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Metroidvania

 Metroidvania
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Metroidvania
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A subtype of the Action-Adventure genre, usually with platformer elements, Metroidvania refers to any game containing the major gameplay concepts shared by the Metroid series and later Castlevania games.
Your typical Metroidvania game is portrayed as a single large area or a set of large areas, broken up into many different rooms, corridors, and open spaces. Most early examples have Respawning Enemies in most areas; however in The New '10s Dark Souls (often viewed as an adjacent game in genre) would set the trend for only having them respawn after resting at a save point, among other influences; but this is still not always the case. Progress in the game is driven by the discovery of Video Game Tools (items with some sort of functionality) that allow the player to navigate obstacles and "unlock" new areas, while also serving as more than just a "key"; for example, a weapon powerful enough to destroy certain walls will often deal more damage to enemies, and the ability to climb walls could be used to avoid enemies as well as reach high places.
The player will often pass many insurmountable obstacles as they explore the game, which they must backtrack to after finding the appropriate item/ability, often made easier by opening Doors To Before. There are usually many secrets hidden around the game, some far more difficult to obtain than any item required to proceed.
It often contains mild RPG Elements as well, like stat-boosting equipment or a level system; some of these games will have multiple playable characters with different abilities and require the player to switch between them. But if not, expect to find hidden Heart Containers in every nook and cranny.
Despite the openness of the game, progression is usually linear, with the more difficult areas separated by natural barriers such as high shelves, sealed or locked doors, or other obstacles that can only be bypassed by finding specific items or weapons. Among gamers, Sequence Breaking is a common stunt used to access these areas before the player is "supposed" to.
The definition of this Sub-Genre varies somewhat depending on whom you ask. People seem to variably demand some or all of the following traits:
Exploring nonlinear interconnected areas, often resulting in backtracking, especially for new players. note  A notable caveat involves level-based games qualifying so long as you can consistently return to levels for further exploration/player growth. One of the most notable cases of this is the Gargoyle's Quest series; particularly the third game Demons Crest for which the niche has been dubbed "Crest-Likes".
Items, keys, tools, weapons, or powerups used to get around obstacles and becoming more powerful through better equipment which also aids in overcoming obstacles.
Some people say it has to contain platforming; some even go as far as saying the game has to be 2-D.
Sequence Breaking capabilities, even if not official. (Some players go so far as to insist it must be unintentional to count as true sequence breaking.)
It's worth noting that not all MV's have all of these elements and not all games with some of these elements are MV's. Unsure examples can be placed in the Adjacent/Psuedo category beneath the main list.
This sub-genre gets its name from the Metroid and Castlevania series. The Trope Maker was Metroid, published in 1986, and subsequent Metroid games have consistently used it in all of its installments (except Prime Pinball of course), with Super Metroid being one of the Trope Codifiers. Castlevania first used the style in 1987's Castlevania II: Simon's Quest (building on the less-linear nature of 1986's Vampire Killer compared to the first NES game), before abandoning it and then returning to it after the success of Castlevania: Symphony of the Night, the Co-Codifier.
The term itself was originally used for the Castlevania games of the same style as Symphony of the Night, but Jeremy Parish of Retronauts, expanded the definition so that it referred to an entire genre; his use of the term popularized it, and along with it his definition. Ironically, the designer of Symphony of the Night actually modeled that game on the The Legend of Zelda series, which also shares a number of traits with this genre though is often overlooked in discussions due to not being 2D side-scrolling. (The other branch of the Castlevania series (level by level straight platforming action) is sometimes called the "Classicvania" style, for reference.)
While Metroid and Castlevania were the Trope Maker and Trope Codifier, respectively, the Ur-Examples were Brain Breaker (1984/1985) and Dragon Slayer II: Xanadu (1985). Several early Metroidvania titles were inspired by these titles, particularly Xanadu. Metroidvania elements could be traced further back to non-platformer games Tutankham (1982) and The Portopia Serial Murder Case (1983). Modern reviewers also noticed System Shock (1994)— released a few months before Super Metroid — also shares a lot with the genre, albeit in First Person, and would generate its own sub-genre of Immersive Sim, which would include a lot of elements from Metroidvanias.
A somewhat lesser version of this was fairly popular towards the end of the Nintendo Entertainment System's life cycle. The game would be separated into stages, but each stage was a wide-open, explorable area instead of a linear progression. Many of these games allowed you to revisit a stage after you already beat it.
Games in this genre tend to be a four (or three) on the Sliding Scale of Linearity vs. Openness. Finally, it should also be noted that "Metroidvania" is the term used in English-speaking markets; in Japanese markets, the genre is known as "exploration action".note æŽ¢ç´¢ã‚¢ã‚¯ã‚·ãƒ§ãƒ³ (tansaku action) Other terms that have seen common use to describe such games include "Castletroid", "Castleroid", "Metrovania", "IGAvania", "Metroid-Like", "Metroid-Lite", "Lite-Metroidvania", "search action", "Soulsvania", "Soultroid"/"Metroidborne"/"Hollowlike"note  Mostly interchangable as Hollow Knight is largely considered a mix specifically of Metroid and Soulsborne styles though games with a fantasy setting usually are called the latter. , "Zeltroidvania", "Zeltroidvanisoulslike", "Roguevania", "Metroguelike", "Crest-Like" and "non-linear action-adventure platformer" (with or without capitalizations).
If you're interested in making your own, check out our how-to Make a Metroidvania.
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Weebish Mines, a retraux from 2014 with pixellated graphics. A family of four tries finding their missing pet in an underground maze.
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Batman: Arkham Asylum note  Not a pure example, sort of fitting somewhere between Metroid and Zelda; as the wings of the asylum seldom connect to eachother, rather all connecting to the central courtyard. However there is plenty of reason to go back and forth between them unlike Zelda dungeons. The sequels would deviate even further from the traditional MV style; with Arkham City leaning even more into the Zelda formula; with an open city with isolated dungeon areas; and having an even more linear main quest, but still rewarding ability backtracking. Arkham Knight would abandon all of this with a full-on Wide-Open Sandbox.
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The Divide: Enemies Within for the PSX and PC is a rather excellent 3-D example of this.
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Ghoul School
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Dandara note  One where you cannot run or jump, and instead zip from one flat surface to another. The original game plays similarly to Zelda; with the forest overworld leading to isolated dungeon-like areas that can be completed on a first visit. However the "Trials Of Fear" update/expansion adds a dark world that adds far more interconnectivity between areas and requires more clever use of old and new abilities to get around in a non linear fashion.
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Metroidvania
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Aliens: Infestation. Quite fitting, considering the influence Alien had on the original Metroid.
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Metroidvania
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Sydney Hunter and the Curse of the Mayan is laid out like this, likely as part of it being a tribute to Montezuma's Revenge.
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Metroidvania
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Subnautica, although billed as a survival game, heavily follows the classic Metroidvania cycle of exploration and upgrades, especially if you turn off the survival elements. The twist is that it's set (mostly) underwater, so you have full 3-D movement rather than platforming, and the obstacles are primarily your oxygen capacity and crush depth. Complete with Doors to Before once you power up the warp gates, most of which connect to a hub area in the final alien facility.
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Hero Core, by the creator of Iji, can basically be described as the combination of a Metroidvania and a Shoot 'Em Up.
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AeternoBlade
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Inexistence Rebirth
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Pharaoh Rebirth (the sequel of the freeware title Return of Egypt) is another example of game with self-contained stages, but otherwise fits the definition.
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Jables's Adventure
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The free and moderately NSFW Holdover
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Blue Fire: A 3-D platformer with an equal mix of ability gates, Zelda style keys and plot coupons, and Souls style doors that are locked from one side; all in an interconnected world.
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Umbral Cloud, a freeware game made using the Zelda Classic engine.
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Ori and the Will of the Wisps
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Alwa's Awakening is a Metroidvania in the classic screen-by-screen style.
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The SNES game of The Addams Family is this, as well as having a quasi-Hub Level in the form of the entrance hall.
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Wolfenstein II: The New Colossus lets you go back to previous levels after aquiring mechanised augments following BJ's failed execution to collect resources, enigma codes, and collectables.
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Wario Land 3 is separated by levels rather than being interconnected, but meets all other criteria, as one unlocks new abilities in a non-linear order and frequently has to backtrack. Uniquely among Metroidvanias, it's impossible to actually die with the exception of the final boss.
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Souldiers is a Metroidvania and Soulslike in a fantasy setting.
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Bloodborne Interconnected world with no ability gating.
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Momodora 4 and 5
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Mortal Kombat: Shaolin Monks
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F.I.S.T.: Forged in Shadow Torch: A Deisel-Punk, Stylish-Action fusion with furries (or "Furtizens" if you will).
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Bunny Must Die
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Returnal has ability gating but linear progression. On new runs you can unlock new paths to progress the story. It's worth noting the rooms all stay the same, the order is just switched.
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Axiom Verge 2 is the non-linear sequel to Axiom Verge with a more open-world Zelda inspired structure.
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Ghost Song, another game from Kickstarter, is probably the most Metroid-ish take on the Soulslike genre.
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Fe
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Ys III: Wanderers from Ys (not so much in the remake, which was an overhead Action RPG)
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Metroidvania
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Vernal Edge combines Wind Waker style island hopping with combat inspired by Devil May Cry plus a few "soulsy" touches.
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Alien: Isolation has an interconnected space station with numerous tools that open different doors, though these are just simply keys.
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Darksiders is a 3D, third-person game with the Metroidvania elements of using new equipment/abilities to unlock different areas, and freely backtracking to previous areas to collect previously unreachable items or treasure.
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An Untitled Story
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The Floor is Jelly note  has some elements of this. Each of the game's levels are interconnected to a single hub, and you can freely revisit and backtrack through each level as well. The night level, the second swamp level and the Disc-One Final Dungeon plays this more straight in which these levels are more non-linear and has you searching these levels to find several keys that will open a portal leading to the level's exit.
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Metroidvania
 Metroidvania / int_34f8ed0a
comment
Ghostly Matter: a Metroidvania that is Retraux not only in its graphics and soundtrack, but also gameplay and difficulty. Prepare to whip out pen and paper to take notes on where to go and where to use/take the various items. Also contains elements of graphic adventure, with multiple documents to read and examine, especially in the beginning.
 Metroidvania / int_34f8ed0a
featureApplicability
1.0
 Metroidvania / int_34f8ed0a
featureConfidence
1.0
 Ghostly Matter (Video Game)
hasFeature
Metroidvania / int_34f8ed0a
 Metroidvania / int_3583b777
type
Metroidvania
 Metroidvania / int_3583b777
comment
Eternal Darkness is somewhat unique in that you never actually leave the hub world; the plot involves main character Alex reading the histories of previous owners of the game's Tome of Eldritch Lore, and by experiencing their stories, she is given access to the magick spells that they learned in their time, going on to cast the spell herself and uncover a new means of going deeper into the mansion to find more pages of the Tome.
 Metroidvania / int_3583b777
featureApplicability
1.0
 Metroidvania / int_3583b777
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Metroidvania / int_3583b777
 Metroidvania / int_35b56523
type
Metroidvania
 Metroidvania / int_35b56523
comment
Seiklus note  a highly minimalistic freeware Game Maker game where the whole overworld bar the final area is available to explore immediately in any sequence you want. There is absolutely no combat or ways to die whatsoever; nor any upgrades to find in order to progress: your impetus for exploring is finding a bunch of artifacts to unlock the door to the final area and climb back up to the cloud land you fell from.
 Metroidvania / int_35b56523
featureApplicability
1.0
 Metroidvania / int_35b56523
featureConfidence
1.0
 Seiklus (Video Game)
hasFeature
Metroidvania / int_35b56523
 Metroidvania / int_36df24f9
type
Metroidvania
 Metroidvania / int_36df24f9
comment
Hyper Light Drifter Only a few optional ability gates for non-essential secrets.
 Metroidvania / int_36df24f9
featureApplicability
1.0
 Metroidvania / int_36df24f9
featureConfidence
1.0
 Hyper Light Drifter (Video Game)
hasFeature
Metroidvania / int_36df24f9
 Metroidvania / int_37748e4b
type
Metroidvania
 Metroidvania / int_37748e4b
comment
Jiggly Zone
 Metroidvania / int_37748e4b
featureApplicability
1.0
 Metroidvania / int_37748e4b
featureConfidence
1.0
 Jiggly Zone (Video Game)
hasFeature
Metroidvania / int_37748e4b
 Metroidvania / int_382e1121
type
Metroidvania
 Metroidvania / int_382e1121
comment
Action Man: Search for Base X on Game Boy Color is something of a cross between this and a Mega Man clone, with individual stages that have more than one way to get through depending what outfit and equipment you bring in.
 Metroidvania / int_382e1121
featureApplicability
1.0
 Metroidvania / int_382e1121
featureConfidence
1.0
 Action Man (Franchise)
hasFeature
Metroidvania / int_382e1121
 Metroidvania / int_3865c8ba
type
Metroidvania
 Metroidvania / int_3865c8ba
comment
La-Mulana 2, a kickstarted sequel to the first game, starring Lemeza's daughter Lumisa. Known for being more forgiving and accessible than the original but that's not saying much.
 Metroidvania / int_3865c8ba
featureApplicability
1.0
 Metroidvania / int_3865c8ba
featureConfidence
1.0
 La-Mulana 2 (Video Game)
hasFeature
Metroidvania / int_3865c8ba
 Metroidvania / int_38814a9a
type
Metroidvania
 Metroidvania / int_38814a9a
comment
Dead Cells' has some ability gating, though very sparse throughout the massive runtime. However there is never any backtracking to previous zones outside of dying and restarting a run.
 Metroidvania / int_38814a9a
featureApplicability
1.0
 Metroidvania / int_38814a9a
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Metroidvania / int_38814a9a
 Metroidvania / int_396309a7
type
Metroidvania
 Metroidvania / int_396309a7
comment
Rabi-Ribi combines its Metroidvania gameplay with brutal Bullet Hell bosses wrapped in a Cute 'em Up package. Notably, it encourages non-linearity to a point where Sequence Breaking is outright facilitated.
TEVI is a Spiritual Successor of Rabi-Ribi by the same developers, with a (slightly) Darker and Edgier atmosphere and more emphasis on Stylish Action.
 Metroidvania / int_396309a7
featureApplicability
1.0
 Metroidvania / int_396309a7
featureConfidence
1.0
 Rabi-Ribi (Video Game)
hasFeature
Metroidvania / int_396309a7
 Metroidvania / int_3a64aba3
type
Metroidvania
 Metroidvania / int_3a64aba3
comment
Shantae: Some of the games, including Shantae (2002), which have similarities to Monster World IV.
 Metroidvania / int_3a64aba3
featureApplicability
1.0
 Metroidvania / int_3a64aba3
featureConfidence
1.0
 Shantae (Video Game)
hasFeature
Metroidvania / int_3a64aba3
 Metroidvania / int_3a675fb2
type
Metroidvania
 Metroidvania / int_3a675fb2
comment
Eternal Daughter starts with the protagonist able to do the typical platforming routine, but certain areas in each level can only be reached once she gets the ability to jump higher, slide off walls, etc.
 Metroidvania / int_3a675fb2
featureApplicability
1.0
 Metroidvania / int_3a675fb2
featureConfidence
1.0
 Eternal Daughter (Video Game)
hasFeature
Metroidvania / int_3a675fb2
 Metroidvania / int_3a85cb00
type
Metroidvania
 Metroidvania / int_3a85cb00
comment
Tails Adventure has some shades of this. Though the game is level-based, there are branching paths in several levels and backtracking is allowed, and Tails can carry up to four items into a level, some of which are useful for uncovering other items.
 Metroidvania / int_3a85cb00
featureApplicability
1.0
 Metroidvania / int_3a85cb00
featureConfidence
1.0
 Tails Adventure (Video Game)
hasFeature
Metroidvania / int_3a85cb00
 Metroidvania / int_3c199020
type
Metroidvania
 Metroidvania / int_3c199020
comment
Mystik Belle, with traits of a Point-And-Click Adventure Game.
 Metroidvania / int_3c199020
featureApplicability
1.0
 Metroidvania / int_3c199020
featureConfidence
1.0
 Mystik Belle (Video Game)
hasFeature
Metroidvania / int_3c199020
 Metroidvania / int_3c413b29
type
Metroidvania
 Metroidvania / int_3c413b29
comment
Outbuddies is a very faithful, very Retraux recreation of Metroid's mechanics and aesthetics, although it has an underwater rather than deep space setting, and has a few other differences.
 Metroidvania / int_3c413b29
featureApplicability
1.0
 Metroidvania / int_3c413b29
featureConfidence
1.0
 Outbuddies (Video Game)
hasFeature
Metroidvania / int_3c413b29
 Metroidvania / int_3c66445e
type
Metroidvania
 Metroidvania / int_3c66445e
comment
Song of the Deep is another underwater example as the main character starts off in a mini-submarine that grows in power as she obtains weapons and movement upgrades.
 Metroidvania / int_3c66445e
featureApplicability
1.0
 Metroidvania / int_3c66445e
featureConfidence
1.0
 Song of the Deep (Video Game)
hasFeature
Metroidvania / int_3c66445e
 Metroidvania / int_3d3a4e34
type
Metroidvania
 Metroidvania / int_3d3a4e34
comment
Blaster Master: An early example that took a Zelda inspired structure and fused it with side-scrolling shooter gameplay.
 Metroidvania / int_3d3a4e34
featureApplicability
1.0
 Metroidvania / int_3d3a4e34
featureConfidence
1.0
 Blaster Master (Video Game)
hasFeature
Metroidvania / int_3d3a4e34
 Metroidvania / int_3dc173ca
type
Metroidvania
 Metroidvania / int_3dc173ca
comment
Vision Soft Reset is a Metroidvania where you can time-travel, allowing you to take powerups found in later areas back to the beginning of the game.
 Metroidvania / int_3dc173ca
featureApplicability
1.0
 Metroidvania / int_3dc173ca
featureConfidence
1.0
 Vision Soft Reset (Video Game)
hasFeature
Metroidvania / int_3dc173ca
 Metroidvania / int_3ef998ee
type
Metroidvania
 Metroidvania / int_3ef998ee
comment
Scurge: Hive is an early isometric perspective example.
 Metroidvania / int_3ef998ee
featureApplicability
1.0
 Metroidvania / int_3ef998ee
featureConfidence
1.0
 Scurge: Hive (Video Game)
hasFeature
Metroidvania / int_3ef998ee
 Metroidvania / int_3f85b55b
type
Metroidvania
 Metroidvania / int_3f85b55b
comment
Singular Stone is a Vocaloid fan-game that let you play as 6 characters to prevent an ecological disaster on a planet.
 Metroidvania / int_3f85b55b
featureApplicability
1.0
 Metroidvania / int_3f85b55b
featureConfidence
1.0
 Singular Stone (Video Game)
hasFeature
Metroidvania / int_3f85b55b
 Metroidvania / int_405bb7a3
type
Metroidvania
 Metroidvania / int_405bb7a3
comment
Prince of Persia: The Lost Crown A 2.5D return to sidescrolling that brings MV design to the mix.
 Metroidvania / int_405bb7a3
featureApplicability
1.0
 Metroidvania / int_405bb7a3
featureConfidence
1.0
 Prince of Persia: The Lost Crown (Video Game)
hasFeature
Metroidvania / int_405bb7a3
 Metroidvania / int_40e7654f
type
Metroidvania
 Metroidvania / int_40e7654f
comment
Tails of Iron
 Metroidvania / int_40e7654f
featureApplicability
1.0
 Metroidvania / int_40e7654f
featureConfidence
1.0
 Tails of Iron (Video Game)
hasFeature
Metroidvania / int_40e7654f
 Metroidvania / int_4446e932
type
Metroidvania
 Metroidvania / int_4446e932
comment
Teslagrad starts as a mostly linear Puzzle Platformer that has you return to a central shaft. Yet after you reach the top and fight a boss you eventually find yourself back at the bottom assigned to backtrack to find macguffins that let you activate a portal to the final area.
 Metroidvania / int_4446e932
featureApplicability
1.0
 Metroidvania / int_4446e932
featureConfidence
1.0
 Teslagrad (Video Game)
hasFeature
Metroidvania / int_4446e932
 Metroidvania / int_44963d40
type
Metroidvania
 Metroidvania / int_44963d40
comment
Teslagrad 2 is more of a Metroidvania from the beginning.
 Metroidvania / int_44963d40
featureApplicability
1.0
 Metroidvania / int_44963d40
featureConfidence
1.0
 Teslagrad 2 (Video Game)
hasFeature
Metroidvania / int_44963d40
 Metroidvania / int_44f09a97
type
Metroidvania
 Metroidvania / int_44f09a97
comment
Unworthy an odd example with no jumping, but several weapons enhance your traversal abilites such as teleport arrows.
 Metroidvania / int_44f09a97
featureApplicability
1.0
 Metroidvania / int_44f09a97
featureConfidence
1.0
 Unworthy (Video Game)
hasFeature
Metroidvania / int_44f09a97
 Metroidvania / int_48d31b2a
type
Metroidvania
 Metroidvania / int_48d31b2a
comment
Infernax is a Retraux game in a similar vein to Castlevania II: Simon's Quest, but filled with loads of 8-bit blood and gore.
 Metroidvania / int_48d31b2a
featureApplicability
1.0
 Metroidvania / int_48d31b2a
featureConfidence
1.0
 Infernax (Video Game)
hasFeature
Metroidvania / int_48d31b2a
 Metroidvania / int_493cd7e8
type
Metroidvania
 Metroidvania / int_493cd7e8
comment
Astalon: Tears of the Earth an MSX-inspired one with character-switching and a rogue-ish character growth system.
 Metroidvania / int_493cd7e8
featureApplicability
1.0
 Metroidvania / int_493cd7e8
featureConfidence
1.0
 Astalon: Tears of the Earth (Video Game)
hasFeature
Metroidvania / int_493cd7e8
 Metroidvania / int_495cf4f6
type
Metroidvania
 Metroidvania / int_495cf4f6
comment
Knightmare II: The Maze of Galious, the game that inspired La-Mulana.
 Metroidvania / int_495cf4f6
featureApplicability
1.0
 Metroidvania / int_495cf4f6
featureConfidence
1.0
 Knightmare II: The Maze of Galious (Video Game)
hasFeature
Metroidvania / int_495cf4f6
 Metroidvania / int_49f56560
type
Metroidvania
 Metroidvania / int_49f56560
comment
Haiku, the Robot
 Metroidvania / int_49f56560
featureApplicability
1.0
 Metroidvania / int_49f56560
featureConfidence
1.0
 Haiku, the Robot (Video Game)
hasFeature
Metroidvania / int_49f56560
 Metroidvania / int_4a8aa7c3
type
Metroidvania
 Metroidvania / int_4a8aa7c3
comment
Maptroid is an Affectionate Parody. You collect items which make you backtrack to reach new areas on the alien planet, but there's no combat or platforming, because you're travelling a map tile by tile.
 Metroidvania / int_4a8aa7c3
featureApplicability
1.0
 Metroidvania / int_4a8aa7c3
featureConfidence
1.0
 Maptroid (Video Game)
hasFeature
Metroidvania / int_4a8aa7c3
 Metroidvania / int_4da31904
type
Metroidvania
 Metroidvania / int_4da31904
comment
Secret Scout in the Temple of Demise is a not-too-good one of these by Color Dreams..
 Metroidvania / int_4da31904
featureApplicability
1.0
 Metroidvania / int_4da31904
featureConfidence
1.0
 Secret Scout In The Temple Of Demise (Video Game)
hasFeature
Metroidvania / int_4da31904
 Metroidvania / int_4dccad4c
type
Metroidvania
 Metroidvania / int_4dccad4c
comment
The Swapper has a protagonist, setting, and map layout very similar to Metroid, only that it's a puzzle platformer instead of an action adventure.
 Metroidvania / int_4dccad4c
featureApplicability
1.0
 Metroidvania / int_4dccad4c
featureConfidence
1.0
 The Swapper (Video Game)
hasFeature
Metroidvania / int_4dccad4c
 Metroidvania / int_4f4c31b6
type
Metroidvania
 Metroidvania / int_4f4c31b6
comment
Snailiad
 Metroidvania / int_4f4c31b6
featureApplicability
1.0
 Metroidvania / int_4f4c31b6
featureConfidence
1.0
 Snailiad (Video Game)
hasFeature
Metroidvania / int_4f4c31b6
 Metroidvania / int_4f7bd4ce
type
Metroidvania
 Metroidvania / int_4f7bd4ce
comment
Remnants of Skystone
 Metroidvania / int_4f7bd4ce
featureApplicability
1.0
 Metroidvania / int_4f7bd4ce
featureConfidence
1.0
 Remnants of Skystone (Video Game)
hasFeature
Metroidvania / int_4f7bd4ce
 Metroidvania / int_4fcbe146
type
Metroidvania
 Metroidvania / int_4fcbe146
comment
Strider
The NES Game often requires returning to levels several times after obtaining keys or ability upgrades.
The 2014 reboot was developed as a much faster-pased style of game than the common Metroidvania, and the staff didn't adhere to its formula strictly, wanting to strike a balance between the exploration and the series' fast-paced action and combat.
 Metroidvania / int_4fcbe146
featureApplicability
1.0
 Metroidvania / int_4fcbe146
featureConfidence
1.0
 Strider (Video Game)
hasFeature
Metroidvania / int_4fcbe146
 Metroidvania / int_508a79d3
type
Metroidvania
 Metroidvania / int_508a79d3
comment
A Robot Named Fight! A full on roguelike with a distinct Super Metroid flavor with near identical controls and fully structured ability-gated worlds.
 Metroidvania / int_508a79d3
featureApplicability
1.0
 Metroidvania / int_508a79d3
featureConfidence
1.0
 A Robot Named Fight! (Video Game)
hasFeature
Metroidvania / int_508a79d3
 Metroidvania / int_50960f6f
type
Metroidvania
 Metroidvania / int_50960f6f
comment
The Breach
 Metroidvania / int_50960f6f
featureApplicability
1.0
 Metroidvania / int_50960f6f
featureConfidence
1.0
 The Breach (Video Game)
hasFeature
Metroidvania / int_50960f6f
 Metroidvania / int_51a9e610
type
Metroidvania
 Metroidvania / int_51a9e610
comment
High on Life: Yet another 3-D First-Person Shooter example.
 Metroidvania / int_51a9e610
featureApplicability
1.0
 Metroidvania / int_51a9e610
featureConfidence
1.0
 High on Life (Video Game)
hasFeature
Metroidvania / int_51a9e610
 Metroidvania / int_51c36f5e
type
Metroidvania
 Metroidvania / int_51c36f5e
comment
Meikyuujou Hydra
 Metroidvania / int_51c36f5e
featureApplicability
1.0
 Metroidvania / int_51c36f5e
featureConfidence
1.0
 Meikyuujou Hydra (Video Game)
hasFeature
Metroidvania / int_51c36f5e
 Metroidvania / int_53230ad8
type
Metroidvania
 Metroidvania / int_53230ad8
comment
Michael Jordan: Chaos in the Windy City
 Metroidvania / int_53230ad8
featureApplicability
1.0
 Metroidvania / int_53230ad8
featureConfidence
1.0
 Michael Jordan: Chaos in the Windy City (Video Game)
hasFeature
Metroidvania / int_53230ad8
 Metroidvania / int_53fd40b0
type
Metroidvania
 Metroidvania / int_53fd40b0
comment
The Battle of Olympus
 Metroidvania / int_53fd40b0
featureApplicability
1.0
 Metroidvania / int_53fd40b0
featureConfidence
1.0
 The Battle of Olympus (Video Game)
hasFeature
Metroidvania / int_53fd40b0
 Metroidvania / int_54a8b5e1
type
Metroidvania
 Metroidvania / int_54a8b5e1
comment
Hell Yeah! Wrath of the Dead Rabbit with heavy WarioWare/Wario Land inspiration.
 Metroidvania / int_54a8b5e1
featureApplicability
1.0
 Metroidvania / int_54a8b5e1
featureConfidence
1.0
 Hell Yeah! Wrath of the Dead Rabbit (Video Game)
hasFeature
Metroidvania / int_54a8b5e1
 Metroidvania / int_55db7465
type
Metroidvania
 Metroidvania / int_55db7465
comment
Deathloop has an interconnected world that is mostly open from the start; but several critical areas are gated off by certain powers which unlike most Imm-Sims are found and upgraded mostly through exploration. However most gates are built around the time of day or other keys.
 Metroidvania / int_55db7465
featureApplicability
1.0
 Metroidvania / int_55db7465
featureConfidence
1.0
 Deathloop (Video Game)
hasFeature
Metroidvania / int_55db7465
 Metroidvania / int_570ed668
type
Metroidvania
 Metroidvania / int_570ed668
comment
Darksiders III is by far the most direct example with its much more constricting world design that stresses ability gating more than any other title in the series.
 Metroidvania / int_570ed668
featureApplicability
1.0
 Metroidvania / int_570ed668
featureConfidence
1.0
 Darksiders III (Video Game)
hasFeature
Metroidvania / int_570ed668
 Metroidvania / int_57ad0c07
type
Metroidvania
 Metroidvania / int_57ad0c07
comment
A good majority of entries in the Resident Evil franchise qualify, though unlike most examples, these games instead opt for a more traditional lock-and-key/plot-coupon system regarding critical progress. Upgrading is purely for survivability. Exploration and backtracking are still prevalent. Some later installments, such as both Resident Evil 4 games, downplay this in favor of more linear gameplay, however.
 Metroidvania / int_57ad0c07
featureApplicability
1.0
 Metroidvania / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Metroidvania / int_57ad0c07
 Metroidvania / int_58ddf7ad
type
Metroidvania
 Metroidvania / int_58ddf7ad
comment
Steamworld Dig: As you proceed deeper into the mines, obstacles appear that require a specific upgrade to pass.
 Metroidvania / int_58ddf7ad
featureApplicability
1.0
 Metroidvania / int_58ddf7ad
featureConfidence
1.0
 SteamWorld Dig (Video Game)
hasFeature
Metroidvania / int_58ddf7ad
 Metroidvania / int_59151283
type
Metroidvania
 Metroidvania / int_59151283
comment
The earlier Metal Gear games have this format due to having a pretty loose plot structure.
 Metroidvania / int_59151283
featureApplicability
1.0
 Metroidvania / int_59151283
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Metroidvania / int_59151283
 Metroidvania / int_591fced1
type
Metroidvania
 Metroidvania / int_591fced1
comment
Lemegeton is a cross between this and Boss Game, as you are challenged to defeat the 72 demons of the Ars Goetia, and they typically show up every three-or-four rooms.
 Metroidvania / int_591fced1
featureApplicability
1.0
 Metroidvania / int_591fced1
featureConfidence
1.0
 Lemegeton (Video Game)
hasFeature
Metroidvania / int_591fced1
 Metroidvania / int_5a8afc6e
type
Metroidvania
 Metroidvania / int_5a8afc6e
comment
Foregone is basically Dead Cells if it was actually a Metroidvania.
 Metroidvania / int_5a8afc6e
featureApplicability
1.0
 Metroidvania / int_5a8afc6e
featureConfidence
1.0
 Foregone (Video Game)
hasFeature
Metroidvania / int_5a8afc6e
 Metroidvania / int_5ad33f1e
type
Metroidvania
 Metroidvania / int_5ad33f1e
comment
Elephant Quest is a free flash game in which a cute elephant sets out on a quest to reclaim his hat made in this format. With lasers.
 Metroidvania / int_5ad33f1e
featureApplicability
1.0
 Metroidvania / int_5ad33f1e
featureConfidence
1.0
 Elephant Quest (Video Game)
hasFeature
Metroidvania / int_5ad33f1e
 Metroidvania / int_5beb06bd
type
Metroidvania
 Metroidvania / int_5beb06bd
comment
Iconoclasts by Joachim "konjak" Sandberg, albeit one that is a bit more linear than usual.
 Metroidvania / int_5beb06bd
featureApplicability
1.0
 Metroidvania / int_5beb06bd
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Metroidvania / int_5beb06bd
 Metroidvania / int_5d360426
type
Metroidvania
 Metroidvania / int_5d360426
comment
Legend of Kalevala is an online Flash Metroidvania by Dit Dah Games.
 Metroidvania / int_5d360426
featureApplicability
1.0
 Metroidvania / int_5d360426
featureConfidence
1.0
 Legend Of Kalevala (Video Game)
hasFeature
Metroidvania / int_5d360426
 Metroidvania / int_5e3832b5
type
Metroidvania
 Metroidvania / int_5e3832b5
comment
Cave Story is clearly influenced by both Castlevania and Metroid. There are various items and abilities needed to proceed through the game, and backtracking yields many hidden areas and items that were completely unobtainable when first encountered.
 Metroidvania / int_5e3832b5
featureApplicability
1.0
 Metroidvania / int_5e3832b5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Metroidvania / int_5e3832b5
 Metroidvania / int_5f177dc6
type
Metroidvania
 Metroidvania / int_5f177dc6
comment
The final levels of the two main games in the Emogame series (especially the second one) play out like this. The third would've been entirely like this had it been finished.
 Metroidvania / int_5f177dc6
featureApplicability
1.0
 Metroidvania / int_5f177dc6
featureConfidence
1.0
 Emo Game (Video Game)
hasFeature
Metroidvania / int_5f177dc6
 Metroidvania / int_61f47475
type
Metroidvania
 Metroidvania / int_61f47475
comment
The Legend of Spyro: The Eternal Night (GBA)
 Metroidvania / int_61f47475
featureApplicability
1.0
 Metroidvania / int_61f47475
featureConfidence
1.0
 The Legend of Spyro: The Eternal Night (Video Game)
hasFeature
Metroidvania / int_61f47475
 Metroidvania / int_65034ca3
type
Metroidvania
 Metroidvania / int_65034ca3
comment
Salt and Sacrifice builds on the mechanics of Salt and Sanctuary, while adding Monster Hunter boss fights in the form of "mage hunts".
 Metroidvania / int_65034ca3
featureApplicability
1.0
 Metroidvania / int_65034ca3
featureConfidence
1.0
 Salt and Sacrifice (Video Game)
hasFeature
Metroidvania / int_65034ca3
 Metroidvania / int_651eaa1d
type
Metroidvania
 Metroidvania / int_651eaa1d
comment
Clunky Hero
 Metroidvania / int_651eaa1d
featureApplicability
1.0
 Metroidvania / int_651eaa1d
featureConfidence
1.0
 Clunky Hero (Video Game)
hasFeature
Metroidvania / int_651eaa1d
 Metroidvania / int_6559b957
type
Metroidvania
 Metroidvania / int_6559b957
comment
Super Daryl Deluxe have you playing as a nerdy high-school student in an RPGvania setting.
 Metroidvania / int_6559b957
featureApplicability
1.0
 Metroidvania / int_6559b957
featureConfidence
1.0
 Super Daryl Deluxe (Video Game)
hasFeature
Metroidvania / int_6559b957
 Metroidvania / int_65e23120
type
Metroidvania
 Metroidvania / int_65e23120
comment
Death's Door: A top-down Zelda-like but with consistent ability gating and multiple reasons to backtrack to completed dungeons and some soulsy elements as well.
 Metroidvania / int_65e23120
featureApplicability
1.0
 Metroidvania / int_65e23120
featureConfidence
1.0
 Death's Door (Video Game)
hasFeature
Metroidvania / int_65e23120
 Metroidvania / int_667fbcca
type
Metroidvania
 Metroidvania / int_667fbcca
comment
The Adventure Time video game Hey Ice King! Why'd You Steal Our Garbage?! has elements of this. Finn and Jake run around the Land of Ooo, fighting monsters and learning new powers in order to progress at certain points.
 Metroidvania / int_667fbcca
featureApplicability
1.0
 Metroidvania / int_667fbcca
featureConfidence
1.0
 Adventure Time (Video Game)
hasFeature
Metroidvania / int_667fbcca
 Metroidvania / int_67011bd9
type
Metroidvania
 Metroidvania / int_67011bd9
comment
The Aquatic Adventure Of The Last Human
 Metroidvania / int_67011bd9
featureApplicability
1.0
 Metroidvania / int_67011bd9
featureConfidence
1.0
 The Aquatic Adventure of the Last Human (Video Game)
hasFeature
Metroidvania / int_67011bd9
 Metroidvania / int_69637b1e
type
Metroidvania
 Metroidvania / int_69637b1e
comment
Anubis and the Buried Bone currently has just 1 big giant map with no clear objective on what to do.
 Metroidvania / int_69637b1e
featureApplicability
1.0
 Metroidvania / int_69637b1e
featureConfidence
1.0
 Anubis and the Buried Bone (Video Game)
hasFeature
Metroidvania / int_69637b1e
 Metroidvania / int_6af6ffd3
type
Metroidvania
 Metroidvania / int_6af6ffd3
comment
Ferazel's Wand for Mac OS.
 Metroidvania / int_6af6ffd3
featureApplicability
1.0
 Metroidvania / int_6af6ffd3
featureConfidence
1.0
 Ferazel's Wand (Video Game)
hasFeature
Metroidvania / int_6af6ffd3
 Metroidvania / int_6b6d989e
type
Metroidvania
 Metroidvania / int_6b6d989e
comment
The first Red Faction allows, and sometimes requires you to backtrack to previous levels; but that's about it.
 Metroidvania / int_6b6d989e
featureApplicability
1.0
 Metroidvania / int_6b6d989e
featureConfidence
1.0
 Red Faction (Video Game)
hasFeature
Metroidvania / int_6b6d989e
 Metroidvania / int_6bff288f
type
Metroidvania
 Metroidvania / int_6bff288f
comment
Banjo-Tooie adds more interconnectivity between areas and even ability gating. Though the later part of the game opts more for plot coupon gating, this encourages visiting older levels with said new abilities to find them.
 Metroidvania / int_6bff288f
featureApplicability
1.0
 Metroidvania / int_6bff288f
featureConfidence
1.0
 Banjo-Tooie (Video Game)
hasFeature
Metroidvania / int_6bff288f
 Metroidvania / int_6dc8b7e2
type
Metroidvania
 Metroidvania / int_6dc8b7e2
comment
The Surge 2 unlike it's predecessor has an interconected hub-and-spoke world with some ability gating that allows secret finding and backtracking; though skillgating is still the primary form of progress.
 Metroidvania / int_6dc8b7e2
featureApplicability
1.0
 Metroidvania / int_6dc8b7e2
featureConfidence
1.0
 The Surge 2 (Video Game)
hasFeature
Metroidvania / int_6dc8b7e2
 Metroidvania / int_6e1b71ab
type
Metroidvania
 Metroidvania / int_6e1b71ab
comment
Rain World note  boasts over a thousand rooms to explore, but breaks away from the formula by having no upgrades at all; rather the fragile protagonist learns to how to survive and navigate the brutal ecosystem through trial and error; as well as experimentation with the game's deceptively deep mechanics in order to complete the time based cycles. Doing so awards the player "Karma"; of which certain amounts open gates to new areas. Leading to purely skill based level gating.
 Metroidvania / int_6e1b71ab
featureApplicability
1.0
 Metroidvania / int_6e1b71ab
featureConfidence
1.0
 Rain World (Video Game)
hasFeature
Metroidvania / int_6e1b71ab
 Metroidvania / int_6f0994aa
type
Metroidvania
 Metroidvania / int_6f0994aa
comment
Beacon of Hope stars a lamp but otherwise is a normal Metroidvania, though as it's only in development we don't know what abilities Beacon will unlock.
 Metroidvania / int_6f0994aa
featureApplicability
1.0
 Metroidvania / int_6f0994aa
featureConfidence
1.0
 Beacon of Hope (Video Game)
hasFeature
Metroidvania / int_6f0994aa
 Metroidvania / int_6fa650bf
type
Metroidvania
 Metroidvania / int_6fa650bf
comment
Cathedral, a Retraux like side-scrolling Zelda mixed with Ghosts 'N' Goblins and other inspirations.
 Metroidvania / int_6fa650bf
featureApplicability
1.0
 Metroidvania / int_6fa650bf
featureConfidence
1.0
 Cathedral (2019) (Video Game)
hasFeature
Metroidvania / int_6fa650bf
 Metroidvania / int_7185e4b0
type
Metroidvania
 Metroidvania / int_7185e4b0
comment
Shantae: Half-Genie Hero abandons the interconnected world of the rest of the series for completely linear stages; but you can return to past stages with new abilities to find bonuses, though these are never needed for progress.
 Metroidvania / int_7185e4b0
featureApplicability
1.0
 Metroidvania / int_7185e4b0
featureConfidence
1.0
 Shantae: Half-Genie Hero (Video Game)
hasFeature
Metroidvania / int_7185e4b0
 Metroidvania / int_7192a897
type
Metroidvania
 Metroidvania / int_7192a897
comment
Samurai Jack: The Amulet of Time for Game Boy Advance is a transparent wholesale ripoff of both the GBA Castlevania and Metroid games.
 Metroidvania / int_7192a897
featureApplicability
1.0
 Metroidvania / int_7192a897
featureConfidence
1.0
 Samurai Jack: The Amulet of Time (Video Game)
hasFeature
Metroidvania / int_7192a897
 Metroidvania / int_74014435
type
Metroidvania
 Metroidvania / int_74014435
comment
Tribal Hunter, An Early Access game based around eating foes and growing bigger. A low key inflation/vore fetish game whist not being overtly NSFW.
 Metroidvania / int_74014435
featureApplicability
1.0
 Metroidvania / int_74014435
featureConfidence
1.0
 Tribal Hunter (Video Game)
hasFeature
Metroidvania / int_74014435
 Metroidvania / int_74322c58
type
Metroidvania
 Metroidvania / int_74322c58
comment
Demoniaca: Everlasting Night combines Castlevania with fighting game style combat
 Metroidvania / int_74322c58
featureApplicability
1.0
 Metroidvania / int_74322c58
featureConfidence
1.0
 Demoniaca: Everlasting Night (Video Game)
hasFeature
Metroidvania / int_74322c58
 Metroidvania / int_74f7210c
type
Metroidvania
 Metroidvania / int_74f7210c
comment
The Legend of Zelda note  series can be considered a cousin or even mother genre considering where both trope namers got their inspiration from; as the games also focus on collecting Video Game Tools to bypass obstacles in the wide-open Overworld (sometimes allowing sequence breaking). While most games lack proper platforming, some break that rule. However, one major difference persists: the dungeons are fully self-contained areas separate from the Overworld that require only a single trip to complete. Zelda dungeons mainly require completing puzzles/tasks and collecting keys to progress, with the exception of one important item to be found and utilized to reach (or even to fight) the dungeon boss. After completing the dungeon, the item discovered there can be used in the Overworld to progress toward the next dungeon. Entries that fill the genre criteria the most include:
Zelda II: The Adventure of Link has all the action take place in 2D side-scrolling sections, including towns and dungeons, although these are all still contained within a top-down overworld.
Some of the handheld titles in the series, starting with The Legend of Zelda: Link's Awakening, also have a small amount of 2D side-scrolling sections, and even add a jump button to the top-down controls, making the entire game a platformer. The overworld itself also tends to be gated in a way closer to this genre than other entries.
The Legend of Zelda: Skyward Sword narrows the gap between Zelda and most Metroidvanias by adding hallmarks of the latter that had been largely absent in the former, with some of the main additions being less distinction between the overworld and dungeons, as well as Save Points
 Metroidvania / int_74f7210c
featureApplicability
1.0
 Metroidvania / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Metroidvania / int_74f7210c
 Metroidvania / int_755d59cb
type
Metroidvania
 Metroidvania / int_755d59cb
comment
God of War Ragnarök is initially even more linear and has hubs closer to an actual open world, but still heavily rewards backtracking with new abilities. However later on it leans closer to this with less hand holding and more active traversal use of such gates (particularly with the spear) to find your own path forward.
 Metroidvania / int_755d59cb
featureApplicability
1.0
 Metroidvania / int_755d59cb
featureConfidence
1.0
 God of War Ragnarök (Video Game)
hasFeature
Metroidvania / int_755d59cb
 Metroidvania / int_792e9ccd
type
Metroidvania
 Metroidvania / int_792e9ccd
comment
Gato Roboto, a monochrome Retraux outing with a cat protagonist.
 Metroidvania / int_792e9ccd
featureApplicability
1.0
 Metroidvania / int_792e9ccd
featureConfidence
1.0
 Gato Roboto (Video Game)
hasFeature
Metroidvania / int_792e9ccd
 Metroidvania / int_794817ad
type
Metroidvania
 Metroidvania / int_794817ad
comment
Bioshock Has a mostly linear, level based structure. But via the Bathosphere you can backtrack to previous levels with new plasmids to find extra upgrades.
 Metroidvania / int_794817ad
featureApplicability
1.0
 Metroidvania / int_794817ad
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Metroidvania / int_794817ad
 Metroidvania / int_797793b1
type
Metroidvania
 Metroidvania / int_797793b1
comment
Shaman King: Master of Spirits 1 and 2 on the Game Boy Advance.
 Metroidvania / int_797793b1
featureApplicability
1.0
 Metroidvania / int_797793b1
featureConfidence
1.0
 Shaman King (Manga)
hasFeature
Metroidvania / int_797793b1
 Metroidvania / int_7a72924c
type
Metroidvania
 Metroidvania / int_7a72924c
comment
Deaths Gambit: Afterlife note  an "expansion" that is really full remake of the original game that fundamentally changes the structure, flow, and mechanics of the game; including actual consistent ability gating and more than doubling it's original size. The vanilla release was a much more linear Souls-like RPG with minimal ability gating.
 Metroidvania / int_7a72924c
featureApplicability
1.0
 Metroidvania / int_7a72924c
featureConfidence
1.0
 Death's Gambit (Video Game)
hasFeature
Metroidvania / int_7a72924c
 Metroidvania / int_7aac6b90
type
Metroidvania
 Metroidvania / int_7aac6b90
comment
Unsighted, albeit from a top-down perspective. What prevents it from being a Zelda clone is the level of interconnectivity dungeons have with the rest of the world often having mutiple entrances and exits and being very sequence breakable; in no small part due to the flexible platforming and crafting system that allows you to get abilities early if you know how to make them.
 Metroidvania / int_7aac6b90
featureApplicability
1.0
 Metroidvania / int_7aac6b90
featureConfidence
1.0
 UNSIGHTED (Video Game)
hasFeature
Metroidvania / int_7aac6b90
 Metroidvania / int_7cd6850
type
Metroidvania
 Metroidvania / int_7cd6850
comment
Rogue Legacy has explorative level structure similar to this but has no ability gating.
 Metroidvania / int_7cd6850
featureApplicability
1.0
 Metroidvania / int_7cd6850
featureConfidence
1.0
 Rogue Legacy (Video Game)
hasFeature
Metroidvania / int_7cd6850
 Metroidvania / int_7e054ec6
type
Metroidvania
 Metroidvania / int_7e054ec6
comment
Outland is one that takes inspiration from Ikaruga and has a similar color-switching mechanic.
 Metroidvania / int_7e054ec6
featureApplicability
1.0
 Metroidvania / int_7e054ec6
featureConfidence
1.0
 Outland
hasFeature
Metroidvania / int_7e054ec6
 Metroidvania / int_7fb486bc
type
Metroidvania
 Metroidvania / int_7fb486bc
comment
Some of the handheld titles in the series, starting with The Legend of Zelda: Link's Awakening, also have a small amount of 2D side-scrolling sections, and even add a jump button to the top-down controls, making the entire game a platformer. The overworld itself also tends to be gated in a way closer to this genre than other entries.
 Metroidvania / int_7fb486bc
featureApplicability
1.0
 Metroidvania / int_7fb486bc
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Metroidvania / int_7fb486bc
 Metroidvania / int_80dfc3db
type
Metroidvania
 Metroidvania / int_80dfc3db
comment
Green Lantern (2011): Rise of the Manhunters (DS/3DS/Wii)
 Metroidvania / int_80dfc3db
featureApplicability
1.0
 Metroidvania / int_80dfc3db
featureConfidence
1.0
 Green Lantern (2011)
hasFeature
Metroidvania / int_80dfc3db
 Metroidvania / int_81522ad8
type
Metroidvania
 Metroidvania / int_81522ad8
comment
Journey to the Savage Planet is a Sci-Fi First-Person Metroidvania with a comedic tone.
 Metroidvania / int_81522ad8
featureApplicability
1.0
 Metroidvania / int_81522ad8
featureConfidence
1.0
 Journey to the Savage Planet (Video Game)
hasFeature
Metroidvania / int_81522ad8
 Metroidvania / int_819fea10
type
Metroidvania
 Metroidvania / int_819fea10
comment
The Nightmare Before Christmas: The Pumpkin King for Game Boy Advance was a transparent wholesale ripoff of the GBA Castlevania games. It was considerably better than Samurai Jack: The Amulet of Time.
 Metroidvania / int_819fea10
featureApplicability
1.0
 Metroidvania / int_819fea10
featureConfidence
1.0
 The Nightmare Before Christmas: The Pumpkin King (Video Game)
hasFeature
Metroidvania / int_819fea10
 Metroidvania / int_81c929fa
type
Metroidvania
 Metroidvania / int_81c929fa
comment
Star Wars Jedi: Fallen Order is a rare 3D example, with plenty of backtracking, secret areas, and shortcuts that gradually open up the game's areas as the protagonist and his droid companion unlock new powers.
 Metroidvania / int_81c929fa
featureApplicability
1.0
 Metroidvania / int_81c929fa
featureConfidence
1.0
 Star Wars Jedi: Fallen Order (Video Game)
hasFeature
Metroidvania / int_81c929fa
 Metroidvania / int_82fb529b
type
Metroidvania
 Metroidvania / int_82fb529b
comment
Wonder Boy in Monster World
 Metroidvania / int_82fb529b
featureApplicability
1.0
 Metroidvania / int_82fb529b
featureConfidence
1.0
 Wonder Boy in Monster World (Video Game)
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Metroidvania / int_82fb529b
 Metroidvania / int_83349c2a
type
Metroidvania
 Metroidvania / int_83349c2a
comment
Metal Walker, while an Action RPG, has elements of this. Returning to previous areas with more Core Units can get you items, gold, and in some cases, new Recipes and special Cores.
 Metroidvania / int_83349c2a
featureApplicability
1.0
 Metroidvania / int_83349c2a
featureConfidence
1.0
 Metal Walker (Video Game)
hasFeature
Metroidvania / int_83349c2a
 Metroidvania / int_83abcf04
type
Metroidvania
 Metroidvania / int_83abcf04
comment
Paper Mario: Sticker Star has heavy elements of this, but with Adventure Game puzzles and RPG battles littering the levels.
 Metroidvania / int_83abcf04
featureApplicability
1.0
 Metroidvania / int_83abcf04
featureConfidence
1.0
 Paper Mario: Sticker Star (Video Game)
hasFeature
Metroidvania / int_83abcf04
 Metroidvania / int_83c07d03
type
Metroidvania
 Metroidvania / int_83c07d03
comment
Apotheon a mostly open-world side-scrolling action-rpg in the style of Greek pottery art with minimal backtracking and only key and plot gating.
 Metroidvania / int_83c07d03
featureApplicability
1.0
 Metroidvania / int_83c07d03
featureConfidence
1.0
 Apotheon (Video Game)
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Metroidvania / int_83c07d03
 Metroidvania / int_83f150f6
type
Metroidvania
 Metroidvania / int_83f150f6
comment
Flynn: Son of Crimson has the title character collecting spirits for his companion Dex that allows him the use of new abilities to expand the ability to explore the world.
 Metroidvania / int_83f150f6
featureApplicability
1.0
 Metroidvania / int_83f150f6
featureConfidence
1.0
 Flynn: Son of Crimson (Video Game)
hasFeature
Metroidvania / int_83f150f6
 Metroidvania / int_83f8495b
type
Metroidvania
 Metroidvania / int_83f8495b
comment
Zelda II: The Adventure of Link has all the action take place in 2D side-scrolling sections, including towns and dungeons, although these are all still contained within a top-down overworld.
 Metroidvania / int_83f8495b
featureApplicability
1.0
 Metroidvania / int_83f8495b
featureConfidence
1.0
 Zelda II: The Adventure of Link (Video Game)
hasFeature
Metroidvania / int_83f8495b
 Metroidvania / int_85248c6a
type
Metroidvania
 Metroidvania / int_85248c6a
comment
Kirby & the Amazing Mirror is unique in that unlike other Metroidvanias, instead of finding abilities to progress to other abilities, you have to eat enemies for their abilities which are near the parts you have to use those abilities in, and you can discard the abilities soon after. You can also get help from the 3 other Kirbies, and do things in any order, even reverse. The Great Cave Offensive in Kirby Super Star had similar gameplay, but was more linear. (Note that other games in the series, including the other components of Super Star, are Platform Games.)
 Metroidvania / int_85248c6a
featureApplicability
1.0
 Metroidvania / int_85248c6a
featureConfidence
1.0
 Kirby & the Amazing Mirror (Video Game)
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Metroidvania / int_85248c6a
 Metroidvania / int_855525b5
type
Metroidvania
 Metroidvania / int_855525b5
comment
The Mummy Demastered is a Licensed Game much better received than the film it was promoting; and plays like Contra with Igavania level design, Metroid's character progression, with a tiny dash of Souls-like RPG.
 Metroidvania / int_855525b5
featureApplicability
1.0
 Metroidvania / int_855525b5
featureConfidence
1.0
 The Mummy Demastered (Video Game)
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Metroidvania / int_855525b5
 Metroidvania / int_856abcf2
type
Metroidvania
 Metroidvania / int_856abcf2
comment
The Portopia Serial Murder Case, released in 1983, could be considered an early first-person Metroidvania. It had key Metroidvania elements, such as an open world with interconnecting areas, backtracking to previous locations, and finding new items to unlock previous areas.
 Metroidvania / int_856abcf2
featureApplicability
1.0
 Metroidvania / int_856abcf2
featureConfidence
1.0
 The Portopia Serial Murder Case (Visual Novel)
hasFeature
Metroidvania / int_856abcf2
 Metroidvania / int_87056d17
type
Metroidvania
 Metroidvania / int_87056d17
comment
Sonic Adventure has shades of this (all the levels are connected through a hubworld, you can backtrack and gain various items). Sonic Adventure 2 drops most of this.
 Metroidvania / int_87056d17
featureApplicability
1.0
 Metroidvania / int_87056d17
featureConfidence
1.0
 Sonic Adventure (Video Game)
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Metroidvania / int_87056d17
 Metroidvania / int_873bb825
type
Metroidvania
 Metroidvania / int_873bb825
comment
The console version of Exhumed/ Power Slave is possibly one of the earliest examples of a Metroidvania FPS, predating Metroid Prime by almost a decade.
 Metroidvania / int_873bb825
featureApplicability
1.0
 Metroidvania / int_873bb825
featureConfidence
1.0
 PowerSlave (Video Game)
hasFeature
Metroidvania / int_873bb825
 Metroidvania / int_884d0bac
type
Metroidvania
 Metroidvania / int_884d0bac
comment
One Dog Story is about an anthropomorhic dog exploring an Elaborate Underground Base to regain his lost memories.
 Metroidvania / int_884d0bac
featureApplicability
1.0
 Metroidvania / int_884d0bac
featureConfidence
1.0
 One Dog Story (Video Game)
hasFeature
Metroidvania / int_884d0bac
 Metroidvania / int_88ad8763
type
Metroidvania
 Metroidvania / int_88ad8763
comment
The fourth part of the mod Vigilant consists in one made with The Elder Scrolls V: Skyrim engine. In terms of game design and visual inspiration, it's mostly based on Dark Souls.
 Metroidvania / int_88ad8763
featureApplicability
1.0
 Metroidvania / int_88ad8763
featureConfidence
1.0
 Vigilant (Video Game)
hasFeature
Metroidvania / int_88ad8763
 Metroidvania / int_895ca9e7
type
Metroidvania
 Metroidvania / int_895ca9e7
comment
Lila's Sky Ark
 Metroidvania / int_895ca9e7
featureApplicability
1.0
 Metroidvania / int_895ca9e7
featureConfidence
1.0
 Lila's Sky Ark (Video Game)
hasFeature
Metroidvania / int_895ca9e7
 Metroidvania / int_8c87469c
type
Metroidvania
 Metroidvania / int_8c87469c
comment
The Legend of Zelda: Skyward Sword narrows the gap between Zelda and most Metroidvanias by adding hallmarks of the latter that had been largely absent in the former, with some of the main additions being less distinction between the overworld and dungeons, as well as Save Points
 Metroidvania / int_8c87469c
featureApplicability
1.0
 Metroidvania / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Metroidvania / int_8c87469c
 Metroidvania / int_8c9862c7
type
Metroidvania
 Metroidvania / int_8c9862c7
comment
Prince of Persia (2008) is an interesting example of the 3D kind. While the abilities the Prince and Elika gain help them explore new areas, they don't find the abilities, they buy them... but they use light seeds to buy the abilities, and the only way to find enough light seeds to buy a new power is to use your latest power to explore a new area.
 Metroidvania / int_8c9862c7
featureApplicability
1.0
 Metroidvania / int_8c9862c7
featureConfidence
1.0
 Prince of Persia (2008) (Video Game)
hasFeature
Metroidvania / int_8c9862c7
 Metroidvania / int_8cb09143
type
Metroidvania
 Metroidvania / int_8cb09143
comment
Spider-Man: Shattered Dimensions (DS)
 Metroidvania / int_8cb09143
featureApplicability
1.0
 Metroidvania / int_8cb09143
featureConfidence
1.0
 Spider-Man: Shattered Dimensions (Video Game)
hasFeature
Metroidvania / int_8cb09143
 Metroidvania / int_8d072546
type
Metroidvania
 Metroidvania / int_8d072546
comment
Star Wars Jedi: Survivor.
 Metroidvania / int_8d072546
featureApplicability
1.0
 Metroidvania / int_8d072546
featureConfidence
1.0
 Star Wars Jedi: Survivor (Video Game)
hasFeature
Metroidvania / int_8d072546
 Metroidvania / int_8e01bfe1
type
Metroidvania
 Metroidvania / int_8e01bfe1
comment
ENDER LILIES: Quietus of the Knights, which also ticks most of the boxes of a Souls-like RPG.
 Metroidvania / int_8e01bfe1
featureApplicability
1.0
 Metroidvania / int_8e01bfe1
featureConfidence
1.0
 ENDER LILIES: Quietus of the Knights (Video Game)
hasFeature
Metroidvania / int_8e01bfe1
 Metroidvania / int_8ee74374
type
Metroidvania
 Metroidvania / int_8ee74374
comment
The Gargoyle's Quest trilogy.
 Metroidvania / int_8ee74374
featureApplicability
1.0
 Metroidvania / int_8ee74374
featureConfidence
1.0
 Gargoyle's Quest (Video Game)
hasFeature
Metroidvania / int_8ee74374
 Metroidvania / int_8f8233e
type
Metroidvania
 Metroidvania / int_8f8233e
comment
Blasphemous: a gruesome Souls inspired series with a grim world and story influenced by Spanish Catholicism. The original is an unconventional example note  as the "abilities" are passive "relics" that alter the world itself rather than the player; and they technically aren't even required to complete the game (unless you want the golden ending). However they are more than keys in how the player still needs to actively engage with the anomalies to progress; such as activating the red platforms in a certain order, drawing out extending branches at the right time to make gaps, or planning pitfalls when using the cherub linen. Also given the difficulty you will want to make the most of the "optional" content'. The flow of exploration is also much more inline with an MV than your usual Soulslike.
Blasphemous II however is a pure example with conventional ability gating. Though with it's unique RPG spin with having you choose a starting weapon with a unique traversal perk that will greatly change how the first half of your playthrough goes.
 Metroidvania / int_8f8233e
featureApplicability
1.0
 Metroidvania / int_8f8233e
featureConfidence
1.0
 Blasphemous (Video Game)
hasFeature
Metroidvania / int_8f8233e
 Metroidvania / int_9112629b
type
Metroidvania
 Metroidvania / int_9112629b
comment
Cruelty Squad lets you revisit any previous levels with lots of significant, game-shaking secrets to find when you have the right augmentations. Many of which are found through exploration.
 Metroidvania / int_9112629b
featureApplicability
1.0
 Metroidvania / int_9112629b
featureConfidence
1.0
 Cruelty Squad (Video Game)
hasFeature
Metroidvania / int_9112629b
 Metroidvania / int_918c6ffe
type
Metroidvania
 Metroidvania / int_918c6ffe
comment
Evil Genome, a post-apocalyptic Hack and Slash/shooter hybrid. Kind of like a non-anime companion to Dead Or School.
 Metroidvania / int_918c6ffe
featureApplicability
1.0
 Metroidvania / int_918c6ffe
featureConfidence
1.0
 Evil Genome (Video Game)
hasFeature
Metroidvania / int_918c6ffe
 Metroidvania / int_91c0063d
type
Metroidvania
 Metroidvania / int_91c0063d
comment
Shadow Complex on Xbox Live Arcade has been described by pretty much every single reviewer as an (awesome) callback to Metroid and Castlevania. This was intentional: the developers have openly admitted to basing it on said games, and spent the entire first month of development playing them. Even the minimap in the top right corner looks eerily familiar. On top of that, the debut article about the game in Play Magazine mentions Super Metroid 17 times. On the first page.
 Metroidvania / int_91c0063d
featureApplicability
1.0
 Metroidvania / int_91c0063d
featureConfidence
1.0
 Shadow Complex (Video Game)
hasFeature
Metroidvania / int_91c0063d
 Metroidvania / int_91f0df16
type
Metroidvania
 Metroidvania / int_91f0df16
comment
Salt and Sanctuary: Essentially the product of Dark Souls' aesthetic (with the art style of The Dishwasher) , combat, and RPG elements; and Metroid's ability based exploration, platforming and general feedback loop.
Salt and Sacrifice builds on the mechanics of Salt and Sanctuary, while adding Monster Hunter boss fights in the form of "mage hunts".
 Metroidvania / int_91f0df16
featureApplicability
1.0
 Metroidvania / int_91f0df16
featureConfidence
1.0
 Salt and Sanctuary / Videogame
hasFeature
Metroidvania / int_91f0df16
 Metroidvania / int_9204f93
type
Metroidvania
 Metroidvania / int_9204f93
comment
Project Black Sun, an extremely difficult one where you must escape a mine with aggressive wildlife.
 Metroidvania / int_9204f93
featureApplicability
1.0
 Metroidvania / int_9204f93
featureConfidence
1.0
 Project Black Sun (Video Game)
hasFeature
Metroidvania / int_9204f93
 Metroidvania / int_92a4055b
type
Metroidvania
 Metroidvania / int_92a4055b
comment
The indie game Aquaria embraces this trope fully, although there is much less of a platform element since it takes place almost entirely underwater.
 Metroidvania / int_92a4055b
featureApplicability
1.0
 Metroidvania / int_92a4055b
featureConfidence
1.0
 Aquaria (Video Game)
hasFeature
Metroidvania / int_92a4055b
 Metroidvania / int_935a39be
type
Metroidvania
 Metroidvania / int_935a39be
comment
Super Smash Bros. Brawl: The final stage of the game's Adventure mode, The Great Maze, where you have to explore a huge labyrinth based on previous levels to defeat all shadow clones and bosses to access the Final Boss. The rest of the mode is straight platforming.
 Metroidvania / int_935a39be
featureApplicability
1.0
 Metroidvania / int_935a39be
featureConfidence
1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Metroidvania / int_935a39be
 Metroidvania / int_95a764b9
type
Metroidvania
 Metroidvania / int_95a764b9
comment
Timespinner is a Metroidvania inspired by the likes of the Nintendo DS era of Castlevania titles, particularly drawing inspiration from Order of Ecclesia, with an emphasis of using time travel to travel between the past, present, and future in the kingdom of Lachiem.
 Metroidvania / int_95a764b9
featureApplicability
1.0
 Metroidvania / int_95a764b9
featureConfidence
1.0
 Timespinner (Video Game)
hasFeature
Metroidvania / int_95a764b9
 Metroidvania / int_95d2e3fd
type
Metroidvania
 Metroidvania / int_95d2e3fd
comment
Wolfenstein: Youngblood is set in an open-ended city that further expands the more you upgrade the protagonists' combat suits, among other gates.
 Metroidvania / int_95d2e3fd
featureApplicability
1.0
 Metroidvania / int_95d2e3fd
featureConfidence
1.0
 Wolfenstein: Youngblood (Video Game)
hasFeature
Metroidvania / int_95d2e3fd
 Metroidvania / int_961ec172
type
Metroidvania
 Metroidvania / int_961ec172
comment
Chronicles of Teddy: Harmony of Exidus, a complete Genre Shift from the original Finding Teddy, which was an Adventure Game.
 Metroidvania / int_961ec172
featureApplicability
1.0
 Metroidvania / int_961ec172
featureConfidence
1.0
 Finding Teddy (Video Game)
hasFeature
Metroidvania / int_961ec172
 Metroidvania / int_98179292
type
Metroidvania
 Metroidvania / int_98179292
comment
The Story of Red Cloud, a Dark Souls–based mod of Terraria, includes a massive pre-built map with strategically placed items and removes the player's ability to freely build or destroy, turning the game into a full-fledged Metroidvania.
 Metroidvania / int_98179292
featureApplicability
1.0
 Metroidvania / int_98179292
featureConfidence
1.0
 The Story of Red Cloud (Video Game)
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Metroidvania / int_98179292
 Metroidvania / int_997e375d
type
Metroidvania
 Metroidvania / int_997e375d
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The Sacred Armour of Antiriad is retroactively considered one of these. As a fun fact, it was released in the same year as Metroid, only a few months apart, and the games have by pure coincidence thematic overlap.
 Metroidvania / int_997e375d
featureApplicability
1.0
 Metroidvania / int_997e375d
featureConfidence
1.0
 The Sacred Armour Of Antiriad (Video Game)
hasFeature
Metroidvania / int_997e375d
 Metroidvania / int_99a1b1b5
type
Metroidvania
 Metroidvania / int_99a1b1b5
comment
Supraland, containing elements lifted from Legend of Zelda, Portal and Metroid.
 Metroidvania / int_99a1b1b5
featureApplicability
1.0
 Metroidvania / int_99a1b1b5
featureConfidence
1.0
 Supraland (Video Game)
hasFeature
Metroidvania / int_99a1b1b5
 Metroidvania / int_99c746c0
type
Metroidvania
 Metroidvania / int_99c746c0
comment
Spiritfarer is primarily a management game, but it does employs light Metroidvania elements during it's island exploration sections. Even if abilities are bought rather than found
 Metroidvania / int_99c746c0
featureApplicability
1.0
 Metroidvania / int_99c746c0
featureConfidence
1.0
 Spiritfarer (Video Game)
hasFeature
Metroidvania / int_99c746c0
 Metroidvania / int_9bb0a36b
type
Metroidvania
 Metroidvania / int_9bb0a36b
comment
Rush'n Attack: Ex-Patriot. Yes, Konami simultaneously revived one of their mustiest IPs and shamelessly ripped off Shadow Complex all in one.
 Metroidvania / int_9bb0a36b
featureApplicability
1.0
 Metroidvania / int_9bb0a36b
featureConfidence
1.0
 Rush'n Attack (Video Game)
hasFeature
Metroidvania / int_9bb0a36b
 Metroidvania / int_9c2ee476
type
Metroidvania
 Metroidvania / int_9c2ee476
comment
Hasslevania: The Quest For Shuteye, a parody of the Castlevania series.
 Metroidvania / int_9c2ee476
featureApplicability
1.0
 Metroidvania / int_9c2ee476
featureConfidence
1.0
 Hasslevania (Video Game)
hasFeature
Metroidvania / int_9c2ee476
 Metroidvania / int_9e6ea823
type
Metroidvania
 Metroidvania / int_9e6ea823
comment
Pitfall! II: Lost Caverns was a precursor to the genre, as well as sequels Super Pitfall and Pitfall: The Lost Expedition/The Big Adventure. Another precursor was Montezuma's Revenge, where the game world is a bit small, but with familiar gameplay elements.
 Metroidvania / int_9e6ea823
featureApplicability
1.0
 Metroidvania / int_9e6ea823
featureConfidence
1.0
 Pitfall! (Video Game)
hasFeature
Metroidvania / int_9e6ea823
 Metroidvania / int_9ef055f4
type
Metroidvania
 Metroidvania / int_9ef055f4
comment
The older Ratchet & Clank games (The first 3 at least)note  are more linear than most examples; with a planet hopping level structure; but you will consistently unkock new weapon and movement upgrades that allow you to access new paths across the planets and are frequently required to backtrack for mainline progress. There are one off set pieces like Dogfights, Arena Battles, and Kaiju fights seperate from the main world but you can almost always return and replay these at any time.
 Metroidvania / int_9ef055f4
featureApplicability
1.0
 Metroidvania / int_9ef055f4
featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Metroidvania / int_9ef055f4
 Metroidvania / int_9f053c09
type
Metroidvania
 Metroidvania / int_9f053c09
comment
Antichamber is non-linear, allows sequence breaking, features interconnected areas, requires upgrades to advance, and focuses on exploration.
 Metroidvania / int_9f053c09
featureApplicability
1.0
 Metroidvania / int_9f053c09
featureConfidence
1.0
 Antichamber (Video Game)
hasFeature
Metroidvania / int_9f053c09
 Metroidvania / int_9f89a5f0
type
Metroidvania
 Metroidvania / int_9f89a5f0
comment
There are many areas in the Pokémon series that are not inaccesible because of Broken Bridges, but because you need the right HMs, usually Cut, Strength or Rock Smash. An important HM is Surf, which allows you to travel to islands, where some gyms and Legendaries are. Where does the ability to use HMs outside of battle come from? Badges from Gyms.
 Metroidvania / int_9f89a5f0
featureApplicability
1.0
 Metroidvania / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Metroidvania / int_9f89a5f0
 Metroidvania / int_9fd82fc7
type
Metroidvania
 Metroidvania / int_9fd82fc7
comment
The Forgotten City A Timeloop "Metroidbrainia" based on a Skyrim mod.
 Metroidvania / int_9fd82fc7
featureApplicability
1.0
 Metroidvania / int_9fd82fc7
featureConfidence
1.0
 The Forgotten City (Video Game)
hasFeature
Metroidvania / int_9fd82fc7
 Metroidvania / int_a18eba80
type
Metroidvania
 Metroidvania / int_a18eba80
comment
Treasure Adventure Game, a freeware pirate-themed game based around collecting treasures.
 Metroidvania / int_a18eba80
featureApplicability
1.0
 Metroidvania / int_a18eba80
featureConfidence
1.0
 Treasure Adventure Game (Video Game)
hasFeature
Metroidvania / int_a18eba80
 Metroidvania / int_a247c9ad
type
Metroidvania
 Metroidvania / int_a247c9ad
comment
Monster Tale is this, with a side order of RPG elements. Your main character gains new powers in Metroidvania fashion, by finding them. Your sidekick gains new powers from EXP and leveling up.
 Metroidvania / int_a247c9ad
featureApplicability
1.0
 Metroidvania / int_a247c9ad
featureConfidence
1.0
 Monster Tale (Video Game)
hasFeature
Metroidvania / int_a247c9ad
 Metroidvania / int_a34863aa
type
Metroidvania
 Metroidvania / int_a34863aa
comment
Teenage Mutant Ninja Turtles:
Teenage Mutant Ninja Turtles III Radical Rescue for the Game Boy. You start off as Michaelangelo and must rescue the rest of the gang, whose abilities open new areas to explore. Members of this game's development team went on to work on Symphony of the Night.
Teenage Mutant Ninja Turtles Danger Of The Ooze is another Metroidvania-style game. Based on the third cartoon and released for the 3DS, PS3, and Xbox 360, this one sees all four turtles playable from the start and lets them upgrade their abilities as the game goes on.
 Metroidvania / int_a34863aa
featureApplicability
1.0
 Metroidvania / int_a34863aa
featureConfidence
1.0
 Teenage Mutant Ninja Turtles (Franchise)
hasFeature
Metroidvania / int_a34863aa
 Metroidvania / int_a4512da9
type
Metroidvania
 Metroidvania / int_a4512da9
comment
Ato is a 2D Metroidvania set in a version of Feudal Japan populated by animal people.
 Metroidvania / int_a4512da9
featureApplicability
1.0
 Metroidvania / int_a4512da9
featureConfidence
1.0
 Ato (Video Game)
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Metroidvania / int_a4512da9
 Metroidvania / int_a4513724
type
Metroidvania
 Metroidvania / int_a4513724
comment
Dex note  A cyberpunk RPG inspired by a similarly titled game primarily set in an interconnected City that opens up the more you upgrade your character's mobility, endurance (immunity to toxic gas, electricity, etc), and other skills like lockpicking; some by exploration, others by leveling up. There are a few non-backtrackable levels towards the final act though.
 Metroidvania / int_a4513724
featureApplicability
1.0
 Metroidvania / int_a4513724
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1.0
 Dex (Video Game)
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Metroidvania / int_a4513724
 Metroidvania / int_a4513ea8
type
Metroidvania
 Metroidvania / int_a4513ea8
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Fez: While additional powers are gained, the real key to progress is figuring out how to read the clues in the game in order to solve the puzzles and gain trinkets, which are used to unlock various doors.
 Metroidvania / int_a4513ea8
featureApplicability
1.0
 Metroidvania / int_a4513ea8
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1.0
 Fez (Video Game)
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Metroidvania / int_a4513ea8
 Metroidvania / int_a4514748
type
Metroidvania
 Metroidvania / int_a4514748
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Hob, where you're a robot exploring an open world that literally reveals itself piece-by-piece when you activate machinery. It's also a top down view, but world exploration is very ability gated and interconnected throughout, even with underground dungeons seemlessly woven in and out the world.
 Metroidvania / int_a4514748
featureApplicability
1.0
 Metroidvania / int_a4514748
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1.0
 Hob (Video Game)
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Metroidvania / int_a4514748
 Metroidvania / int_a4517559
type
Metroidvania
 Metroidvania / int_a4517559
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2
 Metroidvania / int_a4517559
featureApplicability
1.0
 Metroidvania / int_a4517559
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1.0
 2 (Video Game)
hasFeature
Metroidvania / int_a4517559
 Metroidvania / int_a599305d
type
Metroidvania
 Metroidvania / int_a599305d
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The first Mega Man Zero game.
 Metroidvania / int_a599305d
featureApplicability
1.0
 Metroidvania / int_a599305d
featureConfidence
1.0
 Mega Man Zero (Video Game)
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Metroidvania / int_a599305d
 Metroidvania / int_a5dd1bd5
type
Metroidvania
 Metroidvania / int_a5dd1bd5
comment
Endeavor requires players to find different items/collect special upgrading fruit to be able to reach new areas.
 Metroidvania / int_a5dd1bd5
featureApplicability
1.0
 Metroidvania / int_a5dd1bd5
featureConfidence
1.0
 Endeavor (Video Game)
hasFeature
Metroidvania / int_a5dd1bd5
 Metroidvania / int_a69c5636
type
Metroidvania
 Metroidvania / int_a69c5636
comment
You Have to Win the Game has this with four abilities to aid your exploration.
 Metroidvania / int_a69c5636
featureApplicability
1.0
 Metroidvania / int_a69c5636
featureConfidence
1.0
 You Have to Win the Game (Video Game)
hasFeature
Metroidvania / int_a69c5636
 Metroidvania / int_a6fb0678
type
Metroidvania
 Metroidvania / int_a6fb0678
comment
La-Mulana: Notorious for their incredibly obtuse puzzles inspired by Knightmare II; alongside traditional gameplay difficulty.
The first game, in two levels of quality, MSX original and SNES remake. The game follows Lemeza, a Japanese-American Adventure Archaeologist who explores an ancient, trap filled ruin.
La-Mulana 2, a kickstarted sequel to the first game, starring Lemeza's daughter Lumisa. Known for being more forgiving and accessible than the original but that's not saying much.
 Metroidvania / int_a6fb0678
featureApplicability
1.0
 Metroidvania / int_a6fb0678
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1.0
 La-Mulana (Video Game)
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Metroidvania / int_a6fb0678
 Metroidvania / int_a79eb9a1
type
Metroidvania
 Metroidvania / int_a79eb9a1
comment
Poacher, a freeware release made in Game Maker by Yahtzee Croshaw of Zero Punctuation fame. A bit unusual in that most of the overworld opens up after a certain point early in the story and you're free to tackle the different areas in any order. Each major area uses the basic jump-and-shoot controls for a different gimmick, such as a sneaking around a dark tomb or vertical platforming up through gigantic trees. The big upgrade in each area is also only required to clear that particular area and generally just makes things easier or allows you to access secrets in the others. The progression gets more linear again after clearing all the areas and making it to the last act of the story.
 Metroidvania / int_a79eb9a1
featureApplicability
1.0
 Metroidvania / int_a79eb9a1
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1.0
 Poacher (Video Game)
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Metroidvania / int_a79eb9a1
 Metroidvania / int_a7bb2a13
type
Metroidvania
 Metroidvania / int_a7bb2a13
comment
Mega Man ZX Advent note  is a step back from ZX; with many missions taking place in self-contained areas. It wins back points by being more reliant on Ability Required to Proceed than its predecessors (and offering shapes to morph into with overlapping functions, thus offering multiple solutions to certain mazes and traps), introducing a Metroid-inspired minimap and encouraging re-exploration of completed areas to apply your new abilities to find hidden stuff just as much as ZX did before it.
 Metroidvania / int_a7bb2a13
featureApplicability
1.0
 Metroidvania / int_a7bb2a13
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1.0
 Mega Man ZX (Video Game)
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Metroidvania / int_a7bb2a13
 Metroidvania / int_a82a37f8
type
Metroidvania
 Metroidvania / int_a82a37f8
comment
Zeliard, published in 1987.
 Metroidvania / int_a82a37f8
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1.0
 Metroidvania / int_a82a37f8
featureConfidence
1.0
 Zeliard (Video Game)
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Metroidvania / int_a82a37f8
 Metroidvania / int_a8872a2e
type
Metroidvania
 Metroidvania / int_a8872a2e
comment
Odallus: The Dark Call has stages with multiple paths that lead into further areas or dead ends with boss fights. Any discovered stages can be accessed from the World Map.
 Metroidvania / int_a8872a2e
featureApplicability
1.0
 Metroidvania / int_a8872a2e
featureConfidence
1.0
 Odallus: The Dark Call (Video Game)
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Metroidvania / int_a8872a2e
 Metroidvania / int_a8c6fdb
type
Metroidvania
 Metroidvania / int_a8c6fdb
comment
The Witness note  A unique example in that you progress though the island not by acquiring upgrades but by acquiring the knowledge in how the puzzle symbols work together. This has led it to be dubbed by fans as a "MetroidBrainia".
 Metroidvania / int_a8c6fdb
featureApplicability
1.0
 Metroidvania / int_a8c6fdb
featureConfidence
1.0
 The Witness (Video Game)
hasFeature
Metroidvania / int_a8c6fdb
 Metroidvania / int_a9832074
type
Metroidvania
 Metroidvania / int_a9832074
comment
The fan-made Sonic Chrono Adventure has two ring-shaped maps to be explored and abilities that transform Sonic. The developer used the term "Metronic" when talking about it, not feeling it had much influence from Castlevania.
 Metroidvania / int_a9832074
featureApplicability
1.0
 Metroidvania / int_a9832074
featureConfidence
1.0
 Sonic Chrono Adventure (Video Game)
hasFeature
Metroidvania / int_a9832074
 Metroidvania / int_a9b72f5c
type
Metroidvania
 Metroidvania / int_a9b72f5c
comment
Houchou Shoujo Gensoukyoku is Yume Nikki reimagined as an action metroidvania.
 Metroidvania / int_a9b72f5c
featureApplicability
1.0
 Metroidvania / int_a9b72f5c
featureConfidence
1.0
 Houchou Shoujo Gensoukyoku / Videogame
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Metroidvania / int_a9b72f5c
 Metroidvania / int_aa905d7
type
Metroidvania
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The Sun at Night
 Metroidvania / int_aa905d7
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1.0
 Metroidvania / int_aa905d7
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1.0
 The Sun At Night (Video Game)
hasFeature
Metroidvania / int_aa905d7
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type
Metroidvania
 Metroidvania / int_ab2077e2
comment
The Legend of Tian-ding, a Taiwanese entry where you're a Just Like Robin Hood master thief opposing the Japanese in the early 20th Century
 Metroidvania / int_ab2077e2
featureApplicability
1.0
 Metroidvania / int_ab2077e2
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1.0
 The Legend of Tian-ding (Video Game)
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Metroidvania / int_ab2077e2
 Metroidvania / int_ab7c54de
type
Metroidvania
 Metroidvania / int_ab7c54de
comment
Blasphemous II however is a pure example with conventional ability gating. Though with it's unique RPG spin with having you choose a starting weapon with a unique traversal perk that will greatly change how the first half of your playthrough goes.
 Metroidvania / int_ab7c54de
featureApplicability
1.0
 Metroidvania / int_ab7c54de
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1.0
 Blasphemous II (Video Game)
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Metroidvania / int_ab7c54de
 Metroidvania / int_ae1e4b03
type
Metroidvania
 Metroidvania / int_ae1e4b03
comment
A Valley Without Wind has large elements of this, with the added bonus of being procedurally-generated at random.
 Metroidvania / int_ae1e4b03
featureApplicability
1.0
 Metroidvania / int_ae1e4b03
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1.0
 A Valley Without Wind (Video Game)
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Metroidvania / int_ae1e4b03
 Metroidvania / int_ae2b3c66
type
Metroidvania
 Metroidvania / int_ae2b3c66
comment
Pseudoregalia is a 3-D example that takes the expressive movement of N64-era collectathons and puts it in a fully interconnected world ripe for sequence breaking and has you play as a voluptuous cat/rabbit/goat-thing.
 Metroidvania / int_ae2b3c66
featureApplicability
1.0
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1.0
 Pseudoregalia (Video Game)
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Metroidvania / int_ae2b3c66
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type
Metroidvania
 Metroidvania / int_afe1fe3b
comment
Yoku's Island Express is a pinball Metroidvania where there is no Pinball Scoring or lives, and it is impossible to receive a Game Over of any kind.
 Metroidvania / int_afe1fe3b
featureApplicability
1.0
 Metroidvania / int_afe1fe3b
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1.0
 Yoku's Island Express (Video Game)
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Metroidvania / int_afe1fe3b
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type
Metroidvania
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Monster Sanctuary is notable in that it combines the genre with mon RPG-style battling and collection.
 Metroidvania / int_b01be0fd
featureApplicability
1.0
 Metroidvania / int_b01be0fd
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1.0
 Monster Sanctuary (Video Game)
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Metroidvania / int_b01be0fd
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type
Metroidvania
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Many River City Ransom games have level design like this but often lack ability gating.
 Metroidvania / int_b29ee516
featureApplicability
1.0
 Metroidvania / int_b29ee516
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1.0
 River City Ransom (Video Game)
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Metroidvania / int_b29ee516
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Metroidvania
 Metroidvania / int_b2fc29f9
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Hollow Knight: Silksong: Sequel starring The Rival from the first game, Hornet, with even more shout outs to the Metroid and Castlevania series.
 Metroidvania / int_b2fc29f9
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1.0
 Metroidvania / int_b2fc29f9
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1.0
 Hollow Knight: Silksong (Video Game)
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Metroidvania / int_b2fc29f9
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Metroidvania
 Metroidvania / int_b4967d43
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Sonic the Hedgehog:
The Game Gear spin-off Tails Adventure is divided into levels for cartridge space's sake. But everything else plays out like a Metroidvania, and you can revisit levels to look for new stuff.
Sonic Adventure has shades of this (all the levels are connected through a hubworld, you can backtrack and gain various items). Sonic Adventure 2 drops most of this.
Sonic Advance 3 seemed to be another stab at this: All worlds are connected through a hub, and different character combinations beyond the initial Tails and Sonic are needed to explore the levels fully and achieve 100% Completion.
The fan-made Sonic Chrono Adventure has two ring-shaped maps to be explored and abilities that transform Sonic. The developer used the term "Metronic" when talking about it, not feeling it had much influence from Castlevania.
 Metroidvania / int_b4967d43
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1.0
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1.0
 Sonic the Hedgehog (Franchise)
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Metroidvania / int_b4967d43
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type
Metroidvania
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Loopmancer, though the levels plays out like a Beat 'em Up
 Metroidvania / int_b52f14ad
featureApplicability
1.0
 Metroidvania / int_b52f14ad
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1.0
 Loopmancer (Video Game)
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Metroidvania / int_b52f14ad
 Metroidvania / int_b6ae9932
type
Metroidvania
 Metroidvania / int_b6ae9932
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JBA HQ in Splinter Cell: Double Agent is an interesting example. Routinely returning to it with new gadgets that help you access new areas in order to accomplish objectives
 Metroidvania / int_b6ae9932
featureApplicability
1.0
 Metroidvania / int_b6ae9932
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1.0
 Splinter Cell: Double Agent (Video Game)
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Metroidvania / int_b6ae9932
 Metroidvania / int_b735a80d
type
Metroidvania
 Metroidvania / int_b735a80d
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Lords of Exile
 Metroidvania / int_b735a80d
featureApplicability
1.0
 Metroidvania / int_b735a80d
featureConfidence
1.0
 Lords of Exile (Video Game)
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Metroidvania / int_b735a80d
 Metroidvania / int_b7364b00
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Metroidvania
 Metroidvania / int_b7364b00
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Wilt Last Blossom
 Metroidvania / int_b7364b00
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1.0
 Metroidvania / int_b7364b00
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1.0
 WiltLastBlossom
hasFeature
Metroidvania / int_b7364b00
 Metroidvania / int_b8e529cd
type
Metroidvania
 Metroidvania / int_b8e529cd
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Patch Quest is a a Mon hybrid of a Roguelike and Metroidvania where you're exploring a disserted island, capturing and riding monsters.
 Metroidvania / int_b8e529cd
featureApplicability
1.0
 Metroidvania / int_b8e529cd
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1.0
 Patch Quest (Video Game)
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Metroidvania / int_b8e529cd
 Metroidvania / int_b9c1cff1
type
Metroidvania
 Metroidvania / int_b9c1cff1
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Prince of Persia:
Prince of Persia: Warrior Within The rest of the "Sands Of Time" trilogy are not though.
Prince of Persia (2008) is an interesting example of the 3D kind. While the abilities the Prince and Elika gain help them explore new areas, they don't find the abilities, they buy them... but they use light seeds to buy the abilities, and the only way to find enough light seeds to buy a new power is to use your latest power to explore a new area.
Prince of Persia: The Lost Crown A 2.5D return to sidescrolling that brings MV design to the mix.
 Metroidvania / int_b9c1cff1
featureApplicability
1.0
 Metroidvania / int_b9c1cff1
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1.0
 Prince of Persia (Franchise)
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Metroidvania / int_b9c1cff1
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type
Metroidvania
 Metroidvania / int_baa4fbf9
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Lyle in Cube Sector combines this with the gameplay of Super Mario Bros. 2 and a fair bit of surrealism.
 Metroidvania / int_baa4fbf9
featureApplicability
1.0
 Metroidvania / int_baa4fbf9
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1.0
 Lyle in Cube Sector (Video Game)
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Metroidvania / int_baa4fbf9
 Metroidvania / int_bb004454
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Metroidvania
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Insanely Twisted Shadow Planet, albeit lacking the platformer elements typical for the genre due to playing in a spacecraft the whole game, but you will still enhance it's flight capabilities.
 Metroidvania / int_bb004454
featureApplicability
1.0
 Metroidvania / int_bb004454
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1.0
 Insanely Twisted Shadow Planet (Video Game)
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Metroidvania / int_bb004454
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Metroidvania
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The Goonies II
 Metroidvania / int_bbe2e3f2
featureApplicability
1.0
 Metroidvania / int_bbe2e3f2
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1.0
 The Goonies II (Video Game)
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Metroidvania / int_bbe2e3f2
 Metroidvania / int_bdc8d354
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Metroidvania
 Metroidvania / int_bdc8d354
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Lost Ruins has linear area progression, but explorative level design with no ability gating and standard keys and locks.
 Metroidvania / int_bdc8d354
featureApplicability
1.0
 Metroidvania / int_bdc8d354
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1.0
 Lost Ruins (Video Game)
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Metroidvania / int_bdc8d354
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Metroidvania
 Metroidvania / int_bf3d385b
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The Phantom 2040 videogame for the SNES and Genesis. (Different areas are connected through a world map rather than being continuous, but it's still a good, classic example of this genre.)
 Metroidvania / int_bf3d385b
featureApplicability
1.0
 Metroidvania / int_bf3d385b
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1.0
 Phantom 2040
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Metroidvania / int_bf3d385b
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Metroidvania
 Metroidvania / int_c0616d7b
comment
Ghost 1.0 is a 2-D platformer with nonlinear exploration. The player collects new abilities and upgrades (some permanent, some temporary) as they explore, and must gather key card fragments in order to progress to new areas.
 Metroidvania / int_c0616d7b
featureApplicability
1.0
 Metroidvania / int_c0616d7b
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1.0
 Ghost 1.0 (Video Game)
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Metroidvania / int_c0616d7b
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Metroidvania
 Metroidvania / int_c0be6a01
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Darksiders II is much the same with the addition of more RPG Elements via a variety of weapons and armor with various stats and a skill progression tree. Both games also takes inspiration from The Legend of Zelda with distinct dungeons that have puzzles to be solved and doors to be unlocked using the items and keys found inside.
 Metroidvania / int_c0be6a01
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1.0
 Metroidvania / int_c0be6a01
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1.0
 Darksiders II (Video Game)
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Metroidvania / int_c0be6a01
 Metroidvania / int_c1022f1
type
Metroidvania
 Metroidvania / int_c1022f1
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King's Field
 Metroidvania / int_c1022f1
featureApplicability
1.0
 Metroidvania / int_c1022f1
featureConfidence
1.0
 King's Field (Video Game)
hasFeature
Metroidvania / int_c1022f1
 Metroidvania / int_c1ec10c7
type
Metroidvania
 Metroidvania / int_c1ec10c7
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Wonder Boy III: The Dragon's Trap One of the earliest true examples with all core tenants intact before even Castlevania went all the way.
 Metroidvania / int_c1ec10c7
featureApplicability
1.0
 Metroidvania / int_c1ec10c7
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1.0
 Wonder Boy III: The Dragon's Trap (Video Game)
hasFeature
Metroidvania / int_c1ec10c7
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Metroidvania
 Metroidvania / int_c3e3fe99
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Valdis Story: Abyssal City note  is an indie title for PC focusing on melee combat and magic spells, with a fairly robust skill tree that allows the player to create a good number of fairly varied playstyles; and a deep combat system with freeform melee chain combos, a skill cancel ability that doubles as a dodge, and a pretty high skill ceiling. There are also 4 characters, two of whom are unlocked for a second playthrough.
 Metroidvania / int_c3e3fe99
featureApplicability
1.0
 Metroidvania / int_c3e3fe99
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1.0
 Valdis Story: Abyssal City (Video Game)
hasFeature
Metroidvania / int_c3e3fe99
 Metroidvania / int_c41e39cc
type
Metroidvania
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Level Up
 Metroidvania / int_c41e39cc
featureApplicability
1.0
 Metroidvania / int_c41e39cc
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1.0
 Level Up (Video Game)
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Metroidvania / int_c41e39cc
 Metroidvania / int_c5656ebe
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Metroidvania
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Clash at Demonhead was widely considered an early example of the genre.
 Metroidvania / int_c5656ebe
featureApplicability
1.0
 Metroidvania / int_c5656ebe
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1.0
 Clash at Demonhead (Video Game)
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Metroidvania / int_c5656ebe
 Metroidvania / int_c6715f2a
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Metroidvania
 Metroidvania / int_c6715f2a
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Spider-Man: Web of Shadows (DS)
 Metroidvania / int_c6715f2a
featureApplicability
1.0
 Metroidvania / int_c6715f2a
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1.0
 Spider-Man: Web of Shadows (Video Game)
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Metroidvania / int_c6715f2a
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Metroidvania
 Metroidvania / int_c6d35a2b
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ENDER MAGNOLIA: Bloom in the Mist
 Metroidvania / int_c6d35a2b
featureApplicability
1.0
 Metroidvania / int_c6d35a2b
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1.0
 ENDER MAGNOLIA: Bloom in the Mist (Video Game)
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Metroidvania / int_c6d35a2b
 Metroidvania / int_c72021c5
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Metroidvania
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The Deus Ex games have levels and hub-areas with many paths and secrets that can be found incrementally depending on which augments and abilities you decide to build onto your character. Several of these can both be found/upgraded through exploration but also through experience points gained by playing naturally. The biggest kicker however is that there are many one-off levels that can never be revisited.
 Metroidvania / int_c72021c5
featureApplicability
1.0
 Metroidvania / int_c72021c5
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1.0
 Deus Ex (Video Game)
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Metroidvania / int_c72021c5
 Metroidvania / int_c749fff3
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Metroidvania
 Metroidvania / int_c749fff3
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The Vagrant note  Interconnected world with mostly linear progression (with side paths for bonus loot of course) and minimal ability gating; such as buying a double jump early on which is more or less needed for later, more vertical levels. Large scale backtracking is more for Raids and their loot rather than necessary progress; although you will be looping around some paths with a key for another.
 Metroidvania / int_c749fff3
featureApplicability
1.0
 Metroidvania / int_c749fff3
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1.0
 The Vagrant (Video Game)
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Metroidvania / int_c749fff3
 Metroidvania / int_c7a2f584
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Metroidvania
 Metroidvania / int_c7a2f584
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Axiom Verge is a love letter to the genre, Metroid and other classics of the 8-bit era, allowing players to utilize and create glitches to access new areas, bypass obstacles and change enemy behavior.
 Metroidvania / int_c7a2f584
featureApplicability
1.0
 Metroidvania / int_c7a2f584
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1.0
 Axiom Verge (Video Game)
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Metroidvania / int_c7a2f584
 Metroidvania / int_c83c892a
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Metroidvania
 Metroidvania / int_c83c892a
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Captain Comic and its sequel
 Metroidvania / int_c83c892a
featureApplicability
1.0
 Metroidvania / int_c83c892a
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1.0
 Captain Comic (Video Game)
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Metroidvania / int_c83c892a
 Metroidvania / int_c874a1b9
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Metroidvania
 Metroidvania / int_c874a1b9
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Amnesia: The Bunker has you explore the titular area in non-linear fashion finding different tools that aid both in navigation and survival. A combo of this, Survival Horror, and Immersive Sim.
 Metroidvania / int_c874a1b9
featureApplicability
1.0
 Metroidvania / int_c874a1b9
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1.0
 Amnesia: The Bunker (Video Game)
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Metroidvania / int_c874a1b9
 Metroidvania / int_c9652e2b
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Metroidvania
 Metroidvania / int_c9652e2b
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Super Gear Quest has two playable protagonists, Starter and Avatar Duo, each in their own worlds that require unlocking new abilities to access different areas. They also affect each other: Avatar Duo completing their areas is what gives Starter new abilities, but Starter has to get to terminals to be able to switch the player's control to them.
 Metroidvania / int_c9652e2b
featureApplicability
1.0
 Metroidvania / int_c9652e2b
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1.0
 Super Gear Quest (Video Game)
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Metroidvania / int_c9652e2b
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Metroidvania
 Metroidvania / int_c9788a4b
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Eiyuden Chronicle: Rising: An oppressively linear take on the genre, but still ticks just enough boxes.
 Metroidvania / int_c9788a4b
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1.0
 Metroidvania / int_c9788a4b
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1.0
 Eiyuden Chronicle: Rising (Video Game)
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Metroidvania / int_c9788a4b
 Metroidvania / int_ca192152
type
Metroidvania
 Metroidvania / int_ca192152
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Afterimage combines modern and old-school metroidvania in a single package.
 Metroidvania / int_ca192152
featureApplicability
1.0
 Metroidvania / int_ca192152
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1.0
 Afterimage (Video Game)
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Metroidvania / int_ca192152
 Metroidvania / int_cab941d
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Metroidvania
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Disney Illusion Island is a rare combat-free example, but still takes place in one giant 2D map filled with platforming.
 Metroidvania / int_cab941d
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1.0
 Metroidvania / int_cab941d
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1.0
 Disney Illusion Island (Video Game)
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Metroidvania / int_cab941d
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Metroidvania
 Metroidvania / int_cdbcc337
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Haydee: A moddable 3D Metroidvania with third-person shooter and platforming elements, staring a scantily-clad and buxom cyborg lady.
 Metroidvania / int_cdbcc337
featureApplicability
1.0
 Metroidvania / int_cdbcc337
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1.0
 Haydee (Video Game)
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Metroidvania / int_cdbcc337
 Metroidvania / int_ce0e2df1
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Metroidvania
 Metroidvania / int_ce0e2df1
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Laika: Aged Through Blood is a two-dimensional "Motorvania" in which all exploration and combat is done upon a motorcycle that can block and parry bullets.
 Metroidvania / int_ce0e2df1
featureApplicability
1.0
 Metroidvania / int_ce0e2df1
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1.0
 Laika: Aged Through Blood (Video Game)
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Metroidvania / int_ce0e2df1
 Metroidvania / int_ce5d5e33
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Metroidvania
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Wizards & Warriors III. Not so much the first two.
 Metroidvania / int_ce5d5e33
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1.0
 Metroidvania / int_ce5d5e33
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1.0
 Wizards & Warriors (Video Game)
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Metroidvania / int_ce5d5e33
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Metroidvania
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Horace note  is this from Chapter 3 onward, as the levels are mostly connected, with a few exceptions such as the prison levels. The Estate, the mainland, and the cities are connected and can be visited as they are unlocked. The Estate in particular is the level most resembling a Metroidvania, as unlike all other levels, it has a map, contains several bosses spread out throughout the map, and gives abilities for beating each boss that are needed to access deeper areas of the Estate (as well as secret areas outside it).
 Metroidvania / int_ce7ed22b
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1.0
 Metroidvania / int_ce7ed22b
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1.0
 Horace (Video Game)
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Metroidvania / int_ce7ed22b
 Metroidvania / int_cecf732e
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Metroidvania
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The Last Faith, described by reviews as Soulslike RPG-meets-Castlevania in the visual-style and ultra-violent presentation of Blasphemous
 Metroidvania / int_cecf732e
featureApplicability
1.0
 Metroidvania / int_cecf732e
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1.0
 The Last Faith (Video Game)
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Metroidvania / int_cecf732e
 Metroidvania / int_cfd1e6d
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Metroidvania
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The NES Game often requires returning to levels several times after obtaining keys or ability upgrades.
 Metroidvania / int_cfd1e6d
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1.0
 Metroidvania / int_cfd1e6d
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1.0
 Strider (Manga)
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Metroidvania / int_cfd1e6d
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Metroidvania
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Touhou Luna Nights, inspired by the series of doujin scrolling shooter games, and created with the same engine used for Pharaoh Rebirth.
 Metroidvania / int_d0d24d5e
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1.0
 Metroidvania / int_d0d24d5e
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1.0
 Touhou Luna Nights (Video Game)
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Metroidvania / int_d0d24d5e
 Metroidvania / int_d2050b4c
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Metroidvania
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Prince of Persia: Warrior Within The rest of the "Sands Of Time" trilogy are not though.
 Metroidvania / int_d2050b4c
featureApplicability
1.0
 Metroidvania / int_d2050b4c
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1.0
 Prince of Persia: Warrior Within (Video Game)
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Metroidvania / int_d2050b4c
 Metroidvania / int_d2373685
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Metroidvania
 Metroidvania / int_d2373685
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Exorcist Fairy, a Hollow Knight homage from China where you're an adorable hulijing exploring six different and interconnected worlds of the supernatural.
 Metroidvania / int_d2373685
featureApplicability
1.0
 Metroidvania / int_d2373685
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1.0
 Exorcist Fairy (Video Game)
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Metroidvania / int_d2373685
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Metroidvania
 Metroidvania / int_d3a954fe
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Teenage Mutant Ninja Turtles III Radical Rescue for the Game Boy. You start off as Michaelangelo and must rescue the rest of the gang, whose abilities open new areas to explore. Members of this game's development team went on to work on Symphony of the Night.
 Metroidvania / int_d3a954fe
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1.0
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1.0
 Teenage Mutant Ninja Turtles III Radical Rescue (Video Game)
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Metroidvania / int_d3a954fe
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Metroidvania
 Metroidvania / int_d4bbb492
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Arzea
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1.0
 Metroidvania / int_d4bbb492
featureConfidence
1.0
 Arzea (Video Game)
hasFeature
Metroidvania / int_d4bbb492
 Metroidvania / int_d4d2fbc3
type
Metroidvania
 Metroidvania / int_d4d2fbc3
comment
Chasm is a Metroidvania game with procedurally generated levels.
 Metroidvania / int_d4d2fbc3
featureApplicability
1.0
 Metroidvania / int_d4d2fbc3
featureConfidence
1.0
 Chasm (Video Game)
hasFeature
Metroidvania / int_d4d2fbc3
 Metroidvania / int_d4d78849
type
Metroidvania
 Metroidvania / int_d4d78849
comment
Craz'd!
2
 Metroidvania / int_d4d78849
featureApplicability
1.0
 Metroidvania / int_d4d78849
featureConfidence
1.0
 Craz'd! (Video Game)
hasFeature
Metroidvania / int_d4d78849
 Metroidvania / int_d51002c3
type
Metroidvania
 Metroidvania / int_d51002c3
comment
Grime a brutal Stone-Punk Soulslike with body horror abound even without flesh.
 Metroidvania / int_d51002c3
featureApplicability
1.0
 Metroidvania / int_d51002c3
featureConfidence
1.0
 Grime (Video Game)
hasFeature
Metroidvania / int_d51002c3
 Metroidvania / int_d5164c46
type
Metroidvania
 Metroidvania / int_d5164c46
comment
In Hades the world largely stays the same run-to-run with randomized combat encounters; allowing the player to explore different paths for greater rewards, making the exploration feel closer to this genre than most. Quests also encourage heavy backtracking, and the story hinges on returning to and interacting with hub and it's denizens with new finds. Though the exploration isn't driven by upgrades.
 Metroidvania / int_d5164c46
featureApplicability
1.0
 Metroidvania / int_d5164c46
featureConfidence
1.0
 Hades (Video Game)
hasFeature
Metroidvania / int_d5164c46
 Metroidvania / int_d5181ef3
type
Metroidvania
 Metroidvania / int_d5181ef3
comment
Hedon has absolutely massive interconnected levels with some ability gating and surprising amount of puzzles. Though once completed you're pretty much locked out of them upon completion.
 Metroidvania / int_d5181ef3
featureApplicability
1.0
 Metroidvania / int_d5181ef3
featureConfidence
1.0
 Hedon (Video Game)
hasFeature
Metroidvania / int_d5181ef3
 Metroidvania / int_d549cf39
type
Metroidvania
 Metroidvania / int_d549cf39
comment
KUNAI
 Metroidvania / int_d549cf39
featureApplicability
1.0
 Metroidvania / int_d549cf39
featureConfidence
1.0
 KUNAI (Video Game)
hasFeature
Metroidvania / int_d549cf39
 Metroidvania / int_d57d722e
type
Metroidvania
 Metroidvania / int_d57d722e
comment
Ōkami, being strongly inspired by Zelda per Word of God, mostly fits this genre with an long, intense and elaborate plot, power-ups and Plot Coupons that allow you to unlock the (very) wide map, a barely restricted freedom of exploration and a huge number of sidequests, optional power-ups and Heart Containers. There are a few areas where you cannot return afterwards but these only contain items necessary to the plot or Shop Fodder.
 Metroidvania / int_d57d722e
featureApplicability
1.0
 Metroidvania / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Metroidvania / int_d57d722e
 Metroidvania / int_d5a358b8
type
Metroidvania
 Metroidvania / int_d5a358b8
comment
Surprisingly, the NES videogame of Rambo, which featured one of the most confusing, maze-like game worlds ever.
 Metroidvania / int_d5a358b8
featureApplicability
1.0
 Metroidvania / int_d5a358b8
featureConfidence
1.0
 Rambo (Video Game)
hasFeature
Metroidvania / int_d5a358b8
 Metroidvania / int_d5ae2afe
type
Metroidvania
 Metroidvania / int_d5ae2afe
comment
Rygar, the NES version, which has a whole series of items to collect in order to improve your climbing skills more and more, and then makes you try to remember which previous stage had that unreachable ledge. Rygar further stands out by being released a month before Metroid, making it an Ur-Example.
 Metroidvania / int_d5ae2afe
featureApplicability
1.0
 Metroidvania / int_d5ae2afe
featureConfidence
1.0
 Rygar (Video Game)
hasFeature
Metroidvania / int_d5ae2afe
 Metroidvania / int_d5c5e4de
type
Metroidvania
 Metroidvania / int_d5c5e4de
comment
Tomba! and its sequel are all about this. There's all sorts of weapons, clothing, and other items that can be used to find and complete the 100+ quests scattered around the game world.
 Metroidvania / int_d5c5e4de
featureApplicability
1.0
 Metroidvania / int_d5c5e4de
featureConfidence
1.0
 Tomba! (Video Game)
hasFeature
Metroidvania / int_d5c5e4de
 Metroidvania / int_d5c8a3b4
type
Metroidvania
 Metroidvania / int_d5c8a3b4
comment
Tunic note  is an illusive action-oriented "Metroidbrainia" with active and sometimes hard ability gates. Some are found, but others are innate with you not knowing how to use them before you find the in-game manual pages that teach you how. Theres also consistant necessary backtracking through it's Zelda-esque world.
 Metroidvania / int_d5c8a3b4
featureApplicability
1.0
 Metroidvania / int_d5c8a3b4
featureConfidence
1.0
 Tunic (Video Game)
hasFeature
Metroidvania / int_d5c8a3b4
 Metroidvania / int_d5f2f29e
type
Metroidvania
 Metroidvania / int_d5f2f29e
comment
Wuppo teeters between this and a point and click adventure, with some traditional ability gates as well as unique items used in quirky puzzles.
 Metroidvania / int_d5f2f29e
featureApplicability
1.0
 Metroidvania / int_d5f2f29e
featureConfidence
1.0
 Wuppo (Video Game)
hasFeature
Metroidvania / int_d5f2f29e
 Metroidvania / int_d60b9aee
type
Metroidvania
 Metroidvania / int_d60b9aee
comment
Castle in the Darkness
 Metroidvania / int_d60b9aee
featureApplicability
1.0
 Metroidvania / int_d60b9aee
featureConfidence
1.0
 Castle in the Darkness (Video Game)
hasFeature
Metroidvania / int_d60b9aee
 Metroidvania / int_d642058f
type
Metroidvania
 Metroidvania / int_d642058f
comment
Marrow combines standard metroidvania framework (backtracking, key abilities, exploration) with survival horror aspect (oppressive environment, difficult and unforgiving gameplay, lack of map and other comforting features etc.).
 Metroidvania / int_d642058f
featureApplicability
1.0
 Metroidvania / int_d642058f
featureConfidence
1.0
 Marrow (Video Game)
hasFeature
Metroidvania / int_d642058f
 Metroidvania / int_d77d4eb7
type
Metroidvania
 Metroidvania / int_d77d4eb7
comment
Sundered manages to be a proper MV while having roguelike elements; with a map skeleton that stays consistent with item, lore, boss, shortcut, and challenge rooms that are static; with the caverns between being procedurally generated.
 Metroidvania / int_d77d4eb7
featureApplicability
1.0
 Metroidvania / int_d77d4eb7
featureConfidence
1.0
 Sundered (Video Game)
hasFeature
Metroidvania / int_d77d4eb7
 Metroidvania / int_d8e54327
type
Metroidvania
 Metroidvania / int_d8e54327
comment
The 2014 reboot was developed as a much faster-pased style of game than the common Metroidvania, and the staff didn't adhere to its formula strictly, wanting to strike a balance between the exploration and the series' fast-paced action and combat.
 Metroidvania / int_d8e54327
featureApplicability
1.0
 Metroidvania / int_d8e54327
featureConfidence
1.0
 Strider (2014) (Video Game)
hasFeature
Metroidvania / int_d8e54327
 Metroidvania / int_dbb4d924
type
Metroidvania
 Metroidvania / int_dbb4d924
comment
Super Epic The Entertainment War is a Metroidvania with Beat em up elements, and is a satire on monitaztions on video games, involving a raccoon and his llama steed to combat even evil corporation.
 Metroidvania / int_dbb4d924
featureApplicability
1.0
 Metroidvania / int_dbb4d924
featureConfidence
1.0
 Super Epic The Entertainment War (Video Game)
hasFeature
Metroidvania / int_dbb4d924
 Metroidvania / int_dc4eb379
type
Metroidvania
 Metroidvania / int_dc4eb379
comment
Pronty, one set entirely underwater where players are the eponymous fish-boy
 Metroidvania / int_dc4eb379
featureApplicability
1.0
 Metroidvania / int_dc4eb379
featureConfidence
1.0
 Pronty (Video Game)
hasFeature
Metroidvania / int_dc4eb379
 Metroidvania / int_dc97222d
type
Metroidvania
 Metroidvania / int_dc97222d
comment
Shinsekai: Into the Depths is a game set entirely underwater with the added task of keeping track of oxygen and pressure levels.
 Metroidvania / int_dc97222d
featureApplicability
1.0
 Metroidvania / int_dc97222d
featureConfidence
1.0
 Shinsekai: Into the Depths (Video Game)
hasFeature
Metroidvania / int_dc97222d
 Metroidvania / int_dd233398
type
Metroidvania
 Metroidvania / int_dd233398
comment
Battle Princess Madelyn
 Metroidvania / int_dd233398
featureApplicability
1.0
 Metroidvania / int_dd233398
featureConfidence
1.0
 Battle Princess Madelyn (Video Game)
hasFeature
Metroidvania / int_dd233398
 Metroidvania / int_ddf362f6
type
Metroidvania
 Metroidvania / int_ddf362f6
comment
Legacy of Kain: Soul Reaver, although its sequels were much more linear in nature.
 Metroidvania / int_ddf362f6
featureApplicability
1.0
 Metroidvania / int_ddf362f6
featureConfidence
1.0
 Legacy of Kain: Soul Reaver (Video Game)
hasFeature
Metroidvania / int_ddf362f6
 Metroidvania / int_de0a2ea5
type
Metroidvania
 Metroidvania / int_de0a2ea5
comment
Ori and the Blind Forest, focusing much more on platforming and exploration rather than combat.
 Metroidvania / int_de0a2ea5
featureApplicability
1.0
 Metroidvania / int_de0a2ea5
featureConfidence
1.0
 Ori and the Blind Forest (Video Game)
hasFeature
Metroidvania / int_de0a2ea5
 Metroidvania / int_dea81a7a
type
Metroidvania
 Metroidvania / int_dea81a7a
comment
Ebenezer and the Invisible World: A sequel to the Charles Dickens classic where the titular character recruits ghosts to fight a cruel industrialist.
 Metroidvania / int_dea81a7a
featureApplicability
1.0
 Metroidvania / int_dea81a7a
featureConfidence
1.0
 Ebenezer and the Invisible World (Video Game)
hasFeature
Metroidvania / int_dea81a7a
 Metroidvania / int_def916cf
type
Metroidvania
 Metroidvania / int_def916cf
comment
Lunacid: Another Immersive Sim example with many unlockable abilities that change how you traverse and interact with the interconnected world.
 Metroidvania / int_def916cf
featureApplicability
1.0
 Metroidvania / int_def916cf
featureConfidence
1.0
 Lunacid (Video Game)
hasFeature
Metroidvania / int_def916cf
 Metroidvania / int_df238852
type
Metroidvania
 Metroidvania / int_df238852
comment
Muramasa: The Demon Blade Interconnected world with no real ability gating; as in in new weapons unlock doors; but arbitrarily, and not with using them proper.
 Metroidvania / int_df238852
featureApplicability
1.0
 Metroidvania / int_df238852
featureConfidence
1.0
 Muramasa: The Demon Blade (Video Game)
hasFeature
Metroidvania / int_df238852
 Metroidvania / int_e10044b7
type
Metroidvania
 Metroidvania / int_e10044b7
comment
Carrion, a reverse-horror where the player is an Eldritch Abomination.
 Metroidvania / int_e10044b7
featureApplicability
1.0
 Metroidvania / int_e10044b7
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Metroidvania / int_e10044b7
 Metroidvania / int_e1341c87
type
Metroidvania
 Metroidvania / int_e1341c87
comment
Record of Lodoss War -Deedlit in Wonder Labyrinth-, based on Ryo Mizuno's D&D-based novel and anime series, and created with the same engine used for Pharaoh Rebirth.
 Metroidvania / int_e1341c87
featureApplicability
1.0
 Metroidvania / int_e1341c87
featureConfidence
1.0
 Record of Lodoss War -Deedlit in Wonder Labyrinth- (Video Game)
hasFeature
Metroidvania / int_e1341c87
 Metroidvania / int_e18ab4ea
type
Metroidvania
 Metroidvania / int_e18ab4ea
comment
Strife One of the first of these types of games to have hub based levels, permanent upgrade pickups, and minor RPG elements in an interconnected world. Some stages even change upon revisiting after certain story events.
 Metroidvania / int_e18ab4ea
featureApplicability
1.0
 Metroidvania / int_e18ab4ea
featureConfidence
1.0
 Strife (Video Game)
hasFeature
Metroidvania / int_e18ab4ea
 Metroidvania / int_e4776ef3
type
Metroidvania
 Metroidvania / int_e4776ef3
comment
Dust: An Elysian Tail is a furry Stylish Action take
 Metroidvania / int_e4776ef3
featureApplicability
1.0
 Metroidvania / int_e4776ef3
featureConfidence
1.0
 Dust: An Elysian Tail (Video Game)
hasFeature
Metroidvania / int_e4776ef3
 Metroidvania / int_e4f579f3
type
Metroidvania
 Metroidvania / int_e4f579f3
comment
VVVVVV A nonlinear world with no upgrades. Akin to proto-metroidvanias like Pitfall II.
 Metroidvania / int_e4f579f3
featureApplicability
1.0
 Metroidvania / int_e4f579f3
featureConfidence
1.0
 VVVVVV (Video Game)
hasFeature
Metroidvania / int_e4f579f3
 Metroidvania / int_e5338116
type
Metroidvania
 Metroidvania / int_e5338116
comment
Tutankham, released in 1982, could be considered a proto-Metroidvania, as it had some Metroidvania elements.
 Metroidvania / int_e5338116
featureApplicability
1.0
 Metroidvania / int_e5338116
featureConfidence
1.0
 Tutankham (Video Game)
hasFeature
Metroidvania / int_e5338116
 Metroidvania / int_e5d46c5b
type
Metroidvania
 Metroidvania / int_e5d46c5b
comment
Amea is an online Metroidvania by Godlimations.
 Metroidvania / int_e5d46c5b
featureApplicability
1.0
 Metroidvania / int_e5d46c5b
featureConfidence
1.0
 Amea (Video Game)
hasFeature
Metroidvania / int_e5d46c5b
 Metroidvania / int_e5d6f156
type
Metroidvania
 Metroidvania / int_e5d6f156
comment
HAAK
 Metroidvania / int_e5d6f156
featureApplicability
1.0
 Metroidvania / int_e5d6f156
featureConfidence
1.0
 Haak (Video Game)
hasFeature
Metroidvania / int_e5d6f156
 Metroidvania / int_e5d88458
type
Metroidvania
 Metroidvania / int_e5d88458
comment
The free flash game K.O.L.M. from Armor Games, in which the main character is a robot that needs to rebuild itself (thereby gaining the required powerups). If you collect all the letter panels, the final scene reveals that the acronym stands for Kind Of Like Metroid.
 Metroidvania / int_e5d88458
featureApplicability
1.0
 Metroidvania / int_e5d88458
featureConfidence
1.0
 K.O.L.M. (Video Game)
hasFeature
Metroidvania / int_e5d88458
 Metroidvania / int_e5dc7757
type
Metroidvania
 Metroidvania / int_e5dc7757
comment
TEVI is a Spiritual Successor of Rabi-Ribi by the same developers, with a (slightly) Darker and Edgier atmosphere and more emphasis on Stylish Action.
 Metroidvania / int_e5dc7757
featureApplicability
1.0
 Metroidvania / int_e5dc7757
featureConfidence
1.0
 TEVI (Video Game)
hasFeature
Metroidvania / int_e5dc7757
 Metroidvania / int_e632811f
type
Metroidvania
 Metroidvania / int_e632811f
comment
Bionic Commando (1988) and its remake.
 Metroidvania / int_e632811f
featureApplicability
1.0
 Metroidvania / int_e632811f
featureConfidence
1.0
 Bionic Commando (1988) (Video Game)
hasFeature
Metroidvania / int_e632811f
 Metroidvania / int_e6c59cc4
type
Metroidvania
 Metroidvania / int_e6c59cc4
comment
Individual units (levels) of Quake II consist of a group of revisitable interconnected areas. Though there isn't a fully interconnected world, nor ability gating.
 Metroidvania / int_e6c59cc4
featureApplicability
1.0
 Metroidvania / int_e6c59cc4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Metroidvania / int_e6c59cc4
 Metroidvania / int_e6e005b6
type
Metroidvania
 Metroidvania / int_e6e005b6
comment
Cookie Cutter
 Metroidvania / int_e6e005b6
featureApplicability
1.0
 Metroidvania / int_e6e005b6
featureConfidence
1.0
 Cookie Cutter (Video Game)
hasFeature
Metroidvania / int_e6e005b6
 Metroidvania / int_e72137be
type
Metroidvania
 Metroidvania / int_e72137be
comment
Bloodstained: Ritual of the Night, a Kickstarter Spiritual Successor of the Castlevania series by Koji Igarashi, producer of many of the trope-naming Castlevania games. He coined the term "Igavania" to refer to games in his gothic style.
 Metroidvania / int_e72137be
featureApplicability
1.0
 Metroidvania / int_e72137be
featureConfidence
1.0
 Bloodstained: Ritual of the Night (Video Game)
hasFeature
Metroidvania / int_e72137be
 Metroidvania / int_e7ee2571
type
Metroidvania
 Metroidvania / int_e7ee2571
comment
Dragon Slayer II: Xanadu, released in 1985, was the Ur-Example of Metroidvania gameplay, along with Brain Breaker. The later Dragon Slayer games Faxanadu, Legacy of the Wizard and Sorcerian continued the Metroidvania format established by Xanadu.
 Metroidvania / int_e7ee2571
featureApplicability
1.0
 Metroidvania / int_e7ee2571
featureConfidence
1.0
 Dragon Slayer II: Xanadu (Video Game)
hasFeature
Metroidvania / int_e7ee2571
 Metroidvania / int_e8118fd0
type
Metroidvania
 Metroidvania / int_e8118fd0
comment
Dead Space (Remake) note  The original game did not have any such elements. This time around, the U.S.S. Ishimura is a fully-navigable space, where decks visited over the course of the story can be revisited at any point, via the Tram system, which is reworked to carry the player to various points throughout the ship. This is bolstered by the newly-introduced "security clearance" mechanic, where certain doors and containers will be permanently locked throughout the game until Isaac gets the requisite clearances later on. This occurs in tandem with new side missions, which incentivize revisiting previous levels to get access to new areas and find hidden story beats, which also unlock weapon upgrades and additional Power Nodes. However new abilities gained are not intergrated into said backtracking.
 Metroidvania / int_e8118fd0
featureApplicability
1.0
 Metroidvania / int_e8118fd0
featureConfidence
1.0
 Dead Space (Remake) (Video Game)
hasFeature
Metroidvania / int_e8118fd0
 Metroidvania / int_e9b228dd
type
Metroidvania
 Metroidvania / int_e9b228dd
comment
Mega Man Network Transmission note  is a Gaiden Game in the Mega Man Battle Network series (largely an homage to the classic verse, with platforming gameplay in classic 'verse level designs), whose main internet area qualifies for this. The main Internet alone branches to Lan's, Mayl's, and Dex's homepage, an outpost of Higsby's chip shop, the Zero Area and its guardian areas, the legendary WWW area, and the Undernet. There are alternate, disconnected areas, but most of the game occurs in the main Internet.
 Metroidvania / int_e9b228dd
featureApplicability
1.0
 Metroidvania / int_e9b228dd
featureConfidence
1.0
 Mega Man Network Transmission (Video Game)
hasFeature
Metroidvania / int_e9b228dd
 Metroidvania / int_ea377bc0
type
Metroidvania
 Metroidvania / int_ea377bc0
comment
System Shock of all things, although it's not that surprising considering where Metroid Prime was pulling its inspiration. The original game features a honeycomb map wherein the player is often forced to backtrack after acquiring an item that lets them proceed.
 Metroidvania / int_ea377bc0
featureApplicability
1.0
 Metroidvania / int_ea377bc0
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
Metroidvania / int_ea377bc0
 Metroidvania / int_ec1ed907
type
Metroidvania
 Metroidvania / int_ec1ed907
comment
Xeodrifter is a retro-style Metroidvania that clearly draws its thematic inspiration from Metroid also.
 Metroidvania / int_ec1ed907
featureApplicability
1.0
 Metroidvania / int_ec1ed907
featureConfidence
1.0
 Xeodrifter (Video Game)
hasFeature
Metroidvania / int_ec1ed907
 Metroidvania / int_ed0b7bb8
type
Metroidvania
 Metroidvania / int_ed0b7bb8
comment
Fearmonium, a horror-themed modern take.
 Metroidvania / int_ed0b7bb8
featureApplicability
1.0
 Metroidvania / int_ed0b7bb8
featureConfidence
1.0
 Fearmonium (Video Game)
hasFeature
Metroidvania / int_ed0b7bb8
 Metroidvania / int_ed1edf37
type
Metroidvania
 Metroidvania / int_ed1edf37
comment
Demon Hunter: The Return of the Wings, a 2D side-view RPG with unlockable areas and abiltiies.
 Metroidvania / int_ed1edf37
featureApplicability
1.0
 Metroidvania / int_ed1edf37
featureConfidence
1.0
 Demon Hunter: The Return of the Wings (Video Game)
hasFeature
Metroidvania / int_ed1edf37
 Metroidvania / int_ed33cbe9
type
Metroidvania
 Metroidvania / int_ed33cbe9
comment
ZombiU
 Metroidvania / int_ed33cbe9
featureApplicability
1.0
 Metroidvania / int_ed33cbe9
featureConfidence
1.0
 ZombiU (Video Game)
hasFeature
Metroidvania / int_ed33cbe9
 Metroidvania / int_eded135a
type
Metroidvania
 Metroidvania / int_eded135a
comment
Tomb Raider (2013) as well as it's sequel Rise. Have connected and revistitable levels as well as several hub sections with secrets and areas that can only be obtained after certain gear is acquired/crafted/upgraded during the storyline.
 Metroidvania / int_eded135a
featureApplicability
1.0
 Metroidvania / int_eded135a
featureConfidence
1.0
 Tomb Raider (2013) (Video Game)
hasFeature
Metroidvania / int_eded135a
 Metroidvania / int_ee7b4f6e
type
Metroidvania
 Metroidvania / int_ee7b4f6e
comment
Phoenotopia: Awakening A colorful Zelda II homage
 Metroidvania / int_ee7b4f6e
featureApplicability
1.0
 Metroidvania / int_ee7b4f6e
featureConfidence
1.0
 Phoenotopia: Awakening (Video Game)
hasFeature
Metroidvania / int_ee7b4f6e
 Metroidvania / int_ee8cea0b
type
Metroidvania
 Metroidvania / int_ee8cea0b
comment
Headlander: Made by Double Fine, a rather unique take on the genre as progress isn't as much locked behind skills or abilities that you unlock, but rather the robot bodies you take control of, with higher level robots giving you access to more areas.
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Mega Man:
The first Mega Man Zero game.
The first Mega Man ZX
Mega Man ZX Advent note  is a step back from ZX; with many missions taking place in self-contained areas. It wins back points by being more reliant on Ability Required to Proceed than its predecessors (and offering shapes to morph into with overlapping functions, thus offering multiple solutions to certain mazes and traps), introducing a Metroid-inspired minimap and encouraging re-exploration of completed areas to apply your new abilities to find hidden stuff just as much as ZX did before it.
Mega Man Network Transmission note  is a Gaiden Game in the Mega Man Battle Network series (largely an homage to the classic verse, with platforming gameplay in classic 'verse level designs), whose main internet area qualifies for this. The main Internet alone branches to Lan's, Mayl's, and Dex's homepage, an outpost of Higsby's chip shop, the Zero Area and its guardian areas, the legendary WWW area, and the Undernet. There are alternate, disconnected areas, but most of the game occurs in the main Internet.
The ROM Hack Rockman 4 Minus ∞ note  uses this for Wily Stage 3. The previous stage's boss, Snatchman, is an Evil Knockoff of Mega Man that steals the first four weapons he uses. In Wily Stage 3, you must defeat the eight robot masters again, but for half of them you get their weapon back, and the other half doesn't give you anything. The maze-like structure of the level, which uses the tiles and enemies of every previous stage, also fits this trope well.
The first Mega Man Legends note  is a partial case; while the game progresses in a linear fashion overall and you visit distinct areas of the underground ruins in separate parts of the game, the ruins themselves are all interconnected and, once you have the right weapons and equipment, can be navigated as one big system to reach hidden areas and get across the island more quickly. The sequel averts this, with each ruin being its own distinct dungeon separate from the others.
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Most of the Metroid games of course, with the mainline 2D/2½D games being undisputed examples of this genre, which Nintendo themselves refers to as "exploration action." Super Metroid solidified its place as trope co-codifier not only thanks to the exploration and progression angle, but also for providing plenty of opportunities for sequence breaking, some intentional (Wall Jumping, Shinespark, infinite bomb jumping) and some not (like the "mockball" glitch, which would go on to be an Ascended Glitch in later entries). The line is blurred with the 3D games (the Metroid Prime Trilogy sub-series and Metroid: Other M), though these games still otherwise follow the same template, albeit in three dimensions rather than two. The clear exceptions are the handful of Spin-Off games: Metroid Prime: Hunters (more of a first-person shooter with a few exploration elements), Metroid Prime Pinball (a pinball game), and Metroid Prime: Federation Force (a co-op FPS).
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Heretic and Hexen being the primary inspiration for the above, have very similar design. Appropriate with themselves being inspired by MSX-era proto-metroidvanias like Knightmare II: The Maze of Galious.
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Dead or School A stage-based but explorative side-scrolling action-RPG with no ability gating, but survivors act as keys and stat boosts.
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Dead Rising is set in an open world with certain areas locked off unless you have a certain survivor with appropriate skills to pass. Some survivors also require finding certain items before they can join you.
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Indivisible, a game by Lab Zero that mixes the genre with a combat system inspired by Valkyrie Profile.
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Rogue Legacy 2 - adds full ability gating into the mix.
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Clarence's Big Chance: Sort of. Though the game itself is very linear, each level is very open and full of secrets.
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Spyro: Attack of the Rhynocs is isometric but contains all of the other traits.
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Prey (2017): Another rare 3D example much like it's spiritual predecessor System Shock. With areas, paths, and secrets becoming accessible with new powers and tools. Being an Immersive Sim, the player has greater choice in what they unlock next. Though resources for leveling still need exploration to find.
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Monster Boy and the Cursed Kingdom
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GunGirl 2 has a linear main plot but a Metroidvania-type world with plenty of hidden upgrades.
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The Messenger (2018) starts as a linear Platform Game before switching to yours truly in the latter half.
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Escape from Puppy Death Factory a browser MV by Adult Swim Games.
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Guacamelee!: A Metroidvania where wrestling moves double as traversal tools.
Guacamelee! 2
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The first Mega Man Legends note  is a partial case; while the game progresses in a linear fashion overall and you visit distinct areas of the underground ruins in separate parts of the game, the ruins themselves are all interconnected and, once you have the right weapons and equipment, can be navigated as one big system to reach hidden areas and get across the island more quickly. The sequel averts this, with each ruin being its own distinct dungeon separate from the others.
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Terraria is somewhat of an example, since although the game is based around freely building and mining in a randomly generated map, certain areas are very difficult before finding or crafting the right tools or equipment.
The Story of Red Cloud, a Dark Souls–based mod of Terraria, includes a massive pre-built map with strategically placed items and removes the player's ability to freely build or destroy, turning the game into a full-fledged Metroidvania.
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Rex Rocket is inspired by classics like Metroid, and is set on a Blob Monster and rogue robot-infested spaceship.
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Control is a Third-Person Shooter that follows this format. There is a linear story to be followed in uncovering the mysteries of The Oldest House, but the ever-increasing upgrades and Psychic Powers encourages exploring every weird and transcendental corner of the place for sidequests and extra goodies.
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Super Panda Adventures: A Metroidvania about a Badass Adorable panda who needs to save his world, and the princess, from invading alien robots.
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Environmental Station Alpha, which heavily borrows from Metroid aesthetically and Super Metroid gameplay wise.
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Guacamelee! 2
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Hollow Knight is another "love letter" to the genre, with a very Metroid feel and a plethora of Shout Outs. Also a trope codifier for the "Soulsvania" niche despite being much more a "Bloodtroid" or "Metroidborne".
Hollow Knight: Silksong: Sequel starring The Rival from the first game, Hornet, with even more shout outs to the Metroid and Castlevania series.
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Wonder Boy The series is known for combining platform games with RPG elements, and some entries have MV style worlds and gating.
Wonder Boy III: The Dragon's Trap One of the earliest true examples with all core tenants intact before even Castlevania went all the way.
Wonder Boy in Monster World
Monster Boy and the Cursed Kingdom
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Dark Souls Ditto above. The sequels however opted for an almost completely linear structure; although you technically can still backtrack.
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Trash Quest: A compact game about a raccoon aboard a space station.
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Orphan (2018) is what Limbo would look like if it's plot was about an Alien Invasion.
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Jewel Master
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Hebereke for the Famicom (and the Euro Release Ufouria). Something about a drunk duck (hebereke translates into stumbling drunk) falling into an alternate dimension with his animal-ish friends who have to find a way back home (or so it appears). Plays like Metroid meets Mario. All the sequels on the SNES completely abandoned this genre and are party games; until Ufouria 2 released in 2024
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The Robot Wants series. All the games take place in a single level that is split into parts and has many bosses in each. The IOS game also has several more levels.
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Minoria, from the creators of Momodora.
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The following is a list of statements referring to the current page from other pages.

 Metroidvania
processingCategory2
Castlevania (Franchise)
 Metroidvania
processingCategory2
Older Than the NES
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
 BackTracking
seeAlso
Metroidvania
 EscapeFromTheUnderworld
seeAlso
Metroidvania
 GGCrono
seeAlso
Metroidvania
 GilgameshKun
seeAlso
Metroidvania
 GuardianOfParadise
seeAlso
Metroidvania
 MazeOfGalious
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Metroidvania
 MegaManXCorrupted
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Metroidvania
 MetroidVania
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Metroidvania
 MilestoneRedo
seeAlso
Metroidvania
 MovieBob
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Metroidvania
 Ptitle5ibgyz9m
seeAlso
Metroidvania
 SAMAS
seeAlso
Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
 Bunny Must Die! Chelsea and the 7 Devils (Video Game)
seeAlso
Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
 DarkTheory
seeAlso
Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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Metroidvania
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type
Metroidvania
 Escape from the Underworld (Video Game)
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Metroidvania
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type
Metroidvania
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type
Metroidvania
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type
Metroidvania
 Ghost Song (Video Game) / int_9ecbba6c
type
Metroidvania
 Ghoul School (Video Game) / int_9ecbba6c
type
Metroidvania
 Grime (Video Game) / int_9ecbba6c
type
Metroidvania
 Guacamelee! (Video Game) / int_9ecbba6c
type
Metroidvania
 Harry Potter and the Chamber of Secrets (Video Game) / int_9ecbba6c
type
Metroidvania
 Haydee (Video Game) / int_9ecbba6c
type
Metroidvania
 Hollow Knight (Video Game) / int_9ecbba6c
type
Metroidvania
 Hyper Light Drifter (Video Game) / int_9d08ca4c
type
Metroidvania
 Iji (Video Game) / int_9ecbba6c
type
Metroidvania
 Impossible Mission (Video Game) / int_9ecbba6c
type
Metroidvania
 Indivisible (Video Game) / int_9ecbba6c
type
Metroidvania
 K.O.L.M. (Video Game) / int_9ecbba6c
type
Metroidvania
 Kirby
seeAlso
Metroidvania
 Kirby & the Amazing Mirror (Video Game) / int_9ecbba6c
type
Metroidvania
 Knytt Underground (Video Game) / int_9ecbba6c
type
Metroidvania
 KUNAI (Video Game) / int_9ecbba6c
type
Metroidvania
 La-Mulana (Video Game) / int_9ecbba6c
type
Metroidvania
 La-Mulana 2 (Video Game) / int_9ecbba6c
type
Metroidvania
 Legacy of Kain (Video Game) / int_9ecbba6c
type
Metroidvania
 Legacy of the Wizard (Video Game) / int_9ecbba6c
type
Metroidvania
 Legend of Grimrock (Video Game) / int_9ecbba6c
type
Metroidvania
 Lemegeton (Video Game) / int_9ecbba6c
type
Metroidvania
 Level Up (Video Game) / int_9ecbba6c
type
Metroidvania
 Lila's Sky Ark (Video Game) / int_9ecbba6c
type
Metroidvania
 LittleBigPlanet (Video Game) / int_9ecbba6c
type
Metroidvania
 Machinarium (Video Game) / int_9ecbba6c
type
Metroidvania
 Make a Good Mega Man Level Contest (Video Game) / int_9ecbba6c
type
Metroidvania
 Mario & Luigi (Video Game) / int_9ecbba6c
type
Metroidvania
 Mega Man Maker (Video Game) / int_9ecbba6c
type
Metroidvania
 Mega Man X: Corrupted (Video Game) / int_9ecbba6c
type
Metroidvania
 Mega Man ZX (Video Game) / int_9ecbba6c
type
Metroidvania
 Mega Man Zero (Video Game) / int_9ecbba6c
type
Metroidvania
 Metal Walker (Video Game) / int_9ecbba6c
type
Metroidvania
 Metroid
seeAlso
Metroidvania
 Metroid: Other M (Video Game) / int_9ecbba6c
type
Metroidvania
 Metroid Prime Trilogy (Video Game) / int_9ecbba6c
type
Metroidvania
 Metroid: Samus Returns (Video Game) / int_9ecbba6c
type
Metroidvania
 Michael Jordan: Chaos in the Windy City (Video Game) / int_9ecbba6c
type
Metroidvania
 Monster Boy and the Cursed Kingdom (Video Game) / int_9ecbba6c
type
Metroidvania
 Monster Sanctuary (Video Game) / int_9ecbba6c
type
Metroidvania
 Monster Tale (Video Game) / int_9ecbba6c
type
Metroidvania
 Montezuma's Revenge (Video Game) / int_9ecbba6c
type
Metroidvania
 Mortal Kombat: Shaolin Monks (Video Game) / int_9ecbba6c
type
Metroidvania
 Muramasa: The Demon Blade (Video Game) / int_9ecbba6c
type
Metroidvania
 Ōkami (Video Game) / int_9ecbba6c
type
Metroidvania
 One Piece (Video Game) / int_9ecbba6c
type
Metroidvania
 Ori and the Blind Forest (Video Game) / int_9ecbba6c
type
Metroidvania
 Poacher (Video Game)
seeAlso
Metroidvania
 PowerSlave (Video Game) / int_9ecbba6c
type
Metroidvania
 Prey (2017) (Video Game) / int_9ecbba6c
type
Metroidvania
 Prince of Persia: Warrior Within (Video Game) / int_9ecbba6c
type
Metroidvania
 Retro Game Challenge (Video Game) / int_9ecbba6c
type
Metroidvania
 Robot Wants (Video Game) / int_9ecbba6c
type
Metroidvania
 Rogue Legacy 2 (Video Game) / int_9ecbba6c
type
Metroidvania
 Scooby-Doo! Night of 100 Frights (Video Game) / int_9ecbba6c
type
Metroidvania
 Secret Scout In The Temple Of Demise (Video Game) / int_9ecbba6c
type
Metroidvania
 Shadow Complex (Video Game) / int_9ecbba6c
type
Metroidvania
 Shadow Man (Video Game) / int_9ecbba6c
type
Metroidvania
 Shadow of the Beast (Video Game) / int_9d08ca4c
type
Metroidvania
 Shantae (Video Game)
seeAlso
Metroidvania
 Shantae (2002) (Video Game) / int_9ecbba6c
type
Metroidvania
 Shantae and the Seven Sirens (Video Game) / int_9ecbba6c
type
Metroidvania
 Sonic Boom (Video Game) / int_9ecbba6c
type
Metroidvania
 Sonic Chrono Adventure (Video Game) / int_9ecbba6c
type
Metroidvania
 South Park: The Stick of Truth (Video Game) / int_9ecbba6c
type
Metroidvania
 SpaceBunniesMustDie
seeAlso
Metroidvania
 Spelunky (Video Game) / int_9ecbba6c
type
Metroidvania
 Spider-Man: Mysterio's Menace (Video Game) / int_9ecbba6c
type
Metroidvania
 Spyro: A Hero's Tail (Video Game) / int_9ecbba6c
type
Metroidvania
 Spyro: Attack of the Rhynocs (Video Game) / int_9ecbba6c
type
Metroidvania
 SteamWorld Dig (Video Game) / int_9ecbba6c
type
Metroidvania
 Strider (Video Game)
seeAlso
Metroidvania
 Strider (2014) (Video Game) / int_9ecbba6c
type
Metroidvania
 Super Mario Bros. Crossover (Video Game) / int_9ecbba6c
type
Metroidvania
 Super Metroid (Video Game) / int_9ecbba6c
type
Metroidvania
 Super Smash Bros. Brawl (Video Game) / int_9ecbba6c
type
Metroidvania
 System Shock (Video Game) / int_9ecbba6c
type
Metroidvania
 Tails Adventure (Video Game) / int_9ecbba6c
type
Metroidvania
 Teslagrad (Video Game)
seeAlso
Metroidvania
 Teslagrad (Video Game) / int_9ecbba6c
type
Metroidvania
 Teslagrad 2 (Video Game) / int_9ecbba6c
type
Metroidvania
 The Addams Family (Video Game) / int_9ecbba6c
type
Metroidvania
 The Floor is Jelly (Video Game) / int_9ecbba6c
type
Metroidvania
 TheIconoclasts
seeAlso
Metroidvania
 The Legend of Spyro: The Eternal Night (Video Game) / int_9ecbba6c
type
Metroidvania
 The Messenger (2018) (Video Game) / int_9ecbba6c
type
Metroidvania
 The Mummy Demastered (Video Game) / int_9ecbba6c
type
Metroidvania
 The Surge (Video Game) / int_9ecbba6c
type
Metroidvania
 The Swapper (Video Game) / int_9ecbba6c
type
Metroidvania
 Tomb Raider (2013) (Video Game) / int_9ecbba6c
type
Metroidvania
 Tomba! (Video Game) / int_9ecbba6c
type
Metroidvania
 Touhou Luna Nights (Video Game) / int_9ecbba6c
type
Metroidvania
 Tribal Hunter (Video Game) / int_9ecbba6c
type
Metroidvania
 Tunic (Video Game) / int_9ecbba6c
type
Metroidvania
 Turrican (Video Game) / int_9ecbba6c
type
Metroidvania
 Ufouria (Video Game) / int_9ecbba6c
type
Metroidvania
 Umbral Cloud (Video Game) / int_9ecbba6c
type
Metroidvania
 Vigilant (Video Game) / int_9ecbba6c
type
Metroidvania
 Vine Realms (Video Game) / int_9d08ca4c
type
Metroidvania
 Wai Wai World (Video Game) / int_9ecbba6c
type
Metroidvania
 Wario Land 3 (Video Game) / int_9ecbba6c
type
Metroidvania
 WiltLastBlossom
seeAlso
Metroidvania
 Wizards & Warriors (Video Game) / int_9ecbba6c
type
Metroidvania
 Wonder Boy (Video Game) / int_9ecbba6c
type
Metroidvania
 Wonder Boy III: The Dragon's Trap (Video Game) / int_9ecbba6c
type
Metroidvania
 Yume Nikki (Video Game) / int_9ecbba6c
type
Metroidvania
 ZombiU (Video Game) / int_9ecbba6c
type
Metroidvania
 Fluidity (Video Game) / int_9ecbba6c
type
Metroidvania
 Rogue Legacy (Video Game) / int_9d08ca4c
type
Metroidvania
 Wine & Roses / Videogame
seeAlso
Metroidvania
 Fully Ramblomatic (Web Animation) / int_9ecbba6c
type
Metroidvania
 SomecallmeJohnny (Web Video) / int_9ecbba6c
type
Metroidvania
 Aquaria (Video Game) / int_9ecbba6c
type
Metroidvania
 Prince of Persia (2008) (Video Game) / int_9ecbba6c
type
Metroidvania