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Memory Palace

 Memory Palace
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FeatureClass
 Memory Palace
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Memory Palace
 Memory Palace
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MemoryPalace
 Memory Palace
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A Memory Palace is used to explore a character's memory as an actual organized (albeit non-physical) space. Often, the palace owner may use it as a method of retrieving a needed memory, which may involve a Journey to the Center of the Mind.
The concept comes from the real-life Method of Loci (Latin for "places"), a mnemonic technique dating back to ancient Greece, involving associating memories with specific images and organizing them at fixed points in one's mind.
A subtrope of Mental World, which often involves memories, dealing with the actual spaces representing said memories (which are intentionally built by the character's mind). If the memories are unpleasant, the palace may become a Black Bug Room.
Compare Pensieve Flashback.
 Memory Palace
fetched
2024-02-15T05:15:37Z
 Memory Palace
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2024-02-15T05:15:37Z
 Memory Palace
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Dropped link to Dreamcatcher: Not an Item - UNKNOWN
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Dreamcatcher
 Memory Palace
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DBTropes
 Memory Palace / int_109f7814
type
Memory Palace
 Memory Palace / int_109f7814
comment
Sherlock:
Holmes uses his "mind house" to store information when using his deductive techniques. Rather than being represented by a building or room, it's viewed as a digital layout of maps and words when he needs to access his memories while on the go, and sometimes has mental representations of people he knows advise him. When he has more time, he uses mental rooms and hallways, but even there his thinking consists of people and dialogue.
In the episode "His Last Vow", Sherlock attempts to entrap an extortionist, Charles Augustus Magnesson, into revealing his blackmail archives so Sherlock can have him arrested; the detective is dismayed to learn Magnesson keeps the archives in his own memory palace (not shown onscreen but described as a vault), and with no physical evidence he is safe from prosecution. Unfortunately for Magnesson, when he makes the incredibly stupid mistake of threatening John, Sherlock decides to destroy the vault anyway.
 Memory Palace / int_109f7814
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1.0
 Memory Palace / int_109f7814
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 Sherlock
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Memory Palace / int_109f7814
 Memory Palace / int_16b77c5d
type
Memory Palace
 Memory Palace / int_16b77c5d
comment
In Twelve Days, Hannibal's Happy Place is a giant house he calls "the Game." Each wing has ten stories, each story has ten corridors, each corridor has ten rooms, each room contains ten objects, and each object has ten hooks, on which Hannibal hangs his memories.
 Memory Palace / int_16b77c5d
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1.0
 Memory Palace / int_16b77c5d
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 Twelve Days
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Memory Palace / int_16b77c5d
 Memory Palace / int_2a77a546
type
Memory Palace
 Memory Palace / int_2a77a546
comment
Inside Out: The seat of Riley's personality is a large building in her mind called "Headquarters," and each of her "core memories" is used as a basis of a floating island in her mind that represents a significant personality trait. As Riley's mental state worsens and her core memories get lost, the islands begin to crumble.
 Memory Palace / int_2a77a546
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1.0
 Memory Palace / int_2a77a546
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 Inside Out
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Memory Palace / int_2a77a546
 Memory Palace / int_3b9109cf
type
Memory Palace
 Memory Palace / int_3b9109cf
comment
Alan Wake II: FBI agent Saga Anderson has a variant she calls the "Mind Place" that she uses for the Bright Falls job. It looks almost identical to the field office that she and Alex Casey have set up at the Elderwood Lodge, and it contains a theory board and filing cabinet for her to mark connections between various clues, a central table with pictures of people she is profiling, a side table with gun magazines that let her upgrade weapons, radio and TV tables where she can review audio and video recording she comes across, and a manuscript table where she can read the scattered pages of Alan Wake's reality-altering books. It's eventually revealed that the Mind Place is not just a representation of a mnemonic technique, but an actual place accessed through Telepathy that she never recognized as such until Odin and Tor, her long-lost great uncle and grandfather respectively, manage to manifest in the Mind Place room themselves and communicate with Saga directly.
 Memory Palace / int_3b9109cf
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 Alan Wake II (Video Game)
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Memory Palace / int_3b9109cf
 Memory Palace / int_43576f5
type
Memory Palace
 Memory Palace / int_43576f5
comment
In Supernatural, Heaven works this way, with residents living in their own private worlds made up of happy memories. When Sam and Dean journey to Heaven together, they witness each other's fondest memories. Dean's memories are of helping Sam and his mother. Sam, on the other hand, experiences times he escaped his dysfunctional family. They come to see Heaven as Lotus-Eater Machine that is not nearly as good as actual, worldly experience.
 Memory Palace / int_43576f5
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 Memory Palace / int_43576f5
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 Supernatural
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Memory Palace / int_43576f5
 Memory Palace / int_559e9fc
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Memory Palace
 Memory Palace / int_559e9fc
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An interesting version in Westworld: The Forge is a digital data facility used as part of an experiment to copy human minds into hosts; the memories of the park's guests are downloaded and stored there. When Bernard and Delores enter, they find both a library containing all the downloaded memories (in the form of books written in computer code), and three-dimensional constructs (such as James Delos's memory of the last time he saw his son, Logan).
 Memory Palace / int_559e9fc
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 Westworld
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Memory Palace / int_559e9fc
 Memory Palace / int_66428c0a
type
Memory Palace
 Memory Palace / int_66428c0a
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In the Thomas Harris novel Hannibal, Dr. Hannibal Lecter is a master of a vast memory palace, portrayed as an elegant mansion. It's mentioned that he would spend years inside it while incarcerated in an insane asylum.
 Memory Palace / int_66428c0a
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1.0
 Memory Palace / int_66428c0a
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1.0
 Hannibal
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Memory Palace / int_66428c0a
 Memory Palace / int_7832b74c
type
Memory Palace
 Memory Palace / int_7832b74c
comment
Steven Universe: In "A Single Pale Rose", Pearl has Steven go inside her gemstone to get her phone, and Steven finds himself in a void with only another version of Pearl and all the items stored in her Gem. It's implied that other Gems have their various selves running around freely within their Gemscape, but because of all her... unsightly memories, Pearl compartmentalizes hers, making it so you have to find that layer's Pearl and ask her to take you deeper. This results in each of the Pearls having an area that resembles the particular memory they come from.
 Memory Palace / int_7832b74c
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1.0
 Memory Palace / int_7832b74c
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 Steven Universe
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Memory Palace / int_7832b74c
 Memory Palace / int_81d11fd3
type
Memory Palace
 Memory Palace / int_81d11fd3
comment
The Vazula Chronicles: Most merchildren are taught to build mind palaces, but there was little education at the charity home where Merletta grew up. When she arrives at the Center of Culture, she doesn't know that memory technique and struggles to remember everything she's taught. Wivell tells her that she must base her mind palace on her childhood home, but she hates having to think about the charity home every time she needs to remember something. Eventually she decides to use a memory journey instead, with pieces of information arranged along the route from the triple kingdoms to Vazula.
 Memory Palace / int_81d11fd3
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1.0
 Memory Palace / int_81d11fd3
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 The Vazula Chronicles
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Memory Palace / int_81d11fd3
 Memory Palace / int_88f53bf5
type
Memory Palace
 Memory Palace / int_88f53bf5
comment
Dispatches From Elsewhere: Fredwynne uses the memory palace technique by name to recall clues and details about the game, represented by him watching a bank of television monitors on a wall; he later teaches Janice to access hers, which starts as an empty space because, as Fredwynne explains, she hasn't learned to organize her thoughts for easy access.
 Memory Palace / int_88f53bf5
featureApplicability
1.0
 Memory Palace / int_88f53bf5
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1.0
 Dispatches From Elsewhere
hasFeature
Memory Palace / int_88f53bf5
 Memory Palace / int_98aab483
type
Memory Palace
 Memory Palace / int_98aab483
comment
In the first episode of the Finnish detective series Sorjonen, detective Kari Sorjonen explains the memory palace concept, and, throughout the series, he marks rectangles with tape on his basement floor where he stands to imagine himself at various significant loci in a case, organized into memory palaces.
 Memory Palace / int_98aab483
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1.0
 Memory Palace / int_98aab483
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 Sorjonen
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Memory Palace / int_98aab483
 Memory Palace / int_a84b9ce3
type
Memory Palace
 Memory Palace / int_a84b9ce3
comment
In The Dresden Fillies when Harry accidentally soulgazes Twilight, this is how her soul appears to him, in a castle/library flavor.
 Memory Palace / int_a84b9ce3
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1.0
 Memory Palace / int_a84b9ce3
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 The Dresden Fillies / Fan Fic
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Memory Palace / int_a84b9ce3
 Memory Palace / int_b4869d3e
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Memory Palace
 Memory Palace / int_b4869d3e
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A memory palace is used for mental combat in Doctor Sleep. Rose The Hat projects her mind into that of Abra, a psychic girl, while she sleeps. Seeing her memories as a series of filing cabinets in her bedroom, Rose tries to open them... Only to find herself trapped as Abra speed-reads through Rose's memories instead (Rose's palace is shown as a huge library signifying her ancient life).
 Memory Palace / int_b4869d3e
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1.0
 Memory Palace / int_b4869d3e
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 Doctor Sleep
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Memory Palace / int_b4869d3e
 Memory Palace / int_b71d6278
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Memory Palace
 Memory Palace / int_b71d6278
comment
An important plot device in Bomb Rush Cyberfunk. After every major turn in the storyline, Red blacks out and has to explore his "machine-mind", represented as a psychedelic obstacle course, in order to figure out what happened to him after losing his original head.
 Memory Palace / int_b71d6278
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 Bomb Rush Cyberfunk (Video Game)
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Memory Palace / int_b71d6278
 Memory Palace / int_bac444b9
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Memory Palace
 Memory Palace / int_bac444b9
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In The Cell, Carl Stargher's mind is portrayed as a dark, twisted maze. One section is a rotting house that contains memories of his abusive childhood. He also stores the memory of his first murder there.
 Memory Palace / int_bac444b9
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1.0
 Memory Palace / int_bac444b9
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 The Cell
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Memory Palace / int_bac444b9
 Memory Palace / int_bb3b1afb
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Memory Palace
 Memory Palace / int_bb3b1afb
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The Mighty B!: Bessie searching through Ben's memories is represented by her entering a room full of file cabinets that display memories in a similar fashion to a film camera.
 Memory Palace / int_bb3b1afb
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1.0
 Memory Palace / int_bb3b1afb
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 The Mighty B!
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Memory Palace / int_bb3b1afb
 Memory Palace / int_bc848d30
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Memory Palace
 Memory Palace / int_bc848d30
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SpongeBob SquarePants: In "The Inside Job", Plankton goes inside of SpongeBob's brain to try to find the Krabby Patty Secret Formula, the interior of which is a recreation of his home. All of SpongeBob's memories are stored in a file cabinet in the recreation of his library, with each memory being a folder that will trigger a sound or action when opened. Plankton is unable to find the formula however as a note in the cabinet tells him that it is located in the heart.
 Memory Palace / int_bc848d30
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 SpongeBob SquarePants
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Memory Palace / int_bc848d30
 Memory Palace / int_c8a87c4b
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Memory Palace
 Memory Palace / int_c8a87c4b
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Agent Pendergast has an elaborate palace built in the memory of his family estate. He uses the knowledge stored there to solve his mysteries.
 Memory Palace / int_c8a87c4b
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1.0
 Memory Palace / int_c8a87c4b
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 Agent Pendergast
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Memory Palace / int_c8a87c4b
 Memory Palace / int_cebbba4f
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Memory Palace
 Memory Palace / int_cebbba4f
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In The Dark Tower, when Roland reaches the titular Dark Tower, he finds a series of rooms depicting events in his life, most notably Roland's companions killed in his quest for the tower, beginning with his hawk David.
 Memory Palace / int_cebbba4f
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 Memory Palace / int_cebbba4f
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 The Dark Tower
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Memory Palace / int_cebbba4f
 Memory Palace / int_d945b3e7
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Memory Palace
 Memory Palace / int_d945b3e7
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Only Murders in the Building: While investigating Tim Kono's murder, Oliver, a theatre director by trade, visualizes the suspects by "auditioning" them in his mind as if they were trying out for one of his shows.
 Memory Palace / int_d945b3e7
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1.0
 Memory Palace / int_d945b3e7
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 Only Murders in the Building
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Memory Palace / int_d945b3e7
 Memory Palace / int_dffb9d98
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Memory Palace
 Memory Palace / int_dffb9d98
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In Mario & Luigi: Bowser's Inside Story, Bowser's brain (called the Memory Banks) is revealed to be a library of various memories stored in book shelves and maintained by a single Globin. The Mario Brothers travel inside his brain to search for the safe code that he can't remember due to recent head trauma, but upon arrival, the Globin scans the Bros and considers them a threat, transforming into blocky versions of themselves to fight them off. After the Bros defeat them, the Globin reveals that the memory containing the safe code got shattered and needs to be put back together. The Bros succeed and Bowser remembers the code, gaining access to the second Star Cure.
 Memory Palace / int_dffb9d98
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 Memory Palace / int_dffb9d98
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 Mario & Luigi: Bowser's Inside Story (Video Game)
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Memory Palace / int_dffb9d98
 Memory Palace / int_ecee4546
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Memory Palace
 Memory Palace / int_ecee4546
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The Librarians 2014: In the episode "And The Echoes of Memory," Eve tries to hold on to the Library's memories by constructing a mind palace, focusing on three specific items: the Spear of Destiny, the golden lions at the entrance, and the Ark of the Covenant. Eventually, though, she finds that the items are slowly disappearing from the palace, until she can no longer remember anything. Flynn does the same, except he uses a String Theory hidden behind the padded walls of his room to aid him.
 Memory Palace / int_ecee4546
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1.0
 Memory Palace / int_ecee4546
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 The Librarians (2014)
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Memory Palace / int_ecee4546
 Memory Palace / int_efa49b17
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Memory Palace
 Memory Palace / int_efa49b17
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Patrick Jane from The Mentalist frequently talks about mind palaces and how he uses one based on the carnival he worked at to keep track of detailed information. He helps Rigsby create one in aid of an undercover assignment.
 Memory Palace / int_efa49b17
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1.0
 Memory Palace / int_efa49b17
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 The Mentalist
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Memory Palace / int_efa49b17
 Memory Palace / int_fbf33963
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Memory Palace
 Memory Palace / int_fbf33963
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Inception shows an involuntary version. Trained memory extractors build dream constructs for their targets, who automatically store their secrets and memories in them. The extractors then infiltrate the construct and steal the information they want. The palaces are designed to be complex locations, everything from houses to hotels to a fortified mountain fortress. Cobb builds a classic one to process his grief and guilt over his wife's death: painful and important memories are stored on levels accessed from an elevator.
 Memory Palace / int_fbf33963
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1.0
 Memory Palace / int_fbf33963
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 Inception
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Memory Palace / int_fbf33963

The following is a list of statements referring to the current page from other pages.

 Memory Palace
processingCategory2
Memory Tropes
 Doctor Sleep / int_96bf84ce
type
Memory Palace
 Inception / int_96bf84ce
type
Memory Palace
 The Cell / int_96bf84ce
type
Memory Palace
 Dreamcatcher (Stephen King) / int_96bf84ce
type
Memory Palace
 Hannibal / int_96bf84ce
type
Memory Palace
 The Vazula Chronicles / int_96bf84ce
type
Memory Palace
 Westworld / int_96bf84ce
type
Memory Palace
 Alan Wake II (Video Game) / int_96bf84ce
type
Memory Palace
 Twin Mirror (Video Game) / int_96bf84ce
type
Memory Palace
 Powerpuff Girls Doujinshi (Webcomic) / int_96bf84ce
type
Memory Palace
 Inside Out / int_96bf84ce
type
Memory Palace