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Mobile Maze

 Mobile Maze
type
FeatureClass
 Mobile Maze
label
Mobile Maze
 Mobile Maze
page
MobileMaze
 Mobile Maze
comment
The characters are wandering through a maze, except that they just turned around, and the door they just came in from is now a wall...
Perhaps this place is a Living Structure Monster, is possessed by a demon or inhabited by a spirit, making it a Genius Loci, or it was built with tracks, pistons and engines to move according to the beat of an arcane clockwork heart (or high-tech AI), but usually, there is no way to stop or even detect the mechanism. You must let it herd you or puzzle out the trick it wants. Alien Geometries (especially Oh Look, More Rooms!) may complicate it still further, along with any door being possibly a Cool Gate. As can the possibility of being eaten.
Sometimes it is, in fact, a mind game: the character's sense of direction is confused, or he can no longer recognize which parts he has been through.
The Maze is the parent trope. If paired with a Psychological Torment Zone, it becomes a deadly Closed Circle. Compare to Unnaturally Looping Location.
 Mobile Maze
fetched
2023-10-10T04:46:01Z
 Mobile Maze
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2023-10-10T04:46:01Z
 Mobile Maze
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 Mobile Maze
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 Mobile Maze
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 Mobile Maze
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 Mobile Maze
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AVPAlienVsPredator
 Mobile Maze
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TheSapphireRose
 Mobile Maze
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TheTaleOfGavenMorren
 Mobile Maze
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DBTropes
 Mobile Maze / int_1bda896e
type
Mobile Maze
 Mobile Maze / int_1bda896e
comment
Felka, of the Revelation Space series, created a miniature version to run mice through. She was studying emergent behavior and wondered if it was possible to produce a mechanical AI in this manner. Note: Felka is effectively insane.
 Mobile Maze / int_1bda896e
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1.0
 Mobile Maze / int_1bda896e
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Mobile Maze / int_1bda896e
 Mobile Maze / int_1c05350
type
Mobile Maze
 Mobile Maze / int_1c05350
comment
In the Quest Den adventure Divided, the protagonist inherits a spooky manor and gets lost in it during the night thanks to this trope. Then she learns the manor is bound to her will; she only reason it rearranged itself so she'd get lost is because she expected it to.
 Mobile Maze / int_1c05350
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1.0
 Mobile Maze / int_1c05350
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 Questden (Website)
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Mobile Maze / int_1c05350
 Mobile Maze / int_1cc09117
type
Mobile Maze
 Mobile Maze / int_1cc09117
comment
In Bleach, Szayel Aporro Granz can control the passages of his lair with his mind. Any path someone tries to take will lead back to him. On a wider scale, this is also true for the whole of Las Noches. Gin manipulates the corridors to ensure Rukia meets Aaroniero.
 Mobile Maze / int_1cc09117
featureApplicability
1.0
 Mobile Maze / int_1cc09117
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 Bleach (Manga)
hasFeature
Mobile Maze / int_1cc09117
 Mobile Maze / int_1cc11947
type
Mobile Maze
 Mobile Maze / int_1cc11947
comment
Descent II had some areas like this, particularly in the later levels, which often featured doors that locked behind you, or fences and forcefields that would literally appear out of nowhere, boxing you in. Sometimes you had to counteract the effect by destroying a control panel, and sometimes you had to find a way around, usually involving a secret passage of some sort. While the main game was bad enough, the secret levels were maddeningly difficult to find your way through, even becoming Unwinnable in certain circumstances (at which point you could usually exit the level, but you couldn't retry it). All of this game's mazes were 3D?
 Mobile Maze / int_1cc11947
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1.0
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 Descent (Video Game)
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Mobile Maze / int_1cc11947
 Mobile Maze / int_2ba3e3b9
type
Mobile Maze
 Mobile Maze / int_2ba3e3b9
comment
Shin Megami Tensei: Strange Journey has some very nasty examples, such as the sticky floors of Sector Delphinus or the endless illusions of Sector Grus.
 Mobile Maze / int_2ba3e3b9
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1.0
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Mobile Maze / int_2ba3e3b9
 Mobile Maze / int_37aadfaa
type
Mobile Maze
 Mobile Maze / int_37aadfaa
comment
The world of the Cenobites in Hellbound: Hellraiser II is presented as an infinite, every changing dark labyrinth of stone under the control of a floating rotating silver lozenge called Leviathan.
 Mobile Maze / int_37aadfaa
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1.0
 Mobile Maze / int_37aadfaa
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 Hellbound: Hellraiser II
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Mobile Maze / int_37aadfaa
 Mobile Maze / int_3953ed64
type
Mobile Maze
 Mobile Maze / int_3953ed64
comment
In A Modest Destiny, Fluffy the Vampire Lord has created one of these to make money. He reasons that evil overlords are constantly having to commission new dungeons for heroes to crawl around in, so he makes one that can restructure itself on demand, thus selling a nearly infinite variety of dungeons for only a little more than the price of one. Unfortunately, he then goes and get trapped in it when he goes in and the exit moves.
 Mobile Maze / int_3953ed64
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1.0
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Mobile Maze / int_3953ed64
 Mobile Maze / int_3b34143f
type
Mobile Maze
 Mobile Maze / int_3b34143f
comment
Harry Potter:
The Shrub Maze in Harry Potter and the Goblet of Fire did this (with tons of traps and hazards).
Not to mention the film version, in which the maze is truly alive.
So did Hogwarts Castle, with its moving stairs.
The Department of Mysteries in Harry Potter and the Order of the Phoenix combines the movement of doors and other architectural features with Bizarrchitecture for security and due to the nature of the magics studied there.
 Mobile Maze / int_3b34143f
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1.0
 Mobile Maze / int_3b34143f
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1.0
 Harry Potter
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Mobile Maze / int_3b34143f
 Mobile Maze / int_3bcd86b4
type
Mobile Maze
 Mobile Maze / int_3bcd86b4
comment
Final Fantasy XI has the Sacrarium, which possesses a maze that changes it's layout every game day.
 Mobile Maze / int_3bcd86b4
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1.0
 Mobile Maze / int_3bcd86b4
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Mobile Maze / int_3bcd86b4
 Mobile Maze / int_3e1e745c
type
Mobile Maze
 Mobile Maze / int_3e1e745c
comment
The eponymous forest of the Enchanted Forest Chronicles by Patricia C. Wrede is a variant of this — its geography is constantly shifting, such that the royal castle can at best be said to be located somewhere near the center of the kingdom. This is because it explicitly obeys fairytale/mythical/plot-determined geography, on top of showing signs of low-level sentience. Directions must be given in classic fairytale style and obeyed precisely if a traveler wants to reach their destination. Even then, the forest can effectively trap or re-route someone who it doesn't want to reach their destination, or make a journey quicker for someone it wants to aid. So heroes can always be sure to arrive just in the nick of time.
 Mobile Maze / int_3e1e745c
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1.0
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Mobile Maze / int_3e1e745c
 Mobile Maze / int_3ec5b7a6
type
Mobile Maze
 Mobile Maze / int_3ec5b7a6
comment
House of Leaves combines this with Darkness Equals Death.
 Mobile Maze / int_3ec5b7a6
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1.0
 Mobile Maze / int_3ec5b7a6
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Mobile Maze / int_3ec5b7a6
 Mobile Maze / int_42b00860
type
Mobile Maze
 Mobile Maze / int_42b00860
comment
Shang-Chi and the Legend of the Ten Rings: The Enchanted Forest concealing the location of Ta Lo is one of these, consisting of moving bamboo. Pockets of safe space rapidly open and close throughout the forest, with the forest killing anyone who leaves them. You also need to know exactly when and where to turn if you want to actually reach Ta Lo, outside of one time a year when a direct path opens.
 Mobile Maze / int_42b00860
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Mobile Maze / int_42b00860
 Mobile Maze / int_42ffb88e
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Mobile Maze
 Mobile Maze / int_42ffb88e
comment
SCP Foundation:
SCP-3008 ("A Perfectly Normal, Regular Old IKEA"): After entering, the exit will relocate itself as soon as it leaves your sights. If you're lucky enough to find it again, it could disappear as you approach.
SCP-413 ("Endless Garage"). SCP-413 changes its internal dimensions and uses a low-frequency sound that makes it hard to navigate to trap people inside itself for variable lengths of time, from twenty minutes to more than three months.
 Mobile Maze / int_42ffb88e
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1.0
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Mobile Maze / int_42ffb88e
 Mobile Maze / int_480107c4
type
Mobile Maze
 Mobile Maze / int_480107c4
comment
The Spy vs. Spy licensed board game has up to four playable Spies digging tunnels towards strategically placed bombs to capture them. Tunnel tiles allow a Spy to navigate further and eventually form a twisting maze that often doubles back on itself... and part of the gameplay involves the actions of enemy spies, either setting traps to cut off your tunnels or digging out new paths over your existing ones. The end result is a fairly chaotic board that is quite prone to re-shaping itself every few rounds and often ends up with at least one player forced to step onto a booby trap tile or the dreaded Death Circle, where a player (through bad luck or crippling incompetence) is trapped in four joined 90-degree corner tunnels with no option to dig back out, forever going in a loop.
 Mobile Maze / int_480107c4
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Mobile Maze / int_480107c4
 Mobile Maze / int_4b05faa2
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Mobile Maze
 Mobile Maze / int_4b05faa2
comment
In the episode of Ulysses 31 featuring Theseus and the Minotaur, at one point the whole Labyrinth starts to move around, making Ariane's tracker useless and threatening to separate or even crush the heroes.
 Mobile Maze / int_4b05faa2
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 Ulysses 31
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Mobile Maze / int_4b05faa2
 Mobile Maze / int_4fd9904a
type
Mobile Maze
 Mobile Maze / int_4fd9904a
comment
The Department of Mysteries in Harry Potter and the Order of the Phoenix combines the movement of doors and other architectural features with Bizarrchitecture for security and due to the nature of the magics studied there.
 Mobile Maze / int_4fd9904a
featureApplicability
1.0
 Mobile Maze / int_4fd9904a
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Mobile Maze / int_4fd9904a
 Mobile Maze / int_5921531a
type
Mobile Maze
 Mobile Maze / int_5921531a
comment
Tartarus in Persona 3, The Abyss of Time in Persona 3 FES, and the TV World in Persona 4 are all labyrinths that generate randomly each time you enter, with the exception of a few key rooms. In addition, leaving a room in Persona 3 typically causes the stairway to vanish behind you.
 Mobile Maze / int_5921531a
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 Persona 3 (Video Game)
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Mobile Maze / int_5921531a
 Mobile Maze / int_5fa33285
type
Mobile Maze
 Mobile Maze / int_5fa33285
comment
The Labyrinth in Labyrinth often reconfigures itself, sometimes silently off-screen to the surprise of Sarah and sometimes with moving mechanisms or creatures. At one point Hoggle even evokes it to help Sarah escape the Oubliette by propping a door against a wall and opening it to reveal there is now an exit behind it... but not before first putting it up backwards and revealing a broom closet instead.
 Mobile Maze / int_5fa33285
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1.0
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 Labyrinth
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Mobile Maze / int_5fa33285
 Mobile Maze / int_6053d9f9
type
Mobile Maze
 Mobile Maze / int_6053d9f9
comment
In fact, the whole town of Silent Hill could be called this, particularly the Dark World.
 Mobile Maze / int_6053d9f9
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1.0
 Mobile Maze / int_6053d9f9
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 Silent Hill (Franchise)
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Mobile Maze / int_6053d9f9
 Mobile Maze / int_60ce6107
type
Mobile Maze
 Mobile Maze / int_60ce6107
comment
Ik Mik Loreland: Mik asks for a map to find her way out of Doolgaarde. It turns out there are literally hundreds of maps because the maze changes every day, and there is no way of telling if you have the right one.
 Mobile Maze / int_60ce6107
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1.0
 Mobile Maze / int_60ce6107
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 Ik Mik Loreland
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Mobile Maze / int_60ce6107
 Mobile Maze / int_64dd58b2
type
Mobile Maze
 Mobile Maze / int_64dd58b2
comment
A less extreme example is the rotating Grand Staircase in Harry Potter's Hogwarts Castle. Although not truly a maze, it's still easy for students to get lost on their way to class, in the books it's implied it only moves when there is no one on it which makes it slightly easier to navigate.
 Mobile Maze / int_64dd58b2
featureApplicability
1.0
 Mobile Maze / int_64dd58b2
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1.0
 Harry Potter
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Mobile Maze / int_64dd58b2
 Mobile Maze / int_68237790
type
Mobile Maze
 Mobile Maze / int_68237790
comment
Much like Dungeons And Dragons, Pathfinder has a similarly-functioning Maze spell, but also ups the ante with the delightfully-named Maze of Madness and Suffering, a 9th level spell that works just like Maze, but is actively harmful to the unfortunate target trapped within. As the victim wanders the maze trying to escape it, it encounters various obstacles, from creepy forests, fiery hellscapes and madness-inducing circuses to outright Eldritch Locations.
 Mobile Maze / int_68237790
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1.0
 Mobile Maze / int_68237790
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 Pathfinder (Tabletop Game)
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Mobile Maze / int_68237790
 Mobile Maze / int_68ff28c9
type
Mobile Maze
 Mobile Maze / int_68ff28c9
comment
Silent Hill 2 has a rotating room puzzle in the Labyrinth.
 Mobile Maze / int_68ff28c9
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1.0
 Mobile Maze / int_68ff28c9
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1.0
 Silent Hill 2 (Video Game)
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Mobile Maze / int_68ff28c9
 Mobile Maze / int_68ff28ca
type
Mobile Maze
 Mobile Maze / int_68ff28ca
comment
Silent Hill 3: The Borley Haunted Mansion has a Mobile Hallway that you must negotiate while running from the Advancing Red Fog of Doom.
Silent Hill 2 has a rotating room puzzle in the Labyrinth.
In fact, the whole town of Silent Hill could be called this, particularly the Dark World.
 Mobile Maze / int_68ff28ca
featureApplicability
1.0
 Mobile Maze / int_68ff28ca
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1.0
 Silent Hill 3 (Video Game)
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Mobile Maze / int_68ff28ca
 Mobile Maze / int_6a9440b2
type
Mobile Maze
 Mobile Maze / int_6a9440b2
comment
In the Castle Perilous series, the entire castle acts this way. The outer regions are especially chaotic and unstable, the Guest areas are relatively safe with only a few minor gravity and perspective shifts every so often. Since the castle is also a massive Portal Network to 144,000 worlds, a trip to the bathroom can lead to adventure, terror, or the bathroom.
 Mobile Maze / int_6a9440b2
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1.0
 Mobile Maze / int_6a9440b2
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Mobile Maze / int_6a9440b2
 Mobile Maze / int_6ac55ec7
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Mobile Maze
 Mobile Maze / int_6ac55ec7
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Dungeons & Dragons gives us "Neth, the Plane that Lives", a sentient dimension which resembles a Womb World, complete with breathable pink fluid in its passages — and a habit of sealing randomly-selected visitors into bubbles filled with digestive fluid. It later spawns a copy of their head from the wall of its "brain" and talks with their voice along with dozens of previous victims'.
The maze created by the Maze spell to momentarily trap a character is also described as shifting.
 Mobile Maze / int_6ac55ec7
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1.0
 Mobile Maze / int_6ac55ec7
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 Dungeons & Dragons (Tabletop Game)
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Mobile Maze / int_6ac55ec7
 Mobile Maze / int_6ae0452
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Mobile Maze
 Mobile Maze / int_6ae0452
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Ultramarines: In Dead Sky Black Sun, the city in the Eye of Chaos (possibly with some Alien Geometries help).
 Mobile Maze / int_6ae0452
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1.0
 Mobile Maze / int_6ae0452
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 Ultramarines
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Mobile Maze / int_6ae0452
 Mobile Maze / int_6bf150d5
type
Mobile Maze
 Mobile Maze / int_6bf150d5
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Vow of Nudity: The entrance to the fey bandit hideout is guarded by one of these. Taking any wrong turn within it will teleport the visitor back to the entrance, sic monsters on them, and then randomize the maze so intruders have to do every attempt completely blind. There does turn out to be a logic to it, which Gloria deduces by analyzing how the mazemaker himself must navigate his own creation.
 Mobile Maze / int_6bf150d5
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1.0
 Mobile Maze / int_6bf150d5
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 Vow of Nudity (Fanfic)
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Mobile Maze / int_6bf150d5
 Mobile Maze / int_70266420
type
Mobile Maze
 Mobile Maze / int_70266420
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In the Facing the Future Series, Walker's prison is shown to be this, with only Walker and his men able to navigate it successfully. Fortunately, Danny and Sam get through it thanks to their special link.
 Mobile Maze / int_70266420
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1.0
 Mobile Maze / int_70266420
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 FacingTheFutureSeries
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Mobile Maze / int_70266420
 Mobile Maze / int_72262aee
type
Mobile Maze
 Mobile Maze / int_72262aee
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The Cave of Two Lovers in Avatar: The Last Airbender has shifting walls caused by the excavations of mischievous badgermoles.
 Mobile Maze / int_72262aee
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1.0
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 Avatar: The Last Airbender
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Mobile Maze / int_72262aee
 Mobile Maze / int_77d76e46
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Mobile Maze
 Mobile Maze / int_77d76e46
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The Thir13en Ghosts glass house. The reason the house keeps changing is because it's actually a giant machine designed to open a gateway to hell, and it's been moving into its final configuration.
 Mobile Maze / int_77d76e46
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1.0
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Mobile Maze / int_77d76e46
 Mobile Maze / int_77e22425
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Mobile Maze
 Mobile Maze / int_77e22425
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In one episode of Pinky and the Brain, the scientists experimenting on the mice put them into a virtual reality maze with rotating corridors.
 Mobile Maze / int_77e22425
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1.0
 Mobile Maze / int_77e22425
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 Pinky and the Brain
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Mobile Maze / int_77e22425
 Mobile Maze / int_7832b74c
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Mobile Maze
 Mobile Maze / int_7832b74c
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Steven Universe features one of these in "Serious Steven". Steven becomes increasingly uncomfortable throughout his time in the maze, and for a while, the Crystal Gems are stumped. Whatever direction they choose, they always are returned to the start after going through three rooms in a straight line. It baffles everyone until Steven realizes that the reason he isn't feeling well is because he's feeling motion sick. The hallways of the maze are moving so that they always lead to the center room. Garnet then breaks the floor, exposing the mechanism that controls the maze.
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Mobile Maze / int_7832b74c
 Mobile Maze / int_7fc78282
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Mobile Maze
 Mobile Maze / int_7fc78282
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In The Lord of the Rings, the Old Forest subtly shifts its paths to force the Hobbits down to the Withywindle River valley.
 Mobile Maze / int_7fc78282
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 The Lord of the Rings
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Mobile Maze / int_7fc78282
 Mobile Maze / int_814af133
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Mobile Maze
 Mobile Maze / int_814af133
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Some of the architecture in Amnesia: A Machine for Pigs changes as Mandus moves through the corridors of the machine. He might go into a small side area, only to turn around and have a much longer backtrack through a series of unfamiliar halls, or going into a small cul-de-sac might have a different exit when he turns back around.
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 Amnesia: A Machine for Pigs (Video Game)
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Mobile Maze / int_814af133
 Mobile Maze / int_834197b2
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Mobile Maze
 Mobile Maze / int_834197b2
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Horus Heresy: In Legion (are we sensing a theme here?), Grammaticus, in the city of Mon Lo, finds himself unable to orient himself. At one point he concludes he just went one street too far, and doubles back, and what he expected was not there. (He can determine that there are strong psychic influences, but not stop his bewilderment.)
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Mobile Maze / int_834197b2
 Mobile Maze / int_83d41855
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Mobile Maze
 Mobile Maze / int_83d41855
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The Illuminati's main prison in Gargoyles was based around one of these: a condemned hotel with constantly shifting booby-trapped rooms.
 Mobile Maze / int_83d41855
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 Gargoyles
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Mobile Maze / int_83d41855
 Mobile Maze / int_86c3beca
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Mobile Maze
 Mobile Maze / int_86c3beca
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Girl Genius: Castle Heterodyne, as shown here.
 Mobile Maze / int_86c3beca
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 Girl Genius (Webcomic)
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Mobile Maze / int_86c3beca
 Mobile Maze / int_89465e75
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Mobile Maze
 Mobile Maze / int_89465e75
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The Labyrinth built by Daedalus (yes, that Daedalus) in Percy Jackson and the Olympians is said to grow and change over time. It is now under the entire United States, and possibly the entire world. It's tied to Daedalus's life force, so if he dies, it will collapse. When the protagonists have to sleep inside it, they have trouble due to the constant mechanical sounds of it reconfiguring itself.
 Mobile Maze / int_89465e75
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 Percy Jackson and the Olympians
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Mobile Maze / int_89465e75
 Mobile Maze / int_89ca70d8
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Mobile Maze
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The basement of Johnny the Homicidal Maniac's house is like this. It's a less benign example.
 Mobile Maze / int_89ca70d8
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1.0
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Mobile Maze / int_89ca70d8
 Mobile Maze / int_8c87469c
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Mobile Maze
 Mobile Maze / int_8c87469c
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The Legend of Zelda: Skyward Sword: Sky Keep is a perfect example of the player-controlled variation, with consoles that change the rooms like the tiles in a slider puzzle.
 Mobile Maze / int_8c87469c
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1.0
 Mobile Maze / int_8c87469c
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 The Legend of Zelda: Skyward Sword (Video Game)
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Mobile Maze / int_8c87469c
 Mobile Maze / int_8cb3a247
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Mobile Maze
 Mobile Maze / int_8cb3a247
comment
The Shrub Maze in Harry Potter and the Goblet of Fire did this (with tons of traps and hazards).
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1.0
 Mobile Maze / int_8cb3a247
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1.0
 Harry Potter and the Goblet of Fire
hasFeature
Mobile Maze / int_8cb3a247
 Mobile Maze / int_90b916ba
type
Mobile Maze
 Mobile Maze / int_90b916ba
comment
An episode of Batman: The Animated Series introduced The Riddler with a "Riddle of the Minotaur" video game and a real-life amusement park labyrinth based on it, with robotic monsters and moving walls.
The Mad Hatter had a similar trick.
 Mobile Maze / int_90b916ba
featureApplicability
1.0
 Mobile Maze / int_90b916ba
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1.0
 Batman: The Animated Series
hasFeature
Mobile Maze / int_90b916ba
 Mobile Maze / int_90f42a9b
type
Mobile Maze
 Mobile Maze / int_90f42a9b
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The Wheel of Time: The realm of the Snakes and Foxes is one giant mobile maze that bends to their very whims. Brigitte tells Mat that she wandered around in there with Gaidal Cain for weeks without crossing the same room twice. Fortunately, Mat gets out because he's Born Lucky.
 Mobile Maze / int_90f42a9b
featureApplicability
1.0
 Mobile Maze / int_90f42a9b
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1.0
 The Wheel of Time
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Mobile Maze / int_90f42a9b
 Mobile Maze / int_9153ccb1
type
Mobile Maze
 Mobile Maze / int_9153ccb1
comment
The Hedge Maze in The Shining. It only appears in Kubrick's version, not the book or the TV miniseries (which feature a topiary instead).
 Mobile Maze / int_9153ccb1
featureApplicability
1.0
 Mobile Maze / int_9153ccb1
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1.0
 The Shining
hasFeature
Mobile Maze / int_9153ccb1
 Mobile Maze / int_927e9d08
type
Mobile Maze
 Mobile Maze / int_927e9d08
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The Maze card can do this in Cardcaptor Sakura, also creating Escher-like Alien Geometries.
 Mobile Maze / int_927e9d08
featureApplicability
1.0
 Mobile Maze / int_927e9d08
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1.0
 Cardcaptor Sakura (Manga)
hasFeature
Mobile Maze / int_927e9d08
 Mobile Maze / int_928a8b2b
type
Mobile Maze
 Mobile Maze / int_928a8b2b
comment
The Labyrinth in The Death Gate Cycle. It was supposed to be relatively benevolent, keeping the Patryns trapped while they were 'reformed', but when those charged with controlling it died, it mutated and became a labyrinth of death instead...
 Mobile Maze / int_928a8b2b
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1.0
 Mobile Maze / int_928a8b2b
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 The Death Gate Cycle
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Mobile Maze / int_928a8b2b
 Mobile Maze / int_93de917f
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Mobile Maze
 Mobile Maze / int_93de917f
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In American Barbarian, the god appears to do this to the temple.
 Mobile Maze / int_93de917f
featureApplicability
1.0
 Mobile Maze / int_93de917f
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1.0
 American Barbarian (Webcomic)
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Mobile Maze / int_93de917f
 Mobile Maze / int_98d2e5b5
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Mobile Maze
 Mobile Maze / int_98d2e5b5
comment
Secret Histories: The hedge maze at Drood Hall works this way. And a good thing too, else Moxton's Mistake would've found its way out decades ago.
 Mobile Maze / int_98d2e5b5
featureApplicability
1.0
 Mobile Maze / int_98d2e5b5
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Mobile Maze / int_98d2e5b5
 Mobile Maze / int_996edf24
type
Mobile Maze
 Mobile Maze / int_996edf24
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Wonder Woman: There have been hints since Wonder Woman (1987) that Olympus' already confusing Alien Geometries shift and change but Wonder Woman (2011) made it explicit that the place is structured by and changes with the whims of whomever is currently ruling.
 Mobile Maze / int_996edf24
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1.0
 Mobile Maze / int_996edf24
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1.0
 Wonder Woman (Franchise)
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Mobile Maze / int_996edf24
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Mobile Maze
 Mobile Maze / int_9b20c46e
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In Lords and Ladies, Lancre Forest starts doing this when it comes under the influence of The Fair Folk. This pushes the Lancre Morris Men towards the Dancers, and prevents Granny Weatherwax from returning to Lancre Castle, much to her annoyance.
 Mobile Maze / int_9b20c46e
featureApplicability
1.0
 Mobile Maze / int_9b20c46e
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1.0
 Lords and Ladies
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Mobile Maze / int_9b20c46e
 Mobile Maze / int_9ddb7233
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Mobile Maze
 Mobile Maze / int_9ddb7233
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In The Maze Runner, all the main characters are trapped in a small, protected area called the Glade, which is inside a giant maze that rearranges itself every night.
 Mobile Maze / int_9ddb7233
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1.0
 Mobile Maze / int_9ddb7233
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1.0
 The Maze Runner
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Mobile Maze / int_9ddb7233
 Mobile Maze / int_9e2f90f4
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Mobile Maze
 Mobile Maze / int_9e2f90f4
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One Piece: The Seducing Woods in Whole Cake Island are, in fact, plant and tree Homies who deliberately trick intruders into walking around in circles by moving when no one is looking. The only way out is with express authorization by Big Mom or one of her subordinates. Alternatively, if someone happens to have Big Mom's Vivre Card, whose aura mimics that of her soul, the Homies will be compelled to obey them and step aside. The more extreme method is to simply start levelling the entire forest, at which point the terrified Homies will be more than happy to just get out of the way.
 Mobile Maze / int_9e2f90f4
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1.0
 Mobile Maze / int_9e2f90f4
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1.0
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Mobile Maze / int_9e2f90f4
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Mobile Maze
 Mobile Maze / int_9e8e9ba3
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Gaunt's Ghosts: In First & Only, Mkoll is certain that their map does not match their path through an ancient structure, and that their path had changed from five minutes ago. (His coming from Tanith, where the trees can move, gives him acute sensitivity to such changes.)
 Mobile Maze / int_9e8e9ba3
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1.0
 Mobile Maze / int_9e8e9ba3
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1.0
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Mobile Maze / int_9e8e9ba3
 Mobile Maze / int_a2c37f38
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Mobile Maze
 Mobile Maze / int_a2c37f38
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Planescape: Torment:
Rubikon, a dungeon simulator built in Limbo by a group of Modrons to determine what the deal is about dungeons and adventurers' relation to them. As Modrons are beings of pure law while Limbo is the plane of pure chaos, the place is insane. The dungeon can be reset to respawn items and baddies, and also set to three difficulty levels; doing so will change the layout. It also offers decent experience and some unique loot, as well as an additional party member.
Ravel's Black-Barbed Maze. She seems to have control over its changing shape.
Sigil itself, in so many ways. Any given doorway or archway can become a portal somewhere else, under the right conditions. The Lady's servants, the Dabus, are constantly arranging and rearranging the structural layout of the city, according to whims that baffle life-long natives. And certain parts of the city can awaken to consciousness and, like living beings, grow and even give birth to new avenues.
 Mobile Maze / int_a2c37f38
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1.0
 Mobile Maze / int_a2c37f38
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1.0
 Planescape: Torment (Video Game)
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Mobile Maze / int_a2c37f38
 Mobile Maze / int_a84f287e
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Mobile Maze
 Mobile Maze / int_a84f287e
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Further complicated in Cube 2: Hypercube. The hypercube has been built in an alternate dimension of non-euclidian space. The rooms instantaneously move around and loop back on themselves. One character in particular, before meeting the others, marked the rooms he was in to track his movement. He always wound up in the same three rooms no matter what direction he took. It's revealed at the end to have essentially been one room duplicated countless times in different dimensions and points in time.
 Mobile Maze / int_a84f287e
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1.0
 Mobile Maze / int_a84f287e
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1.0
 Cube 2: Hypercube
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Mobile Maze / int_a84f287e
 Mobile Maze / int_a895e9d3
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Mobile Maze
 Mobile Maze / int_a895e9d3
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In Portal 2, this is amplified; Every test chamber is on rails and every single chamber wall is attached to an Aperture-brand "Panel" robot arm with an obnoxiously high amount of configurations.
 Mobile Maze / int_a895e9d3
featureApplicability
1.0
 Mobile Maze / int_a895e9d3
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1.0
 Portal 2 (Video Game)
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Mobile Maze / int_a895e9d3
 Mobile Maze / int_af566418
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Mobile Maze
 Mobile Maze / int_af566418
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Played with in Ben 10: Ultimate Alien in that, instead of a maze, it's a Three-dimensional cube called the Perplexahedron (a security system for a Plot Coupon) full of many death traps, including guards. Bonus points for making the only way to the plot coupon involve setting off all the guards.
 Mobile Maze / int_af566418
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1.0
 Mobile Maze / int_af566418
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1.0
 Ben 10: Ultimate Alien
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Mobile Maze / int_af566418
 Mobile Maze / int_b36952af
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Mobile Maze
 Mobile Maze / int_b36952af
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Highly malicious non-sentient (we hope) one in Cube and its sequels.
Near the end of the first movie the characters discover to their horror that all the rumbling machinery they've been hearing are rooms shifting around and they've been jumping from location to location the whole time. The Cube is only escapable when a specific room reaches the outer edge before the entire things locks and the room makes its next days-long journey through the maze. It's in fact the very room they started out in.
Further complicated in Cube 2: Hypercube. The hypercube has been built in an alternate dimension of non-euclidian space. The rooms instantaneously move around and loop back on themselves. One character in particular, before meeting the others, marked the rooms he was in to track his movement. He always wound up in the same three rooms no matter what direction he took. It's revealed at the end to have essentially been one room duplicated countless times in different dimensions and points in time.
 Mobile Maze / int_b36952af
featureApplicability
1.0
 Mobile Maze / int_b36952af
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1.0
 Cube
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Mobile Maze / int_b36952af
 Mobile Maze / int_b4501394
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Mobile Maze
 Mobile Maze / int_b4501394
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The Cemetery level in Left 4 Dead 2's The Parish campaign is a more meta example. While the level is static after it's loaded, the path to the exit changes each time you play. This demonstrates the new power of the AI Director.
 Mobile Maze / int_b4501394
featureApplicability
1.0
 Mobile Maze / int_b4501394
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1.0
 Left 4 Dead 2 (Video Game)
hasFeature
Mobile Maze / int_b4501394
 Mobile Maze / int_b517d654
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Mobile Maze
 Mobile Maze / int_b517d654
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The train in Infinity Train has the ability to shuffle the order of its cars at will. This can either be used beneficially by the train itself, forcing passengers to pass through cars that help them confront their issues, or by the Conductor to move cars for other reasons.
 Mobile Maze / int_b517d654
featureApplicability
1.0
 Mobile Maze / int_b517d654
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1.0
 Infinity Train
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Mobile Maze / int_b517d654
 Mobile Maze / int_bff01809
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Mobile Maze
 Mobile Maze / int_bff01809
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The realm of Tzeentch in Warhammer, Warhammer 40,000 and Warhammer: Age of Sigmar is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders. You will be lost on your very first step, every path you took will disappear forever, and the maze itself is filled with colors and objects that don't exist in normal space. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random. Oh, and since this labyrinth is in the Warp, not even death will free you from it.
 Mobile Maze / int_bff01809
featureApplicability
1.0
 Mobile Maze / int_bff01809
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1.0
 Warhammer (Tabletop Game)
hasFeature
Mobile Maze / int_bff01809
 Mobile Maze / int_c0426389
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Mobile Maze
 Mobile Maze / int_c0426389
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Warhammer 40,000 novels seem to use this trope a lot. Examples include:
Brothers of the Snake: The Royal Mound appears to be this, although that may be psychic effects.
Gaunt's Ghosts: In First & Only, Mkoll is certain that their map does not match their path through an ancient structure, and that their path had changed from five minutes ago. (His coming from Tanith, where the trees can move, gives him acute sensitivity to such changes.)
Horus Heresy: In Legion (are we sensing a theme here?), Grammaticus, in the city of Mon Lo, finds himself unable to orient himself. At one point he concludes he just went one street too far, and doubles back, and what he expected was not there. (He can determine that there are strong psychic influences, but not stop his bewilderment.)
Ultramarines: In Dead Sky Black Sun, the city in the Eye of Chaos (possibly with some Alien Geometries help).
 Mobile Maze / int_c0426389
featureApplicability
1.0
 Mobile Maze / int_c0426389
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1.0
 Warhammer40000
hasFeature
Mobile Maze / int_c0426389
 Mobile Maze / int_c0649f52
type
Mobile Maze
 Mobile Maze / int_c0649f52
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In The Cat Returns, the king of cats tries to trap Haru-chan by having her traverse a maze, and sending in cats holding fake walls to block the path. Unusually, the Baron is able to knock them unconscious and clear their path.
The original manga gave us a labyrinth built on sliding concentric circles. Hilariously, this produces, at certain brief intervals, completely clear paths towards the center.
 Mobile Maze / int_c0649f52
featureApplicability
1.0
 Mobile Maze / int_c0649f52
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1.0
 The Cat Returns
hasFeature
Mobile Maze / int_c0649f52
 Mobile Maze / int_c2eb1b78
type
Mobile Maze
 Mobile Maze / int_c2eb1b78
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Parts of the dungeon in Delicious in Dungeon behave this way, especially in the lower, more dangerous levels. The changes are dramatic enough that it's not uncommon for adventurers to struggle with exhaustion, exposure or starvation just because they got lost following maps that are no longer accurate.
 Mobile Maze / int_c2eb1b78
featureApplicability
1.0
 Mobile Maze / int_c2eb1b78
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1.0
 Delicious in Dungeon (Manga)
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Mobile Maze / int_c2eb1b78
 Mobile Maze / int_c43df4d8
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Mobile Maze
 Mobile Maze / int_c43df4d8
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Doctor Who:
"The Horns of Nimon": The alien Nimon demand sacrifices from the Skonnon Empire to provide for them. They use victims from the planet Aneth, who find that the walls seal behind them. (A Twice-Told Tale based on the legend of Theseus and the Labyrinth.) It turns out the labyrinth is actually a giant computer and the changing walls are the circuits making connection. The entrance is actually a hologram of a wall.
"The God Complex": The Doctor, Rory and Amy are trapped in what appears to be a seventies hotel, with corridors that twist and shift and can end up going on for miles. The above-mentioned Nimon also receives a Shout Out- the Monster of the Week is said to be a distant evolutionary cousin of it.
"Heaven Sent": The Doctor is trapped inside his own confession dial, creating a prison of his own nightmares, which is represented by a huge, concentric castle, deserted aside from himself and a shambling, silent, cloaked figure which never stops chasing him, except for a few seconds when the Doctor tells a deep, personal truth. Whenever the Doctor tells the truth, the castle's walls move, opening some doors and closing others. Also, whenever a room is left on its own, the contents reset itself to their previous position before the Doctor's visit. Aside from this, nothing else changes, so this is a Downplayed example.
"The Haunting of Villa Diodati": The hallways of the titular house begin to twist around themselves, with several groups of characters suddenly finding themselves trapped in one room and returned there no matter how many times they try to leave. The Doctor eventually discovers a Perception Filter is involved, and it turns out the cause of all the warping is the Cyberium, a powerful Cyberman-created AI, twisting the house as a defence mechanism.
 Mobile Maze / int_c43df4d8
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1.0
 Mobile Maze / int_c43df4d8
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1.0
 Doctor Who
hasFeature
Mobile Maze / int_c43df4d8
 Mobile Maze / int_c51cb60a
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Mobile Maze
 Mobile Maze / int_c51cb60a
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The Hedge is a realm that lies between Arcadia and the "real world" in Changeling: The Lost, forming an ever-shifting hedge maze that keeps the captives of the True Fae from easily escaping back to Earth. It can be reached via portals that temporarily borrow real-world doorframes. The Hedge's thorns are capable of tearing away small pieces of a traveller's soul as they pass through, and terrible ravenous creatures called Briar Wolves dwell there, but it's still generally better to risk it than stay in Arcadia.
 Mobile Maze / int_c51cb60a
featureApplicability
1.0
 Mobile Maze / int_c51cb60a
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1.0
 Changeling: The Lost (Tabletop Game)
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Mobile Maze / int_c51cb60a
 Mobile Maze / int_c5b9137b
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Mobile Maze
 Mobile Maze / int_c5b9137b
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Like its citizens' personality traits, the eponymous Dark City keeps shifting around.
 Mobile Maze / int_c5b9137b
featureApplicability
1.0
 Mobile Maze / int_c5b9137b
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1.0
 Dark City
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Mobile Maze / int_c5b9137b
 Mobile Maze / int_ce5f145e
type
Mobile Maze
 Mobile Maze / int_ce5f145e
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Played to hilarious effect in the General White arc of Dragon Ball. Goku and Android 8 ("Ha-chan") must get through a maze to reach the Red Ribbon officer. The maze is completely normal, except for a single wall which can be toggled to block one of the two passages out. After running back and forth between the apparent dead-ends for a while, Goku and Android 8 finally decide to just split up and take both passages at once. Top-notch security system there, General.
 Mobile Maze / int_ce5f145e
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1.0
 Mobile Maze / int_ce5f145e
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1.0
 Dragon Ball (Manga)
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Mobile Maze / int_ce5f145e
 Mobile Maze / int_cfdd0c80
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Mobile Maze
 Mobile Maze / int_cfdd0c80
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This Used To Be About Dungeons: The Herbury Meadows dungeon turns out to be mobile, when the party opens a door and discovers that the room on the other side isn't what was there before. It quickly becomes apparent that rooms shift approximately every five minutes, accompanied by a loud noise reverberating through the dungeon, and that there are potentially hundreds of rooms. The one saving grace is that open doors aren't affected, so it's still possible to clear an area. And it stops shifting once they manage to kill the boss at the centre of the maze — leaving only the question of whether the maze is actually in a solvable state afterward. And whether they can survive hundreds of low-level but tiring monster encounters.
 Mobile Maze / int_cfdd0c80
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1.0
 Mobile Maze / int_cfdd0c80
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1.0
 This Used To Be About Dungeons
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Mobile Maze / int_cfdd0c80
 Mobile Maze / int_d434fb26
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Mobile Maze
 Mobile Maze / int_d434fb26
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Brothers of the Snake: The Royal Mound appears to be this, although that may be psychic effects.
 Mobile Maze / int_d434fb26
featureApplicability
1.0
 Mobile Maze / int_d434fb26
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1.0
 Brothers of the Snake
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Mobile Maze / int_d434fb26
 Mobile Maze / int_d79fdf57
type
Mobile Maze
 Mobile Maze / int_d79fdf57
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In the Tall Grass: The grass maze is constantly changing itself to frustrate travelers. Not just through space, but through time as well.
 Mobile Maze / int_d79fdf57
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1.0
 Mobile Maze / int_d79fdf57
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1.0
 In the Tall Grass
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Mobile Maze / int_d79fdf57
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Mobile Maze
 Mobile Maze / int_dc25de3f
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The Aperture Science Computer Aided Enrichment Center in Portal can be considered a Mobile Maze in that the walls can be attached to pistons and moved in order to keep test subjects like Chell trapped inside the designated testing area. Exits can be opened or (more often) closed, not to mention that the entire place can, at any moment, be flooded with a deadly neurotoxin.
In Portal 2, this is amplified; Every test chamber is on rails and every single chamber wall is attached to an Aperture-brand "Panel" robot arm with an obnoxiously high amount of configurations.
 Mobile Maze / int_dc25de3f
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1.0
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1.0
 Portal / Videogame
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Mobile Maze / int_dc25de3f
 Mobile Maze / int_dc4bf324
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Mobile Maze
 Mobile Maze / int_dc4bf324
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Primal has a Mobile Maze that must be shifted by the player. Three switches must be found that change the configuration of the maze. Activating a switch makes it possible to reach the next switch. The final switch opens a straight path through the center of the maze.
 Mobile Maze / int_dc4bf324
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1.0
 Mobile Maze / int_dc4bf324
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1.0
 Primal (Video Game)
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Mobile Maze / int_dc4bf324
 Mobile Maze / int_de0a2ea5
type
Mobile Maze
 Mobile Maze / int_de0a2ea5
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Ori and the Blind Forest has one of these in the Misty Woods, changing configuration each time you pick up a Keystone.
 Mobile Maze / int_de0a2ea5
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1.0
 Mobile Maze / int_de0a2ea5
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1.0
 Ori and the Blind Forest (Video Game)
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Mobile Maze / int_de0a2ea5
 Mobile Maze / int_e0fcfdea
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Mobile Maze
 Mobile Maze / int_e0fcfdea
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The Avengers (1960s): In "The House That Jack Built", Mrs. Emma Peel gets trapped inside one of these created by a long time colleague.
 Mobile Maze / int_e0fcfdea
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1.0
 Mobile Maze / int_e0fcfdea
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1.0
 The Avengers (1960s)
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Mobile Maze / int_e0fcfdea
 Mobile Maze / int_e1f5ce65
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Mobile Maze
 Mobile Maze / int_e1f5ce65
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In Our Little Adventure, the second labyrinth has a sign warning of this.
 Mobile Maze / int_e1f5ce65
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1.0
 Mobile Maze / int_e1f5ce65
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1.0
 Our Little Adventure (Webcomic)
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Mobile Maze / int_e1f5ce65
 Mobile Maze / int_e293455a
type
Mobile Maze
 Mobile Maze / int_e293455a
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Buffy the Vampire Slayer:
In the episode "Fear Itself", the Alpha Delta fraternity’s haunted house turns into one of these.
Sunnydale High's basement in Season 7. Xander notes that blueprints are no good here (and he built the place!) because the walls seem to move about.
 Mobile Maze / int_e293455a
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1.0
 Mobile Maze / int_e293455a
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1.0
 Buffy the Vampire Slayer
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Mobile Maze / int_e293455a
 Mobile Maze / int_e2cb4c1
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Mobile Maze
 Mobile Maze / int_e2cb4c1
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Doctor Strange's Sanctum Sanctorum is a (relatively) benign example. Strange's friends and allies have no trouble getting around, but it becomes a dangerous trap for his enemies.
 Mobile Maze / int_e2cb4c1
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1.0
 Mobile Maze / int_e2cb4c1
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1.0
 Doctor Strange (Comic Book)
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Mobile Maze / int_e2cb4c1
 Mobile Maze / int_e553770b
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Mobile Maze
 Mobile Maze / int_e553770b
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The Pieces Lie Where They Fell: Page Turner mentions having read about these (and mazes that use other magic to trick and trap people) in chapter 24, leading to a discussion on ways to get out of one and wondering which version of the story is the original.
 Mobile Maze / int_e553770b
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1.0
 Mobile Maze / int_e553770b
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1.0
 The Pieces Lie Where They Fell / Fan Fic
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Mobile Maze / int_e553770b
 Mobile Maze / int_e59bb04e
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Mobile Maze
 Mobile Maze / int_e59bb04e
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The sewer-like maze in Vanish change as the player goes through it, making navigation extremely difficult.
 Mobile Maze / int_e59bb04e
featureApplicability
1.0
 Mobile Maze / int_e59bb04e
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1.0
 Vanish (Video Game)
hasFeature
Mobile Maze / int_e59bb04e
 Mobile Maze / int_e5d6c199
type
Mobile Maze
 Mobile Maze / int_e5d6c199
comment
GRiD 2 is a rare case of this trope applied to a racing game. Its "Liveroutes" events feature an endless route through one of the game's cities, contructed on the fly ahead of the player by placing barriers and signs. The route can cross itself and the grandstands and billboards you just raced past will have moved themselves into a different configuration while you weren't looking. Due to the technical requirements of the mode, your minimap is disabled. The overall effect is a little spooky, especially in multiplayer once you realise that some of your opponents are physically in the same location as you but you can't see them and it looks different to them.
 Mobile Maze / int_e5d6c199
featureApplicability
1.0
 Mobile Maze / int_e5d6c199
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1.0
 GRID (Video Game)
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Mobile Maze / int_e5d6c199
 Mobile Maze / int_e5da0fa0
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Mobile Maze
 Mobile Maze / int_e5da0fa0
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A slightly more primitive version appears in The Book of D'Ni. A "maze game" exists which is composed of rooms that shift around. It's powered by slave labor, and fatalities are the norm when they turn the rooms.
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Mobile Maze
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The labyrinth in Pan's Labyrinth actually helps Ophelia at one point, opening a direct path for her before closing back up to keep Vidal away a little longer.
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Mobile Maze / int_e66220af
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Mobile Maze
 Mobile Maze / int_e7a9c06c
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Ducklair Tower from Paperinik New Adventures qualifies as this, as the AI Uno can control and shift around the entire inside. In one story, he uses this to keep a group of robbers, the police and Angus Fangus from running into each other for four hours.
 Mobile Maze / int_e7a9c06c
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Mobile Maze / int_e7a9c06c
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Mobile Maze
 Mobile Maze / int_ebffc81f
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Mage: The Awakening: The Abyssal manifestation known as the Twisting Mazes turns any area it manifests in into one of these. Over time, it becomes harder and harder to navigate the location, until eventually it becomes so warped that the entire place is pulled into the Abyss, leaving no sign it ever existed. The only way to banish the Twisting Mazes is to walk the entire affected area as though it were unaffected, from point to point in order, which reestablishes the proper shape of the location. Of course, the Twisting Mazes isn't just going to let you do this...
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Mobile Maze
 Mobile Maze / int_ed05196
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Keys to the Kingdom has the Great Maze, the section of the House used to train the Glorious Army of the Architect. It is a one thousand by one thousand grid of one mile by one mile tiles which randomly switch their positions every day. (Or rather, not randomly but unpredictably if you don't have a magical map.)
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Mobile Maze / int_ed05196
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Mobile Maze
 Mobile Maze / int_ef076a36
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In Star Trek: Voyager, a Negative Space Wedgie turned the whole ship into one of these.
 Mobile Maze / int_ef076a36
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 Mobile Maze / int_ef076a36
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Mobile Maze / int_ef076a36
 Mobile Maze / int_f120845f
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Mobile Maze
 Mobile Maze / int_f120845f
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In Kingdom of Loathing, up until a revamp in January 2015, the Naughty Sorceress Quest had a hedge maze which you needed to rotate using puzzles of said hedge maze.
 Mobile Maze / int_f120845f
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Mobile Maze / int_f120845f
 Mobile Maze / int_f349915b
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Mobile Maze
 Mobile Maze / int_f349915b
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Both the Forest of Wayreth and the Hedge Maze surrounding the Silver Stair in the Dragonlance series qualify.
 Mobile Maze / int_f349915b
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 Mobile Maze / int_f349915b
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Mobile Maze / int_f349915b
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Mobile Maze
 Mobile Maze / int_f5bddacb
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The hospital of the Grave Encounters movies. It's also a Genius Loci that seeks to actively torment its victims, by doing things such as putting a hallway down an exit door they just came through, a hallway that never ends, and a red door covered in chains and padlocks. It takes one trapped protagonist about nine years before he opens it, to find... just another empty hallway.
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Mobile Maze / int_f5bddacb
 Mobile Maze / int_f724b70d
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Mobile Maze
 Mobile Maze / int_f724b70d
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Code Lyoko: Carthage/Sector Five. Bonus points for not only being deadly in its own right (not true death, just devirtualization in most cases), but also having dangerous creatures inside it.
 Mobile Maze / int_f724b70d
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1.0
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Mobile Maze / int_f724b70d
 Mobile Maze / int_f8acc9ea
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Mobile Maze
 Mobile Maze / int_f8acc9ea
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The Oldest House that Control takes places in occasionally undergoes what the Bureau of Control calls Building Shifts, where some sections and wings of it change their layout. There is a way to stabilize the House through the Control Points, but there are still parts that will change without warning even with the Control Points kept calm. There's also an ashtray, which takes you to a maze resembling a 50's hotel that constantly reconfigures to keep you from getting to the end.
At the climax of the game, the Ashtray Maze starts out moving Jesse in the wrong direction, but gradually shifts to helping her defend the House against various Hiss. Hiss appear, and are regularly blocked off, and it stops her from progressing only as long as there are those parasites in the room. At the conclusion, it actively shows her Hiss, and then blocks them off from her, as though saying, "Get rid of these jerks, would you?"
 Mobile Maze / int_f8acc9ea
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Mobile Maze / int_f8acc9ea
 Mobile Maze / int_fe225cd4
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Mobile Maze
 Mobile Maze / int_fe225cd4
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This trope appears a few times in The Chronicles of Amber and its companion role-playing game:
The Logrus is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out. Also, you pretty much need to be a Lord of Chaos to survive it. Also, it is suggested that those who survive are those who somehow shapeshift into the Logrus itself.
The Hall of Mirrors is a slight variant. It is not clear whether this maze rearranges itself, but it definitely moves around, sometimes vanishing entirely. Also, its mirrors display visions that are different each time it is visited. Also, in this maze, you may meet long-dead people while they are visiting it.
It is hinted that the caves under Castle Amber sometimes reconfigure themselves. Guards have been known to remain lost in them for years.
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Mobile Maze
 Mobile Maze / int_ffa85c82
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The Virtual Room in Spy Kids.
 Mobile Maze / int_ffa85c82
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1.0
 Mobile Maze / int_ffa85c82
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Mobile Maze / int_ffa85c82

The following is a list of statements referring to the current page from other pages.

 Mobile Maze
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Building Tropes
 Mobile Maze
processingCategory2
Settings
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
 Cube / int_ee1c6326
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Mobile Maze
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Mobile Maze
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Mobile Maze
 In the Tall Grass / int_ee1c6326
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Mobile Maze
 Labyrinth / int_ee1c6326
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Mobile Maze
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Mobile Maze
 Shang-Chi and the Legend of the Ten Rings / int_ee1c6326
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Mobile Maze
 Thir13en Ghosts / int_ee1c6326
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Mobile Maze
 Castle Perilous / int_ee1c6326
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Mobile Maze
 Chronicles of the Kencyrath / int_ee1c6326
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Mobile Maze
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Mobile Maze
 Deathstalker / int_ee1c6326
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Mobile Maze
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Mobile Maze
 Enchanted Forest Chronicles / int_ee1c6326
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Mobile Maze
 Gaunt's Ghosts / int_ee1c6326
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
 Keys to the Kingdom / int_ee1c6326
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
 TheSecretsOfDroon
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
 The Librarians (2014) / int_ee1c6326
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Mobile Maze
 Trigger Happy TV / int_ee1c6326
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Mobile Maze
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Mobile Maze
 Final Girl (Tabletop Game) / int_ee1c6326
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze
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Mobile Maze