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Military Mashup Machine

 Military Mashup Machine
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 Military Mashup Machine
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Military Mashup Machine
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In the military, innovation has driven military conquest as someone found new ways to do something that was better than what came before. However, in Speculative Fiction, it seems that a lot of people have decided combining previous concepts into one über-machine is easier than coming up with something original.
Enter the Military Mashup Machine. In reality, some of these would be far more expensive than practical, with other existing military technologies being much easier to get the same results from, but if it looks cool, why not present it as worthwhile?
Its also worth noting that numerous militaries since the dawn of man have attempted to build them for the same reason. Most such projects meet their end on the drawing board thanks to the intervention of saner minds, but the occasional lovechild of General Ripper and The Engineer somehow manages to sneak into production. Usually these result in machines with predictably lackluster performance, but a handful have proven surprisingly effective.
While generally members of Speculative Fiction or Science Fiction, these can also show up in Steampunk as well. See Airborne Aircraft Carrier, The Battlestar, and Mobile Factory for specific Sub Tropes. See More Dakka for a similar philosophy applied to ranged weaponry.
Compare Mix-and-Match Weapon, similar principle applied to hand-held weapons. Contrast Franken-vehicle, which is literally made of other vehicles rather than combining their functions.
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2024-04-09T05:00:59Z
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2024-04-09T05:01:00Z
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DBTropes
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Military Mashup Machine
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The aliens in The Kraken Wakes drive their tanks from the deepest parts of the ocean up to the coast to attack humans.
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Military Mashup Machine
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The SHIELD Helicarrier shows up in pretty much every Marvel Comics-based animated series. Ultimate Spider-Man (2012) takes it a step further by having it wrecked and rebuilt as the Tri-Carrier, which is able to split into the spacefaring Astro-Carrier, the submersible Aqua-Carrier, and the flying Dragon-Carrier.
In TaleSpin, Don Carnage had the Iron Vulture, a massive flying carrier with rotors supporting it, able to launch and retrieve planes.
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Military Mashup Machine
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Honorable mention to the S.S.R.N. Seaview of Voyage to the Bottom of the Sea which carried one flying submarine.
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Military Mashup Machine
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In Star Trek Online, the Federation is the only faction with a dedicated science ship class at every level (Klingons have ships that can be variably modified to fit such a role and the Romulans can use their allied faction science ships until proper level).
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Military Mashup Machine
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Imperial tanks in Empire from the Ashes use a fully-functional gravitonic drive, and can hit Mach 2 in atmosphere. They are also heavily shielded, and capable of deploying more conventional tracks for increased stability and decreased power budget.
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Military Mashup Machine
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Although Star Fox 64 had a separate submarine for the underwater mission, Arwings and other starfighters in Star Fox Command can do this.
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Military Mashup Machine
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In the Homeworld games, your mothership is a space factory/carrier, able to manufacture everything else in your fleet and house all of its smaller craft, while also able to maneuver(or even make hyperspace jumps) to any part of the battle area like any other ship. However in the original game, on its own, it's still fairly vulnerable.
The Carrier-class ships from the first game also functioned as factory/carriers, but weren't able to build the larger ships (like Carriers) and were much faster and more maneuverable than the Mothership.
In the Cataclysm expansion, it's possible to add "battleship" and "science lab" to the number of roles it fills. While still fairly vulnerable, it was much more capable of fending off fighters and small capital ships on its own. With a particular upgrade, they could even wipe out enemy fleets.
In Homeworld 2, though, the Mothership went back to being vulnerable to pretty much anything, and another factory/carrier ship, the Shipyard, was added. It could build the largest ships in the game, which the regular Mothership couldn't, but was even slower and less maneuverable.
In the ground-based prequel Homeworld: Deserts of Kharak carriers are factory/aircraft carriers on treads.
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Military Mashup Machine
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Starcraft's Terran siege tank, which switches from main battle tank to artillery platform.
Then there's the Viking in Starcraft II, which switches from mecha to space superiority fighter.
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Toy Soldiers Cold War features one as a boss fight. It was based of the real life Antonov A-40; which was designed to be towed behind a plane and then let loose to glide to it's designation. A prototype was built and it didn't go much further than that.
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The Area 88 manga features one of these, albeit on land: The land carrier moves on tracks, launches unmanned fighters, and hides itself by burrowing under the desert sand. Perhaps unsurprisingly, it is very difficult to cool.
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In TaleSpin, Don Carnage had the Iron Vulture, a massive flying carrier with rotors supporting it, able to launch and retrieve planes.
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Dystopian Wars has Land Battleships large enough to mount Saint Paul's Cathedral on their backs, while also carrying various weapons that make them more than able to live up to their moniker.
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Navy pinnaces in the Honor Harrington series are the bastard children of the space shuttle and the B-1R mentioned above, scaled up to the size of a 747. They are interplanetary space craft, Space Marine assault ships and fighter-bombers rolled into one.
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Metal Gear Solid 2: Sons of Liberty gives us Arsenal Gear, a submersible Humongous Mecha carrier.
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Military Mashup Machine
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From Blake and Mortimer, the Swordfish from The Secret of the Swordfish can fly, go underwater, carry nuclear weapons (with power ranging from "one-shot a battleship" to "level a city") and a single one destroyed an entire naval fleet (battleships and aircraft carriers included).
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Sid Meier's Alpha Centauri has you being able to design a submersible aircraft carrier, but they're not really that effective. Their best use is as what amounts to a kind of nuclear-missile submarine (the game treats missiles of all kinds as aircraft, so carrier facilities would allow you to base missiles on the ship), and even that was only useful in multiplayer (The All-Seeing A.I. negated the stealthiness advantage of subs, and it's not clear the AI would have understood the second-strike-capability MAD logic of having boomers anyway).
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G.I. Joe: A Real American Hero had the S.H.A.R.C. (Submersible High-speed Attack and Reconnaissance Craft.) The toy company intended it to be strictly a submarine, but in playtesting, kids started treating the toy as an aircraft. So now it's both.
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Shin Megami Tensei: Strange Journey's unique model of dimensional-hopping warship model definitely counts. It has fabrication labs for weapons and technology development, outer weapons systems, plasma shields, hospital sectors, an AI navigator, and, oh, yes, rocket-boosted VTOL capabilities.
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The Nazi wheel tank (War Wheels) from the Justice League episode "The Savage Time". These were taken from the old Blackhawk comics during that time.
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My-Otome has these as well (and normally used as the launch platforms for the Otome's themselves), considering the planet where the story takes place is a Desert Planet. Heck even a civilian ferry travels on land.
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The Dai-Gunkai of Tengen Toppa Gurren Lagann. Notable for being one of the few capable of creating its own ocean when it needs to travel over land (although that may be courtesy of its master, Adiane, who's shown as being capable of hydrokinesis in at least one supplementary video).
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Spacetrawler features the Purfin M-32, essentially a boat with all-terrain wheels, rockets, and wings.
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Out of desperation, the Federation forces in Project Wingman deploy two of these against you late in the game. They're stated as being shelved prototypes, probably supplanted by the abundance of more versatile airships. Given that you can disable these with a well-placed railgun shot, it's not hard to see why.
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Super Atragon: Both the Ra and Liberty are submarine-battleships. The Ra carries and launches jet-powered sea planes.
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The Hammer Head Zoid can do this.
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The triple-changer Broadside in Transformers: Generation 1 transforms into both an aircraft carrier and a jet.
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Star Fox:
The Landmaster is a tank with boosters which allow it to roll, hover, and generally be much more maneuverable than a regular tank.
Although Star Fox 64 had a separate submarine for the underwater mission, Arwings and other starfighters in Star Fox Command can do this.
Star Fox 2 also counts when fighting in the seas of Fortuna, but it's more like a jet fighter that turns into a submersible mecha that swims.
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The UNS Daedalus from Super Dimension Fortress Macross is a submersible Humongous Mecha carrier.
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Nextwave had a cross between an Airborne Aircraft Carrier...and a submarine.
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Possibly an unintentional example in the Tiny Bronco in Final Fantasy VII, a plane that, when its engines are crippled by gunfire, is used by the party as a boat.
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The mobile fortresses guarding Olympus in the adaptations of Appleseed. In Alpha a Land Battleship turns out to be the MacGuffin that Iris has been sent to destroy.
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The OGRE, one of several classes of autonomous robotic moving fortresses from the game of the same name (and its successor, G.E.V.) from Steve Jackson Games. The concept is partially derived from Keith Laumer's Bolos, and partially from Steve Jackson's need to reduce the numbers of counters he had to put in each box. In the original game, a combined arms force consisting of powered armor infantry, tanks, artillery, and hovercraft, each of whom, in the game universe, fires nuclear weapons, opposes one unit — the Ogre. In the original scenario, where all the defenders have to do is prevent the Ogre from reaching a specific point on the gameboard, the Ogre usually wins.
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The Edelweiss from Valkyria Chronicles. Of course, it took two days to prep the tank to do that, it was used to cross a relatively shallow spot of a river whose width could be measured in hundreds of yards (on the grounds that it was a lot safer than trying to cross the heavily fortified bridge), and nobody even brings up trying to do that again afterwards.
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Metal Gear RAY. A giant, walking, swimming battletank, with an armor-piercing water cutter.
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Metal Slug:
Metal Slug 2 - The Big Shiee, the boss of mission four. It's literally a Yamato-class battleship with tank treads bolted on.
Metal Slug 5 also has the boss of Mission four, which is a Land Submarine that can submerge itself in the desert.
And it's called the Sandmarine.
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Hovertanks in Schlock Mercenary are essentially small spacecraft with big guns mounted on the front end. But they are still called tanks.
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The planes of Sine Mora are prop-driven rather than jets, but can convert to underwater movement simply by flipping their wings (so the props face backwards instead of forwards) and seem to function just as well underwater as they do in the air.
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Subverted in Harry Turtledove's World War series. The Race has "landcruisers" but they're just normal-sized tanks, the lizards hadn't really bothered to come up with many specialized words for their military technology since they'd fought only two wars in the past 100,000 years before invading earth.
At the same time, they have the word "cruiser", which is a naval term, despite the Race hailing from a desert world with no oceans or any other major bodies of water. In fact, it's specifically mentioned that our battleships and aircraft carriers are a mystery to them. They also call their spacecraft "ships", and it's not just Translation Convention either. A Chinese woman who has studied their language wonders why "planes that never land" are called "ships". The Race obviously can't think of space travel in terms of Space Is an Ocean because they never had an age of sail.
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Macross:
The UNS Daedalus from Super Dimension Fortress Macross is a submersible Humongous Mecha carrier.
Macross Zero had the Auerstadt as the Anti-UN forces' home base, launching both variable fighters and transforming mini-sub OCTOS.
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GURPS Infinite Worlds: Britannica-6 features an eccentric variant; the Ice Dreadnought. Over-the-top engineering is something of a competitive sport for the lords of the Britannica-6 British Empire, and one particular piece of craziness is His Majesty’s Ice Ship Earthshaker, constructed to the order of the Duke-Governor of Greater Manitoba in response to the threat he perceives from the Russian colony in Alaska and propelled by the largest ski-track system yet built on any timeline. This does impress the Russians somewhat, but it mostly spends its time intimidating unruly Inuit.
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Fallout 3: Broken Steel has the Enclave's Mobile Base Crawler, which is based on a space shuttle transport crawler.
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 Fallout 3 (Video Game)
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MechWarrior Living Legends's aerospace fighters work just as fine in water as it does in the air and space. The latter is explained by it being a fusion-rocket powered Space Plane, the former not so much.
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Command & Conquer: Tiberium Wars: The MARV. It's the biggest tank. How big is it? It can simply roll over Mammoth Tanks, which themselves are big enough to roll over regular tanks. It's also a Harvester, or more accurately, an entire rolling Refinery that auto-collects any Tiberium it rolls over, and with it's extremely large hitbox, could easily eat a third of a patch simply by driving in a straight line. Generally it's your enemy's tiberium that gets collected this way.
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Zyuden Sentai Kyoryuger has Plezuon. This is the category it best fits, but really, where can't it go? Based on a plesiosaur, it was born/made for underwater use, but it was refitted for space travel. Its first partner even has the Space Is an Ocean metaphor as part of his roll call phrase; the seas of the earth and the sea of stars belong to "the marine hero, Kyoryu Violet!" (Its humanoid transformation enables land combat, but that's sorta cheating.)
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Mass Effect 2 and Mass Effect 3 make frequent use of Kodiak shuttles that are capable of both atmospheric and single-stage orbital operation. They even gained a pair of guns for limited ground support fire in ME 3. However, the Leviathan DLC for the third game revealed that, according to your shuttle pilot, Kodiaks are actually spec'd for almost a thousand different atmospheres, which explicitly includes going underwater. It briefly becomes a plot point in that DLC but is rendered moot when your Kodiak is shot down before its diving capabilities can be put to the test.
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Mass Effect 3: Reapers can fight planetside almost as well as they can fight in space, "standing" on their front tentacles and acting as a gigantic, mobile artillery platform. The only drawback is that it weakens their shields somewhat (though not nearly enough to make a difference), as they have to divert extra energy to the mass effect fields keeping them from falling over or collapsing under their own weight while in a gravity well. They also count as Mobile Factories, of a sort, as they can take in living or dead lifeforms and turn them into Husks, making them into Reaper ground troops.
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The Killer Whale-class subs in Super Robot Wars: Original Generation. And if we add submersible flying space battleship, there's also the Hagane, Shirogane, and Kurogane.
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Crimson Skies included a mission where a British submarine carrier, the HMS Barracuda, tries to attack and destroy their own base as well as destroy the Fortune Hunters and their zeppelin in order to hide evidence that they were planning an invasion of Hawaii.
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The system defence boats of Traveller are capable of flying in space and in atmosphere and can go underwater, at least in the GURPS version. It helps that the vehicle rules of GURPS practically invite people to design vehicles that fit this trope.
And they were pure eeeeevil in 3rd edition. No RPG should have make the player draw a square root.
In defence of GURPS Vehicles, it doesn't expect people to be doing this in the middle of a session of regular play. The ongoing design example from the book, incidentally, is more than worthy of inclusion on this page - a Flying Car (kept aloft by Imported Alien Phlebotinum and propelled by a jet engine, which can also give it a bit of extra speed on land) that's also a submarine, has military-grade electronics and is armed with concealed machine guns. James Bond, eat your heart out.
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In Gundam SEED, the majority of Zaft's navy seems to be comprised of Vosgulov-class submersible mobile suit carriers.
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From the Depths: A popular design theme is to have a vehicle able to perform a number of roles. For example the submarine aircraft carrier or the flying boat or other hybrid designs.
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In Star Trek, Federation ships appear to mix the functions of warship, science vessel, deep space exploration ship, and diplomatic vessel all into a single hull. This is epitomized in Star Trek: The Next Generation with the Galaxy class of starship (including, naturally, the flagship Enterprise), which is all of the above plus what is functionally a small town, complete with schools, recreation areas, and a bar. The Federation also seems to have an aversion to calling their ships "warships" despite the fact that they have more than sufficient shields and firepower to stand up to the dedicated warship designs used by other spacefaring civilizations. (This policy is reversed during the Dominion War.)
Star Trek Into Darkness adds submersible to that last, though that might be just something in the altered timeline.
In Star Trek Online, the Federation is the only faction with a dedicated science ship class at every level (Klingons have ships that can be variably modified to fit such a role and the Romulans can use their allied faction science ships until proper level).
Some fans speculate that the Federation's dedication to making these ships defensive science ships rather than offensive war ships is why they make great warships. A science ship would be over sensored and calibrated to find any odd particle at trace levels at range. A federation vessel might not be a great war ship, but considering that the two biggest enemies both rely on cloak technology which require very precise conditions to remain hidden, a single small flaw could easily be picked up by a Starfleet Vessel... and ships under cloak cannot run shields without decloaking. The first ship to really give the Federation's Galaxy class trouble were the Dominion Attack Ships, which were dedicated war ships that didn't bother with cloaking.
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That would include the A-Gears in Air Rivals, which are not so much an aircraft but a flying hovercraft tank that's capable to not only traverse land and aquatic terrains, but also latch itself onto edges of ravines and cliffs. To hammer the point home, one of the equippable armors had wings on it. Predictably though, its survivability drops down once it actually does take to the air, especially when pitted against other, more fighter-oriented Gears...
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At one point, the team manager in Zoids: New Century brags that his already massive, snail-shaped Zoid carrier (overlapping somewhat with Land Battleship above) is capable of functioning underwater. Since it can launch flying Zoids, it pretty much counts.
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Ace Combat 5: The Unsung War had a pair of these on the Yuktobanian side, although they were actually ballistic missile platforms that happened to be able to launch their own fighters for air defense. The first one, Scinfaxi, had a rear takeoff area for Harriers and F-35s, while the Hrimfaxi had unmanned aircraft in vertical launch tubes (it can even launch them while submerged!).
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In the ground-based prequel Homeworld: Deserts of Kharak carriers are factory/aircraft carriers on treads.
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Courtesy of The Onion: the Dragon Tank.
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Then there's the Viking in Starcraft II, which switches from mecha to space superiority fighter.
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The final stage of Battle Garegga has a giant land-based aircraft carrier.
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Gundam and its multiple continuities had several of these serving to launch both aerial and amphibious mobile suits.
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Ultimate Daizyujin/Ultrazord. Description Porn warning: Start with an oversized robot brachiosaurus on wheels. Split the tail into two BFGs, and put one on each front shoulder. Take a skyscraper-sized robot formed from a robot Tyrannosaurus rex, a robot mammoth/mastodon, a robot triceratops, a robot smilodon, and a robot pterosaur, and a robot aquatic dragon. Remove the chest armor and tail from the dragon, and retract its missile-launcher hands into the shoulders. Then tilt the feet around, split it at the middle, and put it on the humanoid robot as armor, making sure to tilt the head crest up. Put the brachiosaur's chestplate (which has several firing barrels) on the humanoid robot's chest, and put its front paws on the humanoid robot as gauntlets. Attach the dragon's tail to the and chestplate to the brachiosaurus in the appropriate spots. Then stand the humanoid robot in a bay in the brachiosaurus' back. Voila. The resulting machine can roll along at a good clip, and packs enough firepower to blow up even the devil.
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Star Fox 2 also counts when fighting in the seas of Fortuna, but it's more like a jet fighter that turns into a submersible mecha that swims.
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BattleTech has Land-Air Mechs that transform between mech and aerospace fighter modes. Notably, though, there was an in-universe attempt to turn the Scorpion mech, a four-legged Spider Tank, and turn it into a LAM. This was just as successful as one might expect and the project was canceled after it was determined that it was good for nothing beyond killing test pilots.
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Fortress Saga AFK has your hero Louis begin with a Steampunk bastion walking on 4 mechanized legs. It's powered by a sentient seed of the World Tree and for defense it has a massive cannon and several balconies for heroes to attack from. Later he can extend the fort's size or earn other forts such as the Sydney Opera House flying on Magitek rockets.
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The "arsenal subs" of Transhuman Space, though it helps that the aircraft are unmanned.
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The VF-0s in Macross Zero can, apparently, fly underwater. For short periods, at least. Ironically, this is the early version that runs on jet engines, as they hadn't got the alien fusion reactors working yet. There is an explicit shot of the intakes closing before it hits the surf, and it appears to be coasting.
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A recurring unit from the Command & Conquer games is the Mammoth Tank, a two-barreled behemoth with anti-aircraft rockets that's big enough to crush other tanks. It's a staple of the Global Defense Initative in the Tiberium series (though it's technically a walking battleship in Tiberian Sun), while the Soviets in the Red Alert series eventually rename it the Apocalypse tank. Even in Command & Conquer: Generals, the Chinese get a similar Overlord tank, which is big enough to support a bunker, gatling turret, or propaganda tower.
In the Kane's Wrath expansion for Command & Conquer: Tiberium Wars, GDI also gains the MARV, which is an even bigger mobile treaded deathmobile with a triple barrel sonic cannon, 4 garrisonable infantry bunkers and the ability to consume entire Tiberium fields instantly.
On another note, there's also the Juggernaut artillery walker, which is more or less a Battleship turret on legs.
Command & Conquer: Red Alert 3 does one better, with amphibious battleships. Not a battleship-sized tank on treads, but a literal battleship on treads. Meanwhile, every faction's Mobile Construction Vehicle is unarmed, but are big enough that they can run over vehicles and infantry.
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The Metal Heroes series loved having giant spaceship/aircraft carrier fusions that would carry the protagonist's equipment (including flying motorcycles, and flying tanks that could often split into a jet fighter and a drilling machine), and transform into other modes, typically a Humongous Mecha and/or a big-ass laser gun used for anti-aircraft purposes.
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The 40K novel Double Eagle had land-based aircraft carriers.
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Power Rangers Operation Overdrive has the Special Hydro-Aero Recon Craft, aka SHARC. Why you'd need your plane to drive on the surface of water is a good question, but it sure looks awesome doing it. (Presumably they used it because their Zords would be Awesome, but Impractical when not in combat.)
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Preceding the Fatboy were the "Crock" and "Triton" tanks of Total Annihilation, which also had hovercraft of its own.
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Code Geass has airships that are submersible, a Humongous Mecha that turns into a fighter jet-thingie, and another that turns into a stealth submarine as well as being a jet fighter. Extra points for the latter being the main character's personal unit.
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PlanetSide - The Sunderer (and its variants) are basically giant buses as large as a house, with massive spikes on front, tank cannons on top, and ball turrets on the sides. And they can carry MAX units. Oh, and they can use a EMP pulse on anything near them, making them minefield sweepers as well. Planetside 2 drops most of their armaments in exchange for the ability to anchor down and activate a spawning field, phase through base shields or deploy infrared jamming smoke, and move at a roaring speed off road which when combined with their excessive mass, makes them excellent at flipping over tanks.
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Don't forget the Magella Attack! It's a tank whose turret can detach and fly. A Cool Plane it's not- apparently a tiny plane with a gigantic tank cannon on the front isn't very practical.
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The Fallen World has the Hammer of Eternity, a giant walker the size of a battleship and the artillery to match. It serves as the command ship for the Old World Armada, having several other giant walkers to act as a carrier battle group. They even have strike craft, which includes Bradley tanks.
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Chrome Hounds. Yes, the titular Hounds are supposedly Humongous Mecha, they're more like tanks. And by that I mean, a hound is probably a wall of Artillery cannons, Battleship guns, hulking armor, machine guns that turn M1-Abrams into swiss cheese, on anything from humanoid bipeds to tanks. (Oh, and tanks/wheels tend to be a bit faster.) and the cockpits range from bridges of ships to jet-fighter cockpits.
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To quote Marine Boy's theme, "Flying sub ahoy!"
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In Besiege your task is to create Siege Engines (well, more like medieval-looking machines) to complete ceratin tasks. Some of them will inevitably become this.
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Similar to the Lensman example above, the Perry Rhodan universe gives us the so-called 'Shift' — an amphibious, flight-capable, yet still tracked tank usually equipped with Deflector Shields and energy weapons that can operate and fight in pretty much any environment, including some of the more extreme alien ones.
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Star Trek Into Darkness adds submersible to that last, though that might be just something in the altered timeline.
In Star Trek Online, the Federation is the only faction with a dedicated science ship class at every level (Klingons have ships that can be variably modified to fit such a role and the Romulans can use their allied faction science ships until proper level).
Some fans speculate that the Federation's dedication to making these ships defensive science ships rather than offensive war ships is why they make great warships. A science ship would be over sensored and calibrated to find any odd particle at trace levels at range. A federation vessel might not be a great war ship, but considering that the two biggest enemies both rely on cloak technology which require very precise conditions to remain hidden, a single small flaw could easily be picked up by a Starfleet Vessel... and ships under cloak cannot run shields without decloaking. The first ship to really give the Federation's Galaxy class trouble were the Dominion Attack Ships, which were dedicated war ships that didn't bother with cloaking.
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A slightly more plausible variation is used in Debt of Honor, in which the converted ballistic missile submarine USS Tennessee is used as a refueling point for Comanche helicopters. The subs crew debate whether they could actually qualify as an aircraft carrier when one of these helicopters shoots down an anti-submarine helicopter.
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Cocoon in Metal Gear Solid: Peace Walker is basically a battleship mounted on treads, complete with a hedgehog.
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Though not explicitly armed, the automated transports used by Syndrome in The Incredibles get to Nomanisan Island by air... then go under water to dock.
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Metal Gear Solid 3: Snake Eater's Shagohod was a tank/hovercraft/ICBM launcher hybrid. With legs. They were just forelimbs, meaning it couldn't walk upright like the titular Metal Gear, so it compensated with a pair of Archimedes' screws. Have we mentioned it was rocket-boosted?
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Warhammer 40,000:
The Tau have the Manta Missile Destroyer, which (as the name implies) fire missiles, but that secondary to its other roles. It functions as a small starship, a super-heavy atmospheric flier, long range heavy fire support platform, and most prominently a rapid-deployment airborn assault and carrier for troops, tanks, and battlesuits.
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March of War features the European Alliance's Siege Tank and the Shogun Empire's Akuma class Landship, dieselpunk land-battleships in the 1940s.
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The "SkyDiver" from UFO (1970) is a submarine whose entire front end is a JATO-boosted rocket plane called Sky One. At need, the SkyDiver floods its rear ballast tanks until its bow points upward, and Sky One can launch... from under water. (The word "SKYDIVER" on the side of the craft also separates. The jet is now labeled "SKY and the submarine DIVER.)
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The KingFisher in the Doctor Who novel The Indestructible Man, a Captain Ersatz of everything Gerry Anderson ever did.
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Legacy of the Aldenata:
The Tiger IIIs from Watch on the Rhine are land battleships. The design of the Tiger III is never specified, but it is also known to be capable of shooting down spacecraft in low orbit as well as taking out swarms of Posleen.
The SheVa unit "Bun-Bun" has added weapons and equipment to make it count as a land battleship, but it still isn't quite on the same level as the Tiger IIIs. Other SheVa units, however, are more akin to just really big mobile artillery pieces.
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X-COM: Terror from the Deep, the second XCOM game, had the player fighting Unidentified Submersible Objects (ie, UFOs that could go underwater) with a small fleet of their own submarine-jets. However, neither side can fire weapons while in air, since those weapons are specifically designed to be used underwater (except Gauss weapons, but those can't be used either).
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Stage 2-1 of Contra: Shattered Soldier features a submarine that transforms into a giant VTOL gunship.
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Command & Conquer: Red Alert 3 is pretty much in love with this trope, especially the gadget-heavy Empire. Between the examples listed and others, there are very few units that don't qualify. Even most buildings can be planted in the water, so long as the unit they produce can exist on water. The Empire don't even have an air factory, since every single flier they field transforms from a vehicle, ship, or infantry.
The Allies have two Awesome Personnel Carriers: A hovercraft with a machine gun and torpedoes, and an IFV that starts equipped with missiles but changes its armament depending on the infantry loaded inside. And since Enemy Exchange Program is a big part of the game, there's a different gun for every infantry unit, including animals and heroes.
The Giga-Fortress is the single most expensive unit in the game (costing more than twice as much as the Futuretank robot) a massive floating fortress that fires missiles and lasers at surface and air targets. It also transforms into a giant flying demon head that fires a devastating anti-surface laser that outranges defensive buildings.
Inverted with the Sickle and Bullfrog, which use machine guns and flak cannons to attack ground and air targets exclusively and are made by the same manufacturer.
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The titular Objects of Heavy Object are all-in-one mechanized units capable of land and sea combat with enough firepower to raze small countries. They can serve as artillery or employ precision attacks to eliminate a single person; they counter infantry, smaller mechanized units, naval vessels, and aircraft. Third generation models go even further by incorporating strategic assets such as space elevators and oil refineries into the Object.
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The Andromeda Ascendant takes large parts of The Battlestar, and adds troop transport, science vessel, mobile factory, diplomatic vessel, planet killer and star destroyernote though she uses up her Nova Bombs in the pilot to boot. All such Glorious Heritage-class heavy cruisers have such capabilities, and they're not even the heaviest class the Old Commonwealth was able to field, although probably the most versatile.
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Armored Core: For Answer hinges on destroying incredibly Humongous Mecha that are land (and sometimes air or water) battleships. The gigantic carrier-type beasts are oversized and difficult to control. They are, however, valuable in that they project an obscene amount of power into an area, and can move to another area relatively easily. They are also extraordinarily frightening to fight: when the ten-meter tall mech that you're piloting isn't as big as the smallest gun on the carrier, you know you're in trouble.The corporations which deploy them appreciate that no one person can control them. As opposed to the Humongous Mecha such as the one piloted by the protagonist.
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Elite had the Moray Star Boat, because aquatic species need to get shot at by Space Pirates too.
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Halo 4 introduces the M510 Siegework/Ultra-Heavy Mobile Anti-Aircraft Weapons Platform, a.k.a. the Mammoth. It's a three-deck wheeled armored vehicle that features a magnetic accelerator cannon (usually the main gun of spacegoing warships) and crewed rocket turrets on the upper deck and a garage that can carry two Warthogs on the lower deck. It'll also carry a couple platoons of Marines.
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Sky Captain and the World of Tomorrow (2004) did this with submersible propeller planes.
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Gold Digger gave the villainous Night Flight an entire wing of these.
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Noitu Love 2 has one as its very first boss. Humorously, when defeated, it sinks despite being fought on a city street.
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Fracture features the Dreadnought, a walking amphibious land battleship that the Pacificans are hoping will win them the war with one quick knock-out blow.
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The arcade game series Raiden is chock-full of these, to the extent that in the later games, even the Mooks are a good example of the "smaller" types.
The Stage 4 boss in the original is a mobile Temple of Doom.
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GoGoVoyager from GoGo Sentai Boukenger (aka the Battlefleet Megazord from Power Rangers Operation Overdrive) is basically a battleship with wheels (and a terrain-flattening roller), able to go from sea to land and leave a path of devastation. Did we mention it also separates into five assault vehicles AND combines again into a big horkin' robot?
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Homestar Runner: The Cheat Commandos short "2 Part Episode: Part 2" has the Topplegangers' "Ramshankle", a large swamp boat with jet fighter wings on the back and a tank turret awkwardly mounted on the front.
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The Puddle Jumpers from Stargate Atlantis take this to its illogical conclusion: submersible spacecraft.
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End of Nations features a massive battleship sized tank called the Panzer Hulk armed with more than a dozen cannons.
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This was the central plot point of The Three Stooges In Orbit: a professor builds a vehicle that's a submarine with tank treads and rotor blades. When it's stolen, the military has problems figuring out who should stop it. It lands: 'Call the Army!' It takes off: 'Call the Air Force!' Eventually, it goes over the ocean, to the relief of the commander: 'Call the Navy!'
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Haze - The Land Carrier is what its name suggests: rather than a Land Battleship, it's a rather useless land helicopter carrier which seemingly whiles away the hours by driving in circles.
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A number of vehicles in the Rifts Underseas sourcebook.
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The Mobile Armours of Mobile Suit Gundam are often even straighter examples: Large non-humanoid units, built with the same technology as Mobile Suits, that acted as more specific machines like submarines, flying tanks, land battleships, and more.
Don't forget the Magella Attack! It's a tank whose turret can detach and fly. A Cool Plane it's not- apparently a tiny plane with a gigantic tank cannon on the front isn't very practical.
Zoids are the animal versions of the same principle.
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In The Course of Empire, the hastily cobbled together spaceships used in the fight against the Ekhat invasion of Earth are human missile submarines - with two rows of four tank turrets in place of most of the missile launchers - converted into spacecraft with Jao technology.
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Final Fantasy VIII features the main protagonists and antagonists using a mash-up of guns and swords. The user would load a cartridge into the "gun" part and "fire," which would cause the blade to vibrate and magnify damage.
Real Life: There were real examples of Sword-Guns, though they weren't very popular. Commonly, they involved a knife/revolver combination.
Of course, the rifle bayonet is a somewhat more successful example of a gun/edged weapon hybrid.
While not edged, the powerhead (aka "shark stick" or "bang stick") uses a similar principle in a "jab with a stick" fashion.
Parisian hoodlums who called themselves the "Apaches" had weapons that could be used as a dagger, a revolver, or a set of brass knuckles.
Some upstanding gentlemen in the seventeenth century created cutlery pistols - as in a knife-pistol and a fork pistol.
The 'gunblade' of Final Fantasy VIII is actually more akin to the vibroblade concept, which is quite popular.
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The Kreon in Vanquish is a spider-legged land dreadnought.
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The "Delta Flyer" from Star Trek: Voyager, in similar fashion to the above mentioned "Puddle Jumpers", was modified in Season 5 Episode 9 "Thirty Days" to operate underwater. Making it a combination spacecraft/submersible. As with all shuttles in the Star Trek universe, it had atmospheric capability and space for multiple crew members, in effect making it a combination spacecraft/submersible/fighter/transport.
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Scott Westerfeld's Leviathan features Land Frigates, which are essentially actually German Battleships with legs.
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Tales of the Abyss gives us a literal land dreadnought, the Tartarus.
Even better it can float in water, and goes on to be the party's first global transport. It's not amphibious though; as resident The Smart Guy Jade points out it's "just a landship that happens to float on water". It was never really meant to be used as a boat. In fact, by the time you get it, the Tartarus' propulsion systems are so mucked up that it can never travel on land again.
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Genesis Survivor Gaiarth: Siegfried was a truly immense one (coupled with a mobile war factory) as The Heavy's base of operations.
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Ace Combat 7: Skies Unknown features the Alicorn in its DLC missions, which is a larger successor to the Scinfaxi-class from Ace Combat 5. Alicorn is essentially a submarine aircraft carrier battleship, with a pair of powerful railguns that can easily tear any other warship afloat apart, a durable hull that can withstand concentrated attack, a CATOBAR flight deck, capacity for up to thirty aircraft, and a whole mess of drones, missiles, and various smaller defensive guns. It also has an enormous 600mm L/128 railgun hidden under the flight deck with intercontinental range and the ability to deliver weapons of mass destruction.
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The Fatboy from Supreme Commander is also this. Ditto the Cybran Monkeylord spiderbot (which is more of a Humongous Mecha). Supreme Commander loves this trope, with many more amphibious tanks and mecha to choose from. The UEF Percival, the Cybran Wagner, Brick, and Megalith, the Seraphim Othuum and Ythotha, and the Aeon Galactic Colossus are all perfectly happy going scuba diving. And if you count amphibious hovertanks, you get to count the UEF Riptide, the Seraphim Fobo, and the Aeon Aurora, Ascendant, Asylum, and Blaze.
Preceding the Fatboy were the "Crock" and "Triton" tanks of Total Annihilation, which also had hovercraft of its own.
The Cybrans even have a battleship that sprouts legs and walks onto land.
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Some Transformers have multiple forms, resulting in things like this. Perhaps most well-known is the Decepticon Triple-Changer Blitzwing, whose alternate modes are a MiG-25 and a Type-74 tank. The most over-the-top, though, would have to be Sixshot, a Decepticon with six alternate modes who can take on entire teams of enemies single-handedly.
Anything with Transforming Mecha really, when you basically have tanks that turn into mechs. Literally when you bring Combining Mecha into the equation.
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The Tuatha de Danaan from Full Metal Panic!. Special note should be mentioned that it primarily carries mechs instead of aircraft. It should also be mentioned that it's also Ballistic Missile Submarine, and can also launch mechs in this fashion as well, instead of a catapult launch.
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Futuristic Tech Index
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