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Modern Stasis

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When the future doesn't seem all that futuristic and different from what a modern person would be used to, a setting may be stuck in Modern Stasis. Maybe a show that's mostly about family life in the present day has a Flash Forward, Time Skip, or Distant Finale and gets in way over its head. Maybe a science fiction setting bears an uncanny resemblance to the present day despite being set way more than 20 Minutes into the Future. In any case, things change much less than they really ought to.
Often happens during a Distant Finale. Not to be confused with Next Sunday A.D., where the time gap is realistically short, or Space Age Stasis, where the future is futuristic but doesn't change much when the work jumps further into the future. Compare with Medieval Stasis, which is more common in fantasy settings. Contrast with Pac Man Fever, in which the work is set in the present but technology, especially video games, seems to have remained unchanged for decades. The polar opposite of The Singularity. Usually goes hand in hand with Sci-Fi Writers Have No Sense of Scale, No New Fashions in the Future and Kinetic Weapons Are Just Better. Zeerust is when past depictions of the future look dated now.
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The industrial revolution in the world of Arc the Lad happened 1000 years prior to the first episode, yet appart from a few gadgets used by the Romalian military, technology never went beyond the level of the late twentieth century.
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After the end of Scary Go Round in 2009, which has always taken place in the present (with seasonal changes and all), its Spin-Off Bad Machinery did a Time Skip three years into the future. Here, fashions, technology ect. still looking the same is of course justified, because you wouldn't expect the world changing all too much just within three years. In conclusion, this comic probably won't suffer from Zeerust from 2012 on.
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One level of Descent 3 takes place in Seoul, Korea, which seems to be mostly stuck in the 20th/21st century.
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The Time Machine: Modern (Victorian) society remains the same for hundreds of thousands of years, resulting in humanity evolving into two different species along class lines.
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Triple-subverted in an episode of The Simpsons about Lisa being told her "future" by a (phony) carnival fortune-teller. "The world has become a very different place," the fortune-teller says ominously, and then we see what appear to be several robots walking down the sidewalk; however, it turns out they're just actors trying out for the part of the Tin Man in a production of The Wizard of Oz. But then we see that many things are different in the future: the characters wear Space Clothes, soybeans have become a major source of food, and there are indeed many robots about (although they look exactly like humans on the outside, only revealing their robotic nature when they cry and short-circuit).
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Yuki Yuna is a Hero is implied to take place in the 2300s however it's not noticeable at all. Technology is more-or-less the same as modern Japan (they even still use smartphones) and fashion is the same.
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The simulated world within The Matrix looks exactly like the modern world before the robo-war. This is on purpose. The Architect explains that the original version of the Matrix was different but human minds rejected it. Only by creating a virtual copy of the familiar did it succeed.
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In Romy and Michele's High School Reunion, the 70 years later Distant Finale of Michele's dream has little technological difference from 1997, aside from the use of a Video Phone.
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In the Command & Conquer: Tiberium universe, whenever civilians appear in FMV cutscenes, they look straight out from whenever the game was made. Especially egregious in Tiberian Twilight which takes place in 2077 but a shot of a street in the final cutscene looks like modern-day Los Angeles. Largely averted in-game though, where GDI cities and settlements have a more 20 Minutes into the Future flavour while the cities that look present-day are crumbling Yellow Zone hellholes whose governments collapsed decades ago.
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Intentional in Idiocracy. Technology, fashion and culture haven't advanced for half a millennia because humans have become too stupid to improve anything and barely keep things functioning as they are.
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In any of the Front Mission games, aside from how Wanzers are a commonplace weaponry and the world politics consists of multinational blocs, nothing is really different from the present day. Even laser weaponry, Imaginary Number, and B-Device are considered confidential, experimental, and cutting edge in the storyline.
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Strangely, its short-lived prequel series Caprica seemed as advanced as the later Colonies were (with technologies we never saw in the original BSG series), but had a completely different visual aesthetic, looking something like a futuristic version of the 1930's/40's. It seems to be implied that after the First Cylon War (which takes place after Caprica), the Colonial government outlawed many of the more advanced-looking technologies we see on the series, such as computer networks.
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SimCity games (except 2000) run the trope. Your city could be in the year 2300, and yet architecture, fashions, trends, and industry are pretty much the same (yes, even the high-tech industry doesn't get any higher or more improved). SimCity 2000 introduces some futuristic power stations and the giant "arcology" apartment buildings, but their presence doesn't seem to have any effect on the rest of the city.
Of course, thanks to customizable tilesets, you can change the architecture from 1950, to 2050 and beyond. This is purely cosmetic though.
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Prequels Halo Wars and Halo: Reach are notable exceptions, featuring a lot of fancy tech that was never in the original trilogy, like plasma tanks and holographic decoys. They're Hand Waved off as being prototypes not quite ready for mass production.
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Spoofed in a Calvin and Hobbes strip from early 1990, which begins with Hobbes remarking that The '80s are over and The '90s have begun. But Calvin is unimpressed, because there are still no flying cars or moon colonies, and humans still haven't learned how to control the weather. Hobbes notes that "The problem with the future is it keeps turning into the present."
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Despite Growing Up spanning 18 in-game years, the setting is eternally stuck in The '90s since none of the characters get their hands on new technology.
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Although Cowboy Bebop takes place in a setting where mankind has developed hyperspace gates and terraforming technology, many of the cities built on other planets (especially Mars) feature architecture that would not be out of place in the late 20th century on Earth. Automobiles look pretty much the same as they do now; most of the weapons seen on the show are actually real-world firearms; electronics are dated, by modern standards.
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Aquarion Evol supposedly takes place 12,000 years after Genesis of Aquarion, but you'd never know from looking. There's nothing that looks any more advanced than what they had in the first series.
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Keep Your Hands Off Eizouken! takes place in 2051. However, aside from some slightly more advanced technology and some implications that Japan has become more racially diverse, it doesn't seem all that different from any other story set in The New '10s.
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Drew Magary's The Postmortal is about the consequences of a single very important discovery: an immortality serum. Over the following decades, this has huge effects on culture, but scarcely anything else seems to get invented during that time. Thematically justified, at least, as it reflects the sense of aimless stagnation people tend to experience after having their ages frozen by the serum. Eventually, the stasis is broken as civilization backslides into barbarism as resources are stretched beyond their limits by overpopulation.
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In every The Sims game except the first, you can play through multiple generations of families, but the world never changes at all. This also applies to the (loose) lore in the games: The Sims 3 is set 50 years before The Sims 2, but technology, architecture and fashion stays more or less the same.
As The Sims 3 got more expansion packs, this became even more strange with sings of technological devolution. For instance, a expansion pack of The Sims 3 introduced 2010's smartphones, while The Sims 2 has only early 2000's cellphones.
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In Dan and Mab's Furry Adventures, the world is kind of an odd mesh of modern and medieval trappings, suitable for a fantasy world. Fair enough, but in Abel's story, which begins four hundred years before the main plot... everything, everything, is exactly the same. There is not a single visible difference to the scenery - other than Jyrras's inventions, things that are modern in the main strip are modern, and things that are pre-modern are pre-modern, with identical architecture and fashions.
Explained to some extent by the existence of the magical, long-lived Creature races. When you're 7000 years old, a mere four centuries isn't that long. Furthermore, many Creatures are said to dislike technology. Some view it as the recourse of feeble Beings who are too weak to survive without it, while others regard it as a threat to their power and slap anyone who gets too clever down. Jyrras is shown to be keeping a lot of new technology under wraps specifically to avoid this kind of attention.
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The Halo series, set in the mid-2500s is a rather peculiar example of this. While humanity does have FTL drives, sapient AIs, advanced terraforming, advanced medical tech (including the cure for cancer), Magnetic Weapons, active camouflage, the occasional Powered Armored Super-Soldier, etc, much of their tech still seems to be stuck in the 21st century. While domestic technology isn't explored that much, it's not overly different from what we have now; motor vehicles are fairly similar as modern counterparts (mainly more streamlined with some other under-the-hood differences like being hydrogen-powered), and cities mainly just seem to be more digitally integrated, with flashy roadways and city-wide AIs. Hell, tuxedos are still in fashion◊!
Military weaponry shows the most extreme case of this. Many of the basic firearms are virtually identical to modern day counterparts, with the only visible differences being things like digital readouts on ammo. Non-augmented soldiers use some relatively advanced headgear and armor, but nothing approaching those of the Spartans. Ground vehicles are also similar, with some, like early variants of the Scorpion tank, resembling something from the 20th century (in fact, careful comparison shows that the Scorpion would realistically be outright inferior to most modern main battle tanks in armored warfarenote For starters, it's around the same size as if not larger than the Maus Superheavy tank, definitely larger than an Abrams — M1 Abrams is 8ft tall, the Maus is 11ft tall, and the Scorpion is 14ft tall. M1 Abrams is 12ft wide, the Maus is 12ft wide, and the Scorpion is 26ft wide. Despite this, the original version seen in the first two games carries a 90mm main gun. The Maus, from WW2, carried a 128mm main gun, and the M1 Abrams carries 105mm main gun, which was upgraded to 120mm one on the A1 and A2. Even more egregious since the real-life FV101 Scorpion's export version, the Scorpion 2 or Scorpion 90, had a 90mm main gun. The real Scorpion was a light tank. And instead of having the crew being entirely enclosed in the tank's armour, the driver just gets a poorly armoured canopy to protect them. And it's max speed is 54km/h, while the original M1 Abrams can do 60km/h if the engine governor is removed.). Because of all this, humans are amazed at the Covenant's use of plasma weaponry and shields. More on Kinetic Weapons Are Just Better and Cosmetically-Advanced Prequel.
Prequels Halo Wars and Halo: Reach are notable exceptions, featuring a lot of fancy tech that was never in the original trilogy, like plasma tanks and holographic decoys. They're Hand Waved off as being prototypes not quite ready for mass production.
The UNSC starts to move away from this from Halo 4 onward, due in part to reverse-engineering alien technology. We now have man-portable railguns, Mini-Mecha, rifle-sized micro-missile launchers, mass production of Powered Armor (including variants for non-augmented troops), etc. The REQ weapon variants in Halo 5: Guardians take this even further, with several being fancy prototypes like laser tanks and energy-shielded jeeps.
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Twilight Star Sui and Neri is a Downplayed example. While the story is set five centuries into The Future, specifically 2531, Tetsunagi Island is more or less reminiscent of a civilization set in the modern era where it suffers from Anachronism Stew, as they use paper bills and coins, old tech, radios and the town's buildings are reminiscent of what is seen in a modern Japanese town. This is despite Earth being completely advanced to the point that things like commercial space travel from Earth to other planets is commonplace. But outside of Tetsunagi, in one of the cities that was seen in Chapter 10, it is completely futuristic and it has the hallmarks of a futuristic city like maglev trains, uniformly-built structures, artificial intelligence and multi-layered buildings.
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Justified in 1983: Doomsday, due to World War III. Even by that timeline's 2012, humanity is at best more or less in The '80s to the point that anyone from before Doomsday would fit right in with little problem.
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San Francisco Rush 2049 has futuristic buildings and a few futuristic cars, but most of the cars are straight out of the 20th century. And there are contemporary gas stations, subway trains, cable cars, windmills, boats, etc.
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Downplayed in the Novelization of Star Trek: The Motion Picture written by Gene Roddenberry (or at least with his name as author) talks about how a lot of the people on Earth are “New Humans� who have evolved to be more peaceful, less driven, and mentally calmer. Then you have people like Kirk who still use family names, still are willing to use violence, still have inner demons to drive them on…
Subtly referenced in the 2009 reboot, with Pike's description of Kirk possessing an adventurous spirit that Star Fleet has mostly lost ("act first, ask questions later").
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The setting of the Fallout franchise suggests that pre-war America was culturally trapped in the 1950's right up until the bombs fell. Clothes, furniture and cars are evocative of the era, as are cultural behavior (clear McCarthyism, Red Scare, women being homemakers while their husbands were the breadwinners). It's also disturbingly clear that the government held a lot more control over people, and may have enforced these norms to stay in control.
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We Are Legion (We Are Bob): While both technology and culture have advanced, Bob is surprised at how little. The technological advancements are purely practical, to the point that no one seems to care about the physics-breaking subspace except as a basic method of propulsion. Some of Bob's basic programming skills are seen as incredible by the scientists working with him. Bob theorizes that FAITH had a hand in keeping things from advancing too much; Dr. Landen mentions that some factions want to eliminate all technology past steam.
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In Dark Shadows, when Barnabas and Julia travel to 1995, there are no noticeable changes in costume or technology.
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Tropico: Until the "Modern Times" DLC for the fourth game, Tropico existed in a late Cold War era regardless of the in-game date. Averted with 5 and 6, which have an era system that changes available technology and policy between four time periods: Colonial, World Wars, Cold War, and Modern.
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Wasp (1957): For a planet settled by an interplanetary alien empire from the future, Jaimec's technological level is pretty much on par with 1950s Earth (the novel was written in 1957). It might be a tad justified, because Sirians are stated to be technologically inferior, but still.
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In Time takes place in 2169, when genetic engineering has allowed all humans to stop aging at 25. In order to avoid overpopulation, all people must, essentially, work to stay alive. Time literally becomes money. The rich can live forever, while the poor live day-to-day. Those who "time out" suffer a heart attack and collapse dead. Certain wealthy characters are mentioned as being at least a hundred years old. This means that this started, at least, in the mid 21st century. However, nothing much changes in terms of technology, besides genetic engineering. Guns, cars, and the buildings still look the same. The poor still use pay phones. Not a single flying vehicle is shown, though, even regular old airplanes.
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GARO has started to have this. The original 2005 series and other installments featuring it's cast can be generally assumed to be set in the year of release, but as the franchise has continued this has lead to other series set later in the timeline featuring a world identical to the time they were produced. And while the 4th series and it's spin offs were set only some 20-30 years later, the 3rd series and it's spin offs are set unknown years after that, and aside from occasionally featuring advanced technology in one specific area, still seem to be the modern day, and that series spin off, Kami no Kiba Jinga is believed to be set long after even that, and yet technology still remains the same.
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The setting of My Hero Academia seems only slightly more futuristic than the present day despite being a good four or five generations ahead, at least. What advancements do exist seem to be linked to the training and equipping of heroes. In-Universe, it's theorized that the societal upheaval caused by the sudden appearance of Quirks (the official name for superpowers in this universe) delayed the development of new technologies for a while until people got used to the new status quo and things settled down. There are some who believe that, had Quirks not appeared, humanity would already have mastered commercial space travel.
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The Napoleon of Notting Hill: The '80s are exactly like the present of circa 1900 (when the book was written). There are a few social changes (all small nations have been annexed by one of a handful of Great Powers, Britain is ruled by something close to a total despotism with the despot appointed at random off an alphabetical list, etc), but there has been zero technological progress. Justified in the foreword where Chesterton explains a game played by humanity called "Cheat The Prophet", in which the common men listen to what the clever men say the next generation will be like, then go and do something else: since the only thing nobody in the 1900s had guessed was that nothing would change, nothing did.
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In the Enderverse, humanity experiences a big leap forward thanks to reverse-engineering Bugger technology, followed by three thousand years of stasis, after which the main characters spearhead another leap forward in theoretical and applied physics.
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In Stargate Universe, it is revealed that, due to a Timey-Wimey Ball, duplicates of the Destiny crew ended up on a habitable world 2000 years ago and were forced to establish a colony. While they had to do everything from scratch, lacking the necessary tools to construct anything beyond rudimentary housing at first, multiple Time Skips show that the Novus colonists advanced pretty fast and had a decent-sized town (with modern architecture) within 3 generations. Time Skip again to modern day. The Novus society has grown and expanded, but does not look much more advanced than modern-day Earth. Yes, the colonists had to struggle to start, but they had a huge head start with technology and science (admittedly, they do manage to cure several diseases that we still can't), so they should have advanced much further than what we see.
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Perfect Dark, in 2023, is appreciably futuristic, with flying cars and motorbikes, cloaking devices, guns disguised as laptops, laser weapons, teleporters, etc. (save for some of the guns and the computers), but its prequel, which is set a mere 3 years earlier, still has contemporary-style vehicles and architecture, and the nightclubs apparently still use vinyl records, as evident by the Record Needle Scratch when the music stops.
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Sometimes, but by no means all the time, happens in Doctor Who.
Humans will be wearing typical clothes of today, talking in typical accents of todaynote although this one may be due to the TARDIS' Translator Microbes keeping things familiar for the characters and the audience sharing the characters' perspective and using traditional vehicles and guns, even as far into the future as the year 100,000,000,000,000 - although it is stated that humans have evolved into beings of gas and back and more in this time. Maybe they just happened to be at exactly our level of technology again by that time.
Another example is an episode where Great Britain owns a city sized starship in the distant future, propelled by a space whale, and yet features fairly normal early 21st century looking rooms in at least some areas of the ship.
On the other hand, episodes set in the future do usually have some futuristic element like energy weapons (that resemble modern guns) and advanced tech... though the humans also tend to wear more or less modern clothes.
At least the speech can be somewhat explained— the TARDIS' translation matrix automatically translates anything said or read into the user's language of choice, and some cultures do have unique methods of speaking or acting.
Also, the Time Lords themselves. Despite being Sufficiently Advanced Aliens way up the Kardashev Scale, there seem to be radically different Technology Levels on Gallifrey itself. On the one hand, you have Magic from Technology, to the point where if they pull out all the stops, the Time Lords could destroy the universe if they wanted to. On the other hand, when the Daleks invade Gallifrey in "Day of the Doctor", regular Gallifreyan troops fight back with standard Ray Guns that are no more powerful than what far less advanced civilizations field. Meanwhile, the High Council is plotting an ascension via a paradox that will destroy the entire universe and turn the Time Lords into high-level Energy Beings, and the Doctor has strolled into their weapons vault and made off with what is described as a "galaxy eater"... There seems to be no middle ground. Time Lord technology is either extremely mediocre, or else so far off the charts that if they use it on you then you shouldn't even bother to write a will because there will be nobody left to ever read it (and it will never have existed in the first place anyway).
One possible explanation for the disparity is that the sheer length of the war has potentially shredded all the advanced technology, with Gallifrey itself being under sustained siege, meaning that there's potentially nothing else left to fight with. As one of the commanders states, they've used all the weapons in what was once the forbidden weapons vault, until the General corrects him and tells him tha t they haven't used the Moment— the one that the Doctor has just stolen. Given that the Moment is not just a galaxy eating superweapon the size of a small box that could casually wipe out the two most powerful races in the universe, but is also entirely sentient with an atemporal perspective, a conscience, and utterly terrifying raw power, there is an entirely justified fear that it will judge its user. The Doctor's the only person crazy enough to even try using it.
It's also worth noting that the Capitol based Time Lords were always a bit snobbish about everyone else, and by this point the High Council (i.e. Rassilon) tended to view everyone else as expendable Cannon Fodder.
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Forever: When Sarah and Andre meet, everything about the setting suggests that it takes place in the 2010s. However, maybe 40 years later, when Andre is 70 years old and goes to an open house looking for Sarah, nothing seems to have changed.
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Dragon Ball: At one point, the protagonists venture into a pirate hideout that's been abandoned for centuries in search of a dragon ball. The location features mechanical cranes and submarines, and the ball ends up behind an advanced security system featuring a guard robot. Similarly, in a flashback explaining the origins of Demon King Piccolo 300 years ago, he's shown blowing up cities made of skyscrapers. For contrast, the present day in the Dragon Ball world is closer to 20 Minutes into the Future, having flying cars and capsules that can shrink and carry anything, but otherwise normal amenities of modern life. Still, the disparity is less than it should be for the amount of time elapsed.
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The Gbaba, hostile aliens in the Safehold universe, are suspected by the human race (whom they are busy wiping out) to be stuck in this; evidence suggests the Gbaba have seen few, if any, significant advances in technology for centuries or more; one example given are the warships; one captured warship was built at least two thousand years earlier. It is otherwise identical—software, computers, weapons, sensors—to a recently constructed warship.
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Accidental example in Gerry Anderson's New Captain Scarlet, which is otherwise pretty good at maintaining a 20 Minutes into the Future look and feel; during the Car Chase scenes, any vehicle that isn't relevant to the plot will look very similar to a late 20th or early 21st century design. This is probably because they're a stock 3d model being used because there wasn't the time or budget to do anything more elaborate for a vehicle that'd only be on screen for a couple of seconds.
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Battlestar Galactica used this, and the flashbacks to the pre-genocide Colonies showed it more prominently as the series went on.
Somewhat justified on the ships. BSG itself was a 50 year old military vessel. They deliberately point out that they use old, unnetworked computers because the technology was too vulnerable to Cylon attacks, and robotics was obviously abandoned after the wars. The bare-bones existence on a battleship wouldn't be likely to have many other obvious technologies. Their medical technology doesn't seem any more advanced than ours, but this is 150,000 years ago, and not all technology develops at the same rate.
Strangely, its short-lived prequel series Caprica seemed as advanced as the later Colonies were (with technologies we never saw in the original BSG series), but had a completely different visual aesthetic, looking something like a futuristic version of the 1930's/40's. It seems to be implied that after the First Cylon War (which takes place after Caprica), the Colonial government outlawed many of the more advanced-looking technologies we see on the series, such as computer networks.
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The UNSC starts to move away from this from Halo 4 onward, due in part to reverse-engineering alien technology. We now have man-portable railguns, Mini-Mecha, rifle-sized micro-missile launchers, mass production of Powered Armor (including variants for non-augmented troops), etc. The REQ weapon variants in Halo 5: Guardians take this even further, with several being fancy prototypes like laser tanks and energy-shielded jeeps.
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Bubble takes place in a Domed Hometown on a planet infested with monsters, which apparently isn't Earth, yet present-day tech companies like Amazon and Uber are still around and people like to discuss the latest Game of Thrones. And Bitcoin is still something dudebros who think they're tech-savvy get into, despite crashing to the point where a candy stall charges 5 BTC.
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In Lensman the protagonist at one point needs to run auxiliary systems on a spacecraft without the use of "atomics". The power source of choice is a large Diesel generator. Not long after that writing, and still today, fuel cells were the primary way to generate electricity from fuel on spacecraft.
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Rifts goes back and forth on this. In the setting, a great apocalypse happened in 2099, and the game is set 200-300 years after that (they aren't sure exactly how many). It is implied that lots of the advanced technology that isn't supplied by aliens or extra-dimensional merchants is actually salvage from the 2099 era military equipment that survived the apocalypse (or reproductions thereof). Which is not this trope, however Rifts also frequently has military equipment from the start of the 21st century be equally effective (usually with a Hand Wave about replacing the armor plates). The idea that all this equipment that is cutting edge in the writer's modern era would be hopelessly obsolete in 2099, let alone against giant alien mecha, is stridently ignored.
There are Arleigh Burke and Wasp class Destroyers alongside Ohio Class Submarines in the Coalition Navy. All three are described as being the pinnacle of Warship design before the Apocalypse in 2099, which arguably isn't true today.
An adventure focuses on an A-10 Warthog that someone has gotten working, which worries the powers of the area.
Weapons dealers sell A-1 Abrams tanks right alongside futuristic hover-tanks with plasma cannons (for similar prices).
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Family Guy:
Although the future depicted in "Stewie Griffin: the Untold Story" mostly falls under Next Sunday A.D., it does have Time Travel. When Stewie comments on the lack of advancement, his future counterpart remarks "Well of course! It's only been 30 years." Stewie does have one Imagine Spot in which a man is seen having a TV show beamed directly into his head.
At the same time, in the episode showing Al Gore win the 2000 Presidential Election, we see the world of The Jetsons in just over a decade.
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Earth in the Old Man's War series by John Scalzi. There still seems to be TV, Time Magazine, Newsweek, etc.. The Colonial Union keeps all the very high tech to itself and reminds Earth of this via an orbital elevator that should not exist via the physics they know.
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The following is a list of statements referring to the current page from other pages.

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