of Eternia (Video Game) / int_f8173bd9
type
Medieval European Fantasy