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Merged Reality

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In stories involving multiple alternate universes, timelines, or dimensions, one possible plotline has all of them merge or collapse into a single reality that exhibits (hopefully the best) features of each one. This can be a way to Save Both Worlds when used for the ending of a work, for if all of these worlds are headed to nothing short of disaster, the only choice may be to put them back a different way. This isn't always the reason, though. Sometimes it's the villain, rather than the heroes, trying to pull this off for some sort of personal goal; in this case, it's probably not an Ending Trope, since the protagonists naturally want to prevent or reverse this. Other times all the danger has already passed and the day has been saved, with the merging of realities serving as a bonus reward to the protagonists who were about to angst that saving the day also meant being unable to see their new friends ever again. This may be the best ending to hope for When Dimensions Collide.
In any case, expect all the questions that you'd probably have following such an event, from the Culture Clash of different worlds now having to coexist to the logistics of how they can even coexist (did the universe double in size or...), to be glossed over or only mentioned in passing outside of stories where the characters want to prevent this trope.
For making a world from scratch, see Worldbuilding.
Sister Trope to Set Right What Once Went Wrong, which deals with changing events in the past in the hope that things turn out better. See also Fusion Dance for when two characters merge together. Crossover Alternate Universe occurs when 2 or more works in a crossover are fused into a single verse.
As this can be an Ending Trope, beware of spoilers!
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Distorted Travesty: At first, our heroes Jerry and Jeremy are running around trying to find a way back home after being teleported into a videogame world. This goes out the window when they come across their own hometown within the game world, which is when they realize that the virtual and physical worlds have been permanently melded together. Separating them again is presented as utterly impossible.
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In Bleach, the Human World, Soul Society and Hueco Mundo were originally one chaotic world where Life and Death were not separate and souls simply existed. Then the Soul King showed up and, in an attempt to make existence more bearable after annihilating Hollows only made things worse, split the world into the three realms, separating life and death and creating the cycle of reincarnation. The ultimate goal of Yhwach is revealed to be the merger of all three realms back into one in order to cheat death for all eternity. When killing the Soul King, who serves as the linchpin holding the realms together, proves insufficient, he decides to absorb the Soul King and use his power to merge the realms manually, dubbing his new world "Wahrwelt".note True World in German
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The DC and Marvel multiverses briefly merge together into the Amalgam Universe in DC vs Marvel. Years later they are merged again (but not creating the Amalgam universe) in the JLA/Avengers crossover. Years earlier, a different sort of merged reality had been mentioned on both sides as the explanation for the crossovers that just acted as if both the DC and Marvel characters had always been on the same Earth: rather than an actual event merging the two, there's simply Earths in both multiverses where both sets of characters and events are canon.
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In 11eyes, Kakeru comes to the realization late in the game that every one of the chosen ones was drawn from another, slightly different reality, since memories and information don't match up. Everyone worries that they have to die because of Liselotte's soul in them and when the battle is finished, they won't be able to see each other again. Kukuri heals the world back to normal. Everyone ends up staying together in the same world, a composite of all of theirs. They'd become such a tight group of True Companions that it would be too cruel to split them apart.
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In Tales of Eternia, the two main worlds begin colliding. The heroes only manage to fix it just in time by exploding the barrier between Inferia and Celestia, blasting the planets away from each other and altering the very nature of their universe. In the final scene, one of them is planning to upgrade their spaceship so they could go between worlds and visit their friends.
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Earth's Alien History: It turns out the whole timeline only exists because the Time Lords are combining universes in order to give humanity enough challenges that they'll evolve into the perfect warriors needed to help defeat the Daleks and win the Time War.
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Dual! Parallel Trouble Adventure: After the Big Bad is defeated, the hero Kazuki Yotsuga is forced to sacrifice his Humongous Mecha in order to Save Both Worlds — except that Mitsuki Sanada leans on the wrong lever just beforehand, causing all of the named characters find themselves in a Merged Reality, unlike either of the realities of the story, but preserving all of the unique memories and characters from both of its parents. (For example, both Mitsuki Sanada and her cousin-slash-alternate self Mitsuki Rara both coexist within the new reality and its new history.)
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Super Smash Bros. Ultimate: World of Light takes place in a land where several locations from existing franchises and original areas have been mashed together. For example, you can leave Lumiose City from the west to get to Kongo Jungle, or instead go south and find Moray Towers in a neighboring city made out of Nintendo video game consoles.
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There Was Once an Avenger From Krypton:
According to Ford and Eda, the Boiling Isles are the result of the remains of a dimension that was either externally destroyed or internally collapsed drawing in and mixing with the leftovers of other similarly destroyed dimensions.
It turns out that the whole series setting is one — Doctor Doom and his timeline's Reed Richards have been using Cosmic Retcons to add elements from other universes into what was originally the canon MCU, all for the sake of making an Earth that can fight off Thanos with minimal damage.
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In Fringe, due to the activation of the Vacuum by Peter, a bridge is created between the Prime and Alternate universe, preventing them from further collapse. This allows both universe's teams to have the time to try and solve the problem. Before this, the dimensions bridging was a disaster. Body Horror as people were TeleFragged with alternates who were standing in sorta-but-not-exactly the same spot. The side effect of merging the universes is that Peter is RetGoned for several episodes until he manages to force his way back into existence.
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 Fringe
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The story of Blood on the Hands of a Healer occurs in the first place is due to ''Kamen Rider Chronicle's activation turning the world itself part-fictional, and thus, allowing the Military Uniform Princess to bring over fictional characters from various In-Universe pop cultures.
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Played with in Digimon: Children of Time. It's explained that the different versions of the Digital World as seen in Adventure/Adventure 02, Tamers, Frontier, and Data Squad were all once one composite world, but were broken apart when the original DigiDestined defeated the darkness present during that time. After Tai, Davis, Takato, Takuya, and Marcus' respective groups saved each one, they have since merged back together into a single world.
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In Mortal Kombat vs. DC Universe, the Big Bad is Dark Kahn, a merged version of Shao Kahn and Darkseid, who starts merging the realities of Mortal Kombat and the DC Universe, while feeding off the rage of the characters. He's also playing the heroes and villains of each world against each other, which think that the other is an invading army. Eventually, though teamwork, Superman and Raiden manage to defeat Dark Kahn and split the merged universe back into two and Dark Kahn himself back into Darkseid and Shao Kahn... who end up in each other's world and therefore powerless. Darkseid gets confined into the Netherrealm, while Shao Kahn gets banished to the Phantom Zone.
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Tales Series:
Tales of Symphonia ends up with this being the goal of the main characters, although for much of the second half of the game they are under the mistaken impression that they need to Save Both Worlds by keeping them apart. It just so happens that the resulting combination ends up being the world map of Tales of Phantasia. It doesn't quite go as planned, as shown by the sequel Talesof Symphonia Dawn Of The New World. Only when Ratatosk (in the Good Ending) decides to rewrite the laws of nature so that life does not need mana to survive does everything ultimately work out.
In Tales of Eternia, the two main worlds begin colliding. The heroes only manage to fix it just in time by exploding the barrier between Inferia and Celestia, blasting the planets away from each other and altering the very nature of their universe. In the final scene, one of them is planning to upgrade their spaceship so they could go between worlds and visit their friends.
Tales of Innocence revolves around multiple factions looking to get their hands on a MacGuffin for different purposes. The main characters' is to unite Heaven and Earth into one paradise.
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Marvel vs. Capcom: Infinite: Ultron and Sigma use the Space and Reality Infinity Stones to not only merge themselves together, but also merge the Marvel Universe and the various Capcom universes together into one. At the end of the game, when Ultron Sigma is defeated, it's discovered that the Reality Stone was cracked during the struggle, meaning the merger cannot be reversed.
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In Eternal Darkness the true ending is obtained by playing the game three times, choosing a different Ancient as Pious' patron each time. In each path a different Ancient is slain. The true ending reveals that the entire game was Mantorok's plot to eliminate the three Ancients since he could no longer keep them in check thanks to Pious turning his own magic against him. The Tome of Eternal Darkness guided the player characters throughout history to kill a different Ancient in each timeline. Then Mantorok merged the three timelines so that all three of the Ancients were killed, leaving him and his own counterpart Ancient as the last of the Ancients.
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Inverted in Super Dimension Century Orguss. The protagonist's actions have caused a Merged Reality, it's wreaking havoc, and it becomes his and others' job to undo the damage and split all the realities and timelines back up.
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In the Rick and Morty episode, "The Vat of Acid Episode", Morty is given a device that lets him save in real-time and reload back to that save point. Morty then later learns that all his Save Scumming was actually just him killing and replacing another Morty from a different yet near-identical dimension. In an attempt to fix this, he has Rick merge these timelines into a single reality so that none of the other Mortys were killed. Unfortunately, Morty had caused all kinds of havoc in the other dimensions as he was under the impression that he could suffer no consequences for his actions through the do-over device. So by merging the realities together, all the people he pissed off show up outside his house to exact revenge. Morty is thus forced to follow Rick's fake Acid Pool plan, which he saw as a dumb idea, just to get them off his back.
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BioShock Infinite primarily hinges around the bleeding between alternate realities in limited "tears", but at a few points throughout the story, Elizabeth is required to expand these tears and merge their current universe with another one in order to progress. The most notable consequence is that certain characters (namely those who are dead in one reality) end up in a disturbing quantum limbo where they aren't sure if they're supposed to be alive or dead, fizzling in between states with glaring Psychic Nosebleeds. Another, more plot-critical effect shown later on is that crossing between realities can greatly warble memories — when Booker was brought into the main reality at the start of the game, he ended up giving himself Fake Memories, coming to parse "Bring us the girl and wipe away the debt" as his motivation, when in reality the original context was much different.
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In The Adventures of Dr. McNinja, this turns out to be the main motive of the Big Bad, King Radical. His homeworld, the Radical Lands, were drained of Life Energy by Sparklelord and gradually dying. He escaped to an Alternate Universe, the Dr.'s world, which is a cross between our mundane world and the awesomeness of the Radical Lands. In order to save his own world, he manipulated a time portal to start merging the worlds together in order to save his people. Why is this wrong? Because the process would make every Radical Lander take the place of a normal person from Doc's world, effectively forcing them out of existence, which would ultimately kill billions. But by the Blue-and-Orange Morality of King Radical, there is nothing wrong with this because native radical residents would be spared, and boring people don't deserve to live anyway.
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In Kamen Rider Build, this ends up being the heroes' ultimate plan to save the world. They combine their Earth with the Earth from a parallel universe (implied to be the main Kamen Rider universe (if such a thing exists, with the franchise's Schizo Continuity)) where the series' events never happened, using the Big Bad as fuel to ensure he doesn't exist in the resulting world. Most of the characters end up merging with their parallel counterparts in the new world, who don't remember anything that happened. Sento and Ryuga, however, because of how fundamentally they were altered, end up as anomalies who do remember the show's events and actually coexist with their parallel counterparts. This makes for a Bittersweet Ending, though: our two heroes end up alone, with no place in a new world where versions of them who never experienced the series' events are back where they belong. However, post-series team-up stuff will have the other characters' memories restored. ...Just in time for the Zi-O series to shake things up even more, leaving the Build characters' status unclear.
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The author uses the same concept in another story; as Shendu is being resealed at the end of the Demon World story, he chooses to spitefully destroy the Book of Ages, triggering a Time Crash. Jade desperately scribbles onto a remaining fragment of the Book that they all survive, which it interprets by fusing the remnants of their universe with the W.I.T.C.H. universe, retroactively making the JCA characters part of its history.
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The Owl House: It is revealed in the second season that Emperor Belos's grand scheme is to use Eda's Portal Door and the Fantastic Caste System he has spent decades building to perform an absolutely massive spell called "the Day of Unity" which will merge the Boiling Isles and Earth into a single dimension, an event that will dispel the Wild Magic that underpins the Boiling Isles. However, that wasn't his plan at all. What Belos really wants is to kill everyone on the Boiling Isles and simply move to Earth himself, because he was Human All Along.
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Tales of Innocence revolves around multiple factions looking to get their hands on a MacGuffin for different purposes. The main characters' is to unite Heaven and Earth into one paradise.
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Mortal Kombat:
Shao Kahn merges any realm he conquers with his home realm of Outworld. He did this to Edenia in the series' backstory before it was freed and intended to do the same to Earth but was defeated.
In Mortal Kombat vs. DC Universe, the Big Bad is Dark Kahn, a merged version of Shao Kahn and Darkseid, who starts merging the realities of Mortal Kombat and the DC Universe, while feeding off the rage of the characters. He's also playing the heroes and villains of each world against each other, which think that the other is an invading army. Eventually, though teamwork, Superman and Raiden manage to defeat Dark Kahn and split the merged universe back into two and Dark Kahn himself back into Darkseid and Shao Kahn... who end up in each other's world and therefore powerless. Darkseid gets confined into the Netherrealm, while Shao Kahn gets banished to the Phantom Zone.
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Berserk: The climax of the Falcon of the Millennium Empire arc results in this. When the Skull Knight tries to attack Griffith/Femto with his space-cutting attack, Griffith, having known he would try it, manipulates the attack so it instead strikes the face of the Apostle Ganishka; as Ganishka had descended into deepest parts of the Astral Plane twice, the attack caused a chain reaction that opens a fissure into the Astral Plane. The end result: the Astral Plane merges with the physical world and all mythical creatures and fell entities, including the rest of the God Hand, fully manifest in the physical world, turning what was already a Crapsack World into a literal Hell on Earth.
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Just like its original comic version, Crisis on Infinite Earths (2019) culminates in The Multiverse being destroyed and then rebooted. The reality that emerges at the center of this new multiverse (dubbed Earth-Prime) contains elements from at least three previously distinct Earths — Earth-1 (where the bulk of the pre-Crisis Arrowverse took place), Earth-38 (the setting of Supergirl (2015)), and Earth-BLnote Nickname granted by the Arrowverse Wiki so they had something to call it (the Earth where Black Lightning (2018) took place until "Earth Crisis").
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In the final episode of Fangbone!, the Big Bad Venomous Drool uses a powerful artifact called The World Chain to merge Earth and Skullbania into a single reality so he can cross over without losing his powers.
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The Legend of Zelda:
Implied in The Legend of Zelda: Majora's Mask. The game's ending has you see you see all the people you interacted with in the sidequests, with the game showing them in their best case scenarios no matter how many times you exploited the "Groundhog Day" Loop or even whether or not you helped them on your final loop.
Averted, however, in The Legend of Zelda: Ocarina of Time — a Continuity Snarl has led to a Word of God-supported explanation that the events of that game created multiple timelines that have not been known to merge again. (Some sources make it look like the timelines eventually merge into The Legend of Zelda: Breath of the Wild, but the actual explanation given is that Breath of the Wild could be on any (one) timeline and the devs decided against choosing a specific one.)
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Tales of Symphonia ends up with this being the goal of the main characters, although for much of the second half of the game they are under the mistaken impression that they need to Save Both Worlds by keeping them apart. It just so happens that the resulting combination ends up being the world map of Tales of Phantasia. It doesn't quite go as planned, as shown by the sequel Talesof Symphonia Dawn Of The New World. Only when Ratatosk (in the Good Ending) decides to rewrite the laws of nature so that life does not need mana to survive does everything ultimately work out.
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In Super Mario Bros. (1993), the asteroid that apparently killed the dinosaurs actually split our reality into two. King Koopa wants to remerge them because the other universe has a major resource shortage and he wants our world's.
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In DC/RWBY, What Team RWBY believes is a Reality Bleed going on when aspects of Remnant begin merging with Earth-0 ends up being this as Gotham City begins rejecting natural resources for Dust, people begin developing Semblances... and, oh yeah, the Joker fuses with the Nuckalevee.
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Secret Wars (2015) is more or less Marvel's version of Crisis on Infinite Earths, and culminates in the merger of every single dimension in the Marvel Multiverse into... well first into Battleworld from which the All-New, All-Different Marvel arises at the end of the event, the most prominent being Earth-616 (Mainstream Marvel) and Earth-1610 (Ultimate Marvel).
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Marvel's Earth X trilogy: Mephisto is continually tempting people to change history for this purpose, when in fact it creates alternate universes — so even if the new universe is better, the old one is still there and just as terrible as before. Meanwhile the Elders of the Universe are trying to put all these alternate universes back together to recreate the original — and never mind that this involves the effective death of trillions of people native to the new universes.
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Kamen Rider:
In Kamen Rider Build, this ends up being the heroes' ultimate plan to save the world. They combine their Earth with the Earth from a parallel universe (implied to be the main Kamen Rider universe (if such a thing exists, with the franchise's Schizo Continuity)) where the series' events never happened, using the Big Bad as fuel to ensure he doesn't exist in the resulting world. Most of the characters end up merging with their parallel counterparts in the new world, who don't remember anything that happened. Sento and Ryuga, however, because of how fundamentally they were altered, end up as anomalies who do remember the show's events and actually coexist with their parallel counterparts. This makes for a Bittersweet Ending, though: our two heroes end up alone, with no place in a new world where versions of them who never experienced the series' events are back where they belong. However, post-series team-up stuff will have the other characters' memories restored. ...Just in time for the Zi-O series to shake things up even more, leaving the Build characters' status unclear.
Build's successor Kamen Rider Zi-O had a more malicious example due to the various time paradoxes that occurred throughout the show, time is slowly breaking down. By the final arc, reality has broken down so much that the various alternative Kamen Rider worlds have fused together, which creates chaos as the various enemies of those worlds are running free without their respective Riders to stop them. This is revealed to be part of the Big Bad's plan to destroy the resulting fused world to save his own.
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In Star vs. the Forces of Evil, the dimensions of Mewni, Earth, and possibly others merge after the destruction of all magic in the Grand Finale.
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With multiple uses of time travel in the whole Red Alert series this trope is normally averted (timelines are, canonically, overridden in succession). However, a merging of timelines is deployed for the ending of the Allied campaign in the Yuri's Revenge expansion of Command & Conquer: Red Alert 2: after Yuri's initial plot at simultaneous worldwide psychic domination while the Allies were distracted celebrating the defeat of the Soviets hits a snag in San Francisco due to an ultimately-fortuitous Harrier crash on Alcatraz, the Allies' task force jumps back in time to warn their past selves - they end up back at the initial Soviet invasion of San Francisco during the original game. Among other things, this means the assassination of General Carville by a Crazy Ivan just prior to the battle in the Black Forestnote 10th mission in the Allied campaign of the original RA2 gets retconned out. During the denouement of the Allied campaign everybody's screens start shaking like earthquakes as Einstein explains the timelines are merging, since two sets of events at the same time cannot coexist - thankfully, the best events of both timelines for the Allies are kept: as before the Soviets are still defeated, but now Carville is still alive and Yuri is now in a Tailor-Made Prison to render his psychic abilities useless.
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Happens in the browser-based game no-one has to die.. Four normal endings, each with only one character left alive, each of them walk into a time machine, and meet up in a Merged Reality for the final ending.
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Xenoblade Chronicles 3 has Aionios, a world created at the precise instant that the new worlds of Xenoblade Chronicles 1 and Xenoblade Chronicles 2 merged due to the two worlds colliding. A construct called Origin was meant to restore the worlds to their un-merged states, but was hijacked by the Big Bad who has frozen time and is ensuring this merged world survives in what is referred to several times as "The Endless Now". The moment Origin is re-activated, the worlds will be allowed to de-merge and continue onward, and the game centers around activating Origin to allow that to happen. As is expected of such a merger between two old worlds, many familiar sights or regions appear, often with a new twist (for example, the Makna Forest of XC1 and abandoned city Morytha of XC2 have merged to become the Maktha Wildwood, an abandoned city overgrown by a jungle). The ending of the "Future Redeemed" DLC shows that, after Origin's successful activation at the end of the game, the two worlds are separated and then re-merged again, except properly this time (though it is noted that the two worlds were originally one world that got split apart, so they're really just returning back to their original, natural state).
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Averted in Animorphs. When the kids travel back in time to stop Visser 4 from messing with history, they consider using the Time Matrix to change history for the better. However, they hit the Reset Button by accident and put everything back the way it was (minus one host body for Visser 4).
Although there was a sort of Merged Reality when Elfangor and Visser Three both activated the Time Matrix in The Andalite Chronicles.
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Build's successor Kamen Rider Zi-O had a more malicious example due to the various time paradoxes that occurred throughout the show, time is slowly breaking down. By the final arc, reality has broken down so much that the various alternative Kamen Rider worlds have fused together, which creates chaos as the various enemies of those worlds are running free without their respective Riders to stop them. This is revealed to be part of the Big Bad's plan to destroy the resulting fused world to save his own.
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In Sonic the Comic, during the Shanazar arc, Sonic and Robotnik are shrunk down and sent to Shanazar, a sub-atomic universe with an "Arabian Nights" Days flair. Near the end of said arc, Robotnik creates a Dimension Blender device, intending to use it to enlarge Shanazar until it occupied the same space as Mobius, merging the two planets together, with Robotnik planning to retake control of Mobius in the ensuing chaos. However, Robotnik's plan backfires when Mobius and Shanazar fuse together without any ill effects; instead, new Zones are added to the planet and portals to various worlds and dimensions on Mobius, including various points in time in Earth's history, are opened.
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In Supernormal Step, in ancient times, Fiona's mundane world and the Supernormalverse were one and the same. To prevent magic from going out of control and causing The End of the World as We Know It, a witch separated everything magical away from the main universe into a pocket dimension of its own, resulting in The Magic Goes Away for the main universe. In chapter 22, the Big Bad manages to overload the spell that separated the two worlds, causing the pocket dimension to collapse back into the main universe. The result is a massive, worldwide catastrophe as buildings from the pocket dimension end up in the same spots as buildings in the main universe. The fact that this also causes The Magic Comes Back makes the resulting chaos even greater.
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On Sliders, the Big Bad of the last season tried to do this, experimenting by first merging people from different universes together.
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The Elder Scrolls:
Daggerfall has seven mutually exclusive Multiple Endings, depending on which party the Agent gives the Totem (control rod) for the Numidium. The next game in the series, Morrowind, reveals that the activation of the Numidium (a known Reality Warper) caused a Time Crash referred to as the "Warp in the West". Each of the endings of Daggerfall happened at once, though (in Broad Strokes fashion) none to the same extent that they would have individually. For example, the four regional powers in the Iliac Bay expand, but none takes over the entire area, and all are still under Imperial authority. Mannimarco, the King of Worms, does ascend to become the God of Worms, but he's in a rather minor divine station, and a mortal (or at least as "mortal" as a Lich can be) King of Worms still exists, who leads a cult worshiping the God of Worms. The Underking still destroys the Mantella, and dies like he always wanted.
Each of the series' mortals who have ascended to godhood, including Tiber Septim as Talos (possibly with others) and the Dunmeri Tribunal, have highly conflicting origin stories with irreconcilable details. One of the most prominent theories to explain this is that one origin story was true, but upon ascension to godhood, these deities retroactively changed their pasts in a sort of Reality Warping Historical Hero Upgrade. Essentially, these beings brought together (at least) two timelines, one where they were formerly mortal, and one where they had always been gods.
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For a particular case in point, The DCU character Superboy-Prime wants to bring back his world, the "perfect" world... and he's willing to blow up every other world in existence to do it. Moreover, he has no problem killing anyone who gets in his way (or anyone who doesn't), because he judges them to be "stupid" versions of people who'd exist on his world. Yes, to some extent, he is a superpowered avatar of fanboy rage. Fittingly, he eventually gets reduced to an internet troll.
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Superman & Lois: The ultimate goal of Season 2 Big Bad Ally Alston is to merge Earth-Prime with Bizarro Earth and fuse everyone with their counterparts in order to transform them all into Physical Gods.
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It's revealed this is the origins of the Demi-Humans in Hope of the Shield Hero: Ren Amaki: the current Sword Hero discovered writings hidden underneath the Three Heroes Church which detailed that Humanity first encountered Beastmen, Demi-Humans, The Shield and Bow Heroes and several other Vassal Heroes after their world had merged with this one. Because of the newcomers Rapid Aging brought about whenever they leveled up, The Humans were afraid that the newcomers would eventually outpace Humans and eventually drive Humanity to extinction; so they committed themselves to destroying the Demi-Humans first. They managed to commit their own Spear and Sword Heroes to the task of exterminating the Demi-Humans, and eventually managed to turn The Bow Hero to their side as well. However The Shield Hero remained steadfast to his people, and eventually helped the Beastmen and Demi-Humans to establish their own lands in this new world that would eventually become The Kingdom of Siltvelt.
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The objective of the villain in Noein is to converge the infinite possible universes into one world, which he thinks would be free from suffering. It also comes at the cost of all individuality ceasing to exist.
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Magic: The Gathering had the artificial plane of Rath, created parallel to the multiverse's primary plane Dominaria as a staging world for an invasion by the bio-mechanical Phyrexians, with only a thin interdimensional boundary between the two. For awhile creatures and entire regions could be lost in the boundary between worlds, pulling them from Dominaria to Rath, but finally in the aptly named Invasion set, the primary attack was initiated by the "Rathi overlay" merging Rath into Dominaria, carrying all the invasion forces along with the plane itself in one massive event.
The Alara block takes place on the five shards of the titular plane of Alara (Bant, Esper, Grixis, Jund and Naya) as they begin to merge together once more after being separated from each other ages ago. Each shard had access to only three of the five colors of mana (a central one and its two allies), heavily influencing their development in the meantime, which makes for quite a culture shock (the white-mana-centred shard Bant had no concept of foul play in battle, for example, so knights didn't even bother to wear armor on their backs).
The backstory of the plane Arcavios, where the Wizarding School-themed expansion Strixhaven: School of Mages is set, states that it was once two different planes that collided. Furthermore, when the leylines merged, for some reason they were drawn to leylines of opposing mana, which is why each of Strixhaven's five colleges is associated with an enemy-color pair.
During the events of the March of the Machine expansion, the plane of New Phyrexia is cast out into nothingness by the dryad planeswalker Wrenn after she bonds with the World Tree that the Phyrexians were using to invade the rest of the multiverse, and its place in the multiverse is taken by Zhalfir, a part of Dominaria that had been phased out of reality to protect it during the original Phyrexian invasion, which becomes its own plane. Zhalfir is now orbited by the five colored moons that once orbited Mirrodin (a plane where all people and creatures are partly metallic from birth, which was corrupted into New Phyrexia by Phyrexian glistening oil) and the surviving uninfected Mirrans have settled there as well alongside the Zhalfirin people.
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Judge Dredd: Dredd vs. Death: When Judge Death retreats to his home dimension after his body is destroyed by Judge Dredd, he reveals to Dredd that his new plan is to use the Psi-Judges' energy to merge Deadworld with Dredd's universe, killing every living thing in Mega City One.
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Averted, however, in The Legend of Zelda: Ocarina of Time — a Continuity Snarl has led to a Word of God-supported explanation that the events of that game created multiple timelines that have not been known to merge again. (Some sources make it look like the timelines eventually merge into The Legend of Zelda: Breath of the Wild, but the actual explanation given is that Breath of the Wild could be on any (one) timeline and the devs decided against choosing a specific one.)
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Super Robot Wars Z, using the same plot device from Orguss (listed above) in concert with the Black History from ∀ Gundam.
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In Sonic Rush, Eggman's theft of the Sol Emeralds from Blaze's dimension is causing it and Sonic's dimension to merge together. Eggman and his doppelganger Eggman Nega plan to build a transdimensional Eggmanland in the wake of the collision, but the heroes are able to stop them before both worlds are completely ruined. It's also noted that this is only happening because the two sets of Emeralds aren't being controlled properly, and once Blaze learns how to properly utilize the Sol Emeralds' powers she's able to traverse the dimensional barrier between the two without risking the dimensions.
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Out of the Corner of the Eye kicks off with this, as the Outer Gods/Great Old Ones discover the Jackie Chan Adventures universe and superimpose their own on top of it. This causes them, and everything related to them, to be retroactively inserted into the JCA timeline.
The author uses the same concept in another story; as Shendu is being resealed at the end of the Demon World story, he chooses to spitefully destroy the Book of Ages, triggering a Time Crash. Jade desperately scribbles onto a remaining fragment of the Book that they all survive, which it interprets by fusing the remnants of their universe with the W.I.T.C.H. universe, retroactively making the JCA characters part of its history.
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Sonic the Hedgehog:
In Sonic the Comic, during the Shanazar arc, Sonic and Robotnik are shrunk down and sent to Shanazar, a sub-atomic universe with an "Arabian Nights" Days flair. Near the end of said arc, Robotnik creates a Dimension Blender device, intending to use it to enlarge Shanazar until it occupied the same space as Mobius, merging the two planets together, with Robotnik planning to retake control of Mobius in the ensuing chaos. However, Robotnik's plan backfires when Mobius and Shanazar fuse together without any ill effects; instead, new Zones are added to the planet and portals to various worlds and dimensions on Mobius, including various points in time in Earth's history, are opened.
The end result of the Sonic the Hedgehog/Mega Man: Worlds Collide Crisis Crossover's ending towards Sonic's World in Sonic the Hedgehog (Archie Comics). Thanks to Eggman's mucking, Sonic's World is now one part "Mobius Prime" and one part "Mobius Genesis", resulting in a blending of the games and SatAM elements, among other cosmic retcons (Eggman's main base being the Metropolis Zone, Knothole being situated in the Wood Zone, Mobotropolis now in Westside Island...).
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Wonder Woman: Odyssey ends on a downplayed example. While Odyssey!Diana merges back with the prior timeline's Wonder Woman, the only parts of the Odyssey reality to carry over are her new outfit and her memories of the temporarily altered timeline. The rest of the original reality appears unchanged... just in time for Flashpoint to destroy it.
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We Are All Pokémon Trainers:
During the Unova-2 Arc, the J-Team has to stop the Waking and Dream Worlds from fusing together.
The ultimate goal of the Mobius Society in the Entralink Arc is to fuse every universe into a single one.
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Implied in The Legend of Zelda: Majora's Mask. The game's ending has you see you see all the people you interacted with in the sidequests, with the game showing them in their best case scenarios no matter how many times you exploited the "Groundhog Day" Loop or even whether or not you helped them on your final loop.
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Arrowverse:
Just like its original comic version, Crisis on Infinite Earths (2019) culminates in The Multiverse being destroyed and then rebooted. The reality that emerges at the center of this new multiverse (dubbed Earth-Prime) contains elements from at least three previously distinct Earths — Earth-1 (where the bulk of the pre-Crisis Arrowverse took place), Earth-38 (the setting of Supergirl (2015)), and Earth-BLnote Nickname granted by the Arrowverse Wiki so they had something to call it (the Earth where Black Lightning (2018) took place until "Earth Crisis").
Superman & Lois: The ultimate goal of Season 2 Big Bad Ally Alston is to merge Earth-Prime with Bizarro Earth and fuse everyone with their counterparts in order to transform them all into Physical Gods.
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In Jump Force, the machinations of the game's villains are causing the "Real" world to merge with the worlds of "Jump".
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The Owl House of Amphibia: In the prologue, Andrias' father King Aldrich leads Newtopia in an invasion of the Demon Realm, and is forced into a retreat by the witches' magic. As he's retreating through a portal, however, the Titan's spirit intervenes and attacks the Calamity Box; the resulting mixture of energies causing Amphibia and the Demon Realm to merge into a Patchwork World.
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Final Fantasy V: this is exactly what Omnicidal Maniac Exdeath wants to happen and the heroes are trying to prevent. As it turns out, the power he's after was sealed by splitting the world in two hundreds of years ago, and he can only release it from the Dimensional Rift by reuniting the worlds (which entails the destruction of the Crystals, so with or without Exdeath actually claiming his prize and wreaking havoc with it, everybody's pretty much screwed). Exdeath succeeds in reuniting the worlds, so the heroes settle for protecting the merged world.
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Doctor Who: At the end of "Father's Day", after Rose saved her father from his death and accidentally dooms the timeline, eventually forcing him to make a Heroic Sacrifice, the timeline has been restored, but the exact circumstances of Pete's death have been altered: it's no longer a hit-and-run, the location was different, and grown-up Rose was there with him when he died.
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In LEGO Marvel Super Heroes 2, the main setting of Chronopolis is formed by Kang the Conqueror merging cities from multiple timelines, planets, and dimensional planes to form his perfect city.
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In I=MGCM:
Omnis accidentally invokes this. Everytime he saw his heroines die, he will create a new reality with wanted possibility, and then merges the old universe with the newly created one. The heroines from old universe, both alive and dead, gets merged with new ones from that new universe, resulting all of them alive. However, this ability has a risk that increases a number of demons, because slain heroines who are corrupted into demons have certain conditions or immunity that make them unable to be merged with the ones from those newly created universes. Instead, they're replaced by copies from new universes he created. This doubles as Reality Maker and Reality Warper.
Kamisaman a.k.a. Isana attempts to invoke this after the Sabbath Arena battles are over, as the battles are for heroines' alternate selves and their Executors. The universe-merging system is created in order to save some alternate universes and removing alternate universes that have unwanted/unpleasant possibilities by merging or rewrite all universes, which are involved with Sabbath Battles, with the winner's universe that has the strongest possibility. The only Executor/Tobio who wins the Sabbath Arena battles will be promoted to the next "Kamisaman". Unlike the previous Kamisaman, he will have a special ability to rewrite or merge the rest of the universes' fates with better possibilities so the heroines will have their happy endings.
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Inverted in the computer game The Longest Journey: the idea is to prevent the two worlds from combining, at least under the current uncontrolled conditions.
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In Teen Wolf, The Wild Hunt abducts people and imprisons them in their dimension which is an eerie train station. The villain Garrett Douglas successfully merges their dimension with the real world causing train tracks appearing all over Beacon Hill.
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The third Batman/Teenage Mutant Ninja Turtles crossover centers on Krang acquiring DC tech and using it to merge the Turtles' universe with the DC Universe to create a reality he could control at will. In the merged universe, Batman was raised alongside the Turtles by Splinter, Casey Jones is a GCPD officer, and both Batman and the Turtles' Rogues Gallery have been melded together (the Foot Clan with The Joker's gang, for example).
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Everyone's theory on the Day of Unity in The Amazing Spider-Luz in: Across the Owl-Verse! seems to be that it means merging the Human Realm and the Demon Realm.
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In the series finale of Once Upon a Time, Regina casts a good version of the Dark Curse which brings all the magical realms to be merged in Storybrooke where every fairy tale character can be together and live in peace. Regina is then elected as the ruler.
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Versus (2022): The main premise of the story. When Magic Force World humanity faces near extinction and in a desperate attempt to find aid, they create magical runes capable of summoning heroes from other worlds. However, their plans go awry when twelve other worlds had the same idea simultaneously, resulting in the merging of all thirteen worlds into one chaotic planet.
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The end result of the Sonic the Hedgehog/Mega Man: Worlds Collide Crisis Crossover's ending towards Sonic's World in Sonic the Hedgehog (Archie Comics). Thanks to Eggman's mucking, Sonic's World is now one part "Mobius Prime" and one part "Mobius Genesis", resulting in a blending of the games and SatAM elements, among other cosmic retcons (Eggman's main base being the Metropolis Zone, Knothole being situated in the Wood Zone, Mobotropolis now in Westside Island...).
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In Worlds Collide (1994), a crossover event between Milestone Comics and the main DC Universe, Big Bad Rift decides to try this on a smaller scale, merging Metropolis with Dakota. It ends messily with the merged cities just being devastated (even further in Metropolis' case due to The Fall of Metropolis event).
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This is what essentially would have happened if Buffy hadn't stopped Glory in Buffy the Vampire Slayer. It would have been only temporary, though, but apocalyptically devastating.
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Daggerfall has seven mutually exclusive Multiple Endings, depending on which party the Agent gives the Totem (control rod) for the Numidium. The next game in the series, Morrowind, reveals that the activation of the Numidium (a known Reality Warper) caused a Time Crash referred to as the "Warp in the West". Each of the endings of Daggerfall happened at once, though (in Broad Strokes fashion) none to the same extent that they would have individually. For example, the four regional powers in the Iliac Bay expand, but none takes over the entire area, and all are still under Imperial authority. Mannimarco, the King of Worms, does ascend to become the God of Worms, but he's in a rather minor divine station, and a mortal (or at least as "mortal" as a Lich can be) King of Worms still exists, who leads a cult worshiping the God of Worms. The Underking still destroys the Mantella, and dies like he always wanted.
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In A New World, Yukari Yakumo successfully achieves the fusion of the worlds of technology and magic, with the added bonus of giving all youkai independence from human thought. She's been dead for three hundred years and was still able to trick everyone in both Gensokyo and Luna into executing her plan to the letter.
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It turns out that the whole series setting is one — Doctor Doom and his timeline's Reed Richards have been using Cosmic Retcons to add elements from other universes into what was originally the canon MCU, all for the sake of making an Earth that can fight off Thanos with minimal damage.
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The climaxes of Crisis on Infinite Earths, Zero Hour: Crisis in Time!, Infinite Crisis, Flashpoint... DC Comics seems to be in a habit of doing this every decade or so.
For a particular case in point, The DCU character Superboy-Prime wants to bring back his world, the "perfect" world... and he's willing to blow up every other world in existence to do it. Moreover, he has no problem killing anyone who gets in his way (or anyone who doesn't), because he judges them to be "stupid" versions of people who'd exist on his world. Yes, to some extent, he is a superpowered avatar of fanboy rage. Fittingly, he eventually gets reduced to an internet troll.
It happens with the DC, WildStorm and (sorta) Vertigo universes at the end of Flashpoint. After the Flash is revealed to have accidentally broken the timeline, leading to events in Flashpoint, Pandora merges the three universes together to fix the problem. (why she can't simply undo the damage and has to merge in the other universes is not explained) This leads directly to the DC reboot and the New 52, with some Wildstorm and Vertigo characters and concepts being added to the DCU.
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A more malicious example nearly happens in the Rod Allbright Alien Adventures; BKR and Smorkus Flinders planned to merge Dimension X with Dimension Q, the dimension Earth is in, thus creating a composite universe where everyone would be subject to Dimension X's Reality Quakes and potentially be driven insane. It's outright stated that BKR is doing so purely For the Evulz, despite the fact that he will be affected just like everyone else.
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Of Gemstones and Watches: The world of Remnant and the world of Ben 10 have merged into a single world.
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Milestone Forever, which served as a belated conclusion to the Milestone Comics continuity, ended with Dharma saving the Dakotaverse by merging it with the DC Universe.
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According to Ford and Eda, the Boiling Isles are the result of the remains of a dimension that was either externally destroyed or internally collapsed drawing in and mixing with the leftovers of other similarly destroyed dimensions.
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In the Super Smash Bros.-based visual novel Silver Crisis, the story kicks off with the titular Silver using Ness and his immense psychic power as a conduit to merge several Nintendo worlds together into one, all so that he can absorb the auras of several living beings. The reason why Ness was used as a catalyst was that he harbored the aura of the goddess Din, the one Ganondorf was searching for. By the end of the visual novel, reality returns to what it once was, with the worlds separating and everyone returning home.
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The following is a list of statements referring to the current page from other pages.

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