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Misidentified Weapons

 Misidentified Weapons
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People often get the names of things wrong in media, especially when it comes to weaponry. This particular trope applies when the misidentified object is a firearm. Can be an honest mistake, intentional Artistic License, or acknowledged Creator's Apathy. Sometimes the scriptwriter did the research, but the weapon concerned wasn't available as a prop and no-one bothered to change the script. If the misidentification is intentional to get around trademark laws, it's A.K.A.-47. If the weapon is cosmetically modified to resemble something else (for example, an American Browning M2 mocked up as a Russian DShK), it's Weapons Understudies.
A Sub-Trope of Guns Do Not Work That Way. For the equivalent trope for armored vehicles, see Tanks, but No Tanks. For aircraft, see Just Plane Wrong.
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 Misidentified Weapons / int_109f7814
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Sherlock: When Sherlock has his confrontation with Moriarty at the end of Season 1, the latter identifies the gun Sherlock is carrying as a British Army Browning L9A1, despite it being a SIG-Sauer P226R. The gun actually belongs to Watson and is possibly his service pistol which he kept illegally, in which case it should be a Browning, but for some reason the right prop wasn't available.
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In Dark Souls III, the weapon of choice of the Nameless King is referred to as a "Swordspear". The actual term is "Swordstaff".
 Misidentified Weapons / int_1f630f72
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Dark Souls:
Across all games there's the Scythe weapon... which is actually a bardiche, look-wise.
"Hammer" is often used as a weapon category for all the blunt weapons... most of which are clubs, cudgels and maces rather than proper warhammers.
The Longsword is actually a more slender, longer arming sword, while the Broadsword is slightly shorter and with a broader blade.
In Dark Souls III, the weapon of choice of the Nameless King is referred to as a "Swordspear". The actual term is "Swordstaff".
 Misidentified Weapons / int_291e9857
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 Misidentified Weapons / int_2930d0c4
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Misidentified Weapons
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Battlefield 3 and Battlefield 4 have the same sort of issue as Call of Duty. While they do actually model the correct weapon used as the US military's M9, their "93R" is simply the M9 model with a larger magazine and foregrip. The former game also features an RPKM, a version of the original RPK with the synthetic furniture of the AK-74M, misnamed as (and given damage and a capacity mirroring) the smaller-caliber RPK-74M.
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Misidentified Weapons
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The Uncharted series generally goes for A.K.A.-47 for its guns, though one instance falls into this trope instead: the Galil ARM 7.62 present in the multiplayer of Uncharted 4: A Thief's End and its stand-alone expansion Uncharted: The Lost Legacy is misnamed as the "INSAS", an entirely different weapon that only vaguely bears a resemblance to the Galil.
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We can also thank Counter-Strike for making people mistake every Arctic Warfare rifle for an AWP.
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In Bruges has Harry Waters call a Steyr TMP "an Uzi" while browsing Yuri's guns. There actually is an Uzi on the table, but it's not the gun Harry focuses on.
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 Misidentified Weapons / int_374ea557
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Misidentified Weapons
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Killing Floor 2 features a Colt 9mm SMG as the starting weapon for the Commando perk, but refers to it as an "AR-15 Varmint Rifle", and despite its obvious chambering in a pistol cartridge treats it as an assault rifle for all intents and purposes, including damage identical to the later L85 in 5.56mm. The only acknowledgement of this is in its description at the TRADER Pod... which simply specifies that it's "for hunting zeds, not 'varmints'".
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Fallout 2 misidentifies the Belgian Fabrique Nationale P90 as being made by H&K (Heckler and Koch), a German arms firm famous for the MP5 and the UMP. Justified that Fallout takes place in an Alternate History (note also that the gun starts loaded with 9mm ammo when acquired, then due to a bug loads 10mm ammo afterwards, rather than the 5.7x28mm rounds the real thing uses).
 Misidentified Weapons / int_3c7dd9d2
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 Misidentified Weapons / int_4e250102
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Misidentified Weapons
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S.W.A.T. (2017) has an episode were Russian mafia members use American-made Arsenal SLR-106 Carbines, a license-built version of a modernized Bulgarian AK-Pattern rifle chambered in 5.56/45mm. One of the protagonists, a SWAT-member, confidently refers to them as AK-103 rifles, a much larger Russian rifle chambered in 7.62x39mm. It's unknown if the armorer just didn't have AK-103s available and the production decided to run with it anyhow, if the stunt team needed the smaller carbines for the planned movements, or if they wrote the rifles as AK-103s for a shorter/simpler (and "more russian") name.
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Grim Dawn, being made in the mold of Diablo, puts the names of the weapons above historical accuracy and accurate naming: one-handed swords are either broadswords (if straight) or cutlasses (if curved), two-handed firearms range the gamut from rifles to carabines to shotguns despite all being used in the same manner. The weapon of choice of the Korvaak's Sentinels is referred to as an halberd In-Universe despite looking more like an oversized yari or a swordstaff.
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This also happens in Resident Evil: Revelations (with the exception of the Glock 18, which is classified as a handgun, but it fires pretty fast if the player holds down the fire button), where the "machine guns" include an MP5, a P90 (either both submachine guns or a submachine gun and a PDW respectively) and an AUG, a G36, and a gold-plated AK-74 called the "High Roller" (all three are assault rifles), the only actual machine guns in the game being miniguns mounted on boats and helicopters.
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A relatively minor but nonetheless common one is when a game's "AK" model is a Chinese Norinco Type 56. The Type 56 rifle (not to be confused with the Type 56 carbine, which is China's SKS) is the unlicensed Chinese clone of the AK/AKM, having features of both models, but zero parts interchangeability with either. They look mostly similar (the fully-hooded front sight is the biggest giveaway), feed the same 7.62x39 round from the same stamped magazine, and have the same Manual of Arms, but are still not (quite) the same weapon. Similar issues exist with the AK-103, a modern version in the original 7.62mm round; everything from Freedom Fighters (2003) to Far Cry 3 will feature the weapon but call it an AK-47 anyway.note Far Cry 5, amusingly, makes a different mistake, actually modeling a proper AKM and then calling it simply the AK, while the weapon it actually calls an "AK-M" is heavily customized.
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Call of Duty: Modern Warfare 2 features the "G18", meant to be the infamous select-fire Glock 18 as judging by the name, but which, like in most movies, is actually a converted Glock 17. The third game, surprisingly, not only made a new model that's actually a Glock 18, but even actually used the new model in the campaign mode, rather than recycling the incorrect MW2 model like with every other returning gun.
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In the opening sequence of Captain America: Civil War, Cap announces to the Avengers that Crossbone’s mercenaries are using AR-15s... except there’s not a single AR derivative present. Most of the mercenaries are using DSA SA58s, Galil MARs, or SIG 550 rifles.
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In Resident Evil 4, Krauser has an MP9 that the game calls a TMP; however, since the MP9 was based on the TMP, it's something of a downplayed example.
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In Resident Evil 5, every full-auto-capable gun is called a "machine gun." The guns classified as this are a Skorpion, an MP5 (both submachine guns), a SIG 556, an AK-47 (both assault rifles), and a handheld minigun (the only actual machine gun usable in the game). It's notable that every "machine gun" except the Gatling gun (which has infinite ammo) takes the exact same ammo type.
This also happens in Resident Evil: Revelations (with the exception of the Glock 18, which is classified as a handgun, but it fires pretty fast if the player holds down the fire button), where the "machine guns" include an MP5, a P90 (either both submachine guns or a submachine gun and a PDW respectively) and an AUG, a G36, and a gold-plated AK-74 called the "High Roller" (all three are assault rifles), the only actual machine guns in the game being miniguns mounted on boats and helicopters.
The S&W Model 500 from Resident Evil 6 appears in Resident Evil: Revelations 2 as one of the weapons Barry can use in the campaign, but instead of referring to it by its actual name or going A.K.A.-47 and calling it the "Elephant Killer" like in 6, it's called the "Magnum Python," referring to (and possibly trying to imply it is) the Colt Python Barry used in Resident Evil and Resident Evil 5's Raid Mode. What's weird is that an actual Colt Python, a modified one called the "Pale Rider," appears in the same game.
In Resident Evil 4, Krauser has an MP9 that the game calls a TMP; however, since the MP9 was based on the TMP, it's something of a downplayed example.
 Misidentified Weapons / int_5e91c7e
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An episode of Law & Order: Criminal Intent revolved around a teenage boy shooting someone with his grandfather's old GI sidearm from the Vietnam War. The weapon is an M1911A1 .45, but is consistently called an M11. This is a problem on many levels, as the M11 is a variant of the SIG-Sauer P228 in 9mm, it was adopted by the the US Military in 2003 to equip security personnel rather than general issue, it didn't even exist as a concept in the 1960s, and it bears as much resemblance to a 1911 as a Toyota Tercel has to a Dodge Viper.
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 Misidentified Weapons / int_69f5f841
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A few guns in later games also have the same issue as the M1 Carbine in the classic games, either one gun identified as a similar but different model (the "Type 95" in Modern Warfare 3 actually being a QBZ-97, or the Mk 14 EBR in 2 being called the "M21 EBR" in multiplayer to remind players of the M21 from CoD4) or changing the name of an otherwise-unmodified returning weapon, despite their refusal to do so when it actually made sense for the Carbine (the original-model M16 from Call of Duty: Black Ops is reused for the flashback levels of the sequel, referred to as the newer M16A1 but otherwise identical in every way to the original version, despite the fact the M16A2 should have been used in that particular instance).
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2020's Call of Duty: Black Ops Cold War sees the return of the Commando from the first game, this time known as the XM4 carbine. It still features its Vietnam era features like the original M16 pistol grip, 11.5 inch barrel, full auto fire control group, and lack of a forward assist that makes it similar to a GAU-5A/A, with none of the features that would actually make it a correct representation of an XM4, such as the M16A2 upper receiver (still uses the anachronistic flat top optics rail, in fact), A2 pistol grip, or 14.5 inch barrel. Fortunately, the game's M16 (actually modeled after the M16A2 this time) can be customized in the Gunsmith suite with a 16.3 inch barrel and collapsible stock, making it resemble the real XM4.
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In The Pirates of Penzance, the Major General's song contains the line "When I can tell at sight a Mauser rifle from a javelin."
In the original version the line referred to the Chassepot rifle, an early single-shot bolt-action rifle quite popular in the 1860s and 1870s which, despite being a French design, was a hit in England. Gilbert changed the lyrics when the magazine-equipped Mauser rifles were widely adopted around the world.
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S.W.A.T. (2003)'s Big Bad gets sprung from a prisoner-transport bus (and quickly recaptured by the heroes) by a couple of henchmen wearing fake LAPD uniforms armed with suppressed pistols and a single compact SMG. Cut immediately to the captain holding a press conference and announcing that they were "armed with AK-47s." Except that nobody had anything that even looked like an AK. This may be a case of unintentional (or maybe deliberate) Truth in Television, as the LAPD has been accused of (and occasionally caught red-handed) falsely claiming that such weapons were used in one crime or another to support the strict gun laws that the city of Los Angeles has used its considerable political clout to push through the California legislature.
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In-universe example in Hitman. Russian arms dealer, drug addict, and president's little brother Udre Belikov shows off some of his stock, calling an M16 an M203 (that's the grenade launcher for it) and saying that it's chambered in 7.62 (it's 5.56), calling the 9x18mm Makarov PM a .22, etc. Agent 47 replies, "I don't know if it's the drugs, or if you're usually this inept, but you've been wrong about most of these weapons." Mr. 47 then proceeds to kill everyone in the room, except the innocent strippers.
Ironically, as he's calling Belikov out for his glaring mistakes, 47 intentionally makes a small one of his own. While calling him out, he picks up a submachine gun that Belikov had earlier identified as a "Kedr 9mm" and announces that it's actually a Chinese copy. It would have been so easy to instead say that it was a Bulgarian copy, which it actually was (the Chinese, for all the copying they do of every other firearm design ever, don't even make Kedr copies).
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Call of Duty
The original game averted this in painstaking detail; even the names that weren't quite correct still had a good basis in reality, such as the StG44 going by its earlier in-development name of "MP44".
Later games in the series, not so much - the very next game after the original, for instance, featured the M1 carbine but called it the M1A1. The M1A1 was a specialized variant of the M1 with a pistol grip and lightweight folding wire stock. Really irritating when you remember that the original featured a correctly-modeled M1A1, with the player character unfolding the stock when drawing the weapon; they apparently went to the effort of creating an entirely new model with new animations for the new engine, including giving it period-accurate sights,note the CoD1 model has an adjustable rear sight, which the real carbine didn't use at the time of the war but which very few carbines they could have modeled it after were not outfitted with after its end but then were too lazy to simply delete two characters from the name. The full-stock Carbine would continue to be misidentified as the folding-stock version until the Zombies maps in Call of Duty: Black Ops.
There's also the issue (at least in singleplayer) of a scoped Gewehr 43 being referred to as the bolt-action, American Springfield rifle.
Call of Duty 4: Modern Warfare started to refer to any sort of machine gun specifically as a "light machine gun", which like many other things about that game quickly filtered out into most other shooters, even though the vast majority of weapons that have gone into that category do not count as LMGs; for one notable example, Black Ops's "light machine gun" class does not actually have any light machine guns, featuring the RPK, Stoner 63 (both technically automatic rifles, since they're fed by magazines rather than beltsnote the Stoner 63 can be converted to use belted ammo as a light machine gun, but the game uses it in its mag-fed automatic rifle form), and M60 (a general-purpose MG because of its higher weight and battle rifle caliber).
Call of Duty: Modern Warfare 2 features the "G18", meant to be the infamous select-fire Glock 18 as judging by the name, but which, like in most movies, is actually a converted Glock 17. The third game, surprisingly, not only made a new model that's actually a Glock 18, but even actually used the new model in the campaign mode, rather than recycling the incorrect MW2 model like with every other returning gun.
There's also the first two MW games' M9 pistol, which is actually the older, noticeably different and extremely rare 92SB rather than the 92FS - and in 2, it even has its own version of the Glock issue, as the "M93 Raffica" is actually just the 92SB model with a foregrip and skeleton stock bolted on.
A few guns in later games also have the same issue as the M1 Carbine in the classic games, either one gun identified as a similar but different model (the "Type 95" in Modern Warfare 3 actually being a QBZ-97, or the Mk 14 EBR in 2 being called the "M21 EBR" in multiplayer to remind players of the M21 from CoD4) or changing the name of an otherwise-unmodified returning weapon, despite their refusal to do so when it actually made sense for the Carbine (the original-model M16 from Call of Duty: Black Ops is reused for the flashback levels of the sequel, referred to as the newer M16A1 but otherwise identical in every way to the original version, despite the fact the M16A2 should have been used in that particular instance).
The series constantly misidentifies the AKS-74u as a submachine gun. Yes, it does fill the role of an SMG, but it fires assault rifle ammunition, not pistol rounds, so it can't be an SMG. Interestingly, MW1 dialed the Krinkov's aiming zoom and movement speed to match an AR's.
Call of Duty: Modern Warfare (2019)'s Gunsmith options added another oddity, in that rather than having more than one AK variant the game allows you to simply take the basic AK and modify it into several other weapons based on it, but then retain the "AK-47" name. One example so egregious that it was changed after the beta was that it did change the name of the AK if you gave it 5.45mm magazines - but it did so to "AKS-74u", regardless of whether you attached any of the other parts that would have actually made it a 74u. Another that was kept for the released game is that the "AK-12" used in the campaign is also the basic AK given a few parts to make it superficially resemble the actual AK-12, the only correct one being the pistol grip.
The Commando in Call of Duty: Black Ops was given the correct name, but a major error in its attachments caused confusion among players. Seemingly based on the GAU-5A/A, also commonly known as the Colt Commando, the in game weapon is made heavily anachronistic by removing the built in carry handle, replacing it with a flat top optics rail, then mounting to it a flip up iron sight made by a company that didn't even exist until thirty-five years after the game takes place, backwards. Many players unfamiliar with firearms history assumed the Commando was an M4 Carbine, despite the fact the M4 wasn't even developed until roughly thirty years after the game takes place.
2020's Call of Duty: Black Ops Cold War sees the return of the Commando from the first game, this time known as the XM4 carbine. It still features its Vietnam era features like the original M16 pistol grip, 11.5 inch barrel, full auto fire control group, and lack of a forward assist that makes it similar to a GAU-5A/A, with none of the features that would actually make it a correct representation of an XM4, such as the M16A2 upper receiver (still uses the anachronistic flat top optics rail, in fact), A2 pistol grip, or 14.5 inch barrel. Fortunately, the game's M16 (actually modeled after the M16A2 this time) can be customized in the Gunsmith suite with a 16.3 inch barrel and collapsible stock, making it resemble the real XM4.
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Claymore, on the other hand, can refer to either a basket-hilted broadsword or a massive, two-handed longsword like the one from Braveheart, as the name isn't a specific designation but rather an Anglicized form of claidheamh-mòr, which literally means "great sword".
 Misidentified Weapons / int_c59abec0
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1.0
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1.0
 Braveheart
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Misidentified Weapons / int_c59abec0
 Misidentified Weapons / int_c60c11f4
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Misidentified Weapons
 Misidentified Weapons / int_c60c11f4
comment
In Money Heist, a Rheinmetall MG3 machine gun is referred to as "the Browning", and G36 rifles are called M16s. While the former case is at least justifiable, since viewers wouldn't normally know the names of machine gun models, the latter is egregious because the G36 doesn't look remotely similar to the M16.
 Misidentified Weapons / int_c60c11f4
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1.0
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Misidentified Weapons / int_c60c11f4
 Misidentified Weapons / int_c70a1171
type
Misidentified Weapons
 Misidentified Weapons / int_c70a1171
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In a melee example, in many media people misnames arming swords as longswords: actual longswords are two-handed swords while "greatswords" properly refers to even larger swords. In a similar vein, the term "broadsword" is often applied to large, broad-bladed swords, while the term technically refers to late 18th Century arming swords with basket hilts, which were certainly broad in a relative sense when compared to a slender rapier, but still not the kind of thing you'd see Conan the Barbarian tote around.
Rapiers and smallswords are not the same. While both classes are civilian-grade weapons, the former were for servicemen during peacetime while the latter were badges of rank for nobles (and used exclusively for dueling).
Claymore, on the other hand, can refer to either a basket-hilted broadsword or a massive, two-handed longsword like the one from Braveheart, as the name isn't a specific designation but rather an Anglicized form of claidheamh-mòr, which literally means "great sword".
 Misidentified Weapons / int_c70a1171
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1.0
 Misidentified Weapons / int_c70a1171
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1.0
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Misidentified Weapons / int_c70a1171
 Misidentified Weapons / int_ca92edf1
type
Misidentified Weapons
 Misidentified Weapons / int_ca92edf1
comment
The Commando in Call of Duty: Black Ops was given the correct name, but a major error in its attachments caused confusion among players. Seemingly based on the GAU-5A/A, also commonly known as the Colt Commando, the in game weapon is made heavily anachronistic by removing the built in carry handle, replacing it with a flat top optics rail, then mounting to it a flip up iron sight made by a company that didn't even exist until thirty-five years after the game takes place, backwards. Many players unfamiliar with firearms history assumed the Commando was an M4 Carbine, despite the fact the M4 wasn't even developed until roughly thirty years after the game takes place.
2020's Call of Duty: Black Ops Cold War sees the return of the Commando from the first game, this time known as the XM4 carbine. It still features its Vietnam era features like the original M16 pistol grip, 11.5 inch barrel, full auto fire control group, and lack of a forward assist that makes it similar to a GAU-5A/A, with none of the features that would actually make it a correct representation of an XM4, such as the M16A2 upper receiver (still uses the anachronistic flat top optics rail, in fact), A2 pistol grip, or 14.5 inch barrel. Fortunately, the game's M16 (actually modeled after the M16A2 this time) can be customized in the Gunsmith suite with a 16.3 inch barrel and collapsible stock, making it resemble the real XM4.
 Misidentified Weapons / int_ca92edf1
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1.0
 Misidentified Weapons / int_ca92edf1
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1.0
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Misidentified Weapons / int_ca92edf1
 Misidentified Weapons / int_cf98de53
type
Misidentified Weapons
 Misidentified Weapons / int_cf98de53
comment
The original game averted this in painstaking detail; even the names that weren't quite correct still had a good basis in reality, such as the StG44 going by its earlier in-development name of "MP44".
 Misidentified Weapons / int_cf98de53
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-1.0
 Misidentified Weapons / int_cf98de53
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Misidentified Weapons / int_cf98de53
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Misidentified Weapons
 Misidentified Weapons / int_cf98de54
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Later games in the series, not so much - the very next game after the original, for instance, featured the M1 carbine but called it the M1A1. The M1A1 was a specialized variant of the M1 with a pistol grip and lightweight folding wire stock. Really irritating when you remember that the original featured a correctly-modeled M1A1, with the player character unfolding the stock when drawing the weapon; they apparently went to the effort of creating an entirely new model with new animations for the new engine, including giving it period-accurate sights,note the CoD1 model has an adjustable rear sight, which the real carbine didn't use at the time of the war but which very few carbines they could have modeled it after were not outfitted with after its end but then were too lazy to simply delete two characters from the name. The full-stock Carbine would continue to be misidentified as the folding-stock version until the Zombies maps in Call of Duty: Black Ops.
 Misidentified Weapons / int_cf98de54
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1.0
 Misidentified Weapons / int_cf98de54
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1.0
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Misidentified Weapons / int_cf98de54
 Misidentified Weapons / int_d810e65f
type
Misidentified Weapons
 Misidentified Weapons / int_d810e65f
comment
Call of Duty: Modern Warfare (2019)'s Gunsmith options added another oddity, in that rather than having more than one AK variant the game allows you to simply take the basic AK and modify it into several other weapons based on it, but then retain the "AK-47" name. One example so egregious that it was changed after the beta was that it did change the name of the AK if you gave it 5.45mm magazines - but it did so to "AKS-74u", regardless of whether you attached any of the other parts that would have actually made it a 74u. Another that was kept for the released game is that the "AK-12" used in the campaign is also the basic AK given a few parts to make it superficially resemble the actual AK-12, the only correct one being the pistol grip.
 Misidentified Weapons / int_d810e65f
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1.0
 Misidentified Weapons / int_d810e65f
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1.0
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Misidentified Weapons / int_d810e65f
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Misidentified Weapons
 Misidentified Weapons / int_e5de5644
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Because of French-to-English translation issues, the video game adaptation of XIII refers to its Micro Uzis as "miniguns".
 Misidentified Weapons / int_e5de5644
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1.0
 Misidentified Weapons / int_e5de5644
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1.0
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Misidentified Weapons / int_e5de5644
 Misidentified Weapons / int_eb76340f
type
Misidentified Weapons
 Misidentified Weapons / int_eb76340f
comment
Third Watch once took a 9mm Walther P-38/P-1 and called it a ".22 Luger." They only look alike in the sense that they are both German-made automatic pistols, and the pistol commonly known as the Luger was made in 9mm and 7.65 Mauser; there was never any such thing as a ".22 Luger" cartridge. The line might have been intended as a Shout-Out to Neuromancer, whose protagonist acquired a replica Walther chambered in .22LR for self-defense, but if so then whoever thought it up clearly forgot to re-read it to make sure they remembered right.
 Misidentified Weapons / int_eb76340f
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1.0
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Misidentified Weapons / int_eb76340f
 Misidentified Weapons / int_eeb094a8
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Misidentified Weapons
 Misidentified Weapons / int_eeb094a8
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In A Few Good Men, Lieutenant Colonel Markinson is described as shooting himself with a .45 calibre pistol. However, his suicide is captured onscreen and in the scene in question, he uses a Beretta 92 variant, which is chambered in 9mm. Likely, the writers didn't bother to update the relevant dialogue from the original stage production, which was written when the Marines were still using the M1911 in .45, promptly making it The Artifact when the props department for the movie grabbed the Beretta that most of the Marines had since switched to.
 Misidentified Weapons / int_eeb094a8
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The following is a list of statements referring to the current page from other pages.

 Misidentified Weapons
processingCategory2
Guns Do Not Work That Way
 Daisy Kutter (Comic Book) / int_89f2f8aa
type
Misidentified Weapons
 A Few Good Men / int_89f2f8aa
type
Misidentified Weapons
 Dr. No / int_89f2f8aa
type
Misidentified Weapons
 Ride Along / int_89f2f8aa
type
Misidentified Weapons
 S.W.A.T. (2003) / int_89f2f8aa
type
Misidentified Weapons
 Sunset Boulevard / int_89f2f8aa
type
Misidentified Weapons
 The American / int_89f2f8aa
type
Misidentified Weapons
 Doctor Sleep / int_89f2f8aa
type
Misidentified Weapons
 Fragment / int_89f2f8aa
type
Misidentified Weapons
 The Man in the High Castle / int_89f2f8aa
type
Misidentified Weapons
 Vacanta Mare / int_89f2f8aa
type
Misidentified Weapons
 Army Men (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Army of Two (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Batman: Arkham Origins (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Call of Duty: Mobile (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Chasm: The Rift (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Control (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Cry of Fear (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Dark Souls (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Darkest Dungeon (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 DUSK (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Everything or Nothing (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Fear the Dark Unknown (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Fears (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Girls' Frontline (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Heavy Metal F.A.K.K.² (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Insurgency: Sandstorm (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Joe Dever's Lone Wolf (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Killing Floor 2 (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Kingpin: Life of Crime (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Max Payne (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Mist Survival (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Post Void (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Sniper Elite V2 (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Soldier of Fortune (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Tomb Raider I (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Tomb Raider II (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Joueur du Grenier (Web Video) / int_89f2f8aa
type
Misidentified Weapons